Slashdot Mirror


User: Anonymooses

Anonymooses's activity in the archive.

Stories
0
Comments
2
First seen
Last seen
Profile
(view on slashdot.org)

Comments · 2

  1. Re:3D Anime... on Dreamworks Acquires Rights for Ghost in the Shell · · Score: 1
    You couldn't have put more wrong things into your post if you tried. From: http://www.animenewsservice.com/archives/yukito.htm

    MNS: Many fans have wondered, why were only 2 anime OAV episodes produced in 1993? YK: It was based on the plan proposed by the animation production company. It might have been better to turn down the plan and wait for a better adaptation proposal to come up, but back then, I couldn't afford to review the plan coolly. At that time, I was still serializing the work and was so busy that I wasn't ambitious to make it into animation. James Cameron had nothing to do with the lack of continued anime adaptations. That was purely due to the manga artist. Secondly, contrary to the impression you seem to be under, James Cameron only bought rights to do a film adaptation of the series, he doesn't own the actual rights to the series itself.
  2. Re:Of course we will have stylized 3D on Dreamworks Acquires Rights for Ghost in the Shell · · Score: 1

    Hand-drawing every single frame of a movie just doesn't make sense these days. Computers can draw much better for the same price, and a director can do things like change his mind about a scene and redraw it. Humans are slightly less happy to see their hard labor being scrapped. And the particle effects and physics are plain evil difficult to draw. That's a bunch of reasons off the top of my head. Except for the fact that even when digital ink and paint is used that a person is still drawing and coloring it. There isn't a "draw anime" button that someone pushes on a computer and it spits out everything.