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Does Zelda Need an Overhaul?

CVG has up a piece noting the fact that not much about Zelda games have changed since the move to 3D. Chalk that up to the greatness of Ocarina of Time if you will, but the same mirror moving, fire-arrow switch activating puzzles have been in the last several titles. Is it time for some kind of radical change to the equation? "People generally don't like to accept change. But change doesn't always spell disaster. Final Fantasy introduces a totally new cast, setting and theme with each sequel and continues to please fans. Resident Evil 4 completely revolutionised Capcom's horror series and is now viewed as one of the best games ever made ... We still totally adore Zelda but eventually the appeal will tire and the series risks bombing. Nintendo needs to take the bold step and inject something totally new into Zelda. We're not talking about a couple of new items, or a new location - that's been done. We mean a significant change that affects the whole structure and gameplay."

286 comments

  1. No way. by omaha_boy · · Score: 5, Insightful

    The Zelda style of gameplay is what the fans keep coming back for. Perhaps a spinoff from the series would be best suited for this idea.

    1. Re:No way. by Turn-X+Alphonse · · Score: 4, Insightful

      The Zelda style of gameplay is what the fans keep coming back for

      Aww young naive kids. Zelda has had several styles of gameplay from RPG to platformer to 3D platformer RPG mess thing. You can't say Zelda has a type of gameplay if you know the series.

      --
      I like muppets.
    2. Re:No way. by Anonymous Coward · · Score: 0

      Aww young naive kids. Zelda has had several styles of gameplay from RPG to platformer to 3D platformer RPG mess thing. You can't say Zelda has a type of gameplay if you know the series.


      With the exception of Zelda 2 (the RPG-like adventure which most gamers seem to consider the low point of the series), all of the Zelda games fall under "adventure". Changing from "2D adventure" to "3D adventure" doesn't mark a genre change.
    3. Re:No way. by Purity+Of+Essence · · Score: 2, Insightful

      What? Talk about naive. Zelda has NEVER been an RPG and has ALWAYS been an action adventure. Each Zelda brings a new gameplay element to the table, usually in the form of a new item, than allows the creation of new kinds of puzzles. This new item or gameplay enhancement is almost always is in the title of the game, or is at least alluded to in the title. That said, I have not played Twilight Princess, so I can't speak to its innovations, if any. Perhaps the series is (momentarily) stuck in a rut of nostalgia.

      --
      +0 Meh
    4. Re:No way. by Turn-X+Alphonse · · Score: 1

      Twilights princess is the same as OoT. It's payable but the running horse battles and wold form save the game IMO.

      And no, Zelda was always called an action RPG, like secret of mana was. It was never an "adventure" game ever.

      --
      I like muppets.
    5. Re:No way. by seaturnip · · Score: 2, Insightful

      Could you invent a genre that is a little less specific please? How about "action"? Oh oh, how about "graphical"?

    6. Re:No way. by edwdig · · Score: 4, Insightful

      And no, Zelda was always called an action RPG, like secret of mana was. It was never an "adventure" game ever.

      Zelda was only ever considered an RPG by the kind of gamer that usually only plays RPGs, but needs an excuse to justify liking Zelda.

      If you check the old guides from when Nintendo used to publish large strategy guides that covered multiple games, Zelda was always in the Adventure section.

      Zelda really doesn't count as an RPG unless you use such a broad definition of RPG that almost any game counts as an RPG. Collecting items to progress doesn't make something an RPG...

    7. Re:No way. by Anonymous Coward · · Score: 0

      So people WANT the "same old, same old"? But Nintendo is innovative! But, it's the same old... but it's innovative! but, but but.. *head explodes*.

    8. Re:No way. by Tofystedeth · · Score: 1

      Actually, I've always heard Zelda referred to as an adventure game. I am one of the only people I know who argue that it has RPG elements. In fact, I would say it has more by way of Playing a Role, than Secret of Mana, much as I loved that game.

      --
      "A little knowledge is a dangerous thing. Drink deeply or not at all."
    9. Re:No way. by fwarren · · Score: 1

      I have a radical idea. If Nintendo makes a game with different game play...they can call it something else.

      --
      vi + /etc over regedit any day of the week.
    10. Re:No way. by Purity+Of+Essence · · Score: 3, Insightful

      Beyond marketing hype, what exactly makes a Zelda game an RPG? I honestly don't get it. Maybe I'm just old fashioned having grown up on pen-and-paper RPGs, and CRPGs like Wizardry and Ultima. Every game in the Zelda series are almost completely linear, there is usually only one way to solve any problem, there is almost no way to customize the game or make your experience any different than another player's. There is only one player character, a character who is virtually identical across all games, with no customization, no leveling, no classes, no tactics, no way to influence the story, no characters that react meaningfully to the different ways you play, and not really any other RPG trappings except a Tolkien-esque universe. Yes, Zelda II had some leveling, making it the most RPG-like, but that represents one small feature in one aberration of a game out of something like fifteen in the series. I'm sorry, a handful of hearts does not an RPG make. Zelda is no more an RPG than the three lives of Pac-Man are a statement on reincarnation and corporate capitalism. As far as I can tell the Zelda series is a classic action adventure in almost every possible way, completely in the vein of the grand-daddy of them all "Adventure" for the Atari VCS. You collect specific objects, or perform specific tasks, to overcome a specific series of obstacles, while the game funnels you toward the end. Your options are extremely limited, and almost everything that can be done in the game is utterly compulsory in order to finish it. In other words, Zelda is a particularly inflexible adventure game with many exciting and varied real-time action elements -- and I love Zelda for it. Don't ever change, Zelda!

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      +0 Meh
    11. Re:No way. by Verteiron · · Score: 1

      Zelda 2 was an RPG. You gained experience points, assigned them to certain stats. Granted, there were only 3 stats and 8 magical spells, but nevertheless...

      Of course it was also a platform game of sorts. And it was a part of Nintendo's "Adventure" game series, back when they tried to put all their games into an official Nintendo-approved genre. Remember the "Education" series? Had all of 2 games, I think.

      --
      End of lesson. You may press the button.
    12. Re:No way. by Turn-X+Alphonse · · Score: 4, Funny

      Not customisable? You decide what weapons tto use and what tunic for starters.

      And Japanese RPGs are stories being told over a long period, not the western RPG definition.

      --
      I like muppets.
    13. Re:No way. by sYkSh0n3 · · Score: 2, Informative

      Zelda has had many different looks and styles of game play, Link to the Past being one of my favorites, but as the article points out, since going 3d the games have been basically the same. They feel more like a skinned version of Ocarina then a whole new game. As much as I love Zelda, it is starting to get a little repetitive. So a fresh gameplay system with a totally new way to interact with the land of Hyrule, might not be such a bad idea.

      and to the parent:

      I remember as a young lad LOATHING the second zelda game, and for the longest time it was the only one I hadn't beaten. But when i got the disc for the GC with the first two games on it, I decided that it was time i beat it just so i could say i had beat them all. It quickly became one of my favorites. So anyone who hated it as a child, might be well served to give it a second chance.

    14. Re:No way. by Volante3192 · · Score: 1

      Collecting items to progress doesn't make something an RPG...

      You mean all those times I called Doom an RPG I was wrong?!

    15. Re:No way. by OrangeTide · · Score: 2, Informative

      Zelda 2 was pseudo-RPG. only on the most vague definition of RPG does it match. And if you're into table-top RPG these CRPGs are often nothing like a real RPG.

      I think most of the Zelda games are Adventure games. nothing wrong with that, I think the title fits. You certainly go on a pretty amazing adventure in a zelda game. Lots of exploring and searching and stabbing and questing.

      --
      “Common sense is not so common.” — Voltaire
    16. Re:No way. by meringuoid · · Score: 2, Insightful
      I remember as a young lad LOATHING the second zelda game, and for the longest time it was the only one I hadn't beaten. But when i got the disc for the GC with the first two games on it, I decided that it was time i beat it just so i could say i had beat them all. It quickly became one of my favorites.

      People hated Zelda 2 because it wasn't top-down like the original. Nintendo went back to top-down with the SNES and Gameboy versions and the fanboys were happy. Then they went 3D. Your beloved top-down format is dead, fanboy! And just to rub it in, what names are these for characters? Rauru, Ruto, Saria, Mido, Nabooru, Darunia...

      But Ocarina was so very, very good that everyone forgot it wasn't top-down. Now you play Zelda 2 and you don't see a departure from Zelda 1, you see a precursor to Ocarina, and you don't get the hate on any more.

      --
      Real Daleks don't climb stairs - they level the building.
    17. Re:No way. by Gerzel · · Score: 1

      Zelda 2?

      Do you mean The Adventures of Link?

    18. Re:No way. by Ninja_II · · Score: 1

      How about a complete remake of the original 8-bit version, instead? I've always thought that it would be a great idea. People might scoff at playing the same game with the same maps and secrets, but if it was given a realistic 3d perspective with hi-def graphics, an orchestral soundtrack, and solid play controls, with maybe even a few hidden extras--I'd bet people would line up around the block to play the old classic with a new feel.

    19. Re:No way. by Oktober+Sunset · · Score: 3, Insightful

      And I suppose choosing to use the nail gun or the shotgun in quake is customisation too?

    20. Re:No way. by oGMo · · Score: 1

      What? Talk about naive. Zelda has NEVER been an RPG and has ALWAYS been an action adventure.

      Apparently you never played Zelda 2: The Adventure of Link, which, despite the ironic name, is the only game in the series to be an RPG, featuring experience and levelling. Given that it's that early in the series though, that's definite precedent. Of course, it was still an action/RPG, so no menu battles please. :)

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    21. Re:No way. by flooey · · Score: 2, Informative

      Twilights princess is the same as OoT.

      I'd say that's true and yet not true at the same time.

      What Nintendo has chosen to do with the Zelda series has seemed to be to evolve it rather than do anything revolutionary. Twilight Princess has the same basic features as Ocarina of Time, for certain. It's very comfortable to the new fans. The game introduces several new and very interesting items that remarkably change the way the game plays as the game progresses, though. Things like the dual-hookshot (clawshot, whatever) and Dominion Rod allow some neat additions to the gameplay that make the game still interesting.

      In a lot of ways, the later Zelda games are more like a (very large) expansion to the previous game rather than a new game. It's the same gameplay at the core, but the new details make it different enough that it's enjoyable.

    22. Re:No way. by Kortalh · · Score: 1

      He's right. Western RPGs, like Planescape: Torment or Baldur's Gate, do not have stories being told over a long period.

    23. Re:No way. by lordmatthias215 · · Score: 1

      the same could be said for "RPG" There are very few games out there where you aren't playing a role you wouldn't normally in real life, and the games in which you don't normally involve clearing tiles from a board. As far as "adventure" goes, it's different than an action game (or movie, the same holds through) in that the game's focus isn't 90% on battle. Zelda has much more meat outside of combat than say Enter the Matrix did. Likewise, LOTR had a more involved plot than Kill Bill.

    24. Re:No way. by Anonymous Coward · · Score: 0

      In my opinion, Zelda's RPG elements are:
      1. Permanent boosts to health/mana at various points throughout the game (I'd consider this a very "light" form of leveling)
      2. Lots of "quests" (go fetch this item, go kill x, go help z) with various rewards.
      3. An inventory (of sorts).
      4. Able to equip different armor/weapons
      5. Can learn various skills throughout the game
      6. Able to purchase various items from multiple vendors.

    25. Re:No way. by miro+f · · Score: 1

      didn't someone at Nintendo say that Twilight princess would be the last Zelda of its kind way back before it was released?

      --
      being vague is almost as cool as doing that other thing...
    26. Re:No way. by Anonymous Coward · · Score: 0

      If you check the old guides from when Nintendo used to publish large strategy guides that covered multiple games, Zelda was always in the Adventure section.

      Zelda really doesn't count as an RPG unless you use such a broad definition of RPG that almost any game counts as an RPG. Collecting items to progress doesn't make something an RPG...


      Neither do well-scripted NPCs, dialogue or plotting -- those are elements of Adventure games.

      What makes an RPG, according to Gary Gygax, is other people; role-playing requires an audience. Single-player console and PC games really don't qualify... unless you stretch the definition.

      Inasmuch as Final Fantasy or Planescape: Torment are RPGs, so too is Zelda.
    27. Re:No way. by Anonymous Coward · · Score: 0

      I'm just going to point this out; it's almost trollish, and I believe that Zelda 2 and to some degree the other Zeldas ARE RPG-ish; but technically (again, almost trollishly) RPG stands for Role Playing Game. In Gears of War, you PLAY the ROLE of Marcus Fenix in a GAME. Same goes for virtually any game. If for nothing else, you're playing the role of protagonist (or antagonist as represented in GTA).

      I'm posting as an Anonymous Coward btw, because I'm too lazy to create an account. :)

      herzog

    28. Re:No way. by Turn-X+Alphonse · · Score: 1

      erm no. I was pointing out RPG in Japan means a tale told over various hours of gameplay. Where as western RPGs are more free roaming with a loose plot.

      --
      I like muppets.
    29. Re:No way. by Blakey+Rat · · Score: 1

      Zelda 2 was better.

    30. Re:No way. by diamondmagic · · Score: 2, Insightful

      A "true" RPG features leveling up, often experience, and (though theoretically possible to do without) battles. The name by itself though, role-playing game, implies an epic adventure. Consider the name of the hero, Link. Link was named that because he is your "link" to the game (one of Miyamoto's brilliant but simple concepts). You name Link, and you control Link, though every action and movment. Unlike Final Fantasy, Link will never do anything that you don't tell him to (at least nothing that would affect the plot, the bridge scene in the start of Wind Waker for example). With the same philosophy, Link never says anything, with the exception of a shout in the Wind Waker, but even that is triggered by a button press. "Role play", by dictionary definition, is much closer to that then, say, "adventure". Zelda also features many elements not often found in games besides RPG's: item collection, exploration, puzzles, NPC's, and princesses that need saving (with the exception of Mario).

      I personally don't see "Leveling Up" or "XP" to mean "RPG", I just see it as one way of a few to control a character inside a game. I do not believe is it that system that directly appeals to most gamers. It is the gameplay style that a level system creates (usually), and Zelda does an absolutely wonderful job creating that style without the need for it. That is how I classify games, it really just comes down to which element found in (true) RPG's means "Role-playing game", and separates it from an action-adventure (or a plain, old adventure).

      Many other people have noted Zelda 2 as an exception, with gameplay styled like an action-adventure with RPG-style leveling (the other way around compared to other titles in the series).

    31. Re:No way. by seaturnip · · Score: 2

      In most uses nowadays, "RPG" has diverged from its literal meaning to mean a game where your avatar(s) may increase his power on a long-term basis by performing optional tasks (typically, gaining "levels" by killing randomly generated monsters). In that sense it's a precise and useful term.

      Similarly, "adventure" when used in a precise manner refers to the now mostly dead genre of combat-less games where your avatar talks to NPCs and acquires inventory to solve real-world-esque puzzles. Applying it to Zelda reveals a lack of awareness of gaming jargon. Actually the genre Zelda fits best in is "action-RPG", namely an RPG involving elements of skill and generally from a top-down or 3/4 perspective (c.f. Secret of Mana, Terranigma, Crystalis, etc). But this is only approximate since Link doesn't gain levels; in truth it doesn't fit neatly within one of the clearly defined genres. It's at any rate not too useful to invent new, incredibly vague genres that don't correspond to commonly seen gameplay elements.

    32. Re:No way. by Kortalh · · Score: 1

      Western RPGs tend to have a more malleable plot, perhaps, but I wouldn't call them "loose". Knights of the Old Republic, for example, is as 'western' as you can get -- in that you can choose the order of completion and growth of your character -- yet the story is at least as strong as your typical jRPG Final Fantasy clone.

    33. Re:No way. by KDR_11k · · Score: 1

      The term I usually see is action adventure, i.e. game with puzzles, exploration, strong plot (compared to action games), action but no real stats like RPGs have them.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    34. Re:No way. by KDR_11k · · Score: 1

      Zelda 2 was bad because it suffered from the same flaws as Metroid: Repetitive level design, unclear goals (often hidden things you could only find by randomly bumping into them) and a really annoying behaviour for when you die. Having to run from the starting place all over the world every time you die is really frustrating, health was rare compared to Zelda 1, too.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    35. Re:No way. by KDR_11k · · Score: 2, Funny

      Depends, were you playing the cellphone version?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    36. Re:No way. by KDR_11k · · Score: 1

      In Japan, R stands for Rail

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    37. Re:No way. by KDR_11k · · Score: 1

      7. Able to return to areas you've been in.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    38. Re:No way. by sheepweevil · · Score: 1

      The basic gameplay mechanics need to stay, they are the best in its genre (imo). What needs to be changed, at least what I noticed in Twilight Princess, was that the large-scale puzzles (basically, what do I do next, and how do I get deeper into this dungeon) were perfect, but the small-scale puzzles within rooms sucked. Almost all of these small scale puzzles are extremely easy. The only exception in Twilight Princess was the extremely hard puzzle to get the master sword that was more guessing and luck than logic. I would like to see a middle ground, puzzles that are just hard enough to cause the player to think for a couple seconds!

    39. Re:No way. by Anonymous Coward · · Score: 0

      Dude, most of those are true of, say, Resident Evil IV. Even Quake II had #s 1, 2, 3, and 4. You need a stronger definition of RPG.

    40. Re:No way. by MilenCent · · Score: 1

      All those things you mention are part of what I like about both Metroid and Zelda 2:
      "Repetitive level design" = making canny use of premade screen segments to make a world much larger than cart memory of the time would ordinarily allow.
      "Unclear goals" = open-ended gameplay, where you have to figure out what to do instead of have the game lead you by the hand every damn where.
      "Returning to start when you die" = Having an actual penalty for death that's still not really that bad, since by the time you get a sizable distance from the start location, you're powerful enough to make short work of most of the enemies in that area. Plus it lends more cohesion to the world, having to navigate it in ways other than plot point to plot point.

    41. Re:No way. by MilenCent · · Score: 1

      Overall I agree with you, and Nintendo obviously does, but I do think a case could be made for Zelda being RPGish. Its level advancement is handled entirely through items and puzzle-solving instead of combat though. You find items and heart containers in Zeldas by poking your nose everywhere, that is the game's analogue for combat-gained experience.

    42. Re:No way. by KDR_11k · · Score: 1

      Would need to be a redesign like Metroid Zero mission. I mean, have you looked at Zelda's level design? It's highly repetitive.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    43. Re:No way. by grumbel · · Score: 1

      ### Every game in the Zelda series are almost completely linear,

      Just like basically all japanese RPGs, just because western RPGs tend to offer a lot of freedom doesn't mean every RPG has to. Beside from that its a simple matter of gameplay, if you play something like Secret of Mana or even Jade Empire (or any other RPG with an real-time fight system) it simply plays basically the same as Zelda, sure there are differences in the details, how you level up, how you get your weapon and such, but in many RPGs you can almost completly ignore both of that and just play it the same as a Zelda game, run around fight monsters, beat dungeons, do a little talk in the cities, some sidequests, etc.

      Now if you define RPG as a game with a XP-bar, then yes, Zelda isn't one, but aside from that it plays very much the same as a lot of RPGs.

    44. Re:No way. by heinousjay · · Score: 2, Interesting

      I don't look for bullet-point lists of things I like in a game. I just play for fun. You guys seem to take this really seriously, though.

      Am I the odd man out in a hardcore world? I mean, I've been playing games since I was 4 years old, and I feel qualified in saying I'm a gamer, but this kind of analysis puts me out.

      --
      Slashdot - where whining about luck is the new way to make the world you want.
    45. Re:No way. by KDR_11k · · Score: 1

      "Unclear goals" means things like walls you can walk through with no indication that you can until you try it. That pretty much requires you to read the designer's mind or just brute force it. The penalty for death ended up being just plain annoying. In Metroid you'd have to farm some easy things to get your energy up to a decent level before you can continue (pointless repetition though I guess MMO players would like that), in Zelda 2 you had to run the same path you've ran the past twenty times to the dungeon where you died, even if you can go through there with your eyes closed you're still wasting 5-10 minutes with repeating an area you've beaten many times already. I don't mind areas that are difficult to handle but when I beat them I want them to stay beaten, I don't like redoing work I've done already.

      Also Metroid's repetitive level design ended up with things like three doors, the same room behind each but two of them are dead ends. Combined with the hard enemies that usually meant, run in there, die, repeat until you see the end, possibly be annoyed because you spent the last five minutes trying to get to this dead end.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    46. Re:No way. by MilenCent · · Score: 1

      Hm...

      I think we are on the same page then, for I do agree with you on these points overall. I have a vivid memory of the days I was stuck in Norfair, having explored all the passages multiple times, until I was reduced to bombing every block of floor in the shafts and only THEN found the way forward.

      Although, on the other hand, the one thing that Metroid has that later games in the series do not is that the game looks undesigned. The point-a-to-point-b design of the later games implies the mind of a designer has laid out the tunnels, and subtly removes the sense that the player is exploring tunnels that were never meant to be explored. The original Metroid's technical limitations (which necessitate an absence of hints and many reused playfield sections) enhances that feeling of alien wonder by accident that few games attempt to inspire on purpose.

      I think you're completely correct about having to refill the tanks manually in Metroid, that does suck quite a bit.

    47. Re:No way. by |/|/||| · · Score: 1

      **SPOILERS**

      I totally agree. The best puzzles are the ones that fit into the environment itself, and that are hard to figure out without requiring guesswork. I think the place that I was stuck the longest in TP was in the sky temple, trying to latch on to that last spherical basket thingie in order to turn on the fan -- you know, the one where you have to hang down from the room above where you got the big key? I messed around in the big central room below forever before I figured that one out.

      --
      [javac] 100 errors
    48. Re:No way. by thomas.galvin · · Score: 1

      Unlike Final Fantasy, Link will never do anything that you don't tell him to (at least nothing that would affect the plot, the bridge scene in the start of Wind Waker for example). With the same philosophy, Link never says anything, with the exception of a shout in the Wind Waker, but even that is triggered by a button press. "Role play", by dictionary definition, is much closer to that then, say, "adventure".


      I would argue that this is exactly why Zelda is not a role playing game. In an RPG, you're playing a role; "I'm a thief, and thieves steal, so I'm going to rob this guy blind," "I'm a warrior, and warriors kill people and break things, so me smash," "I'm a good guy, so I'm going to help out this poor, downtrodden village," or "I'm evil, and the guy who is trodding this village down is an amature; I'll show them what real suffering is all about." In an RPG, the question is always, or should be, "what would my character do in this siltation?"

      In Zelda, though, you aren't playing a role. Link is, as you said, your link to the world of Hyrule. He's you. The question isn't "what would a Chaotic Good Monk do in this situation," but "I found a sword, and I'm surrounded by Pig-Dog-Men, and there's a hopefully cute girl that needs rescuing... what am I going to do about it?" You aren't playing a role so much as dropping yourself into a situation.
    49. Re:No way. by diamondmagic · · Score: 1

      You are probably right about that part. That would be metagame thinking (which stats prevent some of) :)
      My main point was (supposed to be) that the game shares more in common with other true role-playing games than any other game/series that exists. I have differentiated between Zelda and a "true" RPG, probably action-RPG is a better term? If it "dosn't exist", like I have heard someone say, than I am establishing the genre right now (even if it isn't the most accurate term that exists).

    50. Re:No way. by BakaHoushi · · Score: 1

      Not at all. I've been playing for longer than I can remember. Quite literally, one of my very first memories is playing Super Mario Bros. (specifically world... 2-1 I believe) And to this day, I just play what I like. And the plain fact is, Zelda rocks. I like it. A lot. Has it changed that much? No. Do I care? Also no. As long as it's still fun.

      Similarly, people have tried to woo me into playing Halo. I've tried it. I've tried multiplayer, and I've tried single. And it just bores me. I see no fun in it. But I had fun playing Goldeneye. Why? I don't know. But I just DO.

    51. Re:No way. by thomas.galvin · · Score: 1

      You are probably right about that part. That would be metagame thinking (which stats prevent some of) :)
      My main point was (supposed to be) that the game shares more in common with other true role-playing games than any other game/series that exists.


      I would agree. There seems to me a much stronger correlation between Zelda and a table-top RPG that, say, Doom or Crackdown. It might be nteresting to figure out where something like GTA fits in the spectrum; does a game need swords and princesses to be an RPG?
    52. Re:No way. by buswolley · · Score: 1
      Oh young one, my first video game experience began before the NES, before the Atari 2600, and even before the Commodore 64.

      It began when my dad brought over a system, don't know the name, that was a dedicated PONG gaming system, paddles and all.

      --

      A Good Troll is better than a Bad Human.

    53. Re:No way. by meringuoid · · Score: 1
      "Unclear goals" means things like walls you can walk through with no indication that you can until you try it.

      "THE PALACE HAS A FALSE WALL" - some guy in Nabooru

      --
      Real Daleks don't climb stairs - they level the building.
    54. Re:No way. by Xman73x · · Score: 0

      Leave Link alone do any of you remember When Link started Hmmm 1987-1988? No because your the stupid Pokemon Generation LMAO!-However I would like to hear him talk perhaps? and They did change Link to a more Mature feel what more do you want?..Gee wiz get over it! No Pokemon Link LMAO!

  2. Remake by Anonymous Coward · · Score: 0

    Of The Legend of Zelda.

    1. Re:Remake by grumbel · · Score: 1

      As simple as it sounds, I agree. Zelda1 offered a lot of stuff that got lost over the course of the game, such as a large seamless terrain (all the 3D Zeldas have huge 'holes' in the terrain that you can't reach), items that actually mattered and labyrinths that could be beaten out of order in many cases. Zelda1 was simply a far less linear experience then what you get with current day Zeldas and I would like the series to go back to that.

  3. No by mobby_6kl · · Score: 0, Troll

    Nope, fans will happily rescue the same fucking princess over and over again, especially since now it's done with a weeemote so it's ok to recycle everything a few more times.

    1. Re:No by meringuoid · · Score: 2, Insightful
      Nope, fans will happily rescue the same fucking princess over and over again

      Not always the same princess. Zelda's just a traditional name in the royal family of Hyrule. I make it at least four Zeldas through history. Ocarina Zelda, Twilight Princess Zelda, Link to the Past Zelda (who may or may not be the same Zelda as Sleeping Zelda), and Original Zelda.

      --
      Real Daleks don't climb stairs - they level the building.
    2. Re:No by heinousjay · · Score: 1

      It's not always about rescuing her, per se. Since Ocarina, it's been more about helping her to save the world.

      --
      Slashdot - where whining about luck is the new way to make the world you want.
    3. Re:No by Anonymous Coward · · Score: 0

      There is some good news though.

      *spoiler*
      In the next and final installment of Zelda the fucktarded princess suddenly finds out she is so stupid since she needs to be rescued non-stop she decides to slit her fucking wrists. Since Link is devastated by the news he decides to end it all by slitting his own fucking wrists especially since he is a fucktard himself.

      I can see it now, all fucktarded pretendo loving fucktards will be sad since there is no more Zelda that they will earn themselves a Darwin Award and go slit their fucking wrists. Then there will be no shitdot sheeple around any longer.

      GO AHEAD FUCKING FLAME AWAY OR WASTE YOUR GODDAMNED MOD POINTS FUCKTARDED SHITDOT SHEEPLE

    4. Re:No by SanityInAnarchy · · Score: 1

      I can see it now, all fucktarded pretendo loving fucktards will be sad since there is no more Zelda that they will earn themselves a Darwin Award and go slit their fucking wrists.

      In which case, you have nothing to be afraid of, and no reason to make that post.

      Good job wasting time and energy over someone else's obsession, though!

      --
      Don't thank God, thank a doctor!
  4. In a word... no by 7Prime · · Score: 5, Insightful

    Twilight Princess was, IMO, the best game in the series, because instead of concentrating souly on new gameplay elements, they actually gave the game a SOUL. In fact sometimes it felt like they transplanted it directly from the Final Fantasy series, which could explain the lack of soul in FF12 (as good as that game was). Every game is evolutionary, and they try expanding on a new area... this one was in story telling and character portrayal, and they get an A+ on this one. Wind Waker tried to experiment with a number of new gameplay elements, and while I applaud them on that, their new efforts were more like a B-.

    To me, this sounds like an artical written by a disgruntled gamer who wasn't able to see TP for what it truly was, and while I respect his opinion, its hardly a reason for a call to arms. Does the series need an overhaul? After how good TP was... absolutely not.

    TP was an evolutionary step in terms of gameplay, for the series. It added a few new elements (of which it did very well, I might add), but its main concentration layed elsewhere. The gameplay fanatics can probably look forward to Phantom Hourglass and the next Wii Zelda title for a boost in gameplay elements.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    1. Re:In a word... no by Glytch · · Score: 1

      Absolutely right. I loved the new items and weapons (spiderman-ing with dual clawshots, swordfighting while on horseback, a bow that you could aim by pointing) but most of all they made the game epic. The cutscene that sticks out in my mind is a slow-motion scene early on. The pig-riders kidnap a kid and run off, and then Link appears on horseback with a pissed-off expression, chasing after them at full speed. The designers made it so that you'd want to smite evil.

      I'm also glad they didn't go nuts with side-quests for heart pieces, like Wind Waker. There was far, far too much sailing and salvaging to do in Wind Waker, and not nearly enough real dungeons. About the only thing that would have made Twilight Princess perfect is some way to give full control over swordfighting with the wiimote, but I can wait for the next Wii Zelda for that.

    2. Re:In a word... no by moderatorrater · · Score: 1

      I agree with what you're saying. While reinventing themselves every time works well for a lot of games, evolution in gameplay works well for others. Zelda's the latter. There were huge differences between TP and other Zelda games, including the expansion of special attacks, the difficulty/types of enemies, the gameplay (I don't remember playing a wolf in ocarina...), etc. Maybe starting over every time works for final fantasy, but I like my zelda changes to be slow and steady.

    3. Re:In a word... no by 7Prime · · Score: 1

      Exactly.

      And lets face it, all gameplay changes are gimmicks. There are various ways of getting people focused on a task, one is to entice them by having fun toys to play around with, but a more prolonged and rewarding exploit is to have them rivitted to characters and story elements.

      Games have gotten pretty damn good with gameplay elements, it's what they do best, maybe it's time to pull back a little and work on the quality of character portrayal and dialog? I think the designers of Twilight Princess felt that way.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    4. Re:In a word... no by hansamurai · · Score: 2, Interesting

      I pretty much agree with you. Twilight Princess probably is one of the best 3D Zeldas, but now I'm playing Okami, and I honestly think that it is a better game. Okami was obviously inspired by the Zelda series, some may say cloned, but it does some things better than Zelda (and some things worse). Anyways, the genius thing about Okami is the brush strokes you use to fight enemies or overcome obstacles instead of the typical Zelda tool chest of items. This actually makes the game much more seamless in my opinion because if you need the Okami equivalent of the Zelda hookshot, you just hold R1 and draw a line from the target to you, and off you go towards it. No need to press start and equip the item, or remember what button you assigned it to, and then aim and fire. Both ways work but the Okami way works better because it doesn't remove you from the action like pressing start in Zelda can. All your actions are available to you anytime at the stroke of a brush.

      Anyways, even though TP was great, Nintendo needs to hire some decent writers. The game's plot fell apart at the end after an inspired beginning. Basically the plot went from interesting and original, to formulaic and unsurprising fairly quickly. This was unfortunate because it left a bad taste in my gaming mouth after I finished it.

      I may also be in the minority about this, but Zelda (and any Okami sequels that will never be made) could do very well from excellent voice acting. Both Okami and Zelda have silent protagonists, and I am totally fine with keeping it that way. I don't really want to hear Link talk, but the supporting cast could really use it. The opening of Zelda is your friend talking to Link when he's fishing or something, and it just drones on and on while you press A. It's boring and very uninspired, and that has nothing to do with the fishing! There's also long conversations with the bad guys and Midna, that could have potentially been awesome with voice acting, but instead were dull and felt way too long and drawn out. Even the cutscene where the game tells the Hyrule Creation story; you're still pressing A while the text narrator slowly crawls about some crap that would have been memorable with an excellent narrator. Zelda (and Okami) just feel awkward with squeaky sound effects that are supposed to be people talking. This doesn't diminish from the rest of the game, but I just can't raise these games to the highest plateau in my mind that they potentially could have.

      The Zelda series has a lot to learn from the other games in its genres. Stop spending so many programming and design hours doing the new fishing game that people are so excited about before the game comes out and then finds out how boring it is actually doing it, and use your imagination about what gamers really want! Please Zelda team, play Okami! Port Okami to the Wii by the way while you're at it, it was made for it! Play God of War, Ratchet and Clank, Fallout, Oblivion, Half-Life, etc. All of these games do things right and wrong, recognize these and try to improve and be inspired.

    5. Re:In a word... no by 7Prime · · Score: 1

      I loved Okami. Just for the record, my top 3 games of 2006 were Twilight Princess, Okami and Tales of the Abyss (with FF12 coming in a distant 4th). That said, Okami had some huge flaws. It's battle system was incredibly uninspired, repetitive, and boring. The final few boss battles FINALLY become interesting, but most of is pretty blah. Thankfully, the concentration on battles was so minor that it didn't really bring down the game... but if you're not going to have decent battles, why have them at all? There were all these wonderful skills that were just really cool to use... but it really took the fun out of them when they really weren't required in the battles, because the battles were so darn easy.

      And I completely dissagree with you about the voice acting. You can read my lengthy post about why these titles should never have voice acting, I won't repeat all of it here, but my basic point is that these games rely on a certain level of abstraction... that the voices represent the emotions and state of mind of the NPCs, and are separated from the content. That abstraction is key to the charm of the series. This is a choice by the creators, not a mistake or laziness. That said, Okami's VA was a problem in that it really didn't serve its purpose well. The gibberish would have been great if it reflected the emotion of the character at the time, but it didn't change... every character had a specific gibberish voice, and that was it. In that sense, Zelda was much better.

      Overall, the writing in TP was steller... I mean, Lunar or Tales quality writing. Obviously, there's always room for improvement, but TP had some of the best dialog I've seen in games for a while... unfortunately I also played Tales of the Abyss this year, which tops it... oh well, boo hoo.

      Okami was extrordinary for a first game in any series. Its polish and charm just was breathtaking. If it had been allowed to continue as a series, I could imagine the third game easilly topping TP, but there were just a bit too many flaws in Okami to do that.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    6. Re:In a word... no by deinol · · Score: 1

      Stop spending so many programming and design hours doing the new fishing game that people are so excited about

      Wait. What? There were people anywhere that were excited about a fishing mini-game? Sadly, it was probably planned long ago while it was still just a gamecube game.

      --
      Got Apathy?
    7. Re:In a word... no by grumbel · · Score: 1

      ### Twilight Princess was, IMO, the best game in the series, because instead of concentrating souly on new gameplay elements, they actually gave the game a SOUL.

      Where was that soul you speak of? Zelda looked pretty in parts, but sometimes it just felt like a lifeless recycle-ware, I simply have already played way to many Zelda games to be impressed by that little new that TP offered. The story again was as weak as ever, the ending downright sucked and in between it was the most linear Zelda of all times. Now it wasn't a bad game, it just was a game that didn't ever manage to impress.

      WindWaker on the other side had quite some nice moments, what it however failed to accomplish was to have gameplay that keeps up to the intended game, i.e. having a world that is full of water but then sailing gameplay that is so utterly uninteresting that you fall asleep after five minutes is just unacceptable. Why didn't they add some WaveRace like wave-mechanics, make storms actually matter and such, so that you would have to do something while sailing around. The game also had a certain mismatch in terms of story and atmosphere, which a king that has flooded his kingdom you would expect to see a little depression in the people, but instead everybody was quite happy and didn't seem to care.

    8. Re:In a word... no by 7Prime · · Score: 1

      I'm speaking, specifically, about meaningful characters and dialog, of which the rest of the series sourly lacked. I could care less about how good a plot is, if it serves the purpose of highlighting great human interaction (which it does), than I'm more than happy, regardless of its originality.

      Really, no plot is truly original, anyway, hasn't been for hundreds of years. People, on the other hand, are much more interesting.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    9. Re:In a word... no by grumbel · · Score: 1

      One of the things I remember very well from Zelda:TP is how Telma turned into a single-always-repeating sentence NPC for the last 10 hours or so of the game after first being build up to seem somewhat more important. Don't get me wrong, there where moments when I thought they would have finally nailed it, however only a few moments later they did their best to kill of what they had build up. The ending kind of shows that very well, first they build up Midna and Zand and everything and then boh, boh, look here is Ganon please forget the last 30h of the game so we can have list last fight in the tradition of Zelda games. Oh, and Midna suddenly grew quite a bit as well.

      For everything that Zelda:TP did right, there where like ten that it did wrong, either due to 'tradition' or due to pure ignorance. After being delayed for a solid year I really did expect somewhat more.

    10. Re:In a word... no by Rallion · · Score: 1

      Oh, yeah, after E3 I read a ton of posts and articles by people who said it was the best thing at the show. They meant it, too. Not sarcastic or anything. I couldn't understand it then, I still can't now.

  5. Voice Acting by rlp · · Score: 1

    Twilight Princess was great, but isn't it past time to deprecate text-only dialog.

    --
    [Insert pithy quote here]
    1. Re:Voice Acting by Cadallin · · Score: 1

      fuck no! That would destroy so much! You'd never be able to satisfy even a tiny percentage of the fans with the actor choices. Zelda's fine just the way it is.

    2. Re:Voice Acting by Turn-X+Alphonse · · Score: 2, Insightful

      I completely disagree. If you add voices it changes the characters.

      Take for example Link, he got a new voice actor for Twilight princess. The new guy is mostly known for playing Dearka elsman from Gundam SEED Destiny, the old ne was mostly known for Guy from Gaogaigar. The two characters are complete opposites and I personaly felt Link was diffeent in feel because of his voice more than the way he acted.

      Apply this to the entire game but removing Japanese voices to English, it'll completely change the world from the original. So until American companies grasp that we don#t want crappy American voice actors replacing the Japanese voices I, for one, am glad for text only games.

      --
      I like muppets.
    3. Re:Voice Acting by 7Prime · · Score: 5, Insightful

      Bullshit. People seem to approach voice-acting as if it's simply the next step in gaming... as if it is inherently superior, and those who fail to do so are akin to developers who failed to move to creating 16-bit games after the SNES was released.

      No. Voice acting is an aesthetic decision, and greatly alters the feel of the game. Some games definitely benefit from voice acting, but others call for a little more abstraction, and thus voice-acting can chip away at their charm, no matter the quality. Zelda definitely falls into that catagory.

      Notice that Zelda already has plenty of voice actin. But in this case, "voice acting" isn't about content but expression of emotion. Instead of actually speaking content, the characters make noises that reflect their current state of mind. This splits up the emotion of the voice from the dry content. It is part of Zelda's greater abstraction, which I feel is key to its overall charm. Traditional voice acting would completely distroy that.

      IE: Voice acting is an aesthetic decision on the part of the creators. It is not "missing", it was not included because the creators feel (as I feel) that it would partially destroy the games' charm, moving it toward the realm of cinema rather than the animated storybook quality they wish to portray.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    4. Re:Voice Acting by Kelbear · · Score: 1

      Parent is spot on.

      I prefer subtitled anime over dubs because the voice actors communicate the emotion properly as I read the subtitles. Dubs are usually done by whoever was willing to take the job for the least amount of money, and the quality of the acting reflects that.

      The actual words being said by the Japanese voice actors is pure gibberish to me, just like the gibberish I hear from Midna.

      They got the important part of the voice, the tone. I am fine with reading the words. Hell, Simlish communicates pretty well with just the tone and body language, without words.

      "I'm gonna kick your ass" means different things depending on how its said. It could mean you're about to get hit, It could be an empty threat during friendly competition, It could even be playful flirting.

    5. Re:Voice Acting by Fred+Or+Alive · · Score: 2, Insightful

      I personally agree, with Twilight Princess, even though Midna talked random nonesense, I found the nonesense made her a much more endearing character than the others where at most you got some random sound. It doesn't mean that Link has to stop being silent or anything, that probably would be a holy cow too much for the fans, although I do somethimes find the whole "blank slate" bit a little annoying as well.

      I also sortof agree with the article, recycling the same themes gets annoying, some more variety would be nice (although I haven't played Majora's Mask much, which does seem to be a bit more experimental).

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
    6. Re:Voice Acting by IAstudent · · Score: 5, Funny

      Excccuussse me, Princess!

    7. Re:Voice Acting by Anonymous Coward · · Score: 0

      Let's get to the truth of the matter here. If they added voice acting, it would become painfully obvious to even the most deluded fanboy that the dialog is utterly simplistic crap. I'm talking on-par with Dick and Jane here.

      Unless they're going to hire some decent writers, they're better off just trying to steer people AWAY from noticing something like this. And that means no voice acting.

    8. Re:Voice Acting by 7Prime · · Score: 1

      Well, that's one way of looking at it. And I'd agree for all previous games in the series, and quite a bit of anime (the real reason why I think most people prefer the Japanese, because they don't have to think about how utterly contrived the dialog sounds). But I would completely disagree with TP. TP was the first game in the series to actually have GREAT writing (for video games, at least). I'm talking almost on par with the Tales series (which I consider to have some of the best writing in gaming).

      I think you're correct about why some games are better without voice acting, and Ocarina would have been HORRIFIC with VA, because of that. TP, however, could have survived just fine, and I think that's possibly why so many people are sorta wanting VA with it. I'll stick to my guns, though, and say that TP shouldn't have voice acting as a stylistic principal.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    9. Re:Voice Acting by rlp · · Score: 1

      Admittedly, most (english) anime dubs are bad. But not all - I thought 'Trigun' and 'Noir' were both decent dubs. I still think a new Zelda would benefit from good voice acting. For purists (and the hearing impaired), they could provide the option of switching to text.

      Do you really think Miyamoto-san would permit Zelda to be released (in any language) with BAD voice acting?

      --
      [Insert pithy quote here]
    10. Re:Voice Acting by Tofystedeth · · Score: 1

      Lets not forget those of us that read faster than we listen. I got so frustrated with the scenes in FFX that wouldn't let me click through the dialogue. They were usually the ones with the worst dialogue/acting too. And I don't know if you were saying American voice actors are crappy, or just that dubs of Japanese things tend to get actors that are crappy, or in a completely different vein from what the originals were. The dubs of Miyazaki movies tend to be extremely good. Not to mention we have people like Tree macNeil.

      --
      "A little knowledge is a dangerous thing. Drink deeply or not at all."
    11. Re:Voice Acting by Anonymous Coward · · Score: 0

      I don't mind reading the text, but I'm vaguely disturbed that Link himself has no lines, or that his lines are simply not shown. It makes the conversations very strange.

    12. Re:Voice Acting by Tofystedeth · · Score: 1

      Isn't it odd how sometimes you can preview and still miss really dumb things... It's supposed to be Tress MacNeille

      --
      "A little knowledge is a dangerous thing. Drink deeply or not at all."
    13. Re:Voice Acting by Ambitwistor · · Score: 2, Interesting

      I hate voice acting. It seems to break immersion for me, rather than keeping me in the game. Plus, it takes too long in dialogue-heavy games; much faster to scroll through text. I guess games seem to me like interactive storybooks, not movies. Plus, Zelda's quasi-speech is endearing.

    14. Re:Voice Acting by brkello · · Score: 1

      Bah, I call bullshit back at you. Good voice acting improves a game. Bad voice acting makes it worse.

      I mean, come on...just think of Nethack as read by Patrick Stewart.

      --
      Support a great indie game: http://www.abaddon360.com
    15. Re:Voice Acting by Jackmn · · Score: 1

      Twilight Princess was great, but isn't it past time to deprecate text-only dialog.
      Many people can read a good deal faster than a voice actor can speak. I would much rather click through a set of text dialogs at my own pace than wait for whoever I'm talking to to hurry up.
    16. Re:Voice Acting by d0hboy · · Score: 1

      Twilight Princess was great, but isn't it past time to deprecate text-only dialog.

      I can appreciate the sentiment, but I can also understand why the developer team went with text only. It would probably be tougher to do localization if you had anything beyond straight text. Each change to the dialog by the writers halfway would entail a re-write of the translations as well, and it would be much harder to do that voice-actors.

      Also, does anybody know if they were reaching the capacity of the media when they were coding this? Perhaps it was a technical decision to leave it off, if the "70 hours of content" I heard bandied about earlier in the thread was true.

    17. Re:Voice Acting by Falkentyne · · Score: 0

      The use of grunting and making emotional outburst sounds should only be used in games with the rating of XXX.

      I own Zelda Twilight Princess for the Wii and this is really the first Zelda game I've owned in the 3D format (last game I owned was Zelda on the NES).

      I think it'd be better to not have any sounds at all when interracting with other characters other than maybe the sound of the text on the screen (you know the typewriter sound characters make when they talk to you sometimes). I find it to be distracting and annoying - I believe Mario in Super Paper Mario for the Wii makes similar noises which take away the feel of the old school Super Mario Bros platformer.

      I'm more a fan of action games anyways - if the Zelda series had an action oriented game for current gen systems I might check it out but I stopped playing Twilight Princess after a couple hours as I got sick of the linear rpg elements, tedious conversations and sexual grunting noises - I can make those myself.. alone in my basement :(.

    18. Re:Voice Acting by That's+Unpossible! · · Score: 1

      The only reason Zelda lacks voice acting is because it'd be too expensive to do the entire game in Japanese and English.

      Much easier to only voice the odd grunts and laughs, language-neutral, and then put the text in whatever language is needed.

      --
      Ironically, the word ironically is often used incorrectly.
    19. Re:Voice Acting by Anonymous Coward · · Score: 0

      Hey idiot-san, Link: The Faces of Evil says hi-san.

    20. Re:Voice Acting by freezingweasel · · Score: 2, Funny

      Talk? Who the hell wants to hear actors talk?

    21. Re:Voice Acting by Blakey+Rat · · Score: 1

      ... and more to the point, using ten 'emotion' sounds from a clip-sounds CD is a ton cheaper than actually hiring voice actors in multiple languages!

      Come on, man, let's call a spade a spade. Good voice acting can make a bad game good (see: Demonstone.) Bad voice acting can make a mediocre game god-awful (See: Sudeki.)

      If you don't want to hear the voice acting, turn the Voice volume to zero and the captions on. But there's no reason (other than cheap) to not even hire the actors in the first place.

    22. Re:Voice Acting by 7Prime · · Score: 1

      That's sorta like saying, "adding a drumset improves a piece of music". Oh yes, let's add some double-bass-drum action to Beathoven's 9th... that should improve things greatly!

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    23. Re:Voice Acting by Torvaun · · Score: 1

      'Hellsing' also had good dubbing. First time I heard it, I was just cringing during 'Sword Dancer' waiting for a lame Alexander Anderson. I had no reason to.

      --
      I see your informative link, and raise you a pithy comment.
    24. Re:Voice Acting by mightyQuin · · Score: 1

      Agreed that some games benefit from voice acting. TA mentions Resident Evil series... excellent choice of voice actor in RE4 for the main character's (Leon).

      Getting a comparatively great voice for Link would be difficult, if not impossible.

      --
      Now, if you'll excuse me, I've got some idea balls to remove from a manatee tank.
    25. Re:Voice Acting by metamatic · · Score: 1

      Take for example Link, he got a new voice actor for Twilight princess.

      Huh? Link speaks? Is this just in the Japanese version or something?

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    26. Re:Voice Acting by Anonymous Coward · · Score: 0

      It takes a Director with a passion and an ear for voice acting to get it right. We hear a lot of poor voice acting in TV and film - hell, even Disney falls flat on voice acting once in a while - and those directors only have to worry about putting images on a 2D screen! They don't have to build entire sets for 3D exploration or make their creations interact with the audience. It's ten times harder for a game director to draft and manage good voice talent, which is why voice in games tends to suck.

      Of course, there are a few who are good at it - most notably Tim Schafer, who worked on games with voice acting when it was a new phenomenon, and whose studio (LucasArts) was an offshoot of a very big movie production company - although he seems to be pulling out the same caliber of acting for his indie gig. Jordan Mechner is another good example, but I can't tell if hiring Yuri Lowenthal to voice the Prince of Persia was an intentional stroke of brilliance or a fluke. On the other hand, the people who directed another excellent Lowenthal project are brilliant when it comes to VA, but I honestly don't count them as part of the "video game industry." No amount of money in the world can buy skill when it comes to this, which is why Square puts out game after game with shitty voices.

      Until game developers have to take theatrical courses to get their degrees, I think I'd rather keep the text option wide open, thanks.

    27. Re:Voice Acting by tsalaroth · · Score: 1

      Why you stuck-up, half-witted, scruffy-looking nerf herder!

    28. Re:Voice Acting by 7Prime · · Score: 2, Interesting
      I just think that's flat-out wrong. It's an aesthetic choice. I'm a composer, myself, I've arranged music for various ensembles because the style of music fit the instrumentation. Basically what you're saying is that any time I don't arrange for full orchestra, I'm living on the cheap. Sometimes all I really want is piano, bass, and drums, though, because that's what the music calls for.

      Come on, man, let's call a spade a spade.
      You really think I'm just saying this to defend Nintendo? Fuck you, man. You have the right to your own opinion, but don't pretend to put words in my mouth!

      If you don't want to hear the voice acting, turn the Voice volume to zero and the captions on. But there's no reason (other than cheap) to not even hire the actors in the first place.
      Fuck that, that means I lose the music too. I'd like to experience a game the way the creators intended for it to be seen. It's up to them whether to put voice acting in, because it changes the overall style, and I'll respect their creative license... and not simply chalk it up to fincancial reasons (voice acting is extremely cheap compared to the amount that gets put into games these days).
      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    29. Re:Voice Acting by Anonymous Coward · · Score: 0

      Link mah booooiiii!

    30. Re:Voice Acting by xalres · · Score: 1

      I found it odd that Minda was the only one they added an actual voice to. It wasn't a horrible thing, it was just kind of jarring, after hours of having character dialogue represented by a series of synth guitar plucks, to all of a sudden hear a character talking like they were in The Sims.

      Plus, thereafter you're treated to this every time you hit up on the D pad:

      "Trat mems an hem. Pur trum smid es es ben."

      Gets kind of annoying after a while.

      --
      If whales learn how to use weapons we're all screwed!
  6. Short answer: yes by chrismcdirty · · Score: 1

    Long answer: yeeeesssss.

    I love them, but they need to stop relying on the fire temple/water temple/wind temple/earth temple formula. The puzzles are usually good, but they get repetitive when I play them over and over in different games.

    --
    It's like sex, except I'm having it!
    1. Re:Short answer: yes by u-bend · · Score: 0, Offtopic

      > It's like sex, except I'm having it!

      You're having sex while writing Slashdot comments? Two points:
      1. Dude, you need to get your mind back in the game, and
      2. What's it like? (wink wink, nudge nudge)

      --
      u-bend
    2. Re:Short answer: yes by Drantin · · Score: 1

      You missed....

      First, it's a quote from Futurama

      Second, it is not sex, but it is like it... ergo, he is not having sex while writing a slashdot comment...

      --
      Actio personalis moritur cum persona. (Dead men don't sue)
  7. Stagnation by Reason58 · · Score: 2, Funny

    All great games eventually get made into a franchise that milks the brand for all it's worth. Take Madden, Super Mario, or even Zelda for example. Game companies exist to make themselves rich, and those games have a proven formula for success. Why would they tamper with that?

  8. YES! by aichpvee · · Score: 3, Insightful

    I've been saying this for years! Zelda's formula has gotten old in 3D. Especially the combat. Despite enjoying Twilight Princess a lot (a huge surprise to me) they really need to do a full refresh of the formula.

    The Wii controls helped keep the combat feeling fresh, where the GameCube falls flat. But the advancements other games have made in dynamic since the release of Ocarina just leave the series feeling like something of a dinosaur.

    With their vast resources (even before DS and Wii started printing money) and huge talent pool I except more from Nintendo. I seem to remember Miyamoto saying that TP would be the last Zelda game "as we know it." So hopefully that's a sign of big things to come.

    --
    The Farewell Tour II
    1. Re:YES! by meringuoid · · Score: 1
      The Wii controls helped keep the combat feeling fresh, where the GameCube falls flat. But the advancements other games have made in dynamic since the release of Ocarina just leave the series feeling like something of a dinosaur.

      The Wii controls on Twilight Princess are a pointer for the way forward. Some parts worked really well - I could never go back to aiming the bow or the hookshot with an analogue stick. Some didn't - shield thrust was misread as spin attack far too often. While it was well done, it was really a dressed-up Gamecube game and from time to time it showed.

      I actually think EA did a better job than Nintendo on porting a game to the Wii controls. The Godfather: Blackhand Edition. The game's not as good as Zelda, but the Wii controls are perfect. They took a pretty good game and made it great.

      With the lessons learned from this first generation of Wii games, I'm expecting to see some really interesting things done by about Christmas. And then in time - well, probably around 2010 or so - Nintendo will put out a Zelda game designed for Wii from day one. That'll be something to see. Well, no, it won't, it'll be a Wii game. That'll be something to play.

      --
      Real Daleks don't climb stairs - they level the building.
  9. Change can be good by Joe+Random · · Score: 1

    It's not like Zelda hasn't changed before. I mean, the jump from 2D to 3D was fairly dramatic. And seriously, we've all seen where being formulaic gets you; Just look at the movie industry. That's the type of rut that I'd rather see one of my favorite game franchises avoid, if at all possible. I say, as long as some of the staples are preserved (sword combat, heart containers, and that little "you found a secret!" chime. Just enough to remind you that, yes, this is a Zelda game) then by all means try something new.

  10. Re:Nope, get rid of Zelda by Gotung · · Score: 1

    Wow, some people like something you don't like. I understand completely. Great reason to get that worked up about something. Somebody needs lots of therapy. Or if thats not available a shovel to the back of the head should do.

  11. Nothing changed with 3D by spocksbrain · · Score: 2, Insightful

    To be honest, not much changed even with OoT. It was the same "mirror moving, fire-arrow switch activating" puzzles even in the earlier 2D Zeldas. OoT translated the gameplay so well into 3D that the series continued to be extremely popular.

    There shouldn't be any reason to change the style of game Zalda has always been, in fact Zelda-type games have, in a way, become a kind of genre all of it's own. As long as people keep enjoying the gameplay and Nintendo keeps the character's, stories and enviroments fresh it will sell.

    1. Re:Nothing changed with 3D by Anonymous Coward · · Score: 0

      I have never understood that statement with OOT being a "proper" 3d remake, the camera is god awful - it's the same crappy mechanic that SM64 used, what's so great about that again? When I play OOT I can't help but trip over the controls, who thought it was a magnificent idea to make the slightest terrain indifference make link leap in the air? It sounds like I'm nitpicking, and I am, but I had played many games before and these issues (especially the camera) have been handled much better. I think since OOT was a good game (storywise, gameplay wise (not controls) that it made up for it, and every consequent Zelda game has continued the messed up aspects of the game. They're honestly afraid to do anything new, and the last 2 Zelda games have only proved this.

      Some examples:

      Camera (the right way)

      God of War (1 or 2)
      GTA

      Controls (the right way)

      Any Zelda game that hasn't been 3d.

  12. Re:Nope, get rid of Zelda by Anonymous Coward · · Score: 0

    Sometimes I almost feel bad for trolls.

  13. No need. by RyanFenton · · Score: 2, Interesting

    Stories are stories, whether interactive or not. Some need to be refreshed over time to maintain value - others become timeless, only increasing in value with the fidelity with which they are told.

    The Legend of Zelda series is not completely timeless, but most of it's aspects hold a very high value, even when they are not radically rehashed with each telling. It's a fairy tale where a boy with a sword rescues a princess, with some interesting action, oddness and strategy along the way.

    No need to take away any of that when making a new Zelda game - you just have to make sure the core timelessness of the story isn't too overexposed, so that it doesn't become stale. No need to transform it into a guitar-based rock game with pinball elements or anything.

    Ryan Fenton

    1. Re:No need. by DJCouchyCouch · · Score: 1

      > No need to transform it into a guitar-based rock game with pinball elements or anything.

      Oh my GOD that would be AWESOME!

  14. why do games need to keep changing? by poot_rootbeer · · Score: 4, Funny


    I know another game that's in DIRE need of an overhaul: chess. I mean, it's been played pretty much the same way for like 500 years. Gamers are bound to get tired of it real soon now!

    And I don't want them to just add new pieces or change the board from squares to hexagons or anything like that! I mean a significant change that affects the whole structure and gameplay!

    1. Re:why do games need to keep changing? by Anonymous Coward · · Score: 0

      Obviously, they just need to move to 3d:
      http://en.wikipedia.org/wiki/Three-dimensional_che ss

    2. Re:why do games need to keep changing? by Dreamlandlocal · · Score: 1
      Interesting aside: LOZ:WW has a battleship game that you can play... for a price... and will net you a piece of heart (IIRC)! Yummy!

      The LOZ games, and I am thinking of the 3d ones in particular, were loaded with fun little minigames ... some of which could have been full blown, stand-alone (perhaps budget) titles. I'm thinking in particular about some of the fishing distraction in OoT and TP. I personally love the tried and true approach to the Zelda franchise - I would certainly buy the next release even if they don't make any fundamental changes to the formula.

      That being said, I'd love to see what else Nintendo might have in store for the future of the series. Nintendo generally take care of their flagship IPs... I'm sure a reinvented Zelda would get the appropriate level of attention before hitting the market.

    3. Re:why do games need to keep changing? by Salamande · · Score: 2, Informative

      Bobby Fischer completely agrees with you. I hear Fischer Random chess is gaining popularity.

    4. Re:why do games need to keep changing? by JFMulder · · Score: 1

      Well, to be fair, they considered calling it "Chess 2", but they were scared they would be sued by India.

    5. Re:why do games need to keep changing? by Quiet_Desperation · · Score: 1

      I have a vague memory of an Omni magazine about a guy who had crafted all sorts of chess variants, including one with four players at once.

      Actually, hexagons isn't a bad idea. :)

      Remember Archon from the 8 bit days? A chesslike game where you actually had to fight over the squares.

    6. Re:why do games need to keep changing? by Anonymous Coward · · Score: 0

      Or what about adding cards!
      Steve Jackson's Knightmare Chess

  15. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  16. Totally new? Zelda's been there, done that ... by div_2n · · Score: 1, Insightful

    Zelda 2 was radically different and radically sucked. It had side-scrolling action and RPG-like features that were totally alien for Zelda.

    Change isn't necessarily bad, but Zelda 2 is the poster child for what can happen if you deviate too far from what makes your series fun.

    1. Re:Totally new? Zelda's been there, done that ... by blaster151 · · Score: 1

      I loved Zelda 2.

    2. Re:Totally new? Zelda's been there, done that ... by Anonymous Coward · · Score: 0

      I hated Zelda 2.

    3. Re:Totally new? Zelda's been there, done that ... by Anonymous Coward · · Score: 0

      IF ALL
      ELSE FAILS
      USE FIRE.

    4. Re:Totally new? Zelda's been there, done that ... by Blakey+Rat · · Score: 1

      1) It's funny to criticize Zelda for wanting to be more like an RPG, considering back in "the day", NES fans would frequently refer to Zelda I as a RPG. It's not, but they'd say that.

      2) a) Zelda 2 is a great game.
              b) Screw you.

      Maybe you didn't like it; fine. But I loved Zelda 2, and it's the first Zelda game I could actually finish. (The first Zelda was hard to control and frankly boring to me.) The side-scrolling action made it fun, and the RPG-like features helped invest you in the game. And you certainly can't claim it was too easy a game... the end palace was insane.

      To say it "radically sucked" is radically unfair. To imply that Zelda 2 wasn't fun is also radically unfair.

    5. Re:Totally new? Zelda's been there, done that ... by Guppy06 · · Score: 1

      "Zelda 2 was radically different and radically sucked"

      "Sucked?" "Radically?" There were bad NES games, and there were bad Zelda games (namely, the ones made by Philips for the CD-I). Zelda II was certainly neither.

      And it wasn't as radically different as you seem to think. Miyamoto wanted to introduce more swordplay elements, at least more than "They only take damage from three sides." Overhead gameplay simply didn't allow what he wanted in combat, but overhead was still needed for exploration.

      If nothing else, Zelda II was more of a predecessor of Ocarina of Time than the original game was: 3D allowed a far more fluid mixing of exploring and fencing than was possible on the old NES.

      You just can't get a good fight against Shadow Link in a strictly overhead game.

    6. Re:Totally new? Zelda's been there, done that ... by ghostunit · · Score: 1

      Zelda II was not as legendary as its predecessor but it was a great game and I thoroughly enjoyed it. I don't understand why so many people dislike it. There were some glaring flaws though, such as the super slow scrolling text in the dialogs. And it wasn't as deep as Zelda I, but it wasn't shallow either.

      Anyways, can some enlighten me on why Zelda II is considered so much inferior to Zelda I?

    7. Re:Totally new? Zelda's been there, done that ... by geminidomino · · Score: 1

      Because the last Palace was a complete and utter whore...

      I still loved the game though.

  17. please god yes by deathtopaulw · · Score: 1

    I know I was not the only one to find twilight princess downright depressing
    not only had they completely run out of environmental ideas (basically just ocarina of time again)
    they'd run out of storyline ideas
    (yes, they did in fact COMPLETELY rip off the concept of a wolf from okami, and anyone who thinks otherwise has not read the facts)
    and they had long ago stopped even attempting to be new with the temple design

    I really enjoyed wind waker and majora's mask, and I believe this is where zelda needs to be short, weird, completely original little games that, even though they're not the hardest in the world, come out at just the right length, and don't feel like they're stealing from past zelda games, or other games in the genre

    they seriously need to stop with the "epic huge massive adventure" game, because it's obviously not possible for them to keep it original

    1. Re:please god yes by 7Prime · · Score: 1

      Okay, that Okami comment is just wrong. You do realize that Twilight Princess began developement 2 full years before Okami was even concieved, don't you? And that screen shots of Wolf Link first surfaced long before we ever saw the face of Ameratsu?

      Okami was incredible, but the fact that both featured wolves was, believe it or not, a complete coincidence. If anything, Ameratsu was fashioned AFTER Wolf Link, but I highly doubt it, as I'm guessing that both games sat in the mind of their creators for a good couple of years prior to developement.

      Twilight Princess may have done NOTHING to develope storyline or gameplay, but it highly developed something MUCH more need of updating: storytelling. The story may have been rehash and simple, but the storytelling was so greatly improved, it's not even funny. The dialog was fresh, the characters actually were given personality and developement! Hell, this was the first Zelda game where I've ever given two-shits about the characters. Before, they were just an excuse for gameplay, now, I actually care about them.

      Video games desperately need to work on storytelling. Many of the best novels and films out there have very simple, unoriginal stories, but what makes them incredible is the way they present them. Twilight Princess is exactly that. I almost always hate games with really original, complex stories, because they usually use them as a crutch and become distracted from really evolving the human elements of the narrative, which is really the only part that matters anyway. A story is nothing without its characters... no matter how good it is.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    2. Re:please god yes by deathtopaulw · · Score: 1

      no, if you look around on google you'll find an interview with one of the okami designers
      it turns out okami had been in development since 2000,
      while TP was only started in 2001

      the guy even says that he got really angry at first when there was this announcement of the wolf
      but because okami hadn't been announced, and was just in early development, people were going to think just like you do

      it's very frustrating

    3. Re:please god yes by moderatorrater · · Score: 1

      Wind Waker and Majora's Mask didn't do so well at OoT or TP and weren't as enjoyable to play for the majority of people that I've talked to. The general consensus was that they needed to move away from those games.

    4. Re:please god yes by 7Prime · · Score: 1

      Then tell me this, then... if it hadn't been announced, then how did Miyamoto and his boys get ahold of it? It's not like theres a magical link between Capcom and Nintendo these days.

      I dunno, it's possible, but I think highly unlikely.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    5. Re:please god yes by xenocide2 · · Score: 1

      People were going to think that the two projects were coincidentally similar? Or was he worried that people would think that Nintendo didn't rip him off? Unless he showed Okami to them sometime before Nintendo decided to put it in TP, I don't see where he'd have any convincing argument to say "Nintendo ripped me off".

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    6. Re:please god yes by 7Prime · · Score: 1

      To be fair, though, even if Miyamoto did take the wolf idea, it's sort of like Apple stealing a windows idea... seriously, I love Okami, but there was SO MUCH TAKEN FROM WIND WAKER, that it's really silly to call Miyamoto a thief in return.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    7. Re:please god yes by meringuoid · · Score: 1
      Hell, this was the first Zelda game where I've ever given two-shits about the characters. Before, they were just an excuse for gameplay, now, I actually care about them.

      One word: Marin.

      At the point where I realised what would happen if I actually did wake the Wind Fish, I almost cried. At that point, the true hero should have sacrificed his hope of returning to Hyrule, thrown away his sword and gone and raised a family on the island. I should have stopped playing Zelda there and then and fired up Harvest Moon.

      Instead I played through to the end, defeated the Wind Fish's nightmare and woke it. And of course the island, the people, the animal village, their whole world...

      And Marin...

      I'm sorry, it's been over a decade and I'm still going to go and weep uncontrollably.

      --
      Real Daleks don't climb stairs - they level the building.
    8. Re:please god yes by i.of.the.storm · · Score: 1

      I'm sorry, it's been over a decade and I'm still going to go and weep uncontrollably.

      Holy shit dude, I'm getting goose bumps remembering that game. I'm pretty sure I cried when I finished it too, and so many years later it still brings a tear to my eye. Link's Awakening seriously needs a sequel where we go back to Koholint Island. I miss those guys... That was the first Zelda game I ever played (LA DX in 3rd grade, now I feel really young) and thanks to you, I just remembered how awesome the GBC Zelda games were. Link's Awakening really blew me away back then, I really wish the DS was still compatible with GBC carts because I'm too lazy to go find batteries for my GBC. Here's hoping Phantom Hourglass is a blast.
      --
      All your base are belong to Wii.
    9. Re:please god yes by Anonymous Coward · · Score: 0

      They tried to make a very different Zelda game - It was called Wind Waker and it was delicious. But most of the fans said, "This is too different! What are these cartoons? What's up with the ocean? Just give us Ocarina of Time again!" So they did. Now everyone is saying Twilight Princess wasn't innovative enough. Somewhere, Miyamoto is smacking his head and saying, "duh!" (except, you know, in Japanese.)

    10. Re:please god yes by 7Prime · · Score: 1

      I've really got to play that game. I went out and bought a used cartridge, but then I bought a DS, someone borrowed my GBA, and I haven't seen it since.

      I'm hoping that they add GB/GBC games to the Virtual Console simply so I can play that game. GameBoy games are the one console that don't emulate well, either, so I'm kinda pissed. I've heard such amazing things about that game, though.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  18. Comment removed by account_deleted · · Score: 3, Funny

    Comment removed based on user account deletion

  19. Re:In a word... absolutely by edawstwin · · Score: 1

    I disagree. I played the game for about an hour and a half and was utterly bored. Plus, I hadn't even left the village yet. Long adventure games should have something to grab you in the beginning, and this had nothing but corralling sheep and getting a bird to fly towards you.

    I love adventure games with a good story and gameplay, but sadly, this was not one of those for me.

    --
    I don't want to achieve immortality through my work. I want to achieve it by not dying. - Woody Allen
  20. FF are not sequels by ncmusic · · Score: 2, Insightful

    Final Fantasy introduces a totally new cast, setting and theme with each sequel and continues to please fans.

    I'm pretty sure that's not a sequel as much as just reusing a trade mark for new games. There have been a couple of sequels notibly, X2 but for the most part each new FF game is just that and Not a sequel.

    Sequel - a literary work, movie, etc., that is complete in itself but continues the narrative of a preceding work.

    1. Re:FF are not sequels by Sancho · · Score: 1

      Not exactly a sequel, but not exactly a standalone game relying on the trademark.

      The first 3 Final fantasy games had incredibly similar feels (at least, the NES/Famicom versions did). They each had slight changes to the character sheet development, but the gameplay, quests, etc. were all very similar.

      The next 3 games also had similar feels. They definitely drew on the first three, but they added a great deal of story and characterization, and of course, enhanced graphics (being on the next generation of consoles).

      From that point on, Final Fantasy games have largely been linked through the storytelling (plus minor details such as types of magic and the names of spells, items, etc.) Though IX has always stood out as kind of a black sheep, in my opinion, the games improved on the graphics, character design, etc. and varied in minor details, but each game's epic story made it paradoxically stand out while proving that it was a FF.

  21. Re:Nope, get rid of Zelda by Purity+Of+Essence · · Score: 1

    I don't mind trolls. But when they are so tragically retarded it's just sad and pitiable. This is Slashdot; better work on your chops, buddy, and next time bring your A-Game. A weak troll like that will only generate ridicule outside of whatever AOL chatroom you fell out of. And posting AC? Well, you pretty much modded yourself. Sorry, thanks for playing.

    --
    +0 Meh
  22. Re:In a word... absolutely by Kelbear · · Score: 2, Insightful

    I am having a blast with the game, and yet, I still agree with you.

    The beginning of Twilight Princess was slow and boring. The start of a game should be carefully paced to avoid this.

  23. My 2 cents by Esc7 · · Score: 3, Interesting

    I've played nearly every Zelda game ever made, just not the gameboy ones and that horrid skeleton in our closet on the CD-I. I've saved the eponymous princess countless times. And i can tell you that I do have sympathetic feelings for the writer of this article. This latest Zelda did feel "new" but nothing really TRULY surprised me like when I found out what the blue Ring did in the original Legend of Zelda. The sameness of elements in the game are beginning to not be interesting anymore, and that's truly a shame. But you have to consider the consequences of "updating" Zelda. Could you even call a game part of the series if it doesn't pay tribute to its predecessors? Take out the Master Sword? Get rid of boomerangs and bombs? No more temples/dungeons/labyrinths? Why even have the main protagonist a green clad boy named Link? Make it a high-powered business woman set on mars. There we go. Change for change's sake. What I'm trying to say is that Zelda has basically completely defined a whole genre of action/adventure/puzzle game. How many times have you heard the adjective "Zelda-like?" The game itself defines other games that copy its gameplay mechanics. We can't change that core of the game, that IS the game. If you are tired of exploring dungeons and getting items that give you new abilities, well stop playing this goddamn game then. (Also take a good hard look at all the other games you have to play too) And don't take out that tired line that they don't change the specific settings and elements. Zelda 2: the adventures of Link had nearly nothing in common with the first, and now the things it's introduced have become standard. Majora's Mask changed the way you played the game. And Wind Waker completely changed the setting and introduced new characters and items. So piss off. Leave my game alone. I like knowing that in this world, this game will always have things that are the same. We all enjoy it. And the day we stop enjoying it and get tired of it I sure hope to hell they don't create a new edgier, flashier update called Shadow the Link where Link has a gun and a emo haircut. When we get tired of elements of Zelda, we will be tired of Zelda itself and it will end

    1. Re:My 2 cents by Exatron · · Score: 1

      You missed out on a really good game by not playing Link's Awakening. It managed to combine the best parts of its predecessors, added a few new things, and had an interesting, if somewhat weird, story. I'd argue that it also showed a bit of maturity because Link could only get home by destroying the island. A few elements of the 3-D Zelda games even got their start in Links Awakening, like the trading games and the girl named Marin (I'm including variations of the name).

      --
      "I think so, Brain, but 'instant karma' always gets so lumpy." - Pinky
      "Decepticons FOREVER!!!" - Ravage
    2. Re:My 2 cents by Anonymous Coward · · Score: 0

      Some possible changes that would not make it "not zelda-like":

      1- Add flexibility. It feels too linear. As someone said above, there's normally only one way of solving each situation.

      2- Leave the "path-oriented" levels. If I can see a mountain, I should be able to climb it. Make it a bit more GTA-like in this sense.

      3- Fly. We have still to see a game where link flies.

      4- And perhaps the most controversial one: Set the next zelda in the future, but respecting Link. Keeping the "you are the chosen hero" stuff. Maybe with "travels to the past", "oniric travels", "book readings" or whatever else where link appears dressed in green, with the sword, etc. But set with the main action set in a futuristic place. This would definetly allow for new gadgets and gameplay. And flying.

      Just my 4 cents :)

  24. Hasn't Changed That Much Since 2D either!!! by kisrael · · Score: 1

    (have not yet RTFA, just responding to the summary)
    The funny thing is, even the jump from 2D to 3D was a lot less of a paradigm shift than with, say, Mario or Metroid...
    I kind of missed out on the original Zelda, but liked Zelda 2 a lot.

    My next games was Zelda:OoT. When after that i went back to the first game, I was amazed at how similar the dungeon puzzles etc felt!

    Unlike Mario and Metroid, early Zelda was in a kind of 3/4 perspective, with a few light 3D-ish elements. So it's just not that big a shift. (FWIW, I feel the same way about GTA2->GTA3)

    Actually, Zelda 2 is probably the stand out of the lot, a bigger difference than the 2D/3D switch...

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    1. Re:Hasn't Changed That Much Since 2D either!!! by drinkypoo · · Score: 1

      Yeah, the adventure of link is the game that you either love or hate. Me, I hate it, because there were already too many NES platformers, and the platformer section of the game SUCKED FUCKING ASS. I don't care if you liked that part, it had some of the worst play control ever seen in a platformer. I would play all the way through Faxanadu ten [more] times before I would pick up Zelda 2 again. BTW, it's never too late for the original Zelda; still a great game. Although you might give it a miss and jump right to A Link to the Past on the SNES, if you haven't done that already. It's much more approachable, and even though I grew up with the NES (well, I played older systems before that) I prefer it to the original. (I know, I'm a blasphemer. I'm bad, and I like it.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Hasn't Changed That Much Since 2D either!!! by kisrael · · Score: 1

      Hmm. You're obviously entitled to your opinion, and it has been a while, but I remember liking the 2D sword combat in particular, the up/down shield, high thrust/low thrust part...

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  25. Umm no... by the+dark+hero · · Score: 1

    Final Fantasy games have made about as much change as any Zelda game has. One thing final fantasy has up on zelda is that it is a "new story" with "new characters" each time. The combat in Final Fantasy has been the same for ages much the same as zelda hasn't changed much. The only difference in combat has been gradual upgrades to the same battle system before it. Final Fantasy games have increasingly offered more character customization, but the same spells and summons are always used. Zelda games have added more moves to link's repertoire, but its still a lock on slash and parry affair. Not much is changing either way, but the games are getting better and better. Boo to those who can't live past the "glory" of FF7 and boo to those who can't live past the "glory" of Zelda: Ocarina of Time. FF 9, 10 and 12 have been great games and Windwaker and Twilight Princess gave just as much if not more than what Ocarina of time had to offer.

    --
    You constantly struggle for self improvement - and it shows.

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    1. Re:Umm no... by Joe+Random · · Score: 4, Interesting

      boo to those who can't live past the "glory" of Zelda: Ocarina of Time.
      Bah. Everyone knows that "A Link to the Past" was the greatest Zelda game. Even though I thoroughly enjoy the 3D Zelda games, I'd love to see what a 3/4 isometric view could look like on modern hardware.
    2. Re:Umm no... by xenocide2 · · Score: 1

      Umm, I imagine it would look a lot like Four Swords.

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    3. Re:Umm no... by Anonymous Coward · · Score: 1, Interesting

      That's interesting. I was pretty sure that everyone knew that "Link's Awakening" was the best Zelda game. It's kinda weird that we both know how everybody else knows different things.

    4. Re:Umm no... by the+dark+hero · · Score: 1

      Oh God yes! The game could display soooo many sprites! It was fun too, but not your typical zelda adventure.

      --
      You constantly struggle for self improvement - and it shows.

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    5. Re:Umm no... by mqduck · · Score: 1

      Thank you. I was waiting for someone to remember A Link to the Past. Ocarina of Time was a good Zelda game, but A Link to the Past is one of my favorite games ever.

      --
      Property is theft.
    6. Re:Umm no... by mqduck · · Score: 1

      If I may comment further... Nothing, and I mean nothing, compares to the first (and second) time you enter the Dark World. They've been imitating that since (last time I checked, anyway) but good God it was awesome in A Link to the Past. Thing is, it's not an experience that can be repeated. If you want something that cool, you have to do something else entirely and genius keeps to itself mostly - once in a while it finds you, not the other way around.

      --
      Property is theft.
    7. Re:Umm no... by halycon404 · · Score: 1

      Agree, A Link to the Past was the best Zelda game, and FF3/6 was the best Final Fantasy.

    8. Re:Umm no... by Hettch · · Score: 1

      Are you serious?? Link's Awakening? No wonder you posted anonymously.

  26. Funny you should say that... by SanityInAnarchy · · Score: 2, Interesting

    I distinctly remember Majora's Mask not actually involving Zelda at all. If he was rescuing anything, it was a whole fucking continent, not one princess.

    (Not to mention that in Ocarina of Time, he was also rescuing a whole fucking continent, and the princess.)

    --
    Don't thank God, thank a doctor!
    1. Re:Funny you should say that... by Drooling+Iguana · · Score: 1

      Link's Awakening also didn't involve Zelda at all, and it was the best game in the series*.

      *Of the ones I've played. I never had a Gamecube or Wii so I haven't tried the more recent ones.

      --
      ... I'm addicted to placebos
  27. Master Chief's Helmet by SanityInAnarchy · · Score: 2, Insightful

    Isn't it time Master Chief's helmet came off? Or Gordon Freeman talked (or we saw his face in-game)?

    Either of those would completely change the character, and depending on how pedantic a fan you are, could kill the series for you.

    --
    Don't thank God, thank a doctor!
    1. Re:Master Chief's Helmet by Chris+Burke · · Score: 1

      Freeman is mute, and Master Chief suffers from terrible acne, you insensitive clod!

      Wait, but you want them to retain their dignity by not being forced to reveal their problems -- I'm an insensitive clod!

      --

      The enemies of Democracy are
    2. Re:Master Chief's Helmet by SanityInAnarchy · · Score: 1

      Well, actually, according to the books, Master Chief is creepily pale, from being in that suit most of the time, and being inside (training underground and on space stations) for most of his life.

      Not as bad as Acne, but you can imagine he might want to spend some time in the tanning salon before showing his face to the world.

      --
      Don't thank God, thank a doctor!
    3. Re:Master Chief's Helmet by Anonymous Coward · · Score: 0

      damn..am I the only one that thnks pale people look super awesome?

  28. Strange answer: Terrahawks by Dogtanian · · Score: 1

    Alternate answer: Heck, yes Zelda needs an "overhaul" if she looks like this.

    Am I the only person here who grew up associating the name Zelda with the Terrahawks baddie and not some Nintendo character? Particularly as I wasn't even aware that "Zelda" was a real name at the time. Anyway, the two characters seem like chalk and cheese...

    BINGO!.... that's your answer! Nintendo can refresh their "Zelda" series by replacing their Zelda with the evil-Martian-android-that-looks-like-a-really-old- person namesake from Terrahawks. It'll be worth it to see the expression on the Nintendo fanboys' faces alone.

    And they can get Windsor Davies to do the voice for that spherical robot Sergeant-Major, and have a game of Xs and Os for the "Game Over" sequence (Anyone who hasn't seen Terrahawks will be wonder WTF I am rambling about now... do a search at YouTube if you're curious)

    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  29. Re:Nope, get rid of Zelda by SanityInAnarchy · · Score: 1

    What's funny is, since you posted AC, it takes exactly one modpoint to drop you to -1, Troll. That's one of five...

    --
    Don't thank God, thank a doctor!
  30. Re:In a word... absolutely by 7Prime · · Score: 4, Interesting

    If you played the game for an hour and a half, then I can totally understand. But... AN HOUR AND A HALF???? The game is about 70+ hours! In dramatic narrative, usually writers suggest that about 1/3rd be exposition. In epic form, such as Zelda... there's usually multipul rising actions, so the exposition should probably be more like the first 1/6th. In a 70 hour game, that's about 12 hours. Zelda: TP moves into the action in about 3.

    In some works, the whole work is meant to have consistantly riviting material. But in other works, the entire work is meant to lead up to a few key, extraordinary moments. Zelda: TP is one of those works. There is a moment about 4 hours in that is truly disturbing, one at about 18 where I wanted to cry. These moments were so incredible that they took hours to lead up to, and when the game is over, all that matters is those specific key points, and they made the game, IMO, the best game I've ever played (and I've played dozens of long-form titles).

    Some games that start out with a BANG are great... like FF7, but probably the best start out quiet and subtle, and build into amazing things, like FF8 or Tales of the Abyss. Zelda falls into that category, in fact... Zelda typically falls into that catagory, it's just that TP is about twice the length of any other zelda, so its exposition NEEDS to be about twice as long to have the correct balance.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  31. Not a wholesale change by leather_helmet · · Score: 1

    But I would like to see some variations to their overall 3D approach - Mixing both 2/3D gameplay & throwing in 3/4 would be very interesting in various scenarios - IMHO, the overall storyline and general gameplay is what has always kept me and the other legion of fans coming back for more - I certainly enjoyed the graphical twist with Wind Waker which added some spice to the look of Zelda, but the original charm of the series has always been kept intact

  32. yes it does. by Truekaiser · · Score: 0

    i had a recent discussion with a friend of mine over the exact same issue, that nothing much if anything at all has changed in the zelda series since the big leap to 3d. all the gameplay was the same dispite minor tweaks in it or story made limits(the 3 day limit in Oot's sequal). or stylistic choices like the cell shading in the game cube game version. he refused to see that at the basic game play level all zelda's are the same.
    inital sword aquireing event -> dungeon -> boss -> dungeon -> new item needed for said dungeon -> boss -> (repeat for 5~7 times) -> final dungeon -> gannon or equivilant boss.

  33. Yes and no. by Bongo+Bill · · Score: 1

    Yes in that there's only so many ways that you can kill Ganon and save the princess. And, as it so happens, Eiji Aonuma has said quite specifically that any further games in the series will be a substantial departure. (Personally, I'm hoping for a successor to Majora's Mask).

    No in that the fundamental mechanic - enter dungeon, get new item, solve puzzles with item, defeat boss, find stuff on overworld, get to next dungeon - is unlikely to ever get old. As long as the surrounding narrative and premise aren't stale, then that particular progression of play is solid and timeless.

    --
    ...but is it art?
  34. Not an overhaul, but improvements by Sciros · · Score: 4, Interesting

    I think that Zelda games are indeed "formulaic," but it's a decent formula that really suffers not so much from repetition as from the fact that everything besides the gameplay gets so little attention. The stories in Zelda are extremely basic and weak, and do little more than tie one dungeon/temple to the next. That's not a big problem, but when you have that AND no voices AND old-school-midi-quality music in a title that was released just recently, it starts to feel like, well, *there can be more to it.*

    Even improving two of those three things would do wonders for Zelda and it's feeling of being an "aging" series. An epic, cd-quality orchestral score for once? That shouldn't bee too much to ask, after all games like Battlefield and Medal of Honor get that privilege, not to even mention the blockbusters like Final Fantasy and Halo.

    Zelda's core gameplay -- making one's way through cleverly designed dungeons -- is STILL its greatest strength! And far from what makes a Zelda game feel like it's "lacking" in something. The reason it feels a bit outdated is that in many OTHER respects it truly IS. While no-one has been able to match Zelda's level design, when it comes to other aspects of gameplay -- combat, NPC interaction, even boss design and horseback riding controls -- Nintendo's greatest really has been outdone. Ninja Gaiden, DMC3, God of War -- these games have put others to shame in terms of combat. Oblivion's NPCs (and even those in games like the new Godfather) are far superior in AI and interactivity to those in Twilight Princess. Boss design -- look to Shadow of the Colossus for a lesson in "epic battles."

    The summary calls for an overhaul of the core gameplay. That I believe is a MISTAKE. It's all the other stuff, which is admittedly *minor* in comparison to the gameplay that sets Zelda apart from everything else, that needs to catch up by about 9 years.

    --
    I like basketball!!1!
    1. Re:Not an overhaul, but improvements by Anonymous Coward · · Score: 0

      Nintendo's composer, Koji Kondo, accually uses music as another way to give feed back and interact with the actual game play, insted of a static back ground music. He covered about this topic in GDC this year(report from WiiFanboy).

      I haven't played TP yet, and there will always be a room for a better musical synthesizer. But if these are the reason for not using a orchestral score, I'm interested and hope to see more games exploring this feild.

    2. Re:Not an overhaul, but improvements by Sciros · · Score: 1

      I've heard music just as interactive but better-sounding... Kondo would not be limiting himself by producing higher-quality music than he does. The melodies don't need to be much different, but the sound quality really doesn't seem contemporary with the rest of game.

      --
      I like basketball!!1!
  35. I'd say she does! by Anonymous Coward · · Score: 0
    I mean, look! http://www.amadorbooks.com/pics/zelda04.jpg

    Wait. There's a game called Zelda?

  36. Look at the sales by Kelbear · · Score: 1

    The game sold very well. It seems pretty obvious that no overhaul is necessary.

    Could sales be improved by a change? Possibly. Could they have been harmed by a change? Just as possible.

    It's Zelda. The sales were very good and the game made money. That shows that there is room in the market for more of the same Zelda gameplay. If they want to change it, they can also make spin-offs.

    Better yet, I would rather that they make a new game, entirely without Link, Hyrule, etc. and create a new IP. Don't just "tweak" or "refresh" the gameplay. Go the distance and come up with something new. No need to cover a new game with an old IP.

  37. Re:In a word... absolutely by edawstwin · · Score: 2

    I understand your points, but I don't agree with them for an adventure game (maybe a dialogue-driven movie, though). I want to be wowed in some way early (and that could be by amazing graphics, a thrilling fight, a great cut-scene, etc...). Then I will put up with an enormous amount of tedium/exposition to get to the rest of the good stuff. Deus Ex is a great example of a game with a relatively complex story that gets you involved right away. Within 5 minutes, I was storming the Statue of Liberty and killing terrorists! Later the game turned the tables, so to speak, but it got me hooked right away.

    --
    I don't want to achieve immortality through my work. I want to achieve it by not dying. - Woody Allen
  38. Re:In a word... absolutely by 7Prime · · Score: 1

    What are you talking about? My friend just had me start a game of Deus Ex the other day... and for the fist 45 minutes, I was in training rooms learning how to play the game. Sure, the normal campaign may start right off... but it doesn't count because I couldn't have done it without knowing the controls.

    Needless to say, I was DISGUSTED by Dues Ex's choice of tacking on a training section on the beginning. A game is a learning process, part of the reason for playing the game is to learn how to play the game... why should I have to take a training session before I even begin?

    I'm of the feeling that the best games hold your hand a bit and walk you through the gameplay, but make it interesting and reliavent to the story. Twilight Princess did that, FF8 did that, and those are probably my two favorite games. I haven't played through Deus Ex yet (and I want to, it looks good), but the beginning REALLY turned me off.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  39. Ocarina Hero by SparkyFlooner · · Score: 1

    It would come with an Ocarina controller. The game would include songs such as 'Greensleaves', 'Scarborough Fair', and 'Crazy Train'.

    1. Re:Ocarina Hero by Dread+Pirate+Skippy · · Score: 1

      I swear to you that I just saw something like this within the last two weeks. It was a Japanese magazine ad or something which depicted a person holding a Wii-mote sideways with the buttons acting as holes on an ocarina. However, I cannot for the life of me find the link anymore. It was most likely in a Penny Arcade post, if you feel like going digging.

  40. Yup, nothing changes for Link by Anonymous Coward · · Score: 0

    He keeps saving the princess. He doesn't get princess nookie.

    Frankly, I'd be saying 'if she's so dense that she keeps getting in trouble, let the gene pool get thinned'.

    1. Re:Yup, nothing changes for Link by Applekid · · Score: 1

      Not according to all those fan comics....

      And with others still, Link gets all sorts of nookie, male or female.

      In my mind I still haven't decided which ones are sadder: the furries or the fanbois.

      --
      More Twoson than Cupertino
  41. Zelda deja vu by StephenW · · Score: 1

    I love Zelda games, so I hate to agree with this assessment. However, I noticed while playing Twilight Princess that I instinctively knew the answers to most puzzles and boss fights. Heck, I even walked into dungeons and started guessing the sort of obstacles I'd face and the sort of treasures I'd find based on familiar themes. I'm sure I can't be the only loyal fan suffering from Zelda deja vu. Don't get me wrong; I still love the series and plan to continue playing the games as long as they keep coming out, but I think the "same old, same old" criticism is perfectly valid.

    1. Re:Zelda deja vu by meringuoid · · Score: 1
      I love Zelda games, so I hate to agree with this assessment. However, I noticed while playing Twilight Princess that I instinctively knew the answers to most puzzles and boss fights. Heck, I even walked into dungeons and started guessing the sort of obstacles I'd face and the sort of treasures I'd find based on familiar themes. I'm sure I can't be the only loyal fan suffering from Zelda deja vu.

      I got a certain amount of that. Might have been because I'd replayed Ocarina during the month or so before the Wii launch, in preparation. Twilight Princess is certainly similar to Ocarina. Then again, between Ocarina and Twilight Princess we've had three old-style top-down games on the Gameboy and GBA, and two rather differently-styled games on the N64 and Gamecube. It's not as if Nintendo don't vary on the Zelda theme.

      --
      Real Daleks don't climb stairs - they level the building.
  42. Short-term memory? by muel · · Score: 3, Insightful

    Isn't this pretty much what Nintendo attempted w/ The Wind Waker? Not just the graphics--though those did seek to create a new level of emotional expression unseen in the previous games--but also the obsession w/ the sea and expansion of the world? That wasn't a massive overhaul, sure, but everyone cried foul and begged for another Ocarina-style game. Just a few years later, they got it. Make up your minds, critics.

    1. Re:Short-term memory? by El+Gigante+de+Justic · · Score: 1

      What's really sad is that so many people passed on Wind Waker because of the new look and it was really an excellent game. The only thing it was missing was the two additional dungeons that we're supposedly cut from it due to time constraints. Otherwise, it was by far the biggest overhaul Zelda has ever had. There were remnants of the old Zelda, as you could see how the races had evolved, and elements like the Triforce and Master Sword were carried over. There's two things I think Zelda could do that would be massive changes; one is a bit more extreme than the other. 1) Take the game way out of Hyrule. Hyrule can be included, but there's much more to that continent that is never explored - give us a planet to explore instead of one kingdom (and the little area outside of Hyrule we got in TP 2) This idea is a bit more extreme. Since Wind Waker showed us the future of Hyrule, why not go further into the future - much further. Some fans might call foul, but why not try moving the Zelda forumla to something like Steampunk or even futuristic setting. They could always still include the time travel parts of it to bring us back to ancient Hyrule for a while as well.

    2. Re:Short-term memory? by entrigant · · Score: 1

      1) Take the game way out of Hyrule. Hyrule can be included, but there's much more to that continent that is never explored - give us a planet to explore instead of one kingdom (and the little area outside of Hyrule we got in TP

      You mean like in Link's Awakening?

    3. Re:Short-term memory? by El+Gigante+de+Justic · · Score: 1

      Link's Awakening is a good example, although it wasn't actually in another kingdom of the same world either (I'll leave out the spoiler).

          I think I'd really like to see something that includes Hyrule, but as just a small section of the much larger world with other kingdoms. I believe that in the TP manual they mention Hyrule is surrounded by mountains and desert, but they've changed the exact geography in every game so far, so they could easily get rid of that natural impasse.

  43. Link would probably like a change... by harlows_monkeys · · Score: 4, Funny
  44. My Suggestion by rdforsyth · · Score: 1

    Would be to come up with a version where you're Gannon and you have to kidnap Zelda. Wait, is Gannon still around? Even better, you could actually be Zelda and save Link. Wait, is it still link? Man, I haven't played Zelda since A Link To The Past. Now THAT was a good game. I tried Orcana of Time, but I just couldn't get into it.

    Maybe they should come up with a game where Mario and Link join forces because Koopa and Gannon joined forces and captured both princess'. That would probably be the second most amazing game ever. Jeopardy Jr. for the NES still reigns supreme for this hard-core gamer.

    --
    Ryan
    1. Re:My Suggestion by sid0 · · Score: 1
      Even better, you could actually be Zelda and save Link.

      Even better?!? That's what the CD-i games did.

  45. How to make a Zelda Game by Metroid72 · · Score: 2, Interesting

    Follow these steps:

    1. Intro Scene - Make sure to contrast the menace and the hero, motivational, showcase some of the graphics
    2. Opening Scene - Ambiance, small village, child hero, innocent life.
    3. Strange Things - Make sure the motivation is there, encourage exploration
    4. Build-up - Make sure the exploration leads to a larger plot, explain main quest.
    5. Quest for Critical Items - E.g. Master sword, shield, etc. Include minor versions of dungeons.
    6. Start of Main Quest - Once hero is equipped, unleash the main goals
    7. Unleash Main Motif - Could be darkness (inverted worlds), modes of transportation, transformations, graphics or console unique engine etc. Make sure that Main motif is an intricate part of the game.
    8. Side Quests - Include plenty, make sure that you confuse the player by making him/her pursue items that may or may not have a definite usage to the main quest.
    9. Fake End Boss - Build the momentum with a fake sense of victory.
    10. Ending - Make it inspirational, but open... after all, this is another instance of the hero overcoming evil.

    Ever since 'A Link to the Past' this has been the formula, and the Motif basically changes. The ALTP was reused in Link's awakening to a very good result (to me probably the best of the 2D Zeldas), however, Ocarina of Time introduced a new engine with the 3D Motif, but OOT (3D), MM (Masks) and WW (Art and Mode of transport) are to me the same game (I have yet to play Twilight as I can't find the time to commit to it), but from what I've seen there's the possibility of it being the same as the prior games with the new controls being the motif.

    I love this series, but I must say that I'm more excited about Phantom Hourglass than I am about Twilight, just because the portable platform makes them deviate from the formula a bit (portables are played in bursts of time).

    I think Zelda can have some good spinoffs, a 'Tactics' game comes to mind. I would also like to see a remake of "The Adventure of Link" in 2D with upgraded graphics (A la New SMB), who knows, maybe even a Paper Zelda version with the Flipping ability.

    This is not meant to be critical, I like the formula, but I must say that I don't get as excited as I used to before.

    Oh well...

  46. Yes, but NEVER by Applekid · · Score: 1

    Nintendo will never change the Zelda formula. They tested the waters with Windwaker and the fanbois all screamed bloody murder. Not over some major game mechanic change or dramatic change in roles of Link/Ganon/Zelda. No, they lit the torches and sharpened the pitchforks because of the ART DIRECTION.

    It's silly, of course. Yet, N is always redefining Mario. Donkey Kong was one type of game. Mario Bros. is another type of game. Super Mario Bros. 1 - 3 + World were essentially the same thing (not counting rebranded and polished Doki Doki Panic). Yoshi's Island. Super Mario 64. And I'm completely ignoring the games that are just Mario themed for simply for Mario franchise's sake: Mario Kart, Super Mario RPG, so many more.

    Maybe if Zelda fans would be less drooly they could let Nintendo explore new directions and, in the end, they'd get a great Zelda game again. And a great Zelda game is already a LONG time coming.

    --
    More Twoson than Cupertino
    1. Re:Yes, but NEVER by Eli+Gottlieb · · Score: 1

      Nintendo will never change the Zelda formula. They tested the waters with Windwaker and the fanbois all screamed bloody murder. Not over some major game mechanic change or dramatic change in roles of Link/Ganon/Zelda. No, they lit the torches and sharpened the pitchforks because of the ART DIRECTION. There was also the sailing. I stopped playing Wind Waker when I realized that I had to warp+sail around the world looking for 8 Triforce Charts and then do more warping+sailing in numerous side quests to actually obtain the Triforce pieces before I could resume Real Zelda.

      Zelda games should be about voluntarily exploration of the over-world, not involuntary shlepping around it using a dismally slow mode of travel (because anywhere you would actually want to go is at least one diagonal square from a warp).
    2. Re:Yes, but NEVER by freezingweasel · · Score: 1

      I was one of the people who blasted the art for this game. In magazine photos, the art looks horrible. I was afraid that Wind Waker would be like playing an episode of South Park.

      Thankfully, in motion, Link looks much better. The only thing I'd change about Wind Waker graphics now is to give Link a more normal set of eyes and a less lemony Family Circus head. At least Link's eyes served a purpose, they tended to look towards the key to your current puzzle.

      With the latest Zelda it seemed like I was always exploring, fighting or working on a puzzle. I had two accidental all-nighters playing it from losing track of time. With Wind Waker this wasn't a problem... That said, while I was battling in Wind Waker I greatly enjoyed the game. If each island had a warp gate that let you go back to a central area (but you had to sail to each island once to activate it) the sailing wouldn't have been nearly the chore.

  47. Harder to screw up by Valdrax · · Score: 2, Interesting

    Twilight Princess was great, but isn't it past time to deprecate text-only dialog.

    It's harder to screw up a game with text-only dialog than it is to screw up one with voice acting because of the choice of a flat and talentless voice actor or two (or ten). I can think of a few games that I've found seriously hurt by voice acting -- the first Grandia game and Shenmue immediately come to mind.

    (Good lord was Shenmue's voice acting terrible. It was like a dry read by tone-deaf people.)

    On a related note: Hey, listen!

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
  48. Re:In a word... absolutely by Fallingcow · · Score: 1

    Uh, I just learned how to play Deus Ex in the first level. You can skip the training level by just starting a new game, and saying "no" when they ask you whether you want to do the training.

    I would assume that most people did the same thing. Of course, I'd played System Shock 2, so the inventory system was already familiar to me. Beyond that, what's so hard about just learning that game as you go? I could see maybe a quick glance at the keymap in the options menu to see which button does what, but 45 minutes in the training level? I can't even remember if I ever bothered to do that level out of curiosity or boredom, but most dedicated training levels in FPS games take 5-15 minutes to complete, depending on the game.

    Wait, are you talking about Deus Ex 2, by chance? I can't remember whether that one had a mandatory training level, but I do remember that it sucked ass. If that's the one you're playing, stop now. Trust me.

    If you are in fact playing Deus Ex, get ready for a hell of a lot of fun. Explore everywhere. Talk to everyone. Use the implants, they're there for a reason.

    Easily one of the top 5 best computer games I've ever played.

  49. Re:In a word... absolutely by 7Prime · · Score: 1

    I don't have a PC right now, so no. But I'm ordering a Mac Pro... so possibly. But I've already got a game of Ar Tonelico going, and I'd like to get around to playing Valkarie Profile 2 SOMEDAY, so it might be a bit. I'm a little concerned though. I usually HATE (and I mean HATE) non-linear RPGs. But I've heard enough interesting things about this one, that I might give it a shot.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  50. Re:In a word... absolutely by Anonymous Coward · · Score: 0

    Needless to say, I was DISGUSTED by Dues Ex's choice of tacking on a training section on the beginning. A game is a learning process, part of the reason for playing the game is to learn how to play the game... why should I have to take a training session before I even begin? You don't. If you're that deeply offended by a tutorial then DON'T DO IT, it's optional. You can figure out how the game works as you go.
  51. Re:Nope, get rid of Zelda by Anonymous Coward · · Score: 0

    Or if thats not available a shovel to the back of the head should do.
    So why don't you try to find someone that will do it for you.
    Some people are alive only because it is illegal to kill them.
  52. Nintendo, read this! by ghkw · · Score: 5, Interesting
    Hi!

    I've created a Slashdot account just to post this comment in a proper way. It really matters to me, because Zelda is one of those games that I grew up with and I've played every single iteration of it.

    It is not true to say that there was not enough innovation going on in Twilight Princess (shape shifting, horse back fighting, cinematics). I like the game a lot. Having said this, Twilight Princess really made want to go back and play the original Legend of Zelda once again. Here are the reasons:

    • Exploratory gameplay: In early Zelda titles (mostly in Legend of Zelda and A Link to the Past), it is left up to the player to decide in which sequence to complete the game. Especially in the Twilight Princess this has been dropped in favour of having a proper storyline. Having a storyline is great, but only if it doesn't imply that "we need to put some big rocks over here, otherwise the player will advance too much". In the original Legend of Zelda, the only thing that kept you from moving around freely in the world (I'm simplifying things a bit), is that fact that you just didn't go to some regions because the enemies were too dangerous over there given your current skills. Current Zelda titles are lacking behing on this. In all titles after A Link to the Past, the map felt just very small. My recommendation: Make the map huge and allow the player to freely explore the world -- only limited by his own skills -- in a non-linear gameplay.
    • Sidequest nonsense: Newer Zelda titles have too many sidequest. In the original Legend of Zelda, I actually cared for finding all heart containers, but with the inflation of fractions of pieces of hearts in current games, it's just a pain. Things get worse when you have to find 100+ spiders or ghosts. It doesn't add to the game and the reward that you get out of these quests is never worth the effort. My recommendation: Integrate sidequest into the storyline and have one single meaningful artifact as reward.
    • Difficulty: Zelda has gotten too easy. Without even going through the pain of getting all bottles, I only died once before completing the game for the first time. Especially the dungeon bosses were too easy. So much for the combat, but it's also true for quests. In current games, you just always know where to place a bomb in a dungeon because it's really obvious from the looks of the wall. Solving riddles has come to the point of just doing the obvious. My recommendation: Make the game harder, both in terms of combat and in terms of riddles. Beating a strong opponent is it's own reward, just as working two hours on finding the correct way to solve a riddle is.
    • Lack of combat: Zelda has been shifting its focus from pure combat to RPG. This is OK. However, especially in recent titles, there is a distinct lack of good combat. This is partly due to the fact that in 3D, it's harder for the player to focus on multiple enemies at the same time. I assume that for this reason you never have to face more than two or three tough opponents at the same time in Twilight Princess (same in earlier 3D titles). My recommendation: Rework the user interface to allow for improved combat against multiple strong enemies; allow the player to use interesting strategies against them.
    • Don't reinvent the wheel: It's true that fans of the Zelda series don't want to see everything changed. So new items are always fine, but not too many. Instead, how about bringing back some items from the previous games: sword throwing, magic wand, rings, etc. Many of these old items or features can be reused in new and interesting ways on the Wii. Think Wii controller + magic wand. My recommendation: Only come up with new items, that are truely new. Reuse existing items (many of which still need to be adapted to 3D gameplay) where possible.

    Thanks for listening (hopefully). :)

    1. Re:Nintendo, read this! by meringuoid · · Score: 2, Insightful
      In the original Legend of Zelda, the only thing that kept you from moving around freely in the world (I'm simplifying things a bit), is that fact that you just didn't go to some regions because the enemies were too dangerous over there given your current skills.

      Broadly true, although later dungeons had rooms that were impossible to get through unless you had the Ladder, which IIRC was found in a dungeon you needed the Raft to get to. You could play most of the dungeons a bit out of sequence, but it was rarely a good idea (except that I always left dungeon 6 till last - Bubble, Like Like and Wizzrobe in the same room equal pain.)

      My main complaint along these lines is that you get to know the game design, and think 'Right, I picked up this item in the last dungeon, it must be what I use to get into the next one, and it must be essential to solve the puzzles inside it and then probably will never be used again.' Which got me in trouble at the end of Twilight Princess - I'd completely forgotten I had the boomerang and got slaughtered repeatedly by Zant until I finally caught on.

      Sidequest nonsense: Newer Zelda titles have too many sidequest. In the original Legend of Zelda, I actually cared for finding all heart containers, but with the inflation of fractions of pieces of hearts in current games, it's just a pain. Things get worse when you have to find 100+ spiders or ghosts. It doesn't add to the game and the reward that you get out of these quests is never worth the effort. My recommendation: Integrate sidequest into the storyline and have one single meaningful artifact as reward.

      Sidequests I like, but keep the rewards coming at regular intervals. I'll hunt Skulltulas because every so often I get something cool. Bugs and Poes don't seem to work quite the same way.

      Difficulty: Zelda has gotten too easy. Without even going through the pain of getting all bottles, I only died once before completing the game for the first time. Especially the dungeon bosses were too easy.

      Dungeon bosses, yes, trivially easy. I never was once threatened by them until (as I mentioned above) I forgot I had the boomerang :-) Those bloody Ironknuckle-descended beasties, though, they were a bit of fun all right. Especially once you'd got the armour off them and they suddenly got very, very quick and good at blocking.

      To be fair, though: how hard were the old games? Really? The puzzles were obscure because the graphics were too basic to give subtle hints, and the old crones whose job it was to deal out the hints had to be translated from a language where one character can be a whole word, but with no extra space. The combat, though - how hard is it to beat the two Dodongos in the second dungeon in Legend of Zelda? How hard was it to beat them in Ocarina? Go back and play the old games today - they're on Virtual Console if your NES doesn't work anymore. Are they really as hard as you remember, or have twenty years of experience made you really, really good at Zelda games?

      Don't reinvent the wheel: It's true that fans of the Zelda series don't want to see everything changed. So new items are always fine, but not too many. Instead, how about bringing back some items from the previous games: sword throwing, magic wand, rings, etc.

      Wasn't the dual hookshot great, though? I loved that in the sky city. Spider-Man, Spider-Man, does whatever a spider can...

      Sword throwing really works better in 2D, I think. It's still there in the Gameboy games. The Blue and Red Ring roughly correspond to the different tunics you get nowadays. A magic wand would be nice, and could work well on Wii, but it would probably end up being a re-heated Ocarina. Learn spell gestures as you travel around Hyrule. SHIELD, JUMP, LIFE, FAIRY, FIRE, REFLECT, SPELL, THUNDER...

      --
      Real Daleks don't climb stairs - they level the building.
    2. Re:Nintendo, read this! by freezingweasel · · Score: 1

      Concerning Sidequest Nonsese I completely agree.

      The big problem I've seen with Zelda and MANY MANY other games is mini-game-itis.

      If you're good at the core engine, why should your ability to complete the game, getting all the hearts, the biggest wallet and bomb bag depend on how well you can play some mindless but insanely difficult minigame?

      The worst I've seen was a Goemon game where periodically you have to beat a minigame to move on, period. You could be kept from winning the game, just because someone decided to base progession on something OTHER THAN the mechanics you paid fifty dollars to play. Is anyone surprised at the existence of Game Genies and Game Sharks in light of this?

      If you want unlockable bonuses on disc connected to the mini-games (unlocking soundtracks, concept art) fine, but no part of the main game should hinge on it.

    3. Re:Nintendo, read this! by freezingweasel · · Score: 1

      On Don't reinvent the wheel:

      James Bond gets remade with new actors and toys, but I don't think he's going to quit the spy business for a sitcomy movie running a pizza joint with no action to speak of in the near future.

      There are certain key concepts without which you don't have the same game.

      The expectation of more-of-the-same is what sells Nintendo's consoles generation after generation.

    4. Re:Nintendo, read this! by freezingweasel · · Score: 1

      Lack of combat:

      I'm really looking forward to seeing the VR helmet or 3D glasses come back to put things in your peripheral vision. A helmet would be great with a series of small speakers built around it for surround sound to cue you into to when a glance behind you might be a good thing. Flashing arrows or triangles on the edge of the screen don't really fit the bill. Maybe taking about 10 pixels off each side of the TV border and devoting them to a squashed view of what's a little to your side to simulate peripheral vision would work nicely.

      A small flicker through the border might be something at a distance while a larger shape moving could indicate something close. The first flicker MIGHT be a smaller close enemy, you'd never know until you turn.

      The Wii could work great with this if rolling the Wiimote slightly made you peer slightly sideways like turning your eyes a bit, maybe holding a button to make the twist a full head turning motion.

    5. Re:Nintendo, read this! by Quiet_Desperation · · Score: 1

      - The spots to bomb have been obvious since the very first game with it's cracked walls or an oddly isolated bush or ring of something.

      - Shift away from combat? Seems I fought an awful lot of enemies in TP. Maybe I had some special Spartan edition. ;-)

      - One of the dungeons didn't have puzzles: the whole thing WAS a giant puzzle. Sheesh! What more do you want?

      - I got all but two heart containers in TP and it didn't seem like I had to got out of my way much. And the seer in town who could point you toward the remaining pieces was a great idea. A built in hint system you could use or not.

    6. Re:Nintendo, read this! by resequenced · · Score: 1

      When Ocarina of Time was released, and I first played it, I always through that having the camera swing up to an overhead/isometric view for combat would have been interesting. Have the control scheme mimic that of older Zelda titles for combat, but stick to the true 3D for the rest of the game. The major issue I could think of at the time is that it'd get pretty annoying jumping in and out of 'combat perspective', and that it wouldn't lend itself too well to most of the dungeons since they were designed with a true 3D world in mind.

      --
      rsdn
    7. Re:Nintendo, read this! by beerdini · · Score: 1

      I haven't played a Zelda game since Ocarina of Time and it doesn't sound like much has changed for the better since then. When I saw the concept for the next game Majora's Mask, I thought the franchise went jumped the shark and wouldn't touch it with a 10 foot pole. Now with the Wii, it looks like it might be worth my checking into again.

      Still the games are too formula. Bomb the cracks in the wall, waste countless hours finding something trivial for an item that is useful for one specific event, finding pieces of hearts instead of entire containers...Yeah time to make more of a challenge.

      I recently started replaying Illusion of Gaia from SNES, a game that I had memorized inside and out back in its day, and I'm getting stuck at places again like the first few times that I played it.

      Minigames are starting to become a pain too. I remember playing FF8's card game trying to get the character cards, wasting hours trying to do this task...and I had to remind myself that "this is supposed to be fun...its a game." It must be something lost in the cultural differences in the concept of fun.

      Now I can't speak for Zelda games since Ocarina of Time but I especially hated how it got dumbed down with that faerie that would fly off and highlight anything of interest or kept screaming "Hey" whenever I decided to go off game script and collect hearts, or Biggeron's Sword, etc...

      What happened to the bosses too? Defeating them are more of a formality than an accomplishment. How about bosses that instead of attacking them directly you have to smash the pillars around the room and collapse a structure on them, or things that involve heroic traits other that brute force, or make use of some of those useless items like that flute I've been carrying around the whole game, play it and the resonance in the chamber will deafen/stun the enemy for a short period. Avoid the FF12 method of, "oh this boss is too easy, lets let it cast a spell that makes it immune to physical and magical attacks for 20 min or so..." Trade-offs in strengths vs. weaknesses are expected, not complete invincibility which means you have to just survive for an amount of time.

    8. Re:Nintendo, read this! by mshurpik · · Score: 1

      A lot of good points, but this one stands out:

      Zelda has been shifting its focus from pure combat to RPG

      Yes. People tend to forget that the first three Zelda games were action-adventure, not puzzle solving. Even the side-scrolling Link had some damn interesting battles, with high/low shield parries and jumping attacks.

  53. Re:In a word... absolutely by Anonymous Coward · · Score: 0

    It's hard to balance. I actually got my girlfriend playing TP, and she enjoyed it for a while. She rarely plays video games, so she's not very good at them. The village stuff at the beginning was perfect for her. It was pretty simple and she really enjoyed it. For her, the village stuff ended too quickly, because things got too hard for her after that.

  54. I hate voice acting by HappySqurriel · · Score: 2, Interesting

    Personally, I hate voice acting in most games ...

    Because of the costs associated with voice acting you tend to have very limited dialogue which ends up becoming repetative rapidly, and creates a far more static world. With a text based game you can have every character in the game have several unique things to say at any given time and (as a player finishes objectives) have what they change through out the game. Your development team of (roughly) 6 dialogue writers can quickly fill a town setting with content so that everyone in the town says something funny, interesting or useful towards the game; in most voice acted games every character in the game says the exact same canned saying because no developer has the time, money or storage space to create unique sound clips for every character in game.

  55. Better merchandising by Dorceon · · Score: 1

    Whether or not the Zelda series needs an overhaul, Nintendo's licensing for the property needs an overhaul. This game has been out for months and I still can't buy a stuffed Midna doll? I would buy two, just so I can keep one at work.

    --
    What sound do people on rollercoasters make? Hint: it's not Xbox 360.
    1. Re:Better merchandising by Eli+Gottlieb · · Score: 1

      Wait, I don't get it. You would keep your Midna dolls intact, instead of sacrificing them to Asmodeus for sheer cruel enjoyment?

  56. try again by OrangeTide · · Score: 1

    weaksauce trolling.

    (or perhaps this is a troll-within-a-troll. GENIUS!)

    --
    “Common sense is not so common.” — Voltaire
  57. Uh, Zelda 2? by Anonymous Coward · · Score: 0

    People often forget the black sheep of the series, but it was one of my favorites. Zelda 2 was an adventure RPG.

    1. Re:Uh, Zelda 2? by edwdig · · Score: 1

      Zelda 2 had more RPG elements than other Zelda games, but Zelda 2 isn't much like the rest of the series at all. It's not really worth bringing into a discussion about the series...

  58. Zelda 2 was an action RPG by Prien715 · · Score: 2, Insightful

    Collecting items doesn't make for an RPG, but getting getting experience and gaining levels some people might call an RPG. Not in the same way Final Fantasy is, but in the way that Diablo is.

    (Is it just me, or does Zelda II just like the newer Castlevanias?)

    --
    -- Political fascism requires a Fuhrer.
    1. Re:Zelda 2 was an action RPG by KDR_11k · · Score: 1

      Not just newer Castlevanias, Castlevania 2 is very close to Zelda 2 already.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  59. Re:In a word... absolutely by Fallingcow · · Score: 1

    Deus Ex isn't really an RPG, and anyway, it's only non-linear by FPS standards, not in a Morrowind sort of way. You can't stop the main "quest" (if you want to call it that) and decide to become a farmer, or spend hours hunting a certain type of animal, or crap like that. There are occasionally optional things to do, or more than one way to get to a place, or a person who will die if you didn't do something earlier, but you're pretty much always going in one general direction, plot-wise.

  60. What of Minish Cap? by Anonymous Coward · · Score: 1, Insightful

    This article, if it were a post on /. would be modded down to -2 Troll. It has everything any troll article has: a popular subject, whining about how things "should" be, and total avoidance of anything that could counterpoint what he's writing.

    I RTFA, but I didn't see anything about Minish Cap in there at all. That's a post-OoT Zelda game that broke out some nice twists that didn't play like every other Zelda. What of Four Swords with its rupee-collecting fun? This "article" does nothing but take up space.

    This is the worst kind of navel-gazing. The un-entertaining kind.

  61. Already in the works by Creepyguywithastick · · Score: 1

    Before the Wii's concept was announced, Miyamoto stated that Twilight Princess would be the last Zelda game using that same style of gameplay. Now that the Wii has been released, it's pretty obvious that the next Zelda game will be completely reworked to be more about analog weapon and tool movement than button sequence puzzles.

  62. My Two Pennies (yeah I'm a Brit) by bobmarleypeople · · Score: 1

    Sure, Zelda in its current state is nothing to shake a pointed stick at, but I agree that change isn't always a bad thing. If, say, the changed the main character, the world and it's dog would shout in outrage. If something must be changed, I'd say the control system should be altered to make full use of the Wii's capabilities. The problem would then be the hardcore gamers that complain that the control system should never have changed and they'll return it to normal. The series will continue in the original way and then this same discussion will happen again. It's like my Granddad used to say, "if it ain't broke, don't fix it". Zelda ain't broke, so don't go changing it.

  63. Re:In a word... absolutely by 7Prime · · Score: 1

    Sure, but I'm just saying, it's not exactly as if Deus Ex is a pinnical of starting out with a "bang" if the game needs a plotless training section (I would have been completely lost starting out without it, the controls are very different from what I'm used to), I'd like for a game to go along and teach me as I go along.

    That doesn't mean that the game can't start out with a bang... FF7 does this, but the gameplay is still incredibly simple at the beginning. Not that I'm holding up FF7 to be a pinnical of any sort, it's just a reference that everybody knows.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  64. i am infuriated! by ImTheDarkcyde · · Score: 1

    Sorry if it has already been said, but this article sure has boiled my blood. It makes specific reference to final fantasy, a series i've long had a problem with in the naming department. The games are great, but Final Fantasy is 12 completely different games, all with the same name. When i buy a zelda game, i expect a zelda game. Not some completely irrelivant game with a similar name.

    So would someone please tell my why they are encouraging this kind of behaviour?

  65. Maybe it is time? by BoyIHateMicrosoft! · · Score: 1

    I know that the first time I played a Zelda game I was enthralled for many, many months and then I beat it (both quests) and anxiously awaited the second game. I think I was so obsessed at some point I dreamed about the damn thing and it came out I remember thinking "This game really fucking sucks". I didn't bother beating and turned to alternate means of entertainment.

    I got a PC then and quit Zelda playing until the 64 came out and I know that when I heard something new was coming out I about shit my pants. That was the first time I really got excited again about Zelda games and I was so not disappointed when I played OoT. That game was so great. It went downhill though for me at least. MM was alright. Once I played WW for a while I grew to like it, but something was missing until I got into the level where you go into what used to be Hyrule. I then realized why I never cared for the other Zelda games. Without THE Link, Princess Zelda and Hyrule's familiar landmarks it just wasn't Zelda for me.

    Twilight Princess had the same effect on me that OoT did. Although I think the game kicks ass, I'm getting tired of the same ol same ol. I know that is a bit contradictory to my previous statement, but one can only explore Hyrule so much and I think this one gives you enough of it to explore that you don't feel like it's a rehash. The thing is where is it going to go from here? Hyrule has been dissected as much as it can be I think. I don't know if getting new characters would help thought since I am pretty tied to Link, but I didn't like the ones where he wasn't saving Zelda. Maybe Zelda and Link could go adventuring somewhere else together and you can play both of them and Zelda isn't just a princess, but a fighter. I don't know but I think it might just be time. That's my two cents.

  66. Idiot Alert by Thexare+Blademoon · · Score: 1

    Final Fantasy introduces a totally new cast, setting and theme with each sequel and continues to please fans.

    That doesn't count as change... the games are still mostly the same from one to the next, with some small battle engine adjustments. I'm not saying that it's a bad thing, but I am saying that this guy picked one of the worst possible examples.

    As for how this applies to Zelda... I play Zelda games because of two things. First, confidence in the developers. The only Zelda game I've disliked was Twilight Princess (please, no flaming; I'm not saying it's a bad game, I just didn't like it), and I've played most of the games in the series (CD-i doesn't count and I haven't gotten around to Minish Cap or Four Swords). Second, because I like the games as they are. I'm willing to give change a chance, but I don't think that very much change is needed.

  67. Oblig. Re:How to make a Zelda Game by cjdkoh · · Score: 1

    11. ???
    12. Profit!

  68. Re:Nope, get rid of Zelda by Anonymous Coward · · Score: 0

    That is why you should run a hot bath, find a sharp razor, and slit your fucking wrists fucktard.

  69. Does it need new stuff? Yes, Is that an overhaul? by kinglink · · Score: 1

    No. Mirror moving and fire_activating puzzle are only stables of the game because those are the items you get in the game.

    Legend of Zelda Four Swords Adventure was one of the best games for me in recent years because of one thing, it really brought a new look at the old Zelda items. It increased the difficulty because it requested the player do things outside of the box at times.

    What I think Zelda actually needs, is some difficulty, and a new set of items. The classics (bombs, fire arrows even the mirror shield) are all good, and should stay, but let's take another look at the hammer from Link to the Past (my favorite console game of all time), or the whistle from the original game? These are items that could be used in interesting uses now, but has yet to be. How about adding in a way the player could go from dark world to light world with a mirror in a game like Link to the past on the fly to get around some enemies, but have both worlds be available?

    Zelda doesn't need a overhaul, Zelda needs to grow up a bit, become a little older (there was a good amount of darkness in the last story) and give the players some hard puzzles. The biggest problem I see can be illustrated in the mirror puzzles, every puzzle requires a 90 or a 45 degree angle. There's many more degrees there' How about a nice 33 degree bank shot off a wall mirror you can only move left or right but not change the direction? How about some 3 dimensional mirror puzzles (they have had a couple I think but not much)?

    Also in addition some more persistent bosses, the best Zelda bosses are ones you meet more than once, how about you enter a dungeon and the boss comes to you to help you out a couple times because he's actually waiting for someone to free him from his prison, he'll still have to fight you but it'll break up the game a bit.

    These ideas aren't "full overhaul" these are just unique additions to the old formula. But I am a little biased, however every time someone says they are going to do an overhaul we either get what I'm talking about here (a non overhaul) or a game that is so difference it's just a completely different genre.

  70. Well, we've had... by Nom+du+Keyboard · · Score: 1
    Well, we've had land, mountains, caves, on the oceans, under water, castles and buildings of all types...

    I know. How about Outer Space?

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
  71. Sober analysis by KalgarThrax · · Score: 1

    Check this out: http://www.actionbutton.net/?p=70

    Not just an overhaul. Just let it rest in the past.

  72. What about new IP? by WizMaster · · Score: 0

    I personally like Zelda the way it is. I believe that franchises should change a little but stay mostly the same. Why not just make a new world with new characters and new gameplay? Nintendo should be making new IPs instead of changing the old franchises. I would personally like the choice of having my favorite franchises stay the same but have new IPs created as well. There's no reason to always make more sequels to a franchise.

  73. Tomb Raider - Dark Angel by Professor+Fate · · Score: 1

    Tomb Raider - Dark Angel radically changed the game play.

    It sucked.

    --
    Push the button, Max!
  74. Miyamoto already said by Barrakketh · · Score: 1

    "This will be, without a doubt, the last Zelda game as you know it in its present form,"
  75. Re:NO, FUCK YOU by Puff+of+Logic · · Score: 4, Funny

    Fuck fuck fuck you in your fucking shit mother's shitty-ass fucking cockhole, you sperm-soaked fuck cock ass cock. Wow, it's like someone hooked up a speech-to-text translator to Halo voice-chat...
    --
    P.P.S. I'm doing Science and I'm still alive.
  76. "last of its kind" by mattcoz · · Score: 1

    That's what Nintendo has called Twilight Princess. Telling them that they have to reinvent a series that they are already planning on reinventing is kind of pointless.

  77. Easy Solution by Vacardo · · Score: 0

    Put a V-tec engine in Epona and wait for it to kick in.

  78. Re:In a word... absolutely by bane2571 · · Score: 1

    That was the one thing I found most jarring about Deus Ex, it pretended to be non linear but each path you took inevitably led back to the same outcome. Great game and I was one of the few people that actually liked the sequel but I always felt I was being railroaded back in the direction I was supposed to be going. Completely ruined the replay value. I mean seriously - kill good guy X, oh you shouldn't have done that you're a bad man now let's get on with the next mission - save good guy X, hey thanks for saving me now let's get on with the next mission. Overall Effect of me being there: 0

  79. Zelda 2 : The Adventure of Link by gekoscan · · Score: 0

    This was the best zelda game that ever existed... it was darker and more scary then the other ones and just freaking bad ass.. http://www.youtube.com/watch?v=vWagcUQtUWI here is 6 minutes of bosses and gameplay :) Seriously, the one thing i hate about game makers is they try to target to big of an audience... so instead of cool it's more like charlie and the chocolate factory scary LOL...

  80. Re:In a word... absolutely by NonSequor · · Score: 2, Insightful

    It's slow to start. That's Twilight Princess's biggest flaw.

    But the first horseback battle was probably the most intense experience I've ever had playing a video game. There are some absolutely amazing moments in this game.

    --
    My only political goal is to see to it that no political party achieves its goals.
  81. Zelda 2: Adventure of Link by gekoscan · · Score: 0

    See that's why zelda 2 was so cool.. cause it was weapon based... lots of fighting.. shooting swords... down thrust jumps...

    It was dark, and cool and it made you think.

  82. Re:Does it need new stuff? Yes, Is that an overhau by NonSequor · · Score: 1

    I was satisfied with walking on magnetic walls with iron boots (kick ass), the ball and chain (not very practical but fun to play with), and dual hook shots (if only they'd let you fire the next one while you're still in mid air).

    The dominion rod could have been really interesting if they let it do more. They should have had an upgrade for it to allow you to control enemies. The spinner was probably the weirdest concept for an item in a Zelda game but they didn't really put it to much use aside from keeping you from getting to an inaccessible area until you notice the rails.

    There's certainly a lot more new stuff than there was in Wind Waker.

    --
    My only political goal is to see to it that no political party achieves its goals.
  83. Re:Does it need new stuff? Yes, Is that an overhau by kinglink · · Score: 1

    I didn't exactly say Twilight princess wasn't new. It was, the Wiimote alone gave probably the best adventure experience in years, that's what we need in the new game, but we really need a more adult puzzles in it (not sexual but harder) and more usability, like the spinner could have been cool, but it was just too hard to use effectily, so the way it was implement was fine.

  84. What? by Greg_D · · Score: 1

    You want a game called Zelda that is completely and utterly unlike Zelda for the sake of making it different so that it will appeal to people who don't like or are bored by Zelda?

    You wouldn't happen to work for Sony or Microsoft, would you?

  85. Re:I cannot help you. by edwdig · · Score: 1

    Beaten it several times. Don't have anything against it at all.

    But the series has at least a dozen games, and they all have the same core design except for 2...

  86. The market makes the difference by Anonymous Coward · · Score: 0

    Predominant opinion is that the Windwaker was disliked - stateside. In Japan it was critically, and commercially heralded.

    Ive heard nothing but good things about TP in the states. You got it, the article is referencing the poor reception - in Japan.

  87. TV vs Movies, does everything have to be a sequel? by freezingweasel · · Score: 1

    People are perfectly happy watching the same Star Trek series for years on end. How long have the same staple comics been in the papers? Everything does not need a grand reenvisioning. If you got a great meal at a restaurant, would you refuse to go out again until you heard a friend talking about an even better meal he had somewhere, then go only there, and only once? To expect EVERYTHING to trump what went before (besides audio and video on a more powerful machine, FF10 SHOULD look and sound much better than FF7) is absurd. I would like to see more episodic games. There's a reason Mega Man was able to last six games on the NES alone, five more on the original Game Boy while the move to 3D was widely blasted. (This may have more to do with a poor implementation than anything else though.)

  88. We older kids forget there are new, young gamers by erostratus · · Score: 1

    How old were you when you played Zelda on the NES? 5? 7? 10? I think I was 8. Then I got the SNES and bought A Link To The Past. Then the N64 came out, and I got Ocarina of Time. So on and so forth. Well, when the SNES, N64, and GameCube each came out, there was a new 8-year-old kid playing Zelda for the first time. Those of us who have played Zelda since the beginning might tire of it a bit. I, for one, don't care to see any major changes to Zelda, and I appreciate that there aren't ten offshoot games with Zelda characters running the show. God knows I don't want to see a Guitar Hero starring Ganon.

    My point is that every Zelda game sells well because if Nintendo loses you due to boredom, there's a new kid to take your place. I mean, have you played the GameBoy Zelda games? They're all the same. Heck, Capcom basically promotes Oracle of Ages/Seasons as the same game, yet they sell millions of copies. There's no financial need to change the games, just because the author thinks everyone feels the same way as he and his friends.

    The author tried to explain how revolutionary the Super Mario games have been in comparison to Zelda, yet he failed miserably. Basically, the "revolutions" came when the gaming system changed. 8-bit to 16-bit to 64-bit to GameCube. Wow. Exactly like Zelda. He even mentions that Super Mario Sunshine didn't sell as well as the others, yet he fails to mention that critics regard it as the most unSuper Mario game in the series. Look, as everyone here has said, Final Fantasy is an unfair comparison because it's 12 different games under the same brand. How many game series are out there that have been using the same model for 20 years and are still selling well? I think it's down to Mario and Zelda. That IS what's innovative.

  89. Re:In a word... absolutely by KDR_11k · · Score: 1

    One issue is that this is a game. The exposition may mean no real plot direction yet but it should mean that the gameplay is going already. People play a game for the gameplay and they want to see it instead of talking to villagers for hours.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  90. Link's Awakening by LKM · · Score: 1

    Having played the GC and Wii Zeldas, I actually agree about Link's Awakening. I think it's the best in the series. Ironically, despite being on the GB, it also feels like one of the most mature Zeldas. Furthermore, in addition to not rescuing Zelda, another difference to the other Zeldas is that instead of saving the world you live int, your goal is actually destroying the world you live in - which is beautifully told during the storyline, becoming more and more obvious.

    Probably one of the best games I've ever played in my whole life.

  91. You're still in the Tutorial by LKM · · Score: 1

    Dude, you're still in the Tutorial. Of course it's boring. And yes, the Tutorial part is too long, but the game picks up its pace quickly once it's over.

  92. Twilight Princess was a lot of fun by Quiet_Desperation · · Score: 1

    And that's --->ALL--- that matters in the end.

    Hey! Those racing games need something new. All that driving around gets boring!

    And other than Zelda and Link, don't all the games have different casts? Was Midna not a radically different sidekick?

    To summarize: Aaaaah, shaddap!

  93. Nothing Too Major... by Kitsune-sama · · Score: 1

    A few minor changes wouldn't hurt, but something major would most likely hurt the franchise. You change the formula too much, and you end up with the CD-i version of Zelda.

  94. Twilight Princess is the last of it's kind. by asosan · · Score: 1

    It's common knowledge that Twilight Princess is the last Zelda game of it's kind and the series is going to get a total makeover. Game designer Shigeru Miyamoto said so last fall, 2006. If someone has time to find a link to the interview, please post! ;-)

  95. Next Zelda by jrieth50 · · Score: 1

    I think we'll likely see a radically different Zelda as the next installment anyways. After Ocarina came Majora's Mask - which was really just more of Ocarina. Then for the Gamecube they went a somewhat new direction with Windwaker. Most likely Nintendo never thought the GameCube would have such a short life span, so in mid-development (as we know) they rushed Twilight onto the Wii. I would say Nintendo probably planned Twilight as a late stage Gamecube game, and already had given some thought to a "revolutionary" new design for their Wii system. Twilight just sewed up Ocarina basically - Ocarina on crack... The next game should be new(ish). At least thats my prediction for what its worth.

  96. Mirror moving, fire-arrow switch activation by pelago · · Score: 1

    I don't remember any mirror moving or fire-arrow switch activating puzzles in Twilight Princess (although I suppose the bomb-arrows were similar to fire-arrows). I'm not saying I disagree that Zelda is a bit samey, but it just seemed a strange couple of examples to pick.

    I love the series, but I thought Ocarina of Time and Majora's Mask were superior to Twilight Princess. Wind Waker was somewhere in between - very good in parts but very disappointing in others.

  97. Stuff Zelda should do by grumbel · · Score: 1

    * voice acting, no I don't care if Link talks or not, but the cutscenes in Zelda:TP just looked awful without any voice action, it was just way to obvious that something was missing
    * seamless terrain, I don't want to ride from one litte 'room' to another little 'room', I want a large world that I can freely explore, Windwaker got somewhat close, Zelda:TP was a step back, they should have a look at Shadow of Colossus, which terrain was completly seamless without loading times and huge, I want to have something like that in Zelda
    * less useless items, new items are all nice and good, but unless you can actually use them outside of the dungeon they are just a waste of inventory space, Zelda:TP had for to many of such inventory-space-waster-items
    * proper NPC interaction, I am just sick and tiered of every character having exactly one sentence that he repeats add infinitum, where are the multiple choice dialogs?
    * team play, in Zelda:TP you had a group of friends that helped you, but they only did so in a cutscene, how about having a real party when going on adventure to fight with? Maybe even make that online multiplayer, Link alone against the rest of the world just isn't all that interesting
    * non-respawning enemies, fighting against the same enemies over and over and over again just gets boring, especially when those are ridiculously easy, give me some hard ones, really hard ones but don't let them respawn instead
    * Zelda, give that girl a little more active role, just haven't her in the last boss battle is nice and good, but she really needs a more important role in the game
    * a better horse, sorry, but Epona was just boring in Zelda:TP, not only was that horse unneeded since you could teleport yourself around long before you actually got the ability to freely call her, the gameplay mechanics also felt like lifted right out of OoT, Shadow of the Colossus did much better then that and presented a horse that actually felt alive
    * jump button, Zelda:TP already had for to many jump'n run elements, so just give us a proper jump button instead of that stupid edge-jump thingy and while add that, give us some new climbing mechanics, something along the lines of TombRaider and the like to get some more vertical movement into the game
    * realism, maybe this is just me, but game mechanics that worked in 2D, often just don't work as good in 3D, its basically what a lot of problems are rooted in, i.e. the non-talky NPCs, the separation into 'rooms', respawning enemies and such, I would like to see a Zelda that presents me with a believable fantasy world, not a fantasy video game, if I can bomb a wall, I will bomb it because it looks instable, not because it has that trademarked you-can-bomb-me crack-texture painted on it, I also would like labyrinths to actually have more of a purpose, i.e. not just puzzle rooms connected together, but if its an ancient ruins it shall look like as if it had a real purpose once, TP already did a little bit in that direction, but the puzzles still felt to much forced.

    1. Re:Stuff Zelda should do by boo19 · · Score: 1

      "team play, in Zelda:TP you had a group of friends that helped you, but they only did so in a cutscene, how about having a real party when going on adventure to fight with? Maybe even make that online multiplayer, Link alone against the rest of the world just isn't all that interesting" Um.. online multiplayer Zelda? GOD NO! I enjoy playing Zelda all by myself; the last thing I need is some bitch whining at me for not lending him 30 rupees to buy a red potion or some jackass ninjaing my heart piece.

    2. Re:Stuff Zelda should do by grumbel · · Score: 1

      Think less of World of Warcraft and more about Four Swords or Secret of Mana to get the idea. I for one love story based small scale coop-games, but am basically not interested at all in MMORPGs.

    3. Re:Stuff Zelda should do by boo19 · · Score: 1

      Hmmmm. I enjoyed Four Swords, but I'd still rather not have Link's next big adventure be multiplayer. Put it this way: They can include online multiplayer if they like (??), but it shouldn't be a necessary part of gameplay. Call me a romantic, but that's what I feel.

  98. Journalist is a fork for extolling FF over Zelda.. by NekoXP · · Score: 1

    Wait, Final Fantasy is better than Zelda because it introduces a new cast, theme and setting?

    The only real common components in Zelda games is Link, Zelda and occasionally the return of Ganon and the presence of the Master Sword.

    Otherwise I could just as easily cast FF in the same light; you control a guy with a dumb haircut and a an unsurprisingly HUGE sword, wander around an overhead-looking map, and walk over an innocuous patch of ground, the screen swirls and your people jiggle around while they enact actions based on timers, menu selection and some predetermined battle strategy. Repeat ad nauseum, eventually find an airship, fly to some other part of the world, repeat ad nauseum, summon Bahamut, repeat ad nauseum... keep levelling up and stocking on Phoenix Feathers because the final boss will always be 3 discrete 'final' bosses right after each other, and take 7 hours to beat.

    Repeat ad nauseum for *THIRTY GAMES*.'

    That's better than "control the same green-suited elf and save the princess"?

  99. Re:In a word... absolutely by heinousjay · · Score: 1

    If that's your only complaint about the game, you're missing out. It's like refusing to drive a friend's Bentley because the oak is too dark.

    --
    Slashdot - where whining about luck is the new way to make the world you want.
  100. Miyamoto by oortcloud19 · · Score: 1

    When Miyamoto gave an interview late last year, he stated that Zelda Twilight Princess will be the "last of it's kind". That gives everyone LOADS of possibilities. He probably feels that Zelda is loosing the grip it once had on so many fans; and since he wants to broaden the gaming field a bit as well, then that means that Nintendo already has something up it's sleeves! Plus, there have been unconfirmed rumors that Nintendo has already been in production with project "Wii Zelda" for a year on December 11th, then restated April 2007, but that's only a rumor.

  101. The game is good, but formulaic by sherriw · · Score: 1

    I'm currently playing Twilight Princess and I'm on I think the second last temple (dungeon). And I've lost interest. I'm having to force myself to finish it. The game is good, but the Zelda games since Ocarina have been clones of each other with different makeup on. Woah- big surprise... you have to collect something for a side quest, find fairy fountain and empty jars. Woah- I didn't see that coming: a forest/earth, fire and water temple. All the temples are identical with different decor. A semi-maze of rooms where you have to find keys to unlock doors to get to more keys and unlock more doors... and then get a new weapon/item and use it to defeat the boss. *yawn*. I'd love a Zelda that doesn't have a single key in it.

    Also, the lack of voice acting is glaring... and even though the world is huge and it's very cool in that way... sometimes it takes forever to get where you want. Wind Waker had this main problem. Traveling is boring.

    Now, I do love the Zelda games... but they need to re-think the series of temples concept, and add WAY more mini-games and side quests. Also, multi player or NPC team mates would be really cool (something like Alex in HL2).

    Oh, and why do they call it Zelda? Let us play as her or give her a bigger role!

  102. Kill Link by ElleyKitten · · Score: 1

    The gameplay is great, but they should get a creative, unique storyline that shakes things up. Have a game start out like any other Zelda, but then Link, in his over-enthusiastic 11-year old hero way, does something stupidly heroic that doesn't work and he gets killed. The rest of the game you play as Zelda (same basic gameplay, but different skills) with a much darker tone to the storyline. If done right it would be bigger to gamers than when Aeris died.

    And if not, Nintendo can release OoT with wiimote controls and make back their money.

    --
    "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
  103. Ocarina of time: three heart pieces and a bottle by pizzach · · Score: 1

    Hah hah! The difficulty of Ocarita of Time feels about right if you just avoid every heart piece / bottle possible. THAT is how you can modify the difficulty of the game. You get an amazing sence of accomplishment winning with so little life. Plus, you don't have to muck with collecting a bazzillion heart fragments.

    --
    Once you start despising the jerks, you become one.
  104. From a big Zelda fan. by jshriverWVU · · Score: 1

    Anyone else ever try Golden Sun? That game is awesome, and has the same feeling that Zelda gives. Can't wait to try the second one. Though it's only for GBA, still an amazing game.

  105. Anyone Else Bored w/ last 2 Zeldas & Quit 1/2 by Rev+Jim+(AKA+Metal+F · · Score: 1

    Windbreaker and Twilight Princess both had me quitting towards the end. With Windbreaker it was some dungeon with the little bird chickie and with Twilight Princess it was the sky dungeon. I just got bored and didn't wanmt to play anymore. I've completed 1,2, Link to the Past, Ocarina of Tine, and The Minish Cap and love eavery one of those (or did at one time) but for some reason the last two failed to hold my interest towards the last stretch. TP is too long imo for rehashing much of Ocarina, and with Windbreaker I hated sailing around and stupid Tingle, and the camera BS (Beyond Good and Evil did it better and was worth finishing, even if it took what, 25 hours) - sheesh. They definitely need to do something different with the console followup. I hope Phantom Hourglass is worth playing through.

    --
    Gaming for over 25 years
  106. Re:In a word... absolutely by 7Prime · · Score: 1

    Well, it's not my only complaint...

    1) It's partially an FPS
    2) It's non-linear
    3) I've liked very few American made games (not really a bad thing, just an observation)
    4) It uses a keyboard and mouse
    5) It's on the PC

    I'm still going to give it a shot, but I'll warn you, it's probably not my kinda thing.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  107. Re:In a word... absolutely by 7Prime · · Score: 1

    First of all, I'm not sure your assessment of gamers is true. It's definitely true for some, but many people play games as an extension of literature and film, in which the gameplay isn't as important.

    Also, TP gets into gameplay fairly quickly. In fact, it's the story that takes a while to ramp up. Within 20 minutes, you're hacking at monsters, and within the hour, you're in a dungeon.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  108. He hasn't played the early games by magus_melchior · · Score: 1

    How many times have you re-arranged mirrors to bounce around a beam of light, or lit all the lamps in a room to open a door? How many times have you seen Link use bombs, throw a boomerang, or shoot an arrow to progress further into a dungeon? These are just some of the things all of Link's fans will have been doing since the first game of the series.

    Bombs definitely, boomerang and arrows, aside from offing grunts, no. In fact, you're doing none of this in the second game. Every Zelda title brought something new to the table, Mr. Jackson just focuses on the puzzle-solving parts that were admittedly annoying and tedious at times.

    This guy has too many vivid memories of Ocarina.
    --
    "We are Microsoft. You shall be assimilated. Competition is futile."
  109. Re:In a word... absolutely by default+luser · · Score: 1

    I played the game for about an hour and a half and was utterly bored. Plus, I hadn't even left the village yet. Long adventure games should have something to grab you in the beginning, and this had nothing but corralling sheep and getting a bird to fly towards you.

    I agree with you, the opening part of the game (up until the twilight appears) is pretty boring. There's no anticipation, and some of the puzzle elements are unclear.

    For example, I wasted half an hour figuring out how to get the cat to go home because the solution was not obvious. SPOILER: you have to fish twice in a row next to the cat. I got fed-up after fishing by the cat because I couldn't use the fish for anything - it flopped around and disappeared. So, I wandered around before trying to fish again. If you do anything else in-between your fishing attempts, they don't count, and the puzzle remains unsolved. I had to look it up in a FAQ it was so annoing.

    That said, I've learned not to judge games based on the first couple hours, especially Zelda games. The rest of the game is well-paced and worth the time.

    --

    Man is the animal that laughs.
    And occasionally whores for Karma.

  110. Yes please by porcupine8 · · Score: 1

    I hate 3D games, please to be giving me more top-view! (Played Minish Cap most recently, loved it. Really looking forward to Phantom Hourglass.)

    --
    Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
  111. Re:In a word... absolutely by Dputiger · · Score: 1

    The only thing amazing about FF8 was its mediocrity.

  112. Changing up the mix does not alwayd to wonders by bartmank11 · · Score: 1

    "Final Fantasy introduces a totally new cast, setting and theme with each sequel and continues to please fans"

    I can't Freaking belive there is no Flyable airship dammit !!!

    ----No change can mess Sh!t up....yes sometimes change is good...and i kind of like the new system to FFXII but it's too much of a change.

    It's just diffrent and leaves me confused ..of course they fill it up with more stuff ...but don't ya feel that game companies sometimes add new stuff to get the playable hours up???

    Like i spent the WHOLE DAY on a fishing Mini-game and found out i barely tapped it... I am a guy who like to 100% complete his games but i dont know its kind of depressing now sometimes the gameplay being the same but throwing something new into it, can be very...bad

    Games that are good have a chemistry that makes em good...

    If that's the case they there good don't mess with em

    Yes i didnt always like RANDOM battles but i really don't like taking 40 minutes to find a guy on a map to kill...i think it takes too much time... ... Im sorry gonna stop typing I just miss my airship flying around it was the best thing in the game and they took it away cause it wound't work in the new enviroment... ...End of comment...
    Thanks for everyone who took the time to read the whole thing..

  113. Re:In a word... absolutely by Anonymous Coward · · Score: 0

    Unless, of course, you're standing too close to the water when you fish. In which case, you get off on the tangent of trying to figure out exactly *how* you're supposed to get the darned cat home. I was at it for 2 hours before my wife got sick of watching me try to lure/herd/catch/kill/shoot/etc. the cat. She checked on line, and told me I had to catch a fish and the cat would take it.

    The first thing I'd done when I got the fishing rod was catch a fish while standing right next to the cat. I'd just done it standing too close to the water, so when I dropped the fish, it flopped into the water before the cat could get it. That was the single most frustrating point in the game for me. Even more so than the cave of challenges, or hunting down all the Poes.