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3dfx Voodoo5 vs NVIDIA GeForce Preview

JellyBeans writes: "There's a hands-on preview of 3dfx' Napalm chip (the Voodoo5 5500), where it's compared to a GeForce 256 from NVIDIA. It seems that two chips are NOT better than one in this case (SLI of the Voodoo5 doesn't beat the GeForce)." Okay, these cards can be used for more than games, but who do I think I'm kidding?

228 comments

  1. Re:3dfx vs Nvidia by Anonymous Coward · · Score: 1

    Completely Agree. I haven't been able to get XFree86 4.0 to work at all with my brand new GeForce. This site might hold some promise: snafu.wgz.org/chromatic/nvidia/nvid ia.html ... if you have any luck please let me know...


    _MO
    mglynn@tufts.edu

  2. Now, all us TNT2 suckers can throw them out. by Anonymous Coward · · Score: 1

    The card makers don't see it until it's too late.

    A good portion of hardcore game player do know what Linux is and usually have friends that are Linux proponents.

    Piss off the Linux users, and when the gamers and linuxers are talking, the offensive card is unlikely to be discussed, as it will result in an importance of linux support discussion.

    OTOH, If the card maker is nice to linux users, then when the card comes up, both the gamer and linuxer reaffirm the goodness of the card with eachother.

    Of course Nvidia may get some short term benefit from some G' marketing, but sooner or later the bad press will come down from either linux aware gamers or linuxers. Marketing is nice, but respect is better.

    What was I saying? Oh, I have TNT2 because nvidia conned me. It's worth my mach64 in Linux.

    This message is likely obsolete now, as I started it ago, and got talking to someone.

    And it is incoherent. Bye.

    1. Re:Now, all us TNT2 suckers can throw them out. by Rico_Suave · · Score: 1
      You are giving far too much credit to the influence Linux advocates have on the market.

      --

  3. I found it by Anonymous Coward · · Score: 1

    It's locked away in a vault at Nvidia. :/

  4. RAGE 6! by Anonymous Coward · · Score: 1

    I'll wait for the RAGE 6 from ATI. It's going to blow both nVidia and 3dfx out of the water.

    1. Re:RAGE 6! by Svartalf · · Score: 1

      Drivers are unstable: Under Linux, they're more stable than the Matrox drivers. Just drop them in and go in most cases. I'm not kidding. Of course, that's because they didn't do anything other than hand us the register programming info and Gareth Huges and John Carmack took it from there. Because of this, we're (The Open Source community...) getting a lot more from them.

      3d acceleration is only so-so: Well you have me there- but it remains to be seen what they're going to attempt with new silicon. I'm not holding my breath, but I'm also NOT writing them off just yet.

      numerous compatibility issues with some AMD motherboards: Um, NVidia's as guilty of that as ATI and possibly for the same reasons- loading of the AGP bus past it's specified power capabilities. So, given that this is the case, which motherboards had the problems and what were the problems?

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    2. Re:RAGE 6! by Svartalf · · Score: 1

      Well, expect something a little different from the XFree86 world for the RAGE 128 support- they're going to be as rock-solid/simple to use as the RagePRO drivers (Well, the same man's doing that work as well- what can one say?).

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    3. Re:RAGE 6! by dragonfly_blue · · Score: 1
      ATI cards have been a huge disappointment every time I've tried them. Drivers are unstable, 3d acceleration is only so-so, and there are numerous compatability issues with some AMD motherboards.

      --
      Free music from Jack Merlot.
    4. Re:RAGE 6! by slippy51 · · Score: 1

      I've found that ATI has had great drivers. It just takes them a while to put them out. I agree that the drivers that first ship with thier products usually are not that great. But have you take a look at thier lastest drivers for the Rage Pro? I mean they can run Quake 3 and it looks as good or better then a Voodoo1 card.

  5. Re:I read that review by Anonymous Coward · · Score: 1

    It does boost frame rates a little, but what it really allows you to do is crank up the quality without losing any framerate. Carmack had some codes to type in that would "optimize" Q3A for the Geforce... I tried it, it basically made all the curves _really_ smooth and round, and I lost 1 FPS. Darn. :) Check 3dgpu or some other gaming sites, I'm sure they'll have the lines to type in.

  6. bad parts with Acer by mosch · · Score: 1

    It's a few years out of date, but at my last job we purchased around 100 identical Acer workstations. After carefully selecting the parts to be used and such (everything was reasonable. not good, but i was on a *very* tight budget) the order was placed and received. The computers were *not* identical. They came with parts that weren't requested (sound cards and modems to be specific) which had to be removed, and the cd-rom was an even lesser model than the one previously agreed upon. These machines, after a year, had five power supply failures and two cd-rom drive failures.

    As for the company acknowledging my claims, all parts were replaced at their expense, so I guess they do acknowledge them. I'd provide documentation, but as noted, this happened at a previous job.
    ----------------------------

    1. Re:bad parts with Acer by kneel · · Score: 1

      This probably has something to do with the fact that at one time Acer was selling parts as new when they were in fact used. I believe this was probably strictly their computers, but either way, it makes sense to me.

      Oh yeah, I believe thats why their name is AOpen now.

      I don't think their parts are all that bad though... I have one of their 10x dvd players... aside from the fact that I can't get it to do true surround sound with my SBLive 128 and FPS 2000 speakers, it works very nicely. I have also installed about 100 of their modems, and countless cdroms at the last company I worked for... nary a problem, and by the way, thier support is pretty decent too.

      --Neil

      Where the hell are my doritos?

      --

      indierock / punkrock band photos and more... http://www.digitaldefection.net

  7. So, how long until full OpenGL support? by jonr · · Score: 1

    Bump mapping, anti-aliasing, fog, motion-blur etc...
    I wonder when we'll see "The first video card with full OpenGL support!" ie. with all the fancy 3D effects in real time. Maybe then we can concentrate on the gameplay instead of ooh's and aah's of 3D graphics?

    J.

    1. Re:So, how long until full OpenGL support? by jonr · · Score: 1

      Thanks, I completly forgot the REAL 3D cards. (bad caffeine/sleep ratio)

      J.

    2. Re:So, how long until full OpenGL support? by Microlith · · Score: 1

      Any of the Intense3D Wildcats, or the 3DLabs Oxygen cards do all of the OpenGL pipeline in hardware. Depending on the amount of ram, the faster it will go. Only thing is that the GeForce2 is really catching up speed wise. The geforce managed to keep up with the wildcat 4110 in an 80000 polygon scene in 3dsmax.

      Real power is there, just how you use it is important.

  8. Re:ISA? Please?....Please? by jafac · · Score: 1

    Where the hell did you get that information?

    According to Intel, motherboards are supposed to last 6 months, until the next stepping and socket/slot revision of the PIII comes out.

    I wish I had a nickel for every time someone said "Information wants to be free".

    --

    These are my friends, See how they glisten. See this one shine, how he smiles in the light.
  9. You're right... EVERYONE go see the cartoon! by Svartalf · · Score: 1

    It fits so well with this article.

    (BTW- Shame on you. You got me laughing up here at work! :-)

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  10. No docs or sample driver source? NO SALE! by maynard · · Score: 1
    PS- My next card will be a 3dfx or Matrox model if things continue.
    I completely agree. Based on what I've read here, and from other articles in print, I'm convinced I prefer the NVidia GeoForce hardware over the Voodoo 5. However, there's no way I'll buy the GeoForce if NVidia doesn't document their hardware and release sample driver source. Never mind the politics of what's right, why should I buy something without documentation? I lose dramatic control over my hardware and gain nothing! Also, I notice hardware manufacturers rarely support hardware older than one (or possibly two) revisions(s) previous. I'd rather not be forced into buying and/or replacing on their release schedule; free drivers and documentation enables a handly resolution to such issues. It's in MY best interest as a consumer to have this information.

    So 3DFX it is, unless NVidea responds to this consumer demand. Frankly, I would prefer to buy the best hardware. NVidea? Are you listening? ...
    1. Re:No docs or sample driver source? NO SALE! by mr3038 · · Score: 1
      While I completely agree that nVidia should release hw specs you are exaggerating when you say "why should I buy something without documentation". Did you get hw documentation to flash your bios or read values of all those sensors with your mobo? I did not.

      On the other hand I have already changed my TNT to G400 because matrox has opened documentation and their image quality is much better (why cannot nVidia use good ramdacs?). I'm still hoping to get direct rendering without root.
      _________________________

      --
      _________________________
      Spelling and grammar mistakes left as an exercise for the reader.
  11. Re:Poor 3dfx by RelliK · · Score: 1

    wow! me wipes drule off the chin...
    ___

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    ___
    If you think big enough, you'll never have to do it.
  12. Re:ATI Still the Best! by RelliK · · Score: 1
    So why does ATI never get any good press

    Because ATI sucks. Next time you spend big bucks on a piece of hardware, you'd better check out reviews first. ATI Rage Fury MAXX costs almost as much as GeForce DDR, yet GeForce beats the crap out of it. (Who the hell came up with the name "Rage Fury" anyway???). The only thing ATI has that NVidia doesn't (AFAIK) is hardware DVD. But who cares? Even Celeron 300 is fast enough to play software DVD. OTOH, GeForce has hardware transform & lightning -- *that* is a very useful feature.

    The chip also boosts the best support for DirectX and D3D.

    What is that supposed to mean?
    ___

    --
    ___
    If you think big enough, you'll never have to do it.
  13. Re:low color depth by kabloie · · Score: 1

    The V3 is fully capable of displaying 2D in True Color. Fix your XF86config.

    kabloie

  14. The obvious question... by otis+wildflower · · Score: 1

    ... Where's the GLX driver for XFree4?

    And where's the one for GeForce?

    This is the determining factor of my next upgrade: performance under XFree4.

    Just thought I'd share.
    Your Working Boy,

  15. Re:nvidia drivers by Booker · · Score: 1
    I talked with one of the 3 linux people at Nvidia about this. They should be out on wednesday. They were supose to be out earlier but they ran into trouble.

    pffft. Heard it all before... I used to defend Nvidia, but I'm fed up. "Show me the money," as they say...

    ---

  16. Re:ISA? Please?....Please? by pen · · Score: 1
    I really need to go to college. :(

    --

  17. Re:ISA? Please?....Please? by pen · · Score: 1
    Well... the electrons will travel at the speed of light, correct? Let's say there is a meter of circuitry between the PC's switch and the first chip. I'll leave the calculations to you, but I'd say it's a lot less than a millisecond... :)

    --

  18. Heat?! by Signal+11 · · Score: 1

    Yeah.. what none of the graphics card manufacturers seem to want to tell you is that these things put out INCREDIBLE amounts of heat - moreso than your CPU. *muttering* This is why the damn things crash your system so much... I had to put a heatsink designed for a socket7 CPU on mine to cool it sufficiently....

    1. Re:Heat?! by Graymalkin · · Score: 1

      Boohoo, the karma whores would be out on their asses.

      --
      I'm a loner Dottie, a Rebel.
    2. Re:Heat?! by ronfar · · Score: 1
      The trouble is though that there are so many anonymous people now that it is impossible to sort through the improperly moderated posts down in the sediment of Slashdot.

      I mean, we have people who just run scripts to put stuff up, just gibberish. They aren't doing anything to the upper levels of moderation, but they are effectively silencing the lower levels.

      Actually, if we could somehow prevent spam I wouldn't mind ACs. I mean, I actually want to look at 0, -1, or -2 posts but even with the amount of time I spend on Slashdot I can't read them all.

      I support anonymous posters, I just wish there was a way to support letting people post without an account which would also allow automatically created spam to be stopped.

      --
      All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
    3. Re:Heat?! by medicthree · · Score: 1
      -o Stop anonymity now! (we can't blame if we don't have names) o-

      Get rid of anonymity and you stifle voices that are unpopular. If there's a story about a particular issue that I feel strongly about (and that I know most of the community won't agree with), there's a good chance I won't post my opinion if I know it's just going to get moderated down and/or hurt my chances to moderate in the future. Getting rid of anonymity any more than we already have (default threshold = 1), and ./ will be further down its road to a homogenous community expressing opinions all stemming from the same viewpoint.

  19. TNT2/Geforce/Voodoo by BrookHarty · · Score: 1
    I currently have Voodoo2-SLI and an Asus Geforce 6600 Deluxe.

    Should I upgrade? No, not yet...

    The performance of the Voodoo5 is not that outstanding.
    The Voodoo5 is also missing some features which I currently use.
    1. Hardware Motion compensation (For DVD Playback).
    2. Video capture (Not used as much as I thought)
    3. T&L (Have to wait and see how often developers use this.)

    Thou when 3dfx comes out with 4+ VSA-100 chips boards, I might just upgrade.

    -IronWolve

  20. excessive? by ZeroLogic · · Score: 1

    Is it just me or isn't it getting a little two excessive?

    64MB ram?
    2 processors?

    seems a little extreme doesn't it?

    1. Re:excessive? by tsx · · Score: 2

      too excessive?
      nah, i'd say adding a warm mister to simulate giblets flying in your face after a nice frag would be a little too much.
      after using it for a while, of course.

      --
      -------------- insert [signature] here
  21. Re:Hold on - High resolutions by qnonsense · · Score: 1

    You only touch on the biggest reason that the GeForce scores so much lower at high resolutions in these benchmarks. Because of NDAs, they are not allowed to use the newest (beta) GeForce drivers which support texture compression until they go final. All the GeForce vs V5 benchmarks we are seeing now are using old (crappy?) 3.68 Detonator drivers. Once the new drivers go final (within a few days), you will see benchmarks that show the GeForce catching up to the V5 even at the highest resolutions.

    And soon enough, we'll have NV15 benchmarks to drool over. Now if only Nvidia would release good Open Source drivers...

    PS- My next card will be a 3dfx or Matrox model if things continue.

    --
    There comes a time in every man's life when he must say, "No mother! I do not want any more Jell-O!"
  22. Re:Hold on - High resolutions by qnonsense · · Score: 1

    I did a little more research and found this:

    The NV15 will be called the GeForce2 GTS a 200Mhz GPU (166 Mhz DDR memory) and the NDAs lift tomorrow. Rumor has it it will hit the shelves April 28th (four days!!!).

    ATI's new product, the Charisma Engine-based Rage 6 supports hardware T&L, Environment Mapped Bump Mapping, Vertex Skinning, Keyframe Interpolation, a Priority Buffer, Range Based Fog, and will be unveiled tonight at 10:30pm EST.

    The Voodoo 5 is not going to be available for a while (a month or so?).

    --
    There comes a time in every man's life when he must say, "No mother! I do not want any more Jell-O!"
  23. Re:3d Cards by Toddarooski · · Score: 1
    I do not understand. Why need accelerated 3d? Life is in 3d, it has no accelerator.
    Yeah, but in real life if you're shot with a rail gun, you don't re-spawn 3 seconds later. Life can be really inconvenient that way.

    And don't get me started on the lack of cool grappling hooks...

    --

    "Do you expect me to talk?" "No, Mr. Bond. I expect you to die!"

  24. Re:Hold on - High resolutions by N1KO · · Score: 1

    QIII doesn't take advatage of the 'T' int T&L because it uses low polygon counts to support the older cards

  25. The rights of consumers... by Deus+Ex+Machina · · Score: 1

    Oh, I beg to differ. I'm sorry, but though you make a good case for your opinions, I must object to your main point of view - We, as the purchasers of NVIDIA cards, have every right to "DEMAND" drivers. Though I know you probably will disagree on principle, hear me out...

    Back last summer or so when I was in CompUSA looking at video cards, I was thinking about what I would use it for. I was upgrading from an AGP 3dLabs FireGL 1000 Pro, and I wanted to get a card that would both be a good 2d/3d performer and would work well under Linux. Obviously therefore, my options were relatively limited, but I did have two competitors... the Voodoo3 and the up-and-coming TNT2. I chose the TNT2, because I was under the impression that soon, there would be Linux support. NVIDIA gave the impression that there would be such support, and they dragged this farce along for quite a long time, even releasing drivers which would allow for passable 2d in X, though the 3d support was always a farce. And as 3dfx and Matrox joyfully released drivers to our operating system (I love to say that in reference to Linux) the fact remained that they did not follow through with their promises - late is not always better than never, when I lose $200 of my hard-earned money for the simple fact that I trusted a company to come through for me.

    Though I wanted nothing more than to play Quake3, the actions of NVIDIA were totally unacceptable in this respect. We, as the consumers, should not have to deal with companies that string us along like this. I am ashamed to be using a TNT2 card now, and rest assured, I will upgrade to a card from another company that has acceptable Linux support when I can. I am also ashamed to have been duped like this, but that doesn't mean I have to like it, and neither does it mean that I can't do something about it. NVIDIA will have no more of my money, and given my opinions, that is how it should be.
    Finally, please understand something... I do not in any way mean to say that NVIDIA cards aren't good Windows cards, nor am I claiming that all of you should buy 3dfx or anything else. But I believe that as a consumer, I do and always will have the right to demand a company to do what I pay it to do. My views may be old-fashioned, but I will always claim the right to be disgusted at the poor use of my money by a company I trusted.

    --
    Know ye not that ye are Gods???
  26. Now there's a stress test. by Camaro · · Score: 1

    Hehe, yeah, Falcon 4.0 is truly the ultimate in graphics card stress test. What other game has users struggling to get something more than a slideshow in campaign mode? Who cares if a card gets 60fps in Quake 3 or whatever? Let me know if it gets 20fps in F4 or F18!

  27. Re:low color depth by JDLazarus · · Score: 1

    What *are* you talking about? my V3 can easily handle 32 bit color in 2D mode (Win32 or X)...

  28. Re:After a certain point, it becomes moot.... by JDLazarus · · Score: 1

    Umm... did I mention anything about going below 100? or say that FPS was not important?

    no... I said it's pointless once you get past a certain speed and that once you got that far, it didn't matter which card you were using... didn't I?

  29. Re:After a certain point, it becomes moot.... by JDLazarus · · Score: 1

    What in gods' name does this have to do with what I said?

  30. Re:One more thing.... by JDLazarus · · Score: 1

    There are still two CPUs, that's all I'm saying...

  31. Re:Really only 32MB ram by JDLazarus · · Score: 1

    As I said... it is *not* segmented. They are using doubling techniques for the textures only, that means any other memory usage is not doubled. i.e. Program sends 4MB of texture memory, 8 megs get used, the rest remains fully usable by the multiple processors... my only personal remaining question is what the heck is that intel chip on there?

  32. Re:now hardware review?? by JDLazarus · · Score: 1

    Slashdot didn't do the review, they pointed to a review on the 'net... relax man.

  33. One more thing.... by JDLazarus · · Score: 1

    wasn't the GeForce 256 just a twin 128 bit chip? (i.e. 2 chips on one die or 2 seperate dice)... doesn't that make the topic of this a bit... incorrect?

    1. Re:One more thing.... by Suicide · · Score: 1

      Difference being that with the GeForce, the card's memory doesn't have to be split up among the processors. Load a Quake 3 level with 15 MB of textures on a V5 and you lose 30MB of card memory. Each texture has to be loaded separately for each processor. Reminds me of my old Voodoo2, with 4 meg for each texture processor and 4 for the frame buffer totaling 12 MB.

  34. Re:Why do people care about fps? by JDLazarus · · Score: 1

    Do you have any clue what TBuffer has aside from FSAA?

  35. Re:Really only 32MB ram by JDLazarus · · Score: 1

    That would be segmented SDRAM... they reported that it would *not* be segmented nor doubled.

  36. I read that review by webslacker · · Score: 1

    I'm curious... does Quake3 support hardware T&L? I thought only a short list of games did, and that Q3A wasn't one of them. Thresh's review mentioned that GeForce's hardware T&L was boosting framerates in Q3A...

    1. Re:I read that review by webslacker · · Score: 1

      That's a little off. Of course all 3D games have T&L, but I'm asking about hardware T&L support, which most games don't have. Somebody who knows for sure if Quake3 supports hardware T&L on the GeForce, please chime in.

    2. Re:I read that review by platypus · · Score: 1

      AFAIK all OpenGL games do support T&L by design. The problem was that DirectX6 lacked the function calls for T&L and OpenGL had them from start.

    3. Re:I read that review by dufke · · Score: 1

      Yes, I know. Quake3 uses light textures, of course. But nobody would know what I was talking about if I said 'T' support... so I say T&L.
      -

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      Comment submitted. There will be a delay before you understand what you posted.
    4. Re:I read that review by dufke · · Score: 1

      Somebody who knows for sure if Quake3 supports hardware T&L on the GeForce, please chime in.

      Yes. I know for sure. Quake 3 uses the full OpenGL T&L pipeline. Older OpenGL games (notably Quake2) often only use OpenGL as a rasterization API, but Quake 3 uses the full pipeline. That's why Carmack was out lobbying all the hardware makers for better OpenGL driver - since if a card does not have HW T&L, the OpenGL T&L is done in the driver, which needs heavy optimizations.

      -

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      Comment submitted. There will be a delay before you understand what you posted.
    5. Re:I read that review by platypus · · Score: 2

      yeah, s/T&L/hardware T&L/ I thougt that was clear

  37. Re:ISA? Please?....Please? by Shoeboy · · Score: 1

    where can I get one of those indonesian wonders?
    one word: ebay
    --Shoeboy

  38. Re:Why do people care about fps? by Surt · · Score: 1

    Ugh ... gonna have to hope i get a chance to knock down that moderation ... informative isn't informative if it's false information.

    30 fps is only reasonably smooth motion if you have motion blur. Most people can see individual frames in movie theatres if they concentrate (at 24fps). A lot of people can see individual frames in TV (30 fps). Some people can consistently identify the difference between 60 and 75 fps in double blind tests. A fairly small number of people can differentiate 80 and 120 fps in double blind tests. Almost no one can differentiate between 120 fps and anything higher.

    To satisfy almost everyone, around 90 fps is enough. To satisfy everyone uncategorically, we should be shooting for 120fps.

    --
    "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  39. Re:NVIDIA and linux by kms1 · · Score: 1
    NVIDIA is doing everything they can to get the new drivers out the door, and it will be really soon, but people have no right to DEMAND drivers from a company.

    You know something you're not telling? For all we know the linux driver team has been sitting around picking their asses this whole time. Besides the extremely-crappy obfuscated early driver release we haven't gotten any feedback from nvidia at all, much less a driver. Doesn't this company have a PR team? I know every time a video card story gets posted on slashdot 1000 rabid geeks email nvidia all pissed off, and they still can't even issue a damn press release giving us the state of the drivers?

    Oh, and btw, we absolutely have a right to demand drivers. We are their CUSTOMERS for christs sake. We pay them money to do what we want. That's how it works. The sad fact is that they claimed linux support early on, which caused a whole bunch of people to buy their hardware, then they promptly shafted us.

    Also, don't give me this "programming is hard" bullshit. Thats why we pay them money, to do the hard stuff. Don't tell me they can fully design and produce the most cutting-edge video hardware on the market in a 6 month period, yet programming the software to run that hardware for any OS besides windows is just beyond them. 3dFX seems to be very capably handling linux support.

    So basically, I have a $300 2D card in my machine right now. But I'm not complaining one bit.

    Um, you're a tool then. Sorry.

    -kms1

  40. GeForce 2 by Greyjack · · Score: 1

    Of course, NVidia's gonna kick their GeForce 2 out the door sometime in the next couple weeks; if 3dfx is struggling against the GeForce, it'll be even stickier going against it's more refined successor.
    --

    1. Re:GeForce 2 by jcampbell · · Score: 1

      I've always been a supporter of competition, but its no surprise that NVidia is already kicking 3dfx, its always done that. I had a 16MB TNT and a V2 connected on one comp, but when the v3s came out I noticed that my TNT was still kicking ass. I bought a 32mb TNT2 Ultra to keep up with the times, and I'll probably be using it until Nvidia or 3dfx comes out with a card that has full (decent) support for DirectX, OpenGL, and Glide (all on one board). I was planning on buying a v5 for the release of Warcraft 3 later tihs year anyway, hopefully they'll have a v5 6500 with full support then. I don't mind shelling out 300-400 for a card that'll last me a good year or even a year and a half.

    2. Re:GeForce 2 by spectral · · Score: 1

      Can you send your old cards over this way? Or better yet, some of the huge supply of money you seem to have? I keep spending money for food on computer upgrades.. i need help! I haven't eaten in 3 years!

  41. Re:NVIDIA and linux by Hast · · Score: 1

    Besides the fact that your analogy stinks to high heaven (Come on, do you mean that there is some sort of chip on the GeForce that prohibits use under Linux?) I'd have to say that I can't see why you protect Nivida although they have ripped you off.

    They said they were developing Linux drivers because they didn't want to miss out on that market. Apparently the next gen of cards will be out before they've gotten their asses in gear. So basically, you were screwed.

    Personally I got myself a Matrox G400Max. Sure, lot's of other cards beat it at 3d. But for Linux it's great. And for me that was important.

    If Nivida hadn't made any claims about supporting Linux then I recon you couldn't really demand it from them. But they did, and you should. If for no other reason than to stop other companies from doing the same.

  42. Re:WooHoo! by chamont · · Score: 1
    Right, it *works* but just barely. 10 fps if you're lucky under Quake. Yeah right, that's a doorstop quality card in my opinion. NVidia has penguins and crap on their page, singing the Linux song. Sheez.

    3dfx seems to have a slightly slower card, but I'd buy it in a second over the NVidia card. My system (in Linux AND Windows, that is) came to life when I put a new 3dfx card in. It was great. If you do anything in Linux forget about buying an NVidia card. It's a joke. If you live in Windows-land all the time, you may think differently.

    Monty

  43. Re:Who needs geFORCE or Voodoo5 by TheMenace · · Score: 1

    What's funny is that some of the reviews indicate that the VSA-100 chip used for Voodoo4/5/6 is capable of 32 processor configurations. So, the 23-way Voodoo here doesn't even come close to the maximum configuration. Still a pretty nicely done photo. :)

    --
    -- themenace
  44. emmett??? by delmoi · · Score: 1

    Why should emmett get a free graphics card? when clearly I am much more deserving.

    not that I really would want a 3dfcrap card. nVidia all the way! wooo!

    :P

    --

    ReadThe ReflectionEngine, a cyberpunk style n
    1. Re:emmett??? by cranq · · Score: 1
      Actually, it has a worse performance hit, because it is fixed at 4 times oversampling for each pixel. What the GeForce does (as of the leaked 519 drivers) is render the scene with dimensions twice as big as the original scene in x and y dimensions (4x the number of pixels) and then process the results to get a nice antialiased scene.

      The V5 allows you to choose between 4x AA and 2x AA, giving you the option of having antialiased scenes with half the performance hit of the GeForce.

      Yet that did not seem to wow the reviewers, so my guess is that 3dfx will have a hard time selling these silicon-heavy but performance-light cards.

      Regards, your friendly neighbourhood cranq

      --
      Regards, your friendly neighbourhood cranq
    2. Re:emmett??? by dufke · · Score: 1

      because it is fixed at 4 times oversampling for each pixel.

      Hmm. Strange. I do belive what you say, and yet from the screenshots I have seen, 3dfx's FSAA in 2x mode looks better that NVIDIA's. Oh well, I guess 3dfx's jittered accumulation method really does give better visuals. And I thought it was just marketing... ;-)

      Anyway, I don't think the V5 has much of a chance against both the GeForce 2 and the Radeon (sp?) in the marketplace. Oh well, too bad about a once good (and open-source supporting) company.

      dufke

      -

      --
      __
      Comment submitted. There will be a delay before you understand what you posted.
    3. Re:emmett??? by dufke · · Score: 1

      ...and the next generation of nVidia cards will do FSAA.

      With the leaked drivers, this generation (GeForce) already does. It isn't as nice as 3dfx's, and comes at an equal performace hit, but it's there.
      -

      --
      __
      Comment submitted. There will be a delay before you understand what you posted.
    4. Re:emmett??? by Progoth · · Score: 1

      I woulda agreed with you months ago...but since 3dfcrap cards work well under linux and nVidia's don't...

    5. Re:emmett??? by Cuthalion · · Score: 2

      Well, the review in Thresh's FiringSquad says that indeed the geforce does perform better in many situations, particularly with a slower processor.

      But they're very different cards, and they each have different strengths. The GeForce (nVidia's card for those who have had a cardboard box over their head lately) will certainly outperform a Voodoo5 in rendering high-poly-count scenes, while the Voodoo5 MAY be capable of a higher fill-rate, and will deliver full-screen antialiasing.

      Ironically, the scenes that need fullscreen antialiasing the most are scenes with lots of polygon boundaries, eg, those with a high poly count. Hopefully the next generation of Voodoos will accelerate geometry, and the next generation of nVidia cards will do FSAA.

      --
      Trees can't go dancing
      So do them a big favor
      Pretend dancing stinks!
  45. Re:ISA? Please?....Please? by MrNixon · · Score: 1
    Yes, but that means that everything else moves slower than that (even an electron).

    It doesn't matter how slow (or fast) light moves. Everything else has to go slower than that.

    I guess I just don't understand the point you're trying to make.

  46. Re:Insightful? (and OT) by Wah · · Score: 1

    The company has a good rep.*

    Personally I think that's the best reason to support a company. Of course, that "rep" should not be based on their commercials, but on your personal experience and first hand accounts of others about their products.

    This is what they have always bought

    is a bad reason, unless of course they have delivered exactly what you wanted. Case in point for me, 3dfx. I've now bought two of their cards, the original voodoo and the v3000. They gave me what I wanted, compatibility and good speed at a good price (relatively). Does anyone do FP$ comparisons?

    Of course last night (isn't that how it seems to work) my v3 blew up, so maybe it's time to switch teams
    --

    --
    +&x
  47. Whoops by James+Lanfear · · Score: 1
    Replace 'full scene AA' with 'complex geometry' in the last paragraph.

    -jcl

  48. Re:ATI Still the Best! by Tower · · Score: 1

    There was a review on the MAXX a while back...

    http://slashdot.org/articles/00/01/05/0836237.sh tml

    The /. consensus seemed to be that 'wow, that's neat, but I'd rather have a GeForce DDR or a G400 MAX'...

    ATI doesn't get a whole lot of good press because, from what I've seen and used (I haven't used the MAXX), they don't deserve it. It's as simple as that.

    --
    "It's tough to be bilingual when you get hit in the head."
  49. Internet Experience by HydroCarbon10 · · Score: 1

    I would go out and by this, but there is no evidence that it will improve my experience on the Internet. I refuse to buy either until they are fully optimized to work with my modem and immerse me in the Internet, accelerate java, and get instant downloads over a telephone line. Both cards are a definite no-buy without good solid marketing and a brain-washing ad campaign.

    --
    The best way to accelerate a windows box is at 9.8 meters per second square.
  50. Re:ISA? Please?....Please? by arthurs_sidekick · · Score: 1

    Leseee ... how long would it take for 120VAC to fry the mobo ...

    A few nanoseconds is my guess. Myabe even milliseconds. That is, if you survive it.

    --
    "Oh, I hope he doesn't give us halyatchkies," said Heinrich.
  51. Re:Premature judgements by Cloud+9 · · Score: 1

    I think the point these (p)reviews are trying to make, rather than show how crappy 3dfx products may or may not have become, is to show exactly what is in store for users that are considering a purchase of one of the new cards. Most people who read these reviews have a clue as to the current state of the product vs. the possible future state of the drivers/production board/etc.

    Anybody who's taken a serious look at these reviews knows that the Voodoo 5 is gonna kick some serious butt.

    --
    Karma: Dyn-o-mite!(mostly affected by Jimmy Walker reading your comments)
  52. Re:Linux Backdoor!!!! by ronfar · · Score: 1
    Actually, the article said it wasn't installed by default, unless you choose install all. The problem with it is that the principle should be "default passwords are evil."

    I mean, they don't give you a default password for root, they shouldn't give you one for piranha.

    Now, the most important question is... was it Q (the password^H^H^H^Hletter is Q) from Star Trek: The Next Generation or Q from James Bond?

    --
    All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
  53. Re:Why do people care about fps? by QuoteMstr · · Score: 1

    Pfffft!

    The TBuffer is just an accumulation buffer, something cards with decent OGL implementions have had for years. As for anti-aliasing --- at 1280x1024, does it really matter much?

  54. Re:Why do people care about fps? by wnissen · · Score: 1

    Don't forget that we have yet to reach the level of immersive 180 degree environments yet. While 1600x1200 with nice AA might be adequate for a 19" monitor taking up 40 degrees of your vision, it is decidedly inadequate for a 180 degree image. That is why real (e.g., NASA) flight simulators use several screens at once, each rendering a different scene. Now, when we have real-time anti-aliased raytracing of an immersive environment, then we can stop. And realistically, that'll be in ten years or less. Then I don't know what will happen.

    Walt

  55. Re:Easy! by cranq · · Score: 1
    Gee, all the card manufacturers have to do (repeat, have to do) is to rewrite their drivers each time MS releases a new OS.

    New driver interface for 95, NT 3.5, NT 4.0, Win2k. I hear that with Win2k they actually got around to specifying a 32 bit aware interface between drivers and the kernel.

    Oh, the progress!

    Regards, your friendly neighbourhood cranq

    --
    Regards, your friendly neighbourhood cranq
  56. Re:Voodoo5 is *NOT* Hercules compatible! by Cuthalion · · Score: 1

    There are a large number of only vaguely standard text modes (like 132x43 or something) which are supported by SOME video cards. There never was a whole lot of software support for these modes, and were not included in the original VGA specification.

    I believe that ATI's cards DO support a fairly large number of text modes, if you're after that kind of thing.

    --
    Trees can't go dancing
    So do them a big favor
    Pretend dancing stinks!
  57. OpenGL and HW T&L by Cuthalion · · Score: 1

    While OpenGL does provide an API by which programmers can take advantage of hardware accelerated geometry calculations, many games are not written to use this aspect of OpenGL, they implemented the matrix maths themselves, perhaps hoping to squeeze a few more optimisations in, or maybe to get performance less reliant on your GL implementation being good, or whatever.

    As for DirectX, version 7 added stuff to the API by which these new features could be taken advantage of, but just because a programme use directx7 doesn't mean that it uses it right, obviously.

    --
    Trees can't go dancing
    So do them a big favor
    Pretend dancing stinks!
  58. Re:Insightful? (and also OT) by iainh · · Score: 1

    I've had two Acer Monitors blow up on me.
    One was repaired under waranty three times
    before dying out of waranty
    The other lasted one month longer than the waranty

    I've never had a problem with any other brand of monitor

  59. Re:ISA? Please?....Please? by bradleyjg · · Score: 1

    >>Hmm... And did you read that article that said >>that scientists have reduced light speed to >>aroung 50 miles per hour - yes photons traveled >>there abouts (I think that it was either 40 >>something or 60 something, but her...) the >>point is, that most of the time that people are >>exposed to light, it is not in a vacume and so >>is slowed, as you put it "by the friction >>encountered by passing atoms"

    >Yes, but that means that everything else moves >slower than that (even an electron).
    >It doesn't matter how slow (or fast) light >moves. Everything else has to go slower than >that.

    >I guess I just don't understand the point you're >trying to make.

    Not quite true, massive matter can be propelled to velocities exceeding the local speed of light. When they do so they give off chernov radiation.

  60. Re:Hold on - High resolutions by Performer+Guy · · Score: 1

    Anandtech & your conclusion is wrong.

    There is a very sound technical reason for the difference at various resolutions. The GeForce has hardware T&L which outperforms the CPU T&L of the voodoo. The voodoo on the other hand has more raw textured fill performance. This means that the voodoo can beat the GeForce on an application which is fill limited, but a GeForce can beat the voodoo on an application which is geometry (T&L) limited. In very simple terms the higher resolution applications tend to be fill limited and reducing the resolution places a greater emphasis on T&L performance. So, the results you see are not likely to change greatly with newer drivers because 3Dfx have highly optimized software SSE & 3DNow! T&L code after years of development.

  61. Re:When is Voodoo5 suppoed to be on sale? by pwalton · · Score: 1

    If you go here (which is an official preorder site, so it's probably pretty accurate) it states that the date is 5/12/2000.

    --
    while (1) malloc (1);
  62. the benchmarks were also stacked against Nvidia by Tridus · · Score: 1

    They were using an old nvidia driver with compression off, turning that back on would certainly have helped the GeForce out.

    You also have to consider how much newer the Voodoo5 is, its not going to be competiting against current video cards in four months, its going to be competiting against all the *new* cards being put out by Nvidia, ATI, and everybody else. Considering they just managed to catch up now, what do you think will happen when all the new cards come out?

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  63. Re:3dfx vs Nvidia by JonK · · Score: 1
    I repair, build, and upgrade PC's as a living

    Obviously without ever having learnt to read. How does:

    "NVIDIA(TM) Corporation (Nasdaq: NVDA) today announced that it has received $200 million from Microsoft® Corporation, which is a contractual advance payment against NVIDIA's future supply of its graphics processing units (GPUs) that will be included in Microsoft's X-Box. The X-Box is a new videogame console that is currently under development by Microsoft. In early March, NVIDIA agreed to develop and sell custom-designed GPUs for the X-Box and to license certain technology to Microsoft and its licensees for use in X-Box."

    translate as:

    "a big gorilla (Microsoft) pays the company to NOT help the opensource community by releasing register level specs or a binary only high performance driver"

    except in the mind of a paranoid delusional?

    Have a nice day...
    --
    Cheers

    --
    Cheers

    Jon
  64. Re:Why do people care about fps? by Apotsy · · Score: 1
    Actually, IMAX movies are filmed and projected at 24 fps, just like regular 35mm movies. I do recall that the IMAX company did at one time have a double-speed, 48 fps option for filmmakers to use, but as far as I know, there have not been any IMAX films that use it. Their web site does not seem to have any information on it any more.

    To answer the original poster's question:

    The reason people care about fps is that when playing a fast-action game, you want as clear a view of the motion as possible. If you turn around really fast and there is another player standing there getting ready to kill you, it's much easier to notice him if there are 7 or 8 intervening frames instead of just 1 or 2. Having lots of frames can give a player an advantage in fast action games. I seem to recall a discussion about this on Tom's Hardware Guide a few months back, but I can't find it. Anybody remember the article I am talking about?

  65. Slightly OT: X-accelerator? by mclearn · · Score: 1


    This card seems to have a whooping amount of power in it. At point, they describe that it has a "Windows GUI" accelerator. How can you optimize for a particular GUI, and is it possible to do the same with X?


    1. Re:Slightly OT: X-accelerator? by yerricde · · Score: 1

      They put all of the functionality of GDI into the silicon

      GDI from Command & Conquer? When are they going to put Nod into silicon?

      Oh, that GDI. The Windows graphics driver interface. I guess pretty soon, someone will come out with an expansion card that pretty much runs all of the WinAPI in hardware. O u c h .

      --
      Will I retire or break 10K?
    2. Re:Slightly OT: X-accelerator? by AntiNorm · · Score: 1

      I guess pretty soon, someone will come out with an expansion card that pretty much runs all of the WinAPI in hardware. O u c h .

      "Ouch" is right. What will you do if^H^H when this version of Windows crashes? Have one of the crash-protect programs ported to an expansion card too?


      =================================

      --

      I pledge allegiance to the flag...
      of the Corporate States of America...
    3. Re:Slightly OT: X-accelerator? by mbaker · · Score: 1

      They put all of the functionality of GDI into the silicon, so it doesn't need to be done in software. This has been standard of most cards since some of early Matrox cards, I think.

      And yes, you could use some of the acceleration for X.

  66. Re:Insightful? (and OT) by mclearn · · Score: 1

    Eh? Did I miss the insight?

    Come on. You cannot tell me that you do not have a pair of Levi jeans, Nike/Reebok/etc. sneakers, or some sort of namebrand anything in your possession. People get attached to corporate name brands for a variety of reasons:

    • This is what they have always bought
    • The company has a good rep.*
    • They own stock in the company
    • ...
    *Yeah, this is not the best reason, but sometimes it is all you have to go on. For instance. I will NOT use Acer parts in my computers. I have had enough bad experiences with them to avoid using them. I wouldn't call that being emotionally attached. I would call that being smart about what I want to put in my system. Maybe I want to spend a couple extra dollars on a good modem, instead of going with the bottom-of-the-pile-cheap-as-you-can-get. Most of the time, these better modems are made by "name-brand" companies. Thanks.
  67. Outta the closet boys! by duplicate-nickname · · Score: 1

    The interest generated by this article just proves that most /. readers are closet Windows users.

    --

    ÕÕ

  68. Re:Why do people care about fps? by Chirs · · Score: 1

    Sorry, not true. The human eye can easily tell the difference between 30 and 60--this is why IMAX movies are shot at 60fps instead of 30. The difference between 30 and 60 is night and day. Above 60 there is still a difference, but not as much, and above 85 or so is essentially no difference.

  69. . . . . hukd on fonix werx for me! by cheese_wallet · · Score: 1

    Dude, that made my day.

    ROFL.

  70. Re:Moore's Law--not power by cheese_wallet · · Score: 1

    I thought Moore's Law simply referred to transistor density, which does not necessarily convert straight to power.

    --Scott

  71. Re:WooHoo! by Kwikymart · · Score: 1

    Really??? so it will work just as good for windows as it will under linux? And where is this "correct" driver? I sure hope its not the one NVIDIA released, becuase that one is a P.O.S. Unless you are an 31337 H4x0r d00d and you h4x0r3d
    the NVIDIA'S development team for Linux drivers computers I doubt that you can actually say that your Viper 770 TNT2 works perfectly under Linux.

    --

    Buying a Dell computer is equivalent to dropping the soap in a prison shower.
  72. Re:3d Cards by Kwikymart · · Score: 1

    Your logic is flawed. What about all the people who only have one eye and can only see in 2D? HUH?
    what about the people who cannot see at all? HUH?
    Well, the real point in having 3D accelerators (for home use anyways) is to play games where people can act superhuman or have an adventure without leaving their homes. You could argue that you only need books to have an adventure in your home. But I have one and a half words for you: 3D PORN!

    --

    Buying a Dell computer is equivalent to dropping the soap in a prison shower.
  73. Re:Linux Backdoor!!!! by El · · Score: 1
    This is not a "back door"; in order for it to be used, the sysadmin has to be foolish enough to not change the default password for user "piranha". If the sysadmin is a big enough idiot to not change the root password, would you call that a backdoor?

    Yes, it is a security hole, and since we give the guys from Redmond flack for their default install being patently insecure, we should ALSO give RedHat the same flack for installing piranha by default... sorry, but that was a really stupid move, RedHat, and we expect better than that from you.

    Also, kudos to MSNBC for having a suprisingly unbiased description of the problem.

    --

    "Freedom means freedom for everybody" -- Dick Cheney

  74. Re:Voodoo5 is *NOT* Hercules compatible! by TheReverand · · Score: 1

    You know this is the funniest shit all night moderate it up.

  75. Re:So I guess that means... by Progoth · · Score: 1

    nVidia TNT series work well what?? Have you actually tried one? Why even ask...you obviously haven't. 550P3, 128MB, Ultra TNT2 under linux...around 12 fps...on a good day...

  76. Re:T&L by Bloody+Pulp · · Score: 1

    DirectX 6 lacks support for hardware accelerated T&L but DirectX 7 has support for hardware accelerated T&L.

  77. Yet Another V5 5500 Preview by Bloody+Pulp · · Score: 1

    Here's another short preview at GameFan.

  78. Re:After a certain point, it becomes moot.... by dragonfly_blue · · Score: 1
    The frame rate can matter at rates faster than 120 frames per second, believe it or not.

    I say this because most of the 3D goggles that are out use a shutter technology to divide the frames between lenses. Your right eye gets 1/2 the frames, and your left eye gets 1/2 the frames.

    Therefore 120 fps=60 fps/eye, barely acceptable images for this kind of application!

    Yeah, yeah, yeah, you're right, nobody uses goggles....

    yet. =P

    --
    Free music from Jack Merlot.
  79. Re:Glide vs. OpenGL? by dragonfly_blue · · Score: 1
    Cool, thanks....

    I've always been curious what kind of horsepower you need to render OpenGL stuff quickly; I love the screenshots but the frame rates been really slow for me.

    I'd love to see OpenGL kick Direct3d's ass, so hopefully it will be more commonly used now that the machines are getting good enough!

    --
    Free music from Jack Merlot.
  80. Re:Finally by dragonfly_blue · · Score: 1
    True 'nuff; I didn't seee anything about THAT, but if it's true that sucks. They should leave indie programmers alone and stick to harassing other large companies. =P

    --
    Free music from Jack Merlot.
  81. Re:Finally by dragonfly_blue · · Score: 1
    Most of those articles are dead links, but this is what I gathered from the few that weren't...correct me if I'm wrong here.

    3dfx is trying to stop Creative from making a Glide wrapper, i.e. the Unified drivers, which allow non-3dfx hardware to use the Glide API? And they claim that Creative illegally used source code developed at 3dfx, lent to Creative Labs, back when Creative actually made Voodoo-based cards, to create their Glide wrappers?

    And that 3dfx deduced this from the fact that header information in the Creative wrapper was identical to information in their Glide source code, which most likely indicated that Creative infringed on the patents 3dfx has relating to Glide?

    Whew, well all this is way over MY head... I have no idea whether the case has merit or not. I know Glide wrappers have been available for quite some time, at least since UltraHLE (Nintendo 64 emulator) was released, but I was under the impression that these were reverse-engineered, not compiled from stolen or unlicensed source code. The Glide API is Open Source now, but I would imagine you still have to follow the GPL license hopefully, which may prohibit using the source to drive non-3dfx hardware.

    As far as I'm concerned, if 3dfx wants to protect their only real remaining advantages over nVidia, (e.g. Glide and fill rate), they have every right to do so. I'm not saying this case has merit, because IANASENAIAL(I am not a software engineer, nor am I a lawyer), but I won't stop buying 3dfx just because they filed a lawsuit. If consumers did that every time a lawsuit was filed, nobody would ever buy anything from anybody.

    --
    Free music from Jack Merlot.
  82. Re:Finally by dragonfly_blue · · Score: 1
    I can respect that. Indeed, the GeForce2 is intriguing to me, simply because of the reputation of its predecessor. Still, I wish nVidia would behave responsibly as far as drivers are concerned.

    It would be hypocritical for someone to be angry with 3dfx over wanting to protect the Glide API and Voodoo drivers, when nVidia is guilty of wanting to protect their own code, by not releasing the source. (Why else would they not release the source code?) Just because 3dfx used the legal system to do this, and nVidia has (so far at least) just used bad P.R. to do this, doesn't make one company any more evil than the other.

    I hardly notice any "jaggies" on my screen in Tribes, which I run at 800X600 (oops, almost typed 8000X600!) on a 17" monitor. My little ole Voodoo2 looks *fantastic* at this resolution, couldn't be happier (for Tribes at least) unless I was getting an even higher fill/frame rate at higher resolution... which I bet the Voodoo5 could do... hmmm. Tribes is written for Glide though, and it's a dying breed, from what I understand.

    However, the textures are nice, no particularly noticeable aliasing, great frame rate, and it doesn't seem to suffer much for lack of 32-bit color. I'll check out the GeForce2, though, when it comes out. Could be a tough call...

    P.S. DSL does help, a great deal, in Tribes (and probably any other online realtime multiplayer game). If you have the choice between upgrading your video card and upgrading your bandwidth this year, take the bandwidth. Unless you're Slashdot-Terminal of course, in which case you should buy an AGP-ISA converter.

    --
    Free music from Jack Merlot.
  83. Glide vs. OpenGL? by dragonfly_blue · · Score: 1
    I'd really like to see a sweet system, with good specs (i.e. P-III ~650 with 128 MB and a GeForce) running a game that was specifically coded for OpenGL, because now I'm curious. Most of the OpenGL I've seen simply does not look very good. Maybe I just haven't seen the right game, on the right system.

    --
    Free music from Jack Merlot.
  84. Re:Finally by dragonfly_blue · · Score: 1
    I guess I don't know much about that case; anybody else got some links about what the above poster is saying? I have to claim ignorance, although I've always wondered why 3dfx got so much flak from some of the hardcore gamers. I've only been a (3d) gamer for about two years, so I don't think I ever heard about those lawsuits.

    I don't know if I'd call 3dfx "evil", per se; I've seen many companies that behaved like little schoolchildren recently... =P

    --
    Free music from Jack Merlot.
  85. Re:ISA? Please?....Please? by dragonfly_blue · · Score: 1
    Look, Slashdot-Terminal;

    Instead of buying a Voodoo5 (I'm guessing $199 here, although that may be a bit high), why don't you just go ahead and buy a used Pentium/K6-2 system? You'd be waaaaaay happier with the performance increase than you'd be trying to upgrade an ISA video card. There's only so much you can do with ISA video... and the graphics card technologies passed that point about five years ago.

    Just a suggestion.

    --
    Free music from Jack Merlot.
  86. Re:Moore's Law by Sunracer · · Score: 1
    I think that Moore's Law can't be applied _as is_ when evaluating graphics boards. Moore's Law covers only the growth of raw computing power. However, modern graphics boards are presenting not only more MHz:s but also new techniques, parallelism and better algorithms.

    A new CPU runs older programs as much (or more) faster than the increase in MHz:s indicates. A new graphics board doesn't necessarily run old programs faster at all, as they don't support the new features.

    --
    "The Internet, of course, is more than just a place to find pictures of people having sex with dogs." - Time Magazine
  87. What the Voodoos are better at. by Domini · · Score: 1

    Most of the ratings do a Win 3D, Quake 3 Arena and an Unreal benchmark. The Voodoos seem to do great at unreal, and if anyone has ever compared the GeForce and a Voodoo 3 on Unreal, they would see that the Voodoos has a couple of extra features.
    (Such as the fractal-like texturing....)

    It seems that that is the only thing the Voodoo is good at... so If you like unreal, go for a Voodoo... otherwise for things like OpenGL the NVidia GeForce is much better.

    And most games don't even really use the GPU of the GeForce to half capacity even!

    I also just like the stability and no-nonsense of the Nvidia drivers as compared to the Voodoo package. Not being able to run high colour on the old Voodoos (as opposed to the TNT2).

    In a group of my friends we always run the Quake server on a NVidia... the Voodoos seem to crash a bit much... (once in every 2 hours about?)

    Anyway... just my experience.

    1. Re:What the Voodoos are better at. by Rothron+the+Wise · · Score: 1

      if anyone has ever compared the GeForce and a Voodoo 3 on Unreal, they would see that the Voodoos has a couple of extra features. (Such as the fractal-like texturing....)

      They're called detail-textures and not implemented in the D3D-mode of Unreal for performance reasons. Unreal was written specifically for Glide, and it's still showing.

      Detail-texturing is easilly implemented in D3D, and is not a feature limited to Glide/Voodoo.


      A penny for your thoughts.

      --
      A witty .sig proves nothing
  88. Re:After a certain point, it becomes moot.... by Domini · · Score: 1

    fps IS important, as described by an article here:

    REACTORCRITICAL LINK

    I have a card that can do 100 fps... and believe me... I cannot play well below 60

    (One needs 60 to rail propperly in Q3A - apart from your ping)

  89. Re:If you want a synopsis of whats out there... by billybob+jr · · Score: 1

    "The Voodoo 4 4500 card has one processor, and will only perform like existing Voodoo 3 cards. "

    The Voodoo 4 4500 will be a good bit faster than Voodoo 3 3000. The Mtexel fillrate is the same, but the pixel fillrate is double. Even in games that use multitexturing, my understanding is that there are parts of the scene (sky) that may not use multitexturing. So a card that can do two pixels per clock (Voodoo 4, not a Voodoo 3) will render that part of the scene more quickly. Also, I read in one of the 3dfx interviews that other parts of the chip have been tweaked out to give the V4 double the fps as the V3. Take it for what's it's worth, but I think the V4 will be a bit faster than a V3.

  90. Re:So I guess that means... by Bwerf · · Score: 1

    I meant it more in the ironic way:
    A good reason to choose win2k(meant to be great for servers and so on) is that it's good for games(a much more "non-serious" area).
    As a matter of fact I can't even get win2k to start on my computer(k6-2 with tnt2 and no "odd" hardware).

    --

    --
    If noone rtfa, then what's the slashdot effect?
  91. Re:ISA? Please?....Please? by Foxxz · · Score: 1
    ISA runs at 8Mhz, PCI (Portable C++ Interpreter) at 33Mhz

    PCI stands for Personal Compenent Interface

    -Foxxz

  92. Re:Premature judgements by denzo · · Score: 1
    The performance of most "preview" products nowadays are pretty much on par with the retail products to follow them. It's pretty rare to have a large discreptancy in performance; we can see this in all the recent motherboard, CPU, and video reviews. Many reviewers have given their obligatory caveats in their previews, warning readers that the product is just "beta", but these caveats rarely actually mean anything anymore.

    As Anand put it best, the Voodoo5 5500 is literally just weeks away from release. It's highly unlikely that 3dfx is going to manufacture a card much different from their preview samples in such an amount of time. The only thing that can vary the Voodoo5's performance at this point, pretty much, are the drivers (which can make a big difference; just look at the difference between the 3.x and 5.x beta nVidia reference drivers).

  93. Re:Why do people care about fps? by denzo · · Score: 1
    ibbieta says it pretty well.

    Also, besides the technicalities of what the human eye can distinguish, all these FPS ratings are an average of how fast a graphics card can display a level demo. This means that in certain scenes with relatively little going on, you'll get greater FPS, and with busy scenes with lots of explosions and monsters running around the FPS will decrease. The minimum FPS your graphics card can pump out can be a factor in how playable the game is. Can you still manage to keep control of a situation after a bunch of rocket explosions with pretty little smoke trails (and subsequent blood splatter and trails) suddenly occur in front of you? That all depends on your card. If you've got at least a 70 FPS average, probably. If your average is around the magical 30 FPS, probably not.

    Point being, especially in the multi-player first-person-shooting world, FPS is king. If your card can get you through lots of sudden animation effects without flinching, then you'll be better off (assuming that you're reasonably skilled at this sort of game).

  94. Re:Finally by alain · · Score: 1
    3dfx **is** evil, check out any of these articles.

    --Alain

  95. Not impressed by Ecco · · Score: 1
    I would have expected 3dfx's new line to leapfrog the geforce ddr, but i guess that's asking too much. A difference of ~10-15 fps isn't gonna sell me on it, at least not until it's been a couple months since hitting shelves, when hopefully prices will have fallen just a little bit.

    As for advocacy, I try to avoid that since it's quite pointless. Unfortunately for my wallet my solution in the long term is to end up with both sides' cards.

  96. Video fps /= film fps... (maybe) by phossie · · Score: 1
    It's quite easy to tell the difference between between 30 fps and 60 fps. It's also possible to tell the difference between 60 fps and 75 fps - have a look at a computer screen set to 60 Hz refresh rate, then set it to 75 Hz. 60 Hz is annoyingly flickery.

    I'm not an expert, but consider this conjecture as a possibility: fps numbers in film don't mean the same thing as they do in video. In video, you're watching the combination of a horizontal and vertical refresh which proceeds in a uniform pattern across the screen (which is also backlit).

    In film, you're dealing with an analogue medium - you see a certain number of frames per second, true - but there's no redraw. The individual images appear almost instantaneously, according to perception. That, combined with a visual style that is not controlled (and therefore foreseen) by the user, will allow a lower frame rate to be perceived as realistic. And there is no visible bit-depth... really smooth texture, color, everything: if nothing else, the psychological impact is enough to disguise the frame rate.

    ...just a thought...

    --

    [|]
  97. Re:Who needs geFORCE or Voodoo5 by ~MegamanX~ · · Score: 1

    hahaha ;) nice one.

    But as you can see, it still is not enough for them... They have better eyes than me. 'cause i never saw the difference between 89fps and 113fps... but i can see one between 640x480 and 1600x1200... anyways... next time 3dfx will know what to do. Just remove visual features and give them 600fps 640x480... Maybe they also should slack on their Linux support too.

    (the usual flaimbait here, i have to do it:
    seems that it doesn't work quite right with Athlons... and i just read an article about incompatibilities between Athlons and GeForces... and Athlons and memory, motherboards, etc...
    If I overclocked my coppermine and my voodoo, i swear i would do better in stability, compatibility and speed than you all with your "factory overclocked" Athlons+nVidea...;)

    phobos% cat .sig

    --
    phobos% cat .sig
    cat: .sig: No such file or directory
  98. The Reason Why Nvidia drivers suck in XFree86 by fsck · · Score: 1

    http://www.nvidia.com/Marketing/NewsAndEvents/Page s.nsf/pages/pr_041800

    Microsoft gave nvidia an advance payment to withold register level specs or even high performance binary xservers from the open source community.

    And MicroSoft wonders why they are getting sued...

    --

    Lars - ...I could always phone Linus when I had a problem.
  99. Re:3dfx vs Nvidia by fsck · · Score: 1
    http://www. nvidia.com/Marketing/NewsAndEvents/Pages.nsf/pages /pr_041800

    I too have a TNT card and the glx acceleration in X-3.3.6, while being a noble job well done, isn't good enough. When a big gorilla (Microsoft) pays the company to NOT help the opensource community by releasing register level specs or a binary only high performance driver (like they said they would), it makes me want to go buy a Voodoo X or Matrox card. I repair, build, and upgrade PC's as a living, and I recommend Voodoo and Matrox to everyone, even if they are only going to use windows where the Nvidia chipsets shine, because I feel its immoral to support Nvidia in this situation, and because I can.

    --

    Lars - ...I could always phone Linus when I had a problem.
  100. Re:nvidia drivers by fsck · · Score: 1

    You should see the color of my face.
    It is so hard to hold your breath for this long, good thing I'm getting IV transfusions of oxygenated blood, or I would be dead.

    --

    Lars - ...I could always phone Linus when I had a problem.
  101. Re:ISA? Please?....Please? by fsck · · Score: 1

    Try pissing directly on the cpu or in the power supply to really get some active cooling.

    --

    Lars - ...I could always phone Linus when I had a problem.
  102. Re:Moore's Law by fsck · · Score: 1

    Gates' Law - Every 6 months the speed of software halves

    --

    Lars - ...I could always phone Linus when I had a problem.
  103. Mod Parent Up by etymxris · · Score: 1

    A genuinely funny link.

  104. Quiet, Trollboy by weisserw · · Score: 1

    The advance payment is for the development NVidia is doing for the (shudder) X-Box. The press release is dated April 18, whereas NVidia has been withholding register-level info on their cards for at least 6 months-1 year.

    -W.W.

    --
    "Well it should be obvious to even the most dim-witted individual who holds an advanced degree in hyperbolic topology...
  105. Re:Why do people care about fps? by havardi · · Score: 1

    30 FPS is crap on a PC. There is no motion blur like you see on TV or recorded video.
    Every frame is distinct and unassociated with the frames around it. the FPS must be at least 60 in order to fully mimick the "motion blur" effect. also, if your game runs 60 FPS, it will likely slow down during peak activity in the game. thus, 100FPS is a good bet for a truly consistent liquid gameplay.

  106. low color depth by Magic+Snail · · Score: 1

    it's about time. The Voodoo3 can only display 16-bit color, even in 2D graphics. All other graphic cards had this years ago, it is so utterly ridiculous that the voodoo3 did not support at least 24-bit 2D color. I'm tired of looking at X in 16-bit color. Had I known this, I wouldn't have bought the Voodoo3. It's about time 3dfx did something right.

  107. Why accelerated? by yerricde · · Score: 1

    In life, each photon is processed by a different CPU :-) Hard to simulate on a lowly 1-GHz Athlon PC.

    --
    Will I retire or break 10K?
  108. It's indicative of how well the card will scale by Shadox+Tsurien · · Score: 1

    Sure, 30 fps is probably decent most of the time, but every game has certain moments where the framerate varies heavily. Therefore, a 100 fps card is better than a 45 fps card because when you get into a serious firefight or a hardware-intensive level, the 100 fps card will not deteriorate nearly as badly. Even software usually gets over 30 fps on a fast computer; the problem is when it doesn't (and it doesn't look as good either.)

    Now, if I could get a card that was 30 fps ALL of the time, I'd take that any day.

  109. Don't forget the NV1 chip by sysop · · Score: 1
    Spare a thought for those who supported the 3d card industry right at its beginning by buying a 3dBlaster of Diamond Edge3d.

    The Edge3D came with 4Mb of Vram and Nvidia's NV1 chip that could do some fantastic graphics, including curved surfaces. The support was terrible, and many problems were never addressed. This is the same chip that was in the Sega Saturn systems.

    Video Card refused to work with most Dos games. a special driver was required just to use standard VGA.

    Complicated install routine to prevent windows from crashing

    DirectX drivers never available

    OpenGL Drivers never available

    No NT or Win98 support (I hear that XFree86 works tho!)

    Only games with hi res/framerate were the *4* titles that were coded for the card (and only worked with a sega joystick..)

    10 fps was the best framerate for Quake on a P150.

    Diamond and Nvidia kept promising new drivers to fix bugs, but none ever eventuated.

    A whole bunch of sound and joystick related problems also.

    The Card was very expensive, yet as soon as the Voodoo was released you couldn't give them away

    This is why you'll find some gamers out there who will never touch an Nvidia product again.

  110. I did it all.... by Hellburner · · Score: 1

    Well...this review doesn't look too rah-rah...pretty critical actually. But this is not the only review/preview I've seen mentioning flightsim utility. Personally, I'm craving the opportunity to use the V5 on my re-patched and re-superpatched versions of Falcon 4.0. Let the graphics wars continue. I'll still be buying an Athlon, a V5 AND the new GeForce iteration this summer. Woohoo! I did it all for the linux...brwarrrmm....the linux.... Now if someone would get all these damn games away from the rot from Redmond....

  111. Re:Time for an upgrade? by lurker786 · · Score: 1

    Not necesarilly- when the vidcard *needs* more power than your mainboard. If you use the machine for Office, mail and browsing, you don't need that much horsepower. If you use games (esp. Quake, Unreal, Half-Life, etc.) you need *a lot* of horsepower- mostly in graphics. I've got an old Pentium-S (No MMX!) 200 with a Voodoo 2 , and it runs Half-Life better than my brother's Pentium 3 with geegaws.

  112. Re:3d Cards by kwsNI · · Score: 1
    I don't think he's ever been kissed before. Otherwise, he'd know that there are some things in real life that do seem to accelerate it.

    Sorry, my girlfriend's making me soft...

    kwsNI

  113. Big News!! by 586 · · Score: 1

    NVIDIA has released their long-awaited drivers for XFree86 4.0. These drivers
    promise performance far beyond previous drivers for NVIDIA cards. Finally, Linux
    users with TNT, TNT2, and GeForce cards should be able to take full advantage of
    their hardware. Among other features, these drivers support full 32-bit rendering,
    S3 texture compression, and the GPU on the GeForce cards.

    You can grab them at www.nvidia.com/drivers/xfree86_40.html

  114. Re:Macintosh? by RakeYohn · · Score: 1
    On a Mac, the new Voodoo series of cards will be fully supported (no more of these damn beta drivers). Some of the features that the PC freaks may enjoy - like support for DVD drives - may be missing, but what the heck. ATI is putting out a new card this summer too, but I'm not a big fan.

    I think someone is writing Mac nVida drivers, but don't hold your breath. My advice is to wait for the V5.

    - RakeYohn

  115. Re:ISA? Please?....Please? by Taddeusz · · Score: 1

    Actually, you are incorrect. Electrons do not and cannot travel at the speed of light. They never have. Electrons, being particles, are restricted to sub-light speeds not only by their mass but by the friction encountered by passing atoms.

    Think before you leap.

    Taddeusz

    --
    -- Ignorance is the pinnacle of religion - Me
  116. Re:Why do people care about fps? by bcilfone · · Score: 1
    Actually, the temporal sensitivity of the human eye depends on the brightness of the display and the surrounding light. A film in a movie theater I believe runs at 48 fps, TV at 60 fps, and most monitors at around 72 fps.

    Since the movie theater is dark and the film is relatively dark, there is no noticable flicker in the picture. Generally a monitor is brighter than a TV, which is why you can notice a flicker if your monitor is set to 60 Hz.

    The moral of the story: if you notice your monitor flickering, turn off all the lights in your office/home/computer lab and work in the dark. To help prevent nagging coworkers from trying to disrupt you, play James Brown nonstop and nickname yourself "Venus".

  117. Re:Easy! by Rico_Suave · · Score: 1
    The beauty of Windows is, I can choose *any* card! (I love irony...)

    --

  118. faster monitors by TwP · · Score: 1
    What I really need is a faster monitor. The current 17" sitting on my desk has a refresh rate of ~66Hz. A video card spitting out 80 - 100fps is really not going to do me any good since the monitor will only be able to display 66 of those frames in any given second. The new flat panel that I want is even worse with a refresh rate around 50Hz . . . sigh!

    Well, back to hacking code.
    -------------------------------
    ---------------

  119. Re:Nvidia rules by arlo22 · · Score: 1

    And it still wont have working linux drivers!

    --
    Go you Huskies.
  120. Re:Now is time to watch ATI's next move by cyborg_monkey · · Score: 1

    ATI has, and always will, suck. They said the same crap about the MAXX....

    The All-In-Wonder line of products are a complete joke.

  121. Re:So I guess that means... by |guillaume| · · Score: 1
    ATI Rage series work well? mmm no. Obviously you don't have an ATI Rage that you try to run under Linux.

    Performance about as good as under Windows?

    If half the frame rate means "about", then you are right on this point.

    ---
    guillaume

    --

    give me all your garmonbozia

  122. there is a voodoo 128 MB card with 4 proccessor by Grand · · Score: 1

    here is the website http://www.anandtech.com/showdoc.html?i=1229&p=2 it is the VOODOO5 6000 it is 599$

  123. Seen combo card with both AGP & PCI connectors by DABANSHEE · · Score: 1

    Yeh I've seen ethernet cards that had a ISA edge connector on one side & a PCI conector on the other side. So all you would have to do if you upgraded to a board without ISA connectors, would be to turn it upside down & unscew tthe backing plate & rescrew it the otherway arround. I've also seen Videocards - the Jazz 'Bonnie & Clyde', it was a i740 card - that had a AGP edge connector on one side, & a PCI connector on the other side. So all you would have to, if you were upgrading from a PCI only board to a board with an AGP slot, would be to turn the board arround (as there was a VGA plug on each end) & unscrew the end plate & screw it back on at the other end. I don't know why all the manufacturers don't do this. Because with economies of scale & all, surelly this would be cheaper that having 2 seperate lines going for each product. Plus ordering/shipping/storage /stockage would be easier.

  124. Seen combo card with both AGP & PCI connectors by DABANSHEE · · Score: 1

    Yeh I've seen ethernet cards that had a ISA edge connector on one side & a PCI conector on the other side. So all you would have to do if you upgraded to a board without ISA connectors, would be to turn it upside down & unscrew tthe backing plate & rescrew it the otherway arround. I've also seen Videocards - the Jazz 'Bonnie & Clyde', it was a i740 card - that had a AGP edge connector on one side, & a PCI connector on the other side. So all you would have to, if you were upgrading from a PCI only board to a board with an AGP slot, would be to turn the board arround (as there was a VGA plug on each end) & unscrew the end plate & screw it back on at the other end. I don't know why all the manufacturers don't do this. Because with economies of scale & all, surelly this would be cheaper that having 2 seperate lines going for each product. Plus ordering/shipping/storage /stockage would be easier.

  125. Re:ISA? Please?....Please? by AntiNorm · · Score: 1

    ISA runs at 8Mhz, PCI (Portable C++ Interpreter) at 33Mhz, AGP at 66Mhz

    FYI, PCI stands for Peripheral Component Interconnect and not Portable C++ Interpreter.


    =================================

    --

    I pledge allegiance to the flag...
    of the Corporate States of America...
  126. 166 mhz RAM... by mrmunky · · Score: 1

    Seeing as how the fastest ram you can currently get (excluding RDRAM) is 133 mhz, could someone with a money-is-no-object computer take the memory out of the card and plug it into their Athlon motherboard?

    --
    -sneakyian, President, Lamer Euthanization Services, Inc. "Putting you out of our misery since 1973"
  127. Re:ISA? Please?....Please? by spectral · · Score: 1

    Almost all linux programs will RUN on a 386 (might need more ram, oh well). The problem is the amount of time the person using the computer has while alive.. they tend to go insane sitting there waiting for something to happen for 5 years and kill themselves.. many have been lost to this phenomenon.. thank [insert holy being(s) here] that AMD and Intel are actively working against people such as Microsoft and whoever else produces bloat to counteract these mass suicides..

  128. Easy! by Adam+Bertil · · Score: 1

    Choose the graphic card that is supported by the
    OS you use...

  129. Time for an upgrade? by dolphino · · Score: 1

    It is pitiful when your vidcard has more mem/power than your mainboard..

  130. Re:Hold on - High resolutions by Rothron+the+Wise · · Score: 1

    What the h*ll is that supposed to mean? T&L offloads some of the geometry workload from the CPU to the graphics card. Quake3 does exactly that which, is why it was equally as playable on my Celeron 300a as it is on my P3 750E.

    How much T&L will help is a function of CPU power and geometry complexity. Slower CPUs will benifit more than fast ones, but to say Q3 doesn't use T&L because a fast processor isn't geometry bound, is just plain wrong.


    A penny for your thoughts.

    --
    A witty .sig proves nothing
  131. ATI Still the Best! by Soldier(R) · · Score: 1

    On Wednesday, I am having a machine delivered with the ATI Rage Fury MAXX.
    Two processors and 64mb of ram. DVD hardware and TV Out to boot.
    The chip also boosts the best support for DirectX and D3D.
    So why does ATI never get any good press?


    Soldier(R)

    --


    Soldier(R)

    1. Re:ATI Still the Best! by cgadd · · Score: 2

      ATI's biggest problem is (and has always been) drivers. They are slow to release updated drivers, so their cards never perform up to their potential. Eventually, after a year or two, they finally get their drivers right, but by then, the card is the slowest thing around.

  132. Re:ISA? Please?....Please? by MonTemplar · · Score: 1

    Looks like you'll have to scan the classifieds and auctions looking for someone throwing out an old workstation... even the computer trade catalogues I get to flick through at work stopped stocking ISA graphics cards a long while back.... it's PCI or nowt!

    --
    -MT.
  133. Re:Finally by mbaker · · Score: 1

    How about an evil corporation that sues a single programmer and then later Creative Labs for attempting to bring Glide support to non-3dfx hardware, instead of releasing video accelerators that people would buy?

    Matrox seems to be the moral company to buy from, but I still get plenty of mileage out of my TNT. nVidia makes some good video cards, but their enthusiasm about embracing non-Microsoft operating systems is rather lackluster.

  134. is by undertroll · · Score: 1

    ***

  135. fun! by undertroll · · Score: 1

    *!*!*

  136. Try by undertroll · · Score: 1

    /\/\/\

  137. it!!! by undertroll · · Score: 1

    Whaddaya mean, "duplicate"?

  138. Hey! by undertroll · · Score: 1
  139. This by undertroll · · Score: 1

    ...

  140. Re:Now is time to watch ATI's next move by gus2000 · · Score: 1

    Indeed, ATI's upcoming announcement will be very interesting for two reasons.

    1) They have in the past half year or so announced many commitments to provide support for their cards in Linux, not just in terms of video drivers but also things like DVD playback.

    2) This is their first entry in a long time into the really high end of graphics. They are positioning this to be THE fastest card out their, not an also-ran like the MAXX. If they can succeed in getting a toehold, this will really help their profit margins and make their investors happy!

    A lot has been said about XBox and NVidia, but ATI is getting ready to make a huge move...Rage 6, STBs, Nintendo's upcoming Dolphin....

  141. Geforce Rules! by Captain+Pooh · · Score: 1

    I think the Geforce rules, not because I say so, but because it brought me (Geforce 256) to read more about graphic cards. Before I didn't care what kind of graphic card I had...I just played the game, but the Geforce changed my perception on this. So the Geforce rules more than a monkey smoking a cigar doing backflips off the wall..while coding!

  142. Re:Hold on - High resolutions by 1337d00d · · Score: 1

    When Win2K sees my linux partition, it freaks out and starts polling all of my disk drives in an infinite loop. Someone at MS is on crack.

    That would be Win2K's automatic virus protection. If it detects Linux, it will bring down the system in a valiant attempt to prevent future contamination. Make sure to backup before installing Win2K.

    In future games, which will use far more detailed geometry, the GeForce will beat the V5 at ALL resolutions.

    In future games, there will be better graphics cards. I think that the point was that this was to help you decide what you want to play Quake3 on. (Does Q3 support T&L?)

  143. Re:Insightful? (and OT) by 1337d00d · · Score: 1

    Of course last night (isn't that how it seems to work) my v3 blew up, so maybe it's time to switch teams

    That's actually a feature. You see, at the design meeting for the v3, it was decided that it was impossible to convince software manufacturers to make backware compatible graphics in their software. The team thought night and day about this, and how to reach the forward compatibility spec that marketing wanted, and finally decided on an ingenious plan. They implanted a nitrate charge in the circuit board for the card, linked to a timer. At random times over the next three years, all v3 cards will self-destruct, thus ensuring that customers will upgrade. This ensured that forward compatibility was achieved.
    If you are surprised by this, don't be. Microsoft took a similar tactic during the development of DOS. Somewhere hidden inside the DOS kernal is a bit of code that causes BSODs, system crashes, etc to occur if there is a one year difference than the year of that version DOS' release and the current date. Unfortunately, the Microsoft programmer who wrote this left to work on Linux, and nobody at Microsoft could take it out. Instead, they released a 'new version' of DOS/Windows every two years, and tried to migrate users to a NT system, which had a rewritten kernal. Many other companies have done this. It's the true definition of the term 'bit rot'.

  144. Re:ISA? Please?....Please? by Grim+Metamoderator · · Score: 1
    Logically there would be a bus adapter or something. I guess there isn't.

    You've done this a lot lately, declaring that something is or isn't "logical" according to some unfathomable criterion of your own. Did you learn logic from Star Trek? I hate to break this to you, but Spock's "logic" was often BS.

  145. Re:Really only 32MB ram by marc0dukes · · Score: 1

    Taken from the 3dfx website, 4/24/00: "Is the memory on the Voodoo5 boards unified or segmented? For example, on the Voodoo5 5500 AGP with two VSA-100 chips with 32MB of memory per chip, is the video memory 64MB or is it really just 32MB? The video memory is unified, only texture data has to be repeated for each VSA-100 chip. "

  146. Re:Poor 3dfx by The_Tree · · Score: 1

    Do you know what a texel is? 2 texel's are equal to 1 mutitextured pixel. That means the Geforce2 only pumps out 800 MILLION PIXELS per second as compared to 733 million pixels from the V5 5500 and 1.47 Gigapixel's a second from the V5 6000. What this means is that Nvidia used a different representation of fillrate to sound better than they actually are. Nvidia is good at making things look better that they actually are check this page out http://www.nvidia.com/GeForce256.nsf/htmlmedia/gpu .html. This page is very misleading about the way the geforce can improve your graphics. Don't get me wrong the geforce is a good chip. I just can't respect a company that will go out of there way to mislead there customers.

    --
    Sane and intelligent human beings are like all other human beings, and carefully and cautiously and diligently conceal t
  147. Re:Poor 3dfx by FutZ · · Score: 1

    Amen!!! Preach it Brother!!!!

  148. NVIDIA and linux by Anonymous Coward · · Score: 2
    I bought a GeForce DDR for almost $300 back in January. I upgraded to XFree86 3.9.18 soon thereafter.

    So basically, I have a $300 2D card in my machine right now. But I'm not complaining one bit.

    While many like to whine and complain that NVIDIA doesn't support them, they must realize that NVIDIA never issued any sort of definitive date for the release of their drivers. They still have a couple engineers working full time in porting their Windows driver architecture to Linux (no small task, mind you, which is why it's taking so long).

    Many of the people are essentially saying, "Fuck NVIDIA. I bought a card because they said they would release drivers for Linux, and they didn't. I'm getting a card from a company that actually supports Linux." Well, if you purchase a card before you can use it, it's your own fault, not the company's.

    NVIDIA is doing everything they can to get the new drivers out the door, and it will be really soon, but people have no right to DEMAND drivers from a company.

    Think of this analogy. Say some automotive company has some really high-performance car. But to conform with some spec, it has a governor installed so it can only go so fast, which kinda takes a lot of the fun out of owning the car if you live in Germany and want to ride on the Autobahn. The company states that they have plans to release a description of a process for the removal of the device (assume it's controlled by some all-encompassing CPU in the vehicle, and you can't remove the CPU without causing the entire thing to fail, so the company needs to release a new chip).

    So you purchase this vehicle, even though you live in Germany, because you LOVE fast cars, and the company stated that they WILL support you at a later date. The company works harder than ever to get the new CPU out to mechanics to remove the governor, but the car owners are never satisfied....they'd rather have a half-brewed process and have a faster car than the lackluster car they now own. So they do the only thing they can: complain. A lot. And the company starts questioning why they're supporting these people in the first place.

    That pretty much sums up the whole NVIDIA-Linux thing. People are pissed because they underestimated how diffiicult it is to write a really awesome video driver, so they bought a new NVIDIA card on the assumption that they'd have Linux support "any day now." Well, it's a lot of work to port 10 man-years of windows drivers to Linux. Grow up and DEAL with it.

    Still, all the same, I'm kinda glad NVIDIA is taking their time to do things right. I'll get a better driver for my GeForce DDR just in time for summer, when I'll actually have time to play games again. (I don't want a really fast video card right now...MIT is hard enough without games distracting me) Xavier M. Longfellow.

  149. Re:If They're So Good... by CaseyB · · Score: 2

    Uh, they did. nVidia is building the X-Box's graphics hardware.

  150. Don't think of it as 20 pages by Chas · · Score: 2

    Think of it as 40-60 banner ads that he's getting paid by doubleclick for!

    ;)


    Chas - The one, the only.
    THANK GOD!!!

    --


    Chas - The one, the only.
    THANK GOD!!!
  151. Does DOS have a refresh rate? by Chas · · Score: 2

    I can see some screwball trying this.

    "Well, it runs Q3 at just under quad-digit framerates, but I only get about 1 block a month from my Distributed.net client."

    "Unreal Tourney runs great, but Word takes about an hour to open. Maybe we need a 3D word processor."

    "DIE LITTLE CURSOR!" DIE! *BLAM!* *BLAM!*

    "But WHY doesn't Windows support my ATI CPU?"


    Chas - The one, the only.
    THANK GOD!!!

    --


    Chas - The one, the only.
    THANK GOD!!!
  152. Re:Why do people care about fps? by Chas · · Score: 2

    An old, and incorrect argument rears it's ugly head again.

    Also, 30fps is roughly the threshold for fluid in computer graphic. 60fps is the generally accepted threshold for completely smooth movement.

    FPS are important. Minimum or average FPS are most important. A card is nothing if it gets 200fps in an empty scene, but drops to 1fps when anything enters the scene. Also, due to limitations on current SOTA 3d technology, people ARE able to differentiate between framerates above 60fps. Mostly from visual artifacting due to large differentiations between frames (lack of smooth transitions).

    Now not everyone can necessarily differentiate 60 and 70fps. But some can. Remember, everyone's eyes are different, as are the exact speeds of their neural connections, etc.

    Now if you're not overly concerned about VQ, go ahead and get a card that maxes out at 60fps. I prefer a card that runs faster.

    Also, current speed in the newest games is a way to roughly guage the lifespan of the card. If the card gets 60fps in current games at your desired resoloution, it stands to reason that upcoming games will hit it's performance down to undesireable levels.


    Chas - The one, the only.
    THANK GOD!!!

    --


    Chas - The one, the only.
    THANK GOD!!!
  153. Re:Why do people care about fps? by redled · · Score: 2
    I agree, the human eye can definatly see greater than 30fps. In movies when the camera pans, I almost always notice the frame rate, especially in a theatre, but I often notice at home too. In fact, I sometimes experience eyestrain/headaches in movies with repeated panning shots. There is another point to consider as well though. Benchmarks tell the user the *average* framerate. As you can imagine, a frame rate of 60fps in say, quake, may peak at 100fps in a small room and drop to 20fps during a heated battle. Any gamer will tell you that 20fps is simply too slow for real accuracy. So, there is reason to buy a new card with an average fps of 100, since it may only only drop to 40fps in the same circumstances.

    --

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    --
    "Insert witty quote here."

  154. Neat by Graymalkin · · Score: 2

    The "theatrical effects" on the Voodoo5 are actually interesting. On any non-quake clones the effects would add alot to the game. Maybe even a game specifically using the effects would be even better. Now I actually have a tough choice this summer when I go to upgrade my video card, do I go with Nvidia or 3dfx? Oi, such decsions. Well I'll put my wishlist on here for any video card companies to think about.
    I want hardware T&L

    Hardware depth maps (a la the G400)

    60 fps @ 1024x768

    Cup holder

    Full screen anti-aliasing

    And finally, a sunroof
    The V5 has enough of these features (the cup holder is rumoured to be included in the Voodoo5 6500) to make me think about buying one. I really like the FSAA idea, it's one of the things that makes up for some lack of quality in the N64's graphics.

    --
    I'm a loner Dottie, a Rebel.
  155. Re:Nvidia, proof SGI gets blown away by intel by Graymalkin · · Score: 2

    I haven't seen any of these new video cards ray trace at film resolution yet (which is several thousand pixels by several thousand pixels). These cards easily do polygon rasterizing but have yet to enter the realm of true ray tracing. Until Intel can page more than 4 gigs of memory it isn't going to be a major player unless you do some serious rewiring when you get their chips. SGI's stuff can scale to several umptine processors and page oodles of ram right out of the box (crate), can Linux and Intel?

    --
    I'm a loner Dottie, a Rebel.
  156. After a certain point, it becomes moot.... by JDLazarus · · Score: 2

    After hitting 120FPS... the card it's on no longer matters... does it? ;)
    Only thing I've chosen 3Dfx for is legacy compatability (most old 3D games used the 3D API that could do some damage before OGL was capable of it - admit it, OGL 1.0 was not all that great)... And for the niffy Linux support (even though it was originally written by a 3rd party) and VSA100's full support... unfortunately, it's only support for XF4... ahh well, it'll still be fun ;)

  157. More interesting: Geforce2 (aka nv15) review by vherva · · Score: 2

    At Actomicro. It was there friday, but now they seem to have pulled it down due to nVidia's legal harrashment. It'll be up again tomorrow, when nVidia officially launches Geforce2. The nv15 feature list is up at Actumicro's page anyway, pretty interesting, that.

    --
    -- v --
  158. Re:Finally by James+Lanfear · · Score: 2
    NVidia does seems to be a bit schizoid on the Open Source issue. SGI is doing better, though, so hopefully it'll rub off a bit.

    3Dfx has definitely screwed up quite a bit in the last few years, though. They really have built up a reputation from their insistence that gamers only care about frame rates, and image quality is a secondary concern, which lead to all sorts of fun technical decisions like the 'not-quite-16bit' color in the Voodoos. The T-buffer is, IMO, a crime against humanity, and utterly worthless. The Voodoo6 needs a direct connection to your power source. I can't express how wrong that sounds.

    I hate proprietary APIs in theory, but I have to admit that Tribes, for instance, is just damn fun on a Voodoo card. More fun than Unreal Tourney or the Daikatana demo on the Matrox, at least...

    Tribes is great; makes me wish I had DSL, though. I have a hard time believing that the Voodoo is responsible for that, however, beyond the little driver problem that plagued Tribes (i.e., nothing else worked). Unreal Tourney seems to take some getting used to, and Daikatana is...well, was what did you expect? (I'm a bit surprised UT runs on a G200 at all ;-)

    As for getting caught up in the specs, I'm not. I'm caught up in games looking the best they can without running like a slide show. 3Dfx has been calling their cards are the ultimate pixel pushers, and the benchmarks tend to agree. But I don't care about frame rates when the screen is covered with jaggies and I'm only getting 16bit color. I'd happily settle for a GeForce2 if it was half the speed of a Voodoo, because at least there's a chance I'll get full scene AA, 32bit color and decent lighting without killing my performance. It's quality that I'm concerned about, and 3Dfx has stated very clearly that their priority is quantity.

    -jcl

  159. Re:Finally by James+Lanfear · · Score: 2
    Wow, someone finally agreed with me. I'm so happy! ;-)

    I actually don't object to 3Dfx or nVidia wanting to keep their {drivers,APIs} closed, or at least under their control. They're the best qualified to maintain their products, and being the BSD zealot I am I can't really wave the Free Software flag and declare them evil. I have to say, too, that I've been growing less enchanted with nVidia as time goes on. I still hate 3Dfx, for various silly reasons, but my next card is probably going to be a Matrox (the God of Quality ;-), if and when they add geometry accel.

    It's been a while since I last played Tribes, but I do recall that it looked quite nice. Quake III, UT, and some of the other recent 3D games look terrible without AA, though. Part of this is that those games are dripping with polygons and textures. I have a 19" monitor and usually play at around 960x720 (sweet spot for framerate and gamma on my card) and I'll occasionally see jaggies as much as an eighth on an inch wide (each step) on half the objects on screen. And that's width the maximum TNT2 AA level. It's really irritating, but there are a lot of games coming out that are all but unplayable on anything less than the most cutting edge cards. (QIII, for example, actually has levels that need >32MB on card texture memory to run at best quality, and even at medium quality texture/medium geometry stutter along at ~25 fps.)

    As for DLS...I'm living in telco hell. The local USWest office is actually being sued by the state because they're so incompetent/evil. No DSL, only single channel ISDN ($150/mo, and metered), and even the telephone switch--the simplest possible ocomponent--is so hopelessly underpowered that I'm lucky to get an hour at 33.6k. Then we have the little problem of ~30% of the phone traffic being dropped, massive line noise....

    -jcl

  160. If you want a synopsis of whats out there... by ostiguy · · Score: 2

    The new chip is the VSA-100, it is basically infinitely SMP-able. The Voodoo 4 4500 card has one processor, and will only perform like existing Voodoo 3 cards. The Voodoo 5 5x00 cards have dual chips, with either 32 or 64 mb of ram (in pci and agp incarnations, respectively. Ram is divided between the chips, so the 64 meg version is basically 32 per chip, so it isn't exactly a quantum leap for sotring textures.

    Forthcoming is the Voodoo 5 6000 with 4 cpu, 128mb and an external power supply. MSRP 600 bucks. Ouch.

    The big feature they are touting in full screen antialiasing, reducing jaggies on polygons and textures, etc. 3dfx, like Matrox, is holding off on hardware transform and lighting until MSFT releases DirectX 8, this fall. Hardware TnL is what nVidia claims will make your dick hard, your hair grow back ,etc.

    These cards can do 2x and 4x FSAA, 2x is rendering each frame twice, and displaying the blend, 4x is four times.. you get the picture. This kills fill rate, which is brutal on Quake 3 Arena frame rate.

    So, on games that aren't dependent on raw brutal fill rate, like car and flying sims, the FSAA is probably a great feature for you. For a basically a Quake 3 only player like myself, its not the be all end all. For q3, the new Voodoos are an incremental advancement, not revolutionary.

    Personally, I am goingto wait for the Matrox g450 (quicker g400 max) and nVidia's stuff to come out before purchasing. The nVidia NDA expire tomorrow on their new chip, the n15. The new Matrox stuff should be out this quarter, with their monstra g800 probablyh 6 months away.

    matt

  161. Exactly as you would expect. by Performer+Guy · · Score: 2

    There is no surprise here.

    The GeForce wins on geometry (T&L-transform & lighting), the Voodoo wins on textured fill. Bear in mind that this was an SLI version of the card with two VSA-100 parts.

    If you want high resolution go for the 2 part 3Dfx card if you want all round performance go for the GeForce. A single part Voodoo card is going to be a poor performer.

    One thing the article didn't touch on is the CPU speed dependency for the voodoo, this system had an 800 MHz processor, if you have a slower processor or one without SSE instructions you can expect the voodoo to be worse at some of the intermediate resolutions because it will be more T&L bound. The GeForce has much less dependency on the CPU because it offloads the T&L to the CPU, in addition the CPU is able to do other stuff while the card is busy in a well written application. The other point to note is that with a FASTER PIII the voodoo will begin to catch up to the GeForce, even at the lower resolutions, so a 1GHz PIII would work more to the voodoo's advantage at least in the benchmarks.

    So, if you're upgrading your PIII 500 or any early Celeron system (the latest Celerons have SSE older ones don't) you should really go for the GeForce, if you are building the latest 1GHz power system then the voodoo looks like a good bet especially if you are running at high resolution. If you're CPU somewhere in between then decide what's more important to you, geometry or fill.

  162. Nvidia is not going to see any of MY money by haggar · · Score: 2

    If they continue to keep their specs to themselves and to MS (expecially since they are on "Microsoft's d*ck now", as someone noted) , I have nothing to do with an Nvidia graphics chip. Matrox and 3dfx are much friendier to the "other" OSes.

    --
    Sigged!
  163. When is Voodoo5 suppoed to be on sale? by antdude · · Score: 2

    Does anyone know? Thanks!

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  164. Re: The Review, I really hate it when . . by Money__ · · Score: 2

    .
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  165. web sites split content up . . by Money__ · · Score: 2

    ..
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  166. content across to many pages :) by Money__ · · Score: 2

    . . .
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  167. Re:Poor 3dfx by Temporal · · Score: 2

    FLAIMBAIT!?! WTF? It's true, damnit. Go to nVidia's web site. Watch the flash video. See the numbers fly by. Notice that the first one is "1600000000 texels/second".

    How was that flaimbait? Who am I drawing flame from? Huh? I am just trying to let everyone know that they probably should not get excited over the V5 since something much better is going to be out so soon.

    I would not be suprised if they were, say, holding off their Linux driver release until after the GF2 was ready so as to get Linux users to buy it rather than an older card...

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  168. Re:Hold on - High resolutions by Temporal · · Score: 2

    The V5 does better at high res because that is where performance depends less on geometry speed and more on fill rate. The GeForce has on-board geometry accelleration (aka T&L). In future games, which will use far more detailed geometry, the GeForce will beat the V5 at ALL resolutions.
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  169. Poor 3dfx by Temporal · · Score: 2

    Poor 3dfx. In two days, nVidia will announce the GeForce 2 (they have a nifty flash movie on their home page now). Apparently, in four days (Friday) you will be able to go pick one up at your local computer store. From what I've heard, the GF2 will have:

    • 1.6 Gtexel/sec fill rate. (up from 480M in the GF1, or 667M in the V5)
    • 30% faster T&L.
    • fast FSAA (full screen anti-aliasing, like the 3dfx T-buffer)
    • possibly mpeg2 encoding/decoding on board.

    The bottleneck is no longer in the fill rate. The GF2 is limited only by the bandwidth to its on-board RAM banks. That's not one that they can fix easily.

    References:

    If my info is correct (it could be wrong), then as of this Friday 3dfx will be officially fscked.

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    1. Re:Poor 3dfx by Temporal · · Score: 2

      Ehh... what defines an abuse of my bonus, anyways?
      ------

  170. Some more V5 5500 Previews by Bloody+Pulp · · Score: 2
  171. Re:Why do people care about fps? by Namarrgon · · Score: 2

    But the human eye can tell the difference between 30 and 60 fps. Look closely at movie with lots of action and you will notice the individual frames. That is at 24 fps but US television at 30 fps would appear just as choppy if the resolution were higher.

    US television (NTSC) is actually 60 fields per second - with each successive field interlaced to provide a full resolution frame, but 60 Hz nonetheless. And movies are shown at 72 Hz, not 48 (which would still flicker too much).

    It's quite easy to tell the difference between between 30 fps and 60 fps. It's also possible to tell the difference between 60 fps and 75 fps - have a look at a computer screen set to 60 Hz refresh rate, then set it to 75 Hz. 60 Hz is annoyingly flickery.

    I believe video cards will continue to develop long past the point of 75 Hz @ 1600 x 1200, or even at higher resolutions. Once sufficient speed at the best res current monitors can do is attained, greater and greater speed will be needed for better full-screen antialiasing instead. But there are huge advances still needed in quality.

    When you compare Q3A or UT against Toy Story, you can see what they're aiming at, and how far they have to go. Then compare Toy Story to The Matrix, The Mummy, or Episode 1. Finally, look around - reality itself is the ultimate target.

    Recorded audio reproduction has already reached the point where realism is only an issue with purists. Dynamically generated audio isn't doing too badly either, though it doesn't have the dollars behind it that video does. Video has far more to live up to, to fool human eyes and brains. Believe me, we won't be seeing a slowdown there anytime soon.

    Namarrgon

    --
    Why would anyone engrave "Elbereth"?
  172. Scientific Jargon by Sebastian+Knight · · Score: 2

    My favorite part of the review:

    Quake III Arena tests OpenGL performance through the scientific use of a rail gun and gibbed body bits. It uses advanced features such as curved surfaces and high-polygon models to bring your video card to its knees.

    Think I could get a grant from the NSF if I wanted to conduct research featuring "scientific use of gibbed body bits"?

  173. Macintosh? by yerricde · · Score: 2

    What about 3D on Mac computers or BeOS systems?

    If you live in Windows-land all the time, you may think differently.

    And if you're on a Mac box, you'll just Think different.

    --
    Will I retire or break 10K?
  174. why I still play at 640*480 by Spiff28 · · Score: 2
    This is posted too late to get seriously modded up to get read, and you may have heard it before, but I feel I need to post my views here
    I've got:
    13.1GB 7200 RPM EIDE HD
    AGP TNT2 w/ 32 MB RAM,
    P2-350 bumped up to 400
    192 MB RAM
    Win98 (cringe)

    I play religiously at 640*480. I am not in any clan, nor am I the best of the best. I just don't like getting disoriented. I don't aim for 120fps or anything. I aim for 30fps in a worst-case scenario. Period. When I'm playing a twitch game, the framerate should be above 30 as much as possible.

    I don't CARE how high above 30 it is, but I do care how far below 30 it gets, and how often.

    Generally right now I tend to get the texture detail up, and keep the resolution low. I just have more chance of keeping it above 30fps that way, while keeping things looking nice. Sure I like seeing those 1024*768 shots, but that's all I see with my setup.. shots, no movement.

    Right now I have a setup that pretty much guarantees 30fps at 16-bit at 640*480. What I'm concerned with, is which of these cards is going to guarantee over 30 fps, at 32-bit color, at 1024*768? FSAA is an added bonus, and if the V5 can push 800*600 at that rate with it, I'll seriously look at it.

  175. WooHoo! by arlo22 · · Score: 2

    Now i can toss out that damn TNT2 P.O.S. and get a great card that will function under linux(when it is supported that is)

    That was the only problem with the TNT/TNT2/GeFORCE series cards, no linux support!!

    I know "linux isnt for games" but 8fps with a v770 is just damn annoying

    --
    Go you Huskies.
  176. Now is time to watch ATI's next move by piking · · Score: 2

    They will make an announce tonight at 10:30 PM EST on www.ati.com I guess it will be about the Rage 6. They seem pretty confident as you can read the following on their home page : "ATI is unmasking the new face of graphics, THE REAL POWER of graphics is within your reach"

  177. Why do people care about fps? by Vilinx · · Score: 2

    The human eye really cannot tell the difference between 30 frames and 60 frames; 30 frames is the upper limit of seeing. Why do people really care about these high frame rates? The difference in image quality is where it really matters. No other card has the same quality anti-aliasing and T-Buffer as the new Voodoos do. It's all about image quality, or at least it should be. It can be argued that it is good to play games at resolutions such as 1600x1200, but really, how many people play at that resolution? It, in some cases, makes some games harder to play as individual objects are smaller. Plus, many older monitors/low quality monitors don't support that high a resolution. Vil

    1. Re:Why do people care about fps? by ibbieta · · Score: 5
      The human eye really cannot tell the difference between 30 frames and 60 frames; 30 frames is the upper limit of seeing. Why do people really care about these high frame rates?

      But the human eye can tell the difference between 30 and 60 fps. Look closely at movie with lots of action and you will notice the individual frames. That is at 24 fps but US television at 30 fps would appear just as choppy if the resolution were higher. At high resolutions, it becomes more important to have more fps to make the action appear continuous and smooth. That is one reason why video cards are getting the gamer's money. The other reason is that when aiming at a fast moving target that is "far away" (smaller image on the screen) you don't want a choppy image or low resolution to cause you to miss out on a frag.

      Of course, the human eye will "see" a continuous light when it is really a strobe light at just over 50 Hz (depending on the individual). Movies get around this limitation by "double-pumping" the projected image by flashing each frame twice giving a 48 Hz strobe effect that most adults don't even notice (children's eyes are more sensitive).

      So, I predict that the video card market will stop its mad technological advances about the time it can push a steady 75 Hz or so at 1600x1200. Of course, if the average monitor gets bigger than 19 inches, I reserve the right to change that projection. :)

  178. Voodoo5 is *NOT* Hercules compatible! by Anonymous Coward · · Score: 3


    What I want to know is why they left out MGA graphics support? There's alot of good stuff that can use high res mode, such as ASCII Quake, but the Voodoo chips won't support it. I reccomend that we boycott 3dfx until they concede to our demands or send emmett a free graphics card.

  179. Re:So I guess that means... by drig · · Score: 3

    Hmm...then why does Quake 3, Heavy Gear, Heretic 2, and Unreal Tournament run so well on my SuSE 6.3 with a Matrox G400?

    Getting drivers for the latest and greatest hardware has traditionally been a weak point for Linux, but it's getting better. Right now, at least the Voodoo series, Matrox Gx00 series, Nvidia TNT series, and ATI Rage series work well. Performance is, in general, as good as under Windows.

    -Dave

    --
    Citizens Against Plate Tectonics
  180. Re:Finally by Sethb · · Score: 3

    Nvidia will have to go a long long ways to sell me on their cards again. My first 3D card was the Intergraph Intense 3D Voodoo, a Voodoo Rush card. In case you don't know, they were a 2D/3D card that came out shortly after the original Voodoo cards (Voodoo 1 and 2 were only 3D cards, requiring a separate graphics card for 2D). It opened my eyes to the wonders of 3D Hardware assisted gaming.
    Now, the Voodoo Rush was certainly a flawed card, it was actually slower than the original Voodoo card, and many games had problems with it, requiring some patching. I used the card for about a year and a half, then bought myself a shiny new STB Velocity 4400, based on Nvidia's TNT chipset, I got the first one that came to Ames, Iowa.
    My experience with the TNT was very negative. I am a user with a clue, and I still had considerable troubles, and the problems were with getting the thing to work in games, without waiting six months for them to be patched to a playable state. Two games which I never got completely playable to my satisfaction were Final Fantasy 7 and Unreal.
    Unreal was just plain slow via Direct3D, it ran much faster on my Voodoo Rush card than it ever did on my TNT, although it was like a new game every week as Tim Sweeney and crew gradually patched it from an unplayable slideshow into a marginally playable game.
    Final Fantasy 7 required over ten calls and e-mails back and forth with Eidos/Squaresoft to finally get the game patched and working correctly. Just when you'd finally get it working, the newest drivers for the TNT would come out, and it'd break again.
    I finally ditched my TNT last May for a Voodoo 3 3000. This is by far the best video card experience I've had to date. 3dfx has enourmous market share, and EVERYTHING is tested on their hardware before it ships, not afterwards. I, for one, also enjoy dusting off some of my older games from time to time, and watching them scream on new computers, Glide compatibility is great. Some new games, like Diablo II (I'm one of the lucky 1,000 beta testers) still use Glide for some of their rendering. I have not had one instance of "I can't play that because I have an X brand video card, and they haven't patched it yet" which is something I experienced too many times on the other boards.
    That said, these benchmarks only reinforce my decision to get a Voodoo 5 5500. I play my games at 1024x768, which is precisely where the Voodoo5 scores are beating the GeForce, and the drivers still have plenty of room to mature, I'm sure. I'm generally not one to blindly follow a certain company, regardless of how their products actually are, but I'll have to see a bigger margin in performance before I think of ditching 3dfx.
    No, I don't work for them, no I don't own any of their stock, but I do suggest their products to anyone who will listen to me, and who wants to buy the latest game on the shelves, and not have to wait two months for driver/patch issues to be resolved.
    ---

    --
    When in danger or in doubt, run in circles, scream and shout. --Robert A. Heinlein
  181. Re:ISA? Please?....Please? by Shoeboy · · Score: 3

    How long will the motherboard last for under the conditions that you suggest?
    Wow, you really are ignorant of overclocking lore. Motherboards are designed to last ~ 10 years. That's a long time. Overclocking will reduce the life span by about 50%. So if your board was built in 1994 overclocking will cause it to fail in 1999. Since it's already 2000, that would entail a temporal anomaly. This may cause your motherboard to achieve infinite mass and destroy the earth. Proper cooling will prevent this. I suggest water cooling. After completing the upgrade take your computer and plunge it into a bathtub full of ice water. Be sure that a) the computer is still plugged in (it's amazing how many newbies forget this), b) that you are gripping it with both hands and c) that your feet are properly grounded. (wear a grounding strap around your ankle for best results). This will keep your system running fine until ~ 2004. (assuming you keep adding ice to the water)
    Your pal,
    --Shoeboy

  182. Re:ISA? Please?....Please? by Shoeboy · · Score: 3

    Of course if the water isn't pure that would entail a massive ammount of electricity to move through the body killing the person.
    Look sissy-boy, overclocking isn't for everyone. If you aren't willing to pay the ultimate price for ultimate performance, why don't you go roll in the grass with the rest of your tree hugging luddite hippie friends. Real men will do anything for a few extra frames in Q3 (Quicken 3.0). Kyle Bennet over at HardOCP.com even has a computer powered by indonesian schoolchildren he bought from Nike. If you can't handle a little thing like death by electrocution I suggest you haul your pansy ass outta here.
    Hugs and kisses,
    --Shoeboy

  183. nvidia drivers by didjit · · Score: 3

    I'm still waiting for nvidia to release their drivers for XFree86 4.0. Their support for linux in the past few months has been pathetic. You can say what you want about 3dfx, I at one point was a avid hater of their company. I still don't like their cards as much as other companies (which is the original reason I bought my tnt2), but 3dfx has stepped up and provided more linux support than most other card manufacturers. I'm not gonna rush out and buy a voodoo5 because I'm still really mad that I have a $200 card in my system that has no support for 3d acceleration. BUT -- give 3dfx respect where they deserve it. They make decent cards, they support linux, and they are much less sketchy than nvidia. Oh nvidia, if you're reading this, I'm still waiting for my drivers.

  184. Moore's Law by F250SuperDuty · · Score: 3

    Does anyone have a graph to show how these cards apply to Moore's law? It seems like they are always coming out with something new which is faster and more amazing.

    -Kris

  185. Re:Really only 32MB ram by billybob+jr · · Score: 3

    I believe that framebuffer is not duplicated between the two chips, but textures are. So if each chip is using 8 megs of frame buffer + 24 megs of textures, the effective memory used is 40 megabytes.

    Just because textures are duplicated doesn't mean that the memory is just wasted. Memory bandwidth is doubled, as each chip can access the textures it needs independently and then use an sli technique to integrate both chips into one output.

    I believe the GeForce 2, whose specs are rumored, is bandwidth limitted. Basically the chip itself is incredibly fast, but will be severely hampered until faster (and more expensive) memory technology appears on the market.

  186. can I just use this as my main CPU? by eries · · Score: 4

    why even bother with a graphics "co-processor" when it's kicking the ^@%$^ out of my so-called CPU? I mean, my wintel box is already just a dedicated QuakeX-playing machine...

  187. Another V5 5500 Preview by Oscarfish · · Score: 4
    Thresh's Firingsquad has a preview of the V5 5500 AGP here. The Firingsquad bit features benchmarks against a GeForce as well.

    I prefer Thresh's [site] over Sharky's [site] since Sharky's started to split their reviews into 20 pages or so...

    --

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    Oscarfish.com: tropical fish with attitude. Way t

  188. Finally by dragonfly_blue · · Score: 4
    I've been waiting for the Voodoo5's to be released for quite some time; I would rather have a solid card from a company that supported Open Source drivers in my computer, than the fastest card from nVidia.

    I have the luxury of playing with computer systems while I work on them for my job, so over the years I've looked at some nice 3Dfx, Nvidia, Matrox, and ATI cards.

    It's weird, and I know I'm biased because I have a Voodoo2 paired with a Matrox Millenium G200 in my current computer, but I really like the "look" I get from a good game programmed in Glide. I hate proprietary APIs in theory, but I have to admit that Tribes, for instance, is just damn fun on a Voodoo card. More fun than Unreal Tourney or the Daikatana demo on the Matrox, at least...

    I think that sometimes it's easy to get caught up in the specs of different cards, frame rates, hardware T&L, full screen anti-aliasing, blah blah blah fricking blah, when the entire point is to sit down and play a game, and maybe (in the case of multiplayer) meet some people who play games to have fun and blow some stuff up.

    I don't care whether the Voodoo5 is the fastest card around, I guess. I just hope it's a good, solid gaming card, as good as 3dfx can make. They pioneered the conusmer market for 3d accelerators, and I will always respect that.

    --
    Free music from Jack Merlot.
  189. Re:So I guess that means... by Bwerf · · Score: 4

    Yup, it's nice that Microsoft has released such a good gaming platform.

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    If noone rtfa, then what's the slashdot effect?
  190. Who needs geFORCE or Voodoo5 by Gazateer · · Score: 4

    Who needs those when you can get THIS
    ROFL ROFL ROFL
    (I wish)
    Gazateer

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    --- We all brains, why not use them?
  191. Premature judgements by Phydoux · · Score: 4
    Did you notice that the 3dfx board reviewed is a BETA board? I quote:

    "3dfx Voodoo5 5500 AGP beta board running 4.12.01.0532 drivers"

    Most previews have stated that the 3dfx board they are reviewing is an alpha or beta board with alpha or beta drivers, yet most people don't seem to pay attention to that fact and begin drawing conclusions now. "3dfx is in trouble." "The Voodoo 5 sucks, look how slow it is!"

    Why doesn't everybody just calm down and wait until the retail cards arrive, and THEN start comparing to the GeForce and/or any other card that's available on the market?
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    If a tree fell on a florist, and nobody was around to hear it, would he make a noise?
  192. Hold on - High resolutions by Chris+Pimlott · · Score: 5

    Anandtech also has a Voodoo 4/5 preview up today. What's interesting is that, yes, at low resolutions, nVidia's GeForce beats it; however, at high resolution (1024x768 and higher) the Voodoo5 catches up and passes the GeForce for a good margin.

    High resolution benchmarks often give a good indication of the raw power of the hardware itself. Anand believes the poor perform at low resolution is due to poor drivers, and I'm inclined to agree. As nVidia has shown with the Detonator drivers, it's quite possible that updated versions (like the final ones when it actually comes out) will give the V5 a boost. The important part is all the low resolutions, while slower, are certainly _PLENTY_ of FPS to play with, and, what's more, the V5 makes some of the higher resolutions playable as well.

    And the last factor that matters more for Slashdotters... Like 'em or hate 'em, 3dfx has provided traditionally provided very good Linux driver support, unlike some companies (rhymes with binaryonlynoDRIvidia)...

  193. Re:ISA? Please?....Please? by Shoeboy · · Score: 5

    Not exactly overclock savvy are we, here's the deal.
    ISA runs at 8Mhz, PCI (Portable C++ Interpreter) at 33Mhz, AGP at 66Mhz. What does this mean? It means that you need to run your ISA bus at ~33Mhz to get it to run correctly with a PCI device. So what I'm gonna tell you is simple. You've only got ISA slots, right? So you've probably got a 386. What you'll need to do is take a soldering iron and replace the clock signal generating crystal and replace it with one that's faster. How do you do that? Simple, go buy an intel 44BX based motherboard. These motherboards run at either 66Mhz or 100Mhz. Find the northbridge chip (should be under a green heatsink) and remove it. Now find a chip of roughly the same size on the 386 motherboard and replace it with the northbrige chip. This should speed your system from 20 Mhz to 100 Mhz. Now your ISA bus is running at 40Mhz!!!! Nearly agp speed. Now to go the rest of the way. Flash your computer with the lateset bios. This will let you get the FSB (fourier series broadside) up to 133Mhz!!!! NOW YOUR ISA SLOTS ARE RUNNING AT a stomping 54Mhz. Well withing the AGP spec! Now insert your agp card into the ISA slot. Doesn't fit does it? Of course not. Remember the BX board? It has an agp slot. Remove it and solder it onto the 386 board in place of one of the ISA slots (which you just removed with a pair of pliers and a claw hammer) Now fire up your computer. Doesn't work does it. Of course not, AGP cards draw too much power for your power supply. You'll need to take your power cord and stip the end to expose the 3 wires. Now throw away your cheap P.S. and drop 120 volts of AC current dirrectly onto the motherboards power connectors. I guarantee you'll be shocked with the performance of your computer.
    With love,
    --Shoeboy

  194. the appropriate penny-arcade: by Lord+Omlette · · Score: 5

    here (4/21/00)

    Lesson? Stop arguing over which one is better, one size does not fit all, each person will different results from the next person, go do something better with your life.

    Like post on slashdot...
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    Peace,
    Lord Omlette
    AOL IM: jeanlucpikachu

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    [o]_O
  195. 3dfx vs Nvidia by BLarg! · · Score: 5

    This might be slightly off topic but I believe that it has relevence to the issues between the cards (and ultimately the companies). In late 1997 I purchased a Riva 128 because I didn't want to buy a video card, then a Voodoo 2 when it finally came out, and the Riva 128 was supposed to be better than a Voodoo Graphics card. Although 3dfx dominated with the Voodoo series, many early Nvidia fans like myself saw promise in this little company. With the release of the TNT, TNT 2, and GeForce, they have seemed to surpass their longtime rival 3dfx.

    However, Nvidia has done some things recently that pissed me off. Also in 1997 I found this cool little program (rather distro) called Debian 1.3. Almost two and a half years later I'm running Red Hat 6.2 while patiently awaiting Potato to be released as stable, sometime in the next millenium. For as long as I can remember, Nvidia and 3dfx both were commited to supporting, or eventually supporting Linux. Long before DRI showed up 3dfx released open source Linux drivers. Nvidia, however, has only released two hacked up drivers that run Quake 3 worse on my TNT 2 Ultra then a Voodoo Graphics would run it. Also, since then XFree86 4.0 has been released, 2.4 is in now 2.3.99-pre stage with DRI support, and 3dfx has continued to release drivers that take advantage of this support. However, not even a word (or updated drivers for XFree 3.3.6 or 4.0) has came from Nvidia about their driver situation. I'm also under the impression that when XFree 4.0 gets "more stable", or is included in distributions, and the 2.4 kernel is released, they will release their own closed source driver that will use a rendering interface similar to DRI, but not DRI. I remember having a discussion about Nvidia drivers back in December, but it has been four months and I think my Loki Quake 3 tin has recieved more use from me than the game itself. Does anyone know what's going on with the drivers?

    -- BLarg!