For those interested in real-time raytracing, the latest beta version of POV-Ray has a neat (but experimental) RTR feature. The source is now available for Windows and Unix/Linux. There also demo scenes available (and another demo scene with pre-baked textures can be found here).
It's been traditional for POV-Ray users to create images entirely by code.
That was the case for instance of this image that won the POVCOMP competition in 2004: most objects, including very complex ones, were made using isosurfaces, that are basically function-based objects.
Scenes like this one and this one were also written in POV-Ray code, and the source is available.
For those interested in real-time raytracing, the latest beta version of POV-Ray has a neat (but experimental) RTR feature. The source is now available for Windows and Unix/Linux. There also demo scenes available (and another demo scene with pre-baked textures can be found here).
It's been traditional for POV-Ray users to create images entirely by code. That was the case for instance of this image that won the POVCOMP competition in 2004: most objects, including very complex ones, were made using isosurfaces, that are basically function-based objects. Scenes like this one and this one were also written in POV-Ray code, and the source is available.
You could try POV-Ray on a 64-bit machine with lots of RAM. Christoph Hormann has done gigantic renders of earth views with it.