What if there were a video game where you could play for the GNOME team or the KDE team in a competitive virtual sport? Pull out your NES emulators, it's the Battle of the Desktops! <O ( \ XGNOME vs. KDE: the game!
Tempest had only 24 KB of ROM and 2 KB of main CPURAM. Even Super Mario Bros. from Nintendo was bigger (40 KB ROM + 2 KB RAM). <O ( \ XGNOME vs. KDE: the game!
The Atari Video Computer System model 2600 could never run something as large as, say, DeCSS. It only had 128 bytes of RAM. No, really. (Of course it doesn't run NetBSD!) <O ( \ XGNOME vs. KDE: the game!
Releasing only part of the codebase as free software is what Netscape had to do to get the first Mozilla releases out the door. If you remember, half of Netscape 4 was proprietary licensed crap, which is part of why it took Mozilla so long to get a working Internet client out the door.
Because only odd scanlines are drawn during odd frames, and even scanlines are drawn during even frames, games such as Tobal No. 1 and Ehrgeiz on PlayStation, as well as most of the Dreamcast games, can get away with drawing polygons only to half the screen every frame. Add textured polygons and the general blurriness of the NTSC standard (cheap texture filtering), and Ehrgeiz looks almost TV quality. <O ( \ XGNOME vs. KDE: the game!
[We trap for] funny-sounding or celebrity names (almost always fakes), incorrect telephone numbers, hotmail/yahoo e-mail addresses, etc.
I sincerely hope you don't reject shoppers solely for those things, as I have friends whose main e-mail is through Hotmail and who have names similar (within soundex range) to those of celebrities or cartoon characters.
If they want everyone to be able to reuse the code, why don't they just BSD the whole thing?
Because they want the rights back for any changes to the codebase. With copyleft licenses such as MPL and GPL, mozilla.org gets rights to use the changes, which could remain a company's "precious trade secret" under non-copyleft licensing.
DSL users have to live practically next door (within 12,000 ft) to the local telephone monopoly. What other broadband Internet access choice is there other than the local cable monopoly? <O ( \ XGNOME vs. KDE: the game!
The.gz format was created because free software couldn't get a Unisys patent license for the LZW algorithm at the core of the.Z format and because Phil Katz's deflation algorithm.
The.ogg format was created because free software couldn't get a Fraunhofer patent license for the MPEG layer 3 algorithm at the core of the.mp3 format and because the xiph.org people had a better algorithm.
Gnome is meant to battle KDE
I know. And if you have an NES emulator, you can join in.
And here's your normal bird:<O
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XGNOME vs. KDE: the game!
By installing both GNOME and KDE libraries and running both GNOME and KDE apps.
By installing an X11-based NES emulator and running GNOME vs. KDE: Battle of the Desktops.
That will give you your DEMONKEG (anagram for GNOME KDE).<O
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XGNOME vs. KDE: the game!
If you have an NES emulator (get one at Zophar's Domain), play Battle of the Desktops. A GNOME mascot and a KDE mascot fight it out on the bingo board.
<O
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XGNOME vs. KDE: the game!
Pull out your NES emulators and play GNOME vs. KDE: Battle of the Desktops.
<O
( \
XGNOME vs. KDE: the game!
What if there were a video game where you could play for the GNOME team or the KDE team in a competitive virtual sport? Pull out your NES emulators, it's the Battle of the Desktops!
<O
( \
XGNOME vs. KDE: the game!
Tempest had only 24 KB of ROM and 2 KB of main CPURAM. Even Super Mario Bros. from Nintendo was bigger (40 KB ROM + 2 KB RAM).
<O
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XGNOME vs. KDE: the game!
The Atari Video Computer System model 2600 could never run something as large as, say, DeCSS. It only had 128 bytes of RAM. No, really. (Of course it doesn't run NetBSD!)
<O
( \
XGNOME vs. KDE: the game!
Releasing only part of the codebase as free software is what Netscape had to do to get the first Mozilla releases out the door. If you remember, half of Netscape 4 was proprietary licensed crap, which is part of why it took Mozilla so long to get a working Internet client out the door.
GO MOJIRA!
<O
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XGNOME vs. KDE: the game!
if you can't knife it or spoon it... then just FORK IT.
They couldn't "spoon it" because... (everybody say it with me) <matrix>there is no spoon.</matrix>
adopt a NORMAL bird
<O
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XGNOME vs. KDE: the game!
You cant show a cartoon movie! People will think it's for little kids, and the adults wont go see it!
Not necessarily. For example, anime is a subclass of the animated cartoon, but it isn't generally for kids. That is, except for Pokécrap.
<O
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XGNOME vs. KDE: the game!
Because only odd scanlines are drawn during odd frames, and even scanlines are drawn during even frames, games such as Tobal No. 1 and Ehrgeiz on PlayStation, as well as most of the Dreamcast games, can get away with drawing polygons only to half the screen every frame. Add textured polygons and the general blurriness of the NTSC standard (cheap texture filtering), and Ehrgeiz looks almost TV quality.
<O
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XGNOME vs. KDE: the game!
I thing NTSC has fewer lines - 200/400?
NTSC televisions generally have 224/448 viewable scanlines (320x224, 640x224, 640x448) and worse color fidelity (Never The Same Color).
As far as the fact that they're moving images, think motion JPEG
For an idea of what intraframe transform coded video (e.g. motion JPEG) looks like, look at full-motion video from a PlayStation game.
enough penis birdsadopt a normal bird
<O
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XGNOME vs. KDE: the game!
[We trap for] funny-sounding or celebrity names (almost always fakes), incorrect telephone numbers, hotmail/yahoo e-mail addresses, etc.
I sincerely hope you don't reject shoppers solely for those things, as I have friends whose main e-mail is through Hotmail and who have names similar (within soundex range) to those of celebrities or cartoon characters.
You just lost their business.
<O
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XGNOME vs. KDE: the game!
Jesus fucking christ
But because Jesus is Christ, this means "Jesus f*cking himself" == "Jesus masturbating."
<O
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XGNOME vs. KDE: the game!
If they want everyone to be able to reuse the code, why don't they just BSD the whole thing?
Because they want the rights back for any changes to the codebase. With copyleft licenses such as MPL and GPL, mozilla.org gets rights to use the changes, which could remain a company's "precious trade secret" under non-copyleft licensing.
<O
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XGNOME vs. KDE: the game!
Microsoft is porting stuff to the GNU/Linux system.
<O
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XGNOME vs. KDE: the game!
Section 10 of the GNU General Public License explicitly allows dual licensing.
<O
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XGNOME vs. KDE: the game!
Of course it runs NetBSD!
<O
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XGNOME vs. KDE: the game!
CMOS settings
<O
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XGNOME vs. KDE: the game!
parent->score = (-1,Flamebait);
<O
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XGNOME vs. KDE: the game!
Don't turn on ftp *ever* - use scp.
And instead of anonymous FTP? Is there anonymous scp, or should I be using HTTP for world-readable files anyway?
<O
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XGNOME vs. KDE: the game!
DSL users have to live practically next door (within 12,000 ft) to the local telephone monopoly. What other broadband Internet access choice is there other than the local cable monopoly?
<O
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XGNOME vs. KDE: the game!
I don't know about RAR vs. BZ2, but they're both a lot tighter than ZIP.
<O
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XGNOME vs. KDE: the game!
- The
.gz format was created because free software couldn't get a Unisys patent license for the LZW algorithm at the core of the .Z format and because Phil Katz's deflation algorithm.
- The
.ogg format was created because free software couldn't get a Fraunhofer patent license for the MPEG layer 3 algorithm at the core of the .mp3 format and because the xiph.org people had a better algorithm.
See the similarities?<O
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XGNOME vs. KDE: the game!
There's a link to Cecil Adams's Straight Dope on gerbil and hamster stuffing at my Hampsterdeath page.
<O
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XGNOME vs. KDE: the game!