I haven't bought anything besides computer hardware in over 3 years. I have $5k in appz and $3k in mp3z. If they don't backoff... I'm.....Going to Pirate even MORE! So there!
30 FPS is crap on a PC. There is no motion blur like you see on TV or recorded video. Every frame is distinct and unassociated with the frames around it. the FPS must be at least 60 in order to fully mimick the "motion blur" effect. also, if your game runs 60 FPS, it will likely slow down during peak activity in the game. thus, 100FPS is a good bet for a truly consistent liquid gameplay.
I've played GTA and C&C on a Cyrix PR-166 and it's WAY slower than on my Pentium 133.. I've heard the Cyrix chips generally had an FPU performance comparable to a Pentium 90mhz btw, they suck
You could trade Quake Clients like Pokemon cards!! they could gold plate the cd's and have them in happy meals!
actually it does use the quake (I) engine
on
Quake 1 GPL'ed
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· Score: 2
Valve originally licensed the source for Quake from id Software and they began working on that code around October of 1996. Between that time and the time they finished Half-Life in October of 1998, they modified/removed/created something like 70% of the code. --Taken from the Official FAQ
Wasn't Halflife based off a modified Quake 1 engine. Half-life shows that the engine can indeed be used to make specatular games. I've always wished Rainbow Six, Rouge Spear, etc used the Quake engine for multiplayer-- maybe now companies can provide decent multiplayer linux servers for all their FPS games! yay!
I haven't bought anything besides computer hardware in over 3 years. I have $5k in appz and $3k in mp3z. If they don't backoff... I'm.....Going to Pirate even MORE! So there!
30 FPS is crap on a PC. There is no motion blur like you see on TV or recorded video.
Every frame is distinct and unassociated with the frames around it. the FPS must be at least 60 in order to fully mimick the "motion blur" effect. also, if your game runs 60 FPS, it will likely slow down during peak activity in the game. thus, 100FPS is a good bet for a truly consistent liquid gameplay.
wasnt it called Jump Jump Joe? or is that some other game.
I've played GTA and C&C on a Cyrix PR-166 and it's WAY slower than on my Pentium 133.. I've heard the Cyrix chips generally had an FPU performance comparable to a Pentium 90mhz btw, they suck
You could trade Quake Clients like Pokemon cards!! they could gold plate the cd's and have them in happy meals!
Valve originally licensed the source for Quake from id Software and they began working on that code around October of 1996. Between that time and the time they finished Half-Life in October of 1998, they modified/removed/created something like 70% of the code. --Taken from the Official FAQ
Wasn't Halflife based off a modified Quake 1 engine. Half-life shows that the engine can indeed be used to make specatular games. I've always wished Rainbow Six, Rouge Spear, etc used the Quake engine for multiplayer-- maybe now companies can provide decent multiplayer linux servers for all their FPS games! yay!