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User: robsie

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  1. Re:How about removing difficulty modes in FPS? on Designing Difficulty Options In Games · · Score: 1

    Perhaps a learning curve mode, the computer detects how good you actually are, lists statistics at the end of the level and throws harder things at you as you progress through the game?

  2. Re:Big problem in strategy games on Designing Difficulty Options In Games · · Score: 1

    To implement this scenario, wouldn't developers need game testers who are able to play on that very difficulty setting and monitor their movements, calculations and strategies and then bundle them into an AI? This would be quite a cost (if it's a good game should pay for itself).

    Testers may need time to get really good at the difficulty setting, the release date would be pushed out and more money would be spent.

    I guess there are a whole lot of factors to consider in making the AIs in games. But definitely I also see room for improvement, look how far we have come from the first CIV? Remember that bug where you declared war on another CIV and then when asking for peace after so long, you demand 999999 per turn and he some how said yes to it? Come to think of it there are a number of nuances that you could bank on, should you need to beat the AI who is cheating but I guess then again you may be cheating yourself. HMM

  3. Re:Previous experience required... on Designing Difficulty Options In Games · · Score: 1

    Well at least the gaming is a lot faster in the higher settings, you seem to research things very quickly. Very entertaining even if you do end up getting beaten.

  4. Re:Jedoc on Brain Study Calls Free Will Into Question · · Score: 1

    I think you thought you thunk you did, no wait maybe I did. Then I slipped and fell anyway because some idiot turned a high frequency pitch on...