Age of Conan's "Kinda" Launch and Massive Pre-Orders
While some are already enjoying the joys of Age of Conan via the early launch, many more will soon be enjoying the fruits of Funcom's labor. An amazing 700,000 copies of the game are being shipped to retailers for day one sales and in some locations pre-orders will not be filled due to server limitations. Between this and the new Warhammer game on the way, should Blizzard be worried, or will Wrath of the Lich King continue to hold their competitive edge?
I think there is definitely room for something new; a lot of people have been talking about WoW's mass market appeal and it's true that it has a great mass market appeal. It's definitely brought the cult of MMORPG to a much wider audience. I wonder how many people though, have really thought through the implications of that?
The most common implication I've seen tossed about is the whole "WoW has dumbed down MMO's forever, and oh, how I long for the EQ/UO good old days." There is something to that; certainly WoW showed MMO publishers how to make a product that's friendly to the masses. In this case, it's "defer all the annoying repetitive grind until the endgame", rather than forcing you to do it during the leveling process.
What it also did was pull a huge number of non-MMO players into the mix...Players who've picked up the basic skills, and maxed out a half dozen characters, and are now bored to tears with WoW's pointless and repetitive endgame grindfest. For all that it's different from what came before, it's still pretty typical, and lessons learned in WoW will transfer quickly to other MMOs.
Basically, they created the ultimate MMO gateway drug. Now a lot of new products are hitting the market, and I think WoW will see a lot of defections as players who've hit the upper limit and gotten everything it's possible to get in the game, start looking for a new challenge and a less happy candy colored world.
ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
Just based on the fact that it's a PvP oriented game, I know I'm not really going to be interested in it. Same goes for Warhammer. As someone who has much more fun in PvE play, I appreciate games where I can expect that there won't be huge changes made based on PvP concerns.
I played under early launch, and the experience was surprisingly smooth. I had zero server or client crashes. A number of minor graphical glitches, and one bugged quest. Other than that, it was a great experience. Oh, and I was playing on a Mac, running Vista, via Bootcamp.
As good as World of Warcraft is for some people, a lot of people I know that used to play it just had enough of it. You play the same game for years, you tend to get bored of it, new content or not.
World of Warcraft won't be going anywhere for at least another couple years, but I'd expect at least either AoC or Warhammer to get into the millions of users and take a chunk out of WoW's userbase.
Conan will crush it's enemies, see WoW driven before it, and to hear the lamentations of its (very few) women.
My fellow Americans, let's restore the death penalty for child rapists. Let's do it . . . for the children.
And it's a decent game, very buggy (although it was beta) and ran very choppy on my reasonably good machine (4GB ram, 8800GTS 320MB, Core2 Duo).
For others it ran well.
The PvP is pretty good -- think of it as a type of "Guild Wars" game. The classes are EXTREMELY imbalanced, where the ones that can 'stun' can stun you for a half hour. You can get DoTs that last a long time, and all you do is cast it, and run away -- eventually the other guy dies.
World of Warcraft will not be unseated or even touched by this game. It's going to be a rush to try it out, and you'll see everybody go back to WoW. WoW is simple to play (not a lot to figure out, it gets more advanced as you level), it takes a very little power machine, the classes are VERY balanced, and every instance and dungeon is well thought out. It's not to say that the game is that great either -- but the social aspect of WoW is a lot nicer than AoC will ever offer, and it's why they have 9 million subscribers. Because it's easy to group, easy to socialize, and easy to play.
AoC is a good game for those looking for a 'hardcore' experience, or Guild Wars on steroids. I don't know about WAR, but I'm patiently waiting for beta access (fingers crossed!) to see how it plays out.
Right now though, I am sticking to WoW.
The price is always right if someone else is paying.
I got in on the early release. Managed to get to Lv 9.
I was not impressed. The combat system is cool for about an hour or 2 then it's somewhat annoying. Mages are overpowered in that you cast one spell and the enemy dies.
Also everyone has Hide (AKA Stealth) yeah...everyone. There are some limitations but the ability is still there.
I think it needs a bit more tweaking, but again I'm not to thrilled with it.
The greatest revenge in life is massive success.
WoW fills an enormous niche. A game like Conan, no matter how great, will likely find it isn't even competing in the same market.
WoW runs on crap hardware. When something like 95% of your customer base is a "casual" player, that's an important (of not the important) feature. The shitty $400 Laptop or $300 PC you bought from WalMart will probably give you a satisfactory experience playing WoW, and it's likely that the vast, vast majority of WoW's customer's are running on low-end machines. Conan doesn't even have a shot at those customers. They can't even run the game if they wanted to.
If you want to de-throne WoW, you've got to build a well marketed, feature and content rich MMO that runs on today's low-end machines. Otherwise you are selling to a much smaller market than Blizzard.
This is nothing new for Blizzard, either. All their games have always been targeted at low-end (mainstream) machines. And they always sell like crazy. This isn't a coincidence.
Don't forget people, Blizzard is evil.
They were one of the early abusers of the DMCA hammer, and they used it to shut down reverse engineering of the server protocol that would have allowed widespread modifications of the Diablo 2 engine.
Blizzard does not allow mods like Valve does.
They ARE out to get you simply because They are in it for themselves and they don't care about you.
I don't think it will make much of a dent sadly. The game is still too unrefined, and the animations are pretty horrible.
WoW didn't just get mass market appeal overnight - they actually did it by giving gamers a very polished MMO. WoW players complain about bugs all the time, but really its small potatoes to what came before - and none of these bugs are what I'd call critical.
Give me my Red Dragon and Exiled. The old BBS days. We had Ansi Colored Text... and we LIKED IT like that.
I for one welcome our new Barbarian Overlords!
Seems like someone other than Blizzard would see the wisdom in supporting OpenGL and this expanding market
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Nothing will beat WoW for a while. Just about every MMORPG released in the last 2 years were said to beat WoW, spawning hordes of fanboys who would come on the forums only to say "LOTRO will kill WoW! Vanguard will kill WoW! X will kill WoW!" and they were always wrong. At this point saying a game will kill WoW is simply a laughable trolling attempt intended to 'scare' blizzard into changing the game mechanics so that said person can stay on WoW, even though they would either way.
Many of the complaints about the client, animations, and performance have been resolved in just the last few weeks of the beta. The difference in performance is astounding.
There are many players using mid-range to even lower range systems that are getting very decent performance with the client. As with any MMO of course there are bugs, and as with any MMO they will be corrected in time.
If you haven't actually played the game in the last week of beta or as part of the early access then whatever opinion you have about it is most likely based on very flawed and incorrect information.
I know this was a factor for myself, atleast in the late 20's early 30's age category.
I played EQ for 7+ years from early beta, I played EQ2 for abit too, but ended up playing DAoC for abit before moving to WoW. I spend years, thousands of hours, played in the lead horde guild for that time, and got completely burnt out just before the first expansion pack came along.. with multi characters all at level 60....
Once I quit, I have not started a new game, and do not plan to, and I am sure I am not the only one... Those of us who started playing in our late teens early 20's, have probably had enough, especially those of us who finally have families or significant others who demand our attentions, and real life things like going out, playing sports (I mountain Bike) and hobbies (I woodwork), I would just not have time for a game, hell I barely play my Wii or Xbox (original) anymore, I just do not have the time.
I came, I conquered, I coredumped
OK, I downloaded the trial of World of Warcraft a few days ago to see what all the fuss is about. The game seems to work as thus:
1. You see a mob walking around.
2. You right click on it, you fire a few arrows at it, it runs towards you, you automatically fight it.
3. It dies, you get some xp.
4. Do it a few more times and level.
5. Goto 1.
I got up to level 6, and that seems to be all the game really has. You get more powerful with each level, and better equipment, and can fight more dangerous things, but the game's still exactly the same. Instead of clicking on a level 1 boar, you click on a level 6 scorpion or something. Does it actually get more fun when you get to the really high levels? The combat system is awful, worse than Golden Axe which is like twenty years old. All this modern technology and it's like playing an old text-based MUD: "you hit the boar for 10 points of damage, the boar hits you for 5 points of damage etc."
It's very slow walking around, and there isn't much of interest to look at. There are a couple of small villages, some dirt tracks, and not much else.
Quests seem to be either:
1. Kill ten things, bring its drops back.
2. Carry something from one place to another.
Apparently this is the greatest ever MMO, ten million players, bigger than Jesus etc. and I was completely underwhelmed. The graphics are pretty uninspiring, the world is a bland orange with no real features or vegetation: you sort of expect roadrunner to go past at any moment. NPCs just stand around doing nothing other than giving you quests, other players don't even talk to you, it's like playing a single player game.
I tried Everquest 2, which is pretty much exactly the same game but with better graphics and a worse interface. Are all MMOs like this? If so I really don't see why they carry so much interest.
...I don't think Blizzard has anything to worry about (1.7Mhz P4, 512MB RAM, 32MB Geforce 2 -- 20-30 FPS). WoW plays wonderfully on integrated video -- it's one of the few games that does.
It is by my will alone my thoughts acquire motion; it is by the juice of the coffee bean that the thoughts acquire speed
Robert E. Howard's "Hyborian Age" is the perfect setting if done correctly. It certainly puts to shame all of the weak "high fantasy" out there. It's just a shame that it's being relegated to an MMO which may or may not even catch on with the population.
"He who can destroy a thing, controls a thing." --Paul Atreides, Dune
...and it is an emphatic No.
WoW brought non-gamers into the fray and can boast 10 million users as a direct result of tapping a new market of non-gamers(Non PC Gamers at least). Wow did not turn these people onto PC gaming on a larger scale though, it isn't opening doors for others genres (or games in this case) to get these users. These users playing WoW, that would have otherwise not be playing anything on a PC are, 1) Not looking for another a new PC game and more importantly 2) are still very happy with what WoW is giving them given the longevity of its sustained user base. If a company wishes to tap the same users that made WoW wildly successful, they have to earn it! Blizzard created its new market by drawing people to their game and other companies will have to do the same. The point here is that a company cannot just make a game and sell a bunch of copies early on and claim to be challenging WoW. Instead they have to start well, sustain growth AND THEN they may be able to draw the new coveted market Blizzard has cornered at present. Let us not forget that WoW did not really take off with the Average Joe for a good 12+ months after it went gold(at least).
These other games may get some of the gamers that knew the genre's(MMO) landscape before WoW and actually care to try other MMO's. They will not eat into WoW's new bread and butter - in fact, they are all just scurrying around for the crumbs.
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I don't think it likely either of these will dethrone WoW. First, the system requirements for both seem to be missing the "midrange computer from two years ago" that is the normal target for mainstream games. As such, they're only hitting the relatively small "extreme gamer" market. Next, there is no support for the Mac, which cuts out 14% of the total US market and much more of the game buying market. Third, losing a small portion of the market because of requirements can lose you much bigger portions of the market because these are networked games. If just one person in a group of friends has a Mac or a lower end PC, the entire group may well decide to stick with WoW or some other game that they can all play (especially if that one player is the cute co-ed gamer in the dorm).
Really, there is nothing wrong with either of these games, but they just aren't targeted at the same demographic as WoW, or if they are they are very poorly targeted. Some day someone will come out with a WoW-killer but I don't think either of these are even viable candidates.
CROOOOOOOOOM!!!
3 degrees of separation from Vladimir Putin
So this is another "normal" MMORPG. It might have a darker setting and more action-oriented combat, but it still looks much like WoW to me.
WoW has set some kind of standard for MORPGs, but i am not sure, this is good. WoW IS a fun game to play, but it is not really an RPG. There are no real "characters" but avatars with mainly combat-relevant stats. The world is somewhat non-continuous, with the instances, etc.. Every player character can resurrect immediately, but you are allways send on quests to kill enemies in order to "end that threat" but when you visit them again, they are reborn, just like the players. And as far as I know, most of these points are similar in Conan. And they are similiar in most other MMOs like LOTRO.
I think all that makes sense for WoW, but it is not what I expect from an RPG. I want a continuous, consistent world so i can empathize with my character and its adventures.
So, why is there no game for "traditional" RPG fans? A game where combat is just one apect of... well... roleplaying. A game where things like social interaction, fame, alliances, etc. matter more than how much dps your sword does. Why does no developer try things like permanent death (of course it wouldnt make sense for WoW, but it could make sense for a real RPG, it works in pen and paper games, too)? Why do enemies have to be reborn instead of being replaced by new ones? Why are game masters only there for troubleshooting instead of creatively influencing the game world? Why does no one try a new approach to online roleplaying? Everyone just publishes new WoW-clones to compete with the most succesful online game.
There are a few things I find myself hoping for in AoC.
/played time to get from first to last level... and this didn't change for release.)
/flex over and over for people to see how cool they are. I am waiting anxiously to see if AoC will pull through on the city siege aspects of the game.
1st - as I've gotten a bit older (Yay... 30 in a week... And yes I know - 30 isn't old... I said older...) I have far less time to play MMOs. From what I understand the leveling time in AoC (when compared to other MMOs) is far less to get to top level. (Last I heard from beta was about 3 days of
2nd - raiding for me isn't an end game solution. Yeah - I played WoW - did the grind to level 60 - went on a few raids to MC - then quickly realized the amount of time I would need to devote to sitting in the same dungeon OVER AND OVER AND OVER to get the gear I wanted. Only to find myself signing up for raid nights in the next tier dungeon to do that over and over and over. (And yes - I understand they system has changed now that BC is out and it is better - but what do you do...)
That being said - raiding dungeons cannot be the only end game for an MMO... And if that is - all you get is a group of people who max out their gear then sit in the big cities doing
Having a player city you and your fellow players get to build up and have to defend against attacks is something I would love to rally around...
Sony ha
and still is. i got into early access and i can say that im gonna be in for a loooooooooong time. (forever, if they keep the in game content top notch in expansions, like they have done for launch). ive never been a fanboi of anything, ever. so you can read what i type below as the sincere experiences of a gaming veteran.
im an uo, swg, wow veteran. (not counting countless other brief stints like eve, potbs etc). though i enjoyed some or many aspects of all these games, none of them whacked my mind outta like aoc did.
tbh i didnt expect that much effort, care and love put into a game. this game has more polish on one of its fingernails than wow has in its entirety.
quests feel like not a mmo, but playing kotor (some odd, version of it passing in prehistoric times, definitely). i forgot i was in a mmo, leveling and such and newbie etc, but totally got hooked up with the storyline, and the cinematic quest thing they got going on in there.
the destiny quest line is astounding. you climb rooftops at night, sneak to eavesdrop conversations, break into shops, whack out people out of the still of the night. its not like playing a game, but watching an interactive movie in which you are the leading actor. i was level 13 without even realizing i was advancing.
graphics and realism of the world is mind boggling. you can boast 3.5 km view range if you do have the computer to handle it. detail is so that the stitches and pads on a padded armor armpiece will be twinkling under light effects. stuff seem better than the best drawn, painted colored conan comic, and they look REAL.
music is good, so good that it sometimes gives you the goosebumps.
gameplay ? boy. it feels like playing an arcade instead of a mmo that has turns and queues and stuff and all that. you may find yourself getting excited and moving your head here and there with your barbarian's moves. and when it comes to that, aoc barbarian is one of the most fun classes i ever played in any game. get a 2 hander, jump in out of stealth, start swinging the death dealer - oh boy.
launch was probably the BEST in entire mmo history. with only 1 hour delay, they have succeeded in providing everyone with undisrupted gameplay on the first day, everything went smooth. it was so that all trolls and ex beta testers that were babbling in the forum all shut up, and instead thank you topics started to pop up every 10-15 minute. everyone was amazed how they were able to fix the beta client that was very problematic a week ago so fast that the game smooth like butter at launch. not only that, they stuck with what they announced - they needed to make 2 hour maintenance at the launch after the first night, then they announced they needed to extend it one hour more, and when the time came, all servers were up like a clock and never went down. on both saturday and sunday. no single glitch, no accidental log out, no drop out, nothing. undisrupted gameplay for 8 hours until morning. many people who had to go to their jobs on monday had gone without sleep.
the game quest/storyline/gameplay captivates to such an extent that entire guild forgot each other, despite we have all decided which server to roll a prior, rolled at the same time, got in at the same time and found each other. all of them got hooked up on the quests and following the story. theres little talk in general chat channels despite this being a game launch and guilds were not around on first 2 days yet, probably because of that - people are playing some kind of Thief (the game) in multiplayer.
in the end, it was worth the wait. aoc is a f@cking stellar game. i assure you it knocks the socks off of ANY mmo out there, bar none.
i want to thank everyone who had participated in the making of this great game of our times, from the artists to code grunts, to network people to beta testers to lore masters. thank you for producing something that is worth the wait, and worth to pay for.
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really, which game is that one you speak of ?
the aoc im playing knocks the socks off of any other mmo in graphics, detail and setting.
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it doesnt lock itself down to low settings however. if you have a high end machine, a crossfire or sli, it gives what you ask for.
unlike wow, which is set to run on a laptop, and run on an ultra fast gaming pc as it runs on a high end desktop.
aoc basically makes you able to go to a whole different world with its graphics and realism, whereas wow takes you to l337 land.
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in pve servers, you have a huge zone, borderlands, that has ffa pvp in it. guild battlekeeps and other stuff, all battlegrounds are to be in that zone. rest of the world is not ffa pvp in a pve server. but, the thing is, pve server will have the same kind of endgame pvp as the pvp servers. so thats something very handy.
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I played EQ for 7+ years from early beta, I played EQ2 for abit too, but ended up playing DAoC for abit before moving to WoW. I spend years, thousands of hours, played in the lead horde guild for that time, and got completely burnt out just before the first expansion pack came along.. with multi characters all at level 60....
Once I quit, I have not started a new game, and do not plan to, and I am sure I am not the only one... Those of us who started playing in our late teens early 20's, have probably had enough, especially those of us who finally have families or significant others who demand our attentions, and real life things like going out, playing sports (I mountain Bike) and hobbies (I woodwork), I would just not have time for a game, hell I barely play my Wii or Xbox (original) anymore, I just do not have the time. WoW will also be many people's first MMOG. Sure, there are folks like you (and me) who started playing these things a few years back and don't really have the time anymore because of friends/family/work/whatever. But there are also plenty of people who are just now entering their 20's and 30's and have plenty of time to spend on MMOGs.
"Work is the curse of the drinking classes." -Oscar Wilde
what you talk about.
aoc is not pvp oriented. there are more pve servers than pvp servers at the launch, and not only there is mind boggling massive pve content. neither the content is boring like whatever crap was back at wow when i played.
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if you take down all the graphic settings, it will still look like better than wow, and will run on normal machines.
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so you got to level 9, was killing enemies with one mage spell, and it was boring.
whopping amount of the game, you have seen while you were leveling to level 9. thats about it - entire game, and enemies die by just a mage spell in further levels. youre missing nothing.
you should immediately cancel your subscription to aoc, because it will be a waste of time (since all content and the game actually matures up to level 9, and there arent 80 levels) because you seen all of it, and you learned and mastered the combat system. it will also be good for the other subscribers, you not being a member of the community.
i also would thank the loons who used mod points informative on this.
thank you, loons. a person comes up and says that 'enemies die with a single spell at f@ckin level 9 therefore combat system is boring', and you mod it INFORMATIVE.
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But the one thing that Blizz absolutely nailed was the UI extensibility. I simply could not play a raiding priest with the stock UI- Grid and Clique are utterly essential, and without deadly boss mods I'd die even more often. Other folks in my guild use healbot, or x-perl, or who knows what. The UI in WoW is unbelieveably flexible, and there are a brazilion mods out there to tweak every detail of your interaction with the world. I haven't heard anything at all about this from any of the testers and I really hope they got this one right, or I suspect I'll drop it as soon as I start getting into serious combat
"Seven Deadly Sins? I thought it was a to-do list!"
wow brought many non gamers into play because of its cartoonish looks and the players dragging in their friends, coworkers, relatives, spouses. many of those peopla also quit the game in the first few months. i witnessed many coming in and going out quick. yes, they have 10 m subscribers, but a small percentage of them are running subscriptions. most of them are just canceled accounts.
if you talk about non gamer appeal, conan has much more punch than wow can ever dream to be. conan novels were out EVEN before lord of the rings's first word was written on paper by tolkien. (dates back to 1930s), and conan comics have been around much longer than any lotro material. entire generations grew up on conan comics. a game that looks better than best drawn conan comic, is a surefire candy for any of those people. and i assure you, it is.
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World of Warcraft is a game that has wide appeal specifically to people with little time or short attention spans. In Everquest it took time and talent to do a lot of things. It was COMPLETELY gear dependent. That meant, you had to be good, and dedicated to be the best. It also meant that when you saw someone with a glowing weapon or had an aura on their cape that person was IMPORTANT. They earned their way there. WoW, while I love the end game and play actively, removed that. In everquest the target age I'd see in end game guilds (real end game guilds) was college and older. Very few young kids. In WoW, the majority of players are 13-18. You can argue statistics with me but log on any server and talk to the average end game guild. The age bracket dropped and THATS what the problem is. The lack of maturity, the increased ADD, and various other reasons are the primary reason why AoC is enticing. None of this faction versus faction bs. If you piss someone off by whining you're going to die. If you stalk newbies, chances are you're going to get tromped hard. The biggest thing is that most "annoying kids" won't have the dedication to get high level. It will be too much work, where as people my college age and older will openly welcome this. The higher level you go the higher average of ages get and the maturity level goes up. I don't think AoC gives a DAMN about the entire wow appeal. They want to focus on the more detailed player. Someone who wants to EARN what they get. Take it back a bit so that everyone doesn't have "epics". So when you walk through a town and you see someone sparkling you know that they are someone.
Try comparing them to the system requirements for something like, the latest Sims2 expansion pack, which is targeting the mainstream, casual gamer market. It works with three different Intel integrated graphic chipsets and with a GeForce2. It requires a 2.0 Ghz Pentium 2. The lowest end graphics card for AoC is the GeForce FX 5800, released in 2003 (not old hat in 2003) and which was a high end card at the time. I have a midrange consumer laptop (like about half of casual gamers these days). I bought it this year and it does not meet those requirements. You can buy an $800 desktop from Dell right now that doesn't meet those requirements.
The truth is, AoC does not run on a good portion of the casual gamer systems in use to play WoW today. It doesn't run on OS X, which cuts out a big chunk of WoW players right there. I think your view of what a casual gamer's machine looks like is severely skewed, probably because you're a computer geek or possibly an "extreme gamer." If you want to hit the casual gamer market you need to look at what Walmart was selling a couple of years ago, and pick one of their mid-priced systems, not something that shipped with a several hundred dollar graphics card at the time and not a "gaming computer" from any period in time. You also can't assume users will have upgraded their RAM, most don't and don't even know that it is an option for them.
funcom is not the ones that didnt 'fulfill' your preorder. the store you bought from was responsible with keeping track of what they said and delivering them. some of them has been lax in acquiring early access keys and delivering them, some not. i bought from gamersloot.net just 3 days before ea started, and i got in.
and its not fulfilling your 'preorder' btw, its the shop you bought from not supplying you with an early access key, and you werent being able to put it in time to get in ea.
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they paid a great game, just at a time when i was losing interest in gaming in general. which is very, very important for me. i appreciate stuff nicely done.
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I'm having a hard time following the logic here. Most people I know who are doing well in college or in the real world don't have lots of time to play video games. Following your logic those people should be drawn to WoW because it allows for casual players who can't devote their lives to it. Conversely, the people out there who have lots and lots of time to devote to a video game are the kids who can come home from school and jump onto the computer. Therefore if you have a game that requires long periods of time to get anywhere, you're going to end up with a lot of kids and basement dwellers who have all sorts of free time to spend on it.
I played EQ for 7+ years from early beta, I played EQ2 for abit too, but ended up playing DAoC for abit before moving to WoW. I spend years, thousands of hours, played in the lead horde guild for that time, and got completely burnt out just before the first expansion pack came along.. with multi characters all at level 60....
Once I quit, I have not started a new game, and do not plan to, and I am sure I am not the only one... Those of us who started playing in our late teens early 20's, have probably had enough, especially those of us who finally have families or significant others who demand our attentions, and real life things like going out, playing sports (I mountain Bike) and hobbies (I woodwork), I would just not have time for a game, hell I barely play my Wii or Xbox (original) anymore, I just do not have the time. And as your age group graduates from video games there's a new one right behind it ready to get in.
just rolling a single class (which would not fit in the general archetype of the same class you played somewhere else btw), and then just after 3 hours of playtime (yea you get to level 9 in 3 hours), deciding that the COMBAT SYSTEM (not that class, not that level range, not anything else but ENTIRE combat system ffs) is not fun. this is much more idiotic.
i consider that you are a troll or a wow or some other game fanboi, and ill just drop any further comments or response. adios.
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Have you really played it? Wow havent PvP component in practice. About half servers are PvE, and even in PvP servers an overwhelming percentage of players do only PvE. In the past, when BG were isolated from server to server, there were a lot of problems and waiting queues to play them.
All the high-end content is mainly dungeons or raids, and little new content is aimed to PvP.
Even if you dont believe me, in Wow you can forgot about PvP component at all. Go to a PvE server and play dungeons in coop. No one is going to harass you.
it aint so as i mentioned. hyboria is a HUGE world.
borderlands constitute only 10% of the map. the rest of the map in pve servers are no pvp zones. can you imagine doing it that way, and leaving those zones without content ?
the reality is, im on crom now, (pve) and im looking at a good 3-4 months of solid kotor-like content experience, from what i played on the weekend.
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What will kill WoW, in the MMORPG market, is a game where much the content is generated three ways: carefully designed by the developers, randomly generated by the game, and created by the players themselves.
Imagine a game where you can design you own swords and armor, or build your own houses. Players can build their own cities, running markets and shops (perhaps the shopkeep can be one of their 'alts', or their player when they are not online) -- even set up their own questgivers (perhaps you need some number of rare items to build your own magic device). Toss in the random spawning of troll villages in the boonies, or brigands on well travelled roads, and combine that with an epic main storyline created by the game designers with the usual castles and quests.
Until we get a game with more dynamic content -- mainly, random and user generated -- I can't really see anything displacing WoW. That game just does to many things right, and not one of its competitors appears to be building on that.
Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
endgame pvp is not like in other games.
there is a zone named borderlands. in this zone, there is ffa pvp (even in pve servers). this zone constitutes roughly 5-10% or so of the entire map.
at this zone, guilds will be able to erect battlekeeps, siege other guilds' battlekeeps and take them over. also battlegrounds in the form of sieges (48 man is being developed) are going to be, as well as arena like 2v2, 3v3s etc (minigames they are called).
rest of the game is independent of this pvp content. as i said before, im very astonished with the kotor-like gameplay of the quests (and the good storylines with well written stories), i cant wait to roam around entire hyboria doing quests.
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You have to compare your thought about waiting even two years between expansions because it gives a false impression about the game. WOW released a lot of content between opening day and TBC and is doing the same between TBC and WOTLK. Is progression restricted to leveling? If releasing expansions at a regular clip was all it took to be a success then how do we explain the lack of population for EQ and EQ2 now? Yes they are both big but not on the scale of WOW.
AoC is coming out way way too early. It just isn't ready. What Blizzard did that was more important than being friendly to all players was to raise the bar in perceived quality. They may have actually raised it too high as most gamers no longer tolerate buggy and unbalanced software that we used to accept for granted. WOW presents a polish. Yeah it covers some major dings underneath but the overall effect is that looking at it most players never encounter anything game breaking. The same can't be said for some major releases post WOW or even post TBC. Blizzard also allows for an incredible amount of interface customization, beyond what many other games can even conceive. Don't like a certain display - change it. If not you then hundreds of others have and it all is "protected" by the fact the game client knows what it can do so you don't have to worry about your password/account being mailed to china for installing a plug in
Hell Turbine came down with two of the biggest and storied names in Fantasy and flubbed them both. D&D Online and LOTR Online. What was the difference? Polish and usability. Those two games should never had an issue yet they failed to hold onto any significant numbers. Turbine likes to use the line that they don't release numbers on their servers because of "professionalism" but the simple fact is they are embarrassed.
I am quite sure that most people playing WOW won't even notice AoC's effect on the population of their favorite server for very long if at all. I bet a sizable portion doesn't even know it exists. Simply put they don't care to look. That is a magic you can't buy. I am very sure AoC or any other MMORPG would love to just have WOW's churn as their account numbers!
No it didn't dumb down MMORPGs, the closest comparison I would make is what Apple did for Unix based operating systems when they released OS X. They took a good, known to work system, and made it easy to use, understand, and accessible. That isn't dumbing down, thats doing it right.
* Winners compare their achievements to their goals, losers compare theirs to that of others.
they put in bold words that early access slots were limited, and you needed to register it fast.
the blame lies on your store that didnt fetch you the ea key on time.
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The Sims has been the standard for casual gaming for years now. Between the Sims and WoW products and expansion packs they made up six of the top ten PC games titles in 2007 and the situation was similar in 2006, 2005, etc. If you're really aiming at the mass market casual gamer, then you should be looking really closely at the system requirements for two games, WoW and the Sims. It's not about genres of games, but markets for games. No game targeted at a much smaller market is going to unseat WoW. The reason I used the latest Sims2 expansion pack for my example is because it has higher system requirements than WoW (being new) and is more representative of what a publisher needs to target today in order to still reach a similar size market.
I had been looking forward to Age of Conan for a couple years. I followed the hype closely and got in on the PvP beta and the recent open beta. I was very disappointed. So much so that I cancelled my pre-order and have no interest in getting the game now that it is being released.
The combat is slow and clumsy. They have tried a lot of new things that probably looked good on paper and I applaud their effort and creativity. But many simply do not work in the actual game.
The future of the company - Funcom - pretty must lies in Age of Conan being successful. They admit this in their own papers. I think their company in in trouble.
No Mac support is the #1 reason I won't even give AoC a try. Regardless of how fun it is, I don't feel like rebooting into Windows to play a game. The fact that WoW plays very well on the Mac was the primary reason I was willing to give Mac a shot. Yep, I am a switcher. After 2 years, I have no desire to ever use a Windows machine again. I know quite a few people who are doing the same. Everything from grandmothers down to hard core developers.
EQ2 was also a massive failure due to its very high system requirements. I upgrade my machines on my schedule, not to get the newest game or application. Not sure why companies feel they will succeed doing this.
I wish AoC the best of luck. I have a lot of friends going to play it. Its not even close to being a WoW killer. Maybe in time when they get the kinks worked out it will have a shot at taking a chunk of Blizzards market.
until (succeed) try { again(); }
and read his below comment, which has been modded informative by some idiots who happened to have mod points :
I got in on the early release. Managed to get to Lv 9. I was not impressed. The combat system is cool for about an hour or 2 then it's somewhat annoying. Mages are overpowered in that you cast one spell and the enemy dies. Also everyone has Hide (AKA Stealth) yeah...everyone. There are some limitations but the ability is still there. I think it needs a bit more tweaking, but again I'm not to thrilled with it.
see a psychological deficiency pattern ?
we need more meta moderation in slahsdot.
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I've played WoW pretty intensely since it came out, but it's lost its luster for me. It's NOT that it's a bad game, heck it's terrific, BUT how much of the same thing can you swallow? That's true of ANY mmorpg. I've played EQI/II, Anarchy Online, City of Heroes, Dark Age of Camelot & Guild Wars. They each had something fun and interesting to offer -- but at some point the content, quests, graphics & 'feel' of the games become too familiar imo. How many times can you visit the same zone/terrain, and kill the same monsters? Change is good.
WoW has become a game of grinding, 'dailies' (daily quests) are just repetitive and boring, essentially a way to move the carrot a bit further out while they work on the next expansion. Personally for me, the carrot's no longer appetizing.
People get so defensive about the greatness of their mmorpg of choice -- fact is, no mmorpg will reign supreme forever. New graphic engines come out, new ideas grow, etc. Personally I'm glad it's that way, I'd hate to think I'd be playing WoW 3 years from now
'The unexamined life is not worth living' - Socrates
...I don't think Blizzard has anything to worry about (1.7Mhz P4, 512MB RAM, 32MB Geforce 2 -- 20-30 FPS). WoW plays wonderfully on integrated video -- it's one of the few games that does. 1.7 Mhz? I have a calculator that is faster than that.FOXTROT UNIFORM CHARLIE KILO
My girlfriend was in the closed beta for AoC, and I've seen several of the demo beta versions of WAR.
Without breaking any NDAs, I can say that neither will live up to the hype. Conan looks good and has some very interesting ideas in it, but for the most parts it's simply another MMORPG. Warhammer has already lost its hardcore crowd with the last versions, because all the typical-computer-game "look ma', new graphics card" colourful shiny glowing effects - that's not the Warhammer world most of us grew up with, which is dark and dirty. They made it too much like WoW, and unless they can beat WoW at its own game, that's where they'll look a lot like their orc in the trailer.
I'm still waiting for that innovative MMORPG. You know, the one that's not simply like all the others, but has new ideas, new concepts, a new gameplay. The one that teaches us that "MMORPG" is not necessarily synonymous with "EQ/WoW clone".
Assorted stuff I do sometimes: Lemuria.org
Are you saying that Slashdot isn't an MMORPG?
$nice = $webHosting + $domainNames + $sslCerts
Exactly. I just don't have the time or inclination to really get into anything else. I don't even really have the time to put into WoW when you get right down to it. I have the good fortune of being in a half way decent raiding guild simply because my girlfriend works with someone whose boyfriend is a raid leader. My girlfriend and I only play for a couple hours on Saturday night once or twice a month and maybe 4-6 hours over the course of the week.
It says here that Conan is 61. But then again it says here that Conan is 45. So I guess I have to shell out a few bucks and play the game to find out what is the age of Conan.
Starbucks, Harbuckle of Breath.
That's the way I've always looked at MMOs. To be worth it, they basically have to be about 2 movies worth of entertainment time per month, so about 4-6 hours. If it starts dropping below that, then it is getting to be time to evaluate if I feel it is worth it. However that really is very little. That would be playing the game one hour a week basically.
All said and done, MMOs tend to be real cheap entertainment.
Either your definition of "supply" is screwed up, or else your definition of "physical good."
Providing service to 16 million players requires lots of servers, hefty storage and redundancy, and bandwidth. The supply is how many accounts worth of capacity they choose to support - every user takes up a variable amount of bandwidth, in addition to the sunk costs of software development (new content, bug fixes).
You think 100-odd realms just materialized out of thin air? This isn't some magic^H^H^H^H^H intellectual property idea here; each player ties up "scarce and limited", very physical resources. When WoW was first released, Blizzard credited a lot of people's accounts for server outages - they underestimated demand, which quickly outstripped supply.
Even assuming marginal costs are zero, that little "supply" line still enters the equation - either as "supply of capacity" or "supply of competing MMORPGs." If there was only World of Warcraft on the market, I'd bet they could definitely get away with charging $20 or even $30 monthly - heck, you can't get cable for that much. Now, consider that we have City of Heroes/Villains, Final Fantasy XII, or even Age of Conan...
DATABASE WOW WOW
Do you think the decreased level curve in aoc is an issue for noobs? I've heard it takes one played day to get to max level. I think if the entry level is lower the more kids will be running going "will you PLEASE run me through x dungeon?!".
/flex with all kinds of epic gear.
I think one of the things that kept kids out of games like EQ was the sheer amount of time and effort it took - nothing came easy (I would argue little in WoW comes easy either, but its at least attainable). I used to play L2 (Lineage 2) - same thing - no kids, but it was a rather hardcore game and it took a lot of effort/work (yes it felt like a second job) to get anywhere in that game.
I personally don't care if someone else has a piece of gear I have - I just want to play a game that is fun. I play wow now, but I'm wishing that the end game stuff was a bit more accessible. While I know and realize that end game raiding in WoW isn't nearly as hard core as L2 or EQ - it still requires an amazing amount of effort and work - not that I'm opposed to effort, but I do think they could make those instances fun without being massive gear checks.
Or - maybe I'm missing the point of
At least if you want to get large numbers. As you noted, there are lots of people who just don't have high end gaming rigs. So if you don't cater to them, well then they can't be customers. Also there's the fact that many of the people with high end rigs are the kind who are always looking for something new. That's part of the reason to own one (I know that's part of the reason I own one). So you may find them to be not that loyal. They'll play your game for awhile, then move on when something else comes along.
However, even if you don't fall in to those categories, if you have a high end machine and stay with an MMO you like for a long time, there's still reason for the lower requirements. I am in this category. I've been playing WoW since about 1 month after it came out, and I still enjoy it. One of the things I like is that it is easy to run. Not because my system has any problem, it is rather high end, but because it means when I go to visit my folks, I can run it on their system. If I'm stuck at work after hours waiting for a backup to complete, I can run it.
Unlike many games, I don't need my nice gaming system. I can run it on pretty much whatever is available, including my old laptop that work provides. That is a feature worth considering. Having entertainment that travels well is a nice thing.
just tell me it isnt useless to make such kind of faggot to like anything. that guy needs to be hospitalized in a psychiatric hospital instead of playing games.
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whats the problem with it ?
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Not with vista. I have a P4 3.2 Ghz and integrated graphics. 1GB ram. I get 12fps. It still runs though and I can play, just not well.
It's screwed in terms of competing with WoW. This is really the most key feature of WoW in my opinion, the one thing I've never seen in any MMO prior: They really work at having a balanced game. That isn't to say they always succede, but they TRY. Not only do they try, but they actually have some science behind it.
For example in most games, items have abilities that are somewhat arbitrarily assigned. A designer thinks it sounds good, so they make it like that. Ok, but that leads to some things being over or under powered. WoW doesn't do that. They have a formula. Items have a given quality and a given level and that determines how many points they get. Different stats cost different points. In that way, Blizzard has a model to determine how powerful an item should be.
Now of course that doesn't mean it is perfect, they have rebalanced what abilities are worth what a number of times, but it does mean they are consistent, and also gives them a strong base to evaluate things against. If certain items seem to be too powerful, they can run statistical analysis to see if some stats are under valued.
Thus they are the first MMO that seems to really try at balance (especially for PvP) and thus the only one I've stayed with for any length of time. All the other ones I've tried seem to totally ignore class imbalance issues (like the original Everquest) or let them sit until everyone is playing the "god" class, then fix it, piss everyone off, and just create a new "god" class in the process.
I'm not sure why this is such a hard concept for MMO developers, but they really don't seem to understand it. While there seems to be attempts to imitate Blizzard's easy starting (which is also key), they all seem to ignore the importance of balance between sides.
I think Blizzard had some really good experience in this area with Starcraft. That was the first time I'd played an RTS that had 3 sides that were extremely different. I mean they didn't even do fundamental things like construct buildings the same. However they were perfectly balanced. There was no "best" side.
That sort of balance is what is needed in MMOs especially PVP ones. If they don't bring that, then I can't see them competing with WoW.
Looks interesting, but not enough to fire up boot camp. WoW is just fine for now and you can customize it with add-ons. I was boot camping for Bioshock but since WoW I lost interest.
Many a long talk since then I have had with the man in the moon; he had my confidence on the voyage. Joshua Slocum
Why would play games on MAC addresses? [grin] Oh, you mean Mac. :P
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
Will AoC run on Linux? As far as I know AoC has its own graphic engine built buy Funcom, using many DirectX10 features and it's also part of Microsoft's "Games for Windows" line-up. Any chance Wine will be able to handle AoC any time soon? I am not sure, maybe anyone here has more insight.
:-)
I would love to play something new, but so far the only MMORPGs that work perfectly smooth are WoW and Eve Online. WoW even runs faster since I switched to Linux.
My expectations are high for "The Chronicles of Spellborn" which will be using a modified Unreal engine and should be easier to port, since most of the work has already been done with other games using nearly the same engine. Until then, I'll (have to) stick to WoW to get my daily MMORPG dose.
Actually not now cuz servers are down for 5 hours, but I was playing it. I'm glad WOW introduced the idea of thieves as DPS... Because in D&D thieves were just sucky in combat compared to fighters or clerics. So you have Tanks, DPS, mages and priests. It works out pretty well.
There is nudity and gore in AOC which is different than other MMORPGS, but if there is a real problem with AOC is that it may cause a lot of people to get upgrades to play. This notion of upgrading your computer to play a video game is nothing any gamers should be foreign to though. Funcom has a track record that isn't bad. I like Funcom, but I like Blizzard more.
Nothing is gonna kill WOW out right. It will still live on as a MMORPG, but people who want something new will always be bouncing to the next new game. Age of Conan is the next new game. The interesting thing is that while Blizzard is allowing WOW to stagnate instead of constantly updating it, Blizzard is working on future MMORPGS. So WOW isn't the last thing you're gonna hear from Blizzard even if it does get knocked off its mighty perch(which I doubt will happen because of just one game).
God spoke to me.
I can't even get Pirates to run on my WinXP laptop that was brand new in 2006.
... now if they could get it to run in Linux ...
Sorry, but I can get it to run WoW.
Does that answer your question?
-- Tigger warning: This post may contain tiggers! --
Hey drsquare if you're interested in at least seeing some OTHER landscapes try to start (or walk your character) to any of the following places.
Horde: Make a Tauren or visit thunder bluff here you start in a grasslands area with an American Indian motif on the buildings. Think American Midwest pre corn.
Make an undead. You start in a forested area that's been corrupted by plague, sort of green but dark and spooky.
Make a blood elf. You start in a combination of a corrupted area and shiny forestland. You have some really interesting elf buildings to check out.
Go Alliance.
Create a dwarf/gnome and check out the snowscapes of outside Ironforge.
Make a human and see the forests of Elwynn.
Make a nightelf and start on the massive tree "island" of Teldrassil, a forest but a totally different style from Elwynn.
There are many more unique places to visit but nothing safe until you've leveled up. I think the Alliance side has the biggest variation in landscape leveling up (Lots of horde see durotar then the barrens both of which are brown/orange city).
Once you get beyond 10-20 you'll start to see a lot of the variation in the world, the deserts of Tanaris, the wasteland in Desolace, the spooky forests of the Darkshire area, the jungles of Stranglethorn Vale and more.
I do not think that word means what you think it means.
MMO games are dangerous. At first they are fun, and if you don't have addiction problems you can balance your play time with your real life quite easily (though some may have the nagging feeling that they aren't getting their money's worth if they don't play very often).
However, eventually, you join a guild (or equivalent). And they raid with you. And your availability becomes an issue for them. Suddenly, every time you don't play, nine or more of your friends can't run they dungeon they want to run, and it is YOUR fault.
That is the real killer...the sense of importance you get from being so relied-upon, combined with the pride you get from towering over your peers due to your uber raid gear, make the end game destructively addictive.
Sure, you can quit any time, so long as you don't mind disappointing and/or pissing off a whole bunch of friends who have been relying on you, and supporting you, and sacrificing for you, for quite a long time.
they said it was limited and everyone who ordered it should put in their keys asap. many shops didnt even care about that, just sold games and delayed everything. you should be pestering your store about it.
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Because clearly high action MMOs and a Simulation game are clearly analogous.
Correct. To a casual gamer, they can play what works on their system, and they are unlikey to buy a system beacuse it doesn't play the newest game, but instead will just not buy the game (or if they do, they will play it, hate it, and badmouth it to their other casual gamer friends). The casual gamer doesn't see a difference between Sims and MMOs. Both are games they will play if they like them and they play well on their machines. So yes, the latest FPS with insane graphics, a RTS, and solitaire are clearly analogous, when talking about casual gamers.
Learn to love Alaska
All these articles about AOC which've been published today do not show all the information given. I found it on the Norwegian stockbroker site Newsweb.no. If you can't read the PDF (http://www.newsweb.no/newsweb/atmnt/FUNCOM_Update_190508.pdf?id=55484), you can read all the info here: http://koew.net/310
None of them have yet understood that it has to be good in ALL aspects - not just the game play (though that helps!) but also details, for instance they NEED an interface which can be customized as much as Wow can - no way in hell I'll ever go back to a game where i can't increase the font to readability (not being a 16 year old with hawk eyes) - and most players will have something they say is important and Blizzard has just about catered for all of it. WoW has been designed to be less hard on old computers, none of the new ones are - the freaks will upgrade perhaps, but the millions will stay with a program that works on their machine.
Blizzard are just waiting for the two others to poke their head out of the bushes and then they'll chop them off.
Age of Conan may have asked for payment for 700000 licenses (you can't sell something which the payee does not own) but most of them will leave in droves when the next Warcraft expansion comes out later this year.
Conan will be lucky if he has 70000 barbarians to play with in a year.
If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
Ok, ok, I know some people don't like the comic-book hero concept. But, that said, I thought CoH was pretty innovative, in terms of having game play that, in a lot of ways, is quite different from most of the other mmorpgs I've played. Less emphasis on 'gear' (still some emphasis on that - they introduce a crafting system last year to create better stuff than you can buy from NPC's, but, it's not *so* much better that you can't get by with the standard stuff, if you want to).
But, the real place where CoH shines, in my opinion, is grouping. With a decent group (it doesn't even have to be a finely tuned group, though a little bit of tuning never hurts), gameplay is much brisker than in most other MMORPG's I've played. In my experience, with most MMOG's, whether you are soloing, or in a group, you are fighting one enemy at a time, or a very small number of enemies at a time (maybe 2-4). The differnce with the group is that instead of the 1 or 2 enemies you are fighting being equal level, you might take on 2 enemies that are +1 or +2 levels higher than the highest member of the group.
With CoH, you will often be fighting 10-12 enemies at a time, which has a very comic-book feel, and a very heroic feel to it, if you ask me. It's mayhem, and it's fast, and there's not a lot of downtime. It's not uncommon for a group to just steamroll from one pack of enemies to the next on a map. This is partly due to CoH's approach to powersets.
Many MMORPG's have a pretty small/restricted number of character powersets to choose from, with a fairly small total number of different types of powers. CoH has a *lot* of different types of powers in the game. This can be confusing, especially at first, when you are learning the game - I have to confess that I don't really know all of the powersets available, but I have a good understanding of most of them. Most MMO's have a 'healer' class for instance, and possibly one 'buffer' class. CoH has the "Defender" and "Controller" arch-types, and in each of those archtypes, there are 6 or 8 different classes, with a mix of a variety of different powers. You have the "Empathy" powerset, available to both Defenders and Controllers (as a 'Primary' for Defenders, which means they can use it more effectively - larger effects on each of the powers, and in some cases, able to use the powers much more frequently, as a 'Secondary' set for Controllers), which is the closest to the classic 'healer' class from most other games. But, even the Empathy set doesn't exclusively have heals - they also have several decent buffs. But, where it gets interesting is powersets like Radiation, ForceFields, Sonic Manipulation, and Kinetics.
Some of the effects that Defenders and Controllers can apply outside of healing:
* Faster movement (like, *much* faster, not 5% faster), faster power recharge (that is, each power has a certain amount of time you must wait before you can re-use it again; for some of the powers this is 5 or 10 seconds, for others, 2 minutes, and for yet others 10 minutes),
* Faster/higher jumping
* Flying
* Faster energy recharge (you have a pool of energy which is required to use your powers [similar to most games which have some concept of spells or special abilities] which is about 100 points when full [there are a small number of ways to increase this in the game - I think you can max it at 110 or 115]; run out of energy and your gonna have a hard time defeating enemies)
* Higher Defense - you get hit by enemies much less often
* Higher Resistance - you take less damage when enemies do hit you
* Higher Accuracy - you hit enemies more often
* Higher Damage
* Status protection (avoid getting knocked down, stunned, etc)
What I think makes CoH stand out from other games is, more than the effects available (because, well, obviously they aren't completely unique), is the magnitude that the game allows the effects to reach. Most games I've seen go out of there
Yes, god forbid someone makes a game that is interesting when you open the box and not 10 days into it. /fail
The greatest revenge in life is massive success.
You're absolutely wrong about your discussion of supply and demand, which does not require a physical good (please don't make up fake economics rules). The good is a WoW account, and people will purchase more or fewer of them depending on how they cost. Depending on how much they cost, Blizzard will be willing to supply more or fewer or them. It is not free for Blizzard to provide accounts - all those accounts need to be run on servers, and have people looking after them, etc.
How much of Blizzard's pricing is due to the cost of supply is probably small, because they have a monopoly on WoW accounts and so follow a different set of profit maximizing rules than the so called "price takers" of a competitive market, but that doesn't mean it doesn't exist. And it certainly doesn't mean that services (particularly "access services" as you call them) live in some other universe where supply and demand don't exist. Yes, the same goes for satellite TV and cable, and certainly gym memberships (Do those exercise machines look like they're free to you? What about the building they're in? Can a gym really admit as many people as it wants for free?). Stick to talking WoW, and avoid econ until you know a little more about it.
Relax I just want some peanuts.
I think there is a reason most games have a semi-automatic operation for characters. That reason is lag/latency. If my computer meets the requirements for AoC,I might check it out over the summer. But, every MMO I've ever played has suffered, to one extent or another, from latency issues. With MMOG's, this seems to be even more of an issue, for some reason, than with your typical minimally-multiplayer game (like FPS's, or RPG's like Dungeon Siege, Neverwinter Nights, etc, where you run your own server, basically).
It'll be very interesting to see if you can get the level of responsiveness out of AoC which would be required for a more 'interactive' experience.
Screw this; I want my Dreamfall Chapters!
Until you upgrade your 12" monitor.
It seriously boggles my mind how people get their panties in a bunchie because a game doesn't work in software emulation mode.
I don't do THAT well, but i can at least afford a last-generation budget video card. ($100 video card can play just about any game on a 19" at decent framerate)
Cheap ass
test post
I had a similar experience -- I played an MMO 20+ hours a week for years.
Then I moved out of my parent's house, got a full time job, and got married. I rarely game even 5 hours a week these days.
But for every one of us, there's a 13 year old who just got his first copy of WoW. One generation ages out, another begins. Something will replace WoW one of these days. You and I won't play it, but millions of kids will.
It's going to happen to all of you, eventually - why fight it, and why put yourself behind, skill-wise or monetarily, when you can just subscribe to Eve Online now? It's complex, and even frustrating, because it's an adult-level game. If it was simple, thousand would leave it like they've left WoW (one does not go from Eve to WoW, but how many WoW players left WoW for Eve?) It has PVP with a lasting effect - you know you just took away something someone worked an hour, or days, for when you kill them, and they don't get it back. WoW may never be beat as there are always new pre-teens and teens willing to waste time, but when you've finally matured and need that 'something else' every WoW player knows is out there, the vacuum of space will be waiting.
But it'll still take them forever to do it - that's also Blizzard
If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
You play other things, you have other hobbies - its not a question of having time - its a question of you choosing other things to spend your time on.
If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
Era Of Leno, Epoch Of Letterman, and Century Of Kimmel.
from what I read, it's utter crap.
It certainly does not qualify as an RPG.
Particularly: it combines the twitchy experience of an fps with the annoyingly complex button combos of a fighting engine.
This game is for the CS/Halo3 crowd and the DOA version X crowd.
VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
Exactly. Why do those bonehead developers design for the very latest video cards anymore anyway?
I read the article a few months back about one of them (was it Carmack - can' remember?) complaining about this and wanted to scream at him.
Don't get me wrong, I love beautiful graphics as much as the next guy, but there is nothing more frustrating than to see a game that looks really cool only to discover that the developers are snubbing integrated graphics so I can't play it. There is just no excuse for that. I have a laptop PC with insanely more CPU, memory and video "horsepower" than I had even 10 years ago (much less the nearly 20 that my PC career started at) and I'm lucky if I can play a new game.
I chose a laptop because I prefer to be around my family more (versus heading off to be a game troll like I did with my old desktop) and just didn't have the money to buy one with a dedicated video card.
Until the developers get that game play can overcome "uber graphics", then this will continue (one other benefit would be that non-cutting edge graphics might be easier to port to Linux.)
blizzard's choice to offer expansion as disjoint rather than seamlessly merging them, harmonizing loot tables, and selling the unified package with a new price tag has hurt their gameplay experience.
after bc was released the leveling experience became a horrible, lonely chore from about 45 to 58. Nobody wants to run instances when the loot tables suck and they'll get better green quest rewards once they rush to outland.
This will only get worse as wrath adds another full 10 levels to this horror.
VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
That may very well be true but in order for a MMORPG to succeed, it needs to generate sufficient hype in beta that will carry it through to release; last minute changes don't do that. I guess it is unfortunate but a lot of people decide if they will purchase an MMO from their beta experiences and word of mouth. If an MMO doesn't do well at launch for whatever reason, there's very little chance at recovery. The only way to ensure a success at launch is to have a nearly flawless yet fun beta but that isn't realistic for most developers except for Blizzard...
Simple. Can be summed up in one phrase: WoW was no bananaware at release.
... even the skills weren't comlete. But WoW was at a good 99% when it was pushed into release. Namely:
I was in the WoW beta. I was in quite a few betas during my playing time, starting way before most people even thought of playing MMORPGs. And I was already back then surprised how "finished" WoW was. When I think of other Betas, like the one of EaB
1. All classes existed and could be played.
2. Content up to maxlevel existed and was quite playable.
3. Quests were mostly bugfree.
4. Crashes were rare.
Sure, much was added. But much of what was added was by no means crucial. Being able to summon people to the instance is a "nice to have" feature, nothing that defines a game.
Now, fast forward into the present and today's MMORPGs. Let's take a look at some of the touted "WoW killers" and what became of them.
Vanguard. Released with mostly nonexistant highlevel content, a balance that didn't exist and a stability of a pig on stilts.
EQ2. Released with a nonworking crafting system, an insane difficulty level and hardly any sensible group finding options to match the group dependency.
TR. Released with nonworking skills, zero (no kidding, zero) high level content and buggy quests, getting only worse the further you leveled.
The list goes on. And it all comes down to those "WoW killers" being unable to push the king from its throne for a very simple reason: The game is not ready for release. Half a year later, and it could have been the one to take away the crown from WoW. But by being released unfinished and in a state of a very sorry early beta, people looked at it and decided they won't want to pay to play a beta version.
They turn away from it and they don't return. Not to mention that most studios immediately withdraw sizable amounts of manpower from such a project as soon as it is shipped, pushing the game down the vicious spiral: Fewer people to patch, people leaving due to bugs and lack of content, leading to less money being pumped into the alleged failed game.
All the games I mentioned above and quite a few more had the potential to kick WoWs rear. They all had very good ideas that would have sunk WoW easily. But they simply committed one cardinal sin: Releasing the game before it is ready for it.
Blizzard has made this one thing right with WoW: Releasing it when it was ready. Sure, WoW was not 100% finished either when it came out. But the various shortcomings weren't obvious enough that people noticed them within the first three months. And that's what counts. Also, Blizzard appearantly didn't just cut away all but the bare minimum of workers from the project just because it was pushed out the door. They did actually finish it, and you could see the progress.
This is what keeps new games from actually "killing" WoW.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
If you can pray to Crom for vengeance, I'd say Blizzard is screwed.
You have to set up more server and network, and even then you will have a population which will peak out at a certain point, as bandwidth is not infinite as well as processing power of the machine holding the "world". Then there is the fact you need moderator and game helper, maintenance, new contents etc... Which is also limit supply.
C. Sagan : A demon haunted world:
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Oh yes, At the end of the beta for most MMORPG I heard hyped. Funny how they are now buried and forgotten, and the problem in beta were STILL present at launch to some extent.
IMO, that's the best thing about Eve. You need to take care of stuff in real life? Go on ahead. (I'm in the middle of moving to a new state, and haven't logged on for a couple weeks; still training.) You want to go for a certain area or style of play? Train it up. In a couple weeks, you'll be able to shoot at all sorts of people. In fact, with the new character creation, you can have a brand new character in a destroyer (which is a little bit up from a frigate -- basically a flying gun) in like 3 hours of training time. That's pretty nice.
There's just no sense of grinding in Eve. You just don't need to do it. Sure, people who have played longer can fly more ship types than you, but I've killed many, many players who were a couple years older than me (and I've been killed by players younger than me). As an added bonus, if you have a younger player in the group, he can easily fly anywhere the more experience people can go. When he gets there, he can take an active role in the gang.
It's not about in-game power. A 4 year old character won't always beat a 1 year old. Not like with WoW or whatever. Hell, most other games have worked it out so that a 4 yo and a 1 yo can't fight (or there's no point in fighting, same thing). Not so in Eve. Just because he's got 3 years training on you doesn't mean squat when it comes to his battlecruiser against your interceptor (or whatever). It's about tactics, and your actual skill as a player at that point.
You need to play it before you form opinions. The training system in Eve is what keeps it a grind-free experience, where it's up to the player to decide how well he'll do in pvp. It has very little to do with player age.
-B
Ash and Hickory, straight-grained and true, make excellent bludgeons, dandy for the cudgeling of vegetarians.
I have been playing most of the MMO games out there, and there is nothing new in the games released now.
WoW was my addiction for a long time, but when I discovered that I was just another hamster running around in the grinding wheel, I got bored. A few examples of this: At level 60 I was participating in all the high level dungeon raids to get "the best" items. When I got them, the expansion came out I decided not to get trapped in the dungeon grinding again, and went for the PvP gear. Every time I got the best PvP gear available, a new set came and I had to start all over again... and now I have given up.
Age of Conan is nothing new. The combat system is different but not revolutionary. The rest is copy/paste from other games. I'm going to try it for a while, but if I see any sign of itemization and dungeon/PvP grinding, I'll leave.
I am more than willing to pay a monthly fee for for a game that let me have fun without looking like work. That means I'm probably not going to spend so much time online (due to grinding), but they will still get money from me every month...
At a very basic and core level you are correct, that is what WoW ammounts to. However, the early levels are deliberately "easy" and unencumbered so that you can learn a number of game mechanics, not necessarily fight mechanics; things like picking up and returning quests, chat interfaces, action bars, character management. Its no coincidence that you cant start chosing a talent path until level 10 after you have spent some time in the "game world" and got used to what happens.
... but then its other people that make this game special and not the solo play. If you want to delve into that, then you should really visit the official realm forums and ask, typically some idiot or two will flame you, but then these people have far too much aspartame in their systems, generally you will get some help though ... there are enough genuinely nice people playing wow (usually those in long established guilds) that it offsets the "tard" population by a long way.
... stay horde.
A lot of long time players seem to forget how hard it was to learn to use the chat interface effectively, learn all of the / commands etc etc first time that they picked the game up and focus on other parts of the game that you miss out on.
The whole levelling experience is a LOT different now than it used to be, I could reach level 40 quite easily solo within a day of played time, something that would have been unimaginable when it was released. This helps newer people level faster as most of the realms will have low sub level 60 populations, meaning that the game experience is somewhat stunted compared to 2 years ago when it was easy to find groups/help. It also leads to a basic misunderstanding of a class and its roles in a group situation (which is something vastly removed from the solo experience), it often takes a couple of hours trying to explain the group/raid mechanics to someone who is new to the game on how to conduct themselves.
A lot of what people have said is correct though, the game is vastly different at 70 than at level 6. Believe it or not there are actually some quite fun quests (one where you become a box to listen on a conversation comes to mind) mixed in with the tedium of killing x number of animals (arg Nesingwary in Nagrand I hope you die). The instances in the 60-70 range actually borrow a lot from the high end game in vanilla WoW and the dungeon design is far far better at 60-70 than before it.
Despite what a lot of people say about the expansion, the class, character, dungeon, quest design and development is significantly better than it used to be. You only really "get" that when you have progressed into The Burning Crusade content though.
I will point out that without anyones help getting to 70 is probably as dull and tedious as it can possibly be
Also a tip - if you want (generally) a better and more tight knit population
I've been playing WoW since the beta, I played a LOT for the first year or two, less lately. I have 4 level 70s, most Karazhan geared, two with some SSC/TK stuff.
:)
I've bee playing Age of Conan's early access program for the last few days, levelled 4 characters up to 10, and can really see what will be its good points and what will appeal to people.
First thing to determine though, is the audience for the game. It's not really the few thousand wishing MMOs went back to EQ/UO style in some way or other. It's the several MILLION who play WoW, probably never played an MMO before, and want something new.
The good points:
- the graphics engine is really, really good. Great light/fog/bump mapping effects. The textures are brilliant, and the modelling exquisite. Tortage looks great, but when you get to the cities further on, it takes your breath away. People used to WoW will be completely blown away.
- the character creation is amazing as well, dozens of sliders to tweak every facial and body characteristic if you so choose.
- the starting quests are pretty good, even though all characters start in the same area, the quest lines diverge by class quite early on. this will give replayability value.
- lots of tweaking of stats through abilities, feats and the like
- a more interesting hierarchical approach to classes, with explicit subclasses of different types.
- different pvp styles, such as free for all or culture vs culture.
- the combat system, will spellweaving and combos, is really awesome. a good innovation and a lot of fun.
Bad points:
- the interface needs a lot of work. A LOT of work. "/cc addbuddy name" to add someone to a friends list? The clunky chat windows? WoW with no mods is pretty bad too, but this is even worse.
- needs better guides to learn how to use the interface. this will probably come with the full game.
- Some abilities peter out at higher levels, but there is no indication of this. eg Slam is awesome around level 5-6, but around level 7 or 8 simply stops working, without telling you this will happen.
- needs to make it easier to group with people to do group quests/areas. there is no indication of even what these *are*. WoW's LFG system is a good example of how to do it better.
- some open areas are "instanced", to keep the number of visible players low. eg you can both be in tortage but not see each other, until one moves to the other's instance. i understand this is a performance issue, but it can be a real problem and very disorientating for new players.
Overall, I'm really excited about it. The game is gorgeous which is incentive enough to play it, but with a bit more handholding to players for new concepts and the clunky UI. It looks like it could be really awesome.
In terms of the launch, it was delayed about 4 hours from the original time, but then came up without a glitch. Some people are forgetting how bad WoW used to be around major patches
Loot tables in eg sunken temple now have a far larger chance at their end bosses to drop an epic (I've seen them drop every other run), and possibly the same with BRD. But your point does stand, the 50s are really just a race to get to Outland and lose much of the charm of the original game.
Not to mention all the old endgame content (MC, BWL, ZG, AQ, Naxx) which is now just ignored and rotting. very poor decision there.
I know, I know -- that Intel powerstepping is a pain in the ass.
It is by my will alone my thoughts acquire motion; it is by the juice of the coffee bean that the thoughts acquire speed
I think you solved your own problem. ;)
It is by my will alone my thoughts acquire motion; it is by the juice of the coffee bean that the thoughts acquire speed
Framerate is independent of monitor size... :\
Are you talking about resolution? I get this same framerate on a 17-in monitor, with this very same hardware.
It is by my will alone my thoughts acquire motion; it is by the juice of the coffee bean that the thoughts acquire speed
Well, i was in the open beta and currently in the early access..
and this game is, by no other word, awesome!!
even though Funcom promissed DX10 with the release in a few days, this is not going to happen, but none the less, it STILL looks amazing in DX9.
So there is my 2 cents on the graphics =d
I am pretty impressed with the state of the game for launch..
I've encountered emm, well, 0 bugs, and err, 0 crashes; which in my opinion, is pretty impressive for a just released game.
very nicely polished!
for all the nay sayers out there, just try it for yourself and make your own mind up... but its got my vote for sure...
a serious contender for WoW (or at least the more mature player of WoW)
if I were blizzard, i would be worried, heh
pal if thats your major problem, you would be far better off in a tailor shop than a mmo game.
Read radical news here
The fact that the experience changed so much during the last week of beta should be a big red flag in and of itself.
I have no direct experience with the game, but that sets off big alarm bells in my software developer brain.
The only thing necessary for the triumph of evil is that good men do nothing.
I pretty much went through the same thing you did. I started playing EQ when I was 21 and moved on to WoW during the stress test beta. Now I'm 30 and don't play any MMORPG's at all. Over the course of the past 9 years I've managed to graduate from college, get a job, get married, buy a house, and now I have a kid. I've progressively had less and less time to devote to gaming, especially since having a kid.
It's kind of weird since I always thought I would be heavily in to gaming. However, times change and it's been relegated to a very small part of my life.
I use a 30" monitor. To get native resolution, I have to run at 2560x1600.
Monitor size and native resolution, in my case, definitely effects which video card I can use.
A 17" or a 19" might have the same video resolutions in certain cases, but it's hard to believe that if you get larger than 24" that you can get away with a 1280x1024 native resolution.
...and the point is now moot, because a person needing to run WoW on cheap hardware probably wouldn't have a 24'' monitor to begin with.
It is by my will alone my thoughts acquire motion; it is by the juice of the coffee bean that the thoughts acquire speed