If you guys are interested in solvable games, then you should have a look at this
thesis
It describes games such as go-moku , connect four, othello and checkers. I think that they use partly brute force and partly clever analysis of the games.
At the moment I think that the best programs are rated around 7 kyu. Here is a link to the annual
championships .
Every year the ing foundation offers a grand price if someone can write a program that can beat a pro, but this will not happen in near future.
I just started using Gabber and I was thrilled to find that I had a single friend that used msn instead of icq. This way I could convince myself that I actually gained from using gabber instead of icq. On the onther hand I cannot remember ever meating an aim user.
What is the number of aim users in the world. Does it really matter what these guys do or don't? (Please don't flame me for my ignorance, I just wanted to pose a question )
I have been using Gabber for some time, and I am kind worried about not having my adress list on my harddisc. If the server dies I will lose all my friends. I have also wondering if it is easy for me to change server. There is no button for this in gabber 0.8.1, but now they made a new version. Maybe the new version makes it easy to do.
I have much trust in the jabber team, but I don't like the fact that they have my icq and msn passwords on their harddisc. I don't know if it could have been done in another way, but it makes me feel insecure.
If someone has a lot of spare time they should start a project of writing scripts that can translate all the linux files to xml. This way it would be a lot easier for the good people at kde and gnome to make a nice GUI menusystem.
In Denmark there seem to be a mail sms gateway (thenumber@sms.tdm.dk), so icq -> danish sms should be easy, and perhaps we could use procmail to include sms->iqc in the client too.
BTW I just swapped to jabber. I like the idea of a serverbased system. It is easier to include icq/msn/aim (and perhaps sms) in the server once and for all, and let all the different clients benefit from it. This makes it easier to make a lot of different clients, so that everybvdy can have the functionality they want. Personally I looking forward for an emacs jabber to arrive.
It seems that they also started to write a gnutella style
peer to peer client. Personally I don't know much about this stuff. Can you make a peer to peer client that is safe from cheating?
The real strength of worldforge is that they are writing an engine for creating games. Hopefully this will lead to a lot of different games. Once there are several games to choose from, people can play where they like to play. The people who like holy handgrenades can have their places too.
Instead of being a wimp and "saving" your character at the Dragon Inn, you would set parameters on his behavior while you are not in control. You might specify what activities he is to pursue while on "autopilot.
worldforge does (or will do) exactly that. Here are some
docs
This means that for any grid area n^2, there are(n+2)^2 adjacent squares.
Reading the article you get the answer:
The arms are put the surface of a plates. In front of this plate you put a plate without arms.
Now the one plate puts arms on the surface of the other other plate.
Afterwards you put each plate in front of a plate without arms. Repeating this proces will generate exponential growth.
You would also get exponential growth if you had somehow put the arms in water and added new unnassembled arms, to maintain the same concentration of assembled arms.
When you accepted to be interviewed on slashdot. Was this the kind of questions that you expected?
Several upcoming wormlike linux games:
on
Scorched Island 3D
·
· Score: 1
Actually there are quite a few linux gaming project that are quite similar to worms.
Bomb squad seem to be a regular clone.
Clanmecha and
nil aren't turnbased. Pingus is a lemmings clone (featuring penguins.. Isn't that cute?), but they want to make a worms mode as well.
If you look at computer games you have some of the same problems. The new games are expected to have better graphics and therefore they can only run on new computers
I never understood why it was impossible to make a program (game or browser) in a way that allowed to to choose whether or not you want to have all the expensive extra features.
By the way it doesn't bother me that netscape 6 is slower. It crashes less, and thats far more important to me.
It is well known that you can simulate a turing machine with the game of life. We learned about this in Computer Science class several years ago.
Actually Conway himself published this result in 1983 For a reference see: Winning Ways for Your Mathematical Plays (1983 Berlekamp,ER Conway,JH Guy,RK, Academic Press,New York)
I am about to give up googling. There is so much that you cant do. Try searching for the string "a-life".
Google doesn't support this. Using
altavista you can at least get some results.
Basically I like the scoring on Google, and I like the absence of commercials, but it looks to me like they didn't finish the job
A good solution might be a text editor or similar specialized apps built around a very flexible GUI skinning system. Also, something that kept necessary application/setting info in an easy to access spot would help.
Except from the GUI part, you are talking about emacs. Everyone can extend emacs without writing a new editor from scratch. That is the reason why emacs is so succesful.
The problem with an editor like emacs is that the extensions are written by people that allready know the program by heart. They don't care if it ends up being somewhat difficult to use. I don't think you can get extendability alongside with userfriendliness. Somehow you have to choose
A couple of weeks ago we had a discussion why all opensource games were clones of existing games. The simple answer is that all game programmers have to start more or less from scratch. They spend their time trying to get the game working instead of thinking of great plots. The programmers of this server have probably done a good job, but we really an engine that can be used to create a lot of different games. Therefore it seems to me that worldforge is one of the the most promising open source massive multiplayer projects on the market right now.
If Microsoft ends up being parted into two halfs this will be good for the office half, but bad for the windows half. If shareholders are not allowed to own shares in both companies this can be a really complicated situation. I wonder which shares Bill will chose:)
Considering the denaturation: I think its easy to come up with an effective toxic that will has a very small influence on reaction speeds.
Considering cooling: reaction speed raises with temperature: Speed = konst2 * exp ( -konst2 / T ). So if you want to overclock your DNA computer you should add heat instead of cooling
As I see it the real problem is to find a way to clear the memory. A computer will always work in the direction of maximum entropy. It may be possible to make a oneshot wonder, but it is extremely difficult to make a reusable machine
Have a look at the water rocket page and a very nice page about the rocket equations. There is also a good page on howstuffworks
If you guys are interested in solvable games, then you should have a look at this thesis It describes games such as go-moku , connect four, othello and checkers. I think that they use partly brute force and partly clever analysis of the games.
At the moment I think that the best programs are rated around 7 kyu. Here is a link to the annual championships . Every year the ing foundation offers a grand price if someone can write a program that can beat a pro, but this will not happen in near future.
What is the number of aim users in the world. Does it really matter what these guys do or don't? (Please don't flame me for my ignorance, I just wanted to pose a question )
I have much trust in the jabber team, but I don't like the fact that they have my icq and msn passwords on their harddisc. I don't know if it could have been done in another way, but it makes me feel insecure.
If someone has a lot of spare time they should start a project of writing scripts that can translate all the linux files to xml. This way it would be a lot easier for the good people at kde and gnome to make a nice GUI menusystem.
BTW I just swapped to jabber. I like the idea of a serverbased system. It is easier to include icq/msn/aim (and perhaps sms) in the server once and for all, and let all the different clients benefit from it. This makes it easier to make a lot of different clients, so that everybvdy can have the functionality they want. Personally I looking forward for an emacs jabber to arrive.
- The client communicates with a server through XML, so client writing should be easy
- Servers can rout your messages to ICQ, MSN and AIM so you will not lose your friends by swapping to Jabber.
- Peer to peer is a Buzz-word: Impress your fellow nerd
AgainstIt seems that they also started to write a gnutella style peer to peer client. Personally I don't know much about this stuff. Can you make a peer to peer client that is safe from cheating?
You can make maps that are not GPL, so there is lots of room for moneymaking. (Hi Per btw)
TSFKASSH :)
worldforge does (or will do) exactly that. Here are some docs
Reading the article you get the answer: The arms are put the surface of a plates. In front of this plate you put a plate without arms. Now the one plate puts arms on the surface of the other other plate. Afterwards you put each plate in front of a plate without arms. Repeating this proces will generate exponential growth. You would also get exponential growth if you had somehow put the arms in water and added new unnassembled arms, to maintain the same concentration of assembled arms.
When you accepted to be interviewed on slashdot. Was this the kind of questions that you expected?
Actually there are quite a few linux gaming project that are quite similar to worms. Bomb squad seem to be a regular clone. Clanmecha and nil aren't turnbased. Pingus is a lemmings clone (featuring penguins.. Isn't that cute?), but they want to make a worms mode as well.
By the way it doesn't bother me that netscape 6 is slower. It crashes less, and thats far more important to me.
Actually Conway himself published this result in 1983 For a reference see: Winning Ways for Your Mathematical Plays (1983 Berlekamp,ER Conway,JH Guy,RK, Academic Press ,New York)
Basically I like the scoring on Google, and I like the absence of commercials, but it looks to me like they didn't finish the job
Except from the GUI part, you are talking about emacs. Everyone can extend emacs without writing a new editor from scratch. That is the reason why emacs is so succesful.
The problem with an editor like emacs is that the extensions are written by people that allready know the program by heart. They don't care if it ends up being somewhat difficult to use. I don't think you can get extendability alongside with userfriendliness. Somehow you have to choose
I didn't get to see the original page, but I think that you are looking for the following: http://www.nobel.se/announcement/2000/index.html#M IRRORS
A couple of weeks ago we had a discussion why all opensource games were clones of existing games. The simple answer is that all game programmers have to start more or less from scratch. They spend their time trying to get the game working instead of thinking of great plots. The programmers of this server have probably done a good job, but we really an engine that can be used to create a lot of different games. Therefore it seems to me that worldforge is one of the the most promising open source massive multiplayer projects on the market right now.
If Microsoft ends up being parted into two halfs this will be good for the office half, but bad for the windows half. If shareholders are not allowed to own shares in both companies this can be a really complicated situation. I wonder which shares Bill will chose :)
Considering cooling: reaction speed raises with temperature: Speed = konst2 * exp ( -konst2 / T ). So if you want to overclock your DNA computer you should add heat instead of cooling
As I see it the real problem is to find a way to clear the memory. A computer will always work in the direction of maximum entropy. It may be possible to make a oneshot wonder, but it is extremely difficult to make a reusable machine