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User: Aerundel

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  1. Re:cheap plastic buttons on iPhone's Game Potential As a Threat to Java Phone Games · · Score: 1

    Not beating the DS/PSP != failure. If the iPhone makes good touch/motion games, I'll get one (or an iPod Touch), just like when I bought a Wii and a DS for their innovative games. But that doesn't take away anything from my other gaming consoles/handhelds.

    And I don't need to look a year ahead when I can look decades back and see that Castlevania, and Megaman, and Final Fantasy, and plenty of other games and genres have seen great success with little or no change in the input scheme other than - wait for it - more buttons to press.

  2. Re:hm on iPhone's Game Potential As a Threat to Java Phone Games · · Score: 1

    And I'd like to see you play Doom with a D-pad. It's got nothing to do with it being a better or worse control system -- it will be better for different games, like just about every game interface. Doom 2 was ported to the GBA, and is one of the best games on the system. Back when Doom came out, strafing was an option, not a requirement. As was mouselook.

    Virtual buttons have no tactile feedback

    Not the iPhone, of course... yet. No reason to think it never will. Having a button click back at you isn't the same as being able to rest your finger on a button and feeling it move up and down as you press it. Moreover, you can rest your fingers on real buttons and not worry about slipping onto adjacent buttons, which the iPhone's screen has no protection from.

    I didn't realize Nintendo had 3D this good in 1998 -- or at all in a Gameboy. What part of "graphically superior" did you not understand?

    A bluetooth addon would either drain the iPhone battery faster, or require its own power source

    Am I missing something? Because I thought Bluetooth was a wireless protocol. I don't think we have wireless power yet, if such a thing can exist -- that would imply it would require its own power source.

    Now, think about a simple IR TV remote. How long does that last? And often on AAA batteries? Bluetooth is communication. Power is power. You could potentially have a bluetooth device use the iPhone's battery with a direct link while communicating wirelessly (if we're assuming there's no way of communicating over that direct link as well), or you can have a fully wireless solution.

    How long do you think a TV remote will last if you act like it's a gamepad and press the buttons constantly?
  3. Re:cheap plastic buttons on iPhone's Game Potential As a Threat to Java Phone Games · · Score: 1

    Btw, I love the Wii. And I recently bought a DS, so motion and touch controls are not alien to me, nor am I knocking games designed for them. However, it takes more than those types of games to beat a dedicated gaming handheld.

  4. Re:cheap plastic buttons on iPhone's Game Potential As a Threat to Java Phone Games · · Score: 1

    If you're gonna pull my quote, at least keep it in context. You're not going to get a DS/PSP beating experience with touch and motion controls. Transparent buttons? Sure, you could see the game under them, but can you make my thumbs transparent too? You're innovating things to make up for inadequacies. The Wii has also shown Super Smash Brothers is still better with a Gamecube controller, and that the Wii Wheel sucks.

  5. Re:Missing the point. on iPhone's Game Potential As a Threat to Java Phone Games · · Score: 0, Troll

    If you believe that having DS/PSP game types on the iPhone is off the table, then why did bother replying? The whole point of this part of the thread is whether or not the Apple can compete with/beat Nintendo and/or Sony. I never said multi-touch gaming wouldn't work. In fact, I basically said that's all Apple can hope for right now, barring a physical button scheme.

  6. Re:hm on iPhone's Game Potential As a Threat to Java Phone Games · · Score: 3, Insightful

    What you're describing are approximations catering to an inappropriate control scheme. I'd like to see you play Megaman with your finger, or something more complex like Castlevania. I'd like to see you get past 50 lines in regular Tetris making those crossing motions you describe. Virtual buttons have no tactile feedback, imagination has nothing to do with it. They take up screen space, and what you have left is a graphically superior Gameboy Color. Gratz, you beat Nintendo c. 1998, albeit with even more cramped controls (iPhone's really thin to be playing Gameboy-style for very long). A bluetooth addon would either drain the iPhone battery faster, or require its own power source which would need to be charged also. That's not very enticing to me.

  7. Re:Missing the point. on iPhone's Game Potential As a Threat to Java Phone Games · · Score: 0

    No, I mean it would require nothing short of a controller attachment on the part of Apple.

  8. Re:Missing the point. on iPhone's Game Potential As a Threat to Java Phone Games · · Score: 1, Insightful

    Where are the buttons? To think that an iPhone is on par with either the DS or PSP is ridiculous when you consider it has no input other than multi-touch. Sure, you could develop a following of multi-touch-specific games, but that doesn't put a dent in the rest of the game genres that require a gamepad. Moreover, any virtual gamepad devised will take up screen space which both Nintendo and Sony trump Apple on already.