the same is been happening in Spain for some months
La falta de ingenieros en España pone en apuros a las empresas
" 1. â Los sueldos de 1.500 euros al mes ahuyentan a los alumnos, que bajan un 23% desde el 2003
2. â Un 66% de las ofertas de empleo que llegan a los colegios profesionales quedan sin cubrir"
Blizzard use the money like a positive reinforcement in an skinner box, the dailies quest are another positive reinforcement thing, made to get ppl playing each day, the repair cost is a negative reinforcement.
Its not comparable an hour of wiping to an hour of pvp in repair cost, you lose 30% easily in that time and in pvp much much less.
The practice of reagents materials and flasking the entire raids is from the Aq40 time, nothing new for 25 tries, there are more wipe, but a lot of the raiding groups where disolved with TBC, cause best players grouped between them and secondary social ones where gived the finger.
There are rare players with too much gold, but the thing is that the game dont offer nothing more to do with Gs when you have certain items, yo get the enchants, the mount, the gear then the only logical thing is to spend in pots and repair.
This is clearly a mudflation indicator, i think blizzard designed the game with the 1 year expansion date in mind, and stepping the G cost up with the level advance, since they fail releasing the expansion in the time plan (i think to compete with War and make them hard to get big numbers) macroeconomics of the game are going fubar, since players are receiving too much Gs everyday.
Other important thing is that went ppl stop playing they give their items to some friendly playing, and Gs too, so this keep the money pumping even if they dont play.
The last Gold Sink thats dissapeared in the game are the 40 player pve raids, the repair cost of a evening wiping where massive reducing the pve in favour of the pvp and the pve instanced players to 25, reduces the cost of gold and reagents in a global scale.
My opinion is that Blizzard manipulated their initial succesful game plan in a corporative scale to reduce the support cost in form of 40 persons ready servers and pve development, and it goes wrong in the long term experience, cause it was not designed originally that way.
Each day i found more players that find pvp a never ending grind and miss the old scripted raids that maked you work like a family, worse thing is the gear wiping each expansion that essentialy wipes your grind and leave you with a nice feeling of dissapointment.
Maybe a new main-pve raiding game is what people want and not this senseless pvp carnage.
like the autobahn? DOH
the same is been happening in Spain for some months La falta de ingenieros en España pone en apuros a las empresas " 1. â Los sueldos de 1.500 euros al mes ahuyentan a los alumnos, que bajan un 23% desde el 2003 2. â Un 66% de las ofertas de empleo que llegan a los colegios profesionales quedan sin cubrir"
Blizzard use the money like a positive reinforcement in an skinner box, the dailies quest are another positive reinforcement thing, made to get ppl playing each day, the repair cost is a negative reinforcement. Its not comparable an hour of wiping to an hour of pvp in repair cost, you lose 30% easily in that time and in pvp much much less. The practice of reagents materials and flasking the entire raids is from the Aq40 time, nothing new for 25 tries, there are more wipe, but a lot of the raiding groups where disolved with TBC, cause best players grouped between them and secondary social ones where gived the finger. There are rare players with too much gold, but the thing is that the game dont offer nothing more to do with Gs when you have certain items, yo get the enchants, the mount, the gear then the only logical thing is to spend in pots and repair.
This is clearly a mudflation indicator, i think blizzard designed the game with the 1 year expansion date in mind, and stepping the G cost up with the level advance, since they fail releasing the expansion in the time plan (i think to compete with War and make them hard to get big numbers) macroeconomics of the game are going fubar, since players are receiving too much Gs everyday.
Other important thing is that went ppl stop playing they give their items to some friendly playing, and Gs too, so this keep the money pumping even if they dont play.
The last Gold Sink thats dissapeared in the game are the 40 player pve raids, the repair cost of a evening wiping where massive
reducing the pve in favour of the pvp and the pve instanced players to 25, reduces the cost of gold and reagents in a global scale.
My opinion is that Blizzard manipulated their initial succesful game plan in a corporative scale to reduce the support cost in form
of 40 persons ready servers and pve development, and it goes wrong in the long term experience, cause it was not designed originally that way.
Each day i found more players that find pvp a never ending grind and miss the old scripted raids that maked you work like a family,
worse thing is the gear wiping each expansion that essentialy wipes your grind and leave you with a nice feeling of dissapointment.
Maybe a new main-pve raiding game is what people want and not this senseless pvp carnage.