Docsis 2. Comcast sent me a letter in the mail about upgrading my modem to a Docsis 3 modem. MetroNet just installed fiber in my neighborhood and they're advertising cheaper rates than Comcast for TV and Internet with faster speeds. The last conversation I had with them ended with them stating IPv6 would be available soon. I needed was a dual-stack router (ta'da, exactly what I've got) so that I could use either their IPv4 or IPv6 service. Plus, there's no modem rental with MetroNet. They said they run fiber from the street to your house and provide you with a media converter, all one needs is a router.
I must be the small percentage that has had not such a great experience when investigating possibility of using IPv6. I've always run into hesitation with service providers and customers. As for me personally, I too own a dual-stack router (RVS4000) but Comcast is trying to nickel and dime me on switching to IPv6. They want me to buy a new cable modem (because I refuse to pay the "rental fee") and they consistently tell me that my router isn't supported; which is complete malarkey.
Sheesh... there's no need to be the southern end of a north-bound mule about it. I'm simply stating what I've observed from being at different ends of the spectrum. I never stated that what I said was exact fact... only what I was speculating.
IPv4 is the backbone of nearly all networked systems and applications; to expect EVERYONE to switch over to IPv6 immediately is a bit naive. It's not just the service providers (Quest, Lightbound, AT&T, Verizon, etc) that have to update their WHOLE infrastructure, but applications and operating systems have to natively support IPv6. Many home users cannot afford to upgrade their hardware and software on a whim and won't have a budget to do so for a few more years (mostly due to slow economy and unemployed consumers). I suspect it will take five to 10 years before we start seeing IPv6 make its way into mainstream services. I have a VM with Rackspace and it has a public IPv6 address, but the only service that I've found useful (or even readily available) are the primary Debian mirrors. Having worked as an IT Consultant for small businesses, a SysAdmin in the ISP vector (gaining insight from a vendor aspect) and now as a SysAdmin for a software company (consumer aspect), I have first hand experience at witnessing the readiness from two different ends of the spectrum. The insight I've gained tells me that NO ONE is ready to simply flip a switch; it's going to be a painful, multi-year migration.
I love the idea of research being available when funded by public resources. I always hear about research that is being performed, but I never know where to go to read the final report. If I do find a report it usually costs money.
Not *really*; there is a reason why Microsoft is king of the license world. The EULA states that the content (game) is still owned by the publishers and Microsoft. All you really own is the physical disc.
I think this is a fair idea proposed by Microsoft. The only caveat I would look for is since Microsoft is mandating the game be sold at market price and that the publisher receive a cut, that it's a good deal so long as the [new] end user receives any bonus content that was included when it was originally released. For example, I purchased a new copy of Arkham City about six months after it was released. It came with bonus content of a Nightwing and Catwoman playable character. If I resold this game to (for example) Gamestop, I think it's only fair that since I'm no longer the owner of the license that the new owner receive the same bonus content that I did.
If this is not the case then I would not recommend buying a used game. Then again, if Microsoft is imposing that the retailer resell the used game at market price, you might as well just buy the game from a first-sale retailer. I personally have only ever purchased new games for this reason, so whether or not Microsoft and the publishers include this with used games is a moot point for me. However, given my previous statement, I still care about my fellow gamers and their access to game content. I hope Microsoft and the game publishers have taken this into consideration.
I still think you have private and public clouds confused. A private cloud would be a single physical server on-premises, or uplinked to the clients office from a datacenter via MPLS circuit, that is managed by a single client like XenCenter (XenServer), vSphere (VMware) or System Center (HyperV). This allows one to spin up multiple VMs that would logically sit on their internal network and be perfect for low-latency, internal applications.
A public cloud offering is where you have a scaleable cluster of compute nodes connected to a massive backend storage system (like a NetApp- or HP-iSCSI SAN) and is managed by a management server running OpenStack, CloudStack, OpenNebula or whatnot. This then allows any user to simply login and create a VM with no guarantee of low-latency connectivity or functionality of use for internal applications, which is what you get with big-cloud providers. I certainly would not recommend using Linode, Rackspace, etc. for an internal server due to security concerns. A public cloud offering is what my original post was referring to and I apologize if I confused you. In your situation, depending on how many clients you have, I would heed warning as to whether or not you want to go the route of an Enterprise-level cloud service provider; but I do wish you the best of luck. It isn't cheap, and it isn't easy.:P
You have private clouds confused with public cloud offerings. You are thinking about a private cloud, not an IaaS public cloud. If you have the funds and resources, then by all means, build yourself a private cloud using VMware, XenServer or KVM. A public cloud offering IaaS product involves offering a web portal for your clients to build their own VMs... like what Linode, Rackspace, etc. offer. If you are really concerned about latency then a private cloud would be the best solution. If you are using an application in a public cloud that is sensitive to latency, then I suggest you seriously re-evaluate your solution.
Building and maintaining a public cloud offering is not cheap, nor is it easy. I was laid off from my last job due to the shortsightedness of the management staff. When I started asking for licensing and support from the vendors due to unforeseen issues, as well as additional equipment due to the growth rate, the management staff realized they couldn't do it as cheaply as they wanted. I have experience building an IaaS product, and that experience tells me to just let someone else deal with it that already has the issues figured out. Linode and Rackspace are great examples. In addition, if one wants to offer a custom portal for their clients, then I suggest you write an interface that uses your vendor's API and call it a day. 'nuff said.
I'm a bit confused... why is so much money being spent if the technology already exists elsewhere? What about remote computing? Why can't we share resources? A 2.6TFlop super computer had better last us a long time. I can't imagine what the "1.21 Gigawatt" power bill will look like.
I do not find this story surprising whatsoever. When I worked as an on-site IT Consultant for small businesses, there were many times that I had to download and install Spybot Mobile on Windows Mobile phones. The real danger now comes from installing apps from unknown or third-party resources. Many people like to "jailbreak" their i-Device or "root" their Android device... I think this opens up too many possible avenues for attack which is why I personally chose not to "root" my Nexus 7 tablet or "jailbreak" my iPhone. Windows Mobile devices will always be susceptible to attack & infection, in my opinion, because they are the easiest to attack. What it really boils down to is whether or not the end user has the intelligence to leave things be, or put themselves at risk by rocking the boat.
It's not Google's job to develop the app for Microsoft; nor is it Google's responsibility to help Microsoft maintain a "consistent customer experience". It's *Microsoft's responsibility* to follow the YouTube TOS. I have a feeling their "overwhelmingly positive feedback" is going to flip into "overwhelmingly negative feedback" when Google starts blocking WP8 devices. This is just a baby crying because they can't have their way and was caught with their hand in the cookie jar. 'nuff said.
Has anyone ever thought about the reason why we haven't found nor been contacted by intelligent extra-terrestrial life is due to the fact that our world is so mucked up? I wholeheartedly believe that intelligent life exists elsewhere in the universe; so put yourself in their shoes. If you're an alien with the intelligence and skill to achieve interstellar travel, would you stop and visit a world as hostile as ours, or simply avoid it and classify said planet as "The Ghetto"?
Alzheimer's Disease runs in my family... so a low-cost test would be great. I'd at least like to have the opportunity to prepare for my geriatric future if I'm affected.
I believe there is a MAJOR difference between a mobile gamer and a console or computer gamer. Mobile gamers are playing the game to pass time or because they are on the go and it's an affordable option for them. Those of us that play games on a console or computer are taking the time to sit back and relax to enjoy the game. I think it's unfair to judge how future games should be made based solely on the fact that some people are complaining that games are too long. Something just seems wrong about this if game producers are judging how long a game should be based complaints of mobile gamers.
You don't see authors writing shorter books because readers using a Kindle or iPad complaining that books are too long. At least, I haven't heard of any ridiculous complaints of that nature, yet.
I have a Linksys (now called Cisco) RV042 that has a dual WAN option and even offers load balancing with the newest firmware. Great product! I believe you can even install dd-wrt on it and make it do more than it was intended for.;)
Thank you for pointing this out. I will heed more caution next time when posting. :)
Docsis 2. Comcast sent me a letter in the mail about upgrading my modem to a Docsis 3 modem. MetroNet just installed fiber in my neighborhood and they're advertising cheaper rates than Comcast for TV and Internet with faster speeds. The last conversation I had with them ended with them stating IPv6 would be available soon. I needed was a dual-stack router (ta'da, exactly what I've got) so that I could use either their IPv4 or IPv6 service. Plus, there's no modem rental with MetroNet. They said they run fiber from the street to your house and provide you with a media converter, all one needs is a router.
I must be the small percentage that has had not such a great experience when investigating possibility of using IPv6. I've always run into hesitation with service providers and customers. As for me personally, I too own a dual-stack router (RVS4000) but Comcast is trying to nickel and dime me on switching to IPv6. They want me to buy a new cable modem (because I refuse to pay the "rental fee") and they consistently tell me that my router isn't supported; which is complete malarkey.
Thank you for politely sharing this information.
Sheesh ... there's no need to be the southern end of a north-bound mule about it. I'm simply stating what I've observed from being at different ends of the spectrum. I never stated that what I said was exact fact ... only what I was speculating.
IPv4 is the backbone of nearly all networked systems and applications; to expect EVERYONE to switch over to IPv6 immediately is a bit naive. It's not just the service providers (Quest, Lightbound, AT&T, Verizon, etc) that have to update their WHOLE infrastructure, but applications and operating systems have to natively support IPv6. Many home users cannot afford to upgrade their hardware and software on a whim and won't have a budget to do so for a few more years (mostly due to slow economy and unemployed consumers). I suspect it will take five to 10 years before we start seeing IPv6 make its way into mainstream services. I have a VM with Rackspace and it has a public IPv6 address, but the only service that I've found useful (or even readily available) are the primary Debian mirrors. Having worked as an IT Consultant for small businesses, a SysAdmin in the ISP vector (gaining insight from a vendor aspect) and now as a SysAdmin for a software company (consumer aspect), I have first hand experience at witnessing the readiness from two different ends of the spectrum. The insight I've gained tells me that NO ONE is ready to simply flip a switch; it's going to be a painful, multi-year migration.
I love the idea of research being available when funded by public resources. I always hear about research that is being performed, but I never know where to go to read the final report. If I do find a report it usually costs money.
Lizard men who traveled through a Stargate!
http://en.wikipedia.org/wiki/First-sale_doctrine#Ownership_requirement
^^^^ This is what allows Microsoft and game publishers to claim a profit on your resale.
Not *really*; there is a reason why Microsoft is king of the license world. The EULA states that the content (game) is still owned by the publishers and Microsoft. All you really own is the physical disc.
I think this is a fair idea proposed by Microsoft. The only caveat I would look for is since Microsoft is mandating the game be sold at market price and that the publisher receive a cut, that it's a good deal so long as the [new] end user receives any bonus content that was included when it was originally released. For example, I purchased a new copy of Arkham City about six months after it was released. It came with bonus content of a Nightwing and Catwoman playable character. If I resold this game to (for example) Gamestop, I think it's only fair that since I'm no longer the owner of the license that the new owner receive the same bonus content that I did.
If this is not the case then I would not recommend buying a used game. Then again, if Microsoft is imposing that the retailer resell the used game at market price, you might as well just buy the game from a first-sale retailer. I personally have only ever purchased new games for this reason, so whether or not Microsoft and the publishers include this with used games is a moot point for me. However, given my previous statement, I still care about my fellow gamers and their access to game content. I hope Microsoft and the game publishers have taken this into consideration.
I still think you have private and public clouds confused. A private cloud would be a single physical server on-premises, or uplinked to the clients office from a datacenter via MPLS circuit, that is managed by a single client like XenCenter (XenServer), vSphere (VMware) or System Center (HyperV). This allows one to spin up multiple VMs that would logically sit on their internal network and be perfect for low-latency, internal applications.
:P
A public cloud offering is where you have a scaleable cluster of compute nodes connected to a massive backend storage system (like a NetApp- or HP-iSCSI SAN) and is managed by a management server running OpenStack, CloudStack, OpenNebula or whatnot. This then allows any user to simply login and create a VM with no guarantee of low-latency connectivity or functionality of use for internal applications, which is what you get with big-cloud providers. I certainly would not recommend using Linode, Rackspace, etc. for an internal server due to security concerns. A public cloud offering is what my original post was referring to and I apologize if I confused you. In your situation, depending on how many clients you have, I would heed warning as to whether or not you want to go the route of an Enterprise-level cloud service provider; but I do wish you the best of luck. It isn't cheap, and it isn't easy.
You have private clouds confused with public cloud offerings. You are thinking about a private cloud, not an IaaS public cloud. If you have the funds and resources, then by all means, build yourself a private cloud using VMware, XenServer or KVM. A public cloud offering IaaS product involves offering a web portal for your clients to build their own VMs ... like what Linode, Rackspace, etc. offer. If you are really concerned about latency then a private cloud would be the best solution. If you are using an application in a public cloud that is sensitive to latency, then I suggest you seriously re-evaluate your solution.
Building and maintaining a public cloud offering is not cheap, nor is it easy. I was laid off from my last job due to the shortsightedness of the management staff. When I started asking for licensing and support from the vendors due to unforeseen issues, as well as additional equipment due to the growth rate, the management staff realized they couldn't do it as cheaply as they wanted. I have experience building an IaaS product, and that experience tells me to just let someone else deal with it that already has the issues figured out. Linode and Rackspace are great examples. In addition, if one wants to offer a custom portal for their clients, then I suggest you write an interface that uses your vendor's API and call it a day. 'nuff said.
I'm a bit confused ... why is so much money being spent if the technology already exists elsewhere? What about remote computing? Why can't we share resources? A 2.6TFlop super computer had better last us a long time. I can't imagine what the "1.21 Gigawatt" power bill will look like.
I do not find this story surprising whatsoever. When I worked as an on-site IT Consultant for small businesses, there were many times that I had to download and install Spybot Mobile on Windows Mobile phones. The real danger now comes from installing apps from unknown or third-party resources. Many people like to "jailbreak" their i-Device or "root" their Android device ... I think this opens up too many possible avenues for attack which is why I personally chose not to "root" my Nexus 7 tablet or "jailbreak" my iPhone. Windows Mobile devices will always be susceptible to attack & infection, in my opinion, because they are the easiest to attack. What it really boils down to is whether or not the end user has the intelligence to leave things be, or put themselves at risk by rocking the boat.
It's not Google's job to develop the app for Microsoft; nor is it Google's responsibility to help Microsoft maintain a "consistent customer experience". It's *Microsoft's responsibility* to follow the YouTube TOS. I have a feeling their "overwhelmingly positive feedback" is going to flip into "overwhelmingly negative feedback" when Google starts blocking WP8 devices. This is just a baby crying because they can't have their way and was caught with their hand in the cookie jar. 'nuff said.
Kickstarter ... 'nuff said. The Veronica Mars producers raised money to make a movie via kickstarter.
http://www.kickstarter.com/projects/559914737/the-veronica-mars-movie-project
Seem to me to be the best solution ... no?
Download the free edition; it'll be all you'll ever need.
http://www.untangle.com/store/get-untangle/
Cheers!
Yeah, Prime Directive and all. Sometimes I wonder if Mr. Roddenberry drew from the Human race when creating the Klingon's?
Has anyone ever thought about the reason why we haven't found nor been contacted by intelligent extra-terrestrial life is due to the fact that our world is so mucked up? I wholeheartedly believe that intelligent life exists elsewhere in the universe; so put yourself in their shoes. If you're an alien with the intelligence and skill to achieve interstellar travel, would you stop and visit a world as hostile as ours, or simply avoid it and classify said planet as "The Ghetto"?
Alzheimer's Disease runs in my family ... so a low-cost test would be great. I'd at least like to have the opportunity to prepare for my geriatric future if I'm affected.
INVASION OF PRIVACY!
I believe there is a MAJOR difference between a mobile gamer and a console or computer gamer. Mobile gamers are playing the game to pass time or because they are on the go and it's an affordable option for them. Those of us that play games on a console or computer are taking the time to sit back and relax to enjoy the game. I think it's unfair to judge how future games should be made based solely on the fact that some people are complaining that games are too long. Something just seems wrong about this if game producers are judging how long a game should be based complaints of mobile gamers.
You don't see authors writing shorter books because readers using a Kindle or iPad complaining that books are too long. At least, I haven't heard of any ridiculous complaints of that nature, yet.
I have a Linksys (now called Cisco) RV042 that has a dual WAN option and even offers load balancing with the newest firmware. Great product! I believe you can even install dd-wrt on it and make it do more than it was intended for. ;)