Not I have bought a guide in a while, as I use GameFaqs just like everyone else, but the one advantage that I think people haven't mentioned yet of the printed guides are the screenshots. There are definitely some games and situations where words just can't adequately express what you're supposed to do or go. Usually in the FAQ that will be accompanied by "just keep trying - you'll get it eventually!"
Like I said, I haven't bought a guide in a while, but if I'm already at the store, and I happen to remember that I'm stuck somewhere in one of many games I play and then put on hold, I definitely might check out the screenshot. Screenshots of items and enemies might be useful as well, as in the text FAQ all you're getting is the general description and then it's up to you to match that mentally when you actually encounter it in the game.
I can't believe this is marked Insightful. They can make a profit on $4 because they:
Don't pay for the recording or mastering that was done for the music
Don't pay the artist whose music they're stealing
Don't pay for the artwork on the cd
Don't pay for promotion or advertising, since that's all done by the label
Don't pay the lawyers to research the songs to ensure you're not stealing some stupid snippet of lyrics or a partial tune, as just happened with Flaming Lips and Cat Stevens
So, all they pay is for duplicating the cd and leaching off of someone else's work, and you're using that as an example of why prices should be lower?
I knew I should've covered this in the original post, but here goes. If you don't think that the payment for people depends on profits from movies, then how do you think they get paid? Previous movies are used to budget future ones, and if the movie brings in less than it should because we'd rather have the l33t DivX on my PC d00d, it's quite possible that people will get pay cuts or lose jobs.
Let's translate this into a non-media example for easier understanding. A manufacturer makes cars, but finds that half of them are being stolen from the dealerships. The people are justifying these actions because the workers that make the cars have already been paid for those cars, and therefore don't get affected. At the next board meeting, the company finds out that profits are down 50% and cuts its workforce. Is that really so unrealistic? You could say for any company or any product that stealing it only affects the shareholders of the company, but that is just not true, and doesn't hold up logically.
You don't have a moral obligation to buy movies or software that you don't like. You just have an obligation to pay for stuff that you would otherwise have to pay for. Otherwise it's wrong, no matter how you try to spin it. I'm not saying I've paid for every piece of software or music that I have, but at least I'm not deluding myself by saying that I'm perfectly justified when I do.
Ever try to ask for your money back after a bad movie? It's worked and I've seen people do it - the theaters want you to be a recurring customer, and will probably not argue with you. Of course, you can also do what everyone else does, and read reviews for the movie from critics you trust before you go out and waste money. That's saved me hundreds of dollars. Not that you need a critic for some of the crap they've been making - "Queen Latifah and Steve Martin in hilarious racial hijinks" - no thanks.
Really think about what would drive somebody to download a movie in lieu of paying for it? How about the fact that it's free and there is basically zero chance of getting caught. You can't argue with the temptation of getting something for nothing - quite a bit of American marketing and advertising is based on this very concept (buy 1 get 1 free!!!). This is why we have deterrents for shoplifting, such as those magnetic tags in CDs and the alarm gates by the doors that go off when those tags haven't been deactivated.
I really hate to disagree with you, NanoGator, as I frequently read and enjoy your posts, but I think you're wrong here. I don't think lowering movie ticket prices by even $3 would significantly drive anyone to stop pirating anything, and this won't happen anyway due to inflation. Until we stop treating downloading stuff that we would normally have to pay for as "not really stealing", we'll just keep coming up with new excuses. Now if you'll excuse me, I have a Kazaa ISO download to go check on:)
Just the MPAA member company shareholders/execs? Since you sound very knowledgeable about the topic, can you explain exactly how actors, directors, cinematographers, writers, or even key grips get paid when you pirate a movie and don't pay a dime for it? Or how about computer people just like us, who work on the special effects, or just install and support the computers for the people involved with a movie? You're going to save me a lot of guilt from downloading, so I await the answer anxiously. Thanks!
Yes, I completely agree, which is why I only buy things at cost. I mean, the other day I tried to buy a pair of jeans, and they were $20. I laughed because they obviously only cost like $2 to make. The people at the store tried to explain to me about things like transportation and marketing costs, the cost of researching future market trends for jeans, new designers, and products, but I just blew all that off. I mean, what possible economic sense does it make for vendors to sell something for more than the sum of what the parts cost?
So, in summary, I can't believe you have such a low user id, and yet are such a troll. CDs are not marketed as being collectable, and they're not just for kids, and comparing them with Pokemon cards is just ridiculous. As someone who uses the Internet, you should know that most cds can be had for much less than $15. DeepDiscountCD.com is your friend there.
As for the article submitter's questions, seriously, give me a break. No, you're not qualified for a free replacement if you scratch it. I should try that with my car, wreck it and then demand a free replacement because you know, I already paid for it once. And also, they came from the same source, the factory. What you're buying with a cd is a single copy of that recording - don't pirate it to people too greedy to pay for things they can for free, and don't leave it on your car's dashboard to melt. Easy.
Of what possible use would it be to Microsoft to make.NET cross platform? Windows is their platform, and that's the one they're going to support for the foreseeable future, because that's what makes sense to them. You may have an issue with this, but just because something sounds good, doesn't mean it makes good business sense for a company.
It's like saying "Tell you what, you convince McDonalds to give their secret burger recipe to Burger King, and I just might start eating there." Umm, no, you won't, because if you like McDonalds, you would've already been eating there before, regardless of whether they made their burger platform open-source.
What the heck are all of you talking about? If you know that Sega is now supporting Xbox as a platform, and you're a fan of their games, go buy that console and the games. All of a sudden, hey, you're an Xbox owner who "gets it." To say that these games performed poorly because Xbox owners didn't "get them" or that it was for a wrong userbase is a very convenient way to support low sales numbers without any facts whatsover.
Maybe the marketing was wrong? Like when the JSRF commercials on TV ended with "hugs and kisses, baby" - I'm sure that made teenage boys run out and buy it. Or maybe the games were just bad? Read some Toejam and Earl 3 reviews, all of which bashed it as far as I recall. Or the ones for Crazy Taxi 3 that called it basically a rehash that was wearing a little thin.
The fact is, Sega chose to release these games on one console in particular, and those are the only sales numbers that are available. Confidently saying that sales would have been higher on another console (one without the necessary graphics for Panzer Dragoon Orta or the better audio for the awesome soundtrack of JSRF) is nothing but empty speculation, no matter how authoritative you sound.
If you go ahead and install Steam, they're on there (use link from article above). Really easy to use and you don't have to wait in queues while being advertised to. Perfect.
What's the matter, isn't that what you listen to? I know that's really the only kind of music I and most of my friends can appreciate. Oh wait, I thought he said normal music. Yeah, what the hell?
Not that I'm rushing out to buy many 99c songs, but I fail to see how that price per song is more expensive than a CD. I consider the current average price of a CD to be $13.99, thanks to places like Best Buy, even though we all know some people still overpay significantly at places like the mall, etc. Anyway, most albums would have to have over 14 songs for what you're saying to be correct, whereas most of them have something closer to 10, in my experience.
Do you really think they didn't research this price point enough before deciding on it? And do you really think they're going to reduce the price 10 times just to satisfy people like you when the thing is already considered a success? I don't think so.
The big deal is that this new version is now using managed code instead of just native C++. This company did it to illustrate how this can be done, even for large C++ projects. Managed code is run by the Common Language Runtime, allowing for a ton of useful features, which can now be used by Quake 2, or another ported project. A good overview can be found here, but here are a few from that page to get you started:
The common language runtime manages memory, thread execution, code execution, code safety verification, compilation, and other system services. These features are intrinsic to the managed code that runs on the common language runtime.
The runtime also enforces code robustness by implementing a strict type-and-code-verification infrastructure called the common type system (CTS). The CTS ensures that all managed code is self-describing. The various Microsoft and third-party language compilers generate managed code that conforms to the CTS. This means that managed code can consume other managed types and instances, while strictly enforcing type fidelity and type safety....
In addition, the managed environment of the runtime eliminates many common software issues. For example, the runtime automatically handles object layout and manages references to objects, releasing them when they are no longer being used. This automatic memory management resolves the two most common application errors, memory leaks and invalid memory references.
That last one means your program no longer crashes or takes over all memory resources because of bad resource management.
Hmm, perhaps it's because we are interested in technology, and this thing has $5 Billion worth of it onboard, all connected by an advanced fiber network?! Oh, and it can destroy a small country while it's at it? No, no, you're right, the latest Linux kernel increment is definitely where the exciting news are:-)
Not that this matters greatly, but I've never seen Esc not work as an "any" key - it's not a key that works to modify other keypresses, like Alt/Ctrl/Shift. Is that something OS-specific, perhaps?
I'm going to ignore the bashing in your post, since you can't see the difference between an academic design pattern for a double-linked list and a real-world design pattern for a specific piece of technology (.NET). Since the specific piece of technology did not exist until a few years ago, it probably would have been tough to have design patterns for it 30 years ago. Now granted, some design patterns, like creating singleton objects, have been around for a while, but most of them are more like how to choose web services or remoting for a solution.
With Windows 2003, one can now administer IIS using a text file without having to stop and start the server. And instead of a proprietary file layout, it's pure XML, so is extremely easy to manipulate programmatically. IIS may have other issues, but this is certainly one complaint that they seem to have addressed.
What are you talking about? Let's examine the Xbox vs the expenses that you have described. Money for network adapter? No, the Ethernet port is built-in and comes with the system. Money for game setup? What does that even mean? There is no setup, you buy the game, put it in the console, and play online. Monthly money for ISP service? How is that specific for online gaming? Since you're posting this on Slashdot, I assume you have some way of getting on the Internet as well. I'd be paying ISP charges regardless of whether I did online gaming. Monthly money for each online game? No, you're obviously not familiar with the Xbox online pricing model. First of all, the fee is annual and not monthly ($50 is pretty damn low for a year) and secondly that gets you an account on any Live game. If you're talking about per-game online fees, then you must be thinking about PS2 or PC gaming. I have a gaming PC, but I could never justify spending $10/month on just one game. The console model is much more attractive to me, price-wise. If it seems to you that online gaming is just in its infancy because of pricing, then you're not very familiar with the current state of online gaming.
Not to argue over silly semantics, but when you go into aim mode in that game, you're in 1st person view, although you're in 3rd person when Sam Fischer is just running around. Therefore, it's at least a part-time FPS.
Incidentally, I was surprised to read the fine print the other day, and notice that Enhanced CD is an RIAA trademark. So even when I was buying from what I thought was a smaller label or an indie band, the ECD logo on it definitely meant that money went to the RIAA for some certification process. Not that I will stop buying all such CDs, it's just good to be aware of it.
So as to not go completely offtopic, the Web Services idea is pretty great. I use.NET, and I don't anyone has yet linked to O'Reilly article describing how to use Amazon's WS here. I can't wait for other companies to start following suit - some of the more useful ones would have to be shipping (FedEx/UPS) and Web email providers with no POP3 access. As for shopping, I really wish DVD Price Search would start offering it, as I like to shop around before just buying something off of Amazon.
I'm not sure why the article links to the April 26th draft version of the book, when the intro page itself has the link to the much newer June 5th version.
I wish the article submitter the best of luck, and want to let him know that it is possible to succeed in this battle, as I have just done so recently at my company. It was a triumph I never expected, but it did happen.
When we first launched our internal MyHR site, powered by PeopleSoft, and I noticed that it was not secure, I immediately contacted my manager, who shared my privacy concerns. She forwarded it to her manager and so on up the chain, and eventually I knew that I have gotten through when I got a call back from one of the actual MyHR team members here at the company. I think she was relatively pleased that she was talking to someone technical, and explained to me that they did feel that HTTPS was required, but did not necessarily have the full management support. With my query, and that of others, they would now hopefully have the backing to make the solution work.
Lo and behold, they eventually figured it out. One of the issues that was mentioned to me was of getting all of the desktops to recognize the secure certificate for the site. They considered using their own CA (certificate authority), but faced issues with distributing the CA certificate out to all the desktops. So, I guess the lesson here is to get as much management buy in as possible. Emphasize the privacy concerns to those who have a bigger voice than you in the company. Mention that all it would take would be one unscrupulous employee. And if possible, get in touch with someone on your internal architecture team, who can figure it all out and make it work.
Although I know that commercials are universally recognized as the #1 way to learn about advancements in technology, you really should give the article submitter some slack for attempting to supplement slick marketing with a (gasp) factual article.
Mono doesn't have to keep with Microsoft's changes. Multiple versions of the framework can exist side by side, and the 1.1 version of the framework allows 1.0 programs to continue using that version. Check out the second paragraph of the overview here. If you're really expecting to have to rewrite several areas of your large program as soon as 1.1 is released, you haven't done enough research.
Not I have bought a guide in a while, as I use GameFaqs just like everyone else, but the one advantage that I think people haven't mentioned yet of the printed guides are the screenshots. There are definitely some games and situations where words just can't adequately express what you're supposed to do or go. Usually in the FAQ that will be accompanied by "just keep trying - you'll get it eventually!"
Like I said, I haven't bought a guide in a while, but if I'm already at the store, and I happen to remember that I'm stuck somewhere in one of many games I play and then put on hold, I definitely might check out the screenshot. Screenshots of items and enemies might be useful as well, as in the text FAQ all you're getting is the general description and then it's up to you to match that mentally when you actually encounter it in the game.
So, all they pay is for duplicating the cd and leaching off of someone else's work, and you're using that as an example of why prices should be lower?
I knew I should've covered this in the original post, but here goes. If you don't think that the payment for people depends on profits from movies, then how do you think they get paid? Previous movies are used to budget future ones, and if the movie brings in less than it should because we'd rather have the l33t DivX on my PC d00d, it's quite possible that people will get pay cuts or lose jobs.
Let's translate this into a non-media example for easier understanding. A manufacturer makes cars, but finds that half of them are being stolen from the dealerships. The people are justifying these actions because the workers that make the cars have already been paid for those cars, and therefore don't get affected. At the next board meeting, the company finds out that profits are down 50% and cuts its workforce. Is that really so unrealistic? You could say for any company or any product that stealing it only affects the shareholders of the company, but that is just not true, and doesn't hold up logically.
You don't have a moral obligation to buy movies or software that you don't like. You just have an obligation to pay for stuff that you would otherwise have to pay for. Otherwise it's wrong, no matter how you try to spin it. I'm not saying I've paid for every piece of software or music that I have, but at least I'm not deluding myself by saying that I'm perfectly justified when I do.
Ever try to ask for your money back after a bad movie? It's worked and I've seen people do it - the theaters want you to be a recurring customer, and will probably not argue with you. Of course, you can also do what everyone else does, and read reviews for the movie from critics you trust before you go out and waste money. That's saved me hundreds of dollars. Not that you need a critic for some of the crap they've been making - "Queen Latifah and Steve Martin in hilarious racial hijinks" - no thanks.
Really think about what would drive somebody to download a movie in lieu of paying for it? How about the fact that it's free and there is basically zero chance of getting caught. You can't argue with the temptation of getting something for nothing - quite a bit of American marketing and advertising is based on this very concept (buy 1 get 1 free!!!). This is why we have deterrents for shoplifting, such as those magnetic tags in CDs and the alarm gates by the doors that go off when those tags haven't been deactivated.
:)
I really hate to disagree with you, NanoGator, as I frequently read and enjoy your posts, but I think you're wrong here. I don't think lowering movie ticket prices by even $3 would significantly drive anyone to stop pirating anything, and this won't happen anyway due to inflation. Until we stop treating downloading stuff that we would normally have to pay for as "not really stealing", we'll just keep coming up with new excuses. Now if you'll excuse me, I have a Kazaa ISO download to go check on
Just the MPAA member company shareholders/execs? Since you sound very knowledgeable about the topic, can you explain exactly how actors, directors, cinematographers, writers, or even key grips get paid when you pirate a movie and don't pay a dime for it? Or how about computer people just like us, who work on the special effects, or just install and support the computers for the people involved with a movie? You're going to save me a lot of guilt from downloading, so I await the answer anxiously. Thanks!
Yes, I completely agree, which is why I only buy things at cost. I mean, the other day I tried to buy a pair of jeans, and they were $20. I laughed because they obviously only cost like $2 to make. The people at the store tried to explain to me about things like transportation and marketing costs, the cost of researching future market trends for jeans, new designers, and products, but I just blew all that off. I mean, what possible economic sense does it make for vendors to sell something for more than the sum of what the parts cost?
So, in summary, I can't believe you have such a low user id, and yet are such a troll. CDs are not marketed as being collectable, and they're not just for kids, and comparing them with Pokemon cards is just ridiculous. As someone who uses the Internet, you should know that most cds can be had for much less than $15. DeepDiscountCD.com is your friend there.
As for the article submitter's questions, seriously, give me a break. No, you're not qualified for a free replacement if you scratch it. I should try that with my car, wreck it and then demand a free replacement because you know, I already paid for it once. And also, they came from the same source, the factory. What you're buying with a cd is a single copy of that recording - don't pirate it to people too greedy to pay for things they can for free, and don't leave it on your car's dashboard to melt. Easy.
Of what possible use would it be to Microsoft to make .NET cross platform? Windows is their platform, and that's the one they're going to support for the foreseeable future, because that's what makes sense to them. You may have an issue with this, but just because something sounds good, doesn't mean it makes good business sense for a company.
It's like saying "Tell you what, you convince McDonalds to give their secret burger recipe to Burger King, and I just might start eating there." Umm, no, you won't, because if you like McDonalds, you would've already been eating there before, regardless of whether they made their burger platform open-source.
What the heck are all of you talking about? If you know that Sega is now supporting Xbox as a platform, and you're a fan of their games, go buy that console and the games. All of a sudden, hey, you're an Xbox owner who "gets it." To say that these games performed poorly because Xbox owners didn't "get them" or that it was for a wrong userbase is a very convenient way to support low sales numbers without any facts whatsover.
Maybe the marketing was wrong? Like when the JSRF commercials on TV ended with "hugs and kisses, baby" - I'm sure that made teenage boys run out and buy it. Or maybe the games were just bad? Read some Toejam and Earl 3 reviews, all of which bashed it as far as I recall. Or the ones for Crazy Taxi 3 that called it basically a rehash that was wearing a little thin.
The fact is, Sega chose to release these games on one console in particular, and those are the only sales numbers that are available. Confidently saying that sales would have been higher on another console (one without the necessary graphics for Panzer Dragoon Orta or the better audio for the awesome soundtrack of JSRF) is nothing but empty speculation, no matter how authoritative you sound.
The mirror does not not work for me. Was anyone else able to snag a copy before these went down?
If you go ahead and install Steam, they're on there (use link from article above). Really easy to use and you don't have to wait in queues while being advertised to. Perfect.
What's the matter, isn't that what you listen to? I know that's really the only kind of music I and most of my friends can appreciate. Oh wait, I thought he said normal music. Yeah, what the hell?
Not that I'm rushing out to buy many 99c songs, but I fail to see how that price per song is more expensive than a CD. I consider the current average price of a CD to be $13.99, thanks to places like Best Buy, even though we all know some people still overpay significantly at places like the mall, etc. Anyway, most albums would have to have over 14 songs for what you're saying to be correct, whereas most of them have something closer to 10, in my experience.
Do you really think they didn't research this price point enough before deciding on it? And do you really think they're going to reduce the price 10 times just to satisfy people like you when the thing is already considered a success? I don't think so.
The big deal is that this new version is now using managed code instead of just native C++. This company did it to illustrate how this can be done, even for large C++ projects. Managed code is run by the Common Language Runtime, allowing for a ton of useful features, which can now be used by Quake 2, or another ported project. A good overview can be found here, but here are a few from that page to get you started:
...
The common language runtime manages memory, thread execution, code execution, code safety verification, compilation, and other system services. These features are intrinsic to the managed code that runs on the common language runtime.
The runtime also enforces code robustness by implementing a strict type-and-code-verification infrastructure called the common type system (CTS). The CTS ensures that all managed code is self-describing. The various Microsoft and third-party language compilers generate managed code that conforms to the CTS. This means that managed code can consume other managed types and instances, while strictly enforcing type fidelity and type safety.
In addition, the managed environment of the runtime eliminates many common software issues. For example, the runtime automatically handles object layout and manages references to objects, releasing them when they are no longer being used. This automatic memory management resolves the two most common application errors, memory leaks and invalid memory references.
That last one means your program no longer crashes or takes over all memory resources because of bad resource management.
Hmm, perhaps it's because we are interested in technology, and this thing has $5 Billion worth of it onboard, all connected by an advanced fiber network?! Oh, and it can destroy a small country while it's at it? No, no, you're right, the latest Linux kernel increment is definitely where the exciting news are :-)
Not that this matters greatly, but I've never seen Esc not work as an "any" key - it's not a key that works to modify other keypresses, like Alt/Ctrl/Shift. Is that something OS-specific, perhaps?
The url you were referring is http://www.microsoft.com/resources/practices/.
I'm going to ignore the bashing in your post, since you can't see the difference between an academic design pattern for a double-linked list and a real-world design pattern for a specific piece of technology (.NET). Since the specific piece of technology did not exist until a few years ago, it probably would have been tough to have design patterns for it 30 years ago. Now granted, some design patterns, like creating singleton objects, have been around for a while, but most of them are more like how to choose web services or remoting for a solution.
With Windows 2003, one can now administer IIS using a text file without having to stop and start the server. And instead of a proprietary file layout, it's pure XML, so is extremely easy to manipulate programmatically. IIS may have other issues, but this is certainly one complaint that they seem to have addressed.
What are you talking about? Let's examine the Xbox vs the expenses that you have described. Money for network adapter? No, the Ethernet port is built-in and comes with the system. Money for game setup? What does that even mean? There is no setup, you buy the game, put it in the console, and play online. Monthly money for ISP service? How is that specific for online gaming? Since you're posting this on Slashdot, I assume you have some way of getting on the Internet as well. I'd be paying ISP charges regardless of whether I did online gaming. Monthly money for each online game? No, you're obviously not familiar with the Xbox online pricing model. First of all, the fee is annual and not monthly ($50 is pretty damn low for a year) and secondly that gets you an account on any Live game. If you're talking about per-game online fees, then you must be thinking about PS2 or PC gaming. I have a gaming PC, but I could never justify spending $10/month on just one game. The console model is much more attractive to me, price-wise. If it seems to you that online gaming is just in its infancy because of pricing, then you're not very familiar with the current state of online gaming.
Not to argue over silly semantics, but when you go into aim mode in that game, you're in 1st person view, although you're in 3rd person when Sam Fischer is just running around. Therefore, it's at least a part-time FPS.
Incidentally, I was surprised to read the fine print the other day, and notice that Enhanced CD is an RIAA trademark. So even when I was buying from what I thought was a smaller label or an indie band, the ECD logo on it definitely meant that money went to the RIAA for some certification process. Not that I will stop buying all such CDs, it's just good to be aware of it.
.NET, and I don't anyone has yet linked to O'Reilly article describing how to use Amazon's WS here. I can't wait for other companies to start following suit - some of the more useful ones would have to be shipping (FedEx/UPS) and Web email providers with no POP3 access. As for shopping, I really wish DVD Price Search would start offering it, as I like to shop around before just buying something off of Amazon.
So as to not go completely offtopic, the Web Services idea is pretty great. I use
I'm not sure why the article links to the April 26th draft version of the book, when the intro page itself has the link to the much newer June 5th version.
d f
http://www.info.ucl.ac.be/people/PVR/booksingle.p
I look forward to reading it from the intro, however, might be really worthwhile.
I wish the article submitter the best of luck, and want to let him know that it is possible to succeed in this battle, as I have just done so recently at my company. It was a triumph I never expected, but it did happen.
When we first launched our internal MyHR site, powered by PeopleSoft, and I noticed that it was not secure, I immediately contacted my manager, who shared my privacy concerns. She forwarded it to her manager and so on up the chain, and eventually I knew that I have gotten through when I got a call back from one of the actual MyHR team members here at the company. I think she was relatively pleased that she was talking to someone technical, and explained to me that they did feel that HTTPS was required, but did not necessarily have the full management support. With my query, and that of others, they would now hopefully have the backing to make the solution work.
Lo and behold, they eventually figured it out. One of the issues that was mentioned to me was of getting all of the desktops to recognize the secure certificate for the site. They considered using their own CA (certificate authority), but faced issues with distributing the CA certificate out to all the desktops. So, I guess the lesson here is to get as much management buy in as possible. Emphasize the privacy concerns to those who have a bigger voice than you in the company. Mention that all it would take would be one unscrupulous employee. And if possible, get in touch with someone on your internal architecture team, who can figure it all out and make it work.
Although I know that commercials are universally recognized as the #1 way to learn about advancements in technology, you really should give the article submitter some slack for attempting to supplement slick marketing with a (gasp) factual article.
Mono doesn't have to keep with Microsoft's changes. Multiple versions of the framework can exist side by side, and the 1.1 version of the framework allows 1.0 programs to continue using that version. Check out the second paragraph of the overview here. If you're really expecting to have to rewrite several areas of your large program as soon as 1.1 is released, you haven't done enough research.