Texting's the thing to do here in Singapore. I think it has something to do with the fact that if you call someone up and talk to them on your cell, your battery (well, depending on phone model) will die much faster than if you had just texted them something. Of course I'd call someone if it was something urgent, but often it's a message like "Let's go for drinks next week" or "I just bought an awesome new game"- brief stuff that you'd feel pretty stupid calling your friends just to say. And you can hold several conversations at once.
Hmmmm. I enjoyed Four Swords, but I'd still rather not have Link's next big adventure be multiplayer. Put it this way: They can include online multiplayer if they like (??), but it shouldn't be a necessary part of gameplay. Call me a romantic, but that's what I feel.
"team play, in Zelda:TP you had a group of friends that helped you, but they only did so in a cutscene, how about having a real party when going on adventure to fight with? Maybe even make that online multiplayer, Link alone against the rest of the world just isn't all that interesting"
Um.. online multiplayer Zelda? GOD NO! I enjoy playing Zelda all by myself; the last thing I need is some bitch whining at me for not lending him 30 rupees to buy a red potion or some jackass ninjaing my heart piece.
I kind of hate this idea, but that may be because you said "MMO". Holy shit was I scared when I heard that rumour.
I for one am tired of the concept of "leveling up", because this *usually* leads to a system where your unit's (or character's, or party's, or whatever's) strength depends partially on span of time played, rather than skill gained from playing. Of course there are some genres to which this concept is central, and I'm not saying it should be abolished at all. But it doesn't have to be introduced into every damn game on the market. Change for the sake of change. BLAH.
I might be wrong but in the art+gameplay trailer on Starcraft 2 I saw some ground units - the spider-looking things - pass from lower ground to higher ground.
You know what? You're right.
Texting's the thing to do here in Singapore. I think it has something to do with the fact that if you call someone up and talk to them on your cell, your battery (well, depending on phone model) will die much faster than if you had just texted them something. Of course I'd call someone if it was something urgent, but often it's a message like "Let's go for drinks next week" or "I just bought an awesome new game"- brief stuff that you'd feel pretty stupid calling your friends just to say. And you can hold several conversations at once.
Hmmmm. I enjoyed Four Swords, but I'd still rather not have Link's next big adventure be multiplayer. Put it this way: They can include online multiplayer if they like (??), but it shouldn't be a necessary part of gameplay. Call me a romantic, but that's what I feel.
"team play, in Zelda:TP you had a group of friends that helped you, but they only did so in a cutscene, how about having a real party when going on adventure to fight with? Maybe even make that online multiplayer, Link alone against the rest of the world just isn't all that interesting" Um.. online multiplayer Zelda? GOD NO! I enjoy playing Zelda all by myself; the last thing I need is some bitch whining at me for not lending him 30 rupees to buy a red potion or some jackass ninjaing my heart piece.
I kind of hate this idea, but that may be because you said "MMO". Holy shit was I scared when I heard that rumour. I for one am tired of the concept of "leveling up", because this *usually* leads to a system where your unit's (or character's, or party's, or whatever's) strength depends partially on span of time played, rather than skill gained from playing. Of course there are some genres to which this concept is central, and I'm not saying it should be abolished at all. But it doesn't have to be introduced into every damn game on the market. Change for the sake of change. BLAH.
I might be wrong but in the art+gameplay trailer on Starcraft 2 I saw some ground units - the spider-looking things - pass from lower ground to higher ground.