Compared to DAOC WoW failed horribly in the community aspect. In all games befor WoW there was a sense and feel of community among the people that played the games. You would frequently visit the forums and could happily contact the opposing side or mates that you play with when not on. Blizzard is an amazing marketing company and knew how to sell their game and get a wider range of people to play and get into the Online games, some of whom have never done anything more then send emails and look up recipes have now been opened up to a whole new world online. I congratulate them in that aspect but WoW's coming to a boring repetative cycle. Grind grind grind and grind more. PvE content can be fun but once you have done it you throw away the game as thats all WoW has.
WoW killed the community feel to it as your just another body in the same coloured armour as 10000 other people on the server. DAOC had a great community, a tighter 8v8 community.
WoW is for the PvE environment, and the PvP aspect of the games was thrown in half thought out. The Battlegrounds took even more community away as theres no pvp against your own personal server anymore.
From my personal aspect Warhammer will be the next big game provided EA lets Mythic do what they do best and make a great game. PvP will be the main focus of it and I know most of the older DAOC community who joined MMORPGs for pvp will be jumping to that.
Compared to DAOC WoW failed horribly in the community aspect. In all games befor WoW there was a sense and feel of community among the people that played the games. You would frequently visit the forums and could happily contact the opposing side or mates that you play with when not on. Blizzard is an amazing marketing company and knew how to sell their game and get a wider range of people to play and get into the Online games, some of whom have never done anything more then send emails and look up recipes have now been opened up to a whole new world online. I congratulate them in that aspect but WoW's coming to a boring repetative cycle. Grind grind grind and grind more. PvE content can be fun but once you have done it you throw away the game as thats all WoW has. WoW killed the community feel to it as your just another body in the same coloured armour as 10000 other people on the server. DAOC had a great community, a tighter 8v8 community. WoW is for the PvE environment, and the PvP aspect of the games was thrown in half thought out. The Battlegrounds took even more community away as theres no pvp against your own personal server anymore. From my personal aspect Warhammer will be the next big game provided EA lets Mythic do what they do best and make a great game. PvP will be the main focus of it and I know most of the older DAOC community who joined MMORPGs for pvp will be jumping to that.