I guess you're not familiar with the "last gen" joke since it seems as this was the first time you've used it. It's ok. But this was about the 50th time I've heard it since Sony and Immersion settled their law suit about 6 months ago.
So, this is the logic that Slashdot has come too? -> "MrCopilot wrote: List of PS3 buyers I know: 1.Dave List of PS3 purchasers who took them back: 1.Dave"
Wow, MrCopilot, do you work on your narrow-mindedness?
Well said, DrXym.
Carmack, although, I disagree with him. Really prefers the PC architecture. He's always been on the PC side. Even during the PS2 launch (he said the same criticism back then). Gabe Newell on the other hand is just a Microsoft Shill.
Wow! I'm Don. I don't even know where to start. How is Oblivion, Dirt, and Warhawk possible then? All you are doing is picking out the bad examples and completely forgetting -- intentionally I might add -- the development teams that actually took the time to learn the PS3's hardware. Let me explain "too hard to program for." It means, "Not developed with Microsoft tools, thus devs that are familiar with those DirectX/PC architecture are not able to get the most of our the PS3." Come on now. You can do better than that. I remember back in the late 70's mechanics were complaining that fuel enjected engines from thoes Japanese companies were too complext to work on compared to carberated engnines. And we all know where that went. What is "hard" today will be run of the mill tomorrow. Bank on it.
"Horrible controls is just ONE of the problems in Lair, according to reviews. The framerate sucks too. (BTW, IGN just reviewed Skate, and gave the 360 version the nod over the PS3 version due to framerate problems on the PS3, and bad aliasing, and blurry visuals (in attempt to hide the aliasing). We've seen this over and over again, all this after Sony talked of dual-1080p output at 120 frames per second. After all that boasting, PS3 can't even do single 720p output at 60 (and even sometimes 30) fps without sputtering).) PS3's architecture is too complicated to program for. That's why 360 kicks PS3's rear up and down the street, despite having theoretically weaker hardware."
Wow! I'm Don. I don't even know where to start. How is Oblivion, Dirt, and Warhawk possible then? All you are doing is picking out the bad examples and completely forgetting -- intentionally I might add -- the development teams that actually took the time to learn the PS3's hardware.
Let me explain "too hard to program for." It means, "Not developed with Microsoft tools, thus devs that are familiar with those DirectX/PC architecture are not able to get the most of our the PS3."
Come on now. You can do better than that. I remember back in the late 70's mechanics were complaining that fuel enjected engines from thoes Japanese companies were too complext to work on compared to carberated engnines. And we all know where that went. What is "hard" today will be run of the mill tomorrow. Bank on it.
Everyone? Hmmm, spoken like an xbot! Sorry but 5 million is a bit higher than your conclusion.
MMaestro,
I guess you're not familiar with the "last gen" joke since it seems as this was the first time you've used it. It's ok. But this was about the 50th time I've heard it since Sony and Immersion settled their law suit about 6 months ago.
Catch up.
So, this is the logic that Slashdot has come too? -> "MrCopilot wrote: List of PS3 buyers I know: 1.Dave List of PS3 purchasers who took them back: 1.Dave"
Wow, MrCopilot, do you work on your narrow-mindedness?
Well said, DrXym. Carmack, although, I disagree with him. Really prefers the PC architecture. He's always been on the PC side. Even during the PS2 launch (he said the same criticism back then). Gabe Newell on the other hand is just a Microsoft Shill.
Wow! I'm Don. I don't even know where to start. How is Oblivion, Dirt, and Warhawk possible then? All you are doing is picking out the bad examples and completely forgetting -- intentionally I might add -- the development teams that actually took the time to learn the PS3's hardware. Let me explain "too hard to program for." It means, "Not developed with Microsoft tools, thus devs that are familiar with those DirectX/PC architecture are not able to get the most of our the PS3." Come on now. You can do better than that. I remember back in the late 70's mechanics were complaining that fuel enjected engines from thoes Japanese companies were too complext to work on compared to carberated engnines. And we all know where that went. What is "hard" today will be run of the mill tomorrow. Bank on it.
"Horrible controls is just ONE of the problems in Lair, according to reviews. The framerate sucks too. (BTW, IGN just reviewed Skate, and gave the 360 version the nod over the PS3 version due to framerate problems on the PS3, and bad aliasing, and blurry visuals (in attempt to hide the aliasing). We've seen this over and over again, all this after Sony talked of dual-1080p output at 120 frames per second. After all that boasting, PS3 can't even do single 720p output at 60 (and even sometimes 30) fps without sputtering).) PS3's architecture is too complicated to program for. That's why 360 kicks PS3's rear up and down the street, despite having theoretically weaker hardware." Wow! I'm Don. I don't even know where to start. How is Oblivion, Dirt, and Warhawk possible then? All you are doing is picking out the bad examples and completely forgetting -- intentionally I might add -- the development teams that actually took the time to learn the PS3's hardware. Let me explain "too hard to program for." It means, "Not developed with Microsoft tools, thus devs that are familiar with those DirectX/PC architecture are not able to get the most of our the PS3." Come on now. You can do better than that. I remember back in the late 70's mechanics were complaining that fuel enjected engines from thoes Japanese companies were too complext to work on compared to carberated engnines. And we all know where that went. What is "hard" today will be run of the mill tomorrow. Bank on it.