Slashdot Mirror


iPhone's Game Potential As a Threat to Java Phone Games

Ian Lamont writes "In the runup to Apple's WWDC 2008, Chris Tompkins thinks that the iPhone's gaming potential 'might finally put the lackluster Java-based cell phone gaming market to death.' He cites the iPhone's use of Core Animation adapted for ARM processors, which he says allows for the advanced effects of OS X and now OpenGL-accelerated 3D games, as well as the importance of an on-demand store and Internet connection. Tompkins says that while certain genres lend themselves to the iPhone's touch controls, such as real-time strategy games (think StarCraft) the lack of physical controls will force developers to creatively approach the multitouch and accelerometer on the iPhone. His advice to Apple — make a compelling overture to independent game designers, and treat them like rock stars. Tompkins, incidentally, is one of several people who have recently pointed to Apple's mobile gaming potential."

260 comments

  1. And we know that ... by CouteauTM · · Score: 2, Funny

    game is so popular in OS X

    1. Re:And we know that ... by Z_A_Commando · · Score: 1, Offtopic

      I agree. Furthermore, the iPhone SDK works on OS X 10.5 only to my knowledge. It certainly doesn't run on any PC and probably doesn't run on OS X 10.4 since Apple is fond of dropping everything but the latest and greatest from the list of supported products. So if a company wants to develop a game for the iPhone they'll have to do it in OS X and that's not something any "real" game studios are doing and I hardly see a huge market for applications on a single device when the device in question hasn't been out for more than a year. What's more, how do we know that the current iPhone and the next generation of the iPhone, the so-called iPhone 2.0, will run the same code? It likely will, but the possibility is still there.

      My favorite example of Apple breaking functionality on purpose is the 32-bit version of OpenGL in OS X 10.4. The day Leopard was released so was a 64-bit version of OpenGL, but it was for Leopard only. Thus I couldn't compile anything in 64-bit that used OpenGL because the OpenGL library was 32-bit only and I couldn't upgrade the library without upgrading to Leopard. Microsoft would draw so much more bad press if they did this with every Windows release.

    2. Re:And we know that ... by Cobalt+Jacket · · Score: 1, Insightful

      I guarantee you that studios will pick up a Mac if it means developing for the platform. You're thinking from the standpoint of a closed-minded PC bigot. Developers spend tens or hundreds of thousands of dollars on gaming console development platforms. This one just happens to be a Mac.

    3. Re:And we know that ... by FictionPimp · · Score: 1

      True, microsoft would get crap. However, I see things like this as almost required for companies to move forward. If microsoft would break more backwards compatibility I think it would be a better OS.

      I think the problems apple has had lately is more of growing pains. They made a huge switch from PPC to x86 to x86_64 in a very short time. Hopefully they will let the current code base mature a while before making any more life altering changes to their OS.

    4. Re:And we know that ... by mark72005 · · Score: 1

      +1

      And, this may be a wedge that opens gaming further on the Mac platform. The bigger the iPhone gets, the more people will be open to Macs, I would assume.

    5. Re:And we know that ... by Corwn+of+Amber · · Score: 1

      Yes. Using Crossover, for example. Or one of the few games released by studios rich enough to pay for cross-platform devlopment.

      What really kills Mac gaming is that they put Intel graphics cards in all their line except high-end. And now, iPhones? This is ridiculous. The iPhone is to have more graphics power than MacBooks? Now that's brutally ass-raping customers.

      --
      Making laws based on opinions that stem up from false informations leads to witch hunts.
    6. Re:And we know that ... by Lars+T. · · Score: 1

      What really kills Mac gaming is that they put Intel graphics cards in all their line except high-end. And now, iPhones? This is ridiculous. The iPhone is to have more graphics power than MacBooks? Now that's brutally ass-raping customers. So the iMac is high-end - good to hear. And who said the iPhone would have more graphics power than MacBooks? All it needs is more than other cell phones used to play Java games. Here's a hint: look at the Stevenote, where they demo some games - no way they come close to even the MacBooks, but other cell phone games; well, you be the judge.
      --

      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

  2. 5000 Java Games Torrent Here! by Anonymous Coward · · Score: 0

    Well not really, but I was wondering WHAT market? Will the Iphone really make a dent in the huge trading arena of java phone games?

    1. Re:5000 Java Games Torrent Here! by i.of.the.storm · · Score: 2, Insightful

      Seriously. I don't think people buy more than two or three of those Java

      --
      All your base are belong to Wii.
    2. Re:5000 Java Games Torrent Here! by Dan541 · · Score: 2, Insightful

      Seems a little pointless to buy something you can download for free.

      --
      An SQL query goes to a bar, walks up to a table and asks, "Mind if I join you?"
    3. Re:5000 Java Games Torrent Here! by xeoron · · Score: 1

      Didn't Sun release a JVM for the iPhone?

    4. Re:5000 Java Games Torrent Here! by larry+bagina · · Score: 1

      No. They said they could/were going to, but haven't (The iPhone developer TOS don't permit 3rd party virtual machines). The iPhone ARM processor actually supports native java bytecode execution. Hopefully, Apple will offer an iPhone with android on it (maybe dual boot?). That would easily double or triple their sales.

      --
      Do you even lift?

      These aren't the 'roids you're looking for.

    5. Re:5000 Java Games Torrent Here! by Anonymous Coward · · Score: 0

      Shouldn't we have the tag "yetanotheruseforiphones" already?

      I mean.. is a computer. A tiny little portable computer with a rather powerful processor for its size. There are tons of things you can do with it. Move on.

    6. Re:5000 Java Games Torrent Here! by Cobalt+Jacket · · Score: 1

      That's some good crack you've got there, buddy. What exactly is Apple's incentive to run Android? You want it, but they don't (and neither do most people.)

    7. Re:5000 Java Games Torrent Here! by Anonymous Coward · · Score: 0

      I'm just appalled by the idea you have to buy them. The types of games you can run on a phone are the type you could download freely and legally for your PC from a million different websites. In fact, many of the companies making these games for the phones have a free version available for the PC. Why is it, that just because it's on a phone, they sould be able to charge $5 for more than a rediculously short demo version (Play this game for 15 seconds and decide if you want to pay for it...)

    8. Re:5000 Java Games Torrent Here! by Tangent128 · · Score: 1

      (The iPhone developer TOS don't permit 3rd party virtual machines) True. Though it is possible that Sun could negotiate an exception.

      I don't see Apple making it a priority, though. Maybe later, when Cocoa games have already set a quality benchmark.
    9. Re:5000 Java Games Torrent Here! by Anonymous Coward · · Score: 0

      Trust me, there's a shitload of people that buy java games... one company that I can think of sells 200.000 games per day.

    10. Re:5000 Java Games Torrent Here! by i.of.the.storm · · Score: 1

      Not on many phones, anyway. Most verizon phones are so locked down downloading games is pretty difficult.

      --
      All your base are belong to Wii.
    11. Re:5000 Java Games Torrent Here! by rootooftheworld · · Score: 1

      apple - no, FOSS zealot embedet hackers - yes linux *BSD SOlaris on iPhone also inrteresting, or at least the second

      --
      I know full well that tobacco is bad for you, so I smoke weed with crack
  3. mobile phone games .. by sinserve · · Score: 0

    battery drain!

  4. Umm, no. by Guspaz · · Score: 4, Insightful

    The iPhone will only put the "lackluster Java-based cell phone gaming market to death" when most phone users out there are iPhone users.

    Apple has captured an impressive portion of the smartphone market, but their overall market share among all cellphones is minuscule.

    1. Re:Umm, no. by catch23 · · Score: 5, Interesting

      Yeah well, when they came out with their first version of their iPod music player, it was expensive, bulky, and claimed only a small percentage of the market. Wait a few years and you'll have iPhone Mini/Nanos replacing your Nokia and Sony Ericssons. When the iPod was initially released, one could argue the Mp3 player market was already saturated with no clear winner. One could argue the cell phone market today is pretty similar.

    2. Re:Umm, no. by Skuld-Chan · · Score: 1, Insightful

      One big difference though is the ipod is an open platform - the iphone isn't.

    3. Re:Umm, no. by drsquare · · Score: 5, Informative

      When the ipod came out, the mp3 player market was empty, there was little to zero competition, and most people didn't own one. They captured the market pretty much by default.

      The phone market on the other hand is completely saturated. There is a lot of tough, long-standing competition offering phones which are much better value for money. In many markets, new phones are given away 'free' with contracts, something which is incompatable with the iphone's business model.

    4. Re:Umm, no. by Dun+Malg · · Score: 1

      When the iPod was initially released, one could argue the Mp3 player market was already saturated with no clear winner. One could argue the cell phone market today is pretty similar. Except it isn't similar... at all. First, the iPhone is locked in with AT second, it's a GSM device and only 2 of the big US carriers are GSM; and third, an MP3 player needs to do only one thing: play MP3's. The smart phone market is rife with variations, each targetted to a different facet of the market. I guarantee you're NOT going to have Crackberry addicts or rabid texting teenagers going to the iPhone, with its predictive/presumptive bullshit "keyboard".
      --
      If a job's not worth doing, it's not worth doing right.
    5. Re:Umm, no. by SanityInAnarchy · · Score: 5, Insightful

      One big difference though is the ipod is an open platform In what ways in the iPod an open platform?

      It's not open until you put RockBox or Linux on it, and as I understand it, that's no easier or harder than jailbreaking an iPhone.
      --
      Don't thank God, thank a doctor!
    6. Re:Umm, no. by SanityInAnarchy · · Score: 1

      I guarantee you're NOT going to have Crackberry addicts or rabid texting teenagers going to the iPhone, with its predictive/presumptive bullshit "keyboard". Actually, I'll bet you'll have a good number of them wanting it for the keyboard alone. The rabid teenagers might not, though, given how expensive they are now.
      --
      Don't thank God, thank a doctor!
    7. Re:Umm, no. by Tom · · Score: 3, Interesting

      I live in a market where phones often come "free" with contracts. And still, the iPhone came and conquered. The market for "phones" may be saturated, but have you seen mobile phones recently? Their user interfaces are designed by shizophrenic sadists. I know people who avoid entire companies because their UI is so horrible that they classify it as unusable. And these are people who want a phone for the basic functions, like calling someone and keeping an address book. Using the calculator is an advanced usage case for them.

      The iPhone taps into that market in addition to the techies who want it for the geek factor, and the marketing dudes who want it for the cool factor, and the Mac-heads who want it for the integration. And the market for people who want a great phone that's easy to use is HUGE. If the rumours are true and Apple will allow subsidies, they could've trouble mass-producing iPhones fast enough.

      --
      Assorted stuff I do sometimes: Lemuria.org
    8. Re:Umm, no. by ya+really · · Score: 4, Interesting

      The newer ipods have their firmware encrypted so you cant even put rockbox on them. Open platform? Yeah right. Too bad as well, I love rockbox and all the extras it allows. I don't know why apple cares that much.

    9. Re:Umm, no. by Anonymous Coward · · Score: 4, Interesting

      The phone market might be full, but the phone gaming market sucks terribly. There is a lot of opportunity for someone to come in and do it right (unlike, say the Nokia N-Gage).

      Look at it this way: the smartphone gaming market is pretty much empty.

    10. Re:Umm, no. by Firehed · · Score: 3, Interesting

      As an iPhone owner, I'll be the first to tell you not to buy it for the keyboard. It functions pretty well most of the time, but I'll often find myself hitting return rather than space (it shouldn't be that big of a button) and the auto-correct is really hit or miss. I'll take it over having a physical keyboard and losing half of the screen, but I'd love to be able to carry around a little fold-up keyboard and my iPhone and ditch the laptop when I'd be focusing almost entirely on heavy email and web browsing. I've typed out a few-paragraphs-long email on the virtual keyboard, but it's not to the point where it would replace my laptop entirely for more frequent work.

      You'll get more teens buying it than blackberry-lovers, though, especially come tomorrow (?) when apps start becoming available. Money be damned, teens and early-twenties are the ideal market when it comes to spending disposable income, and it's an ideal device for that market (I'm not saying it's overpriced for what it is - I don't regret spending $600 a couple days after it came out - but the majority of cell phones are either provided by businesses to employees (blackberries) or cheap, crappy, free-with-contract types). It will end up as this little bizarre do-everything device at that point, though you can be sure that Apple makes sure that it's core features aren't neglected. The blackberry is too email-centric and if that's your #1 priority, you'll want the "real" keyboard. I'd buy one in a heartbeat if it were to become available, and certainly wouldn't say no to a slide-out version like so many crap phones have today if it didn't compromise anything else on the device (that's probably the one thing that would get me to buy iPhone 2.0, seeing that I have enough trouble getting any signal out here, let alone 3G).

      Having played a few games on it of varying quality, it's a pretty nice platform if developers adapt to the interface. Trism is a great example. The NES emulators not so much, since you're just forcing games made for physical controllers in to a touch/accelerometer device (they work well enough, but are awkward as hell). And teens + games = profit. Again, not so much on the blackberry market.

      --
      How are sites slashdotted when nobody reads TFAs?
    11. Re:Umm, no. by Hes+Nikke · · Score: 5, Insightful

      it's a GSM device and only 2 of the big US carriers are GSM Did you know that the US only represents a small portion of the world? did you know that GSM is used in every market in the world, and CDMA is only used in the US? sure only 2 US carriers are GSM, but so are all the other carriers in the world! :P
      --
      Don't call me back. Give me a call back. Bye. So yeah. But bye our, well, but alright we are on a shirt this chill.
    12. Re:Umm, no. by Anonymous Coward · · Score: 0

      I had an mp3 player for years before the iPod came out. It wasn't new, it was cool and well-marketed.

    13. Re:Umm, no. by Hal_Porter · · Score: 1

      The Apple dude could have totally Godwined it if he'd said "put the inferior Java based cellphone gaming market to death."

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    14. Re:Umm, no. by floppypond · · Score: 4, Informative

      Since when is the US the only country that has CDMA phones?
      There is only one carrier here that is GSM, all the others are CDMA. I live in Canada.

    15. Re:Umm, no. by tjohns · · Score: 1

      While I don't mean to dismiss your claim that GSM is more widespread than cdmaOne/CDMA2000, GSM certainly isn't used everywhere outside of the US. For instance, I just returned from a trip to Japan, and there is no GSM installation there. Instead, there's a mix of cdmaOne/CDMA2000, W-CDMA, PDC, and PHS.

      Reference: http://euc.jp/misc/cellphones.en.html

    16. Re:Umm, no. by threephaseboy · · Score: 1

      did you know that GSM is used in every market in the world, and CDMA is only used in the US?

      psst.
      also both CDMA and GSM carriers worldwide are moving to UMTS (spoiler: it's also CDMA)
      --
      .
    17. Re:Umm, no. by bumby · · Score: 1

      Did you know that CDMA (W-CDMA & TD-CDMA) is also used in Europe?

      --
      Hey! That's my sig you're smoking there!
    18. Re:Umm, no. by Stuart+Gibson · · Score: 0

      They were up against Creative who were the defacto at the time for large capacity MP3 players. And Apple's product had No wireless. Less space than a nomad. Lame.

      --
      It's all fun and games until a 200' robot dinosaur shows up and trashes Neo-Tokyo... Again
    19. Re:Umm, no. by Anonymous Coward · · Score: 0

      Well, a very, very significant percentage of the world uses GSM, but it looks like there are still a few countries lacking it

      http://www.worldtimezone.com/gsm.html & http://coveragemaps.com/gsmposter_world.htm

    20. Re:Umm, no. by McFadden · · Score: 5, Informative

      Added to which, the likelyhood of Apple even bothering about games, let alone treating game designers "like rock stars" is unlikely given their past record. This is Gabe Newell on working with Apple to develop games in the past:

      Well, we tried to have a conversation with Apple for several years, and they never seemed to... well, we have this pattern with Apple, where we meet with them, people there go "wow, gaming is incredibly important, we should do something with gaming". And then we'll say, "OK, here are three things you could do to make that better", and then they say OK, and then we never see them again. And then a year later, a new group of people show up, who apparently have no idea that the last group of people were there, and never follow though on anything. So, they seem to think that they want to do gaming, but there's never any follow through on any of the things they say they're going to do. That makes it hard to be excited about doing games for their platforms.

    21. Re:Umm, no. by Tony+Hoyle · · Score: 4, Informative

      Umm... no. Europe has phone standards mandated by european law. It's all GSM and UMTS (which happens to use WCDMA as an interface, but it's *not* compatible with the US CDMA system).

    22. Re:Umm, no. by Wulfstan · · Score: 1

      CDMA is not only used in the US - that is false. KDDI in Japan, Reliance and Tata in India, Pelephone in Israel, Vivo in Brazil - the list goes on and on. CDMA is still very popular, even though it is playing second fiddle to GSM.

      --
      --- Nick, hard at work :->
    23. Re:Umm, no. by bumby · · Score: 1

      I see. Thank you for clarifying!

      --
      Hey! That's my sig you're smoking there!
    24. Re:Umm, no. by Skuld-Chan · · Score: 1

      Well what I mean is that its easy to write software and drivers to interact with the ipod. For instance you can manage one with Linux. This is a very well documented interface - even though it wasn't documented by apple.

      Plus there's the difference that the ipod is supposed to play music/movies and thats it - where as the iphone is really a pda with a phone attached. Its easy to argue thats there's far more interest in developing apps for the iphone over the ipod.

    25. Re:Umm, no. by MrMickS · · Score: 3, Interesting
      I live in the UK. Its possible to get most phones for free here with the correct price plan. I've tried various smart phones from Sony Ericsson and Nokia over the past 5-6 years and all of them have failed in one sense or another. They've all promised much but been left lacking in execution. This is not disimilar to the MP3 player market when the iPod was released.

      I don't expect technology people to see the problem. In general they are happy having to learn the various hoops you need to to get the best out of a device. The remaining people just want something that does the job as easily as possible. The iPhone fits these users. It may not have all of the features that the other phones have, it does execute the features it has better than the competing phones.

      As an example of poor implementation I'm currently using a Nokia E61 with the latest firmware on it. It has a nice web browser, built off Web-Kit. If I select a URL from the messaging app it launches a WAP browser instead of the web browser.

      --
      You may think me a tired, old, cynic. I'd have to disagree about the tired bit.
    26. Re:Umm, no. by neumayr · · Score: 2

      Well, the cell phone market is a lot older, and more settled, than the mp3 player market was when the iPod was introduced.
      And even under those initially more favorable market conditions, in Europe at least the iPod is far from dominating the mp3 player market.

      --
      Truth arises more readily from error than from confusion. -Francis Bacon
    27. Re:Umm, no. by Nursie · · Score: 1

      Which market is that?

      I also live in a market (UK) in which phones are usually "free". The iPhone hasn't made a dent here, and I haven't even met a geek with one.

    28. Re:Umm, no. by Anonymous Coward · · Score: 3, Insightful

      Well in the UK i could count the amount of people ive seen with iphones on one hand. People are just not interested in a phone they need to pay for and have a large contract. Phones should be free with contracts. Also the iPhone is very large for a phone. This turns off alot of the mainstream crowd in the UK

    29. Re:Umm, no. by Admiral+Ag · · Score: 3, Interesting

      The iPhone is not primarily a phone. It's a mobile computer that happens to have a phone in it. You can even buy one that doesn't have a phone in if you hate telephones.

      The iPhone/iTouch is a mobile computing platform. It's the new Newton. That's the (open) secret.

      Other companies are attempting to come up with a phone that has a similar UI to the iPhone, and that is natural, since you will probably have trouble buying a phone that doesn't have multi touch in a few years.

      Like Jobs said in another context: they are digging in the wrong place. The future isn't a phone, but a mobile computer that happens to be a phone. It isn't the UI they should be trying to copy, but the platform. Google seems to be the only company that realizes this (perhaps Microsoft does, but they can't seem to do anything about it - I say this as the depressed owner of a Winmobile phone. I'd rather attempt to use an interface that involved dodging live cobras).

      --
      "by that I mean people who don't sit on slashdot all day wondering why everyone else isn't building robots" DECS
    30. Re:Umm, no. by Poorcku · · Score: 1

      yeah, i wanna know too, which market is that?

      --
      I take my children to see Madonna(..), but I never for once ever thought I was in the same business.Chris Rea.
    31. Re:Umm, no. by Anonymous Coward · · Score: 4, Insightful

      Well what I mean is that its easy to write software and drivers to interact with the ipod. For instance you can manage one with Linux. This is a very well documented interface - even though it wasn't documented by apple.

      If it wasn't documented by Apple, it doesn't count as open. It counts even less because if it were up to Apple, the Linux iPod apps wouldn't exist.

      Do you consider Windows open because Wine exists? Probably not.

    32. Re:Umm, no. by neumayr · · Score: 1

      Look at it this way: the smartphone gaming market is pretty much empty. Its existence has yet to be shown. Right now, dedicated gaming handhelds are far superior to anything phones in their current state can even hope to accomplish.
      Kind of like GPS navigation - the versions on cellphones just don't compare to standalone devices.
      --
      Truth arises more readily from error than from confusion. -Francis Bacon
    33. Re:Umm, no. by dreamchaser · · Score: 1

      "want a great phone"

      And when it's a great phone and not just an ipod touch with a phone grafted to it, even more people will consider one. The iPhone is a great overall tool, but it's not a great phone in my opinion. That is of course just my opinion, but for me the lack of keys/buttons and the relatively poor phone performance are deal breakers.

    34. Re:Umm, no. by JasterBobaMereel · · Score: 1

      The iPhone has not conquered the market it is a minor player - in the Smartphone market it is different, but most people still have a conventional phone (and don't have a Smartphone option with their contract)

      The biggest problem is that Smartphones (including the iPhone) are expensive even compared with decent conventional mobile phones ....

      --
      Puteulanus fenestra mortis
    35. Re:Umm, no. by tepples · · Score: 3, Informative

      Did you know that the US only represents a small portion of the world? Did you know that the US is the largest English-speaking market? Did you know that Slashdot is based in the US?
    36. Re:Umm, no. by voidcoder · · Score: 1

      Also, is not the iPhone SDK for MacOS only??? Last time I downloaded that HUGE 1GB SDK, it was.

    37. Re:Umm, no. by Wulfstan · · Score: 3, Informative

      Not true! Zapp in Romania (part of Europe now!) is a CDMA carrier.

      http://www.zapp.ro/

      --
      --- Nick, hard at work :->
    38. Re:Umm, no. by mdwh2 · · Score: 1

      The iPhone is not primarily a phone. It's a mobile computer that happens to have a phone in it.

      Just about all phones are "mobile computers" these days. And this is especially true for smart phones, which have been around for years.

      The phone industry has been heading towards a direction of "mobile computer that happens to be a phone" for years, long before Apple decided to play catch-up.

    39. Re:Umm, no. by Colonel+Korn · · Score: 1

      I have a game designer friend in a pretty high profile company who has had the same experience as Gabe Newell. When his companies fancy new game was in early development, a team from Apple came to talk with them about making the game work in OSX. They came up with a plan, got very enthused, and then the Apple guys disappeared. Now, with Boot Camp, it's unlikely OSX will ever develop into a remotely popular gaming platform, since it's a pain to develop for such a small share of the market and Apple users can just boot up into a superior gaming OS at the drop of a hat.

      --
      "I zero-index my hamsters" - Willtor (147206)
    40. Re:Umm, no. by Admiral+Ag · · Score: 1

      Except they aren't. Smart phones are awful. The modus operandi seems to be to tack on other features to a phone rather than thinking mobile computer from the get go. The iPhone is more like an iPod with a phone, where other phones are a phone with an iPod added as an afterthought (my horrible phone is like this, but it was free).

      The point of a computer as opposed to a more dedicated device is versatility. The touch screen provides that versatility in an open ended way that phones with keyboards do not. You do lose something without a dedicated keyboard, but it is a worthwhile tradeoff for the versatility.

      I'll freely admit to being a fan of Apple, but in this case I'm not particularly partisan. Mobile computers will have to look something like the iPhone in the way that desktop computers look much like the original Macintosh. Google is really the elephant in the room here.

      --
      "by that I mean people who don't sit on slashdot all day wondering why everyone else isn't building robots" DECS
    41. Re:Umm, no. by Builder · · Score: 1

      Yeah? Where in the UK are you? I only ask because I haven't been a full day in London without seeing _someone_ with an iPhone. That's a lot more than I can count on one hand!

    42. Re:Umm, no. by rinoid · · Score: 1

      This is bunk -- there was an ill-defined market with NO intergrated product design and a DIY loading set of tools with each player. The MP3 player market SUCKED and that's why Apple took the lead with a superior user experience and product offering.

      As for java games... raise your hand if you have spent any time with java on a cell phone. It's not great.

    43. Re:Umm, no. by Nursie · · Score: 1

      I live in London and have yet to see anyone with an iPhone.

      I work for a big tech company too.

    44. Re:Umm, no. by mgblst · · Score: 1

      Yes, I can count the number of people I know who have i phones as about 5 as well. But I guarantee you, it is the most popular phone amound all the people I know, the rest mostly have cheap phones, or ones given out by their carriers. A few have HTCs (2 or 3), so the iphone is winning.

    45. Re:Umm, no. by FictionPimp · · Score: 1

      I wouldn't own one if it was free. I find the idea of a greasy glass chunk of crap in my pocket annoying.

      Of course I find most pda type handsets worthless. I just want battary life and the ability to make cheap phone calls. Nothing more.

      My friend has one though, and it is always covered in fingerprints and other nastiness. I don't even want to hold it to my face.

    46. Re:Umm, no. by WhiteWolf666 · · Score: 1

      A big impediment to this happening is the iPhone being tied to AT&T.

      Until that agreement expires, the iPhone will not reach those levels of dominance, and competitors such as Android might.

      --
      WhiteWolf666 an exBush supporter. All you new-school,compassionate,save the children Republicans can rot in hell
    47. Re:Umm, no. by spencer4554 · · Score: 1

      Granted, Although the premise of the article i havent read seems to be that games that dont suck are going to trounce games that do. I whole heartedly agree.

    48. Re:Umm, no. by foniksonik · · Score: 1

      And how many people play games on those other cellphones?

      Games on iPhone/iPod are competing with Nintendo DS and PSP, not other cellphones.

      When kids/teens/adults see the games on the iPhone/iPod they may decide that instead of getting a new PSP or DS when they come out, they'd rather get a phone/video/camera/music/game device.

      --
      A fool throws a stone into a well and a thousand sages can not remove it.
    49. Re:Umm, no. by DdJ · · Score: 0

      The iPhone will only put the "lackluster Java-based cell phone gaming market to death" when most phone users out there are iPhone users.

      No. It'll put it to death when mobile developers all across the spectrum, from garage hobbiests to GameTap, can predictably make more money by targeting the iPhone than they can by targeting Java phones.

      This doesn't require iPhone ownership to be even 10% the size of Java-phone ownership -- it can be done with a lower market share and higher attach rate.

      Now, I'm not going to say that's certainly going to be how things shake out, but I wouldn't bet money against it.
    50. Re:Umm, no. by Asuranceturix · · Score: 1

      It's obvious that they are not going to ditch their network just because Romania has been accepted into the EU. However, if you read their press releases you will find that their new networks are UMTS-based rather than CDMA2000-based, as they underline.

    51. Re:Umm, no. by Snowmit · · Score: 2, Interesting

      And stand alone cameras are much better than crappy cellphone cameras. And stand alone MP3 players are better than MP3 phones Yet, cameras and MP3 players in cellphones move units.

      The people who will become iPhone gamers are very unlikely to be the people who own PSPs or DSes. They are the mobile equivalent of the people who play Bejewelled and Slingo Quest on their PCs. Yes, there are dedicated gaming platforms that are better than your office PC for playing games, but the casual space is HUGE and those people don't want a Playstation.

      iPhone users are into gadgets, are used to downloading things that they purchase and they have a toy with a beautiful screen. Some chunk of them will want to play games on it.

      --
      I have a lot of opinions about Cyborgs and Architects
    52. Re:Umm, no. by KDR_11k · · Score: 1

      Different sales model. An iPod competes with MP3 players that are bought for a lot of money individually, cellphones are usually bought for 0-1€ together with a subscription. To capture that Apple would need to offer a low cost iPhone and they seem to generally avoid the low-cost sectors.

      Also Apple restricting the iPhone to one carrier doesn't help matters either.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    53. Re:Umm, no. by Builder · · Score: 1

      Try the northern line (bank to angel) or the DLR (lewisham to bank). I've not made it a single journey without seeing an iphone in my carraige on one of those links.

    54. Re:Umm, no. by Timmmm · · Score: 1

      Yeah except this article is talking about java *games*.

      The market for java games at the moment is basically zero. This is due to a few things I think:

      1) The mobile java platform is really really shit. You can't seek in files, apps are limited to 1MB if you want it to work on mid-range phones, it's very slow due to the JVM, etc.

      2) No-one wants to pay for shitty little games that are just repackaged versions of mastermind/breakout/same game/etc.

      3) It's really quite hard to press most mobile phone keys, so only puzzle and board games really work. This is probably the main reason.

      In fact I recently downloaded a torrent of about 100 java games (they mostly seem to be made by 'gameloft'), and there are only about 5 that are worth-while.

    55. Re:Umm, no. by KDR_11k · · Score: 2, Informative

      Did you notice we're talking about dominating the cellphone market which the US doesn't seem to be a big part of anyway?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    56. Re:Umm, no. by Espectr0 · · Score: 1

      CDMA is not only used in the United States. For example, all spanish-based Movistar locations (owned by Telefonica) are using CDMA right now (but migrating to GSM soon), and that's a lot of countries.

    57. Re:Umm, no. by Anonymous Coward · · Score: 0

      The iPhone is not primarily a phone. It's a mobile computer that happens to have a phone in it. You can even buy one that doesn't have a phone in if you hate telephones. You can buy one that doesn't have a phone in it? Where can I do this? I hate phones, I haven't got one, but would love to have a portable IM/email/web device. The only thing I have found like this so far is the sidekick, but I'm not sure if that's what I want, exactly.
    58. Re:Umm, no. by SanityInAnarchy · · Score: 2, Insightful

      This is a very well documented interface - even though it wasn't documented by apple. Erm... no. Does not count as "open" if it had to be reverse-engineered first.

      Consider Microsoft's Office formats. The old binary ones, before they released official documentation. Yes, OpenOffice could open them, among others. It was a reasonably understood format -- but only because of reverse engineering. It absolutely is not what anyone would call an "open" format.

      Plus there's the difference that the ipod is supposed to play music/movies and thats it And as a so-called "open" platform, even if it's only supposed to play music/movies, it should be able to play Flac, Vorbis, and Theora, right? While I'm at it, can we get a Matroska container format with that codec goodness?

      Nope, you've got to crack it and put Linux or RockBox on it first.

      where as the iphone is really a pda with a phone attached. Its easy to argue thats there's far more interest in developing apps for the iphone over the ipod. Which is completely irrelevant.

      "Open platform" should be an easy concept to understand, yet somehow you've managed to confuse it with "Works with Linux", "Has been reverse-engineered", and "A platform no one wants to write apps for."
      --
      Don't thank God, thank a doctor!
    59. Re:Umm, no. by Mattsson · · Score: 1

      Wait a few years and you'll have iPhone Mini/Nanos replacing your Nokia and Sony Ericssons. You're comparing "Ipod" vs "Ipod Nano/Mini" with "Smartphone" vs "Standard mobile phone"

      The problem with this is that an Iphone Mini or Nano would have to give up what makes the Iphone such a desirable smartphone to a certain group of people.
      It's big screen and touch-screen GUI.

      --
      /.Mattsson - My native language is not English, so please don't whine over linguistic errors. (That's lame anyway...)
    60. Re:Umm, no. by neumayr · · Score: 1

      Hm. Maybe you're right, and the casual gamer - iphone user intersection is a big enough crowd to make producing games for that plattform worthwhile.
      But crappy cameras and mp3 players are something that's in pretty much every phone, they're not really something that makes one choose one brand over the other. iPhone gaming would be exclusive to one brand of phones, and as far as I know no phone company has ever succeeded in binding their customers this strongly.
      Also, gadget lovers aren't generally opposed to buying a dedicated gadget to play games with..

      --
      Truth arises more readily from error than from confusion. -Francis Bacon
    61. Re:Umm, no. by mdwh2 · · Score: 1

      Except they aren't. Smart phones are awful.

      My non-smart phone works fine, and even has some features that the Iphone lacks. But either way, they are still "mobile computers" just as much as an Iphone.

      Of course this is typical of people promoting Apple products - make some false claim about being a first or different, but then qualify it with "But, but, it's different somehow". If you think the Iphone is better than every other phone on the market, than let's have some objective reasons rather than vague subjective but ultimately meaningless if not downright false comparisons about "mobile computer / Ipod with phone" vs "Phone with features".

      My non-smart phone is primarily used for non-voice purposes, and the phone is an added bonus.

      that desktop computers look much like the original Macintosh

      Heh. In what way? Thankfully my computer isn't a "two-colour GUI with one button mouse and no command line". Many other computers influenced today's platforms at least as much (e.g., the Amiga), and thankfully even todays "Mac" isn't based on the Macintosh, but is derived from Next and Unix.

    62. Re:Umm, no. by Anonymous Coward · · Score: 0

      Protectionist. That's the only reason GSM is mandated.

      If the US did this everyone would be all over it. But hey, EU forces GSM because of protectionist policies and it's all happy sunshine.

    63. Re:Umm, no. by Anonymous Coward · · Score: 0

      What exactly does Valve need from Apple? Plenty of other developers out there have no problem getting their games running on Mac.

      Oh that's right, he made his fortune at Microsoft before he resigned and started Valve.

    64. Re:Umm, no. by Anonymous Coward · · Score: 0

      The mp3 player market was empty? Wrong.

      There were plenty of players on the market but no one had a way to deliver digital music that was easier than ripping CDs or downloading illegal mp3s. iTunes changed that and made geeky mp3 players into mainstream consumer devices. Remember the Diamond Rio or Creative Nomad? Probably not.

      If the phone market is saturated then why are all the mfgs trying to come up with "iphone killers".

    65. Re:Umm, no. by Admiral+Ag · · Score: 1

      Yeah, your non smart phone is a mobile computer the same way as an iPhone is.

      Lame troll. Come up with something better next time.

      --
      "by that I mean people who don't sit on slashdot all day wondering why everyone else isn't building robots" DECS
    66. Re:Umm, no. by w000t · · Score: 1

      When has Romania NOT been part of Europe?

    67. Re:Umm, no. by kanazir · · Score: 1

      China is using CDMA, too...

    68. Re:Umm, no. by Guspaz · · Score: 1

      Except that there are only two main carriers in most parts of Canada. There is Rogers, and Bell. All others are MVNOs or subsidiaries of those two.

      Take Montreal. We have tons of cell providers. All function on one of those two networks. Telus is an MVNO for Bell (and vice versa out west). Fido is owned by Rogers. Virgin Mobile is an MVNO of Bell. Koodo is owned by Telus, who is in turn an MVNO of Bell in Ontario/Quebec. Solo is owned by Bell. And so on.

      So, really, we have one GSM network, and one CDMA network. Bell may have more MVNOs, but that doesn't say much about the network.

    69. Re:Umm, no. by Guspaz · · Score: 1

      So, a multi-million dollar industry is "basically zero"? You have a funny definition of zero.

    70. Re:Umm, no. by alexo · · Score: 1

      Where's the Adobe Flash support?

  5. Do you guys seriously believe this? by raving+griff · · Score: 0, Flamebait

    Do you guys seriously believe that the gaming market for the iPhone is going to just kick off? The iPhone was designed to play music, to surf the web, and to talk. Playing games was not and is not the focal point of owning an iPhone. You can't just release a device like an iPhone, wait a few months, and then call to arms the video game industry. The problem with the iPhone and gaming is that the iPhone isn't a gaming platform. People are not going to buy an iPhone with the express purpose of gaming.

    1. Re:Do you guys seriously believe this? by mstahl · · Score: 3, Insightful

      Nobody really buys a Blackberry for the express purpose of gaming, and it's not at all a gaming platform, but games are very popular on them. Same goes for other phones. Though gaming is never going to be the focus of the iPhone, games could be the thing that pushes some people over the edge to get one.

    2. Re:Do you guys seriously believe this? by Hes+Nikke · · Score: 1

      I play this game all the time. this is a game that can not be done on any other platform. it's like the wii, it's a brand new gaming market.

      --
      Don't call me back. Give me a call back. Bye. So yeah. But bye our, well, but alright we are on a shirt this chill.
    3. Re:Do you guys seriously believe this? by 4D6963 · · Score: 2, Informative

      Yup, and actually, I think the iPhone will make a pretty good handheld console once control pad addons such as this come out.

      --
      You just got troll'd!
    4. Re:Do you guys seriously believe this? by DannyO152 · · Score: 1

      Well, from my chair, the iPhone was designed to take user input via fingers, to be aware of acceleration rates in three dimensions, to have a large display (relatively), to allow the software writer to have just as many buttons as they need, and to use a variation on the application framework for the Mac. So gaming on the iPhone, yeah, I can see it's possible and from there it's whether or not the games' designers find it an expressive, profitable medium.

      As far as ringing death knells for java games, because there are so many other phones and tiers, if anything, this will be a rising tide effect (lift all boats).

    5. Re:Do you guys seriously believe this? by tkinnun0 · · Score: 1

      Seems OK, but could do with more music videos.

  6. Missing the point. by earthbound+kid · · Score: 5, Insightful

    The threat isn't to shitty cellphone games. The threat is to the Nintendo DS and PlayStation Portable. The iPhone has a touch screen like the DS and can play movies like the PSP, and WiFi like both of them, plus it has a tilt sensor and oh, yeah, multiple gigs of storage space. Once the iPhone costs the same as a PSP and game manufacturers are allowed to build for it (ie. after Monday), Nintendo and Sony are going to be entering a world of pain.

    1. Re:Missing the point. by ragethehotey · · Score: 1

      the problem with the comparison to the DS and PSP is that the iphone has no dedicated buttons, and is absolutely awful for the type of games that play on those systems. this is not to say that games on the iphone wont take off, but expect way more "traditional" phone style games than people are predicting (read: board/card games)

    2. Re:Missing the point. by Aerundel · · Score: 1, Insightful

      Where are the buttons? To think that an iPhone is on par with either the DS or PSP is ridiculous when you consider it has no input other than multi-touch. Sure, you could develop a following of multi-touch-specific games, but that doesn't put a dent in the rest of the game genres that require a gamepad. Moreover, any virtual gamepad devised will take up screen space which both Nintendo and Sony trump Apple on already.

    3. Re:Missing the point. by Rocketship+Underpant · · Score: 4, Insightful

      Sony will be in trouble; they will have to compete on hardware specs and exclusive titles the same way the PS3 has to compete with PCs. Nintendo, on the other hand, has shown time and time again, they will take chances and innovate with unique games and hardware to an extent that other companies will not. If the iPhone comes to dominate handheld touch-screen gaming, Nintendo will come up with something new the iPhone doesn't do.

      --
      He who lights his taper at mine, receives light without darkening me.
    4. Re:Missing the point. by Anpheus · · Score: 5, Insightful

      So you mean it might require innovation on the part of the developers?

      Dear heaven no, we better cancel WWDC.

    5. Re:Missing the point. by Perseid · · Score: 1, Redundant

      PSP = $170. NDS = $130. iPhone = $399.

      Wikipedia says there are 70.6 million DSes out there. Nintendo is the handheld king and Apple will never touch those numbers cool as their games might be.

    6. Re:Missing the point. by Aerundel · · Score: 0

      No, I mean it would require nothing short of a controller attachment on the part of Apple.

    7. Re:Missing the point. by Anonymous Coward · · Score: 0

      I'm pretty excited about having a general computing device in the pocket. So eventually this will happen. I think, though, that games are safe for at least this generation of devices. iPhone has no precision buttons. Not even one or two. Cell phone games suck not because they are coded in Java, but because cell phones are made with crappy buttons designed for making calls not playing games.

      So iPhone games will likely be of the puzzle game, casual game sort but at a slightly higher visual quality. You'll also see some really horrible licensed games outsourced by companies like EA that get exclusive rights to intellectual property and who need to find every way possible to make it pay off. Then you'll get a handful of outstanding titles from independent studios (read: two guys in a garage) that will either stay tiny forever or go break up after a couple titles.

      What is probably more at risk are the GPS companies like Garmin. They are headed toward a real world of pain once GPS becomes standard in all cell phones. Garmin, Magellan, and TomTom will be like Tivo, brand names that nobody needs anymore. This risk is coming from all cell phones, not just the iPhone. I've used GPS devices and they are really horrible. I don't understand it. Once real consumer electronics companies start throwing commodity GPS chips in everything they are going to just bury the old GPS companies with superior design sensibilities.

    8. Re:Missing the point. by i.of.the.storm · · Score: 1

      Indeed. And to add to that, the DS and PSP have good, established game development companies, especially the DS with Nintendo itself making games, almost unquestionably the best first-party developer. While I suppose they're making Spore for iPhone, it's not like developers are flocking to make games for a device that costs twice as much as the closest gaming handheld, and probably has more power to boot.

      --
      All your base are belong to Wii.
    9. Re:Missing the point. by Firehed · · Score: 3, Insightful

      I'm glad you're not going to be developing games for the iPhone then.

      I've played quite a broad array of current iPhone games (jailbroken phone). The ones that were designed for button-based input - the console emulators in particular - really suck. They're functional, but the input is awful, just as you would expect when the game wants buttons and all you have is a touchscreen. The games designed around the iPhone's input devices (accelerometer, multi-touch) are far better.

      Of course, putting together some sort of RPG given those inputs would be a hell of a challenge. It's not impossible by any stretch of the imagination (I'm not so sure about accelerometer-based character movement, but multi-touch menus could still work quite well) but you'll really be looking at two completely different styles of gameplay that are centralized around the input device. I had an old GameBoy kirby game that had a primitive accelerometer built in that was used for character movement rather than the typical d-pad. It was kind of hack-ish and didn't lend itself especially well to the device, but perhaps if treated as an early proof of concept, it shows that there is potential.

      The iPhone is NOT a traditional device, and no matter your opinion of Apple, you have to admit they changed the rules. If you try to develop for it while following the rules of traditional devices, you WILL fail. So porting over your DS/PSP games is right out unless you intend to give them away. If you want to develop games that need buttons, go right ahead - but keep them on the DS and PSP.

      I don't think you'll see any real collision between the portable gaming and cell phone markets for quite a while, but rather see the two coexist with completely different styles and genres of games.

      --
      How are sites slashdotted when nobody reads TFAs?
    10. Re:Missing the point. by Joe+Tie. · · Score: 1

      A rpg could certainly be done with the touchscreen. Look at "The World Ends With You" for the DS. Very enjoyable, and 100% playable with stylus.

      --
      Everything will be taken away from you.
    11. Re:Missing the point. by Slashdot+Suxxors · · Score: 1

      they will have to compete on hardware specs and exclusive titles the same way the PS3 has to compete with PCs.
      Umm...the PS3 isn't competing against the PC. It's biggest competitor is the Xbox 360.
    12. Re:Missing the point. by Aerundel · · Score: 0, Troll

      If you believe that having DS/PSP game types on the iPhone is off the table, then why did bother replying? The whole point of this part of the thread is whether or not the Apple can compete with/beat Nintendo and/or Sony. I never said multi-touch gaming wouldn't work. In fact, I basically said that's all Apple can hope for right now, barring a physical button scheme.

    13. Re:Missing the point. by Anonymous Coward · · Score: 1, Interesting

      The iPhone has one of 2 CPUs that are build into the DS and merely a small fraction of the processing power of the PSP. So how exactly is it any competition to either of the two? Not to mention that there are hardly any game titles for the iPhone and there will be hardly any titles for it. Historically Apple does not suck up to anyone and I would be surprised if this is any different. So the future of the iPhone as a gaming device is actually nonexistent. Any why should there be one? After all Apple entered the phone market and NOT the gaming one. After years of repeating the same thing it should have gotten clear to most of you that Apple has no aspirations towards gaming and they really don't care if they can exponentially increase their market share by doing .... ( you fill in the blank ). The is a concept called manageable growth and most business people know that this is the holly grail. Plus would you really lust over that Ferrari if they dropped 150 horses and made it truly affordable? And yes the iPhone or any other Apple product is nothing like a Ferrari although they are doing their best to approach the price point.

    14. Re:Missing the point. by teh+kurisu · · Score: 1

      And Legend Of Zelda: Phantom Hourglass, which is played without buttons.

      The big question is, can these games be played without a stylus? An ordinary stylus won't work on an iPhone. Will a chubby finger/hand obscure too much of the screen, or be too wide to hit small targets?

    15. Re:Missing the point. by rmccann · · Score: 1

      The success of the Nintendo DS and Nintendo Wii has shown that unique and distinct controllers are not a hindrenace,

    16. Re:Missing the point. by bencoder · · Score: 1

      http://www.icontrolpad.com/

      it's an ipod/phone cradle device with gaming style buttons, being made by the same people who are working on the pandora linux based handheld console

    17. Re:Missing the point. by Admiral+Ag · · Score: 1

      Someone needs to start a proper online gaming service for it. Something like Xbox Live.

      Imagine how awesome it would be if you owned xxxleet745xxx at Super Puzzle Man and for months afterwards your business meetings would be interrupted by the dude phoning up to call you a fag or a bitch.

      Now that would beat Microsoft's offering.

      --
      "by that I mean people who don't sit on slashdot all day wondering why everyone else isn't building robots" DECS
    18. Re:Missing the point. by Pendersempai · · Score: 1

      Of course, putting together some sort of RPG given those inputs would be a hell of a challenge....
      I don't think you'll see any real collision between the portable gaming and cell phone markets for quite a while, but rather see the two coexist with completely different styles and genres of games. What. Multitouch is like a mouse but better.. At the very least, most kinds of PC games should also work on the iPhone.
    19. Re:Missing the point. by poot_rootbeer · · Score: 1

      Sony will be in trouble; they will have to compete on hardware specs and exclusive titles the same way the PS3 has to compete with PCs.

      Assuming that any of the publishers who release PS3 games have any interest whatsoever in developing games for the iPhone, which I consider pretty unlikely.

      Even if publishers didn't already have 5 or 6 disparate platforms to juggle these days, I think the abject failure of the Nokia NGage has probably turned most gaming companies off the idea of targeting mobile phones as a "serious" gaming device.

      The money in phone gaming is in Tetris and similar puzzle games, not in epic Grand Theft Auto or Final Fantasy titles, and even J2ME serves the needs of the puzzle genre well enough for most.

    20. Re:Missing the point. by Shimbo · · Score: 1


      The iPhone is NOT a traditional device, and no matter your opinion of Apple, you have to admit they changed the rules.


      I don't even understand you, let alone agree with you. I just look at it, and think, "Wow, what a stupidly expensive phone!".

    21. Re:Missing the point. by tkinnun0 · · Score: 1

      What. Multitouch is like using your LCD as a mouse pad for two mice. Except the mice have only one button and you have to carry the LCD with your other hand.

    22. Re:Missing the point. by KDR_11k · · Score: 1

      No, its biggest competitor is the Wii which is currently eating a lot of gaming money worldwide.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    23. Re:Missing the point. by Slashdot+Suxxors · · Score: 1

      The PS3 and Wii appeal to very different markets. I'm not saying the two are mutually exclusive, but whatever.

  7. How is the iPhone going to kill Java-based games? by Perseid · · Score: 3, Insightful

    Last I checked the only company making iPhones is Apple. There are and will continue to be many Java-based phones and companies that will make games for them.

  8. lackluster? by Dionysus · · Score: 3, Informative

    The mobile gaming industry was $2.6 million industry in 2005 and expected to be $11.2 by 2010. I suspect most of that number is java games (never seen a non-Java games, except those that came with the phone).

    Maybe he's only talking about the US marked?

    --
    Je ne parle pas francais.
    1. Re:lackluster? by chgros · · Score: 1

      The mobile gaming industry was $2.6 million industry You mean billion. Million would be much worse than simply "lackluster"
  9. Java Apps on Mobile phones are crap! by Anonymous Coward · · Score: 0

    Java Apps are a piece of slow loading, miss-designed, bad looking crap. No one will ever miss them when they go away; which hopefully will happen very soon.

  10. Java valley by heroine · · Score: 1

    Java is definitely everywhere in the Silicon Valley job market. It might be because Sun is here & the kinds of jobs that need to be here are related to Sun's world.

    There's someone writing a Java spec for every problem imaginable & no-one willing to program them. But outside Java valley, it's nowhere. People briefly switch to a cell phone game or a blu-ray game, say gee wiz, and that's it. Back to the native stuff that does what the product was intended for.

  11. hm by Anonymous Coward · · Score: 0

    The iPhone/iTouch would only work good for games like bejeweled and starcraft (if it was ever ported), but what about sidescroller games, tetris, any other type of addicting game, heck even racing games. There are no tactile buttons to press, and virtual buttons are bust when it comes to gaming.

    The graphics libraries avalible are nice, but I don't think it is going to kill the current cell phone game market. The current market will likely adapt before apple realizes what they have anyway.

    1. Re:hm by SanityInAnarchy · · Score: 2, Insightful

      sidescroller games Touch where you want the character to go.

      tetris Slide your finger back and forth -- the block follows to that column. Up and down, and it rotates.

      virtual buttons are bust when it comes to gaming. Only if you lack imagination. For that matter...

      There are no tactile buttons to press Only if you lack Bluetooth.
      --
      Don't thank God, thank a doctor!
    2. Re:hm by Aerundel · · Score: 3, Insightful

      What you're describing are approximations catering to an inappropriate control scheme. I'd like to see you play Megaman with your finger, or something more complex like Castlevania. I'd like to see you get past 50 lines in regular Tetris making those crossing motions you describe. Virtual buttons have no tactile feedback, imagination has nothing to do with it. They take up screen space, and what you have left is a graphically superior Gameboy Color. Gratz, you beat Nintendo c. 1998, albeit with even more cramped controls (iPhone's really thin to be playing Gameboy-style for very long). A bluetooth addon would either drain the iPhone battery faster, or require its own power source which would need to be charged also. That's not very enticing to me.

    3. Re:hm by SanityInAnarchy · · Score: 1

      I'd like to see you play Megaman with your finger And I'd like to see you play Doom with a D-pad. It's got nothing to do with it being a better or worse control system -- it will be better for different games, like just about every game interface.

      Not every game interface -- I strongly suspect the PowerGlove is worthless. It's so bad.

      Virtual buttons have no tactile feedback Actually, they do. Not the iPhone, of course... yet. No reason to think it never will.

      They take up screen space, and what you have left is a graphically superior Gameboy Color. Gratz, you beat Nintendo c. 1998 I didn't realize Nintendo had 3D this good in 1998 -- or at all in a Gameboy.

      A bluetooth addon would either drain the iPhone battery faster, or require its own power source Am I missing something? Because I thought Bluetooth was a wireless protocol. I don't think we have wireless power yet, if such a thing can exist -- that would imply it would require its own power source.

      Now, think about a simple IR TV remote. How long does that last? And often on AAA batteries?
      --
      Don't thank God, thank a doctor!
    4. Re:hm by Achromatic1978 · · Score: 1

      Am I missing something? Because I thought Bluetooth was a wireless protocol.

      Yes you are. Something pretty simple and important. It costs power to receive and transmit wireless via Bluetooth, just as turning off WLAN on your laptop will give you up to an extra third battery life.

    5. Re:hm by SanityInAnarchy · · Score: 1

      And that's why I have the signature that I do.

      --
      Don't thank God, thank a doctor!
    6. Re:hm by Aerundel · · Score: 1

      And I'd like to see you play Doom with a D-pad. It's got nothing to do with it being a better or worse control system -- it will be better for different games, like just about every game interface. Doom 2 was ported to the GBA, and is one of the best games on the system. Back when Doom came out, strafing was an option, not a requirement. As was mouselook.

      Virtual buttons have no tactile feedback

      Not the iPhone, of course... yet. No reason to think it never will. Having a button click back at you isn't the same as being able to rest your finger on a button and feeling it move up and down as you press it. Moreover, you can rest your fingers on real buttons and not worry about slipping onto adjacent buttons, which the iPhone's screen has no protection from.

      I didn't realize Nintendo had 3D this good in 1998 -- or at all in a Gameboy. What part of "graphically superior" did you not understand?

      A bluetooth addon would either drain the iPhone battery faster, or require its own power source

      Am I missing something? Because I thought Bluetooth was a wireless protocol. I don't think we have wireless power yet, if such a thing can exist -- that would imply it would require its own power source.

      Now, think about a simple IR TV remote. How long does that last? And often on AAA batteries? Bluetooth is communication. Power is power. You could potentially have a bluetooth device use the iPhone's battery with a direct link while communicating wirelessly (if we're assuming there's no way of communicating over that direct link as well), or you can have a fully wireless solution.

      How long do you think a TV remote will last if you act like it's a gamepad and press the buttons constantly?
    7. Re:hm by SanityInAnarchy · · Score: 1

      Back when Doom came out, strafing was an option, not a requirement. As was mouselook. Then I rephrase the comment to reference Quake, or Half-Life. Even Doom is still a valid analogy -- I absolutely could play Tetris with the interface I described, just maybe not as well as with a keyboard.

      Having a button click back at you isn't the same as being able to rest your finger on a button and feeling it move up and down as you press it. From the article I linked to:

      Donâ(TM)t be fooled by simple vibrational imitations folks, this is the real McCoy â" you press a key on the screen, and it clicks under your finger with exactly the same sort of fingertip feedback as if youâ(TM)d pressed a conventional keyboard key. I don't know if it's possible to feel the edge of the button without pressing it.

      What part of "graphically superior" did you not understand? Fine, how about the wireless? I don't remember 802.11 being an option on the Gameboy in any form, ever -- and I believe I linked to an online game.
      --
      Don't thank God, thank a doctor!
    8. Re:hm by tkinnun0 · · Score: 1

      And I'd like to see you play Doom with a D-pad. You do realize that 15 million people played Doom using arrow keys?

      In Doom, mouse wasn't needed because you couldn't aim up or down and therefore WASD wasn't needed either. You had your right hand on arrow keys to control movement and your left hand on Shift, Ctrl, Alt, Space to shoot, strafe, run and use.
    9. Re:hm by Anonymous Coward · · Score: 0

      as a rabid starcraft fan, I must ask, how do you propose that one play starcraft on the iphone?

  12. From a futurist's perspective by mrbluze · · Score: 3, Insightful

    This entire discussion about the iPhone's new bling features, in 10 years time will read a bit like the bling new features of a calculator watch. I remember as a kid how everyone sat around comparing who's digital watch had the most buttons, or whether every watch will some day tell you your altitude and temperature and all sorts of other useless rubbish.

    I smell feature-creep.

    --
    Do it yourself, because no one else will do it yourself. [beta blockade 10-17 Feb]
    1. Re:From a futurist's perspective by Joe+Tie. · · Score: 1

      I remember something similar. We all wanted computers we could carry around. And, we got it. They weren't on our wrist, unless we bought a strap to put it there for some reason. But wearable computers is what we wanted, and we have them now. Bring on more feature creep if that's what you want to call it.

      --
      Everything will be taken away from you.
    2. Re:From a futurist's perspective by jwisser · · Score: 1

      Let's take stock:

      1. Digital watch: Does not provide access to the digitized sum of human knowledge from your wrist.
      2. iPhone/other small web device: Does provide access to the digitized sum of human knowledge from your pocket.

      The iPhone and its ilk provide an entirely different type of experience. In fifty years, the iPhone will be long gone, but it will still be known as one of the devices that popularized truly ubiquitous network computing.

    3. Re:From a futurist's perspective by mrbluze · · Score: 1

      Yeah, it's a cool thing to think about, I agree - the world at your fingertips wherever you are, etc., but after the dust settles and, in the end, we go back to our day-jobs, whatever they are, is it such a big deal?

      In the medical field, for example, things like handheld computers have helped for carrying reference material around, and sometimes in fetching patient information quickly, but it isn't revolutionizing patient care. Though what I think will change things, fairly soon, is when we see doctors walking down corridors of hospitals whispering away into their wrists as their mobile computers interpret their jargon talk with near-100% accuracy, attributing it to the right patient practically every time, into the right section of the notes, etc., and when the device responds to the voice of the master reliably in a noisy room, etc.

      Instead, at the moment, we have interns who do all of that.

      --
      Do it yourself, because no one else will do it yourself. [beta blockade 10-17 Feb]
    4. Re:From a futurist's perspective by BlueTrin · · Score: 1

      What will be revolutionizing patient care is the use of mass statistics and basic AI systems based on numbers crunching actually with doctors just interpreting the diagnostics given by a computer actually ...

      --
      Don't you know it is now both immoral and criminal to think beyond the next quarterly report?
  13. Re:How is the iPhone going to kill Java-based game by Perseid · · Score: 4, Informative

    OK, so...flamebait? WTF? I'm not suggesting the iPhone won't be capable of good games or even that there wont be good games. But Java games, crappy as a lot of them may be, are an already established, cross-platform industry. There are lots of Java-based phones. There's only one iPhone. So the iPhone will not "finally put the lackluster Java-based cell phone gaming market to death".

  14. Blue tooth buttons and video interface. by goombah99 · · Score: 2, Interesting

    According to TippyCanoe at MacTipsToo, a third party has integrated game buttons into one of those rubberized protective holster for the iphone. Speculation is these communicate via a blue tooth interface or maybe the camera. So if that's actually true then problem solved. The neat thing would be if that make different kinds of button interfaces for different kinds of games(flight simmulators, etc.).

    --
    Some drink at the fountain of knowledge. Others just gargle.
    1. Re:Blue tooth buttons and video interface. by Joe+Tie. · · Score: 1

      Problem 'kinda' solved. Traditionally, anything which has required an additional add-on has spelled death for a gaming platform.

      --
      Everything will be taken away from you.
    2. Re:Blue tooth buttons and video interface. by Admiral+Ag · · Score: 1

      On the other hand, if the addon is a $10 rubber holster, who's going to complain?

      It's not like the hundreds of dollars you have to shell out for a good console racing wheel.

      --
      "by that I mean people who don't sit on slashdot all day wondering why everyone else isn't building robots" DECS
    3. Re:Blue tooth buttons and video interface. by residieu · · Score: 1

      So people would have to not only buy a special protective skin from one particular vendor, they might have to buy 3 or 4 of them to have the "right" skin for the game they want to play on their phone?

    4. Re:Blue tooth buttons and video interface. by jaysones · · Score: 1

      It's called the iControlPad.

  15. iPhone a threat to Java games? Fat chance by radimvice · · Score: 5, Insightful

    Even if the iPhone is enormously successful, there's no way it poses a threat to Java phone games.

    1. The iPhone's market share is a tiny drop in the global bucket, even if all the Apple-loving tech media journalists would like to have you think otherwise.
    2. iPhone game development restricts you to a MacOS development environment. This basically guarantees that even if the iPhone becomes hugely successful, its place in mobile game development will never capture more than a minority status among game developers.
    3. Unless all of the other mobile industry players spontaneously decide to line up behind Apple, Java is not going to lose ground to C# anytime soon as the language of choice for game developers.
    4. Java is a programming language and a set of industry standards for mobile hardware, not mobile phone hardware itself. Pointing to the cool new hardware features that the iPhone supports isn't an argument against java phone games, it just points towards Apple's decision not to play nice with the rest of the industry standard apps and developers out there. If anything, this decision will limit the scope iPhone-specific game development (who wants to waste their resources on such a small market segment when they can make games that will run on a much larger amount of phones out there), it doesn't pose any threat to the use of Java as a mobile game development standard. At the very least, it means that Java game developers will have to wait for Sun (or any other company) to provide a good set of translation tools that will let them develop for the iPhone's hardware in Java.

    1. Re:iPhone a threat to Java games? Fat chance by dangitman · · Score: 2, Insightful

      2. iPhone game development restricts you to a MacOS development environment. This basically guarantees that even if the iPhone becomes hugely successful, its place in mobile game development will never capture more than a minority status among game developers.

      Why would that be an issue? If a developer feels the market is worth going after, then buying a Mac is no big deal. In fact, I'd be surprised if there were many developers who didn't have at least one Mac in their business, even if they don't use it to develop on or for.

      --
      ... and then they built the supercollider.
    2. Re:iPhone a threat to Java games? Fat chance by Mr2001 · · Score: 2, Informative

      3. Unless all of the other mobile industry players spontaneously decide to line up behind Apple, Java is not going to lose ground to C# anytime soon as the language of choice for game developers. Maybe you meant Objective-C? C# is Microsoft, not Apple.
      --
      Visual IRC: Fast. Powerful. Free.
    3. Re:iPhone a threat to Java games? Fat chance by radimvice · · Score: 1

      yea, my mistake, I meant objective-C. If it was actually C# it would be slightly more flexible, since it would then have affinities with all of Microsoft's .NET game development stuff (XNA), but objective-C really only has traction in the Mac universe.

    4. Re:iPhone a threat to Java games? Fat chance by radimvice · · Score: 5, Insightful

      Why would that be an issue? If a developer feels the market is worth going after, then buying a Mac is no big deal. In fact, I'd be surprised if there were many developers who didn't have at least one Mac in their business, even if they don't use it to develop on or for. It's not as simple as "buying a mac" and clicking a 'compile game for iPhone' button, it's forcing your project cycle to incorporate the entire MacOS environment into your game development, which is a very big deal. Now, assuming that the developer makes the decision that it's even worth making an iPhone port of their game, this means that not only do they need to port any of their existing Java code over to objective-C, but they have to either (1) purchase Macs for all of the programmers put on the porting project, allotting them enough extra time to learn the quite unfamiliar OS, IDE, and programming language combo; or (2) hire an extra, separate team of Mac-capable developers just for the iPhone ports.

      The other option is to just do iPhone-exclusive game development from the start, which right away corners you into an extremely niche and unproven market. You'd be better off developing for the portable consoles (DS, PSP, etc) which have markets large enough to actually justify this sort of device-specific exclusive game development.
    5. Re:iPhone a threat to Java games? Fat chance by shmlco · · Score: 3, Interesting

      True. Any major game developer isn't going to mind spending a few grand on Macs. Heck, even smaller developers like PopCap can afford it (and are doing so).

      Further, you get an added bonus. Develop a game for the iPhone and you're probably close to having a game that could be upgraded and sold to the entire Mac audience. Develop for Symbian, however, and... well... you have a game for Symbian.

      Sorry about that.

      --
      Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
    6. Re:iPhone a threat to Java games? Fat chance by shmlco · · Score: 2, Interesting

      I suspect that you're forgetting a major incentive for a game company. As it stands, EVERY game downloaded to an iPhone from the AppStore will be paid for, unlike some platforms where you're lucky if one in ten users isn't ripping you off.

      --
      Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
    7. Re:iPhone a threat to Java games? Fat chance by Anonymous Coward · · Score: 1, Interesting

      Especially when You consider that MacOS, while quite popular amongst Java developers, is completly unused in JavaME development. Mainly because of the fact, that JavaME is not available for Mac... Having said that, it's not only changing Your skills, processes, tools whatever, but it means changing Your whole environment...

    8. Re:iPhone a threat to Java games? Fat chance by neumayr · · Score: 1

      You're not getting "ripping off" when you're trying to rip someone off and fail.

      --
      Truth arises more readily from error than from confusion. -Francis Bacon
    9. Re:iPhone a threat to Java games? Fat chance by tepples · · Score: 3, Insightful

      You'd be better off developing for the portable consoles (DS, PSP, etc) which have markets large enough to actually justify this sort of device-specific exclusive game development. One advantage of the iPhone, at least for developers who have already moved to the United States, is that the official devkit costs only about $2,000 (Mac + iPhone + data plan + developer certificate), and it can be installed in a home office. Compare this to the DS official devkit, which Nintendo will not allow to be installed in a home office.
    10. Re:iPhone a threat to Java games? Fat chance by earthbound+kid · · Score: 2, Informative

      No. Your whole argument is a series of assertions that Java is big today (its not) and that therefore it can never lose market domination (it can). It's so wrong that it's irritating.

      1. The iPhones market share is a tiny drop in the global bucket, even if all the Apple-loving tech media journalists would like to have you think otherwise.

      So is the mobile Java market. Who the hell plays a mobile Java game on purpose? People either buy them by accident when they click the wrong thing with their phones nub, or when theyre incredibly bored and they dont have any other way of gaming.

      2. iPhone game development restricts you to a MacOS development environment. This basically guarantees that even if the iPhone becomes hugely successful, its place in mobile game development will never capture more than a minority status among game developers.

      Are you aware of a little thing called consoles? You dont develop for the Xbox, PlayStation, or Wii using a conventional PC setup either, but those guys seem to be doing OK. If anything, the barrier to entry for the iPhone is much lower than in those cases, since the SDK is free, and anyone who cares about their computing experience runs either a Mac or a Mac with Linux on it anyway.

      3. Unless all of the other mobile industry players spontaneously decide to line up behind Apple, Java is not going to lose ground to C# anytime soon as the language of choice for game developers.

      1. You dont know the difference between C# and Objective-C.
      2. Java is not the language of choice for game developers. C++ is. Java is the language of choice for enterprise slaves.

      4. Java is a programming language and a set of industry standards for mobile hardware, not mobile phone hardware itself. Pointing to the cool new hardware features that the iPhone supports isnt an argument against java phone games, it just points towards Apples decision not to play nice with the rest of the industry standard apps and developers out there. If anything, this decision will limit the scope iPhone-specic game development (who wants to waste their resources on such a small market segment when they can make games that will run on a much larger amount of phones out there), it doesnt pose any threat to the use of Java as a mobile game development standard. At the very least, it means that Java game developers will have to wait for Sun (or any other company) to provide a good set of translation tools that will let them develop for the iPhones hardware in Java.

      If that logic were true, PC would be dominating the consoles, and no one would develop for Mac. Good developers realize that you get rich by leading the market, not following.

    11. Re:iPhone a threat to Java games? Fat chance by radimvice · · Score: 1

      No. Your whole argument is a series of assertions that Java is big today (its not) and that therefore it can never lose its market domination (it can). It's so wrong that it's irritating. Are you seriously trying to claim that Java is not "big today" in the mobile phone market, and could possibly lose its market domination to the iPhone SDK? There's something like 2 billion cell phones out there that support Java, the vast majority, compared to the iPhone's several million. Java is definitely the language of choice for mobile developers, which is what we're talking about here. You're obviously completely ignorant of the entire mobile software industry if you're irritated by this 'series of assertions'.
    12. Re:iPhone a threat to Java games? Fat chance by Anonymous Coward · · Score: 0

      I must be in a different universe than you. I don't comprehend how the development environment is so different. Objective-C is hardly weird and there is no need to switch away from C and C++ if that's what you have. OpenGL is hardly weird or non-standard. The IDE is pretty amazing when you start using it.

      I think what speaks for itself is that 25k developers who are ready to fork over their $99 to have a go at it. You already have EA, Sega, etc ready to go. How many of them have announced for Nokia?

    13. Re:iPhone a threat to Java games? Fat chance by tepples · · Score: 1

      not only do they need to port any of their existing Java code over to objective-C Objective-C is hardly weird and there is no need to switch away from C and C++ if that's what you have. My emphasis. If your game's business logic is written in Java, is GCJ reliable enough to compile for iPhone in a manner that will cleanly link with a front-end written in Objective-C?
    14. Re:iPhone a threat to Java games? Fat chance by Anonymous Coward · · Score: 0

      Develop a game for the iPhone and you're probably close to having a game that could be upgraded and sold to the entire Mac audience. Develop for Symbian, however, and... well... you have a game for Symbian. You really need to think about market share.

      iPhone users + Mac Users Symbian users worldwide. A lot less.

      Wise words from elsewhere:

      "Apple has sold something like 5 million phones which gives them a 0.5% market share, and they hope to increase it to 10 million a year which would give them a 1% market share. Even if they sold 100 million phones that would still only give them 10% of the market. And something like the iPhone is never going to take over the world because most people buy cheap basic phones. It's too expensive, too fragile and too big (and I'd say the same about Nokia's higher end phones too)."

      And there are how many Mac users worldwide, 25 million maybe?

      Globally there are over 200 million Symbian users - that number has doubled in 2 years and is likely to continue to rise as average mobile phone specs improve.

      Besides, as mobile carriers offering unlimited data transfer bundles over 3G / HSPDA becomes more commonplace (that'll be next century for those in the US I imagine) the future of mobile gaming is highly unlikely to be based around Apple's SDK, but cross-platform internet/widget based.
    15. Re:iPhone a threat to Java games? Fat chance by Anonymous Coward · · Score: 0

      thank you. Your post will be quoted in 5 years as the example of how "slashdot readers" got it wrong.

  16. Exaggeration... by Anonymous Coward · · Score: 1, Interesting

    Nintendo and Sony are going to be entering a world of pain

    world of pain?? come on. what a joke. the nintendo DS has sold over 80 million units worldwide in 4 years. with iPhones costing upwards of 400 dollars its never going to have the same market penetration as the DS.

    and while it may have a touchscreen, its gonna be a nightmare to use without a D-pad. any hardcore gamer can tell that a device without a D-pad will never be taken seriously. most game genres are simply too dependent on traditional buttons. and the few games which are better suited at touch-screen input (as the summary says, games like warcraft3, heros of might and magic, etc) are simply not playable on a miniscule screen.

    expect games along the lines of Tiger woods golfing and marble madness on the iphone. ninja gaiden, castlevania, mario, sonic, call of duty, GTA3/4, etc....forget about it.
  17. Real futurists look ahead, not behind by SuperKendall · · Score: 1

    I smell feature-creep.

    A long winded way perhaps, of saying that the iPhone game potential is "Lame"?

    OK Mr. "futurist".

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Real futurists look ahead, not behind by mrbluze · · Score: 1

      A long winded way perhaps, of saying that the iPhone game potential is "Lame"? Nah, just that they are putting features into small devices which aren't addressing the real shortcomings which prevent them being as useful as they could be. Speech recognition is much more important IMO, and, in the fantastic future, gaze-detection (eg: direct a pointer with your eyes and say 'go'). Then you can just look at your wrist and say "get me tomorrow's weather in Seattle" and the thing will say "I'm sorry Dave.. " etc.
      --
      Do it yourself, because no one else will do it yourself. [beta blockade 10-17 Feb]
  18. never going to happen by thermian · · Score: 0, Offtopic

    Apple will never drop the price of the iPhone to the point where it can beat out the competition to become the standard phone people use.

    Same as every other product they've launched.

    --
    A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
  19. Java is here to stay. by Anonymous Coward · · Score: 0

    bzzz wrong, my recent Samsung TV/LCD have build in linux and uses Java. Blu-Ray - you have to use it if the disc has it - no opt out. On the other hand does it matter, cpu power is inexpensive - development time matters, as well portability. Good luck with C/native assemblers.

    iPhone will be another Apple's nitche product (iPod excluded), like Mac it wiil conquer exclusive 4% of the market.

  20. Non-Button Gaming by davepermen · · Score: 3, Insightful

    While there are a lot of possible ideas with tilt and touch only, the lack of real tactile buttons is a major problem for a lot of games. cellphones, ds, psp, all gameboys till today, all consoles, pc's all have buttons, which get used in most games.

    the iphone looks like a sweet psp, but it definitely doesn't feel that way.

    1. Re:Non-Button Gaming by theurge14 · · Score: 1

      Once upon a time the Atari joystick was king.

    2. Re:Non-Button Gaming by 4D6963 · · Score: 1

      the iphone looks like a sweet psp, but it definitely doesn't feel that way. Oh yeah?
      --
      You just got troll'd!
  21. People play Java games? by blumpy · · Score: 4, Insightful

    "might finally put the lackluster Java-based cell phone gaming market to death" I thought "Lackluster" was being generous. When was the last time you've heard someone say "OMG! You've got to play that 'insert java game here' on my cellphone!" Handheld consoles like the DS or PSP should be the ones quaking in their boots.

  22. Depths of stupidity by wasaty · · Score: 1

    This is the single stupidest prediction I've ever seen here. So in his opinion all people on Earth should throw away their phones just because (potentially) there will be better games on the Iphone?

    Using this logic why do we still walk, the bicycles are better. And why do we still use bicycles, the cars are better! Or why there are PC games, since consoles are better for gaming, etc...

  23. Treat them like rockstars? by dangitman · · Score: 1

    Why would the developers be needed to treated like rockstars? Surely, if they are any good - they will see the platform based on its merits, and decide to develop or not develop for it based on rational metrics?

    If a developer needs to be given cocaine, or have the red M&Ms separated from the other colors by Apple, then I question the value of that developer's input. Someone like that can't be far from the drug-fuelled implosion of their career. When people with egos like that go down, they tend to cause collateral damage.

    --
    ... and then they built the supercollider.
    1. Re:Treat them like rockstars? by FilterMapReduce · · Score: 1

      Yeah, I'm all for treating game developers well, but the whole "conspicuously treat a famous developer like a rock star" model famously failed with Daikatana .

      (And incidentally, I believe the rock-star M&M thing actually started as a clever trick to make sure that concert venues actually read and fulfilled their technical contracts. Not criticizing your point, but we geeks should be sympathetic.)

  24. Fixed it for you. by shmlco · · Score: 1

    BMW will never drop the price of the 5 Series to the point where it can beat out the competition to become the standard car people use...

    Nor do they need to.

    Every time one of these stories surfaces some marketing "genius" proclaims that the Mac/iPod/iPhone will never be the "standard", and that Apple needs to drop prices in order to be "competitive".

    Guess what?

    They don't need to either.

    --
    Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
    1. Re:Fixed it for you. by thermian · · Score: 2


      They don't need to either.

      Ah yes, of course, because they already dominate the worlds home computer market, how silly of me.

      Oh wait...

      --
      A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
    2. Re:Fixed it for you. by shmlco · · Score: 2, Insightful

      Define dominate. They're already skimming the lion's share of the premimum computer market (70% or so?). And the online music and video market. And the mp3 player market. And they're making a pretty good dent in the premium smartphone market after just one year and one phone.

      If you ask me the smartest thing they can do is just keep on doing what they're doing, and let the other idiots fight it out in the $495 beige-box zero-margin marketplace.

      --
      Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
    3. Re:Fixed it for you. by Anonymous Coward · · Score: 0
      No, because they make shitloads of money just by doing what they are doing now.


      You don't have to be the number one manufacturer to make a decent profit. And you certainly don't have to have the cheapest product or the most bought product.


    4. Re:Fixed it for you. by Serious+Callers+Only · · Score: 1

      Ah yes, of course, because they already dominate the worlds home computer market Ever considered that perhaps they don't want to dominate the world's home computer market, but simply to make good computers?

      Not everyone is Bill Gates (must eliminate all competition!).
    5. Re:Fixed it for you. by Yetihehe · · Score: 1

      If they also don't want to dominate world's gaming phone market, they are no threat to java phone games.

      --
      Extreme Programming - Redundant Array of Inexpensive Developers
    6. Re:Fixed it for you. by BlueTrin · · Score: 1

      They don't need to either. Ah yes, of course, because they already dominate the worlds home computer market, how silly of me. Oh wait... Typical answer of a techie, you do not choose your price depending of your costs, you choose your price depending of various factors like: - how much your customers can pay for this type of products - what are the prices from your competitors in the same niche

      ... etc

      Selling a 0$ will net you probably a higher penetration of the market but it is not probably something you should do ...

      There are plenty of "niche" companies doing very well without having >50% of the market ...
      --
      Don't you know it is now both immoral and criminal to think beyond the next quarterly report?
    7. Re:Fixed it for you. by thermian · · Score: 1

      They started out wanting too, but failed. Now they know they can't.

      --
      A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
    8. Re:Fixed it for you. by jmac1492 · · Score: 1

      Guess what? They don't need to either. For the "iPhone" to have "Game Potential As a Threat to Java Phone Games," it will have to. The reason all those words are in quotation marks and most of them are capitalized are because they are the title of the article we are supposedly discussing.

      --
      Jenny's got a new number! 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    9. Re:Fixed it for you. by JasterBobaMereel · · Score: 1

      So they dominate three premium martkets (and make lot of money doing so)

      But the Premium markets are a very small percentage of the market as a whole... and they will never dominate them simply because they have no interest of making a cheap or even midrange product ...

      The box-shifters will always win, little companies like Dell

      --
      Puteulanus fenestra mortis
    10. Re:Fixed it for you. by rhodie · · Score: 1

      Did you read anything above this?

      What the hell is the point of 'dominating' a market with such low margins?

    11. Re:Fixed it for you. by BrotherBeal · · Score: 1

      What the hell is the point of 'dominating' a market with such low margins? Ask Wal-Mart.
      --
      I'm disabling ads until because I choose not to reward redesigns that are less usable than "view source".
    12. Re:Fixed it for you. by pthor1231 · · Score: 1

      Who says they want to win the cheap / midrange products? Apple seems to be doing quite fine with just its premium markets.

    13. Re:Fixed it for you. by SvnLyrBrto · · Score: 1
      I'm quite happy with the performance of my AAPL, thank you very much. I'm certainly much happier than I would be with DELL. Let mikey dell make the beige boxes for the bottom-feeders of the market. By the standards I care about, Steve Jobs is running Apple just fine, and Apple is already winning. I enjoy having a better computer and a better OS on my desk. And I enjoy the higher share prices in my etrade account.

      cya,
      john

      --
      Imagine all the people...
  25. Apple isn't interested in gaming by SnappyCrunch · · Score: 5, Interesting

    Gabe Newell of Valve Software (Makers of the Half-Life series, Portal, Counter-Strike, etc.) has said in an interview that they have spoken to Apple several times about getting their games on the Mac platform. Apparently, each time they're approached by Apple, Valve tells Apple what they'd like Apple to do, and each time Apple doesn't do it. Apple wouldn't say no to having games developed for the Mac or iPhone, but I just can't see them trying to cater to game developers. They've never done it before, despite ample opportunity.

    1. Re:Apple isn't interested in gaming by Anonymous Coward · · Score: 1, Interesting

      There was a time when Apple was serious about gaming but their effort was rather wasted. If anyone recalls, before Jobs returned and pre-OS X, there was a developer tools called Game Sprocket. However, it never really caught on whatever the reasons were. My theory is several factors probably contributed to that, like before pre-OS X, Apple was really struggling. Also, during that time, game developers would prefer to do cross platform development by maintaining the same code base as much as possible (translation: optimized for Windows). Mac OS X arriving, Game Sprocket died.

      The stars never align for Apple and games. When there were games, Apple didn't support them because the perception that Macs were toys. When Apple wanted games, developers ignored their efforts. Still, there were original games on the Mac that were better than Windows games like Myst and Marathon.

    2. Re:Apple isn't interested in gaming by WarJolt · · Score: 2, Interesting

      Looks like they are going to put spore on there.
      http://www.engadget.com/2008/03/06/apple-announces-first-iphone-sdk-games/

    3. Re:Apple isn't interested in gaming by theurge14 · · Score: 1

      Has Valve ever written anything that wasn't for DirectX?

      We're talking about the company that had a huge portion of the source code to Half-Life 2 stolen during development due to a Microsoft Outlook vulnerability on Gabe Newell's computer. Not exactly 100% professional.

  26. cheap plastic buttons by shmlco · · Score: 1

    "virtual gamepad devised will take up screen space"

    Even a total interface noob could spend five minutes noodling and come up with the idea of near-transparent hot-zones near the corners that indicate buttons but without hiding much screen real-estate. Define some hot corners, use a context menu, and use the accelerometers for navigation (front/back turn) and doing a Doom/Quake interface would be relatively simple.

    One might also mention that plenty of phone-based games have been produced that didn't need a dedicated gamepad.

    Further, gamepads exist primarily in their current incarnation for one reason only: they provide a reasonable amount of control in exchange for a few cheap plastic buttons. As the Wii has shown, we can do better.

    Joysticks, keyboards, mice, controllers... both developers and gamers will adapt.

    --
    Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
    1. Re:cheap plastic buttons by Aerundel · · Score: 1

      If you're gonna pull my quote, at least keep it in context. You're not going to get a DS/PSP beating experience with touch and motion controls. Transparent buttons? Sure, you could see the game under them, but can you make my thumbs transparent too? You're innovating things to make up for inadequacies. The Wii has also shown Super Smash Brothers is still better with a Gamecube controller, and that the Wii Wheel sucks.

    2. Re:cheap plastic buttons by Aerundel · · Score: 1

      Btw, I love the Wii. And I recently bought a DS, so motion and touch controls are not alien to me, nor am I knocking games designed for them. However, it takes more than those types of games to beat a dedicated gaming handheld.

    3. Re:cheap plastic buttons by shmlco · · Score: 0, Flamebait

      "You're not going to get a DS/PSP beating experience with touch and motion controls."

      You haven't even seen what's going to be offered tomorrow, much less a year from now after developers gain even more experience designing games for it, and you're still willing to make that pronouncement? It doesn't fit in with your preconceived notions of how a game works, so it's going to fail?

      Does this sound familiar?

      "No wireless. Less space than a Nomad. Lame."

      I bet you and CmdrTaco can be staring members in the same club...

      --
      Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
    4. Re:cheap plastic buttons by Aerundel · · Score: 1

      Not beating the DS/PSP != failure. If the iPhone makes good touch/motion games, I'll get one (or an iPod Touch), just like when I bought a Wii and a DS for their innovative games. But that doesn't take away anything from my other gaming consoles/handhelds.

      And I don't need to look a year ahead when I can look decades back and see that Castlevania, and Megaman, and Final Fantasy, and plenty of other games and genres have seen great success with little or no change in the input scheme other than - wait for it - more buttons to press.

  27. Java Mobile Here To Stay by Heembo · · Score: 2, Insightful

    Java Mobile = open platform used by cell phones from almost every vendor iPhone mobile = proprietary platform for 1 phone on the market

    --
    Horns are really just a broken halo.
    1. Re:Java Mobile Here To Stay by shmlco · · Score: 1

      "iPhone mobile = proprietary platform for 1 phone on the market"

      Well, you're forgetting the iPod Touch, of course. Plus that iPhone development = Cocoa development = Mac development.

      Or about 30-40 million or so Macs.

      --
      Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
    2. Re:Java Mobile Here To Stay by Heembo · · Score: 1

      > Plus that iPhone development = Cocoa development = Mac development. The iPhone is NOT OS X, no matter that crack Steve Jobs is trying to cram into your brain.

      --
      Horns are really just a broken halo.
    3. Re:Java Mobile Here To Stay by Bodrius · · Score: 1

      Er, dude...

      If you're designing your game to run for 30-40 Mac, it's not going to an iPhone game - you're aiming at a totally different user interface.

      And if you're not making an iPhone touch-based game, then what is the point?

      For that matter, if you're aiming for any market for a casual game (like those in phones) by the numbers you'd likely end up using Java anyway to cover PC/Mac/Phone markets - including those 30-40 million Macs.

      There are many reasons not to dismiss the iPhone as a market - but this specific argument makes no sense.

      --
      Freedom is the freedom to say 2+2=4, everything else follows...
    4. Re:Java Mobile Here To Stay by shmlco · · Score: 1

      "And if you're not making an iPhone touch-based game, then what is the point?"

      It greatly depends on how the game uses touch. A game like Popcap's Bejeweled or the ever popular Sudoku or Hold-em translated to mouse input would port easily, while an accelerometer-based driving game may not.

      Either way, in many cases you've done the game logic and by-and-large have the art, plus you now have a team familiar with OS X development.

      --
      Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
  28. Convergance by shmlco · · Score: 3, Insightful

    "PSP = $170. NDS = $130. iPhone = $399."

    Rumor has it that the price will drop, but you're missing the point. People won't buy a $399 game console. But they may well buy a $399 device that's a phone, and a text messager, and an email and internet browser, and camera, and music player, and movie player, AND a game player.

    Further, if you have the iPhone, just how likely is it that someone is going to buy yet another portable device in any of those categories?

    --
    Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
    1. Re:Convergance by Perseid · · Score: 1

      The iPhone will sell some games. Maybe the games will even sell some iPhones. This won't happen in sufficient numbers to hurt Nintendo, though. And unless the iPhone gets Mario, Zelda, Brain Age and Nintendogs many people who have iPhones certainly will buy a DS.

    2. Re:Convergance by shmlco · · Score: 2, Interesting

      "This won't happen in sufficient numbers to hurt Nintendo, though."

      Maybe so. Or maybe not. That's a matter of opinion, but either way it's certainly not going to HELP Nintendo.

      BTW, did you read the article about how the inclusion of a GPS system in the iPhone has the world's largest dedicated GPS device manufacturer scared to death?

      --
      Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
    3. Re:Convergance by BarneyL · · Score: 1

      People won't buy a $399 game console. But they may well buy a $399 device that's a phone, and a text messager, and an email and internet browser, and camera, and music player, and movie player, AND a game player.
      Isn't that the same logic that was used to explain why the PS3 was going to sell so many more units than the Wii?
    4. Re:Convergance by edittard · · Score: 1

      Rumor has it that the price will drop, but you're missing the point. People won't buy a $399 game console. But they may well buy a $399 device that's a phone, and a text messager, and an email and internet browser, and camera, and music player, and movie player, AND a game player.
      The words 'Jack' and 'trades' spring to mind. See also: Fred
      --
      At the bottom of the /. main page it says 'Yesterday's News'. Well they got that right.
    5. Re:Convergance by KDR_11k · · Score: 1

      The iPhone is aimed at trendy young males, the DS is aimed at pretty much anyone who wants to play a game. It has the bases covered with plenty of good and successful games for kids (Nintendogs and Pokemon are big system sellers, especially the former), "serious" games for adults (mostly Brain Age but lots of other games too) and of course the franchise standbys and hardcore games for the veteran gamer. Noteworthy is that the games that sell the system are good in their own right (to beat e.g. Nintendogs you can't just make a game about pets, you must make a game that shows the most desirable traits of pets in a fashion that's believable and disbelief-suspending to the user). One big difference between the iPhone and DS is that the DS has Nintendo who would still provide a strong baseload of games even if everyone else has no faith in the system, Apple relies completely on third parties who can leave the system or just churn out crappy mass games that tarnish the image of the system. This site offers a theory on how Nintendo is succeeding with the DS and Wii and having a big impact on what games get made is instrumental to that move.

      Not only that, Nintendo already took Apple's usual strength of improving UIs, the hardware Nintendo sells isn't a usability nightmare that Apple could capitalize on. Nintendo provides a cheap, reliable (including long battery life) and usable system with plenty of good to great software. Hell, they're even selling shiny white plastic now.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    6. Re:Convergance by shmlco · · Score: 1

      Well, they've got Sega and PopCap for sure, plus a few others that they showed at the WWDC. And at a $199 price point...

      --
      Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
    7. Re:Convergance by rootooftheworld · · Score: 1

      psp hackable - could run everything, put SDR - software defined radio and android on it - will do everything. PS: improve bat. life

      --
      I know full well that tobacco is bad for you, so I smoke weed with crack
  29. you must be (wait)... by Fallen+Andy · · Score: 1
    (squints at the id) n .. e .. w here (oops). I don't think iPhone is going to fly in non US markets so even if it is capable of DS style games - anyone really think that little Yannis Questidis is going to be given an iPhone for *gaming* Yiks!

    At least here in (southern) Europe, Nokia and Symbian SIS games are the most common. Not bought though - probably leeched off e.g. gsmforum.

    Andy

  30. Good by Zorque · · Score: 1

    I haven't played a good cell phone game in a hell of a long time, and anything that was fun was from Japan, where they consider the cell phone gaming market viable. Hopefully either the iPhone kills off the market or they get their shit together and start programming stuff that's fun.

  31. ROFL by Moraelin · · Score: 1, Offtopic

    ROFL. 2.6 million? That's it? The _whole_ market? That's not even the budget for _one_ game on any proper gaming platform.

    Sorry, I didn't know those numbers, but if that's it, now I understand why they call it lackluster.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:ROFL by Anonymous Coward · · Score: 0

      The linked article says $2.6 billion.

  32. Chopper by ProfessionalCookie · · Score: 1
    If you've ever played Chopper on Mac (used to be freeware) you know it's gonna be rad on iPhone. Simple Arcade Fun- intuitive control.

    Now I just need to get a stinking iPhone.

  33. Java sucks for games! Durdurdurdurrr by flayzernax · · Score: 0

    The iPhone won't kill writing games in java...

    Java will kill writing games in java...

    its not a high performance uber gaming language...

    unless you don't like 3D pixelated shinies and bouncies...

    Its great for monkey-zombie OCD click fests like SOLITAIRE! U know like bejeweled...

  34. I think the potential killer here is the iPod Touc by Anonymous Coward · · Score: 1, Interesting

    As other posters have mentioned, the unique capabilities of the platform align potential iPhone games more towards the DS/PSP spectrum than the drek we see for Java-based phone games. (Although the reality may end up being more in the middle, given that developers don't always take advantage of the unique opportunities unique hardware may present - cf. third party Wii games)

    I think, however, that the iPhone will continue to be marketed mainly as a phone, and for the immediate future, carrier lock in, price points, and the market locked up by either business phones or the giveaway phones from carriers will keep the mobile java game market breathing.

    However, the lower price point of the iPod touch, the fact that it doesn't involve changing phone carriers, etc., and the likelyhood that at some point it may completely supplant the traditional iPod Video, makes me think it might be poised to become more of a gaming platform than it's cellular brother. I don't see Apple making big steps to roll it out as such, but I wouldn't be surprised to see it move into that space in the minds of consumers, at least.

  35. Re:How is the iPhone going to kill Java-based game by religious+freak · · Score: 2, Insightful

    The iPhone won't put these games to death, but the nextGen smart phones will (timeline? Anyone's guess). They'll die because they suck, not because the iPhone is indestructible.

    --
    If you can read this... 01110101 01110010 00100000 01100001 00100000 01100111 01100101 01100101 01101011
  36. iPhone sales numbers... by Kifoth · · Score: 2, Insightful
    A recent article on the BBC mentions that "Five million iPhones have been sold".

    Five million in the overall world wide market is nothing. It's great for the smart phone market (as Apple keep telling us), but the gaming market isn't aimed at smart phones. The money is in small, casual games that you can play on a five minute break.

    What you're going to get is a repeat of the current computer market where Apple gets thrown the gaming scraps because no-one wants to pour development money into something that has single digit market share (no matter how capable the hardware/software).

  37. Ummm, that's not much by Sycraft-fu · · Score: 3, Insightful

    For comparison, Galactic Civilizations II, a PC only game by a rather unknown developer, made 8 figures (as in more than 10 million dollars). That's one game, from one publisher, and not a major title at that. For another comparison, World of Warcraft has somewhere in the realm of 10 million active players paying a monthly fee between $10-20 depending on region. That would be 9 figures PER MONTH.

    So yes, $2.6 million is rather lackluster. Not surprising, the games blow and playing games on your phone cuts in to your talk time, but that doesn't change what it is.

    1. Re:Ummm, that's not much by Caetel · · Score: 2, Informative

      The actual figure in the article is $2.6 billion.

  38. And they'll quickly regret it by Sycraft-fu · · Score: 3, Informative

    Apple is bound by the same laws of physics as all the rest of us and that means battery life. While it sounds like a great idea to use one device for everything you quickly come to realise that if you do that on your phone, you kill your talk time. You just can't have it both ways: You spend the battery on toying with it, it isn't there for a conversation, you talk on it, you don't have the battery for other stuff.

    This isn't something that is problematic if you use your phone a little bit, like playing 10 minutes while waiting for a doctor's appointment, but it is if you try to use it to replace other devices. If you listen to MP3s on your phone all day, watch a video on the train ride to work, then play a game for an hour at lunch time, well you are going to find that if you need to take a long call, you are fucked, especially if you don't remember to recharge every day (which many don't). Even if the processor is super efficient, those pretty active matrix LCD screens still suck a bunch of juice.

    So I don't think you'll find people giving up their DS's and iPods just because they get an iPhone. Until we find a way to significantly increase the energy density of batteries, it just isn't a good idea. Phones already have a limited enough talk time, cutting in to that in any significant manner isn't a winning idea.

    1. Re:And they'll quickly regret it by jaysones · · Score: 1

      I hear what you're saying but that sounds like a typical day to me and I've found the iPhone's battery capacity more than adequate. Anecdotal evidence, to be sure, but the iPhone's worked very well for me so far. I don't carry around a PSP and phone and iPod anymore, which was the promise of the convergence device movement.

  39. Apples and oranges by WarJolt · · Score: 2, Interesting

    I'm not a java fan. Never have been. That being said you need an advanced 3d rendering framework to program the next gen of mobile gaming. It's really not fair to compare the two. If the mobile game market wants to standardize around a java opengl wrapper that would work, but until then it's really not fair to compare.

  40. Uhm, yes by theolein · · Score: 2, Interesting

    Where I work, in a design agency of 45 people in Switzerland, 15 of those people already have iPhones, and they're not even officially sold here yet.

    The iPhone will do to the mobile phone market what the iPod did to the mp3 player market, albeit in a smaller fashion, because the market is already so saturated.

    The iPhone is definitely not for everyone, and there will still be a market for other phones, especially smaller ones with physical controls as many people still prefer those.

    But, in the smartphone segment, I am pretty sure that the iPhone will cream Microsoft, Sony and Nokia.

    1. Re:Uhm, yes by S.O.B. · · Score: 1

      I agree. Apple is not targeting users who just want a phone because that market is heavily saturated and has been commoditized with very small profit margins. Not exactly the kind of market you want to break into unless you're a well established player looking for a way to extend your brand. And Apple doesn't care about people who want a simple, inexpensive phone. Apple wants customers with lots of money (or credit) to spend on expensive products with lots of features and big, fat profit margins.

      I would say their big competition in the smartphone arena are Sony Ericsson, Nokia and RIM but this is still a developing market so there's plenty of room for an upstart to come in and dominate with the right product. Eventually, as the cost of smartphones fall, companies will stop making the "just a phone" phones and everyone will be forced into the smartphone market. Apple is betting that an iPhone is what you'll end up choosing.

      --
      Some of what I say is fact, some is conjecture, the rest I'm just blowing out my ass...you guess.
    2. Re:Uhm, yes by Pope · · Score: 0, Offtopic

      sup Theo?

      --
      It doesn't mean much now, it's built for the future.
    3. Re:Uhm, yes by theolein · · Score: 1

      That you, Reg?

  41. GSM by theolein · · Score: 1

    The rest of the world is almost entirely GSM. CDMA might be technically better, but it's simply not an internationally widely used standard.

    There's a reason Apple is this year opening dozens of Apple Stores outside of the USA: They know the US economy is tanking and they know that their products are just as popular outside the USA as inside.

    Apple is fairly good at recognising what the market outside the US is like, and that market stands to outgrow the US market if current economic factors continue.

  42. Dept of redundancy department by edittard · · Score: 1

    anything which has required an additional add-on
    I agree, one is bad enough!
    --
    At the bottom of the /. main page it says 'Yesterday's News'. Well they got that right.
  43. Good site for iPhone Game Dev by Anonymous Coward · · Score: 0

    This is a good community for iPhone game development.. http://www.idevgames.com/forum

  44. Signing by ivoras · · Score: 2

    No platform that incorporates the need for the vendor (or someone equally expensive) to "bless" your application by signing it will ever, ever enjoy the wide-spread adoption that common PCs do.

    Surprisingly little people know this, but to deploy an application in J2ME, Symbian or iPhone, that does anything outside the trivial ("hello, world"), the application needs to be digitally signed (think SSL certificates) by a company the phone firmware "trusts". If you're lucky, this is one of the big authorities like Thawte, if you're unlucky this means every single mobile provider that sells phones as a part of their contracts or service.

    What this means in practice is a significant monetary barrier to entry, at least compared to the Windows and Linux platforms, because every company that wants to deploy mobile phone applications needs to buy expensive certificates every couple of years (because they expire). This is also the reason why the open-source and freeware smartphone applications are a) few and far between and b) mostly very simple and crappy since they can't use the advanced APIs.

    The official reason for the signing requirement is to protect users from viruses, etc. - which is completely wrong since it's obviously a failure (as demonstrated by the appearance of anti-virus software for smartphones). The real reason is the greed of phone companies and manufacturers. In the very unlucky case, an application developer needs to have his application signed by every single operator on whose phones he wants to deploy the application.

    References:

    There's a large number of similar rants if you Google them.

    --
    -- Sig down
  45. iPhone on a prepaid wireless plan? by tepples · · Score: 1

    People won't buy a $399 game console. But they may well buy a $399 device that's a phone, and a text messager, and an email and internet browser, and camera, and music player, and movie player, AND a game player. As I understand it, the iPhone requires a more expensive plan than the typical entry-level phone that works with an entry-level prepaid plan. And it's not available at all in Vermont or other U.S. states where AT&T has chosen not to build its network.

    Further, if you have the iPhone, just how likely is it that someone is going to buy yet another portable device in any of those categories? Nintendo will always have its exclusive games, and Sony will always have its exclusive games. Besides, the iPhone isn't suited for gamepad-style gaming; how would you port a platformer like Super Mario?
    1. Re:iPhone on a prepaid wireless plan? by tyen · · Score: 2, Interesting

      In the US, it is possible to use the iPhone with an AT&T pre-paid SIM card and plan. I presume you've already performed the cost benefit calculation, as the break even minutes between pre-paid and post-paid plans is pretty low for a business user, especially with the rollover minutes allowance.

  46. Gimmick controller games that sell like hotcakes by tepples · · Score: 1

    Traditionally, anything which has required an additional add-on has spelled death for a gaming platform. So what makes DDR, Guitar Hero, Rock Band, and Wii Fit so un-traditional?
  47. Sure it will put a dent in... by FellowConspirator · · Score: 1

    iPhone's advnatage is that you will soon be bale to deliver software for it. Delivering Java apps to phones (in the USA) is such a PITA it's not a practical solution. Even with relatively few iPhone's out there, the market for the apps is comparably quite big. There's no need to negotiate with the vendor, no working around the modified Java security of vendor-supplied handsets, no having to deal with various features being disabled, not variations in J2ME/MIDPs, etc. The iPhone probably will put a dent in the mobile Java market -- doubly so if it somehow becomes cheaper (and more popular).

  48. Can iPhone Tetris top 100 TPM? by tepples · · Score: 1

    Sidescroller games Touch where you want the character to go. So you just hold your thumb at the side of the screen and let the game figure out all the pathing, right?

    tetris Slide your finger back and forth -- the block follows to that column. Up and down, and it rotates. Then which button locks the piece into place? And how long would it take for players to adapt to these controls at the speed of modern Tetris? I've broken 100 TPM over the course of 40 lines in Lockjaw on my DS, and I'm below the 50th percentile on the forum I'm on.
    1. Re:Can iPhone Tetris top 100 TPM? by SanityInAnarchy · · Score: 1

      So you just hold your thumb at the side of the screen and let the game figure out all the pathing, right? Pretty much, except the game will happily run you into a pit of death. So you'll have to be more specific than that.

      I'm thinking kgoldrunner -- sorry, can't find a non-KDE version, but this is a 2D sideview game (not exactly sidescrolling, but close enough) in which the mouse is the preferred input device.

      And how long would it take for players to adapt to these controls at the speed of modern Tetris? Remember Halo on the Xbox vs Halo on the PC? Or Quake 3 on the Dreamcast vs Quake 3 on the PC? WASD + Mouse is pretty much unbeatable as a UI for FPS games, if all you care about is score.

      I think the Halo series is fun in its own right, though, and it does feel just slightly more immersive to not be able to turn around instantly. Just because I'd be a better player with a mouse doesn't mean it's less fun to play with a joystick.

      So the short answer to your question is: Players would adapt, probably fairly quickly. They might never be as good as with real buttons, but that's not a reason to dismiss the interface out of hand.
      --
      Don't thank God, thank a doctor!
    2. Re:Can iPhone Tetris top 100 TPM? by tepples · · Score: 1

      So you'll have to be more specific than that. With a touch screen, how does the player make the player's character jump? Or would you have all side-scrollers be clones of Kirby: Canvas Curse, where the player draws lines for the character to roll over?
    3. Re:Can iPhone Tetris top 100 TPM? by SanityInAnarchy · · Score: 1

      With a touch screen, how does the player make the player's character jump? Drag up?
      --
      Don't thank God, thank a doctor!
  49. Re:How is the iPhone going to kill Java-based game by intheshelter · · Score: 1

    You couldn't generate any hits on your original post so you replied to yourself and you're having an argument with yourself? Pretty weenie if you ask me.

    Oh, and the iPhone will siphon off a lot of game developers who see the huge earning potential in a new market. Sorry, but the fact that the Java based game market is lackluster, even though "there are lots of Java based phones", seems to indicate that people aren't really enjoying playing games on those crappy phones. The iPhone won't kill anything off, but it will erode support for the already lackluster market.

  50. Re:How is the iPhone going to kill Java-based game by Anonymous Coward · · Score: 1, Insightful

    I think you are missing the point.

    Nobody is saying that Apple will wipe out java-based games with market saturation, instead they will wipe them out by "changing the game".

    In other words, every other cell phone manufacturer is going to realize that "Hey, we need to up our hardware/OS and start supporting 3d accelerated games, etc!".

    So java based phones become a thing of the past, because of the market pressure from Apple.

  51. Apple caring so much by ThePengwin · · Score: 1

    I think this goes all to Apple's "Just works" philosophy. If a user cant screw around with certian settings, then they wont be able to stuff it up. So sometimes being gripped by the balls into an OS is good, but its not something most experienced computer/device users want.

  52. iPod Back Story for Troll-Happy Moderators by Gary+W.+Longsine · · Score: 2, Interesting
    Referential humor (not merely sarcasm) is dead.

    I do have confirmation that what I said was funny, because I received personal LOLs from Slashdot users. For those of you who didn't get the joke, I replied to a post which:
    1. criticized the original iPod, and
    2. did so using a short string of simple adjectives ("expensive bulky..."), and which therefore, although perhaps unconsciously,
    3. appeared to reference a very particular complaint about the original iPod, which is quite famous among Slashdot readers.

    CmdrTaco on the original iPod:
    "No wireless. Less space than a nomad. Lame."

    CmdrTaco (possibly suffering from low blood-caffeine levels) effectively demonstrated a curious lack of big picture thinking which is often exercised a certain type of "new gadget" critic, who, in a hurry to their point in a succinct and stylistic manner, totally miss the interesting aspects of the device, subject of critique. (And some of whom, in the case of the iPod, didn't make money by purchasing shares of AAPL, but did manage to go down in history as "missing the point.") Unfortunately for CmdrTaco, the amazing market success of the iPod family has meant that there were lots of opportunities over the years for people to tease him, by quoting him. Nearly every time Apple comes out with a new product, there are variations on a theme of this critique, in various discussions in this forum.

    Most of the references to this event, and there have been many, end in "Less space than a Nomad. Lame." I elected to be a little more subtle, but clearly some people got the joke.

    "Slower than a nimrod" is uproarious, if you know this back story, and see that I found a subtle, indirect, and possibly even unintentional reference to the original critique upon which to play, and then transformed the tag line from the original critique, by approximately the same vector.

    Please allow me to break it down for you.

    • The key to look for something that might be funny was "You forgot..." which is, with some frequency here in Slashdot, used to signal that one is making a reference to a canonical Slashdot joke. However, despite making a reference to what is now a very, very old joke, I went the extra mile and did strive to be fresh and original.
    • I further referenced a very specific linguistic pattern, borrowed directly from the original critique, " than a ".
    • Then I transformed "Nomad" into "nimrod", keeping the initial letter of the noun, as a further reference and signal that something amusing was afoot. My little joke is probably also a pun as a result of this tidbit.
    • Not yet satisfied with the polish, I then transformed "less space" into "slower" so that the complaint would match the object (less space than a nimrod makes no sense, yet slower than a nimrod could apply to an electronic gadget, as well as a moron.)

    I did, however, forget to capitalize Nimrod.

    Furthermore, the Slashdot user to whom I replied, "Catch23" clearly *does* get the point, which one could easily ascertain by reading their comment. Obviously it's clear I wasn't insulting them. The point, of course, was that Apple did something which some of us now see to be a technique they often use. They said, "hey, we're all using these music player gadgets. We all love the idea, but the gadgets suck. Why do they suck?" Then they made a list. Then they fixed the things on the list, and made a product.

    Nowhere, on anybody's list of things that sucked about MP3 players at the time was "wireless" nor "less space than a Nomad". Nobody on the planet cared about either of those. Wireless was too slow and too power hungry to do what you wanted to do at the time, which was sync quickly and listen a long time. Nobody knew what a Nomad was. They still don't (I assume it was a reference to the

    --
    If you mod me down, I shall become more powerful than you could possibly imagine.
  53. Re:Gimmick controller games that sell like hotcake by KDR_11k · · Score: 1

    They ship with it.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  54. Is Duck Hunt a first-person shooter? by tepples · · Score: 1

    And I'd like to see you play Doom with a D-pad. Doom needs what, nine buttons? Move in four directions, turn in two directions, change weapons, shoot, walk/use. The Game Boy Advance could handle that, and as Aerundel points out, Doom was ported to the GBA. But I'd like to see how you would rework Doom's controls for iPhone. Tapping the screen is fine for Duck Hunt, Area 51, Time Crisis, and other first-person shooters that automatically control the player's motion, but not as much for the ones that need WASD.

    It's got nothing to do with it being a better or worse control system -- it will be better for different games, like just about every game interface. So I'll still need to buy, charge, and carry multiple devices to play games in multiple genres. That's the genius of Nintendo DS: it supports both directional/trigger input (like the GBA) and positional input (like the iPhone).

    I didn't realize Nintendo had 3D this good in 1998 The game you linked appears to require jailbreak. It'd be like trying to sell a PSP homebrew game: good luck doing so without bringing a threat of legal action from Apple.

    or at all in a Gameboy. For one thing, Doom was ported to GBA, and plenty of other games had software 3D engines. And look at some of the Matt Current or Shitfaced Clowns demos on pouet.net to see 3D graphics on the GBA that are somewhere between Super FX and PS1 quality, even without the 3D hardware of the DS.
    1. Re:Is Duck Hunt a first-person shooter? by SanityInAnarchy · · Score: 1

      But I'd like to see how you would rework Doom's controls for iPhone. Virtual joystick for movement, virtual mouse for look. Turn it sideways, play with your thumbs -- the new one has multitouch.

      The game you linked appears to require jailbreak. For now.
      --
      Don't thank God, thank a doctor!
  55. Its the end! by Anonymous Coward · · Score: 0

    Its the end of all iPhone Java games!

    Wait...there are no iPhone java games, nor Java on the iPhone. Let me rephrase it...

    All Java Game developers will stop using Java and write games using those better iPhone quartz and OpenGL ES APIs!!

    Wait...those won't run on anything but the iPhone!?!?!?? Hmmm. Logic is failing...title of slashdot article not making any sense... ahhh, slashdot, now I understand. Yes, I concur the iphone will end the need for games for all other phones because those people will just feel stupid and lame playing java-based games and be too embarassed to even play games in the presence of iPhone owners.

    Wait, what that you say? There actually ARE 3d graphics API's for J2ME? It can't be! All 3d graphics API are belong to iphone!

  56. Re:Signing (this killed me last year...) by Anonymous Coward · · Score: 0

    I was going to write an application for mobile phones using J2ME. I found the signing issues so costly that I gave up. Even though I am a long time Java developer, I gave up.

    I ended up writing the app as a web app in PHP, instead.

  57. Re:Signing (same problem worldwide...) by Anonymous Coward · · Score: 0

    This signing problem is a worldwide problem.
    In Japan it is the same signing nightmare.