Slashdot Mirror


User: elchip

elchip's activity in the archive.

Stories
0
Comments
1
First seen
Last seen
Profile
(view on slashdot.org)

Comments · 1

  1. Change for change's sake on The Dungeons and Dragons Fourth Edition Preview Books · · Score: 1

    Way too much of 4ed seems to be change for the sake of change, and little else. 3.5ed wasn't perfect, and could use some polishing; I like their idea of rolling related skills together and making skills either "trained" or "untrained" instead of putting points into them at every level. I also like that spellcasters won't run out of power after a few encounters. I like the fact that saving throws have a simple value like armor class, and you don't have to roll saves. I like the elimination of CRs. I like the elimination of critical hit confirmation rolls. Those are nice changes that streamline things without drastically overhauling the gameplay.

    But why the needless changes? I liked bards as a base class. I liked gnomes (forgive me). Why bother changing the nature of Tieflings and Halflings? Why bother adding new base classes and, when the old ones were varied and useful? Why complicate things with the additions of "Power Sources," and replacing the long-standing magic schools with "Foci"? What's the point of these changes besides change for the sake of change?

    And what's with all of the freaking WoW-like changes? Bizarre WoW-like "on hit" effects, talent trees, WoW-like racial feats... are they trying to market towards WoW kiddies? I doubt they're going to shell out tons of money for books and sit down, learn the rules and play with a pen and paper.

    But maybe I'm just a curmudgeon.