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User: tburnelis

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  1. Re:How it all works on Blizzard Sues Creator of WoW Bot · · Score: 1

    I can see were my analogy would be off in that sense. But in all reality, developing something that can violate the rules, EULA, etc etc isn't necessarily wrong, unless you actually use it to break them. Just like those new "Glass Knuckles" Brass knuckle style fighting tool, made from Lexan. It's not illegal to produce them (and at the moment is not illegal to own) but like brass knuckles they are still going to be made, and people will still get ahold of them. Against the rules to use? Yes. Against the rules to make? No.

  2. How it all works on Blizzard Sues Creator of WoW Bot · · Score: 3, Interesting

    As an Ex-Programmer and user of Macroquest (Glider for Everquest essentially) the act of using active memory to alter game play has been around for a long time.
    The automation of simple tasks does not need this memory hacking to work. In my days pre-macroquest, I used to take a nostromo speedpad, or other USB joystick of sorts, and program mini-macro's into them. Just a recorded set of keystrokes to do thing like autofire and such.

    The use of Memory alteration, does a lot more then press the same button over and over. It can intercept, and redirect information being sent to and from the server changing what will happen. It can tell the server a new location for your character (warping) it can tell the server your default speed should be "x" so you can run as fast as you want. the list goes on and on.

    In the Macroquest world, there are a few levels of "hacking", you have your non invasive macro's, which automate keystrokes, mouse movements, and clicks. Next are plugins, which are a little more difficult, it requires actually writing a program extension (.DLL file) to perform things, some are passive, utilizing the information recieved from the server, but not normally available to the player. Although not available, it's still being sent, so not really against the rules to use it. Lastly using plugins to access your memory, and "hook" game memory addresses, to alter the information and changed it to what you want.

    All in all, cheating like this is not a simple task, it requires reverse engineering the programs exe, figuring out memory offsets for each thing you want to change, writing a programs to find and latch onto the memory offset to change it, and then figuring out the value to change it to to get the desired effect. Doing this is what we call an active hack, these are the ones that places like Sony and Blizzard can find using there tracking programs. These are what hurts them, using more resources then a normal player.

    The simple automation of button pressing can (and has) be argued to be allowed based on most games EULA, which prohibits the use of 3rd party applications to alter game play. Automating keystroke/mouse click tasks does not alter game play, or change the way the program they wrote works in any way, if anything it may prevent carpal tunnel.

    What I'm trying to say is: The user is chosing to use a program to violate the EULA, they should be punished. It's like sueing a company that makes bolt cutters because a customer of theirs bought some bolt cutters and broke into your house, or shed. The person performing the breaking and entering is at fault, not the manufacturer of the tool used to break and enter.