samzenpus has done this multiple times, he seems to be pretty bad at posting stuff into the correct section. Either that or (like other people have suggested) it's part of a plot to test us and see if we'll put up with this site slowly turning into digg.
Hey, at least they didn't post an article stating that Duke Nukem Forever was almost ready to come out on Xbox Live, when the article itself clearly stated that it was about Duke Nukem 3D. Oh wait, kdawson did that this morning.
kdawson seems to be an "editor" in only the absolute vaguest sense of the word.
I think you've got this entirely backwards. It's PC gaming that's in trouble, not the consoles. Average people have little to no interest in constantly upgrading their PCs just so the newest game will run, worrying about driver problems, patches, the current rash of DRM on PC games, etc. With an Xbox360 or PS3, they just come home with the game, put the disc in, and it starts. They didn't even have to look on the back of the box before they bought it to see if they needed to spend $200 on a new video card first.
The reason it takes games like Assassin's Creed so long to come out for PC is because the PC version is almost an afterthought now, it's hardly even considered a major platform. Grand Theft Auto IV is probably the "biggest" game of the year, and last I saw it didn't even have a PC version planned. If you're a PC-exclusive gamer now, you're going to get left behind on a lot of the big games, and I only see this trend continuing in the future.
Most people enjoy listening to music without horrible low-bitrate compression artifacts. Sites like Deezer are physically painful for me to listen to, the music is distorted so badly.
Never mind having the ability to put the songs on a portable mp3 player or the many other advantages of actually downloading it.
As usual, Wikipedia is a decent starting point, but doesn't include all the relevant information. Yes, the game was developed by Neversoft, however the PS2 port was done by Budcat Creations (see: http://www.budcat.com/games.htm) and the Wii port was done by Vicarious Visions (see: http://www.vvisions.com/games/details.cfm?ID=105). I suspect that the lack of DLC for Wii is a combination of limitations of the store and the Wii's small internal storage. A single DLC pack would take up over 10% of the Wii's internal storage space.
There's a pretty sizeable collection of funny/clever server names on Stack Overflow here:
http://stackoverflow.com/questions/262657/the-coolest-server-names
Someone spilled idle on the front page again.
And it wasn't even samzenpus this time.
samzenpus has done this multiple times, he seems to be pretty bad at posting stuff into the correct section. Either that or (like other people have suggested) it's part of a plot to test us and see if we'll put up with this site slowly turning into digg.
I know I won't hang around when that happens.
Actually that's correct, XBMC is a recursive algorithm for "XBMC Media Centre".
See here: http://xbmc.org/about/
The summary said that the R&D costs were £100,000, not that it was the price of the PC.
I know, actually read the summary, must be new here, etc.
I asked in the last Idle story that clogged up my feed, but didn't get a response:
Does anyone know how to stop idle from appearing in the RSS feed? The posts are really fucking terrible and I would like to pretend they don't exist.
P.S. I really like this 100px-wide comment box on idle, it's almost as good as the white-on-teal articles.
Hey, at least they didn't post an article stating that Duke Nukem Forever was almost ready to come out on Xbox Live, when the article itself clearly stated that it was about Duke Nukem 3D. Oh wait, kdawson did that this morning.
kdawson seems to be an "editor" in only the absolute vaguest sense of the word.
Now how do I keep it out of my RSS feed? I really don't want to see this garbage.
I think you've got this entirely backwards. It's PC gaming that's in trouble, not the consoles. Average people have little to no interest in constantly upgrading their PCs just so the newest game will run, worrying about driver problems, patches, the current rash of DRM on PC games, etc. With an Xbox360 or PS3, they just come home with the game, put the disc in, and it starts. They didn't even have to look on the back of the box before they bought it to see if they needed to spend $200 on a new video card first. The reason it takes games like Assassin's Creed so long to come out for PC is because the PC version is almost an afterthought now, it's hardly even considered a major platform. Grand Theft Auto IV is probably the "biggest" game of the year, and last I saw it didn't even have a PC version planned. If you're a PC-exclusive gamer now, you're going to get left behind on a lot of the big games, and I only see this trend continuing in the future.
Most people enjoy listening to music without horrible low-bitrate compression artifacts. Sites like Deezer are physically painful for me to listen to, the music is distorted so badly. Never mind having the ability to put the songs on a portable mp3 player or the many other advantages of actually downloading it.
As usual, Wikipedia is a decent starting point, but doesn't include all the relevant information. Yes, the game was developed by Neversoft, however the PS2 port was done by Budcat Creations (see: http://www.budcat.com/games.htm) and the Wii port was done by Vicarious Visions (see: http://www.vvisions.com/games/details.cfm?ID=105). I suspect that the lack of DLC for Wii is a combination of limitations of the store and the Wii's small internal storage. A single DLC pack would take up over 10% of the Wii's internal storage space.