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User: ElectricTurtle

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Comments · 2,928

  1. Re:Apple sucks that Chinese tit on Apple Censors Dalai Lama iPhone Apps In China · · Score: 1

    Yeah I hear that ripping the still-beating hearts out of hundreds of people a day to appease the gods was a rollicking fun time. Too bad all those crackers had to show up with their 'civilization' bullshit.

  2. Re:What's a "Sneaker Tech"? on How Many Admins Per User/Computer Have You Seen? · · Score: 1

    Quite possibly, though I don't really think it's that important. Terminology and phraseology pass into and out of use all the time in living languages. What if you observed the first use of 'twenty-three skidoo' or something similarly unimportant? More than likely even if a term or phrase catches on for a while, it'll pass out of fashion with successive generations.

  3. Re:What's a "Sneaker Tech"? on How Many Admins Per User/Computer Have You Seen? · · Score: 1

    Who else would be able to fix the sneakernets?

  4. Re:Over 9000 on How Many Admins Per User/Computer Have You Seen? · · Score: 1

    I would think 12 year olds would really like Dragonball Z.

  5. Re:Incorrect. on Graphic Novelist Calls For Better Game Violence · · Score: 1

    You missed the point. This is becoming tedious. I mean really, this is gradeschool grammar here, which suggests you're being deliberately obtuse to vex me. If I say, 'Robert is like a lion' obviously I'm not saying 'Robert is a lion.' If I say 'powers like x' that can only be incorrect if x is not (or similar to) a power. If I say 'y is about doing z to gain powers like x' and doing z (within the context of y) results in gaining powers, so long as x is a power of some kind (again, within the context of y), the statement is correct because it is citing x as an example of one of any number of powers in the category of powers, not as the specific power gained by doing z, which why the word 'like' is used.

    Now hit the bricks and the books, kid, before I make you retake 5th grade.

  6. Re:FP on Graphic Novelist Calls For Better Game Violence · · Score: 1
    There's an old anecdote about Thomas Aquinas and the Pope:

    Thomas Aquinas once went into the office of the Pope, and the Pope was sitting at a tablecounting money and stacking it in various denominations. He said to Aquinas, “Look, Thomas,the Church can no longer say, ‘Silver and gold have I none’.” Thomas replied, “Neither can it say, ‘Take up your bed and walk’.”

    When considering what has been 'gained' it is also necessary to consider what has been lost.

    Pretty much the only game made after 2002 that I keep coming back to is Civ IV. Whereas there are tons of games from the 80s and 90s that every few months I'll think to myself, wow, that was so fun I'm going to run it on DOSbox and/or beat the crap out of Vista until I can play it again.

  7. Re:Incorrect. on Graphic Novelist Calls For Better Game Violence · · Score: 1

    Yes Mr. Pedantry, you are correct, but in fairness I used a simile, I did not state that mushrooms gave fire power, but rather things like it. Generalized far enough, mushrooms give power ups is a true statement, that fire power is a power up is also a true statement, so to say that mushrooms give power ups like fire power is actually true, not because mushrooms give fire power, but because the categories and relationships are similar enough (hence, simile).

    Oh yes, and you can call me Dr. Pedantry. Here is your assigned reading (Organon I-VI) for winter quarter.

  8. Re:FP on Graphic Novelist Calls For Better Game Violence · · Score: 1

    While I will disclaim that I have not served in the armed forces, I do know something about combat operations. For one, the process is not

    1. Contact
    2. Camp out
    3. CFS
    4. ????
    5. Profit


    In the first place, when contact is initiated by an opposing force, it tends to be at a time and place of their choosing. This is why when a patrol in Iraq or Afghanistan gets hit by an IED or small arms fire, rather than stopping and waiting for the insurgents' plan to fully execute where and when they want it, the patrol hits the gas to get out of whatever trap may be there. After the patrol has moved to another area they believe is more secure they dig in and reassess the area they came from. (With whatever support is available.)

    Also, when you're the attacker, the last thing you want to do is make contact and just sit in one place while what other forces are out there react, flank, enclose, and mop you up (or run off into the night).

    This isn't WWI. Unless you're in a really, really important/secure position, you'll move when conditions dictate it. You're right that it doesn't mean bounce around the field like a twit with a target on your helmet, but it also doesn't mean hide behind the wall forever come hell or high water until support kills everybody for you (or the enemy blows up you and your wall after watching you sit there long enough for them to bring whatever they want to bear).

  9. Re:FP on Graphic Novelist Calls For Better Game Violence · · Score: 1

    Yes the 'feature' is new in version 3, and no, gameplay-wise it doesn't matter when in the breathing cycle you do it.

  10. Re:FP on Graphic Novelist Calls For Better Game Violence · · Score: 1

    If America's Army had you hold your breath, then they were violating their own marksmanship rules.

    It didn’t.

    Sorry, but it does. Please see this official manual for AA3. Search it for the term 'breath' and you'll find a section called 'Holding Breath to Improve Accuracy' wherein it describes how when you are 'in sights' aka zoomed in, you can press the space bar to 'hold your breath' to stop sight drift from breathing.

    Beyond just the manual, this is part of the training modules and actual gameplay, which is what I was originally referencing. Have you actually played AA3 to speak so authoritatively and yet so incorrectly?

  11. Re:Needs more local flavor on A Decade of Dreadful Microsoft Ads · · Score: 1

    That would be awesome! I'm now overcome by an urge to watch old clips from Almost Live...

  12. Re:FP on Graphic Novelist Calls For Better Game Violence · · Score: 1

    America's Army is like getting a free vacation: you still have to listen to the timeshare pitch.

    However you allude to classics that had little or nothing to do with realism. Mario games are about eating mushrooms to gain powers like projecting fireballs from your hands to defeat evil turtles while you bounce around a dreamscape and travel through pipes. It's not realistic at all, beyond the fact that Mario is human and there is gravity, but it was so damn fun that it sucked in an entire generation and spawned a huge franchise.

  13. Re:FP on Graphic Novelist Calls For Better Game Violence · · Score: 5, Insightful

    What CS did was encourage everybody to camp. It just didn't make sense to move anywhere because you'd be one hit killed by some AWP-wielding camping lamer who would win by being the guy that moved the least.

    If you're going to have realistic combat effects, you need to balance that by also simulating how hard it is to actually aim weapons with any precision even standing still, let alone while moving. America's Army did that sort of where you have to hold your breath to get your sight to stop wandering. You know what that is? Tedious and annoying. The GP got it right, what's next? Reports and physical therapy simulation? 'Realistic' games are for a special breed of lamer. If you want that much realism, go to a recruiting center and enlist, or enroll in a police academy, or at least get off your damn couch, go to a shooting range and put some real munitions down range. Games are for fun, if you want realism, the door to life is over there.

  14. Re:I wouldn't recommend BASIC on How To Teach a 12-Year-Old To Program? · · Score: 2, Funny

    When I was 12 decided I wanted to learn how to program. (Nobody came to me and asked, I just had my parents take me to a library and I picked up some books.) The only thing available to me was QBASIC (Version 1.0 on MS-DOS 5.0), and I taught myself by reverse engineering programming examples (I didn't really want to read the books cover to cover, and I didn't know any programmers). This was in the days before I had any real access to the internet, and so I essentially 'doodled' programs based off my rough, 12-year-old self-taught understanding for 2 years. When I did get regular internet access, I found more programs and reverse engineered them too. After a year of that, I decided to try to take all my self-taught bad habits and learn a 'real' language like C++.

    It kicked my ass.

    At that point being a programmer was what I 'wanted' to do. I had already spent years on my own, and really enjoyed programming, but I had developed so many bad habits, such an incompatibly warped way of thinking vs. programming for real applications, I couldn't hack it. I was, not for lack of trying, a miserable programmer who could never become a professional. I gave up, threw it all away, and have spent my professional life over the last decade in support, and I likely will never dev again.

  15. Re:I'm in a good place with Amazon..... on The Secret Lives of Amazon's Elves · · Score: 5, Insightful

    Not everybody wants the same things out of life, and I've never thought it in good taste to explicitly or implicitly insult anybody's honest work, regardless of what it is or who they are.

  16. Re:The Trinity on Revisiting the "Holy Trinity" of MMORPG Classes · · Score: 1

    I'm pretty new to the MMO world, started playing DDO when Turbine opened it up to freeplay (which as I understand has been so successful that they have had to add another server), but my experience has been that when quests are more than 'kill x to get y', a lot of people get confused. Any cooperative multiplayer experience seems to be easily derailed by the one guy who doesn't seem to realize that not everything is a nail for his hammer. This results in frustrating fails for the people who do know what they're doing, but just can't stop the dumbass.

    There are several missions like this actually in DDO, like 'Stealthy Repossession' where if you kill everything on sight you lose. What happens? Even after being told how things work and repeatedly warned, newbs kill everything on sight and everybody in the party loses. Fun.

    If too many missions were like that, nobody would want to play. The lowest common denominator defines the experience. Sad, but true.

    (DDO also makes rogues important through liberal use of traps, and on elite/epic difficulty the traps in a quest can instantly kill some players.)

  17. Re:Missing Option on Angry AT&T Customers May Disrupt Service · · Score: 1

    I have little doubt that the GP's attitude extends to more major domestic corporations than just AT&T.

  18. Re:Missing Option on Angry AT&T Customers May Disrupt Service · · Score: 1

    While I don't disagree with harassing them via the FCC about services they are obligated to provide, your 'screw the shareholders' attitude is doubtless based on some ignorant conception that those are all wealthy suits on yachts somewhere. The shareholders of AT&T in many cases are rank-and-file Americans who both directly and indirectly buy in via funds. AT&T is no doubt part of a lot of retirement portfolios both for those who are currently retired and those who will be. However I'm sure that granny won't mind running out of money to live on just so you can have your anti-corporate crusade.

  19. Re:Clogging the bandwidth on Angry AT&T Customers May Disrupt Service · · Score: 1

    Yeah, that's what I was thinking... 'clear signals at altitude with clear LOS? What's next in this mad world... barking cats?!' I mean the real test is how good is your reception in basements and elevators.

  20. Re:Should be on Angry AT&T Customers May Disrupt Service · · Score: 2, Interesting

    If doing nothing will produce a negative outcome, and doing something will produce the same negative outcome, then why not do SOMETHING especially if it could at least shake some people out of AT&T's grasp through dissatisfaction?

  21. Re:Such a strained argument is hardly necessary on Broadband Rights & the Killer App of 1900 · · Score: 2, Insightful

    Building a system for delivering such messages couldn't possibly go wrong... except I remember all the spam that came to my Windows boxes back in the day before I turned off the service for NET SEND messages (ironically most of the spam was from people trying to sell the directions for turning off NET SEND messages).

    I, for one, can't wait until C3r34l_K1LL3r hijacks the INTERWEBS EMERGENCY BROADCASTING SYSTEM and says to everybody 'for more details on the current disaster, go to goatse.cx immediately!' HILARITY ENSUES.

    (For any interwebs n00bz, don't actually go to goatse.cx. Really.)

  22. Re:Sounds familiar on Broadband Rights & the Killer App of 1900 · · Score: 2, Interesting

    There's a word for this... 'slavery'. What a great plan to make each generation a slave to the last generation, forced to pay for others' needs by the power of the state. Maybe we can amend the Constitution to clarify the 13th Amendment so that we all understand that slavery is ok so long as when we get older we're guaranteed to pass from 'slave' status to 'master' status... all we have to do is buy our freedom by having children and then we can pass the mantle of state-enforced servitude onto them.

  23. Re:Is this an issue outside the US? on The Limits To Skepticism · · Score: 1

    Sssh! Don't start talking sense about how oil comes from a previously more carbon-rich biosphere! That'll break their tiny minds and deprive them of a cause to feel needless moral superiority over.

  24. Re:You Just Don't Know When to Shut Up, Do You? on Woman Filming Sister's Birthday Party Gets Charged With Felony Movie Piracy · · Score: 1

    My hovercraft is full of eels.

  25. Re:Great... on Engaging With Climate Skeptics · · Score: 1

    Whomever is moderating this flamebait deserves points being revoked. Hopefully metamoderation will decrease their future influence. Remember people, there is no 'I disagree' moderation.