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User: DrSpike

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  1. Levelling Students for the past 5 years on Professor Ditches Grades For XP System · · Score: 1

    Since 2006 I've been teaching an undergrad general education (i.e., for non-scientists) course in Computer Science called Computer Games at UNSW@ADFA (University of New South Wales, at the Australian Defence Force Academy) that has used a levelling metaphor. Students start out as "Newbs" (Fail level) and level up through Knave (Pass Conceded), Squire (Pass), Courtier (Credit), Peer (Distinction) and L33t (High Distinction). A large pool of elective tasks are made available to the students. These fall into one of three categories - Delves, Quests, and Odysseys based on their difficulty and work involved. Students undertake whatever tasks they desire (within a few constraints) and will level-up on successful completion of a certain task mix. Each student has their own Wiki where they record their progress on tasks and where I and my markers provide feedback on their progress. Think of it like a Quest Log. Heck, there's even a series of weekly exercises which might be considered the "main storyline" of the course/game, and there's icons for each of the ranks and quests. The 2009 version of the course can be found at http://seit.unsw.adfa.edu.au/coursework/ZGEN2301/index.html, with task lists etc. Student Wiki pages are there also but password locked (plagiarism issues), otherwise you'd be able to seem the excellent work that (some of) the students have done.

  2. Re:A cool trick, straight from the textbook on Using Excel As a 3D Graphics Engine · · Score: 1

    I teach a Computer Games course for non-science students. That is ones possessing no programming skills, but quite familiar with office tools like Word, Excel, etc. This is a perfect application to expose them to some of the details of whats happening mathematically without frightening them off with code or too many formulae (they can play with the numbers).

  3. Other Physiological Data on 1PS Play on Do Gamers Enjoy Dying in First-Person-Shooters? · · Score: 1

    People interested in the analysis of the physiological response of players might find the 2006 paper from my lab interesting: http://seal.tst.adfa.edu.au/~vesl/publications/SimTecT06heartRate.pdf We looked at the heart-rate of 1PS players. In general we found that average heart-rate changed very little; though there were individual differences - with a couple of players showing a small drop in heart-rate, and only one showing a significant increase. This came as a bit of a surprise - particularly in light of other data we collected which showed that players were immersed/engaged.