That is true, but it also dictates what information you need to keep which is, arguably, the price of bitcoin when you acquired that bitcoin, and the price of bitcoin when you use it to buy anything. That's a lot of extra overhead for using something as a currency. Not to mention this does create some problems if you're using it to buy goods that are illegal in the US. While the IRS may not prosecute you for it you're stuck in a trap where either you're keeping records of your illegal activity or you're commiting a criminal act of tax evasion by not keeping the records.
Bitcoin is done for the purpose which it is advertised (a crypto currency). I've been saying for some time that bitcoin is a commodity and has been behaving as a commodity for some time now and that certainly hasn't changed. What the IRS has determined is that you have to either commit criminal offenses(tax evasion) to use it as a currency or keep paperwork tracking the value of bitcoin when you acquire and spend them so that you can be taxed on your capital gains.
It's exceedingly awful news. It may grant bitcoin legitimacy but it greatly trashes its value as a currency. In order to be legally compliant, you need to keep records of the price at which you acquired it. Use it to buy something and now you need to get a FMV for bitcoin when you make the purchase so that you can report capital gains or losses. Failure to do this and you're suddenly engaging in tax evasion.
This basically encapsulates the dread I have about automation. The people being replaced often times lack the skills and ability necessary to fill the job created by their replacement and even then the jobs created by replacing unskilled workers is done at a lower rate. In your example it was six unskilled employees that could make three parts a minute replaced by a single robot that could make eight parts a minute and a skill technician to deal with it. That's essentially a 16:1 change in the workforce after you factor in the disparte production rates.
Don't get me wrong, I love automation and technology. I'm just worried about the consequences of having a large segment of unskilled and unemployeed people will do.
Of course you could just manufacture your own Bitcoin FMV on your date of sale and use that as the basis of your "loss" report to the IRS on your tax return instead... and well, what happens next is unknown.
Audit. I'm quite certain that a majority of tax filings that involve Bitcoin in the first year or three will involve audits.
Whether or not there are survivors was pretty much a moot point by March 15. If it was a violent crash into the water, no more than three dozen probably survived impact. Of those three dozen, probably 50% or more sustained fatal injuries that would kill them within 16-24hrs without immediate medical attention. The remainder would have perished within 3-7 days due to dehydration and lack of nuitrition. That's ignoring any exposure related issues, predatory marine life, or drowning. Dehydration, starvation, and miscellaneous death causes would have happened over 3-7 days if it was a soft landing.
Had they, on a slim chance, crashed on land rather than the sea there might still be some chance that survivors lived but that is going to be a hard landing and those that did survivor it may not have been mobile, conscious, or otherwise in a state where they might be able to find potable water or food wherever they landed.
The purpose of finding the plane is not to be able to declare the passengers and crew dead the fact that they waited this long was cruel because it unnecessarily kept hope alive. The purpose is to recovered the recorders so that it can be can be determined what might have happened and if there was any mechanical or electrical issues that would warrant attention for other 777s.
You have to reach level 10 in your starting class before you can go craft only. Level 15 unlocks the airship. Travelling between Ul'Dah and Limsa Lominsa is relatively painless. Limsa Lominsa -- (Ferry) -> Waking Sands -- (Walk) -> Horizon -- (Walk) -> Ul'Dah. Only some of the mobs between Waking Sands and Horizon are aggressive and their level is 12-13 at best. Getting to Gridania is harder.
Unfortunately there's not much of a reason to use them.
In flight accidents and crashes have the lowest survival rates. That's just a simple fact due to the forces involved. Those that survive the impact are likely to have sustained fatal injuries that will kill them if they aren't in intensive care within hours.
So the major reason is not the rescue effort but the recovery of the recording devices to check and see if the problem was mechanical or human error.
But beyond that there's really nothing to it. It is what it is one the face. People can speculate but the truth is that the disarmament treaty that Ukraine signed had no teeth to ensure sovereignty was protected. Outside of any implications this might have regarding nuclear proliferation there's not much more of interest to it.
There's a completely reasonable and logic in game explanation. Phoenix Down has always and will always restore a party member from the KO status. KO is not dead. KO is knockout. Aeris was killed and no amount of phoenix downs are going to reverse that.
I don't see anything inherently wrong with having a class based on a weapon. The potential problems come in with FF's job system. So a job is based off a class but since classes all have various types of weapons associated with them, that means the job has two hurdles. The first is that the base class has to make sense. It has to use a weapon available to the base class. The second problem is that the base class need to have abilities useful to the job. This is one of the things I perceive as a weakness with the Arcanist class and Scholar job. The majority of abilities for healing as a Scholar are gained via Scholar rather than Arcanist while Arcanist provides some support abilities (and damage options).
11 did have bazaars though, which would sell items from a player's inventory. They were rather prevalent when I played. Anyway, my point is more that what he described sounded far more similar to my experiences with FF11 than to my experiences with FF14:ARR (I have none with FF14). That should be telling. While they may have been trying to do everything different from 11, it's like they were trying to do it different yet the same.
The "content" as you label it is, on the whole, created by the players. Just because the "blueprints" of the content is created by EVE devs doesn't mean that it gets into the game from the devs.
Of course, you could use content as used in the MMO community where content means "the stuff players do".
Once you get past the issue where every previous FF was a game where it was most efficient to mash X and other options, while more potent, were far less efficient. FF13 provides a refreshing change of pace where everything is one the table and usable.
The major flaws of Paradigm were fixed in FF13-2 where you were able to modify the AI behaviors a little bit. So instead of having all three commandos attacking separate targets (the natural AI response in FF13) you could have the AI setup so that all three commandos would attack the same target.
FF13 was also one of the few FFs since at least FF6, the other being FF9, where characters were meaningfully differentiated. FF7, FF8, FF10, and FF12 all featured party members which had no significant differences outside of limit breaks.
FF14:ARR has one of the funnest gathering and crafting systems I've ever seen.
Let's start out with some basic things. Items from monsters are automatically looted to you. You don't need to click on a corpse and click take all or any such nonsense. It may still be grindy to gather materials from monsters but at least they remove some of the tedium.
The other methods of gathering (mining, botony, fishing) are also far more entertaining than the standard WoW model. In WoW, you run up to a node. If your skill is high enough you can get a random item from it based on what can come from it. You have a chance to gain an increase in skill each time you do so. You're also competing with every other miner in the game for nodes. ARR is much different from this model. First of all you're not competing with other players when gathering. Every mining/botony node usually has multiple items that can be gathered from it and you can be selective regarding what item you loot. Items initially stat off as undiscovered and have a 25% chance to successfully gather. Once you have done that the chance to gather reflects your gathering and perception stats, the latter of which modifiers your chance to obtain a high quality version of the material. As you gain levels in the miner class you unlock various abilities which can do things from increasing you chance to gather high quality items, increasing your chance to gather, or even increasing the quantity that you receive when gathering. All of these abilities require GP which regens at a rate of 5GP/3sec and additionally gaining 5GP every time you successfully harvest. They're minor differences but the gathering game is far more engaging than the click & loot version employeed in WoW and its ilk.
Fishing is also just as relaxing as other games but also more engaging just by the presence of the mooching ability. Do you keep that high quality fish you just caught or do you mooch it to catch something else?
Crafting is also far more fun than the standard "gather materials, crafting item, wait X seconds" method used in WoW. That's really more or less enabled by the high quality system where high quality items are statistically better. You engage in a minigame where you spend CP to increase the chance of getting a high quality synthesis while using abilities to actually complete the item. While it is possible to guarantee a 99.9% chance to HQ every time (random number gods and all that) it does require leveling various crafting classes to get certain crossclass abilities. Attempting to HQ everytime as a blacksmith with no other crafting class is going to be very difficult. While you can setup macros to mass produce intermediary materials (usually gets some mix of NQ/HQ depending on your class level) the final goods that you produce, if of a recipe level comparable to your class level, will generally be created differently each time even if the result is identical.
Okay. I've played FFXI and FFXIV:ARR. It sounds like you're describing 11 because whatever you're talking about doesn't even come close to how ARR works.
Great Scott! I've discovered tithe way to travel to the future!
So you're saying Democrats accuse people of projecting because they project? So they're projecting their projecting bias?
The summary didn't mention party affiliation. Therefore it was safe to assume he is a Democrat.
That is true, but it also dictates what information you need to keep which is, arguably, the price of bitcoin when you acquired that bitcoin, and the price of bitcoin when you use it to buy anything. That's a lot of extra overhead for using something as a currency. Not to mention this does create some problems if you're using it to buy goods that are illegal in the US. While the IRS may not prosecute you for it you're stuck in a trap where either you're keeping records of your illegal activity or you're commiting a criminal act of tax evasion by not keeping the records.
Bitcoin is done for the purpose which it is advertised (a crypto currency). I've been saying for some time that bitcoin is a commodity and has been behaving as a commodity for some time now and that certainly hasn't changed. What the IRS has determined is that you have to either commit criminal offenses(tax evasion) to use it as a currency or keep paperwork tracking the value of bitcoin when you acquire and spend them so that you can be taxed on your capital gains.
A capital gains tax on bitcoin legitimizes it as property or commodity. It's a pretty terrible ruling for bitcoin as a currency.
So here's something that's possibly worse.
Bitcoin mining. You'll need to establish FMV every time you acquire a bitcoin or partial bitcoin from mining.
This news is terrible for bitcoin as a currency.
It's exceedingly awful news. It may grant bitcoin legitimacy but it greatly trashes its value as a currency. In order to be legally compliant, you need to keep records of the price at which you acquired it. Use it to buy something and now you need to get a FMV for bitcoin when you make the purchase so that you can report capital gains or losses. Failure to do this and you're suddenly engaging in tax evasion.
This basically encapsulates the dread I have about automation. The people being replaced often times lack the skills and ability necessary to fill the job created by their replacement and even then the jobs created by replacing unskilled workers is done at a lower rate. In your example it was six unskilled employees that could make three parts a minute replaced by a single robot that could make eight parts a minute and a skill technician to deal with it. That's essentially a 16:1 change in the workforce after you factor in the disparte production rates.
Don't get me wrong, I love automation and technology. I'm just worried about the consequences of having a large segment of unskilled and unemployeed people will do.
Of course you could just manufacture your own Bitcoin FMV on your date of sale and use that as the basis of your "loss" report to the IRS on your tax return instead. .. and well, what happens next is unknown.
Audit. I'm quite certain that a majority of tax filings that involve Bitcoin in the first year or three will involve audits.
This IRS ruling is a nightmare.
I AM a brain-dead fanbois
Yes.... yes you are. Here's a cookie.
Full recovery from a brain aneurysm is not unheard of and partial recoveries are common.
Whether or not there are survivors was pretty much a moot point by March 15. If it was a violent crash into the water, no more than three dozen probably survived impact. Of those three dozen, probably 50% or more sustained fatal injuries that would kill them within 16-24hrs without immediate medical attention. The remainder would have perished within 3-7 days due to dehydration and lack of nuitrition. That's ignoring any exposure related issues, predatory marine life, or drowning. Dehydration, starvation, and miscellaneous death causes would have happened over 3-7 days if it was a soft landing.
Had they, on a slim chance, crashed on land rather than the sea there might still be some chance that survivors lived but that is going to be a hard landing and those that did survivor it may not have been mobile, conscious, or otherwise in a state where they might be able to find potable water or food wherever they landed.
The purpose of finding the plane is not to be able to declare the passengers and crew dead the fact that they waited this long was cruel because it unnecessarily kept hope alive. The purpose is to recovered the recorders so that it can be can be determined what might have happened and if there was any mechanical or electrical issues that would warrant attention for other 777s.
Just bring in Robert Ballard.
You have to reach level 10 in your starting class before you can go craft only. Level 15 unlocks the airship. Travelling between Ul'Dah and Limsa Lominsa is relatively painless. Limsa Lominsa -- (Ferry) -> Waking Sands -- (Walk) -> Horizon -- (Walk) -> Ul'Dah. Only some of the mobs between Waking Sands and Horizon are aggressive and their level is 12-13 at best. Getting to Gridania is harder.
Unfortunately there's not much of a reason to use them.
In flight accidents and crashes have the lowest survival rates. That's just a simple fact due to the forces involved. Those that survive the impact are likely to have sustained fatal injuries that will kill them if they aren't in intensive care within hours.
So the major reason is not the rescue effort but the recovery of the recording devices to check and see if the problem was mechanical or human error.
The Crimean story isn't sexy.
But beyond that there's really nothing to it. It is what it is one the face. People can speculate but the truth is that the disarmament treaty that Ukraine signed had no teeth to ensure sovereignty was protected. Outside of any implications this might have regarding nuclear proliferation there's not much more of interest to it.
There's a completely reasonable and logic in game explanation. Phoenix Down has always and will always restore a party member from the KO status. KO is not dead. KO is knockout. Aeris was killed and no amount of phoenix downs are going to reverse that.
I don't see anything inherently wrong with having a class based on a weapon. The potential problems come in with FF's job system. So a job is based off a class but since classes all have various types of weapons associated with them, that means the job has two hurdles. The first is that the base class has to make sense. It has to use a weapon available to the base class. The second problem is that the base class need to have abilities useful to the job. This is one of the things I perceive as a weakness with the Arcanist class and Scholar job. The majority of abilities for healing as a Scholar are gained via Scholar rather than Arcanist while Arcanist provides some support abilities (and damage options).
11 did have bazaars though, which would sell items from a player's inventory. They were rather prevalent when I played. Anyway, my point is more that what he described sounded far more similar to my experiences with FF11 than to my experiences with FF14:ARR (I have none with FF14). That should be telling. While they may have been trying to do everything different from 11, it's like they were trying to do it different yet the same.
The "content" as you label it is, on the whole, created by the players. Just because the "blueprints" of the content is created by EVE devs doesn't mean that it gets into the game from the devs.
Of course, you could use content as used in the MMO community where content means "the stuff players do".
I do regard Paradigm as one of the best.
Once you get past the issue where every previous FF was a game where it was most efficient to mash X and other options, while more potent, were far less efficient. FF13 provides a refreshing change of pace where everything is one the table and usable.
The major flaws of Paradigm were fixed in FF13-2 where you were able to modify the AI behaviors a little bit. So instead of having all three commandos attacking separate targets (the natural AI response in FF13) you could have the AI setup so that all three commandos would attack the same target.
FF13 was also one of the few FFs since at least FF6, the other being FF9, where characters were meaningfully differentiated. FF7, FF8, FF10, and FF12 all featured party members which had no significant differences outside of limit breaks.
It's a joke because everyone that utters it is pissed off that the illusion of non-linearity was dispelled with FF13.
FF14:ARR has one of the funnest gathering and crafting systems I've ever seen.
Let's start out with some basic things. Items from monsters are automatically looted to you. You don't need to click on a corpse and click take all or any such nonsense. It may still be grindy to gather materials from monsters but at least they remove some of the tedium.
The other methods of gathering (mining, botony, fishing) are also far more entertaining than the standard WoW model. In WoW, you run up to a node. If your skill is high enough you can get a random item from it based on what can come from it. You have a chance to gain an increase in skill each time you do so. You're also competing with every other miner in the game for nodes. ARR is much different from this model. First of all you're not competing with other players when gathering. Every mining/botony node usually has multiple items that can be gathered from it and you can be selective regarding what item you loot. Items initially stat off as undiscovered and have a 25% chance to successfully gather. Once you have done that the chance to gather reflects your gathering and perception stats, the latter of which modifiers your chance to obtain a high quality version of the material. As you gain levels in the miner class you unlock various abilities which can do things from increasing you chance to gather high quality items, increasing your chance to gather, or even increasing the quantity that you receive when gathering. All of these abilities require GP which regens at a rate of 5GP/3sec and additionally gaining 5GP every time you successfully harvest. They're minor differences but the gathering game is far more engaging than the click & loot version employeed in WoW and its ilk.
Fishing is also just as relaxing as other games but also more engaging just by the presence of the mooching ability. Do you keep that high quality fish you just caught or do you mooch it to catch something else?
Crafting is also far more fun than the standard "gather materials, crafting item, wait X seconds" method used in WoW. That's really more or less enabled by the high quality system where high quality items are statistically better. You engage in a minigame where you spend CP to increase the chance of getting a high quality synthesis while using abilities to actually complete the item. While it is possible to guarantee a 99.9% chance to HQ every time (random number gods and all that) it does require leveling various crafting classes to get certain crossclass abilities. Attempting to HQ everytime as a blacksmith with no other crafting class is going to be very difficult. While you can setup macros to mass produce intermediary materials (usually gets some mix of NQ/HQ depending on your class level) the final goods that you produce, if of a recipe level comparable to your class level, will generally be created differently each time even if the result is identical.
Okay. I've played FFXI and FFXIV:ARR. It sounds like you're describing 11 because whatever you're talking about doesn't even come close to how ARR works.