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Graphic Novelist Calls For Better Game Violence

eldavojohn writes "Landry Walker (alternative comics creator of X-Ray Studios) has a brief opinion piece at Elder Geek asserting that all he wants for Christmas is more realistic game violence. While he acknowledges the world probably isn't ready for it, he wishes that getting shot in a video game was a bit more like getting shot in real life. From his piece: '... that's my problem with video game violence. Bullets are something we shrug off. Point blank fire with a machine gun is something that a tiny bit of flexible body armor and 20 seconds sitting on a magic invisibility inducing gargoyle can cure. Time and time again, I've heard people claim that they want to see a greater degree of realism in video games. But that's a lie. We don't want realism. We want fantasy. We want unlimited ammo and we want rapid respawns. We want to jump out of second story windows without a scratch. We want to dodge bullets and shake off mortal wounds without pause.' What say you, reader? Would this bring a new level of impossibility to video games or would there be a way to balance this out?"

465 comments

  1. He is correct. by B5_geek · · Score: 5, Insightful

    Reality isn't fun. If it was we wouldn't play games.

    --
    "The price good men pay for indifference to public affairs is to be ruled by evil men." ~Plato (427-347 BC)
    1. Re:He is correct. by Anonymous Coward · · Score: 5, Funny

      Reality isn't fun.

      Yeah it is, once you get good at it, level up some of your abilities, stop worrying about screwing up, and start building or making things happen the way you want them to.

      There are tons of different ways to have fun playing in reality. Maybe you're just a n00b.

    2. Re:He is correct. by selven · · Score: 1

      There are tons of different ways to have fun playing in reality

      I'm sure there are, but a lot of them do involve immersing yourself in some kind of virtual world. That includes movies, paintball, some board games, and a lot of other things.

    3. Re:He is correct. by Anonymous Coward · · Score: 0

      Doesn't anyone read any more?!

    4. Re:He is correct. by Max+Romantschuk · · Score: 5, Funny

      Reality isn't fun. If it was we wouldn't play games.

      There's this thing called "sex". I highly recommend trying it. It can be awkward at the beginning, but once you find a suitable partner I'm confident you'll find that some kinds of real life play are quite fun.

      There are some requirements though... You need to get your partner into "the mood", which at times is very challenging. "Protection" is also important, otherwise you might get a nasty infection or possibly spawn unwanted processes.

      --
      .: Max Romantschuk :: http://max.romantschuk.fi/
    5. Re:He is correct. by Jaysyn · · Score: 1

      I agree, I personally do not like realistic war-games. The Battlefield & Call of Duty games hold exactly 0 interest to me. Give me an unrealistic Unreal Tournament or Quake or Advent Rising any day.

      --
      There is a war going on for your mind.
    6. Re:He is correct. by blahplusplus · · Score: 1

      "Reality isn't fun. If it was we wouldn't play games."

      I'll second this and say that those people who want realistic games are a stupid minority who don't understand game design. I also think the person in the article is taking random internet comments about "wanting more realism" in games way too seriously, I think most people want good art and immersion and they call that art and animation "realism". i.e. when a character animates badly we associate it with a "lack of realism" rather then a lack of good art direction, since I'd venture to say MOST video game characters animate in very unrealistic ways anyway (in terms of physics) but "LOOK REAL" in that they seem natural.

      We only want to borrow the best parts from the real world. More realistic violence/damage models would be insanely boring, in fact the more photo realistic games get the less I am enthralled by them. The great thing about games is that the developers can take artistic license and don't have audience expectations of "being realistic". Games should not try to copy the movie industry so heavily, I'm can't be the only one worried about games that are getting too close to hollywood in terms of trying to make characters photorealistic (mass effect I'm looking at you) and more hollywoody.

      Dont get me wrong I liked mass effect, it's just they don't need to keep upping the realism there's a point you cross where everything becomes the same and boring. I like it when artist can do different styles for games. I liked the art style in Need for speed nitro for instance, and thought it was great and it was a shame the core of the game itself wasn't better.

      I'll take my God of War and Bayonetta before "more realsitic" graphics.

    7. Re:He is correct. by AnotherUsername · · Score: 1

      Yes, but many choose to do so with virtual paper.

      --
      I don't like Linux. This doesn't make me a troll.
    8. Re:He is correct. by Cyberwasteland · · Score: 1

      Just another virtual world.

      --
      Princess Leia: The more you tighten your grip, Tarkin, the more star systems will slip through your fingers
    9. Re:He is correct. by Jarik_Tentsu · · Score: 1

      But more reality isn't necessarily a bad thing.

      For instance, I prefer playing realistic racing simulators to more arcade style ones like NFS. Of course, full reality would be having to live with the damages to a car, or physical damage to yourself in a car crash. Obviously, we don't want realism to go that far...but to a point, realism can add to games. Even if it makes it more challenging.

    10. Re:He is correct. by AnotherUsername · · Score: 1
      So I was going to make a funny and/or sarcastic comment regarding your comment

      More realistic violence/damage models would be insanely boring, in fact the more photo realistic games get the less I am enthralled by them.

      and how you would probably prefer Combat to today's wargames.

      Then I realized that I probably spent more time playing Combat with my brother way back when then I do playing many of today's photorealistic games(although my current obsession with Bioshock could be considered unhealthy by some).

      Congrats. You responded to my comment without even hitting the reply. I hope you are happy. Now where did I put that Atari...

      --
      I don't like Linux. This doesn't make me a troll.
    11. Re:He is correct. by jonadab · · Score: 2, Insightful

      Am I the only one who liked the cartooney graphics in Commander Keen?

      --
      Cut that out, or I will ship you to Norilsk in a box.
    12. Re:He is correct. by Anonymous Coward · · Score: 0

      I agree, I personally do not like realistic war-games. The Battlefield & Call of Duty games hold exactly 0 interest to me. Give me an unrealistic Unreal Tournament or Quake or Advent Rising any day.

      Call of Duty is very unrealistic. No matter how much you get hurt you always get back to full health in ~30 seconds.

      In multiplayer it's more unrealistic: you can have unlimited sprint, no fall damage at all, etc.

    13. Re:He is correct. by Ash+Vince · · Score: 1

      I agree, I personally do not like realistic war-games. The Battlefield & Call of Duty games hold exactly 0 interest to me. Give me an unrealistic Unreal Tournament or Quake or Advent Rising any day.

      Battlefield and Call of Duty are not realistic at all. They are both graphically pretty, but suffer from the same issue mentioned in the article, you shrug off bullets. In COD you do not even need a gargoyle to cure you, you just wait for the red mist to clear then go back to killing.

      For true realism try Americas Army 3, the slightest bullet wound can leave you slowly bleeding to death.

      --
      I dont read /. to RTFA, I read /. to offend people in ignorance.
    14. Re:He is correct. by CFBMoo1 · · Score: 5, Funny

      "There's this thing called "sex". I highly recommend trying it. It can be awkward at the beginning, but once you find a suitable partner I'm confident you'll find that some kinds of real life play are quite fun.

      There are some requirements though... You need to get your partner into "the mood", which at times is very challenging. "Protection" is also important, otherwise you might get a nasty infection or possibly spawn unwanted processes."

      Never heard of it, is that some kind of MMO where you spend most of your time grinding for cash and rep rewards? From what I've been researching on the Internets, you ultimately only have one mount to use. Also these spawned processes you speak of also have chances on spawning new unwanted processes that could come back to me if the child process doesn't handle things properly.

      --
      ~~ Behold the flying cow with a rail gun! ~~
    15. Re:He is correct. by Anonymous Coward · · Score: 2, Insightful

      I don't think a realistic shooter would necessarily be boring. The problem is immersion, not game design. We've become pretty good at visual simulation, but we're still controlling the game with a mouse and a keyboard (or worse, with a game pad). A realistic shooter would also need a much improved input concept. Designers of virtual reality controllers have made some progress in this area, but movement is still largely handled indirectly, by pointing and linear movement controllers. Some things you can do with current controllers are impossible in real life, like turning around almost instantly. On the other hand, in reality your field of view is not nearly as limited as it is on screen. Jumping from second story windows is another immersion issue: Without realistic (not just effect-like) perception of depth, the player can't intuitively recognize dangerous heights, so it would be immensely frustrating to be punished for misjudgments in this area. Realism can only go as far as the player has realistic controls and feedback to deal with realistic challenges. Before we can have realistic shooters, we need almost holodeck-like human-computer-interfaces, but if we had those, who would claim that a holodeck would be boring without unrealistic game rules?

    16. Re:He is correct. by PopeRatzo · · Score: 3, Insightful

      I'm sure there are, but a lot of them do involve immersing yourself in some kind of virtual world.

      But a lot more don't.

      You could go white water rafting, learn an instrument, build a solar car, ride your bike down to the lake, make pot brownies, put up some shelves, skydive, teach a kid how to use Linux, study a new language and literature, go dancing, meet a girl.

      I could go on, but I've got my hsing yi class at 8 am and I have to drive my daughter to school first.

      --
      You are welcome on my lawn.
    17. Re:He is correct. by PopeRatzo · · Score: 3, Insightful

      There are some requirements though... You need to get your partner into "the mood"

      Not around here, you don't.

      Slashdot is all about DIY.

      --
      You are welcome on my lawn.
    18. Re:He is correct. by Jaysyn · · Score: 1

      They are based on real armies, wars & equipment, therefore too realistic for my tastes.

      --
      There is a war going on for your mind.
    19. Re:He is correct. by PopeRatzo · · Score: 3, Insightful

      Call of Duty is very unrealistic.

      I was thinking about that. If they really wanted to make it more realistic, the first time your character got killed, the screen would go black, your computer would crash and you wouldn't be able to restart it.

      --
      You are welcome on my lawn.
    20. Re:He is correct. by PopeRatzo · · Score: 5, Insightful

      For true realism try Americas Army 3

      If you want realism, there's a recruiting office down at the local mall that has a total immersion game that will rock your world.

      --
      You are welcome on my lawn.
    21. Re:He is correct. by elrous0 · · Score: 1

      Yeah but just when you think you've won the game, your wife leaves you, you lose your job, and your son decides to forgo college for the exciting world of drug dealing.

      Life, the game you can never really win.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    22. Re:He is correct. by hitmark · · Score: 2, Insightful

      no continues tho...

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    23. Re:He is correct. by hitmark · · Score: 2, Informative
      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    24. Re:He is correct. by TheLink · · Score: 1

      > For true realism try Americas Army 3, the slightest bullet wound can leave you slowly bleeding to death.

      Do you also get air-dropped off at the wrong spot, and have to walk for hours to the actual battle zone, only to then get killed by your own side's trigger happy pilots?

      --
    25. Re:He is correct. by Thansal · · Score: 1

      That really is the key to me. I have no real interest in the 'realistic' games out there (be they FPS like AA, or something like ARMA) simply because they aren't realistic.

      "Oh no, my gun jammed, I have to do this quicktime event to make sure I can fix it quickly."

      Not fun.

      Now, if a game could really 100% put me into a situation where it is simply my skills vs the game (holodeck), I would be down for playing a good bit of that. The flip side is that I would still likely spend more time running around tossing fireballs at people who respawn in 10 seconds. I'm an SF/F geek, not a military geek, thus it is what I want.

      I think the people that talk about realism in games are simply military/whatever geeks. How many people do you know that play those really serious flight sim games that can't quote you the specs on a few hundred planes? They aren't in it because it is realistic, they are in it because it is what they are into in the first place.

      --
      Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
    26. Re:He is correct. by stewbacca · · Score: 1

      But Reality TV sure is fun! Otherwise it wouldn't be on TV, right?

    27. Re:He is correct. by Anonymous Coward · · Score: 0

      Lrn 2 troll better.

    28. Re:He is correct. by Thansal · · Score: 1

      Oh, and the last comment:
      Until a game actually can reproduce reality (but twisted so that we can play whatever game it is), I will generally stick to the very unrealistic. If a game tries to be as close to reality as they can every little error will break you out of the game ("wait, he shouldn't have fallen like that"). However a game that creates it's own reality is by it's nature correct in all things that it does.

      In real life if some one is close to an explosion they don't gib, however when I see some one eat a rocket and fall apart into nice chunks (be it TF2, Quake, whatever) it works because it is internally consistent.

      --
      Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
    29. Re:He is correct. by gad_zuki! · · Score: 4, Funny

      Im not so sure about that. Ive been beta testing Life 2010 for a while now. Some highlights:

      1. Get born.
      2. Realize that school really just teaches you to work within a system and provides structure as your parents have no idea what else to do with you.
      3. Realize your parents dont know what they are doing and many of the things they expose you to are wrong or at least unhealthy (religion, quack medicines, conspiracy theories, political biases).
      4. Have some first embarrassing and demoralizing attempts at mating.
      5. Goto college, go in debt, to hopefully learn something and maybe land a job that pays entry-level wages.
      6. Advance in life a bit, fail a few times, consider suicide and marriage a few times.
      7. Avoid drafts, wars, and extreme ideologies. Worry about getting diseases or dying in a car crash.
      8. Complain about things - especially the government. Being factual is optional and somewhat frowned upon.
      9. Have you own children - goto step 1 or continue to retirement.

    30. Re:He is correct. by stewbacca · · Score: 1

      Am I the only one who liked the cartooney graphics in Commander Keen?

      I think you are the only one who has HEARD of Commander Keen.

    31. Re:He is correct. by Tyler+Durden · · Score: 1

      I agree that sex is probably the greatest joy that life has to offer. The things one has to go through to get it - what with the constant uncertainty, pressure, competition, stress, heart-break and rejection - is some of the greatest hell life has to offer as well. Unless you happen to be a woman or a confident guy, that is.

      --
      Happy people make bad consumers.
    32. Re:He is correct. by gad_zuki! · · Score: 1

      >The Battlefield & Call of Duty games hold exactly 0 interest to me

      Err, these games are practically high fantasy. Being shot by a whole clip of ammo and running away is on par with casting fireball with an elf mage. Perhaps you are refering to the Project Reality mod for BF2?

      http://www.realitymod.com/features.html

    33. Re:He is correct. by Anonymous Coward · · Score: 0

      There is a name for the effect you describe. It's called the "uncanny valley". The acceptance of a technology increases as it approaches its natural archetype, but very close to perfection acceptance suddenly drops ("into the uncanny valley") because the users become so immersed in the illusion that they are spooked by the few remaining differences.

    34. Re:He is correct. by stewbacca · · Score: 1

      Realism turns off most consumers though. Look at Grand Prix Legends which is universally accepted as one of the greatest racing sims ever, regardless of the CPU and GPU limitations of its time. There was no soundtrack, no missions, no money to buy parts...you simply went out and turned out lap times. Hell there wasn't even a timer (you got your score on the pit board when you crossed the start finish line). When you got damage, your car didn't handle properly, or your engine lost power and eventually died. The only option was to hit the reset key combo and start over.

      My favorite game ever but most people couldn't complete one lap without spinning out or crashing.

    35. Re:He is correct. by CharlyFoxtrot · · Score: 1

      is that some kind of MMO where you spend most of your time grinding for cash and rep rewards?

      Only if you're a single mom working to pay your way through college.

      --
      If all else fails, immortality can always be assured by spectacular error.
    36. Re:He is correct. by uncledrax · · Score: 1

      I'll take my God of War and Bayonetta before "more realsitic" graphics.

      I dunno, compared to games 10 or 20 years ago, those two titles look comparatively realistic as you define it (better art/animation). I mean.. it's definitely more realistic then WarCraft (the original one) or even the original street fighters or MKs or whatever.

      I'll second this and say that those people who want realistic games are a stupid minority who don't understand game design.

      I think what you're trying to say is 'Games should be fun'.

      Some people enjoy crunchy rule/game systems. The fun in those is generally not the button mashing of a console game, but rather mastering the system and out-thinking your opponent more then just out clicking him/her.

      Based on your statement, you're calling everyone stupid who ever played games like Supremacy(tm) (with the expansions), or the likes of Advanced Squad Leader.

      Different people measure/gauge Fun in different ways.

      I guess the difference is I do realize not everyone wants 'realism' (in the many ways it's defined or measured), nor am I going to make other people play games that are only realistic. Hell I enjoy a wide gabmit of games, from Red Ochestra on the 'realistic FPS' side to Evil Genius on the slap-stick RTS side, to Crayon Physics on the casual side; and alot in between.

      --
      ----- The internet has given everyone the ability to have their voice heard equally as loud.. even if they shouldn't be
    37. Re:He is correct. by MrNiceguy_KS · · Score: 1

      On Slashdot? No, he's not.

      --
      Redundancy is good And also good.
    38. Re:He is correct. by Anonymous Coward · · Score: 0

      Wait, you HAVEN'T heard of Commander Keen? How young ARE you? Pretty much anyone I know born in the Mid 80s spent DAYS playing Commander Keen.

    39. Re:He is correct. by AK+Marc · · Score: 1

      Racing sims are not analogous for all people, that's why I don't like them. The "feel" of 1.2g lets you know you are on the edge, while the sim can't do that. It's easier to get really good at the sim and then start racing, but if you raced first, then the sim seems unrealistic because the eyes (and to a lesser extent the ears) are the only senses engaged.

      Flight sims are a little better because you body lies to you in the air, so you trust only what your eyes tell you.

    40. Re:He is correct. by Richy_T · · Score: 2, Insightful

      I believe that gives you automatic access to level 4 Country and Western

    41. Re:He is correct. by Anonymous Coward · · Score: 0

      Get the hell out of the thread, virgin.

    42. Re:He is correct. by Maxo-Texas · · Score: 1

      white water rafting, fun.. cold.. wet.. death a possible side effect.

      learn an instrument, hard. and if you lack talent, ultimately pointless.

      build a solar car, mildly interesting to some (including me)... this year I'll be looking into solar power for the home. My thinking is "a hobby that will save me money someday".

      ride your bike down to the lake, bikes are bloody uncomfortable for me.

      make pot brownies, ah... losing your job, going to prison. Sure hope they legalize this someday.

      put up some shelves, now that's work.

      skydive, fun... to some... friend broke his ankle.. death a possible side effect.

      teach a kid how to use Linux, I do not see how this is a fun activity.

      study a new language and literature, I've done this... je parle un peu de francaise. but I have desire but lack talent (and a good memory).

      go dancing, this was fun and extremely stressful emotionally. very unpleasant compared to other experiences.

      meet a girl. this is always tricky. As a comic said, when you don't have a girlfriend you think "oh I want a girlfriend!" and when you get one, you think, "Oh, I remember now". The sex is great, the loss of personal freedom is not. The unhappy times are not. Being in a relationship can be great... it can also be painful to extremely painful. These days (after 30 years), I'd recommend if you develop problems with an SO and they last over four months that you just move on. Life is too short to be in misery for even 1 year of your life. There is nothing sacred about a bad relationship.

      ---

      In line with the author's comment... you could use that new electrical game to shock people when they were hit. But here's the thing... there are always 1% of people who excel at something. So you either target those 1% or you water things down so everybody can have fun. Standing around getting shocked over and over while unable to even hit anyone is not going to be much fun.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    43. Re:He is correct. by Chelloveck · · Score: 1

      Reality isn't fun. If it was we wouldn't play games.

      It's not so much that reality isn't fun, it's that reality isn't what I want when I play a game. I'm in a 100% convincingly realistic environment throughout most of my day. I play games for a bit of fun escapism, not for gritty, socially relevant realism.

      Of course, that's why I don't read "graphic novels", either. In my day we called them "comic books" and they were fun.

      --
      Chelloveck
      I give up on debugging. From now on, SIGSEGV is a feature.
    44. Re:He is correct. by pileated · · Score: 1

      In other words, get out and see the world!

    45. Re:He is correct. by Gerafix · · Score: 1

      Depends if you opt for the Buddhist edition. Might come back as a snail though but hey different strokes for different folks.

    46. Re:He is correct. by clone53421 · · Score: 1

      No.

      There are no AIs, and no firing at friendlies. The forces you are opposing are not wearing the US uniform. Thus the scenario you describe would be impossible to script. They could, however, create a level where you were dropped in the wrong location with enemy forces between you and your objective, if they wished to do so.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    47. Re:He is correct. by clone53421 · · Score: 1

      I played Keen back when it was relatively new.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    48. Re:He is correct. by Scrameustache · · Score: 2, Insightful

      I could go on, but I've got my hsing yi class at 8 am and I have to drive my daughter to school first.

      School? On Tuesday, December 29th?

      --

      You can't take the sky from me...

    49. Re:He is correct. by mlkral · · Score: 1

      Seriously, that doesn't sound fun at all. Fantasy world: 1 PopeRatzo's Boring Reality: 0.

    50. Re:He is correct. by ArsonSmith · · Score: 1

      those all sound like the boring quests in WoW.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    51. Re:He is correct. by mpe · · Score: 1

      Flight sims are a little better because you body lies to you in the air, so you trust only what your eyes tell you.

      Those used by real pilots have the ability to move. There are also audible warnings, most obviously to avoid hitting something. As well as those which are audible and tactile, such as "stick shakers".

    52. Re:He is correct. by mpe · · Score: 1

      But Reality TV sure is fun! Otherwise it wouldn't be on TV, right?

      Though it's questionable how much actually is "reality", which was kind of the point of "The Truman Show"...

    53. Re:He is correct. by Thansal · · Score: 1

      I avoided using the term uncanny valley as too many people take it gospel, when in reality it is basically just an idea some guy came up with. It's a good idea, and I agree with it, but it is still just a random idea with no actual backing aside from masses of geeks who go "yah, that makes perfect sense".

      Also, it is specifically in terms of things that approach humanity (why we feel more comfortable with something like TF2 characters, than we do with those humanoid robots like the Einstein head). Where I am talking about errors in how things work, not just graphics.

      --
      Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
    54. Re:He is correct. by lpp · · Score: 1

      You could go white water rafting, learn an instrument, build a solar car, ride your bike down to the lake, make pot brownies, put up some shelves, skydive, teach a kid how to use Linux, study a new language and literature, go dancing, meet a girl.

      Yeah, but what do I do on day 2?

    55. Re:He is correct. by Anonymous Coward · · Score: 0

      Quake live is what he's looking for

    56. Re:He is correct. by geekoid · · Score: 1

      2: Working within a system is critical knowledge. Complex thing require a bureaucracy to work.
      If that's all you learned in school, then you weren't pushing your self, and you seem to have crappy parents.

      3: See 2

      4: It's how most people learn other people have boundaries and may not want what you want.

      5:If you went into colleg with the idea it's job training, you were foolish, but it was probably based on your parents. See 3

      6: Stop being a whiny self centered jerk. Suicide? there are two reasons for it. Cronic pain for years, self pity.

      7: WTF?

      8: Alway be factual, laugh at those who aren't.

      9: I have my own children; however I am not a moron so most of the rest wont' apply to them.

      Get a hobby doing something outside. Mountain climbing, Kayaking, gardening.. SOMETHING. Really, life is interesting when your busy.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    57. Re:He is correct. by Anonymous Coward · · Score: 0

      Or maybe some of us just play videogames to escape reality, perhaps?

      Please ditch the elitism. Games are for fun different people have different ideas of what is fun.

    58. Re:He is correct. by geekoid · · Score: 1

      " make pot brownies,"
      Nothing say reality like being stoned and risking prison.

      "hsing yi"
      Talk about immersing yourself in a virtual world.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    59. Re:He is correct. by dkleinsc · · Score: 1

      That last sentence is definitely not completely right. Women go through all sorts of uncertainty, pressure, competition, stress, heartbreak, and rejection as well. If you don't know that, you either need to get to know some women who trust you enough to talk about those sorts of issues with you, or (more likely for the average /.er) read what they post on social networking sites.

      A huge percentage of women also go through some serious body issues at some point in their life, because popular culture is constantly telling them that they are valuable insomuch as they are young and attractive. That means that women who don't conform to popular standards of beauty will often feel worthless, and women who do meet those standards when they are 25 are constantly worried about the fact that they're aren't going to be seen as attractive when they're 65.

      --
      I am officially gone from /. Long live http://www.soylentnews.com/
    60. Re:He is correct. by geekoid · · Score: 1

      "white water rafting, fun.. cold.. wet.. death a possible side effect." Name me an activity we death isn't a possible side effect?

      Assuming your not tone deaf, learning an instrument is never pointless. It helps the brain. I don't believe in talent. I believe in motivation and obsession. If you find it hard, try clarinet or Sax.

      "ride your bike down to the lake, bikes are bloody uncomfortable for me." I use to love to bike, rode one everywhere, until the fate full day when I got a drivers license.

      "put up some shelves, now that's work."

      If it looks good, it's also rewarding.

      "skydive, fun... to some... friend broke his ankle.. death a possible side effect."
      I know some who literally broke her ankle walking down the street. Do a tandem jump at a good school, you'll be fine. More likely to die on the drive there.

      "teach a kid how to use Linux, I do not see how this is a fun activity."
      It isn't.

      study a new language and literature, I've done this... je parle un peu de francaise. but I have desire but lack talent (and a good memory).
      It just requires use. Go to France. Or better yet learn an interesting language. Japanese is a good one.

      "go dancing, this was fun and extremely stressful emotionally. very unpleasant compared to other experiences."
      Are you really this fucked up? Go take some classes, with other adults. Learn how to dance. It's isn't that hard to be good for social dancing, it's impressive to the ladies, it's great exercise, and you get to expand you music experience. Unless you are in 7th grade, then yeah it's emotionally challenging to go to a dance.

      My 20th anniversary is comeing up in a couple of months. Every year has been greate, and we have had two strng disagreements. One was about a subject that was very touchy to my wife for reasons I did not know at the time. As it turns out she wasn't even aware of how touchy she was. Ties back to her father dying before she could remember him.

      The other was my fuck up and I wont embarrass myself by bringing it up. However both hose where over 10 years ago.

      I'll take the shock just as son as they make a game so real you can feel the warmth of your buddies brains that just got painted across your face, or allow me to do what ever I can think of with a rope.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    61. Re:He is correct. by geekoid · · Score: 5, Funny

      Sweet, BOTH kinds of music.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    62. Re:He is correct. by Brian+Feldman · · Score: 1

      You really had to stretch here. One of the most universal forms of entertainment, dancing, is "very unpleasant?"

      --
      Brian Fundakowski Feldman
    63. Re:He is correct. by w0mprat · · Score: 1

      Reality isn't fun. If it was we wouldn't play games.

      You mean like having sex?

      --
      After logging in slashdot still does not take you back to the page you were on. It's been that way for 20 years.
    64. Re:He is correct. by orev · · Score: 1

      Sounds like you have stuck yourself in the "consumer" category. Marketing departments worldwide would be proud. If you realize that you can also be a producer, you'll find there's a lot more to do, and they are a lot more satisfying.

    65. Re:He is correct. by Chysn · · Score: 1

      I don't believe in talent. I believe in motivation

      study a new language and literature, ... I have desire but lack talent

      Wait a damn minute... which is it?

      --
      --I'm so big, my sig has its own sig.
      -- See?
    66. Re:He is correct. by Anonymous Coward · · Score: 0

      Maybe if you were someone interesting, your wife would not leave you, if you were competent at what you do, you would not lose that job and if you were a better dad by being interesting and competent your kid would probably take you has a model instead of that crack dealer he just met.

    67. Re:He is correct. by Kral_Blbec · · Score: 1

      I was going to comment about America's Army too, but you beat me to the punch.
      IMO AA 2 was far better than its sequal. They really botched everything and shoved it down the tubes. It used to be really fun but now its just a buggy, laggy mess. I would gladly buy an updated commercial game based on what AA was 4 years ago and flush what they have now.

    68. Re:He is correct. by couchslug · · Score: 1

      "If you want realism, there's a recruiting office down at the local mall that has a total immersion game that will rock your world."

      People don't do repeat combat tours just for the money.

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
    69. Re:He is correct. by Grishnakh · · Score: 1

      2: Working within a system is critical knowledge. Complex thing require a bureaucracy to work.
      If that's all you learned in school, then you weren't pushing your self, and you seem to have crappy parents.

      3: See 2

      You seem to be defending religion, quack medicine, etc. by saying we all need to believe in the same lies in order to have a functioning society, did I get that right? How is believing in fairy tales critical to living in a complex society?

    70. Re:He is correct. by Anonymous Coward · · Score: 0

      You missed the whole point. He's not saying that games should be like reality, he's saying that violence in games should be more realistic. Using his example of Batman AA, he wants the game to require you to play like batman would, instead of allowing people to just rush in and out then wait for their health to come back or something.

      I don't think you even RTFA, and I doubt that the mods who gave you +5 Insightful did either. He has a good point, and it would be interesting to try it out. As a game designer, it's always nice to see what other people think they want out of games.

    71. Re:He is correct. by Ash+Vince · · Score: 1

      I was going to comment about America's Army too, but you beat me to the punch.
      IMO AA 2 was far better than its sequal. They really botched everything and shoved it down the tubes. It used to be really fun but now its just a buggy, laggy mess. I would gladly buy an updated commercial game based on what AA was 4 years ago and flush what they have now.

      I have played a few versions of AA2 that were pretty terrible on the bugs front.

      As for lag the only issue is that if you rent a 26 slot server it generally cant cope with anything more than 20 players without being constantly restarted. The other difference seems to be that it is loads more fussy about you joining a local server (low ping) than AA2 was.

      --
      I dont read /. to RTFA, I read /. to offend people in ignorance.
    72. Re:He is correct. by Anonymous Coward · · Score: 0

      The problem is, if you screw up your spec (which can happen even in the character creation mode! don't just think 'Hometown' is cosmetic) then you get stuck with a lousy character.

    73. Re:He is correct. by Tyler+Durden · · Score: 1

      Women go through all sorts of uncertainty, pressure, competition, stress, heartbreak, and rejection as well. If you don't know that, you either need to get to know some women who trust you enough to talk about those sorts of issues with you, or (more likely for the average /.er) read what they post on social networking sites.

      I'm certain that women go through those same emotions. But when it comes to obtaining a new romantic relationship (including sex) they don't have nearly as difficult a time as men do seeing as how they tend to be the approached in this situation and not the approacher. (And for a guy who lacks confidence this process is sheer anguish and disappointment experienced over and over and over and over and over again). Women mostly experience the uncertainty, pressure and such when trying to turn a romantic relationship into a committed one which results in marriage.

      --
      Happy people make bad consumers.
    74. Re:He is correct. by Pentium100 · · Score: 1

      I like realistic graphics and physics. It makes common sense work better in the game. For example - let's say that I found a locked house, but I absolutely must get inside (maybe my mission requires it). A game would usually make me look for the key(s), find them, then unlock the house and get inside, while in real life, I would also be looking for a brick or a stone.

      Realistic combat is also a matter of preference. Some people like that they can kill the enemies with one bullet (and not necessarily a headshot), others like the "empty whole magazine at point blank range to actually kill him" version. But there are a lot of aspects of reality that almost nobody would want: need to go to bathroom in-game; need to sleep or eat; fatigue from fighting for 15h of game time and so on.

    75. Re:He is correct. by Quiet_Desperation · · Score: 1

      is that some kind of MMO where you spend most of your time grinding for cash and rep rewards?

      Not quite. You will have go grind for the cash in the "career mode" so you can afford to attract a mating partner. And if your Charisma, Empathy and Attractiveness stats are underbuffed it can still be tough going.

      The are women in the game who will cut to the chase and trade mating directly for cash, but many gamers looks down on them for some reason, and the practice is even banned in some areas of the gameworld.

    76. Re:He is correct. by elrous0 · · Score: 1

      People who think these are really things you can control are always the next ones to get hit.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    77. Re:He is correct. by dkleinsc · · Score: 1

      What about the very common situation where a woman wants a particular man to approach her, but the man doesn't appear to be paying any attention to her, and she thinks she can't go over and approach him (for a whole lot of reasons, including her mom's advice, books like The Rules, Cosmo, societal norms, and fear of scaring him off)? Again, listen to women or read what they say about the subject, and take their point of view seriously. It's quite enlightening.

      --
      I am officially gone from /. Long live http://www.soylentnews.com/
    78. Re:He is correct. by Anonymous Coward · · Score: 0

      Im not so sure about that. Ive been beta testing Life 2010 for a while now. Some highlights:

      1. Get born.
      2. Realize that school really just teaches you to work within a system and provides structure as your parents have no idea what else to do with you.
      3. Realize your parents dont know what they are doing and many of the things they expose you to are wrong or at least unhealthy (religion, quack medicines, conspiracy theories, political biases).
      4. Have some first embarrassing and demoralizing attempts at mating.
      5. Goto college, go in debt, to hopefully learn something and maybe land a job that pays entry-level wages.
      6. Advance in life a bit, fail a few times, consider suicide and marriage a few times.
      7. Avoid drafts, wars, and extreme ideologies. Worry about getting diseases or dying in a car crash.
      8. Complain about things - especially the government. Being factual is optional and somewhat frowned upon.
      9. Have you own children - goto step 1 or continue to retirement.

      ...dude..seriously? *jumping off ledge.

    79. Re:He is correct. by Maxo-Texas · · Score: 1

      Yes.

      I'm 6'5". And it's an ungainly 6'5", not a nimble, dexterous 6'5".

      I have to be very (extremely) careful not to hurt the ladies and to maneuver around them. I've forced myself through a dozen lessons. I'm "okay" at swing, suck at whip, the polka, and even line dancing (I'm usually a half beat late). Every time I started having fun and stopped paying 100% attention, it ended up unpleasantly. Pretty much, free style dancing at concerts is all I do thse days (and a couple of ladies groped me last time so I'm doing something right).

      I'm a natural introvert and a trained extrovert. Being around strangers is naturally uncomfortable unless things are going perfectly.

      I get the theory. That's part of why I took so many lessons. I even went out and danced in the war zone a few times.

      Every mistake I made dancing felt like a blow straight to my heart. I can't let go of them and they build up over time.

      It sucks. It's one of my disadvantages. I'd love to dance, in theory. It was the most fun when I repeated the level 1 lessons because there I actually felt competent. I suppose if I kept it up for another 3 or 4 years, I'd be okay at one kind of dancing in war conditions and i might start having fun at that point.

      It's odd since I was a double diamond skier in less than 60 days of skiing. Skiing is much easier than dancing. I can't hurt anyone but me when I'm skiing.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    80. Re:He is correct. by Tyler+Durden · · Score: 1

      Even though there are times when a woman may want a man to approach her but he does not on some particular occasion, it is more than likely that some other night another man she wants to approach her actually will. Sorry, but I don't see this as much of a hardship.

      --
      Happy people make bad consumers.
    81. Re:He is correct. by Ihmhi · · Score: 1

      It's a new feature in Patch 4.69.11, you can cross-class music genres.

    82. Re:He is correct. by Maxo-Texas · · Score: 1

      He said the first... I said the second.

      ---

      I've known enough people with talent in my life to believe that motivation only goes so far.

      Talent is great. This part you are born with.

      Skill is great. This part takes motivation and elbow grease.

      Talent + Skill is something entirely different. That's 1% territory.

      ---

      To address the parent's point,
      Yes you can die walking down the street. But the odds are much higher ski-diving.

      I might white water. I won't ski dive or bungee jump. (Tho I did parasail behind a boat on vacation and it was fun, certainly risked death there).

      I downhill ski-- there is risk there but I have a lot more control over the risk- even on a double diamond. The risk is tilted towards broken ligament and away from death.

      To be fair:
      http://adventure.howstuffworks.com/skydiving8.htm
      The risk of a ski diving fatality in the U.S. is apparently lower than driving a car.

      On the other hand:
      http://theblueskyranch.com/sta/tb7.htm
      "one skydiving death was recorded for every 903 members." (~32,000 members) (1:100,000 jumps)

      And the full statement above would be "Making one sky diving jump is about as risky as making 400-600 car driving events).

      White water rafting is at .80 deaths: 100,000 person days of whitewater rafting on managed K1 rivers.

      I'm not an adrenaline junkey tho-- it makes me feel uncomfortable.

      These are sold as "sky diving is low risk" but compare...
      http://www.nsaa.org/nsaa/press/0506/facts-about-skiing-and-snowboarding.asp
      During the past 10 years, about 38 people have died skiing/snowboarding per year on average. (.80 per million skier/snowboarder (multi day) visits).
      i.e. a 13 minute ski run at high speeds puts you at a lot less risk than one sky diving jump.
      Also, some of those fatalities were by clear idiots (like the kennedy's playing football while skiing downhill near trees).

      The risk of sky diving is lower than I thought (1:5000 jumps) but still high.
      To be fair, apparently some sky diving fatalities are also related to idiots who are jumping in bad weather conditions.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    83. Re:He is correct. by genner · · Score: 1

      Reality isn't fun.

      Yeah it is, once you get good at it, level up some of your abilities, stop worrying about screwing up, and start building or making things happen the way you want them to. There are tons of different ways to have fun playing in reality. Maybe you're just a n00b.

      So reality is a grind fest?

    84. Re:He is correct. by Solra+Bizna · · Score: 1

      "Reality isn't fun. If it was we wouldn't play games."

      I'll second this and say that those people who want realistic games are a stupid minority who don't understand game design.

      I'm a game designer/programmer who still spends a lot of time playing the original Ghost Recon with his friends. Often with respawn time set as long as 60 seconds, or respawns disabled entirely (and ALWAYS limited in quantity). This is a game where at least 70% of all bullet wounds are instantly fatal (and the rest are no joke), and where aiming usually requires you to hold still and aim carefully.

      I also play games like Worms 3D, Spaceward Ho!, Harvest Moon, Starcraft, Tetris Attack... pretty wildly varying levels of realism there.

      I'll have to say that people who relegate entire other groups of people to "stupid minorities" are stupid minorities who are sure not understanding something, not least of which that other people might have different tastes than them.

      -:sigma.SB

      --
      WARN
      THERE IS ANOTHER SYSTEM
    85. Re:He is correct. by HybridJeff · · Score: 1

      Me too, although I only had the shareware version. I think I was about 6 at the time.

    86. Re:He is correct. by bertoelcon · · Score: 1

      Life, the game you can never really win.

      The only winning move is not to play, but there is no way to not play and not be dead. Sounds like "The Game" (that you probably lost btw).

      --
      Anything can be found funny, from a certain point of view.
    87. Re:He is correct. by gad_zuki! · · Score: 1

      Step 0 - Learn what satire is.

      Relax dude, not everything is an attack on your values.

    88. Re:He is correct. by Anonymous Coward · · Score: 0

      Insightful or sad? Or sadly insightful? Slashdot needs more labels.

    89. Re:He is correct. by Anonymous Coward · · Score: 0

      For true realism try Americas Army 3

      If you want realism, there's a recruiting office down at the local mall that has a total immersion game that will rock your world.

      I've heard about that. The admins are incompetent hateful bastards, the matchmaking system insists on connecting you to fight battles on the other side of the planet, the mission parameters are unclear and the objectives are vague or arbitrary, and the penalties for ragequits are barely believable. Give me TF2 any-day of the week.

    90. Re:He is correct. by SpaceCadets · · Score: 1

      Hey! I'm not a geek and I loved that game!! Was thinking about it the other day, actually... might have to play it again, for old time's sake. Pitfall and Earthworm Jim... they were the bomb for me and my sister. :D

    91. Re:He is correct. by chiss · · Score: 1

      I studied this area of game design during a unit at university. During it, i found this game, which is extremely relevant to this topic! Check it out! It's short... i think? http://www.kongregate.com/games/raitendo/you-only-live-once

    92. Re:He is correct. by BikeHelmet · · Score: 1

      There are tons of different ways to have fun playing in reality. Maybe you're just a n00b.

      I agree. Sex is way more fun in reality. In videogames, it's so unfulfilling that there's no point putting it in.

      When a game has a sex scene I usually wonder why they wasted money putting it in.

    93. Re:He is correct. by Provocateur · · Score: 1

      After playing through the entire DOOM game, the first one, I did what every other DOOM fan did: I watched some demos of these badasses that completed levels with just their fists, in 'Nightmare!' difficulty.

      So I returned to the game, and played it as 'real' as it can get: play it through to the end of a level, and find out how far I could make it in the mission until I die, trying not to recall how the maps went. It had been a while since I had played it, so I had to rely on the TAB key to see where I was. Well I wasn't as good as those demo gods as soon as the number of monsters became overwhelming, but playing it THIS way made it challenging. It added a new dimension without relying on how many lives I can still respawn. It was something to look forward to (continuing further in the level), when I came home from work.

      --
      WARNING: Smartphones have side effects--most of them undocumented.
    94. Re:He is correct. by hitmark · · Score: 1

      reminds me of the nigh uncontrollable seagull "camera" from operation: flashpoint.

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    95. Re:He is correct. by BoogieChile · · Score: 1

      Maybe it was just me (but I'm pretty sure I can't be the only truly unique little snowflake in a world of 6.5 billion of them), but one thing I took away from Call of Duty 1 & 2 and Medal of Honour was that you did get killed. A lot. And at some point, I think it might have been at Normandy, where it took me nearIy two days to find a safe route off the beach, I found myself imagining each one of those lives I went through on that bloody beach was another man down in the real thing. The feeling was well and truly hammered home during the last push of the Russian counter-offensive into Stalingrad, with whole boatloads going up left and right of us as we crossed the Volga.

      It appeared to me like there were only a handful of safe routes up the beach and of all those millions of soldiers, all the unique little snowflakes that were a Private Alexei Ivanovich Voronin who didn't find them, and the one left at the end of the game who did.

      The good thing is, it's a game. It's play. Like movies and books and art and music and imagination and dreams, done right, they can convey something that you could (or hope will) never learn about through actual experience.

    96. Re:He is correct. by badkarmadayaccount · · Score: 1

      Check the address bar, and quit reminding me. People are complaining about embarrassing attempts, but it's worse when you haven't had any. And don't even try to lecture me with the whole "get out routine". I've had enough suicide attempts due to rejection this month.

      --
      I know tobacco is bad for you, so I smoke weed with crack.
    97. Re:He is correct. by Anonymous Coward · · Score: 0

      "... is that some kind of MMO...

      Actually, there's usually just 1 'M'.

    98. Re:He is correct. by sjames · · Score: 1

      If only reality had less griefers.

    99. Re:He is correct. by DiEx-15 · · Score: 1

      If this game was made... I wonder how long before he whined and complained that it was "too realistic"?

      Here is the problem he fails to grasp: Games are NOT realistic and suppose to bend the rules of reality in order to make the game enjoyable, not realistic...

      I find it funny he is a graphic FICTIONAL novelist and is whining and crying about this... can we say "hypocrite"?

    100. Re:He is correct. by jbezorg · · Score: 1

      Reality isn't fun. If it was we wouldn't play games.

      There's this thing called "sex". I highly recommend trying it. It can be awkward at the beginning, but once you find a suitable partner I'm confident you'll find that some kinds of real life play are quite fun.

      There are some requirements though... You need to get your partner into "the mood", which at times is very challenging. "Protection" is also important, otherwise you might get a nasty infection or possibly spawn unwanted processes.

      I'll never be able to look at the phrase "Fat-finger the keyboard" the same way again.

      --
      I've lost all my marbles except one & It's fun to test angular & centripetal acceleration in my skull
    101. Re:He is correct. by PopeRatzo · · Score: 1

      People don't do repeat combat tours just for the money.

      And people with money don't do combat tours.

      --
      You are welcome on my lawn.
    102. Re:He is correct. by PopeRatzo · · Score: 1

      School? On Tuesday, December 29th?

      Dance school. She's an instructor.

      --
      You are welcome on my lawn.
    103. Re:He is correct. by jonadab · · Score: 1

      What?

      Commander Keen was a pretty major game, one of the ones that made Apogee such a success. In its day, it was significantly more popular than Duke Nukem. And I still think that after Duke Nukem 3D proved successful they should have made Keen 3D. A first-person shooter with a pogo stick and giant cartoon slugs would just be really really cool, IMO.

      --
      Cut that out, or I will ship you to Norilsk in a box.
    104. Re:He is correct. by stewbacca · · Score: 1

      I looked it up. Guess I missed it. I was busy playing C64 games I guess, or Atari 800 versions of Ultima?

      In any case, it's not a defining, pioneering video game that most non-nerds can identify.

    105. Re:He is correct. by jonadab · · Score: 1

      (Commander Keen)
      > In any case, it's not a defining, pioneering
      > video game that most non-nerds can identify.

      This is Slashdot. If you want to talk about games like Sorry and Life, you're in the wrong place.

      Otherwise, I'm not sure what games of that era you think were more defining than Keen. In its era, I can't think of any.

      In the next generation there's Wolfenstein 3D and later Doom, but those games would never have been what they were (indeed, might not even have been made) if Apogee's shareware model of game distribution hadn't already proved successful. Keen was one of the key games (perhaps, arguably, _the_ key game) that made it successful.

      --
      Cut that out, or I will ship you to Norilsk in a box.
    106. Re:He is correct. by jonadab · · Score: 1

      > In the next generation there's Wolfenstein 3D and later Doom,
      > but those games would never have been what they were ... if
      > Apogee's shareware distribution hadn't already proved successful.

      Come to think of it, in addition to being a major factor in making Apogee successful, Keen was also *the* game that put Id Software on the map (that's the company that later went on to make Wolfenstein, Doom, and Quake, among others). Keen is the game that made them, in much the same way Donkey Kong made Nintendo. (But Keen is a much better and more interesting game than Donkey Kong.)

      --
      Cut that out, or I will ship you to Norilsk in a box.
    107. Re:He is correct. by stewbacca · · Score: 1

      See, that's my point. EVERYONE knows Donkey Kong. A few slashdot people know Cmdr. Keen.

    108. Re:He is correct. by jonadab · · Score: 1

      > EVERYONE knows Donkey Kong

      Sure, because versions of Donkey Kong have been released for every major gaming system from Atari 2600 right on up through Wii, not to mention for arcades. But this is not really germane to my point.

      > A few slashdot people know Cmdr. Keen.

      This *is* slashdot, and nearly everyone here knows about Commander Keen. Certainly everyone who played any significant quantity of PC games in the early and mid nineties played it (or the sequel), and that's... most of us.

      Like I said, if you only want to talk about the games they sell at Wall-Mart, you're on the wrong forum. People on this slashdot tend to like computers, and we talk about computer things. So when we talk about games, we often talk about computer games. Besides the Id classics, we also talk about Nethack and occasionally even the Zork series.

      --
      Cut that out, or I will ship you to Norilsk in a box.
    109. Re:He is correct. by stewbacca · · Score: 1

      And I would argue more people know Zork than Keen. I'm just trying to break you out of your egocentric playground for a moment and get you to see the bigger picture. Combat, Pitfall Harry, Jumpman, Krazy Klimber, Marble Madness, Galaga, Defender, Civ, Zork, Ultima, Wolfenstein, Marathon, Wing Commander, Duke Nukem, Warcraft II...hell even EARTHWORM JIM are more well-known, genre defining games than Keen.

      I'm just saying as a 40 year old gamer who started with a Vic-20, an Atari 2600, an Atari 800 then a Commodore 64, I've got a bit of history on my side when I say that I never even heard of Cmdr. Keen until this thread. I looked it up and yes, Doom has a cute little homage to Keen, but that homage is lost on most people (and most /. nerds).

  2. "Realistic", eh? by Sparton · · Score: 3, Interesting

    I'm fairly certain actually realistic shooters exist. It's just that realistic mechanics, from a player perspective, are extremely boring, except for in a few limited cases (only one I can think of that is fun and isn't at least a bit fantastic or sci-fi is Counter Strike).

    With the whole rise of casual gamer shenanigans going on, making games realistically punishing isn't lucrative in the slightest. Even the most successful hardcore/brutally evil game that has come out recently, Demon's Souls, has a lot of unrealistic elements in it (such as excessive hit points, predictable AI, magic, etc).

    1. Re:"Realistic", eh? by Anonymous Coward · · Score: 0

      Game realism with regards to dying from wounds and no respawn is truly not fun. Especially if you spend more time being dead than actually playing the game.

      Counterstrike as an example, is probably about the limit for which fun can be said to be had with the relatively short rounds of gameplay.

      Spending more than a few minutes dead and unable to play the game because you stuck your head around a corner at the wrong moment and got it blown off in one shot just sucks.

    2. Re:"Realistic", eh? by arachnoprobe · · Score: 2, Informative

      If you want realistic shooters, try Tom Clancy's Rainbow Six or Ghost Recon series. Weapon effects and impacts are realistic as it comes, graphics could be more state-of-the-art.

    3. Re:"Realistic", eh? by loutr · · Score: 3, Interesting

      I'm fairly certain actually realistic shooters exist. It's just that realistic mechanics, from a player perspective, are extremely boring, except for in a few limited cases

      Canard PC (French PC gaming magazine) recently published an article written by a professional soldier about ARMA II, which is regarded as one of the most realistic shooters available. His conclusions were that ARMA was (very) far from being realistic, but that it was OK because it would have been boring and tedious to act exactly like a real soldier in a real war. So no, I don't think realistic shooters exist, and for good reasons.

    4. Re:"Realistic", eh? by nulldaemon · · Score: 1

      His conclusions were that ARMA was (very) far from being realistic, but that it was OK because it would have been boring and tedious to act exactly like a real soldier in a real war.

      haha. If there were two words that I'd use to describe ARMA II they'd be "boring" and "tedious"...

    5. Re:"Realistic", eh? by NouberNou · · Score: 1

      ArmaA2 + ACE Mod is pretty realistic.

      It also depends on how you play ArmA2 and who you play against. The campaign is not going to be the best source of realism, its meant to be a story. If you get player on player battles going and you go against a well versed group of players that know how to use the realism to their advantage then you wont stand a chance.

    6. Re:"Realistic", eh? by mcvos · · Score: 3, Interesting

      Game realism with regards to dying from wounds and no respawn is truly not fun. Especially if you spend more time being dead than actually playing the game.

      Counterstrike as an example, is probably about the limit for which fun can be said to be had with the relatively short rounds of gameplay.

      I found Counterstrike quite awful, exactly because it was so unrealistic. It's life on fast-forward. A firefight at ridiculous speeds. I much preferred the more mellow pace of America's Army. And leg wounds really cripple you there. Another feature which I quite appreciated as lay there bleeding on the ground.

      I'm not a fan on shooters or RL armies, but for a piece of military propaganda, AA was a pretty decent game.

    7. Re:"Realistic", eh? by NaughtyNimitz · · Score: 0

      I agree completely!

      Although the ACE2 mod is still in beta (2) , it adds a lot of reality to the combat simulator:
      - carrying items has an impact on your performance (e.g. you can have a rucksack filled with extra ammo, but it will weigh you down)
      - night combat (IR-goggles, IR-strobe lights, flares, chemlights,...)
      - defensive measures (sandbags, portable crewed weaponry, new AAA equipment...)
      - offensive measures (better ranging-methods, HuntIR camera, Chemical warfare,..)

      The closest experience i had , before Ace2, is Project Reality for BF2. (But i think PR is coming to ARMA2 too)

    8. Re:"Realistic", eh? by somersault · · Score: 1

      Operation Flashpoint was another good one. I'd say it's still number one on my games "experiences" list to this day..

      --
      which is totally what she said
    9. Re:"Realistic", eh? by azgard · · Score: 1

      Yes, I played it briefly, and was going to say that. It was very realistic - you are crawling half an hour through enemy area, then poof one shot you are dead; mission failed. But it was not much fun, really.

    10. Re:"Realistic", eh? by wererogue · · Score: 1

      I agree - they do exist. It's not a *new* level of impossibility - it's an old one. I still play Hidden and Dangerous, because there aren't any new shooters that offer realistic action, and every time I think "I'm glad I've never really been in a firefight."

    11. Re:"Realistic", eh? by jollyreaper · · Score: 1

      I'm fairly certain actually realistic shooters exist. It's just that realistic mechanics, from a player perspective, are extremely boring, except for in a few limited cases (only one I can think of that is fun and isn't at least a bit fantastic or sci-fi is Counter Strike).

      The early Rainbow Sixes were fairly realistic. Same with Operation Flashpoint. You could not take many hits, dead was dead, you had to be careful and use your iron sights to shoot. John Wayne tactics would get you killed. No running into a room and firing from the hip to clear out all targets. Often times you could die without seeing who got you. Also major props for Viet Cong, a very realistic nam shooter.

      The thing is, Rambo run'n'guns and tactical shooters are two entirely different animals. The style of play can appeal to divergent demographics or even the same demo at different times. There were some very tense sneaking missions in Flashpoint. Same with Viet Cong. Now if you wanted to "cheat" you could just save the game and then go running through the unknown area and mark where the shooters are before you die, then reload, sneak up on their positions and take them out. But if you didn't do that, it became a whole new frightening experience, especially if you had the discipline to not save every three seconds. Knowing you'd be set back five or ten minutes of play when you got shot added to the tension and immersion factor. While I hate it when games take the decision of when and where to save away from the player, I know why the designers do it.

      The thing that does bug me in the realistic games is where I'm hitting a target in the chest with rifle fire and it takes four or five shots for him to drop. I'm not expecting one-shot-one-kills but I am expecting the target to drop when he gets tagged. Even the bestest body armor in the world doesn't keep a bullet from hurting like hell. There's massive bruising, the potential for cracked ribs, etc. A square hit against body armor is not something that gets shrugged off. But as I understand it, smaller caliber rounds like from lighter handguns can inflict lethal wounds on someone and leave them still standing. The revolvers used in the Philippine occupation could inflict lethal wounds on a native coming at you with a machete but he wouldn't drop from blood loss until after your head was lopped off. The .45 was designed with the idea of knocking the target on his ass and keeping him there.

      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    12. Re:"Realistic", eh? by schala09 · · Score: 1

      I think it's misleading to call America's Army propaganda, given that one of the major reasons for developing the game was to keep recruits *out*. Quote:

      "[Col. Wardynski] also hopes that by providing more information to prospective soldiers, the game will help cut down on the number of recruits who wash out during the nine weeks of basic training and subsequent specialized training, which can last up to a year. (All told, the Army loses 13.7 percent of recruits during training, according to a spokesman for the Training and Doctrine Command in Fort Monroe, Va.)"

      http://www.nytimes.com/2002/07/11/technology/uncle-sam-wants-you-to-play-this-game.html?sec=&spon=&scp=1&sq=wardynski&st=cse&pagewanted=2

      Yes, Wardynski wants more people to join the army, but he wants them to join because they think they'd actually like it, not because they like shooting people in games.

    13. Re:"Realistic", eh? by WuphonsReach · · Score: 1

      I'm fairly certain actually realistic shooters exist. It's just that realistic mechanics, from a player perspective, are extremely boring, except for in a few limited cases (only one I can think of that is fun and isn't at least a bit fantastic or sci-fi is Counter Strike).

      Combat is boredom punctuated with moments of pure terror.

      (Also a key reason why nobody likes to play defense in a team-oriented FPS game. It's a lot of waiting around during a 15-20 minute match for a target to enter the area that you're defending. Yet two dedicated defenders can hold off multiple attackers for long enough to get reinforcements in place.)

      --
      Wolde you bothe eate your cake, and have your cake?
    14. Re:"Realistic", eh? by Anonymous Coward · · Score: 0

      Spending more than a few minutes dead and unable to play the game because you stuck your head around a corner at the wrong moment and got it blown off in one shot just sucks.

      Maybe that's just because you suck at games.

    15. Re:"Realistic", eh? by Monkeedude1212 · · Score: 1

      They do. They've tried this kind of realism before. Original Rainbow 6 and Original Ghost Recon come to mind. R6 was specifically designed, 1 or 2 shots kill, no respawns till the end of the match. Making it a highly tactical shooter.

      Ghost Recon had the best of both worlds, where you could choose either a tactical mode or an arcade mode. Tactical mode slowly got phased out because it always boiled down into 2 people, usually snipers, prone, and craaaaawling around the edges of the map, circling each other. I remember one time waiting 30 minutes for a match to end (not watching it all though).

      Basic point is - the style of realism they are describing isn't what people want. When people want realism, they mean they want the run speed, jumps, and other small elements to be as realistic as possible. Because realistic Death doesn't make a game much fun when the objective is simply to kill each other and it's highly likely that 90% of the players will die.

    16. Re:"Realistic", eh? by clone53421 · · Score: 1

      It’s still propaganda.

      Not all propaganda is false, and spreading it isn’t always wrong. It has a negative connotation, but its real meaning doesn’t require these negative aspects.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    17. Re:"Realistic", eh? by clone53421 · · Score: 1

      Tactical mode slowly got phased out because it always boiled down into 2 people, usually snipers, prone, and craaaaawling around the edges of the map, circling each other. I remember one time waiting 30 minutes for a match to end (not watching it all though).

      The problem wasn’t the mode, it was the scenario.

      Adjust the scenario so that in some minutes one side or the other will receive reinforcements if they haven’t been eliminated, and you won’t have the two camping snipers. One of them will have to seek out and kill the other, die trying, or be suddenly faced with very bad odds.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    18. Re:"Realistic", eh? by Sparton · · Score: 1

      Adjust the scenario so that in some minutes one side or the other will receive reinforcements if they haven’t been eliminated, and you won’t have the two camping snipers. One of them will have to seek out and kill the other, die trying, or be suddenly faced with very bad odds.

      That's a good start. You then have the issue of games lasting literally forever, but there can still be mitigating factors added into that (such as win by points after X minutes, or if Y team stays above a certain player count for Z time they win, etc).

    19. Re:"Realistic", eh? by somersault · · Score: 1

      It was very frustrating at times, but amazingly rewarding when you did complete the missions.. it wasn't until after I completed it that I realised you were almost invisible when prone, so I didn't need to worry as much as I had been doing :P I played it for 3 days straight, had about 4 hours sleep altogether, I just couldn't stop playing it. It was the first game I played with gravity (and wind?) affecting the bullets - hitting a moving targets from hundreds of metres away with a sniper rifle was pretty difficult, but so much more rewarding than your average FPS.

      --
      which is totally what she said
    20. Re:"Realistic", eh? by clone53421 · · Score: 1

      You can take either one of two routes:

      A) Reinforcements arrive, game over (objective is to eliminate enemy OR hold out until reinforcements arrive).

      B) Only one side gets reinforcements; the attacking forces are then hopelessly outnumbered and the round should end relatively quickly.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    21. Re:"Realistic", eh? by clone53421 · · Score: 1

      I should have clarified that in both scenarios only one side gets reinforcements. The difference is whether or not you assume the side with the newly reinforced troops wins, or let the round play itself out with the fresh troops added to the mix.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    22. Re:"Realistic", eh? by Monkeedude1212 · · Score: 1

      The problem with that is that it makes it unbalanced. Not only will people want to be on the "defending" side since they get a chance at respawn, but it ultimately means that defenders will have a higher chance at winning.

      Many games have those respawn timers, usually including some sort of flag or point capture (Battlefront, Day of Defeat, I could go on) - but these don't exactly make for the most realistic of playing either.

    23. Re:"Realistic", eh? by clone53421 · · Score: 1

      The problem with that is that it makes it unbalanced. Not only will people want to be on the "defending" side since they get a chance at respawn, but it ultimately means that defenders will have a higher chance at winning.

      Other things can be done to balance the game. Position, landscape, cover, weapons, etc.

      If all else fails, you can just force everyone to take turns playing both sides. Automatically bump a player to the other team if he’s played two consecutive rounds on the same side, and even the teams by randomly bumping players who haven’t. Track the number of rounds a player has played on both sides, and prefer to put them on the side they’ve spent less time on.

      That’s actually a feature I’d like to see anyway. It was always exasperating when most of the good players got onto one team and stayed there. Nobody else could get onto that team, and the team opposing them always lost, which was very frustrating – a halfway decent player with a team full of noobs didn’t stand a chance, and a noob was stuck in a losing cycle with not enough skill in his team to make the game any fun for him.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    24. Re:"Realistic", eh? by GameboyRMH · · Score: 1

      Rainbow Six and the older and Ghost Recon games anyways, not so much the sequels (GR2 was generally seen as "dumbed down" and GR:AW was almost as "arcadey" as Halo). Take one hit and live, you're lucky, but you're going to be slow-moving and short of breath. From what I remember I don't think it's possible to take two hits and live. And you have to watch out for the backblast from your rocket launcher in Ghost Recon - it hurts.

      Oh and if one of your characters dies, they're dead. You can start the whole game over if you want them back.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    25. Re:"Realistic", eh? by Bragador · · Score: 1

      Could you help me find the name of the article? I never found your source...

    26. Re:"Realistic", eh? by Landshark17 · · Score: 1

      That was actually one of my pet peeves from the Rainbow Six series, especially Raven Sheild, which was the one I played the most. Bullets affected my character realistically. Most times I was hit, I'd die. If I was lucky, I'd have my movement and aim severely comprimised. I'm not comlpaining about that, it lended an air of realism to the game and a necessity for strong planning and loyal execution that I enjoyed very much. My problem came in when I'd shoot NPC terrorists. They seemed to die less easily than my character, and worst of all, even if I wounded them, their aim was unaffected. Numerous times I would bang on the keyboard in frustration as a guy I had just shot in the arm could level his gun and kill me just an instant after I shot him.

      --
      This sig is false.
    27. Re:"Realistic", eh? by loutr · · Score: 1

      It's not available online AFAIK, only in the printed magazine. It's in issue 201, you can order issues online but this one is out of print...

    28. Re:"Realistic", eh? by arachnoprobe · · Score: 1

      ... as a guy I had just shot in the arm could level his gun and kill me just an instant after I shot him.

      Got a hint for you :-): Two in the body, one in the head, always leaves the target dead

  3. real life would be boring by houghi · · Score: 2, Insightful

    A n00b gets shot at the beginning of the game. That means he would be out for the remainder of the game. Would you play a game where the playtime is about 1 minute for every 30 or so? I know I wouldn't.

    And also it would be boring as hell. Very rarely do you have situations where you are shooting all the time.

    --
    Don't fight for your country, if your country does not fight for you.
    1. Re:real life would be boring by raynet · · Score: 3, Funny

      A more realistic game would uninstall itself after you die for the first time and force you to buy a new copy of the game unless you happened to select a religion that believes in reincarnation.

      --
      - Raynet --> .
    2. Re:real life would be boring by Jamu · · Score: 1

      Just look at how unpopular Counter-Strike was...

      --
      Who ordered that?
    3. Re:real life would be boring by drinkypoo · · Score: 1

      Would you play a game where the playtime is about 1 minute for every 30 or so? I know I wouldn't.

      Most terr/counter-terr games are like this, except rounds are more like 7-15 minutes long. When I used to play such games frequently, I had a whole other computer with a strategy game on it next to my main system. When I started out playing, I spent a lot of time watching. Towards the end of the game's popularity, I finished almost every round (with kills.) Kind of like real life, where they train you to kill people 'cause we don't generally have much practice.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:real life would be boring by Anonymous Coward · · Score: 0

      Don't give the ESA any ideas...

    5. Re:real life would be boring by stewbacca · · Score: 1

      Noobs only being able to play on servers with other noobs would solve that problem. I hate ANY game when I'm a noob because the non-noobs just clean house on you.

      The opposite is quite true as well. Once I get good at a game, it is painful to have to wade through all the online newbies. Online racing has a ranking scheme to help combat this recurring problem.

    6. Re:real life would be boring by Nerdposeur · · Score: 1

      unless you happened to select a religion that believes in reincarnation

      So by believing in reincarnation, you make it real?

    7. Re:real life would be boring by StikyPad · · Score: 1

      A more realistic game would have you dig a hole, sit in it and wait patiently until it begins to rain, then go for a 12 mile jog.

    8. Re:real life would be boring by pwfffff · · Score: 1

      Left4Dead needs this. Badly, oh so badly. Some gems I've heard before we even left the safe room:

      "what do you mean grab health pack? where health pack?"

      "hey i just want 2 play zombie so leave me here k"

      "*sound of air conditioner, breathing; PTT key is stuck down... eventually the voice of a child is heard* do we shoot the scary things? *more air conditioner, sound of my voice on their speakers asking if they're fucking serious... an older voice speaks* um yeah, you gotta uh, shoot them uh vampires there *...votekick*"

    9. Re:real life would be boring by Grishnakh · · Score: 1

      Even that isn't very helpful, because instead of reincarnating as another soldier, you come back as a frog. Ribbit.

    10. Re:real life would be boring by Bragador · · Score: 1

      The dead players could become other things, like a local rebel farmer, or manage the airport or something.

      I love war simulators, but these are definitely not for those who want a quick adrenalin fix. War sims like ARMA II are like chess and arcade games are like a game of capture the flag. Completely different kinds of fun.

  4. Buy Arma2 or any other "militar simulator game". by Tei · · Score: 1

    There are a few titles that try to give the combat experience in a realistic way. Theres always room for more realism, but these games are much more real than your typical shotter.

    Ok, I get it. Hes out to make a point, he probably know the existence of these games. But is a moot point, only people that want that exact experience buy and play these games. Most other people want different degrees of realism.
    From high realism to e-sport:
    - ????
    - ArmA
    - Red Orchestra
    - Battlefield 1942
    - Modern War 2 and Batman: Arkham Asylum
    - Counter-strike
    - Quake 3 / Warsow
    - ????

    Point: people that want realism in games already are playing realism games.
    Point: people that want more realism in games play "realism mods" in realism games.
    Stament: most people seems to like some fantasy and realism mixed for most fun.
    Stament: some people seems to like "electronic sport" games, like Quake3 or Warsow
    Stament: people that make staments about realism, and play games like B:AA that have life regen ala "MW2" sould play different games...

    --

    -Woof woof woof!

  5. Simple solution by vrmlguy · · Score: 3, Interesting

    I want an accessory that is worn on your torso (as a vest) and delivers a paintball-like punch when an in-game bullet strikes your avatar. That would teach stealth tactics better than anything.

    --
    Nothing for 6-digit uids?
    1. Re:Simple solution by Thanshin · · Score: 3, Funny

      A taser. Incorporate a taser to the mouse and keyboard.

      Or better yet, taser underwear.

      Then you'll have the perfect stealth, the epic silence of absolutely nobody playing.

    2. Re:Simple solution by Sparton · · Score: 3, Insightful

      They exist.

      That said, they're not wide spread because, like most gaming peripherals, they're not a standard and don't actually add to your ability to succeed.

      That and I guess that most people that play games aren't into the whole "learn through pain of failure" thing (or at least literally).

    3. Re:Simple solution by atilla+filiz · · Score: 1

      I applied for a patent of mu USB revolver. Each time your avatar gets hit, the gadget shots you with a .44 bullet. Now, this is what I call immersion.

    4. Re:Simple solution by jonadab · · Score: 1

      > I want an accessory that is worn on your torso (as a vest) and delivers
      > a paintball-like punch when an in-game bullet strikes your avatar.

      Getting punched with a paintball isn't the same thing as getting shot with armor-piercing rounds. Meh. We need better realism than that.

      I'm working on a gaming accessory that monitors your in-game situation and, when your character gets shot, actually fires a bullet at the gamer. It's sensitive to the seriousness of the in-game wound, so if your character catches a glancing blow across his thigh from halfway across the game world the real bullet is a low-velocity one and just grazes your thigh, but if your character takes a point-blank shot to the chest you won't be able to keep playing. Patent pending.

      --
      Cut that out, or I will ship you to Norilsk in a box.
    5. Re:Simple solution by vrmlguy · · Score: 1

      They exist.

      And they appear to be on sale! A fine belated Xmas present for someone.

      That said, they're not wide spread because, like most gaming peripherals, they're not a standard and don't actually add to your ability to succeed.

      That and I guess that most people that play games aren't into the whole "learn through pain of failure" thing (or at least literally).

      When I learned to use nunchunks (real ones, not the Wii accessory), it only took a few seconds for me to ask my instructor why we weren't wearing helmets. His response was basically that, only more NSFW.

      --
      Nothing for 6-digit uids?
    6. Re:Simple solution by stwrtpj · · Score: 1

      Or better yet, taser underwear.

      Stunderwear!

      (this post unlikely to be modded up as getting the reference requires playing a thoroughly unrealistic game)

      --
      Karma: Frotzed (mostly due to the Frobozz Magic Karma Company)
    7. Re:Simple solution by Anonymous Coward · · Score: 0

      Not so much stealth as camping

    8. Re:Simple solution by Anonymous Coward · · Score: 0

      Incorporate a taser to the mouse and keyboard.

      Excellent idea. That should bring office warfare to a whole new level.

    9. Re:Simple solution by IpalindromeI · · Score: 1
      --

      --
      Promoting critical thinking since 1994.
    10. Re:Simple solution by Anonymous Coward · · Score: 0

      That would be cooooooooool!!
      I think more realistic violence in games would be a good thing and even if it meant minor sel inflicted pain would add a new layer into playing.
      Can always make it optional.

      Bunny Invasion

  6. Reality is either boring or deadly by Anonymous Coward · · Score: 0

    If I'm going to play a game, I want fun and excitement without any real threat of getting killed or suffering pain.
    Without those things, games will never be 'real'.
    I'm not troubled by that in the slightest.

    By the way, Hollywood (a generic way of referring to almost all TV and Movies) doesn't portray reality, even when they claim to.
    Oh, and professional wrestling is fake also...
      (Slashdotters know that, but you'd be amazed how many people don't have a clue...)

    1. Re:Reality is either boring or deadly by mcvos · · Score: 2, Interesting

      If I'm going to play a game, I want fun and excitement without any real threat of getting killed or suffering pain.

      Ah, but what counts as "fun and excitement" for you? For me, the risk of failure is part of the excitement. The challenge of minimizing that risk is part of the fun.

      When I play a game, I want to suffer. Real life is easy and pleasant enough already.

    2. Re:Reality is either boring or deadly by Abstrackt · · Score: 1

      If I'm going to play a game, I want fun and excitement without any real threat of getting killed or suffering pain.

      Ah, but what counts as "fun and excitement" for you? For me, the risk of failure is part of the excitement. The challenge of minimizing that risk is part of the fun.

      When I play a game, I want to suffer. Real life is easy and pleasant enough already.

      You may enjoy wrestling. Not only is there a real and immediate price for failure but it's good exercise too.

      I said the same thing as you once, so a friend took me to the local ring to put my money where my mouth was. After literally having some kid lift you over his head and throw you to the floor you learn how to dodge quickly and eventually you learn to go on the offense. I limped home covered in bruises every night for nearly two weeks and it was some of the most fun I'd ever had.

      --
      They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. - Terry Pratchett
  7. Reality is not funny. by Thanshin · · Score: 4, Insightful

    This reminds me of the old discussions about realism in pen&paper RPGs.

    We got a medievalist on our group, let him prepare a short demonstration game and quickly confirmed that it was, essentially, annoying.

    He wants more real violence? There's no need to create a game for that, mod L4D2 or MW2 to multiply damage by a hundred.

    It's one of those arguments that end as soon as someone actually does the little effort of trying the argued point.

    1. Re:Reality is not funny. by VikingBerserker · · Score: 3, Interesting

      This reminds me of the old discussions about realism in pen&paper RPGs.

      It can work as a system incorporated into RPGs. There is a James Bond RPG that uses a damage system with about five stages to it, from uninjured, through moderate wounds, to outright killed. Depending on the weapon used, you may take one additional level of damage (say, by being hit with a rock), to five (rocket to the head). Your general effectivenes drops as your damage accrues, and the likelihood of scarring increases, making you a less effective spy in later missions.

      Of course, there are advantages to paper-based gaming; the GM may alter the game accordingly to help players saddled with too many problems to be effective. If a computer game could effectively substitute for a human GM, then I might be more easily persuaded to try a game with such a realistic damage system.

    2. Re:Reality is not funny. by geekoid · · Score: 1

      An actual medievalist , or some guy who is in the SCA?

      we ahve a medievalist in our group, and it's awesome. She knows the fasion, how families worked, land, taxation, evil thing people did that exploited social norms.

      Awesome stuff for adding ' texture' to a game.
      While not a medievalist, I have tread many period writing on combat. Training, preparation and after math accounts. I don't mention any of it in a game because it's booooring, also I don't want to be 'That guy'. Which is why I don't play a lot of setting that involve guns, because those groups always have 'that guy'. I don't care how many grains, muzzle velocity and what a gun would 'really' do.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    3. Re:Reality is not funny. by Anonymous Coward · · Score: 0

      > He wants more real violence? There's no need to create a game for that, mod L4D2 or MW2 to multiply damage by a hundred.

      Only if you think getting hit by anything means you should explode in a shower of blood and gore.

      Death is only a tiny part of "more real" violence. Most current games lack in the accurate injury modeling department: you're either at full capacity or dead, with no in between states, no matter what the numbers say. There's not much attention paid to non-lethal wounds. Like weakness and gradually decreasing stats from bleeding. Getting the shakes when the adrenaline rush after a firefight ends. Trouble moving after getting hit in the legs. Trouble lifting and aiming after getting hit in the arms. Being dizzy after getting grazed in the head. Blood or sweat in the eyes. Blood pooling in your boots, blood making the ground slippery when fresh and tacky as it dries.

      Some games have dabbled in some of these, and I admit I haven't played every shooter out there (or even a quarter of them), but it's generally been sporadically implemented. Shooters are still, at their core, a more arcade-like gameplay experience that developers don't want to slow down. And there is some wisdom to that approach; just tacking this stuff onto an arcade-paced shooter isn't going to work, it's just going to make the game needlessly harder and confusing. A game with "more real" violence would have to be designed with its more accurate health modeling from the start, and new gameplay, level design, and enemy AI to go along with it. IMO, it'd be a slower game on average, more stealth, fewer-but-smarter enemies... punctuated with moments of utter terror. (The last bit pretty much being what actual soldiers say about actual war).

    4. Re:Reality is not funny. by HeckRuler · · Score: 1

      Forsooth! A beholder is upon us! I shall smite it with my high powered rail gun weaponry!
      ...What do you mean I don't have one? it's right here on my character sheet.
      Rules, shmulze it's a fantasy game right? So it's my fantasy to have a rail gun.
      Listen, if fatso here can kill things with a word while wearing a bathrobe I don't see why I can't point and click things into oblivion.
      Of course it doesn't make sense, neither does wearing a bathrobe to a gunfight!

      Ah. So what you're telling me is that this game allows us to break from reality with a narrowly defined set of rules that remains internally consistent while generating scenarios that wouldn't be available to us in real life.
      Well that makes sense. One sec, lemme roll up a human fighter. 3D6 in a row, right?

    5. Re:Reality is not funny. by mhajicek · · Score: 1

      After a while D&D combat just annoyed me. My thought was that if I hit the guy with an arrow, sword, dagger, or whatever, either it gets through the armor and kills or maims the guy or it doesn't. It doesn't take 5% of his life energy or whatever.

  8. GTA: 5? by ksemlerK · · Score: 1

    For the next GTA release, I suggest not only realistic physics, but realistic body injury, healing processes, and legal consequences. Including getting stopped for speeding or eratic driving, or hit and runs. Felony stop if you get above 2 stars, and banned for a day of "real world" time, because you're in jail. If you kill a man and get caught, you lose the game. Doesn't sound like a game I would be interested in. "alternate reality" v. "Real world reproduction" borders a very fine line concerning game enjoyment.

    1. Re:GTA: 5? by Thanshin · · Score: 1

      The first realism mod for GTA would kill the game, taking into account all new cars auto close all doors when surpassing about 30km/h.

      The game would be returned after trying to bypass dozen cars' security system, getting caught in the spot, sent to jail and forced to perform favors on the officer or suffer permanent injuries.

    2. Re:GTA: 5? by ksemlerK · · Score: 1

      You just proved my point.

    3. Re:GTA: 5? by Dalambertian · · Score: 1

      I think you may be looking for Red Dead Redemption's fame and honor system. It's also called Grand Theft Stagecoach.

    4. Re:GTA: 5? by ksemlerK · · Score: 1

      Naw, if that were resembling reality, you would have a 50/50 chance of getting a fatal body/face shot w/ a side-by-side shotgun at PBR. It would all depend upon the will of the stagecoaches's front passenger whom is carrying the weapon and providing protection for the persons/cargo in transport.

      Hell, if GTA even resembled reality, you would stand a good chance of missing half of your head if you attempted a car-jacking.

    5. Re:GTA: 5? by smitty777 · · Score: 1

      Hey ksemlerK - I think you make a really great point. Why not take it to the extreme? You could have the guy with screaming kids, bills to pay, and even a nagging wife. Shoot - throw in some unemployment and/or chronic diseases for the advanced level.
       
      Although it is fun to see what it might be like to carjack a fire engine and tear around town capping tha peeps with an AK, I really have to wonder what lessons that's teaching our already impulsive youth. Don't get me wrong, I'm a big gamer. But some of these "life simulators" are teaching us to practice some very interesting skills.

      --
      "Before God we are all equally wise - and equally foolish"
      Albert Einstein
    6. Re:GTA: 5? by nomadic · · Score: 1

      Felony stop if you get above 2 stars, and banned for a day of "real world" time, because you're in jail. If you kill a man and get caught, you lose the game.

      Ahh, nothing like raining death and destruction on a city in a military-grade tank, then getting a fine and a few hours in jail when they finally catch you.

  9. Re:Buy Arma2 or any other "militar simulator game" by vrmlguy · · Score: 1

    So, where does America's Army (http://www.americasarmy.com/) fit into your list?

    --
    Nothing for 6-digit uids?
  10. Re:FP by Sparton · · Score: 1

    And here I was, thinking "oh, nobody's posted yet, maybe I can open with something interesting".

    Shouldn't have wasted time hitting the damn refresh button.

  11. Americas Army by LaLLi · · Score: 5, Insightful

    Americas Army has always focused on realism. You can't run too fast, you can't jump too high or continously. If you fall too far you'll break a leg and bleed to death. And yes you usually die after the first hit from AK47. It's possible to have a medic bind your wounds, but you won't get to 100% health..you stay slow and weak. I used to play it a lot and loved it. Too bad they stopped making linux ports.

    1. Re:Americas Army by broken_chaos · · Score: 4, Informative

      All the medics in that game can do is to stop you bleeding -- not even heal you at all. It makes you stop *losing* health (though sometimes you'll stop bleeding on your own, depending on the wound), and I think it restores a bit of your mobility. It's been years since I last played it, though, so the details are hazy. I do remember if you took more than about one or two bullets, you were almost certainly dead, though. Made for interesting strategy requirements at times.

    2. Re:Americas Army by drinkypoo · · Score: 1

      Before America's Army we had counterterrorism games. In the mod Tactical Ops for Unreal Tournament, an unarmored player would find himself at 12% health after even many trivial hits. A shot with a large weapon to your arm would kill you. Realism? Not exactly, but you certainly weren't permitted to stroll merrily through a hail of fire.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Americas Army by Anonymous Coward · · Score: 2, Interesting

      Americas Army is shit all realistic. The netcode doesn't work for a realistic shooter (it's great in the Unreal Tournament series though). Ravenshield uses the same code and has the same problem.
      Shots are delayed (instead of damage delayed, like CS), so people just walk around in circles while emptying clip after clip, hoping that the opponent is there when a shot hits.
      Or use frag grenades. Both games have 10-30 frag grenades going off in every round, before the actual combat starts.

    4. Re:Americas Army by TheMeuge · · Score: 1

      A shot with a large weapon to your arm would kill you. Realism? Not exactly, but you certainly weren't permitted to stroll merrily through a hail of fire.

      A 5.56 round through your arm will do one of the following:

      1. not hit any dense tissues and pierce straight through, provided the path is 6-8 inches, leaving you with little more than a 3-4mm pinprick wound that will probably not even hurt too much when you're hyped on adrenaline
      2. hit bone or dense connective tissue, or simply come in obliquely and yaw... in which case it will shred or completely remove the said limb. Without an expert medic next to you (and even with, oftentimes), that's a fatal shot... and if not it is immediately disabling.

      P.S. It can do #1 and hit your brachial artery... in which case you'd likely bleed to death in a few minutes.

    5. Re:Americas Army by StuffMaster · · Score: 0

      Insurgency is a great mod for Half-Life 2 with good realism. I used to play it quite a bit.

  12. There is a game where you die realistically easily by mhwombat · · Score: 2, Funny

    It's called nethack. The graphics aren't great, but he's said he doesn't mind that.

  13. Some multiplayer games get close by asquithea · · Score: 1

    TFA says "I want a game that recreates that insane rush of endorphins and adrenaline or whatever it is..."

    I reckon you can get pretty close to that with some multiplayer game scenarios. Something simple, like Wolfenstein Enemy Territory, where it's just you and a friend, sneaking over the snow into the enemy base while the battle rages behind you... and the path ahead is mined.

  14. Bushido Blade by slim · · Score: 4, Informative

    Let me quote Eurogamer on the 1997 Playstation game Bushido Blade:

    Bushido Blade works like this: If somebody scores a glancing blow on you, you're slowed. If somebody hits your arm, you fight on one-handed. If somebody hits your leg, you go down to one knee. If somebody hits you hard, anywhere at all, there is a horrible crunch or spurt of blood and you die.

    Eurogamer's retrospective says it all. Imagine if it had caught on.

    1. Re:Bushido Blade by nkh · · Score: 2, Informative

      I loved Bushido blade, it was a mix between a fighting game and a technical game with a lot of laughs when you killed your friend's character in one second. You also needed a bit of "psychology" to destabilize your friends, like taunting them or not doing anything for 10 seconds wondering who would go first and try something (and that was a very dangerous thing to do in this game, a bit like in the Aikido martial art). It was definitely a good game, but it was too serious for most people of course: no fireballs, no super powers...

    2. Re:Bushido Blade by plasticsquirrel · · Score: 3, Interesting

      Bushido Blade was awesome, and it is still among the most, if not the most, realistic deadly fighting game ever made. Its simplicity came from its realism, so the complexity that it had was all related to how you were actually fighting. For instance, which stance you were in, or the way you swing your blade. The realistic simplicity also let it break out into three dimensions, so it was one of the very first fighting games to really allow you to run wherever you wanted (not just the lame side-stepping that fighting games still often use). It's still certainly worth a spin for those of you who (for some reason) still play PS1. Just a simple fight between two players in the bamboo forest is tense. There are only a few (sometimes one) unblocked swings between your character and its death.

      Of course, most people were more interested in playing Tekken and Mortal Kombat with their fireballs and snap-your-neck-to-take-away-20%-of-your-health type moves. Not that there is anything particularly wrong with that, but Bushido Blade showed that the simplicity of realism can give developers room for real substance in the gameplay.

      --
      Systemd: the PulseAudio of init systems
    3. Re:Bushido Blade by Sockatume · · Score: 1

      It can be taken further. Hideo Kojima started dropping ideas about a "raw game" to journos about a year later. His idea was that the game would self-destruct when your character died, simulating the fact that you don't get a second attempt if you die in real life. Steel Battalion implimented a similar concept - if your character is killed because you failed to eject from a wankered mech, then it deletes your save games.

      --
      No kidding!!! What do you say at this point?
    4. Re:Bushido Blade by John+Whitley · · Score: 1

      Thanks for bringing up this classic. I also really loved Bushido Blade. The open-field tactics, the gorgeous scenery in and around the engagement areas (ah, slashing at your opponent, but instead cutting down tall, rustling bamboo...), plus the unique hit/dead gameplay were fantastic. Bushido Blade II was my favorite; it seemed slightly more polished than the original -- essentially more of the same with lessons learned from the first game by the design and development team.

      I keep wishing for a re-release for newer platforms. Bushido Blade on the Wii with the Motion Plus controller would be to die for. ;-)

    5. Re:Bushido Blade by Anonymous Coward · · Score: 0

      I loved Bushido Blade so much, I bought a copy and I didn't even own a Playstation. I just took that beautiful game to friend's houses.

    6. Re:Bushido Blade by mhajicek · · Score: 1

      Sounds like SCA rules.

  15. Re:FP by themanwiththestick · · Score: 0, Offtopic

    Sorry - I've been reading slashdot for about 8 years and never managed to get a first post. I saw my opportunity and took it!

  16. Re:FP by Razalhague · · Score: 1

    And for that you deserve to burn in the lowest of hells for all eternity.

  17. Re:Buy Arma2 or any other "militar simulator game" by Tei · · Score: 1

    No idea, I have not played it.
    Anyway my list is wrong. Batman is less real than counter-strike. In batman there are magic life regen.

    --

    -Woof woof woof!

  18. Re:FP by LordofEntropy · · Score: 3, Insightful

    Wow, couldn't pass up the opportunity to contribute nothing before someone else did? Be proud!

    Simulating combat realistically makes for a short playing experience. Catch one bullet in the leg and then what happens? Do you have to start over? Do you bleed out if you don't immediately get medical attention? If you get medical attention then do you "play" recovering in the hospital and dealing with the police reports? Let's have a physical therapy "mini-game" as well; spend a few months doing some exercises and walking around with a crutch.

    Having the screen go red and having to find cover until I recover so I continue mowing down the opposition with joyful glee sounds much more appealing to me.

    --
    Entropy just isn't what it used to be.
  19. In related news... by lxs · · Score: 4, Funny

    ...Walker was highly critical on the realism of Road Runner cartoons, claiming that both Coyote thought processes and the laws of physics were grossly misrepresented.

  20. Typical mistake... by zwei2stein · · Score: 2, Interesting

    Adding more realism does not equal to making game better.

    Especially when it is "mind jerk" where you use realism to make game harder to play - it feels and sounds awesome because person who suggests it also imagines himself pwning in that game and getting to top of things using his innate "realistic combat skills".

    It is somewhat similar to, say, people wanting hardcore pvp in mmos with full loot. You only suggest something like this if you can imagine yourself always on the winning side. Because otherwise, theese mechanics suck.

    In some rare idealistic cases, people want challenge to be added to game (and of course, imagine themselves besting challenge while being awesome enough to get style points). That is, however, not something you automatically get if you make game harder and leargning curve steeper that eve.

    Give him realistic fps with one-hit-kill bullet and he will not play it for long. You do not keep playing game you suck at, and adding some mechanics means that pretty much everyone ends up sucking.

    --
    -- Technology for the sake of technology is as pathetic as eschewing technology because it's technology.
    1. Re:Typical mistake... by mcvos · · Score: 1

      Harder is not the same as more realistic injuries. America's Army has reasonably realistic injuries. A single bullet can kill or cripple you. Yet the game is pretty easy to play. I found it a lot easier than Counter Strike, where everybody's insane running speed made it hard to figure out what the hell was going on. That kind of speed is probably fun if you're a master FPSer with lightning reflexes, but for a newbie it's not.

    2. Re:Typical mistake... by Anonymous Coward · · Score: 0

      Adding realism would detract from the appeal of the game.

      Jeremy Clarkson set himself the challenge on Top Gear to go around the Nurburgring in under 10 minutes. He finally managed 9:59. A professional racing driver managed 9:12 in her first go.

      Games are palyed because they are an abstraction.

    3. Re:Typical mistake... by mikael_j · · Score: 1

      If you consider Counter Strike to hasve"insane running speed" then I would suggest you not try playing Quake (or any other FPS for that matter, one of the things in CS that annoy me the most and which make it feel "unplayable" is that you always run so damn slow).

      /Mikael

      --
      Greylisting is to SMTP as NAT is to IPv4
    4. Re:Typical mistake... by Rising+Ape · · Score: 1

      Or even multiplayer Doom 2. All the more recent FPSs that I've played, including Quake, seem slow paced in comparison. There was something particularly intense about the small number of players, fast movement, compact maps and quick deaths in Doom 2 that hasn't really been reproduced since.

    5. Re:Typical mistake... by Anonymous Coward · · Score: 0

      It is somewhat similar to, say, people wanting hardcore pvp in mmos with full loot. You only suggest something like this if you can imagine yourself always on the winning side. Because otherwise, theese mechanics suck.

      The players that actively participate in EVE Online's PVP would disagree. It's not something that has to be awful unless you always win, it's just that games with loot models like World of Warcraft and the like aren't designed for it - if you have to have uncommon-to-rare drops from high-level encounters to even compete, then yeah, getting mauled can be frustrating enough to quit over. If equipment that's decently easy to replace is worth using, then death is still something to be avoided if possible, but it's not game-cripplingly inconvenient.

    6. Re:Typical mistake... by stewbacca · · Score: 1

      Adding more realism does not equal to making game better.

      It does in racing simulators.

    7. Re:Typical mistake... by Minwee · · Score: 1

      Give him realistic fps with one-hit-kill bullet and he will not play it for long. You do not keep playing game you suck at, and adding some mechanics means that pretty much everyone ends up sucking.

      Unless, mysteriously enough, he's not some kind of teabagging munchkin and actually enjoys being challenged by something more than figuring out which button launches the nuclear rocket in his backpack. While this would set him apart from the majority of online gamers in the world today, it's not unheard of.

      Did you know that some people actually played Contra without entering the cheat code? And that games like Shinobi were quite popular, despite not being mind-numbingly Haloistically easy? Ever wonder where the phrase "Nintendo Hard" came from? It came from people playing games that they sucked at, and not giving up.

      Now get off my lawn, kid.

    8. Re:Typical mistake... by Anonymous Coward · · Score: 0

      Not for everybody, it doesn't. I prefer to play NFS: Shift over Race On, for instance.

  21. more better violence by Anonymous Coward · · Score: 3, Interesting

    I've been wanting more realistic violence since forever. I don't want great big clouds of blood shooting out from someone unless it's called for. I don't want NPC's to fly back when you shoot them. I don't want NPC's to insta-die unless you hit them in the head or central nervous system. But more realistic violence doesn't necessarily imply more realism for the player. The player character can be genetically modified, enhanced by nanotech or whatever handwavy technology you want to use.

    Say you shoot someone in the general torso area, you obviously miss the spine since he doesn't ragdoll and you take cover as he returns fire. When you pop out of cover the target is nowhere to be seen. When you find him he's on the ground aspirating blood and generally bleeding out. Or when you finish a firefight there is not silence but lots of poor fuckers screaming from their pain as they bleed out. If nothing else that might make you want to take the more stealthy route or make sure you aim better.

    1. Re:more better violence by mcvos · · Score: 2, Insightful

      Say you shoot someone in the general torso area, you obviously miss the spine since he doesn't ragdoll and you take cover as he returns fire. When you pop out of cover the target is nowhere to be seen. When you find him he's on the ground aspirating blood and generally bleeding out. Or when you finish a firefight there is not silence but lots of poor fuckers screaming from their pain as they bleed out. If nothing else that might make you want to take the more stealthy route or make sure you aim better.

      This would be awesome. It might almost get me to try a FPS for once.

    2. Re:more better violence by Jeremy+Erwin · · Score: 1

      Silence should be reserved for shell shock, and occupational hearing loss.

  22. Right by GF678 · · Score: 4, Insightful

    So why are games like Operation Flashpoint, ArmA, the Rainbow Six series and so on available? They're there because people DO want realism, they want one-shot kills where stupid rambo behavior action will get you killed. Sure they're not for everyone, but for people who want a challenge, they exist.

    This novelist asks for something that already exist.

    1. Re:Right by kirill.s · · Score: 1

      There is a video about the upcomming sequel to Modern Warfare and it claims to be ultra-realistic.

  23. The last game I've played by 2Bits · · Score: 1

    The last time I played a computer game was in 95, and after that, I lost passion for games. That was called, fairly enough, Virtual World. It's a game where you sit in a cage modeled like a car, and you drove it in the mining tunnel on Mars. Obviously, the car is not really moving, but it had enough hydraulic system to simulate certain action to give some realism, like a flight simulator. It was expensive to play, $15 per 15 minutes. It's a multi-player game in which you tried to shoot each other while racing. If you got shot, you heard a bang on your back, and the car shook so hard it gave you dizziness. If you sit with your back on the seat back, it could hurt pretty bad.

    I spent a lot money playing that game, and after, I had no passions for other non-realistic games anymore. I always say to my other gamer friends that the game they play are for pimps :)

    1. Re:The last game I've played by Thanshin · · Score: 2, Insightful

      That's nothing. When I was younger we played Poker. It was a strange game where, if you lost, you could lose real money.

      Losing often enough could end with you losing your wife, kids and house; leaving you on a homeless shelter for the rest of your life. After that, all other games seemed too unrealistic, so I stopped playing.

      They say there's a funnier game community going on in certain countries of Africa. In those, when your character gets hit by a bullet, you receive a bullet wound yourself. I might consider playing those games if all the system is as realistic as that.

  24. Re:Buy Arma2 or any other "militar simulator game" by QuantumG · · Score: 2, Interesting

    wow, really, you haven't heard of Codemasters' master piece Operation Flashpoint? The default setting is "get shot and you die".

    --
    How we know is more important than what we know.
  25. Slight undermined by EEDAm · · Score: 1

    FTFA - a footnote; "*I have no doubt that there are many games available that come closer to achieving a realistic setting than what I describe. I don't care. I'm making sweeping generalizations here. It's what I do." . So the whole-big-thing-point of TFA is arguing that there should be games which are more realistic, then the author acknowledges that actually well gosh you know, there are, but their existence is not relevant because he's only interested in sweeping generalisations. Errr....yep....ok....with you....right....I'm sure there is a finely honed point here somewhere...yep....

  26. Finally! by bertok · · Score: 4, Interesting

    I definitely agree with the article, unrealistic games are terrible. I've found myself gravitating towards games with realistic damage rates and weapon accuracies.

    For example:

    - Counter Strike: Used to be really good in the early betas, then went to hell once the whiners in the forums resulted in every weapon being nerfed. I stopped playing it after I emptied a clip at point blank into a guy's head, missed with every bullet, and then had him turn around and knife me. Over 90% of players had never played CS when it was good, and have no idea just what they're missing...
    - Day of Defeat: started off awesome, then slowly went downhill, but never to the same extent as CS. Players who thought they were 'l33t' at CS got massacred when they joined DoD games.
    - Team Fortress / TF2: feels like you're using nerfbats at first, but there's lots of instant-deaths, more then you'd expect, which makes up for it. (snipers, spies, crits, etc...)
    - Left 4 Dead 1 & 2: I love the way that one bullet from most guns will kill a dozen zombies in a row. Not only that, but Valve made the guns in #2 better, not worse! Someone at Valve is clearly learning!

    Contrast these games with the likes of Quake, Unreal Tournament, Tribes, or the like. In those games, three or four direct hits with a rocket weapon is not enough. It's like using nerfbats. What's worse, Tribes basically had no hitscan weapons, so at range, you couldn't even hit anything moving, and even if you did get a lucky shot in, it would do no significant damage.

    I've found that the games with accurate, lethal weapons result in very different game play. People jump around like rabbits less, stick to cover more, crouch, avoid open spaces, etc... Basically, they play just like you see soldiers or SWAT behave in real life. It's also gives me a much bigger adrenaline rush. Periods of quiet stalking interspersed with real terror, ending with either sudden death or a panicked getaway make for great tension. Jumping around like idiots in glowing neon green armor is just boring after a few hours.

    1. Re:Finally! by Anonymous Coward · · Score: 0

      Jumping around like idiots in glowing neon green armor is just boring after a few hours.

      *Master Chief facepalms*

    2. Re:Finally! by ShakaUVM · · Score: 2, Informative

      From someone who actually writes one of these games you're complaining about...

      In quake1, a direct rocket shot deals 120 damage, or splashes for 80-90. If you have no armor on, that's an instant kill with a direct hit. If you have red (200/100) armor, yeah, it'll take 3-4 hits, but you have to recall the firing rate on a RL is around one per second, which is a lot faster than in real life as well. I've played those CoD style games with realistic rocket launchers, and it's just not very fun being able to get instant killed by someone who has no skill and no need to aim who just fires a panzerfaust in your general direction.

      In designing CustomTF, I've gone back and forth on hitscan weapons. In a certain sense, they're too good. It's simply too easy to headshot someone with a sniper rifle in TF from a half mile away. If there's no cover, then a game simple degenerates into a sniper fest. Which is boring. So I've tweaked sniper damage a half-dozen times, and basically set it at a point where you can one-shot anyone with less than red armor and full health, and two shots will kill anyone. You can buy (expensive) upgrades to your sniper rifle to be able to one-shot 200/100s, but this might leave you weak yourself on speed or armor, which is kinda the point. Defensively, people can pick up kevlar armor to halve damage from snipers, which helps break up sniper domination of games, but again, it's somewhat expensive.

      IRL, bullets don't travel at the speed of light, which is part of the problem - from a half mile away, a bullet takes a bit less than a second to reach the target. So I put in a non-hitscan sniper rifle with just a very very fast projectile (~1000 m/s velocity) which costs half as much, but deals the same damage. So people with skill can be rewarded with having more cash for other purchases in the game, and people that get hit by them from a distance don't feel like they've been cheaply killed. Both options are available in the game.

      Counterstrike, as you said, is incredibly annoying due to the inaccuracy of the bullets. It's like the bullets fly out sideways from the barrel. You can hold a gun to a guy's head and miss with an entire clip.

    3. Re:Finally! by theIsovist · · Score: 1

      for the record, bullets in real life are not hitscan. also, hitting a moving target is quite a bit harder when you have to take into account things like wind speed and, probably, your inability to aim as well as you think.

    4. Re:Finally! by citizenr · · Score: 1

      I definitely agree with the article, unrealistic games are terrible. I've found myself gravitating towards games with realistic damage rates and weapon accuracies.

      For example:

      - Counter Strike: Used to be really good in the early betas, then went to hell once the whiners in the forums resulted in every weapon being nerfed. I stopped playing it after I emptied a clip at point blank into a guy's head, missed with every bullet, and then had him turn around and knife me. Over 90% of players had never played CS when it was good, and have no idea just what they're missing...

      Try Cod4 on Hardcore servers. Usually One bullet is enough for a kill. Funny thing is CS lamers took over "professional gaming" side of things and forced community to play so called ProMod. ProMod turns Cod4 into a CS clone where you need HALF AK47 clip to kill someone ... recoil is reduced, no gun sway, and sniper rifles are 100% accurate. Not to mention it removes all tactical perks. Its like "pro" players cant handle hard game so they made it lamer friendly.

      --
      Who logs in to gdm? Not I, said the duck.
    5. Re:Finally! by Anonymous Coward · · Score: 0

      "What's worse, Tribes basically had no hitscan [wikipedia.org] weapons, so at range, you couldn't even hit anything moving, and even if you did get a lucky shot in, it would do no significant damage."
      If Tribes had no "hitscan weapons", you wouldn't hit anything at all. It even says so in the material you link to.
      You're confusing a basic FPS function with netcode features.

      "Contrast these games with the likes of Quake, Unreal Tournament, Tribes, or the like. In those games, three or four direct hits with a rocket weapon is not enough."
      In all of the above mentioned arena games, 1 rocket is enough.

      "Jumping around like idiots in glowing neon green armor is just boring after a few hours."
      They jump to move faster. Moving faster enables a player to out manouvre an opponent, not just avoiding being hit.
      Boring for you, but not for the rest of the world. There's unlimited content because you play against other people. Same reason chess is still played.

      "- Counter Strike: Used to be really good in the early betas, then went to hell once the whiners in the forums resulted in every weapon being nerfed. I stopped playing it after I emptied a clip at point blank into a guy's head, missed with every bullet, and then had him turn around and knife me. Over 90% of players had never played CS when it was good, and have no idea just what they're missing..."
      I have over 10k hours into CS. I cannot recognize your problem, even when i started playing it. HL has excellent netcode, lag doesn't effect if you hit or not (it does effect the timing of your recoil delays though). If you're emptying a whole clip at once, maybe that's why you missed. Didn't you say you wanted realism?
      I kinda like CS at that point. No ofc it isn't realistic, but if you attack someone from behind, they're dead.

      "Periods of quiet stalking interspersed with real terror, ending with either sudden death or a panicked getaway make for great tension."
      This happens in every game. Like a 9-9 standoff in Clan arena (That's quake 3/live) where you're the last one left against the other team, and the whole match is on your sholders.

      This isn't meant to argue with Bertok, but rather to help the people that modded his troll up.

    6. Re:Finally! by Anonymous Coward · · Score: 0

      Really? you see swat and soldiers jump around like rabbits?

    7. Re:Finally! by drinkypoo · · Score: 1

      Counterstrike, as you said, is incredibly annoying due to the inaccuracy of the bullets. It's like the bullets fly out sideways from the barrel. You can hold a gun to a guy's head and miss with an entire clip.

      If it's anything like UT, the engine doesn't actually make the projectile travel along a line, it teleports. So if you're too close it's entirely possible to shoot right through someone; the bullet is acting like a FTL torpedo from some sci-fi book I can't remember, it skips through realspace intermittently. This was a big problem in Tactical Ops (which I used to play, back when other people did. I'd probably still play if it anyone were on the servers.)

      Sniper weapons need wander, so that sniping isn't simple point-and-click. It sure as hell isn't in the real world, although I imagine that if you mounted the rifle to an emplacement and hooked a bunch of dashpots up to it, you could get closer.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    8. Re:Finally! by Anonymous Coward · · Score: 0

      how the hell did that get modded interesting?

      TF2 is not realistic by any means.... Ubercharges? Sandwiches that restore full health? Medics that restore health/overcharge health?

      wow.

    9. Re:Finally! by Zak3056 · · Score: 1

      It's a pity you've never played Operation Flashpoint... no bunny hopping, getting shot HURTS (whoops, sorry, you were shot in the legs, now you cant walk and have to drag your ass around the battlefield in a belly crawl), accurate weapons that do realistic damage and behave in a realistic manner (bullet drop, for example), etc.

      Missions were not, "everybody spawn and kill the other team," but were scripted affairs that would, for example, have you getting off a helicopter in an LZ at the start of the mission, moving three miles through the woods avoiding enemy patrols, sneaking into an airbase, and blowing up a couple of A-10s on the ground. A player slotted into a defined role (on either team) with the remaining roles filled by AI (which usually followed pre-scripted actions... i.e. patrol routes, etc) if there weren't enough players. Also made for great co-op play (humans vs scripted bots).

      Maps were huge--and by "huge" I mean "measured in square miles." You couldn't create your own maps, but you could plop down whatever you wanted on the existing ones ("this looks like a good place for a roadblock with a machine gun nest") using the mission editor. You could script EVERYTHING. Timed events, triggered events, movement patterns, whether or not something spawned at all (made playing through a mission a second time a lot of fun when patrols could take different routes, objectives might be in a different place, etc). I remember making one mission where you had to blow up a couple of helicopters on the ground. The pilots were sleeping in tents thirty yards or so away from the flight line. If you got detected on your approach, a klaxon would sound, the pilots would wake up, sprint for their helicopters, power up, take off, and start searching for you. If your own air support came within radar range of the base, the same thing would happen.

      There was no respawning in the middle of the mission (unless there was a living bot on your team that you could take the place of). There was no joining a server in the middle of a match, either. There were some downsides--for example, the above mentioned respawn and joining limits were great for realism, but sucked ass if you were five minutes late getting to the match... or if you died early and needed to wait another two hours for the match to end so you could play again.

      As far as realistic FPS games go, though, I think it takes the cake. It came out in 2001, and I haven't seen anything better yet (I had a lot of hope for BF2, but it doesn't even come close.)

      --
      What part of "shall not be infringed" is so hard to understand?
    10. Re:Finally! by Nocturna81 · · Score: 1

      The no hitscan is what I loved in Tribes 2, it meant every weapon behaved differently. Also, I'd expect that, when wearing futuristic powered armour (again Tribes) that I'd be able to take a bit more damage then would be normal. The game reflected this btw, I could one shot people with light armour (depending where I'd hit them) but against the heavies I'd sometimes just walk away (which was possible them being so godawfully slow). Also, if you got hit in the game by a moving vehicle chances where high you'd be dead. Being a rambo in Tribes never worked, it was a sure ticket to quick fiery death. The team with the best strategy usually won. True, it's not very realistic all in all. But you're playing in a future war so who knows what constitutes as "deadly force" by then?

    11. Re:Finally! by TheRaven64 · · Score: 1

      Counterstrike, as you said, is incredibly annoying due to the inaccuracy of the bullets. It's like the bullets fly out sideways from the barrel. You can hold a gun to a guy's head and miss with an entire clip.

      I'm not sure if they've fixed it now (I've not played CS for almost a decade), but this used to only be true of projectiles after the first one. If you had the desert eagle, the first shot while crouching was 100% accurate. If you had a high resolution, large, monitor (most people had 800x600 14" things back then), then you could aim for someone's head and get a one-shot kill from the pistol from the other side of the map. The second shot would go somewhere vaguely near them, but if you hit the head with the first one then they were dead and you could wait for the next person.

      This was one of the big problems with CounterStrike; a good computer made a huge difference to a player's ability.

      --
      I am TheRaven on Soylent News
    12. Re:Finally! by stewbacca · · Score: 1

      I like how you use Zombies to argue about realism in video games.

    13. Re:Finally! by VGPowerlord · · Score: 1

      In designing CustomTF, I've gone back and forth on hitscan weapons. In a certain sense, they're too good. It's simply too easy to headshot someone with a sniper rifle in TF from a half mile away. If there's no cover, then a game simple degenerates into a sniper fest. Which is boring. So I've tweaked sniper damage a half-dozen times, and basically set it at a point where you can one-shot anyone with less than red armor and full health, and two shots will kill anyone. You can buy (expensive) upgrades to your sniper rifle to be able to one-shot 200/100s, but this might leave you weak yourself on speed or armor, which is kinda the point. Defensively, people can pick up kevlar armor to halve damage from snipers, which helps break up sniper domination of games, but again, it's somewhat expensive.

      I don't know about CustomTF, but I know Valve changed the mechanics for Sniper for TF2.

      Keeping in mind that TF2 did away with armor, a headshot can kill the lower health classes in one hit. However, unless you wait for the sniper rifle's charge meter to get to full, even a headshot's not going to kill an overhealed* Heavy. Oh, and even a body shot will kill the lower health classes if your charge meter is full.

      Granted, it takes something like 5 seconds (zoomed in) to charge the sniper rifle. And of course, your field of view is limited when you're zoomed in; zooming out makes the charge meter reset back to 0.

      i.e. you make a really easy target for spies and other snipers when zoomed in, and for soldiers/demomen to a lesser extent. Particularly with the Soldier's newer, faster rocket launcher (called the Direct Hit).

      *Overhealing may be new to TF2 as well. Basically, a medic can heal a target to 150% health, which would be 450 on a Heavy (300 + 150).

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    14. Re:Finally! by Xacid · · Score: 1

      Amen to that. I loved what tribes had to offer and hate what games have been reduced down to. I mean dang - CoD is the bee's knees now? Halo? Psh....all overrated imo.

      Yes, I'm totally biased - I miss the tribesmaster server and nothing has quelled my past addiction!

      Anywho - I used to play sniper a lot in the shifter mod and was able to get headshots on moving targets often enough to get yelled at for supposedly being a bot. I don't know what this other guy is talking about. I think the enviroment reflected "realism" for the picture it wanted to paint. You're wearing full crazy robotic armor with JETPACKS. Of course it's going to be awesome. :D /nostalgia.

    15. Re:Finally! by Immerial · · Score: 1

      Um... I never get this. Why do people keep complaining about Unreal Tournament being unrealistic?! It's. In. The. F-ing. Title.

    16. Re:Finally! by ShakaUVM · · Score: 1

      >>I don't know about CustomTF, but I know Valve changed the mechanics for Sniper for TF2.

      The mechanics for the sniper are actually unchanged, except that you can't charge the rifle while zoomed out.

      A heavy (300/100 in TF1) could be one-shot in vanilla TF1, but in CustomTF it requires a minimum of two shots to take out (either fully charged chest shots, or less charged head shots).

      >>*Overhealing may be new to TF2 as well. Basically, a medic can heal a target to 150% health, which would be 450 on a Heavy (300 + 150).

      Yeah, I've played TF2. Too simplistic for my taste after playing CustomTF.

      They didn't post the source code to it, either, which is disappointing, but expected. I'd love to make a CustomTF2.

    17. Re:Finally! by Anonymous Coward · · Score: 0

      It may be a very old series, but Police Quest SWAT was perhaps one of the most realistic shooters I've seen. For one, you rarely pulled the trigger. The gun was the last resort. On long shots, you had to deal with wind, etc.

      It's been many years since I played them, but the series seems to fulfill everything required for the "realistic" game people are talking about. But, the fact that it was incredibly easy to fail a mission and very hard to succeed meant that you required a lot of in-game training before you could do even the simplest mission successfully - an aspect of realism that deters most people.

    18. Re:Finally! by geekoid · · Score: 1

      "If there's no cover, then a game simple degenerates into a sniper fest. "

      If that happens, you're players suck.

      Of course I can' t think of a single map like that. However the head shot Window for the Bow is too freaking large, and then new stuff that gave the demo man needs serious nerfing.

      How does latency figure into your timing?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    19. Re:Finally! by ShakaUVM · · Score: 1

      >>Of course I can' t think of a single map like that.

      Did you even play Team Fortress?

      Think about 2Forts for a second.

      >>How does latency figure into your timing?

      There's code that server admins can enable that adjusts damage based on the latency of the shooter. Most people didn't use it though.

    20. Re:Finally! by McDozer · · Score: 1

      In Tribes you actually had to lead your targets....if you were good, YES you could snipe moving targets falling through the air, successfully land a headshot and bring them down. I've done it, and it has happened to me on numerous occasions.

    21. Re:Finally! by AK+Marc · · Score: 1

      Wind speed is irrelevant if you are close enough to not be using a scope. Most people miss running targets at as short a distance as 20 feet (and by "people" I mean trained police officers and such). In general, no one hits what they are aiming at except soldiers, or unless the person they are shooting at is closer than 20 feet and not moving. Well, occasionally a drive by will fire 100 rounds with a 1-2% hit rate for a lucky hit. But we won't count the luck.

    22. Re:Finally! by Nocturna81 · · Score: 1

      Yea...those where the days :P
      Still is one of the best shooters ever made. Sniper / pilot / tailgunner here btw.
      The only thing these newfangled shooters got going for them is they probably don't have as many client crashes as Tribes ;)

    23. Re:Finally! by Xacid · · Score: 1

      Haha, so true. I heard someone bought the dns for the old master servers and put them back up - but haven't tested this yet. That'd be badass though if that's true. I mean heck, Starcraft is still in action, why not tribes?!

      Also - is T2 still running? I didn't like it as much but it could be a handy substitute.

    24. Re:Finally! by Nocturna81 · · Score: 1

      No idea about T2 to be honest. And I have to admit to never having played Tribes 1. I do hear it's a lot better so I might give it a spin if the old servers are back up again ;) To bad about the total failure that is T3. Blergh, that was one horrible game.

    25. Re:Finally! by Xacid · · Score: 1

      Wow, I had never even heard about T3 - that's pretty bad.

  27. Already done by nkh · · Score: 2, Funny

    There already are 2 very realistic games that should have been mentioned: Close Range and Modern Warfare 3.

  28. There are a few by Anonymous Coward · · Score: 0

    The earlier Rainbow 6 games, including my fav - Rogue Spear.

    You can't even jump in those games and climbing a little ledge seems to take ages. Getting shot is frequently lethal (even if they hit you in the foot or arm) or results in incredibly slow movement until someone finishes you off. Also, no respawning until the end of the round.

    I loved those games! You'd feel a lot of stress immediately before the map loaded and then keep a bit of stress throughout the match. It was exciting and fun.

    Nowadays it's the military sims mentioned above that keep flying the flag. (I also enjoy "silly" FPS games such as Team Fortress 2 and Mirror's Edge and haven't played a good realistic FPS in a long while.)

  29. Operation Flashpoint by QuantumG · · Score: 1

    Codemasters master piece.

    http://en.wikipedia.org/wiki/Operation_Flashpoint:_Cold_War_Crisis

    winner of:

            * PC ZONE Classic Award
            * IGN Editors Choice Award
            * Simulation Headquarters Best of E3 2001
            * Gamespy: Best of 2001 (PC Action)
            * Computer Gaming World's Editors Choice Award
            * The Adrenaline Vault: Seal of Excellence Award
            * ECTS winner
            * The Wargamer: Award of Excellence
            * Gamestar.de Award
            * PC Gamer Awards
            * COMBATSIM.COM: Best Integrated Battlefield Simulation 2001

    I can't really comment on the sequel that came out this year.. although Codemasters didn't make it, so it probably sucks.

    --
    How we know is more important than what we know.
    1. Re:Operation Flashpoint by robot_lords_of_tokyo · · Score: 1

      Codemasters didn't "make" Operation Flashpoint, Bohemia Interactive did. BI has developed the entire series. Codemasters published OFP, they made the box and the manual.

    2. Re:Operation Flashpoint by Anonymous Coward · · Score: 0

      You should check out Operation Flashpoint: Dragon Rising

      From wikipedia: "Difficulty levels are differentiated not by changes in AI or weapon damage but by the visual information given to players. At the easiest level, standard FPS information is given to the player about weapons, ammo, squad health, compass direction along with cross hairs via a HUD. Additionally the location of enemies who have been spotted by the player's squad is indicated at the lowest level. Higher levels of difficulty remove this information until none is left on screen. Ammunition counts must be remembered as well as the health of the squad. Locations of enemies must be determined by listening to AI squad mates and using other visual cues like the direction they are firing. At high difficulties visual effects become more important, particularly at long range where smoke or dust can help to identify areas which are dangerous. At any difficulty level the player may be killed by a single shot, though according to designers, it is not always the case. The highest difficulty (hardcore) also removes the games checkpoint system entirely meaning death results in starting the entire level again."

    3. Re:Operation Flashpoint by janek78 · · Score: 1

      Codemasters did not make the first one either. They published it. It was made by BIS, who now made ARMA and ARMA2. I loved Operation Flashpoint, the suspense and fear (and eventual reward) was unlike any other game. ARMA2 seems to be more of the same, but plagued with bugs that make it too annoying to play. Shame.

  30. UrT: An FPS with Improved Realism by Cbs228 · · Score: 5, Interesting

    Urban Terror is a good example of a game that makes an effort to have "realistic" weapon damage effects. In the game—a free, open-source FPS—players square off using modern weapons and equipment. When you spray machine gun fire at your opponents, your accuracy degrades. When you get hit, you start bleeding, and you must bandage your wounds quickly before you bleed out. If you are shot in the leg, your movement speed decreases, and you also take damage to your legs if you fall from heights greater than one story. If you are shot in the arm, your accuracy decreases. Reloading your weapons takes time, and in the middle of combat it is usually more expedient to draw your trusty sidearm, rather than reload.

    Unlike most FPSs, where players engage in running gunfights that can last for tens of seconds, the typical Urban Terror engagement is very short; players frequently die before they realize they are under attack. This turns the game into an unending quest for the perfect ambush—attacking with surprise, from behind, almost always ensures victory. Many players tend to be snipers or campers, since the gameplay mechanics make very difficult to "run and gun" effectively. With that being said, it is still possible to power-slide down a hallway, turn, and take out two alert enemies with well-placed bursts—it's just very, very difficult.

    Nonetheless, UrT distinguishes itself for its reliance on teamwork. There are almost no plain Deathmatch servers, since UrT Deathmatches simply aren't interesting. Instead, it is all about the team-based gameplay: team-DM, CTF, and bombing run missions. A lone man is easy prey, but squad of two or three players can take and hold an enemy base for some time, provided they know what they're doing. In UrT, working with others is the key to victory, and your ability to score frags can increase exponentially if your team-mates are nearby. If you like teamwork, and don't mind the occasional insta-gib, then you should consider checking out UrT. The game is based on ioquake3 and will run on almost any Windows/Linux/Mac system that's less than ten years old.

    --
    At our school, we don't earn a degree when we graduate—we earn pi/180 radians
    1. Re:UrT: An FPS with Improved Realism by KlaymenDK · · Score: 1

      That sounds interesting.

      Is the player community mature (in spirit, I mean) and intent on team work, or are players more likely to be childish nuisances by repeatedly spawn-killing noobs and such? Is it a pain to get up and running in a non-Ubuntu Linux flavour (say, PCLinux)?

      I ask because, years ago when Half Life (1) was in, I was a big fan of Day of Defeat. But then I switched away from Windows, and DoD got bought up and rolled into Steam, and that was more or less the end of that for me. The community then was really great, players were helpful and goal-oriented and the gameplay was relatively realistic; the like of which I haven't been able to find anywhere since.

    2. Re:UrT: An FPS with Improved Realism by Cbs228 · · Score: 1

      Spawn-killing isn't as much of a problem in UrT, since players spawn fully armed and armored. Each player spawns with one primary weapon, one sidearm, and three or four other things; players can adjust their load-out in between deaths. Some (maybe all?) servers use spawn protection to further limit this problem. There are still people who try, but they generally don't live for very long. You are more likely to see enemies occupying territory just outside spawning grounds, and it can be very, very difficult to flush those enemies out.

      As for maturity of spirit: it varies. The clanners tend to take things seriously, but there are plenty of others who just like being obnoxious on comms. The real problem in UrT is hacking. It's an open-source game, making it easy to hack and modify, but most hackers hack poorly enough that it's immediately obvious. Most of these problems can be mitigated by playing on a server that is actively administered—the admins will kick the 'tards off when they can.

      UrT is distributed as a ZIP package with statically-linked i386 and x86_64 linux executables, so it should work in most linux environments. You could also get a package for ioquake3 and try adding in Urban Terror, but I've never tried doing that.

      --
      At our school, we don't earn a degree when we graduate—we earn pi/180 radians
    3. Re:UrT: An FPS with Improved Realism by KlaymenDK · · Score: 1

      The YouTube gameplay videos shows plenty of inane jumps (many meters long or onto lamp-posts and roof areas) and sliding many meters on one's knees *around corners*. And the Quake-style cliché two-players-circling-while-unloading-clip-after-clip.

      Too bad. Thanks, though!

      I'd try America's Army if it wasn't so ... propagandistic, I guess.

    4. Re:UrT: An FPS with Improved Realism by Geekbot · · Score: 1

      I'll second that for UrT. Admittedly, the walljumps that are fun as can be are not terribly realistic, but the teamwork is critical, as is strategy. Spawn-killing noobs? Protect your base or die in it I say. I think that's pretty realistic. The recoil and reload times as well as bleeding are realistic enough to push real strategy beyond pray and spray. OK, probably not a very realistic damage chart. But the fact that you have a choice after being shot of either taking care of your wounds or continuing to bleed out while you keep shooting is one of the reasons I love this game.

    5. Re:UrT: An FPS with Improved Realism by jnork · · Score: 1

      Oh, you get a mix, just like any other game. For the most part I like the other players.

      I'm old and slow and not very good, and most of them don't really care. (Even the ones on my team. :) It's all about having fun.

      I want to add to the description: one unrealistic aspect is that you can give each other health. In Action Quake 2 -- very similar in spirit, sadly abandoned -- once you lost health it was gone until you respawned. But UrT is close enough, I like it. I have a few nitpicks like that but nothing worth talking about.

      It's worth trying out. If you don't like it, all it will cost you is time and a bit of bandwidth.

      See you there.

      --
      Cleverly disguised as a responsible adult.
  31. Re:FP by growingtedium · · Score: 1

    Oddly enough - I read FP as "first person", which as opposed to FPS, is basically what we're left with once bullets become deadly. An astute comment.

  32. Don't like the idea by RichardJenkins · · Score: 2, Funny

    I don't like the idea of desensitising my children to realistic violence. If I wanted that I'd just let them watch the news!

    1. Re:Don't like the idea by tmosley · · Score: 1

      Seems like they would be more sensitive to violence in real life, as they would understand that getting shot once will probably kill them. Seems less likely that they would participate in activities involving gunplay.

  33. Ghost Recon by hkultala · · Score: 1

    very good game from 2001-2002.

    One bullet usually kills.

    Aiming is as slow as reality, no matter how good mouse hand the player has.

    Realistic fog whose purpose is not to look nice, but to hinder visibility.

    I consider this to be the best first person 3d game ever made.

    The sequels were not so good, they were too much action, losing some of the realism, and losing the big maps.

    Operation flashpoint is another example. It was also very good, maybe even mode realistic, but the playability was not as good as with ghost recon, so I rank Ghost recon as #1.

    I am waiting for someone to create real sequel to Ghost Recon, instead of those Ghost Recon:Advanced warfighter toy shooters which differ nothing from those cs and other toy games.

  34. Re:FP by somersault · · Score: 2, Informative

    I think Counter-Strike had it down pretty well. Quite easy to die, and then you have to wait out the rest of the round until everyone else is dead. If the round time is long enough, it encourages you to play as if it's more "real", as there is a real downside to dying.

    --
    which is totally what she said
  35. Re:There is a game where you die realistically eas by gzipped_tar · · Score: 1

    I know you're joking, but NetHack is IMO on the 'pure fantasy' extreme of the reality spectrum. You enjoy the game because there's no sight/sound/physical action limiting your imagination.

    http://ars.userfriendly.org/cartoons/?id=20070622

    --
    Colorless green Cthulhu waits dreaming furiously.
  36. Re:Buy Arma2 or any other "militar simulator game" by Bob_Sheep · · Score: 1

    Yeah Operation Flashpoint must be one of the most evil games ever, but certainly pretty realistic, and the AI would actually hide in bushes and snipe you. It was however pretty annoying thinking you had killed everyone only to discover that there had been some guy hiding in a bush a couple hundred metres away and that you were now dead. ArmA is the spiritual successor to Op Flashpoint.

  37. Obviously.. by Dalambertian · · Score: 1

    You can't make most FPSs realistic for the simple reason that they are created for you to die frequently, in order to keep things "exciting". If you want to make a realistic game seem fun, don't use super soldiers as the starting point. For historical reasons, most of those games only allow shooting as the single way to interact with the environment, which is obviously not the case in real life, not even in war. Take Heavy Rain, for instance: story-driven, but player-guided; death is possible, but the game is carefully designed to keep the consequences of your actions interesting. If that's not real enough, you might have to wait awhile before some genius game designer can take a realistic story like the job of a police chief or astronaut and make it interesting. Since most of the big realist developers are stuck on the FPS formula, I'd say it's the indy scene that will have to push the envelope.

  38. Realism by pehrs · · Score: 5, Insightful

    I have yet to see any computer-game outside some adventure game that even loosely reflects what violence is like. And the war-games are probably the worst of the bunch. If a military simulator resembled what a soldier has to do in a real war it would play like this.

    1: Get up, brush teeth, polish equipment.
    2: Drive 10 km on a congested road looking out for bombs.
    4: Walk to the observation post
    5: Spend 8 hours looking out over a field with peasants, trying to figure out if any of them is a resistance fighter.
    6: Walk back to the truck
    7: Catch your buddy when the sniper shoots him in the hip
    8: Spend 3 hours trying to keep pressure on the wound and wait for medivac
    9: Listen to your buddy beg for his life while he is medivaced
    10: Fire blindly at a few bushes where the sniper might still be
    11: Get tinitus when they bomb the bushes and the nearby houses
    12: Spend 4 hours sorting out the remains of the families in the houses, trying to figure out if any of them was the sniper
    13: Go to truck again, looking out for snipers this time.
    14: Drive home, looking out for road bombs.
    15: Wash blood from cloths, eat dinner, go to bed.
    16: Repeat...

    War is not fun. War does not make a good game. Any "realistic" game still removes 99.95% of what it means to be in a war-zone. You don't get bored, watching a field for hours. You don't police bodies. You don't dig through bloody cloths looking for clues if the guy you just shoot was a resistance fighter or a civilian. You don't have to stop everything and arrange a medivac if anybody in your group is hit. You don't have to write letters home to the family, explaining what happened. You rarely have any rules of engagement. It's clear who is an enemy and who is not...

    I wonder when we will see a game where the punishment for sticking your head out at the wrong time is 60 years in a wheelchair with no control over your body... If you are lucky.

    1. Re:Realism by Joce640k · · Score: 1

      Is Afghanistan the definition of "real war" these days?

      --
      No sig today...
    2. Re:Realism by pehrs · · Score: 3, Informative

      Pretty much all modern conflicts play out according to this pattern, even if the details and tools might differ a little. Balcan, Vietnam, Korea, Congo, Soviet invasion of Afganistan, US invasion of Afganistan, Operation Just Cause etc.

      Conflicts where people line up and shoot each other in large groups in an area without civilians are more or less gone today.

    3. Re:Realism by Anonymous Coward · · Score: 0

      fuck and i just signed up too

    4. Re:Realism by drinkypoo · · Score: 1

      I wonder when we will see a game where the punishment for sticking your head out at the wrong time is 60 years in a wheelchair with no control over your body... If you are lucky.

      It's called Full Spectrum Warrior, where you give orders to two four-man squads, and the loss of any squad member terminates the mission. Oh sure, you get to do it over again, but if you want more realism, it's easy to get. Turn off the console every time you lose a squad member, and boot the game all over again.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:Realism by Dunbal · · Score: 1

      War is not fun. War does not make a good game.

            What you describe is an occupation and counter-insurgency duty, not a war. In fact, if you look at war in an abstract manner as in Chapter 1 of Carl von Clausewitz's book "On War", war is VERY similar to a game with clear objectives for both parts: the attacker and the defender.

            However the current situations which you describe and which seem to fit in with Iraq and Afghanistan stopped being wars a long time ago. Again from Clausewitz, BECAUSE the political objectives are unclear, the military is limited in its action. BECAUSE the military is limited, they are failing in their goal to force the population to submit. Therefore the population is allowed time to defer action until a time most favorable to them. What you describe is not a war - it's a military disaster.

            Now if the political will existed to exterminate the opposition, and the military were given the job to start rounding people up and shooting them, the insurgency would be broken in short order as citizens betray their belligerent countrymen out of fear of being killed. However this amount of political will doesn't exist - we seem to have the delusion that we can fight "humane" warfare. The first rule of warfare is that it is an act of violence to subdue an opponent. If you're holding back on the violence, well, you're not going to win.

      --
      Seven puppies were harmed during the making of this post.
    6. Re:Realism by Anonymous Coward · · Score: 0

      The first rule of warfare is that it is an act of violence to subdue an opponent. If you're holding back on the violence, well, you're not going to win.

      The first rule of warfare is that you have an opponent. If you go to battle in hopes that the people you kill will tell you who your opponent is, you're not going to get very far.

    7. Re:Realism by Dunbal · · Score: 1

      Let me quote literally from Clausewitz:

      "War therefore is an act of violence intended to compel our opponent to fulfill our will"

      This sort of takes for granted that you HAVE an opponent, which it why it mentions an opponent. I don't understand your comment, other than sarcasm viz. the fiasco (sorry war) on "terrorism". However if the definition of "terrorist" is "anyone we shoot", then the world is full of opponents.

      --
      Seven puppies were harmed during the making of this post.
    8. Re:Realism by mpe · · Score: 1

      Conflicts where people line up and shoot each other in large groups in an area without civilians are more or less gone today.

      Most likely battles conducted away from civilians were rare in the past anyways.

    9. Re:Realism by DNS-and-BIND · · Score: 1
      Ethiopia-Eritrea? Russia-Georgia? WTF dude, there are plenty of such conflicts. Russia-Afghanistan wasn't exactly fought in densely populated areas.

      For bonus points, figure out why this is so. Extra bonus for figuring out if it's good or bad.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    10. Re:Realism by Nicolay77 · · Score: 1

      FYI: these kind of battles still happen in Colombia: the army v.s. the FARC.

      I just need to talk to anyone who was drafted in the army to hear such stories.

      --
      We are Turing O-Machines. The Oracle is out there.
  39. No thanks by DoofusOfDeath · · Score: 2, Funny

    Any sufficiently realistic video game will heal your character via virtual health insurance forms.

    Thanks, but I'll take my crowbar any day.

  40. Re:FP by ElectricTurtle · · Score: 5, Insightful

    What CS did was encourage everybody to camp. It just didn't make sense to move anywhere because you'd be one hit killed by some AWP-wielding camping lamer who would win by being the guy that moved the least.

    If you're going to have realistic combat effects, you need to balance that by also simulating how hard it is to actually aim weapons with any precision even standing still, let alone while moving. America's Army did that sort of where you have to hold your breath to get your sight to stop wandering. You know what that is? Tedious and annoying. The GP got it right, what's next? Reports and physical therapy simulation? 'Realistic' games are for a special breed of lamer. If you want that much realism, go to a recruiting center and enlist, or enroll in a police academy, or at least get off your damn couch, go to a shooting range and put some real munitions down range. Games are for fun, if you want realism, the door to life is over there.

    --
    I support the Slashcott and will not be reading or commenting from 2/10/14 to 2/17/14. Beta is steaming pile of dog shit
  41. Reality is boring by BradMajors · · Score: 2, Informative

    Speaking as someone who has built combat simulations for the US Army:

    Real combat is boring... it consists of long periods of time where basically nothing happens, mixed with very short periods of combat where a lot happens but the winner of this short period of combat is rarely in doubt.

    1. Re:Reality is boring by Dunbal · · Score: 1

      mixed with very short periods of combat where a lot happens but the winner of this short period of combat is rarely in doubt.

            I guess they used the same philosophy to design voting machines then.

      --
      Seven puppies were harmed during the making of this post.
  42. The reality of getting shot sucks by Anonymous Coward · · Score: 0

    Actually getting shot is not fun. The reason it's fun in games is because its NOT real.

  43. This game exists by nEoN+nOoDlE · · Score: 1

    And it's made in flash.

    You Only Live Once

    --
    Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
  44. Balance between fun and realistic by SharpFang · · Score: 1

    Games can provide realistic damage, but they need to provide -something- that makes the effects less permanent than in real life.
    Games of the old provided "multiple lives". You could try again, repeating some of the work. But that's cheap, you live or you die but you won't be anywhere halfway.

    Later games provided savegame, you pick a point in time where you can go back no matter how badly it goes. Very cheap again, there is no challenge if you can repeat each step as many times as needed.

    There are these games where you have levels of energy and armor, thing is playing at 10% health is no different than playing at 100%, as long as you don't get hit.

    Counter-strike and alikes got it nearly right, a kill is really crippling, making you practically lose the game - while the game itself is quite short.

    What is really lacking is crippling damage. In CS, you could still run at full speed at 2% health.

    S.T.A.L.K.E.R. has this concept of bleeding, you need to stop and bandage yourself to stop bleeding or your health will drain. Unfortunately, medikits are so common, fast-acting and easy to use, that bleeding becomes moot.

    And meanwhile, I remember the game of Gunship 2000 with extreme fondness, as I would return from missions in a heavily damaged helicopter. Autopilot out of commission, the rotor damaged, so it keeps turning, one of motors destroyed so that I need to run the other at overheating level just to keep from falling, electronics damaged, so that I have to depend on analog displays, and "wounded" like that I had to crawl back to base, fending off enemies that tried to take down the easy prey. These were some of the most memorable moments in my gaming past. Of course it was the machine damaged, not the person, but...

    I think FPS games could greatly benefit from a realistic damage model. Something where pain is paralyzing, where blood obscures your vision, explosions stun you - not for 3 seconds, but for half a minute maybe. Shock from pain makes you stop and fall, wounded limbs fail to perform. Instead of running smoothly sideways with aiming cross precisely in the center of the screen, have the aiming cross oscillating in the corner of the screen as you try to hold a carabine with one hand, and your leg is wounded.
    You can use medikits, but first, using them is an operation of at least a minute or two, then it doesn't magically heal you, it just stops bleeding (which makes things worse), reduces pain to allow better control, allows limited use of limbs that were totally out of use.

    Imagine the epicness of a "capture the flag" game as the flag carrier gets severely wounded. Think of a defender of the base who got his both legs shot off, and fights to the last drop of blood, unable to move. Imagine a counter-strike terrorist activating the bomb with his last living breath. A moment of "You go without me", as a team needs to leave a wounded player at a difficult jump point, and he makes his last stand against oncoming horde of enemies.

    Of course limping through the game for 16 hours, until the plot grants you mercy of a hospital is no fun. The games with realistic damage model would need to adapt the gameplay style. First, short and sweet sections to allow for -some kind- of respawn. Also, both incentive to keep playing while even heavily wounded, and not forcing a player to wait uselessly for some kind of help/respawn for hours. Some kind of reward for sticking to the same character, even wounded, but with ability to heal (or replace the character with a healthy one, say reinforcements arrive, wounded are sent back to hospital).

    --
    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    1. Re:Balance between fun and realistic by pwfffff · · Score: 1

      Try Left4Dead.

  45. Realism? Will probably never come... by aaaaaaargh! · · Score: 2, Insightful

    I'm a big fan of (pseudo-) "realistic" FPS like OFP, ArmA, OFP2, and Arma2. Many people claim they want realism, but for most gamers these simulations are too boring or too hard. Personally, I'm missing real realism as opposed to the fake realism of ArmA 2. I might be mistaken but as far as I know in a real war wounded soldiers sometimes scream like crazy without stopping, and I've also read accounts of WW2 where soldiers were walking around with their guts (literally) in their hands. For real realism my "special forces" team mates should occasionally go nuts (if they aren't already). There should also be trigger-happy soldiers that mess up missions, accidentally shoot pregnant women and kids at checkpoints, etc. Very rarely, a civilian could be raped by your fellow teammates and it would be up to you whether you want to participate or inform your CO. In both cases, you'd have to face the consequences. And, of course, don't forget friendly fire and jobs like cleaning the latrines.

    If you think I'm being sarcastic, you misunderstand me. I really want this kind of realism in my FPS. But I guess this will never happen, because people would fear that depicting real violence might disturb the emotional balance of some American kids and lead to a lawsuit against the game company. For a start, I'd already be fine if they'd come up with a good story instead of the usual black and white "good vs. evil" bullshit.

    1. Re:Realism? Will probably never come... by Anonymous Coward · · Score: 0

      Simple solution: http://www.goarmy.com/

  46. We don't want realism? by Gaygirlie · · Score: 2, Insightful

    "We want fantasy. We want unlimited ammo and we want rapid respawns. We want to jump out of second story windows without a scratch. We want to dodge bullets and shake off mortal wounds without pause.'" Disagreed strongly. He may want such, you may want such, THEY may want such...but I don't. If I wanted that I'd be playing with God mode on or I'd go for My Little Pony Online. I want challenge. I want realism. I want to have to use some skill and smarts to get the job done, not just mindlessly run around shooting anything that moves.

    1. Re:We don't want realism? by Renraku · · Score: 2, Insightful

      At first, he speaks of we as gamers. Then he speaks of he, the gamer. You, the gamer. They, the gamers. He separates himself from the gamers by saying he doesn't want the fantasy. Unfortunately, he doesn't seem to realize that plenty of shooters are hard when played as they were meant to be played. The Call of Duty games are very challenging on the hardest modes. So are many games. Many shooters.

      But many games are hard for the wrong reasons. Modern Warfare 2, for example, features enemies that kill you in two shots from a pistol from 500 meters away when they have no direct line of sight to you (due to shrubs/trees/debris/etc). This is hard for the wrong reason. Hard for the right reason would be that you have no idea he's there, and he thinks you might be in the general area. He sprays lead, giving away his position and possibly hitting you. The two shots probably will kill you, but unlikely at 500m, if you have body armor on. Also, he's probably scared. Nervous. Trembling. That affects accuracy.

      That helicopter, for example, knows exactly where you are, down to the centimeter. In real life, you're a brown speck on the ground and unless you're viewing infrared or using some kind of visual aid, there's no way you're going to distinguish brown speck on the ground from beige rectangle that is the Corolla you're hiding behind. The helicopter would lay down suppressing fire, maybe shoot a few rockets in the general area if they were lucky enough to have someone use a laser target designator or are talking to a forward observer. In which case you could kill the forward observer or whoever is wielding the designator.

      --
      Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
  47. Re:FP by Lumpy · · Score: 1

    Yup if Modern Warfare 2 was realistic, nobody would play it past the opening battle. one shot and you're dead... Screw this game, I'm gonna play something else.

    --
    Do not look at laser with remaining good eye.
  48. Real life scenario by EzInKy · · Score: 1

    When I play a game, I want to suffer. Real life is easy and pleasant enough already.

    Recent occurrence. You stop in a burger joint just in time to be caught up in the middle of a drug deal gone bad. A stray bullet pierces your skin and lodges itself between your C2 and C3 vertebrae.


    When I play a game, I want to suffer. Real life is easy and pleasant enough already.

    Do you really want experience the joys of spending your remaining days without the use of your limbs and your very survival dependent on those maintaining your life support?
     

    --
    Time is what keeps everything from happening all at once.
    1. Re:Real life scenario by geminidomino · · Score: 1

      Do you really want experience the joys of spending your remaining days without the use of your limbs and your very survival dependent on those maintaining your life support?

      Gives a whole new (and scary) meaning to those fucking "Mash X to Not Die!" events...

    2. Re:Real life scenario by mcvos · · Score: 1

      Do you really want experience the joys of spending your remaining days without the use of your limbs and your very survival dependent on those maintaining your life support?

      Depends on how interesting the challenges in that part of the game are. I don't think I've ever seen anything remotely like that done right, but I'm always open to surprises.

  49. Re:FP by ozmanjusri · · Score: 2, Funny
    And for that you deserve to burn in the lowest of hells for all eternity.

    Digg?

    --
    "I've got more toys than Teruhisa Kitahara."
  50. Bartle Player types by peaceful_bill · · Score: 1

    This conversation seems to be cyclical. Let us remember that people play games for different reasons. We have Bartle Player Types and Nick Yee's player motivations to frame this conversation. Some people like ultra-realism, some don't. Different strokes for different folks. I'm a casual TF2 player, where I aim bazooka rockets at my feet so I can jump higher. I guess realism isn't that important to me. I'm also a text-based gamer, and I enjoy playing muds and mushes.

  51. Incan Basketball Rules by smitty777 · · Score: 3, Insightful

    When the ancient Aztecs played basketball, the rules were simple - the first team that made a shot through the basket got to live. The other team was...well...beheaded. Now, if you want to make video games that are realistic, why not go all the way? Have some sort of controller that provides an electric shock or poison if you really die. That will make you think twice about going into that room full of zombies.
     
    The bottom line is that video games are for fun and "practice". You go to a new level of realism and it just gets boring. I love flight simulators, but the ones that are completely realistic are the most boring. Who wants to spend 4 hours in combat air patrol with a 1 in 1000 chance of actually getting to splash a bogie?

    --
    "Before God we are all equally wise - and equally foolish"
    Albert Einstein
    1. Re:Incan Basketball Rules by Alarindris · · Score: 1

      Your comment about the Aztecs is BS. We don't know how the game was played and to assume the losers were killed is idiotic.

    2. Re:Incan Basketball Rules by Sycraft-fu · · Score: 2, Interesting

      I don't remember the game's name, but I remember an air combat game that went too far on the realism. It wasn't in terms of "Do a patrol where you do nothing." No, there was always something to be done. The problem was that you, as the pilot, did precious little most of the time. Your mission might have you bomb a couple targets. Well ok, your plane had the whole mission route in its computer. You'd have it fly on auto pilot to the destination, it'd give you a countdown until you should signal for bomb release. When that hit zero you'd do so and it would drop the bombs when the time was right. You'd then fly home.

      Ok well this is, in fact, how it works. Our planes are highly automated. Gone are the days of close up gun-based dogfights or carefully lining up a bomb with crosshairs. Now air combat is often engaged beyond visual range with data fed to you from an AWACS, and bombing is done on auto pilot. Even squeezing a trigger doesn't actually do anything, it just tells the plane it is clear to release weapons, the computers decide when the release will actually happen.

      As such it is pretty boring for a game. The player really has very little they need to do.

    3. Re:Incan Basketball Rules by smitty777 · · Score: 2, Informative

      Sorry my friend - you need to touch up on your Aztec history. The name of the game was tlachli, and it indeed did involve the losing team losing more than the game in some cases. It was actually played as a proxy to war between different tribes. From the article:

      The association between human sacrifice and the ballgame appears rather late in the archaeological record, no earlier than the Classic era.[49] The association was particularly strong within the Classic Veracruz and the Maya cultures, where the most explicit depictions of human sacrifice can be seen on the ballcourt panels – for example at El Tajin (850-1100 CE)[50] and at Chichen Itza (900-1200 CE) – as well as on the well-known decapitated ballplayer stelae from the Classic Veracruz site of Aparicio (700-900 CE). The Postclassic Maya religious and quasi-historical narrative, the Popol Vuh, also links human sacrifice with the ballgame (see below).

      --
      "Before God we are all equally wise - and equally foolish"
      Albert Einstein
    4. Re:Incan Basketball Rules by Anonymous Coward · · Score: 0

      why not go all the way?

            Considering that the NBA is full of niggers, this would actually be a good idea.

    5. Re:Incan Basketball Rules by Revolver4ever · · Score: 2, Informative

      It's more likely that the winning team was sacrificed. Human sacrifice was a way to appease the gods with the best of our own world - thus many in the Aztec culture viewed it as an honor to be sacrificed. So the winners (most fit warriors) were likely to be offered to the gods.

      --
      If O2 is good, O3 must be 1.5 times better!
    6. Re:Incan Basketball Rules by smitty777 · · Score: 1

      I agree. During the early years, I was pining for a more realistic flight sim. I got more excited as they became realistic..up to a point. Than I discovered F-18 OIF. The thing is so realistic - you have to select weapons modes, select weapons, arm them, assign targets. It would be nice if I had years of operational training in a Hornet so I could fly the game - but then it would be work and not fun, wouldh't it?

      WRT your second point(s), I have a good friend who used to be a trainer at the NORAD sites. He told me that back in the 60s, the ground stations would actually control the F-106 to the intercept points. The pilots weren't actually allowed to touch the sticks during this phase of the flight!

      --
      "Before God we are all equally wise - and equally foolish"
      Albert Einstein
    7. Re:Incan Basketball Rules by Anonymous Coward · · Score: 0

      Did you actually confuse the Aztecs with the Inca?
      Do you think Saudi Arabia is filled with Chinese people?

    8. Re:Incan Basketball Rules by smitty777 · · Score: 1

      True, but in this case the teams were highly motivated slaves, not the warriors.

      --
      "Before God we are all equally wise - and equally foolish"
      Albert Einstein
    9. Re:Incan Basketball Rules by smitty777 · · Score: 2, Informative

      Actually, it was both, AC. I think you need to read the article too. The Aztec version of the game was called "ullamaliztli". From the article

      The Aztec version of the ballgame is called ullamaliztli[63] and is derived from the word lli "rubber" and the verb llama or "to play ball". The ball itself was called llamaloni and the ballcourt was called a tlachtli [tatti].[64] In the Aztec capital Tenochtitlan the largest ballcourt was called Teotlachco ("in the holy ballcourt") – here several important rituals would take place on the festivals of the month Panquetzaliztli, including the sacrifice of four war captives to the honor of Huitzilopochtli and his herald Paynal.

      For the Aztecs the playing of the ballgame also had religious significance, but where the Maya saw the game as a battle between the lords of the underworld and their earthly adversaries, the Aztecs saw it as a battle between the forces of night led by the moon and the stars represented by the goddess Coyolxauhqui and her sons the 400 Huitznahuah, and the sun personified by Huitzilopochtli.[65] But apart from holding important ritual and mythical meaning, the ballgame for the Aztecs was also a sport and a pastime played for fun, although in general the Aztec game was a prerogative of the nobles.[66]

      --
      "Before God we are all equally wise - and equally foolish"
      Albert Einstein
    10. Re:Incan Basketball Rules by drinkypoo · · Score: 1

      Your comment about the Aztecs is BS. We don't know how the game was played and to assume the losers were killed is idiotic.

      Repeat after me: "Fuck the Aztecs." (With apologies to Neal Stephenson)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    11. Re:Incan Basketball Rules by Anonymous Coward · · Score: 0

      Repeat after me: "Fuck the Aztecs."

      Kind of disappointed to see a racist vomit coming from you, drinkypoo. Epecially since half of my family consider themselves to be Aztec descent. Don't know if you thought you were being funny, but please don't attempt this kind of humor in the future. Please.

    12. Re:Incan Basketball Rules by drinkypoo · · Score: 1

      Kind of disappointed to see a racist vomit coming from you, drinkypoo. Epecially since half of my family consider themselves to be Aztec descent. Don't know if you thought you were being funny, but please don't attempt this kind of humor in the future. Please.

      I'm German, Mexican, English, Polish, Norwegian, French, and probably a crypto-Jew, and I find your lack of sense of humor to be pathetic. The simple truth is that Aztec civilization was ridiculously brutal by the standards of every modern civilization, and mass blood sacrifice is basically indefensible. Build a bridge, and get over it. Enshrining the atrocities of the past is nonsensical at best. I note that you aren't brave enough to log in to associate your name with your position, so obviously you don't believe it either. You either have convictions, or you don't.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  52. That ain't realism by syousef · · Score: 2, Interesting

    Operation Flashpoint, ArmA, the Rainbow Six aren't realism. The game mechanics are slightly more realistic, but that is it.

    Realism would mean you play once for 10 minutes, get shot, possibly through no fault of your own, and are permanently out of the game because in that game you are dead. No one wants that. Reality sucks. War is not fun. Sometimes skill counts but just as often dumb luck or being born on the right side does. War's not meant to be fun. Playing warrior is.

    --
    These posts express my own personal views, not those of my employer
    1. Re:That ain't realism by GF678 · · Score: 1

      Well they're about as realistic as you're going to get and still can be classified as a game (i.e. is still fun). Anything more would be, like you said, too realistic to be fun. Like actual war.

    2. Re:That ain't realism by khallow · · Score: 1

      I was thinking something similar. An entire genre, the one/few warriors with little support against the bad guys, just doesn't make sense in a realistic world. The underdog usually loses in a realistic conflict. In the real world, when you have groups (like say US commandos) that routinely fight few against many, they mostly (just my understanding here) go in with great, well, as great as it'll get currently, intelligence and some heavy backup in case things go south. A realistic game would have you knocked out by bad luck or conduct a flawless attack on the occasional wrong target. And of course, you spend most of your time training and waiting, not fighting. You might not even see combat.

    3. Re:That ain't realism by El_Muerte_TDS · · Score: 1

      Realism would mean you play once for 10 minutes, get shot, possibly through no fault of your own, and are permanently out of the game because in that game you are dead. No one wants that. Reality sucks. War is not fun. Sometimes skill counts but just as often dumb luck or being born on the right side does. War's not meant to be fun. Playing warrior is.

      Guess you never played the Rainbow Six games. Because that is exactly what could happen, specially in multiplayer mode it can be quite annoying. But, it'll teach you not to die in the first few minutes :p

    4. Re:That ain't realism by MartinSchou · · Score: 1

      Realism would mean you play once for 10 minutes, get shot, possibly through no fault of your own, and are permanently out of the game because in that game you are dead.

      This is exactly how Rainbow Six was played.

      There wasn't cooperative multi-player, just team vs team and every man for himself. One map played until at most one man/team is left standing. Maps could end a draw if no one survives until the end.

      And yes, you could certainly end up in situations where you are killed inside the first 30 seconds and then have to wait tens of minutes for the skirmish to end. Those were the rules of the game.

      Did it suck when you had to just lie there? Yes, it did. That was the point. Only way not to lie around dead while waiting for the game to finish was to improve your skills. No respawns available. I am not entirely sure, but I think chat was disabled (possibly a separate channel for the dead) - it's been almost a decade since I played it.

      Yes, it had semi-realistic game mechanics. You could move faster than real life when running (though it did make your targeting more or less random in the direction you were pointing). You could survive getting shot, depending on the weapon and where.

      Take a 9 or 10 mm shot to the chest and you'd only survive if wearing the medium or heavy armour (armour level affects movement speed).
      5.56 mm to the chest and you'd need the heavy armour to survive more than one or two shots.
      7.26 mm and the chest wound would either kill or incapacitate you.
      Arm and legs could be wounded by a single shot, which would affect movement speed and aiming (chest wounds same effect).
      Heads shots were lethal no matter the weapon.

      If you wanted to really challenge yourself, you'd go with level 1 armour and an MP5SD or just pistol only. That way you had to get head shots 50+% of the time to stand a chance. The downside to getting really good at head shots and snap reactions is when you come around a corner, not knowing your team mate is coming the other way and sending a 3 round burst into his skull at point blank rage.

      Grenades were another fun thing. They had variable distance for throwing. If you simply used them like in pretty much all other games, you'd drop it by your feet as you just click and release the fire button. A useful tactic if you knew exactly what you were doing, otherwise just a way to get you and your friends killed. But get the distance right, you could bounce them off walls, drop them into corners, down stairs etc. Few things were worse than hearing a grenade landing close to you, as they were pretty much a guaranteed kill within I think 10 yards.

      Yes, knowing you can die at any minute and then you'd have to wait for a while to play again can be quite exhilarating. It's not for everyone, obviously, but I quite enjoyed it.

    5. Re:That ain't realism by tepples · · Score: 1

      Realism would mean that after you are eliminated from combat, you can't play the same title again. Even Rainbow Six has "new game".

    6. Re:That ain't realism by tepples · · Score: 1

      No respawns available.

      What happens when the next round starts? You respawn. Realism would mean you can't play Rainbow Six anymore.

    7. Re:That ain't realism by Anonymous Coward · · Score: 0

      ...and that's exactly what Rainbow 6 is. Try it yourself - one shot, you are done or seriously injured if you're lucky.

      Yes, you can start a new game, so you aren't crippled behind the keyboard for the rest of your life. But otherwise it wouldn't be a game... On the other hand, there are some pro helicopter/aircraft simulators that really injure the crew if they make a wrong maneuver, if you really insist on it.

    8. Re:That ain't realism by syousef · · Score: 1

      Guess you never played the Rainbow Six games. Because that is exactly what could happen,

      I'm assuming with the Rainbow Six games if you're killed you can start another game. I'm talking about a game where you're killed and that's it - you can never play that game again.

      --
      These posts express my own personal views, not those of my employer
    9. Re:That ain't realism by EvanED · · Score: 1

      I'm talking about a game where you're killed and that's it - you can never play that game again.

      That's also not realistic. Realism would mean that you play once for 10 minutes, get shot, and some guys in army fatigues show up at your house and kill you. Being able to do other things except playing that game isn't realistic.

      Less sarcastically, what I'm trying to say is that games, by definition, can't be entirely realistic, which means they all fall somewhere much closer to the "unrealistic" part of a spectrum than the "realistic" part. And at that point, you might as well call Rainbow Six and such "realistic" because to assert that they are not is basically a tautology.

    10. Re:That ain't realism by syousef · · Score: 1

      That's also not realistic. Realism would mean that you play once for 10 minutes, get shot, and some guys in army fatigues show up at your house and kill you. Being able to do other things except playing that game isn't realistic.

      The difference is you've crossed a line from game to reality. Anything has major effects beyond the game (like someone showing up and killing you) is no longer a game. The game itself can be realistic within the bounds of the game, which means you get one life in game, ever, but can go back to living without worrying about people showing up to kill you afterwards.

      --
      These posts express my own personal views, not those of my employer
    11. Re:That ain't realism by Nicolay77 · · Score: 1

      The writer of the article calls for better game violence.

      Realistic or not, any software with that feature can't be called a game any more.

      --
      We are Turing O-Machines. The Oracle is out there.
    12. Re:That ain't realism by Nicolay77 · · Score: 1

      The writer of the article calls for better game violence.

      If you can't respawn in another round, you can't call such software a game.

      In fact, by your definition, there's no way any software can satisfy those two criteria, being a game, and being realistic, ever.

      --
      We are Turing O-Machines. The Oracle is out there.
  53. Eh Arma2 is the sequel to OF by SmallFurryCreature · · Score: 1

    Well sort of anyway, but Arma2 is the same kind of game.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  54. Just wait until Modern Warfare 3! by AnotherUsername · · Score: 4, Funny

    You obviously haven't heard the awesome reviews of the next game..

    Also, I'm surprised that nobody else has linked that yet, considering the topic. (Note: link goes to onion video, sound required)

    --
    I don't like Linux. This doesn't make me a troll.
    1. Re:Just wait until Modern Warfare 3! by Pezistential · · Score: 1

      Ha seventeen pound wii controller... I love the onion, thanks for the link

  55. Re:Buy Arma2 or any other "militar simulator game" by Tei · · Score: 1

    I love OF. But the same people has moved to ArmA.

    Anyway, theres much more room for realism. People don't die just because are shot, or get unconscient. I would model a real game with a type of adrenalin simulation, so If you get a wound in combat, in a non letal area, you are crippled (aim, vision, speed.. ) but you can still combat, but If you stop and relax, the crippling become severe .A more real game could use some biometrics sensors on your body, so if you are scared, the character is scared too (and react with different phisical limits ).

    FPS are also built on some horrible assumptions: perfect 90 from the ground, the mouse (or pad) perfectly control the angle of the camera (head), and limited vision angle ( 94 ish in PC, 70 ish in consoles ). You can make a game more real breaking these FPS rules, but may result in a unplayable game. If you make so explosions/melehit can change the camera angle, the game could result in "vomit inducing", maybe cause pain, headpain for some people.

    OF did something interesting, making so you can see your own body in the game, and sit near a teammate, so you feel real in the world. There are much more to do. *cue to that youtube video of quake in real world*

    --

    -Woof woof woof!

  56. There have been others too by Sycraft-fu · · Score: 1

    One that comes to mind that I used to play is Action Quake 2. It was a bit more forgiving than America's Army, but not much. A shot to the head from any weapon and you were done for the round. This was years ago. As the "Quake 2" part indicates, it was a mode for the Quake 2 engine.

    So games like this exist, and have existed for some time. However they are in the minority. Why? Well two reasons:

    1) Only some people find this kind of thing fun. Some people want realism like that. More people don't. As such the majority of games won't feature it. More or less the more people that like something, the more games that are going to feature it. If something has a limited appeal you'll probably see it, just not a whole lot of it.

    2) It can really get in the way of a lot of game types and stories. There are a good many kinds of games, a good many stories that just won't work if things are realistic to that degree. As such it will often get jettisoned as a possibility because it would mess with the overall game design. Even if the designers think people would enjoy it, if it would require a massive redesign of the game it'll get the boot.

    I personally get tired of realism whiners when it comes to games. For the most part, it seems that there ARE realistic games out there of all sorts of kinds. However what it usually turns out is that the realism whiners don't, in fact, want the realism they ask for. If they did, they'd buy the games. They want it, but also want the games to be easy and fun for them. They claim they want it, but they don't in fact.

  57. Never played a modern game by FrozenFOXX · · Score: 1

    Apparently this person's never played Call of Duty multiplayer in hardcore mode. Is it realistic? No, but it's a lot closer to what the person apparently wants. You get hit by a single bullet in the foot halfway across the map and you're DOWN. Guess how much fun it is. Nevermind the fact that the .50 cal Sniper Rifle can't do the same thing, but that's another discussion.

    But then apparently this person's never played the original Ninja Gaiden either. Fantasy setting, yeah, but that game beat you HORRIBLY if you screwed up even a little bit. Getting hit by demon spawn was a lot like...well, getting hit by demon spawn. It sucked, there was no health regeneration (minus a single, very very slow regenerative item later).

    --
    "Just a fox, a whisper."
    1. Re:Never played a modern game by FrozenFOXX · · Score: 1

      Hate to reply to myself but I thought I'd mention that I personally loved Ninja Gaiden, the "it sucked" was in reference to what it was like when you got hit.

      But seriously, we want things realistic "enough for the setting." If I'm playing a modern day, realistic shooter then generally yes, I want it to be fairly realistic (Rainbow Six). If I'm playing a sci-fi/fantasy style shooter (Star Trek: Elite Force) or similar then I really don't care as much and I let you bend reality a little more...just not *too* much is all.

      The only game I can think of that the author must be talking about is Crackdown and honestly they set it up right in the very beginning that it's not realistic at all, it's a superhero game. I can't think of the last big hit game I played where the "realism" wasn't within the realm of explanation of the universe it's set in, aka not "too" unbelievable. Even Gears of War has it...you get stuck by a nade or chainsawed and you go DOWN.

      It just sounds like bellyaching to me.

      --
      "Just a fox, a whisper."
  58. Thief by Anonymous Coward · · Score: 0

    I don't ever get hurt because no ennemy AI even knew I was here. No need for healing potion.

  59. He should do it himself by rebelwarlock · · Score: 1, Flamebait

    It's pretty easy to complain about something not being done right. I could complain that slashdot is doing it wrong, to which hundreds of helpful comments would tell me to make my own site with the same goal and do it properly. So why don't we tell him to do the same? If you see a problem with the industry, either fix it or stfu. No one is going to change the way they make games to please some random person on the internet.

  60. Ghost Recon by Anonymous Coward · · Score: 0

    Hasn't anyone else played this? My friends and I used to play Ghost Recon all the time in high school and there would be matches where we wouldn't fire a shot until 10 minutes into the game. If you got hit you were DEAD.

  61. Postal by braindrainbahrain · · Score: 1

    I remember the game Postal having realistic violence. When you shot someone, they didn't just die, they lingered crying for help or water. Sometimes they would crawl out of the way leaving a blood trail and then die behind an obstacle.

    IIRC, there was a lot of criticism of the game, partly because of the realistic depiction of violence.

  62. Recipe for disaster by JunkDNA · · Score: 1

    Just like movies, videogames are an escape. We want them to be "real" in the sense that we want to suspend disbelief (and thus the drive to create more realistic looking games). But once things look real enough, I think people tend to want the gameplay to be a bit more on the fantastic side. There's certainly room for things like Splinter Cell where you have some decent realism. Sometimes you might want Clancy-style realism. However, a lot of gamers prefer the "Jerry Bruckheimer" brand of "realism".

    A personal example:
    When I was a kid, I loved playing the original Amiga version of F-16 Falcon. It was a really fun sim and not too difficult to pick up and have a good time. It wasn't ultra-realistic, but it was just realistic enough to make you feel as though you were flying an airplane. Fast forward a few years and they released a sequel (this time for PC with 3D accelerated graphics). They had decided to make a very accurate F-16 simulator. I was so excited to try it out (being a big fkight sim fan). Finally, I would have a realistic military sim with great graphics!

    It was so accurate, I found that all the fun was gone. The manual was a huge beast (a three ring binder if I remember correctly) that had all the details of how to operate the plane. I was just barely able to fly the thing. Landing? Forget it. I would crash over and over again. I've logged a lot of hours in MS Flight Simulator and other sims, so I'm sure that if I had practiced and read all the material I could have gotten better at it. That, however, sounds suspiciously like work. I realized that this was not really a game anymore. Furthermore, I realized that the truth is: I don't actually want to know how to fly a real F16. I just want to prentend I'm flying one so I can enjoy raids and dogfight. I want it to be just complex enough that I get a taste of the realism, but I don't want to have to sit there with a clipboard and go through a pre-flight checklist every time I want to take to the air.

  63. What people are missing... by Targon · · Score: 1

    A major part of the problem is that since real violence can, and in most cases will lead to death, it really is something to be avoided. This is one thing that most games fail at, and that is making it unpleasant to be in the middle of a lot of gunfire and such. This is where game design comes in, making the game, not about running around shooting people, but about trying to stay out of the line of fire while trying to accomplish your objectives.

    If you have played the original Thief, it really pushed that idea, where you don't WANT to be seen or caught. Games where there is violence, but as more of a "this is the environment you live in, and it is a challenge staying alive while trying to live your life" type of thing WOULD be popular as long as there is a good story behind it. Games where you have to talk your way out of fights, because a real fight would get you killed would make a lot of sense.

    1. Re:What people are missing... by geekoid · · Score: 1

      Batman: Arkham Asylum does it best. I liked thief, but B:AA kicks ass.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  64. Oh okay, WW2 then by SmallFurryCreature · · Score: 1

    Spend days in the rain, barely sleeping on a boat.

    Spend a seasick few hours being ferried accross the channel in constant fear or a torpedo blowing the entire ship out of the water with nothing you can do about it.

    Get into a tiny rolling vessel and find out that you are at the front.

    Get tossed around as the landingcraft slowly makes its way to the coast, while the bombartment stops and you know every german on the coast has plenty of time to get into position.

    Get machine gunned as the ramp comes down.

    Get reborn.

    War sucks, this scene has been done a lot if games and for some reason you are always in the landing craft that isn't machine gunned. Magically, you are one of the handful of survivors of the first wave at Omaha. Funny that.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  65. Fantasy by MrKaos · · Score: 1

    I want gamers to have showers and wear deodorant when they go game and PC shopping.

    --
    My ism, it's full of beliefs.
  66. We already tried ultrareal by paiute · · Score: 1

    On Eminiar and Vendikar, they wanted more realism, and they got it.

    --
    If Slashdot were chemistry it would look like this:Cadaverine
  67. War Games by Ralish · · Score: 1

    I essentially agree with the article's contention but would expand on it with particular emphasis on the "War Games" genre; especially FPSs. Not only do they need more realistic violence, but also, more realistic plot lines. I'm tired of war games that are generally free of moral ambiguity with clear sides of good vs. evil. They completely fail to accurately depict the subject matter, namely the horrid realities of war, not to mention they tend to be boring.

    War is by its very nature a horrible thing, and while one side might be preferable to the other, the harsh reality is both sides almost always commit atrocities, do things that are wrong or downright evil, and certainly the men on the ground do as well even if contrary to orders. That's not necessarily a "direct" criticism of those men, but merely the reality that war has a habit of bringing out the worst in people, that no other situation would. I'd love to see a war game that not only has more realistic violence, but has a correspondingly realistic plot line. I rarely see civilians in my war games, I rarely get orders that are perhaps less than moral, I rarely see my fellow soldiers do things that are less than reasonable. Yes, I'm asking for the opportunity to play a war FPS that lets me kill or even massacre civillians, that brutally depicts the horrific violence and injuries. I'm not asking this because I'd really enjoy it, but because much of what we have now is really just war reduced to an arcade shooter, and I find it somewhat distasteful, as it is in some respects demeaning to the target it is simulating.

    I think it would be fascinating for example, to have a WWII FPS where YOU get to play a Nazi. Think about that for a minute. Not all Nazi's were evil, many were just loyal soldiers of Germany doing what they thought was right, even if right is the result of brainwashing and propaganda from the German war machine. You'd be killing Allied soldiers; that might make you uncomfortable. But the fact that you can kill thousands of Nazi's who had families of their own and may not individually have been bad people in every war game up till now says something as well. Hell, you could have the protagonist find out about what was going on Holocaust-wise and defect. At least we'd have a somewhat original and more interesting plot line. What about the Dresden bombings? Why haven't I seen those?

    Please don't misconstrue my thoughts as me just wanting the opportunity to commit virtual atrocities from my armchair. I'm just tired of these simplistic, boring, and unrealistic depictions of war in video games, that strip from them much of what defines war in the minds of veterans and through them the public. For the record, Soldier of Fortune probably has the most realistic violence in a war game I've seen, and I (of course) heard about the Modern Warfare 2 terrorist scene, but I have trouble taking the latter seriously in a game with regenerating health and usually fairly cookie-cutter plot lines. Really, it sounded like more of an attention grab than as part of any sincere effort to depict the realities of war in a video game.

  68. IL2 is very realistic by jernejk · · Score: 1

    I know, it's not a FPS (it's a WW2 flight sim), but really, very accurate.

  69. You should try "Lose/Lose" by S3D · · Score: 1

    Lose/Lose is a video-game with real life consequences. Each alien in the game is created based on a random file on the players computer. If the player kills the alien, the file it is based on is deleted. If the players ship is destroyed, the application itself is deleted.

    http://www.stfj.net/art/2009/loselose/

  70. Combat Mechanics are an Abstraction by rpillala · · Score: 1

    Combat and damage mechanics in any of these games are an abstraction. In Team Fortress 2, different classes have varying amounts of hit points. What this really measures is how likely that character class (all things being equal) is to survive for x minutes compared to a different class. So, a medic is less likely to survive for 5 minutes than, say, a soldier, if we only consider the hit points number. Incoming damage answers the question "how likely was that shot to kill me" and the answer is represented by a reduction of your hit points. At any given time during the game, your likelihood of being killed can be assigned a number, and that's what you see in your hit point display. This translates pretty well to other games that use a numerical hit point mechanic.

    So, it's not so much that a bit of body armor can render Batman nigh invulnerable. It's that, since this is batman, being in an area with small arms fire directed at him is less likely to kill him than it is you or me, and hiding for a period of time makes the likelihood of being killed taper off.

    --
    When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
  71. re sex by Anonymous Coward · · Score: 0

    reminds me of that quote "if anyone shared your fantasies they wouldn't be fantasies"

  72. Rainbow Six by Cinnaman · · Score: 1

    The Rainbow Six games (1 to 3 at least) have realistic damage where the enemy can kill you in one shot. I think this makes these games better. But for games involving hails of bullets like Medal of Honor or Call of Duty realistic damage might make these games unplayable. I think it could be worked into a lot more games though, it would just require being more careful which is an acceptable part of the learning curve.

  73. Re:Buy Arma2 or any other "militar simulator game" by zulater · · Score: 1

    Original Tom Clancy games were realistic. Rainbow 6, Ghost Recon etc.

  74. Re:There is a game where you die realistically eas by drinkypoo · · Score: 1

    I think the idea is about consequences. However, no game based on "hit points" can ever feel realistic, even if the idea is sound ("damage" is a very bad name for what weapons do in a hit point system. But I guess it's less unwieldy than "decrement". Perhaps "reduce"? I HIT FOR TWENTY POINTS OF REDUCTION, MWA HA HA)

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  75. You don't want that. by goodmanj · · Score: 1

    Reality is a really crappy game. Its rules were written by a sadistic game designer with no sense of balance, proportion, pacing, or fun.

    1. Re:You don't want that. by geekoid · · Score: 1

      I disagree. It's sense of balance is near perfect. You just seem to thing that YOU are the fulcrum point.
      You are not.

      It's mini games are a lot more fun as well. I mean, what video game is better then a couple of hours of sex? The taste of a good meal?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:You don't want that. by cptnapalm · · Score: 1

      Real Life (tm) does have great graphics, short load times and, once you get used to the controls, it is pretty intuitive (though that may be because of how damn long it takes to level up to adult.) There are some good mini-games (like sex) and there is even some real tension when those mini-games have mini-games (like sex when your in-game girlfriend finds you having it).

      But there are some real downers that bring down the score. Some of those mini-games have permanent side effects like diseases that heal potions do not cure or having to sit in a cage FOREVER when you run down an buttload of civilians after stealing that Lamborghini. And WTF do you mean "no respawning"?!?!? What is this, Nethack?

  76. Re:FP by poetmatt · · Score: 1

    not quite. realism has come a long way, and it just takes time for people to adjust. I mean look back at Mario, Pong, Karate Kid, etc. There will always be a small but of realism that won't be there due to making it a game, but the rest is slowly heading towards more realistic games. It may be a while but I do suspect there will be games that will be able to have as much realism as america's army and still be a good game. The reason america's army sucks is that you have to sit through a freakin class if you want to play the game. Honestly now, forcing that "Training mode" on people? It's not a fault of the realism, but just a bad design.

  77. Feh. by Pojut · · Score: 2, Interesting

    Ever play Rainbow Six Vegas 1 or 2 at Realistic difficulty? Try it, then cry as it makes you its bitch.

    1. Re:Feh. by tepples · · Score: 1

      Ever play Rainbow Six Vegas 1 or 2 at Realistic difficulty?

      Rainbow Six will never be realistic until dying in the game locks out the "New Game" option at the game's main menu.

    2. Re:Feh. by Pojut · · Score: 1

      I fart in the general direction of Diablo's "hardcore" mode. I want the game to literally kill me! The game over screen should include a bright tunnel with dead relatives at the end.

  78. With better control will come better realism by grrowl · · Score: 3, Insightful

    More realism in consequences will only come with greater realism in controls. Once you're truly "in the game" can you deal with "in the game" realism.

  79. Re:FP by Yamata+no+Orochi · · Score: 1

    How precocious of you to pick up slashdot in your toddler years.

  80. Re:FP by Custard+Horse · · Score: 1

    I found playing Rainbow 6 and Counterstrike back to back was a slap in the face for this very reason. In R6 you run around getting shot but ultimately making progress whereas in CS you run towards the enemy and die almost immediately.

    Without VR there is no need to strive towards ultimate realism - Laserquest is more realistic than any FPS you could name.

    I recall some years ago (Sinclair Spectrum days) playing a Formula 1 game that was meant to be realistic. Unfortunately it was realistic enough that it was unplayable as everyone played it like Outrun and carried too much speed into the corners. That, coupled with poor GFX and controllers (rubber keyboard and Quickshot 2 joystick) made for a truly crappy experience.

    Realism does not equal good gameplay.

  81. Mild disagreement, here by BenEnglishAtHome · · Score: 1

    I see your point but there are other ways to look at the situation.

    I'm terrible at pretty much all computer games of any sort. However, I like some shooters. I can turn on God Mode in Serious Sam and then the game completely transforms. There's a certain challenge to seeing how quickly I can kill everything and complete a level. That's not a FPS any more. It becomes a puzzle game. Apparently, I like puzzle games.

    But a realistic shooter is, to my mind, a non-starter. I've got too many real guns and I enjoy shooting them far too much to spend any time with a computerized simulation.

  82. Re:Buy Arma2 or any other "militar simulator game" by vrmlguy · · Score: 1

    You should give America's Army a try, it's totally free via direct download and Steam. Plus there are custom peripherals available (http://vae.americasarmy.com/), to enhance the experience.

    --
    Nothing for 6-digit uids?
  83. Re:Buy Arma2 or any other "militar simulator game" by Anonymous Coward · · Score: 0

    It is pretty high up there IMO. My only question is "Wouldn't the war in Iraq have been over in a month if everyone had the M203?"

  84. Project Reality by ACS+Solver · · Score: 1

    I have to mention this game, hasn't been mentioned so far in the thread. Project Reality is a team-based, teamwork-oriented, fairly realistic game. It absolutely craps on AA. I used to play AA for my "realism" fix, haven't even thought about AA since trying PR. Yes, PR has re-spawns, but it's more realistic. Also, it's a game where teamwork is actually present. People typically use VOIP and coordination within a single squad is usually good. On the better servers, the entire team will often work together in a coordinated fashion.

    PR is actually a mod for Battlefield 2, so it's free if you own BF2. If not, I guess you can easily grab a copy of BF2 for under 10 USD these days.

    A word of warning: PR is rather hardcore and fairly demanding, in terms of patience, willingness to work together and willingness to learn - there are numerous aspects of the game you won't immediately grok. But if you're looking for teamwork, tactics and realism, look PR up, it may well be what you want.

  85. maybe in a game where by Youngbull · · Score: 1

    gun battles aren't the only thing happening....

  86. bang your dead by Anonymous Coward · · Score: 0

    Bang your dead end of game Oh dear you only just started shame close the thing down restart and try again this time pay attention and you might just escape getting wasted on the spot

  87. "We want fantasy." Figured that out around 1990 by smchris · · Score: 1

    I really loved Chuck Yeager's Air Combat. Nothing better than the scenario of taking on four or more WWII planes in a dogfight at ground-brushing altitude. Its popularity was really short-lived before the touted realism of the Falcon series ate its lunch. Unfortunately, with Falcon I would usually get blown out of the sky by a missile from 5-10 miles avay before I even got a visual on the enemy. Much easier to evade missiles in Air Combat. And much more fun for me.

  88. Re:FP by ElectricTurtle · · Score: 1

    America's Army is like getting a free vacation: you still have to listen to the timeshare pitch.

    However you allude to classics that had little or nothing to do with realism. Mario games are about eating mushrooms to gain powers like projecting fireballs from your hands to defeat evil turtles while you bounce around a dreamscape and travel through pipes. It's not realistic at all, beyond the fact that Mario is human and there is gravity, but it was so damn fun that it sucked in an entire generation and spawned a huge franchise.

    --
    I support the Slashcott and will not be reading or commenting from 2/10/14 to 2/17/14. Beta is steaming pile of dog shit
  89. Re:FP by TheRaven64 · · Score: 1

    I thought Rainbow 6 did this well. Got shot anywhere, and you can't aim from the pain. Get shot in the leg, and you can only crawl. Get shot in the head or chest and you die. In the multiplayer game, this meant ten minutes of getting into position, followed by about thirty seconds of shooting (when you realise that your easily defensible position isn't at all defensible from the direction the attackers are actually coming from). In the single player game, if you die then you get to take control of another member of your unit.

    --
    I am TheRaven on Soylent News
  90. I want a combination by Jim+Hall · · Score: 1

    I think I want a combination - a certain amount of realism, but enough fantasy that it's still fun to pick up and play.

    For example, I still play Battlefield 1943 on PS3. It's a lot of fun to jump into a game and do some team-based shooting. But I think the game might be more fun if it supported different classes: medics to heal (rather than auto-heal), engineers to build/repair ... as well as the [existing] standard rifleman, anti-tank infantry, and sniper. Right now, the game merges "engineering" with the infantry class, which doesn't seem right. With separate classes to do these specific things (and especially with a medic class) I think people would do a better job of playing as a team.

    I'd also like for these classes to be something you have to "earn", like a career ladder. I'm not talking about a "choose this-or-that" type of ladder. But I think it would be better for all players to start as "rifleman" only. When you advance a few levels (maybe to "sergeant") maybe you gain the "medic" skill, so now you can choose that when you respawn. Advance a bit more, and you gain "engineering", then "anti-tank", and eventually "sniper".

    Basically, this adds a certain amount of realism in the game (not everyone can be a sniper, etc) without getting too bogged down by total realism.

  91. Realism not for most people by stewbacca · · Score: 1

    While I find realism to be one of the most important aspects of a game (especially racing and sports games), more people enjoy stupid stuff like unlimited ammo and hitting 400 home runs in a game. I've always longed for FPS that rewarded the careful player (i.e. you get shot, you probably die, and stay dead for long enough time to make it worth your time trying not to die). I blame Quake and the early frag fests where you only got points for a frag, but never lost points for getting fragged.

  92. Re:FP by Anonymous Coward · · Score: 0

    This is exactly how I've always felt about it. I actually had a friend who complained non-stop about the lack of realism in Counterstrike, and started playing America's Army. I tried it along with him...and spent about four or five hours in "basic training". When I finally got out of that crap and started playing, the first game I entered started with me walking all of four feet before being shot and killed.

    No joke, four feet.

    I uninstalled the "game" immediately. I play Dragon Age without Friendly Fire, give my D&D monsters double or triple hit points to make battles more interesting and stack my Warmachine army lists with the biggest cheese I can cram in there because, as pretty much everyone has said, the purpose of games is to have fun. My version of fun involves fantastic and heroic feats of violence.

    There's a reason movies about WWII don't last 3 years. It's not entertaining to vicariously live someone else's life whose life isn't also constantly in danger.

  93. BTDT in the MUD days by SecurityGuy · · Score: 1

    I used to play on one back in the day that went through the cries for more realism phase, so the next rev had more realism, and the next rev well and truly sucked, and was rapidly fixed to make it actually fun again.

    We don't play games because they're like real life. We play games because they're NOT like real life.

    1. Re:BTDT in the MUD days by geekoid · · Score: 1

      I thought we played games because they were fun?
      Damn, I've been playing video game since '73 for the wrong damn reason.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  94. Re:FP by stewbacca · · Score: 2, Informative

    If America's Army had you hold your breath, then they were violating their own marksmanship rules. You actually fire when you get to the end of your exhale. There's a natural pause there, your lungs aren't all bloated with air (making it impossible to line up your sights), and your pulse is normal.

  95. weapons precision by Jim+Hall · · Score: 1

    I think it would be good for team shooters to simulate "skill" with a weapon. As it is today, everyone has the same skill with a sniper rifle, so you encourage a certain amount of camping because there's no reason to move if you're a sniper and are 100% effective off the bat.

    But if everyone starts at "level 1 sniper" which maybe means your sights wiggle a bit, whatever, then I think the impatient types would abandon the "sniper" class and go do something else. But for those that really have the interest, you can "level up" your sniper skill so your sights don't wiggle so much, you can aim faster, etc.

    Same for the other classes and their weapons.

    1. Re:weapons precision by 10Neon · · Score: 1
      Borderlands does this. Gaining experience while holding a weapon gives you experience in that weapon. Leveling up on a weapon grants the player things like accuracy, damage, and reload bonuses.

      The Hunter class can put skill points toward reducing sway when scoped in.

      --
      The Guide is definitive. Reality is frequently inaccurate.
  96. And I want a Pony by npsimons · · Score: 1

    Landry Walker (alternative comics creator of X-Ray Studios) has a brief opinion piece at Elder Geek asserting that all he wants for Christmas is more realistic game violence.

    I want people to stop being pretentious and start being more realistic in nomenclature by not calling their comic books "graphic novels". Sounds like we both will be disappointed this year.

    1. Re:And I want a Pony by geekoid · · Score: 1

      "Comic books" and "graphic novels" have different nomenclature for a very real reason.

      Just like TV shows and movies.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  97. Re:FP by fooslacker · · Score: 1

    I for one loved CS with all it's "camping lamers" as you put it. It forced you to learn maps and use terrain...especially if you were the assault team in the scenario. Don't get me wrong I played a crap load of Quake 2 in college and loved it too but they were different games and I don't think you have to worry about all the super space marine stuff going away anytime soon given our attention span and love of instant gratification. That said even though I played the Q2 and Q3 more than any human should have I now wish there were at least a handful of FPS/combat games that were deeper and required more thinking and strategy than twitch shooting.

  98. Re:FP by Sausage+Nibblets · · Score: 1

    The original Rainbow Six had this figured out. It was really really hard to hit a moving target while sniping, the hitboxes were very precise (unlike CS) forget about trying to snipe anything while moving and camping led to a frag to the face because the grenades actually worked in that game (again, unlike CS). It was the most realistic game I've ever played, and it wasn't lame because they made sure it wasn't tedious to play. It's quite possible to have realism that isn't lame, it's just hard to do, which is probably why no one tries.

  99. I agree! by Jim+Hall · · Score: 1

    I've found that the games with accurate, lethal weapons result in very different game play. People jump around like rabbits less, stick to cover more, crouch, avoid open spaces, etc... Basically, they play just like you see soldiers or SWAT behave in real life. It's also gives me a much bigger adrenaline rush. Periods of quiet stalking interspersed with real terror, ending with either sudden death or a panicked getaway make for great tension. Jumping around like idiots in glowing neon green armor is just boring after a few hours.

    I completely agree! A certain degree of realism does help to minimize the stupid bunny-hopping behavior. Actually, I'd like to see a team shooter that was more accurate with how weapons could be fired "on the run". Ever try to shoot a target with a real weapon while moving? If you're more than a few feet from the target, you're not going to hit it. Yet all the team shooters out there let you "shoot from the hip" at a bad guy across an empty street, while you're running, and you can still kill him. That's not realistic.

    I'd prefer that "shooting from the hip" be ineffective [at range] if you're moving, and barely effective if you're standing still.

    The only way to effectively hit a target in real life is to stop, and aim. You can still do a good job if you move around when aiming but of course you can't move very fast.

    Players would respond very differently to games that did this. "Rambo" behavior wouldn't get you very far, so I think you'd end up with players sticking to cover more, avoiding open spaces, etc. Just like the OP said.

  100. Can't have cake and eat it too by grumbel · · Score: 2, Interesting

    I would also love to have more realistic violence in video games, but the thing to realize is that is that it just wouldn't work in current day games, as those games are from their in their very core extremely unrealistic, not just what the violence is concerned. On average you kill like what, 200-300 people in a single play through of a shooter, maybe even more in some games. Reality just doesn't work that way, unless you drop bombs from a plane you just don't get to kill that many people without getting yourself killed, a lot.

    I think a sensible way to introduce realistic violence would be to tackle it in a basically non-violent game. See Mirrors Edge for example, that style of game has some huge potential in that area, as its core is not about killing people but about traversing terrain. You don't shoot people, but instead you get shot. Of course the game kind of butchers its own core mechanic by introducing level design that basically forces you to shoot at other people and its extremely terrible at presenting the shooting in a realistic manner (everybody is a clone, small girl survives more bullets then armored police man, etc.), but its a type of game where you could introduce realistic violence and get away with it. In fact it would even make the game better when you for example had a choice between shooting somebody in the leg, along with consequences, instead of just having him rackdoll himself to the ground. I would much prefer it to have the game show realistically that death of the opponent is something that should be avoided, not something that should be done on a casual basis. Another thing the game misses is in-game character interaction, you get kind of a glimpse at it here and there, but you don't really see much of it in the game, which is again kind of a bummer, as realism doesn't start with violence and death, but with having non-violent ways to interact with NPCs.

    The one big issue of course remains player death. It is really hard to get away from rapid respawn. You could Sands-Of-Time your way out of it, but even that is just a cheat to avoid consequences of player death. Another issue is that such instant-kill kind of gameplay leads to lots of trial&error gameplay, which doesn't seem to be all that popular with todays audiences.

    Another way to do realistic violence is of course to make it all story based, like in an adventure game, where its not something the player does, but something done by other people to the player or friends of him. Heavy Rain might have some interesting stuff to show in that area, but if it really works or will be panned as a series of QTEs we have to wait and see.

  101. Re:Buy Arma2 or any other "militar simulator game" by stewbacca · · Score: 1

    You missed one thing, and it is the point this article is making:

    People who want more realism are saying the most realistic games out there aren't realistic enough for them.

    That is all.

  102. Re:"We want fantasy." Figured that out around 1990 by grumbel · · Score: 1

    I am not much good at Falcon either, it is however a good demonstration how realism can make (some parts) of the game a lot more fun. I for example spend hours in that game and other flightsims doing just landings. Landings in EF2000 with a damaged plane are a lot of fun, since they can turn out in old kind of fun ways, as there are so many ways things can go wrong in interesting ways.

    In most arcade flight games on the other side landings and starts are completly automated, the game thus loses a lot of what makes flying interesting and more importantly, they drastically reduce the number of ways you can fail in an interesting way. Instead of having a nerve wreaking task of flying a damaged plane home, you get a two second explosion and be done with it, which is no fun at all.

  103. I still have my copy. by Lilith's+Heart-shape · · Score: 1

    And I still enjoy sticking it into my PS3 from time to time. Combine it with the soundtrack to Kill Bill and a circle of friends who like Tarantino movies, and you've got an awesome party game.

  104. False dilemma by KnownIssues · · Score: 1

    Sometimes I enjoy watching an imaginative fantasy movie. Sometimes I enjoy watching a light-hearted comedy. Sometimes I enjoy watching a serious documentary. Sometimes I enjoy watching a thought-provoking indie movie. And apparently, some people enjoy watching NASA TV. There's a wide range of choices in movies. Why not allow for a wide range of style and quantity of violence in games and for the personal preferences of other people without labeling them as good or bad or right or wrong?

  105. Deus Ex: Invisible War... by Anonymous Coward · · Score: 0

    ... had a "realistic" setting that included everyone, including you, dying quite easily. It was nice.

  106. Re:There is a game where you die realistically eas by CharlyFoxtrot · · Score: 1

    You could die in the old Sierra adventure games too. One of the reasons I've always preferred LucasArts. Most games aren't about realism, we have a word for those that are: simulations.

    --
    If all else fails, immortality can always be assured by spectacular error.
  107. Im in. by unity100 · · Score: 1

    the overblown unrealism really gets tiring after a period of time. the 'heal' thing especially, in all kinds of games. they dont even replace it with fatigue or something. its 'healing'. your 'health points' go down, you die. then you magically restore it, somehow. takes away the realism. at least make it fatigue or something, something we can accept.

  108. Re:FP by morari · · Score: 1

    There's already too much realism in these games. I miss the glory days of Quake3 and it's huge modding community.

    --
    "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
  109. Alas Fiction vs Non-Fiction by kenp2002 · · Score: 1

    This boils down to fiction vs. non-fiction games (if we dare try to wrap our minds around that).

    Games are inheritly fiction. What Mr. Walker is purposing is far more significant then the sentence seems to imply. We are talking about the establishment of NON-FICTION video games.

    Now just think about that for a minute. As far as I can tell there has never been a NON-FICTION video game.

    Football is a non-fiction game as would just about any sport. But the reason is you are REALLY PLAYING IT as a game (versus say spectating.)

    To make video games "realistic" is an oxymoron. It can never approach realistic because it is intangible. Better graphic and better simulation doesn't converge at realistic but rather at better fiction.

    A non-fiction video game would have no "4th wall" to contend with. The closest concept to that would be .Hack in the sense that the characters and the game world would have to be aware of it's own nature. When a character dies their data is deleted, no rez so we can say that Diablo made in-roads to the idea of non-fiction gaming in the sense of Perma-death (which they were by no means the first to offer this) but to demand "realism" in a video game is to imply a non-fiction element to video games which, conceptually, has never been done (can it be done even?)

    There was a movie not so long ago that showed the best example of non-fiction gaming in which a player took control of a real person, perhaps that is the only example of Non-fiction gaming.

    Today's MRL Nugget:

    Ashur Mai Koloko Wai = Piet Lemon for "We Walk In Another's Deam"

    Ashur = The Whole, All of Us, We
    Mai = To Pass, To Move, To Walk
    Koloko = Not Ours, Others, Not Mine
    Wai = Deam, Thought, Imagination, Inner World of the Mind

    --
    -=[ Who Is John Galt? ]=-
  110. Messed Up! by b4upoo · · Score: 1

    Since the entire idea of computer games is to avoid reality it seems illogical to try to make them more like reality.

  111. Re:Buy Arma2 or any other "militar simulator game" by VGPowerlord · · Score: 1

    The most unrealistic online FPS game I can think of right now is Team Fortress 2.

    But damn is it fun!

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  112. Re:FP by Acer500 · · Score: 1

    When I finally got out of that crap and started playing, the first game I entered started with me walking all of four feet before being shot and killed.

    No joke, four feet.

    Heh... my first time at a paintball range (which is the closest I've been to actually being shot at :P) I also lasted all of four feet.

    Made me realize even more I'd NEVER ever want to live a solider's life (unless it's the videogamey one ).

    --
    There are three kinds of lies: lies, damned lies, and statistics.
  113. Re:FP by hairyfeet · · Score: 1

    You know the games that to me had the perfect mix of strategy, "realism", and shooting? everyone here will probably laugh at me for saying so, but the MechWarrior series, especially Mech3 and 4. As you said with many of the shooters it was about camping or "twitch" fire, but with the Mechs, especially if you had a good force feedback flight stick like I had, you really felt like you were in the cockpit of a large war machine. If you were running light scout you felt fast and nimble, but if you were running an Assault or ultra-heavy it didn't matter if you put the biggest engines in the world on the big monster you handled like a Mac Truck..slow to get to speed and you sure as hell weren't turning on a dime.

    Man I miss those games. I used to have a blast with those games but had to give them up when I got a pissy loser that went so far as to make sure I couldn't even connect. That was when I got to learn about DDoS and even had to change ISPs to get away from the little shit. All because the little turd thought for sure his Shadow Cat couldn't have been beat without me "cheating" and by blowing his perfect record I had made a personal attack against him. The funny part is I have never cheated in a game in my life, or even used a built in exploit, I just had a weird strategy for those games. I would take an assault or heavy, strip it down as much as possible, and mount as many large ballistics as she would hold. I would only get "one shot" but if I connected...oh mama! Anything short of another assault was toast, and even a heavy would be hurting and damaged enough that a light could finish it off. I clanned with 4 other guys and used the "carrier" approach, with me and a beam loaded heavy surrounded by mediums protecting our slow asses until we could bring the pain. Man that was fun.

    But too much realisim in a game and it would cease being a game anymore. Who would want to play a game where a single leg shot and you end up stuck helpless on the ground with a compound fracture? You would spend most of your time in the MASH unit healing or in a body bag. Not exactly the way I would want to spend a Sunday afternoon.

    --
    ACs don't waste your time replying, your posts are never seen by me.
  114. Nothing about STALKER? by mdm-adph · · Score: 1

    Obviously this person's never played it. Never before have I seen a FPS where it's impossible to hit someone if your rifle is on anything other than single-shot.

    --
    It is by my will alone my thoughts acquire motion; it is by the juice of the coffee bean that the thoughts acquire speed
  115. With Realistic Games... by VGPowerlord · · Score: 1

    With realistic games, "the only winning move is not to play."

    Give me my unrealistic games any day.

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  116. You really want brutal realism? by Nadaka · · Score: 1

    Play dwarf fortress. Have fun having your throat ripped out by the first wolf pack you encounter and drowning in your own blood. No respawns, no resurrections, you just die.

  117. reality by Anonymous Coward · · Score: 0

    I always thought it would be pretty hilarious and cool to create, as a piece of art, a standard looking FPS shooter where you're some kind of supercop or the usual fare, and right on your first mission, within about 8 seconds of daredevilry you get shot in the spine. You wake up in the hospital surrounded by staff. Like any good joke, the key is to take it as far as you can until the player first laughs, then gets sick of it, then laughs again at the ludicrousness of it. There would be an elaborate AI nursing staff waiting on you 24/7, rehab classes where you slowly work on getting your feet to move again, painful surgeries, altered reality due to the constant stream of drugs, dreams, nightmares, sleep terrors, day terrors, flashbacks, the crazy guy in the bed next to you, the trauma unit coming through with the occasional screaming patient with a missing leg...but really keep it at the pace of reality where in a 24 hour day you might spend 6 hours awake and drugged, 16 hours sleeping, 1 hour struggling to eat your meal and use the toilet, and an hour in rehab.

  118. Re:FP by clone53421 · · Score: 1

    If America's Army had you hold your breath, then they were violating their own marksmanship rules.

    It didn’t.

    You actually fire when you get to the end of your exhale.

    ...correct.

    Your sights wander in rhythm to your breath. There is no way to hold your breath, and when accuracy counts, you time your shots exactly as you described.

    --
    Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
  119. Re:FP by stdarg · · Score: 1

    I just got MW2 this weekend and I played online. It basically is one shot and you're dead. Not just from snipers, but it seems like every gun in the game will kill you in under a second (2 or 3 shots). That's not enough time to turn around and return fire or even hide. Or maybe I just suck at it still :)

    BTW what's up with matching a newbie with skill level 4 with these guys in the 40s??

  120. Re:FP by ElectricTurtle · · Score: 1

    If America's Army had you hold your breath, then they were violating their own marksmanship rules.

    It didn’t.

    Sorry, but it does. Please see this official manual for AA3. Search it for the term 'breath' and you'll find a section called 'Holding Breath to Improve Accuracy' wherein it describes how when you are 'in sights' aka zoomed in, you can press the space bar to 'hold your breath' to stop sight drift from breathing.

    Beyond just the manual, this is part of the training modules and actual gameplay, which is what I was originally referencing. Have you actually played AA3 to speak so authoritatively and yet so incorrectly?

    --
    I support the Slashcott and will not be reading or commenting from 2/10/14 to 2/17/14. Beta is steaming pile of dog shit
  121. Re:Buy Arma2 or any other "militar simulator game" by Lord_Jeremy · · Score: 1

    It's funny you mention realism mods. I remember I used to play Star Wars Battlefront (the first one) on my PC all the time. It was actually rather dull until I found a mod that made all shots one hit kills. It also implemented realistic accuracy, so shots went wild if you fired while moving. It actually added some strategy to the game, and finally gave you a reason to go prone or crouch.

    Personally, I think there's a place for both realistic and fantasy shooters. My two favorite games right now are probably Insurgency and Team Fortress 2, completely opposite ends of the spectrum.

    On one hand, Insurgency can give you a nice rush of feeling in the ballpark of "OMG all my mates around me just got mowed down and now I'm crouched behind this oil drum oh god I'm gonna die" while allowed limited respawns to forgive minor mistakes and counter map imbalances. For instance, there's one map (sinjar) where as the marines are rushing up the hill in the beginning of the game, the insurgents sometimes launch RPGs or throw grenades down the hill. A bit of bad luck and you get blown up less than 30 seconds after your first spawn. If it was über realism, your fun would be over. The map is designed so that if you don't charge up the hill immediately, the enemy will dig in and you'll likely have a grueling 20 minutes of standstill. I'd say that in this instance, the designer wanted some way to ensure not all the marines made it up to the cap point, so he allowed for evil-ness with explosives. My point is, such a tactic would be unplayable in a realism game. In real life, the Marines would probably call in some danger close arty for good effect on target. While I applaud games of the Apocalypse Now type, trying to convey a strong message, I also enjoy things that are fun.

    Now if you want to talk about fun, then Team Fortress 2 should definitely come up in the conversation. I swear that game is almost as awesome as sex. It's full of these really fun moments that I can only describe as virtual highs. Things like rounding a corner, and releasing an arrow from your bow to nail the minigun-touting fat guy between the eyes. Or how about sneaking up behind half the enemy team with a paper mask on your face and then stabbing those six guys in the back. And then you can close the game and watch the hilarious machinima videos released by the game developers that describe the cartoonish personalities of the in-game characters. Watching a round of TF2 can be like watching a coyote-roadrunner cartoon. Full of silly moments and fails and hilarity. I'd say that this game has more silliness than Viva Piñata and more depth than Modern Warfare 2. I mean I've played the game pretty much since it came out and I still haven't heard all of the in-game dialog.

    In conclusion, realism can get your blood pumping, but pure cartoon fantasy can make you smile. They're both fun in their own way. Personally I think I prefer the fantasy aspect, but I make room for realism too.

  122. Re:FP by clone53421 · · Score: 1

    I played it when it was in version 1.7. I’m pretty sure you couldn’t do it back then.

    Does it matter when you hold your breath? Holding your breath at the end of your inhale would be worse than holding at at the end of the exhale, right?

    --
    Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
  123. Congratulations by geekoid · · Score: 1

    You just made video games boring as hell, and removed a serious level of escapism.

    I've seen popele shot, burned, hit by a car, and bleed to death.
    I don't want that level or realism in gamers because it's emotional impact is high, and it's boring.
    Visually and game playing boring, not boring when it happens.

    Team fortress 2 is a great shooter, and making it realistic make it stupid.

    If you are using it as training, then he has a point.

    In fact, most shooters have setting to make them more realistic. DO you notice very few people use those setting for long?

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:Congratulations by funwithBSD · · Score: 1

      Until they can capture the smell of someone getting gutshot, people might think they want realism.

      --
      Never answer an anonymous letter. - Yogi Berra
  124. Re:FP by ElectricTurtle · · Score: 1

    Yes the 'feature' is new in version 3, and no, gameplay-wise it doesn't matter when in the breathing cycle you do it.

    --
    I support the Slashcott and will not be reading or commenting from 2/10/14 to 2/17/14. Beta is steaming pile of dog shit
  125. Re:FP by stewbacca · · Score: 1

    Well if it does, they are still violating their own marksmanship rules.

    I'm not saying the GAME doesn't tell you to hold your breath, I'm telling you that I was a marksmanship instructor for the US Army for 4 of my 12 years and the technique is to fire at the bottom of your exhale -- the natural pause in breathing. Granted, I wasn't a sniper instructor--maybe they have different techniques, but in the Basic Rifle Marksmanship course, you fire an M-16 or an M-4 at the end of your exhale. Period. Don't care what the game says, or what the game manual says.

  126. Re:FP by stewbacca · · Score: 1

    I played the first version and remember now that you hold the space bar down. I haven't played it since.

    As I stated, though, you NEVER hold your breath when firing. Breathe normally and squeeze at the end of your exhale (Breathe, Relax, Aim, Squeeze). Nowhere in the BRAS acronym does it state "hold breath".

  127. Coin-operated video games by tepples · · Score: 1

    A more realistic game would [...] force you to buy a new copy of the game

    So would you say the arcade version of Pac-Man, which forces players to buy in again after failing, is more realistic than Modern Warfare 2?

  128. Soldier of Fortune by Anonymous Coward · · Score: 0

    The original Soldier of Fortune had the most realistic damage effects of any game that I've ever played. It still allowed you to withstand more damage than you would in real life and had fast respawn times, but the type of detail it had in weapon effects was shocking. That was back on the Quake 2 engine. I would love to play something like Modern Warfare 2 with the type of weapon effects they had in Soldier of Fortune. Location specific damage with realistic entry and exit wounds. Heavy weapons could dismember limbs. Internal anatomy was clearly visible in wounds. A head shot would blow out the back of the skull. Modern games make do with a little blood spray even in Mature games and I think that does as much to desensitize you to violence as anything. Games like Rainbow Six or America's Army can give you a realistic level of lethality in games in 1080p. Show people what really happens when a bullet hits a body and you don't need more pixels to have a whole new class of realism in games. In terms of visuals, I still consider Soldier of Fortune the most realistic game I have ever played.

  129. I don't know if realistic violence matters, but by Anonymous Coward · · Score: 0

    I think realistic consequences and results are.

    A players real behavior in games should be tweaked by the results of his/her actions. Ok, so this isn't a simple thing to explain, but I don't believe that it's so complicated that it can't be accomplished in logic. I like video game violence, and it seems to be a healthy way to express frustration and experience behavior without real consequences, however, the way some violent games encourage a lack of behavioral awareness is pretty appalling.

    So, say there's a game where I can be good or bad, and shoot people in a mall for example (this may or may not already exist).. The idea of not having any realistic(ish) consequences there seems a bit off. So, I propose we make the violence more realistic, and make the consequences more realistic.. it seems like a sort of bad idea to have one without the other in terms of realism. But anyway, you could still go jumping out a two story window and be more or less in good health, because yes, this is what makes it fun -- the hyper-exaggerated/superhuman things that a player can do is what makes it more appealing than real life.

    It's just the overall result of behavior that I think should be looked at. Eg. you get caught, the game gets harder and harder to the point of you always dying, you're avatar is sent to prison and you have to start anew. etc. These can be fun experiments with a very wide range of results..

    For example, killing nazi's is pretty decent, but raping civilians isn't, so what happens when you do something like that? does your central command treat you the same, do you get to command people, or are you dropped to being a grunt and monitored etc? I think these are the things that can enhance the feel of reality, while communicating natural as well as enforced consequences.

    Anyway, I haven't spent a huge amount of time thinking about this, but IMHO it should be moving in this direction -- even if not always being technically realistic.

  130. Goldeneye on the N64 by Lawriew · · Score: 1

    Set it to one shot kills and get some mates around and prepare to swear your tits off.

  131. Re:FP by clone53421 · · Score: 1

    Yeah – well, I didn’t really play it that much. The learning curve was quite steep.

    MOUT seemed to be haphazard and confusing. Bridge was a pinch-point between the two sides and I didn’t much care for it. Most of the time I played the pipeline level, preferring defense, and generally camped the main room from the ceiling (not able to see the primary valve, but able to hear it turning if anyone tried to shut it). Doing anything else just made it too hard to stay alive.

    That was actually just about the best strategic location in the level – you could guard both the primary valve and the control room, at least one of which had to be taken in order for the opposing forces to win. The best way to take someone down from that point was to scuttle out of the basement doorway and hit him immediately with a M203 grenade.

    --
    Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
  132. Re:FP by c6gunner · · Score: 1

    What CS did was encourage everybody to camp. It just didn't make sense to move anywhere because you'd be one hit killed by some AWP-wielding camping lamer who would win by being the guy that moved the least.

    Yep, you just described real-life combat. You come under contact, you camp out, you call in support. Pound the position until they're either dead or hiding at the bottom of their holes, and then you walk over and clean up what's left. When your life is actually on the line, you don't go bouncing all over the field trying to rack up kills - you keep yourself alive by doing everything possible to make sure the other guy never gets a shot at you.

    You're right, it wouldn't make for a very enjoyable game.

  133. MW2 by Tetsujin · · Score: 4, Funny

    I just got MW2 this weekend and I played online. It basically is one shot and you're dead.

    Well, you must be using a lightweight mech, like the Jenner - and presumably your opponent is using something massive and this "one shot" is fire-linked, with all their weapons... When you're using the lighter stuff you need to take advantage of your mobility - those Timber Wolves are tough but they're not too fast...

    Oh, and remember to set up the "torso twist" controls! You're really slowing yourself down if you have to reorient your legs just to fire in a different direction... If you can get one of those Thrustmaster throttles, and one of those joysticks with the hat switch - those are supposed to be very good for MW2.

    --
    Bow-ties are cool.
    1. Re:MW2 by Anonymous Coward · · Score: 0

      And when you play TF2, be sure to play as one of the ones that turns into a fighter jet. Those sports cars are fun but they're small...

    2. Re:MW2 by digitalgiblet · · Score: 1

      GREAT POST.

      The MW2 of which you speak is one of my favorites of all time.

      I loved the opening video for that one with the Timberwolves on patrol on an airless moon.

      "He's got a lock on me! He's got a lock on me!"

      The two games I miss most from DOS are MW2 and X-Wing. Yes I could probably get them working, but I don't want to spoil my memories...

    3. Re:MW2 by digitalgiblet · · Score: 1

      Found a link to the opening video for MechWarrior 2: http://www.youtube.com/watch?v=-X3GD0UnBCk that I mentioned in the previous post.

    4. Re:MW2 by Tetsujin · · Score: 1

      GREAT POST.

      The MW2 of which you speak is one of my favorites of all time.

      I loved the opening video for that one with the Timberwolves on patrol on an airless moon.

      "He's got a lock on me! He's got a lock on me!"

      The two games I miss most from DOS are MW2 and X-Wing. Yes I could probably get them working, but I don't want to spoil my memories...

      XD I went through a phase (probably about 10 years ago) where I would look specifically for DOS games that could be ramped up to higher resolution settings than my computer could manage when they were new... Basically anything that could run at 1024x768 was good. :) Well, except for not so much since the models were still low-poly... One of these days I'd really like to play some of the later X-Wing games, with the overhauled graphics... I just don't want to run Windows to do it. :)

      I seriously wouldn't mind having Mechwarrior 2 up and running again but I feel like I don't have the controls to do it justice. I've got a few of the old non-USB Suncom flight controls (the F-15 stick and throttle) but I feel like it'd be a fair bit of trouble to get them working on my current computer (no gameports, no keyboard ports) with 15 year old software...

      You know, all this talk of Mechwarrior 2 and "basically one shot and you're dead" and I didn't even think to mention what happens when one of your mech's legs gets blown up... XD Damn good stabilization gyros in those MW2 mechs, that's for sure.

      I was never all that well set up for Mechwarrior 2 or X-Wing or Wing Commander or what have you back in the day - no throttle, no pedals, just a joystick and the keyboard - though at times I used an NES-to-keyboard adaptor to make a few keystrokes more convenient... At one time I had plans to build a power level controller for X-Wing (two strips of five buttons used to control power to the lasers or shields - push a button and it sends the keystrokes to the game to set that power level...) - it was kind of a tough project for me back then, I was trying to figure out how to do it with 4017's and such...

      My Descent controller, on the other hand, was nearly perfect... Flightstick in one hand, clicky NES joystick in the other hand... Flightstick for attitude and fire control, and NES joystick for six axes of movement. The only thing I couldn't readily do with that control setup is roll. But rolling doesn't affect your aim in that game...

      --
      Bow-ties are cool.
    5. Re:MW2 by Tetsujin · · Score: 1

      Damn, dude - I haven't seen that in years, but I watched it just now and it's like the whole video was imprinted on the back of my brain this whole time...

      --
      Bow-ties are cool.
  134. Re:FP by somersault · · Score: 1

    'Realistic' games are for a special breed of lamer

    Actually, from my CS days I seem to remember the very best players could kick ass just by running around with a pistol.. camping is slightly more realistic yes, but it doesn't guarantee winning by any means.. if someone keeps camping, use flashbangs, shoot through the walls, etc. That's one reason I stopped enjoying CS so much when the source version came out actually, very few opportunities for wall shots (however unrealistic they are).

    I do get off my couch btw, and guns aren't very common here in the UK. I think tactical FPS shooters are a great form of entertainment, much better than WoW and similar "you can do anything if you spend enough time grinding" type games.

    --
    which is totally what she said
  135. Re:FP by somersault · · Score: 1

    I found playing Rainbow 6 and Counterstrike back to back was a slap in the face for this very reason. In R6 you run around getting shot but ultimately making progress whereas in CS you run towards the enemy and die almost immediately.

    Hah, seriously? I'd say I felt the opposite. The enemies in R6 seemed kinda unrealistically difficult to me with the way they could see you through foliage when you couldn't see shit, etc. I only got through a couple of levels before getting bored. I spent a *lot* of time playing CS. After realising that if you bring your character to a stop you immediately have perfect aim, it made me such a better player. Also running around with your gun aimed at head height means a lot less to do when you see an enemy, you can headshot people almost reflexively by stopping and shooting.

    I coded up my own bots to play against before I had a decent internet connection, and I tried to make the bots as human as possible. It was a much better single player experience than most of the games I've played, more enjoyable even than the "official" CS bots that came out (based on the POD bot), which were again inhumanly good with their aiming a lot of the time (but far too dumb if you put them to the lower skill levels).

    --
    which is totally what she said
  136. Re: respawn time by An+anonymous+Frank · · Score: 1

    reminds me of the re-spawn times on Return to Castle Wolfenstein; it was a totally different game to play, since people would be more careful with their (virtual) lives.

  137. too fast by fmoliveira · · Score: 1

    I find annoying that characters move and aim too fast in all shooters I ever saw. No human can't run like that, worse than that, in most games they don't ever get tired of running like that.

  138. Yep, we do want fantasy by Anonymous Coward · · Score: 0

    It's more fun.

  139. Re:FP by DG · · Score: 1

    Canadian Army: two deep breaths, exhale half a breath, hold breath, shoot.

    DG

    --
    Want to learn about race cars? Read my Book
  140. That's denigrating to my sex partner! by jonaskoelker · · Score: 1

    You need to get your partner into "the mood"

    Not around here, you don't.

    My right hand is suck and tired of being treated like a piece of meat! It has emotions too!

    1. Re:That's denigrating to my sex partner! by jonaskoelker · · Score: 3, Funny

      My right hand is suck and tired

      That was a typographical penis---I mean error.

  141. Not to mention fatigue by DG · · Score: 1

    Put on your body armour, helmet, 10 mags of ammo, your tac vest stuffed full of first aid supplies, a couple of frags, a smoke or two, plus your sidearm and it's ammo, and of course the PRR, your compass, and binos... and you're looking at 60-80lbs of gear on you.

    You cannot just go hippty-hopping all over the map geared up like that. 200m of running, and you are TIRED.

    Man am I glad to be Armoured.

    DG

    --
    Want to learn about race cars? Read my Book
    1. Re:Not to mention fatigue by c6gunner · · Score: 1

      Man am I glad to be Armoured.

      I never really got into the competition between the different trades ... until one winter some smug Armoured bastard drove by in -20 weather, with half his body out the hatch, wearing nothing but a t-shirt and pouring a cup of steaming hot coffee into the snow. I tell ya, it's a good thing we didn't have live rounds that day ....

  142. How about wind? by Legrow · · Score: 1

    Probably highest on my wishlist for more realism in FPS games is pretty simple: add wind. While I do delight in sniping the heck out of an opposing team, the thing that gets me is that sniping is so trivially easy in these games due to the fact that no external factors really exist. If you're strafing with machine guns, you obviously lose precision, but in most of these games you just crouch or get prone and have 100% accuracy. If you add wind, I really feel like that might be enough to turn it into a more skilled game, since you COULD die instantly from anywhere, but a sniper can also give away his position without killing you.

  143. IDKFA by jafac · · Score: 1

    'nuff said. eh?

    If I wanted realism, I'd sign up for the corps and go get my ass shot off in over in the sandbox. Cool, huh?

    --

    These are my friends, See how they glisten. See this one shine, how he smiles in the light.
  144. Re:FP by digitalgiblet · · Score: 1

    If I want to jump out of a second story window and break my leg, I can do that in the real world.

    I don't want a perfect simulation of the real world. I want a simulation of the FUN world.

    This is where games like Team Fortress and Left4Dead excel. They KNOW they are games and try to be fun games. If you simulate the real world too accurately, then I don't have any zombies to fight. And I have a broken leg anyway.

    You could make the same argument for books or movies. You don't expect a novel to be 100% true and accurate. You expect it to be a work of fiction. There is a place for realism. There is a place for fantasy.

  145. Re:FP by ElectricTurtle · · Score: 1

    While I will disclaim that I have not served in the armed forces, I do know something about combat operations. For one, the process is not

    1. Contact
    2. Camp out
    3. CFS
    4. ????
    5. Profit


    In the first place, when contact is initiated by an opposing force, it tends to be at a time and place of their choosing. This is why when a patrol in Iraq or Afghanistan gets hit by an IED or small arms fire, rather than stopping and waiting for the insurgents' plan to fully execute where and when they want it, the patrol hits the gas to get out of whatever trap may be there. After the patrol has moved to another area they believe is more secure they dig in and reassess the area they came from. (With whatever support is available.)

    Also, when you're the attacker, the last thing you want to do is make contact and just sit in one place while what other forces are out there react, flank, enclose, and mop you up (or run off into the night).

    This isn't WWI. Unless you're in a really, really important/secure position, you'll move when conditions dictate it. You're right that it doesn't mean bounce around the field like a twit with a target on your helmet, but it also doesn't mean hide behind the wall forever come hell or high water until support kills everybody for you (or the enemy blows up you and your wall after watching you sit there long enough for them to bring whatever they want to bear).

    --
    I support the Slashcott and will not be reading or commenting from 2/10/14 to 2/17/14. Beta is steaming pile of dog shit
  146. Why is it boring being a soldier in war? by jonaskoelker · · Score: 1

    His conclusions were that ARMA was (very) far from being realistic, but that it was OK because it would have been boring and tedious to act exactly like a real soldier in a real war.

    Never having been in a warzone, why is it boring?

    I imagine you spend a lot of time digging trenches, marching from A to B, making sure your equipment works. The few clips from real wars I've seen (probably with a biased selection by the media), say from the Iraq war, show soldiers out on a job to arrest someone. Then there's the bomber planes doing most of the heavy duty destruction work.

    Is it "only" boring because there's very little time spent in close combat? If that is indeed the case, you could, you know, make a game that focuses on the exciting bit.

    (Before the moralists get to it: yes, war is terrible, stressing to the soldiers, needlessly destructive, and so forth; I'm with you on the "Peace, maan" philosophy. Interpret my comment in context, sanely)

    1. Re:Why is it boring being a soldier in war? by loutr · · Score: 1

      Never having been in a warzone, why is it boring?

      I imagine you spend a lot of time digging trenches, marching from A to B, making sure your equipment works.

      That's it, basically. For example he says that in the game men can run for miles before quickly proning and sniping someone. IRL you'd have to catch your breath, take your time to get in a good position, ...

    2. Re:Why is it boring being a soldier in war? by NouberNou · · Score: 1

      ACE2 Fatigue System. Can barely run a hundred meters with more than 30Kg of extra gear.

  147. Re:FP by themanwiththestick · · Score: 0

    How precocious of you to pick up slashdot in your toddler years.

    If you think that's impressive you should my tamagotchi beowulf cluster.

  148. Re:FP by c6gunner · · Score: 1

    In the first place, when contact is initiated by an opposing force, it tends to be at a time and place of their choosing.

    It's a lot more complicated than that. What kind of enemy? Who's on the offensive? What's the force distribution? Etc, etc. These days if we're fighting an actual battle, it's rarely because the other guy chose to fight us. They prefer to blow something up and then run away.

    This is why when a patrol in Iraq or Afghanistan gets hit by an IED or small arms fire, rather than stopping and waiting for the insurgents' plan to fully execute where and when they want it, the patrol hits the gas to get out of whatever trap may be there.

    You're talking about reacting to an ambush, which is completely different than fighting a deliberate attack.

    This isn't WWI. Unless you're in a really, really important/secure position, you'll move when conditions dictate it.

    You're right, this isn't WW1. In WW1, they moved. Then they promptly got mowed down by machinegun fire, and the survivors learned that it's a bad idea to move.

    As I said earlier, it's more complicated than that. Give me a couple days and I can give you a fairly thorough understanding of modern combat tactics. Otherwise, a few good rules of thumb are don't bunch up, don't move without first suppressing the enemy, make VERY short movements, keep aware of everyone elses arks of fire, and if you're in a kill-zone shoot everywhere and get the fuck out.

  149. Escapism by Quiet_Desperation · · Score: 1

    What Do Gamers Really Want?

    Yes, what does that monolithic mass of identically thinking game players want?

    We want fantasy.

    Wow. Figured that out all on your own, eh, Landry?

    I've been shot at a couple of times. I don't mean I was sitting at the TV waving a controller around so a little pixel person could dodge cyborg powered armor piercing poison tipped bullets. Nope. These were just bullets from a simple and boring hand gun.

    Does he mean he was actually shot at in real life? Could this be some sort of mental issue where he wants to recreate the effect that had on him?

    I want a game that recreates that insane rush of endorphins and adrenaline or whatever it is after hearing a simple bullet crack past your ear.

    Seriously weird. I once had a speeding, red light running car miss me (as a pedestrian) by inches, but I feel no desire to play Frogger a lot.

    As a gamer I want a fun game. The path the developer takes to get there is irrelevant.

    Realism is fine if done well, but ultimately nonessential. Would it help to have Mario asphyxiate in the screaming void of space while traveling between levels in Super Mario Galaxy? Well, actually, that *would* be pretty funny.

    Anyway, there's more to gaming than bullets. There's entire games with a single bullet in them. Getting shot dead in Flower would be unnecessarily jarring.

    Cracked covered game realism with a Photoshop contest: http://www.cracked.com/photoshop_85_if-video-games-were-realistic_p27

  150. Incorrect. by Theoboley · · Score: 2, Informative

    you had to eat the flower to get the power of throwing projectile fireballs at evil turtles...

    --
    Stupidity only gets you so far, then you've gotta try
    1. Re:Incorrect. by ElectricTurtle · · Score: 1

      Yes Mr. Pedantry, you are correct, but in fairness I used a simile, I did not state that mushrooms gave fire power, but rather things like it. Generalized far enough, mushrooms give power ups is a true statement, that fire power is a power up is also a true statement, so to say that mushrooms give power ups like fire power is actually true, not because mushrooms give fire power, but because the categories and relationships are similar enough (hence, simile).

      Oh yes, and you can call me Dr. Pedantry. Here is your assigned reading (Organon I-VI) for winter quarter.

      --
      I support the Slashcott and will not be reading or commenting from 2/10/14 to 2/17/14. Beta is steaming pile of dog shit
    2. Re:Incorrect. by Theoboley · · Score: 1

      "Mario games are about eating mushrooms to gain powers like projecting fireballs..."

      Sounds to me that's exactly what you said Dr. Pedantry.

      Some gamer you are... Simile that Doc.

      --
      Stupidity only gets you so far, then you've gotta try
    3. Re:Incorrect. by ElectricTurtle · · Score: 1

      You missed the point. This is becoming tedious. I mean really, this is gradeschool grammar here, which suggests you're being deliberately obtuse to vex me. If I say, 'Robert is like a lion' obviously I'm not saying 'Robert is a lion.' If I say 'powers like x' that can only be incorrect if x is not (or similar to) a power. If I say 'y is about doing z to gain powers like x' and doing z (within the context of y) results in gaining powers, so long as x is a power of some kind (again, within the context of y), the statement is correct because it is citing x as an example of one of any number of powers in the category of powers, not as the specific power gained by doing z, which why the word 'like' is used.

      Now hit the bricks and the books, kid, before I make you retake 5th grade.

      --
      I support the Slashcott and will not be reading or commenting from 2/10/14 to 2/17/14. Beta is steaming pile of dog shit
    4. Re:Incorrect. by Theoboley · · Score: 1

      Doc, chill... I was being pedantic for the sake of being pedantic. A. it's too early for me to even attempt to read and understand your last reply, and B. You're obviously smarter than me, which means... YOU WIN!

      --
      Stupidity only gets you so far, then you've gotta try
  151. simple solution: permadeath by Anonymous Coward · · Score: 0

    Everyone loves permadeath. That's why all the current blockbuster games have it.

  152. Re:FP by slodan · · Score: 1

    I think Day of Defeat did an even better job than Counter-Strike. In DoD, something like 50% of the weapons make one-hit kills (all machine guns, single-shot rifles, sniper rifles, and grenades.) In CS, a rifle takes 3-5 hits to kill someone with armor and a grenade does <=50% damage; in DoD two-thirds of the classes have primary weapons that kill in a single hit, in addition to grenades that will wipe out an entire room.

    This weapon style wouldn't work in CS because of the single-spawn round-based system. As the lethality of weapons increases, so does the viability of camping. DoD solves this by pairing infinite-respawning with incremental goals such as control points. The effective damage-rate of weapons affects gameplay, game balance, and map design. The 8-round/sec machine gun in DoD is only balanced because a single rifle shot can knock it out. The DoD grenades are only balanced because the maps are larger than CS.

  153. Realism vs Arcade : You are all hilarious by Bragador · · Score: 1

    I read the comments and find it hilarious that the debate goes nowhere.

    Here's the thing: Some people like simulations while others don't.

    So please do make war simulations and please make arcade games.

    End of story.

    If flight simulators can exist in the same world as star fox, why should anybody care?

  154. Action Quake - Predecessor to Urban Terror by JakFrost · · Score: 1

    There was a not very popular mad for Quake 2 called Action Quake 2 that sucked me in back in the early days when mods started to gain popularity as alternatives to the plain vanilla game. The Urban Terrormod is basically an improved copy for Quake 3 with different weapons.

    The idea is the same though, realistic weapon mechanics, including long reload times, very powerful bullet hits resulting in a lot of damage, hits require bandaging to avoid bleeding out and dying, bandaging requires you to stand still for many seconds unable to protect yourself or run away. Grenades are absolutely deadly with very large blast radiuses making them very powerful but they require time to prime and throw that can result in you getting shot and killed before you throw your grenade off. There are many, many one-shot kills due to snipers, well placed automatic gun fire at your head, grenade blasts clearing hallways on the front-line of the fight between bases.

    The Capture The Flag type games turn into a grenade spam, sniper alley, and death-rush type of scenarios if both teams have competent players who can hold and defend a mid-point front-line bottleneck such as a hallway or two. Most maps have multiple routes to the enemy's base resulting in 2 or 3 front-line bottleneck hallways, with shotgunners camping waiting for people to run through, noobs grenade spamming the hallway, and snipers sitting far back picking off any folks showing their heads.

    The more interesting game is the Last Man Standing with teams where each team goes against the other and there are no respawns but usually in those games the team with better squad work and team work will take out the uncoordinated noobs running around looking for a fight. Ambush scenarios are very common with multiple people camping a well known walk-by spot to catch a few folks from the other team off-guard. Camping is usually the default tactic so you end up walking along walls and checking all corners before walking through them.

    These two mods kept my interest a lot longer than the run-and-gun type games since there was more skill required to survive and larger penalties for failure when you did get shot. Marksmanship became important since even a lowly shotgun or sub-machinegun was a great weapon and you didn't require ultra power rocket launchers or plasma guns. Pistol battles and knife attacks were also quite common since the reload time penalty was so high that it was faster to draw your sidearm and try to finish off a wounded guy in a firefight than it was to reload your primary gun. You could hear this happening all over the levels with trrrat, trraat, trraat machinegun fire then a pause, with pop, pop, pop pistol fire.

    Very interesting and engaging mods. A lot of good memories and times.

  155. Gaming Realism by mhajicek · · Score: 1

    Try L4D2 Realism Mode. I think they win.

  156. Realism by Databass · · Score: 1

    A lot of people I know play games to take a BREAK from realism! Most games aren't meant so simulate reality, they're meant to tap into a world that is a mix of dreams and math.

    Games as math- in chess, the logic of one piece "attacking" another is mainly that the board position change. When my knight "takes" a queen, I don't need a realistic depiction of him raping her to death and then beheading her. I just need to know that 4C now contains -1 queens and +1 knights. It's the same in first person shooters or World of Warcraft. In Warsong, I don't care if you fight the flag carrier "realistically" with swords or with awesome beams of color shooting from your hands. I just want to know how much damage it all added up to and if they dropped the flag or not.

    Being able to fly in my dreams isn't realistic. But I'm glad it's not. I can jump down flights of stairs in my dreams, I don't want my brain to realistically simulate my shin bones splintering when I do it. I just want the fun. And I want that same dream-fun in my games.

  157. Re:FP by mhajicek · · Score: 1

    One of the two times I played paintball I got shot in the back by my own team. Unfortunately that's pretty realistic too.

  158. Nope. by stonecypher · · Score: 1

    There's a long history of games that try to be realistic with one-hit kills and body disabling; Bushido Blade in particular tried to make an enormous selling point of it, but I can name dozens of these games off of the top of my head.

    None of them are popular. It's not that they're too difficult; there are many far more difficult games out there with enormous cult followings (R-Type, the 2d Prince of Persia games, Puzzle Fighter 2T and Solomon's Key come to mind).

    It's that when you get hit once and go down, it feels cheap; like cheating.

    They don't do well in the market because we're so used to video game laws that more realistic laws leave your player feeling ripped off.

    The only game I'm aware of that ever got popular with a bunch of one-hit kills is Dragon's Lair, and I maintain that that's more about the ridiculously high production values for the day; nobody plays that game today, or even five years after it was contemporary, and there's a reason for that.

    And don't kid yourself into thinking it's about hardware; laser disc hardware is still in production, and people fly over the moon to get 49-way laser joysticks for their Sinistar consoles.

    It's because this "oh my god have to be real" thing doesn't lead to fun games. Stopping and starting over at the slightest mistake doesn't make good entertainment.

    Incidentally, real humans can usually take several bullets which aren't headshorts or heartshots.

    --
    StoneCypher is Full of BS
  159. Re:FP by poetmatt · · Score: 1

    sorry I wasn't clear due to my wording. What I meant is that "realism" has evolved from games like Mario to where it's at today.

  160. Re:FP by ElectricTurtle · · Score: 1
    There's an old anecdote about Thomas Aquinas and the Pope:

    Thomas Aquinas once went into the office of the Pope, and the Pope was sitting at a tablecounting money and stacking it in various denominations. He said to Aquinas, “Look, Thomas,the Church can no longer say, ‘Silver and gold have I none’.” Thomas replied, “Neither can it say, ‘Take up your bed and walk’.”

    When considering what has been 'gained' it is also necessary to consider what has been lost.

    Pretty much the only game made after 2002 that I keep coming back to is Civ IV. Whereas there are tons of games from the 80s and 90s that every few months I'll think to myself, wow, that was so fun I'm going to run it on DOSbox and/or beat the crap out of Vista until I can play it again.

    --
    I support the Slashcott and will not be reading or commenting from 2/10/14 to 2/17/14. Beta is steaming pile of dog shit
  161. Re:FP by twidarkling · · Score: 1

    the first game I entered started with me walking all of four feet

    I read this as "walking on all four feet". My first reaction? "Damn, that's not very realistic. Since when the hell did people have four feet?" Heh.

    --
    Canada: The US's more awesome sibling.
  162. Re:FP by twidarkling · · Score: 1

    To my eternal shame, I played the first Rainbow Six for about 10 minutes. Why not longer? Because I couldn't figure out how to open the door to the next training area. Didn't have a manual, tried every button on the keyboard, nothing. I was stuck. Fuck me sideways.

    --
    Canada: The US's more awesome sibling.
  163. Re:FP by twidarkling · · Score: 1

    oh come on, that would never work. You'd be constantly feeding them, or one would die and you'd lose the system. Time investment totally not worth it.

    --
    Canada: The US's more awesome sibling.
  164. Call of Duty: United Offensive by Chili-71 · · Score: 1

    I have all the latest Call of Duty games and by far, UO is the best. You want realism? UO has it. Yes, the graphics are a bit old and not nearly as good as the later games, but the game play is great. When you get shot, you can't lie down and take a little nap while your body heals. If you are lucky enough you can pick up some health packs. Some of the AWE MODs cause you to "bleed out" if you don't find a health pack. Fatal shots are, well, FATAL! If you get shot in the head, you friggin' die.

    The latest games have really crappy sound too. A M1911 sounds like a cap gun. In UO the same weapon sounds like the real weapon. That's because when the game was created actual weapons were recorded for the sounds. A rapid fire MP44 sound like the real thing (given you have the sound system to support it). This may not be important to some gamers because they are probably listening to tunes while they play and don't give a damn about the in-game sound. Personally i like to be able to hear someone sneaking up behind me (5.1 surround sound).

    I would love to see a re-make of the graphics only for UO. That would be a dynamite game (pun intended).

  165. Acceptable breaks from reality by tepples · · Score: 1

    there's no way any software can satisfy those two criteria, being a game, and being realistic, ever.

    Games aren't realistic; they're a way to escape reality. Being able to start a new game is an acceptable break from reality. I was making fun of people who crusade against these breaks from reality.

    1. Re:Acceptable breaks from reality by Nicolay77 · · Score: 1

      I think the point of the people who wants realism is this:

      In the past, games were harder, were in fact 'Nintendo Hard'. If you beat one of those games, you have all the rights to brag about it online, in real life, everywhere. You still have these bragging rights for old school Nintendo games.

      Nowadays, games are far easier, with elastic AI (think NFS Underground) and if they are hard enough then people complain and never play again (as it happened with Sniper Elite).

      However, people still brag about beating these easy games. So, I conjecture that what the 'realistic' party wants is a game where you have to earn your bragging rights.

      So far there are very good examples of this. iRacing is a racing game/service where if you are number one you totally deserve at least to test drive the real thing. And you need a lot of hours dedicated to the game to be able to achieve this. Bragging rights totally deserved.

      I think this Sniper Elite game also counts for that, in a far lesser scale. You have to aim higher at long range because the bullet travels downward, and it takes some time for it to reach the target. It's more difficult than snipers in other games, so if you get a really long distance kill you can post a video of it in youtube and receive kudos for it. Also: getting shot really hurts. You do everything you can to avoid getting shot, in fact you do everything you can to avoid been seen, there is no running towards the armed enemies trying to be a faster gun. This last point is what the article is about. Some dude beating the Batman game using Batman fists and getting shot in the face all the time.

      In the end, I think this is why all games should have difficulty settings. In fact most of them do!

      You play on easy if you want to escape reality for a while and relax.

      You play on hard if you want 'realistic' bragging-rights-deserving gameplay.

      Hey, this whole article is a non-issue.

      --
      We are Turing O-Machines. The Oracle is out there.
  166. Re:FP by JWLANDesk · · Score: 1

    Areeed. Seriously - Have any of you EVER BEEN SHOT AT? It is the scariest thing ever to happen to me! No, I was not in the army. Yes, I am a normal American Male. Yes, I own guns. Yes, they are in a safe. No, I am not a criminal. OK, now that we got the fringe group stuff OOTW.... Realism beats the hell out of fantasy every time. Just go watch Avitar.......nice graphics, stupid story. Our teenage sons have a balance of sports, outdoors, and Xbox-WOW. The key is balance and talk to your kids ALOT! I fear darwinism is a visious trick being played on this generation. You are already seeing the fruits of thier labors in the papers...err, google news. J

  167. Re:FP by Anonymous Coward · · Score: 0

    So pure real-teim realism would make a game less fun but you can still have variety of strategy and more realism. Additionally, just because you have realism in damage (i.e. your leg example) doesn't mean you have to have pure realism (i.e. your time to heal example). You can add realistic or pseudo realistic damage but also add how hard it is to hit something in real-life. Also why does it have to take forever to heal...maybe damage is realistic but medicine isn't. I don't think there is one answer to realism here. What I do think is that if you explain your non-realistic parts away via story and keep some very realistic parts that offer strategic options you have a fun game.

    As an example, a game based on Richard Morgan's Altered Carbon series could include both realism and sci-fi elements. You could have realistic damage but the fact that you can import consciousness into a new body could explain relatively fast respawns or swapping out "sleeves" that had different characteristics for different strategies.

    Your mech warrior example of strategy was a good one too. I would just like to see more of that kind of thing. It doesn't have to be pure realism but it should offer something other than super men taKING rocket blasts to the face in every game. I'm not against those games either but we have enough already.

  168. Re:Buy Arma2 or any other "militar simulator game" by NouberNou · · Score: 1

    Thats Bohemia Interactives masterpiece, which is now ArmA. Codemasters just owns the name. Unless you are talking about OFP2 Dragon Rising... which just plain sucks.

  169. Re:FP by somersault · · Score: 1

    In CS, a rifle takes 3-5 hits to kill someone with armor and a grenade does

    That's why you aim for the head.. needing headshots was one of the reasons I enjoyed CS so much. I get bored having to pump lots of shots into people.

    DoD was a great game too, and there wasn't so much need to be cautious or camp because of the instant respawning, but I'd say there was still plenty of camping going on - as there should be if you have control points to protect - but the grenades were indeed good for sorting that out :)

    --
    which is totally what she said
  170. There really isn't enough realism... by weiquin · · Score: 1

    I hate how when I get shot by an RPG, my computer doesn't explode and pierce my body with hot shrapnel. It's so fake!

  171. Re:FP by hairyfeet · · Score: 1

    You're right that if you mixed the fantasy and reality just right you could pull it off, but it would take someone with guts and imagination, which sadly the game industry seems to be in short supply of. Instead we get to storm the beach at Normandy for the 500th time, while either facing enemies that line up to die or worse 'rubber band" AI where a single grunt with a lousy bolt action can pick you off from 1000 yards while taking more rounds than the Terminator.

    But as far as Mech goes with that game you really had to think. There was no "infinite ammo", every weapon and piece of armor cost, and there was no way to mount a huge weapon on a tiny chassis, and getting hit hurt! If somebody popped you in the arm with an AC20 most likely the arm was gone, even if you had enough armor to take the blow you would lose weapons to damage. If you hit them in an ammo store you could do deadly damage if the ammo went off as well. I limped in after many a battle with an arm missing, most of my weapons depleted or destroyed, and my mech handling like a dying elephant from the chassis damage. You couldn't just "Rambo" that game and expect to get anywhere, and even the lightest mech could take on a heavy and if the pilot was good he could survive and even win the battle.

    While I hope the Mechwarrior reboot is good, sadly nearly every game I've played lately has been the same old tired crap. It is as you say everyone running around taking rockets to the face and being able to take incredible amounts of damage with nary a penalty. It is all 100% alive or 100% dead, with nothing in between. At least with the mech games if you took a hit there wasn't any "hide and regenerate" crap, you were just gonna have to work around it or hope you can limp back to the repair bay while the smaller ones looked at you like wolves looking at a wounded elk. It really made you work for it. So maybe a little realism would be good, but it would have to be balanced and not done ham handed, which sadly in today's game market is highly unlikely.

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    ACs don't waste your time replying, your posts are never seen by me.