Yes, but also a few months ago Nvidia was denying vigorously that raytracing has any future, right up until a week ago when they showed off raytracing on their GPUs.
The Second Life engine is optimised for scenes involving people standing/sitting around doing nothing. It'd be an absolutely awful engine for doing anything space-based in. You can't even go 768 meters above ground in SL, not to mention that any physics-based ship would be extremely unrealistic, while anything non-physics based would be very jumpy and disorienting.
Yes, but also a few months ago Nvidia was denying vigorously that raytracing has any future, right up until a week ago when they showed off raytracing on their GPUs.
The Second Life engine is optimised for scenes involving people standing/sitting around doing nothing. It'd be an absolutely awful engine for doing anything space-based in. You can't even go 768 meters above ground in SL, not to mention that any physics-based ship would be extremely unrealistic, while anything non-physics based would be very jumpy and disorienting.