Valve's Orange Box For PS3 Delayed, Not Console Related
Eurogamer is reporting that the package of Half-Life 2, Half-Life 2: Episodes One and Two, Portal, and Team Fortress 2 known as the Orange Box will have a delayed release on the PlayStation 3. The 360 and PC versions are still slated for retail release on October 9th, with the PS3 version coming two-to-three weeks later. But, Valve was quick to point out, it's not because of the console: "The reason for the PS3 build's late arrival, marketing director Doug Lombardi told Eurogamer, is simply that the EA UK team handling [the PS3 Orange Box's] development are on the other side of the ocean and are necessarily a bit behind the core Valve team's development. 'We weren't going to hold up PC and 360 for PS3,' Lombardi told us."
This post is delayed as well, though its not because of the PS3 console either.
Its because I outsourced my typing and there is some lag.
liqbase
They could have leaked their own code and claimed that large portions of it needed to be rewritten for security reasons again...
Peace sells, but who's buying?
The modern ball mouse was invented at Xerox PARC, a division of the Xerox corporation based out of California. Its usage was spread by Apple Computer, possibly with the Apple II. Could have been earlier though.
Boot Windows, Linux, and ESX over the network for free.
dont' forget about the wii.. it does some pretty slick FPS without a mouse.. heck.. it's more like an actual shooter
His constant bitching about the PS3 must be severely dampening interest in the Orange Box on that platform. I expect most of his complaints stem from the PS3's outright impudence of not being a Microsoft platform and not using Microsoft APIs. Even so, when the head of Valve slags off a platform, what confidence does it instill in games they're making for it? Apparently they're so allergic to this strange and terrifying console that they've shoved the port onto some EA team. Perhaps the game will end up being great on the PS3 but at the moment I have no confidence at all that it will be. Mr Newell needs to shut up or say something positive. Worse is that I just know that if the port does turn out to be poor or sales are a flop that he'll blame the console rather than acknowledge his own hand in the outcome.
It's more like actually shooting someone. I mean, something.
Share data across the ocean, what did they think, they wqould get over charged by their ISP for long distance surfing?!
Seriously, if you are incapable of syncing development between America and the UK you should not have a development team in both countries. I can see how the time difference could be a small problem, but how much does it take to only communicate through e-mail, or I know this is scary, but have one of the offices working different hours in order to keep them in touch.
It just reaffirms many people's belief that the PS3 really does suck seeing major developers and companies talking it down. It's not like it's just Gabe Newell complaining about it, John Carmack isn't to keen either and judging by the amount of companies who have switched platforms and made the 360 their primary platform it suggests that perhaps there is actually something wrong with the PS3 from a development standpoint?
Sony has always had crappy development setups and support for their console but they've been able to because they've been dominating the console market, now Microsoft has got a foothold on the scene, and Nintendo has become prominent again developers are in a position to complain about how bad the PS3 and it's development tools actually are. Nintendo and Microsoft both have relatively awesome development enviroments and developer support, quite why developers should not be allowed to point out how bad it is developing for a specific console I don't know. Surely it's better that Sony is aware that one of the things turning developers off their console is their sucky development enviroment and tools?
This might interest you:
5 103469208&q=XFPS&total=35&start=0&num=10&so=0&type =search&plindex=1
http://www.xcm.cc/xcm_xfps_360.htm
http://video.google.com/videoplay?docid=264502617
Personally I haven't bothered getting one as after playing shooters for a few weeks I got used to console controls for FPS ok and I'd played PC FPS with mouse and keyboard for well over a decade prior. I don't think console controllers are that bad for it, you just have to give them chance. To put it another way, the best selling FPSs of all time are Goldeneye 64 and Halo 2 both console FPSs and both selling around twice as many units as their classic PC mouse/keyboard competitors such as the Half-Lifes, the Quakes and so forth.