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World of Warcraft Gold Limit Reached, It's 2^31

Mitch writes "Blizzard apparently used signed integers for their World of Warcraft gold values as some people have recently hit the limit of 2^31. "Apparently that amount is 214,748 gold, 36 silver, 48 copper. After you reach that lofty sum, you'll no longer be able to receive money from any source in the game. While some responses to the original posts claim that this exact limit had previously been theorized to exist, there have been no reports of anyone in the game actually achieving this amount via legal means." I guess Blizzard didn't expect anyone to ever get close to that much gold in game."

479 comments

  1. Duh by hcdejong · · Score: 5, Funny

    2^31 should be enough for anyone...

    1. Re:Duh by ZeroFactorial · · Score: 4, Informative

      The range for a signed integer is 2,147,483,648 to +2,147,483,64_7_ (not 8).

      The negative range always extends one higher, since zero uses the first "positive" value.

      I call fabrication. And I call O.o for slashdotters not realizing this sooner.

    2. Re:Duh by mysidia · · Score: 5, Informative

      Signed integers are used all the time for strictly positive values. For most purposes it is more convenient to just utilize the standard signed integer, and perform range checking to ensure it's positive.

      (You need to range check unsigned integers too, it's not as if switching to an unsigned integer relieves you of any problems, other than that it increases the 2^31-1 limit to a 2^32-1 limit.)

      The player should be thankful that the only consequence is they can't receive more gold from other players, rather than finding they have a _VERY_ negative amount of gold (less than zero).

      In many C based programs, your gold would overflow and drop to (-2^31+1), -2147483647, since the C programming language doesn't offer the programmer any exception handling mechanism for overflow detection (overflows are silently allowed to happen), and game developers don't necessarily anticipate such extremes.

    3. Re:Duh by ZeroFactorial · · Score: 1

      How about subtracting the user's current gold from the maximum positive int value, then if the amount being added to the user's gold is greater than the difference, only add the difference. WoW that was hard.

    4. Re:Duh by Anonymous Coward · · Score: 0

      I'd be content with 2^31 - 1.

    5. Re:Duh by smittyoneeach · · Score: 2, Funny

      Bah. Just go floating point. Only WoWses are afraid of exponents. Think how non-Progressive we would be in reality if our national debt were saddled by such limitations, instead of being allowed to blossom and spread, kudzu-like, until nothing less than an arbitrary-precision library can manage the vast expanse of non-wealth.

      --
      Get thee glass eyes, and, like a scurvy politician, seem to see things thou dost not.--King Lear
    6. Re:Duh by Jim+Hall · · Score: 2, Funny

      Using a signed int for the score isn't a new thing - I know that gamers have experimented with this limit on other games. On one of their podcasts, Insomniac Games mentioned a gamer who had succeeded in rolling the number of bolts in 'Ratchet & Clank' to be negative, and then none of the vendors would sell him anything.

      Here's a video of someone doing just that in 'Going Commando'.

    7. Re:Duh by Detritus · · Score: 3, Informative

      You are assuming binary two's complement arithmetic. That isn't always the case. Also, the programming language, or it's implementation, may opt for a symmetric range of values.

      --
      Mea navis aericumbens anguillis abundat
    8. Re:Duh by Deadfyre_Deadsoul · · Score: 1

      Most MUD's used non floating int's to manage their capitol structures. I fail to see why WoW would be any different.

      --
      ~DF
    9. Re:Duh by BinaryOpty · · Score: 2, Informative

      No modern programming language or CPU uses anything but 2's complement integers, so I don't get the idea behind your post.

    10. Re:Duh by PresidentEnder · · Score: 1

      In Ogre Battle 64, there was a bug which would allow you to underflow items and get 255 of them. The game used only 2 characters to display your inventory, so it would look like the character had 55 of the item. By purchasing, you could only get up to 99. Are there any other examples of underflow like this, instead of overflow?

      --
      I used to carry a bottle of whiskey for snake bite. And two snakes. -Nefarious Wheel
    11. Re:Duh by darrinallen · · Score: 1

      Is that some kind of mathematical limit? Does anyone remember the mathematical number for the expression (e)

    12. Re:Duh by Anonymous Coward · · Score: 0

      Well, you *are* the second comment. I'd call that fast.

    13. Re:Duh by eonlabs · · Score: 1

      Your statement also doesn't correct for the problem its trying to solve.
      In a symmetric system, both positive and negative are magnitude 2^31-1.
      Instead of -(2^32-1), you have +0 and -0.

      --
      I wouldn't consider the mad hatter mad. Just reality impaired. He sure can make a mean cup of tea.
    14. Re:Duh by shutdown+-p+now · · Score: 1

      C99 explicitly allows for 1's complement and sign bit, and C++98 implicitly permits them by staying silent on the matter. Do you count those as "modern programming languages"?

    15. Re:Duh by shutdown+-p+now · · Score: 4, Insightful

      The reason why int is often used instead of unsigned int in C/C++ is also because of its weird mixed arithmetic rules which require that result of any unary and binary operator is unsigned if at least one of the operands is unsigned, which makes very little sense for common (small) int values - e.g. on a typical 32-bit platform, (4u / -2) == (4u / (unsigned)-2) == (4u / 0xFFFFFFFEu) == 0. These sort of mistakes can be hard to spot and catch, so it's often safer to just do everything in signed. See here for more examples.

    16. Re:Duh by parkrrrr · · Score: 1

      Ones complement has the same upper bound as twos complement, though.

    17. Re:Duh by gad_zuki! · · Score: 2, Funny

      >2^31 should be enough for anyone...

      Ironically, the player has 0 gold in retirement, 0 gold in savings, and 0 income since he's been fired from calling in sick from the 'wow virus' a few too many times. Here's hoping he can sell that gold for a tidy sum.

      Hmm, whats the exchange rate for tht? After a little googling for bulk rates and a little messy math I'd say this guy is sitting on anything between 12 to 18,000 dollars. Not bad if can actually turn into dollars with all this competition for WoW gold sales.

    18. Re:Duh by Detritus · · Score: 2, Informative
      Better not tell IBM.

      How about COBOL, PL/I, BASIC, REXX, Common LISP, Visual Basic, Java, Ada 95, Perl, and C#?

      --
      Mea navis aericumbens anguillis abundat
    19. Re:Duh by aliquis · · Score: 1

      Isn't the whole purpose of an int to not be a float? Sort of? :D

    20. Re:Duh by dfghjk · · Score: 1

      "...it's not as if switching to an unsigned integer relieves you of any problems, other than that it increases the 2^31-1 limit to a 2^32-1 limit.)

      The player should be thankful that the only consequence is they can't receive more gold from other players, rather than finding they have a _VERY_ negative amount of gold (less than zero)."

      Way to contradict yourself in successive sentences.

      Look at it another way, using signed integers to represent unsigned quantities provides absolutely no benefit yet cuts the range of representable values in half. It is useless and indicates laziness or ignorance on the programmer's part.

    21. Re:Duh by LoverOfJoy · · Score: 2, Funny

      It'd be funny if it reset to zero after reached that amount.

    22. Re:Duh by GodfatherofSoul · · Score: 1

      That, and the fact that using signed integers allows you to avoid contextual arithmetic operations; i.e. you can just add values everywhere and not have to worry about coding moneybag=moneybag-repairCosts or moneybag=moneybag+questReward.

      --
      I swear to God...I swear to God! That is NOT how you treat your human!
    23. Re:Duh by jonadab · · Score: 1

      > No modern programming language or CPU uses anything but 2's complement integers

      Meh. I don't consider a programming language or implementation to be modern unless it autopromotes as necessary to prevent overflow.

      --
      Cut that out, or I will ship you to Norilsk in a box.
    24. Re:Duh by Unoti · · Score: 1

      I call O.o for slashdotters not realizing this sooner.
      I realized it immediately, but it doesn't really matter if we're talking about 1 billion or 2 billion gold, it's a stunning, staggering amount of money either way and it makes no difference.
    25. Re:Duh by Anonymous Coward · · Score: 0

      The summary is wrong. If you actually checked the screenshots, you'd see that the reached maximum was +2,147,483,64_6_, and it's not clear whether a would-overflow transaction transfers as much as possible before overflow, or if it is aborted prematurely (that would explain why _6_ and not _7_).

    26. Re:Duh by liehuo · · Score: 0

      super. Any1 can get these amount gold. Buy wow gold is just a great idea without spent so much money.

    27. Re:Duh by mysidia · · Score: 1

      Utilizing signed integers for all values lets you have a uniform numeric datatype for quantities, and avoids constraining the type of operations you can perform on the value. This uniformity is a convenience and benefit. For most integers, a signed int is suitable, AND if you need bigger values, you should be looking elsewhere -- if you need to ever represent "2 billion" then surely there is a possibility that "6 billion" will need to be represented, also

      Half the values are not represented in the final result: this does not mean those representable values will not be used in the intermediate steps of a computation involving that value.

      Even if your quantity is presumed to be positive, you will eventually want to subtract from it, or compute a difference between two values, store that difference (as a copy of that value), and later place the final result in the variable.

      If you use C signed integers, you will have to perform lots of signedness conversions, and represent the difference between two values (for your intermediate result) using a different datatype than type used for the pair of values.

      Using a different datatype for your intermediate results (than the values themselves) is very error-prone. So you have fewer bugs as a benefit of utilizing only signed types.

      The use of unsigned datatypes in the C programming language adds unnecessary complexity, it is hazardous, due to special and irregular semantic rules that apply to the use of unsigned types.

      If you want large numbers, then utilize a 64-bit signed datatype for your integers. This is safer, and does much better than merely doubling the size of your storable range.

      The benefits of using only signed integers are numerous. Now explain what you think the benefit of using an unsigned int is, other than obtaining 1 extra bit (at great cost), compared to the relative low cost of just using 64-bit signed (or strings via bigint/varint) for fields that will represent huge numbers.

    28. Re:Duh by paradoja · · Score: 1

      In MadTV you could do the same (buying and selling an office, for example).

    29. Re:Duh by Anonymous Coward · · Score: 0

      Modern art tends towards bizzare and tasteless mistakes, proving that its designers learned nothing from the advantages and longevity of the classics. Likewise modern programming languages.

    30. Re:Duh by Anonymous Coward · · Score: 0

      WTF? It's 214k of gold, or is reading even the first sentence of the article summary too much effort for you?

      And in case you didn't notice, WoW is a *game*. There's nothing there but some numbers, strings, and bitmaps. Nothing is particularly stunning about a particular number being a larger value than before.

    31. Re:Duh by ResidntGeek · · Score: 0, Flamebait

      Oh shit, that's a good idea! I bet the problem is the developers didn't know _how_ to deal with the problem, not that they forgot or didn't think it necessary! It's a damned shame they didn't have an expert like you on the team, you'd have set them straight.

      --
      ResidntGeek
    32. Re:Duh by weave · · Score: 1

      I remember rolling over the one byte wave number in Robotron 2084 (the original arcade game)

      /now get off my lawn

    33. Re:Duh by Joshwaa · · Score: 1

      The parent was responding to when his parent said that there is no overflow protection. Thats a way of protecting against overflows. He wasn't saying that this is what the devs should have done.

    34. Re:Duh by Joshwaa · · Score: 1

      I call O.o for slashdotters not realizing this sooner. Maybe you should set your threshold to 0, since an AC posted this 9 minutes before you did...
    35. Re:Duh by Joshwaa · · Score: 1

      Yeah, I remember something similar in the gameboy pokemon red and blue games. If you surfed up and down in one certain area, you could fight a pokemon named 'MissingNo.' and after the fight, the sixth item in your inventory would have increased in amount to 255, and until you got below 100, the number would be represented by symbols.

    36. Re:Duh by ultranova · · Score: 1

      In the original version of Star Control II for PC you could sell shuttles despite not having any. When the number got below 0, you got a whole fleet of them (normally the limit was 6 or 7 - can't recall the exact number anymore).

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    37. Re:Duh by Anonymous Coward · · Score: 0

      That example would not get past the most basic unit test. It's a mainline fail.

      IMHO the real reason people used signed integers for quantities that are unsigned is the same reason they fail to use "const" properly - laziness and/or poor understanding of the language.

    38. Re:Duh by fmstasi · · Score: 1

      In many C based programs, your gold would overflow and drop to (-2^31+1), -2147483647, since the C programming language doesn't offer the programmer any exception handling mechanism for overflow detection (overflows are silently allowed to happen), and game developers don't necessarily anticipate such extremes.

      Overflows (and underflows) are silently allowed to happen in most languages who use the underlying integer arithmetic on the processor. Yes, there is an overflow flag, but it is widely unused (see e.g. http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=4466549/). For example, even Java regularly overflows operations on integer types (http://java.sun.com/docs/books/jls/third_edition/html/typesValues.html#9194/). Therefore the problem is not a C (or Assembler) limitation, and sometimes is even considered a feature.

      Try dynamically typed languages or numeric classes for better luck - but one should think about what he's doing anyway, since things may get a bit slower...

    39. Re:Duh by shutdown+-p+now · · Score: 1

      That example would not get past the most basic unit test. It's a mainline fail.
      The example I gave was all constants. In production code, you'll routinely have expressions involving 3 or more variables. If one or more of those are unsigned, and you've missed a potential overflow, it might occur only for some particularly rare combinations. No unit test can check all possible combinations, unless you know what to look for beforehand - and if you've missed a signed/unsigned conversion, you won't know all of them. What's worse, signed overflow may occur on some compilers and not on others, and vary in debug and release builds (e.g. for gcc, but only with optimizations enabled, (n*2/2)==n for any n, while for MSVC it will always multiply and wrap around if n*2 overflows - and now imagine that being a subexpression of another expression...) - that's what "undefined behavior" really means.
    40. Re:Duh by Impy+the+Impiuos+Imp · · Score: 1

      > No modern programming language

      COBOL uses a "PIC" representation based on base 10, basically your number is how many digits you need to display.

      Oh, wait. I just got what you were saying.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    41. Re:Duh by Impy+the+Impiuos+Imp · · Score: 1

      > On one of their podcasts, Insomniac Games mentioned a gamer who had succeeded in rolling the number of
      > bolts in 'Ratchet & Clank' to be negative, and then none of the vendors would sell him anything.

      In the ancient game "Pax Imperia", a space expansion/trade/conquer game (with a quite fun space battle sequence), on the Mac version (was there a PC version?) I somehow had one of my planet's populations roll under and poof, I suddenly had something like 400 billion peole on the planet. (God knows how they calculated that, given that doesn't align sweetly with standard integer sizes and 64 bit was unknown back then as a built-in data size.)

      Anyway, with that incomprehensible population, I jammed up the dreadnaught tech advancement, and I popped out the end with about 10 freshly-built dreadnaughts of the latest and greatest design.

      Never was able to reproduce it, but that particular game ended quite sweetly.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    42. Re:Duh by Impy+the+Impiuos+Imp · · Score: 1

      > How about subtracting the user's current gold from the maximum positive int value, then if the amount
      > being added to the user's gold is greater than the difference, only add the difference. WoW that was hard.

      After the fact, I suppose, but your solution is a rather clumsy one if that's the intent. And it would only solve the issue of overflow. There'd now be a running logjam of money building up "upstream", so to speak, itself a massive stress test that I'm sure hasn't been run.

      It also presumes the game design allows for a rejection of incoming delta-gold. EverQuest was notorious for running into situations where you were trying to transfer object X to some other inventory as part of some automated process, and there wasn't any rooom, so it poofed instead of going back to wherever it came from.

      Ahh, those EverQuest people were cards. For the first three years of the game, most of the players spent most of the time with a book in their face, a wonderful design decision for a groundbreakind 3D visual game. And the magician conjured bag that made whatever you put in it weightless, but poofed, along with contents, if you logged out. Or lost connection, which they forced you to log out then back in to avoid yet another exploit people were doing and were too lazy to fix the right way.

      Yeah, those were good days. Casting "numb mind" on your skeleton pet in a newbie area over and over until it turned on you, then zone out and leave it to slaughter newbs as it's now converted into a hateful NPC.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    43. Re:Duh by ZeroFactorial · · Score: 1

      I am the AC who posted it. I forgot to type my credentials before clicking submit :P
      I resubmitted the comment as myself shortly thereafter to avoid having my comment overlooked by others with a threshold of 1.

    44. Re:Duh by Anonymous Coward · · Score: 0
    45. Re:Duh by Korin43 · · Score: 1

      Except for 214,000 gold is about 214x more expensive than anything I've ever seen sold in an auction house (20 slot bags) and I can't imagine how you could possibly spend that much money.

  2. News for nerds, stuff that matters by Anonymous Coward · · Score: 5, Funny

    Somehow I think only 'News for nerds' apply for this one.

    1. Re:News for nerds, stuff that matters by QuantumLeaper · · Score: 2, Informative

      Very true, and here is a link to the most likely gold farmer, I mean character, based on names in the screen shot.

      http://www.wowarmory.com/character-sheet.xml?r=Illidan&n=Zxtreme

    2. Re:News for nerds, stuff that matters by sunami · · Score: 1

      Yea, you gotta watch those holy priests' dps, clearly spends all his time farming gold rather than healing BT raids.

    3. Re:News for nerds, stuff that matters by mxs · · Score: 1

      If only it were news. This "limit" has been hit before repeatedly, even on live realms, though probably earlier on public test realms (manual : 1.) get 55k gold 2.) transfer your character to the public test realm 4 times 3.) confirmation ! (alternatively, take 8 characters with 25k, or 16 with 12k, etc.).
      However, even on live realms this limit is regularly hit by raiding guilds' guild banks. The premier guild on my server has around 450k gold on 3 banking characters and the guildbank. Another raiding guild there has 150k in pure gold assets. Some players have been "playing" the auction house for years and have repeatedly hit this limit.

      This might have been news 2 years ago, it sure isn't, now. It ain't the limit either, since you can have 10 characters per realm (so 2.14 million gold is the cap per realm) and 50 characters total (so 10.5 million gold is the limit per player). Good luck with that.

    4. Re:News for nerds, stuff that matters by Anonymous Coward · · Score: 0

      ztreme also has the AQ mount and Atiesh, wow is his life basically.

    5. Re:News for nerds, stuff that matters by googleguru · · Score: 1

      Got that right.

    6. Re:News for nerds, stuff that matters by Hellpop · · Score: 0

      Even better question would be...
      "What person with a life actually cares?"

      --
      "People are stupid; given proper motivation, almost anyone will believe almost anything."
  3. So, how does one accumulate that much gold? by Eggplant62 · · Score: 5, Interesting

    On three level 70s and one level 61, I still have trouble breaking 3,000 gold between them. How does one get that much gold together in the first place?

    1. Re:So, how does one accumulate that much gold? by ArcticCelt · · Score: 3, Interesting

      I know, I consider myself has good at playing the auction house because I can make 100-300G per day just buying and selling stuff but to reach that amount I would need to play every day for three years at an average of 200G per day!!!! o_O That guy is pretty much hard core.

      --

      Yahh, hiii haaaaa! -Major Kong, from Dr. Strangelove
    2. Re:So, how does one accumulate that much gold? by calibanDNS · · Score: 4, Informative

      Do you have any gathering professions? I can make 100+ just buy selling a few stacks of adamantite ore (plus the eternium and gems) that I get from mining in a short amount of time. When my first (and only) toon hit 70, he already had about 3000g mostly from the quests going from 60 to 70. On top of that, factor in daily quests which give you ~12g per quest, which you can do up to 10 of per day; 12g * 10 = another 120g per day per character.

    3. Re:So, how does one accumulate that much gold? by hitmanWilly1337 · · Score: 2, Informative

      How do you defeat he who has no life? And I can see it happening with the new guild banks.

    4. Re:So, how does one accumulate that much gold? by Thexare+Blademoon · · Score: 1

      Buying it.

    5. Re:So, how does one accumulate that much gold? by LordSnooty · · Score: 2, Interesting

      You've not heard of the Chinese WoW player-farms then? An account being used every day for three years (though not necessarily the same person) is not implausible.

    6. Re:So, how does one accumulate that much gold? by -noefordeg- · · Score: 5, Interesting

      At level 8, my char, Lardbutt, had around 3500 gold -and- almost all the Epics/Rares you could trade. This would probably amount to 10.000+ in total gold value.
      I played him until I got to Ironforge, after that he NEVER left the auction house. Just bought up things I thought were cheap and put them back in with a more expensive price. Most people don't check the market price for an item and when they found a rare/epic item they didn't need, would just sell it to the highest bidder at their first attempt to sell it. The ignorance of a weapons true worth was also something to take advantage of. Like the value of Julie's Dagger and Hanzo Sword, which on paper didn't really have über stats, but were perfect weapons for some types of warrior and rogue classes. Buying them for 10-20gold was quite possible, earning a profit of 50+ gold whenever you sold them to someone who "knew" their real price.

      After a while I could by everything of some specific item and control the price. I often did this with the better types of bags :)

      It took me about 3 months of regular playing to get there. This was the three first months after the release. I don't think you can pull it off that easily now, because most items are no Bind of Pickup, instead of Bind on Equip as they were earlier and the economy for items more or less crashed after 5-6 months.

      I stopped playing after about 3-4 months.
        Then I had probably a 100 complains posted against me, because people was 100% sure that I cheated and every time I logged on I got 15+ tells from people talking trash about how I cheated them/the system/the auction house/etc. Almost wish I kept on playing a little longer. =P

    7. Re:So, how does one accumulate that much gold? by nomadic · · Score: 1, Funny

      On three level 70s and one level 61, I still have trouble breaking 3,000 gold between them. How does one get that much gold together in the first place?

      It's called the Wal-Mart strategy; buy it cheap from China.

    8. Re:So, how does one accumulate that much gold? by superwiz · · Score: 1

      By being the first to reach top in a profession and exploiting it until the server has no money? Then buying top level mats at a deep discount and doing the same thing with the next profession?

      --
      Any guest worker system is indistinguishable from indentured servitude.
    9. Re:So, how does one accumulate that much gold? by Rogerborg · · Score: 4, Insightful

      Why would a commercial farmer would be hanging on to gold rather than selling it for $$$? If it's not worth selling at its current price, why keep farming at all, as it's unlikely to rise in future.

      --
      If you were blocking sigs, you wouldn't have to read this.
    10. Re:So, how does one accumulate that much gold? by Rogerborg · · Score: 1

      Why are providing an answer that you yourself say no longer works? The questionis: how are people hitting the gold cap now, not Back In The Day?

      --
      If you were blocking sigs, you wouldn't have to read this.
    11. Re:So, how does one accumulate that much gold? by Anonymous Coward · · Score: 0

      Guild bank?

    12. Re:So, how does one accumulate that much gold? by ivan256 · · Score: 1

      I started playing in November. I don't have a 70 yet, and I have just under 10,000 gold.

      You can make about 5000g a month playing the auction house fairly easily.

    13. Re:So, how does one accumulate that much gold? by Anonymous Coward · · Score: 0

      rosenn ?

    14. Re:So, how does one accumulate that much gold? by ildon · · Score: 2, Interesting

      You still can do this, and people still do do it. In fact, due to the twinking market and general inflation, the value of low level boe items has skyrocketed, in addition to the introduction of a lot of high level crafting components and recipes that are easily resold for profit.

    15. Re:So, how does one accumulate that much gold? by DRAGONWEEZEL · · Score: 1

      I know a way... but it's hard.

      You quest outlands to death, then, instead of buying your flying epic, you take that money and invest it in purples. So often people will put a purple item up, it will never get close to what they could really get for it. people trade these things for 1500K in a DAY.

      Dailies alone is 100G / day.
      Gold farming ogres can be another 100G
      all that in about two hrs of playtime.

      Tack on some decent auction skills, selling pots (or your chosen profession) and your well over 200G/day w/o breaking a sweat, or pissing off the wife!

      Of course, it's work, and I don't do it too much I prefer my WIFE, and my RL toys. They blow away a naked night elf and a steam tonk controller any day!

      --
      How much is your data worth? Back it up now.
    16. Re:So, how does one accumulate that much gold? by Affix · · Score: 2, Insightful

      By far the fastest way of getting gold in WoW is to sell arena points to other players. The process isn't very complicated and just involves bringing two arena teams to a very high rating, inviting a large amount of point buyers to both team, and have them win-trade back and forth. Using this method you can easily have 9 point buyers per team, per week. The initial time investment is rather large as getting two teams to a competitive rating can take 5 or 6 hours. But once you're done with that part, you never have to do it for the rest of the arena season. At the moment, we are doing this with 4 teams. Buyers typically pay anywhere between 600 and 800 gold every week. With 4 teams, that is as much as 28,800 gold per week. This number is typically split between the players that leveled up the teams, but that's still over 5,500 gold per week, per person. Note that the time investment for doing more than 4 teams does not go up by very much. I spend about 2 hours a week arranging games. If I were to expand this service to 20 teams, I would spend about 15 hours a week finding buyers, and I'd personally rake in 41,000 gold per week, reaching the gold cap in 5 weeks. The market for point selling is a strange one, as it is one of the few skill-based ways of farming gold in this game. A very small population of WoW have the ability to get teams to these ratings (we're talking somewhere above the 98th percentile of ratings), and then have the willingness to spend the time selling points week after week.

    17. Re:So, how does one accumulate that much gold? by Anonymous Coward · · Score: 0

      One way to make this much gold is to use a gold guide.
      One of the best guides I have found is the Easy Gold Guide.

      Make 300g-500g in 10 mins every day!
      http://www.easygoldguide.com/

    18. Re:So, how does one accumulate that much gold? by skrids · · Score: 1

      Easy, withdraw it from the guildbank! Right now my guild's bank has nearly 50,000 gold piled up and all that is from quite passively selling the crafting patterns and materials from raid instances. Had we been more agressive in our sales and even brought 'buyers' along to the first raid instances I am sure we could have easily doubled if not even more what we have in the bank. So, I'm actually surprised that it took this long for someone to find the max amount.

    19. Re:So, how does one accumulate that much gold? by MBGMorden · · Score: 4, Funny

      Of course, it's work, and I don't do it too much I prefer my WIFE, and my RL toys. They blow away a naked night elf and a steam tonk controller any day! We get it. You're married. You get laid occasionally.

      Every geek who gets some for some reason always feels the need to broadcast it every chance they get.

      News story: Russian scientist figures way to make food from air and feed starving children everywhere.

      Response: Yeah I like to eat food with my WIFE. And sometimes, when going to the store with my WIFE, we buy food. And then occasionally we go home and I eat this food with my WIFE. And then she touch my pee-pee.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    20. Re:So, how does one accumulate that much gold? by Kalroth · · Score: 2, Insightful

      One does not get that much gold. But that's the good thing about MMO's, you're rarely ever alone.

      The first screenshot in the article is of Zxtreme, a guild master of the Blood Legion guild. http://bloodlegion.com/wow/
      I believe this is the first guild to reach the gold limit and it was done simply through trade of rare items in the game. It is the money from the guild bank he is showing off.

      A regular WoW guild got anywhere between 40 to 60 active players. If you take the gold limit of ~217k and divide it by 40 people, then it's only about ~5500 gold per player. I currently got around 8500 gold on my account and we got members in the guild with 20-30k gold on their accounts.

      This article is a lot of fuss about nothing, gold in WoW has devaluated by a lot since the expansion pack.

    21. Re:So, how does one accumulate that much gold? by afidel · · Score: 1

      Simple answer, guild bank. A raiding guild selling off the stuff they don't need could probably reach the limit in relatively short order. In fact I'm surprised it didn't happen earlier.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    22. Re:So, how does one accumulate that much gold? by FlashBuster3000 · · Score: 1

      The guy (afaik) played wow as a trading simulation, playing with the auction house, mainly.

    23. Re:So, how does one accumulate that much gold? by Anonymous Coward · · Score: 0

      You seriously need to get laid

    24. Re:So, how does one accumulate that much gold? by JNighthawk · · Score: 1

      Very untrue. It's a calculated risk, I think. After each round of bot bannings, the price for gold increases *dramatically*. For example, on my server when I played, the price of gold was somewhere between $40-60 for 500 gold. After a round of publicly announced bot bannings, the price shot up to $120/500. It took about 4 months for it to head back down to $40-60, and kept going. Current price: $20-25/500. After the next round of bannings, it'll shoot right back up.

      --
      Wheel in the sky keeps on turnin'.
    25. Re:So, how does one accumulate that much gold? by sma11s101 · · Score: 1

      Which clearly demonstrates the feasibility of such a task for the average player playing daily for 3.4 years.

    26. Re:So, how does one accumulate that much gold? by Onetus · · Score: 5, Funny

      I pity your bitter lonely life.

      At least that's what my wife tells me to do.

    27. Re:So, how does one accumulate that much gold? by Blakey+Rat · · Score: 1

      If anyone's close to the limit on Cenarion Circle and wants to get rid of some gold, I have a few alliance characters who could really use it. ;)

    28. Re:So, how does one accumulate that much gold? by JtDL · · Score: 1

      The epic flyer increases farming/daily questing gold per hour greatly and investing in BoE purps is a horrible idea. The markets that make money are the ones that move steadily. The most efficient farming right now, though, is farming the trash in BT.

    29. Re:So, how does one accumulate that much gold? by DRAGONWEEZEL · · Score: 1

      I agree w/ herbs / ore etc.. The gathering goods go way up when you have your epic, but I have seen crazy money made on Epics. Two days later, you have enough cash for your epic mount!

      --
      How much is your data worth? Back it up now.
    30. Re:So, how does one accumulate that much gold? by WarlockD · · Score: 1

      Reminds me when a friend of mine got on Everquest when it first started. Back then, the only real thing of substance you could make was banded mail. This was only a few months in the game, but him and all the others who focused on this market "managed it"

      That is it only took close to 5 gold of materials to make it, but they made SURE it would sell for more than 20+ gold. He made several charaters and learned the best methods of bumping up your skill to 200 to make the stuff.

      It started crashing down after a month or two when more people got high enough to make the armor. Since there wasn't anything higher than banded and technicaly anyone could get the skill there was no way to keep the monopoly. Just wasn't fun anymore so he stopped playing.

      Some times I think the "bind to pickup" needs to be removed. I understand why it was introduced, but ask somone farming an instance for an epic to see how "fun" it really is.

    31. Re:So, how does one accumulate that much gold? by AP31R0N · · Score: 1

      10 Gold isn't very much.

      --
      Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
    32. Re:So, how does one accumulate that much gold? by brkello · · Score: 1

      Unfortunately, I hear the WIFE blows away all your real life currency as well.

      --
      Support a great indie game: http://www.abaddon360.com
    33. Re:So, how does one accumulate that much gold? by Rogerborg · · Score: 1

      Ah, I did not know that. Thank you. And thus do Blizzard once again demonstrate that they have no Goddamn clue about supply, demand, history, or actual humans. Prohibition? Pffft.

      --
      If you were blocking sigs, you wouldn't have to read this.
    34. Re:So, how does one accumulate that much gold? by Impy+the+Impiuos+Imp · · Score: 1

      Really.

      Because "non-geek, normal men" never brag about their sexual encounters.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    35. Re:So, how does one accumulate that much gold? by Impy+the+Impiuos+Imp · · Score: 1

      20 iron ore is currently regularly going for about 6-8 gold on my server. While not what you would use to get thousands of gold quickly, it's awesome for near-newbs who can do iron mining.

      And I have occasionally seen and bought the under-priced blue or purple and "flipped" it.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    36. Re:So, how does one accumulate that much gold? by Impy+the+Impiuos+Imp · · Score: 1

      It does still work, and it's even more impressive on mature servers with loads of 70s feeding ungodly amounts of cash to twink their newbs.

      Sometimes you'll see level 19 blue items for sale in the hundreds of gold. This is targeting twinkers optimizing for level 19 Warsong Gulch. Similar bulges happen (but to a lesser extent) at the higher "9" levels.

      Higher level items are more profitable, generally, though, but they're also more rare since they get snapped up (low price or not) almost as soon as they get on the market. As a hunter, I can tell you that blue bows, guns, and crossbows are very rare in the 40+ range, excepting for the standard level 70 "newb" crap (so to speak) that nobody wants and so is all over the AH. Crystalforged War Axe anyone? Or Khorium Destroyer?

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    37. Re:So, how does one accumulate that much gold? by Impy+the+Impiuos+Imp · · Score: 1

      My first non-throwaway character was an Ogre warrior. I remember standing there in a suit of store-bought chain mail armor (dozens of gold to purchase), and finding some guy running around in Oasis of Marr who would sell me a complete suit of banded armor for "only 60 gold + my ring mail suit".

      And it was a deal. And I liked it. At level 19, I had my banded suit (only gods had even one piece of bronze at the time) and my two Minotaur axes, and I ruled.

      That orgre still stands there to this day in that once-awesome outfit, as I soon tired of the lameness of the tank and moved on to true power in a necromancer. ...or would, had years later my son not logged the Ogre in without telling me, run it somewhere, and gotten killed without telling me, then logged out scared. Logged in for fun one day and he was standing back on Oggok in his underpants.

      "Ummm, what happened to my Ogre?" (He smiles and looks away. He's a terrible liar, fortunately.)

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    38. Re:So, how does one accumulate that much gold? by Impy+the+Impiuos+Imp · · Score: 1

      Yes, that's much better, spending hours "crafting" things tediously, than just logging in your donk for a minute each day, playing the AH, then logging in your "real" char and going to have some fun.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    39. Re:So, how does one accumulate that much gold? by Impy+the+Impiuos+Imp · · Score: 1

      That's similar to professional boxing where, for each real top match, there's a half dozen were the up-and-commer beats down has-beens who take a dive just for the loser's purse.

      Very realistic. I'm impressed, World of Warcraft!

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  4. Could be worse by Metasquares · · Score: 5, Funny

    It could have rolled over :)

    1. Re:Could be worse by canuck57 · · Score: 1

      Or triggered wealth sur-tax.

    2. Re:Could be worse by Conspiracy_Of_Doves · · Score: 1

      And considering the fact that they used signed ints, you would end up with negative 214,748 gold

    3. Re:Could be worse by Bill,+Shooter+of+Bul · · Score: 1

      Good point, at least they wrote something to prevent the rollover.

      --
      Well.. maybe. Or Maybe not. But Definitely not sort of.
    4. Re:Could be worse by Anonymous Coward · · Score: 0

      I wonder if the developers expected to need "negative gold"? It could have been 2^32.

    5. Re:Could be worse by Ceriel+Nosforit · · Score: 1

      This happened in Transport Tycoon. My brother reached this $2,147,483,648 and had it flip over to negative. Funny thing was, the game was increasing the amount of cash he had at such a rate that he would not have needed to wait long for it to come back up to positive. Ironically, this bug made the entire high-score table entirely pointless.

      --
      All rites reversed 2010
    6. Re:Could be worse by roguetrick · · Score: 1

      Thats what it does in Star Wars Galaxies. I know a few folks who hit that limit and rolled over, though I forget what the limit is.

      --
      -The world would be a better place if everyone had a hoverboard
    7. Re:Could be worse by Anonymous Coward · · Score: 0

      Actually, I remember this working to my advantage the other way in the original Railway Tycoon on DOS. Borrowed a lot of money to buy rolling stock, then got into spiraling debt, because of the interest payments, then all of a sudden my huge negative balance flipped over into a huge positive balance. If only the real world worked like that!

    8. Re:Could be worse by Impy+the+Impiuos+Imp · · Score: 1

      Underflows for negative gold, negative charisma. You'd be surprised what geeks are capable of when they put their minds to it!

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  5. having it all... by Anonymous Coward · · Score: 1, Funny

    All your gold are belong to us.

    1. Re:having it all... by Anonymous Coward · · Score: 0

      All your gold are belong to us. Go away, Hillary.
  6. What the point of having gold... by Anonymous Coward · · Score: 4, Interesting

    if there's nothing to spend it on! That's the reason why the cap was hit, there's no large mansions, yachts, or expensive prostitutes.

    Seriously though, since all the beset equipment is earned, not bought (and usually bind on pickup/equip), there's little point in money in WoW in the late game.

    1. Re:What the point of having gold... by Anonymous Coward · · Score: 2, Funny

      They should let people transfer it over to Second Life or something.

    2. Re:What the point of having gold... by MobiusRenoire · · Score: 1

      Actually, the "expensive prostitutes" are actually your alternate characters and it's pretty easy to blow a good amount of gold on them. The most expensive single item you could hope to spend that cash on though is epic flying mount training at 5000g though; just barely scratching the surface.

    3. Re:What the point of having gold... by superwiz · · Score: 1

      Yes, and no. Something to be said for doing aldor/scry/aldor or scry/aldor/scry rep switches all the way to exhaulted each way. This can be done faster by purchasing tokens from other players. Also, assuming that one has multiple sets (full protection gear in each school, raid set, and pvp set), getting mats to put top enchantments/kits on all sets would easily run over 100k.

      --
      Any guest worker system is indistinguishable from indentured servitude.
    4. Re:What the point of having gold... by Minwee · · Score: 1

      Are you saying that the problem with the WoW economy is that the prostitutes are too cheap?

    5. Re:What the point of having gold... by hampton · · Score: 1

      if there's nothing to spend it on! That's the reason why the cap was hit, there's no large mansions, yachts, or expensive prostitutes.

      Well, you're right in that there's no large mansions or yachts, but there are indeed expensive prostitutes.

  7. Fiat money causes inflation in WoW? by dada21 · · Score: 5, Interesting

    Since the money is fiat, i.e. not backed by a fixed standard in the game, have people seen monetary inflation causing price increases in the game, or has the population of players offset any growth in money?

    I don't play WoW (played it a few times and have watched some addicts^H^H^H^H^H^H^Hfriends play it), so I'm not familiar with how pricing works.

    I would assume, though, that if money growth exceeds population/player growth, prices would tend to rise. Is this the case?

    Are there any online games that have a relatively fixed amount of money in the game?

    1. Re:Fiat money causes inflation in WoW? by unbug · · Score: 4, Funny

      Are there any online games that have a relatively fixed amount of money in the game? The stock market?
    2. Re:Fiat money causes inflation in WoW? by lpontiac · · Score: 1

      Since the money is fiat, i.e. not backed by a fixed standard in the game, have people seen monetary inflation causing price increases in the game, or has the population of players offset any growth in money?
      Surely, within the context of the game, gold is about as fixed to the gold standard as can be?
    3. Re:Fiat money causes inflation in WoW? by Merkuri22 · · Score: 5, Informative

      There's not a real economy in WoW, per say. You get most of your money from quests and kills, which is pretty well-regulated (in the sense that lower level mobs and quests give lower amounts of money, and there's a limit to what you can kill and loot), and you spend most of it in NPC shops. The only semblance of an economy is the auction house and trade channels.

      The fact that most of your money disappears into NPC shops with set prices keeps inflation from happening.

    4. Re:Fiat money causes inflation in WoW? by Anonymous Coward · · Score: 1, Interesting

      There are gold sinks in the game that help to moderate inflation. Generally these are expensive or regularly needed items that can only be purchased from a vendor. For example, many high level buffs require a reagent that can only be purchased from a vendor, they aren't expensive but this drains a steady stream of gold from the player base. More significantly, riding and flying mounts are quite expensive and after they've been used once cannot be resold to another player. A single character will typically end up buying several of these for prestige or increased speed at higher levels. I expect that each expansion pack will include a "better" and more expensive mount (or some other essential item) to keep inflation in check.

    5. Re:Fiat money causes inflation in WoW? by Tango42 · · Score: 3, Informative

      I also don't play WoW, so I'm not sure how (or even if) they combat inflation, but I know other games get round it by removing wealth from the game in the form of wear and tear on equipment. Anything consumable would also allow wealth to be removed from the game, although if it's easily created (food growing on trees, say) it won't make much difference.

      There are all kinds of other ways you could remove wealth - NPC's charging tolls to cross bridges, say. Anything where something of value disappears from the came will compensate for the increase in money supply caused and equipment caused by new players and monsters.

    6. Re:Fiat money causes inflation in WoW? by Tango42 · · Score: 3, Insightful

      The stock market is far from a zero-sum game... otherwise the indexes wouldn't change.

    7. Re:Fiat money causes inflation in WoW? by unbug · · Score: 1

      "Relatively fixed" is not the same as zero-sum.

    8. Re:Fiat money causes inflation in WoW? by Tango42 · · Score: 4, Interesting

      Gold only works as a store of value in the real world because the amount of gold being mined is such a tiny proportion of the total gold in circulation - there is pretty much a fixed amount of gold in existence. That's not the case in a game like WoW. A gold standard in WoW is meaningless, you would need a standard based on something fixed (is there any such thing? Land maybe? I'm not sure how Wow handles land, or how often new areas are opened).

    9. Re:Fiat money causes inflation in WoW? by Tango42 · · Score: 1

      The money might disappear, but the wealth doesn't, since a new item is created from nowhere. Money supply isn't the only thing that affects inflation - simple wealth creation also has an affect.

    10. Re:Fiat money causes inflation in WoW? by andi75 · · Score: 1

      By far the most gold is spend by raiders I guess

      - Consumables (flasks & elixirs & pots): 40-100g / night
      - Repairs: 30-50g / night (when learning new bosses)
      - Enchants: 25-50g / night. Most of your gear can be 'upgraded' by enchants, so every time you get a new item, you'll spend 100-300g on the enchant. The estimate assumes you get a new gear piece every 4-6 raids.

      That's an average of 150g spent per night raiding (requires 1-2 hours of 'farming' to earn).

      There's also crafted resistance gear, 200-1000g per piece (and you'll need to equip your tanks well when you do the 25-man dungeons), but that isn't bought so often.

    11. Re:Fiat money causes inflation in WoW? by andi75 · · Score: 1

      The wealth disappears when you replace the bought item with a better one (and throw away the old one or sell it for a tiny amount back to the NPC).

    12. Re:Fiat money causes inflation in WoW? by Talla · · Score: 2, Informative

      Since the money is fiat, i.e. not backed by a fixed standard in the game, have people seen monetary inflation causing price increases in the game, or has the population of players offset any growth in money? My experience from the horde side of the server Aerie Peak is deflation on grinding items (particularly from mining and herbalism), and inflation on very rare (epic) items. Too many people have learned the auction house trick of buying to keep prices up. That kept the prices artificially high, and too many people took up herbalism and mining. Suddenly everyone was flooding the market, and prices more than halved in a month. Relatively little gold is taken out of the market by Blizzard, though, so when an item a lot of people really want becomes available, the prices can get very high.
    13. Re:Fiat money causes inflation in WoW? by Anonymous Coward · · Score: 0

      In WoW, they combat inflation by making playing a more powerful character more expensive. All gear degrades equally quickly, but higher-quality gear costs more to repair, so there is a fairly constant tax on all players for the amount of time played.

      The other key is that the items needed by characters are mostly just needed by characters in certain brackets of progression, so while people progressed beyond those points may have much more money, they have very little impact on the prices of items that less-progressed people use.

      The main pricing shift was basically a one-time jump that happened when the majority of hard-core players finished working full-time on their main character and began leveling an alt. At that point, all prices for less-valuable items jumped noticeably because they were siphoning money from a rich main to supply an alt and the alt could use those items to progress slightly more easily. That happened about the middle of the previous summer when patch 2.1 came out. Before and after that point, prices remained fairly flat.

      (Note: All anecdotal)

    14. Re:Fiat money causes inflation in WoW? by Dhalka226 · · Score: 1

      First, let me start by saying that there is only one place prices can rise in WoW and that's the auction house (or, I suppose, player-to-player sales). Vendor items are basically fixed price. You do get a discount based on how well the faction of people you're buying from like you, but it's always from a fixed base price.

      I would assume, though, that if money growth exceeds population/player growth, prices would tend to rise. Is this the case?

      The answer is... kind of. There are definite and noticeable price fluctuations on some things in the auction house, but they tend to be largely time-limited because they're usually self-correcting. That is to say, if Person A puts up a stack of Silk Cloth for 1 gold, there's an incentive for the next person to price theirs at 99 silver (or less). 1s certainly is not a big difference, but at the same time people won't pay more if they don't have to pay more. So person two prices at, say, 95s, and somebody comes along at 90s and so on. Eventually there's a floor where people simply won't go lower due to the perceived value of the item, and the prices tend to stay at the floor while there is a decent supply.

      Naturally, if supply ever runs low/out for some reason the first person to put more in will probably price it high--maybe 2 or 3g. Then the process repeats again. This isn't always the case; sometimes, for whatever reason, the prices of a certain item tend to stay mostly flat. It's not always explicable. Using my Silk Cloth example, I tend to see variations between about 60s and 2g for 20. Wool Cloth, which is actually a lower-level cloth, is almost always constantly between 2g and 2.5g. As would be expected, truly rare items see much less fluctuation in price because of their rarity.

      All that said, I have characters on two different servers. The first server has a decent mix of level ranges. The second server is disproportionately level 70 (currently max) characters. Money can't be transfered from server to server, so price differences are definitely noticeable. I haven't played the guys on the cheaper server in a while, but I remember when I first started characters on this second server that I was a little shocked to see prices often 200% of what the same thing would have cost on the other server.

      I don't think truly new (ie, not transferred) characters have much effect because of item levels. Generally speaking a high-level character won't want low-level items unless they're buying it for a friend or alternate character, so while there is fluctuation everywhere the lower-level stuff tends to fluctuate less. (The exception tends to be twink gear, but I doubt you're interested in that.)

    15. Re:Fiat money causes inflation in WoW? by dscowboy · · Score: 2, Insightful

      A "Gold Standard" version of Wow would simply mean there is a fixed amount of gold in the world. Since none of the NPCs actually exchange gold with each other or function as anything other than animated figurines, any gold-giving NPC would permanently run out of gold at some point and any gold-receiving NPC would constantly increase their inaccessible stash.

      The reason there's no massive inflation in Wow is two-fold:
      1) Since player actions are what generates gold, the amount of gold in the world is roughly equal to (the number of players in the world) * (the amount of gold-generating work they are doing). Gold-supply scales perfectly with player-supply.

      2) NPC item prices are fixed and don't respond to the 'market'

    16. Re:Fiat money causes inflation in WoW? by superwiz · · Score: 1

      Yes, the money has inflated. And significantly. But this is a good thing. It inflated more for things that lower level characters find. So that lower levels can sell it for more and have more money to spend on equipment that helps them to increase their levels faster. The prices of row materials now more closely correspond to (although are still far away from) the time that it takes to attain them. This helps to cushion the economic standard set up by the game itself, by which the costs of materials that can be attained only by higher levels are exponentially more expensive than the costs of materials that can be obtained by the lower levels.

      --
      Any guest worker system is indistinguishable from indentured servitude.
    17. Re:Fiat money causes inflation in WoW? by Rogerborg · · Score: 1

      It's a peculiar situation. The currency is backed by fixed price vending of basic items, but items that can't be bought from vendors are subject to inflationary pressures.

      If you're interested in this subject, you'll be fascinated by Diablo II. Money became essentially worthless, and the Stone of Jordan economy picked up the slack.

      --
      If you were blocking sigs, you wouldn't have to read this.
    18. Re:Fiat money causes inflation in WoW? by MattHawk · · Score: 1

      As an avid WoW player (help me, I'm trapped in a purple pixel factory >.), a brief comment on inflation in the game.

      WoW prevents inflation through NPC cash sinks - when you buy items from NPCs, cash goes in, and never goes out, hence limiting the total rate of growth of gold in the system. Several of these cash sinks can consume a significant amount of money. One would be purchasing mounts - the highest category flying mount requires a total investment of over 7000 gold to get through all the steps before it. Another is through repairs - whenever a character dies, their armor degrades, and it costs gold to a repair vendor to fix it (and for raiders, the people most likely to have a lot of gold, deaths come frequently on a night of learning new bosses - it's possible for someone with good gear to spend 100g in an evening on repairs, though that's somewhat on the high side in general; 40-50g would be more common). Another gold sink that's a bit more invisible would be the auction house, the primary means of trading items between players. Every item has a listing fee; if the items sells, there's also a percentage taken out. This probably accounts for a huge amount of gold, although I can't easily estimate it due to the way it's handled.

    19. Re:Fiat money causes inflation in WoW? by Anonymous Coward · · Score: 2, Informative

      I'm not usually a grammar nazi, but this is going to get you in trouble in the real world. It's per se. It's Latin, and its native English equivalent is "in and of itself".

    20. Re:Fiat money causes inflation in WoW? by j0nb0y · · Score: 1

      Not true. The total number of dollars in existence is going up. What do you think the Fed does when they "increase the money supply?" Why do you think we have constant inflation (though sometimes at a slow rate)?

      --
      If you had super powers, would you use them for good, or for awesome?
    21. Re:Fiat money causes inflation in WoW? by jadin · · Score: 1

      Prices are indeed on the rise. A few patches ago they introduced "daily quests" quests which are repeatable once per day. Most pay 10-20 gold per. Each character is allowed to complete 10 per day, meaning 1-200 gold per day per character. This is a huge increase of overall money added to the game, without a lot of money sinks added. The only big one being epic flying mount (5000g) but as a one time thing it doesn't amount to much. Add to it, the epic flying mount earns you even more money at a faster rate.

      The only real place your money goes is to other players for items. Farmed / crafted / services. So actual players continue to get richer.

      All this leads to the average price of an item for sale going up in price. On average prices for pre-expansion items have increased 50%. Post-expansion items 25-50% increase.

    22. Re:Fiat money causes inflation in WoW? by washort · · Score: 1

      Well, it's mostly a matter of perspective. Certainly the money in WoW isn't backed by anything and is continually created without external restriction -- but so are all the things you can buy with that money, so it's not directly analogous to a the real-world situation of more dollars chasing the same amount of goods -- both the overall wealth level and the money supply are controllable in WoW.

    23. Re:Fiat money causes inflation in WoW? by xouumalperxe · · Score: 2, Informative

      Also, there are a fair few mechanisms that remove gold from the economy: repairs, reagents, auction house fees...

    24. Re:Fiat money causes inflation in WoW? by jorghis · · Score: 1

      There is inflation just as there is in every game where higher end monsters drop substantially higher valued items. Whenever a new game comes out you see a market for low end items spring up, with in a few months though it gets killed. This is because it simply isnt worth the bother to sell low end items because their value is so low to even be worth putting a few minutes of time into it. This is why game economies are typically only functional at the highest levels.

    25. Re:Fiat money causes inflation in WoW? by Anonymous Coward · · Score: 0

      Actually very few people buy anything significant from NPCs. They're mostly getting money for repair costs.

    26. Re:Fiat money causes inflation in WoW? by homer_s · · Score: 1

      There will be no problem with fiat money if the new money created is exactly equal to new wealth created - if the country as a whole produces 10 more widgets this year, then the Fed should create 10 new dollars. No inflation, no deflation.

      The problem with the Fed and fiat money is that they consistently create more new money than the new value/products/services created. And this is by design due to the political process.

      A gold standard on the other hand will not produce enough new dollars to cover the amount of wealth created. The amount of gold mined annually is a tiny fraction of the new wealth created.

      The standard answer (mostly from supporters of Ron Paul and in mises.org) is "the value of gold will increase to account for the new value created". That is true. But that means that everyone who holds gold gets a share of the new wealth created even if they did not contribute.

      What is needed is a free market in currencies - people will come up with solutions that are varied and that serve different purposes.

    27. Re:Fiat money causes inflation in WoW? by billcopc · · Score: 3, Funny

      That's precisely why it's flawed.

      There's only so much wealth in the world. Wealth is not "created", it merely exchanges hands. Sure, the dollar amount increases, that's called inflation. We don't have more resources just because some redneck is selling more weapons, or some trendy douche is making thinner laptops. They have more and we have less - the net result is zero. Not zero dollars, zero global gain.

      --
      -Billco, Fnarg.com
    28. Re:Fiat money causes inflation in WoW? by billcopc · · Score: 2, Interesting

      Actually there is some degree on inflation on rare items. If an epic drops only once per day, but an ever-increasing number of players want to buy it, the price skyrockets.

      Also (and this is why I quit WoW), the younger and dumber the players, the sloppier their concept of value is, leading to exaggerated price swings (both ways). Seriously, if WoW were 18+, or even 16+, I probably would still be playing it instead of LoTRO. The stupid kids are what drove me away, it was like a grade-school courtyard pissing match every tardmas when kids would get a WoW subscription as a present.

      --
      -Billco, Fnarg.com
    29. Re:Fiat money causes inflation in WoW? by cowlobster · · Score: 1

      One thing that does occur is there are things that prevent you from just hoarding money.

      many classes have reagents that are required to do their jobs. mages need portal stones, hunters need arrows or bullets and food for their pets, priests and druids and paladins need reagents for their group buffs.

      everyone takes damage and has to get repairs, more expensive your gear is, more expensive it is to repair said gear (gets very expensive if you die a lot)

      consumables can get pricey, potions, bandages, etc... all these prevent rampant inflation, but there is inflation, and blizz ups the prices on certain items every once in awhile to account for it

    30. Re:Fiat money causes inflation in WoW? by FireBreath · · Score: 1

      Prices do rise. The main problem though isn't the gain in number of players, but the gain in groups of operations from countries like China where the cost of labor is low enough that it's feasible to cram 20 guys in a small room and play WoW 24/7 to farm small amounts of Gold by selling item drops off creatures that they camp for endless amounts of time. This extra gold infused into the economy isn't used by these players, but sold online to other players who don't have time(are too lazy) to amass the gold themselves. Huge influxes of gold into the economy this way drive up prices, and lowers the feasibility of playing the game to its fullest without spending some extra pennies on online gold. Blizzard of course says that buying gold online is against their EULA and will be punishable by bans, but from what I've seen, they don't seem to catch nearly enough people to make even a noticeable dent on the online WoW gold selling economy. If you have enough money, you can easily reach this limit, but this opens many more questions about why the games economy has so poorly screwed over by gold farming operations overseas. (for the record, i no longer play WoW, i'm a recovering addict)

    31. Re:Fiat money causes inflation in WoW? by Hognoxious · · Score: 1

      Stock markets are relatively fixed? I've got 1929 on hold...

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    32. Re:Fiat money causes inflation in WoW? by servognome · · Score: 1

      The problem with the Fed and fiat money is that they consistently create more new money than the new value/products/services created. And this is by design due to the political process.
      It's not just the Fed and actual money printing, anytime there is money lending there is effectively a defacto increase in the money supply. Further a small amount of inflation encourages investment.

      The standard answer (mostly from supporters of Ron Paul and in mises.org) is "the value of gold will increase to account for the new value created". That is true. But that means that everyone who holds gold gets a share of the new wealth created even if they did not contribute
      Exactly. What you end up with is a situation where people who hold wealth are better off hoarding it than investing. That was one of the problems in the late 19th century where farmers could not afford to get loans because the money supply was too limited.

      What is needed is a free market in currencies - people will come up with solutions that are varied and that serve different purposes.
      We already have that. There are virtual currencies and other exchangable notes for goods & services - linden dollars, QQ, airline miles, gift cards, etc.
      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    33. Re:Fiat money causes inflation in WoW? by afidel · · Score: 1

      Nah, GOOD low level item will always have buyers because people startup new toons all the time. Once you've played through the low levels a couple times you want to get out of them ASAP so you are willing to spend some gold (time) for better low level items to get some time back by not having to play the low levels as long with the new toon.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    34. Re:Fiat money causes inflation in WoW? by jorghis · · Score: 1

      Yes, but that very small set of good low level items will be priced in such a manner that people who are leveling up a character without a gift of a few hundred gold from a higher level will be unable to afford it.

    35. Re:Fiat money causes inflation in WoW? by homer_s · · Score: 1

      It's not just the Fed and actual money printing, anytime there is money lending there is effectively a defacto increase in the money supply.

      Correct - I just used the Fed as an example.

      Further a small amount of inflation encourages investment.

      It definitely does - but is it good?
      Normally, a businessman would invest because he sees that people are creating a lot of wealth by their productivity/newly discovered natural resource/etc. The businessman will see the general amount of wealth people have and make a decision.

      But if that signal is distorted because the money supply is higher than the actual wealth produced by people, then he will make an investment where he shouldn't have. This is how statements like your's above are justified. But this is a big problem. The businessman, after he makes his investment, soon finds out that there isn't the amount of wealth he thought there was - there is only more currency floating around and the prices have risen accordingly. Now his investment does not produce the return he was expecting. Soon there is a glut of inventory, consumer demand goes down and the economy is in a recession.

      This is exactly what is happening now. Inflation was created by Greenspan to help investment. All that malinvestment in housing is what is coming back to bite the economy now.

      Ask yourself this question - if inflation can help investment, why not inflate a lot and inflate all the time. Wouldn't that help growth all the time? Tricking people into thinking times are good is not a smart way to grow. Unfortunately, the proposed remedy is worse than the illness.

      We already have that. There are virtual currencies and other exchangable notes for goods & services - linden dollars, QQ, airline miles, gift cards, etc.

      They are not competing currencies because one cannot demand to be paid in those currencies. By law, you have to accept the Fed note as a legal payment.

    36. Re:Fiat money causes inflation in WoW? by afidel · · Score: 1

      So then they grind the low level mob that drops the good item and get OMGWTFBBQ levels of gold and can suddenly afford a suite of all blue/purple items that don't happen to be the "perfect" items for their char. It all balances out in the end =)

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    37. Re:Fiat money causes inflation in WoW? by Zaphod+The+42nd · · Score: 1

      I dunno how much you've played, but I've got two 70s (though I don't play any more, thank goodness) and I never really put much money into the fix'd NPC shops. They're set way too high. Now, a good amount of gold does go into repair, which actually increases based on how powerful your gear is, so that would indeed be counter to getting more gold at higher levels, but all in all I think most of the game's gold goes into the free market, and since gold is generated and thus rarely lost I think there would actually be a ton of inflation.

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    38. Re:Fiat money causes inflation in WoW? by TheRaven64 · · Score: 4, Interesting

      There's only so much wealth in the world. Wealth is not "created", it merely exchanges hands Okay, I'll bite. If wealth is not created what happens when:
      • I discover a previously-unknown deposit of gold/oil/uranium and start exploiting it?
      • I invent a more efficient solar panel that allows me to generate cheap energy from my previously-worthless land?
      • I build a tractor that allows a farmer to increase the yield from his fields without hiring more employees?
      • I learn something new and gain new skills?
      • I create a piece of software?
      I don't know how you define wealth, but it doesn't seem to be according to the same definition anyone else uses.
      --
      I am TheRaven on Soylent News
    39. Re:Fiat money causes inflation in WoW? by rabtech · · Score: 1

      And in fact the discovery of Gold in the New World caused deflation in the Spanish economy. I don't know why people buy into the myth that a "gold standard" prevents deflation/inflation. Research it if you don't believe me; economics as a science wasn't well understood at the time and the Spanish ended up with huge problems because of the drastic increase in gold availability (which was promptly transported outside the country to other nations for trade, causing further economic shocks).

      If you don't mine enough gold to keep up with your economic output you get deflation; there is only so much gold to go around, but every year new people enter the workforce and create new goods, meaning the same amount of gold (money) must pay for ever more goods.

      If you hit a huge cache of gold or silver (such as the California gold rush or the Nevada Comstock Lode) then suddenly you get inflation because the world supply of these precious metals jumps suddenly (i.e. the US could afford to buy exports, another country's currency, or churn out a lot more of its own.)

      All a goods-backed currency does is place the control of the money supply in the random availability of the good in question, rather than in the hands of government or bankers. The money supply still exists and its contraction or expansion still has a huge effect on the economy; you just have less control over the process.

      --
      Natural != (nontoxic || beneficial)
    40. Re:Fiat money causes inflation in WoW? by Phanatic1a · · Score: 1

      The fact that most of your money disappears into NPC shops with set prices keeps inflation from happening.

      Um...what? Aside from minor spending on regents, food, water, repairs, and crafting materials, there's nothing in NPC shops worth buying. Only a vanishingly small percentage of the money in the economy disappears into NPC shops.

      There are far, far more gold sources than gold sinks. There are a few significant gold sinks, namely epic mounts (epic flying mount = 5,000 gold), but that's it. Sure, you'll spend hundreds or thousands of gold enchanting your gear, but that gold stays in the economy, going to the enchanters or the folks who put the raw materials up on the auction house.

      WoW is very inflationary. It was inflationary before the expansion, and it's moreso now, given that any level 70 can go and knock out enough daily quests in 15 minutes to get 50 gold. Hardly any money at all "disappears into NPC shops."

    41. Re:Fiat money causes inflation in WoW? by Tango42 · · Score: 2, Insightful

      I buy a piece of wood for £1, carve a statue out of it and sell it for £10. Before I carved it, I owned a piece of wood worth £1 and the purchaser owned money worth £10, that's a total of £11. After selling it, I own money worth £10 and the purchaser owns a statue worth £10, that's a total of £20. That extra £9 is new wealth. It didn't previously exist.

    42. Re:Fiat money causes inflation in WoW? by Tango42 · · Score: 1

      All absolutely true, but in general, the total supply of gold is pretty much fixed. Barring events like the California gold rush, the amount of gold mined is negligible. You could get deflation (or inflation) because of economic growth (or recession), but under non-extreme conditions, the affect is pretty small.

      Of course, the gold standard didn't work. Mainly because of extremes, I believe - the system only works while everything is staying pretty much as it is, once things change dramatically, it all falls down.

    43. Re:Fiat money causes inflation in WoW? by n3r0.m4dski11z · · Score: 0

      Thats imaginiary though, the piece of wood still exsists and you do not have it. money is just like little contracts, and im not entirely sure it actually exsists outside of computers anymore.

      --
      -
    44. Re:Fiat money causes inflation in WoW? by UnknownSoldier · · Score: 1

      > have people seen monetary inflation causing price increases in the game, or has the population of players offset any growth in money?

      All the lev 20 gear has inflated since people having a level 70 (in Outlands where money grows on trees) twink their lower level toons and don't care how much they have to spend.

    45. Re:Fiat money causes inflation in WoW? by fast+penguin · · Score: 1

      Commodity-backed currencies don't work solely because politicians want to spend more than what they have. ;)

      --
      My worst enemy gave me a copy of Windows for Christmas.
    46. Re:Fiat money causes inflation in WoW? by Tango42 · · Score: 1

      A ten pound note can be exchanged for £10 worth of goods. Therefore, it is worth £10. That's what value means. The statue in my example can be exchanged for a ten point note, therefore it is also worth £10. £10+£10=£20 which is more than £11. It's perfectly real. (By all means exchange "pounds" for "gold coins" throughout if that makes it seem more real - fiat currency is imaginary in a sense, it only works because we all accept it and believe it will work. Gold coins have inherent value, as does a statue, so exchanging them is much easier to get your head around.)

    47. Re:Fiat money causes inflation in WoW? by Tango42 · · Score: 1

      If that were the case, fiat currency wouldn't work either - we would end up with hyperinflation.

    48. Re:Fiat money causes inflation in WoW? by SmallFurryCreature · · Score: 1
      And it is very hard, if not impossible to get right. Especially with such nonsense as toll gates.

      Think it through, all you need to do to avoid is not use that bridge, this therefore rewards hardcore players who stay in the same area for hours and penalises those who travel a lot.

      Nice idea, doesn't work. NEXT!

      --

      MMO Quests are like orgasms:

      You may solo them, I prefer them in a group.

    49. Re:Fiat money causes inflation in WoW? by Anonymous Coward · · Score: 0

      What on earth are you talking about? I've been playing WoW since release and I don't think I know a single person in the game that would agree that "most of your money disappears to the NPC merchants as opposed to the AH." I'm seriously just curious what you mean?

    50. Re:Fiat money causes inflation in WoW? by fast+penguin · · Score: 1

      Yep. In Mexico there is a movement for a silver standard to put a stop on inflation.

      --
      My worst enemy gave me a copy of Windows for Christmas.
    51. Re:Fiat money causes inflation in WoW? by Tango42 · · Score: 1

      If the problem is just that the government are printing too much money, it's easier just to make the central bank independent so they can't do that any more.

    52. Re:Fiat money causes inflation in WoW? by Tango42 · · Score: 1

      Make it a bridge to an island that is completely underwater at high tide.

    53. Re:Fiat money causes inflation in WoW? by glitch23 · · Score: 0

      There's not a real economy in WoW, per say.

      If you are going to use fancy words or phrases then at least spell them correctly. It's 'per se', not 'per say'. The English language just wasn't made for phonetic spellers.

      --
      this nation, under God, shall have a new birth of freedom. -- Lincoln, Gettysburg Address
    54. Re:Fiat money causes inflation in WoW? by fast+penguin · · Score: 1

      Yeah, a non-elected body will do much better. :P What you need is maybe some combo of transparent central bank and educated voters, stricter monetary policy like representative currencies, central banks formed of multiple states. Dunno. I can't really complain much of the EU monetary policies. My country's government is reporting inflation at 3%. However, I'm afraid it will get worse next year as the USA is exporting inflation to get out of the debt because their stupid wars. My country is having a hard time paying for retirements and social services (income taxes goes from half a cut, sales taxes at 21%, and I know land tax have been increasing quite a bit -- I live in a small flat so I don't know much about those), so I think the politicians will try to get some temporary advantage of the strong Euro (relatively to the crappy dollar) through inflation. Its stupid because we could very well replace the USA as the world's reserve, but I bet they won't resist. Maybe Swiss will become the next world's banker... Or China, for how frighting that thought is... :/

      --
      My worst enemy gave me a copy of Windows for Christmas.
    55. Re:Fiat money causes inflation in WoW? by Pecisk · · Score: 1

      Duh.

      WoW real economy IS Action House and Trade Channels. For example, usually Linen Cloth (20 units) price half year ago was about 40 silver. Now it is about 80 silver and keeps growing, some days reaching even 1 gold. Trade channels is full of announcements all the time. Things are bought, and things are sold, and their prices are not fixed.

      In NPC shops there are activity until some 20 - 30 lvl. After that, there is nothing much you can get there.

      --
      user@ubuntubox:~$ stfu This server is going down for shutdown NOW!
    56. Re:Fiat money causes inflation in WoW? by Anonymous Coward · · Score: 0

      From my experience playing, there is substantial inflation, but it's hard for me to quantify.

      Unlike real-world fiat monies, Blizzard both creates money from nothing and converts money back into nothing. Since the gameworld is wholly created and controlled by them, they reserve certain "monopolies" (item repair, selling mounts, etc) which are more-or-less required by the players, and any gold spent on such things simply disappears. I wouldn't be surprised if their gold is actually more stable than many real-world currencies, but if so, it's due to a level of management which is realistically impossible outside of a gameworld.

      Item prices tend to fluctuate significantly, enough that changes in the worth of an item are more likely due to changes in that item and related items, rather than changes to the currency. For instance, Primal Shadow was dirt cheap when it was first introduced as a commonly found item, then quickly became an order of magnitude or two more valuable when it was made correspondly rarer.

      As Blizzard is constantly introducing new "best" items to replace the old best, in order to give players who've acquired the best something new to strive for, many item worths tend to drop over time. This change is faster than any change in the worth of gold itself, and hence prices for these items will drop regardless of any inflation. Imagine a world where 90% of goods traded have their worth determined by whether or not they're the latest fashion, and you've got something like the WoW goods market!

      The difference between "goods" and "money" seems rather blurred in WoW... particularly since players tend to get "paid" in items while gold is gradually accumulated in the background... hm. I could probably be more insightful about this if I knew more about real-world economies. >.>

      Anyway. There's a lot of data out there about prices in WoW - http://www.wowecon.com/, for instance. Someone could probably find some interesting things if they analyzed that data! There are probably people who have done so or are doing so now! Me, I don't play anymore, and I've had more than enough WoW to last me a long long time...

    57. Re:Fiat money causes inflation in WoW? by wrook · · Score: 1

      Unfortunately, money in the real world doesn't work exactly the way you are indicating.

      For instance, I may have a £10 note. But what *exactly* is £10 worth of goods? Well, in our economy it's mostly determined by a "free market". There are production costs and there is value decided by scarcity. When you buy something, you are paying the production cost, the scarcity value and some profit (which can be thought of as production cost of the middle man). Let's ignore scarcity value for now and assume that our £10 worth of goods is defined almost entirely by production costs. This is pretty much true today since even very scarce things (i.e., scarce in terms of demand) have a "value" defined by the amount of money it took to find and process it. We don't do things like limit how much of a scarce resource can be used at any one time.

      So, for the vast amount of things, the "value" is determined by the production cost. As a society we work and create production. Then we apportion that production amongst the population in terms of money. How "real" is that money? Well, it's worth a certain amount of production. So in some senses it's real. It's a bargain to give you new production in exchange for the production your already did.

      But, the actual "value" of that money is not fixed. It is determined *only* by the production that the current system is able to generate. So if people do something silly like save half their money every year -- there won't be enough production to cover the money in the system. The economy collapses and the currency is almost worthless. Of course, in our consumer society we don't really have to worry about people saving money. But we *do* have to worry about things like production suffering due to infrastructure collapse.

      Just like we've seen currency literally become worthless when a country loses a war, or when there is a huge epidemic and no one can work, or when the socio-political structure collapses. In fact, we have a very real problem looming soon. In most parts of the "1st world", the population is aging. These people have actually saved for their retirement. Not only that, but the birthrate is decreasing (mostly due to the fact that wealthy people have less children). And finally, in the current political situation, immigration is being blocked.

      This is a recipe for an economic collapse. I'm living in Japan right now (whose population is actually decreasing and aging at an alarming rate). I expect to see it here first. But the US (especially with it's attitude towards debt) will soon follow. We're in for some "interesting" times. Especially when you consider that banks are allowed to lend 10x more money than they actually have. This will only accelerate any potential collapse (i.e., when bad things happen, people tend to try to get their money out of banks -- and since the bank doesn't have anywhere near enough money to cover this, it makes things much worse).

      Just be sure to realize that the money that appears to have "value" right now, may very suddenly not be worth as much as you thought. These things are not theoretical. They have happened time and time again. Sure, the system will reset and the illusion will be returned. But the vast majority of the people get completely wiped out in the process (and a few people get really, really rich).

    58. Re:Fiat money causes inflation in WoW? by gnuman99 · · Score: 1

      No, gold backed currencies *suck*. Period. And gold is not a currency for the reason it has limited supply. Any economist would tell you that fiat currencies are superior because you can control supply.

      If you don't have a clue, consider this scenario. The world has X number of people with Y number of currency. Now, since Y is fixed, and X is not, what happens if you have 2X of people?? 3X? Yes, the value of your currency per unit goes *up*. Hence, deflation. People stop spending the currency to get real assets, instead they hoard the currency. This is otherwise known as deflation.

      The role of the currency is to facilitate transactions between persons. It is just IOU notes. What inflation does it put an expiry date on your transactions. That is, you want to invest and/or use your currency to get something in reasonable amount of time. In deflation, you sit on your cash because it earns you more tomorrow than it did today.

      And let's now start talking about bust/boom cycles that are magnified by fixed supply currency like gold.

      You take games like EVE with realistic monetary system and economy model. The money supply from missions (only way to get money) doesn't cause inflation as it is spent into ships that get blown (one of few ways to lose money). Mining doesn't make money because mined stuff gets bought by other *players* not game.

    59. Re:Fiat money causes inflation in WoW? by Jack+Sombra · · Score: 1

      "The fact that most of your money disappears into NPC shops with set prices keeps inflation from happening"
      There is massive inflation in WoW as the NPC vendors only suck up a fraction of the money

      Just because a few items have "price controls" does not mean there is no inflation (especially when those items will only be bought once or twice per character or are of low value)

    60. Re:Fiat money causes inflation in WoW? by The+One+and+Only · · Score: 1

      There's only so much wealth in the world. Wealth is not "created", it merely exchanges hands.

      Hey! You! The 18th-century mercantilist over there! The past 200 years of economics have something to say to you!

      --
      In Repressive Burma, it's not just your connection that dies. slashdot.org/comments.pl?sid=314547&cid=20819199
    61. Re:Fiat money causes inflation in WoW? by servognome · · Score: 1

      This is exactly what is happening now. Inflation was created by Greenspan to help investment. All that malinvestment in housing is what is coming back to bite the economy now.
      The boom-bust cycle happens in any market. The fed increased rates during the tech bubble and housing bubbles to reduce investment by raising the cost to borrow.
      All the fed can do is manage the money supply, how individuals invest that money is what causes such economic problems. The reason there were stock and housing bubbles was because there were enormous rates of return in those specific industries (double digit growth rates). Interest rates could have been increased so that people wouldn't have continued investing in those sectors, however, such a move would have a disasterous effect on investment everywhere else in the economy.

      Ask yourself this question - if inflation can help investment, why not inflate a lot and inflate all the time. Wouldn't that help growth all the time?
      It's all about managing risk. You want to introduce a small level of inflation so that wealth isn't hoarded and people are forced to take limited risk (investment). If inflation is too high, there are no rational opportunities to maintain wealth and the system collapses.
      A sustainable inflation rate is one where inflation is less than GDP growth (as you point out the money supply growing less than the number of new widgets made). Since the Real GDP is positive this is actually what is happening. As mentioned before the money supply is not micromanaged and bubbles form in specific industries because of the choices at the individual level.

      They are not competing currencies because one cannot demand to be paid in those currencies. By law, you have to accept the Fed note as a legal payment.
      Not necessarily. Just because dollars are the most generally accepted form of payment doesn't mean I can't exchange other methods of payments or proxy currencies.
      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    62. Re:Fiat money causes inflation in WoW? by homer_s · · Score: 1

      All the fed can do is manage the money supply, how individuals invest that money is what causes such economic problems.

      The point is not how people invest the money. The point is the amount of investment. If the Fed increases money supply by a large amount, people's perception of wealth and productivity is distorted. This leads them to invest more than what is warranted. The converse is also true.

      But you are partially correct. Even if the money supply is managed precisely, i.e., the amount of new money created is exactly equal to the new wealth created, there would still be mal-investment. But that mal-investment would only be because of errors in judgment. It will not be because of systemic issues which is the case now.

      A sustainable inflation rate is one where inflation is less than GDP growth.....the money supply growing less than the number of new widgets made

      The money supply should grow to reflect the new wealth created. Inflation, by definition, is more money than the actual wealth created.

      Not necessarily. Just because dollars are the most generally accepted form of payment doesn't mean I can't exchange other methods of payments or proxy currencies.

      Of course, you can refuse the Fed note as a form of payment *before* the debt is created. This is what Apple is doing.

    63. Re:Fiat money causes inflation in WoW? by gronofer · · Score: 2, Insightful

      In those cases, someone gives you currency, and they become poorer, wealth is then exchanged into your hands. Poverty is a direct result of wealth.
      If they give you currency and get nothing in return they would become poorer. But since you are selling them something, which they value more highly than the currency, they become richer.
    64. Re:Fiat money causes inflation in WoW? by servognome · · Score: 1

      But that mal-investment would only be because of errors in judgment. It will not be because of systemic issues which is the case now.
      I still fail to see what the systemic issue is. The fed both expands and contracts the money supply with the specific objective of maintaining growth without letting inflation get out of control.
      When there is a bubble people will borrow from anywhere, heck people were buying stocks during the dotcom era with credit cards.
      A low rate of inflation prevents wealth from becoming stagnant. For an economy to function best money needs to be constantly exchanged.

      The money supply should grow to reflect the new wealth created. Inflation, by definition, is more money than the actual wealth created.
      If the Real GDP is positive that means that the growth in new wealth (nominal gdp) is greater than the expansion of the money supply (inflation).
      --
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    65. Re:Fiat money causes inflation in WoW? by Tango42 · · Score: 1

      You can elect the people that run the central bank if you like (personally, I prefer such positions to be determined by expertise rather than popularity), what's important is that it is separate. Everyone (with any knowledge of economics, anyway) knows it's a bad idea to just print money, governments sometimes think (usually incorrectly) that it's worth it for some reason. A separate central bank would never have that reason, since public spending isn't anything to do with them.

    66. Re:Fiat money causes inflation in WoW? by Tango42 · · Score: 1

      Those affects are neglibible over the short time frame of carving and selling one statue, so my point stands.

      Interesting that you should mention the US - last time I saw the numbers, the US was very unusual among developed nations for still having an above-replacement birth rate (ie. above about 2.1 children per woman). Japan is certainly leading the way, but Europe is going to follow far sooner than the US. One obvious step (which is being taken in some countries) is raising the retirement age (these days, people are still perfectly active into their late 60's/early 70's, so it makes sense), although that's likely only a stall. I'm not sure what median age we're likely to level out at...

    67. Re:Fiat money causes inflation in WoW? by xZgf6xHx2uhoAj9D · · Score: 1

      Actually, someone gave him currency in exactly zero of those cases. He never mentioned anything about selling, just generating wealth.

    68. Re:Fiat money causes inflation in WoW? by Jesus+IS+the+Devil · · Score: 1

      Ron, stop playing WoW and get back to your campaigning!

      --

      eTrade SUCKS
    69. Re:Fiat money causes inflation in WoW? by ConceptJunkie · · Score: 1

      Wow, you have no idea how economics works, must be a Democrat Presidential candidate.

      --
      You are in a maze of twisty little passages, all alike.
    70. Re:Fiat money causes inflation in WoW? by 01D* · · Score: 1

      I discover a previously-unknown deposit of gold/oil/uranium and start exploiting it?
      Unless the corresponding consumption of this stuff goes up accordingly, you simply undercut the existing producers, your wealth goes up, theirs goes down.

      I invent a more efficient solar panel that allows me to generate cheap energy from my previously-worthless land?
      Ditto, the wealth flows from existing energy producers into your enterprise. It is hardly plausible everybody will increase their electricity consumption the minute you invent your new panel.

      I build a tractor that allows a farmer to increase the yield from his fields without hiring more employees?
      The already cheap manual labor gets even cheaper to compete with the new tractor. Your wealth increases at the expense of farm-hands who lose jobs.

      I learn something new and gain new skills?
      Not sure how this is supposed to affect the economy. Unless you find a way to capitalize on something like: http://www.youtube.com/watch?v=1q7s4E94-No

      I create a piece of software?
      Oh, that would certainly change the world, would it not?

    71. Re:Fiat money causes inflation in WoW? by SmallFurryCreature · · Score: 1

      Nice idea, sadly also doesn't work. What if I want to play, have only a limited amount of time and your island is flooded? This hurts the casual player who may only have a little bit of time each day at a fixed schedule.

      Sadly the very nature of an MMO makes a lot of cool ideas hard to implement.

      A quest island that submerges every now and then forcing everyone to rush off would indeed by very nice indeed. Constant rush to reach your goal with you rushing out as the tide comes in, a race against the clock. Nice, but sucks if you can only play when the island is under water.

      Casual gamers would be in a uproar.

      --

      MMO Quests are like orgasms:

      You may solo them, I prefer them in a group.

    72. Re:Fiat money causes inflation in WoW? by joncraft · · Score: 1
      Wealth != Energy.

      The laws of thermodynamics might apply nicely in many cases outside of the general world of physics, but not in economics.

    73. Re:Fiat money causes inflation in WoW? by Knux · · Score: 1

      The inflation is being pushed to the real world.

      There's a guy from my guild that would sell 1000G for, let's say, $150 4 months ago. Today, he can't get $100 for the same amount of gold.

      So, there's inflation, just not in the way you would expect.

    74. Re:Fiat money causes inflation in WoW? by Tango42 · · Score: 1

      Have two islands and alternate which one is above water.

  8. Thats worth around 6500$ by ArcticCelt · · Score: 5, Interesting

    At market value of 1000G for 31$ he can sell that amount for 6657.188$.

    http://sparter.com/web/shop.jsp#market=WWU01A&quantity=500

    --

    Yahh, hiii haaaaa! -Major Kong, from Dr. Strangelove
    1. Re:Thats worth around 6500$ by teslar · · Score: 3, Insightful

      So I wonder... how long does it take to get 6500$'s equivalent in WoW gold? I.e. how many hours do you have to work for that money and how does that compare to a normal job? Are you earning like an executive or are you on minimum wage or less?

    2. Re:Thats worth around 6500$ by karl+marx+is+my+hero · · Score: 2, Insightful

      That's the current market rate for it. If he floods the market all at once with that much gold, he's likely to get much less than the current market rate.

    3. Re:Thats worth around 6500$ by Dr.+Evil · · Score: 3, Informative

      Selling WoW gold is against game policy. Blizzard can take it all away from you if they want to.

      It'd make a risky day job.

    4. Re:Thats worth around 6500$ by baynham · · Score: 2, Informative

      You can grind gold (repeatably kill certain mobs) and sell their drops on the AH. You can make anywhere between 100-200G an hour depending on how good you are and how many mobs there are to kill.

      I believe these guys were raiding SSC and TK (high level instances) for drops which can be sold on the AH for around 1000G. Also once you reach such a high level you don't have much to spend your gold on.

      Normally people that farm gold live in countries where the national wage is low - And so the term "Chinese gold farmer" is used. I would suspect they make around $4-6 an hour.

    5. Re:Thats worth around 6500$ by Anonymous Coward · · Score: 1, Informative

      With the optimal gold-grinding tactic you're still earning little more than a slave's salary, that's why all gold-farming businesses have their workers in china.

    6. Re:Thats worth around 6500$ by Rogerborg · · Score: 1

      Then why continue farming at all? I can't see under what circumstances the price is likely to rise again in future. Their gold stash is likely to be depreciating rather than appreciating.

      --
      If you were blocking sigs, you wouldn't have to read this.
    7. Re:Thats worth around 6500$ by Renraku · · Score: 1

      Well, if you were to make 1000g in one day, I'd say you were doing pretty damn well. If you made that in 8 hours..wow. So that's about 200 days of over 8 hours grinding money. Hell, lets say you make 2000g a day. That's 100 days, so $6500 / 100 days at 8+ hours a day.

      Still wouldn't be worth it compared to even mediocre paying jobs. Unless you were botting, of course.

      --
      Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
    8. Re:Thats worth around 6500$ by Anonymous Coward · · Score: 0

      You typically earn very little real money playing WoW. 100g/hour is what I've heard as a reasonable rate, but I think that doesn't take into account the time you spend leveling up. That comes out to $3/hour or so. However, that's a lot of money *for playing a game*, if you're enjoying it instead of playing a mind-numbing grind.

    9. Re:Thats worth around 6500$ by jorghis · · Score: 1

      The average guy working in a factory in China makes less than $2 an hour. I doubt someone who gets to sit around playing computer games makes as much as that. So with $1 worth of labor they can make 100-200 gold. Thats not a bad deal.

      In defense of the chinese however, it should be noted that a) wages are rising very fast in china, when they first started their economic reforms the average guy in china made the equivalent of about 3 cents an hour, and b) you can actually buy stuff with a few dollars in china.

    10. Re:Thats worth around 6500$ by Anonymous Coward · · Score: 0

      Minimum wage or less, unless you are cheating.

    11. Re:Thats worth around 6500$ by Dun+Malg · · Score: 1

      Thanks for the news flash, Captain Obvious. We all know that. It's been the subject of several /. articles. That was not what he was asking.

      --
      If a job's not worth doing, it's not worth doing right.
    12. Re:Thats worth around 6500$ by Omestes · · Score: 1

      I've made that in 2 hours before. Get a mule, load up Auctioneer, scan the AH every day for a month. Then start buying low, and selling high. Especially low level twink items, and PVP pots. I've seen people selling 1000g purples and blues for 5g, snatch them up and sell them back. Also you can exploit the market, buy all of x, sell all of x at an increased price, poof, instant virtual monopoly. And if other people are using Auctioneer, get a rare-ish item, and plug it for 100-200% its actual value, then drop it down to a reasonable (but still high) price, and people will snatch it up, thinking its a deal.

      You can even do this with vendor trash.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    13. Re:Thats worth around 6500$ by Pecisk · · Score: 1

      Yes, but everyone does it. As everyone who wants smokes and drinks under allowed age limit.

      Now what?

      Yes, it is a joke. I think it is silly to buy gold for WoW. It ruins all fun. But lot of players don't care or are too addicted to follow the rules.

      --
      user@ubuntubox:~$ stfu This server is going down for shutdown NOW!
    14. Re:Thats worth around 6500$ by WK2 · · Score: 1

      No, if he does it all at once, he'll be rid of the gold before anyone notices that the market collapsed.

      --
      Write your own Choose Your Own Adventure. http://www.freegameengines.org/gamebook-engine/
  9. Re:Get a life by Aladrin · · Score: 4, Insightful

    To everyone saying "Get a Life": What have you done lately that's worth a shit? This doesn't apply to anyone who didn't say it, by the way. Only those who think they are so special that they can tell others to 'get a life'.

    I'll give you a hint of things that aren't worth a shit: Playing video games, playing real life sports, drinking, partying, watching tv, watching sports, upgrading your car, buying new toys, buying a new car, hiking, camping, getting married, having a baby, buying a house, and much more..

    In fact, anything that doesn't improve the life of the world in general, you can pretty much put in the 'not worth a shit' category.

    That seems harsh at first, but playing WoW is how these people have fun, and everything listed above is how other people have fun. Unless you've donated significant money to charity, donated your time to charity, cured a disease, or otherwise improved the world in general, you have no business acting all high and mighty.

    Do I claim to fit in the 'worth a shit' category? Not at all. But I don't go telling others how to have fun, either.

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  10. Civilization I by blind+biker · · Score: 5, Funny

    Reminds me of when I was using a hex editor to "help myseslf" to some extra gold in Civilization I - I remember I could only up my gold to 3000 pieces, that was the Civ Is upper limit. Very off-putting, when you have to leave the game and start the hex editor just to replenish your reserves!

    How short-sighted of Sid ;o)

    --
    "The agriculture ministry is not in charge of Gundam" - Japanese ministry official.
    1. Re:Civilization I by funfail · · Score: 4, Interesting

      Well, you could as well write a TSR loader that refreshed the same memory location 60 times a second. I don't think you could spend faster than that.

    2. Re:Civilization I by PlasticArmyMan · · Score: 1

      I'm sure it was 30000... I'm assuming your number was a typo.

    3. Re:Civilization I by Anonymous Coward · · Score: 0

      Yes! Though in fact it's maximum 18.2 times by second in DOS.

    4. Re:Civilization I by AncientPC · · Score: 1

      Civilization 1 used a 16-bit signed integer to represent gold. I used to edit and lock the memory location for gold to 32767. Any higher and it wrapped around to negative gold.

    5. Re:Civilization I by blind+biker · · Score: 1

      Don't attribute to a typo what can easily be explained by forgetfulness.

      You wanna make me feel old?

      --
      "The agriculture ministry is not in charge of Gundam" - Japanese ministry official.
    6. Re:Civilization I by billcopc · · Score: 1

      And that's precisely how I helped myself finish Starscape - I froze my resources at 100% so I could build/research anything.

      Starscape was fun, but I got real sick of it on the last level where it either exceeded my skill level, or things just got stupidly difficult for no good reason.

      There's a nifty little tool called "Cheat Engine" that makes it relatively easy to enhance many games.

      --
      -Billco, Fnarg.com
    7. Re:Civilization I by Anonymous Coward · · Score: 0

      PIC does not stand for "fixed interval interrupt controller".

    8. Re:Civilization I by DRAGONWEEZEL · · Score: 1

      Wow, I haven't locked a mem location since BARD'S TALE!!

      --
      How much is your data worth? Back it up now.
    9. Re:Civilization I by qazwer00 · · Score: 1

      isn't it a maximum of approximately 18 times every second (every 54.92549 milliseconds) ?

    10. Re:Civilization I by stonecypher · · Score: 1

      I don't think you could spend faster than that.
      std::jokes<SoYouAreSingle>();
      --
      StoneCypher is Full of BS
    11. Re:Civilization I by funfail · · Score: 1

      Most probably you are right. I must have been thinking of Commodore 64, where timing is dependent on the raster frequency, which was 60 (or was it 50 depending on the mains frequency?) scans per second.

    12. Re:Civilization I by funfail · · Score: 1

      Hey, I'm married in real life, so I *can* spend way faster than a measly interrupt handler can handle.

      But in Civilisation, I am single as a proud dictator :)

  11. Damn co-ops/interns by Bentov · · Score: 2, Funny

    Programming error or intern. Maybe it's an internal flag that it's time to get the ball rolling on WOW II. But wait, with that much gold, and the current price of it, they could sell it, and actually move OUT of the mom's basement and get a place of their own. ...

  12. Re:Get a life by Anonymous Coward · · Score: 5, Funny

    Dude, I'm sure he didn't mean to hurt you. Take it easy.

  13. This is good! by unbug · · Score: 5, Funny

    At least it means there won't be a "Who wants to be a millionaire" in WOW.

    1. Re:This is good! by Midnight+Thunder · · Score: 2, Funny

      At least it means there won't be a "Who wants to be a millionaire" in WOW.

      Instead there will be "Who wants t be a 2^31aire". I am not sure which is worse.

      --
      Jumpstart the tartan drive.
  14. Not really correct by pipatron · · Score: 3, Informative

    A signed 32-bit integer can not store 2^31, but 2^31-1, which would be 214,748 gold, 36 silver, 47 copper.

    --
    c++; /* this makes c bigger but returns the old value */
    1. Re:Not really correct by Daimanta · · Score: 1

      Exactly, I hope they know how 2-complement number work.

      --
      Knowledge is power. Knowledge shared is power lost.
    2. Re:Not really correct by Yetihehe · · Score: 1

      This should be in first post. Biggest sign that many nerd-wannabes read slashdot.

      --
      Extreme Programming - Redundant Array of Inexpensive Developers
    3. Re:Not really correct by Anonymous Coward · · Score: 0

      Thank god someone got this before me. It's beyond me why anyone would play a game to this point. Well... blizzard better get to patching and use a 64 bit int.

    4. Re:Not really correct by Britz · · Score: 1

      The article includes two screenshots with gold stats:

      214748g / 2s / 89c

      214748g / 36s / 46c

      Maybe the guy that wrote the article got the numbers wrong.

  15. Signed? by Anonymous Coward · · Score: 0

    But why not unsigned? It's not like you can get negative gold in a mmo, or?

    Maybe they plan to open banks in Azeroth that can lend you some gold :)

    1. Re:Signed? by Ciggy · · Score: 2, Insightful

      Probably a programmer not really thinking about it, or didn't really expect the limit to be reached, used "int money;" as opposed to "unsigned int money;".

      Thinking back over the code I've written, I've often used "int " (where int is 4 bytes, signed) when I should have really used an "unsigned int " - of the code which is still in use and for which that will be an issue, it'll be about 2037 before the problem really crops up and I'll be retired; as will, I suspect, the code (though the source is available to anyone who is running the code to fix it if they require).

      --

      A rose by any other name would smell as sweet;
      A chrysanthemum by any other name would be easier to spell
    2. Re:Signed? by Durzel · · Score: 1

      A signed variable makes sense for some scenarios. For example in Eve Online it is possible to have a negative balance if - for example - you bought ISK (the ingame currency, equivalent to gold) and the game makers caught this. Their standard policy when this happens is to remove the amount bought from your account, which if you've already spent some of it would leave you with a negative balance.

      In cases like this players then need to work themselves out of the hole using the normal methods like missions, loans, etc.

    3. Re:Signed? by ajgeek · · Score: 1

      Slightly off topic, but CCP cracked down on that and they're hitting people with a double whammy for ISK (game currency, short for Interstellar Kredits) buying. So now even if people are up on their funds since the buying they still have a negative balance. I've personally witnessed a friend go 300,000,000 in the negative and have heard rumors of 1 billion and more.

      It would be a safe bet that their integer system is exceedingly large (2^64? 2^128?).

    4. Re:Signed? by MMC+Monster · · Score: 1

      Would unsigned int been much better? It would have just increased the number from 2^31 to 2^32 (doubling the limit). Maybe a double would have been better?

      --
      Help! I'm a slashdot refugee.
    5. Re:Signed? by Anonymous Coward · · Score: 0

      They're probably not using an int as their data type, but a long long, which can store up to 2^64 different values. There is no basic data type in C / C++ that uses 128 bits, so if they're using more than that, they probably have their own custom arbitrary-precision number class... which would be pretty silly, since 64 bits could store 18446744073709551616 values.

    6. Re:Signed? by Anonymous Coward · · Score: 0

      noob!

  16. SIgned ints for cash by Ciggy · · Score: 5, Interesting

    This isn't the first time a signed integer has been used to store the amount of money a player has (and I suspect it won't be the last, either) - years ago when I played MicroProse's Railroad Tycoon, I found an interesting bug (feature) with the way cash was stored:

    For the game, a negative cash made a small bit of sense (overdraft) and so a signed integer was used. If you just bought up >50% of the shares in your railroad company (to ensure that you couldn't be fired), and then ensured that you had lots of expenditure but no income every financial period, you would end each financial period with more negative cash until it eventually overflowed and became positive. Once positive, with lots of income, it refused to overflow back negative.

    I found it interesting, that although a positive overflow was checked a negative one wasn't. The assumption must be that the programmer never really expected the limit condition to be met and so only put a cursory check in - checking for a positive overflow to prevent sudden negative cash (in both games) and the problems that could cause the program and game play, but in MicroProse's case, not bothering with the negative overflow as it was an extreme case not expected - the game play was possibly meant to prevent it and I found the 1 in a whatever chance to get it to happen (I was trying to see how negative a rating I could achieve without being "fired").

    --

    A rose by any other name would smell as sweet;
    A chrysanthemum by any other name would be easier to spell
    1. Re:SIgned ints for cash by Pinckney · · Score: 1

      A similar example nethack, where in Wizard mode you can overflow the integer representing a pile of gold with an appropriate wish. This leads to quotes like "choked on 0 pieces of gold".

    2. Re:SIgned ints for cash by Heymdall · · Score: 1

      Best one ever: Old cars (very old game) You bought cheapest car, took out all the equipment and sold it for lots and lots of $. I guess without the equipment car was worth less than 0, but the integer would just turn around.

    3. Re:SIgned ints for cash by unbug · · Score: 1

      Man, that's one of the best nethack quotes I've ever seen. I almost choke every morning when I get up and see that I still don't have any gold.

    4. Re:SIgned ints for cash by Nimey · · Score: 1

      I'm certain I've heard of one version of Oregon Trail with this type of bug.

      --
      Hail Eris, full of mischief...

      E pluribus sanguinem
    5. Re:SIgned ints for cash by sheldon · · Score: 1

      This was clearly by design.

      Everybody knows if you lose enough money, the government will step in and give you billions. It's the American Way!

    6. Re:SIgned ints for cash by eyenot · · Score: 1

      That's quite an oversight, "forgetting" to maintain laws of common sense and stopping the negative overflow while in the middle of the thought "how do I keep money counting realistic in my game?" I would prefer to think these "minor oversights" are done on purpose.

      --
      "Stratigraphically the origin of agriculture and thermonuclear destruction will appear essentially simultaneous" -- Lee
    7. Re:SIgned ints for cash by 91degrees · · Score: 1

      I remember a an early flight sim where it was assumed that planes can't fly backwards. Pointing the plane straight up and stalling meant that your speed suddenly went up to 65536 knots.

    8. Re:SIgned ints for cash by Bob+of+Dole · · Score: 1

      SimCity 2000 had this bug as well. By ruining your credit at the beginning of the game (through a joke cheat that gave you a shitty loan) you could get it to the point where the game offers you loans with negative interest.
      Each year, you have to repay your interest... which is money they give you. Nice.

    9. Re:SIgned ints for cash by Anonymous Coward · · Score: 0

      Master of Orion 2 used signed int for Research Points. If they went over 2^15 (~=32k), you would end up with negative research points. And they were tallied to total research without problem, so every turn your research would slip further away. Kind of silly since 32k RP would be quite easy to reach in a long running game in a well-sized galaxy. In fact it was possible to reach it with Psilon in tiny galaxy.

    10. Re:SIgned ints for cash by CableModemSniper · · Score: 1

      Similarly in Super Smash Brothers Brawl, you can get an obscenely high score by exploiting negative integer overflow in (i think) adventure mode.

      --
      Why not fork?
    11. Re:SIgned ints for cash by CableModemSniper · · Score: 1

      And of course by Brawl I meant Melee. Sigh

      --
      Why not fork?
    12. Re:SIgned ints for cash by ggvaidya · · Score: 1

      Heh.

      I've heard that the original version of Transport Tycoon (DOS only) had a bug, so that if you tried building a tunnel from one end of the map to the other, the price would be high enough that it would wrap around, giving you a very high negative "cost" for the tunnel. So once you "bought" the tunnel, the game would subtract the cost of the tunnel from your total money, causing you to *gain* money instead of losing it.

      Very handy for building up cash surpluses early in the game, I hear.

    13. Re:SIgned ints for cash by toddestan · · Score: 1

      SimCity 2000 had this bug as well. By ruining your credit at the beginning of the game (through a joke cheat that gave you a shitty loan) you could get it to the point where the game offers you loans with negative interest.
      Each year, you have to repay your interest... which is money they give you. Nice.


      Furthermore, if you let the game run for a while after using those cheats you would eventually get to $2,147,483,647 at which point you would go to negative with the result that you usually got thrown out of town.

    14. Re:SIgned ints for cash by toddestan · · Score: 1

      The original Master of Orion (where you had stacks of ships) would roll over past 32,767 and result in negative numbers of ships. I forget if that one only affected the computer players or not. Another bug along the same lines was when maintance costs for your fleet would roll over and therefore the ships would be making you money instead of costing you money.

    15. Re:SIgned ints for cash by mikael_j · · Score: 1

      Yes, I remember that one. Unfortunately it didn't work in Transport Tycoon Deluxe, and on most maps you had to do some expensive landscaping in order to get a straight path from one side of the continent to the other...

      /Mikael

      --
      Greylisting is to SMTP as NAT is to IPv4
    16. Re:SIgned ints for cash by Jonathan_S · · Score: 1

      Master of Orion 2 used signed int for Research Points. If they went over 2^15 (~=32k), you would end up with negative research points. And they were tallied to total research without problem, so every turn your research would slip further away. Kind of silly since 32k RP would be quite easy to reach in a long running game in a well-sized galaxy. In fact it was possible to reach it with Psilon in tiny galaxy.
      One of the later patches fixed that (patch 1.4 IIRC). (Of course I only found that patch years after the game was released.) That same patch also vastly improved the upgrade ship function, since it would let you pick a current ship class as a target instead of forcing you to hand pick the upgrades for each ship. Very handy if you want to upgrade your whole fleet. (But you could still do one off customizations if you wanted, you just weren't forced to)

      Prior to that, if I was playing Psilon on a huge galaxy, and was maxing out all my planets prior to finishing the game I would normally have overflowed the Research Point integer twice and had enough left over to be significantly positive again. So somewhere around 150,000 RP (out of 32,000 max)
  17. Re:Get a life by HBI · · Score: 0, Flamebait

    WoW produces nothing and contributes no product to society besides sucking up ennui.

    It's worthless. Completely worthless.

    --
    HBI's Law: Frequency of calling others Nazis is directly correlated with the likelihood of the accuser being Communist.
  18. Re:Get a life by Anonymous Coward · · Score: 0

    You have moved into the stage where you no longer feel guilty or question your strange behavior but are now attempting to justify it. Interesting.

  19. GuildWars Limit: 1000p + 100p per Character by Korkman · · Score: 1

    On a side note, GuildWars has an artificial limit of 1.000.000 Gold in chest (aka "bank"), which is "worth" only 60 bucks. It took me > 2400 hours of casual gaming to achieve this amount of Gold.

    1. Re:GuildWars Limit: 1000p + 100p per Character by Imsdal · · Score: 5, Insightful

      It took me > 2400 hours of casual gaming to (...)

      I'm not sure spending 2400 hours on any one activity can be referred to as "casual"...

    2. Re:GuildWars Limit: 1000p + 100p per Character by Anonymous Coward · · Score: 1, Informative

      Since GW has been out for nearly 3 years, that's just over 2 hours a day.

    3. Re:GuildWars Limit: 1000p + 100p per Character by Anonymous Coward · · Score: 0

      2 hours a day for 3 years is the opposite of casual.

    4. Re:GuildWars Limit: 1000p + 100p per Character by Anonymous Coward · · Score: 0

      Really? So how much TV have you "casualy" watched over the past year?

    5. Re:GuildWars Limit: 1000p + 100p per Character by stonecypher · · Score: 1

      There's always casual sex (cue masturbation joke in 3, 2...)

      --
      StoneCypher is Full of BS
    6. Re:GuildWars Limit: 1000p + 100p per Character by Miaomiao · · Score: 1

      As far as activity goes, 2400 hours of activity can be called casual, just not all together. For example, if someone spends 4 hours a week on World of Warcraft, it would take them 1.64 years (600 weeks) to build up 2400 hours game time.

      This would usually be someone who spends a couple hours during the week, and on weekends goes "all out" and plays two hours. I'd say it's casual and more fun than watching tv. :)

  20. 2^31 ??? by Anonymous Coward · · Score: 2, Informative

    I am not great with signed integers, but wouldn't it make sense for blizzard to use a 32 bit integer, thus

    2 ^ 32 = 4,294,967,296 / 2 = 2,147,483,648 - 1 = 2,147,483,647

    It seems like the story and summary are wrong

    1. Re:2^31 ??? by Cillian · · Score: 2, Informative

      An unsigned integer would indeed be 32 bits, i.e. gold limit of 2^32-1, but they are using a signed one - one of the bits is a sign bit. Therefore half of the range of values is "lost" to negative values. I think.

      --
      -- All your booze are belong to us.
    2. Re:2^31 ??? by Ciggy · · Score: 1

      They did, they used a 32 bit signed integer - a quick explanation:

      When representing a signed integer, one bit is used for the sign and the rest (31 bits) for the value. When handling negative numbers, 2s complement is used: basically, invert all the bits (ie make any bit that is 0 become 1, and any bit 1 become 0) and add 1 - then -1 is represented by all bits set and adding one, ignoring carry, results in all bits clear = 0. Using this technique, with 32 bits, the values 0 to 2147483647 are positive and represent their value, and the values 2147483648 to 4294967295 are negative and represent the values -2147483648 to -1 respectively (you'll notice that there are 2147483648, or 2^31, values in each half).

      And going back to your point: yes, it would have made sense for Blizzard to use a 32 bit unsigned integer.

      --

      A rose by any other name would smell as sweet;
      A chrysanthemum by any other name would be easier to spell
    3. Re:2^31 ??? by Anonymous Coward · · Score: 0

      Legend has it that the negative numbers are reserved for accounts caught selling or buying gold.

  21. Re:Get a life by eebra82 · · Score: 1

    I'll give you a hint of things that aren't worth a shit: Playing video games, playing real life sports, drinking, partying, watching tv, watching sports, upgrading your car, buying new toys, buying a new car, hiking, camping, getting married, having a baby, buying a house, and much more. I thought Murphy's Law was depressing until I read your thoughts.
  22. Re:Get a life by Aladrin · · Score: 1, Flamebait

    And anything else on that list is better? Sorry, but it's not.

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  23. Re:Get a life by WhatAmIDoingHere · · Score: 1

    Using your thinking, all we should do is work and sleep, since no form of entertainment contributes to society.

    --
    Not a Twitter sockpuppet... but I wish I was.
  24. Re:Get a life by BrentH · · Score: 5, Funny

    Euh.... get a life?

  25. Re:Get a life by Aladrin · · Score: 5, Insightful

    It used to just annoy me until someone suggested I should actually go take a hike instead of playing games. Not like 'get lost, loser' but actually take a hike. Like that's somehow better for -anyone- if I do. That's when I realized that entertainment is entertainment, no matter what the form. (Assuming it doesn't actively hurt others, of course.) Why should some hiker feel special because he hikes instead of playing video games?

    FWIW: I played D&D twice and found both groups to be complete morons. (I know there are non-moron D&D players out there, but I have yet to actually see them play.) I played WoW for about 2 months before I got bored of it. I'm a gamer, but I can't stand to sit in front of the same game for months at a time grinding. The game has to be interesting, not just a time-sink.

    I'm just bloody sick of people getting all high and mighty because they don't play games, and then going and sitting in front of the TV and watching Friends or football.

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  26. Re:Get a life by Aardpig · · Score: 4, Funny

    Well said, you fat bastard!

    --
    Tubal-Cain smokes the white owl.
  27. Re:Get a life by gEvil+(beta) · · Score: 5, Funny

    If you think WoW is better than making babies then you clearly need to get out more.

    --
    This guy's the limit!
  28. Hmm by The+MAZZTer · · Score: 1

    Is it possible to have negative money? If not it would be a simple hack to double the limit by making the gold counter unsigned. Well... you' d have to change every variable that stores gold but it would be easier or at least as easy as changing it to a longlong or something.

    An alternative is to purposely let it roll over. Blizzard would be doing those players a FAVOR. ;)

    1. Re:Hmm by Jack9 · · Score: 2, Informative

      A. This is not the "first time" the limit has been reached. The article is inaccurate.
      B. The reason it's a signed int is so that GMs/Developers can alter Gold amounts and either, not have to worry about setting or INTENTIONALLY set a player's Gold to a negative. If you have negative gold, you cannot gain any (gold effectively disappears, barring log analyzation). Simple logic there.

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
    2. Re:Hmm by ildon · · Score: 1

      It's not possible to have negative money, and it's stored on the server not the client, so that'd have to be some fancy hacking.

    3. Re:Hmm by Terrasque · · Score: 1

      He meant hack as in "quick and simple fix", not "omg haxxor gold nubs"

      --
      It's The Golden Rule: "He who has the gold makes the rules."
  29. A conscious design decision by digitalderbs · · Score: 1, Insightful

    Presumably they didn't use a 64-bit integer to save on bandwidth costs.

    1. Re:A conscious design decision by xouumalperxe · · Score: 1

      Storage? maybe. Bandwidth? WoW consumes at most 4-5kB bandwidth total both ways (and that's allowing for about 300% overhead over what the client reports as used).

      Either way, 64 bits have squat to do with using an unsigned int instead of a signed int.

  30. Game Economics by ajgeek · · Score: 5, Interesting

    Warning: Geekish Post Ahead

    If you put a lot of emphasis in controlling inflation in your game then you can keep a game going with the ability to bring new players in cold and they have a better chance of staying. Economics of a game needs to have more of a priority than just killing mobs, crafting new items and completing the quest. Here's why.

    I've been an avid gamer for a long time and have always found that economics within the game are never up to par with any standard, let alone a true economic standard. While I understand that there would be too much work in maintaining a true economy in many cases, the fact that the developers of each game don't bother to put in enough money sinks to keep the flow of money in game vs. out of game in check is astounding, especially in the case of WoW with n million players.

    One exception to this rule is CCP Games "EVE Online". The game is fundamentally an economics simulator in a space setting. While this sounds about as fun as counting grains of sand on a beach on a windy day, don't knock the premise until you try it. The whole game revolves around the flow of money into and out of wallets via new ships, replacement equipment, massive costs for new skills and upkeep costs for space stations etc. CCP even has an economist on staff to give reports on how the game economics is doing.

    Again, this sounds like no fun at all, but EVE has been running for over 4 years, is still increasing in population (albeit slowly) and I still did not have trouble getting started in the game and buying new equipment without it being ungodly hard to make the money to buy it. Oh and it's a fun space simulator too.

    1. Re:Game Economics by N!k0N · · Score: 1

      Again, this sounds like no fun at all, but EVE has been running for over 4 years I think it's been around close to 5 or 6 years now... I wouldn't say that EVE is mainly a market/economics simulator, as players can really do whatever they want and use the market as little (or as much) as they feel comfortable with. For example, players might only buy ammo or ships from the market and others might play the market and make millions (or billions...) However, the game mechanics are quite deep and it gives players a multitude of options that I feel are otherwise not present in other MMORPG's.
    2. Re:Game Economics by SanityInAnarchy · · Score: 1

      If you put a lot of emphasis in controlling inflation in your game then you can keep a game going with the ability to bring new players in cold and they have a better chance of staying.

      Or, when you (inevitably) lose control, you bring the newbies up to match the inflation, by tweaking what's possible for a newbie enough to make it easier for them to enter the game, but not enough that the hardcore gamers will all go make newbies solely for the money.

      the fact that the developers of each game don't bother to put in enough money sinks to keep the flow of money in game vs. out of game in check is astounding, especially in the case of WoW with n million players.

      I play a game where I find that there are plenty of money sinks, but they're mostly one-shot. Eventually, certain players have an absurd amount of money, and nothing to spend it on -- but for the rest of us, the economy seems relatively stable.

      --
      Don't thank God, thank a doctor!
    3. Re:Game Economics by JavaLord · · Score: 1

      The interesting thing is raiding...the old money sink is no longer needed to get the best gear. This probably lead to people having extra gold. That and way too much free time.

    4. Re:Game Economics by Dahamma · · Score: 1

      Eventually, certain players have an absurd amount of money, and nothing to spend it on -- but for the rest of us, the economy seems relatively stable.

      The scary thing is that real life works about the same way...

    5. Re:Game Economics by Maria+D · · Score: 1

      Games fulfill some needs and desires people have. Intellectual stimulation, cognitive training, companionship, roleplay and what not. From playing EVE for half a year or so, it seems to me to be directed at fulfilling a need to dominate through the symbolism of money and firepower. I kept asking people, "but what do you DO while you play?" - because I could not figure out how to occupy myself IN GAME during those two-hour-in-real-time flights on autopilot, or gate camping sessions (shudder). I despaired and joined a small, disrespected pirate corp, expecting them to have more action, but it was the same thing. People responded that they just kept the game in the background doing other things, or checked markets, or read up on weapons, or chatted it up in Ventrilo (the pirates; me being female was very entertaining for them, in itself). It never felt like an experience for full immersion - more like a complicated screensaver with spreadsheet conferencing capabilities. The views are breathtakingly beautiful, but that can't occupy hours upon hours. The PvP fights, when they happen, are over before you figure out what's going on - they mostly felt to me like that joke about a shrink science conference: "We are all professionals here, let's just unzip and compare." One side dominated and ganked the other in seconds. All the PvE fights I experienced were nothing but target practice, and with auto-targeting, it wasn't quite entertaining too.

      Anyway, I do have a point and I want to make it. EVE pioneered several interesting game ideas, but by focusing on them almost exclusively, it did not manage to support fulfillment of enough needs humans have, so it could not become immersive for the majority of people who tried it, and that's what people expect from MMOs now. It has its devoted followers, and it would be very interesting if anyone analyzed what kinds (say, psychological profiles) of people find it attractive. My personal hope for EVE, though, is that either the same company, or someone else, will take those strong points - possibility for emergent content, complex economy, interesting in-game physics - and will use the points to build a game that fulfills more of those needs and desires humans have. Economy is fascinating, but a world consisting of nothing but economy has a very limited attraction, as EVE subscriber numbers show us.

    6. Re:Game Economics by Cornflake917 · · Score: 1

      I haven't played EVE online in a year or so, but when I did, the economy wasn't perfect by a long shot. EVE had inflation problems as well, and I won't even bother talking about the NPC trade market. And lets not forget about the whole T2 monopoly BoB had.

      By the way, WoW has put plenty of money sinks. Most of the epic items were BOP and couldn't be sold. The really nice epic equipment had some pretty nasty repair costs as well. It's great that CCP hired an economist and all, and they seem very proud of that fact. But honestly, I would be surprised if Blizzard doesn't have a group of economists working to keep WoW's economy copasetic.

      Eve Online is kind of interesting on paper. But in my opinion, every activity in that game is some of the most boring chores I've ever done in my entire life. There were a few momentary experiences in that game that were pretty fun, but they will have to redo their mission system and horrible UI to bring me back.

  31. What kind of person... by dominious · · Score: 5, Funny

    Blizzard Exec #2: What kind of person would do this?
    Blizzard Exec #1: Only one kind... Whoever this person is, he has played world of warcraft nearly ever hour, of every day, for the past year and a half. Gentlemen we are dealing with someone here who has absolutely no life.

    1. Re:What kind of person... by Slashdot+Suxxors · · Score: 2, Funny

      But how do you kill something that has no life?

    2. Re:What kind of person... by lysse · · Score: 1

      They do have a life. It's just lived entirely on World of Warcraft...

    3. Re:What kind of person... by Anonymous Coward · · Score: 0

      Spells against undead are plenty.

    4. Re:What kind of person... by BigDaveSittingOnHisC · · Score: 1

      the comment this guy made was actually a scene from a World of Warcraft South Park episode =D
      very funny if you play the game :)

  32. I don't get it by bvimo · · Score: 5, Funny

    What is the War of Worldcraft thing? I've seen it mentioned here a few times, but nobody actually explains what it does.

    Is it a book?

    --
    In either case, here at Microsoft, we feel standards are important. And we have fun, too. Doug Mahugh, Microsoft
    1. Re:I don't get it by rollhard · · Score: 1

      WTB "enchant greater life" your mats-your nethers- PST

    2. Re:I don't get it by Anonymous Coward · · Score: 0

      They try to merge two completely different Half-Life maps together, then argue about bot and map placement with nuclear weapons.

    3. Re:I don't get it by DetpackJump · · Score: 1

      From what I understand, the game consists of waiting to do the same thing over and over again. I think it's some video game version of habitual masturbation.

  33. Re:Get a life by ubrgeek · · Score: 1

    Murphy? I know that guy. 13th level Warlock? I think I was I ran an instanc with him the other day ... ;)

    --
    Bark less. Wag more.
  34. Re:Get a life by phoenix321 · · Score: 2, Insightful

    To sum your post up: "Life is only worth more than human excrement if you rather selflessly helped poor and needy people."

    Come out of your ivory tower and then do something that is "not bad for most people". That's ususally enough to do your part on making the world a better place. You could also invent a new technology out of pure evil greed for money and still be extremely contributing to society, though.

    "Private vices, public benefits" is the keyword here. It doesn't matter if you get filthy rich while really actually improving life for everyone. Filthy rich, greedy, grumpy old bastards can be better to society than the most philantrophic people, because we don't just need people to help people, but also money, knowledge and technology.

    I'd rather fear those people that claim to do good for all. They usually end up *forcing* all others to do the same.

  35. Re:Get a life by Anonymous Coward · · Score: 5, Funny

    clearly you've never played a gnome...

  36. Re:Get a life by kju · · Score: 1

    Oh, WoW is surely not better than sex, but it certainly is better than making babies. Babies cost money and rob your sleep. While WoW might rob your sleep as well, the monthly fee for WoW is lot less than what a baby would cost. But there is actually no need to make a baby, just use a contraceptive.

    But on the other hand for most slashdot readers this discussion is purely academic and they have no choice but to play WoW :-)

  37. Re:Get a life by Anonymous Coward · · Score: 0

    I didn't realize this was an either/or deal.

    Damn do I love my wife!(Who's also my partner in crime in City of Heroes/City of Villains)

  38. At least it bounds, rather than overflowing by Animats · · Score: 3, Interesting

    At least they handled overflow right. I'm impressed. If it wrapped around to zero, or went negative, some small number of users would be screaming.

    Back in the 1980s, the number of ticker symbols for stocks and funds passed 32767, and for a few days, no new companies could get on the exchanges.

    1. Re:At least it bounds, rather than overflowing by Anonymous Coward · · Score: 0

      Although wrapping around to zero WOULD be a sort of cosmic "punish the greedy" feature - that has a certain elegance. Also, those people probably are the ones who most need to stop playing and go outside...

  39. Re:Get a life by The_Wilschon · · Score: 1

    I proved a couple of minor quantum mechanical theorems the other day. Does that count?

    --
    SIGSEGV caught, terminating

    wait... not that kind of sig.
  40. Re:Get a life by Tetrad_of_doom · · Score: 1

    Are you sure? Do we really want these people making babies?

  41. Umm by Anonymous Coward · · Score: 1, Funny

    Ok guys, who wants to break him the news that babies aren't delivered by storks....

    1. Re:Umm by kju · · Score: 0, Flamebait

      You are a dumbass. Of course making babies involves sex, but while sex is better then WoW, the downsides of making babies make it worse than WoW.

    2. Re:Umm by spikedvodka · · Score: 4, Insightful

      Ob: None of you guys are parents, are you? I have a 2-year old son, and yeah, kids are expensive, and you lose sleep. but I wouldn't trade him for anything in the world

      --
      I will not give in to the terrorists. I will not become fearful.
    3. Re:Umm by Anonymous Coward · · Score: 5, Funny

      i know someone who will buy your baby for 214,748 gold

    4. Re:Umm by Tony+Hoyle · · Score: 5, Funny

      Well yeah, it's illegal for a start...

    5. Re:Umm by Dun+Malg · · Score: 5, Funny

      Ob: None of you guys are parents, are you? I have a 2-year old son, and yeah, kids are expensive, and you lose sleep. but I wouldn't trade him for anything in the world Bah! That's just your biological programming telling you to protect the next iteration of your genes. The rest of us can see that the little monster is just a stinky, screaming terror that that you think the rest of us should go out of our way to protect!

      Now, my precious little spawn, she's important...
      --
      If a job's not worth doing, it's not worth doing right.
    6. Re:Umm by Antique+Geekmeister · · Score: 1

      But when he gets old enough for MMORPG's, would he trade *you*?

      Look up "The Day I Swapped My Dad for Two Goldfish" by Neil Gaiman for an example of the situation.

    7. Re:Umm by Anonymous Coward · · Score: 0

      Ob: None of you guys are parents, are you? I have a 2-year old son, and yeah, kids are expensive, and you lose sleep. but I wouldn't trade him for anything in the world
      Bah! That's just your biological programming telling you to protect the next iteration of your genes. The rest of us can see that the little monster is just a stinky, screaming terror that that you think the rest of us should go out of our way to protect! Now, my precious little spawn, she's important...
      You're all the same. Now, my precious little spawn, gets flushed down the drain every morning...
    8. Re:Umm by xPsi · · Score: 1

      You are right on, but you seem dismissive of the process, acting like this biological programming to protect the next iteration of your genes isn't important or powerful. Remember, by definition those are the genes who win and who are biologically successful. If you aren't implementing this programing yourself, you are in some sense a biological failure (no offense to you personally, I'm speaking from the point of view of a "selfish gene" -- for the record, I don't have any kids). Also, duping other to help protect your gene pool by getting them to think your own children are important is a very reasonably evolutionary strategy (perhaps even stable).

      --
      i\hbar\dot{\psi}=\hat{H}\psi
    9. Re:Umm by PDX · · Score: 1

      I agree that women should be appreciated. Your daughter probably grew up teething on printed circuit boards under your desk! Just watch for a high mercury and lead content in her blood, or else she might turn goth. Twenty yarns from now she'll have body piercings, tattoos and an offer to appear on the suicide girls website.

    10. Re:Umm by Lord+Ender · · Score: 0

      Ob: None of you guys are parents, are you? I have a 2-year old son, and yeah, kids are expensive, and you lose sleep. but I wouldn't trade him for anything in the world
      Parents love to repeat things like this to eachother, but look at it empirically. Dr. Daniel Gilbert, a physicist turned psychologist, collected massive amounts of data regarding what makes people happy. He found that happiness tends to increase throughout life until the first child is born, then declines until the last child has left the nest.

      So, I'm sorry, but the evidence does not support your claim. If you like anecdotes: My single friends are laid back and do whatever they want with their nights and weekends. My friends with kids are always freaked out about schools and pedophiles and safety and sicknesses of their spawn.
      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    11. Re:Umm by shannara256 · · Score: 1

      You're not paying attention. He didn't say "keeping babies", he said "making babies". There's an important difference there.

  42. The reason... by psychicsword · · Score: 1

    Blizzard though they would have even the smallest amount of a life(if you can call it that)

  43. Ron Paul! by Mateo_LeFou · · Score: 4, Funny

    As the good doctor never gets tired of pointing out, the problem with World of Warcraft currency is its artificial manipulation by the Federal Orlock reserve. This is why I support RP in his longshot bid for WoW sysadmin.

    --
    My turnips listen for the soft cry of your love
  44. MySQL by joshaidan · · Score: 1

    It's time to convert to a BIGINT!

    Brian.

  45. Re:Get a life by patrik · · Score: 4, Insightful

    But...
    Playing sports improves your physical endurance.
    Working on a car improves your knowledge of mechanics, electronics, etc.
    Hiking a new trail every week lets you see new things in the world.
    Getting married and having a baby is procreation (do I need to explain how that is useful?).
    Going to school and getting a degree means being smarter, richer, better of in all ways. (I know you didn't mention this one, but this is the #1 thing I see people screw over for MMORPGs)

    Self-improvement is not worthless to one's self. Sure it's worthless to the world, but you have to balance civic "worth" vs. personal worth. WoW offers almost no chance for self-improvement. While you can argue the social aspect of the game gives you a way of meeting new people or interacting with old friends, it turns out that most people when offered an anonymous mask act like drama queens and morons, so even that aspect is quite limited.

    But I'll agree with you that WoW has about the usefulness of watching TV.

    --
    ----------
    Just your ordinary BOFH ;)
    http://killertux.org
  46. Re:Get a life by wdavies · · Score: 2, Funny

    Trouble is, you have to keep the baby afterwards. If you think WOW= No Life, try living with a 3 month old :)

    Puts a crimp in ya gaming, let me tell you that.

  47. Re:Get a life by Chas · · Score: 1

    MAKING babies? No. HAVING babies? RAISING babies? HELL FUCKING YES!

    At least with something like WoW, any sleep you lose is your OWN choice!

    =)

    --


    Chas - The one, the only.
    THANK GOD!!!
  48. Runescape too by david_thornley · · Score: 1

    Runescape is written in Java, and the number of items is held in an integer. Gold pieces are an item, just like steel longswords. The difference is that nobody wants to accumulate two billion steel longswords.

    There at least used to be rare items with market values in the hundreds of millions, and given the inflationary economy likely still are. This is arguably a more serious problem in Runescape than WoW.

    --
    "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
    1. Re:Runescape too by Anonymous Coward · · Score: 0

      runescape have things in place to stop these problems. and you cant change it yourself as it just resets back to what you orignaly had. on runescape the ammout is capped at 999m as far as i have seen, by which i mean, thats as high as i ever got it.

      im a noob so correct me if im wrong.

      and for the record i do have a /. account i just cant remeber the details. theyre saved on my other pc.

  49. EVE has more to offer by Lonewolf666 · · Score: 1

    Playing it as economics simulator is one option, but you can also
    -grind NPCs. Not the most interesting thing for me but it seems to be fine for some players
    -join an alliance and fight for territory in 0.0 space. EVE supports this by giving some privileges to corporations that manage to dominate a system. Makes for an interesting variety of realm versus realm.
    -be a griefplayer and shoot newbies that venture into low security space ;-)

    --
    C - the footgun of programming languages
  50. Mom! Bathroom, bathroom! by r_jensen11 · · Score: 1, Funny

    Did anyone else immediately think of the Southpark episode? I immediately thought of Cartman shouting "Mom! Bathroom! Bathroom!" with Mrs. Cartman running down the basement stairs with a bedpan.

  51. Re:Get a life by Dachannien · · Score: 1

    FWIW: I played D&D twice and found both groups to be complete morons. (I know there are non-moron D&D players out there, but I have yet to actually see them play.) This is because, just like in MMOGs, the people who aren't morons already play with a select group of people and don't want to deal with the grief and hassle of a pickup group.
  52. Kids are overrated by uuxququex · · Score: 5, Funny
    I'm a parent of a 1 year old boy. Let me tell you that I'd rather be gaming (or anything, really) than change his diaper or try to keep some food in him while he thinks it's funny to spit it through the whole room. Having a kid changes your life drastically.

    If I fully realized the impact of kids on my life, I would never have had him. I'd cut off my dick with rusty scissors first.

    Not kidding, either.

    1. Re:Kids are overrated by seededfury · · Score: 1

      you might want to pull out those scissors just so you don't have a second one... since you regret the one you already have. Of course having children changes your life. There are those of us that made a choice long ago to never bring a child into this world (learning from others mistakes/choices). I live for my independence and freedom... you just have to suck it up and accept the reality you created. Your baby deserves to be given all your love and to be raised feeling wanted.

    2. Re:Kids are overrated by insertwackynamehere · · Score: 1

      ..okay then

    3. Re:Kids are overrated by Anonymous Coward · · Score: 0

      I like that video you have on your site about half way down on the page!! It says it all :) http://www.seededfury.com/

    4. Re:Kids are overrated by seededfury · · Score: 1

      Thanks! I went to my site to check it out... it has been awhile since i visited my own site. That is one of my favorite videos !

    5. Re:Kids are overrated by neveragain4181 · · Score: 0, Redundant

      Get some help man. Really. Or at least tell someone that gives a shit how you feel just to vent.

      It does get easier over time - trust me. I've got five kids (they are older now) and look back at that feed/poop time with a bizarre mix of horror and romanticism.

      So hang in there, it's worth it in the end. Besides, you're in it for duration now, and if you even look at the little guy funny for this being his fault then I'll hunt you down and rip your neck open and stuff my fist up into your fucking head. Do your best and take care.

    6. Re:Kids are overrated by Anonymous Coward · · Score: 0

      Bravo. One of the more provocative trolls I've seen in a while. Almost had me. You have serious first post potential. However, before posting in the future you might want to make sure your phone number isn't associated with your troll user name via a google search.

    7. Re:Kids are overrated by mightyQuin · · Score: 1

      If you really aren't kidding, here's a little perspective. From experience, it does get better. Teach him to be independent and slowly the mind-numbing boredom of the minutia of everyday battles and the physical exertion start to abate. It seems as though you will never sleep a whole night: you will, eventually.

      At least you aren't kidding yourself - that will make a big difference to your sanity.

      Good luck.

      --
      Now, if you'll excuse me, I've got some idea balls to remove from a manatee tank.
    8. Re:Kids are overrated by badkarma001 · · Score: 1

      I can't believe anyone who is a father could say this about their own kids.

      yeah kids are loud, smelly, take up loads of your time, eat up vast amounts of money and all that shit

      But having said that, having children has been the most inspiring experience of my life, seeing my children being born was the one the most amazing, yet scary experience of my life. Coming home from a days tinkering with unix boxes, to my kids running around the house is great.

      having said that, I love computer games and sometimes I would rather be on my computer playing eve online or UT, but I figure its like 10-12 years of them wanting all your time. What scares me the most is when they hit their teens and no longer want to spend all their time with their dad.

    9. Re:Kids are overrated by mightyQuin · · Score: 1
      I can't believe anyone who is a father could say this about their own kids.

      How about anyone who is a mother?

      --
      Now, if you'll excuse me, I've got some idea balls to remove from a manatee tank.
    10. Re:Kids are overrated by uuxququex · · Score: 1
      and if you even look at the little guy funny for this being his fault then I'll hunt you down and rip your neck open...

      Hey, Mr. Internet Though Guy, why don't you turn it down a little?

      My kid is growing up in a stable, loving family and he'll be spoiled rotten if I get the chance. But still, really, kids are not for me. That won't be his problem, though.

    11. Re:Kids are overrated by Anonymous Coward · · Score: 0

      Please do your child a favor and do it now.

    12. Re:Kids are overrated by SL+Baur · · Score: 1

      Good troll. There's an easy answer to the dirty diapers problem - let Mom or the Yaya take care of them. Works for me, YMMV.

      Now about getting sleep when a screaming infant is in the house ...

    13. Re:Kids are overrated by jsc19702 · · Score: 1

      Hate to be your kid that's for sure. You decided to have him. He didn't have choice in being born. You hate having kids and he will know it no matter what your try. You can't fake it. He will be in therapy when he's older wishing he shot you when you were sleeping I bet.

    14. Re:Kids are overrated by CodyRazor · · Score: 0

      Yeah... probly dont ever tell him that...

      --
      So Skulldilocks threw acid on the schoolchildrens' faces, cause somebody from the bible told her to do it!
    15. Re:Kids are overrated by ACMENEWSLLC · · Score: 1

      You can always give the kid up for adoption. There are plenty of people, such as myself, who adopt. It always amazes me to see people killing their kids and then their self, or playing MMO's and letting their kids starve -- when they can very easily give them up for adoption.

    16. Re:Kids are overrated by Silver+Gryphon · · Score: 1

      Modded funny, yet hinting at tragedy. Hopefully despite the "not kidding" your intent was only to be funny, but just in case...

      Man, if you seriously regret the impact now, you need a new perspective. Maybe you don't know what it's like to have that 1 year old, even with all the fear, confusion and regret, and later lose everything but the regret. Hold on to what you have. Appreciate all of it, and look at the diaper changes and feeding frenzies as entertainment. If you look at the world from his perspective (a new life form learning the most basic things through stimulus and response), babies are rather fascinating. And you have the unique opportunity to guide him and try to shape his behavior. Kind of like programming a robot, but with nature as a powerful framework.

      If you ever find yourself doubting your kid's value and positive impact, talk to people -- lots of people, or trained experts if you can't trust family. It's amazing what a new perspective can do for a father.

      Don't ever tell your kid that you'd never have had him if you knew what you were in for. If you do, your kid will never be the same.

    17. Re:Kids are overrated by mrv20 · · Score: 1

      "Mommy, mommy, can I have a baby brother? Wait, what's daddy doing to his peepee? Why is it bleeding so much?"

      --
      "Algebraical symbols are used when you don't know what you are talking about" - BCS
    18. Re:Kids are overrated by uuxququex · · Score: 1
      There is no tragedy, jeez...

      I do love my little boy, really! I just ment that if I realized the impact on my life beforehand I wouldn't have considered having kid(s). Now that I have him there is no problem (well, besides the 'no-you-can't-sleep, not-yours' attitude he seems to have).

      As you say, it's fascinating to see the little 'robot' learning. Sometimes more stupid than you think, but often a lot smarter!

      To summarize: I love the kid, wouldn't ever think of giving him up. We have a loving, stable family. The kid will be a-ok!

    19. Re:Kids are overrated by tedrlord · · Score: 1

      I'd love to see your kid find this post 15 years from now. Assuming he lives that long/hasn't been taken by CPS, of course.

      --
      [insert witty quote here]
    20. Re:Kids are overrated by Anonymous Coward · · Score: 0

      Dad? Is that you?

    21. Re:Kids are overrated by geekoid · · Score: 1

      well see, your just a bad selfish person .

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  53. Re:Get a life by zippthorne · · Score: 1

    It is precisely because it prevents you from making babies and raising them that WoW = No Life. Sure, babies are a big lifestyle change, but that doesn't mean you don't have a life.

    I mean, we DO believe in evolution on Slashdot, right?

    --
    Can you be Even More Awesome?!
  54. Re:Get a life by an.echte.trilingue · · Score: 2, Funny

    Oh, WoW is surely not better than sex, but it certainly is better than making babies. Will WoW take care of you when you are old?

    --
    weirdest thing I ever saw: scientology advertising on slashdot.
  55. Re:Get a life by Swizec · · Score: 0

    I'm developing a tool for communications experts to analyze information. I have a life.

    But in other words you could just call it having a job and thus not worth a shit. 'having a life' really depends a lot on interpretation.

  56. Re:Bzzzzt by Anonymous Coward · · Score: 0

    That whooshing sound you just heard was the joke flying right over your head. ;-)

  57. Re:Get a life by dswensen · · Score: 1

    I think that's what "get a life" means to the people who sling the term around.

  58. Re:Get a life by GearType2 · · Score: 1

    ... but babies are expensive...

  59. Re: Turning over Scores.. by djdavetrouble · · Score: 2, Interesting

    I remember the guy that rolled over Defender : Stargate......
    That used to be the supreme badge of honor, turning a
    coin-op over.
    Steve was a total legend at the local 7-11 for being able
    to turn games over. I think it had something to do with
    his talent for "stringing" machines (tape fishing line to a quarter
    and collect credits while someone distracted the clerk)...

    Memories.....

    --
    music lover since 1969
  60. Maybe by roguegramma · · Score: 1

    Maybe the programmer thought it would be easier to detect overflow - e.g. if(x0) x= ((unsigned int)2)31-1

    What I really wonder shouldn't he limit be an odd number i.e. 2^31-1?

    --
    Hey don't blame me, IANAB
  61. mudflation by tezi · · Score: 1

    This is clearly a mudflation indicator, i think blizzard designed the game with the 1 year expansion date in mind, and stepping the G cost up with the level advance, since they fail releasing the expansion in the time plan (i think to compete with War and make them hard to get big numbers) macroeconomics of the game are going fubar, since players are receiving too much Gs everyday.

    Other important thing is that went ppl stop playing they give their items to some friendly playing, and Gs too, so this keep the money pumping even if they dont play.

    The last Gold Sink thats dissapeared in the game are the 40 player pve raids, the repair cost of a evening wiping where massive
    reducing the pve in favour of the pvp and the pve instanced players to 25, reduces the cost of gold and reagents in a global scale.

    My opinion is that Blizzard manipulated their initial succesful game plan in a corporative scale to reduce the support cost in form
    of 40 persons ready servers and pve development, and it goes wrong in the long term experience, cause it was not designed originally that way.

    Each day i found more players that find pvp a never ending grind and miss the old scripted raids that maked you work like a family,
    worse thing is the gear wiping each expansion that essentialy wipes your grind and leave you with a nice feeling of dissapointment.

    Maybe a new main-pve raiding game is what people want and not this senseless pvp carnage.

    1. Re:mudflation by BinaryOpty · · Score: 1

      First of all, Blizzard controls the money flow into the game. The newly invented dailies are probably the number one day-to-day money maker for a majority of characters in the game. If they were worried they were flooding the market with gold they could just halve the rewards from those quests. As well, the expansion was designed with 25 man raids in mind and so if (for whatever reason) dropping to that number somehow magically causes inflation they could have nipped it in the bud to begin with.

      If you remember, reagents/materials/etc were actually more in demand and much much more expensive when the first few guilds started going into 25 man content because they slathered themselves with consumables (Blizzard has since changed Alchemy to make this practice not possible which has had more effect on the cost of mats than anything else to that point). The reason they did this is because 25 mans are much much more unforgiving than 40 mans and so generally if someone important dies everyone dies, whereas in 40 mans you may have had a spare healer or tank around to step up and fix the mistake. So there's generally a ton more wiping when learning content in TBC than in the orignal game.

      Even so, the people hitting this MAX_INT limit are abnormalities. Normal people have trouble getting the 5000g for an epic flying mount let alone 40 times that.

      Also, in case you didn't know, any combat will damage your gear; it's just that dying to a PvE monster will give you a 10% durability hit while to another player won't. So people who pvp still have to repair their gear, and based on how much they PvP they may need to repair it more or less than a raider.

    2. Re:mudflation by tezi · · Score: 1

      Blizzard use the money like a positive reinforcement in an skinner box, the dailies quest are another positive reinforcement thing, made to get ppl playing each day, the repair cost is a negative reinforcement. Its not comparable an hour of wiping to an hour of pvp in repair cost, you lose 30% easily in that time and in pvp much much less. The practice of reagents materials and flasking the entire raids is from the Aq40 time, nothing new for 25 tries, there are more wipe, but a lot of the raiding groups where disolved with TBC, cause best players grouped between them and secondary social ones where gived the finger. There are rare players with too much gold, but the thing is that the game dont offer nothing more to do with Gs when you have certain items, yo get the enchants, the mount, the gear then the only logical thing is to spend in pots and repair.

  62. Re:Get a life by Major+League+Gamer · · Score: 5, Insightful

    Will WoW take care of you when you are old? Will our kids?
  63. Mod Parent Up Re:Not really correct by pyrbrand · · Score: 1

    Clearly, they weren't using a 32-bit signed int since as the poster says, INT_MAX for 32 bits is one less than the limit. Now, since the limit is INT_MAX+1, either they are being inefficient and using an unsigned int or are using a 64-bit int where most of the bits are used for something else. Possibly they are treating a negative number as INT_MAX+1 by special casing it, but that seems unlikely.

    1. Re:Mod Parent Up Re:Not really correct by SanityInAnarchy · · Score: 1

      ...Why would an unsigned int be less efficient than a signed int, for something which can only have a positive value?

      --
      Don't thank God, thank a doctor!
    2. Re:Mod Parent Up Re:Not really correct by pyrbrand · · Score: 1

      Inefficient compared to a 64-bit int where they were using the rest of the bits for something else. If they're using a signed int and have no use for negative values, they are wasting half the range.

    3. Re:Mod Parent Up Re:Not really correct by Valdrax · · Score: 1

      No, really, look. An unsigned int uses the exact same space as a signed int but allows for twice the max value. The only thing they're wasting is a single bit. Using a 64-bit int "where the were using the rest of the bits for something else" is equivalent to using 2 32-bit ints, only the latter option doesn't require bit-shifting or masking.

      --
      If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
  64. Re:Get a life by Anonymous Coward · · Score: 0

    Have you ever actually tried hiking, or any kind of physical activity? And no, walking ten metres to get to your car so you can stock up on soda and crisps and chocolate at the nearest convenience store doesn't count.

    If you haven't - and I know you haven't, for if you had, you'd realise why it's NOT just another kind of entertainment like watching TV, playing a computer game or reading /. -, maybe you should give it a try. When done right, it can be immensely rewarding and satisfying, in a way that no game ever could.

    Of course, myself, I still like to start up a game and shoot up some demons when I come home after riding my bike for a couple of hours; these things aren't mutually exclusive. But you? You haven't even tried, and now you're trying to diss something you don't even understand. You rather remind of the alcoholic who insists he hasn't got a problem.

  65. Re:Get a life by Dun+Malg · · Score: 2, Funny

    In pre-WoW days, you were probably one of those D&D fags we used to beat on at lunch. Clearly it left an "impression" on you! LOL!!!!!!!!!!!!!!!!!!!!111111111 Bwahahaha! And you're that former high school football player driving a forklift at the WalMart distribution warehouse for $12/hr at age 40, while I'm working for Google! Who's laughing NOW?
    --
    If a job's not worth doing, it's not worth doing right.
  66. Re:Get a life by Gewalt · · Score: 1, Informative

    You could also invent a new technology out of pure evil greed for money and still be extremely contributing to society, though.

    That is PRECISELY how Bill Gates got knighted.

    --
    Modding Trolls +1 inciteful since 1999
  67. Re:Get a life by greyspectre · · Score: 1

    You've missed the point entirely.

    What it ultimately boils down to is this: when you're laying on your deathbed at the end of your days, and you look back on your life, would you rather remember the time you walked off the end of the Appalachian Trail, exhausted and sore, but accomplished, or would you rather look back on those poor n00bs that you pwn3d in Tauren Mill?

    It's not about improving the world (although that's a laudable goal), it's about the tapestry of your life being rich and vibrant, rather than lit by the soft glow of a CRT as you grind in Mom's basement.

    Seeing the view from the top of Mount Hood, jumping out of an airplane, attending a festival in honor of the village saint in Mexico, or taking a walking tour of New York may not mean anything at the end of the day to anyone but me, but I will have lived a fuller life than those poor bastards who think the end all, be all of life is an epic flying mount, and to me? That's worth it.

  68. Re:Get a life by Anonymous Coward · · Score: 0

    Endless discussion.

    The "Get-a-Life" phrase shouldn't exist, just ignorant people say it.
    Everyone has different goals in life, so, you can't discuss 'What' life really is.

    Not even helping society or humanity can be called 'That's life', nope. It's different or similar for everyone and that's it...

  69. Re:Get a life by Gewalt · · Score: 1, Funny

    If you think WoW is better than making babies then you clearly need to get out more.

    My wife is willing to engage in recreational procreation for a MAXIMUM of one hour a day, three weeks a month (no, I've never actually achieved the theoretical maximum monthly score... but I sure as hell try).

    That still leaves another 323 hours a month, assuming 6 hours of sleep a day and an 8 hour job.

    --
    Modding Trolls +1 inciteful since 1999
  70. Re:Get a life by Anonymous Coward · · Score: 0

    Wow buddy.. the guy was simply quoting a scene from South Park and you start flipping out about how worthless everything is. Relax.

  71. Would have been funnier if it wrapped around! [nt] by Anonymous Coward · · Score: 0

    [nt]

  72. Re:Get a life by photomonkey · · Score: 1

    Ok, generally I agree with you.

    The whole family thing, and it doesn't have to be a traditional family, can greatly and positively impact society. I don't have any children, but if I did, I would like to think that not only can I be a positive influence on the world, but that at some point my offspring would be too.

    And let's not forget that stuff like buying houses and cars, especially houses, generally helps the economy.

    --
    Message contains 1 attachment: spam.gif
  73. southpark's method by esocid · · Score: 1

    you hang out in the forest and kill boars

    --
    Absolute power corrupts absolutely. indymedia
  74. Re:Get a life by profplump · · Score: 1

    Who is planning to be old -- I'd like to use up my life and then be done.

  75. A horse, a horse, my kingdom for a horse! by freaker_TuC · · Score: 1

    in WoW you got no kingdom ... only the horse is left and an empty wallet ;)

    --
    --- I am known for the ones who want to find me on the net. Is that a privacy risk or a privilege? One might wonder..
  76. Re:Get a life by insertwackynamehere · · Score: 1

    And look, you're on slashdot too :P

  77. Wait wait! by Anonymous Coward · · Score: 0

    Ok, first off, I'm going to say "get a life" so I can be invited to this magical hate fest.

    Second, why are donating significant amounts of money to charity, donating time to charity, curing a disease, or otherwise "improving the world in general" YOUR qualifications for saying WoW players need a life? Because you have assigned some theoretical value to them that's higher than playing sports, drinking, partying, watching tv, watching sports, upgrading your car, buying new toys, etc, etc.

    You created your list of other things that aren't worth a crap (and given your attitude and how lovely you must be in public, I'd assume the only one of those you've ever done is play video games) using the exact same rationale that someone who has IRL friends, loves working on their car, getting married, or has a baby would use to determine that WoW is about as low as you can go.

    Your arbitrary decision that giving charity money is more "worth a shit" some other things is foolish. I could come in and explain how many charities only serve to funnel money into the hands of directors who get 6 figure salaries and only pennies of every dollar, if that, ever goes to make a difference.

    Then, do you know how much charitable donations get soaked up by scammers (read about the post-Katrina "victims" who were miles away from the destruction, but still filed claims that they took with them on vacation, or about large companies like Subway claiming 9/11 benefits despite not actually having locations affected.) Do you need to consider potential racial issues? Like dedicating your life to curing a disease that primarily affects white people? Should that rank lower on your "worth a shit" scale than one that affects all races equally?

    You can apply any random set of factors to determine what's worth a shit, and come out with any result you want. I bet I could make a housewife who threw a few bucks to the Salvation Army feel like the scum of the earth.

    Why are charity and disease curing the top of your list? Because of lot of people think they're very admirable things to do, including yourself. Now, many members of that set probably also believe that physical exercise is more important than WoW because it means hopefully fewer tax dollars will be spent on homebound dorks who got too fat to leave the house so they went on disability and lived a life of diabetes and poor hygiene until the EMS could bust down the door to restart their heart. True or not? I'm not to judge... me being a healthy, fit person that does bits from BOTH sides of your give a shit scale.

    Back to the set, they probably believe introducing a child to the world, one that they will love and provide for, one that they will give every opportunity they can to, and one that might end up following in mommy or daddy's footsteps by being a pillar of society, is BETTER than collecting gold online. Go figure.

    A common theme in things at the bad end of your give a shit scale is that they're all for some personal benefit. Like buying a house, getting married, buying toys. I'd like to argue that the positive economic benefits all around of one person's $1,000 monthly mortgage payment (I know, that's not that much, but it's an example) far outweighs the economic benefits of one person's $10 a month online subscription. I can also arbitrarily pull out random factors to show that buying a house is "better" than playing Warcraft. Home owners are more likely to maintain their property so as not to be a nuisance. Home owners are more likely to install environmentally beneficial appliances than apartment managers. Home owners are less likely to be involved in almost all levels of crime than non-home owners.

    Some of that is incidental (if I own a home, I'm less likely to jeopardize my house by going out and committing a series of petite larcenies and accruing enforceable judgments.) Even so, the fact remains that for a lot of the things you're saying, there are more associated pluses than minuses. Even using your most selective c

  78. Re:Get a life by Anonymous Coward · · Score: 1, Interesting

    Heed much of what the parent poster is saying. I received a Ph.D., got married (this isn't as easy as it sounds for a slashdotter and does actually involving "having a life"), got a job as a professor at a university, received an NSF grant to do interesting research, traveled around the world, and wrote a couple research papers too. However, I also play a lot of computer games and, in particularly, I have played a fair amount of WoW (in moderation) and can honestly say that it has HELPED me keep my sanity while I've been "getting a life." People shouldn't judge others on how they choose to decompress. Ironically, this also technically applies to people who choose to decompress by telling other people to "get a life" while paradoxically trolling on slashdot. However, if you aren't doing it for entertainment purposes and actually think you are making a meaningful statement, you might want to rethink that.

  79. Unlikely by SanityInAnarchy · · Score: 1

    If they've written code to prevent it from rolling over backwards (spend too much money and you end up with a negative amount, spend too much more and you roll over to huge amounts of positive gold), it would seem logical that they'd do it the other way around at the same time.

    Unless, of course, they were morons and simply used integers, instead of classes, to manage the Gold.

    Side note: I play a game which has had its share of absurd bugs like this... but we actually run into the limitations of an unsigned int (not a signed int) with things like experience. The total amount of experience needed to get to level 99 is not going to be more than about 3 billion, but past that, you start trading experience for stats (20 million exp = 100 vitality or 50 mana). At about 4.29 billion experience, you have to stop hunting and go trade it in for stats.

    No one's gotten above a few million vitality, that I know of, but I have to wonder if there's bugs in which vitality can roll over. I can just imagine some absurdly buff character getting that last 100 vita and ending up at 5.

    Of course, there are other things which, it's painfully obvious, are chars. I wonder why no one uses bigint libraries for this sort of thing?

    --
    Don't thank God, thank a doctor!
  80. minor correction to title by xPsi · · Score: 1

    2^31 is the max amount of copper, not gold.

    --
    i\hbar\dot{\psi}=\hat{H}\psi
  81. Re:Get a life by Anonymous Coward · · Score: 0

    I prefer to stay in when making babies.

  82. Once and for all it is "it's" ... by Anonymous Coward · · Score: 0

    it's = it is

  83. Re:Get a life by xRelisH · · Score: 1

    Playing video games, playing real life sports, drinking, partying, watching tv, watching sports, upgrading your car, buying new toys, buying a new car, hiking, camping, getting married, having a baby, buying a house

    A lot of these things have secondary advantages that will often give you further enjoyment in the future. For example
    Playing Sports: Give you don't have any major medical issues, you improve your fitness, and thus your health will improve.
    Buying a new Car: No more major maintenance, more efficient engines, better safety.
    Getting Married and having a baby: A good marriage is often a good financial decision, and lowers stress and you now have someone to support you.
    Buying a house: Instead if renting, where you're just throwing your money away, you are at least gaining some capital. Choosing wisely what you buy will also yield a financial advantage due to appreciation.

    The thing about playing video games is that they don't really have a secondary advantage unless in rare cases. In moderation, I see nothing wrong with it, but I think it's damaging to play them to the point where your health, financial situation and situation with your family degrades. The key is to look at value, and I think people who are addicted to video games are putting immediate utility before long-term utility.

  84. Re:Get a life by Anonymous Coward · · Score: 0

    Dammit... I left my mod points in my other pair of pants. +funny... fuckin gnomes

  85. Re:Get a life by Anonymous Coward · · Score: 0
    > It is precisely because it prevents you from making babies and raising them that WoW = No Life. Sure, babies are a big lifestyle change, but that doesn't mean you don't have a life.
    >
    > I mean, we DO believe in evolution on Slashdot, right?

    Of course we do. We all watched the Mike Judge documentary Idiocracy.

    If f(t) = amount_of_fun as a function of time, then I choose to maximize the integral of f(t) over t=0..death. I do so by playing WoW and not breeding. Maybe you maximize your f'(t) by having a good job, popping out one or two sprog, and playing TheSimsReal-Life(tm) with it, sending it to school, educating it, and ensuring that it's as well-equipped for the future as it can be. You limit the number of offspring you produce because you want to provide for them. (Just as I limit the number of my offspring to zero, because I want to provide for me :-)

    Problem is, Cletus maximizes his with f''(t) by having his wife pop out a dozen sprog because he lives in a trailer park where there's nothing else to do (except knock up the woman in the trailer next door, and he probably does that a couple of times too). My genes don't get propagated. But Cletus' genes still get propagated better than yours because evolution... doesn't give a rat's ass.

    The future belongs to the children -- and they can have it. Hope you enjoy Jerry Springer, 'cuz that's gonna be highbrow entertainment by the next century. I'm planning to be long-dead by then.

  86. Re:Get a life by Anonymous Coward · · Score: 0

    Wow, way to much time on your hands. Self-improvement is not worthless at all and many of the things you mention as well. Think about it. It takes but one person to change the world. Had this one person not taken a class they would have little to contribute to the world. Had they decided to not take that hike they would never have noticed that green sludge in the pretty lake and then acted on it. Had they not had that special child the president who would have made a difference would have never been.
    Do I play games, watch tv or any of the above. Not likely. I find them to be a waste of my time. If someone else wishes to waste away like that hey great, good for you, glad your happy. Making a difference is what makes me happy and I spend 60+ hours a week doing it.

    P.S. This anonymous coward shit is a bit lame don't you think and your captcha sux, it says career if you could actually read it. All scribbled out. So I have 20/20 wtf. I listen to the audio and it spells it out for me. CARER it says. Well looks like something is missing.

  87. Why? by Sycraft-fu · · Score: 1

    Why do game economics need to be more real, or more complex? It's a game, lots is simplified, why not the economy? Who cares if it is realistic so long as it is fun?

    Your point with regards to EVE is self defeating since while EVE has been growing, WoW has been growing far faster.

    You also have to remember that a game universe doesn't have to have real rule apply because it isn't real. For one, there is no real scarcity. While the game can be set up to have something be harder to get or only have a certain number, that isn't because there is only so much available, it is an artificial constraint. Everything is virtual so there can be an unlimited amount of anything. Also in a game universe there are real, active, deities. The developers are gods in their universe and take an active hand in shaping it. So they can change things as needed.

    So for something like inflation one answer that works just fine is to refactor the economy with an expansion. Just change what new things cost. Blizzard did it once already, they'll probably do it again.

    I'm not saying that it is a bad thing to make a game with a realistic economy, there is room for many kinds of games out there, but I think it is a false idea that these simple economies are problematic. So people can obtain shitloads of gold, so what? That makes some people happy, and if it makes them happy it is fine. The economy needn't be realistic, and it can be changed at any time it needs to be.

  88. Another MMO... by SanityInAnarchy · · Score: 1

    I don't play WoW, I play Nexus TK. It's a small enough community (roughly 500) that there is actually one, unthreaded, in-game board called the "Community Board". This is where people go to bitch and whine about everything, including the economy.

    And the economy is not entirely stable, but it is interesting to watch.

    Prices are usually relatively stable. Money enters the economy through crafting, mostly -- I can make weapons which are useless to players, but which sell to NPCs. So, over time, the overall amount of money in the economy would tend to go up -- except that money also leaves the economy through NPCs. Example: Most items can be repaired by an NPC, for a fee. NPCs will also sell you various items (which they will only buy back for half-price).

    That's going to be the basis of just about any in-game economy -- it enters the game through NPCs, and leaves the game through NPCs. But it's obvious that they've had problems with inflation, as there continue to be quests added which are designed to take money out of the game. Also, as the community generally starts to have more and more items, money, and power, they have to adjust all of these things for the newbie in order to make the game still playable early on.

    One way this has been done is, there is a class of weapons available at level 95. These used to cost 100k or so (from players), and they were break-on-death. Level 95 also used to be quite an accomplishment, so this made sense -- a person who made it that high should have money.

    In fact, they probably started out costing quite a bit more, as they were originally only dropped by various bosses. When I started playing, they were also available as prizes in Carnage (player-vs-player games). Carnages don't happen every day, and each one is for a specific range of levels or stats, so you might go a week or more without seeing a carnage you could get into. They also cost money to enter, at least 10-20k. The winning team (usually half or a third of those who went to play) got their choice of level 95 weapons. They still sold for 80k or so.

    Now, the Foxhunts have been revamped. Instead of being a two-round tournament (you have to beat two teams, so 1/4th of the Foxhunts result in a win), they are now one-round, and have the same prizes. But they still only cost 1k to enter, and happen almost every day, sometimes several times a day. So now there are tons of 95 weapons, and they cost 40k or so.

    What generally happens in these games is, the most active 5% players -- people who have no life -- have 95% of the gold and power. (Political power, too -- for example, most in-game crimes are handled by in-game courts and judges.) If a huge amount of money enters the economy, the lower-level or average people like me are still not going to see very much -- and what we do see, we'll immediately want to spend on stuff, usually buying it from these have-no-life players. So, in a sense, the amount of money that's actually in the economy stays about the same, while the amount of money that various bastards have goes up exponentially.

    So, considering what I just told you -- I've played the game for over a year, and right now, I have roughly 500,000 gold. Now look at this page. I'm honestly not sure what you would spend 83 million gold on in the game. There are a number of unique items, but still, the most expensive single item I know of is maybe 20 million, if you can get anyone to sell it. (I'm honestly not sure why anyone would; it is the best armor in the game, and there are a limited number of them in the game (less than 50), so I really don't see why you would want the money -- what would you buy with it?)

    So, the short answer is, it's complicated. And it doesn't necessarily fit any real model, because if the economy completely explodes, someone can throw a switch and reset it. Example: The Cataclysm was an event in which a bug allowed two people to cooperate and literally double the amount of money they had.

    --
    Don't thank God, thank a doctor!
  89. Re:Get a life by Anonymous Coward · · Score: 0

    He's an alcoholic, and your a judgmental ass-clown - Who's better? How can you claim he's never tried something?

    When done right it can be rewarding? I've gone hiking and have been rewarded (Years of bike riding and time in the military gave me plenty of time outside). I've sat my ass in front of a computer for 12 hour gaming sessions and have been rewarded as well (I met my GF, and the woman I plan to spend my life with, thru WoW).

    I can honestly say I have gotten a bigger reward thru WoW than I got thru all the time I spent riding my bike or running.

    Guess what? Not everyone likes spending time outside. You feel rewarded, does that mean someone else will? No. Why? Because everyone is different.

    Some people feel rewarded by drinking a bottle of vodka and laughing about how stupid they acted the night before to their drinking buddies. Some people feel rewarded buy memorizing team rosters, watching ever sports game broadcast and winning the Fantasy Foot/base/basket-ball league. Are they worse than you because they don't feel rewarded for spending time with mother nature?

    It's judgmental fucks like YOU who assume someone hasn't tried something or someone else will be better if they do what YOU think is good for them... it's judgmental fucks like YOU that make asinine comments like 'omg you remind me of an alcoholic' when you've seen what amounts to be nothing of this person. Well ya know what? Fuck you. I will be rewarded knowing that you've lost sleep because I refuse to go for a walk. Guess that means I'm drunk while I write this because I'm somehow an alcoholic.

  90. GNA by Anonymous Coward · · Score: 1, Funny

    You can brake the habbit! Joyn Gremmer Nazy's Anonimouse today! Inn just 3 weaks yule never have to worri about that brain itch that cums from watchyng totyl ideots butcher the engrish wangwage!

    1. Re:GNA by bar-agent · · Score: 1

      You can brake the habbit! Joyn Gremmer Nazy's Anonimouse today! Inn just 3 weaks yule never have to worri about that brain itch that cums from watchyng totyl ideots butcher the engrish wangwage!


      Ow! It hurtss uss my precious!
      --
      i'd hit it so hard, if you pulled me out you'd be the king of britain [bash.org]
  91. Well it makes sense.. by skipsbro · · Score: 1

    In base 2, that is exactly 10X10^30

  92. Re:Get a life by PresidentEnder · · Score: 1

    That depends if your proofs are correct, and if the theorems had already been proven.

    --
    I used to carry a bottle of whiskey for snake bite. And two snakes. -Nefarious Wheel
  93. Re:Get a life by TheSkyIsPurple · · Score: 1

    > having a baby

    A baby is a life... they got one. Bad example =-)

  94. Re:Get a life by zrobotics · · Score: 1

    Start smoking. It helps.

  95. Re:Get a life by xouumalperxe · · Score: 1

    When done right, it can be immensely rewarding and satisfying, in a way that no game ever could.

    What I consider immensely rewarding and satisfying is not necessarily the same as what you see in those terms. I might get some satisfaction out of it, but don't find hiking "rewarding" at all. I do enjoy the sightseeing, and the actual walking is something I have to cope with to get some really breathtaking scenes. However, give me an interesting maths or programming problem and I *will* feel thoroughly fulfilled at solving it.

    One of those rare moments of pure, unalloyed joy was a university project to implement lambda calculus. Beta reduction was easy, but figuring out how to rewrite expressions to make alpha conversion work was a pain, back then, and I remember there was an issue with making sure evaluation was lazy, so we didn't fall into infinite loops. Yet, when I finally got the whole thing working, wrote a simple function to translate integers to lambda expressions and another to convert back, and got the freaking thing adding integers , then multiplying them (hell, multiplication was *slow*), I can't begin to describe how damn happy I felt. It wasn't the prettiest piece of code ever, but boy was I proud at something I created.

    Back to physical exercise, I practised Karate for several years, and found it a lot more rewarding than most single-person physical activities because of the game-like aspects of its combat component. Figuring out how to take advantage of my advantages versus my opponents while minimizing the impact of my disadvantages is quite satisfying, in a way that taking a hike really can't match. Sure, you might like it better, but the satisfaction we each derive of our preferred form of fun is not something that can be compared.

    Games, as a concept, can be fulfilling to play. Ask any chess or go master. Sure, video games might not be there, in most cases, but people find fulfilment in different things that you or I don't necessarily understand. Like the guys who play super mario bros. to the point where they're setting speed run records.

  96. Re:Get a life by pyro_peter_911 · · Score: 1

    Bwahahaha! And you're that former high school football player driving a forklift at the WalMart distribution warehouse for $12/hr at age 40, while I'm working for Google! Who's laughing NOW?
    Does Google have any forklift operator positions open? Maybe you could help hook a guy up? No?

    damn.

    Peter

  97. Re:Get a life by Anonymous Coward · · Score: 0

    AHAHAHAHA What a fucking TARD.

  98. Re:Get a life by Anonymous Coward · · Score: 0

    I'm just big-boned, you insensitive clod!

  99. Re:Get a life by Ajehals · · Score: 1

    Short answer "Yes".
    Long answer "Yes, but not too many and preferably when they are in a position to look after them properly. I am assuming this is easier in Europe (not sure about Scandinavia) than anywhere else in the world (free education and health). What you don't want is an unhealthy, unsupported, ageing population, that will end in tears".

  100. Re:Get a life by Subtle+Matter · · Score: 2, Insightful
    Bwahahaha! And you're that former high school football player driving a forklift at the WalMart distribution warehouse for $12/hr at age 40, while I'm working for Google! Who's laughing NOW?

    The former high school football players working at Google. You can be smart, physically fit and well socialized. It just requires more work than the average "lazy jock" or "lazy geek" is willing to put in.

  101. WTF? by Anonymous Coward · · Score: 0

    Ed, sign off, you're making an idiot of yourself. What's with all this alcoholic and assholes business? You're not making any sense.

  102. Andrew Ryan by jc851 · · Score: 0, Offtopic

    "Is a man not entitled to the sweat of his own brow? NO, says the man in Washington, it belongs to the poor. NO, says the man in the Vatican, it belongs to God. NO, says the man in Moscow, it belongs to everyone."

    1. Re:Andrew Ryan by McGiraf · · Score: 1

      "Is a man not entitled to the sweat of his own brow? NO, says the man in Washington, it belongs to the rich. NO, says the man in the Vatican, it belongs to God. NO, says the man in Moscow, it belongs to everyone."]

      fixed

    2. Re:Andrew Ryan by Gulthek · · Score: 1

      The man in Washington says it's for the poor. That's the key in all three of Ryan's statements. Not only are all three groups taking money, they are also lying about the reason!

    3. Re:Andrew Ryan by McGiraf · · Score: 1

      you are absolutely right.

  103. Trite answer, but what isn't? (no text) by Non-Huffable+Kitten · · Score: 1

    no text

    --
    Medium cat is MEDIUM.
    1. Re:Trite answer, but what isn't? (no text) by Non-Huffable+Kitten · · Score: 1

      OK, maybe I should be a bit more verbose after all ;) "What isn't?" referred to your first sentence, and "trite answer" referred to my posting.

      --
      Medium cat is MEDIUM.
  104. Re:Get a life by Anonymous Coward · · Score: 0

    Friends?! Update your indignant slashdot rebuttal to keep with the times.

  105. Real Life limit? by Vector+Meson · · Score: 1

    2^31 -1 seems like a more than generous limit for real life too!

  106. True role playing by Teflon_Jeff · · Score: 1

    Ah, the joys of limitless possibilities. Wait, never mind. ;)

    --
    "Teach a man to build a fire, and he's warm for a day. Set a man on fire and he's warm for the rest of his life."
  107. Re:Get a life by ohtani · · Score: 1

    Of the folks that play WoW or any MMORPG in a potentially "unhealthy" portion that causes folks to tell them to "get a life" versus those who are "sitting in front of the TV and watching Friends or football":

    - How many of those folks have stable jobs? ANY job?
    - How many don't eat right (and by right I mean not eat a meal and eat simply snacks all day)
    - How many get up out of their seat much?

    The folks that are too addicted to this game do MANY things that are harmful for themselves.

    Also, I call bullshit that "having a kid" does NOT improve or somehow change the lives of others. If NOBODY had a kid, we wouldn't be here. You're somebody's kid, I'm somebody's kid, Sir Tim Berners-Lee is somebody's kid, and even fricking Jack Thompson is somebody's kid.

    In summary, don't get a life. GET A CLUE!

    --
    Pancakes. Oh I blew it.
  108. Re:Get a life by Billly+Gates · · Score: 1

    How about studying and getting straight A's to bring myself out of poverty while I work as well and try to better myself for my family.

    My wife is the addict and she helps level my character because I have more important things to do than play wow all day. We play occasionally as its our time.

    In my mind she earned it after going to get her masters and working full time as a teacher and also tutoring after school. I assume I have to earn my right to play it if I have people dependent on me. Why should I play games? Can't I be making money doing something? I have seen people flunk out of school and ruin their lives for not working hard enough professional so yes it makes a difference. This is true when you have people dependent on you.

    Working is the whole meaning of life or I should say a rather big proportion.

  109. Re:Get a life by Hognoxious · · Score: 4, Funny

    I met my GF, and the woman I plan to spend my life with, thru WoW
    How do you prevent them getting jealous of each other?
    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  110. Re:Get a life by mwlewis · · Score: 1

    The irony being that Europe is exactly one of the places with an aging, shrinking population (unless they let in enough Arabs and Africans, I suppose).

    --
    JOIN US FOR PONG!
  111. Re:Get a life by The_Wilschon · · Score: 1

    They have indeed already been proven, I suspect. Ah well...

    OTOH, it might be that in the near future I prove some other, novel theorems (correctly), for which these known theorems were necessary practice. In that case, was proving them worthwhile?

    --
    SIGSEGV caught, terminating

    wait... not that kind of sig.
  112. Re:Get a life by BlueCollarCamel · · Score: 1

    That's not his thinking at all.

    He stated, in order for you to feel superior, and decide if what others are doing is "worth a shit", you yourself should do nothing but work and sleep, contributing to society.

    Therefore, if you don't feel superior, and don't decide what others are doing is "worth a shit", then you're welcome to participate in whatever recreational activity you wish.

    --
    1&1 - Cheap domain and web hosting.
  113. Tomb Raider 1 by this+great+guy · · Score: 1

    10 years ago, I used to do the same thing on Tomb Raider 1 savegame files, to get more ammunitions for various weapons. I was such a noob at the time that when I discovered the number were stored in little-endian, I thought it was some kind of obfuscation the developers came up with to confuse people trying to hex edit the files.

  114. Re:Get a life by Anonymous Coward · · Score: 0

    You have completely missed the point of someone tell you to "get a life". It's not that they think any of the activities you've listed are intrinsically "better" than playing WoW, its that they probably have done many, if not all of these things, whilst you have, well, just played WoW. I'm sure they'd say the same thing to someone who spends >60 hours a week on any single activity. People who work ridiculously long hours would have people telling them to get a life all the time. "Life" is about your experiences, not your experience points.

  115. Re:Get a life by Anonymous Coward · · Score: 0

    I'm laughing now, but then again, I'm abusing NOx.

  116. Re:Get a life by masterzora · · Score: 2, Interesting

    Disclaimer: I cannot stand playing any MMO, WoW included, for any period of time worth the initial investment.

    I have a friend who plays WoW. He tends to be the group leader when he participates in raids and instances (no, I also don't know what either of those refer to in the context of WoW, I just know that they involve groups and he leads the groups). Talking to him, I find that he has learned a lot about leadership by playing WoW and, IMO, that knowledge is far more important than physical endurance or seeing new things in the world.

    --
    Remember, open source is free as in speech, not free as in bear.
  117. Re:Get a life by Yumi+Saotome · · Score: 1

    No, I'm your manager. You're fired.

  118. Re:Get a life by Poromenos1 · · Score: 1

    I am! That was a funny reply!

    --
    Send email from the afterlife! Write your e-will at Dead Man's Switch.
  119. Re:Get a life by masterzora · · Score: 1

    Standard disclaimer: I don't play WoW. I cannot stand playing any MMO I've run into yet for an appreciable length of time

    Less than standard disclaimer: After writing this, I realized that the lack of a method of conveying tone over the internet may lead to somebody assuming a defensiveness here. In my head, this came out as calm and explanatory, like two reasonable people sitting down and talking, and that's how I want it to be read.

    I have a friend who took a year off between high school and college and walked the Appalachian Trail. He has some of the most amazing pictures and he's incredibly proud of this accomplishment. I admire that he did something he could be so proud of. Good for him. I don't want any of it.

    I've been hiking. I'm not a fan of it. My life could not possibly be any more full if I were to spend my time walking the Appalachian or doing any of the things you list near the end, because they simply don't mean much to me. They might be fun, I might do some of them some day, but they aren't a measure of fullness to me. What I think is a measure of how full my life is is the people in it and the time I spend with them. That might be time spent gaming (if I were into WoW, that might be time spent pwning n00bs in Tauren Mill, whatever that is), that might be time spent just sitting under the stars, or a variety of other things. Maybe it doesn't mean anything to you, but it means everything to me, and it's not your place to judge based off of the fact that some one does or does not play games in their spare time.

    --
    Remember, open source is free as in speech, not free as in bear.
  120. Get off my lawn by labnet · · Score: 3, Funny

    In my day a signed int only went to 2^15, and 2^31 was a signed long.... and you better had a good excuse for using one of those.

    --
    46137
  121. Mech Warrior - 20 Heatsinks per apenditure by Qbertino · · Score: 1

    I remember doing the same with and editor and saved mechs from the old MechWarrior series on DOS (and later Win95). You could put something like 20+ lasers and 20 heatsinks per apenditure into your mech and blow up everything and everybody with one hit with the heatbar not even budging. Very neat. But it got boring after 5 minutes. :-)

    --
    We suffer more in our imagination than in reality. - Seneca
  122. Re:Get a life by Lord+Ender · · Score: 1

    "Get a life" means "get a social life." Extroverts place high value on social interaction, and view pastimes which do not involve face-to-face interaction as undesirable.

    Introverts tend to value more cerebral activities, and are dumbfounded by the values of the extroverts.

    You aren't going to resolve this difference bitching about it on the internet, so just Chill. The Fuck. Out.

    --
    A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
  123. Re:Get a life by Lord+Ender · · Score: 4, Insightful

    Will WoW take care of you when you are old?

    Will our kids?
    Have you been in a nursing home lately? They just lie around and watch TV, or have the same boring conversations with each other over and over. By the time I'm in a nursing home, I expect to have a PC with a large selection of multiplayer online games. I expect games like WoW to take care of a lot of my social and entertainment needs when I'm old.
    --
    A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
  124. Re:Get a life by MBraynard · · Score: 1
    Sure it's worthless to the world

    No, not at all. See Adam Smith's invisible hand. Self-improvement has resulted in pretty much every advance in mankind's standard of living.

  125. Re:Get a life by irc.goatse.cx+troll · · Score: 1

    but playing WoW is how these people have fun,

    That is not strictly true. A large amount of WoW players play due to addiction or obligation, not because they have fun. Sure, they occasionally still have fun, but the mindset isn't "I need something fun to do.. I'll launch WoW" but rather "It's raid time and my guild needs me, time to go do what I need to do" or "just 500 more gold for my epic amount.. I need to go farm" or whatever.

    I do agree with your point though. Pretty much nothing in this world is worth a shit, and pretending you're better than someone else for any reason just makes you a pretentious self important douche.

    --
    Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
  126. Re:Get a life by Boronx · · Score: 1

    If you come from a traditional Asian family, then yes.

  127. Never understood this one... by Draeconix · · Score: 1

    Ok, so after reading this and the responses there is still one thing that I have always questioned regarding any game where you can build a stash of something. Why on Earth are there actual limits to how much you can acquire? If I wanted to acquire 10^10000 gold why can't I? (Time issues aside of course) I understand that back in the beginning there were limited resources in terms of memory so things could only go so far but in todays uber PC's can't programmers find a way to allow for large quantities of whatever?

    1. Re:Never understood this one... by SnapperHead · · Score: 1

      Keep in mind, the data is stored on the server. There are over 9 million accounts playing WoW. Each player has to have at least 2 or 3 toons. If they increase the size of the int for all of those players you are talking about a *LOT* of extra storage. Storage on high quality production systems is far more expensive then your typical consumer grade system. Lets not forget the cost of backing up that data.

      What it comes down to is that there is no reason to increase it when only 5 or 6 players will ever get that much money.

      Blizzard made the right call on it.

      --
      until (succeed) try { again(); }
    2. Re:Never understood this one... by Anonymous Coward · · Score: 0

      9M players * 10 toons * 4 bytes = 360 MB. I can't believe Blizzard uses the same boutique hardware that telcos or the Fortune 500 use, but even if you take commodity hardware and mark it up 100x that's still only $8 worth of disk space. The six-figure yutz responsible for this cost Blizzard more than that the last time he was seven minutes late getting back from lunch.

    3. Re:Never understood this one... by Mhtsos · · Score: 1

      or..

      richguys=db.query("select email from players where gold>=(2^30)");
      foreach i in richguys do
              mail(i,"Free account","Congratulations, you have won an extra WoW account to store your gold in")
      end

      almost zero cost

    4. Re:Never understood this one... by geekoid · · Score: 1

      So you want them to change there billing and tracking system to support this? that would be a hell of a lot of money.
      Considering the have 10 characters per account, and there isn't a whole lot you can do with that money, I don't see a problem.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  128. Re:Get a life by Kidbro · · Score: 1

    Getting married and having a baby is procreation (do I need to explain how that is useful?).

    Yep.

    Sorry, I'm usually not one trying to force my view on others, but that statement is just complete nonsense. Procreation is about the most destructive thing a person with normal power (i.e., the ones not having access to A Big Red Button or something similar) can do.

  129. Re:Get a life by earthforce_1 · · Score: 1

    If you have accumulated that much gold, WoW probably is your life, or at least your bread and butter

    Anybody accumulating that much gold in the game is undoubtably a gold farmer making a career of WoW.

    --
    My rights don't need management.
  130. Re:Get a life by thoth · · Score: 1

    Chill man, that dialogue between Blizzard execs about somebody having no life is from the SouthPark WoW episode. Which was funny as hell.

  131. Re:Get a life by Anonymous Coward · · Score: 0

    I would have to dissagree with you here due to several reasons.

    1.- Not everyone is you, and as such blanket-labelling an action as 'useless' is inaccurate.
    2.- Not everyone develops in the same way, you can have someone who does mechanics or any of the actions you described and learn as little or possibly less than someone who is intelligently watching TV.
    3.- Due to the above correlations I fail to see how you achieved a +5, Insightful

    -Your neighborhood AC

  132. Re:Get a life by IdleTime · · Score: 1

    I'm sorry you missed the point, the ones hitting the limit are not playing, for them it's an addiction and it should be treated as any other addiction.

    --
    If you mod me down, I *will* introduce you to my sister!
  133. Re:Get a life by Boronx · · Score: 1

    You and Cletus are about on the same thought level. That being said, his path is more intellectually challenging, has better highlights, and will likely lead him to care about something more than maximizing his fun function.

  134. Natural Selection by Anonymous Coward · · Score: 0

    WoW > Making Babies == Natural Selection

  135. Re:Get a life by Anonymous Coward · · Score: 0

    I disagree. How many people have you *met* while watching TV? At least MMOs have the virtue you can interact with other people putting it slightly above watching TV, in my opinion.

  136. buddy can you spare some gold? by Anonymous Coward · · Score: 0

    I still don't have my elite flying mount ...

  137. Re:Get a life by Ptraci · · Score: 1

    You have no guarantee that your babies will, either.

  138. Re:Get a life by Anonymous Coward · · Score: 0

    It's natural selection at work.

  139. Prime. by Tatarize · · Score: 2, Insightful

    True, but 2^31-1 is so much cooler. It's prime after all.

    --

    It is no longer uncommon to be uncommon.
  140. I've seen that number before by Anonymous Coward · · Score: 0

    In Dark Age of Camelot. So what? I don't know. :(

  141. I'd be careful... by mqduck · · Score: 1

    Will you delete my comment?

    No. We believe that discussions in Slashdot are like discussions in real life- you can't change what you say, you only can attempt to clarify by saying more. In other words, you can't delete a comment that you've posted, you only can post a reply to yourself and attempt to clarify what you've said.

    In short, you should think twice before you click that 'Submit' button because once you click it, we aren't going to let you Undo it.

    Answered by: CmdrTaco
    Last Modified: 7/10/02

    --
    Property is theft.
  142. Someone should read Adam Smith by Lorean · · Score: 1

    Yes, go read Adam Smith's "The Wealth of Nations". At LEAST read book .

  143. Re:Get a life by LingNoi · · Score: 1
  144. Re:Get a life by Lorean · · Score: 1

    If you think making babies is better than WoW then you clearly have not had enough babies.

  145. Re:Get a life by WuphonsReach · · Score: 1

    There is something to be said for that. As long as you remember the limits of the medium.

    If you do pickup-groups (PuGs), you'll be grouping with 4 other strangers who have different motivations and styles, and the 5 of you will need to figure out how to accomplish objectives without stepping on each other.

    Sometimes, that works well. Other times, it results in constant party deaths (a.k.a. "wipes" where everyone dies and you spend 15 minutes getting back to where you were), or flaring tempers, trampled egos, or fights over a piece of loot that will be replaced two weeks later. So either you learn how to work within a dysfunctional group and still get things accomplished, or else you spend your days soloing.

    Some of the things that can be learned:

    - How to lead, without being bossy or overbearing
    - Picking up on other people's motives (good or bad)
    - Adjusting for a different style
    - Working together
    - Dealing with disappointment without freaking out
    - Interacting with complete strangers

    --
    Wolde you bothe eate your cake, and have your cake?
  146. Re:Get a life by bdjacobson · · Score: 1

    Will WoW take care of you when you are old?

    Will our kids?
    Have you been in a nursing home lately? They just lie around and watch TV, or have the same boring conversations with each other over and over. By the time I'm in a nursing home, I expect to have a PC with a large selection of multiplayer online games. I expect games like WoW to take care of a lot of my social and entertainment needs when I'm old. What is more interesting to me is how many of us are 50 years ahead of you on that point.

    It's a vicious cycle; and the sooner we break out of it the happier we'll be. Yes, socializing (with non-retard-jocks) is greater than playing WoW or any video game for that matter. I just don't believe it enough to do it yet~
  147. Re:Get a life by zippthorne · · Score: 2, Interesting

    Ah, so evolution is okay as long as it kills God and lets us give in to hedonism without consequences, but it's not okay if becomes the part of the basis of the replacement ethical system, since the whole point of the exercise is to justify epicurean pursuits. Got it.

    --
    Can you be Even More Awesome?!
  148. Old News by Anonymous Coward · · Score: 0

    I use to play in a wow guild on illidan (Blood Legion). The Guild Master (Zxtasy) hit this limit a few months ago. I believe he was the first to do this. http://www.bloodlegion.com/wow/screens/691k3KN.jpg

  149. Well... by Cyno01 · · Score: 1

    Hes definitly not an engineer...

    --
    "Sic Semper Tyrannosaurus Rex."
  150. Re:Get a life by bm_luethke · · Score: 1

    "Why should some hiker feel special because he hikes instead of playing video games?"

    Simple - because in this instance they aren't as good as you, can't handle it, and seek to turn your advantage into a disadvantage. It happens all the time - that why some things are "real" sports and others are "not real" - in almost every single case "not real" sports are one that the individual can not compete in. This extends to many things other than sports - never let many artists know that you think code can be an art form because you will be quickly told "yours doesn't count".

    You want to see anything that isn't "real" just make it such that whatever that person has in spades isn't what it takes to win. I practiced Judo for about 4 years - it is one thing that is highly skill over brawn (especially for ones that are *really* good at submissions and chokes). It is amusing to watch a 220+ pound football player (in college so quite athletic) get choked out by a 98 pound female declare Judo a non-sport that only losers would play :)

    note: that's not to say everyone does that, the vast majority of people accept it and continue on and some worked to get where they needed to be to compete (the latter being the competitive people who were secure in themselves). Only those that are insecure in themselves have that need to win or ridicule anyone who beats them and this is true in pretty much *anything*.

    --
    ------- Sorry about the spelling, I suffer from two problems. Dyslexia makes it difficult to spell well, lazy makes it
  151. Right on, trigateur! by newr00tic · · Score: 1
    You hit the phenomenon right on the knob there, my good Man;

    - May limitless supplies of fill-in-the-blank fortune-cookies be supplied in Your convenient future; preach the word as they seem to thine convene!

    --
    A horse can't be sick, you know, even if he wants to.
  152. Eve-Online uses signed numbers for ebay buyers by egnop · · Score: 1

    Every now and then someone on the eve-forums complains that his wallet is like -430 million ISK. When CCP finds out that someone bought ISK out of game from some website, which is not allowed by the EULA they will withdraw that amount from the players wallet.

    Now that is some tough cookie to get that amount of ingame money back, since you won't be able to buy any ammo to go out and shoot NPC's and earn it all back.

    Always a funny thing to read thou

  153. Re:Get a life by Anonymous Coward · · Score: 0

    Believing in evolution doesn't require believing it's still happening to our species right now. Our society has made life so safe for humans that you have to be monumentally stupid or unlucky to die before you're done breeding. Overall this is a good thing, but it carries the consequence that selection pressure has disappeared for problem-solving, curiosity, courage, prudence, and most every other intellectual quality we value. All that remains is selection pressure for willingness to breed, and that plummets when people are educated and (especially women) have opportunities to do anything else with their lives.

    All this tells me that parenthood is actually an unrewarding ordeal, and our society needs to lighten the burden (the nuclear family is historically very unusual, and just too damn small) and/or unclench our asses about immigration. Lying to people about how great it is doesn't really work anymore.

  154. Re:Get a life by tedrlord · · Score: 1

    The candle that burns brightest is the first to go out, as they say. So grind until you're level 70! Partake in the most epic quests there are! Fight many PvP battles! Leave a mark upon the gaming world that will last for at least three months after you die of starvation in front of your PC! Truly, that is a life lived.

    --
    [insert witty quote here]
  155. Re:Get a life by tedrlord · · Score: 1

    Getting married and having a baby is procreation (do I need to explain how that is useful?). Remember, most of the people you're talking to here are teenagers or cynical outcasts, so I think you're going to need some charts.
    --
    [insert witty quote here]
  156. Re:Get a life by ppp · · Score: 1

    If you think WoW is better than making babies then you clearly need to get out more.

    Maybe he meant better for the health of the planet?

  157. Re:Get a life by PresidentEnder · · Score: 1

    Sure, if the practice was actually productive. If you were doing busywork for some prof, though, then no (except in that it allows you to get a piece of paper saying you're safe to hire).

    --
    I used to carry a bottle of whiskey for snake bite. And two snakes. -Nefarious Wheel
  158. Re:Get a life by OrangeTide · · Score: 1

    I cooked dinner. That's certainly a better use of my time than amassing a WoW fortune. And having a home cooked dinner is certainly "worth a shit" so your gross generalization is already falling apart.

    Other things worth a shit that don't change the world: calculus, learn a second language(I recommend neu latine), getting the brakes on your car checked, learning to play a musical instrument, managing to park your car between the lines (very important).

    WoW gold and slashdot both fall in the "not worth a shit" category.

    --
    “Common sense is not so common.” — Voltaire
  159. Hackers know this! by Anonymous Coward · · Score: 0

    My friend is a GM on a hacked server, and he tried giving himself a vast amount of gold. I immediately recognized the resulting cash as that magical 32 bit unsigned integer.

    So it is something that has been verified for a while.

  160. Re:Get a life by OrangeTide · · Score: 1

    Treated like an addiction? I doubt there is any medical or psychological reason for them to waste their time. There is currently no pill to cure being a loser.

    --
    “Common sense is not so common.” — Voltaire
  161. Create a life by Anonymous Coward · · Score: 0

    ... getting married, having a baby, buying a house ... everything listed above is how other people have fun ...

    Spoken like someone who has never given birth!

    Why don't you wear a fat-suit for several months, and then pass a softball through your penis for 6 hours, and then set your alarm clock to ring every 2 hours all day and night for a year, and every time it rings, you have to go smell a pile of feces. Then you tell me how much fun it was.

    You've got to be the world's stupidest person if you're having a baby for *fun*. That's right up there with "I want to be a monk so I can meet girls" or "I want to be an air traffic controller so I can take it easy".
  162. Re:Get a life by stonecypher · · Score: 2

    WoW offers almost no chance for self-improvement.
    Apparently it teaches you to survive moose attack. Surely that's useful in daily life?
    --
    StoneCypher is Full of BS
  163. Re:Get a life by stonecypher · · Score: 1

    while I'm working for Google! Who's laughing NOW?
    Your boss' boss, who's making three million dollars a year off your hundred twenty k salary.
    --
    StoneCypher is Full of BS
  164. Re:Get a life by The+Slashdot+Guy · · Score: 1

    Do you honestly believe that your children will?

  165. Re: Turning over Scores.. by Impy+the+Impiuos+Imp · · Score: 1

    Every Saturday morning at college, with nothing better to do, and not having stayed up late on a date or drinking or something productive, I would go down to the arcade and play games, primarily Mystic Marathon, a cutsey game where you ran a marathon through mystical things.

    I got pretty good at it, but one day I found I could play it indefinitely. I guessed they had set it slightly easier to attract other business, who knows.

    Anyway, after about an hour and a half on the same quarter, I was getting bored, so I just left it and went to get some Big Macs at McDonald's, then ate 'em back in my dorm room and cried myself to sleep, as being a video game star didn't get me any girls.

    Losing weight over the summer sure as hell did tho, but that's another tale.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  166. Re: Turning over Scores.. by djdavetrouble · · Score: 1

    Dude Mystic Marathon is one thing, but Defender: Stargate is a pretty gnarly game......
    Steve turned it over twice, every kid in the neighborhood came by to watch.

    Steve didn't have a girl either, but that was because he was 15 and smoked pot and marlboros, played defender too much, and rode a bmx bike.
    He also lived next door to 7-11 and knew how to string the games....

    --
    music lover since 1969
  167. Re:Get a life by Hinoki · · Score: 1

    >> Getting married and having a baby is procreation (do I need to explain how that is useful?).

    There are two possibilities:

    1) It generates another Gold Farmer (Ni Hao!)
    2) It generates another Gold Buyer.

    Either way, it keeps the WoW economy rolling!

    -H