I can think of a couple of very good, popular indie games that came out last year, and each used a different distribution method: World of Goo was for the PC and the Wii, utilizing no DRM, Audiosurf was also on the PC, selling only on Steam, and Braid came out on XBLA (will probably be coming out on PC in March 09).
If anything, it shows that all there's all kinds of ways to market your game and if it is enjoyable, people will pay for it.
Now, looking at this year's possibly popular indie games, I think Crayon Physics Deluxe will be a hit, and I hope Fez (video here), which I haven't heard of since February 08 will post some news, and finally there's Braid again, which is coming on the PC!
Additionally, if you include game mods as indie development, I'm looking forward to Neotokyo, a total conversion mod for HL2 that has its inspiration in Ghost in the Shell, and Black Mesa Source, another total conversion for HL2 which is the original Half-Life ported onto the Source engine.
She seems to be more of an 'omg pandas' kind of girl anyway.
I am contributing something worthwhile to this thread.
If anything, it shows that all there's all kinds of ways to market your game and if it is enjoyable, people will pay for it.
Now, looking at this year's possibly popular indie games, I think Crayon Physics Deluxe will be a hit, and I hope Fez (video here), which I haven't heard of since February 08 will post some news, and finally there's Braid again, which is coming on the PC!
Additionally, if you include game mods as indie development, I'm looking forward to Neotokyo, a total conversion mod for HL2 that has its inspiration in Ghost in the Shell, and Black Mesa Source, another total conversion for HL2 which is the original Half-Life ported onto the Source engine.