Slashdot Mirror


Blizzard Sues Creator of WoW Bot

Ponca City, We Love You writes "Blizzard, the makers of World of Warcraft, are suing Michael Donnelly, the creator of the MMO Glider program, which performs key tasks in the game automatically. Blizzard says the software bot infringes the company's copyright and potentially damages the game. 'Blizzard's designs expectations are frustrated, and resources are allocated unevenly, when bots are introduced into the WoW universe, because bots spend far more time in-game than an ordinary player would and consume resources the entire time,' Blizzard wrote in its legal submission to the court. More than 100,000 copies of the tool have been sold while more than 10 million people around the world play Warcraft. Donnelly says his tool does not infringe Blizzard's copyright because no 'copy' of the Warcraft game client software is ever made. The two parties are now awaiting a summary judgment in the case."

701 comments

  1. Copyright? Maybe not, but maybe trademark? by Keen+Anthony · · Score: 5, Interesting

    Don't really see how it infringes on the Warcraft copyright; but maybe it infringes on the trademark somehow if it's being marketed as something official to Blizzard and WoW, and giving customers the perception that this is an extension of the WoW service. As for damaging WoW by taking up more resources than the normal player would; what if I were an abnormal player who is on nearly 24/7; is there some provision in the agreement where I am charged more for the subscription or something?

    1. Re:Copyright? Maybe not, but maybe trademark? by Brian+Gordon · · Score: 4, Informative

      If you're creating some legitimate program that requires WoW, you think you should have to request Blizzard's permission just to say on the packaging that you require World of Warcraft? Definitely not.

    2. Re:Copyright? Maybe not, but maybe trademark? by Itninja · · Score: 3, Interesting
      From TFA:

      Blizzard has said the tool infringes copyright because it copies the game into RAM in order to avoid detection by anti-cheat software.
      That's pretty freakin' weak. Are they gonna sue me because I remembered stuff about the game and told it to a friend? Am I then using my brain to illegally copy game data?
      --
      I judt got a nre Kinesis keybiartf so please excusr ant egregiou typos.
    3. Re:Copyright? Maybe not, but maybe trademark? by h4rm0ny · · Score: 4, Informative


      Agreed. From the sounds of it, this bot tool may impair the game, and they may have some moral or legal cause to try and stop it, but copyright and trademark infringment it is not.I think they need to find some other charge.

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    4. Re:Copyright? Maybe not, but maybe trademark? by Anonymous Coward · · Score: 0

      is there some provision in the agreement where I am charged more for the subscription or something?

      I think these lawsuits would be a lot more interesting if there was a provision in the TOS that said something to the effect of "you may use a bot program for the extended monthly fee of $1,000,000 per month." Then sue the pants off of everyone who uses one for theft of service and ruin their credit rating when they refuse to pay up. None of this panzie "You're violating the TOS" crap, this is "you agreed to this legal contract for a monthly fee of $(insane amount here). Now where's our money?". A court would have a hard time throwing that out. If some rich and crazy person decides to actually pay up, start adding zeros to the amount every month thereafter. MMO companies need to start playing hardball to combat these problems.

    5. Re:Copyright? Maybe not, but maybe trademark? by KevMar · · Score: 2, Insightful

      It may be a weak argument but it will require the wow Glider to hire a legal team to fight it. Its just another way them to attack.

      I dont know if this is just another attack or Blizzard claiming defeat. Blizzard has been in a hacking war with bots for a long time. Blizzard was winning for a long time but wow glider is on top of the game now.

      Just how do you hide from a program that is looking for you when they have access to your binaries? I don't want to say I support botting, but I have to give that dev team credit for doing such a good job.

      --
      Im a gamer, not a grammer major. This post is full of spelling and grammer mistakes.
    6. Re:Copyright? Maybe not, but maybe trademark? by qoncept · · Score: 4, Funny

      what if I were an abnormal player who is on nearly 24/7;

      I don't think that's so abnormal..

      --
      Whale
    7. Re:Copyright? Maybe not, but maybe trademark? by Naughty+Bob · · Score: 5, Insightful

      At most it might infringe upon the terms and conditions of WoW. But that would need to be taken up with the users, not the author.

      Just another example of a company aiming its litigation at the wrong target.

      --
      "Be light, stinging, insolent and melancholy"
    8. Re:Copyright? Maybe not, but maybe trademark? by Dogtanian · · Score: 1

      I think these lawsuits would be a lot more interesting if there was a provision in the TOS that said something to the effect of "you may use a bot program for the extended monthly fee of $1,000,000 per month." [..] A court would have a hard time throwing that out. Unless you have some sort of legal background and understand the nuances of contract law under various jurisdictions, I'd suggest that you really *don't* know whether the court woulds- in truth- "have a hard time throwing that out".

      There are such things as non-enforcable clauses, and I suspect that it would also depend how the contract was written and presented. However, as I'm not a legal expert, I'll avoid speculating beyond my knowledge and leave it to someone who actually knows contract law to comment further.
      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    9. Re:Copyright? Maybe not, but maybe trademark? by Anonymous Coward · · Score: 5, Informative
      Blizzard is in over its head if they lose the suit; their employees admitted in sworn statements that Glider cannot be detected by any anti-cheat methods they use. There's a lot of little easter eggs hidden away in the legal filings, for example:
      • Donnelly made more than $2.8 million in revenue from Glider
      • Blizzard spends $970K fighting bots each year
      • Blizzard claims Glider costs them $18 million in lost revenue per year
      Some of the legal filings have been uploaded here, they make for an interesting read: http://gameactivist.blogspot.com/2008/03/update-blizzard-vs-mdy.html
    10. Re:Copyright? Maybe not, but maybe trademark? by greymond · · Score: 1

      As for the topic I'm really confused about what qualifies as Copyright Infringement these days. It seems like it's a bandwagon everyone wants to jump on.

      As for off-topic (slightly) the article makes me tempted to go find this Glider app and use it in WoW on my second account I was planning to sell off anyway so I can pimp my main toon even more lol.

    11. Re:Copyright? Maybe not, but maybe trademark? by ville · · Score: 1
      Then what about the OS loading up the binary and swap?

      // ville

    12. Re:Copyright? Maybe not, but maybe trademark? by Keen+Anthony · · Score: 1

      No, certainly not. I'm just trying to figure out where this copyright issue has comes in, and offered that maybe it's more about an improper use of the the Blizzard or WoW trademark. I don't play WoW, so I have no idea how this product is marketed.

    13. Re:Copyright? Maybe not, but maybe trademark? by Brian+Gordon · · Score: 0

      Anti-cheat measures are stupid anyway. I can run whatever I want in my own memory.. all they should be able to do is provide a minimalist client and do their best to check for botting from the server, like Guild Wars.

    14. Re:Copyright? Maybe not, but maybe trademark? by cheater512 · · Score: 1

      Ah the good old Streisand effect. :)

    15. Re:Copyright? Maybe not, but maybe trademark? by Z34107 · · Score: 1

      If you're creating some legitimate program that requires WoW, you think you should have to request Blizzard's permission just to say on the packaging that you require World of Warcraft? Definitely not.

      IANAL, but I belive that's called a "derivative work." That infringes copyright.

      --
      DATABASE WOW WOW
    16. Re:Copyright? Maybe not, but maybe trademark? by LordKazan · · Score: 1

      Nope, it's not a derivative... i don't think that word means what you think it does

      --
      If you cannot keep politics out of your moderation remove yourself from the Mod Lottery.. NOW!
    17. Re:Copyright? Maybe not, but maybe trademark? by Akaihiryuu · · Score: 4, Insightful

      Blizzard DOES need to do something about WOW glider, it's very disruptive to the game environment, but they are arguing the wrong legal angle entirely. They SHOULD be using an argument that the program in question is disruptive to the game environment (and "encouraging" players to violate the contract that lets them use the online service) rather than trying to claim some sort of copyright violation. The legal angle they are using in this case is extremely lame, and they definitely need better laywers. Surely the fact that this product is sold promoting and encouraging people to disrupt the game environment would be enough for a court without having to drag some crazy half brained copyright argument into it.

    18. Re:Copyright? Maybe not, but maybe trademark? by Z34107 · · Score: 1

      From Wikipedia, the infallable font of all wisdom: In copyright law, a derivative work is an expressive creation that includes major, basic copyrighted aspects of an original, previously created first work.

      WoW Glider works by copying the entire game into memory.

      Also, it is after all, a mod for World of Warcraft. That means it's using an incredible amount of game code to interface with the game. May not be as obvious as a screen reproduction or a translation - BUT, WoW Glider definitely wouldn't work without WoW. Seems pretty derivative to me.

      --
      DATABASE WOW WOW
    19. Re:Copyright? Maybe not, but maybe trademark? by afaik_ianal · · Score: 1

      Don't be silly. If I write an application that requires Windows, I'm not making a derivative work, and Microsoft can't sue me for requiring windows.

      The copyright claim comes from the fact that WoW is run by the bot software, so "copies" the WoW binaries to RAM. That's obviously not going to hold water: what are they going to do next? Sue Apple and Microsoft because their operating systems copy the game to RAM to run it?

    20. Re:Copyright? Maybe not, but maybe trademark? by wanderingknight · · Score: 1

      Hey! My browser just copied a whole page of comments to my RAM! Do you think I can get sued for copyright infringement? Do you know any trustworthy lawyers?

    21. Re:Copyright? Maybe not, but maybe trademark? by Fordiman · · Score: 1

      He made a crucial mistake: If you're going to build something you KNOW Blizzard won't like, the best way to ensure that it continues to exist and improve after they've stopped you developing it is for it to be OSS. This paying for shit is bollocks - especially when we're talking about a game bot.

      But fine; he can charge whatever he wants - and have every cent taken away when Blizzard's lawyers play their trump card: Violation of Terms of Service.

      --
      110100 1101000 1101000 1100110 0 1101111 1101000 1100011 1
    22. Re:Copyright? Maybe not, but maybe trademark? by Nullav · · Score: 5, Insightful

      "Police are stupid anyway. I can wave around whatever I want in my hand in whatever direction I want to." Perhaps a poor analogy, but god damnit, you're not just running it in your memory. You're also wasting CPU time, memory, and storage space on their machines for a character that you're not even playing with most of the time you're on. You're going against the rules of the game (the ToS), you're automating exactly what the game's centered around because you find it boring and, most importantly, you're just being an ass.

      --
      I just read Slashdot for the articles.
    23. Re:Copyright? Maybe not, but maybe trademark? by JesseMcDonald · · Score: 4, Insightful

      WoW Glider works by copying the entire game into memory.

      However, as received by the player, it does not contain any of the WoW code. If there is any derivative work here it isn't created until the player uses this WoW Glider program, in combination with the player's own copy of the game, to create a combined in-memory executable. Ergo, if Blizzard wants to sue someone over creating an unauthorized derivative work they should be suing the players that use this mod -- not that I think they would succeed, given a competent judge, since the combined work is not being distributed. Likewise, any ToS violation should be the player's responsibility, since it was the player, not the maker of this program, who agreed to abide by the terms of service.

      --
      "The state is that great fiction by which everyone tries to live at the expense of everyone else." - Bastiat
    24. Re:Copyright? Maybe not, but maybe trademark? by tsm_sf · · Score: 1

      WoW Glider works by copying the entire game into memory.

      That can't be right. At most it has to be accessing memory allocated to the client?

      --
      Literalism isn't a form of humor, it's you being irritating.
    25. Re:Copyright? Maybe not, but maybe trademark? by Mephistro · · Score: 1

      No, to both questions! :-)

    26. Re:Copyright? Maybe not, but maybe trademark? by pizpot · · Score: 1

      They can invalidate his CD key, yeah.

    27. Re:Copyright? Maybe not, but maybe trademark? by Anonymous Coward · · Score: 1, Funny

      In regard to the OP, the Terms of Use for WoW require that you not share account details or access with any other persons. Hence, if a player is on constantly (24/7) then, short of someone who's finally discovered the secret to avoiding the unnecessary "sleep" that plagues our existence, the terms of use are clearly being compromised. As for "nearly" 24/7, Blizzard isn't claiming against players on "nearly" 24/7, they're complaining about bots that ARE on 24/7. If a played only needs 1 hour of sleep a night and plays WoW for the other 23, good for them. At least they're not busy reproducing..

    28. Re:Copyright? Maybe not, but maybe trademark? by Nicholas+Evans · · Score: 1, Troll

      But I'd be a paying ass (if I played WoW). What do you mean that I'm "wasting" their CPU? I'm paying them for it, just like any other WoWer. Hell, aren't people who bot more likely to have *multiple* accounts so they can farm gold?

    29. Re:Copyright? Maybe not, but maybe trademark? by FreshOuttaMaps · · Score: 3, Insightful

      By your logic Blizzard is suing the wrong party. To continue your analogy, they are suing the gun manufacturer. To win outright they have to prove the Glider software violates the law.

    30. Re:Copyright? Maybe not, but maybe trademark? by donweel · · Score: 1

      Patch 2.4 just went live, after patching you must agree to a new EULA not sure of the wording but I'll bet there is something in there that deals with glider. I know that the interface add-ons certainly needed updating, I wonder how glider faired under the patch. In game I have seen players mindlessly running against objects and wondered if they were bots. Interestingly enough WoW has nothing against multiboxing, http://www.wowwiki.com/Dual_box So as long as you are actually playing they are fairly liberal allowing interface ad-dons, macros, lua programming ,so I say power to them, jack the glider guy up to the sky.

      --
      Many a long talk since then I have had with the man in the moon; he had my confidence on the voyage. Joshua Slocum
    31. Re:Copyright? Maybe not, but maybe trademark? by Brian+Gordon · · Score: 1

      Nah, if it's untouchable by the cheat protection, it must load the game code itself, stripping out the part that detects it :D

    32. Re:Copyright? Maybe not, but maybe trademark? by sortius_nod · · Score: 1

      Or maybe just do what Eve does and change the game so botters are easier to kill. :)

    33. Re:Copyright? Maybe not, but maybe trademark? by totally+bogus+dude · · Score: 5, Insightful

      If the extra resources used are such a problem for them, why don't they just do the sensible thing and have a tiered pricing structure? If bots really use a lot more time than real players do, then it should be pretty easy for them to pick a number of hours per month which is sufficient for 99% of their actual players, and then charge anyone who uses more time a higher fee. It's a bit like all the ISPs crying foul over P2P users using "too much" data on their "unlimited" plans. If their pricing structure is untenable, then they should fix the pricing structure.

      Also, if the bot doesn't do anything a player couldn't do anyway (if they were sufficiently skilled) then what does it matter? If it does do things the client doesn't allow, then it's reasonable to pursue him over that, but it seems like it'd be more straightforward to fix their server to not allow it.

      The game already has to deal with a large range of players, from casual gamers who maybe get in a few hours a week to the obsessive teens who spend their every waking moment in the game levelling their character. A bot that does the tedious work gives casual players a chance to experience the game as a high level character that they probably wouldn't get otherwise. If Blizzard doesn't want people doing this, maybe they should make the game less tedious.

      On the other hand, if Blizzard is successful at pursuing anyone using bots to make the game less of a chore, hopefully it'll result in a few less WoW addicts. Possibly they don't want people to experience the "end game", as then they might realise how boring and pointless the whole thing is and stop paying the monthly subscription fee.

      On the whole, it does seem that they don't have a very strong case against the program's author, only against its users as they're the ones violating the ToS and so on. Possibly they could get him for reverse engineering the game code, which I presume he would've needed to do in order to write the program; but proving that could be difficult.

    34. Re:Copyright? Maybe not, but maybe trademark? by Brian+Gordon · · Score: 2, Informative

      Since when is reverse engineering code illegal? Reverse engineering is specifically protected by the DMCA, as long as you're not breaking encryption.

    35. Re:Copyright? Maybe not, but maybe trademark? by mysidia · · Score: 2, Informative

      BUT, WoW Glider definitely wouldn't work without WoW. Seems pretty derivative to me.

      Based on this logic all commercial software makers would have to write their own OS, switch to BSD, or license the right to make a derivative work of their OS, to avoid infringing.

      WoW definitely won't work without MS Windows.

      Based on this logic, WoW would be a derivative work of Windows.

      Just because software X depends on Y does not mean software X is derived from software Y.

      OpenOffice depends on the presence of a printer driver to be able to print, and a Video driver to be able to render things on a display -- but this alone does not open them to risk of being sued by Video Driver maker and Printer driver maker for creating a "derivative work".

      Just like this "bot" depends on the presence of a suitable game for it to interact with.

      Now it _might_ be an issue if the "bot" directly loads the game binary into memory and makes unauthorized modifications to the game code.

      The _patched_ game code could then be an unauthorized derivative work of the official authorized game code.

      On the other hand, just because a derivative work's unauthorized doesn't necessarily mean it's infringing. The _distribution_ of unauthorized derivative works infringes, but there might be no distribution.

      Consider binary patch files which do not contain any part of an original work, but only contain possible modifications. In this case one might distribute just the patch (not a derivative).

    36. Re:Copyright? Maybe not, but maybe trademark? by Z34107 · · Score: 1, Insightful

      Don't be silly. If I write an application that requires Windows, I'm not making a derivative work, and Microsoft can't sue me for requiring windows.

      That's a bad analogy; Microsoft releases and documents APIs just for that purpose - just look at MSDN sometime.

      The equivalent to what you said would be Blizzard suing someone over writing a LUA script, which they aren't - somebody hijacked their entire program.

      The "suing Apple and Microsoft because their operating systems copy the game to RAM" is a non sequitur. You bought the license to do that - run a copy in RAM. You did not buy a license to run two copies so you can cheat the game - on top of violate the EULA.

      Granted, it would be easier to go after the individual players - but better to attack the problem at its source. I have zero sympathy for people who spend money to cheat at a game, nor do I have sympathy for the $millionaire who makes it all possible.

      --
      DATABASE WOW WOW
    37. Re:Copyright? Maybe not, but maybe trademark? by daspriest · · Score: 1

      From the glider software site FAQ.

      Q: Are you affiliated with Blizzard?
      A: No. Glider is third-party software sold by MDY Industries, LLC. We are not affiliated in any way with Blizzard Entertainment or Vivendi.

      Q: How does Glider work?
      A: Glider works a lot like a regular player. It looks at your health, mana, energy, etc. It moves the mouse around and pushes keys on the keyboard. You tell it about your character, where you want to kill things, and what to kill. Then it kills for you, automatically. You can do something else, like eat dinner or go to a movie, and when you return, you'll have a lot more experience and loot.

      Q: Can I cheat with Glider? Is it a hack?
      A: No. It will not show you things that you cannot normally see in the game and it does not control the game other than keystrokes and mouse movements. It's not a teleport hack, speed hack, minimap hack, or anything along those lines.

      Q: Is using Glider cause for suspension/ban? *
      A: Yes, Glider is against the Terms of Service as provided by Blizzard for World of Warcraft. If you are detected using Glider, your account will be suspended for 72 hours and very likely banned completely. While Glider does not violate any of the terms listed under Blizzard's "Client/Server Manipulation Policy", it is still a third-party program and their Terms of Service are very open in what falls under that definition, meaning they can find you in violation for pretty much anything they want.

      Glider provides a number of features to help lower the risk of detection - for more information, see the next topic.

      Bottom line: use at your own risk.

      Q: Is Glider detectable? *
      A: There are two methods of detection for Glider or any other third-party tool:

      1) The game itself detects the software by searching memory, your hard drive, window titles, or some other means. The current version of Glider (1.2.6 Mar 9, 2007) is not known to be detected by these methods. However, it is technically possible for Blizzard to change their detection scheme, if they come up with a new way to detect Glider. This risk cannot be avoided, as the game client can update any time. You can help lower your risk by following the suggested settings as posted in the Announcements forum and upgrading to Glider Elite to provide better control of and reaction to changes in the game's detection software.

      2) You can also be detected by a human observing you and noting repeated patrols, robotic behavior, etc. This can largely be avoided by always staying near your computer while gliding. Glider also has a number of features built-in, such as detection of whispers or other players following you. Be careful to avoid areas with lots of obstructions and follow the tips in the help file when setting up profiles.

      Unattended automated play is always risky and should not be done in busy areas for a long time.

      Q: Is Glider easy to set up?
      A: Pretty simple. Create a folder, download the launchpad, run it. The rest is done automatically.

      In order for it to work properly, you have to configure two action bars in the game (5 and 6) with shortcuts to the different spells and skills it wants to use. Each class has a section in the help file with explanation of its options and the action bars, so getting it up and running takes mere minutes.

      Q: Does Glider modify my game files?
      A: Definitely not. Glider does not use a UI mod or make any changes to the game, either on disk or in memory.


      Seems they read the information in memory at specific memory locations and the software decides what keyboard and mouse movements to make based on the information in memory.

    38. Re:Copyright? Maybe not, but maybe trademark? by Z34107 · · Score: 1

      I mostly agree with you - especially the Architect-esque use of needless latin. Ergo, I respond, ex post.

      Technically, the consumers are the ones violating their Terms of Service - but the deepest pockets principle applies. Do you go after the little guy, RIAA style, or the millionaire who's making it all possible? It may be legally more difficult, but it's far better to attack the source of the problem.

      --
      DATABASE WOW WOW
    39. Re:Copyright? Maybe not, but maybe trademark? by nametaken · · Score: 1, Redundant

      It's another "let's sue" solution to a problem that plagues a lot of games... boredom. I've played a few games that require some kind of grind... A Tale in the Desert, Puzzle Pirates, etc. (yeah, I pick the obscure ones)... and I've written somewhat less sophisticated macroing tools like this Glider app for each of them. I've never felt bad about writing something to deal with the parts of a game that I don't like. I'm convinced it's the nature of all these types of games that eventually someone will get fed up and do the same thing.

    40. Re:Copyright? Maybe not, but maybe trademark? by LordKazan · · Score: 1

      that's not how it works.. copying the game into memory doesn't mean it it "is an expressive creation that includes ...."

      now if i was to make a game set in the same world, etc THAT would be a derivative work

      --
      If you cannot keep politics out of your moderation remove yourself from the Mod Lottery.. NOW!
    41. Re:Copyright? Maybe not, but maybe trademark? by Moridin42 · · Score: 3, Funny

      Actually.. that's not Nullav's logic at all. Thats Brian Gordon's logic turned back on him. Twice, even.

      Nullav was pointing out that bots consume resources on Blizzard's machines and are indicative of asshattery.

      Not that I'm exactly sure that those are necessarily going to be actionable in court.. especially the asshattery bit.

      --
      I don't expect morality, equality, consistency, or justice from the law. I expect only legality.
    42. Re:Copyright? Maybe not, but maybe trademark? by dbIII · · Score: 1

      It does seem a bit much but I wonder how many people get sick of bots and farmers to the point where they drop out of the game. That may add up to quite a bit per year.

    43. Re:Copyright? Maybe not, but maybe trademark? by psychicsword · · Score: 1

      I am just glad they are first going after the creator of the software and not directly attacking the players who use it. I am extremely glad that they don't make annoying additions to the game that occurs randomly while logged in and harms, kill, or causes monetary loss to the inattentive player. This makes me happy. Now lets not name any names and let the poor game that has this harmful features hold its dignity.

    44. Re:Copyright? Maybe not, but maybe trademark? by Anonymous Coward · · Score: 0

      Yeah. So it's illegal to use, not illegal to sell, buy, or own.

      Kinda like a bong. (I swear officer, it's for decoration and smoking tobacco only)

    45. Re:Copyright? Maybe not, but maybe trademark? by Courageous · · Score: 1

      Well, you know enough contract law, it would appear to me. :-)

      Such clauses are referred to as "unconscionable," and are routinely thrown out as a matter of "contracts of adhesion," of which a EULA is without any argument permitted :-)*** an example. The heart of the matter is this: contracts of adhesion may only contain "reasonable" terms that would be expected and are present as part of industry standard boilerplate. Or, to put another way, no first born child terms permitted.

      C//

      *** You would think that some IAAL would therefore feel obligated to comment. Har.

    46. Re:Copyright? Maybe not, but maybe trademark? by revery · · Score: 5, Interesting

      But you have to ask how he developed the bot without using a client and violating the terms of Blizzard's license? If he doesn't abide by the terms, he doesn't have a right to have a copy and if he doesn't have a right to a copy, he's infringing...

    47. Re:Copyright? Maybe not, but maybe trademark? by Z34107 · · Score: 5, Interesting

      Possibly they don't want people to experience the "end game", as then they might realise how boring and pointless the whole thing is and stop paying the monthly subscription fee.

      So - Blizzard doesn't get their day in court because you think their game is "boring and pointless."

      But, contrary to your assertion, they want everyone to experience the end-game. Two patches ago, they greatly reduced the amount of experience points you need to get to level at every level between 20 and 60. (Getting to 20 only takes a week or so of casual play anyway.) In addition, the same quests between levels 30 and 60 reward more XP.

      Up to level 60, it takes less XP to level and you get it faster. Why? Because at around 55, you can experience the new content in the "Burning Crusade" expansion. They've also made instanced dungeons less tedious to run - needing only 25 people instead of 40 - so that more people can experience these areas. They also made PvP loot more powerful, so people who don't want to be raiding for hours every night can pick up and play, and still get comparable loot.

      Their goal is to have even casual players at level 70, so that they can move their next expansion that'll let you go from 70 to 80. They make more money and sell more expansions if more people can reach the "end game" - so they've been making it easier to get there.

      --
      DATABASE WOW WOW
    48. Re:Copyright? Maybe not, but maybe trademark? by scragz · · Score: 2, Insightful

      They should terminate his subscription post haste. I don't have the terms handy but that would be pretty crappy if they stated that Blizzard could sue you for playing a game in a way they didn't like.

    49. Re:Copyright? Maybe not, but maybe trademark? by afaik_ianal · · Score: 1

      That's a bad analogy; Microsoft releases and documents APIs just for that purpose - just look at MSDN sometime.

      No, the post I responded to said that if you require X for your application to run, then your work is a derivative of X. That's obviously not true. A derivative work is when you take their work and change it. It's got nothing to do with MS releasing their APIs. Regardless, there's nothing stopping you from calling the APIs that aren't documented in MSDN (like SysInternals stuff did).

      The equivalent to what you said would be Blizzard suing someone over writing a LUA script, which they aren't - somebody hijacked their entire program.



      The "suing Apple and Microsoft because their operating systems copy the game to RAM" is a non sequitur. You bought the license to do that - run a copy in RAM. You did not buy a license to run two copies so you can cheat the game - on top of violate the EULA.

      Are their really two copies running? The article doesn't seem to suggest that. Regardless, that's a licensing issue, not a copyright issue. I run multiple copies of lots of applications in different memory spaces - if I open calc.exe in vim, I may well be in breach of Microsoft's license, but the Vim project is certainly not responsible for any infringement. If vim included a copy of code from calc.exe, then that would be a different story entirely.

      To execute binaries, they need to be copied to RAM. If you don't want your code executed, then don't release it. If you want it only executed in a certain way, then say so in your licence (separate to copyright). If you don't want people calling your private interfaces, then don't publish them in DLLs.

      Granted, it would be easier to go after the individual players - but better to attack the problem at its source. I have zero sympathy for people who spend money to cheat at a game, nor do I have sympathy for the $millionaire who makes it all possible.

      I have no sympathy for the cheats or the cheat facilitators either, but you can't make up new rules to stop them.
    50. Re:Copyright? Maybe not, but maybe trademark? by revery · · Score: 3, Interesting

      I think it's always been technically true that a company can sue you for violating a license agreement. The issue is that penalty for infringement is always based on damages, and in most cases, the amount of financial damage done is insufficient to warrant a lawsuit (or for a court to award anything). In this case though, the bot maker is violating Blizzard's license in order to make money for himself. He is also encouraging others to violate their license. Blizzard may not win, but they have a better case than if they sued someone who just wrote a bot for their own amusement.

    51. Re:Copyright? Maybe not, but maybe trademark? by Anonymous Coward · · Score: 0
      Feph!

      So they make a billion, no a gagillion?, no that's a fafillion dollars on this craft of war?


      What is so evil about that eh? Perhaps I could interest them in a used moonbase I have for sale...

    52. Re:Copyright? Maybe not, but maybe trademark? by Arguendo · · Score: 1
      If WoW Glider is copying the entire game code into memory, then it's inducing infringement by the user and the maker can still be held liable. In fact, the Supreme Court recently re-emphasized (and in some respects broadened) the ability for them to do that in Grokster (2005):

      One infringes contributorily by intentionally inducing or encouraging direct infringement, [citations], and infringes vicariously by profiting from direct infringement while declining to exercise a right to stop or limit it, [citations]. Although "[t]he Copyright Act does not expressly render anyone liable for infringement committed by another," Sony Corp. v. Universal City Studios, 464 U.S., at 434, 104 S.Ct. 774, these doctrines of secondary liability emerged from common law principles and are well established in the law, [more citations]. . . .
      The only defenses I can think of off the top of my head are that it isn't really "copying" (which is a loser) that maybe the user is permitted to copy (but not in that way so this is probably also a loser), and that it is "fair use." Given the alleged profit to the maker of Glider and the alleged damages to Blizzard, I'd say this case has legs.
    53. Re:Copyright? Maybe not, but maybe trademark? by pruss · · Score: 1

      Can't Blizzard argue that it would have been impossible in practice to get Glider working without testing it, and testing it would have involved a WoW ToS violation by the Glider developer? Thus, the fact that Glider works is evidence that the Glider developer violated the ToS?

    54. Re:Copyright? Maybe not, but maybe trademark? by Fatal67 · · Score: 1

      Just the fact that everyone keeps calling it "wow"glider would seem to speak a great deal towards their trademark claim.

    55. Re:Copyright? Maybe not, but maybe trademark? by code+shady · · Score: 1

      Except for the fact that in order to use this for longer then 10 days, you need to have a payed account. Not that I condone botting (I personally find it irritating as hell) but I don't for a second buy the "lost revenue" figures. You need to be a paying customer to use this. As far as I'm concerned, there is no difference between J Random Shaman farming motes for 10 hours straight and J Random Botter botting for 10 hours. They're both paying.

      --
      Look out honey cause I'm usin' technology
      Ain't got time to make no apologies
    56. Re:Copyright? Maybe not, but maybe trademark? by ShadowDrgn · · Score: 1

      You joke, but in the early days of the Internet, you could have been. Posting anything publicly accessible on the Internet carries an implied license for people to copy it into RAM in order to view it, but it took a court ruling to establish that.

    57. Re:Copyright? Maybe not, but maybe trademark? by Z34107 · · Score: 5, Insightful

      Just another example of a company aiming its litigation at the wrong target.

      Or... the right target. They could cut off every individual botting user... and they've tried that. But, these users are impossible to find because of this one individual millionaire who managed to make his program (currently) undetectable.

      So... they could sue every individual user. But, we run into the "finding them" problem again.

      So... they could sue the one person making it all possible, and profiting handsomely for it. This is the logical target - go for the one person responsible rather than lots of individuals - but also, apparently, the most difficult. Going for WoW Glider's maker solves the problem; going for his customers doesn't. So, you can't fault them for trying.

      --
      DATABASE WOW WOW
    58. Re:Copyright? Maybe not, but maybe trademark? by The+Ultimate+Fartkno · · Score: 1

      > But fine; he can charge whatever he wants - and have every cent taken away when Blizzard's lawyers play their trump card: Violation of Terms of Service.

      But that's the point. The author of Glider isn't violating the TOS - the people using his program are. Unless *he's* using Glider on *his* WOW account, then Blizzard really doesn't have a clear case. That's why they're limited to filing more nebulous trademark / copyright / etc. claims against him. He's not someone who's subscribed to their TOS (at least in relation to this case), so they're limited to using more brute-force methods against him.

    59. Re:Copyright? Maybe not, but maybe trademark? by Raenex · · Score: 1

      I'd say this case is an abomination of copyright law. The sole purpose of copyright is to allow distribution rights to the copyright holder. How the user treats his copy as long as he doesn't make copies for others is none of the copyright holder's business. The ability for 3rd parties to make add-on products is a well-established principle, and any violation of that is sheer insanity.

    60. Re:Copyright? Maybe not, but maybe trademark? by Z34107 · · Score: 1

      As far as I'm concerned, there is no difference between J Random Shaman farming motes for 10 hours straight and J Random Botter botting for 10 hours. They're both paying.

      You're right; it's "a ton of feathers or a ton of bricks."

      EXCEPT that this program makes it easier - botting for 10 hours requires no effort, farming for 10 hours is effing tedious.

      So... there'll be a lot more J Random Shamen if this becomes terribly popular. Before, only a small percentage had the patience to farm for 10 hours; the overly zealous (and generally griefing) players are few. BUT, after the program, everyone can do it.

      --
      DATABASE WOW WOW
    61. Re:Copyright? Maybe not, but maybe trademark? by 24-bit+Voxel · · Score: 2, Interesting

      It must be costing them a fortune for it to be going this far. And they can't really sue the end users because then they cut off the revenue stream. No other real options for them, but I can assure you they don't give a damn about cheating. Never have never will. It has to affect the bottom line for it to be on the radar.

      Cheating was completely out of control when I was playing WoW, and I quit years ago. I can't imagine anything has changed. I put "server hacks" as my reason for leaving then, so it at least cost them 24 months (that it's been for me) x $15 = $360. If it's 10000 people we're talking about real money here. And thus, the action by Blizzard.

      They also couldn't care less what attack vector they use, as long as the problem goes away. They probably chose the one that they felt was going to do the most damage so they can nuke the problem out of orbit. Naturally it won't work and another will spring up and the pattern will continue. God I hate cheaters.

    62. Re:Copyright? Maybe not, but maybe trademark? by zippthorne · · Score: 3, Funny

      No, it's still boring. Or rather, It's full of interesting content and brilliant visuals, and quests from humorous to dramatic.

      Only, to get to that interesting content, you have to wade through a lot of boring crap like, "collect 10 livers from undead dire boars" And when you get there, you discover that they drop livers 2.5% of the time (so you need to kill 400 boars), and at least one of the following is true:

      1) the boars are too powerful for you to take on easily, so you have to wait between them while you restore health and mana and/or burn through potions at a rate that the quest reward + the loot will not support (and therefore necessitating further farming...)

      2) The boars are powerful, but you find other player(s) to help you, but you have to split the loot up, so factoring in the extra boars you need to kill, it takes just as long as if you solo'd.

      3) there aren't enough boars, so there are a dozen people just standing around waiting for one to spawn, hoping to get the first shot in to claim the loot.

      And you need those livers to make the soup to give to the informant to get the trinket to give to the other informant to get the key to enter the dungeon where the monster lives that drops half of the amulet that you need to be holding when you kill the elementals that drop the ingredient that you need ten of to bribe the wizard to give you the cure for the children of the village's mysterious plague.

      --
      Can you be Even More Awesome?!
    63. Re:Copyright? Maybe not, but maybe trademark? by jasampler · · Score: 0

      Just another example of a company aiming its litigation at the wrong target. A target even worse would be suing its users. They do the only thing they can try to stop the problem. At least, this is much better than staring too many hours in front of the computer, isn't it?
    64. Re:Copyright? Maybe not, but maybe trademark? by Z34107 · · Score: 1

      Most of these quests can be avoided now if you want - the easy ones are, well, easy XP. The hard ones you really no longer need to do - before, zones were desinged where you had to finish almost every quest to be a reasonable leve for the next zone. Now that you get more XP and need less, you only have to do some or most.

      Then, there are other zones. At levels 25-35, I could quest in Duskwood, Stranglethorn Vale, Menethil Harbor, Thousand Needles, or Arathi Basin. There are a lot of "kill x" ones - but you don't have to do them.

      As for splitting up the loot, this is only partially true. The two of you can kill boars faster, so you get livers faster. And, if your friend finishes first, you can still pick up the quest item (if it spawned at your comical 2.5% rate) from the corpses he loots. WoW knows he no longer needs them, so will let you take them instead.

      And... the "not enough boars" problem is generally fixed in patches. I've been leveling a few level 30 characters (friend discovers game, plays for a while, so I make a new level 1 to quest with him. Then another friend wants someone to quest with, so I make another level 1...) and all the spawn rates that used to be painful have been fixed. (Besides, there's a lot fewer lowbies now, so there's less competition than there was!)

      And... complicated quest chains are solved by going to thottbot.com. Time saver for ridiculousness.

      --
      DATABASE WOW WOW
    65. Re:Copyright? Maybe not, but maybe trademark? by Z34107 · · Score: 1

      Wrong! Operating systems release special "Application Programming Interfaces" just for that purpose. The correct anology would be "then they'd have to sue everyone who wrote a LUA script."

      The better analogy is "it's like people 'cheating' at Windows Activation and getting something for nothing." (Still a stretch and doesn't involve cars, but still better.)

      --
      DATABASE WOW WOW
    66. Re:Copyright? Maybe not, but maybe trademark? by Arguendo · · Score: 1
      It may be an abomination, but the doctrine of contributory liability has literally been around for more than a hundred years. (So no one can claim to be surprised.)

      The Supreme Court's decision in Grokster didn't create contrib liability; just clarified how it could be proved. Congress has had many, many opportunities to write it out of existence and has never done so... write your Representative.

    67. Re:Copyright? Maybe not, but maybe trademark? by mysidia · · Score: 2, Informative

      *yawn*

      Application behavior is most often more characteristic of OS than anything else. Published APIs are just incidental, mere conveniences for letting applications indirectly depend on the OS. The use of an API does not in itself stop an app from being dependent on an OS.

      OSes have subroutines and function calls you can hook into and call, so what? All programs do, too. Just because an API is explicitly documented or not, and exports its symbols in a convenient fashion to make procedure calls (or not) does not make the user app suddenly a derivative work or not.

      Whether it is intended or not is an entirely different matter.

      Application software under certain OSes hooks into undocumented OS functionality all the time, depends on undocumented bugs, unique characteristics that no other OS has, etc.

    68. Re:Copyright? Maybe not, but maybe trademark? by Obsi · · Score: 0

      'WoW Glider definitely wouldn't work without WoW'. So... is Alcohol 120% derivative of Windows? Is Pidgin a derivative work of Linux, the GTK libraries, etc? Is a 'Hello world!' app that anyone could cook up in VB6 derivative of Windows?

    69. Re:Copyright? Maybe not, but maybe trademark? by Z34107 · · Score: 1

      You miss the point - operating systems are made and designed to run and execute programs. APIs are evidence of this mind-numbingly obvious point.

      Games, however, are not designed to be cheated. Sports analogy time: WoW is major-league baseball, this guy is selling steroids, and you're saying people should be able to put whatever they want into their bodies.

      --
      DATABASE WOW WOW
    70. Re:Copyright? Maybe not, but maybe trademark? by Walkingshark · · Score: 5, Insightful

      I wonder if they'll try and force him to give up his source during discovery. That might very well be the angle they're looking at in this whole thing.

      --
      The world you experience is only a close approximation of reality.
    71. Re:Copyright? Maybe not, but maybe trademark? by Z34107 · · Score: 2, Interesting

      I wonder if they'll try and force him to give up his source during discovery. That might very well be the angle they're looking at in this whole thing.

      That's realling interesting! Two outcomes if they manage to do that:

      1. He is using infringing code somehow and has to pay $bucks.
      2. Blizzard has his source code and can defend against it now.

      Win-win if that's allowed during discovery.

      --
      DATABASE WOW WOW
    72. Re:Copyright? Maybe not, but maybe trademark? by rtb61 · · Score: 1

      The sticking point on violating the licence, is you haven't violated the licence till they prove you have and they can not really take away the licence with out refunding your money. However they have to prove he violated the licence prior to distribution of the product. He just needs to substantiate that he observed the activity, understood it's process and coded out a way of minimise the player effort required in boring repetitious activities, he could also argue that in minimise the boring repetitious activities, he is actually improving the quality of play and thus assisting Vivendi Activision Blizzard (the spirit of Blizzard is long dead and buried in corporate boardroom greed) in retaining players. Vivendi Activision Blizzard would argue, we want a lot of boring repititous tasks that will take the players many many months to complete (sort of like drone factory production work) to squeeze those extra months of fees out of the player.

      --
      Chaos - everything, everywhere, everywhen
    73. Re:Copyright? Maybe not, but maybe trademark? by DKlineburg · · Score: 1

      So blizzard will be makeing money off people who are off playing Diablo on the x-box. Wait, they make money twice? What a travasty.

      --
      Memory is deceptive because it is colored by today's events. - Albert Einstein
    74. Re:Copyright? Maybe not, but maybe trademark? by fractoid · · Score: 1

      Actually, if you follow the Uberman's Sleep Schedule and had *nothing* else to do with your time, you could legitimately be logged on continuously. I think the timeout for disconnecting idle players is around 20 minutes.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    75. Re:Copyright? Maybe not, but maybe trademark? by Nullav · · Score: 2, Informative

      It's a bit like all the ISPs crying foul over P2P users using "too much" data on their "unlimited" plans.
      Really? Comcast and the like are all quite vague about their caps. This on the other hand...

      Limitations on Your Use of the Service.
            2. You agree that you will not (i) modify or cause to be modified any files that are a part of the Program or the Service; (ii) create or use cheats, bots, "mods", and/or hacks, or any other third-party software designed to modify the World of Warcraft experience; or (iii) use any third-party software that intercepts, "mines", or otherwise collects information from or through the Program or the Service. Notwithstanding the foregoing, you may update the Program with authorized patches and updates distributed by Blizzard, and Blizzard may, at its sole and absolute discretion, allow the use of certain third party user interfaces.
            3. You may not disrupt or assist in the disruption of (i) any computer used to support the Service (each a "Server"); or (ii) any other player's Game experience. ANY ATTEMPT BY YOU TO DISRUPT THE SERVICE OR UNDERMINE THE LEGITIMATE OPERATION OF THE PROGRAM MAY BE A VIOLATION OF CRIMINAL AND CIVIL LAWS. You agree that you will not violate any applicable law or regulation in connection with your use of the Program or the Service.
      ...not so much.
      Considering I would see this flashed in my face during signup, during the first run of the client, and after every single patch when I played, I'd say they do a lot to point this out. I highlighted that bit in section 3 because these bots can run 24/7. That would quickly become a problem if they were only provisioned to handle people who slept every now and then, which is usually a reasonable assumption. Also, sleeping while a bot takes you to 70, then flooding the Auction house with shit really would disrupt the game experience of other players if a fair amount of others joined in.
      --
      I just read Slashdot for the articles.
    76. Re:Copyright? Maybe not, but maybe trademark? by dallaylaen · · Score: 1

      Here's how it might be considered copyright infringement (Disclaimer: IANAL):

      The EULA must be saying something like "thou shalt not create or use bots". One cannot write a complex program without ever testing it, so either the author or the alpha-testers have broken their EULAs and therefore are infringing on Blizzard's copyright.

      At least I know it works this way for GPL violations.

      --
      WYSIWIG, but what you see might not be what you need
    77. Re:Copyright? Maybe not, but maybe trademark? by fractoid · · Score: 2, Funny

      ...annoying additions to the game that occurs randomly while logged in and harms, kill, or causes monetary loss to the inattentive player. I believe they're called Sons of Arugal. Or, later, Fel Reavers. ;)
      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    78. Re:Copyright? Maybe not, but maybe trademark? by WhodoVoodoo · · Score: 1

      encouraging someone to disrupt a videogame or break a contract is not prohibited by law.

    79. Re:Copyright? Maybe not, but maybe trademark? by psychicsword · · Score: 1

      I may be breaking my own plea but I was thinking along the lines of runescape.

    80. Re:Copyright? Maybe not, but maybe trademark? by Atario · · Score: 1

      • Donnelly made more than $2.8 million in revenue from Glider
      • Blizzard spends $970K fighting bots each year
      • Blizzard claims Glider costs them $18 million in lost revenue per year
      Seems like a solution is staring them in the face.

      Blizzard should pay Donnelly $3M per year to disable his bot.

      That way, he makes more money, more reliably, and with less work; and they save ~$16M per year. Right, Blizzard?
      --
      "A great democracy must be progressive or it will soon cease to be a great democracy." --Theodore Roosevelt
    81. Re:Copyright? Maybe not, but maybe trademark? by KDR_11k · · Score: 1

      I prefer just getting a game that I like instead.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    82. Re:Copyright? Maybe not, but maybe trademark? by KDR_11k · · Score: 1

      Can a trade secret be revoked due to discovery in a case that turns out not to have merit? Would seem like a great way to assault other companies to me.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    83. Re:Copyright? Maybe not, but maybe trademark? by Sapphon · · Score: 4, Insightful

      The article says that 100'000 copies of this tool have been sold, which implies ~100'000 users. While it is strictly speaking the fault of the user that Blizzard is suffering damage, the root cause is the creator and vendor of the tool.

      As such it certainly makes sense for the Blizzard to go after Donnelly, since
      a) if they stop him, they stop further sales of the bot
      b) it's lot easier to litigate against one person than 100'000
      c) you get much less bad press for litigating against one person than 100'000
      d) the 100'000 are still bringing in income (as paying customers), just less of it. Blizzard probably doesn't want to scare them off with litigation. Donnelly, on the other hand, just costs them money.

      Blizzard's in a lose-lose situation: litigation against Donnelly is legally unclear, but litigation against 100'000 users would cause an uproar.

      The choice of target is in fact quite rational from a game-theoretic perspective. And from an emotive perspective, you could always compare it to going after the crack dealer rather than the addict :-)

      --
      Antiquis temporibus, nati tibi similes in rupibus ventosissimis exponebantur ad necem.
    84. Re:Copyright? Maybe not, but maybe trademark? by mwvdlee · · Score: 1

      By the very nature of the tool, the author himself has necessarily also infringed on the terms and conditions. Blizzard could sue the author as a user of his own tool.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    85. Re:Copyright? Maybe not, but maybe trademark? by Sapphon · · Score: 1

      Hmmm... I was initially dismissive of your argument, but as you didn't write "IANAL" I reasoned you must know your way around copyright and contract law. What a stroke of luck!

      Hey Blizzard! Forget about that highly-paid team of experienced lawyers you've got – there's free legal advice on Slashdot!

      --
      Antiquis temporibus, nati tibi similes in rupibus ventosissimis exponebantur ad necem.
    86. Re:Copyright? Maybe not, but maybe trademark? by 16Chapel · · Score: 1

      But that way the terrorists win!

      Or at least, it's encouraging the coding equivalent of a protection racket...

      "Hmmm - very 'bottable' code you have here. It would be awful if someone were to write some code that, say, took away the need for grinding....."

    87. Re:Copyright? Maybe not, but maybe trademark? by TapeCutter · · Score: 1

      The way to kill a bussiness is to remove it's profit, not fight it's bots.

      What's stopping Blizzard selling a 'bot enabled subscription' at a premium?

      --
      And did you exchange a walk on part in the war for a lead role in a cage? - Pink Floyd.
    88. Re:Copyright? Maybe not, but maybe trademark? by Teancum · · Score: 4, Insightful

      This is one of those cases where the "end user license" is able to (supposedly) enforce a contract that can't be proven that the user has in fact agreed to.

      I, for one, consider anything in a license agreement that goes beyond the strict authority to copy the software and attempts to ascribe "rights" to the publisher that are not granted in copyright law to be illegal.

      For instance, I can purchase a "license" that would allow me to re-publish major excepts from a book, or in the case of computer software I can buy a license that would allow me to incorporate a major subroutine library into a computer software product that I am in turn re-selling. These kind of licenses are quite common, and are entirely within the purview of the concept of who has "the right to copy" the copyrighted product. They can have some restrictions, and there are even "regional" licenses that you can offer a "right" to distribute a product in a certain region of the world, like separate licenses for distribution to North America vs. Europe.

      If I violate the license terms, my "rights" to republish and sell that software then also terminate. But customers I've sold the software to previously under the license terms still have legal software.

      The problem here is that the publisher, in this case Blizzard, is attempting to retroactively revoke the previously granted authority to copy the contents of the game from the CD-ROM (or via network download) to the hard drive of the computer after the copy has been made. Furthermore, it is presuming that the first sale doctrine doesn't apply to electronic media. Yes, I know that is currently disputed, but it hasn't been proven to be invalid either.

      Even if a "formal contract" was entered into the mix between the customer and the software publisher that goes well above and beyond conventional copyright licensing terms, you still have to prove who signed the contract in the first place. Were the terms to the contract understood and legible? Was the contract even valid? Can anti-reverse engineering clauses even be added to such a contract of any kind, much less introduced as a mere copyright license arrangement?

      This isn't unique even to the software industry, as I got involved with a technical specification contract that had some similar kinds of clauses that involved a physical dead-tree book. But in that case I had to physically sign my name as the recipient of the book and there was a documentation trail in terms of even legal custody of the material. I'm certain that Blizzard can't prove that sort of documentation at all.

      Another issue to be raised by the defense is the issue of being able to understand what some other individual has done which is impacting the operation of the computer which you own. Blizzard doesn't own the PC that the defendant is using, and a legitimate use of reverse engineering is to understand how a piece of software may cause harm to the operations of other software or the general performance of their equipment.

      This is a weak case for Blizzard, even though I sympathize deeply with their wanting to keep 'bot makers off of their servers. I personally think that invoking copyright law is entirely the wrong way to do it, particularly license agreements that are shaky to begin with. Real harm can be claimed by Blizzard in terms of the impact of the software upon their servers, but that is something similar to a denial of service attack and something more along the lines of vandalism, not necessarily anything that has to do with contract or copyright law. I'm sure criminal law statues could be read to apply here, but that is something else entirely different.

    89. Re:Copyright? Maybe not, but maybe trademark? by Anonymous Coward · · Score: 0
      No, they're not just screwed if they lose the case, they were screwed as soon as they publicly admitted that there is a cheat out there that is not within their capacity to detect. If they win the case, bot making will simply shift overseas (if it hasn't already), or foreign farming services will simply increase in popularity.

      If there is a market of players who want to level to 70 with zero effort, they will get what they want, and there is nothing Blizzard can do about it.

      No, we're the ones who are in a position to get potentially screwed. If they win, we get to deal with the shitty ramifications of the case, which would make peeking at memory locations of programs you run on your own computer illegal, and the strengthening of the EULA as a tool to sucker consumers out of their rights as a consumer.

      Despite taking the moral high ground, Blizzard is clearly not the one you want to be rooting for here. And to any disgruntled WoW players who want to see Blizzard win, stop thinking with your purpz, the ramifications of this case extend far beyond your little imaginary playground.

    90. Re:Copyright? Maybe not, but maybe trademark? by Teancum · · Score: 3, Interesting

      This is presuming that the defendant has actually used Blizzard source code in the creation of his software.

      Blizzard doesn't own or even have any legal right to any software that has been independently created and developed outside of its own software code base. If this developer had any brains at all, he would have been using a compiler and development tool set for a "non-standard" software development language like Object Pascal, Smalltalk, or Lisp. By doing that, it would be incredibly hard to suggest that the defendant has "copied" software when the structures look so much different.... certainly you could create some considerable doubt to a jury of even professional software developers much less twelve random "citizens" who know nothing about computer software development.

      Demanding source code during discovery might backfire just as awfully as the "glove test" that happened during the O.J. Simpson murder trial, and if I were a consultant to the plaintiff I would strongly discourage even trying this approach unless there was some strong evidence that the defendant had in fact broken into the Blizard HQ (electronically of physically) and stolen actual source code which was later incorporated into his software. Based on what Michael Donnelly is trying to say, this seems like a rather dubious possibility when there are so many other possible approaches that could be done.

      Also, Blizzard may not want to obtain the source code at all due to future copyright conflicts that could arise. If any, and I mean any, Blizzard software engineer took a look at Mr. Donnelly's software and later incorporated the concepts (even but one algorithm) into Blizzard's software.... the tables could turn very easily and have Mr. Donnelly sue Blizzard for copyright infringement. I can't believe that a software attorney would even want to touch such an explosive legal bomb like that.

      As demonstrated with the SCO vs. IBM lawsuit, fighting copyright infringement via source code is not always a good strategy... and SCO had a much stronger case than Blizzard.

    91. Re:Copyright? Maybe not, but maybe trademark? by Teancum · · Score: 1

      It seems to me that Blizzard is following the wrong set of laws in order to go after this guy. Instead of dealing with copyright law (which seems to be a rather weak in this situation), they should be invoking some sort of criminal law or at the very least suing for damages in terms of interfering with the trade relationship with their non-'bot customers.

      At the very least they can claim that he has gained unauthorized access to their physical equipment, and attempt to place liability upon Mr. Donnelly for loss of service to other customers.

      This is not a copyright violation, but rather a criminal situation similar in nature to somebody who writes an internet worm or spammer trojan that would target a specific computer system in an unauthorized fashion. It is through anti-spam laws that could be claimed legitimately as a violation of the law.

      On the flip side, it is going to be very hard for Blizzard to prove that they have in fact lost any money at all via the sale and use of this software. As a matter of fact, Mr. Donnelly may even be able to document customers who have increased their patronage with Blizzard via paid accounts and document a slight or even significant profit on behalf of Blizzard that comes from the use of his software. That is going to make it very difficult to prove "damages" if Blizzard in fact made money off of the whole thing.

    92. Re:Copyright? Maybe not, but maybe trademark? by ukyoCE · · Score: 1

      As another poster suggests, it seems the author would have to have broken the WoW terms and conditions to create the bot.

      But I guess that's not a strong legal case if they're pushing this copyright stuff? The copyright stuff doesn't seem like a very strong case either...

    93. Re:Copyright? Maybe not, but maybe trademark? by Himring · · Score: 1

      And when they get his source they'll say, "lol!!!1! I pwned your mom's wetlands!!!"

      --
      "All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
    94. Re:Copyright? Maybe not, but maybe trademark? by Anonymous Coward · · Score: 0

      Hmm, so by that logic, going after ISPs for copyright infringement is the right target as well?
      They could go after all those darn p2p users... and they've tried that. But the problem is "finding them".
      So the logical target - go for the ISPs, the ones responsible that those users could infringe.

      Sounds to me they are just going for the easy target, not the logical one.

    95. Re:Copyright? Maybe not, but maybe trademark? by nschubach · · Score: 2, Interesting

      Perhaps you can point out a few MMOs that do not have "grinding"?

      It's about money. If the player has to play the game longer to get to whatever point they feel "complete" then they pay more subscription fees. If they bot while they are not playing, they can achieve more items in less time and therefore pay less. It's what makes me sick with MMOs. They aren't about a fun game. It's about an end goal, and making it time consuming to get to. Instead of the developers out-thinking the power gamers, they are taking the easy way out and increasing the time to acquire _____. Unfortunately, companies are seeing MMOs as good money making models because many people are buying into it. I'm interested, and kind of hoping, that all these millions of WoW players will get to the point where I am (Sick of grind MMOs) and start buying games that actually innovate and create entertainment.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    96. Re:Copyright? Maybe not, but maybe trademark? by nschubach · · Score: 1

      need for grinding

      That's painful to read...
      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    97. Re:Copyright? Maybe not, but maybe trademark? by nschubach · · Score: 1

      Farming gold is simple enough to fix. Just remove trading from the game in any form. It will make the power gamers happy that they get to show off their equipment and make gold farming pointless. The casual players who depend on equipment trading to get a jump may complain, but isn't this what we are talking about anyway? A way for one player to get ahead of others. Trading items, in essence, is just like botting. You are getting [an item|gold] in the game for not doing something else like [a dungeon|grinding].

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    98. Re:Copyright? Maybe not, but maybe trademark? by geminidomino · · Score: 1

      Perhaps you can point out a few MMOs that do not have "grinding"? I can only think of one. Guild Wars (Nightfall excepted). Max armor/weapons are readily available from merchants, so you can play through the whole game with minimal/no grinding.
    99. Re:Copyright? Maybe not, but maybe trademark? by WhiteDragon · · Score: 1

      By the very nature of the tool, the author himself has necessarily also infringed on the terms and conditions. Blizzard could sue the author as a user of his own tool. This is only true if the author has agreed to the Blizzard ToS. If he reverse engineered the protocol and wrote the bot, he could easily have done so without ever obtaining the Blizzard code or agreeing to their license or service ToS.
      --
      Did you mount a military-grade, variable-focus MASER on an unlicensed artificial intelligence?
    100. Re:Copyright? Maybe not, but maybe trademark? by BobMcD · · Score: 1

      If Blizzard doesn't want people doing this, maybe they should make the game less tedious. This will be the next epiphany in gaming, should anyone ever realize how it should be done. Blizzard's World of Warcraft was a huge step in the right direction, and was quite a novel concept in 2003, but I'm pretty sure we have seen the extent to which this idea will play out.

      The fundamental design of an MMO is to create a tolerable treadmill that people will pay to use. It mustn't be too easy, nor too hard, and must require constant, if sporadic, use. Otherwise, the weight of the load will become too great and the player's displeasure will outweigh the rewards of the system.

      With Mr Gygax's recent passing, and the dedication of the 2.4 patch to him, I have spent a lot of time explaining the 'breakthrough' that he and Mr Arneson had with the Roleplaying Game. How it was an evolutionary leap from board- and war-games and how the idea, now trivial, spawned an entirely new gaming experience.

      Now we need a Gary Gygax for MMO's. Someone, somewhere needs to come up with a workable idea that eliminates this treadmill effect. For starters, the enjoyment of the game should not correlate to the time spent in it. This means turning the concept of grinding wealth, experience, etc on its ear. Next up I would challenge the notion of tiered play. A system needs to be designed that rewards a player's skill and knowledge of the game, not merely their total hours played. Finally, the game really needs to function with a brand new notion of economy. I have no idea what that should be, but the current models of accumulating wealth simply do not last. Eventually people will bring real-world currency to bear against it, and the stronger economy always wins.

      I've ranted enough, but the point is, MMO's need a new Gygax...
    101. Re:Copyright? Maybe not, but maybe trademark? by Mongoose+Disciple · · Score: 1

      What's stopping Blizzard selling a 'bot enabled subscription' at a premium?

      In a sense, nothing, but I bet there'd be massive uproar from lots of the game's players that don't want to bot if Blizzard took the stance of institutionalizing rather than condemning it.

    102. Re:Copyright? Maybe not, but maybe trademark? by holmedog · · Score: 1
      Something you have to remember is that these are lawyers, not developers. Even if the lawyers get the source code, it isn't going to be passed down the line to the developers to work on a way to defeat his bot.

      As far as him infringing on their copyright, I seriously doubt it. I used to bot in UO and EQ and I can tell you that while they may hook a dll or view packets, they aren't using any of the source code from the game to do it. They may infringe on other copyrights owned by other companies, but I doubt it has anything to do with game software. Glider isn't a client that mimics a WoW client, it is a tool that gathers information and feeds the client information (much like a person sitting at a keyboard would).

    103. Re:Copyright? Maybe not, but maybe trademark? by elrous0 · · Score: 1

      Should I have to prove to MS that I have a legitimate copy of Windows just to develop Windows software? Should I have to prove to Apple that I bought an iPod from an authorized iPod dealer to develop an iPod carrying case?

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    104. Re:Copyright? Maybe not, but maybe trademark? by holmedog · · Score: 1

      I forgot to point out that the claim it is copied into ram to avoid detection by warden is total bullshit. Copying an executable into ram does not even begin to constitue "copying" it like they would make you think, it's just another way of running the client.

    105. Re:Copyright? Maybe not, but maybe trademark? by skiman1979 · · Score: 1

      if the bot doesn't do anything a player couldn't do anyway (if they were sufficiently skilled) then what does it matter? If it does do things the client doesn't allow, then it's reasonable to pursue him over that, but it seems like it'd be more straightforward to fix their server to not allow it.

      The game already has to deal with a large range of players, from casual gamers who maybe get in a few hours a week to the obsessive teens who spend their every waking moment in the game levelling their character. A bot that does the tedious work gives casual players a chance to experience the game as a high level character that they probably wouldn't get otherwise. If Blizzard doesn't want people doing this, maybe they should make the game less tedious.


      It matters because botting is cheating. It may or may not be against the TOS, but botters earn experience in the game without actually doing anything to earn it. Why should a botter deserve the same high level character that a regular legit player worked hard to achieve? I'd say if you don't have time to play a game the way it is designed, don't play.
      --
      Having a smoking section in a public restaurant is like having a peeing section in a public swimming pool.
    106. Re:Copyright? Maybe not, but maybe trademark? by geekoid · · Score: 1

      "the 100'000 are still bringing in income (as paying customers), just less of it. "

      How do you figure? I pay the same if a bot is doing my mining for me, or if I do it. Since there is no 'end' it's not like I finish up earlier.

      Is really 1% of the population doing this effecting the user experience? no.
      In fact, Blizzard did such a good job that gold sellers and botters have very little impact on the game experiences. It seems to me a lot of this uproar is from people who games in the bad ol' days of EQ when a bot, or farmers could completely destroy the game, or make certain aspect impossible.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    107. Re:Copyright? Maybe not, but maybe trademark? by IpalindromeI · · Score: 1

      That's actually a good analogy, because it points out exactly what is wrong with this case.

      Selling steroids is legal. Selling software is legal. What Blizzard is doing is equivalent to the MLB suing the steroid seller, who is not doing anything wrong, because the players are using steroids, which is against their rules.

      You may be upset that steroid using players ruin the game, but it isn't illegal. It's just against the rules of baseball. So those players should be punished, not the steroid seller. The most Blizzard should be able to do is go after the players.

      Writing software that reads specific memory locations and sends input messages to the OS in response is not illegal. Selling such software isn't illegal. Let's please not let it become so.

      --

      --
      Promoting critical thinking since 1994.
    108. Re:Copyright? Maybe not, but maybe trademark? by Impy+the+Impiuos+Imp · · Score: 1

      If you develop Windows software without owning Windows, or an iPod case without owning an iPod, I would never want to buy your stuff, personally.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    109. Re:Copyright? Maybe not, but maybe trademark? by IpalindromeI · · Score: 1

      Granted, it would be easier to go after the individual players - but better to attack the problem at its source.

      If by "better" you mean, "Legally shaky and worse for everyone in the country if they win."

      --

      --
      Promoting critical thinking since 1994.
    110. Re:Copyright? Maybe not, but maybe trademark? by lucifuge31337 · · Score: 1

      If this developer had any brains at all, he would have been using a compiler and development tool set for a "non-standard" software development language like Object Pascal, Smalltalk, or Lisp.

      Woah there......"if this developer had any brains at all" is a bit harsh. I don't know that is was reasonable for him to expect being sued (probably without merit).

      And I don't know what WoW was written in, but his software requires .NET 2.0.
      --
      Do not fold, spindle or mutilate.
    111. Re:Copyright? Maybe not, but maybe trademark? by Anonymous Coward · · Score: 1, Informative

      "Instead of the developers out-thinking the power gamers, they are taking the easy way out"

      Well there's a problem... 200 developers (or however many blizzard employs) vs... 10m and counting players. How is this any different than Virus makers vs Anti Virus makers? DRM vs DRM Crackers?

      You can put all the effort you have against the problem - But ultimately - there is a geek, in a basement somewhere, who WILL create a way to break your software schema.

      "I'm interested, and kind of hoping, that all these millions of WoW players will get to the point where I am (Sick of grind MMOs) and start buying games that actually innovate and create entertainment."

      That's the thing... these millions of WoW players ARE entertained. But because YOU aren't - That somehow invalidates the game they enjoy? Other posts have said as much but there are MANY failed companies that have tried different approaches. Yet Blizzard remains on top.

      I think The Matrix had it right. There is a part of the human experience that don't feel 'complete' without pain. Sure, we could live in a paradise where you log in with everything given to you. But there is no 'Look at what *I* earned' feeling.

      Go to MangosProject.com... Build your own World of Warcraft server. Give yourself everything. Exhalted rep with everything. Level 70 in 10 seconds (or level 255 if you wanna be like that). Every epic in the game. Slay bosses with your right hand while feeling up blood elf chics with your left. Tell me you won't be done with the game in 2 days with that kind of 'freedom'.

      "It's about money."

      There you go. End of discussion really. Blizzard is a company, not a government program designed to give handouts and make you feel better. They are here to make lots and lots of money. They aren't raking money in hand over fist because they have it wrong. They are winning because they are doing something right. Is there a grind? of course... Apparently that's what people want.

      Wheres the game that doesn't require a grind with 10m active subscribers? Even single player RPGs require a grind. Ever hear of FF3? FFVII? etc... you don't get level 99 from the start in those games...

    112. Re:Copyright? Maybe not, but maybe trademark? by Patersmith · · Score: 1


      Not a lawyer here, but my reading of the article suggests there was no and will be no discovery. They're awaiting summary judgement, which means the facts of the case are not in dispute by either party. The judge will render a decision as a matter of law based on the stipulated facts.

    113. Re:Copyright? Maybe not, but maybe trademark? by Impy+the+Impiuos+Imp · · Score: 1

      Here's a clue:

      In Dungeon and Dragons Online, it suffered from the same problem -- people running the dungeons over and over again.

      And over and over and over.

      And over some more.

      But once...just once...I got into a group and we went into a dungeon. "What do we do?" "I don't know." "I don't know, either." None of the five of us had done it before.

      And it was light years more fun, exploring slowly, figuring out the puzzles.

      That's the problem. 99.9% of the time, the first time in a dungeon you're just tagging along with a bunch of other people who have slaughtered it a dozen times before.

      But for that one brief, shining moment, D&D Online was the greatest game any of us had ever played.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    114. Re:Copyright? Maybe not, but maybe trademark? by StikyPad · · Score: 1

      And from an emotive perspective, you could always compare it to going after the crack dealer rather than the addict :-)

      Blizzard is going to sue itself?

    115. Re:Copyright? Maybe not, but maybe trademark? by NormalVisual · · Score: 1

      While it is strictly speaking the fault of the user that Blizzard is suffering damage, the root cause is the creator and vendor of the tool.

      No, the *root* cause is WoW having unavoidable gameplay mechanics that are so fundamentally unsatisfying to at least 100,000 paying customers that they're willing to fork over the equivalent of two months' worth of WoW subscription fees in REAL money to avoid them.

      --
      Please stand clear of the doors, por favor mantenganse alejado de las puertas
    116. Re:Copyright? Maybe not, but maybe trademark? by NormalVisual · · Score: 1

      In fact, I'd go so far as to say that if I'm having to farm primals, I'd *much* rather deal with bots than real players of the opposite faction - bots go down *so* much more quickly, leaving me to farm in peace without the added competition.

      --
      Please stand clear of the doors, por favor mantenganse alejado de las puertas
    117. Re:Copyright? Maybe not, but maybe trademark? by LocoMan · · Score: 1

      Well, they could argue (though not sure how well it would stand) that to reverse engineer the protocol he would have needed either a legit copy and account of the game, in which case he would have agreed to the term and conditions, or a private server that would be considered illegal since WoW server software isn't legally distributed to begin with.

    118. Re:Copyright? Maybe not, but maybe trademark? by AnonChef · · Score: 1

      How?

    119. Re:Copyright? Maybe not, but maybe trademark? by BuhDuh · · Score: 1
      The lawsuit may be targeted more to inspire FUD, but from the Glider site:

      Q: Is using Glider cause for suspension/ban?
      A: Yes, Glider is against the Terms of Service as provided by Blizzard for World of Warcraft. If you are detected using Glider, your account will be suspended for 72 hours and very likely banned completely. While Glider does not violate any of the terms listed under Blizzard's "Client/Server Manipulation Policy", it is still a third-party program and their Terms of Service are very open in what falls under that definition, meaning they can find you in violation for pretty much anything they want. Glider provides a number of features to help lower the risk of detection - for more information, see the next topic. Bottom line: use at your own risk.

      Justificationn to sue the author? I don't think so. Justification to ban/eject users? Sure!
      --
      Enlightenment? It's just a flush in the pan.
    120. Re:Copyright? Maybe not, but maybe trademark? by somersault · · Score: 1

      He didn't say MMO, he said game.. the only MMO games I've played have been MapleStory and that's just because I really was bored out of my mind at that point in my life, and one of my friends introduced me to it. Games where you get ahead almost directly via the amount of time you spend just grinding away doing the same task are stupid. If life were like that then factory workers would all be billionaires.

      --
      which is totally what she said
    121. Re:Copyright? Maybe not, but maybe trademark? by Anonymous Coward · · Score: 0

      competing crack dealer. Blizzard will teach that beyotch ass nigga that he's on the wrong side of 8 mile.

      Word

    122. Re:Copyright? Maybe not, but maybe trademark? by BobMcD · · Score: 1

      This is a huge part of what made D&D great - the human mind orchestrating the game. You can get that once, like you've said, but since the computer can't simply dream up new content, it turns out to be one time and one time only.

      This is also why games like WoW have a sizable PvP following. Human opponents are better than computers at providing new and interesting challenges.

    123. Re:Copyright? Maybe not, but maybe trademark? by ultranova · · Score: 2, Insightful

      While it is strictly speaking the fault of the user that Blizzard is suffering damage, the root cause is the creator and vendor of the tool.

      No, the root cause is the undelaying model of WoW: it is impossible to create content fast enough to keep people playing, so Blizzard keeps adding the modern equivalent of mazes in old adventure games, obstacles whose only purpose is to take time. This might not be fatal in itself - for example, mining for resources in Star Control 2 was exciting and fun - but Blizzard has failed utterly to make their speedbumps fun rather than just plain tedious. That is why this program exists: to fix a perceived problem in WoW.

      The real-world WoW gold market, leveling services, and this program are all symptoms of Blizzards's failure, not its cause.

      Besides, Blizzard isn't "suffering damage", they're at worst losing revenue due to users canceling their subscriptions. It is not illegal for a company to benefit at the expense of another company; and if it is, then the entire foundation of capitalism and market economy needs to be reviewed.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    124. Re:Copyright? Maybe not, but maybe trademark? by MrHuggykins · · Score: 1

      They have received more than 465,000 complaints about botting players since the start of WoW, which were amassed into a 335,000 page volume. Now you know why the average GM ticket response takes as long as it does. So tickets take so long because people want to whine? Awesome.

    125. Re:Copyright? Maybe not, but maybe trademark? by nschubach · · Score: 1

      You can put all the effort you have against the problem - But ultimately - there is a geek, in a basement somewhere, who WILL create a way to break your software schema.
      I wasn't talking about people creating bots when I said power gamer. A power gamer to me is defined as anyone that plays more than average. Seeks to get the best out of their character and plays for more than the social aspect of the game. I was suggesting that Blizzard looks into making the game fun so people will want to play it manually instead of automatically. I mention in another post that if you're worried about gold farmers, simply get rid of the auction house and trading, thus no problem. People can still get together, help each other get items (while they are online) and you promote helping each other. Power gamers (and I don't mean botters) will be happy when they get ___ item because you have to go through what they did to get the item, gold farmers would be pointless (besides bragging rights?) and the only downfall is the casual gamer who can't "power" themselves up simply buy buying an item. Instead of having the auction houses, have items on vendors that they can buy that actually mean something if they want to go that route. What about crafters? Let them setup craft only vendors somewhere (preferably in a house/area that they own instead of the front gate of whatever area) and sell their stuff. What's the point of getting money for them then? I don't know... maybe buying better materials or tools from craft agents?

      I also wasn't talking about giving everyone everything. But make them get those things in a fun and meaningful way. Not the vendor/gold farmer. I'd argue that gold farming is the major reason these bots exist. There might be a few people who use it to keep the level of their characters up, but in WoW, you can hit max level in less than two months if you're slightly dedicated and levels are pretty meaningless overall.

      I was talking about making the game fun and challenging, not a grindfest. Your path to max level should be fun the whole way... not just when you hit level cap. I'd even suggest to take out the levels so people don't feel that they HAVE to get max level to enjoy the game as a lot of players feel. Again, take out the grind doesn't mean give people everything they ever want. I cannot stress that enough. Instead of getting 1000 of some item, give them longer more complicated quest lines to take up the time. They make enough money. They could hire some writers.

      That's the thing... these millions of WoW players ARE entertained. But because YOU aren't - That somehow invalidates the game they enjoy? Other posts have said as much but there are MANY failed companies that have tried different approaches. Yet Blizzard remains on top.
      I never said anything invalidates the game. Where do you get that from? You're putting words in my mouth. I just wish there were more people who played games sans-grind. Did you feel attacked?
      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    126. Re:Copyright? Maybe not, but maybe trademark? by nschubach · · Score: 1

      If you want to nitpick, sure. But the topic at hand is MMOs.

      You re-enforced my point though. Games that you just sit and repeat the same steps over and over are not fun, nor do they reflect real world success. I was pointing out that the game should be fun to play instead of a grind. You should usually be able to log in, complete an objective (quest, party, get items, etc.) and log out feeling like you did something. If you are required to kill 5000 bats to get enough wings to please the gnome on the hill, you're grinding... not playing the game. Collection quests should be rare and small. They should be real collection quests like finding one chunk of wood from all every species of tree in the game by going to the area and using a knife on a tree, not "You there! Go get me 1000 mouse turds!"

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    127. Re:Copyright? Maybe not, but maybe trademark? by entmike · · Score: 1

      You're ignorant and wrong if you think that Glider is the only WOW bot out there. Go Google Innerspace+WOW.

    128. Re:Copyright? Maybe not, but maybe trademark? by WNight · · Score: 1

      Wah. Someone doesn't want to play the same game you do. Boohoo.

      Does it stop you from playing the game? Not even one fucking iota.

      "Deserve" a high-level character?!? Worked hard to achieve? You're a lost cause.

    129. Re:Copyright? Maybe not, but maybe trademark? by Kirsha · · Score: 1

      You make it sound like those merchants just hand out freely that equipment. You need gold, lots of gold and several ingredients to buy each piece, no? Guess what, that means lots of grinding too.

    130. Re:Copyright? Maybe not, but maybe trademark? by WNight · · Score: 1

      The way to handle in-game stuff is simply to give everyone everything they want. Then make it a role-playing server and gently encourage people to play something other than an uberninja. Don't enable PvP, or make it optional, and these people aren't any trouble to anyone else. Without rare items there wouldn't be camping, so another whole area of nonsense goes away.

      I personally enjoy tactical combat games, even if I get to stage the fight beforehand. Especially, in fact - that way I know it'll be challenging. That may be one Chuck Norris vs thousands of bad guys, or versus a few ninjas, or maybe a "level 1 farm boy" versus a sick Orc.

      People who want to lord things over other people won't play this or will always be at top level afraid to adventure and muss their hair, those who want good action will make a character of whatever level is suitable for the quest at hand and proceed.

    131. Re:Copyright? Maybe not, but maybe trademark? by Darinbob · · Score: 1

      I agree here. Not all online games have classical "grinding" per se. Sure, there may be quests to kill 12 wolves or such like that, but to me "grinding" is just plugging away at the same thing in order to get XP or money independent of any quests or storyline or exploration. (ie, find a high spawn spot and start camping)

      Some players don't see this though. They do focus on the levels, and then start doing boring stuff in the game with the expectation that the game will become more fun when they get more levels. Ie, "no pain no gain" thinking. That's just sad in my view, do that at your job, but in your free time when you're doing stuff to unwind why add more stress to your life?

      In general I think Lord of the Rings Online has less of this (more players interested in the background than in being uber). But just the other day someone posted a top in the forums saying "I'm only level 10 after 13 hours, what's wrong?". He's definately worrying too much about the next level, instead of trying to have fun where he is. That's the sort of attitude that encourages gold sellers and bots.

    132. Re:Copyright? Maybe not, but maybe trademark? by skiman1979 · · Score: 1

      I've never played WoW so I can't comment about the botting scene there. However, take a look at Silkroad Online. The botting problem there is HUGE. They have 30 servers there, each with a 2500 - 3500 player capacity. Often times within a few minutes after server inspection, and the servers reopen, they are filled to the limit (and often times over capacity). If you log in, you can see HUGE herds of gold bots all over the place farming gold.

      Joymax, the company that owns the game, sells premium tickets in their item mall that grant you preferred access (log in every time even on a "full" server. Silkroad Online is advertised as a Free2Play game, and I refuse to pay real money for a premium ticket just to be able to log into a F2P game.

      So yes, I'd say the bots stop (or severely limit my ability to) play the game.

      When I'm lucky enough to log in, a good majority of these bots have kill-steal (KS) mode on, which makes it hard to grind in the more populated areas. Granted, I can move to an area that has far less monsters (therefore grinding slower) but I shouldn't have to change my gameplay because of some characters that are not even controlled by a real person.

      I'm a lost cause? Ok. It's supposed to take some time to get a high level character. Otherwise, the game would be designed differently, or everyone would start the game at level 70 or 80. Yes, I would say that people who play the game according to the rules, and don't cheat, "deserve" their high level characters that they put time into. You shouldn't be able to just log in, fire up a bot program, and go afk for a few months, come back to your capped character.

      --
      Having a smoking section in a public restaurant is like having a peeing section in a public swimming pool.
    133. Re:Copyright? Maybe not, but maybe trademark? by WNight · · Score: 1

      Well, a game that makes you grind to get stuff that would make the game fun isn't a good game. At that, I'd suggest that the bots are the best indication of a shitty game. If it can be automated it's not very interesting.

      You're a lost cause for saying people "deserve" high-level characters if they do the right things. That leads to being upset at people who don't deserve theirs because they did the wrong things. It's a game. If there's a right way to play it chances are you're a fascist.

      I used to play god-mode quake with people. Only falling off the level hurt. Totally a cheat, but great fun. But many people are against even that sort of cheating, because it's not how the game was sold. Well tough, it's how I enjoy playing.

      Personally I think you should be able to log into WoW and make a top-level character with all the loot. What could you do with it? Anything a 'real' character could. What would keep everyone from doing this? The ability to have a few characters, and the availability of content at other power levels. Sometimes nukes are fun, sometimes dull knives. Would my being 70th level affect your ability to go into a dungeon (of any level)?

      You should lobby game makers to have non-crappy games, with monsters everywhere, where camping isn't required to get rare spawns, etc.

    134. Re:Copyright? Maybe not, but maybe trademark? by nschubach · · Score: 2, Insightful

      The problem I had with LOTRO was the quests. There were too many simple quests and not enough complicated multi-part quests. Also, killing mobs for exp isn't always fun, but I love dungeon exploration and I like getting experience for the mobs killed. I also prefer to skip quests as most of the time they are meaningless gather/fed ex. If I remember correctly (it's been a while since I played) LOTRO gave no experience for mob kills. It was either that or I got upset at the lack of underworld areas that I so desperately wanted to explore (ie: no dungeons.) Either way, I got bored of it quite quickly.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    135. Re:Copyright? Maybe not, but maybe trademark? by skiman1979 · · Score: 1

      A game that makes you grind to get stuff that would make the game fun isn't a good game... for you. Some people enjoy the grind. I like going out and grinding on mobs. I like the reward of getting the next degree of weapon, or a new transport, etc. after handing in different quests and gaining some experience. If the game isn't a good game for _you_ (and I use the term you generically) then why even play?

      If you don't want to be bothered with practicing and working out to become more physically fit and able to be a great athlete, should you just cheat and take steroids instead?

      If you can't be bothered to work hard and earn a decent income, should you just embezzle money instead?

      Yes I know we're talking about "just a game" here, but the concepts are the same. People don't want to play the game the way the game creators permit (through their TOS) so they cheat instead of finding a game that better suits them.

      --
      Having a smoking section in a public restaurant is like having a peeing section in a public swimming pool.
    136. Re:Copyright? Maybe not, but maybe trademark? by VirtualWizard · · Score: 1

      My experience with Guild Wars has been that by the time you need to upgrade your equipment you already have all the money and ingredients to do so. As long as you do the majority of the quests/missions, you should accumulate what you need for future levels. However, there are special purchased items that may require you to do some extra leg work (grind), but you can play the game without them.

    137. Re:Copyright? Maybe not, but maybe trademark? by Merk · · Score: 1

      Bots do make the game more miserable. If there are no "X" items available on the auction house you have to go gather them yourself. If there are bots gathering up the resources, it makes it harder for you to gather them up. If it were other players gathering you could try to buy off them directly, but a bot won't respond at all. Far worse than gathering resources are the bots in the battlegrounds. They're clever enough to avoid getting automatically flagged for being AFK, but their presence makes it much more likely your side will lose. If you're a human playing the game and have a limited amount of time available, you want to get as many battleground wins as possible in the time you have. The bot users don't care if they lose every game, since it's all free honor and BG tokens for them. In fact, they don't want their bots to win too often, blizzard is more likely to take action against bots that are better than players.

      It's one thing to lose a game because your team is full of idiots, at least you can vent at them, or offer suggestions in the hope they'll get better in the future. If it's a bot that's only there to get someone free honor, it's unfair for them, and ruins the game for you.

    138. Re:Copyright? Maybe not, but maybe trademark? by WNight · · Score: 1

      No, a game that *makes* you grind isn't a good game.

      You may like doing some of it, but then it's not making you. When the game makes you find rare drops or kill thousands of identical monsters to go up levels it's because they have a terrible lack of content. (You know, the game says 100+ hours of gameplay but they're all nearly identical, fighting the same sprite just with different colors. Diablo for example.)

      As for the steroids, if I wanted to accomplish a physical task that I wasn't suited for and pills would safely get me there why the hell wouldn't I?

      I think what you're missing (Blizzard isn't - they know this and are hoping nobody else realizes it) is that you own WoW. Not just the CD, but the right to use the content. There's no acceptable use policy on things you own.

      They should be able to choose who uses their network, for nearly any reason like a private club would. But not to dictate what actions you can take with your own property, on your own property.

      Embezzling is theft and totally unrelated to any of this, except perhaps Blizzard's attempt to control things they've sold.

    139. Re:Copyright? Maybe not, but maybe trademark? by SoulMan007 · · Score: 1

      I would imagine the WoW engine itself is written in C++ as most commerical level games are, while the higher level components, such as the customizable UI, Addons and other components are written in LUA and XML. If Glider required the .NET 2.0 components, then it makes it that much harder to show the code was copied, as anything less than C# doesn't require .NET at all. From the screenshots I've seen of Glider looks like a VB or C# Project, which further weakens Blizzards stance. It would be nice to see an end to the botters, or at least a decreased amount of them, but this isn't the right way to approach that. At least not in my opinion. And sadly as another post pointed out, it's a problem that really can't be real-world solved, as the number of players will always outnumber the number of producers by leaps and bounds, making it a losing battle.

      --
      - SoulMan "Drink Life As It Comes." ~ Gavin Rossdale, BUSH
    140. Re:Copyright? Maybe not, but maybe trademark? by Darinbob · · Score: 1

      You get xp for killing things in LOTRO, but the majority of xp comes from quests. If you don't like quests, chances are you'll hate LOTRO. The quests are much nicer than WoW for instance, and can be more interesting. Ie, fedex quests often aren't as simple as just delivering something, and the quest givers always say something more than "I can has 20 mouse earz plz?" People that just click "accept" to the quest without reading may lose out a bit. There are multi-part quests, often more involved than WoW's; plus the epic story line quests.

      There aren't a lot of underground areas, since that fits with the feel of LOTR more (most takes place above ground). There are WoW style "dungeon" instances for groups, but not many and you definately don't get them in the introductory zones.

    141. Re:Copyright? Maybe not, but maybe trademark? by Anonymous Coward · · Score: 0

      Unlikely, considering how completely stupid this comment was, I doubt there's anything in that skull anyway.

      Your brain isn't MAKING A PHYSICAL COPY AND ALTERING IT WITH THE INTENT TO CHEAT AN ESTABLISHED SET OF RULES THAT EFFECT OTHER PEOPLE.

      I know I didn't need to use all caps, but FFS, how stupid are you?

    142. Re:Copyright? Maybe not, but maybe trademark? by JAlexoi · · Score: 1

      He probably did have the client.
      They(Blizzard) reserve the right to terminate subscription. Definitely not your license... It is stated in the terms adn conditions.
      And basically the terms are vague, that basically anything can infringe T&C "WoW experience".
      Oh an BTW if you happen to be sitting in the same room with a person that is playing in the same realm for the other side, you are infringing T&C :)

    143. Re:Copyright? Maybe not, but maybe trademark? by LrdDimwit · · Score: 1

      What typically happens is that the side with the sensitive information seeks a protective order: the information is disclosed, but only to certain particular individuals (basically the other side's legal team) who are sworn to secrecy. The info then becomes a sealed exhibit. IF this guy gets such an order, AND Blizzard's devs see the code anyway and block his app, then Blizzard will have a serious problem.

      Blizzard will certainly fight any such attempt by this guy to protect his code, by claiming the only reasons he wants to keep it secret are improper reasons. What actually will happen is hard to say since IANAL.

    144. Re:Copyright? Maybe not, but maybe trademark? by OMNIpotusCOM · · Score: 1

      That really is brilliant. Thank you for bringing something original to the conversation.

    145. Re:Copyright? Maybe not, but maybe trademark? by Anonymous Coward · · Score: 0

      This'll probably may boil down to how savvy the judge is.

      The judge will need to understand how the game works and what a bot does; and will need to decide whether mimicking a client, providing input to a client, or intercepting and injecting commands into the client/server communications stream (I don't know which of those methods this particular bot uses) violates any laws. Like we've seen with the DoJ vs. Microsoft cases, some judges are 1337, and some 5uX0r.

      Blizzard could file a lawsuit claiming that the maker of an unauthorized bot could harm a child due to interweb tube mouse/brain metaphage collision, and if the judge bought it, Blizzard would get to do the ice cream dance.

    146. Re:Copyright? Maybe not, but maybe trademark? by Tuoqui · · Score: 1

      Could do it with a good old packet sniffer and some smarts... Also you can buy a copy of WoW, rip it to an ISO and examine the code byte by byte without ever clicking 'I accept' on the EULA.

      --
      09F911029D74E35BD84156C5635688C0
      +2 Troll is Slashdot's way of saying groupthink is confused
    147. Re:Copyright? Maybe not, but maybe trademark? by Tuoqui · · Score: 1

      You know... If they try to get their hands on the source code for the bot... He could very easily pull the legal ninjitsu that those drunk drivers have and demand the full source code for WoW so he knows what he's defending himself against.

      --
      09F911029D74E35BD84156C5635688C0
      +2 Troll is Slashdot's way of saying groupthink is confused
    148. Re:Copyright? Maybe not, but maybe trademark? by geminidomino · · Score: 1

      You make it sound like those merchants just hand out freely that equipment. You need gold, lots of gold and several ingredients to buy each piece, no? Guess what, that means lots of grinding too. Not really. Like sibling says, by the time I got to the point that I needed my max weapons, I had plenty of money for them, including the money needed to buy my way out of the ingredient deficit.

      This is assuming you're not interested in wankery like prestige weapons/armor that have the same stats but cost 10-100x as much for nicer skins (I did just as well mixing/matching the base max armor styles)
    149. Re:Copyright? Maybe not, but maybe trademark? by kesuki · · Score: 1

      of course it impairs the game, now for $40 (or whatever the cost is) you can gather up all the gold and items you can ever want and make high level characters to sell on e-bay and now the people with no lives who play 16 hours a day aren't making a living selling accounts and items on ebay... because the people with the bot can do it 24 hours a day, on each computer the hook up to the net, without having to check the computers except maybe a couple times a week...

    150. Re:Copyright? Maybe not, but maybe trademark? by mysidia · · Score: 1

      It's true, but irrelevant to the matter at hand.

      Whether the author of the original software wants you to interface with or interoperate with their software or not is irrelevant, as far as the question of whether your software is a derivative work or not is concerned.

      Just because you do something with something you've bought that the manufacturer doesn't like, doesn't mean you have committed crime X for any X.

      The fact that OpenOffice can read/write files created by MS Word, for example, is interoperability that the makers of Word don't desire.

      That doesn't make Word a derivative work, although it does mean retaliatory changes to the file format are might emerge in future versions with the intended purpose being to break compatibility.

      Just like the author of a WoW robot undesired by the creators of WoW is likely to result in changes being published in new versions of WoW that render the current version of the bot useless/inoperative.

    151. Re:Copyright? Maybe not, but maybe trademark? by ShakaUVM · · Score: 1

      Sigh, I wish Slashdot used my summary when I submitted this.

      Blizzard is claiming he violates copyright because he copies WOW into RAM. This is huge, way beyond just another story about Blizzard beating up a small guy -- if this case is determined for Blizzard, a whole brand new vista of copyright infringement will be opened up.

    152. Re:Copyright? Maybe not, but maybe trademark? by Keen+Anthony · · Score: 1

      Besides, Blizzard isn't "suffering damage", they're at worst losing revenue due to users canceling their subscriptions.

      Without knowing the exact impact of these bots on WoW's operational costs, you can't definitively say Blizzard isn't suffering damage. Increased, unplanned resource consumption do equal increased operational costs. Proving that Blizzard is incurring increased costs as a result of many players running this bot will be easy if it's true that bot-running players consume more resources than they would ordinarily without using a bot. That's key. If the average bot-running player still consumes roughly the same amount of resources as the heavy players, it would be hard to argue that the increased costs are an actual damage. I suggest that heavy players are the threshold and not the casual gamer because Blizzard had already calculated the expected cost of serving heavy players well before the first subscriber went online. It is something that would have been factored into the determining the subscription fee. If WoW subscribers are staying on longer than the company had planned for, regardless of bot usage, then it's Blizzard's fault for not planning better.

    153. Re:Copyright? Maybe not, but maybe trademark? by skiman1979 · · Score: 1

      I can agree that the actual grind content in Silkroad Online is a bit lacking, could be more interesting, but I don't mind it. It would be nice if we didn't have these "kill 1500 of this monster... 3 times" quests.

      I own WoW (assuming I purchased a CD - I didn't)? What gave you that idea? No, when you purchase a CD for WoW, MS Windows, Guild Wars, or any other COTS software, you do not own the software. You own a license to use the software. That license has terms of use, usually listed in an EULA or a TOS or similar.

      Of course Blizzard can't enforce terms of use on you for property that you own, but you do not own the software.

      --
      Having a smoking section in a public restaurant is like having a peeing section in a public swimming pool.
    154. Re:Copyright? Maybe not, but maybe trademark? by WhiteDragon · · Score: 1

      Well, they could argue (though not sure how well it would stand) that to reverse engineer the protocol he would have needed either a legit copy and account of the game, in which case he would have agreed to the term and conditions, or a private server that would be considered illegal since WoW server software isn't legally distributed to begin with. If he is the legitimate owner of the network that the traffic passes through, he could (probably even legally) sniff that traffic without ever laying eyes on the official client or server.
      --
      Did you mount a military-grade, variable-focus MASER on an unlicensed artificial intelligence?
    155. Re:Copyright? Maybe not, but maybe trademark? by WNight · · Score: 1
      Thoroughly wrong.

      If you own the disc you must own the content. It's that simple. You don't own its copyright, but you don't need to.

      17 USC 117
      (a) Making of Additional Copy or Adaptation by Owner of Copy.-- Notwithstanding the provisions of section 106, it is not an infringement for the owner of a copy of a computer program to make or authorize the making of another copy or adaptation of that computer program provided:
      (1) that such a new copy or adaptation is created as an essential step in the utilization of the computer program in conjunction with a machine and that it is used in no other manner The idea that running a computer program required a license came from the fact that the program is copied in RAM while in use. This is obviously unreasonable, as products which are sold must be fit for the use to which they are sold, and software that you weren't allowed to use wouldn't be fit for sale. But, in the spirit of writing more laws, explicit permission was granted to copy software (as is essential for utilization) without a license of other form of permission.

      EULAs require modifying a deal (sale) after the fact, without permission of both parties. If contracts could be modified like this they wouldn't be much good. Further, they purport to give you something (a right to use the software) which you already have, as you already have this right the EULA would give you nothing and is thus not a valid contract.
    156. Re:Copyright? Maybe not, but maybe trademark? by Rakarra · · Score: 1
      Woah there......"if this developer had any brains at all" is a bit harsh. I don't know that is was reasonable for him to expect being sued (probably without merit).

      If you create a program whose one and only purpose is to assist people to break their license agreements by cheating in an extremely popular online game, then yes, you should expect to be sued. Blizzard had sued people for far more frivolous reasons before (see: BNetd)

    157. Re:Copyright? Maybe not, but maybe trademark? by vertinox · · Score: 1

      If you're creating some legitimate program that requires WoW, you think you should have to request Blizzard's permission just to say on the packaging that you require World of Warcraft?

      If I'm not mistaken, back in the late 90's someone (it could have been Blizzard or Westwood) sued some 3rd party developer of an expansion pack that was being sold in stores (was it the Hellfire expansion for Diablo or something for Command and Conquer? I can't remember) and the court ruled that it was legal to sell an expansion pack because it did not contain any copyrighted or trademark violated material.

      As in you can only copyright the source, art, and sounds and if the expansion pack data only contained original art that it could be tacked on and sold legally.

      In effect, anyone who creates 3rd party software for WoW can legally do so as long as they don't include art or code that Blizzard created. Now if the guy published something called "World of Warcraft Bot" he can get sued for trademark violation and also be sued for breaking a EULA if he currently plays WoW, but I believe as long as he didn't include WoW content then he is in the clear (IANAL)

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    158. Re:Copyright? Maybe not, but maybe trademark? by ultranova · · Score: 1

      Without knowing the exact impact of these bots on WoW's operational costs, you can't definitively say Blizzard isn't suffering damage. Increased, unplanned resource consumption do equal increased operational costs. Proving that Blizzard is incurring increased costs as a result of many players running this bot will be easy if it's true that bot-running players consume more resources than they would ordinarily without using a bot. That's key.

      By this logic, people who actually play WoW - as opposed to merely paying for an account and never using it - are causing Blizzard damage. After all, they consume resoures in the servers and thus increase operational costs.

      If the average bot-running player still consumes roughly the same amount of resources as the heavy players, it would be hard to argue that the increased costs are an actual damage. I suggest that heavy players are the threshold and not the casual gamer because Blizzard had already calculated the expected cost of serving heavy players well before the first subscriber went online.

      I suggest that the limit is whatever Blizzard sold. If they sold unlimited play-time per month, then anything less than or equal to that is fair game.

      This whole thing is starting to resemble the ISP's claims that people who paid for unlimited always-on Internet connection are being unreasonable to except "unlimited" to actually mean "unlimited". Same shit, different speaker: it's okay to sell people unlimited playtime/bandwidth, but woe be to the unreasonable person who actually excepts to receive what he paid for.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    159. Re:Copyright? Maybe not, but maybe trademark? by trezima · · Score: 0

      Eternal Lands...

    160. Re:Copyright? Maybe not, but maybe trademark? by blast3r · · Score: 1

      This is plain silly. Maybe I should include a TOS if you have pink hair you are not allowed to use this product. The flag of 'interesting' to this comment would apply at a keg party.

    161. Re:Copyright? Maybe not, but maybe trademark? by Keen+Anthony · · Score: 1

      By this logic, people who actually play WoW - as opposed to merely paying for an account and never using it - are causing Blizzard damage. After all, they consume resoures in the servers and thus increase operational costs.

      Obviously, no. Blizzard is saying that bot-operating players are hogging shared resources by consuming beyond what has been pre-allocated to players.

      I suggest that the limit is whatever Blizzard sold. If they sold unlimited play-time per month, then anything less than or equal to that is fair game.

      I was going to mention the "unlimited bandwidth/web space" example, but you beat me to it. I really think this Blizzard case it comparable, if not exactly the same.

    162. Re:Copyright? Maybe not, but maybe trademark? by MBraynard · · Score: 1

      But even winning the lawsuit isn't going to solve the problem at_all. The current users of the bot will crack it and pass it around OR he may just make the thing open source and set it loose - never to be stopped again.

    163. Re:Copyright? Maybe not, but maybe trademark? by virg_mattes · · Score: 1

      You'd only relocate the problem. Botting to collect gold would simply migrate to botting to make superpowered "helpers" who would then be hired out to powerlevel those who could pay them, or simply sold outright on the open market. The power gamer would still be competing against a machine (or a toon who was built by a machine), and in WoW, PvP conflict is a relatively integral part of the higher end game. Even if the person buying the account is very inexperienced the fact that they'd have absolute top-end gear would still skew the balance badly. Add to that the fact that you'd have to perform every skill yourself (for example, every toon you made would need to practice cooking to have good stat food, meaning you would have to repeat that progression every time you made a new character) and all you're doing is relocating the grind to other places and you haven't fixed the issue. In any game where real people interact, an economy will develop, and simply trying to eliminate that economy will never work. No trading simply means that barter will become the gold of the realm, and there's nothing stopping a gold farmer from moving to bartering. Eliminate anything that can be bartered (like grouping), and you've reduced your game to an offline adventure game with a chat window.

      Virg

    164. Re:Copyright? Maybe not, but maybe trademark? by Toridas · · Score: 1

      c) you get much less bad press for litigating against one person than 100'000 They'll actually get good press for litigating against this one person, at least amongst gamers. 100,000 may have bought the bot but there are about 9,900,000 that want bot users to stay away and will applaud Blizzard for this.
  2. Who cares? by Hubbell · · Score: 3, Interesting

    This is only a problem in a game like WoW where you can't lose items on death (specifically to other players) and are built around a constant grind to get that next tier of armor or those next few points in the battlegrounds to get that next tier of weapons. Darkfall, while long in development, is a game that offers complete freedom to the players to run their world as they see fit. If they wish to just be in chaos all the time and killing each other willy nilly, then so be it! If they wish to form a world full with alliances throwing blows at each other here and there to capture more resources (which is the hope/intent of the game) and build more cities, then they can! You can be a roving assassin picking off lone targets who venture too far from a town by themselves, or you can join a massive player army to raid enemy towns and fortresses.

    1. Re:Who cares? by h4rm0ny · · Score: 2, Insightful

      This is only a problem in a game like WoW where you can't lose items on death

      Now I've never played WoW, but I understand that it is very, very popular. So when you say "Who cares?" I think the answer is likely to be a lot. You may not personally care for the set up of the game, but I think we can all agree that when the structure of a game is dictated by what is and isn't easy for bots to cheat at, that's an overall negative thing. Reducing options and choice = bad.
      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    2. Re:Who cares? by lgw · · Score: 4, Insightful

      No free-for-all PvP RPG server or game has ever been successfuly long term (compared to other MMOs or servers in the same year/game).

      Griefers always dominate - it's John Gabriel's Greater Internet Dickwad Theory proven every day. Griefers are far worse than any amount of bots.

      Eve Online is the first potential counter-example, and they've been very careful about the rules.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    3. Re:Who cares? by KiloByte · · Score: 2, Interesting

      And MUDs have solved the issue so many years ago...

      On a vast majority, death means you lose your set unless you manage to do a corpse retrieval. On for example the Two Towers, you don't even get to keep eq over logins; they can be stored in some ways but even that gets purged every (scheduled) reboot of the game.

      If you don't get that attached to your set, there is a limit how far you go to improve it. A good player will have constantly decent one, a grinder rarely will.

      --
      The creatures outside looked from Alt-Right to Antifa; but already it was impossible to say which was which.
    4. Re:Who cares? by nuzak · · Score: 4, Insightful

      The winding road up the mountain of money that Blizzard sits atop of is littered with the corpses of games that "will be" X or Y while WoW delivers a game experience that people want. Not some grand artistic or social vision, a game with just enough (and I would even say only enough) depth to keep you coming back. Hell, they're down every tuesday morning and they're still regarded as the smoothest MMO experience around.

      Darkfall wants to make your items lootable, they're welcome to try it. Whether people actually enjoy this level of realism is a reality they're going to face on their balance sheet.

      Me, I'm looking forward to Warhammer Online, but I don't hold any illusions that it will radically change the mechanics or culture of the MMO genre. I will throw my money at what's fun.

      --
      Done with slashdot, done with nerds, getting a life.
    5. Re:Who cares? by Anonymous Coward · · Score: 0
      If they wish to just be in chaos all the time and killing each other willy nilly,...

      Sweeeet! I can express my sociopathic nature!

    6. Re:Who cares? by Anonymous Coward · · Score: 0

      It always amuses me when people think it's a bad thing that they can't lose items when another player kills them.

    7. Re:Who cares? by Creepy+Crawler · · Score: 1

      Greifers rock in the right places.

      For lowbies, no griefing.
      For mid-level, only allow mid-level griefing in select special treasure locations. Big signposts to let users know.
      For high level, have the "epic places" griefer-able.

      The key: Want cool items? Deal with greifers.

      --
    8. Re:Who cares? by travbrad · · Score: 1

      And that's why Eve is the only MMO I've ever played, there is really no such thing as "griefing". If you are that affected emotionally from losing your special sword (or whatever) then I think you have way too much emotional attachment to what is really just entries in a database. ;) Basically I enjoy "griefing" and being "griefed", and it gives me a laugh how seriously some people take it (I've actually received nasty hate mails after blowing up people's ships). Apparently most people don't enjoy that aspect though, even in Eve many people stay in the limited "safe" areas (about 10% of the universe is "safe" and probably 75% of the players play there)

    9. Re:Who cares? by Anonymous Coward · · Score: 0

      "[darkfallonline.com], while long in development, is a game that offers complete freedom to the players to run their world as they see fit"

      Idealistic and fatally flawed. Unless they are happy for me to consume thousands of dollars a month in bandwidth charges to them for the $10 I pay them? There are always limits and automated processes tend to push those limits.

      That said, I think blizzard is silly to sue them for writing the bot -- they should figure out how to identify bot users and simply issue a warning and if activity continues then cancel the account.

    10. Re:Who cares? by Anonymous Coward · · Score: 0

      Ultima Online? Nah, that hasn't been around THAT long, right?

    11. Re:Who cares? by admdrew · · Score: 3, Insightful

      The reason people dislike griefers stems from the fact that it's essentially an infringement on their ability to enjoy the game. It's not necessarily an emotional attachment that causes others to be unhappy with you.
      - first, getting killed in that fashion is frustrating, as it's often impossible to have a fighting chance against a griefer (they're high enough level to safely grief others).
      - second, it can render a large amount of time to be completely wasted - in Eve, losing your ship is a huge deal for a new player, and can set them back hours or days.
      - third, it can go against the spirit of the game - when you grief someone in WoW or Eve or any other similar MMO, you're not doing it primarily for experience, money, honor, etc, you're doing it because it's cheap and easy entertainment for you at the expense of someone else.

    12. Re:Who cares? by MrSteveSD · · Score: 1

      I really hate all that gradual building up of levels stuff. It all seems so artificial. I mean, imagine you had a Star Trek Holodeck and you were playing in some Conan-type world. Whether you win or lose a sword fight would depend on how skillfull you actually were with the sword, not on some artificial dexterity rating.

      So I think instead of artificial levels, they need to somehow let people express skills in games. I think that in a swordfight you should have much more control over the sword, as close to really holding it as can be. In Oblivion you just click an attack button, so it comes down to levels again, but I think it would be better if the mouse really controlled the position of the sword. That way it would be more about real skill than some dexterity rating.

    13. Re:Who cares? by Anonymous Coward · · Score: 0

      MUDs are fertile ground for bots. The interface is a text stream and you have to farm the same items every time you log on. I've always assuming there were plenty of open source MUD playing bots by now, but it's been ages since I've logged onto one.

    14. Re:Who cares? by travbrad · · Score: 1

      On you first point, eve is all about working together, the most successful alliance in the game right now is largely consisted of relatively inexperienced/new players. They simply work together (the multi-player part ;)) and overcome more experienced players. It's also not as cut and dry as "level 60 beats level 50", it also depends largely on tactics, ship setups, etc.

      Yes it can set them back, but there are warnings when you enter unsafe areas, so maybe they shouldn't be flying there all by themselves? Again this is an MMO, one of the "Ms" meaning multi-player. Joining a good alliance/corporation and working together avoids most deaths, not to mention helps you learn the game. The people who complain about griefing tend to be the ones who roam around the universe by themselves, and don't engage in the multi-player aspect of the game.

      Actually any pvp is good experience to have, and you get money by looting their ships or ransoming them. As a new player I got killed a fair bit, but I didn't get pissed off or quit playing, I actually enjoyed the dog-eat-dog mentality of the game as it reminded me of real life, again this isn't fun for a lot of people but for me it was/is. Then again I'm the sort of person who usually prefers a simulator over a game.

      I guess I haven't played any other MMOs so maybe griefing works much differently in those games, but in Eve there are plenty of warnings about dangerous space, ways to avoid most deaths, etc. So I would argue that in Eve there isn't really "griefing" in the way you seem to be talking about it. If you go to dangerous areas all by yourself don't expect to be safe. There is a learning curve when you start playing, but everyone goes through the same thing, and in fact the developers have made attempts at making things easier for new players by increasing their starting "levels", making "leveling" faster for new players, and improved tutorials, etc.

      {END RANT} I'd be playing atm instead of wasting time posting here but I'm waiting for a part from newegg ;)

    15. Re:Who cares? by MarkvW · · Score: 1

      When I pay money to participate in a game, I pay to participate on a level playing field. I don't want to be required to pay MORE money to keep the playing field level. Playing against bot-aided players diminishes MY playing experience and diminishes my desire to play the game. The short answer is: I care. FRY the cheaters.

    16. Re:Who cares? by TheCrackRat · · Score: 1

      But that would be less fun for people who weren't good at it, and didn't want to spend the time to become so. I certainly wouldn't play a game like that.

      --
      Ignorance is not linguistic drift.
    17. Re:Who cares? by Dogtanian · · Score: 1

      When I pay money to participate in a game, I pay to participate on a level playing field. I don't want to be required to pay MORE money to keep the playing field level. Playing against bot-aided players diminishes MY playing experience and diminishes my desire to play the game. The short answer is: I care. FRY the cheaters. I think the problem was with the vector they chose to attack the bot creator with. It could reasonably be argued that while they should do something about cheating, their "infringement of copyright" approach was legally spurious and should not be encouraged.

      (Disclaimer: I've never played WoW, and have no desire to do so, so I have no axe to grind either way, but it sounds fair that anyone caught cheating- and getting an unfair advantage, spoiling it for others- should have their account terminated).
      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    18. Re:Who cares? by Anonymous Coward · · Score: 0

      EVE:Online doesn't really count given the high security areas

    19. Re:Who cares? by IpalindromeI · · Score: 1

      FRY the cheaters.

      Sure, and they are already doing that when they catch them. The problem with this case is that that strategy isn't working well enough, so Blizzard wants to set a legal precedent against this guy, who hasn't done anything illegal. This could turn out very bad if they win.

      --

      --
      Promoting critical thinking since 1994.
    20. Re:Who cares? by holmedog · · Score: 1

      I can cite one game to throw your entire theory to shit, Ultima Online...It was arguably the first successful MMO and it WAS ffa pvp at the time.

    21. Re:Who cares? by BrookHarty · · Score: 1

      I played Battletech moo for a 4+ years, that was free.

      There is nothing wrong with opensource and free MMO's, its that most of those developers work fulltime jobs and are not getting paid. Now soon as an MMO can turn some profit, and hire a few developers, there is no reason they cant compete.

      Even WOW is looking dated now compared to newer MMO's and games.

    22. Re:Who cares? by admdrew · · Score: 1

      Yes it can set them back, but there are warnings when you enter unsafe areas.

      I think this is a very good point - you better expect a dangerous area to be dangerous. I would almost argue this isn't griefing, primarily because the act of destroying someone smaller/weaker than you in these areas is explicitly allowed with the many warnings.

      ...which is pretty much what you say two paragraphs later ;)

    23. Re:Who cares? by virg_mattes · · Score: 1

      "I think that in a swordfight you should have much more control over the sword, as close to really holding it as can be. In Oblivion you just click an attack button, so it comes down to levels again, but I think it would be better if the mouse really controlled the position of the sword. That way it would be more about real skill than some dexterity rating."

      That's been done. Ultima Underworld used a real time, first person interface that included actually moving the mouse around and clicking to swing the weapon. I loved that game, but honestly, the interface put off an awful lot of people. I play WoW with a large group, a number of whom are older people who have difficulty with the interface for WoW. If manual dexterity with the mouse was necessary to win any fight, they'd quit the game. It turns out that I'd probably not go for that kind of game myself, because I'm not as fond of forced first-person stuff any longer.

      Virg

  3. Copyright infringement? by The+Analog+Kid · · Score: 4, Interesting

    How? Unless he stole source code and used it in his program, I don't see how. Maybe I'm just missing something, but I don't think this program infringes on their copyrights, it may violate other things like their TOS, but this seems to be merely and intimidation act to make him shut down.

    1. Re:Copyright infringement? by clampolo · · Score: 5, Informative

      How? Unless he stole source code and used it in his program, I don't see how.

      They are claiming that the tool makes a copy of the game and stores it to ram to avoid their anti-cheating checks. Interesting to see if it is illegal to make a temporary copy (for your own personal use) of a program you legally purchased.

    2. Re:Copyright infringement? by Breakfast+Pants · · Score: 1

      How on earth do you load the program into memory (and once again into CPU cache) to run it if you can't???

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    3. Re:Copyright infringement? by Talondel · · Score: 5, Insightful

      I believe the argument would go like this:

      You have a right to copy the program into RAM in order to run it, if that copy is going to be used for a purpose that complies with the EULA.

      However, here the programmer is using the program in a way that doesn't comply with the EULA. Therefore, he is not only violating the EULA, but also their copyright, because he is making a copy for an unauthorized purpose.

    4. Re:Copyright infringement? by QuantumG · · Score: 2, Insightful

      Yes indeed, it's the old "copy into ram" bullshit.

      For an overview of the legal situation see:

      http://www.bc.edu/bc_org/avp/law/st_org/iptf/articles/content/1997041501.html

      It'll never work.

      --
      How we know is more important than what we know.
    5. Re:Copyright infringement? by Breakfast+Pants · · Score: 2, Interesting

      Shrinkwrap EULAs haven't been ruled enforceable. Especially since you can't read them until you open the box, and many stores don't do software returns (unless you return it for a copy of the same software.. which would of course have the same EULA). Now, the WoW subscriber agreement is enforceable and may cover the updated binaries that come through the WoW updater.

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    6. Re:Copyright infringement? by catwh0re · · Score: 1
      Just off the top of my head it seems that he is merely the facilitator and not the perpetrator.

      I think if Blizzard keeps up this behaviour then a few rogue programmers might launch a free bot that truly makes the game unfair. It's a bit of the "nice virtual world you have here, shame if something were to happen to it".

    7. Re:Copyright infringement? by Chris+Burke · · Score: 4, Informative

      How on earth do you load the program into memory (and once again into CPU cache) to run it if you can't???

      Copies performed as an "essential step" of using the program are exempted as not infringing on copyright. So copying the program from disk into memory in order to run it is not infringement, however creating a second copy of the game in-memory to get around the anti-cheating code may not be.

      Personally, I've also argued that this clause means that you are not legally required to accept EULAs, or at least that you aren't violating copyright by refusing to accept them since you don't need a copyright license to make the necessary copies to install and run the program.

      Here's a link to the relevant section of the law: TITLE 17 - CHAPTER 1 - 117

      --

      The enemies of Democracy are
    8. Re:Copyright infringement? by Talondel · · Score: 1

      Shrinkwrap EULAs haven't been ruled enforceable

      This is a common misconception. See ProCD v. Zeidenberg, 86 F.3d 1447 (7th Cir., 1996) (holding a "shrinkwrap" agreement enforceable). In truth, courts aren't likely to treat shrinkwrap agreements all that differently than written agreements that people don't read but agree to anyways (think those multi-page releases that people only glance at before signing). They will generally be held enforceable unless they contain provisions that are unconscionable, grossly unfair, or completely unexpected. It doesn't appear that any of those types of issues would apply to the agreement here. (I am not a lawyer, I am certainly not your lawyer, and this is not legal advice. If you need legal advice, hire a lawyer certified to practice in your jurisdiction)

    9. Re:Copyright infringement? by Cajun+Hell · · Score: 3, Interesting

      How on earth do you load the program into memory (and once again into CPU cache) to run it if you can't???

      The pro-EULA faction's argument works like this:

      Under copyright law alone, you don't have the right to make the copy(*). You don't have the right to run the software that they sell you.

      In order to make their software usable (so that someone would have incentive to buy it), the copyright holder extends additional rights to its customer, rights that copyright law does not grant. One of the additional rights, is the right to copy the software to your hard disk and RAM.

      These additional rights are given by a license: the EULA. If you accept the EULA, you gain the right to use the software. If you accept the EULA, you also give up some rights that you otherwise would have had, so read all the fine print. It can get very specific about under what circumstances that you are allowed to copy the program into RAM, and for what purposes. Copying their work to RAM for execution purposes would be something they grant, and copying to RAM to serve checksums to defeat bot detection would be something not granted.

      (*) The catch: their claim that you don't have the right (without the EULA) to run the software, is questionable. Since 1) the purpose of the copying is noncommercial 2) the nature of the copyrighted work makes it useless unless copied to RAM, and 4) the effect of the copying has no impact on the market for the copyrighted work, it is arguably Fair Use. (Note I left out the number 3 in the above list.)

      --
      "Believe me!" -- Donald Trump
    10. Re:Copyright infringement? by h4rm0ny · · Score: 3, Interesting


      Okay - it's dubious, but I can see how they would at least make a legal argument that it was copyright infringement. That's a good explanation. But I don't quite get why they need to do this to spot bots. Presumably WoW has some sort of chat channel that the admins could use to communicate with players? If they roughly identify bots through their behaviour - e.g. the number of hours played, confinement to one location, repetitive actions or whatever gives the game away, could they not quickly confirm it by sending a message saying "Hey, enjoying the game? Could you just confirm your not a bot by answering this question, please..."

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    11. Re:Copyright infringement? by Xeth · · Score: 2, Interesting

      However, here the programmer is using the program in a way that doesn't comply with the EULA.
      Except that it can't be proven he's agreed the the EULA. He's not playing a game, but distributing software that interacts with it. Even if he had violated the EULA, I really don't think you can be sued for that. It just means (assuming the EULA is valid, which is by no means certain) that you lose the ability to use the software.

      Therefore, he is not only violating the EULA, but also their copyright, because he is making a copy for an unauthorized purpose.
      The first point is invalid (see above). The second point has no truth to it at all. Despite corporate brainwashing, copyright doesn't mean you have to use the work like the creator says. It means that you can only distribute it to others with rather severe restrictions. Since he doesn't seem to be distributing copies of the game, copyright doesn't apply.
      --
      If your theory is different from practice, then your theory is wrong.
    12. Re:Copyright infringement? by Breakfast+Pants · · Score: 4, Interesting

      That seems totally bogus: music CDs have to be copied to ram (ever had a disc man with 8 second skip protection? Wow, I'm dating myself), but they don't have EULAs.

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    13. Re:Copyright infringement? by Anonymous Coward · · Score: 0

      You agree to the EULA, over and over and over again when you play the game and a completely different set of ToS and EULA's when you register an account. The EULA might be shrink wrap but the ToS when you actively sign up for there service is certainly enforceable.

    14. Re:Copyright infringement? by Cajun+Hell · · Score: 1

      I agree that their argument is weak, but I am a computer person. A judge's eyes might gloss over and take on a zombie-like nobody-is-home deadness, as you try to explain how a CD player works. Or maybe they'd just declare that all CD players are copyright infringement devices.

      --
      "Believe me!" -- Donald Trump
    15. Re:Copyright infringement? by Darth · · Score: 3, Insightful

      In the case of an EULA or a subscriber agreement the agreement is with the player, not the bot creator. I don't see any way they can go after him with either of those. They could sue their subscribers with them if they could reliably detect which users are using a bot, which they seem to be asserting they cannot do.

      I also like the part where they say it interferes with their design expectations. Who cares? The fact that they didn't accomodate someone playing the game 24/7 doesn't have any bearing on the legality of the bot. The only way i can think that that would be relevant is if the terms of use limited the time a user can play. Even then, they'd have to sue the player, not the bot maker.

      I'll be surprised if this doesn't get thrown out of court. I'm a little surprised that after he blew off their legal threat, they didn't try to just buy him out to get rid of it.

      I'm not a lawyer though, so i suspect a lot of things happen in court that would surprise me.

      --
      Darth --
      Nil Mortifi, Sine Lucre
    16. Re:Copyright infringement? by VGPowerlord · · Score: 2, Informative

      The pro-EULA faction's argument works like this:

      Under copyright law alone, you don't have the right to make the copy(*). You don't have the right to run the software that they sell you.

      IANAL, but.... if we're talking about a pro-EULA group in the US, they need to read Title 17 Section 117. You know, the one that grants the end user the explicit right to make a copy of a computer program if it's required in order to run the program. Such as loading it into RAM. Or for that matter, copying it to the computer if it's not designed to run directly from its install media.
      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    17. Re:Copyright infringement? by Cajun+Hell · · Score: 1

      I agree that their argument is weak, but I am a computer person. A judge's eyes might gloss over and take on a zombie-like nobody-is-home deadness, as you try to explain what the law says. Or maybe they'd just declare you a trouble-maker who doesn't do what the corporate overlords want you to do.

      --
      "Believe me!" -- Donald Trump
    18. Re:Copyright infringement? by RobRyland · · Score: 1

      From your description, it sounds as if WoW glider effectively runs WoW in a virtual machine (or something similar). Running a program in a virtual machine is not copyright infringement. Or at very least, VMware et. al. should take an interest in the case lest a judge creates a law saying that VM's are illegal! -Rob

    19. Re:Copyright infringement? by Jack9 · · Score: 1

      I'll wait for Slider (aka Glider2) : The Re-Branding, where the program is sold from Israel.

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
    20. Re:Copyright infringement? by Anonymous Coward · · Score: 0

      that may work, but the serious botters have their wow client monitor for any messages, and play an audible alarm if someone messages them so that a real person can respond and make it look like it isn't a bot. generally these people are using the bots for gold farming and are running multiple accounts at the same time.

      posting anonymously for obvious reasons.

    21. Re:Copyright infringement? by Egdiroh · · Score: 1

      shrinkwrap Eula doesn't matter.

      You have to aggree to a license that you get to read, before you login. You have to login to patch. So you have to patch to play. So it's not just a shrink wrap license, It's a license that you have to take an action to agree to, the entire contents of which are available to you at the time of agreement.

      Also isn't this what eventually got napster. Ignoring that they can't develop without WoW, even though they aren't make these unauthorized copies, the program exists to make those unauthorized copies.

      Then there is the unauthorized copies they make of WoW when they are working on development.

    22. Re:Copyright infringement? by SL+Baur · · Score: 1
      Agreed. It's sad that that's the charge they had to apply. Unfortunately they cannot just give someone the Sword of a Thousand Truths to slay the beast.

      it may violate other things like their TOS, but this seems to be merely and intimidation act to make him shut down. It does and it is. They will lose many of their 10 million current players (including me) if botting takes over the game.

      I'm with Blizzard on this one. I enjoy playing in the universe they created and I think all of the things they've done to maintain balance have been good. It's certainly been successful.
    23. Re:Copyright infringement? by DragonWriter · · Score: 1

      The catch: their claim that you don't have the right (without the EULA) to run the software, is questionable. Since 1) the purpose of the copying is noncommercial 2) the nature of the copyrighted work makes it useless unless copied to RAM, and 4) the effect of the copying has no impact on the market for the copyrighted work, it is arguably Fair Use.


      Fair Use analysis is unnecessary: if you own the copy of the copyrighted computer program, you have an explicit legal right to make incidental copies when that is necessary to use the program on a computer (17 USC Sec. 117(a)(1)).

      The available arguments for EULA's limiting those rights is that the EULA is a contract to which you are bound, and your acceptance of it either (1) makes it so that you never got those general rights you would have under general copyright law (if the EULA is viewed as incorporated into the purchase contract), or (2) constitutes a voluntary waiver of those rights in exchange for something of value other than the physical copy of the software (if the EULA is viewed as a somehow-valid post-sale contract).

    24. Re:Copyright infringement? by SQLGuru · · Score: 1

      Most stores won't accept a return of opened software unless it's defective but they will accept a return of unopened software......return it as defective, don't open it, then come back to the store at a different time and return the now unopened package for full refund (or at worst, store credit). Problem sovled.

      Layne

    25. Re:Copyright infringement? by iAlta · · Score: 1, Funny

      How long until EFF joins the party?

    26. Re:Copyright infringement? by Digital+Vomit · · Score: 3, Funny

      They are claiming that the tool makes a copy of the game and stores it to ram...

      It should be illegal for computers to be able do that.

      --
      Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
    27. Re:Copyright infringement? by Alsee · · Score: 0, Redundant

      He agrees that their argument is weak, but he is a computer person. A judge's eyes might gloss over and take on a zombie-like nobody-is-home deadness, as you try to explain what the law says. Or maybe they'd just declare you a trouble-maker who doesn't do what the corporate overlords want you to do.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    28. Re:Copyright infringement? by Anonymous Coward · · Score: 0

      ever thought about the user havent even seen the EULA because he only runs the bot and the bot doesnt read eulas when using his own installer ?
      well... actually, if they cant even prove that the copy was still wrapped in celluphane paper, they cant also prove "by opening this package you agree to..."

    29. Re:Copyright infringement? by lordsid · · Score: 1

      Blizzard's EULA does not bind the writer of a 3rd party software, if it even binds at all.

      --
      IMAGE VERIFICATION IS EVIL!
    30. Re:Copyright infringement? by dAzED1 · · Score: 4, Informative

      "Hey, enjoying the game? Could you just confirm your not a bot by answering this question, please..."

      Nope. The biggest bot problem is in battlegrounds, and those that are actually there, at their keyboards, fighting - the real, non-bot players - don't have the time to respond to a message. hell, they probably won't even *see* the message; lots of folks I know direct all chat text to its own dialog box, then hide that box :)

      To explain - while what you're saying could potentially work in PvE play (player versus environment), where a player can just press a few buttons now and then and the fight goes on, the real problem is in PvP play (player versus player) in what are called "battlegrounds" - a large group of horde players versus a large group of alliance players. So what the bots do is have a character run around in stupid ways, dying, casting spells at random, whatever - but if their team (alliance/horde) wins, they get a tremendous amount of benefit from that. So the active, real players end up carrying the extra load of those that are afk or bots.

      The 2.4 patch (which went live yesterday) seems to have improved this some though - I actually saw bots getting booted in battlegrounds.

      Right now in battlegrounds, there is an option for reporting someone as afk. There should also be an option for reporting someone as potentially a bot, so that GMs could check those particular characters with more diligence for suspicious activity, if they are flagged often enough.

    31. Re:Copyright infringement? by 0xdeadbeef · · Score: 1

      So who clean room reverse-engineered the in-memory structure of the WoW client and wrote a specification that he could code against?

      Yeah, I don't think they'll have any trouble proving that he's copied the software and agreed to the EULA by logging into the game.

    32. Re:Copyright infringement? by SL+Baur · · Score: 2, Informative

      Presumably WoW has some sort of chat channel that the admins could use to communicate with players? They use the same /whisper "channel" that players use to chat privately. Presumably they can break DnD, I've never set that and certainly not when I've made a request for administrative assistance.

      If they roughly identify bots through their behaviour - e.g. the number of hours played, confinement to one location, repetitive actions or whatever gives the game away, could they not quickly confirm it by sending a message saying "Hey, enjoying the game? Could you just confirm your not a bot by answering this question, please..." The Blizzard gods make a more flowery appearance than that (and it's *always* "May I have a moment of your time?"), but that sounds similar to Capcha. That would raise the bar, but isn't Capcha being slowly broken?

      They could turn off all access to scripting (which is a major nice feature of the game - I use an addon that stores statistics keeping track of which monsters drop which items by percentage), but even that wouldn't be 100% effective. The techniques used by Rogomatic (which is implemented in Expect[1]) could be used bypassing WoW LUA scripting entirely.

      Since they already limit certain access to their scripting API, I'm sure they've already explored the option of restricting the specific calls this Glide bot is using and found it undesirable.

      [1] Besides providing scripted access to programs which expect to be run interactively, Expect contains logic to simulate the uncertainty of actual typed human input.
    33. Re:Copyright infringement? by Anonymous Coward · · Score: 2, Informative

      Actually no with glider you cannot, this is the problem.

      This bot will respond with a couple somewhat random and pre-programmed options of responses, that buy you (the cheater/bot runner) critical time to get your ass back to the keyboard.

      Seee glider isn't a bot you run while your not at home, you run it while your say..oh I dunno playing wow on your other account!, or playing another game, or watching TV, or eating dinner etc... and see as glider detecs that you are being detected (like someone following you, or watching your actions, msg'g you, training mobs to you etc). it will stop what it was doing and do something different, AND ALERT YOU!.

      So if your running it correctly, and setup the stuff properly out of the 10M people playing and the 50k bots or so on at any time, its going to be very hard to spot these bots.

      Its runs around in a general area, moving to engage into combat and otherwise inteligently casting the same spells and looting the same way you would if you were just grinding at the keyboard.

      Running around in a small area for 4 hours at a time unfortunatly (sigh old recovering wow addict) is actually something I used to do with my characters fairly often in order to 'farm'...

    34. Re:Copyright infringement? by Anonymous Coward · · Score: 0

      My WOW bot is a Turing Machine, you insensitive clod!

    35. Re:Copyright infringement? by gmiley · · Score: 1

      I'm pretty sure what this program does is, as mentioned, makes a copy of or accesses the running program directly in memory. If the software modifies, in any way, the WoW client - and he is making money off of it, then he is violating copyright laws.

    36. Re:Copyright infringement? by jagilbertvt · · Score: 1

      But, isn't it the user of the software who is actually breaking the EULA by using the software (I haven't read the EULA, nor do I actually care to).

    37. Re:Copyright infringement? by megaditto · · Score: 1

      What are those obvious reasons?

      --
      Obama likes poor people so much, he wants to make more of them.
    38. Re:Copyright infringement? by Anonymous Coward · · Score: 0

      That would get the farmers that don't speak english too.

    39. Re:Copyright infringement? by Anonymous Coward · · Score: 1, Informative

      WoWGlider (Now MMOGlider) emulates a keyboard & mouse and uses these devices to interact. No api calls in wow needed, it only uses windows functions to pretend to be your keyboard. Glider does not use their scripting API.
      Glider also contains an auto-responder, and there are plugins to give it some basic AI.

    40. Re:Copyright infringement? by chromatic · · Score: 2

      If the software modifies, in any way, the WoW client - and he is making money off of it, then he is violating copyright laws.

      Is he distributing a modified version of the WoW client?

    41. Re:Copyright infringement? by Anonymous Coward · · Score: 0

      Interesting idea, but you could still run 20 bots and have just one person watch for chats from admins for all of them.

    42. Re:Copyright infringement? by overbaud · · Score: 0

      I guess if I install this on a RAM drive then I violate TOS. What if I install it on a solid state disk?

      Blizzard deserve to loose on grounds of stupidity.

      --
      Users... the only thing keeping 1st level support from being the bottom feeders.
    43. Re:Copyright infringement? by canajin56 · · Score: 1

      There was a ruling on that years and years ago. It was deemed not fair use to load a program from your hard-drive or CD, into memory. Hence, EULAs must be agreed to or running the program is copyright violation.

      --
      ASCII stupid question, get a stupid ANSI
    44. Re:Copyright infringement? by The+End+Of+Days · · Score: 1

      As a computer person, you feel qualified to tell a judge what the law says?

    45. Re:Copyright infringement? by Anonymous Coward · · Score: 1, Informative

      The difference is this... When you purchase a copy of the game, you are in fact, paying for the physical copy there in the box. However, when you play, you're paying for a service. You don't "own" the game. You're paying Blizzard to play their game on their servers. In fact, any character you create is their virtual property.

      When a player "bots", they create a negative impact on the game's in-game economy. Blizzard doesn't like that, as they feel it takes away from the spirit of the game. Since botters are in essence "vandalizing" their property, they feel that a lawsuit is acceptable in this scenario.

      I'm no legal expert, but that's my take on it, anyhow.

    46. Re:Copyright infringement? by SL+Baur · · Score: 1

      Oh, so it's Rogomatic for Windows. Yup. No way is Blizzard going to be able to detect and defeat that in the long run.

    47. Re:Copyright infringement? by Courageous · · Score: 1

      I've often wondered, however, if I got a copy of the game without paying for it at any time, if a EULA could be considered to be enforceable. Longstanding tradition requires consideration for their to be a contract.... doesn't it?

      This is probably why the FSF fears the GPL being ruled a contract. But I am just guessing.

      C//

    48. Re:Copyright infringement? by Courageous · · Score: 1

      Blizzard deserve to loose on grounds of stupidity.

      We can all pray that, some day, you see the irony in this remark.

      C//

    49. Re:Copyright infringement? by Courageous · · Score: 1

      Just off the top of my head it seems that he is merely the facilitator and not the perpetrator.

      I think Shawn Fanning tried to argue that, too.

      Although I have never heard of "contributory contractual violation." YET.

      C//

    50. Re:Copyright infringement? by Anonymous Coward · · Score: 0

      Be careful the RIAA doesn't hear you saying anything like that. Playing their music on some media players copy the song into RAM (to buffer it). I doubt they give you permission to make that copy...

    51. Re:Copyright infringement? by Breakfast+Pants · · Score: 1

      In the United States if you know someone is a party of a contract, and you knowingly interfere or aid them in breaking it, you can be sued. It is insane, since *you* never agreed to anything, but we also allow business method patents for Christ's sake. Anyway, how do you think *Google* got sued over taking that head Chinese Engineer from Microsoft who was under a non-compete? *They* certainly weren't a party to that guy's contract. It was under this crazy law (I believe this is just encoded in case law, not actual legislation, but I could be mistaken).

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    52. Re:Copyright infringement? by Breakfast+Pants · · Score: 1

      Did you even read my comment? I clearly said:

      >Now, the WoW subscriber agreement is enforceable and may cover the updated binaries that come through the WoW updater.

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    53. Re:Copyright infringement? by Breakfast+Pants · · Score: 1

      Also, by the way, if it surprises you at all that Blizzard is using the shadiest of shady legal tactics, you didn't follow the bnetd case at all. Google it.

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    54. Re:Copyright infringement? by Breakfast+Pants · · Score: 1

      >Except that it can't be proven he's agreed the the EULA.

      It is possible that he clean room reversed the game using a partner, and never agreed to the EULA. But you and I both know that isn't what happened. Blizzard knows this's guy's real life identity; in obtaining a WoW subscription, you get billed under your legal name. I hope you can put two and two together.

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    55. Re:Copyright infringement? by Breakfast+Pants · · Score: 1

      It isn't as clear cut as that; quick: explain how your made up law applies to sticking a gameboy game into a gameboy at which point the gameboy loads parts of it into memory. There is no EULA (there actually are EULAs in some instruction manuals, but under the law, without some sort of signature, click (tenuous), etc., such written blurbs are considered entirely nonbinding; under the law they only serve a function akin to the FBI warnings on video tapes).

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    56. Re:Copyright infringement? by catmistake · · Score: 1

      Assuming there is a copyright violation, it can't be the bot that is violating. That's anthropamorphising. The bot has no intent, because it isn't a person, and therefore cannot commit fraud or copyright violation, nor can it be sued. IANAL(Y), but check this out: if I developed a robot that collected copyrighted information and duplicated it, and I sold 100,000 of these robots to 100,000 people, the robot isn't infringing on copyright. Its the PEOPLE using the robot that may be considered copyright infringers (pirates), not the soulless robot. In the same vein, this is why we don't prosecute cigarettes, guns, knives and blunt objects for murder, even though these objects cause death.

    57. Re:Copyright infringement? by Egdiroh · · Score: 0

      Did you even read my comment? I clearly said:

      >Now, the WoW subscriber agreement is enforceable and may cover the updated binaries that come through the WoW updater.

      Yes, but out of deference for the notion that comments are worth while, I ignore any closing sentences that render the whole rest of the comment moot. So for example, If you posted a comment saying "If the Earth were further from the sun the Jupiter then all life on Earth would die. However the earth will never be further from the sun then Jupiter.", I'm going to ignore the "However the earth will never be further from the sun then Jupiter.", because then the only point of the comment is to nitpick people who try to actually respond to the content of the message, and I assume that any given slashdot poster is better then that, because if I didn't I would have to assume that slashdot comments have stopped being a real discussion and are now just a bizarre method for establishing pedantic-ocracy, that only rules over the method of establishing it itself. And that just makes me sad and make my head hurt
    58. Re:Copyright infringement? by Anonymous Coward · · Score: 0

      However, here the programmer is using the program in a way that doesn't comply with the EULA. Therefore, he is not only violating the EULA, but also their copyright, because he is making a copy for an unauthorized purpose.

      The programmer is not _using_ anything. He is just selling a product. The WoW end-user is using the product and, possibly, violating the Wow EULA. Blizzard should take it up with them and not Mr Donnelly.

    59. Re:Copyright infringement? by n00854180t · · Score: 1

      I don't think most of the 800 lbs. gorillas of IT/software would want Blizzard to win something saying that copying an executable into RAM, whether or be through an intermediary program (what if this is some sort of disk operation, like a backup?) or just running it (say, more than once) is infringement. He's essentially just avoiding touching the running thread(s)' memory. If this is infringement, then you could be sued for 100 counts of infringement by this argument simply by copying the executable around your desktop 100 times, pressing CTRL-A and double clicking. A more sound analogy is say, opening the executable in a hex editor, or Notepad, or.... The entire argument is specious to anyone that understands how often executables can be read into memory.

      Also, the argument that they're consuming more "resources" than a normal player is ridiculous. If they mean bandwidth/server slots, well, hate to break it to them, but many people just idle their characters enough to not be auto-kicked while doing other things. Not to mention, they're selling access, and their agreement doesn't say crap about metered access. I think they might hemorrhage quite a few customers if they started charging for X hours of access and requiring higher fees for unlimited, or cutting people off like Comcast would. I don't even need to speculate on whether or not they are claiming damages for *virtual resources*. The argument veers into insanity if they go there. If they can't meet the demand of players for active content(regardless if those players are using bots...^ ), they need to adjust their software, not sue people.

      * - Besides, if 100,000 of their players find the game that dull, maybe they *should* change things.

    60. Re:Copyright infringement? by blankinthefill · · Score: 1

      Lots of good responses above me, but another problem is thus: There are 10 million subscribers to World of warcraft. There are a very small percentage that bot, but even they dwarf the number of GMs that patrol each server. And most of the time, those GMs are busy helping people with bugs/issues. It can take upwards of 6-8 hours for a GM to reach your ticket, depending on the server load and the severity of the issue. In that time, smart botters will have changed locations/stopped botting/what have you that makes it look like they are NOT botting. And, like was said above me, Glider can auto respond to a pretty good variety of questions, and makes sense doing it 95+% of the time. So sure, you might catch some stupid botters in that time... but 3 years into the game, theres not many stupid botters left around anyways.

    61. Re:Copyright infringement? by weicco · · Score: 1

      Yes but EULA is a End User License. Is he the End User? Hell no! He isn't even playing the game, players are. I think Blizzard would have more legal ground suing the actual players who are using the bot.

      --
      You don't know what you don't know.
    62. Re:Copyright infringement? by Anonymous Coward · · Score: 0

      I guess this is where trusted computing steps in

    63. Re:Copyright infringement? by Jeshe · · Score: 1

      "If they roughly identify bots through their behaviour - e.g. the number of hours played, confinement to one location, repetitive actions or whatever gives the game away, could they not quickly confirm it by sending a message saying "Hey, enjoying the game? Could you just confirm your not a bot by answering this question, please..." " This is exactly what Blizzard already does. Smart botters are usually somewhere near their computer and hear an audio alert when they get a /whisper from a GM or anyone else. Stupid botters will ignore these messages, and then get banned along with hundreds of others in Blizzard's periodic ban waves.

    64. Re:Copyright infringement? by snowmenr4ever · · Score: 1

      While Blizzard will most likely make the argument based on the TOS, don't be too quick to assume courts and legislation are rational. This is a hot topic issue currently, ever since RAM storage was ruled a copyright infringement for Mai v Peak.

      http://en.wikipedia.org/wiki/MAI_Systems_Corp._v._Peak_Computer,_Inc. http://www.law.cornell.edu/copyright/cases/991_F2d_511.htm

      Paragraph 27 from Cornell: "MAI software licenses allow MAI customers to use the software for their own internal information processing.[n3] This allowed use necessarily includes the loading of the software into the computer's random access memory ("RAM") by a MAI customer. However, MAI software licenses do not allow for the use or copying of MAI software by third parties such as Peak. Therefore, any "copying" done by Peak is "beyond the scope" of the license."

      This same argument can easily be applied by Blizzard without even including TOS. I'd say they have a really good case, but IANAL.

    65. Re:Copyright infringement? by skiman1979 · · Score: 1

      Well doesn't any operating system copy (at least part of) any application into memory in order to execute it? If so, then what's the limit? Can you only load 10% of the entire application into RAM at any given time? 30%? 60%? Mind you, some operating systems even allow the entire OS to be loaded into, and run, directly from RAM if there is enough available for faster execution.

      I don't see how that could be a copyright violation in and of itself, unless the copyright says that you can only make copies for authorized purposes. Authorized purposes would be as per the EULA, and if the EULA states you can't modify the game with, say, third party software, then it'd be a violation of at least the EULA, and perhaps the copyright.

      --
      Having a smoking section in a public restaurant is like having a peeing section in a public swimming pool.
    66. Re:Copyright infringement? by Anonymous Coward · · Score: 0

      You're dating yourself?!... been playing WoW a little too much don't you think?

    67. Re:Copyright infringement? by skiman1979 · · Score: 1

      Makes sense. The way I see it, copyrights are meant to protect the author - namely to prevent me from making a copy of the author's work and redistributing it as my own work, modified or not. If I'm simply making a copy of an application in RAM - which is required to actually run the software (desired by the author) - then there would be no violation of copyright.

      --
      Having a smoking section in a public restaurant is like having a peeing section in a public swimming pool.
    68. Re:Copyright infringement? by IpalindromeI · · Score: 1

      Would you still thing it good if they set a legal precedent where a corporation can shutdown the distribution of any software they don't like, even if it isn't illegal? Sounds like a real good idea to me.

      --

      --
      Promoting critical thinking since 1994.
    69. Re:Copyright infringement? by Jaeph · · Score: 1

      This isn't hard - you may not make copies unless they are for specific purposes (e.g. backups), or are otherwise allowed by the author.

      -Jeff

      --
      Please learn the difference between a dissenting opinion and a troll before you moderate.
    70. Re:Copyright infringement? by Anonymous Coward · · Score: 0



      "So what the bots do is have a character run around in stupid ways, dying, casting spells at random, whatever"

      In what way is this any different from the average battleground player?

    71. Re:Copyright infringement? by theLOUDroom · · Score: 1

      You have a right to copy the program into RAM in order to run it, if that copy is going to be used for a purpose that complies with the EULA.

      The problem with this is that it doesn't explain how you get the rights to run the program that shows you the EULA.
      Of course, there's an obvious answer you already have them via the doctrine of first sale.

      Eventually all these EULAs that show up after you already exchanged money are going to be tossed out. It's just a matter of time. It's like buying a house, having a closing, then showing up to see a sticker on your door that says, "by breaking this seal you agree to the following terms and conditions...."

      It's nonsense. EULAs will be held as valid when agreed to at the point of purchase and TOS will be held as valid when presented at the connection to a network.

      It may take 20 years for the courts to reach this conclusion, but anything else will eventually be exposed as nonsense. After all what if this guy put in his EULA the Blizzard can't sue him or reverse engineer his software? Aren't they then likely to be in the same legal postion as him?

      --
      Life is too short to proofread.
    72. Re:Copyright infringement? by SL+Baur · · Score: 1

      Would you still thing it good if they set a legal precedent where a corporation can shutdown the distribution of any software they don't like, even if it isn't illegal? That's a very broad statement that doesn't correspond to what I wrote in the slightest.

      When it comes to gaming devices, handheld, console or whatever, it *is* a precedent that a company can decide what is allowed to run on them. All of the Japanese gaming companies forbid X rated games. In a way, I find that sad as that appears to buy in to the US moral philosophy that female breasts are bad, but a graphic depiction of a bullet piercing a head is O.K.

      In this specific instance, I believe that the control they are attempting to exert is correct. They have certain terms and conditions by which one is allowed to play the game. All of the "action" occurs on their servers. The service they are selling is a fair playing experience with people all over the world. So yes, I believe they have every right to control how their servers are interfaced to.

      The vast majority of us who play WoW don't like you botters. If you can't play by the rules, could you please find another game to abuse? Please?
    73. Re:Copyright infringement? by IpalindromeI · · Score: 1

      That's a very broad statement that doesn't correspond to what I wrote in the slightest.

      It does correspond to what you wrote, but your short-sightedness is preventing you from seeing it.

      They have certain terms and conditions by which one is allowed to play the game. [snip] I believe they have every right to control how their servers are interfaced to.

      I have no problem with that. If they want to ban every single user, go right ahead. I don't even play WoW, so I couldn't care less about that.

      The problem isn't that they want to exert control over their servers or who interacts with them. No one is going to disagree with that. The problem is that they want to go far, far beyond that. The outcomes of court cases set legal precedents. If they win this case, it will set a legal precedent that corporations can effectively prohibit the distribution of software that interacts with their own, even if it isn't illegal. There's no legal justification for Blizzard to be able to prevent this guy from writing and selling this software. The users of Glider are the ones breaking Blizzard's terms of service. But they want to go after the developer, who hasn't broken the law. Setting such a precedent would be very bad.

      This is about much more than your silly game. Please try to understand the real scope here. Please?

      --

      --
      Promoting critical thinking since 1994.
    74. Re:Copyright infringement? by Haxxzor · · Score: 1

      I used this software a long time ago (Patch 1.12) and received a ban as part of my efforts. Although I realize Blizzard has every right to do this due to their EULA, I soon found out that blizzard itself was using a mouse hook to track my computer's movements and to look for repetitive mouse gestures. What else is Blizzards EULA allowing them to do...

    75. Re:Copyright infringement? by overbaud · · Score: 1

      I understand what your implying... do I care? No.

      --
      Users... the only thing keeping 1st level support from being the bottom feeders.
    76. Re:Copyright infringement? by Anonymous Coward · · Score: 0

      You should. A misspelling in a sentence in which you refer to someone else as "stupid" will always be amusing at your expense. :)

  4. Sweet by InlawBiker · · Score: 5, Funny

    A program that plays the boring parts of the game. Can he come up with a program that does the boring parts of my life while I'm out having fun?

    1. Re:Sweet by kcbanner · · Score: 5, Funny

      World of Chorecraft!

      --
      Obligatory blog plug: http://www.caseybanner.ca/
    2. Re:Sweet by Chyeld · · Score: 5, Funny

      You laugh but....

    3. Re:Sweet by ParadoxDruid · · Score: 3, Funny

      Can he come up with a program that does the boring parts of my life while I'm out having fun?

      ... you mean, hire a Maid?

      --
      This statement is solely an opinion. Kindly take it as such in all cases.
    4. Re:Sweet by Daniel+Dvorkin · · Score: 4, Insightful

      Since World of Warcraft is a game where players simulate fighting wars, presumably World of Chorecraft would be a game where players simulate doing chores. Which, now that I think about it, is pretty much what The Sims is ... and yet it's weirdly addictive, unlike doing the same things in real life.

      --
      The correlation between ignorance of statistics and using "correlation is not causation" as an argument is close to 1.
    5. Re:Sweet by Beer_Smurf · · Score: 2, Insightful

      Maybe even an Electric Monk to read Slashdot for you.

      "The Electric Monk was a labour-saving device, like a dishwasher or a video recorder. Dishwashers washed tedious dishes for you, thus saving you the bother of washing them yourself, video recorders watched tedious television for you, thus saving you the bother of looking at it yourself; Electric Monks believed things for you, thus saving you what was becoming an increasingly onerous task, that of believing all the things the world expected you to believe."

      D Adams

    6. Re:Sweet by chrispalasz · · Score: 1

      Can he come up with a program that does the boring parts of my life while I'm out having fun?

      That's what his program does for people whose life is playing WoW (you know, some people in China do this for a living and sell the virtual items on ebay for money).
      The program plays the boring parts... while they go out and have fun.

    7. Re:Sweet by popmaker · · Score: 1

      Yeah, then maybe a dude to do the homework for me, someone to go out every now and then for me, someone to read slashdot for me, maybe with some new technology someone to EAT for me, a friendly bot to take care of my friends and an info bot to watch TV for me - so I REALLY could have time to... uhm, wait a minute...

      http://www.applegate.co.uk/images/1388311_10.jpg

    8. Re:Sweet by Kingrames · · Score: 1

      Noob! the maid is the fun part. ...or so I hear.

      --
      If you can read this, I forgot to post anonymously.
    9. Re:Sweet by Anonymous Coward · · Score: 0

      Doing a maid would not be one of the boring parts of my life. Think of the outfit!

    10. Re:Sweet by Anonymous Coward · · Score: 0

      From what I've seen on the internet, maids *are* the exciting part.

    11. Re:Sweet by Anonymous Coward · · Score: 0

      Can he come up with a program that does the boring parts of my life while I'm out having fun?

      ... you mean, hire a Maid?
      Clearly, you've never used Wife 1.0
    12. Re:Sweet by Anonymous Coward · · Score: 0

      It's called a spreadsheet.

    13. Re:Sweet by GodfatherofSoul · · Score: 1

      ...you mean, get married? Ladies, I kid!

      --
      I swear to God...I swear to God! That is NOT how you treat your human!
    14. Re:Sweet by sl33p3r · · Score: 1

      I really read that as "...a program that does the boring parts of my wife...". Errr, nevermind...

    15. Re:Sweet by MadMidnightBomber · · Score: 1

      I see Bruce's wife has mod points today.

      --
      "It doesn't cost enough, and it makes too much sense."
    16. Re:Sweet by vikstar · · Score: 1

      If bli33ard owned Hoover then they would sue Roomba.

      --
      The question of whether a computer can think is no more interesting than the question of whether a submarine can swim.
    17. Re:Sweet by theTerribleRobbo · · Score: 1

      ... and yet it's weirdly addictive, unlike doing the same things in real life.

      Tell that to some OCD sufferers.

    18. Re:Sweet by Valdrax · · Score: 1

      Says a man who has never had to do yardwork.

      --
      If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
  5. Thank God by Satanboy · · Score: 2, Interesting

    I'm really glad to see Blizz taking action against botters.
    I've seen many folks using programs like this and they have ruined many MMOs, (esp. FFXI and Lineage 2).

    It's about time a company really stands up and tries to prevent this sort of thing.

    I don't know about free software, with that they may have trouble, but this guys program is pay to use, so they might be able to take him to task for it.

    Less botters = less annoyance

    For those that say this doesn't affect us regular players, just wait until you hit a battleground and ten people are botting, it really ruins the experience and wastes a lot of time.

    1. Re:Thank God by Brian+Gordon · · Score: 2, Interesting

      Wow that's total BS. How is Blizzard abusing the legal system someone standing up to make the game better? This has far wider consequences than you being annoyed in some MMO. And paying to use has nothing to do with it, other than that Blizzard is more likely to be jealous and sue him out of business.

    2. Re:Thank God by garylian · · Score: 1

      I'd think you'd love to see opponents botting while in battlegrounds. All you have to do is be unpredictable, and the bots will get confused.

      And I'd say that more gold farming is done by humans than bots, hands down. Heck, they've even done news stories on how there are whole groups in Asia that run the same character in shifts so they can collect cash items, etc. They are more able to react to changes than a bot.

    3. Re:Thank God by IthnkImParanoid · · Score: 1

      Yeah, thank god someone is trying to extend the notion of copyright to cover the interaction with their product just so you can play a game.

      I know botters suck, but do we really need the law to help us with this?

      --
      It's nothing but crumpled porno and Ayn Rand.
    4. Re:Thank God by alexhard · · Score: 5, Insightful

      The problem is not bots, it's crappy game design. Once your paying customers start wanting to pay in order NOT to play your game, you know your designer is a complete retard. Then again, it seems that making games not very fun is a highly successful business model..Who would've guessed?

      --
      Infinite time means everything that can happen, will. You being you is absolutely incidental. You do not exist.
    5. Re:Thank God by moderatorrater · · Score: 3, Insightful

      Can't you be glad that they're taking action, but not necessarily like the action they're taking?

    6. Re:Thank God by Trolan · · Score: 4, Informative

      It's much less fun when the bots are on your team.

      Gold farming and grinding are much less needed these days in WoW with the daily quests giving out 8-12g a pop, and being able to do 25 of those a day. Most taking 10mins to complete.

    7. Re:Thank God by not+flu · · Score: 1

      I'm not hugely surprised that making people addicted is more profitable than genuinely entertaining them.

    8. Re:Thank God by nih · · Score: 0

      well i guessed it, sometime last week.

      --
      I'm a rabbit startled by the headlights of life :(
    9. Re:Thank God by sou11ess · · Score: 1

      The problem isn't that the designers stink. It's the fact that WoW is an MMORPG. Assuming WoW was a perfect game in which every single player enjoyed every single aspects of the game , there would still be bots because some players just can't play as often as others. Winning games is based on skill, be it true "real world" skills like reflexes or a great strategic mind or "virtual" skills like RPG character stats. Skills are supposed to take time to accumulate and not everyone has the same amount of time to play, therefore bots are created to make up for that time.

    10. Re:Thank God by Dhalka226 · · Score: 1

      That is a popular opinion around this site for some reason, but the reality is that if these people didn't feel they were getting their money's worth for the game they simply wouldn't pay and wouldn't play. Maybe you see WoW as an endless grind--hell, maybe it even IS one--but obviously a lot of people don't have a problem with that. I presume by your comments that you don't play, and I assume that's the main reason--so it does work.

      That said, people cheating isn't necessarily a bad game design. Some people really get off on being "the best" even when they're only the best because they cheated their way to it. WoW has a concept called "twinking" which is basically getting the best possible gear for your PvP bracket. Personally I've never understood that; if I'm good at PvP I want it to be because I'm a good player, not because I had somebody with too much gold buy me all sorts of shit to make me unnaturally powerful for my level. However the prevalence of these twinks at ALL brackets in the game proves a surprising number of people don't feel the same. It's kind of akin to cheat codes in an FPS; they're not proof of a bad game, just proof that sometimes players like to be ridiculously overpowered with no effort.

      The reality is this is an MMORPG--other players are always going to play a role in your enjoyment of the game. If it got "too bad" (recognizing that that is a relative term for each player) then the game would either die out or do something about it. As you can probably tell, I'm a player and I still feel I'm getting value for my money, even with the bots and twinks and all the rest. If that changes I'll cancel.

    11. Re:Thank God by feepness · · Score: 1

      Then again, it seems that making games not very fun is a highly successful business model..Who would've guessed? Slot machine manufacturers. Those players look like they are dead.
    12. Re:Thank God by G-funk · · Score: 2, Funny

      I agree completely. What we need isn't less bots, it's more bots! Put scripting into the official client, and let people run riot. Probably work better in a Sci-fi MMO than WOW, but still. And if the scripts end up making the game no fun, then hire the best script writers, and kick your designers in the nuts.

      --
      Send lawyers, guns, and money!
    13. Re:Thank God by Joe+U · · Score: 1

      Simply put: the ends justify the means.

    14. Re:Thank God by LandDolphin · · Score: 1

      I don't currently play wow, but I have played many MMO's. Wouldn't more gold being easily obtainable result in more MUDflation and higher prices for everything? 25 quests at 10 min a pop is a little over 4 hours a day. That's a bit of time to sink.

      --
      Spelling and Grammar errors have been added to this post for your enjoyment
    15. Re:Thank God by Anonymous Coward · · Score: 0

      Ah, so good game design would be where you can get all the items you want with zero effort? I know that some people just like getting stuff with zero or minimal effort, but there are many others who would be bored shitless that way. If someone wants to pay to not play a game, they are the retard, not the game designer.

    16. Re:Thank God by Anonymous Coward · · Score: 0

      but the reality is that if these people didn't feel they were getting their money's worth for the game they simply wouldn't pay and wouldn't play.
      Yeah, there's no way anyone would ever feel compelled to carry on paying for something unless they loved it. That's why all the drug dealers went out of business years ago.

      WoW has a concept called "twinking"
      Please hand in your geek card. Next you'll be saying things like "WoW has a concept called '3D graphics'"...

      It's kind of akin to cheat codes in an FPS; they're not proof of a bad game, just proof that sometimes players like to be ridiculously overpowered with no effort.
      Depends on the player. There are those like me who strongly dislike cheating, but resort to cheat codes on occasion when the game is so unbalanced that it goes from fun to tedious-repetitive-sudden-death in the twinkling of an eye. That is proof of a bad game.
    17. Re:Thank God by Cederic · · Score: 1


      You wouldn't rather Blizzard made changes to the game that actually made it fun to play, thus obviating the need to automate the mindless tedium involved in certain aspects?

      Blizzard suing this guy senseless doesn't help the game in the slightest. Blizzard making it possible to spend more time raiding than is spent farming gold/materials to use while raiding would make the game immensely more enjoyable for a large proportion of the user base.

      Maybe if they got their priorities sorted the botting problem would cease to be such an issue anyway.

    18. Re:Thank God by alexhard · · Score: 3, Interesting

      I'm not a game designer, but as a gamer I consider a game being well designed when it rewards me for skill, being smart, thinking strategically, that kind of thing..WoW has only one route to success, and that is grinding ie spending time. Contrast this to TF2: have crazy FPS aim skills? Play a sniper, and the game rewards you for them. Strategic thinking? Play pyro and make creative use of alternative routes. The list goes on..of course you get better with time, but after the first 10-15 hours with the game, it is not a very big factor as you start running in to diminishing returns.

      --
      Infinite time means everything that can happen, will. You being you is absolutely incidental. You do not exist.
    19. Re:Thank God by Z34107 · · Score: 1

      Abusing the legal system? Hardly. Blizzard has (or, more likely, could) suffer actual monetary losses from a bot destroying the playability of their game. The bot makes a duplicate copy of the game to defeat anti-bot checks, and is arguably a derivative work. I hope this guy gets run into the ground, and I hope Blizzard finds a better software check to block this.

      --
      DATABASE WOW WOW
    20. Re:Thank God by kohaku · · Score: 0

      Once your paying customers start wanting to pay in order NOT to play your game, you know your designer is a complete retard.

      On the contrary, I'd say having customers paying to *not play the game* is a fantastic result ;)
    21. Re:Thank God by Anonymous Coward · · Score: 0

      Actually, that's not true. Yeah, there are some smaller outfits that actually use people working, but the big ones, the ones that've been around since EQ and DAoC days have their own bots that have a different footprint and way of working than WoWGlide does, and they just have a guy watching a few dozen computers and corpse running when they die.

    22. Re:Thank God by HybridJeff · · Score: 1

      Why would I be glad that they're taking action? Id much rather they either legalize bots within the game or take away the reason for using them. Make the grind shorter, reduce the time and money sinks and you'll reduce the number of people botting.

    23. Re:Thank God by Morlark · · Score: 1

      You'd think that more gold would lead to all sorts of inflation. And yet it has had quite visibly successful results at combatting the problem of gold farmers. As for 4 hours a day, you'd never do that. 25 quests is the maximum you can do, but you'd never need to, nor be expected to. (In fact the limit was just this week raised from its previous value of 10. It's apparently a technical limitation rather than a gameplay limitation.) You can make a tidy profit by doing 2 or 3, and many of them don't even take 10 minutes. It's half an hour tops, only when you feel like doing it, and many of the quests are good fun in their own right (or at the very least, so trivial that they never feel like a chore).

      --
      Santa's suicide mission go!
    24. Re:Thank God by HybridJeff · · Score: 1

      Inflation is good for WoW, the biggest money sinks are repairs, respecs, and big purchases like epic flying mounts all of which cost a set amount and cause the gold simply vanish. The greater the inflation the more you can sell materials for and the less time you need to spend farming for money account for the built in sinks.

    25. Re:Thank God by petermgreen · · Score: 1

      I get very annoyed when I can't complete a game on the easiest difficulty setting and failing to complete a game is liable to put me off the sequal.

      Sometimes I cheat but often it doesn't get any easier and once you get into cheating constantly the game starts to feel pointless.

      Sadly as a casual gamer I find I get stuck on far too many games and that puts me off gaming in general. The only series I've played so far where I haven't got really stuck (I've had to ask my brother for help occasionally in some of the games but mostly it has been ok) is ratchet and clank (recently completed gladiator, waiting for size matters to come out on the PS2 in the uk) and pokemon (I completed the stories and my brother and I got all but a few event only pokemon and the pokemon from pokemon channel in the gba/gamecube generation but i've mostly got bored of it now).

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    26. Re:Thank God by Kingrames · · Score: 1

      The ends don't justify the means.
      The means don't justify the ends.

      Is it too hard to fight the good fight the right way?

      --
      If you can read this, I forgot to post anonymously.
    27. Re:Thank God by Brian+Gordon · · Score: 1

      Oh my "actual monetary losses"? Well we've let the programmers play their little games, but this is the real world, costing us real mercedeses and butlers, and it's time to bring. them. down. Playing just as dirty as the botters is worth is as long as dollahs are involved.

    28. Re:Thank God by Z34107 · · Score: 1

      "Playing as dirty as the botters?" Somebody failed a hyperbole check.

      This guy made millions; it's not like they're picking on Joe Shmo. Would you rather they sue individual subscribers? He's breaking the law, and going after him in civil court is the proper way to rectify the situation.

      --
      DATABASE WOW WOW
    29. Re:Thank God by Brian+Gordon · · Score: 1

      What law would that be.

    30. Re:Thank God by Anonymous Coward · · Score: 0

      People using these kinds of arguments just don't get it. How the hell did that get modded so high?

      The problem is not designer retardism. The problem is that humanity is full of assholes. It's not the regular players that want to have their game played for them. It's assholes who want to get a reward through no effort. (And, yes, relatively speaking, if you want to legitimately progress in an MMO, it takes "effort".)

      People seem to love to complain about "the grind" in an MMO. Guess what? The grind is part of the god damned game. Yes, it IS. There is ALWAYS going to be an element of grind to an MMO. The grind balances the ecosystem and economy within the game, so that everyone doesn't "finish" the game in a month. The grind is what keeps the players in the game. The grind is what gives player goals which they have to "work" to achieve. If you don't like the grind, then that particular game is not for you. Go play an FPS if you want instant gratification.

      The designer's job is not to reduce the grind, but to find a way to maintain the players' interest in that aspect of the game while those players participate in the grind.

      Assholes don't want to put in the effort. Assholes think they're entitled to the shiny items that "everyone else has" without actually putting in the same effort that legitimate players did. Assholes think that they should be allowed to catch up instantly to their friend just because their friend is a year ahead of them in terms of game progress. (By the way, it is NOT a flawed gaming model that a new legitimate player has to put in so much effort to catch up to their friends. That's what happens if you get into a game where all your friends are ahead of you. Tough shit.)

      Assholes use bots. A designer can find ways to curtail bot usage, and a designer can find ways to keep players interested in playing without resorting to bots. But a designer can't eliminate the fact that assholes exist, and will always exist. Assholes are always going to look for loopholes and ways to wiggle out of legitimate participation in a game, because they think they're somehow entitled to a shortcut.

      The fact that Blizzard has elements of grind in the MMO, and yet at the same time, they manage to attract such a massive following (the most massive of the massive multiplyer games, right?), suggests to me that the designers are, in fact, brilliant. They managed to find a formula which retains the necessary grinding element of the MMO, AND they managed to keep a large subscriber base. How is THAT retarded?

      And if you can't agree with me that they're brilliant, can you at least agree to me that they're very rich? The shareholders investing in this game company really don't care whether or not the design is flawed; instead, they care about the design that makes the most money. So, even if the designers are actually retarded, they're the richest retards, and that means other companies want to emulate them. Doesn't sound like a bad thing to me.

    31. Re:Thank God by sethstorm · · Score: 1

      I've seen many folks using programs like this and they have ruined many MMOs, (esp. FFXI and Lineage 2). You know it's bad when a botting program is part of game strategy, ala Lineage II. You know when it gets worse when they recognize people who train botters by removing item drop penalties.

      (a high level necro/swordsinger/ee/bh that has milked many bots for gear, and continues to train bots for fun and room clearance)
      --
      Twitter supports and protects racists - by smearing their critics with the "Hate Speech" label.
    32. Re:Thank God by Anonymous Coward · · Score: 0

      So a different type of game that doesn't require those kinds of skills is simply retarded?

      Clearly, MMOs are not the right kind of game for you. That's fine. You can stick with FPSs and you'll be quite happy, and MMO players will keep playing their MMOs and be happy. MMO players won't recognize you for your leet aiming skillz any more than you'll recognize them for finally getting their epic chestpiece to drop.

      By the way, how do you feel about the use of aimbots in those games? Sure, anti-cheat measures are in place to curtail that kind of thing. But, you cannot deny that people are looking for ways to develop aimbots in TF2 just like any other FPS game. Is it the designers' fault that aimbots will eventually come out? ... No, it's not. It's the player's fault for using the bot. That player is the asshole. The designer will surely find a way to put a stop to the aimbot (until the aimbot authors outsmart them again), but it's not the designer's fault that people want aimbots in the first place.

    33. Re:Thank God by Z34107 · · Score: 1

      What law would that be.

      RTFA. There's a nice link at the top of the page for you.

      They're suing for copyright infringement, and they are completely entitled to take them to court. Whether their arguments fly or not is completely different, but their suit is far from frivolous. So, as far as I'm concerned, they should have their day in court.

      --
      DATABASE WOW WOW
    34. Re:Thank God by __aailob1448 · · Score: 3, Interesting

      You're already modded +5 insightful but YES, DAMMIT, YES! If a game forces you to spend hours doing tasks a bot CAN do, then it's crap. Now cheats that mess with the netcode and software or even assistive hackes (like artificial crosshair or playerpainting via hacked drivers in CStrike or automatic targeters with superior reflexes) are wrong. The answer? More quality interactive content and less easily automated tasks (or make them part of the game like Final Fantasy XII's gambit system was used to program your character's actions). If the world is persistent, why can't the ingame characters be left as pseudo-NPCs in an AFK state, doing something that accumulates wealth/XP points for the player? The point is, make the game with no crappy grind so that a bot would have to be an actual human-level AI capable of learning and your problem is solved (or we all get enslaved, in which case it's solved in sort of a bad way). FTR: Played FF online for 6 months and quit because of the grind. One day, Virtual Worlds will be awesome, today, they suck.

    35. Re:Thank God by __aailob1448 · · Score: 1

      Yes, let's call scripts that guide avatar actions "BrainPackz" and let people start selling them. It could be a boon to the AI field and maybe South Korea will adapt Brainpackz for their soldier bots.

    36. Re:Thank God by Brian+Gordon · · Score: 1

      Yeah they're suing for it and I'm fine with them getting a say in court, but they're wrong. No crime was committed- especially not copyright infringement.

    37. Re:Thank God by Anonymous Coward · · Score: 0

      Blizzard has been gradually adding design elements to discourage botting and other unscrupulous activities.

      To combat gold farmers, Blizzard added daily quests, allowing you to complete a (growing) number of quests every day to get a regular income. The daily quests are nominally more interesting than farming the mobs in the same area over and over again, and after a month or two of doing dailies you can earn a reward such as a cool epic drake to ride and gear, stuff you can't get from farming the way a Chinese gold farmer would. The extra influx of cash from dailies has cut down on the number of people who feel the need to buy gold from farmers. In addition, heavy restrictions on trial accounts have cut down on the advertising spam, as well as allowing players to, in two mouse clicks, ignore anyone who is spamming and report them to a GM for swift action. Its typical to see a new level 1 appear, get to spam their gold-selling message, and then disappear myseriously as their trial account is banned within 30 seconds because of the new reporting system.

      As for botting, the most common botters are in battlegrounds, because the honor system used to get PvP gear is basically a pure grind in the same map over and over again to maximize the amount of honor you can get. Players used to be able to use any method of script, application, or rube goldberg device strapped to their keyboard to click their mouse or press their jump button every 5 minutes while they were away, and still gain honor as the rest of the team met map objectives. Other programs could be used to requeue the same map as soon as you were done with the last one, and you could afk all night. So Blizzard added the ability to report anyone for not playing, and they would have to engage in pvp combat to regain the ability to earn honor for that map. Now it's just the botters that are hard to spot, and you can still report them, but the rub is that a moving dot on the map is far less obvious than a stationary dot in the starting room.

      As an avid raider, botters are rarely a problem for me. A bot could never make it in grouped content such as 25-man raids and 5-man dungeons. PvP oriented players have to deal with botters more often, but botting is useless in Arena matches as well, which PvPers will regard as the true goal of a PvPer compared to the more casual battleground scenarios.

      Blizzard has put a huge amount of resources into changing their design of the game so that botting is neither desirable nor possible for success in end-game activities, and that accounts for their continually fast-growing player base 3 years in.

    38. Re:Thank God by alexhard · · Score: 1

      The problem with MMOs is that (unlike ALL other genres of games) they don't require any kind of skill at all. 100% of your progress and standing in the game is determined by the time you spend on it (OK maybe there is 5% skill involved in the arena). Anyway, I'm not just talking about FPSs: puzzle games reward skill in solving puzzles, strategy games reward strategically out thinking your opponents, sports games require a mixture of strategy/"game skill"/etc, adventure games require creativity to find the often obscure solutions to the various problems, platformers require you to time your jumps or whatever..the list goes on. Aimbots are completely different from farming bots: they "enhance" the aiming skill of the player; that (understandably) makes the game more exciting for them (at least for 10 minutes before they get bored). On the other hand, a farming bot simply removes tedious parts of the game so that the player doesn't have to experience them. While an aiming bot makes the game almost unplayable for the others, that is not so for the farming bot: any area worth farming already has a lot of people there 24/7..adding a bot doesn't really diminish the others returns that much..and what difference does it make if it's a real person or not? It could simply be two friends sharing an account and playing it 24/7.

      --
      Infinite time means everything that can happen, will. You being you is absolutely incidental. You do not exist.
    39. Re:Thank God by alexhard · · Score: 1

      Your wall of text can be summed up in one sentence: bliz has added reporting facilities. Reporting facilities are NOT design elements, they are simply hastily stitched-on patches that try to hide the inadequacies of the actual design elements. As for the daily quests..they are exactly the same kind of grind the game always has had, except it's slightly more rewarding.

      --
      Infinite time means everything that can happen, will. You being you is absolutely incidental. You do not exist.
    40. Re:Thank God by oboreruhito · · Score: 1

      Once your paying customers start wanting to pay in order NOT to play your game, you know your designer is a complete retard. People paying my company to not do anything? That's bad? They're not quitting, are they?

      If that makes my game designer retarded, well, at least he knows our target audience.
    41. Re:Thank God by Bill_the_Engineer · · Score: 1

      The problem is not bots, it's crappy game design. Once your paying customers start wanting to pay in order NOT to play your game, you know your designer is a complete retard.

      No the problem is the farmers. They don't actually care about the game itself. They rather farm the gold to sell to other players. It's the popularity of the game that attracts these parasites.

      If only we could block china from the US servers...

      --
      These comments are my own and do not necessarily reflect the views or opinions of my employer or colleagues...
    42. Re:Thank God by Z34107 · · Score: 1

      Great - but I have no problems with them trying to break the part of society that cheats for money. Especially if it's just a game, for crying out loud.

      But, a hack that works by copying the entire game wholesale, sounds like a copyright violation to me.

      --
      DATABASE WOW WOW
    43. Re:Thank God by Anonymous Coward · · Score: 0

      The problem with MMOs is that (unlike ALL other genres of games) they don't require any kind of skill at all. 100% of your progress and standing in the game is determined by the time you spend on it (OK maybe there is 5% skill involved in the arena).


      A common misconception. MMOs do require skill to play. Perhaps not as much focus on skill as various other genres of game, and certainly there is quite an element of time spent determining how far you get... but some level of skill is required, and it's obvious to experienced players when someone is skilled or not.
    44. Re:Thank God by Brian+Gordon · · Score: 1

      It only loads the game that the customer has to purchase from blizzard anyway. What are you going to do sue Microsoft for "copying" applications into memory? And you're right, it's just a game, so why ruin the guy's financial success with court action?

    45. Re:Thank God by Z34107 · · Score: 1

      Loads the game twice. One clean copy to defeat Warden, one botted copy to cheat with.

      You bought one copy; you were running two. Technically, that's pretty infringing.

      And, no, I'm not going to be okay with a guy having "financial success" with ruining a game people pay to play. It's like selling clubs to children on playgrounds so the club-wielders have better access to playground equipment.

      --
      DATABASE WOW WOW
    46. Re:Thank God by blankinthefill · · Score: 2, Informative

      If a game forces you to spend hours doing tasks a bot CAN do, then it's crap Do you have any idea how sophisticated these bots can be? WoW is not a simple game, and there are a HUGE number of situations that can arise. These bots can handle 99% of them, from simple grinds to pvp to complex simulations of human behavior to make it appear that you are NOT botting. According to you, every game ever created is crap, because the level of sophistication of these bots is such that they can do anything that we can do. I mean, come on, its a bloody AI, its DESIGNED to emulate us in undetectable ways, OF COURSE IT CAN DO WHAT WE CAN DO IN THE GAME. Thats what it was MADE for! Also, I don't understand how you would create a game with no grind. Every game is a grind of SOME sort, even your general FPS... you go for hours, and go through the same set of motions in order to achieve, in the end, a pointless goal. Thats no different than, say, rolling a toon on an MMO, and running around repeating basically the same moves in order to level it? I argue that, in the end, there is none. What makes a good game is the balance of the grind with the reward gained. This is where the MMO grind differs from other types of games, since there is much more time invested, the reward has to be that much larger. This usually comes in the form of bettering your character; for the many people that like MMOs this is generally a good reward, but for some people its just not the right reward. Does this make the game crap? Not at all. It just means that some people won't enjoy it, as the reward is not to their liking, while some people will love it, because they are satisfied with the reward. Anyways, what I'm saying is two fold: The bots are designed mimic human behavior, the fact that they can complete this behavior is a retarded argument AGAINST a game, and just because you think a grind is crappy doesn't mean that everyone else does... I mean, 10 million people like the reward at the end enough that they are willing to play through the grind... and many of them enjoy it, some of them even play BECAUSE of the grind.
    47. Re:Thank God by Anonymous Coward · · Score: 0

      But they are still paying, so it's a success.

      When will come the REAL genius that designs both a MMO and a bot, then sells both separately?

      Or maybe an MMO based on Progress Quest. That would be innovative.

    48. Re:Thank God by Joe+U · · Score: 1

      I figured wording it that way would show that I was being sarcastic.

      The ends never justify the means.

    49. Re:Thank God by Anonymous Coward · · Score: 0

      The bots farm for money, which is sold to people. Don't fool yourself into thinking the game isn't fun. 10 million paying customers would disagree.

    50. Re:Thank God by brkello · · Score: 1

      There is always one of these stupid posts modded up in a WoW thread. Why stupid? Because even if the game was the most fun ever, there are still going to be people who want to get ahead of others by any means possible. The game could be fun, but a person can't play 24/7 so they use a bot to play. But WoW is probably the most stunning success in gaming history and you sit here and pompously claim the it is crappy game design. Why don't you design it better if it is so crappy? Big surprise, you can't and anything you came up with wouldn't be 1/1000000000 as popular as WoW. Because WoW is a fun game that is well designed. There are just some people who have to be the highest level with the best gear so they decide to cut corners.

      --
      Support a great indie game: http://www.abaddon360.com
    51. Re:Thank God by brkello · · Score: 1

      You and the post you compliment just don't get it. So let's implement your little accumulate wealth/XP thing. Well then, what is the point in playing the game? Eve is an example of doing the XP training offline yet it is rampant with bots to grind out making the ISK (eve money). If characters generate gold offline, it will just cause mass inflation making everything cost more thus negating any effect that would have. It isn't that people don't like playing WoW. It is that they are cheating so that they can get ahead of others. WoW is nothing like FF11 grindwise...so if you are basing your experience of MMORPGs from that game, you truly have no idea what you are talking about.

      --
      Support a great indie game: http://www.abaddon360.com
    52. Re:Thank God by AnonChef · · Score: 1

      Why would I be glad that they're taking action? Id much rather they either legalize bots within the game or take away the reason for using them. Make the grind shorter, reduce the time and money sinks and you'll reduce the number of people botting. Won't work. There are always people that feel that *any* effort is to much.
    53. Re:Thank God by IpalindromeI · · Score: 1

      As others have tried to explain, that would just be a license violation, not copyright infringement. You bought a license for one, but you're running two. It's not copyright infringement because in order to be infringing, the copy must be distributed. That's the entire point of copyright: to limit the distribution of copies. The copy isn't distributed, it's on the same user's computer as the first copy.

      The scary part is that you don't seem to understand that the outcomes of legal cases set legal precedents. If this case goes through, and Blizzard wins, it's not just WoW and the developer of Glider that will be affected. Anyone who writes software has the potential of being affected. Is it worth losing freedoms because you want to stop cheaters in your online game?

      --

      --
      Promoting critical thinking since 1994.
    54. Re:Thank God by Anonymous Coward · · Score: 0

      You also are an idiot.

      No doubt! 25 quests a day at only 10 minutes each?!? That's only 250 minutes! Thank goodness we all have more than 4 hours a day to play! Wooo!

      500g for epic land mount
      1000g for non-epic flyer
      a few more thousand for random enchants and a few more thousand after that for rep grinds.

      Then a few thousand hours to start grinding the pvp rewards. If you do this for 4 hours a day for 4 months you MIGHT start to be able to compete in arenas!

      If I had 4 hours to spend a day playing I STILL wouldn't grind for 4 months before my character started being viable. Playing for months and months at a reduced level because you can't play all day every day rather than skill being the issue makes the game stupid.

      Glider got me to 70 with full pvp gear, enchants and reps in less than 2 months with only a few minutes of work per day. Now I play when I want and actually do ok against those skillless morons running around in the latest and greatest pvp gear.

    55. Re:Thank God by AK+Marc · · Score: 1

      I've seen many folks using programs like this and they have ruined many MMOs, (esp. FFXI and Lineage 2).

      I've never used a bot, but after seeing this article, I want to download and use it. Why? Because fishing skill sucks in WoW. I don't want to spend hours fishing to skill up. I want to be able to do it like most other skills, do it 5 times per level and it stays at your level. Mining is that way, lockpicking is that way. Herbalism is that way. Skinning is that way (though much more likely to not give a skillup on yellow, so maybe 10 times per level). But fishing takes 50+ per level at high levels. I don't want to sit there for hours clicking a bobber. I want to have my fishing with my other gathering skills.

      Less botters = less annoyance

      So if I download this, set it up to bot, and get my fishing up in the canals of SW, how does that affect your gameplay?

    56. Re:Thank God by Cornflake917 · · Score: 1

      If a game forces you to spend hours doing tasks a bot CAN do, then it's crap. Yeah, Tetris sucks ass. As well all FPS's, RPG's, RTS's, and turn based strategy games.
    57. Re:Thank God by IdeaMan · · Score: 1

      You forgot email. It's costing me a fortune to keep 500 items juggled in there.

      --
      They ARE out to get you simply because They are in it for themselves and they don't care about you.
  6. contract violation? by Anonymous Coward · · Score: 0

    IANAL but i'd expect there to be something in the WoW contract you sign saying that you can't use bots. wouldn't that be a better way to get at him rather than copyright violation?

  7. Bots are overrated by garylian · · Score: 5, Insightful

    Bots are grossly overrated for MMOs for the most part. Sure, there are some few players that will use them in WoW and other games, but for the most part, people want to experience the game. And many bot users are very easy to spot, as their users don't put in enough to make it believable.

    I am kind of surprised that Blizzard is doing this, but I think it's just a publicity thing, and they don't really care if they make any cash off of it. They are just trying to placate the masses on the forums that worry about every single little thing they can.

    The reality is, bots make money for Blizzard. Once an account is banned, the player has to purchase a new box of the game to start playing again. And with the expansion, that's 2 boxes. So, Blizzard makes money off of the players that register new accounts/CDs every time they get banned.

    Besides, most gold farmers are played by humans, not bots.

    1. Re:Bots are overrated by bagjuice · · Score: 0

      They are more worried about gold farmers who make a living off selling on ebay, etc. gold rather than the normal gamer. There are entire companies that hire people to dual box (having one player play multiple wow accounts on multiple computers) and farm gold. If it can be automated, they will do it. These actions really would hurt the game experience. As for copyright infringement, I'm not so sure about that.

    2. Re:Bots are overrated by ATMAvatar · · Score: 2, Insightful

      You're overlooking something - trial accounts. Someone could set up multiple trial accounts and run bots on them, then funnel all the money to a main account. That's how it generally works on some of the more heavily-botted MMOs.

      If I recall, a trial account cannot trade with a full account. However, it may be possible for a trial account to access the auction house. If that is so, the main account would merely have to put some trash items up for large sums of money and have the trial accounts purchase them.

      --
      "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."
    3. Re:Bots are overrated by sirroc · · Score: 1

      Bots are grossly overrated for MMOs for the most part. Sure, there are some few players that will use them in WoW and other games, but for the most part, people want to experience the game. And many bot users are very easy to spot, as their users don't put in enough to make it believable.

      I am kind of surprised that Blizzard is doing this, but I think it's just a publicity thing, and they don't really care if they make any cash off of it. They are just trying to placate the masses on the forums that worry about every single little thing they can.

      The reality is, bots make money for Blizzard. Once an account is banned, the player has to purchase a new box of the game to start playing again. And with the expansion, that's 2 boxes. So, Blizzard makes money off of the players that register new accounts/CDs every time they get banned.

      Besides, most gold farmers are played by humans, not bots. Bots have all but ruined the "endgame" community for Final Fantasy XI. It has gotten to the point where newer style bots use packet injecting to circumvent the "anti-bot" measures that have been put into place; and thats just for mob claiming. Position hacking to places that normally take a group of people or a good chunk of time to get to also have ruined certain/older aspects of the game. The list goes on ...

      I don't know what its like for WoW players and bots, but I can imagine its not to fun to see people running around knowing that they are bots. If I wanted play a video game where there are a bunch of automatons running around I'll play a classic RPG.

      As for the money part; conspiracy theories are endless. It is the same way with FFXI ... "Square bans the IGE accounts because they know they'll spend X dollars getting their drones back in the game" Again the list goes on ...

    4. Re:Bots are overrated by VGPowerlord · · Score: 4, Insightful

      Trial accounts can't access the mail or auction systems, probably for this exact reason.

      Plus, with a level 20 restriction, you're cut off from the actual money-making part of the game.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    5. Re:Bots are overrated by Anonymous Coward · · Score: 1, Informative

      Trial accounts cannot trade with any other players in any way, shape or form. That includes the mailbox, the player-to-player trade window, and the auction house. Furthermore, Blizzard have implemented filtering of auction house transactions to catch gold farmers using precisely that method to transfer large sums of money.

    6. Re:Bots are overrated by dAzED1 · · Score: 2, Insightful

      you're ignoring Blizzard's business model, and their argument. The money from the box/cd that you buy in the store is negligible compared to the monthly fees that are paid.

      Blizzard has the highest profits by having a large subscriber base that doesn't play often. BOTs use much more resources on the servers at Blizzard; they use up more bandwidth, more computational and data resources, etc, than the normal user.

      There is also the extraordinary dissatisfaction the non-bot players have with the experience when, in a battleground, they know that if they fight their asses off for 20 minutes to win Alterac Valley, anyone that is a bot or afk is going to get the same bonus honor and same daily bonuses as they are. Would you like to see a coworker get paid almost as much as you for literally not even being there at all? That is a serious PR issue for Blizzard. To keep the normal player base (the ones that aren't using as much resources - ie, the ones that are more profitable) happy, they get rid of the few folk that aren't as profitable anyway. Blizzard doesn't care if the BOT user buys a new CD; they'd actually prefer that person not ever play again, most likely.

      You're also forgetting that many people find enjoyment by having more power, control, etc. If I can make a bot that gets me 75k honor in a week or two with no work from me, then I can use that honor to buy high-end items, and then come back and actually play the game at that point, with the benefit that the afk activity provided. Your character actually gains quite a bit while you're not there, if no one reports it. Even the losing team gets some honor.

    7. Re:Bots are overrated by Anonymous Coward · · Score: 0

      It should also be possible for trial accounts to drop their cash or if they can't do that, buying NPC items of almost equal value and dropping those would also work. Course you'd need to have both accounts logged in, but that shouldn't be hard.

    8. Re:Bots are overrated by rolfwind · · Score: 1

      Once an account is banned, the player has to purchase a new box of the game to start playing again.

      Wow, that sounds like it's a racket on Blizzard's part. Sure, put the character in some sandbox island with other criminals (Australia?) until he gets out for good behavior but that banning sounds too extreme to be happening regularly.
    9. Re:Bots are overrated by petermgreen · · Score: 1

      right, I imagine with the help of bots one person could "monitor" several machines doing enough to make the accounts look human. If you can get your farmers up from say 2 accounts to 5 that is a big saving.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    10. Re:Bots are overrated by garylian · · Score: 1

      you're ignoring Blizzard's business model, and their argument. The money from the box/cd that you buy in the store is negligible compared to the monthly fees that are paid.

      Blizzard has the highest profits by having a large subscriber base that doesn't play often. BOTs use much more resources on the servers at Blizzard; they use up more bandwidth, more computational and data resources, etc, than the normal user.

      Actually, I'm not ignoring the fact that the subscription money is where the cash is at. However... If the account is banned, and the person gets 2 new boxes, then starts paying a monthly fee again, that's what? 29.99 x2 plus the monthly fee of 14.99 (last I remembered)? I'll take that extra 60 bucks, thank you very much! And while the bot is using bandwidth, it isn't using any more than an active player. Many of the gold farmer leagues have 3-4 people playing the same account, so they use the same bandwidth.

      There is also the extraordinary dissatisfaction the non-bot players have with the experience when, in a battleground, they know that if they fight their asses off for 20 minutes to win Alterac Valley, anyone that is a bot or afk is going to get the same bonus honor and same daily bonuses as they are. Would you like to see a coworker get paid almost as much as you for literally not even being there at all? That is a serious PR issue for Blizzard. To keep the normal player base (the ones that aren't using as much resources - ie, the ones that are more profitable) happy, they get rid of the few folk that aren't as profitable anyway. Blizzard doesn't care if the BOT user buys a new CD; they'd actually prefer that person not ever play again, most likely.

      No, like you said, they want that monthly subscription fee, and if they can get extra game boxes sold, they rake in even more cash. Why do you think banned players keep showing back up? They have the player's name and credit card numbers, but somehow they keep getting new subscriptions? I'd say Blizzard wants their cash, just like all businesses do. And if they can appear to keep their hands clean, they'll do it.

      You're also forgetting that many people find enjoyment by having more power, control, etc. If I can make a bot that gets me 75k honor in a week or two with no work from me, then I can use that honor to buy high-end items, and then come back and actually play the game at that point, with the benefit that the afk activity provided. Your character actually gains quite a bit while you're not there, if no one reports it. Even the losing team gets some honor.

      If course there are people that to have more than the rest of players. It's the famous "MMO e-penis factor", as I like to call it. They all want to have a bigger "e-penis" than the next guy, and will go to any lengths to achieve it. This isn't new to WoW. Heck, on the EQ1 server I played on, the "Time" zone was blocked to all but 4 guilds, because every time the mobs needed to gain access to that zone spawned, one of the 4 guilds killed it within minutes. If you weren't fast enough, no access for you, and no showing off the really great items you could get from Time. Family style guilds and alliances of more casual players had whole parts of the game blocked because of this. It's why so many games have gone to instanced dungeons.

      As for the honor disaster that WoW has, it's been a debacle from implementation. From the stupidity of making gear that you can earn through Honor better than most group/raid drops, they've created a situation where it pays to cheat. It's one of the reasons I don't like PvP. It brings out the lowest common behavior in most people.

      Part of Blizzard's problem is the lack of new content and releases. It's something that SOE learned from EQ1, and carries forward with EQ2. A release every 6 months of new content, new races and starting zones, etc, really keeps the need for botting down. Yeah, not nearly as many folks are playing EQ2, but I never once saw any ac

    11. Re:Bots are overrated by Tpl2000 · · Score: 1

      On top of that, they limit the amount of gold that can be carried to 5g. Which totally destroys any way they can accumulate cash.

      --
      Epic. Just epic.
    12. Re:Bots are overrated by Kris_J · · Score: 1

      don't know what its like for WoW players and bots, but I can imagine its not to fun to see people running around knowing that they are bots. If I wanted play a video game where there are a bunch of automatons running around I'll play a classic RPG.
      While I was playing WoW I enjoyed screwing with bots. I enjoyed using my hunter to tag mobs just a moment before the bot started attacking them, then I'd bring in a second mob for me to fight and I'd get the XP for both.
    13. Re:Bots are overrated by Anonymous Coward · · Score: 0

      I am sorry you do not know what your talking about. If you play games like Lineage 2 you will find that 90% of the population is actually computer run.
      You will find lines upon lines of botted characters running back and forth into towns doing exactly the same thing over and over again. This is an issue and it ruins the experience of players. Do not make comments about things you have no knowledge about.

    14. Re:Bots are overrated by alan_dershowitz · · Score: 1

      The people that use bots want valuable and rare items and they don't want to grind. They don't care about believable because they use a different character than their main one and they later drop goods for their main character to pick up. The reason why Blizzard doesn't like this is because if tons of people are cheating, and it is cheating, it ruins the perception of the game. People don't want to grind because they see dips cheating. You start questioning if awesome character X you know got there by cheating. It undermines trust and hurts morale. So blizzard combats this by finding and banning bots, which takes time and money. Bots don't add any value to the game nor add value to Blizzard's pocketbook, they take away value and money.

    15. Re:Bots are overrated by Anonymous Coward · · Score: 0

      Lineage 2 = crap. It's been crap since the first day it launched, and hasn't improved since. That's why nobody cares about bots in that game.

    16. Re:Bots are overrated by dAzED1 · · Score: 1

      "Actually, I'm not ignoring the fact that the subscription money is where the cash is at. However... If the account is banned, and the person gets 2 new boxes, then starts paying a monthly fee again, that's what? 29.99 x2 plus the monthly fee of 14.99 (last I remembered)?"

      minus $14.95 (or whatever) x [however many people the bot is the final straw for] x [how many more months they would have otherwise played]

      I, nor anyone else, cares if Blizzard sues someone. Most players won't even know they have. What we'll care about is not seeing substantial percentages of the battleground population being bots.

    17. Re:Bots are overrated by dAzED1 · · Score: 1

      "neither I, nor anyone else, cares..."

      forgot a word ;)

    18. Re:Bots are overrated by fotbr · · Score: 1

      You can't drop things for others to pick up. If you remove something from your inventory, it is destroyed.

  8. Different dimension by tom_75 · · Score: 1, Funny

    because bots spend far more time in-game than an ordinary player would and consume resources the entire time You mean 25/7 ?
  9. Maybe by FST · · Score: 5, Insightful

    Maybe instead of suing people who run bots to avoid grinding, they should make grinding less boring/time-consuming? Grinding is really the only reason they aren't getting $15/mo from me.

    --
    46487 466780 252994 376409 96920 39622 205366 244315 622115 512361 668040 63608 259203 955314 811176 652718 166330 23922
    1. Re:Maybe by QuantumG · · Score: 1

      If you feel the need to grind, you're missing the point.

      This is why I think MMOs should just provide a lvl 70 (or whatever the cap is) account to anyone who wants one.

      --
      How we know is more important than what we know.
    2. Re:Maybe by Kenoli · · Score: 2, Interesting

      They did.


      Patch 2.3.0

      > Leveling Improvements
      > Many leveling improvements have been made for the old world.
      > o The amount of experience needed to gain a level has been decreased between levels 20 and 60. In addition, the amount of experience granted by quests has been increased between levels 30 and 60.
      > o Level 1-60 dungeon quests have had their experience and faction rewards increased.
      > o Many elite creatures and quests in the level 1-60 experience have been changed to accommodate solo play.

    3. Re:Maybe by Anonymous Coward · · Score: 0

      Much of the game conent is grinding, there are quest rewards based on killing n of something. I don't agree on the fact that a Level 70 should be provided to each account because part of the purpose of having a 70 is to be able to know how to play your class. That's not to say that all 70s know how to do this, but the time invested sure does help.

    4. Re:Maybe by Nivoset · · Score: 1

      then the problem is your playing the game with people who dont know how to play there character fully. maybe if its something unlock able once you get a 70 character. that you can make one at 60 and level from there

      --
      Movies made by a crazy person

      http://www.youtube.com/marginalpro
    5. Re:Maybe by QuantumG · · Score: 1

      Blah, doing a quest where you have to kill n of something is hardly grinding. I can't have a serious conversation with someone who doesn't even understand the terms of the conversation.

      --
      How we know is more important than what we know.
    6. Re:Maybe by QuantumG · · Score: 1

      Who cares? There's plenty of idiots at lvl 70 anyway. Anyone can get to lvl 70, that's what grinding is.

      --
      How we know is more important than what we know.
    7. Re:Maybe by pyrbrand · · Score: 1

      Funny, I thought charging $15/month was the reason they put in grinding :). Aren't these games all a trap to get you to spend more time playing so they can get their next month's subscription fee? Grinding is just a way to make you take longer to finish all the content. WoW is actually better than most games about this (you don't really have to spend that much time outside of human built quests mindlessly killing things). Granted, a lot of the quests are cookie cutter, kill 15 of this, get 8 drops off of that etc.

    8. Re:Maybe by Pollardito · · Score: 1

      getting to L70 may be considered to be grinding, but as someone who played for a long time i can tell you that there was absolutely more grinding done while already at the top level than there was in getting to the top level. grinding ingredients for tradeskill-created expendables used in raids, grinding faction for quests for nice gear (this only got worse as new areas were added to the game like Silithus), grinding easy mobs for rare drops to trade for even rarer drops off other easy mobs or expendable items for raids. most people in big guilds spent more time grinding on boring mobs between raids for items that they used during raids than they actually spent in the raid zones themselves.

    9. Re:Maybe by dAzED1 · · Score: 1

      maybe people who play WoW should be getting the "insightful" comments instead of people who aren't.

      The problem isn't in the grinding. The problem is in battlegrounds, where it is player versus player. Any bot usage in PvE is pointless; the real issue, the thing that annoys the crap out of players, is bots in battlegrounds.

    10. Re:Maybe by or-switch · · Score: 1

      Ah, eutopia, when grind-tastic games have their user base slowly replaced by bots. Imagine the day when pretty much every WoW account is being run by a bot and the users of said bots are out frollicing in the sun, meeting people in the real world, finding new hobbies, playing with their children, and maybe even paying attention to politics long enough to not vote for the same weirdo time and again (oh wait, we likely already have bots voting for us behind the scenes, but you get the picture).

    11. Re:Maybe by Anonymous Coward · · Score: 0

      You say that as if I haven't played WoW before. I have. I have 3 used game cards to prove it, plus the game box (which comes with one month) plus the trial code from much longer ago.

    12. Re:Maybe by lgw · · Score: 1

      That really depends on the value of N, doesn't it?

      --
      Socialism: a lie told by totalitarians and believed by fools.
    13. Re:Maybe by Kenoli · · Score: 1

      Most quests are pretty short in terms of how many things you have to kill. Five or ten mobs, or something like that. Hardly what anyone would call grinding.
      The longest I can think of off the top of my head is "Message to the Wildhammer" ( http://thottbot.com/q7841 ), which requires you to kill a total of 60 things.

  10. Maybe i should start a WoW account.. by Gideon+Fubar · · Score: 5, Interesting

    so i can pay $10/month to have a bot do the boring grinding for me.

    Oh wait.. that's why i don't play in the first place. Why the hell would you play an rpg that can be played more effectively by a bot than a human?

    </flamebait>

    --
    http://www.xkcd.com/354/
    1. Re:Maybe i should start a WoW account.. by Anonymous Coward · · Score: 5, Interesting

      Why the hell would you play Chess, Checkers, pretty much any card game, Scrabble, Monopoly,....

      It turns out that computers are better than humans at just about any game. Does this mean that we can no longer entertain ourselves?

    2. Re:Maybe i should start a WoW account.. by Anonymous Coward · · Score: 0

      "Oh wait.. that's why i don't play in the first place. Why the hell would you play an rpg that can be played more effectively by a bot than a human?"

      Nearly every game from chess to counter-strike is played more effectively by a computer then a human now. Should we abstain from all games?

    3. Re:Maybe i should start a WoW account.. by Gideon+Fubar · · Score: 1

      Strategy game != RPG.

      A strategy game with a limited ruleset and fixed playing field is completely different to a system with complex stat interaction, and the non-linearity of a 3d map with characters, et al. should make automation impossible. If you can automate the game, then (imho) there's a fundamental flaw in the design.

      of course, i'm not raking in cash like they are, so what do i know.. ;)

      --
      http://www.xkcd.com/354/
    4. Re:Maybe i should start a WoW account.. by Gideon+Fubar · · Score: 1

      That's true up to a certain point, although i challenge you to find me a CS bot that can be dropped into a random map and learn it in a meaningful way.

      The part i was (perhaps unfairly) getting at was the 'role playing' part, and no, i'm not talking about ye olde wanking. I have other problems with WoW, but i'll save them for another time.

      --
      http://www.xkcd.com/354/
    5. Re:Maybe i should start a WoW account.. by IdeaMan · · Score: 1

      Counter-strike shouldn't be played more effectively by a computer.

      Here is one way to prevent it:
      Make IFF be based on human pattern recognition, make each avatar indistinguishable from each other, and kick players with too high friendly fire ratios.

      Problems with this:
      > Server must spawn people at random places on the map.
      > Server must send down an image of what the player looks like in a machine-unrecognizable format. (Video Captcha is bandwith problem)
      > Server cannot broadcast to the client position of all players in the game.

      If you could make a bot that would outperform humans under these circumstances then the US Army wants to talk to you. :)

      --
      They ARE out to get you simply because They are in it for themselves and they don't care about you.
    6. Re:Maybe i should start a WoW account.. by jadin · · Score: 1

      I always thought the point of MMOs, RPGs, or even a good book or movie, was the journey... not the destination.

      If you don't enjoy the journey, find something else to do. We all have our own tastes, embrace yours, but don't hate other people's just because you don't understand what makes them enjoyable.

    7. Re:Maybe i should start a WoW account.. by Gideon+Fubar · · Score: 1

      That is exactly my point. I don't enjoy grinding, and judging from the sales of MMO Glide, neither do a lot of other people. The thing is, WoW is (until you start playing PvP or the like) almost all grind.

      Don't get me wrong, i don't hate WoW, but i don't see the logic in making a bot play a game that you don't enjoy yourself. Find a better game, or at least a game that is more suitable for you.

      --
      http://www.xkcd.com/354/
    8. Re:Maybe i should start a WoW account.. by superwiz · · Score: 1

      If you could make a bot that would outperform humans under these circumstances then the US Army wants to talk to you. :) US army wants to talk to you if you have a pulse. </trolling>
      --
      Any guest worker system is indistinguishable from indentured servitude.
    9. Re:Maybe i should start a WoW account.. by MrSteveSD · · Score: 1

      I agree. It doesn't appeal to me. I really like Oblivion though. I wish that was Massively Multiplayer.

    10. Re:Maybe i should start a WoW account.. by Anonymous Coward · · Score: 0

      Speaking as somebody who has written bots, written bots in games that have bots prohibited, and wrote them expressly to avoid detection by making 'human' mistakes and utilizing nondeterministic elements, and literally written tens of thousands of lines in various scripting languages (probably saving me thousands of hours of time--by the time I was 15 I had one character with two years of time spent logged into a game where botting was allowed).

      I can honestly say I do it because

      1) Grinding is damned boring--RPG authors can't write an RPG for shit
      2) The base of the game is boring--but somehow RPG tend to create interesting combat systems
      3) I absolutely, positively love PVP more than any other aspect of RPGS, and tend to race past the 'boring' parts to build up a competitive character.

      The enjoyment gained by PVP beats the boring part of grinding--and thus it's a lot more rewarding to just bot the stupid pointless parts. I keep waiting for someone to release an RPG (not quake) where you can just start out maxed and go at it

    11. Re:Maybe i should start a WoW account.. by Morlark · · Score: 1

      I think you may have a slight misconception about what bots actually do. The complex stat interaction, the 3D map, et al... The bot doesn't actually interact with any of that in any way. The bot follows a set path predetermined by a human operator, and when it encounters a mob it uses a set cycle of abilities predetermined by a human operator. At no point does the bot ever truly play the game at all, let alone play it better than a human player (other than the fact that it can put in more hours, which would be true irrespective of how well the game is designed). A bot is exactly as the name suggests. It's a bot, not an AI. Given that robots can automate tasks in the real world too, is that also indicative of a fundamental flaw in its design?

      --
      Santa's suicide mission go!
    12. Re:Maybe i should start a WoW account.. by Gideon+Fubar · · Score: 1

      yes, i do consider that a design flaw. The fact that mobs appear in predictable locations, in fact (and perhaps this is unfair, but hear me out..) the fact that they spawn at all is an issue. The fact that, from area to area, the same kinds of creature models appear with different names and vastly different stats, the fact that there are areas which have been designated 'fit for levels 20-30', etc.. i find all of that to be quite unappealing in an MMO. It makes me want to just play a single player rpg and be done with it.

      Of course, it's probably obvious by this point that i'd rather be playing an MMO with ecosystem equilibrium and no level treadmilling, so it's obvious that WoW isn't for me.

      --
      http://www.xkcd.com/354/
    13. Re:Maybe i should start a WoW account.. by fishbowl · · Score: 1

      Because for many of us the social interaction element of guild play is the most important component, and we can just *ignore* players who use bots.

      Most of them are alliance dweebs anyway, who have to ask their parents for permission to play in the first place... so who cares?

      --
      -fb Everything not expressly forbidden is now mandatory.
    14. Re:Maybe i should start a WoW account.. by anakha · · Score: 1

      The NetHack Dev team begs to differ.

    15. Re:Maybe i should start a WoW account.. by KingOfBLASH · · Score: 1

      I would liken this to cheat codes in some video games. Many gamers refuse to use cheat codes even if they're available, or play on super difficult because of the challenge. For other people, cheat codes are a way to skip a lot of the crap that comes with games.

      The problem in an MMORPG is you get cheaters and challenge seekers playing together. The cheaters think the challenge seekers are looney for working so hard at a video game, and the challenge seekers think the cheaters are, well, cheaters for trying to get something without earning it.

    16. Re:Maybe i should start a WoW account.. by m50d · · Score: 1
      You think you're arguing against him, but interest in chess went way down once the computers got better than the humans at it (and, before my time, I hear the same thing happened with Checkers). Many players moved on to Go, where computers are still quite sucky relative to even a moderately skilled human.

      As for the others, humans still own computers at scrabble last I knew. Monopoly...yeah, why the hell would you play Monopoly? Do people still actually play it other than to avoid talking to each other at family gatherings?

      --
      I am trolling
    17. Re:Maybe i should start a WoW account.. by phantomcircuit · · Score: 2, Interesting

      Actually the game of Go has yet to be mastered by a computer.

    18. Re:Maybe i should start a WoW account.. by Gideon+Fubar · · Score: 1

      Valid argument, especially since it seems this is the reason most people play WoW. It's just annoying that you need to grind for days or weeks to make characters good enough to play with your friends. Sure, you can follow them around and get xp and items that way, but that requires a commitment by both of you to do something that isn't really interesting for either of you.

      --
      http://www.xkcd.com/354/
    19. Re:Maybe i should start a WoW account.. by lgw · · Score: 1

      1) Grinding is damned boring--RPG authors can't write an RPG for shit That's really the thing. WoW totally dominates the boring grind-fest market, and very profitably so. It's a big market, and you can't blame Blizzard for wanting all of that cash.

      But for someone else to make it big, they'll actually have to write a fun RPG (I don't think a better boring grind-fest will come along). I can't wait for the next generation.
      --
      Socialism: a lie told by totalitarians and believed by fools.
    20. Re:Maybe i should start a WoW account.. by Gideon+Fubar · · Score: 1

      I love it.. the game you were playing (the one with the subversion of the automation checking) sounds far more interesting and productive than the MMO. Wish i'd spent more time doing that kinda thing when i was young ;)

      --
      http://www.xkcd.com/354/
    21. Re:Maybe i should start a WoW account.. by cof · · Score: 1

      That's why I prefer Go ... at least there's a little time left before the machines beat me. Wait ... damn it ... 1-3kyu

      http://en.wikipedia.org/wiki/Computer_go

    22. Re:Maybe i should start a WoW account.. by QuantumG · · Score: 1

      They're working on an Oblivion MMO. Of course, you won't like it. The entire joy of Oblivion was that it wasn't multiplayer.

      --
      How we know is more important than what we know.
    23. Re:Maybe i should start a WoW account.. by fractoid · · Score: 1

      Imagine you like long distance running. So are a lot of your friends. You have a long distance running club, and you all train so you can attend marathons.

      Then some guy rocks up to your marathon, wins it by a mile, and brags endlessly about how much better he is than you. The organizers give him the shiny medal. But really, he caught a taxi.

      Point is, even if bots are better at one aspect (grinding gold) than humans, that doesn't make the rest of the game worthless.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    24. Re:Maybe i should start a WoW account.. by Anonymous Coward · · Score: 0
      It turns out that computers are better than humans at just about any game. Does this mean that we can no longer entertain ourselves? >

      No, of course not. We just learn to play Go.

      Computers are pretty weak Go players.

    25. Re:Maybe i should start a WoW account.. by Rhys · · Score: 1

      Personally I'd do it for the challenge. Of course, I'm more likely to be a bot author than bot user. Actually, that's a provably true fact since I've written a bot for good old Asheron's Call. Wrote my own crafting-money-run bot and fed it to all my friends. It was actually a heck of a lot of fun to develop, trying to deal with navigation (the feedback in AcTool was pretty primitive), deal with conditionals and error cases -- which it did quite well. I could track my success/progress in development by seeing how many pyreals/hour it was generating.

      Back to the WoW topic. I've said it about other games. I'll say it about WoW: Blizzard can't win. Look even if they can shut down WOW Glider, writing up a Linux version of a bot and running WoW under wine means you're undetectable (other than by behavioral analysis) unless they want to ban all Linux/wine users.

      If they did, a hypervisor would be a great place to hide the bot. While banning machines that have a hypervisor in place would be great if we get a massive round of hypervisor-malware in a couple years, I'm thinking Blizzard doesn't have the balls to make that stick. They'd loose too many virus/malware-infected customers.

      Even if they did, now the bot gets written for a Linux box which is also the router for WoW on Windows. Hook it up via FW for memory access against windows (or use a NE2000 ethernet board and build a custom driver (source is out there) that has some backdoors...) and you've got the encryption key. Now all you need is to generate fake mouse/keyboard events however you like -- via your "trojan" NE2k driver, or via a custom Linux USB driver + USB cable and presto: undetectable bot.

      Blizzard can raise the bar, but they can't win.

      And remember: exploit early, exploit often! -Asheron's Call

      --
      Slashdot Patriotism: We Support our Dupes!
    26. Re:Maybe i should start a WoW account.. by GodfatherofSoul · · Score: 1

      Umm, you can apply that logic to any video game. A bot will respond "more effectively" than a human every time assuming enough is known about the game's mechanics.

      --
      I swear to God...I swear to God! That is NOT how you treat your human!
    27. Re:Maybe i should start a WoW account.. by Tofino · · Score: 1
      If you view the game as a single-person game, your points are valid. For many, the interesting part of the game is to see how larger groups interact either against other players or against the whacky encounters that the game throws at them. To participate in the most interesting of these interactions, you need to be maximum level, which means grinding a character there. And to some, this is no fun, so bots get brought out.


      Bots are excellent at playing the rote monster-mashing levelling game, and not very good at all (yet) at teaming up with others or engaging in complex encounters.

    28. Re:Maybe i should start a WoW account.. by nahdude812 · · Score: 1

      Part of the joy of Oblivion is that it was disgustingly unbalanced, which made it fun to play because you kicked the butt of everything you encountered. An example of unbalance: play a stealth class, and hoard +chameleon gear. You'll be able to get 100% chameleon by level 12 or 15 even if you don't go online and look up the sources of chameleon gear. At this point, mobs no longer will attack you. Though it's also at this point that I stopped playing.

      Oblivion had a number of great improvements over Morrowind (an actual quest log, and not just a journal where you had to go back 70 pages to find the location of some artifact from a set of 12 artifacts you were working on while your log filled up with droll chatter from meaningless other people). Of course it was much more beautiful. But the interface in general sucked (a consequence of being an interface designed for both a console and a PC), and in particular it was so much less free form than Morrowind. In Morrowind, you could kill anybody as long as you weren't caught doing it. You could steal almost anything, again, as long as you weren't caught (and as long as you didn't try to sell it back to the original owner). In Oblivion, somehow killing a guy in an abandoned part of town with nobody else around, the guards instantly knew it was you - unless you had a quest to kill him.

      My thief in Morrowind stole himself a nice big house. Killed the owners, disposed of their bodies, and took up residence. I also took a liking to candles and skulls. I stole every candle and skull I could, and decorated my house (which was quite bright at the end). This was immensely rewarding from a roleplaying perspective, to give my character an oddity like this. I also started quite a collection of gems. I stole some fancy pillows on which to display them, and lined the pillows up in a nice circle around a sitting mat. Each pillow had a different kind of gem piled high on it.

      You just couldn't do the same thing in Oblivion. You bought a house, then you bought decorator kits for it. Boom, a whole room is funished. Just didn't have the same level of reward.

      I did really like Oblivion's vampire system. I ran as a vampire for quite a while, it works well with a stealth class. Except that you'd travel and arrive in a town on your horse in the middle of the freaking day, instantly dieing, but somehow you got there ok.

      Also, I didn't like that in Oblivion, I saved the world. Everywhere I went, people hailed me as their savior, told me how they would boast of this moment to their children, then refused to do business with me because they didn't like me enough.

    29. Re:Maybe i should start a WoW account.. by Gideon+Fubar · · Score: 1

      My thoughts exactly. I believe another poster (QuantumG?) said that he thinks that Blizzard should just hand out L70 characters to people who want them for exactly that reason.

      Of course, gameplay methods and roles will differ from class to class and build to build, and you need to have gear.. so it's not like you can just jump in and start pwning..

      i guess it just frustrates me that you need to play for months before the start of the real game. Also (as a total amateur game designer) it frustrates me that the gameplay system isn't any more complex than a MUD with animation. Games like this have been around for decades, i find it a bit sad we haven't progressed beyond them.

      --
      http://www.xkcd.com/354/
    30. Re:Maybe i should start a WoW account.. by Rakarra · · Score: 1
      My thoughts exactly. I believe another poster (QuantumG?) said that he thinks that Blizzard should just hand out L70 characters to people who want them for exactly that reason.

      And the quality level of level 70s would have a marked decline. You can see it pretty quickly. You can tell who has bought their level 70 character on eBay or another site. They are, overall, terrible. They don't know how to play their class. They don't know how the abilities of the class work together. By leveling up from a powerless starting point, the game introduces class abilities and talents to the player at a rate in which he can handle it, until a level 70 player has at least a marginal understanding of class mechanics, how grouping in dungeons works, and so forth. It's the same reason why Blizzard no longer allows premade level 70s to test content on the test realms -- they found that the quality of feedback they got from the 70 premades was terrible, totally failing at the goal of player feedback for the new content and new features. Granted you can still remain clueless at the max level. But there's a ton of content before then to explore and work things out, and Blizzard is still retuning that content to meet the needs of today's players (for example, leveling from 1-60 today is much faster today than when level 60 was the level cap, items are generally more useful at the lower levels than they used to be, etc).

      Under some circumstances they'll experiment with premades. The Arena Tournament takes place on a special server where a team gets characters outfitted with the same gear as other teams. It should be interesting to see what comes of that.

  11. Tortious interference by Jimmy_B · · Score: 2, Interesting

    This program almost certainly does not infringe on Blizzard's copyright. However, (1) this program exists for the sole purpose of cheating, and (2) cheating is a violation of Blizzard's terms of service. In other words, they're encouraging people to violate their contract with Blizzard, which could be considered tortious interference.

    (Disclaimer: I am not a lawyer, and I don't know whether Blizzard is actually arguing this angle.)

    1. Re:Tortious interference by Dachannien · · Score: 1

      I think tortious interference was one of the claims made in a class action lawsuit filed by a group of players against IGE (one of the bigger gold farming outfits). I suspect Blizzard would have better luck with this angle as well, for the same reasons. At the very least, they should be sure to include it in their claims.

  12. Com-zard by Bobfrankly1 · · Score: 3, Interesting

    I like Blizzard, but this argument smells of Comcast logic.
    "We sold you X access, but you are using X access. Even though we promised you X access, we really don't want you using X access, and we don't even want you using almost X access that much. So we're taking action."
    -Comcast starts forging packets to kill bittorrent transfers, even though they advertise/sell that bandwidth, they don't want you using it all the time.
    -Blizzard starts suing to kill automated clients that are in the game, even though they advertise/sell you that access, they don't want you using it all the time.

    I understand there's more lying underneath, but this reasoning doesn't win them any sympathy from me.

    1. Re:Com-zard by vux984 · · Score: 1, Offtopic

      When you go to an all you can eat buffet you can't buy one plate for your entire extended family, nor can you fill up boxes of food to take home with you. Nor can you feed your pets. Nor can you bring in a giant robot garburetor and stuff endless quantities of food into it.

      They sold -YOU- access with the (clearly defined) expectation that -YOU- would be playing.

      They didn't sell you X access for you to attach a robot to. They didn't sell you X access for you and everyone you know to use. They didn't sell you X access for you to resell by the hour on ebay.

      Like it or not, unlike Comcast's, Blizzards TOS on this point are extremely clear (though largely unenforced).

      Read the Blizzard TOS. Its not like they make it hard to find.

      That's not to say I agree with suing this guy; but anyone who uses his product deserves to be banned.

  13. Seems like a waste of money by Anonymous Coward · · Score: 1, Insightful

    Maybe Blizzard should take money they're putting into suing this guy and put it into a game people don't want to have a bot play for them.

  14. That's some interesting logic being used... by Derekloffin · · Score: 1

    For the copyright portion, they argue it is an infringement because the program copies the WoW client into RAM. I assume they mean from this it copies all the important executable files from the hard drive to a RAM drive. Of course this is a copy, but is it an infringement? The bot program isn't moving this 'copy' to any other user, and I could easily see this same argument used for a HDD backup infringing, which I'm sure wouldn't stand up. The TOS is a more probable win I think for Blizzard, but this one hinges on did the bot writer infringe, or the individual bot user infringe. Since he had to test this thing during development, I would assume he had to infringe on the TOS, but I don't think that will get them too far either, but as usual IANAL.

  15. This is where EULAs come in by Sciros · · Score: 3, Informative

    In Guild Wars (another MMORPG), those using bots are discouraged from doing so by a method different from suing those that write the macros -- ArenaNet (the devs) simply sniff out (using various AI mechanics) those that use bots and ban them from the game. This action is covered by the EULA that users accept before playing.

    Whether EULAs hold up in court, etc. is another issue entirely, but in cases such as banning for using bots I'm fairly certain ArenaNet wouldn't have problems defending themselves.

    People don't want to use bots in GW because they'll get banned. It takes tweaking the AI bot-sniffing to keep up with macros, but the system works well enough that high-profile lawsuits are unnecessary.

    --
    I like basketball!!1!
    1. Re:This is where EULAs come in by Anonymous Coward · · Score: 0

      But you don't wanna ban your customers who pay a monthly subscription fee ...

    2. Re:This is where EULAs come in by Anonymous Coward · · Score: 0

      Blizzard takes a far more aggressive approach to stopping bots then ANET, including monitoring your PC for bots while you run WoW. And blizzard *does* ban bots it finds, I believe.

      Also, I rather suspect the main reason not terribly many people use bots in GW is because there really isn't required grind. You don't have to spend months and months of "normal" play to level to max, and keep that up forever to stay competitive as far as equipment goes. You can beat GW and have perfect skills/equipment for PvP in a week or two if you really try, a month or two if you're particularly casual. The only bots are used to grind for gold which is then used for cosmetic enhancements. There's not so much demand for those as for the levels and actually better items you can get with grinding WoW gold.

    3. Re:This is where EULAs come in by Satertek · · Score: 1

      The problem with this particular bot for Blizzard is, it's hard to detect, thus they felt they needed to use legal action instead of improving their game to remove the monotony that bots thrive on.

    4. Re:This is where EULAs come in by blueg3 · · Score: 1

      Blizzard does exactly this, and is quite successful. There are ways to counter this, though. (In fact, given that the World of Warcraft is running on your hardware, it's theoretically impossible for Blizzard to catch a sufficiently advanced bot.) WoW Glider has apparently been fairly successful at circumventing their anti-cheating measures, so they're taking an additional approach.

    5. Re:This is where EULAs come in by 10101001+10101001 · · Score: 1

      In Guild Wars (another MMORPG), those using bots are discouraged from doing so by a method different from suing those that write the macros -- ArenaNet (the devs) simply sniff out (using various AI mechanics) those that use bots and ban them from the game. This action is covered by the EULA that users accept before playing.

      Yea, um...I really hope you mean service agreement, not EULA. Even if the EULA stood-up in court, what's to stop a person from using Guild Wars through a separate client not covered under your EULA? Now, if the user paid money for the service and you cut them off based on language in an EULA, you've legally fucked yourself. However, if the service agreement prevented such actions, it wouldn't matter what client the person used (although, you might just deicde to require your own sanctioned client(s) and allow banning for those who don't comply).

      Having said all that, this isn't about bot banning. This is about going after the people who make bots. The problem is, there's nothing legally stopping a person from making a bot that other people can buy. The bot maker almost certainly won't be violating the EULA (at least, nothing that's legally enforceable). And they're not the one using the bot and violating any service agreement. Blizzard is trying to use the same logic as the RIAA does when it comes to music piracy; if you can't successfully (or are unwilling) to go after your customers, go after the groups/companies that facilitate activity you don't like, lack of illegality be damned. Personally, I hope this burns Blizzard for the same reason I hope that eventually the courts turn on the RIAA.

      --
      Eurohacker European paranoia, gun rights, and h
  16. It really helps make WoW more fun... by Izabael_DaJinn · · Score: 1
    I botted the gold for my epic mount: http://izabael.typepad.com/izabael/2007/02/world-of-warcra.html

    A few months later when I was trying to see if it would be helpful to bot for a Netherdrake, I lost my account in a Blizzard bot sting. WoWGlider was good up until that point. I would have quit WoW earlier without it, so Blizzard got more money from our household (I had two accounts--one for cousins and nieces coming over to play--that account I still have but it is long inactive.) Now I waste that extra time here on /.

    *iza

    --
    Careful What You Wish For....
  17. Sometime in the future.... by Lord_of_the_nerf · · Score: 0

    I can't wait for the future when cute Haley Joel Osment-looking robots are farming in World of Warcraft XVI and this argument becomes an ethical debate as to whether he has a soul.

  18. glider by ZenDragon · · Score: 4, Informative

    The program does not make a copy of any of the game files, it simply reads the memory space that wow.exe loads into and responds to certain procedure calls and what not in the memory. For example, a monster is on the map and the client loads it in memory to prepare it for rendering. Even if the player cant see it, the program can because wow.exe loaded it into memory. The program can see and interact with the wow.exe executable by reading what wow puts in the memory.

    1. Re:glider by j00r0m4nc3r · · Score: 2, Interesting

      Yeah, by their logic if I hibernate my computer with WoW running I would be violating their copyright.

    2. Re:glider by Anonymous Coward · · Score: 0

      I agree. I used to be a whole lot closer to this stuff than I am now, but I can tell you a few things:

      1) Microsoft DirectX basically opens your box up in a way that few casual users realize. I've seen some of this spoofing code up close and it is a matter of memory mapping and using root-kits.

      2) If demand for pre-leveled players continues to exist there will ALWAYS be a need for bots in the US (and any other developed nation). You simply cannot level characters at a profit for more than pennies on the dollar which limits the human-driven leveling ventures to developing countries (do the math). Everyone else must use bots to make a buck.

      3) The demand for these services may be decreasing. I haven't played in awhile, but two things I've learned from my little brother in the past few months:
                      a) He tells me it is quite a bit easier to do the 20-40 leveling which was considered to be "boring".
                      b) He also enjoys instantly leveling up to level 70 on a private server, donning the tier-whatever gear and roaming around "just to see what it looks like."

    3. Re:glider by Anonymous Coward · · Score: 0

      Is there any reason they can't load phantom objects into memory and ban players who try to interact with them?

  19. WoW is better than I thought then by Anonymous Coward · · Score: 0

    I assume Blizzard must have some sort of time limit each player can be in the game? This would surely help prevent addiction and such. Pretty cool of Blizzard to implement it that way.

    Makes sense that they would sue if this bot somehow breaks out of the time limits. How does it do that anyway? If a bot can do it then I imagine a regular player could do it and then spend as much time as they wanted in the game which could be unhealthy.

    1. Re:WoW is better than I thought then by SL+Baur · · Score: 1

      I assume Blizzard must have some sort of time limit each player can be in the game? This would surely help prevent addiction and such. Pretty cool of Blizzard to implement it that way. No, they don't do that.

      Can you imagine the outcry that would cause when people start getting forcibly disconnected just prior to the end of a long raid run?

      It's a non-starter.
    2. Re:WoW is better than I thought then by Anonymous Coward · · Score: 0

      I think that was meant as a joke. As in how can Blizzard say that the bot uses too much resources unless they limit real players somehow (which obviously they do not). Like if someone wants to eat coke and stay up 4 days straight playing is somehow appropriate whereas if a bot did that it would be "using too much of the resources".

    3. Re:WoW is better than I thought then by SL+Baur · · Score: 1

      Can you imagine the outcry that would happen when people started getting lives? There, fixed it for you. Do you have any idea how dumb you look posting something like that to Slashdot? Just asking.

      P.S.
      Most of the people I play WoW with are married, with children just like I am.
    4. Re:WoW is better than I thought then by SL+Baur · · Score: 1

      As in how can Blizzard say that the bot uses too much resources In-game, they certainly can. I'll list two examples (sorry, basic WoW knowledge required). Felcloth, a necessary ingredient for making the biggest bags at the lowest level is only obtained as a rare drop in two small areas in the Felwood zone and the last time I tried to get any, there were two hordies farming the area. O.K. Fine. They were there first. I hacked on their leftovers for awhile and then went to bed. Made a quick check in the morning before work, they were still there. O.K. Fine, maybe they're across the Pacific. After work when I went back, the same two characters were still there.

      Second example is the Dream Dust quest given out in Booty Bay. That can only be completed by killing monsters in 1 extremely small area in the Swamp of Sorrows and is easily griefed due to the fact that there are only a few of the required monsters to kill spawned at any one time and they also have an ultra-rare elite vanity pet drop *and* their skins are required for an extremely valuable middle level leatherworking item. The daily flying quest in the hills above Terokkar Forest are similarly overcrowded, with only a single nest at one time with eggs to bomb into obliteration (I do not think this one is botted, though I may be wrong).

      O.K. Part of this is Blizzard's problem. They didn't build a world that scales up all that well once you get into the range of 10 million people banging on their servers. But there is no doubt that if you turn a dozen people running bots loose on any given server, you can grief the other 99.9+% trying to play the game normally.

      Actually, I'm quite interested in starting up again (I stopped playing over the holidays due to an in-game guild self-destruction and the holidays themselves) as the 2.4.0 patch released this week seems to have addressed issues like the ones described above. (I need gold for an elite flying mount and the daily quests were very frustrating due to overcrowding).

      As a professional programmer for the last two and a half decades, I am somewhat in awe of Blizzard as to how they pay such close attention to detail and get it mostly correct. Moreover, since they support playing their game on real Operating Systems, I'm going to support them even if they were bozos, but the numbers clearly show that my sentiments are a majority feeling. It's a great game, they deserve every penny of revenue they get. They're defending their territory and I can live with that.

      And for the WoW-hating "Get a Lifers" out there, why are you reading Slashdot? How many hours a day do you spend watching television?
  20. In that case. by plasmacutter · · Score: 2, Informative

    microsoft, apple, canonical LTD, transgaming technologies, etc are all guilty of copyright infringement because they make a copy of the game and store it to ram.

    --
    VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
  21. Wrong target by Bryansix · · Score: 2, Funny

    All Blizzard needs to do is put it in the Terms of Service that USERS cannot use bots. Then they can suspend all users using bots on their system. Blizzard is just down the street from me. Maybe I should drive down there and tell them this.

    1. Re:Wrong target by joranbelar · · Score: 1

      Yes, why go after a single person who is nefariously making money off of your work product when you could instead go after thousands of users paying you to use your product? Go tell them, I'm sure they'll get right on that ;-)

    2. Re:Wrong target by Anonymous Coward · · Score: 0

      From the TOS: 4. Limitations on Your Use of the Service. B. You agree that you will not (i) modify or cause to be modified any files that are a part of the Program or the Service; (ii) create or use cheats, bots, "mods", and/or hacks, or any other third-party software designed to modify the World of Warcraft experience; or (iii) use any third-party software that intercepts, "mines", or otherwise collects information from or through the Program or the Service. Notwithstanding the foregoing, you may update the Program with authorized patches and updates distributed by Blizzard, and Blizzard may, at its sole and absolute discretion, allow the use of certain third party user interfaces. Problem is that Glider is undetectable until Blizzard tweaks Warden. Then Glider just gets patched and it's undetectable again. Botters only get banned when (1) some reports bot-like activity and (2) when someone bots while Glider is detectable. Banning doesn't really affect the botter since the cost of a new account is the same as paying the subscription. They just bot a new character. While those that use Glider to farm gold and level accounts to sell do harm other players, without them, Chinese farmers would just fill the niche. Bots benefit long-time players that have a multiple 70's and are sick of doing the same quests over and over. I enjoy playing the end-game but having to level an alt to 70, grinding a month for PVP gear and then doing the same daily quests over and over to pay for repair bills and raid mats is BS. It's the inherent problem with every MMORPG: how to keep you playing. Unfortunately, even Blizzard can't think of a better method than repeating mundane tasks.

    3. Re:Wrong target by blueg3 · · Score: 1

      Blizzard does exactly this, but unfortunately, users don't tell Blizzard if they're using bots or not. Sufficiently advanced bots can circumvent any anti-bot mechanism.

    4. Re:Wrong target by jayveekay · · Score: 1

      The Terms of Use allow them to cancel your account anytime they feel like it:

      "BLIZZARD MAY SUSPEND, TERMINATE, MODIFY, OR DELETE THE ACCOUNT AT ANY TIME WITH ANY REASON OR NO REASON, WITH OR WITHOUT NOTICE."

      That's from http://www.worldofwarcraft.com/legal/termsofuse.html

      If they wanted to, they could ban you for botting, or for *not* botting, or just because someone is having a bad day and needs to lash out.

  22. Botting... BAH by IdeaMan · · Score: 1

    Why back in my day we used pencil and PAPER to move our characters around. And we rolled DICE to see if our characters could hit a monster. It's all you young whippersnappers and your compewters that screwed up the game with your bots that rolled the dice for you that are to blame for the short attention spans you all have.

    (For those that can't see past the humor: Computer Games->DND as Bots/Macros->Computer Games, i.e. Blizzard is inherently being hypocritical)

    Blizzard has always been a royal hineypain. You can even get banned for using keyboard macros.

    I just play on the free servers.

    Play Anarchy Online: Free, better crafting, you can fly at level ~20 out of 220, you don't have to play tetris nearly so often as either HGL or WoW.

    --
    They ARE out to get you simply because They are in it for themselves and they don't care about you.
  23. PVP and PVE gear should be completely separate by javajeff · · Score: 2, Interesting

    Guild Wars does it right. I think Blizzard should keep real world PVP, but implement it differently. I think as soon as someone initiates PVP, an new toolbar should appear, and everyone should be the top level with top gear so it it balanced. There should not be level 70s killing level 20s and other grief tactics. In other words, PVP XP and PVE XP should be completely different.

    1. Re:PVP and PVE gear should be completely separate by dAzED1 · · Score: 1

      its not the XP; a lvl70 is already lvl70. Its the honor from the kill. A lvl70 isn't going to get any honor from a kill on a lvl20 anyway.

      And the real problem, the one that causes PR issues, is bots in battlegrounds - large instances where the pure intent is pvp, with no (or almost no) PvE component.

      Imagine any capture the flag game in HALO, except - instead of throw-away characters, you have a character that you actually keep. Your character, at the end of the fight, will gain rewards from the fight - considerable rewards for winning, but some reward still for losing (why there is diminishing reward for losing is another topic, but suffice to say there is a good reason for it).

      So a group of 20 lvl70 (ie - characters that are no longer gaining XP) characters, versus a group of 20 lvl70 characters - all pvp. If 5 of the players on one team are actually bots, and only 2 of the players on the other team are bots, then now the numbers are 15 versus 18. In a capture-the-flag game, one where a single player can occupy another single player's time, the gains are from those players that are better than others, and *win* the pvp 1v1 contests, and can go help other pvp contests, freeing up time for someone to actually meet the objectives of the battleground itself (be it capture the flag, etc).

      In a 15v18 situation though, the extra 3 people become a HUGE advantage to the one team, who now off-the-bat have 3 extra bodies to go accomplish the objectives, regardless of skill level. Worse is when the battleground is only 10v10, and you're unlucky enough to get 2 or 3 afk or bot players, and the other team has none or only 1...now you're 7v9, or 7v10, a huge disadvantage.

      This then creates the REAL problem, which isn't the extra resources that the bots are using, but the NON-bot players that are now rightfully upset that they lost not due to lack of skill, but due to someone who was on their own team, freeloading, cheating.

      Imagine you worked at a bar that split tips (this is actually quite common). Now, imagine that if you showed up for work, you got a base pay plus tip split, but if you *didn't* show up for work, you still got to be part of the split in tips. So, you could make $150 in a night by showing up to work and working your ass off, $125 for showing up to work and being lazy (because ostensibly, people would tip less in general if you were actually there and providing poor service), and $50 for the night for not even being there. Now...if not being there is $50 of gain, and working your ass off is $150...and you can get a dozen jobs you don't go to, each giving you $50 for not showing up...suddenly, with about the effort as the actual players, you're making $600 a night to their $150.

      Problem is, it's difficult to determine automatically, in a battleground, who is and isn't there. A tanking paladin isn't going to be doing much damage or healing, but he'll still be providing a lot of bonus...and a bot mage could probably out-damage him in the final tally, but have provided very little actual benefit (explaining this would take too long). So you can't make the determination based on healing and damage done alone. Further, the more complex a bot, the more difficult it is to distinguish between it and a poor player. And when you're playing other players, especially other players that are good, you don't have time to type responses to questions - you're too busy pressing buttons and moving the mouse and doing things related to staying alive, and maybe even winning, which will take all you can give. PvP can be lots of fun...when it isn't 7v10.

    2. Re:PVP and PVE gear should be completely separate by dAzED1 · · Score: 1

      I forgot to finish an important point - the people that work at that bar, knowing that people that aren't even there are gaining benefit from their work (and making their own benefit be less) - those people aren't likely to want to continue working at that bar.

      The issue is retaining disenfranchised players that aren't bots, not freeing up the resources the bots are using. You want the good people to stay, and the good people are upset because the bad people are there. Sure, you want the bad people to go too, but the REAL reason you do something, as the owner of the bar, is to get the good people to stay.

    3. Re:PVP and PVE gear should be completely separate by javajeff · · Score: 2, Insightful

      Unfortunately, people do not care if they get any value from a killing a 20 with their 70. They do it for their enjoyment. It is a grief tactic, and the level 20 can do nothing. I personally do not plan to buy any MMORPG game that does not have balanced PVP. Between the bunny hopping, gear differences, and level differences, I think that WOW is a terrible PVP game. People are much better off playing shooters, which is what I choose to do now that I know better. I also think Guild Wars PVP is much superior to WOW, and Guild Wars 2 should be an incredible advancement in the genre.

    4. Re:PVP and PVE gear should be completely separate by dAzED1 · · Score: 1

      and what does that have to do with bots? Were we not discussing bots?

  24. Donnelly made $2.8 million by Anonymous Coward · · Score: 0

    MDY has only one member, Michael Donnelly. Court documents reveal he made more than $2.8 million in revenue from selling Glider.

    http://gameactivist.blogspot.com/2008/03/update-blizzard-vs-mdy.html

  25. I'm a WoW player by Anonymous Coward · · Score: 0

    Just give people with max level characters the ability to purchase (for the same price as glider) a level 60 character. It's pretty easy isn't it?

  26. Sue sue by Sosarian · · Score: 4, Informative

    Wow, this reminds me of 2006.

    http://www.joystiq.com/2006/11/20/blizzard-sued-by-wow-glider-creator/

    Except in 2006, he was suing them.

    1. Re:Sue sue by Skadet · · Score: 1

      In Soviet 2006. . . ?

    2. Re:Sue sue by Anonymous Coward · · Score: 0

      Duh - its the same lawsuit!

  27. Does WoW have player-killing? by Cajun+Hell · · Score: 4, Interesting

    On some MUDs, if a player was suspected of botting, other players would give them an on-the-spot Turing test. Those who failed would be attacked.

    --
    "Believe me!" -- Donald Trump
    1. Re:Does WoW have player-killing? by Anonymous Coward · · Score: 0

      yes wow has pvp servers. and it does a good job at self enforcement.

      The problem is it does a good job of locking up anyone's capacity to do anything BESIDES player killing.

    2. Re:Does WoW have player-killing? by NewbieProgrammerMan · · Score: 1

      You're not allowed to kill players of your own faction, and on some servers, you can't kill players of the opposing faction unless they're flagged for player-vs-player combat. I really wish they would introduce some option to allow you to beat the living crap out of spammers and bots; it would certainly add some new fun to the game. :P Maybe even go so far as to add a "kill 10 spammers" daily quest.... :)

      --
      [b.belong('us') for b in bases if b.owner() == 'you']
    3. Re:Does WoW have player-killing? by trytoguess · · Score: 1

      Well only some servers do if memory serves. In another game though (Maple Story... DON'T YOU DARE JUDGE ME) you had the option of reporting a person for cheating. The reports didn't affect people in any way, but it alerted the GM to keep a closer eye on a player. In fact I recall some clans who'd surf channels and servers in order to track botters down. One wonders what happened to the player created police force.

    4. Re:Does WoW have player-killing? by RincewindTVD · · Score: 1

      Oh man.. I just spent ages typing out the definition for a turing machine, and a demand that you tell me what state it was in after reading a,b,b,a in otheriwise you'd be banned as a bot.

      It was really clever too.. (Until I realised I confused basic NFA with Lambda with turing tape machines :p).

      damn you lameness filter!

    5. Re:Does WoW have player-killing? by eataTREE · · Score: 1

      Basically, some WoW servers allow PK and others do not. Players who are suspected of botting on a PK server are indeed subjected to an on-the-spot Turing test -- specifically, a test of their skill at PvP combat. Unfortunately, non-PK servers are more numerous and the only recourse there is to report the suspected botter to an admin, which may or may not result in anything actually happening. More creative solutions involving stealing the bot's kills, attempting to lead it off a cliff or into lava, and so on, are sometimes possible.

    6. Re:Does WoW have player-killing? by NewbieProgrammerMan · · Score: 1

      The problem is that a lot of botters and spammers never venture into areas where they're likely to encounter members of the opposite faction. I'd like to see some way for them to be flagged for "anybody can kill you" PvP.

      --
      [b.belong('us') for b in bases if b.owner() == 'you']
    7. Re:Does WoW have player-killing? by Hillgiant · · Score: 1

      What? Most PvPers I have run into do not bother with some mamzie pamzie Turing test. They just kill you. If you complain about it, you were probably not a bot.

      --
      -
  28. Exactly why do they need courts? its THEIR server! by plasmacutter · · Score: 1

    they can kick and ban all the bots they like, and it's not as if theyre hard to spot. bm hunters with pets named "cat" or "owl" hacking away with an axe because they ran out of ammo a day ago?

    how about instead of paying their lawyers in attempts to ridiculously broaden copyright law they pay their programmers to put a stop to the account hacking which resulted in 15,000 gold worth of void crystals being stolen from my guild's bank.

    --
    VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
  29. whine whine whine by ILuvRamen · · Score: 2, Interesting

    Oh boy, another case of a company trying to make their own laws cuz they think they're powerful enough to do so. What is it with corporations and not being able to understand that their security can't detain or shoot people, they can't spy on their employees at home, and they can't sue bot makers. How arrogant can you get? If they would get over themselves and actually pay up to have their programmers create anti bot measures, they wouldn't be having this problem.

    --
    Google's Super Secret Search Algorithm: SELECT @search_results FROM internet WHERE @search_results = 'good'
  30. 3 of those copies were stolen by OrangeTide · · Score: 1

    Someone charged 3 copies to my credit card. I refuted the charges, but the pile of paperwork my credit card company sent me was not filled out correctly so I had to pay for them anyways. And the window (30 days) my credit card company has to reverse the charges expired before I could redo the paperwork.

    I suspect a lot of people get illegal WOW Glider charges on their credit card and don't notice them (it's not like buying TVs on a credit card).

    --
    “Common sense is not so common.” — Voltaire
    1. Re:3 of those copies were stolen by Ron+Bennett · · Score: 2, Informative

      Is your credit card a U.S. issued card? ... if so, you have a lot longer than 30 days. You have at least 60 days from the statement date, and potentially even longer for unauthorized purchases, to dispute them.

      Chargebacks, for on-line purchases, even many months later are common - call your credit card issuer again and press the matter.

      Ron

    2. Re:3 of those copies were stolen by geekoid · · Score: 1

      Smacks of a logical fallacy.
      More likely you just happen to be hit for Glider. Seems a lot more likely then someone went to steal your number specifically to get Glider.

      If you are talking about a US credit card, your story seems a lot different then how US CC companies normally handle these issues.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    3. Re:3 of those copies were stolen by OrangeTide · · Score: 1

      I never claimed glider was stealing cards. I just claimed that a lot of kids steal CC numbers and buy glider for their clan members.

      And it is a US CC. MBNA. I gave up after 3 months of calling them and faxing forms back and forth and took the hit and canceled the card.

      --
      “Common sense is not so common.” — Voltaire
  31. Ummm, so don't grind by Sycraft-fu · · Score: 4, Insightful

    WoW doesn't mandate it. You can never spend a single day grinding and have plenty of things to do. The problem comes from people who get in to this pissing match of having to have something just because others have it. So they want to automate it.

    If people would just play the game to have fun, it wouldn't be a problem. It is a game, you don't "need" anything in it. Just do whatever it is you like to do. If you like to grind (surprisingly some people do) then grind. If you don't, don't. However don't get mad and say that you should get reward X that the grinders get.

    More or less, Blizzard has a bunch of different kinds of rewards for different things. You can't get any reward doing any thing. However whatever it is you like doing, there are rewards for it.

    The problem is when people aren't playing it to have fun, but playing it because they want to have all the best of everything. Well, that's pretty hard, since you have to do a whole bunch of different things. So they'll get bots to grind and such. That is just stupid. If all you care about is having the best, what's the point? The point should be to do whatever is fun. It is all just a game, none of it matters, other than to have fun.

    1. Re:Ummm, so don't grind by Cederic · · Score: 4, Interesting


      WoW does mandate it.

      The 25 man content in TBC was balanced around having 25 people turn up wearing the best available equipment, using every flask/potion/food buff/weapon buff available to them and also happening to play well.

      While learning how to do those encounters it is inevitable that death will occur.

      This means that for a group of people to progress through the game and see more of the content within the game, they have to generate substantial income across the group and use it on repairs and consumables.

      The introduction of ZA and the new tokens have to an extent reduced the dependency on consumables, as you can now out-gear the content instead of having to use consumable items to boost you. However acquiring the new equipment still requires repetitive activities such as going through the same few instances day after day to 'earn' tokens.

      So there is considerable pressure on people to grind in order to ensure that when they turn up on a 25 man raid they are able to contribute fully. If half the raid don't grind, and thus don't turn up fully equipped with potions, flasks, oils, food and the like, the raid will not progress through new content.

      This isn't people playing to get the best of everything. It's people playing to have fun: The raiding and teamwork and social elements of the game are significant factors in its success and longevity.

      Sadly the game design mandates grinding to participate in these aspects of the game. I know a lot of people that want to take part in raids, and enjoy the social side of the game, and explore new content, but lack the time or inclination to spend tedious hours grinding for the resources to do so.

      This is why there is a market for people selling in-game gold for real-life money, and one reason automated bots such as Glider are attractive.

    2. Re:Ummm, so don't grind by funaho · · Score: 1

      Couldn't have put it better myself (I was about to post pretty much the same thing, until I saw your post.)

      WoW is the first MMO I have ever played to the endgame (or played for more than a few months, really.) I think what makes WoW so popular is that it's very easy to solo your way to 70, especially since version 2.3. This means I can play at my leisure, and not have to worry that my friends are going to pass me and leave me unable to finish. I've got a couple level 70 chars, but mostly I spend my time slowly levelling up alts, so that I can try every class in the game at least once. I don't even have my chars in active guilds right now, because I have yet to find a guild that does not make me feel like I MUST play the game....and when I start feeling like that it becomes more of a chore than a game and the fun completely goes away. That's when I take a break for a month or two or six.

      Never could understand the people who go insane about the game trying to be the absolute best. It seems (from my POV) like it just takes the fun out and turns the game into another job, except you don't get a paycheck. Unless you're a gold farmer, of course. :)

    3. Re:Ummm, so don't grind by DMUTPeregrine · · Score: 1

      Yes, you do need things. How so? You need a certain level of gear, group-wide, to complete a basic 5-man instance. It's not high, but it's there. You need a bit more to complete a heroic instance, and a bit more to complete Karazhan. If you want to go to black temple, (the final boss fight, etc, etc) you need a very high level of gear, and you need a large amount of gold to pay for repairs, enchantments and consumables.
      If you want to PVP, gear is eaiser to get, just pvp a lot. But you still need money for enchantments and consumables.
      It is not fun to be stuck and unable to progress further than Karazhan for years. It is not fun to be stuck in low-tier arena brackets for years (though more fun than the Karazhan stuck person, IMO.) WoW provides paths to progress, to have the game change due to your work, and to have fun most people do need things in it.
      That said, the daily quests often provide enough gold to offset most costs, so grinding isn't normally as necessary anymore. Before their creation it was unavoidable.

      --
      Not a sentence!
    4. Re:Ummm, so don't grind by Anonymous Coward · · Score: 0

      Since when are you forced to raid?

      Did you even read the parent post? Raiding, the "hardest" part of the game, requires the largest time investment. That should surprise no one. If you don't find that fun, do something else. Five mans, arenas, role-play, level new characters... hell, if none of that appeals to you maybe you should be looking for a new game.

    5. Re:Ummm, so don't grind by DerekLyons · · Score: 1

      WoW does mandate it. The 25 man content in TBC was balanced around having 25 people turn up wearing the best available equipment, using every flask/potion/food buff/weapon buff available to them

      Going to TBC is a personal decision - not something mandated by WoW or Blizzard.
    6. Re:Ummm, so don't grind by nemesisprime · · Score: 1

      Excellent points!

      If they made a better smarter game that allowed players to do what the really want and not have to go through artificial "grinding" to get there characters where they need to be to actually gone on a raid or whatever else is cool to do. WoW is popular, that is a fact. But it is far from a flawlessly designed game. When you compare it to what a human does as a say a good DM in a paper and dice game, it is extremely primitive.

      Every wonder why you don't see a hero in a movie "grind"; why you never read about the 89 trolls that Gandalf killed. No you don't wonder because that would be stupid. They need to spend the money they are using suing a clever programmer to make better game design and drop the grind.

    7. Re:Ummm, so don't grind by Cederic · · Score: 1


      If we're including the set of 'people that do not play the game' then clearly there is minimal grinding forced by WoW on the general populace.

      Foolishly I restricted my initial answer to a smaller population segment of just a few million people that pay for access to the whole game and are unable to take advantage of that access without a degree of grinding.

    8. Re:Ummm, so don't grind by Anonymous Coward · · Score: 0

      That's patently untrue, if you've raided at all in the past 6 months? More?

      Blizzard has essentially defined 25 man raids as a self sustained ecosystem, with the introduction of concepts such as guild banks, and the all important Marks of the Illidari. Marks of the Illidari are tokens that drop during 25 man raiding that, for players that have accomplished a certain amount of previous grinding (yes, but far less onerous than it would be implied; the previous "grinding" involves doing smaller scale team content) can be exchanged for those essential consumable flasks.

      Additionally, the guild bank structure allows it so that guilds can collaboratively provide consumables. And daily quests have made it possible to make large sums of gold with a short amount of effort per day (the limiter being that daily quests provide a goodly chunk of gold, but can only be performed once per day apiece, with a grand limit on how many can be performed per day in total).

      Yes, back in the old days it used to be a chore to keep up in consumables, but a single round of dailies (that's about an hour or two total) can pay for an entire weekend spent raiding.

    9. Re:Ummm, so don't grind by Anonymous Coward · · Score: 0

      Well its easy to say don't grind, but the game requires it to explore a large portion of the content. Raid encounters after you 70 require a certain amount of gear which is only gathered by running the same 5 mans over and over. You have to grind reputation to access heroic versions of those 5 mans but you don't have to due the heroics. Of course you still need to grind for rep or materials to get attuned to the end game raids. And since you really can't skip ahead, they leave fewer choices on what you can do for fun.

    10. Re:Ummm, so don't grind by pacroon · · Score: 1

      I don't think its specifically because people don't play to have fun. Many people I know who have given up playing, are those who have played one type of character for a year, spend hundreds of hours on it, and who is now faced with spending those horrible 60 days of leveling all over. Not because they don't want to play the game, but because it is just too boring doing the same thing all over again, in order to have fun with your friends that are on the top level, like you in fact are, mentally.

      If you have made say, three characters, you simply cannot be arsed to do that all over again, and that is why many people chose to bot through 60 days of those damn 70 levels for the fifth time.

      --
      It's all fun & games until someone loses the game.
    11. Re:Ummm, so don't grind by Sycraft-fu · · Score: 1

      No you really don't. Just doing quests will get you sufficient gear to do regular instances. Doing regular instances will get you sufficient gear to do Karazan and so on. You don't need consumables, and so on. Gold is easy to obtain from many means. You get it doing an instance, you get it doing quests, etc.

      You seem to have the same idea as other posters that you have to progress at a certain rate. Well no, you don't. It is perfectly possible to simply take things slower. I got my epic 60s mount in the old game simply from raids and instances. I certainly didn't get it as soon as people who ran out and ground it out, but I was ok with that. I slowly got money and I was ok with that. I didn't need an epic mount, I wasn't playing the game to get one, I was playing to have fun.

      Yes, grinding is going to be necessary if you want to have certain things (some rewards are only available to grinding) or if you want certain things on a certain timescale. However nothing other than your own mentality is forcing that on you. Simply stop trying to meet some artificial goal and just play to have fun and it isn't a problem.

    12. Re:Ummm, so don't grind by Cederic · · Score: 1


      Marks of Illidari do not cover the cost of repairs, arrows, flasks, elixirs, etc.
      Using the guild bank merely relocates the grinding from lazy players to more active ones; the grind is still required.
      Daily quests _are_ a grind. An hour or two may not be much to you, but frankly it bores me shitless. Why should I have to do something I've done dozens of times before for an hour or two just to have some fun? Which part of 'entertainment' does this aspect of the game fulfil?

    13. Re:Ummm, so don't grind by Anonymous Coward · · Score: 0

      You're an idiot. So what are you supposed to do with worthless gear? Yeah I suppose you could hang out in one of the major cities and chat with friends.

      You can't PVP because without enough damage, health and resilience you will instantly die over and over. You can't pve other than running the same 10 5man instances over and over. I suppose you could spend hours a day killing random mobs for drops, but why?

      Blizzard made this awesome game, but you have to wade through so much garbage to get to it. I'm a user of glider. I don't use it to wreck the economy or anything like that. I gather materials for reputation based grinds, level alts and gain enchanting mats with glider. If it weren't for glider they would not have my subscriptions anymore. I really like certain aspects of the game, but without glider the game would be no fun at all.

      I don't play so I can have the best of everything. I play to have fun with my friends and kill other players. If I'm unable to do that for the sole reason that I don't have 4 hours a day to invest then I'm going to fix that. I'll either quit or start using glider. I'm glad I started using glider.

      I want to play the game. I don't need a second job.

    14. Re:Ummm, so don't grind by not_anne · · Score: 1

      WoW does *not* mandate grinding.

      Grinding for flasks, food, oils, and the like simply make it *easier* to complete new encounters a guild hasn't done before.

      An hour of running instances with friends per week to cover my raiding repair bill from Sunwell/Black Temple/Hyjal and expenses doesn't exactly constitute "grinding."

      --
      My comments here are my own; I do not speak for my employer.
    15. Re:Ummm, so don't grind by Rakarra · · Score: 1
      The 25 man content in TBC was balanced around having 25 people turn up wearing the best available equipment, using every flask/potion/food buff/weapon buff available to them and also happening to play well.

      No, flasks, buffs, and so forth are shortcuts. They help you achieve your aims faster, helping you survive in those 5% situations that might otherwise outright kill you. You will progress without them, you just won't be teh hardcore and you'll progress a little slower. And even there Blizzard has provided players with non-grinding alternatives -- trash in all the large 25-man instances drop tokens redeemable for flasks that are usable in the 25-man raid dungeons which are just as good (and far easier to acquire) than the flasks that you have to farm materials for. The food daily quest provides my guildmembers with so much food that we filled up our guild bank tab for it and have started to sell it off. Several of the best players in my raid log in only at raid time to raid. After that, they're done, and they spend the rest of their time with their wives, kids, and so forth.

  32. Dear legal system, by stratjakt · · Score: 0

    I came up with this kooky business model to make a lot of money, and for a while it made a lot of money.

    I thereby conclude it should be made law, since it is profitable to me, and it should be illegal for anybody to change the world around my business model in a way that might invalidate it.

    After all, we know that modern American society consists of only "corporate citizens" and "consumers". It should be obvious to any observer that the constitution only grants rights to citizens.

    Thanks,
    Blizzard, RIAA, MPAA, Microsoft

    --
    I don't need no instructions to know how to rock!!!!
    1. Re:Dear legal system, by westlake · · Score: 2, Insightful
      I came up with this kooky business model to make a lot of money, and for a while it made a lot of money. I thereby conclude it should be made law, since it is profitable to me, and it should be illegal for anybody to change the world around my business model in a way that might invalidate it.

      This "kooky business model" draws about 10,000,00 subscribers world-wide into PC gaming.

      Explain to me your god-given right to disrupt a legitimate business, enable and profit from the cheaters, and spoil the fun for everyone else.

      Explain to me why your argument won't drive developers to program exclusively for the tightly enclosed console game platforms. Explain to me why it won't drive developers to employ ever-more-rigorous-DRM.

    2. Re:Dear legal system, by stratjakt · · Score: 0

      No, you explain to me why I don't have that right.

      You are, after all, by taking up the position of Blizzards devils advocate, the one bringing this suit. The burden of proof is on you.

      Tell me exactly why your virtual online community should be protected by law.

      --
      I don't need no instructions to know how to rock!!!!
  33. Bot detection & deterrence by IdeaMan · · Score: 1

    The problem with that approach is the amount of money made before the bot is shut down can exceed the cost of new game licenses.

    If they can ebay off enough in game stuff before they get banned to cover the costs of their copies of *, then it is not enough of a disincentive. That approach will discourage most causal bot uses, but the Chinese farmers won't be deterred.

    Stronger authentification, such as tying it to some ID, or having bonding for game players would be a stronger prventative, but would be much more objectionable.

    I think they should have 3 servers:
    A> Official. Only runs officially approved scrips/macros and add-ons.
    B> Unapproved: Runs registered but unapproved add-ons.
    C> Open: Everything else.

    Default to playing on Unapproved. Require strong Authentication to upgrade to Official. Continually upgrade the bot/hack detection software and anyone caught on Official gets downgraded to Open (or just banned).

    Having Unapproved is important because this allows people to create and test 3'rd party improvements. The game company can then incorporate those changes into the game directly or mark the the 3'rd party package as approved for Official. By registering the add-on, the game producer can get a copy of all of the available add-ons to improve the detection algorithms for Official. The game publisher could even require that the add-on be open source, provide them in-game as an add-on feature, and even sell them (with their own markup of course) on behalf of the original creators (think how CS went from being open source and its transition to Steam).

    --
    They ARE out to get you simply because They are in it for themselves and they don't care about you.
  34. loot them by Beer_Smurf · · Score: 1

    I think they should make characters that get caught using that instantly flagged and lootable.
    Then let the fun begin.

  35. You can, but why would you? by Cajun+Hell · · Score: 5, Funny

    It turns out that computers are better than humans at just about any game. Does this mean that we can no longer entertain ourselves?

    Of course we can, but wouldn't it be more efficient to have a computer entertain itself, on our behalf? Your recreation could be taken care of, for you by proxy, freeing you to pursue other more fulfilling endeavors, such as laboring.

    This is just a step toward the ideals mankind has dreamt of for ages. Someday, computers will be able to drink beer for us, have sex for us, and enjoy books,music, and movies for us. Perhaps they could even sleep for us. This would make us free to perform menial tasks.

    --
    "Believe me!" -- Donald Trump
    1. Re:You can, but why would you? by jollyreaper · · Score: 1

      Of course we can, but wouldn't it be more efficient to have a computer entertain itself, on our behalf? Your recreation could be taken care of, for you by proxy, freeing you to pursue other more fulfilling endeavors, such as laboring. Give your money to me. I promise to enjoy hookers and blackjack for you better than some soulless bot!
      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    2. Re:You can, but why would you? by Parafilmus · · Score: 2, Informative

      Thankfully, that premise is false. Humans are better at many games.

      A well-known example is Go.

      As a rule, humans are better at more complex games. At simple games like checkers and chess, the computer wins by predicting several moves in advance. Such prediction isn't possible for more complex games, which humans tend to win.

    3. Re:You can, but why would you? by Maximum+Prophet · · Score: 1

      Of course we can, but wouldn't it be more efficient to have a computer entertain itself, on our behalf? Your recreation could be taken care of, for you by proxy, freeing you to pursue other more fulfilling endeavors, such as laboring.
      Been there, done that.

      Back in the day, when Windows 3.1 was new, and everyone was using it to play Solitaire, I wrote a Solitaire simulator, so I didn't have to waste my time playing. I could let the simulator play the game, and thus have more time for reading Usenet. It wasn't very good, only winning about 3% of the games, but it was fast. (:-)

      I never did write a Windows driver for it so that it could play the actual game on a Windows machine, it was just C code that drew crude ascii graphics. I'll leave that as an exercise for the reader.
      --
      All ideas^H^H^H^H^Hprocesses in this post are Patent Pending. (as well as the process of patenting all postings)
    4. Re:You can, but why would you? by RobBebop · · Score: 1

      Someday, computers will be able to drink beer for us, have sex for us, and enjoy books,music, and movies for us.

      Don't you mean 'have sex *with* us'?

      --
      Support the 30 Hour Work Week!!!
    5. Re:You can, but why would you? by Anonymous Coward · · Score: 0

      http://www.progressquest.com/

      Your game has been around for some time.

    6. Re:You can, but why would you? by Kris_J · · Score: 1

      I was going to buy an Electric Monk, then I realized I don't actually believe in anything to could believe for me.

    7. Re:You can, but why would you? by Anonymous Coward · · Score: 0

      I want an electric monk!

    8. Re:You can, but why would you? by Osurak · · Score: 1

      Of course we can, but wouldn't it be more efficient to have a computer entertain itself, on our behalf?
      Of course, but if we do that, how are we going to obtain phat purples?
    9. Re:You can, but why would you? by Cajun+Hell · · Score: 1

      I just can't believe a promise like that. Some of the latest bots, with their multiple Enjoyment Enhancement plug-in modules, their parallel funpath searchers, and their high-performance endorphin-receptor simulators, are able to enjoy hookers and blackjack nearly 2000 times as much as any human.

      --
      "Believe me!" -- Donald Trump
    10. Re:You can, but why would you? by Anonymous Coward · · Score: 0

      My robot is having sex with my girl friend *right* *now*.

      So I don't have to.

      That way I have more time to play WoW.

  36. Already done by fathed · · Score: 1, Informative

    This is old news, the case is done, you can read the judgment, Blizzard lost, as it should have.

    --
    Intelligence is a matter of opinion.
    1. Re:Already done by fathed · · Score: 1

      Or, I need to learn to read, request for, and not the summary judgment. Blizzard should still lose though.

      --
      Intelligence is a matter of opinion.
  37. You need only look at history by Sycraft-fu · · Score: 4, Insightful

    To see that this is what is always likely to happen. Looking at human history, it has historically been the strong dominating the weak, the few privileged exploiting the poor many. You come to realise that the relative stability and equality we enjoy in some nations is an anomaly of history, and took some incredible circumstances and efforts to create. For all that, they still aren't perfect.

    So it should be ho surprise at all that is what happens in unrestricted games. Perhaps if some great leaders played the game they could inspire the masses to band together and overthrow the griefers. A George Washington of the gaming world. However, that isn't real likely since the masses can simply take their money to another game. There's no reason to put up with crap and try to make it better, there's other companies who'll be happy to do that.

    My response to all the people who claim what a "problem" the design of WoW is and how much better their pet game is is the same one another poster made in this thread: 10 million users. They are doing something right.

    As a long time gamer, I have to say WoW is the first MMORPG that has held my attention for more than about 6 months. Everquest was just awful, I quit that one after a month. DAoC was fun for awhile, I played for a few months, quit for a year, came back for a few months, quit again. Eve Online was... Well... Really boring. Tried it in beta, never signed up. Starwars Galaxies had a lot of promise, but it seemed as though Sony had a team dedicated to tracking down and eliminating anything fun. Lasted about 4 months.

    WoW, however, I've been playing since a month after it came out, and I still play to this day. Is it perfect? No, of course not. However it seems to be able to keep things fun. I continue to be amused by it, and find that it is enough amusement to justify $15/month.

    It seems to me that the people who primarily have a problem with WoW are the asshole griefers, who are mad that they can't become infinitely more powerful than everyone else, that they can't totally dominate. Well, I'm ok with that. If that segment has to be excluded, that's fine, because a whole lot of the rest of us find it fun.

    And that is really what matters. Games are not about some magical standard of purity, they are not about perfect realism, they are not about testing you as a person. They are entertainment, pure and simple. So if they are good amusement for the money to you, then your money is well spent on them. If they are not, then your money is better spent elsewhere.

    So a good game is quite simply one that people find fun. If people find it fun, they'll buy it and play it, and that is success.

    1. Re:You need only look at history by JSBiff · · Score: 3, Interesting

      "Perhaps if some great leaders played the game they could inspire the masses to band together and overthrow the griefers. A George Washington of the gaming world."

      You know, I've thought about that before. The problem is, I've never seen a game where the game mechanics lend themselves to player-policing. I mean, what are you gonna do to the griefers? Hunt them down and kill them? Ok, so they respawn in a couple seconds and start all over. Throw them in jail? What jail? In games, where death is usually meaningless, and even what you can lose is rather limited, there can really be no 'punishment'. At the same time, if a game developer *did* put something like that in, it would just be a tool for griefers to make your life even more miserable.

      Ultimately, there is nothing you can do to griefers. They might log out for a little while if they are getting ganked non-stop. Then log back in after a while, when the angry mob has moved and, and start griefing weaker players again.

      Most game developers, instead of trying to rely on player-policing, just design the games to limit how much one player can grief another. One one end of the spectrum, you have games like City of Heroes / Villains where you have nothing to lose when dieing from enemy players, and PvP is completely concensual (you have to either go to special zones, or else to an 'arena'). On the other end of the spectrum, with something like, say Eve Online, PvP is still, at least, partially consensual (different zones are ranked differently, and if you are going to a zone where you think you might be griefed because of low security rating, you can at least prepare for it by maybe taking a ship you don't care about losing, and storing all your valuables in vaults in secure space stations).

      Honestly, I don't mind that. The truth is, it's just a game and, just like I can't ultimately do anything to the griefer, griefers, ultimately, can't do anything to me. Of course, if you can potentially lose stuff that someone else can sell for real cash (like Entropia Universe), it becomes a little bit more worrisome.

    2. Re:You need only look at history by statemachine · · Score: 4, Insightful

      So it should be ho surprise at all that is what happens in unrestricted games. Perhaps if some great leaders played the game they could inspire the masses to band together and overthrow the griefers. A George Washington of the gaming world. However, that isn't real likely since the masses can simply take their money to another game. There's no reason to put up with crap and try to make it better, there's other companies who'll be happy to do that.

      With unrestricted games, it's the "griefers" who suffer no consequence for their actions. The original MUDs used to have a little bit of built-in protection for this that dynamically rated players at good and evil, and this was used to keep players out of certain areas. However, most of the areas had no restrictions, which frustrated those who didn't like PvP. A long-term casual player wants to be Good, spends a lot of time, then gets offed by a griefer or a band of griefers, and is thus reset at a great loss to that player. A griefer doesn't care about the game, but about causing misery to other people, so getting killed and reset every now and then doesn't matter. They're sociopaths. Having "leaders" won't matter without some type of justice system and enforcement.

      If there were a game that allowed PvP but also allowed players to jail and execute the in-game characters, that might be better, assuming you could actually ban the real person. But, disallowing PvP is just so much simpler.

      People don't like real life. That's why there are games. And if the games start emulating the harshness of real life, people will stop playing those games.
    3. Re:You need only look at history by Hubbell · · Score: 1

      Asheron's Call's Darktide (PVP) server has been said by nearly all who played and knew of/kept up with/were involved with the politics and everyday events to be the greatest game they have ever played, people from all games. FFA PVP with no restrictions. There was a large 'zerg' allegiance known as blood which ran the server somewhat for a while, but everyone not in blood banded together to fight them forming another super large allegiance (guild) along with numerous other smaller ones allying themselves with them. So yes, the FFA PVP system does work longterm, just as it did in UO, just as it will in DF.

    4. Re:You need only look at history by SanityInAnarchy · · Score: 1

      My response to all the people who claim what a "problem" the design of WoW is and how much better their pet game is is the same one another poster made in this thread: 10 million users. They are doing something right.

      That is an old argument, and not a particularly good one. That they are doing something right doesn't say anything about what they're doing wrong.

      Look at MySpace. Tour dates have been broken on band MySpace pages for over a week now, going on two weeks. It seems like every attempted fix just breaks them in different ways -- I suppose MySpace is running a developmestruction environment, because I honestly can't imagine how it would be taking them weeks to fix this feature, let alone why they can't test it all in some staging environment before they screw up the live site.

      Yet MySpace is hugely successful. There are better alternatives, yet MySpace still wins out of sheer network effect. The lock-in is worse than Windows -- if you go off MySpace, you lose your MySpace messages, your MySpace friends, everything. The same is true of WoW -- all your epic crap, and your character, and all your in-game friends, skills you've developed (both you and your character) go away if you switch to another game.

      I haven't played nearly enough WoW to appreciate what problems there are (or aren't) with it, but merely pointing to the number of users proves nothing.

      --
      Don't thank God, thank a doctor!
    5. Re:You need only look at history by badboy_tw2002 · · Score: 1

      "Perhaps if some great leaders played the game they could inspire the masses to band together and overthrow the griefers. A George Washington of the gaming world."

      I've actually seen this happen - I'm not a big MMO player because I generally hate grinding and love PvP. Anyways, I tried my hand for a month on an early Asheron's Call PvP server. They're system was stupid though - you could get ganked for your stuff while you were in a menu talking to an NPC. Killing someone meant taking a good item from them and some gold, so there was a definite penalty for death there. Towns generally were taken over by griefers (mobsters) and regular folks had to stay clear when they were camping out or they'd pretty much kill any newb who walked into town. It did lead to some interesting roleplaying opportunities like robbing people on the highway (they'd usually pay you 20GP instead of risking losing their weapon), or actually making alliances worthwhile ("you really don't want to mess with me, do you know who I'm with?").

      Anyways, at one point a really high level camper took over a main area - he was way way overpowered compared to the newbs in town. It was a one hit kill on most everyone. Eventually enough people were fed up and waiting outside town for him to leave that someone got the idea to drop all our stuff and form an angry mob. Everyone stripped down to nothing except a club or small sword and went in as a giant mob against him. It took forever and a lot of times you'd die before you got a hit off, but eventually the 30-40 newbs killed the guy and dropped a ridiculous weapon that he had.

      So there you go, community policing in action :)

    6. Re:You need only look at history by Daengbo · · Score: 1

      Solve it by making death permanent unless someone either has the power or pays to have you resurrected. While you're dead, people can pick over your body for whatever they find on it. Griefers won't live long and won't have enough friends to help them unless they form a griefer guild. Then another guild will likely kill the griefers just for fun.

      The problem is NOT that the rules are too loose, it's that we've lost the concept of permanent death that RPGs should have. When death doesn't have any real downsides, people do stupid shit all the time and get away with it. Do you remember how carefully you had to tread as a 1st level dwarf fighter in DnD?

    7. Re:You need only look at history by Benaiah · · Score: 1

      WoW eliminates most greifing by giving players no reward for killing players more than x levels lower than you... There is also no reward for killing the same player more than x times per day. I mean its a game right? and its meant to be fun. So killing low level weak players can be a little bit fun for the sadistic natured, but getting constantly fucked on by high level characters that you have 0% chance of fighting back is enough to make you invent a device to punch someone in the face over the internet.

    8. Re:You need only look at history by LordMyren · · Score: 1

      Fun is a pretty goddamned fucking huge category. WoW has trumped the mmorpg category for totally safe character advancement, but that and the (absolutely rediculous) 10M subscriber number still doesnt make it more fun, only more addicting. We can clearly determine that it has people enguaged, as for why they are enguaged the jury is still out, and in truth there is no one answer or even a magic combination to explain the situation.

      You are looking at the wrong metric, its not how much fun the game gives you, for mmorpg subscriber numbers its how long any game can keep the most number of people hooked, how long it can provide the absolute minimum entertainment factor (for each person) to keep them coming back. Thats what adds up to 10m subscribers.

      It all comes down to a basic element of humanity: different people have fun in different ways; saying a game is maximally fun or even comparatively fun is a misrepresentation of both fun and what it means to be human. The only fact we can draw about WoW are that it provides sufficient levels of fun for the biggest virtual populous on earth. We can say nothing about how enguaged or what has enguaged different people, not without real research.

    9. Re:You need only look at history by ZorinLynx · · Score: 1

      The reason people write these bots is because WoW requires that you spend massive amounts of time playing to get anywhere, and a lot of the stuff you do at the lower levels is mindless hack and slash.

      If the game rewarded ingenuity and skill, rather than hours spent in game, these bots wouldn't be necessary. This is one of the reasons I despise WoW; it rewards *time* more than *skill* so people become hopelessly addicted to it to try to get to the next level.

    10. Re:You need only look at history by Anonymous Coward · · Score: 0

      Oh yeah, that free for all in UO worked SO WELL that Felucca is now DEAD on almost all servers, and everyone has moved on to WoW or Trammel.

    11. Re:You need only look at history by Malevolyn · · Score: 1

      Wait, so that South Park episode was based on a true story?

      --
      Your ad here.
    12. Re:You need only look at history by los+furtive · · Score: 2, Interesting

      I've been playing since a month after it came out, and I still play to this day...[I] find that it is enough amusement to justify $15/month.
      So you started playing in December of 2004? Why that's a total of $600 in monthly fees plus the cost of the software and expansion packs. Was Blizzard nice enough to throw in a free month after the first $500?
      --

      I'm a writer, a poet, a genius, I know it. I don't buy software, I grow it.

    13. Re:You need only look at history by CyborgWarrior · · Score: 1

      This is actually very interesting to me. I've played an indie MMORPG (http://www.xenimus.com) on an off for about 6 years now and some of the concepts that the creator implemented address exactly what you are talking about. First of all, when you die, you lose experience (fairly common). Secondly, you lose an item that you are wearing and everything that you are carrying. There are areas of the game that are completely safe to you if you are aligned as good (town squares offer complete protection against all damage). Towns themselves have NPC guards that are very very high levels and kill off any evil characters that go into the town. In the original set of rules in the game, you could get deleveled. Since the squares only protected the good people, and the squares were also the respawn points, if you got one person who pissed off somebody very bad, they usually have a high level in their link (guild) that will come and kill the greifer. It takes some effort to track down the greifer and keep killing them, but if you get a team together, you could delevel the character all the way back to level 3 (highest level in the game was around 70, but there was no artificially enforced maximum). So while you did have collections of greifers, there were also collections of people who fought them off. Princess Nesbianna's link was legendary for providing good protection to newbies. Since this was the first RPG I ever played, I didn't realize how awesome this rule set worked out to be until later. It provided a level of danger to the game, but also allowed the hope and ability to fight back. I'm not sure how well it would scale if it had a lot more players, but on the 500ish people that were online at any given time, it worked very well.

      --
      If you can't say something nice, make sure you have something heavy to throw.
    14. Re:You need only look at history by kurzweilfreak · · Score: 1

      ...invent a device to stab someone in the face over the internet.

      Corrected.

      --

      kurzweil_freak

      5th Kyu Genbukan Ninpo/KJJR student

      Be the darkness that allows the light to shine.

    15. Re:You need only look at history by muffen · · Score: 1

      It seems to me that the people who primarily have a problem with WoW are the asshole griefers
      I understand this is your opinion but I very much disagree with it, since I think that many of the people _playing_ WoW are whiners and griefers. If nothing else, the WoW forums prove this.
      This is in fact my primary reason for leaving the game. My first MMO was Star Wars Galaxies, and I have tried a lot of them since. In no game have I seen soooo much whining and griefing as I have in WoW.

      I am one of the few who stayed in SWG even after SOE made the ridiculous changes they did, like the CU and NGE. What kept me playing it was not the game itself, it was the interaction with other people. Say what you will of SWG (and trust me when I say that for the game itself, positive is not what you should call my opinion), but the people playing it were, generally, amazing.

      Not that anything could get me to ever play WoW again, and this is due to Blizzard's lawsuits and random banning*, as well as the fact that I dislike soooo many things that Vivendi does, that I simply do not want anything produced by them. I do however believe that if Blizzard created a premium server, similar to what SOE did with EQ, the "mature" crowd could find a home in the game too... plus, they'd earn more money.

      * (Not complaining here, just explaining what I mean with random banning): I received a three day ban in WoW, the only ban I have ever had in any MMO. I got it because I was running the game, got a call from work and quickly needed to check my email, started the VPN client and was thrown out and banned. I understand the sudden IP change was strange, but I never got the chance to explain this, only thing I could do was to wait it out.
    16. Re:You need only look at history by Epistax · · Score: 1

      With unrestricted games, it's the "griefers" who suffer no consequence for their actions. The original MUDs used to have a little bit of built-in protection for this that dynamically rated players at good and evil, and this was used to keep players out of certain areas. However, most of the areas had no restrictions, which frustrated those who didn't like PvP. A long-term casual player wants to be Good, spends a lot of time, then gets offed by a griefer or a band of griefers, and is thus reset at a great loss to that player. A griefer doesn't care about the game, but about causing misery to other people, so getting killed and reset every now and then doesn't matter. They're sociopaths. Having "leaders" won't matter without some type of justice system and enforcement. If there were a game that allowed PvP but also allowed players to jail and execute the in-game characters, that might be better, assuming you could actually ban the real person. But, disallowing PvP is just so much simpler. People don't like real life. That's why there are games. And if the games start emulating the harshness of real life, people will stop playing those games.

      This is largely the same in eve-online. Bad people get rated bad, and as they get rated bad, they are required to go to lower and lower security areas. Unfortunately, the vast majority of the game and its riches are located in these areas. Griefers sit on the border of the high security and low security areas. While the massive explosions are spectacular, there is much you can lose in eve.

      The other type of griefer is the trickster. Again, because the game is just a bit too open, you can raid other people's private missions, which is created in a special place just for them. If that player attempts to defend his/her loot, the police come because they are in high security space. If they are in low security space, the griefer just plain opens fire on the player. In eve, you need to fit your ship and in general there are two styles of fitting: PvP and PvE. The player's ship, having a PvE setup, can be destroyed quickly by a MUCH less sophisticated foe.

      Now the general response I see is "Do it in a gang/team, strength in numbers." Well the whole point of having freedom in a game is letting someone play how they want. Maybe they want to do their missions alone?

    17. Re:You need only look at history by Hubbell · · Score: 1

      That game is over 10 year old, same with AC, AC still has a vibrant PVP environment on Darktide, and UO got raped by carebear patch after carebear patch.

    18. Re:You need only look at history by Sycraft-fu · · Score: 2, Insightful

      Why would they need to? You seem to assume that by adding it all up you can shock me. No, sorry, I know how much I paid. It is far less than I paid in the same time for my Internet connection, or for cable TV, or even for computer hardware. It is a good value for the amount of entertainment I get. That is all that matters to me. If I feel that something gives me a good amount of entertainment for the dollars, then it is a good deal. I mean consider that people spend near that much to see a single movie. They are up to $10/ticket here, and we are cheaper than much of the nation. That's just to see one 2-3 hour show. Makes $15 for as much as you wish to play a month seem real cheap.

      So no, sorry, you aren't surprising me. In the same amount of time I spent over $1,500 on cable TV, as did a whole lot of America. I like being entertained, and I'll pay for it.

    19. Re:You need only look at history by ahodgson · · Score: 1

      Congratulations, you've just discovered feudalism. The problem is that the griefers always end up running the joint.

    20. Re:You need only look at history by ahodgson · · Score: 1

      How to avoid most of the whiners and griefers:

      Don't read the forums.

      Don't play on a PvP server.

      Don't play Alliance.

    21. Re:You need only look at history by NeMon'ess · · Score: 1

      Off the top of my head, how about a built-in KOS (kill on sight) system that people could add griefers to. Since there aren't as many griefers, they couldn't unbalance the list too much.

      Also, change things so death by another player hurts stats. In some games death costs Exp, but they don't knock the character down a level. It just creates a deficit. Well if death knocked people down by a level, then griefers could be killed 60 times and lose 60 levels. WoW players probably wouldn't like that, but it would be effective when combined with KOS.

      Also, link characters on a player's account together abstractly. Make it known to everyone that some users have characters flagged as griefers. Just an icon or colored dot would be the indicator. If a player decides to change his or her ways and stop griefing, then all of his or her characters will have a "probationary" icon or dot associated with them. Eventually that dot or icon goes away if the user refrains from griefing.

    22. Re:You need only look at history by JSBiff · · Score: 1

      So, every time the griefer kills me, it's even easier for him to kill me the next time? If you did have some sort of level loss, you'd have to limit it to one or two levels. Otherwise, the strong would just dominate the weak, and keep them down. I'd quit a game where I worked for 3 months to raise a character to level 30, then some joker decides to take me down to level 25.

      I mean, I understand, you want a system where actions have consequences. It's just that, well, usually that just gives a tool to the griefers to make like more miserable.

    23. Re:You need only look at history by NeMon'ess · · Score: 1

      The system I'm suggesting only works if the griefers make up a small minority of the player population. Say under 25%. Then when the system is implemented, many of the non-griefers go out and repeatedly kill the griefers. After the Greifer War settles down, the griefer characters should now be impotent, and the game unenjoyable to those grifer players. So they quit playing.

      If they decide to quietly build up legitimate alts and start a new war, the GMs can assist the non-grifers and put down the insurrection.

      I hardly want a system where actions have consequences. I just want a system to reduce or remove the grifers. I don't even play MMOs, I'm just theorizing ways of handling the griefer problem.

  38. neither copyright nor trademark by poetmatt · · Score: 4, Insightful

    For once, Blizzard has definitely done something wrong...sued for the wrong things all the way around here. Sue for damages? Sure. Copyright? No. Trademark? No.

    The guy has disclaimers on his site about using MMOglider that pretty much state "Blizzard doesn't like this", so no, Blizzard can't really do a lot about it.

    Unless the guy doesn't have the resources to pay for the lawyer, I would suspect that the odds are in the mmoglider guy's favor.

    1. Re:neither copyright nor trademark by Daengbo · · Score: 5, Informative

      "For once?" "For once?" You've got to be kidding. Blizzard litigates all the time. They successfully used the DMCA to stop bnetd, a reverse engineering of the protocol. This was the first real test of the DMCA in court on many of the provisions and gave the law so many real teeth that it became the terror it is today. There was even a huge boycott of Blizzard for a short while.

      Sheez! Young'uns.

    2. Re:neither copyright nor trademark by lgw · · Score: 4, Interesting

      Some of us are still boycotting Blizzard ...

      --
      Socialism: a lie told by totalitarians and believed by fools.
    3. Re:neither copyright nor trademark by Anonymous Coward · · Score: 1, Interesting

      "For a short time"? I haven't bought or subscribed to a Blizzard game in 10 years.

      They have some great artists, but their biz guys can suck it for all I care. I've got better things to spend my money on.

    4. Re:neither copyright nor trademark by MobileTatsu-NJG · · Score: 2, Informative

      They successfully used the DMCA to stop bnetd, a reverse engineering of the protocol. This was the first real test of the DMCA in court on many of the provisions and gave the law so many real teeth that it became the terror it is today. There was even a huge boycott of Blizzard for a short while. In all fairness, that lawsuit came about because BNETD's servers didn't discriminate over CD-KEYs, thus nullifying Blizzard's copy protection. It's fun to villify Blizzard over their use of the DMCA, but why anybody expected them to do anything but protect the IP of their cashcows (like Starcraft, for example) is a mystery. No other company would have acted differently. Frankly, the group behind BNETD had no reason to even act surprised about it. They picked that battle and they lost. Stupid.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    5. Re:neither copyright nor trademark by westlake · · Score: 1
      There was even a huge boycott of Blizzard for a short while.

      Define "huge."

    6. Re:neither copyright nor trademark by Anonymous Coward · · Score: 2, Funny

      Dude, we are still boycotting... aren't we?

    7. Re:neither copyright nor trademark by mysidia · · Score: 5, Informative

      In all fairness, that lawsuit came about because BNETD's servers didn't discriminate over CD-KEYs, thus nullifying Blizzard's copy protection.

      In all non-fairness, blizzard made it impossible for BNETD servers to discriminate over CD-KEYs, by utilizing encryption to prevent it.

      I.E. blizzard made it impossible for a third-party server interoperable with the battle net client to _not_ circumvent their protections.

    8. Re:neither copyright nor trademark by rossz · · Score: 4, Informative

      I still won't buy a Blizzard product. We ran a bnetd server because we got sick of the cheating on their servers. Every single person who was allowed on our server was legitimate because we verified them by going onto the blizzard servers. A quick chat to make sure the person logged in and all was cool. The bnetd people would have liked to have verified CD keys, but Blizzard refused to cooperate.

      We weren't hurting anyone. We weren't stealing from Blizzard. In fact, we _reduced_ blizzard's costs because they had a lower load on their servers. They are just assholes. I chatted with one of the VPs at blizzard, and the way he spoke at me and my friends verified he was a complete and total asshole.

      I was a big buyer of Blizzard products up to that point. I haven't bought a single thing from them since.

      --
      -- Will program for bandwidth
    9. Re:neither copyright nor trademark by poetmatt · · Score: 1

      Wow, thank you for reminding me. It has indeed been so long that I had forgotten about that one...in fact I definitely didn't pay attention enough (was too young) to realize just what Blizzard was doing and what that translated to. I really had no idea how far back the whole Microsoft fighting interop was essentially formed from, beyond our natural hate of them.

      I guess maybe "they're making a mistake again" is a better wording. I can only hope that wowglider wins this one.

      Well add me to the boycott list....effective immediately. Makes me really wish I knew enough about open source to make a living off it and translate that into developing new games. I guess I'll have to get on that goal as I originally planned for all these years :)

    10. Re:neither copyright nor trademark by Daengbo · · Score: 1

      I've never bought one, so I'm not sure I'll count on the boycott roster. I hadn't heard anything from anyone in a few years, so I assumed that WoW got people over their anger at Blizzard, as twisted as that would be.

    11. Re:neither copyright nor trademark by Tink2000 · · Score: 1

      Although I agree that the charges Bliz brings is bogus, I wish to god that someone would squash that guy, or at least have his bot net of spamdrones leave me the hell alone in game!

    12. Re:neither copyright nor trademark by schon · · Score: 4, Informative

      that lawsuit came about because BNETD's servers didn't discriminate over CD-KEYs Pure, unmitigated bullshit.

      The bnetd authors fell over themselves trying to compromise with Blizzard, up to and including publically saying that they would incorporate key checking if they could.

      Blizzard refused, and proceeded with the most trumped-up lawsuit they could.

      If the GP thinks *THIS* is bad, what about claiming copyright infringements of Battle.net server code, based soley on "well, it has a similar bug", instead of just looking at the bnetd code (that's the beauty of open source - you can see the code.)
    13. Re:neither copyright nor trademark by MobileTatsu-NJG · · Score: 1

      In all non-fairness, blizzard made it impossible for BNETD servers to discriminate over CD-KEYs, by utilizing encryption to prevent it. Yes, they're guilty of protecting their protection. Fine.

      I.E. blizzard made it impossible for a third-party server interoperable with the battle net client to _not_ circumvent their protections. Right. They centralized the CD-Keys through their servers so they can blacklist pirated keys. That reason makes perfect sense even before the big obvious greed reason. This argument only makes it clearer why BNETD shouldn't have allowed this to go to court in the first place.
      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    14. Re:neither copyright nor trademark by thePowerOfGrayskull · · Score: 1

      There was even a huge boycott of Blizzard for a short while. Yep. It's been very successful, too. Can't you tell?
    15. Re:neither copyright nor trademark by Anonymous+Cowpat · · Score: 5, Insightful

      I'm not aware that Blizzard offered a free CD-Key validation service to the BNetD project, so that argument is invalidated.

      Why is it that anyone who stands up for something worth standing up for (like the right to run a multiplayer game on your own terms) gets called stupid here when they get stamped on?

      What were the BNetD team supposed to do? Roll over and throw away hundreds of man-hours of painstaking work when the bullies came along to try and sweep the flaws in their copy-protection scheme under the carpet? No, they stood up for the right to reverse engineer, for your right to enjoy your games how you choose, for the right to get on with their tinkering without interference from corporate bullies. A bunch of bad laws and incompetent judges later and they've lost the case though in defiance of all reason and common sense.

      And what do you have to say for it? that they're stupid for fighting the battle. It's not just 'fun to villify' Blizzard for this - they deserve far worse than villification - they've abused the courts to wreck other people's hard work because it exposed the obvious flaw in their copy-protection system, but for a game which was already old enough that it was past the best of its cash-cow days anyway - StarCraft and BroodWar were already in the budget section by the time Blizzard kicked up a fuss, and as for D1 and WarII... there was no legitimate moral reason to object to the project, there was no meaningful business reason, the entire action was, in my opinion, pure spite.

      When someone comes along to hurt you out of spite, you don't just cower and crawl away so they'll leave you alone, you stand up to them and you won't be stupid for doing it. That they lost when they stood up is to the eternal shame and humiliation of the whole system of 'justice' which has let down the BNetD team, and every person who thought that it could, just once, find correctly.

      --
      FGD 135
    16. Re:neither copyright nor trademark by Cecil · · Score: 5, Informative

      Actually, bnetd tried to discuss the issue with blizzard so they could authenticate against their CD-key servers. It's not like the effort wasn't made. Blizzard refused, because they would much rather sue them out of existence. And that's exactly what they did.

    17. Re:neither copyright nor trademark by MobileTatsu-NJG · · Score: 4, Insightful

      "Actually, bnetd tried to discuss the issue with blizzard so they could authenticate against their CD-key servers. It's not like the effort wasn't made. Blizzard refused, because they would much rather sue them out of existence. And that's exactly what they did."

      I remember. But look at this from another perspective: They wanted to be able to send any CD-Key they want to Blizzard and get a yes/no response. Does that really make sense from a copy protection point of view? Did anybody really expect Blizzard to go "well, alright, here's your own way of verifying any CD-Key you run across..."? Personally, for practical reasons or even for greedy ones, I don't see how.

      Blizzard chose to sue them out of existence, but they did get a C&D. In other words, they had their opportunity to bow out, too. At least that would have spared us the whole DMCA bullshit that followed. That battle could have been saved for something other than copy protection. Blizzard was greedy, but they did not act unpredictably, here. If, for the noblest of noble reasons, I tried to create my own server to authenticate Windows XP/Vista boxes, could I reaaaaaaaaaaallllllly go crying about how big bad mean ol Microsoft was bullying me with their lawyers?

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    18. Re:neither copyright nor trademark by Cecil · · Score: 2, Insightful

      But look at this from another perspective: They wanted to be able to send any CD-Key they want to Blizzard and get a yes/no response. Does that really make sense from a copy protection point of view?

      I don't see the issue. I can already send any CD-Key I want to Blizzard and get a yes/no response. It's a little more inconvenient as I have to start up the game and try to connect to a network game, but it's not like the ability isn't there. If the concern is that they could do it *faster*, that's an easy problem to solve, and simple involves forcing a delay in response, on the server side if necessary.

      But again, this is all a lot of work for a company who has no interest in supporting people's rights to use the products they buy outside of Blizzard's own carefully chaperoned sandbox. So a lawsuit was the obvious choice. I'm not disagreeing that it wasn't an obvious choice for them, of course it was. I'm saying they need to change their whole world outlook so that perhaps that's not the obvious choice anymore. Your community and your fans are what counts in the long term, not your short-term profits.

      If, for the noblest of noble reasons, I tried to create my own server to authenticate Windows XP/Vista boxes, could I reaaaaaaaaaaallllllly go crying about how big bad mean ol Microsoft was bullying me with their lawyers?

      If your server was just going to be a passthrough to authenticate through Microsoft's own servers, I don't see the problem. And either way, as long as it was really for the "noblest of noble reasons" I would still support you, and any smart company would too.

      Companies -- and this goes beyond gaming, beyond even computers -- need to start remembering who butters their damn bread. The customer may not always be right, but that doesn't mean you shouldn't always treat them with all due respect.

    19. Re:neither copyright nor trademark by Strilanc · · Score: 1

      You can already verify CD keys just be logging onto bnet normally. You get ip banned for a couple hours, but that's nothing a proxy won't fix.

      I always assumed the keys used public crypto, so it would be possible to validate them without knowing how to generate them quickly. They certainly use it for the log-on process.

    20. Re:neither copyright nor trademark by MobileTatsu-NJG · · Score: 2, Interesting

      Why is it that anyone who stands up for something worth standing up for (like the right to run a multiplayer game on your own terms) gets called stupid here when they get stamped on? I'll answer your question even though it was obviously intended to be rhetorical:

      I was all for BNETD, actually. I loved StarCraft, hated seeing ads while using their service while games like Quake didn't have that centralization. BNETD would have been great! But they had too many ingredients stacked against them. First, it's Blizzard, they're successful, they have an enormous stash of lawyers and given that their money comes from games run on PCs (i.e. easiest to pirate) they are filled with resolve. Second, they quite intentionally designed Battle.net to be THE way their on-line games are matched. It's quite clear they had bigger plans to make money from that service. More resolve. Third, for reasons that either incredibly greedy or incredibly practical, they used this service in an attempt to maintain their CD-Key system to keep the gamers legit. Forth, all this was happening right when about the time the DMCA was out and about and untested. I remember when this was going on I couldn't believe they were actually going to try this battle. Worse, they were using the EFF to help them. I wanted them to win, believe me, but I just couldn't see how there was any way they thought they'd actually win this. From where I sat, the best outcome they could have hoped for was a racking up of huge lawyer bills and a precedent set against them. They made a nice PR push: "Well we tried to ask if we could have permission to talk to their servers to okay a game being played, but gee golly gosh they wouldn't let us into their copy protection system! Jerks!" But it wasn't a PR battle, and the CD-Key was a pretty big deal.

      So, I will correct you, sir: I am not stamping on the guy standing up for something. I'm kicking the idiot for picking the wrong battle to fight and making it worse for everybody. That's the sort of thing that caused some content makers to seek the DMCA's introduction into law, and if the people involved had been running more on practicality than idealism, some serious trouble could have been spared. I wish they had won, but I wish more that they hadn't fought it at all.

      It's not just 'fun to villify' Blizzard for this - they deserve far worse than villification - they've abused the courts to wreck other people's hard work because it exposed the obvious flaw in their copy-protection system I'm not happy with Blizzard's decisions that led to BNETD getting developed. Despite that, I don't agree with this here. For one thing, Blizzard did not act out of the norm. They created something and sought control over it. Anybody with a surprised look on their face that the C&D went out would not be able to claim they're very much in tune with how corps work. Nobody working at BNETD had any right to say "You gotta be kidding!" Second, you're not the judge of when a game's put out to pasture. There were copies of StarCraft still in stores after this whole BNETD thing died down. Third, that's nice that they had a flaw in their scheme and all, but BNETD still fought the battle they didn't have to.

      That whole thing should never have escalated that far. A little bit of common sense would have prevented that. Instead, what we got was an appeal for sympathy. All I could do was shake my head and wonder just how many of the DMCAs teeth were sharpened over it.
      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    21. Re:neither copyright nor trademark by cavebison · · Score: 1

      I have a big problem with this whole "sue for damages" culture we got going on. If Blizzard is able to sue because someone is cheating in their game (omfg1!!!11) then why not let the Indian Gold Mining Centre workers sue for loss of income, or Blizzard get class-actioned by all the addicted gamers for loss of life. Loss of income because of cheating? How ridiculous. So yeah it'll probably work.

    22. Re:neither copyright nor trademark by poetmatt · · Score: 1

      Welcome to US law. Nobody else has punitive damages, a "lets wag our finger AND slap their face" as a method. Originally well intentioned (to give the consumer a way to punish a corporation), but obviously corporations pushed for greater protection than consumers (thus destroying any form of checks an balances)....so I don't blame the rest of the world for not liking it. I can't find it now but there was an article today about this, either in groklaw newspicks, on slashdot, or on techdirt.

    23. Re:neither copyright nor trademark by Mongoose+Disciple · · Score: 1

      I'm saying they need to change their whole world outlook so that perhaps that's not the obvious choice anymore. Your community and your fans are what counts in the long term, not your short-term profits.

      That's true.

      However, I doubt even 0.01% of the players of their games have even heard of the BNetD incident, and some small fraction of that fraction cares.

      Preserving (at least for a little while longer) your current business model at the cost of pissing off a tiny fraction of your customer base isn't necessarily the worst trade.

      In a sense, though, they did change their outlook as you're suggesting -- since those days, the vast bulk of their business/revenue has gone over into WoW, which due to the basic nature of the game is essentially un-BNetD-able.

    24. Re:neither copyright nor trademark by Cecil · · Score: 1

      Preserving (at least for a little while longer) your current business model at the cost of pissing off a tiny fraction of your customer base isn't necessarily the worst trade.

      There's no guarantee they were actually preserving their business model at all, though. Indeed, I don't think there was much benefit to them from shutting down BNetD at all when you boil it right down. The "lost sales due to piracy" bogeyman is just that, in my opinion, a bogeyman. I'm fine with making an effort to prevent piracy, but I think a balanced approach makes a lot more sense than kneejerk knockdowns of legitimate projects. And just for clarity... by legitimate I mean actually legitimate, not things like "this allows you to play *cough* homebrew games *cough* like this enjoyable monochrome table tennis game, oh, and on a completely unrelated note here's a list of 1,500 commercial games that are known to work through sheer coincidence and certainly not due to any specific work on my part".

      Anyway, I really don't think they would've lost much from letting BNetD go, like you said the vast bulk of their revenue no longer comes from anything related to Battle.Net. They had no plans to continue making games for Battle.Net at that time, either. Warcraft 3, nevermind the earlier Diablo and Warcraft games, were already on their long march into the sunset. The vast majority of gamers who played those games already owned valid CDkeys, so it made no difference whether they were playing on Battle.Net or BNetD. Sure, the games were still for sale (I'm pretty sure you can still find Diablo 1 on store shelves, crazy) but I'm not even convinced the occasional people who buy those would stop even if there was a BNetD they could play with no CDkey. Battle.Net still has the critical mass of people. Anyone who was playing on BNetD solely for the lack of CDKey checking is probably a person who wasn't going to buy the game anyway. Even if they were, I think trading a bit of monetary gravy from sales of their many-year-old games to get a legion of hardcore geeks and hackers to sing their praises to everyone and build a massive community around their games, could be as beneficial as the shutting down BNetD option. ... WoW, which due to the basic nature of the game is essentially un-BNetD-able.

      I wouldn't be so sure about that. That link is just one of many examples. I actually downloaded (from The Pirate Bay) and ran my own WoW server for a time. It was pretty simple, and there are already well-established projects out there working to replicate all the server-side content like quests and NPC texts and such (it helps that most of that information has already been very thoroughly cataloged in third-party sites like thottbot). Most of the rest of the stuff like graphics, maps, items are part of the client data and can be easily extracted from a trial version.

      So, far from being un-BNetD-able, it has already been done. It has just been driven underground by Blizzard's treatment of the community.

    25. Re:neither copyright nor trademark by fractoid · · Score: 1

      Got them over it? Have you looked at the WoW forums recently? A more wretched hive of tards and nerdrage you will not find.

      You must be careful!

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    26. Re:neither copyright nor trademark by fractoid · · Score: 1

      Yeah, us two are, but Jeff dropped out.

      And I've been playing WoW since just after release. Ssssh!

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    27. Re:neither copyright nor trademark by Antique+Geekmeister · · Score: 0

      Fortunately, there's occasionally things like this: http://www.youtube.com/watch?v=iEWgs6YQR9A Funniest WoW cartoon I've ever seen.

    28. Re:neither copyright nor trademark by Sapphon · · Score: 1

      In all non-fairness, blizzard made it impossible for BNETD servers to discriminate over CD-KEYs, by utilizing encryption to prevent it. Impossible? I'm sure Blizzard would gladly have struck an arrangement with BNETD allowing them to decrypt the CD-Keys (or find some other solution), had BNETD offered enough money.

      That they didn't doesn't mean it was "impossible", just "economically unfeasible". And simply because doing something right is economically unfeasible does not contenance doing it wrongly.

      --
      Antiquis temporibus, nati tibi similes in rupibus ventosissimis exponebantur ad necem.
    29. Re:neither copyright nor trademark by Mongoose+Disciple · · Score: 1

      So, far from being un-BNetD-able, it has already been done. It has just been driven underground by Blizzard's treatment of the community.

      That's sort of true and sort of not...

      I mean, yes, some people are running private WoW servers, and yet... really this isn't competition for the core game. People who play WoW are generally looking for the kind of game you can only get with the large community on the "real" servers. They want the kind of trade and economy you only get with the real servers, or to be able to tell their friends they have a level 70 druid, or to take part in 40 man raids, or to walk around Ironforge showing off their cool armor or mount, etc. Basically, whenever people tell me what they like about WoW, it's something they wouldn't really get on even a decently sized private server.

      I'd argue that a game like Starcraft is a whole different animal in that respect. Sure, some people will be after the 'real battle.net' ladder stats, but a lot of people would be happy to switch to a private server if it even just had less lag for them.

    30. Re:neither copyright nor trademark by ukyoCE · · Score: 2, Insightful

      I'm not going to argue that it's a good thing the law is on Blizzard's side in the BNETD case. But there are NUMEROUS cans of worms involved in letting 3rd-party software connect to your infrastructure. There is plenty of reason for Blizzard, as a company, to not want BNETD to exist.

      Imagine of Blizzard did provide BNETD with a cd-key-auth mechanism. Now Blizzard is spending their time and money supporting a 3rd-party app that really doesn't bring any money to Blizzard except in the case that Battle.net is extremely poor or unusable. (ie: why would anyone use BNETD over battle.net unless battle.net stinks?) Blizzard would rather have a single entry point into Battle.net and no 3rd-party code to support or worry about breaking. Don't you think Blizzard would just love it to hear customers complaining on their forums about how the latest update broke some 3rd party competitor to their own battle.net?

      That's if Blizzard tried to "support" BNETD. Without them supporting BNETD with a cd-key-auth mechanism, it's primary audience is people interested in pirating Blizzard games and still using them online. This is 99% of the interest in BNETD anyway, since Battle.net is in fact a perfectly good service. So it's hard for me to get all teary-eyed for them, even though I do think reverse engineering should be legal.

      It's interesting to compare BNETD to Gaim. AOL used to tweak their protocol frequently, partially in an attempt to break the reverse engineers "haxing" into their system. Eventually they sued Gaim for trademark infringement. But the end result is that Gaim changed their name, continued to work on AOL's network the entire time, and now AOL opening up their network in an official capacity. This isn't something that makes sense for online games (yet).

      Anyway...I guess all I was getting at is that Blizzard has plenty of good reasons to want BNETD shut down, and unfortunately the law in the U.S. is very unforgiving of reverse engineering at the moment.

    31. Re:neither copyright nor trademark by brkello · · Score: 1

      Oh, give me a break. Blizzard creates a fantastic game and offers free online play (which they have supported for an incredibly long time) and I am supposed to hate them from stopping a group of people creating their own multiplayer servers for people who do not want to pay for the game. You can give some stupid example of how you didn't like the way battle.net did X and so bnetd was for things other piracy but it is weak at best. bnetd=piracy. That is what it was created for no matter how they tried to dress it up. They didn't hurt them out of spite, they did so to protect the effort they put in to their game. If you can't see why what bnetd was doing was wrong than you are acting like a 6 year old with your fingers in your ears saying "la la la la".

      --
      Support a great indie game: http://www.abaddon360.com
    32. Re:neither copyright nor trademark by Impy+the+Impiuos+Imp · · Score: 1

      "Why you, you unbathed, socially retarded, greens-wearing, overweight nerfed Horder!"

      "WHOSE wearing greens?!?!?"

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    33. Re:neither copyright nor trademark by Impy+the+Impiuos+Imp · · Score: 1

      And is Blizzard supposed to throw away hundreds of thousands of man hours because someone wants to whip up a fake server to run with their client?

      I'm not saying the logic of this particular trial is not iffy, but if there's no legal way for a company to make a client to only run with their server, you'll get fewer WoW type games in the future.

      Where's all the similar-quality open-source client/server combos, with a hundred dungeons and lands and spells and so on, all fleshed out with nice and unique graphics?

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    34. Re:neither copyright nor trademark by Xmastrspy · · Score: 0

      SOJ's anyone? I believe that bliz should take every possible measure to stop people from playing the game, other then the way it was intended. My reason/example: In a matter of a couple days, the entire economy of Diablo2 crashed because some asshat figured out how to dup SOJ's (the "gold" of the game). Bliz tried to stop this but it was too late. People already traded their legit items for dups. I quit soon after...

      I guess i don't understand why people that do not like playing WOW they way it was intended (this includes the grind) keep playing? If you don't like it... Quit. Don't run your gay bot and ruin it for everyone else.

      I don't get to go home and print my own money because I don't like the way the US economy is running. I don't get to send a robot to go to work for me. I have to grind it out, just like everyone else.

    35. Re:neither copyright nor trademark by rossz · · Score: 1

      The dupped SOJ economy was one of the reason for setting up our own server. BTW, what was the big attraction to SOJs? The Wedding Band was way better!

      Running our own server gave us advantages besides eliminating the hackers and cheaters. For example, we unnerfed the Necro so he was useful again. We removed physical immunes so that fighters could get through certain areas, but we upped the toughness of everything to somewhat make up for that. We tweaked the drops to be slightly better because none of us wanted to do 10,000 meph runs to get one good item. We also added a few custom unique items.

      We stayed interested in the game for another year. Had we been stuck on blizzard's server, we all would have quit playing very soon.

      --
      -- Will program for bandwidth
    36. Re:neither copyright nor trademark by WNight · · Score: 1

      They *did* act outside the norm.

      They created a product and sold it, THEN tried to exert control over it.

      They should be able to block accounts (with proof, or risk being sued themselves) but not to object to what someone does to a product they own.

    37. Re:neither copyright nor trademark by Anonymous Coward · · Score: 0

      > They *did* act outside the norm.

      Uh, no, they didn't. They certainly didn't do anything any other company in the world wouldn't have done.

      > They should be able to block accounts (with proof, or risk being sued themselves) but not to object to what someone does to a product they own.

      Except cracking their protection scheme.

    38. Re:neither copyright nor trademark by Xmastrspy · · Score: 0

      I think that it was the "drop" rate of the SOJ's that made them more valuable. :) I only ever got one or two.

      Anyhow, I would like to point out that if someone did not modify Diablo (creating dups) from the way that it was intended to be played, there would never been a need for you to create your own server. There were some things that you would have liked changed, but that is really not your place to change it. Don't get me wrong. I agree with your changes, but that was the same mentality of the person that created the dups had. They did not like some aspect of the game so they changed it. Meanwhile they ruined it for everyone else.

      Also the big difference here is people now pay for their subscriptions. I accept bots and gold farmer for now... But if there comes a time when people (like this guy in the article) can get away with allowing people to cheat, then I will quit WOW too. Taking my 15 bucks with me. That that directly affects bliz pocket book.

      Oh and to that rogue that tried to gank me last night... You may want to make a note for yourself. Don't try to gank full resto shammys that has not used their fire elemental in the past 20 minutes. Even if they are fighting a mob and have 1/4 life and mana! :)

    39. Re:neither copyright nor trademark by WNight · · Score: 1

      The fact that other scum suckers will try to copy anything (see spam and 419 scams) doesn't mean it's a societally accepted norm.

      Sell something at a garage sale, then as someone's walking away hand them the EULA and explain how they can't modify it, study it, get a third-party to fix it, etc.

      You'll be laughed at.

      There are two types protection schemes, the one the DMCA covers about access controls to copyrighted works, and obfuscated network protocols designed to prevent legal interoperation.

      It's not legal for your car company to deny your warranty coverage (or anything else) for using third-party parts, as long as those parts meet the specs required. Designing one thing to work with another, or fix a problem with it (and yes, having to grind is a problem) has always been legal.

      This is just an attempt by people who understand the spirit of the law to twist protection for anti-piracy measures into supporting draconian restrictions on people's property post-sale.

    40. Re:neither copyright nor trademark by Crag · · Score: 1

      "They wanted to be able to send any CD-Key they want to Blizzard and get a yes/no response."

      I'm not familiar with the original case, but it is a minor technical tweak to solve the problem you describe. I work for a Large Media Company who out-sources their web email to a third party. We want our users to have one user name and password for everything they do with us, but we don't want the third party to see this information. When users go to our third-party hosted web mail site they are redirected to a login page we host which on success sets a cookie that the third party can use to verify that the user's login succeeded.

      If Blizzard's only concern had been exposing CD keys they could have implemented a similar protocol. This was not what they objected to. Blizzard Does Not Get It.

    41. Re:neither copyright nor trademark by Anonymous Coward · · Score: 0

      > Sell something at a garage sale, then as someone's walking away hand them the EULA and explain how they can't modify it, study it, get a third-party to fix it, etc.

      Blizzard creates service. BNETD threatens service. Blizzard sends a cease and desist. Apparently a handful of people on the planet were surprised by that.

      > This is just an attempt by people who understand the spirit of the law to twist protection for anti-piracy measures into
      supporting draconian restrictions on people's property post-sale.

      Right. In other words: Hardly unexpected.

    42. Re:neither copyright nor trademark by MobileTatsu-NJG · · Score: 1

      I'm not familiar with the original case, but it is a minor technical tweak to solve the problem you describe. I work for a Large Media Company who out-sources their web email to a third party. We want our users to have one user name and password for everything they do with us, but we don't want the third party to see this information. When users go to our third-party hosted web mail site they are redirected to a login page we host which on success sets a cookie that the third party can use to verify that the user's login succeeded. Wow. Call me paranoid, but I'm glad I'm not using that mail service. I ran that past an IT friend of mine just to make sure I'm not misinterpretting what's going on and he had a similar reaction.

      If Blizzard's only concern had been exposing CD keys they could have implemented a similar protocol. This was not what they objected to. Blizzard Does Not Get It. The protocol you suggested isn't exactly rife with security to begin with. And now you're suggesting that they should have opened that up to some group they've never heard of. This should be understood before claiming that Blizzard's not getting anything. BNETD's request only sounds reasonable to those not holding the purse strings.
      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    43. Re:neither copyright nor trademark by Anonymous Coward · · Score: 0

      making this out like it's an epic battle or that these programmers were following some sort of Diety Approved 'right' is just stupid. It's that kind of foaming at the mouth rhetoric bullshit that drives me crazy.

      If someone else makes something, CREATES something, it's theirs. They have the right to say 'no, i don't want you to fuck with my code." I mean seriously, how stupid is this argument?

      Can you go into the Sistine Chapel and paint whatever you want on the walls?
      Can you re-edit movies that you purchase and resell them?
      Can you change the character names in a book, claim it's yours, and resell it?

      Honestly, I'm not about Big Business or corporate greed at all. But I am just as sick of dumbass OPEN SOURCE / INFORMATION WANTS TO BE FREE / I CAN HACK WHAT I WANT BECAUSE THIS IS AMERICA mindset as well.

      You want to code? Make your own fucking product. Stop acting like goddamn CHEATING SOFTWARE has some sort of moral standpoint. It's not like this shit helps you teach kids to read or anything, it's a fucking HACK CHEAT for the same loser people in life who think they are ENTITLED to something without having to work for that right.

    44. Re:neither copyright nor trademark by rossz · · Score: 1

      There are a few things I dislike about online games:

      1. Cheaters. Diablo II was the worse as they didn't seem to care about it enough to do anything that worked.

      2. The chicken and egg problem of items and character viability. You need to get the best items to play the hard levels. You only get the best items after spending way too long in the hard levels. Again, Diablo II gets an F in this. Each patch made it worse because they would nerf your good skills into uselessness.

      3. Spending forever doing the same crap over and over and over and over. I don't like farming and I refuse to pay real money for virtual items. I play the game to have fun. I pay my monthly fee to have fun. If I have to pay someone to play the boring parts or for necessary items, then the game design is WRONG. Same if I need a bot to do boring parts. If I need to spend hours doing stupid and repetitive crap, then I won't play. Doing stupid and repetitive shit is called a "job". They pay me to do it, I don't pay them.

      4. Nerfing. I hate when my favorite character is made useless. Especially for stupid reasons, "the class is too powerful in PvP." So? I don't play PvP, so I don't care.

      --
      -- Will program for bandwidth
    45. Re:neither copyright nor trademark by WNight · · Score: 1

      Yes, totally expected.

      That makes it acceptable?

      Our society's got this brain-damaged welfare-for-companies view that if you do something to threaten someone's profits, that they have a right to sue you.

      If someone can produce the service cheaper than them it's a net win to the economy. It's called competition and it drives down prices. We have laws that allow anyone to implement certain interfaces (can't stop knockoff car parts, or third-party virus scanners, for example).

      Every time a new medium is developed (postal system, phones, email, the web) people try to act like none of the old rules apply. If you're allowed to build parts for Ford cars, you're going to be allowed to build clients and servers that interoperate with Blizzard's software. In the long run, society chooses low prices, in the mid-term we get laws like the DMCA and UCITA that were inspired by crack. Nobody is going to accept post-sale contracts, as the UCITA would make binding. We just haven't had a big enough company (deep pockets) get bit by one yet.

      Hey, there's an idea. Larry Ellison purportedly hates Bill Gates. Oracle is almost exclusively sold via specific purchase contracts and as such, doesn't need a EULA. Windows on the other hand is sold almost exclusively at retail with the appearance of a purchase and comes with a EULA. Larry just needs to run afoul of someone's EULA and push the case all the way, therein destroying a legal loophole that will cost Microsoft dearly. Everyone loves destroying markets they don't compete in but that competitors do.

    46. Re:neither copyright nor trademark by Anonymous Coward · · Score: 0

      > That makes it acceptable?

      It makes me wonder wtf BNETD was thinking.

    47. Re:neither copyright nor trademark by WNight · · Score: 1

      Yes, because letting car companies make third-party parts has sure hurt the auto industry... Ditto phones, computers, etc.

      Eventually someone will win the battle and sell a for-profit server or client for WoW or similar. It's legal to reverse engineer to make IM clients work, so people will eventually realize that it's legal elsewhere.

      Cheating likely violated the AUP they agree to when buying time though. They have a way to stop cheaters, but are too cheap to use it. They decided to sue the innocent guy because there's only one trial that way.

    48. Re:neither copyright nor trademark by Schnapple · · Score: 1

      Yes, because letting car companies make third-party parts has sure hurt the auto industry... Ditto phones, computers, etc.
      You're confusing domains here. There are many different car and cell phone manufacturers. There's only one maker of Blizzard games, Blizzard. You're not "helping" the Blizzard industry by making a 3rd party server. And your insinuation that someone will eventually make a commercial 3rd party WoW server just confirms the fact that you either have never spent a day in the real world or are actively in denial as much as you can.
    49. Re:neither copyright nor trademark by Xmastrspy · · Score: 0

      I am right there with ya on the cheaters! Can't stand it. + I had my Windforce ripped from my hands when it was found to be a DUP!!! and all I got was a thanks for playing.

      What I guess I don't understand is if you don't like all the stuff that you mentioned above, why do you play the game? I mean, I hate the grind as much as you do, but I know that is what is expected of me. I know full well that when I log in tonight that I am going to do the same daily quests as I did yesterday. Its just part of the game.

      I think if someone actually pays someone to play the "boring" parts, then they should not be playing the game at all. I think its kinda funny that after these people pay to get lvled they are surprised when someone logs in (with the password they never changed) and sells all their stuff! Doh!

      I guess my point is... I understand people paid for the game. They can do whatever the heck they want with it... as long as it does not effect the company that made it, or anyone else. In Diablos case, you could play it local. If you wanted to have all the toons look like barbie, go for it. I dont think that there was a problem with people having their own severs (no loss in revenue) up to the point that people figured out how to dup items on bliz servers. In WOWs case, you can't play it locally. Therefor, any changes you make directly effect me. Bots and goldfarmers ruin the economy and interfere with my game play. If people don't like it quit playing!

      We can't run down to the water plant and dump grape flavor in because some people don't like the taste. In this case, the guy is not providing the water or the grape flavor, he is jut opening the door for you.

    50. Re:neither copyright nor trademark by OMNIpotusCOM · · Score: 0
      This is gonna get bashed down and modded to hell, but whatever, it's just a nerd slap fight on the internet anyway.

      No, they stood up for the right to reverse engineer, for your right to enjoy your games how you choose, for the right to get on with their tinkering without interference from corporate bullies. Maybe if you want to play the game however you want to play it, make your own fucking game. There is no right to reverse engineer. You have the right to buy a game or not based on your acceptance of the terms set forth by the creator. Don't like the terms? Don't buy the game. But don't fucking buy the game then bitch and moan about the terms you agreed to. Grow up.

      A bunch of bad laws and incompetent judges later and they've lost the case though in defiance of all reason and common sense. Laws are made by elected officials, judges are public servants, and if common sense lived up to its name we wouldn't need laws. Law is protection and punishment. Don't like the laws? Three options: change them, defy them or move. Complaining when decisions don't go your way doesn't really help anybody, now does it, Bucko?

      What were the BNetD team supposed to do? Roll over and throw away hundreds of man-hours of painstaking work when the bullies came along to try and sweep the flaws in their copy-protection scheme under the carpet? How many hours did Blizzard work to create a game that many people enjoyed, a system that allowed people to play that game over networks and the internet against other people who liked it? Flaws in copy-protection? *sigh* If Blizzard had made BNet cost something then you might have another supporter, but BNet is free, Blizzard owns the rights to the games, flaws and all. Make something, have it stolen and see other people making money piggybacking on your creation, then come back and talk to me.

      When someone comes along to hurt you out of spite, you don't just cower and crawl away so they'll leave you alone, you stand up to them and you won't be stupid for doing it. Isn't that what Blizzard did? Protected their creation?

      The dumbass who made this bot made money off it. You can't make money on the back of someone else and not expect to get in trouble or for that person to retaliate. If he had distributed the bot for free Blizzard would have a hard time going after him. It's so fucking Bizarro World that you guys are up in arms about certain lawsuits but not others.

      Blizzard isn't some monopolistic juggernaut. They have consistently made products that millions of people have liked and paid for. They single-handed redefined a genre that was filled to the brim with crap. If there's a problem with that, and a problem with protecting that, then your "hacker culture mentality" has gone to your head. Go download a movie and claim Fair Use so you can feel better about being a rebel.

    51. Re:neither copyright nor trademark by fractoid · · Score: 1

      "Your rating is only 2450. You suck and your opinion is worth nothing."
      .> )

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    52. Re:neither copyright nor trademark by rossz · · Score: 1

      I don't play WoW, so I don't deal with the grind. I played DnD Online for a while, but hit the "need uber items" wall and refused to play that game. I've been playing Hellgate London lately. So far I've been getting alone with the items I can find and upgrade (that's a big plus for the game!). On my last quest, I got my butt slapped around a lot, but I finished the quest. I probably should not have been soloing the area.

      --
      -- Will program for bandwidth
    53. Re:neither copyright nor trademark by Stu+Charlton · · Score: 1

      A bunch of bad laws and incompetent judges later and they've lost the case though in defiance of all reason and common sense.

      Who defines common sense? Common sense in the US legal and political system *is* the DMCA, and the trend is towards *more* IP protection before *less*. Years after we see Hollywood senators commit to Lessig's change congress (good luck), you might see the trend change.

      When someone comes along to hurt you out of spite, you don't just cower and crawl away so they'll leave you alone, you stand up to them and you won't be stupid for doing it. That they lost when they stood up is to the eternal shame and humiliation of the whole system of 'justice' which has let down the BNetD team, and every person who thought that it could, just once, find correctly.

      Spite had nothing to do with it. It was business. Amoralism = capitalism at its finest (and weakest). It's all about the money. The day economics is not deified in America is when you see "the right to reverse engineer" and freedom 0 have meaning to anyone in the mainstream.

      --
      -Stu
    54. Re:neither copyright nor trademark by Anonymous Coward · · Score: 0

      Did anybody really expect Blizzard to go "well, alright, here's your own way of verifying any CD-Key you run across..."?

      Erm, didn't such a mechanism already exist? I think it was called "Starcraft". You see you could enter a different CD key into the game then try and connect to Blizzard's servers and it would try and authenticate. So you can easily verify "any cd key you run across" by trying to use it in the game.

    55. Re:neither copyright nor trademark by MobileTatsu-NJG · · Score: 1

      Then you'd get banned for a while if you tried it too many times. Security risk, otherwise. :P

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    56. Re:neither copyright nor trademark by WNight · · Score: 1

      What 'Blizzard' industry? It's an online gaming industry that Blizzard participates in like Ford participates in the auto industry.

      There are server browsers (game launchers) that support talking to many different online multiplayer games to read their stats. Anything that makes emulating a server illegal should prevent these to. Nobody seems to think they're in any trouble, as they're about the same as third-party admin tools for Windows.

      A third party game server would be a good idea for a company that wants to make their own MMO without the overhead of producing a client. They wouldn't need the content on the server side, and the clients own their copies of the WoW data and can use it largely as they wish, within the context of playing a game.

    57. Re:neither copyright nor trademark by Rakarra · · Score: 1
      Got them over it? Have you looked at the WoW forums recently? A more wretched hive of tards and nerdrage you will not find.

      Fortunately (as I often tell new players or people who find the forums for the first time), the WoW forums in no way represent the standard in-game experience. According to the forums, everyone's class and spec requires both buffing and nerfing, everyone is now canceling their accounts (and everyone has been for the last three years), and no one is happy about anything about the game.

    58. Re:neither copyright nor trademark by MBraynard · · Score: 1
      we _reduced_ blizzard's costs because they had a lower load on their servers.

      You also reduced the advertising revenue and marketing strength they had on their servers. Battlenet was built with advertising banners across the top promoting new Blizzard products and whatever else they wanted.

    59. Re:neither copyright nor trademark by Hunt3r · · Score: 1

      The guy deffinantly has enough money to get a lawyer.. I think he made something like 2.8 million off the damn thing. Blizzard isn't doing anything wrong, they have created a game and with that game came rules and guidelines right..? Well in the guidelines i'm pretty sure somewhere in there it says something about having your character controlled by third party, the glider is easily put into the catagory of third party.. Doing the same thing you would be doing except not doing it at all. Blizzard are just protecting themselves and the people who actually want to play the game the way they intended it to be played. All Blizzard is going to be doing is upsetting those little guys that sit at home and can't be bothered to train up their own account so they rather buy a glider or pay someone over in china to train their account for them. But if Blizzard is going to sue the guy for creating a glider then in all fairness they should be sueing those chinese guys that sit around in an office all day training YOUR account. What an awesome career path.. Lmfao.

  39. Go for it Blizzard by The+Living+Fractal · · Score: 1

    I say go for it. Sue the hell out of him, or at least try. Get it while you can. Because after a few more years I'd be willing to bet it's going to be very hard to tell if a player is a bot or is real. Hell, maybe this is a good thing that people are trying to create life-like actions through a bot. Could it lead to more people becoming interested in AI? If the answer is yes, then despite the fact that this bot is grinding "my" mobs (yea right, like I own those mobs anyway), I say keep up the botting. Maybe one of these guys will be a brilliant supergenius who actually does create AI.

    Highly unlikely, but romantic and crazy enough that I don't really care.

    --
    I do not respond to cowards. Especially anonymous ones.
  40. Blizzard's wrong thinking on this.. by s0litaire · · Score: 0

    They should buy the guy out! Pay him a few $1k then incorporate it in to the game as a subscription extra. Blizzard: You want to use this bot? OK that's an extra $5 a month.. It's the easy way to make money! They can then set up raiding parties where everyone can attack the bots for fun!! :D

    --
    Laters Sol "Have you found the secrets of the universe? Asked Zebade "I'm sure I left them here somewhere"
  41. obligatory by zacronos · · Score: 1

    ... I present the Penny Arcade comic about that game.

    1. Re:obligatory by Chris+Burke · · Score: 1

      If I knew someone as competitive and gullible as Gabe, I'd be on Chore Wars so fast...

      --

      The enemies of Democracy are
  42. You must really enjoy... (was:Wrong target) by Anonymous Coward · · Score: 0

    Blizzard is just down the street from me. Maybe I should drive down there and tell them this.
    You must really enjoy being escorted out or getting arrested for trespassing. Large companies don't like to be told of their mistakes, even when they seriously screwed the pooch. Telling them of their mistake in their face is inviting your own persecution.
  43. Every MMORPG suffers the same problem.. by rahvin112 · · Score: 3, Interesting

    Every MMORPG suffers the same problem. How do you keep a game interesting and maintain incentive for people to keep playing the more they play? Every Single MMORPG, that I'm aware of, going all the way back to the very first network MUD's solved the problem with grindage. Grindage is play where all you do is hack and slash for experience/equipment. That the new generation of graphical MMORPG players is becoming aware of this and using the same techniques the text based predecessors used (scripting or bots) is absolutely not unexpected.

    If every level is as easy to reach as the last then no one would play because there is no challenge in it. The grindage is a simple function of the game to make the higher levels and stuff more valuable as the time commitment goes up dramatically the higher you go. There are only a couple other tools you can use to keep things interesting and neither are perfect. Quests require massive continuing development of unique entertaining single player experiences (on MUD's this was handled by the volunteer development community of former players), the second solution is forcing everyone above a certain level to automatically accept Player killer status such that moving about in the world is much more dangerous. The only other option is to bring in elements of non killing group interactivity (true role playing), which graphical MMORPG's seem to be unusable for.

    Don't blame Blizzard for the game being about grindage, it's a fact of the genre that you would know if you had been around long enough to have played MUD's back in their heyday. As a for profit company Blizzard has a goal of preventing people from cheating at the grindage because it can get people to stop playing because the achievement of working through the grindage means a lot less.

    1. Re:Every MMORPG suffers the same problem.. by belg4mit · · Score: 1

      +1 Informative

      --
      Were that I say, pancakes?
    2. Re:Every MMORPG suffers the same problem.. by geek · · Score: 1

      I have to disagree about grinding. The only reason they continue to use grinding is because everyone else uses it. It's a vicious circle.

      "If every level is as easy to reach as the last then no one would play because there is no challenge in it"

      How do you know? No one has tried. Every MMO has gone the same exact leveling, grinding, dull route.If someone actually tried something new that didn't involve lackluster game play maybe we would see less botting.

      I suppose my biggest issue is that MMO's are supposed to be sorta open ended and yet each and every one of them has an "end game" which is some sort of raiding that involves tons of grinding of the same crap, over and over.

      Wake me up when a developer comes up with something original.

  44. Re:Exactly why do they need courts? its THEIR serv by dave562 · · Score: 1
    how about instead of paying their lawyers in attempts to ridiculously broaden copyright law they pay their programmers to put a stop to the account hacking which resulted in 15,000 gold worth of void crystals being stolen from my guild's bank.

    How is Blizzard supposed to control whether or not some twit in your guild gets hit with a trojan? Maybe they can implement a polling function that makes every online guild member run through a special raid dungeon before someone is allowed to log on?

  45. I have a bulletproof solution for Blizzard by Unoriginal_Nickname · · Score: 1

    If Blizzard wants to stop people from using bots they should be talking to their designers, not to their legal team. The real culprit behind the issue is the fact that World of Warcraft is a dull chore. Just more whining from the makers of MMO Wonderbread.

  46. Warcraft Bot? by morari · · Score: 1

    A bot that automatically performs essential tasks?! Isn't World of Warcraft already painfully dull in just how automated it is. That click and wait combat is enough to put you to sleep.

    --
    "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
  47. Mixed opinions... by Myrcutio · · Score: 4, Insightful

    The bot writer might actually be entitled to write his program without regards to how it is used.

    It is certainly not illegal for someone to cheat at a video game, even though it violates the EULA. Blizzard would have to prove that this man selling a cheat program causes them damage, and that he is liable for that damage. Currently, cheat programs do not fall under the spam or malware category, they are not malicious code. It will be hard for Blizzard to convince a judge that a paying customer running a bot is costing them money.

    On the one hand I root for blizzard to weed out griefers and farmers, they can hurt the gameplay experience. On the other hand though i'm not sure that what this man is selling is actually criminal. It's not very sportsmanlike, but i don't think it's illegal.

  48. Economy? by FreyarHunter · · Score: 2, Interesting

    A large portion of World of Warcraft and other MMOs is the scope of the game's economy. I've been hearing rumors about the WoW Gold (piece?) being labled as a known and accepted form of currency somewhere, but I'm not sure.

    Really, at the software can and does damage that economy, throwing off the balance of this economy. I'm a former player that used to try and make money through auction house deals and I slowly saw servers starting to decline economically as more and more goods flooded markets, with no real gold anywhere to spread about.

    This may not neccesarily be the fault of Glider itself, but it certainly is a supportive factor. As for lost revenue, when someone's found to be botting, they get banned, and revenue is lost, it's that simple there.
    -----

    My opinion is biased as I was a player in a server with a ruined economy and rampant cheating, but I kinda hope Blizzard wins this one, despite the arguments used. I'd rather the sale, distribution, and development of Glider be stopped/halted.

    --
    Empathetic-- 94% You tend to walk in someone else's shoes a hundred miles before pointing a finger.
  49. An interesting case by archont · · Score: 0

    WoW and other MMORPGs create a virtual world that is increasingly similar to the one we live in. Those worlds are evolving in all but one aspect - the law. Did you ever notice that when you do something the company doesn't like, your character is executed without second thoughts? The company is the prosecutor, the defendant and the judge in one entity. You don't even have a chance to be present at the trial. Suddenly all your characters are terminated from the virtual world, without a chance to explain that, for example, you were using a programmable keyboard which the manufacturer recommended specifically the game you're being banned from. I find it deliciously ironic that the tables have turned and now Blizzard, the quite ruthless and totalitarian demi-god of their virtual world can only watch as a lone man taunts them from outside their zone of influence. The same lack of laws that allow Blizzard and other companies to dispose of uncomfortable players at a rate that would make even Saddam blush give them little power in the real world.

    1. Re:An interesting case by Jerry+Rivers · · Score: 1

      But it's not the real world. It's not even close to the real world, and it's a world in which the creators can set whatever rules they want. I find it more than just a little bizarre that you complain about wanting the rule of law and in a freakin' game. If you don't like the rules why play it?

      --
      The pursuit of absolute tolerance leads to the most rigorous and ludicrous intolerance. - REX MURPHY
    2. Re:An interesting case by archont · · Score: 0

      Of course it's not the real world but just how close it is depends on your criteria. A lot of people become so immersed for all they could care the real world could cease to exist. But then again, not every player is a wow junkie. What matters though is that you have a character that you develop, spend time playing, getting gear, skills or whatever. From a legal standpoint you don't own anything and the company, if it wishes to, may go ahead and nerf you back to level one, strip you of all your gear or simply ban you without as much as giving you a reason. There's no law that governs the virtual world, or gives you any rights whatsoever to your virtual property, vitual items or avatars. Even if that ultrarare artifact is just virtual, a collection of bits, the months of your time spent levelling, planning, raiding are very, very real. "If you don't like the rules why play it?" I don't, I never did and I never will.

    3. Re:An interesting case by Jerry+Rivers · · Score: 1

      You sure seem to have strong opinions about how "real" it is for a game you have never played.

      I have played it and let me tell you something: Only someone completely out of touch with reality could ever mistake a game like this for anything approaching real life. Regardless of how much time you waste/invest in getting cool stuff.

      When you play Scrabble there are rules to follow because that's the way inventor wants it played. It's no different in an online world, but to claim that there should be special rules for those can't spell for example, is really just asking for a different game, and that's what you are doing. You're not really complaining about WoW (which you have never played), you're really asking for an entirely different game in which you can do what you want without anybody bothering you about rules.

      --
      The pursuit of absolute tolerance leads to the most rigorous and ludicrous intolerance. - REX MURPHY
    4. Re:An interesting case by archont · · Score: 0

      The world isn't real or even close, but the time used to gain those virtual items is. Notice the difference? Your comparison to scrabble is flawed. When you buy scrabble, you can play by your rules. It's your game, your piece of paper, your blocks. If you want a more accurate comparison envision the author of scrabble forcing his way into your house, taking your scrabble board, kicking the blocks off the board, taking a dump on it, dousing it in gasoline and lighting it, shouting "We regretfully inform you that your game has been permanently suspended due to the violation of the EULA on grounds of cheating!!"

    5. Re:An interesting case by Jerry+Rivers · · Score: 1

      Time is "real"? Interesting, but debatable thought.

      Basically, what you are demanding is anarchy. Because someone else sinks a lot of time into a game, you feel that they should be exempt from the EULA. And if that time is "real" then so is anything else in life that requires a person to invest time in it. Following your logic then, anarchy should be the only rule we live by.

      Again, you need to actually play the game, interact with people with opinions similar to yours and with players who's opinions are very different, to actually have an educated opinion about why your model is not only unfair to everyone but YOU but why it won't work in a public game such as WoW.

      Don't like it? Great, invent your own game and set your own rules, or have none at all. Someone cracks your game, messes up other players, dominates areas of the game with bots, and generally wreaks havoc, just let them do it because you don't want to take a crap on their fun. Don't whine when your game is deserted by all those paying customers though.

      --
      The pursuit of absolute tolerance leads to the most rigorous and ludicrous intolerance. - REX MURPHY
  50. I don't know about you but... by Anonymous Coward · · Score: 0

    My computer already has sex for me



    :(

    1. Re:I don't know about you but... by fractoid · · Score: 1

      Passing viruses around due to unprotected port access doesn't count. :P

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
  51. Blizzard is Full of Crap by Nom+du+Keyboard · · Score: 2
    Blizzard is full of crap in claiming that this programmer has violated their TOS with Glider. Maybe an end-user might violate the TOS for WoW, but not the software programmer who simply sells the program. Blizzard is being heavy-handed in exactly the same way the RIAA has been for years now.

    I would like to know how Glider has evaded the Warden.

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
  52. Why copyright? by Tony+Lechner · · Score: 0

    Why not violation of contract?

    EULA forbids modifying the game.

  53. Waaaaa by uassholes · · Score: 0, Troll

    Boo hoo

  54. This could be the end of the world... by Epsillon · · Score: 1

    ...of Warcraft. Sorry, I just couldn't resist.

    --
    Resistance is futile. Reactance buggers it up.
  55. Re:Copyright infringement? NOOOOOOOO by Nom+du+Keyboard · · Score: 1

    They are claiming that the tool makes a copy of the game and stores it to ram to avoid their anti-cheating checks.

    That's all well and fine except HE DIDN'T DO IT! The user running Glider on their own computer is the one who made the copy.

    Think for a moment. If Napster/KaZaZ/whatever is responsible for making a copy of the copyrighted music files, then the RIAA would be suing those company programmers AND NOT SUING THE INDIVIDUALS who run the program afterwards. The original programmer did not commit copyright infringement by creating a program that users run that may load some data off of that user's hard drive into ram memory.

    Blizzard Sucks! Why don't they just create some servers for 'bots, some for non-bots, and let everybody be happy?

    They say this costs them money. Heck, there are probably some people who are only playing and paying Blizzard BECAUSE they don't have to grind their way up level by level until things get interesting.

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
  56. It's part of the great MMO scam. by Xest · · Score: 1

    The key in making a profitable MMO is to ensure your players are addicted enough to stay playing and hence keep their subscriptions but also that they're online as little as possible without jeopardizing the addiction.

    The less you're online, the less computing resources and bandwidth you consume and the less content you consume, the more profitable you as a customer are. What Blizzard (and other MMO companies) don't like is that people are increasing the amount of time their characters are in game with bots, hence eating their bandwidth and resources whilst the player is elsewhere actually having fun in real life instead of boring themselves in a game (the irony huh?).

    Essentially what they do with content is draw out the content they have created as much as possible, for example they may introduce a new sword which will take them maybe an hour or two to design and implement but they ensure that it takes you the player tens of hours to aquire that item. People want the item because it makes them feel special for some obscure reason that phsycologists can likely fathom so they'll spend maybe 30 hours a week to get this item across two weeks. Unfortunately for companies bots change that, players can suddenly get the example item in just a couple of days by letting their bot get it for them.

    Rather than invest time and money in better content they just create small amounts of crap content and just make sure it takes you weeks to consume that content. If you only use a couple of gb bandwidth and only consume content that took 10hrs to produce in 2 months then Blizzard love you. If however you consume a couple of gb and the same content in 2 days and do so all the time then you're more expensive to look after as a paying customer in terms of bandwidth costs and it's harder to keep content available for you so you don't get bored and quit. You're spot on in your analysis, only I felt the need to point out the reasoning for such crap design - it's not incompetence, as I've pointed out here it's purely financial.

    As for my opinion on the practice? Well, I think people who do bot away at the content are forgetting why they play games - for fun, if they consume all the content they're given to the point they run out and end up bored to death then, well that's up to them. On the other hand however, MMO companies are both lazy and greedy. Blizzard especially so, with the profits they make there is simply no excuse to not have better quality content that people actually want to play rather than bot their way through. Until they invest in decent content people actually want to play then they've got no reason to cry and I wish the bot creators all the best in defending against this. Ignoring the moral point of view regarding cheating and taking the comp sci./law point of view I think Blizzard don't or at least shouldn't have a leg to stand on, their argument and tactics are as weak and apalling as the RIAA/MPAAs here. They produce shite content, they create a system that spies on process to make sure you're not cheating which is akin to DRM for the music industry and when that fails they just resort to law suits citing copyright infringement for making a copy of a program in memory even though that's exactly what Windows does when it loads an application in the first fucking place- are they going to sue Microsoft next for allowing you to run their application too? So quite rightly as you say, they're taking these measures rather than actually you know, spending that time and money on actually making a game people want to play rather than bot.

    On a final note, here's a hint to MMO developers- chances are if the content is complex enough to be fun, it's too complex to be easily and efficiently botted also. If you produce content that's simply a bunch of repetitive tasks don't blame people for using computers to solve them, that is after all what they excel at - solving dull, repetitive tasks.

  57. Re:Exactly why do they need courts? its THEIR serv by plasmacutter · · Score: 1

    How is Blizzard supposed to control whether or not some twit in your guild gets hit with a trojan? easily.

    have your qa group browse suspicious forum links and act overall stupidly to collect trojans.

    send those virus definitions to norton, et. al., and run removal tools for them with each patch.
    --
    VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
  58. I didn't rtfs... by Anonymous Coward · · Score: 0

    ...is a WoW Bot something like a Real Doll?

  59. Idea: Use Captchas by JonSimons · · Score: 1

    Couldn't Blizzard somehow implement using captchas to catch bots? I don't play WoW but I would think that there must be at least 10 seconds of "free time" every half hour (or hour, whatever) during which a player could be prompted to answer a captcha. The captchas could be heuristically delivered, etc. I think this would be a fail-proof way of weeding out the bots.

  60. more time in-game than an ordinary player? by skeptictank · · Score: 1
    "because bots spend far more time in-game than an ordinary player would and consume resources the entire time"

    as opposed to 2 college students/chinese gold farmers playing a blood-elf paladin around the clock to go from level 1 to 70 in 15 days?

    Is there really that much difference in between a bot and some poor bastards in a mmo sweatshop in beijing?

  61. What this really signifies: by Junior+J.+Junior+III · · Score: 2, Interesting

    Dear Blizzard,

    When people are so desperate not to have to play your game that they'll write a program to do it for them, the gameplay model is broken. Try to do better next time.

    Sincerely,

    An indie gamer

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
    1. Re:What this really signifies: by Tenareth · · Score: 1

      Or, just let them buy Gold, which is probably 80% of the reason to do this.

      The game itself isn't bad until you find out that you have to stop playing what you want to get enough gold to complete your training (artificial slow-downs).

      Or, make getting money easier.

      --
      This sig is the express property of someone.
    2. Re:What this really signifies: by Intrinsic · · Score: 2, Interesting

      Id have to agree with you, any game the requires you to remain online for extraordinary amounts of time to get anywhere in the game is flawed by design.

      Thats the reason why I don't play MMORPG's.

    3. Re:What this really signifies: by X3J11 · · Score: 1

      Dear indie gamer,

      When people are so desperate not to have to play your game that they'll write a program to do it for them, the gameplay model is broken. Try to do better next time.

      Silly comment is silly.

      If people were desperate to not play the game, they would not being paying to "play" the game. If the gameplay model is broken, there's no reason for them to even bother letting a bot do all the work, because in the end the gameplay is still broken.

      People are lazy, plain and simple. Why spend n hours working a character to max level or farming for specific goods and gold when you can just fire up the bot software and let it run while you're in bed or at school?

      For those of us who actually have gone through the grind of reaching max level (several times in my case) it's frustrating and rather unfair. I devoted my time attention to reaching that point, why should any other player not have to do the same?

      Most people who find cheating acceptable and do so are those that want to have and be the best at everything, right now, without any effort on their part.

      Sincerely,

      A World of Warcraft subscriber who disagrees with you

    4. Re:What this really signifies: by AnonChef · · Score: 1

      Dear Blizzard,

      When people are so desperate not to have to play your game that they'll write a program to do it for them, the gameplay model is broken. Try to do better next time.

      Sincerely,

      An indie gamer I wish I could fail as miserably as a game designer.
      To design a game that millions of people pay for again and again and again.....
    5. Re:What this really signifies: by Junior+J.+Junior+III · · Score: 1

      It's a game if people play it for fun. It's crack if they play it because they're addicted. I'm not sure what it is if they set up a bot to play for them so they can skip the drudgery or cheat. Not quite a game in the best sense of the word.

      --
      You see? You see? Your stupid minds! Stupid! Stupid!
  62. Wont hold up by icedcool · · Score: 2

    This will not hold up in court. It'd be like windows suing people for making programs for windows, that use up resources.

    WoW is just another shell that this guy has programed for, and they are pissy cause it automates certain things. As far as I'm concerned someone should be free to do whatever they want, with the game they buy, and the account they pay for.
    People aren't exploiting people, they are automating their characters.

    I think blizzard is out of line.

    --
    Most people aren't thought about after they're gone. "I wonder where Rob got the plutonium" is better than most get.
  63. Don't have to detect it to ban players... by Anonymous Coward · · Score: 0

    Or catch them. The best source for catching bots is the community and a few CSRs. Have them look for people that have been on more than X number of hours in the last Y number of days. Watch their actions, bots are easy to spot. Suspend the account for a week, if they do it again, ban.

    Sorry blizzard, you are going to have to actually pay employees to find and take care of the bots instead of suing your way out of it...

  64. How it all works by tburnelis · · Score: 3, Interesting

    As an Ex-Programmer and user of Macroquest (Glider for Everquest essentially) the act of using active memory to alter game play has been around for a long time.
    The automation of simple tasks does not need this memory hacking to work. In my days pre-macroquest, I used to take a nostromo speedpad, or other USB joystick of sorts, and program mini-macro's into them. Just a recorded set of keystrokes to do thing like autofire and such.

    The use of Memory alteration, does a lot more then press the same button over and over. It can intercept, and redirect information being sent to and from the server changing what will happen. It can tell the server a new location for your character (warping) it can tell the server your default speed should be "x" so you can run as fast as you want. the list goes on and on.

    In the Macroquest world, there are a few levels of "hacking", you have your non invasive macro's, which automate keystrokes, mouse movements, and clicks. Next are plugins, which are a little more difficult, it requires actually writing a program extension (.DLL file) to perform things, some are passive, utilizing the information recieved from the server, but not normally available to the player. Although not available, it's still being sent, so not really against the rules to use it. Lastly using plugins to access your memory, and "hook" game memory addresses, to alter the information and changed it to what you want.

    All in all, cheating like this is not a simple task, it requires reverse engineering the programs exe, figuring out memory offsets for each thing you want to change, writing a programs to find and latch onto the memory offset to change it, and then figuring out the value to change it to to get the desired effect. Doing this is what we call an active hack, these are the ones that places like Sony and Blizzard can find using there tracking programs. These are what hurts them, using more resources then a normal player.

    The simple automation of button pressing can (and has) be argued to be allowed based on most games EULA, which prohibits the use of 3rd party applications to alter game play. Automating keystroke/mouse click tasks does not alter game play, or change the way the program they wrote works in any way, if anything it may prevent carpal tunnel.

    What I'm trying to say is: The user is chosing to use a program to violate the EULA, they should be punished. It's like sueing a company that makes bolt cutters because a customer of theirs bought some bolt cutters and broke into your house, or shed. The person performing the breaking and entering is at fault, not the manufacturer of the tool used to break and enter.

    1. Re:How it all works by Mongoose+Disciple · · Score: 1

      It's like sueing a company that makes bolt cutters because a customer of theirs bought some bolt cutters and broke into your house, or shed. The person performing the breaking and entering is at fault, not the manufacturer of the tool used to break and enter.

      That analogy doesn't quite hold up, if only because there are legal uses of bolt cutters, but there isn't really a use of WoW Glider that doesn't bone Blizzard's ToS. You can bet gun laws would look a lot different if you somehow could ONLY use them to commit crimes.

      (Disclaimer: what follows is a pragmatic, not idealistic opinion.)

      At best, I think the Glider creator here is the equivalent of a pedestrian who has the right of way and walks in front of a truck. Even if you're in the right, you still don't really win. I have to assume that Blizzard has a lot more money to throw at lawyers to keep this going until it goes away.

    2. Re:How it all works by tburnelis · · Score: 1

      I can see were my analogy would be off in that sense. But in all reality, developing something that can violate the rules, EULA, etc etc isn't necessarily wrong, unless you actually use it to break them. Just like those new "Glass Knuckles" Brass knuckle style fighting tool, made from Lexan. It's not illegal to produce them (and at the moment is not illegal to own) but like brass knuckles they are still going to be made, and people will still get ahold of them. Against the rules to use? Yes. Against the rules to make? No.

    3. Re:How it all works by synth7 · · Score: 1

      I found that writing a bot for Dark Age of Camelot was more a matter of designing a custom UI that could be easily parsed by reading screen pixels every 200ms, rather than futzing about in memory. Sure, you might be able to get more information by poking memory, but that kind of activity is exactly what any anti-bot code will be looking for. I avoided the problem of acting like a bot by acting like a human: Reading screen information and not taking actions that a human wouldn't have been able to manage.

      Thousands of accounts were banned when they made a clean sweep of all the Radar users, and I assumed that their methods for detecting radar (sniffing the data stream and/or local memory) so I avoided using those techniques. My downfall was the fact that I didn't know that certain types of CSR chat do not get written to the chat log. However, that was only a suspension, despite the fact that it was one account's second infraction. (They're a dying game, so they seem to be getting a bit more lenient about actually banning people.) Still, I decided I'd had enough fun with the project and cancelled the accounts.

      Frankly, it was a lot of fun. The bot was written as a way to get back into the swing of programming without getting bored. And balancing bot behaviors to properly work as a team is pretty interesting. Unfortunately, I stopped before I got the chance to implement the netcode that would have shared bot status, which would have allowed for group supportive behaviors that made some types of situations deadly with bots that didn't communicate. I may go back to that some day, but for now I've got other projects to chase.

      I never used the bots in PvP/RvR combat (pretty pointless, as there is just too many situational events occuring for a bot to be useful given the input constraints) just in PvE combat. I have to admit that it was a lot of fun to see what sort of three-account combinations could be made to effectively grind without a human touching the keyboard.

      For those that are curious: I was caught because I was chain pulling Grogatos (Alb-side Insta-pop deep purp mob that drops Granite Pin items) and didn't realize that the mob is a factioned NPC that is part of the quests in Dartmoor. Those pins sell for 5Plat a pop, so it was good while it lasted. ;)

    4. Re:How it all works by Anonymous Coward · · Score: 0

      I like your explination but you have to remember one thing. Bolt cutters were made for bolt cutting, the person who used them to break and enter did so at their own will and without regard to the bolt-cutters. However using this bot is for cheating only! Please don't argue against this. People aren't downloading the program to increase their WPM type speed but happen to use it to illegally disrupt the game. It was made for cheating, its being used for cheating, its a cheat; not a irregular side-effect of the application.

  65. Not the question at hand by Anonymous Coward · · Score: 1, Informative

    It seems many folks have misconceptions about the case.

    The lawsuit is not disputing whether Blizzard has the right to take action against botters. They do. Blizzard will continue to ban botters regardless of the outcome of this case. Even if Blizzard loses, players already banned will not get their accounts back.

    The judge's decision will only answer the question is it illegal for third parties to provide players with the means to violate the End User License Agreement and the Terms of Use?

    1. Re:Not the question at hand by Atario · · Score: 4, Interesting

      is it illegal for third parties to provide players with the means to violate the End User License Agreement and the Terms of Use?
      If so, then Microsoft is in trouble for that bot-building tool they sell, "Visual Studio".
      --
      "A great democracy must be progressive or it will soon cease to be a great democracy." --Theodore Roosevelt
  66. I used to use a bot in Dark Age of Camelot by Michael+Woodhams · · Score: 1

    My bot was made out of Mindstorm Lego and pushed my mouse button at regular intervals. I used it for making lots of arrows - load up with raw materials, position the mouse in the right location, start the bot, have a shower. 15 minutes later, lots of arrows...

    (The point was actually to improve the fletching skill, not to acquire arrows.)

    --
    Quattuor res in hoc mundo sanctae sunt: libri, liberi, libertas et liberalitas.
  67. Slow news day - Litterally by Anonymous Coward · · Score: 0

    The BBC just rehashed old news that's over a year old. The original, much more informative news post is here: http://www.markeedragon.com/forums/ubbthreads.php?ubb=showflat&Board=32&Number=351836&Searchpage=4&Main=105573&Words=blizzard&topic=0&Search=true#Post351836

  68. I used Glider and may again... by defyg3 · · Score: 2

    Like others have pointed out here, the reason people like me use Glider is simple. I work long hours at the office. I also take night classes. So my time is very limited. Grinding in WOW is brutal. The best part of any MMORPG for me is PvP. However, it would take me months, if not years to achieve the maximum level with my time constraints.

    So a program like Glider allows me to hit the maximum level and then go enjoy the PvP. I was ALWAYS at my keyboard when Glider was running as to not interfere with others enjoyment.

    I paid for 6 months of WOW a few years back. The next day, Blizzard banned my account and did not refund my $60. I personally felt robbed. So I hope the creator of Glider really wins this. I actually went back and bought WOW somewhat recently and leveled by myself to 45, but now I am hitting the grind and I cant bear to log in anymore.

    In light of all this, I may just start running Glider again. If I get banned, oh well, Ill just stop playing permanently. But for people like me who want to just be able to PvP an hour or two night, Glider is a God send.

    1. Re:I used Glider and may again... by swordgeek · · Score: 1

      Translation:

      "I'm too busy and important to play this game seriously, and it's too boring otherwise, so that makes cheating against the other players just fine. Besides, I didn't get my money back the last time I cheated, so they owe me!"

      You're the reason I don't pay for online games.

      --

      "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
    2. Re:I used Glider and may again... by erroneus · · Score: 2, Insightful

      Agreed.

      And as far as I'm concerned, the best games are those that do not require a considerable investment of my time. (Clearly, this is not the case for everyone and I can certainly identify with longer-playing games with goals and missions that often do require a considerable time investment... I have been hooked on quite a few games in the past!)

      Largely, I view games that inspire THIS level of investment in time, money and other resources, to be absolutely harmful to people with vulnerable personality types. I have a nephew that had wasted his high school career on up through his 21st birthday so far by living this obsessive gamer lifestyle. He now works more than one part-time job, still lives with parents and is trying to 'catch up' with junior college and such. He's a VERY smart kid and could have done a lot better if the time and energy he put into the game were directed elsewhere.

      I know another guy who, as far as I can tell, is still an addictive gamer. So far among his list of major losses has been his wife and kids, two houses, and numerous well-paying jos. (No, this guy is NOT me, but I don't find it difficult to imagine myself in his place... the main difference is that somehow I can see the harm coming and know when to stop playing before harm occurs.) His other friends have been talking "intervention."

      I blame the highly successful gaming industry in general. There are people who are vulnerable to gamer addiction and people who are not. (There are people like me who are somewhere in the middle... I can see both ends of the extreme.) I think gaming on this level should come with warnings and disclaimers and the like. And much like tobacco and gambling industries, I think they should morally provide assistance to those who have been damaged through the use of their products and services. (Some casinos have banned particular people specifically because they are addicts and as such run some serious liabilities if they allow addicts to play and lose money.) And I think it is undeniable that gaming on this level is designed with the addictive/obsessive gamer in mind. Just as with tobacco, it is engineered to exploit addicts. It's a proven effective business model, but it's also immoral to exploit such personality weaknesses for profit. They cannot be blind to the fact that their business model is largely supported through people wasting their lives and at some point, they should be held accountable for it.

      Perhaps I'm straying too far from the topic which is about this game automation enhancement. But I think of it this way: it would be like marketing some sort of pill that allows a smoker to smoke fewer cigarettes while maintaining his addiction and then having the tobacco industry sue you for essentially exploiting their business model for your own profits. It doesn't alleviate all of the symptoms and harmful effects of being a smoker, but it does have some affect to mitigate some of them and most certainly interrupts their income. Bots make the gaming experience less involving while still feeding the addiction and craving for the results of play.

      I'm against bots. I'm against gaming at this level. I'm against both sides of this dispute. But I believe that ultimately, Blizzard's real complaint can't be issued in court which is that someone else is exploiting their business model and 'tapping into' their stream of income. So now they're fabricating bullshit legal claims in an attempt to cut off this leach.

    3. Re:I used Glider and may again... by swordgeek · · Score: 1

      Wow. Some very interesting points there!

      I'm not necessarily against gaming at this level--I've done it in the past (spent about 30 full days of playing one of my characters in Dark Age of Camelot) and walked away from it with no harm, but a lot of fun times. It's exceedingly unlikely that I'll ever do it again, now that I'm a parent. :-)

      Tossing tobacco and gambling (or gaming) into the same category always pushes one of my buttons, since there is a clear and distinct line between addiction and 'behavioural addiction.' For now though, I'll let that one slide, because computer games are in fact very carefully designed to mimic the response of an addictive compound. Is this amoral? Hard to claim unequivocally, since encouraging customers to continue to buy your products is the fundamental basis of business and capitalism. (and I'm not about to begin talking about whether capitalism is fundamentally amoral! At least not today.) The question is: Where do you draw the line? Is making something tasty sufficient? No, probably not. How about delivering a flavour that you don't _quite_ get enough of, so need more, a la Lay's Potato Chips (Remember the "Betcha can't eat just one" campaign? the product is designed that way). That's a bit more questionable. Games are kind of hard to categorize this way, because the risk/effort/reward model is inherent to most games, as it is also inherent to addiction. (!) Monopoly is based on this model. So is (paper-and-pen) D&D. Pure strategy games like chess and go aren't necessarily, but as soon as you get into a community of players, the competitive pyramid is, which also points out that competitive sports operate in the same way: Start as a neophyte, improve quickly to competency, and then further improvements come slower and slower, with more and more effort (practice) required. Getting from "weakest guy in the club" (in whatever sport you're fond of) to "middle of the pack" is probably half a year's effort. Getting to "top of the club" might be another few years. Shining in the local community can take a bit longer, and going from local to regional to national to international star will probably take decades.

      So all of that rambling is just to establish that this sort of behavioural model is a natural and fundamental process. Whew!

      The thing is, given that RPGs are based on that model, is it natural and reasonable that a company would do their best to tweak the game mechanics to align more closely to the implementation that encourages the most repeat business, or is it reprehensible that they're modeling addiction to paying customers?

      The answer is absolutely and completely clear: Maybe. :-)

      --

      "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
  69. Indifferent by Anonymous Coward · · Score: 0

    It's times like these that I remember why I don't play online games.

  70. Game Genie by Anonymous Coward · · Score: 0

    This is a similar case to when Nintendo sued the makers of Game Genie for their tool that modified the NES/Famicon experience. Ultimately the judge found against Nintendo because even though it modified the game, it wasn't enough of a change to be infringement. I highly doubt that the tool creates an entire 'copy' of the game in RAM, and if the use of such a tool is against the EULA they have a case to ban users, but I doubt they have enough to order a cease/desist from the developer/distributor.

  71. This is a dangerous precedent! by hemp · · Score: 1

    So if I write a word processing program and on the package I say "requires Windows Vista" - I have to get Microsoft's Permission first??

    What if I say "requires Ubuntu 10.9" - whose permission do I need to get now?

    This is a dangerous precedent!

    --
    Skip ------ See the latest from http://www.anArchyFortWorth.com
  72. Proof by SuperKendall · · Score: 1

    Sims...and yet it's weirdly addictive, unlike doing the same things in real life.

    Just goes to show, that everything is better if you add a dose of fire.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  73. WoW = Britney Spears by subliminalpie · · Score: 1

    My answer to the argument "10 million people, it must be a good game!" has always been:

    Britney Spears.

    Is she good because millions of people adore her? Is that really the definition of good music? Is that the key to her success, she's good? Or did her handlers simply hit on the right combination of sex appeal, catchy pop tunes, and image at the right time to propel her into stardom?

    Britney Spears and the manufactured pop music model are why we can't have nice things. They are why it is hard for an indie group or someone who wants to break the musical paradigm to make it big. There simply is no room in the popular culture for any other model, though perhaps for the music industry that will change as online distribution slowly destroys the monolithic record labels.

    I think there are many parallels in WoW. It's an ok game. It's catchy. I played it for a few years. But in much the same way that the average pop idol is the sugary part of hundreds of years of Western musical tradition distilled down to a few repetitive chords and drum patterns, WoW is simply the result of taking the most addictive parts of a gaming model that started with MUDs and polishing them into online crack. Addictive, but with little substance. Unfortunately WoW has a stronger hold on the MMO industry than even the record labels have on theirs, as there is no real way to take them down. No "WoW Killer" in the foreseeable future. Unlike a song that lasts a few minutes, WoW can consume an individual's entire free time. I think the best we can hope for is the more innovative developers will be able to peel off some of the new player base WoW has created, and make enough money to keep developing that way.

  74. Unpopular opinion about RPG's by morphles · · Score: 1

    I think the problem with almost all games of these days is how they try to achieve (to be fun and interesting): They become easy, without consequences to your actions.

    Most of the mmorpg's your power is very strong correlated with time you spend online. Not a nice feature imho.
    And the biggest problem of all games(imo, very unpopular opinion i think) almost no way to fail. I mean wt* with redoing quest as many times as you want till you succeed.
    I know people want to win and and not to lose, and games don't have to be realistic and such. But all this "pushing" to success seems to lessen the fun, at least for me.
    Ad thats the thing that allows powergaming and griefers. As someone stated you cant punish them.

    I'll say i like fallout 2(haven't played fallout 1) because you CAN fail quest, you can so totally fail that games goal becomes almost unreachable. Whats fun in that?
    You take your actions more seriously. And then you succeed in doing something it gives you grater emotional reward. And i also like rogue-likes (ADOM mostly) because of permadeath
    (you can fail quests there too). Then there is some hard stuff you appreciate what you reach more. Yes it was annoying first times i tried playing. But some time later i learned to live with that
    and it's one of the greatest games i know.

    Whats this my talk all about? You cant make everyone happy all the time. And for me it seems that games are trying to do just that, and thats impossible(in multi player competitive gaming that is).
    And what is this leveling stuff everyone is so obsessed? imho games should concentrate more on skills thant some levels, these depend basically solely on how much time you spend on game, and gives
    kids who have lots of time a very good chance to become bullies. Especially that they cannot lose anything. If there is permadeath you will very carefully consider befor bulling/attacking someone
    because than it comes back you have a very good chance to not be able to deal with it, and lose what you have.

    After all i think one of games purposes is to teach something. And we learn mostly from mistakes don't we? Kinda hard to do that than your not allowed to do them...

    --
    Overspecialize, and you breed in weakness. It's slow death. - Major Motoko Kusanagi(Ghost in the Shell)
  75. Bull from Blizz by icsx · · Score: 1

    Assuming that they have 10 Million players, i would have to assume that they have capasity so that everyone of them can play the game at the same time. So in this case, what does it matter if it is a bot or a human playing the game?

    Looks like they just sell crap like most webhosting companies. 100 customers sharing 1 server and its resources but if all sites on the machine would have instant peak of users, it all will fail miserably.

  76. (lawsuit) Blizzard by Anonymous Coward · · Score: 0

    Am I the only one who is getting sick of hearing about Blizzard suing people?

    1. Re:(lawsuit) Blizzard by LingNoi · · Score: 1

      Me too. It's not really the suing, it's what they are charging them with and the direction they're taking which is so stupid.

  77. depends on wrong and right by g4b · · Score: 2, Interesting

    Somehow the statement for me depends on wrong and right.

    "wrong target" for me means, that morally, the creator should not be blamed for creating a piece of software which can help you in a specifical task, even if this task may be unmoral.
    it is like suing weapons producers for making wars. of course on a high-moral ground, we can debate this otherwise, but with high-moral ground i mean idealistic morality, which has more to do with world-view and beliefs.

    so of course, strategically it is the right target to catch the dealer of something illegal. if it IS illegal.
    otherwise, you HAVE TO catch the customers, which are the USERS of the program.

    you can't destroy cigarette companies, to free all smokers, because nicotine is legal.
    on the other hand, you have to catch the dealer of pot, because pot is illegal.

    for legal stuff (even wow) the customers are responsible for USING them. blizzard claims bots play longer, but maybe somebody has, whatever, disabilities and is very fond of his bot program, because it helps him catching up with his friends - and he does not let the bot run longer, than he plays. so we see, it depends on the usage of the tool, the tool is not used to attack the server and is not performing illegal tasks per se (maybe it does, but from what i see it does not, or blizzard would sue for other reasons)

    this makes the programmer morally the wrong target. and also legally the wrong target.
    if blizzard succeeds in this, it may be fair on high-moral ground, but absolutely injust in terms of justice for all the other developers on the world creating little tools.

    it is of course the right target strategically (and i think you meant that), but this again will make the whole move "evil", since they DO attack the wrong target (legally, morally), even if their motives and anger may be understandable in some way (high-moral).

    1. Re:depends on wrong and right by Artuir · · Score: 0

      This is why I like EVE Online's solution. Regardless on if you're logged in or not, your character is always gaining experience to your set skills. Plus every so often they increase what new people are allowed to start with from what I've seen so pretty much everyone is useful in their own way.

    2. Re:depends on wrong and right by Impy+the+Impiuos+Imp · · Score: 1

      Joined Eve Online in late November because of the free 14 day trial. Worked myself up into a light cruiser in about 1.5 months, which then got destroyed in a solo mission because the frame rate dropped to 1 frame per 3 seconds, and it is impossible without Commander Data skillz to activate your warp out quickly in such a scenario.

      I had no problem risking an expensive ship like that, but I do have a problem when it is destroyed because of design flaws not related to gameplay. The game's been out what, 4 years now? And they haven't solved issues like this?

      20 minutes later I quit and haven't looked back.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    3. Re:depends on wrong and right by WNight · · Score: 1

      Yeah, I was playing in the free two weeks. I'd just gotten into a big battle when something broke or spilled, anyways I stopped playing to help clean up and when I got back my ship was gone and I was floating in space. If this was a single-player game I'd just load the old save game and jump back in. Instead, I had 10+ hours of grinding ahead to get the money for the ship again... I stopped playing and never went back.

      It's a special kind of person that needs an MMO. They need to be craving the self esteem that a repetitive easy grind gives them, and not know that single-player game can let them play the bit they want instead of the boring crap.

      I love Quake for this, the 'cheat' codes to play a given level are unobfuscated, as are the commands to give yourself arms, armor, etc. Because of this I can jump into any part of the game I enjoyed and replay it, with whatever items I want to have, over and over again.

      Racing games are the worst. They've got a picture of a hot car on the box, but you don't get anything better than Volkswagens to drive until you 'unlock' the better cars and courses. Ugh. Play the whole game multiple times just to eventually get to play it the way I want. I don't bother buying games until there are working NoCD cracks and trainers that unlock the thing... I've only got so many hours, if your game can't hold my attention at all phases I'm not going to play it. /rant

    4. Re:depends on wrong and right by Z34107 · · Score: 1

      I agree, but the suing weapon manufacturers analogy is a little flawed. Weapons, though generally disliked, have legitimate purposes. Everyone knows about hunting and home defense.

      There isn't such a "legitimate" purpose for a cheat program.

      --
      DATABASE WOW WOW
    5. Re:depends on wrong and right by Hoi+Polloi · · Score: 1

      I'm seriously considering getting out of Warcraft after playing it for a few months. The gameplay is incredibly repetitive (kill X things, find Y things, go here, go there...). EVERYTHING is designed to waste your time as much as possible. Things are given drop rates so low that you have to repeat the same boring action a 100+ times to get them (and you might still not). Many, many hours are required for small incremental improvements. Farming is not entertainment, not in the least, if I wanted to do that I could get a job in a factory and at least get paid. On top of all that NOTHING you do has any permenent effect on the world around you. Everything is static. The only saving grace is that the landscape is pretty.

      I agree with your comments on cheat codes. Sometimes I just want to see parts of the game or experiment with the boundaries of it. I don't have the time to sit for hours on end trying to master every aspect of a game.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    6. Re:depends on wrong and right by Anonymous Coward · · Score: 0

      Ah yes, Eve Online. The game where your character's skills aren't dependent on how much time you spend in the game, but on how early you started your subscription.

  78. Linger Quests by jlebrech · · Score: 0

    I think there should be bounty hunter offices in both Horde and Alliance cities that give out bounties, and locations of players that spend over 24 hours in the same zone or online. Those bots can then be easily killed off for gold.

  79. copyright??? by Tom · · Score: 1

    I see how it probably violates the Terms of Use (unless Blizzard was dumb enough to not outlaw bots in there). But copyright???

    Seriously, there ought to be a law that any case that abuses some law to attack something unrelated (say, copyright law to attack something that's not making a copy) is thrown out right away. The law must apply to itself. Then again, I don't think lawyers understand recursion.

    --
    Assorted stuff I do sometimes: Lemuria.org
  80. Egads man, this is terrible! by Psykechan · · Score: 1

    If a game forces you to spend hours doing tasks a bot CAN do, then it's crap.

    This is the worst comment about games I have seen in a while. It's bad because on the surface it looks perfectly agreeable. In actuality it is quite insidious.

    No game forces you to spend hours doing anything. You're always free to go do something else. Also a bot can be written to play Tetris or solve Sudoku puzzles or even play chess. I don't think that these games are crap and there are plenty of other people who would likely agree with me.

    I have played WoW and found it to be enjoyable, but I liked the progression grind from 1-60 and not the general sameness tedium that ensued once max level was reached. Blizzard now wants everyone to focus on endgame and damn the rest. For me, 60 (and later 70) was a journey and not a destination. Now it seems that the less time your character spends on Azeroth actually learning how to play while enjoying the sights, the better.

    Ah well. I don't play anymore and I figure that I'm better off for it. I enjoyed getting together with a few friends and questing or even doing an instance, but now that we've all been fervently pushed forward, I am not going to resign myself to the second job of raiding just so I can have equipment that is marginally better than what I have now.

  81. Understanding copyright by Builder · · Score: 1

    A lot of people really don't seem to understand the full reach of copyright law in many countries.

    Here's an example: A company selling CDs in the UK were buying the CDs wholesale in Asia. They were buying them from official channel sources, not pirate copies. They were then selling them in the UK.

    At this point we have:
    1. A company, selling something in the UK
    2. Buying something legitimate in Asia, legally
    3. Selling the thing that they just purchased in the UK

    Yet they were stopped by the BPI using copyright law and lost on appeal too!

    1. Re:Understanding copyright by minimalOne · · Score: 1

      and the the case name is?

    2. Re:Understanding copyright by Builder · · Score: 1

      No idea - but you can find more on the story here: http://www.webuser.co.uk/news/news.php?id=113571

  82. You Have No Idea What You Are Talking About by cheesethegreat · · Score: 1

    Non-lawyers need to stop acting like lawyers on Slashdot.

    Sue for damages? Sure. Copyright? No. Trademark? No.

    Stop. You are not a lawyer. Have a seat on the side of the kiddie pool for a moment, mmkay?

    You don't sue "for damages". The fact that someone has done something which means that you're no longer making as much money as you used to does not entitle you to sue them. You have to show that what they did was unlawful (usually through showing the commission of a tort or breach of contract). So Blizzard can't just "sue for damages". They have to explain why they lost money due to the unlawful or tortious act of another person. In this case, the unlawful act alleged is copyright breach. So, unless you have another cause of action that they can use against this programmer, sit down, be quiet, and stay at the children's table.

    The guy has disclaimers on his site about using MMOglider that pretty much state "Blizzard doesn't like this", so no, Blizzard can't really do a lot about it.

    Here's a note for all you budding entrepeneurs: DISCLAIMERS DON'T ALWAYS EXCLUDE YOU FROM LIABILITY. In fact, a disclaimer accepted by party A will almost never exempt you from liability to party B (except in very special circumstances usually involving authorized agents, which doesn't apply here). Those disclaimers on his website, if they have any affect at all, will only indemnify him as against users of his program.

    1. Re:You Have No Idea What You Are Talking About by poetmatt · · Score: 0, Troll

      Hey, thanks for the ad hominem flame. Save it for someone else. Normally I wouldn't want to reply but you've shown a complete lack of maturity in addition to everything else with your response, cheese. I'll reply in your fashion.

      Sometimes typing in bold just makes you look retarded

      Suing for damages is an expression. It is an abbreviation for "suing for tortious punitive damages". Thanks for implying I'm stupid too, so I'll be downmodding you in future. There are other situations that Blizzard could have sued for - including some forms of theft. However, copyright? Please. Whether you are a lawyer or not, claiming copyright in this form is just frivolous at best.

      You don't seem to understand about the disclaimer, I didn't say it makes him free and clear, but it does give him an additional basis for a defense whether he is convicted or not. However, I don't need to even state for you just how many times disclaimers are used in many forms as solid defenses, aka policy disclaimers. I wonder if there's any companies out there who use policy disclaimers to get them fairly in the

      So Mr. Expertguy, are you a lawyer? I never said I was. However, I do read up on law. Meanwhile, I will read whatever reply you right but don't expect a response back, because you really should try taking a vicodin or something, maybe smoke a blunt and calm down, freak.

    2. Re:You Have No Idea What You Are Talking About by cheesethegreat · · Score: 1

      Suing for damages is an expression. It is an abbreviation for "suing for tortious punitive damages".

      If you're suggesting that they sue in tort, then perhaps you can suggest which tort would be appropriate here. Personally, I think the copyright claim that they're making is the one most likely to be successful, but I'm open to other approaches.

      I'm genuinely curious to hear how you would suggest that the disclaimer protects him against an action by Blizzard. They aren't party to the disclaimer, so how can it bind them or affect their remedies in any way? Saying "this is a knock-off Garfield doll" doesn't exempt you from copyright infringement. How would this be any different?

      So Mr. Expertguy, are you a lawyer?

      Funnily enough, I am. Recently qualified honors LLB, valedictorian, my school's mooting champion, with a signed 5-year contract. I've spent three years of my life learning how the law works, and I'm sick of Slashdot pseudo-lawyers throwing around legal terms that they don't understand.

    3. Re:You Have No Idea What You Are Talking About by Lane.exe · · Score: 1
      Even if you read up on law, you can still be wrong. You don't sue for tortious punitive damages. You can sue in tort, meaning you must find a tort cause of action authorized by the jurisdiction you're suing in. For instance, if Blizzard sued MMOGlider in federal court, they'd look to the United States Code to see if there was a statutorily-created tort cause of action that enabled them to sue. Damages are then recoverable if they are (1) authorized by law or statute and (2) proven with a reasonable degree of certainty. Damages are a measure of reward, but they are not a formal part of the suit itself. The suit is on a cause of action, and it may plead and prove certain cases of special damages, but damages are awarded, not sued for. Punitive damages are a special class of damages that exist (1) only where authorized by law and (2) only where found, usually to some higher degree of proof (e.g., in Texas you must have a unanimous jury vote on punitive damages). Their purpose is to "punish," or to serve as an example (exemplary damages). You cannot recover punitive damages without an actual damages award, and punitive damages generally have limits on them as to whether they can exceed your actual damage award. Thus, a $1 nominal damage award will not support punitive damages, and U.S. Supreme Court cases have held that a 4:1 ratio (where punitives are 4 times as much as the actual damage award) is presumptively unfair and a violation of due process (see, e.g., BMW of North America v. Gore.)

      What does this mean? It means that in this case they are probably suing for tortious interference with a contract, since MMOGlider is a service that technically interferes with their customers. The disclaimer on the MMOGlider site (which is not what we mean in the law when we say "disclaimer") will not shield the author from liability to Blizzard. It might, as was noted previously above, give him a defense as against a user of MMOGlider who sued him. But probably not; merely saying, "I advise you not to do this with this program" is insufficient to have your end users waive their right to sue you.

      Third, as this is a civil action, he can't be convicted, merely found liable or not. Liable means that they have proven a proximate causal nexus between the defendant's conduct and a legally-recognized injury to Blizzard. If that's proven, then he is liable for the damages that naturally and necessarily result from that causal nexus, as well as any special cases of damages (like punitives) that were both plead and proven to the required level in that jurisdiction. Blizzard would probably also ask for equitable relief such as a permanent injunction forbidding him for distributing any more copies of his program.

      Lastly, I have never taken (nor ever will) any copyright or IP law courses, as it is outside of my sphere of interest or my future practice field, but do not assume that everything that falls under the topic heading of "copyright law" in the United States is so easy to define. All it would take is one statute authorizing a tort cause of action that sounds in copyright law and this could very well be a "copyright" case.

      --
      IAALS.
    4. Re:You Have No Idea What You Are Talking About by poetmatt · · Score: 1

      Thank you for the explanation :) As said, I am not a lawyer but I like to understand/always welcome a better explanation from people who know more than I do, as long as it's not a complete flame. After all, it's a great way to learn, and I enjoy reading up on legal stuff.

      I was really wondering what was up with this case since tortious interference was the scope of things I was thinking of (although I did not know the right wording even remotely)...not copyright. Or is tortious interference able to be inferred with copyright? I guess I'll have to look into it as you stated further on down on my own time. That aspect didn't seem to make sense to me but you are right, people slip things into bills etc.

      So thank you again for correcting me, I guess I have more research to do.

    5. Re:You Have No Idea What You Are Talking About by WNight · · Score: 1

      Saying "This is a chainsaw, it will hurt you" does exempt you from charges that you sold an unsafe product to an unwary public. At this point, users of the chainsaws get sued for their actions instead of the company. Not always, but that's a failing of our legal system. He's telling people that while the program is legal Blizzard does not like it, or people who run it. It shows that the actions taken are the intent of the users and not a consequence of the software.

      Further, the copyright claim is bullshit. Modifications to copyrighted works aren't protected (not talking creating derivative works). If you scribble in your textbook, or rip a phone book in half it's not a copyright violation.

      Nor is it illegal to refer to a copyrighted work in detail. Many companion books (not authorized by the publisher of the other book) refer to page and line numbers, commenting on the work and offering alternative text, critique, study questions, etc.

      This program is just an automated way for someone to modify something they have the right to modify. It's like a program to scribble out bad words in the newspaper before you read it. If it's used on a newspaper you signed a contract to not modify (as Blizzard states is the case) then you may have problems with that party, but not the publisher of the newspaper.

    6. Re:You Have No Idea What You Are Talking About by cheesethegreat · · Score: 1

      You're bringing up some really interesting points, so I'll address them one at a time.

      Re: The Chainsaw

      X buys a chainsaw from Y subject to the disclaimer I accept all risks associated with using this chainsaw and will indemnify Y.

      (A) While using the chainsaw, X is injured. Generally, X will be unable to sue Y (unless the accident was caused by a certain type of negligence or malicious activity by Y.

      (B) While using the chainsaw, Z is injured due to Y's use of cheap materials in the chainsaw, and then X disappears. Z will have a claim against Y, since the disclaimer is an agreement between X and Y, and will not affect the ability of Z to reclaim damages. Y will need to pursue its own claim against X (once it finds X) to recoup their losses and enforce the disclaimer.

      The case with Blizzard falls under the category of (B). The programmer is Y, the end-users are X, Blizzard is Z, and the chainsaw is the program. Since the end users have effectively disappeared (e.g. they are untraceable), Blizzard can go after their supplier.

      Re: Modification to Copyrighted Work

      (Note: I'm not a copyright specialist, so I'm working off memory here) If you modify a copyrighted work and present it as the original work, or sell it so that others can present it as the original work, the copyright holder is entitled to your profits (unjust enrichment) and any damages you cause (tortious conversion?). Here, the programmer has written a program which enables people to present a modified version of WoW as the original version, thus triggering the cause of action.

      You also suggest that this is a modification to something that people have a right to modify. I'm not so sure that the end-users of WoW have been given a right to modify the program. (Not having looked through the EULA) But I suspect that they do not have that right under their game use contract.

    7. Re:You Have No Idea What You Are Talking About by WNight · · Score: 1

      I agree re: the indemnification. Anyone hurt by the exploding chainsaw can sue the maker. But not for selling a dangerous product without warning.

      Similarly, I agree about your assessment of the details (unable to modify and pass off as original), etc.

      But I don't think that's happening here. Someone is making a separate program which only knows how to snoop into other processes' memory. This is a debugger at this point and they're legal.

      Then this program was given proprietary knowledge of memory locations in WoW.exe (or whatever...) that you can change to elicit certain behavior. This is a Game Genie and they're legal.

      Selling copyrighted works, even modified, is legal. Look at signed editions for the basic proof. You could buy Playboy magazines and spend time gluing construction paper over all the naughty bits and blacking out the bad words. You couldn't sell this as an unmodified Playboy magazine (as you couldn't misrepresent any product you sold) but could still sell it either as-is (books a kid has colored in, or a pet chewed, are legal to sell despite being "modified") or specifically mention it as a service to people who want to prove they only read it for the articles. Representation is important - if you appear to be a new book store and sell sneakily modified copies you're probably tricking your customers. At a yard sale, you'd better count the pieces yourself and check that all the pages are there before buying because it's understood to be "as is".

      IMHO, Blizzard's only legit way to combat this would be for violation of the acceptable use policy in their contract. The EULA on the software is void as usual since you bought it outright, but the contract you agree to when buying server access is binding.

      Yes, unfortunately for them, that means going after the customers directly which would be harder. It's what they should be doing though. The customers continually agree to acceptable use policies when they buy more time, and are the only ones responsible for their use of the program. As was said, they just think it'd be cheaper to drive the guy out of business than deal with all the users, despite the lack of legal and moral footing.

    8. Re:You Have No Idea What You Are Talking About by Lane.exe · · Score: 1
      Well, divisions in the law are artificial. There is quite a bit of overlap. Copyright law is technically the law of granting and litigating copyrights (and enforcing them) but it can also be things that are ancillary to that, like contracts suits. The various copyright laws (statutes enacted by Congress or the states which deal with copyrights) might even have a tort cause of action that allows you to sue for damages for violation of the copyright. As I've said, I didn't take copyright law because I lack the educational background to sit for the patent bar, and my job prospects lie more in the way of criminal law than civil, but I do know that "tort" statutes can be found in all different sections of the United States Code... if indeed Blizzard is suing under the USC and a state statute. I'd have to see their pleadings to know what the suit was actually for, which is why I rarely trust what news or media sites report a suit as being about... most people don't understand how it works because most people weren't subjected to the unmitigated torture of law school. :)

      Roughly, tortious interference with a contract describes a doctrine whereby you commit a tort (which is just a civil wrong; it's not bad enough to be a crime, but it's still a no-no) and in the commission of that tort you somehow interfere with or frustrate performance of a contract between two parties. Let's say that ABC Company contracts with you to build a house for them, and I come out and steal all of your materials. The civil counterpart to theft is called "conversion." So I've converted your property. You can sue me in tort for conversion, but what about ABC? ABC might've lost money on the deal because they had to buy you substitute materials, or perhaps the homeowners had to move into a hotel for a month because their house wasn't built on time, and now ABC had to pay them for that? In order to make it so that ABC can sue me too, there's a cause of action for tortious interference with a contract.

      If the MMOGlider then somehow prevents or frustrates the contract between Blizzard and the user, so much that Blizzard is suffering actual harm (i.e., they're losing money) then they might have a claim against the company that makes the program. Of course, it could really be nothing more than a flimsy smokescreen while Blizzard tries to bury this guy in litigation costs, effectively shutting him down without "shutting him down." They could always go before a court and request a permanent injunction (a legal order from the court telling him to knock it off, permanently) without having to sue for damages, but I suppose that might be harder for them to obtain.

      If you really want to read up on the law (and you've got spare change to burn) head to your local law school's bookstore and pick up the West "Nutshell" series. They're meant to be study guides for students and lawyers but with some reasonable diligence you could probably slog through them well enough to teach yourself most of the law. It's not hard... it just takes a lot of work.

      --
      IAALS.
    9. Re:You Have No Idea What You Are Talking About by poetmatt · · Score: 1

      Hey, I welcome being corrected. Honestly, corrections are always welcome if I don't explain something, or if I am just plain wrong. I absolutely do not welcome you trying to be a complete jackass in any fashion, warranted or not. Legal terminology and understanding is not "something only for the big lawyers and legal secretaries" and/or people strictly of a related professional, law is something that involves the world. Everyone has their levels of expertise, and I never said I was giving law advice. If I offended you, I honestly apologize. I would have welcomed a debate in any form this whole time. I find it rather disconcerting that you attempt to spite someone for them using legal terminology really opens up plenty of personal attacks that are not worth it.

      With that said, See the people that replied to your response here (chainsaw examples), and I am pretty much in agreement. I'm sorry that due to my lack of legal expertise I didn't explain that too clearly, but that is the case. Including the last part about "we'll go for the business instead of the individual consumers".

      Also, tell me how you can see a form of a copyright violation (cite cases, links, etc) so I can educate myself and understand your viewpoint as to what they have in their favor as far as copyright? It's not a derivative and nothing involves modification of anything on the Blizzard side of the software as far as I know. If the opposite of what I just said is the case, I would infer that would be more of a tresspass issue. http://www.copyright.gov/title17/92appf.html seems to be a decent example of that. Give me a debate or personal opinion, and spare me your ego.

      I cannot see how wowglider can be purported to be causing a damage or detriment to the service that blizzard provides. Their methods are rather indirect. To claim that wowglider detriments blizzard service would require some way to separate wowglider paying customers from normal ones, which in this part would be all in the same boat, no? The only way that I come up with is something involving tort (or criminal charge) is electronic tresspass (or equivalent, god forbid I don't use the most accurate word on a slashdot debate) depending on how MMOglider functions and it's interaction with data on Blizzard servers.

    10. Re:You Have No Idea What You Are Talking About by erdraug · · Score: 1

      Your discussion is long & boring. This whole thing roughly translates to "Blizzard, the game maker, comes up with a WALL OF TEXT CALLED EULA in order to be able to sue in the future, versus Glider, the bot maker, using a WALL OF TEXT CALLED FAQ/DISCLAIMER to defend against possible lawsuits".

    11. Re:You Have No Idea What You Are Talking About by Lane.exe · · Score: 1

      No. My point was not remotely like your summary.

      --
      IAALS.
  83. i almost felt sorry for the guy by AP31R0N · · Score: 1

    Until i found out he was SELLING it. A clever kid writing a program to solve a 'problem' or to learn, is one thing, but selling this thing is completely different. Throw him under a tauren stampede. Winners don't bot and botters don't win.

    --
    Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
  84. Why do people use bots? by Anonymous Coward · · Score: 0

    It ruins gameplay, and is boring. I don't use bots but know of some who have in the past. In all games except maybe Entropia Universe's sweating bots are pointless. I've never played wow but do play d2 a lot. After you get to a certain place in d2, you can just go kill Shenk, who sits next to a waypoint or do thousands of baal runs, killing him over and over every 2 minutes, and do so totally legitly. If you can do that in d2, I suspect you can do similar in wow. Why risk your account doing illegal junk when gameplay can be easy?

    1. Re:Why do people use bots? by defyg3 · · Score: 1

      Because the gameplay is repetitive and boring. For me, creating a good profile is fun. Again, I make sure I am ALWAYS atk.

      I used to use skunkworks for Asherons Call. Some people actually enjoy creating scripts that help in the tedious parts of the game.

      And if time is an issue (meaning you have a life), these programs help so much.

  85. Copyright misuse again by js_sebastian · · Score: 1
    From TFA:

    Blizzard has said the tool infringes copyright because it copies the game into RAM in order to avoid detection by anti-cheat software. This is retarded. Copying something around on your own machine should definitely be within the scope of fair use.
  86. Terms of Service by Benjamin_Wright · · Score: 2, Informative

    Some precedence supports the proposition that an information service can post terms of use that forbid or regulate bots.

    --
    Benjamin Wright, Dallas, Texas, benjaminwright.us
  87. Re:So If Donnelly Loses The Suit by Skeetskeetskeet · · Score: 0

    Get a sense of humor you assholes. South Park much? Obviously not.

    --
    Yeah, my karma sucks....but so do the mods.
  88. Slashdot Bot by kellyb9 · · Score: 1

    I wrote a bot that automatically responds to articles posted to Slashdot. It was initially getting modded as troll, until it became disallusioned with society, it listens to a lot of Marilyn Manson now and turned it's UI black - but on a postive note, it's been getting +5 informative all the time!

  89. copying into ram? by R3N3G4D3 · · Score: 1

    The article claims copyright infringement because the tool copies the game into RAM? Does that mean that I can sue an Operating System developer for copying my application into RAM when it launches it? Does that mean any game maker can sue Cedega or Wine? This is ridiculous, Blizzard makes good games but this sort of ignorance on their part makes me wish i never bought any of their products.

  90. ZMUD scripts ftw by BendingSpoons · · Score: 1

    "You are hungry."
    eat bread

    "You are thirsty."
    drink (ye) flask

    "character with girl-name queries, 'Anyone want to help a elf gain some levels?'
    answer a/s/l?

    --
    For all we know the moon may be as conscious as a poet or a realtor, and extremely weary of its monotonous round. - HLM
  91. It is Blizzard's fault by netsavior · · Score: 1

    If you make a game that can be played by a bot, which you cannot detect... it is your own fault. I play a MUCH more simple MMO called Runescape (5m players, second most popular gaming MMO). A lot of the game is specifically designed to prevent bots from working. They have "random events" that happen periodically and are very hard to macro (something like showing 3 random in-game objects and asking you which one doesn't belong, sword-sword-fish) These "Random" events also give players rewards for success and the punnishment for failure is a random teleport to one of the newbie cities, causing an interruption in "botted" gameplay. There are other pattern detection strategies that they employ that will cause a GM to come chat you up as well.

    If Blizard's game is so predictable, so mind numbing that a bot can play it I think that says a bit more about the game than it does the cheaters.

  92. Suckers choose Glide, by geekoid · · Score: 1

    for everyone else there's Autoit.

    Don't go fishing with out it.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  93. Griefer's Paradise by JSBiff · · Score: 1

    The problem with your permanent Death scenario is that it sets up the *very real* possibility that a griefer guild could totally dominate the server by making sure that *no one* could ever advance to a level to offer any real threat to them. You've, no doubt, heard the expression "The man is keeping me down"? That would totally happen on a perma-death server. It would become a tyranny, much like a dictatorship or communist system, where members of 'the party' are allowed to control all weath and power, and the death sentence is imposed on just about anyone who is viewed as a threat or a traitor.

    And because of this, such a game would quickly lose most of it's subscriber base, except for members of 'the party'. Eventually, with no one to prey upon, 'the party' would either get bored, and leave the game, or turn on each other, and those weaker members that the rest of 'they party' turn on would probably leave to, resulting in a death-spiral for the game as subscribers leave. Which is why game developers don't develop games the way you suggest. No one would pay, long term, to play "Virtual Serf".

  94. Analogy time by brkello · · Score: 1

    People are saying that this code is not malicious. I completely disagree. It is one thing to create a crowbar. It has multiple purposes and can be used for legal and illegal tasks. On the other hand, it is illegal to make keys of someone else's house and then sell them to people who want to break in to the house and steal stuff. Gilder is a tool specifically made to break the EULA, that uses up resources, and degrades the experience for other players. If you look and understand it that way, it is malicious and should be considered malware. There is no legitimate purpose for this application to exist. I don't know how anyone can defend it.

    --
    Support a great indie game: http://www.abaddon360.com
  95. Re:Thank you by Anonymous Coward · · Score: 0

    Thank you. I really enjoyed reading about all the different games that you play. Next could you tell us about the different kinds of cereal that you like?

  96. No, you really don't by Sycraft-fu · · Score: 1

    The game isn't making you do any of this. You are perfectly welcome to take things at a slower pace, you are able to spend much more time getting lower level gear, you are able to progress through raid content more slowly. For that matter, you are able to simply not do the raids at all.

    It is again this idea that you "have to have" something in the game that leads to this problem. "I have to get my Tier 6," "We have to finish BT," etc. No, the game design isn't forcing any of that on you. Your mentality is.

    I've done some raiding, both in the old game and in BC, and I don't go out and grind for consumables. If that means I'm not ready to do a raid at a certain level, oh well, I'm ok with that. Yes, it means I'm likely to never go to BT (though I did do Naxx pre BC). I'm fine with that, doesn't really interest me that much.

    Again I say you just need to do what is fun in the game. Stop with this idea of "We've gotta do X," just do whatever is amusing.

    1. Re:No, you really don't by Cederic · · Score: 1


      You miss my point: In order to do X (certain aspects of the game people find fun, amusing, etc) the game forces you to grind for the materials required.

      An example: The other night I participated in a raid. 25 people were involved. We had a lot of fun. We also died continually trying to achieve a goal that we haven't previously accomplished.

      Before I can participate in another raid, having the same fun, with the same people, so that we can enjoy that aspect of the game, I have to
      - repair my armour. This costs in-game currency that it will take me half an hour of grinding to earn
      - replace my consumables. This costs in-game currency that it will take me another half an hour of grinding to earn

      In order to experience some of the game content and to engage in a fun activity with friends, I am forced by the game to grind.

      No, we don't have to do X. Unfortunately re-visiting old content (the raid zones we've cleared multiple times) is not fun. Re-doing the same Heroic instances is not fun. Repetitively doing the same daily quests is not fun. Grinding for reputation is not fun. What is fun is taking on new challenges (e.g. raid zones we haven't cleared before) and playing with friends (e.g. raiding). And the game is designed such that you have to grind.

      Maybe you've raided without grinding. Congratulations. If you and your friends can clear all the raid instances up to and include Mount Hyjal without having to grind for consumables and repairs (even while first learning those encounters) then you're clearly very talented.

      Meanwhile Blizzard continue to balance those encounters against suitable equipped players (i.e. they've grinded until all 25 players have the same high level of kit) that are suitably buffed (i.e. they've grinded to get materials/gold to make/buy flasks/elixirs) that are using suitable consumables (that they've grinded to make/buy).

      So our mentality isn't forcing grind onto us. We choose to do fun things (exploring new content and taking on new challenges) and the game forces us to grind to do this. Your suggestion that we just need to do what is fun in the game is exactly the one we're following. My point is that the game prevents us doing it without grinding first.

  97. Donnelly not always so successful by tooler · · Score: 1

    Few people remember that Donnelly failed to achieve profitability with his first bot program, pqGlider, for the adventure-RPG, Progress Quest. This was because the game's lead developer, Eric Fredricksen, won a lawsuit barring Donnelly from distributing his helper program. The whole story actually shook the indie development community at its core for years and now we're seeing the natural follow-up to that.

  98. Blizzard misses you! by OMNIpotusCOM · · Score: 1

    *laughs* Blizzard misses you! Come back. Blizzard is sorry they're successful without you. You stopped buying in the 90's? However did they make it this far?

  99. Intentional interference with contractual relation by shentino · · Score: 0, Troll

    Actually WoW bot doesn't need to break copyright to get sued by Blizzard.

    It's against the TOS to bot, and the TOS is effectively a contract.

    By publishing a bot, the bot maker is effectively a third party inducing a breach of contract.

  100. yes they do by shentino · · Score: 1

    It's called "Intentional interference with contractual relations".

    It's actually a tort and you can sue for damages.

  101. Stand-Alone by Databass · · Score: 1

    The program has no purpose on its own, it's parasitic. Without the existence of WoW, it has no function. And the function it does in WoW is specifically forbidden by WoW's creators...

    That being said, I guess you're allowed to write useless, even parasitic things.

  102. Hello Blizzard... by Photo_Nut · · Score: 1

    It's called a Captcha. If you suspect your users are bots, you can just insert human solvable problems every couple of hours into the system. If the user is human, they can easily pass the test. If the user is a bot, then it will most likely fail to pass the test. If you want to keep it fun, make it relevant to a mini game, or something.

    I have never played WoW, nor will I ever. Starcraft, however, is one of my favorite games.

  103. My question by Leviance · · Score: 1

    What kind of damages does Blizzard suggest they are incurring? Bandwidth costs? Seems pretty "de minimus" to me...

  104. Gaining Life Back? by Hunt3r · · Score: 1

    In a way it's actually letting some people have their lives back but still enjoy the game, although being a form of cheating and having an unfair advantage to others, it would certainly beat sitting around 21 hours a day 6 days a week just trying to get that last level..

  105. Bad game design... by IdeaMan · · Score: 1

    The fact that you can get stuck is a very glaring, obvious sign that the game design is a crock.

    I would get stuck all the time in adventure games like you describe, because they are so linear. One time I got stuck because my monitor wasn't adjusted right and the passageway I was supposed to take was too dark to be visible.
    There really has to be more than one way to do required tasks. Optional tasks may be allowed to only have one solution, but to progress in a game you have to have more than one solution to the problem.

    Case in point: Portal.
    In this instance there is only 1 exit door that you must go through, however this doesn't mean there is only one way to complete the puzzle. Try playing some of the harder challenges some time. After you get to feeling pretty good about your leet time, go hop on youtube and watch how someone else did it. You will see that there are many ways of accomplishing the objective because the rules are physics based, not an extremely limited set of choices.

    --
    They ARE out to get you simply because They are in it for themselves and they don't care about you.
  106. Great advertising for MMO Glider by blast3r · · Score: 1

    Unless there is some big secret I can't see how this software application is going to be ruled as infringing on Blizzard's copyright. That is pretty much a lame attack. One thing that will happen when all of this is over is that there will likely be more Warcraft users due to the increase in media attention and there will also be a LOT more gliders out there. This will likely end up backfiring on Blizzard.