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NASA Wants its MMO Created for Free

fyc writes "It seems that the educational MMORPG NASA's proposing will no longer have a budget of $3 million. Instead, any prospective development partner is being asked to create and maintain the MMORPG for free under a 'non-reimbursable Space Act Agreement'. It won't be a one-sided agreement, though. From NASA's RFP: 'In exchange for a collaborator's investment to create and manage a NASA-based MMO game for fun and to enhance STEM [science, technology, engineering and mathematics], NASA will consider negotiating brand placement, limited exclusivity and other opportunities.'"

217 comments

  1. Great plan -- I should try that. by Rei · · Score: 4, Interesting

    I should try getting some other company to write and maintain a game of my design for me at their expense, with the excuse that they can advertise themselves in it. I bet that'll work so well!

    --
    I just invaded Grammar Czechoslovakia and duped Grammar Neville Chamberlain; now it's on to Grammar Poland.
    1. Re:Great plan -- I should try that. by N1ck0 · · Score: 2, Funny

      Of course it needs to be developed for free...not too many people are going to pay to play it.

      $0 cost + a few dozen monthly subscriptions = enough money to pay for the crack smoked while thinking of a NASA MMO.

    2. Re:Great plan -- I should try that. by WNight · · Score: 0, Redundant

      I think they're saying limited exclusivity on placement of Nasa's brand.

      So you could have the only Nasa-approved MMO, fighting authentic space orcs.

      Still, they seem to overvalue their name/logo just a little bit.

    3. Re:Great plan -- I should try that. by somersault · · Score: 0, Offtopic

      Well, NASA has a pretty good brand name and strong advertising possibilities (via careful organisation of their satellites to spell out the URL). You may have an Evangelion unit at your disposal, but the fact that it needs to be connected to a power cable kind of limits your sphere of influence.

      --
      which is totally what she said
    4. Re:Great plan -- I should try that. by gmezero · · Score: 2, Insightful

      Well, in reality this might not be a bad idea for a small studio to get some high-profile placement for their work.

      For instance NOAA is using the Sculptie Earth model created by TFPSoft in Second Life as a basis for some of their Earth presentations but all they could afford to provide in return was a logo drop... While it's certainly nice to get paid, sometimes getting some visibility for you company has it's own value.

      Now in this case I would like to hope that the "NASA will consider negotiating brand placement, limited exclusivity and other opportunities" notice is there simply to help constrain the discussion up front and not something that will be used to screw a developer out of any recognition for their work. As I'm sure unfettered we'd see "The Sprint in Space MMO, with PVP combat around Uranus... beotch!" game.

      On second thought... Doh!

    5. Re:Great plan -- I should try that. by gmezero · · Score: 1

      Extra doh, that was supposed to be Sprite... which makes more since with the beotch. Damn'it! Yet again I've been lulled into lazy type-o's by the spellchecker.

    6. Re:Great plan -- I should try that. by daveywest · · Score: 1
      I think I saw this on craigs:

      McDonald's should give me free Big Mac's, and I'll let them mention it on their website.

    7. Re:Great plan -- I should try that. by everphilski · · Score: 2, Informative

      I should try getting some other company to write and maintain a game of my design for me at their expense, with the excuse that they can advertise themselves in it. I bet that'll work so well!

      Do note that the only deliverable is the game itself - maintaining, operating and updating the game are non-inclusive.

      The point of the space act agreement is such that a company can develop technology for NASA, and at the same time monetize it for themselves. You own the code, not NASA. I don't like it in this case, but it's not as shitty as it seems. You can use it to develop a toolkit or platform and monetize it however you want with a non-NASA customer.

      It is sad that they cut the budget from this. I submitted a RFI. I had some really good conversations with Mr. Laughlin and he **got** it. Unfortunately from what he was telling me, industry didn't (they were getting RFI responses from "the typical respondants" with "generic responses", etc.), and so I fear NASA is pre-emptively pulling the plug. But who knows. Someone craft enough could pull this off.

    8. Re:Great plan -- I should try that. by mabhatter654 · · Score: 1

      id needs to jump on this. They don't have anything interesting right now and their founders are highly into the space program. Maybe even take some nice jabs at the stodginess of NASA in the process. They'd reap benefits of keeping their name out there and could probably sell enough advertising on the servers to make a go of it with the big name.

    9. Re:Great plan -- I should try that. by DiEx-15 · · Score: 1

      About as well as the space program is already, I would wager...

    10. Re:Great plan -- I should try that. by somersault · · Score: 1

      That actually sounds like a great idea. And on /. no less! All of their games have pretty much had a space theme - I didn't know that was because they are interested in the space program, I just thought it was for convenience when creating monsters :P

      --
      which is totally what she said
    11. Re:Great plan -- I should try that. by Anonymous Coward · · Score: 0

      maybe by brand placement they meant they'll take a flag with your company's logo and plant it on the moon on their next mission, or you know, paint your logo on the shuttle or something.

  2. Preview of the Game by eldavojohn · · Score: 5, Funny
    I happen to have very rare output from the upcoming game that I've personally been working on for Nasa. Let's just say we found a way to keep this MMORPG low budget and, in fact, make money off of it without costing NASA or you, the consumer, anything!

    Multi-User Dungeon - MUD1 Version 1E

    * NASA's Super Happy MUD *
    * It's Edutainment! *

    Origin of version: Sat Sep 15 10:00:50 2007

    Welcome! By what name shall I call you?

    >> Buzz

    Hello, Buzz!

    Cape Canaveral Launch Pad.
    You stand in your Converse (tm) Brand space suit on the Launch Pad, before you is a towering shuttle with the huge Coca-Cola (tm) logo on the side of it. A crowd watches in anticipation and enjoys the T-Mobile (tm) cameras broadcasting the cabin and crew live to their cell phones.
    [Exits: shuttle, bathroom]

    >> bathroom

    Bathroom Adjacent to Launch Pad.
    You rush into the bathroom and rip off your helmet to deposit your stomach contents in the toilet. Luckily you have Rolaids (tm) antacid in your Converse (tm) Brand space suit. You pop a few pills into your mouth ... ahh much better, Rolaids spells relief.
    [Exits: door]

    >> door

    Cape Canaveral Launch Pad.
    You stumble out of the restroom and back on to the launch pad. Oh no, a congressman spots you! "Hey, why if it isn't Buzz!" he says as he moves in for a photo op!
    [A Congressman] is at [quite a few]
    Your pierce *** MASSACRES *** A Congressman!
    A Congressman's pound scratches you.
    Your pierce *** MASSACRES *** A Congressman!
    Your pierce DISEMBOWELS A Congressman!
    [A Congressman] is at [big nasty]
    You stop using A diamond-tipped dagger.
    You wield a legendary greatsword.
    A Congressman sees your attempt to trip him in time to avoid your foot.
    [A Congressman] is at [big nasty]

    Your fiery slash *** DEMOLISHES *** A Congressman!
    [A Congressman] is at [pretty hurt]
    A Congressman sees your attempt to trip him in time to avoid your foot.
    Your flaming slash *** DEVASTATES *** A Congressman!
    [A Congressman] is at [pretty hurt]
    Your burning slash *** OBLITERATES *** A Congressman!
    You trip A Congressman, sending him sprawling to the ground!

    Your flaming slash *** OBLITERATES *** A Congressman!
    A Congressman is mortally wounded, and will die soon if not aided.
    [A Congressman] is at [dying]

    You trip A Congressman, knocking him unconscious. A Congressman is mortally wounded, and will die soon if not aided.
    [A Congressman] is at [dying]

    You trip A Congressman, knocking him unconscious.
    A Comgressman is mortally wounded, and will die soon if not aided.
    Your burning slash *** DEMOLISHES *** A Congressman!
    The Congressman's body becomes limp and the politician drops to the ground DEAD!!

    You receive 212000 experience out of 280012 total. [neutral]
    [Exits: shuttle, bathroom]

    >> shuttle

    You stagger into the elevator paid for by Playboy Magazine and begin your assent to the cabin. The slow motion walking thingy starts to happen as you cross the bridge ... Before you enter the cabin, you hug the Doritos (tm) "Who Wants to Meet an Astronaut" Sweepstakes winner and step inside. You turn on your Sony Brand headset that sounds like a dream and prepare for blastoff ...

    That's all we have so far. I think you can see just how exciting this game is goi

    --
    My work here is dung.
    1. Re:Preview of the Game by Midnight+Thunder · · Score: 4, Funny

      You have forgotten a very important outcome:

      > Go north
      You have been eaten by a grue.

      --
      Jumpstart the tartan drive.
    2. Re:Preview of the Game by Dunbal · · Score: 1

      In the distance you hear the thundering roar of a Finger of Death.

      Persona deleted.
      Play again? [Y | N]

      --
      Seven puppies were harmed during the making of this post.
    3. Re:Preview of the Game by Anonymous Coward · · Score: 0

      *gasp* I see traces of SWR codebase here...!

      It'd be a perfect fit!

    4. Re:Preview of the Game by stefanlasiewski · · Score: 3, Funny

      Other fun possibilities:

      > Go north

      This is space you idiot. There is no 'north'. What, next you want to go 'up'?

      > Go east

      This is space you idiot. There is no 'north'. What, next you want to go 'up'?

      > Go up

      Ok, fine. You go up. And up. And up. And up... forever. This is space, remember? No gravity, no friction, floating forever. Next time, bring a rope.

      It is pitch black. You are likely to be eaten by a grue.

      You are in a maze of twisty little nothing, all alike.

      --
      "Can of worms? The can is open... the worms are everywhere."
    5. Re:Preview of the Game by Culture20 · · Score: 1

      Who modded this funny? I was so hoping this was +5 Informative. Where's your sf.net page?

    6. Re:Preview of the Game by Paisley+Phrog · · Score: 1
      You didn't loot and sac the corpse! Of course, it was a congressman...highly likely that the gods wouldn't think it was a worthy sacrifice.

      Beautiful write...thanks for the best MUD flashback I've had in a long time. Ah, the wasted years.

    7. Re:Preview of the Game by Samah · · Score: 1

      You also forgot the exits:
      DENNIS
      NOT DENNIS
      http://www.homestarrunner.com/sbemail94.html

      --
      Homonyms are fun!
      You're driving your car, but they're riding their bikes there.
    8. Re:Preview of the Game by Fizzl · · Score: 1

      > Go north

      What?
    9. Re:Preview of the Game by Anonymous Coward · · Score: 0

      dude, you have *way* to much time on your hands

    10. Re:Preview of the Game by Midnight+Thunder · · Score: 1

      > Go north

      What?


      Clearly its bee a while. The right response would have been:

      > Go north
      Don't know how to go north.

      --
      Jumpstart the tartan drive.
    11. Re:Preview of the Game by Fizzl · · Score: 1

      "What?" is the standard lpmud/ldmud error message when the interpreter falls through the command parser.
      (Yeah, I know Go north is reference to Zork syntax, but GP was talking about mud, so, eh... Okay, I have taken this too far. I'll just shut up now :))

    12. Re:Preview of the Game by Anonymous Coward · · Score: 0

      wow, someone use to play kombatmud

      me to =D

    13. Re:Preview of the Game by DKlineburg · · Score: 1

      I feel strangly compeled to play "Beyond the Titanic" [en.wikipedia.org] now.

      >Use knife on rope

      There is a great spalsh as you fall away from the Titanic.

      --
      Memory is deceptive because it is colored by today's events. - Albert Einstein
  3. HAHAHAHAHAHA by BJH · · Score: 1

    Yeah, that'll work.

    Sorry guys, but that sort of thing only works when those creating the product are those directing the product.
    Nobody likes working for free when they don't have control over what they're doing.

  4. So, adds in space. The game? by Kenja · · Score: 1

    Given what it costs to maintain let alone develop a MMORPG ($3 million would not have covered running it) the shear amount of "brand placement" required will be overwhelming.

    Unless they're talking about branding outside of the game... the Pepsi shuttle?

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    1. Re:So, adds in space. The game? by mapsjanhere · · Score: 5, Funny

      "Mr. President, Mr. President, the Russians painted the moon red"
      "Where's the problem, just write Coca Cola on it"

      --
      I'm aging rapidly, I bought a new game and had no idea if my machine was good for it.
    2. Re:So, adds in space. The game? by beckerist · · Score: 1

      I would do it for free just so I could put my new company name "NASA Sucks" brand everywhere.

    3. Re:So, adds in space. The game? by Anonymous Coward · · Score: 0

      Or is it....Mrs. President? [DUN DUN DUN]

    4. Re:So, adds in space. The game? by arth1 · · Score: 1

      Given what it costs to maintain let alone develop a MMORPG ($3 million would not have covered running it) the shear amount of "brand placement" required will be overwhelming.

      Ah, so it will be developed by Electronic Arts, then. Nod, nod.
    5. Re:So, adds in space. The game? by Anonymous Coward · · Score: 0

      Adds in space? Or subtracts in space? Learn to fucking spell "ads" you jackass.

  5. Profit? by Skeet112 · · Score: 2, Funny

    Yes, I am so sure that the tens of thousands of game developers out there are going to go...

    "Hey, lets make an MMO for NASA for free, while they profit in the millions of dollars off our hard work!"

    Yes, I can just see the enthusiasm stemming from this.

    1. Re:Profit? by CastrTroy · · Score: 1

      Well, if you just had an existing MMORPG, and could easily modify it with little work, I could see this working out pretty well. Similar to all the FPS games that use the Quake or Unreal engine. Just take something that already works, add some new graphics, and voila, a new product.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    2. Re:Profit? by Achromatic1978 · · Score: 1

      Why not use EvE Online? MMORPG. Set in space. Source code "released" last week! Simple!

    3. Re:Profit? by Anonymous Coward · · Score: 0

      who would pay for the licensing of the engine though?

    4. Re:Profit? by CastrTroy · · Score: 1

      The company who already owns the engine could easily create the game using the engine they already own. No licensing needed.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  6. Maybe an opening for F/OSS? by Anonymous Coward · · Score: 5, Interesting

    Perhaps this is the sort of thing that RedHat or someone should get involved in. It'd make them look like the goodguys for helping out NASA and demonstrating their comittment to science and technology, as well as ensuring that we'll all be able to play the damned thing -- plus, the community could help out and make sure that it doesn't suck, either.

    1. Re:Maybe an opening for F/OSS? by the_B0fh · · Score: 1

      And redhat could implement it via a "choose your own adventure" DNS game. Imagine it, a choose your own space adventure, implemented in a virtual space!

    2. Re:Maybe an opening for F/OSS? by westlake · · Score: 1
      Perhaps this is the sort of thing that RedHat or someone should get involved in.

      RedHat specializes in service and support for the enterprise OS and apps. It has no experience in gaming - and there no more arcane art in gaming than the crafting of a successful online multi-player RPG. The landscape is littered with failures.

    3. Re:Maybe an opening for F/OSS? by Lonewolf666 · · Score: 1

      I could imagine this as a mod of Vega Strike (http://vegastrike.sourceforge.net/). But considering the handful of regular contributors, compared to the effort that goes into a typical commercial MMO, it might take another 10 years to get anywhere.

      Besides, unless NASA sponsors a bit more than their logo, I see no reason for developers to dump the existing Vega Strike backstory in favor of a NASA theme. So even if Vega Strike eventually grows into a MMO on its own, the NASA "branding" might not happen.

      --
      C - the footgun of programming languages
    4. Re:Maybe an opening for F/OSS? by DKlineburg · · Score: 1

      as well as ensuring that we'll all be able to play the damned thing

      Ah, than all "0.61%" [marketshare.hitslink.com] of the Linux crowd could play, but what about those poor 91.57% of Windows users, or 7.48% of Mac users?
      --
      Memory is deceptive because it is colored by today's events. - Albert Einstein
  7. So are they offering naming rights? by deadtree9 · · Score: 5, Funny

    Maybe we can expect a "Lucas Arts International Space Station" (commonly refered to as the Death Star)?

    1. Re:So are they offering naming rights? by hypergreatthing · · Score: 1

      Aren't you just asking for it? I mean, by design there will be a 2 meter vent which will lead to critical systems which, of course be design, will immediately be detonated with any sort of impact?

  8. IMO by jo42 · · Score: 0, Troll

    If Google doesn't do this, for free, than they are Truly Evil©(tm).

  9. But they could do that on their own. by khasim · · Score: 4, Funny
    To really lure them in, you have to CONSIDER allowing them that.

    From TFRFP:

    NASA will consider negotiating brand placement, limited exclusivity and other opportunities.
    Emphasis added.
  10. get-what-you-pay-for dept.? by Safiire+Arrowny · · Score: 1

    Right, no one would ever make great software for no money.

    Getting what you pay for in terms of software is an odd thing to hear from Slashdot.

    1. Re:get-what-you-pay-for dept.? by trolltalk.com · · Score: 2, Insightful

      Right, no one would ever make great software for no money.

      There's a big difference between "make(ing) great software for no money" and "making great software for no money that someone else will control."

      NASA - "Need A Space Agency"

    2. Re:get-what-you-pay-for dept.? by exploder · · Score: 1

      And a big difference between that and "making great software for no money that someone else will control, while you pay for servers and bandwidth".

      --
      Yo dawg, I heard you like the Ackermann function, so OH GOD OH GOD OH GOD
  11. my terms by ILuvRamen · · Score: 5, Funny

    If I write a game for them, I wanna go to the moon dammit!

    --
    Google's Super Secret Search Algorithm: SELECT @search_results FROM internet WHERE @search_results = 'good'
    1. Re:my terms by elrous0 · · Score: 1

      On their budget, you would be lucky if they sprang for airfare to Houston.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    2. Re:my terms by Junior+J.+Junior+III · · Score: 1

      If I write a game for them, I wanna go to the moon dammit! They'll put you there... and when you get all the bugs fixed, they'll take you back home.
      --
      You see? You see? Your stupid minds! Stupid! Stupid!
  12. NASA Wants its MMO Created for Free by Daimanta · · Score: 0, Redundant

    And I want a flying car! Where's my flying car?

    --
    Knowledge is power. Knowledge shared is power lost.
    1. Re: NASA Wants its MMO Created for Free by calebt3 · · Score: 1

      I thought we were asking for ponies.

  13. It's all about the tax breaks, by Higaran · · Score: 5, Interesting

    If I was EA I'd do it, work in some tax breaks with the government, do some endorsement deals with say pepsi, and probably still make enough profit to keep it running for years. I bet EA could find some devoper to make it for the 3 mil, and then the press that they would get from it would almost be worth the 3 mil alone. If they only ran add's for their own games they could make it back in a years time. Yes I know that everyone would expect this to be almost similar to WOW in scale, but I bet you could make it in flash, if you limit say 50 people to a perticular area. I think it's completely doable.

    1. Re:It's all about the tax breaks, by Jeff+DeMaagd · · Score: 1

      Not many tax breaks end up being good enough to pay for the entire investment. Usually all it does is reduce your taxable income by $X, not reduce your taxes by $X. So it might reduce their taxes by Y% of X, maybe it's 5% or 25%.

    2. Re:It's all about the tax breaks, by philspear · · Score: 1

      Careful or else EA will just buy up NASA in a hostile takeover! After that you can expect yearly space missions which are different from each other only in that they will have progressively higher numbers after their name.

    3. Re:It's all about the tax breaks, by naer_dinsul · · Score: 1

      Which of course is totally different from the Mercury and Apollo missions...

    4. Re:It's all about the tax breaks, by DKlineburg · · Score: 1

      And let EA ruin a perfectly good space program the same way the ruined (Insert your favorate game here)?

      --
      Memory is deceptive because it is colored by today's events. - Albert Einstein
  14. duh by escay · · Score: 1

    no wonder the budget was cut. an MMO to enhance STEM, what were they thinking? give me an MMO where you can explore extra-sloar systems, travel to other planets and setup civilizations instead. that ould create the space awareness that NASA wants and get some buyers lining up.

  15. Where's the budget go? by CommandoCody · · Score: 5, Insightful

    It's pretty simple. NASA used to have the money for the MMO, but last week a tank in Baghdad needed a reload.

    1. Re:Where's the budget go? by servognome · · Score: 1

      But at least the tank would give us something interesting to watch on CNN.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    2. Re:Where's the budget go? by Iamthecheese · · Score: 0, Troll

      Damn it, I'm going to be modded troll for this rant, but I'm sick of hearing that!

      In the last three years we "could have" spent the money now used on the war for:
      Curing America's infrastructure problem;
      Giving tax breaks to the middle class, thus revitalizing the economy;
      Making lots of solar cells;
      Making lots of wind turbines;
      Making fission work;
      Converting all the cars to electric power;
      Designing cool new robots to do everything for us;
      Exploring the solar system;
      Feeding all the world's poor;
      Educating all the world's poor
      Curing AIDs, curing cancer, curing diabetes, Curing aging;
      Funding good science in Americe;
      Giving everyone in America an education;
      Bringing America's crime rate down to almost nothing;
      And many, many more.

      The problem here is that we can only do one or two of all of those things. If the money were used to cure AIDS, it wouldn't be there to make solar cells, and so forth. For instant karma, just say, "With the money now spent on the war, we could "

      --
      If video games influenced behavior the Pac Man generation would be eating pills and running away from their problems.
    3. Re:Where's the budget go? by jackbird · · Score: 1

      One or two of those things is much better than zero of those things. It would also be possible to bring up the median expenditure on a larger number of those other things to graduate from the realm of "half-assing it" (We're abandoning one of the Mars rovers due to a laughably tiny budget shortfall) to "making a good effort."

  16. Looks like NASA's PR budget was cut by Animats · · Score: 1

    It's encouraging to see NASA's PR budget cut. NASA does way too much PR, and too much non-space stuff. All of NASA's non-space research should be moved to the National Science Foundation.

    1. Re:Looks like NASA's PR budget was cut by mapsjanhere · · Score: 1

      Right, because the NSF's bureaucracy is so much better, plus all of NSF university based reviewers are great of awarding funding to industry based research.
      Having worked with funding from both institutions in both private and academic settings, I can't think of a worse idea.

      --
      I'm aging rapidly, I bought a new game and had no idea if my machine was good for it.
    2. Re:Looks like NASA's PR budget was cut by Stanistani · · Score: 0

      Yeah. Sure is encouraging to see their PR budget cut.

      Just interested... what's your source on that?

      Oh, and your suggestion about all their non-space research being moved to another agency? I suggest NACA... I hear they've got quite the history.

    3. Re:Looks like NASA's PR budget was cut by pant · · Score: 2, Insightful

      NASA's budget shouldn't be cut, it should be increased. Some call it a waste of money, I say it is a drop in the bucket compared to entitlements and military spending.

    4. Re:Looks like NASA's PR budget was cut by hardburn · · Score: 1

      I say it's a waste compared to stimulating private space exploration.

      --
      Not a typewriter
    5. Re:Looks like NASA's PR budget was cut by wattrlz · · Score: 1

      I just submitted my resume to NASA , you insensitive clod!

    6. Re:Looks like NASA's PR budget was cut by iamacat · · Score: 1

      We are still working on stimulating private fire department services. After all, the temperatures are nothing compared to the heat of reentry into Earth atmosphere and the payoff for individuals investing to have this service is much more immediate than that for building a space elevator.

    7. Re:Looks like NASA's PR budget was cut by Hatta · · Score: 1

      If NASA doesn't have the PR budget to communicate to the public and their representatives that NASA is doing worthwhile work, their R&D budget will be the next to be cut.

      --
      Give me Classic Slashdot or give me death!
    8. Re:Looks like NASA's PR budget was cut by AnotherUsername · · Score: 1

      Yea, sure, let the market take care of it. And pretty soon there will be advertising even on the moon. That sounds like a great plan. Because I want to look at the moon and see the latest Billboard charts. I say increase NASA's funding, because at least they actually care about studying the universe. Industry just cares about making a profit off of it. I dunno, call me a purist who doesn't think that everything has to be ruined by dollar signs.

      --
      I don't like Linux. This doesn't make me a troll.
    9. Re:Looks like NASA's PR budget was cut by hardburn · · Score: 1

      That sounds like a great plan. Because I want to look at the moon and see the latest Billboard charts.

      That's pretty much inevitable. However, commercial buildup of space is likely to happen much faster and cheaper than a government-run institution. Getting to the moon in less than 10 years and then having no viable plan to go back for 40 is the hallmark of an inefficient bureaucracy.

      At best, NASA may provide a publicly accessible launch platform (space elevator, launch ring, whatever) for private ventures to use. NASA will probably continue to send unmanned scientific probes out, but it's going to be the corporations that make the first mars colony work.

      --
      Not a typewriter
  17. When next we tune in to an episode of... by Anonymous Coward · · Score: 5, Funny

    ....Orcs in Spaaaaaace....

    1. Re:When next we tune in to an episode of... by ultramk · · Score: 1

      Granted: Here's the full text of the novel East of the Sun and West of the Moon by John Ringo

      Feel silly now, don't you?

      --
      You catch enchiladas by picking them up behind the head and holding them underwater until they don't kick anymore -VeGas
    2. Re:When next we tune in to an episode of... by TheMidnight · · Score: 1

      Weeelcome to the woooooorld of tomooooorrow!

      Bathroom's that way.

    3. Re:When next we tune in to an episode of... by kalirion · · Score: 1

      I'm still waiting for Jews in Space.

    4. Re:When next we tune in to an episode of... by afxgrin · · Score: 1


      May the Schwartz be with you.

  18. Attention Ladies: by JoshOOOWAH · · Score: 5, Funny

    I'm now offering the opportunity to fulfill my every sexual desire. This is a non-paying position with no benefits, but I'm willing to negotiate on allowing you to take charity from friends and/or family of mine who feel bad for you.

    1. Re:Attention Ladies: by booch · · Score: 2, Funny

      I'm now offering the opportunity to fulfill my every sexual desire. This is a non-paying position with no benefits... No benefits? You must be really bad in bed.
      --
      Software sucks. Open Source sucks less.
    2. Re:Attention Ladies: by kkiller · · Score: 1

      wow, i've seen press internships that are less generous.

    3. Re:Attention Ladies: by BlueParrot · · Score: 2, Insightful

      I'm now offering the opportunity to fulfill my every sexual desire. This is a non-paying position with no benefits, but I'm willing to negotiate on allowing you to take charity from friends and/or family of mine who feel bad for you.


      You may have been moded funny but you would be surprised how many people get responses to similar offers...
    4. Re:Attention Ladies: by the_B0fh · · Score: 1

      This is /., innit? Isn't that by definition?

    5. Re:Attention Ladies: by darthgar · · Score: 1

      If you're female, it works pretty much every time.

  19. And the main sponsor of this software... by g0bshiTe · · Score: 1

    TANG

    --
    I am Bennett Haselton! I am Bennett Haselton!
  20. Pigs in Space by trolltalk.com · · Score: 1

    Not even pigs in space, since there isn't much pork on this pork-barrel.

    In other words ... "When pigs fly!"

  21. Stroking rights by Profane+MuthaFucka · · Score: 2, Funny

    What sort of analogy could this turn into?

    Hi, I really want to jerk off, but I don't have the energy or willpower to jerk myself off. So, I'll let YOU jerk me off, and in return I'll let you tattoo your name on my dick for everyone else to see.

    --
    Fascism trolls keeping me up every night. When I starts a preachin', he HITS ME WITH HIS REICH!
    1. Re:Stroking rights by couchslug · · Score: 1

      Your analogies intrigue me. I would like to subscribe to your newsletter.

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
  22. COOL!!! by Jane+Q.+Public · · Score: 1

    My logo plastered all over the Space Shuttle! yeah!

  23. www.opensimulator.org by Anonymous Coward · · Score: 0

    www.opensimulator.org

  24. This sounds like a job for.... by AltGrendel · · Score: 1
    ...Google!!

    Seriously, I think that this is really something that Google could go for and succeed with.

    --
    The simple truth is that interstellar distances will not fit into the human imagination

    - Douglas Adams

    1. Re:This sounds like a job for.... by wattrlz · · Score: 2, Funny

      Yes, but why would google want to compete with themselves? Don't they have a space program yet?

    2. Re:This sounds like a job for.... by Anonymous Coward · · Score: 0

      If Google did this, why would they just give it away to NASA? No thanks! They would NOT give it to a lumbering government agency with no expertise in this area. Especially when NASA have contributed nothing. Google owns the stuff they create and they can exploit it any way they wish without the permission and 'consideration' of career middle managers at NASA.

    3. Re:This sounds like a job for.... by dwye · · Score: 1

      > Yes, but why would google want to compete with themselves? Don't they have a space program yet?

      Only on April Fools Days.

  25. I predict... by Anonymous Coward · · Score: 0

    I predict they are going to get what they pay for.

  26. $3M was already not a lot by The-Bus · · Score: 2, Insightful

    $3MM was already a relatively low number. Consider the recent statement by David Jones of RealTime Worlds (they of Crackdown) where he says he'd struggle to make a game under $50MM.

    Now, that's for a console AAA title with whiz-bang graphics, voice acting, etc. I'm sure the NASA MMO doesn't need to be on that level but I'm not sure the term "MMO" can properly be applied to anything with a $3MM budget, short of stuff like Puzzle Pirates.

    I mean there's plenty of MMOs that were made for something closer to free than $3MM (Omerta comes to mind) but I don't think when you hear "NASA" and "MMO" you envision a text adventure.

    They should just develop things on SecondLife since the client exists already. I believe they've done that already, but I'm not sure what the extent of it is.

    --

    Small potatoes make the steak look bigger.

    1. Re:$3M was already not a lot by Anonymous Coward · · Score: 0

      Perhaps they could get something going with Simutronics/HeroEngine.

    2. Re:$3M was already not a lot by Anonymous Coward · · Score: 0

      Someone once wanted me to write the first MMO like 10 years ago, the idea was great, but the $300 deposit just never seemed like enough.

    3. Re:$3M was already not a lot by ultramk · · Score: 1

      Well, I know it's not very popular, but A Tale in the Desert was essentially built and run by one guy with a microscopic budget. It was really fun, too, and very "different".

      --
      You catch enchiladas by picking them up behind the head and holding them underwater until they don't kick anymore -VeGas
    4. Re:$3M was already not a lot by Mr.+Beatdown · · Score: 2, Interesting

      I know it's also not huge, but I gotta represent the hometown (Salem, OR) and link to Dink.

      Dink Smallwood

      Also the same guy who wrote Legend of the Red Dragon, if you guys recall BBSing back in the early 90's. So the key to affordable game design is to make games to the standard of the early 90's and have the cool nickname of "Wiz."

      --
      My fellow Americans, let's restore the death penalty for child rapists. Let's do it . . . for the children.
    5. Re:$3M was already not a lot by HadleyTheFox · · Score: 1

      The Second Life engine is optimised for scenes involving people standing/sitting around doing nothing. It'd be an absolutely awful engine for doing anything space-based in. You can't even go 768 meters above ground in SL, not to mention that any physics-based ship would be extremely unrealistic, while anything non-physics based would be very jumpy and disorienting.

    6. Re:$3M was already not a lot by Anonymous Coward · · Score: 0

      I don't think when you hear "NASA" and "MMO" you envision a text adventure. It's usually more of a powerpoint adventure.
    7. Re:$3M was already not a lot by westlake · · Score: 1
      Now, that's for a console AAA title with whiz-bang graphics, voice acting, etc. I'm sure the NASA MMO doesn't need to be on that level but I'm not sure the term "MMO" can properly be applied to anything with a $3MM budget

      You have to deliver something at least as sophisticated in game play and graphics as "America's Army."

      If the game is constricted to real-world physics, you will be constantly struggling to keep the players interested and engaged. You can't compromise on the elements that promise some immediate reward.

    8. Re:$3M was already not a lot by drsquare · · Score: 1

      Now, that's for a console AAA title with whiz-bang graphics, voice acting, etc. I'm sure the NASA MMO doesn't need to be on that level but I'm not sure the term "MMO" can properly be applied to anything with a $3MM budget, short of stuff like Puzzle Pirates.
      You're assuming they need to make a completely new game from scratch. In the same way that LOTR Online just reskinned World of Warcraft, why can't this NASA game just reskin EVE Online?
    9. Re:$3M was already not a lot by varcher75 · · Score: 1

      You're assuming they need to make a completely new game from scratch. In the same way that LOTR Online just reskinned World of Warcraft, why can't this NASA game just reskin EVE Online?
      Unfortunately, there's lots of additional constraints. You need a game that is educational chiefly - I highly suspect that having a game where the primary focus is slaughtering your human opponents across the solar system is going to be... less than warmly received by the higher-ups at NASA. The kids may love it, but the NASA?

      And EvE's tied chiefly in the whole PvP experience. As a PvE game, it's... not awful. But lacking, definitively lacking.

      Someone posted about A Tale in the Desert. Now, there's a game that can work as model. An economic/discovery simulation, where people have to cooperate, and simultaneously compete, all the while learning the ropes of the solar system (don't forget guys: "realistic physics". You dont' have FTL, you don't have warp drives. You can cheat on travel times around, because travel boredom is awful, but forget it).

      The problem, of course, with A Tale in the Desert is that it attracts chiefly mature/older players. No kidding (joke).

      Which results in the current conundrum: Any game that is highly likely to convince NASA is highly unlikely to attract kids (and thus, return on your OWN PRIVATE investment), and any game that is going to attract lots of kids and pay you back is probably not going to be good enough for NASA. Unless someone manages a miracle.
    10. Re:$3M was already not a lot by The-Bus · · Score: 1

      Well, swinging the pendulum too far in either direction will result in a game that's not realistic (and therefore largely useless) or that's too dry and realistic.

      I remember a long time ago (in the BBS days) there was a text-based MMO (if you can call it that, at least an MO) regarding space travel. It had more to do with shipping and trading, but I remember it being a lot of fun for me as a child.

      The NASA MMO can still be PvP: the v part of it just can't be violent. Something as simple as deploying resources most effectively to discover/research planets. You can change the goals every once in a while. Now the space agency has determined that finding pockets of unobtanium for mining is better than creating a wind farm. Imagine it as a sort of "space race" that resets itself in some way every few months.

      My gut feeling tells me that even the most rudimentary engine will excite passion in the right person and even the coolest game won't make you want to study physics if you didn't want to in the first place.

      The design phase of this game certainly sounds a lot more interesting than your average game or MMO. Too bad the game doesn't have a budget.

      --

      Small potatoes make the steak look bigger.

  27. An ad on the side of the space shuttle? by sneakyimp · · Score: 1

    That might be worth $3 million.

    1. Re:An ad on the side of the space shuttle? by Dunbal · · Score: 1

      I can just see it now, the "Marlboro" shuttle.

      --
      Seven puppies were harmed during the making of this post.
    2. Re:An ad on the side of the space shuttle? by Smauler · · Score: 1

      Come on - you go for a company like Malboro when there are _so_ much more apt sponsors of the shuttle. Trojan or Durex would, I'm sure, be able to come up with (no pun intended) some briiliantly innovative paint schemes for the next shuttle.

  28. Pony by Dancindan84 · · Score: 1

    I'd like someone to give me a free pony. It has to be brown with white spots and answer to the name, "Bart." If you do, I'll consider letting you put a brand on it somewhere unnoticeable. Thanks.

    --
    "Always forgive your enemies; nothing annoys them so much." - Oscar Wilde
    1. Re:Pony by kalirion · · Score: 1

      Sure, but it will bite.

  29. I'll do it! by elrous0 · · Score: 1

    All they have to do is agree to give me my advertising now. Delivery date on the MMO will be the day they land a man on Mars.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  30. This is the opposite of the job i'm looking for! by shadowrat · · Score: 1

    NASA,
    I'm looking for a job where i don't have to do anything but get paid for it. With all the money you have saved on your game, perhaps you could employ me .

  31. NASA vs America's Army by snuf23 · · Score: 3, Insightful

    So we can't spend $3 million on a game that might help foster scientific interest and education but we do spend tax dollars on a U.S. military recruiting and propaganda game?
    I guess that makes sense given the administration.

    --
    Sometimes my arms bend back.
    1. Re:NASA vs America's Army by Higaran · · Score: 1

      I agree with your post, but just to counter point, NASA isn't a critical part of running our country, hell most of what nasa does could probably easily be taken over my the Air force, the Army howere is critical to pretty much our very existance. With recruitment rates at pretty much the lowest they've ever been the government does need a way to reach out to the younger generation that they need to make the armed forces run.

    2. Re:NASA vs America's Army by dq5+studios · · Score: 2, Insightful

      Yeah, just imagine what would happen to the world if we were no longer able to start fights with other countries.

    3. Re:NASA vs America's Army by Achromatic1978 · · Score: 1

      Easily taken over? Absolutely. Haven't you seen the Air Force recruiting ads? "Not many people know that the air force has its own space program! And we have twice as many launches in a week as NASA in a month!"

    4. Re:NASA vs America's Army by Preacher+X · · Score: 1

      This is off topic, but generally so was your post. Even if we have no military at all, there would still be wars, there would still be hate. Not to mention we are caught in a vicious cycle. If we were to dismantle our military or even just cut it back people out there would take that as a time to attack. It's a never ending cycle of brutality that will never cease.

      --
      "And the heathens with their ways of trickery and deceit shall not prevail over the will of the righteous"
    5. Re:NASA vs America's Army by natophonic · · Score: 1

      So that's What Jesus Would Do?

    6. Re:NASA vs America's Army by ultramk · · Score: 1

      Well, when was the last time another nation actually attacked us? Pearl Harbor, right? (Face it, 9/11 was a criminal act, not an act of war by a sovereign nation.)

      Pretty much every military conflict we've been involved in since then was either (a) avoidable, or (b) could have been taken care of through a coalition of allied nations. Why do -we- have to be the world's police? That's what the UN is for.

      The problem with having such a huge standing army is that we're tempted to use it. The old chestnut about "when the only tool you have is a hammer, every problem looks like a nail" would seem to apply here.

      To bring this back on topic, I think we should enact legislation that ties NASA's budget to a percentage of military spending. 1/5 sounds about right to me. For the 2009 budget year, NASA has been allocated $9 billion (which sounds like a lot, right?), and the military has been allocated $1,449 billion (or 54% of our total spending).

      Using my 1/5 rule, NASA's budget would go from $9b, to $289.8b, more than 32 times larger.

      I wonder what they would do with all that money? In the '60s, the Apollo Project put us on the moon for about $90 billion, in today's dollars, and there are few today who would argue that the money wasn't well-spent.

      --
      You catch enchiladas by picking them up behind the head and holding them underwater until they don't kick anymore -VeGas
    7. Re:NASA vs America's Army by AnotherUsername · · Score: 1

      We would be overrun?

      --
      I don't like Linux. This doesn't make me a troll.
    8. Re:NASA vs America's Army by sweede · · Score: 1

      Your forgeting that the developers of America's army actually did a good job creating the FPS and it is enjoyable to those of the non-sport FPS players.

      with $3m , what hope did nasa have to create any type of mmo to begin with ?

      --
      I follow the SDK and GDN principles.. Spelling Dont Kount, Grammer Dont Neither
    9. Re:NASA vs America's Army by YeeHaW_Jelte · · Score: 1

      NASA budget 2008: $15.861 Billion

      Total defense budget: $439.3 Billion

      Find the difference!

      --

      ---
      "The chances of a demonic possession spreading are remote -- relax."
    10. Re:NASA vs America's Army by Preacher+X · · Score: 1

      I agree with you whole heartedly. However, that very same standing army is part if not the largest part, of why noone has openly attacked us since pearl harbor. Japan knew if had made a mistake, and we proved it. Although criminal more than warlike, the swift retaliation of 9/11, once again established that we are not to be meddled with. Unfortunately whatever premise that set was lost in the ludicrous followup that came with it. It should have been left as was after the initial retaliation. But, I digress, I am very much in support of expanding NASA's budget. I also strongly agree that our current military spending is rampant and criminal in more cases than we would like to know about.

      In closing, Yes we need to lower military spending, but not by entirely dismantling our defenses. I wonder how much really gets wasted in "corruption cost"? Perhaps we should start there.

      --
      "And the heathens with their ways of trickery and deceit shall not prevail over the will of the righteous"
    11. Re:NASA vs America's Army by geminidomino · · Score: 1

      So that's What Jesus Would Do? Lock 'n' load with some divine righteousness. Duh.
    12. Re:NASA vs America's Army by Anonymous Coward · · Score: 0

      The government didn't spend any money on AA, the Army did. I think it was technically excused for training purposes.

      Either rate if you haven't been paying attention to the primaries Obama has already stated he'll cut funding to NASA on an epic scale if he's elected.

      $3M sounds like a ton to us, but for NASA this is like the equivalent of not buying that six pack because you're not sure if you're going to cover rent this month.

  32. No Awareness of Social Apathy by Irish_Samurai · · Score: 4, Insightful
    Jesus.

    Someone needs to get the morons at NASA a dose of reality. America's Army FPS game works because many people like to shoot imaginary people. During the game play, enticing players to "do this for real." is not rocket science.

    Now lets count the problems with applying this methodology to actual rocket science the way NASA proposes:
    1. Shooting is much more fun for a larger demographic than watching monitors in mission control during a "virtual mission."
    2. The demographic that would probably be most interested in participating in such activities (watching a virtual monitor during a virtual mission) generally doesn't like overt advertising.
    3. Alienating your target demographic so you don't have to pay for development is a plan on par with selling items at loss and making up for it in volume
    4. Any dev team that could do this probably already makes games, basically meaning that advertisements would largely be for the MMO's mindshare competition.
    5. Government Endorsed Product Advertising through NASA would be a PR nightmare even if everything else magically went off with best case scenario results.
    6. Ultimate failure because everybody would be pissed they couldn't all fly the space shuttle to Pluto for the best loot. Someone has to man Mission Control!
    7. Any Game sufficiently entertaining to capture and maintain an audience despite its built in advertising distractions would be so removed from the spirit of the goals that the whole project would be an exercise in mootness.


    You want to raise funds for this? You would have a better time if you allowed SciFi and Video Game companies rent advertising space on your booster and fuel tanks like NASCAR.
  33. Bush's State of Emergency Capitalism by Doc+Ruby · · Score: 1, Flamebait

    I couldn't help but notice that Bush can spend $million of our money every 13 minutes or less in Iraq, but expects NASA, our program that is most universally respected and admired around the world, to get free help in teaching our young people how to do it when they get their chance.

    --

    --
    make install -not war

    1. Re:Bush's State of Emergency Capitalism by Anonymous Coward · · Score: 1, Funny

      Yes, but Bush keeps Teh Gayz from getting married, we have to preserve the sanctity of family!

    2. Re:Bush's State of Emergency Capitalism by EchaniDrgn · · Score: 1

      Yeah, 'cause Bush not only drafts the entire budget in his free time, he also allocates every dime spent by the bureaucrats.

      And I bet you think Ronald McDonald makes your cheeseburgers.

    3. Re:Bush's State of Emergency Capitalism by Doc+Ruby · · Score: 1

      No, Bush is the guy who hires the Star Wars guy to run NASA, who then converts NASA into yet another Star Wars boondoggle.

      Which is Bush's responsibility. That is, if anyone expected Bush to be responsible for anything.

      You Republicans are really sad, like dogs chasing your own tails. Bush is your messiah, until his government screws everything up, and then he's just this guy, y'know?

      You should stop voting for president. You should just turn out to vote for propaganda catapults. Oh, and Cheney. Nice job with that bastard, who actually is responsible for all this catastrophe, including telling Bush they'd pull it off. And, with the help of doubletalking Republicans like you, they're nearly done with just that.

      You people owe us a huge (and expensive) apology. Not more of your lip, posing as if you knew anything about government except how to wreck it.

      --

      --
      make install -not war

    4. Re:Bush's State of Emergency Capitalism by KKlaus · · Score: 1

      Capitalism is involved in this how?

      --
      Relax I just want some peanuts.
    5. Re:Bush's State of Emergency Capitalism by Doc+Ruby · · Score: 1

      NASA will consider negotiating brand placement, limited exclusivity and other opportunities.
      --

      --
      make install -not war

  34. NO PROBLEM, I'll make one! by jpedlow · · Score: 1

    So you need a Space Based MMO? What a coincidence! I think I can tackle this problem! I just found source code to something just like it on Pirate Bay! I'll just call it EVE-online..Err, I mean NASA-Online. It'll be awesome, now all I need to do is get google-ads running ingame and I can finally get my infinium phantom. http://en.wikipedia.org/wiki/Phantom_Entertainment

    1. Re:NO PROBLEM, I'll make one! by spacefiddle · · Score: 1

      yarrr, i be ganking your budget.

  35. Seriously.. by Rob+T+Firefly · · Score: 1

    I love you so much right now.

  36. Pay in geek points by octal666 · · Score: 2, Insightful

    Have they thougth about paying geeks in 'geek points'. How many programmers will work 4h a day of their free time for, say, ten years, to fly to the Moon?

    --
    DON'T PANIC
    1. Re:Pay in geek points by n+dot+l · · Score: 1

      That depends on how many programmers are gullible enough to believe such a promise.

    2. Re:Pay in geek points by GrayNimic · · Score: 1

      I'm pretty sure that'd make the original $3M look like pocket change.

    3. Re:Pay in geek points by PayPaI · · Score: 1

      That's 10,400 hours total (4*(52*5)*10), assuming 260 working days per year. Say a competent(?) programmer earns $75/hr, that's $780,000. Not a bad deal if they can actually swing the trip to the moon. I'd say make sure you have an ironclad contract, say at the end of so many hours worked if they can't deliver one(1) trip to the moon, they must pay you some amount. Win/win.

    4. Re:Pay in geek points by initialE · · Score: 1

      Er no thanks, I wouldn't trust NASA with money, why would I trust NASA with 'geek points'? 10 years down the road when I finally accrue enough, they shut the program down.

      --
      Starbucks, Harbuckle of Breath.
    5. Re:Pay in geek points by Anonymous Coward · · Score: 0

      if those 4 hours are weekly, it'd be 2080 hours
      say you are really good, and you make 150 bucks an hour coding, grand total: 312k (before taxes).

      Do you really think they'll take you to the moon for 300k?

    6. Re:Pay in geek points by DKlineburg · · Score: 1

      Ask they guy wanted pepsi to give him a jet how that worked out. [www.snopes.com]

      --
      Memory is deceptive because it is colored by today's events. - Albert Einstein
  37. Not a lot of confidence by Dan+Posluns · · Score: 1

    I guess it's a good thing that NASA exists in their own little bubble with a mission to focus on ways to achieve both the fantastic and the wildly improbable.

    Speaking as a journeyman in the video game industry - both at the MMO and console level - I have some understanding of what kind of resources and development time it takes to both complete and ship a game of any quality. This does not instill a whole lot of confidence in me as far as NASA's ability to do much of anything else goes.

    Dan.

  38. Unsurprising. by Irvu · · Score: 5, Insightful

    As scary as this sounds I am not at all surprised. The recent line of NASA administrators have been appointees with a decidedly low-cost high-private-sector mindset. In the abstract "just get someone to do it for free in exchange for ads" this sounds like a good(ish) idea. Certainly one that would sell well at a boardroom full of political appointees lobbyists congresscritters, etc. In short anyone but scientists and educators. To some extent NASA's original announcement of an MMO sounded similar, the kind of thing that makes for a nifty slogan/donut fueled idea but not necessarily something that will play out well, especially for no money.

    Given NASA's history with overspecified budgets, often carved up by Congress as a home for pork I fully expect this MMO to never see the light of day unless google or someone else does it. Not because it is entirely wrong or because NASA "can't get it right" but because they will not be allowed to.

    As an indication of what I am talking about consider the space shuttle. NASA has been trying to replace the space shuttle for years, since well before the Challenger disaster. The project has been restarted multiple times with each time congress allocating some but not all of the money and then subsequent congresses shutting it down before it can be completed to "reallocate" the money.

    Many of the same congresscritters who angrily grilled NASA over the Columbia disaster probably cut funding for the shuttle replacement at least once in their careers. But I doubt they even remember doing it.

    1. Re:Unsurprising. by khallow · · Score: 1

      As an indication of what I am talking about consider the space shuttle. NASA has been trying to replace the space shuttle for years, since well before the Challenger disaster. The project has been restarted multiple times with each time congress allocating some but not all of the money and then subsequent congresses shutting it down before it can be completed to "reallocate" the money. But let's keep in mind that that is expected from Congress. NASA has sold a lot of stuff to Congress before. Frankly, I don't see any real signs that NASA tried beyond sponsoring the occasional prototype.
    2. Re:Unsurprising. by Irvu · · Score: 1

      Oh no they tried. The problem is that design and implementation is a long long process. My understanding is that the first attempt went through the design phases in the late 80's to early 90's with then got cancelled for a variety of reasons. Congress then mandated a restart later after the Columbia disaster which resulted in the Constellation project.

    3. Re:Unsurprising. by Anonymous Coward · · Score: 0

      Oh, it fly with the scientists too. Unfortunately it's not going to fly with the game developers. And if you don't have a game developer developing this it isn't gonna be fun except to a scientist.

      yeah, 3M that's ripe for the plucking. Probably part of the Director's Discretionary Fund. It'll get axed at the first opportunity.

      Unless this whole thing is wired to a developer that already has the game done, and now just needs to be able to use the NASA logo to get a real publisher interested, this thing is going nowhere fast.

  39. No thanks. by HerculesMO · · Score: 1

    Yea that's all I can see now... I get to level 60, and I'm supposed to get my flying "mount" but they push it to level 70 when they release afterburner to get through the atmosphere.

    Nah, World of Warcraft is good enough for me. I'll just wear a space helmet while playing and it should amount to about the same thing.

    --
    The price is always right if someone else is paying.
  40. Oh, Work for me for Free now by Nom+du+Keyboard · · Score: 1
    Oh, work for me for free now, and sell advertising like Google.

    Count me out.

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
  41. Hello, Astronaut! by kaptain80 · · Score: 1

    You have forgotten a very important outcome:

    > Go north
    You have been eaten by a grue. > hello astronaut
    Nothing happens here.
    --
    Kurt Vonnegut: "If you can do a half-assed job of anything, you're a one-eyed man in the kingdom of the blind."
    1. Re:Hello, Astronaut! by Culture20 · · Score: 1

      A hollow voice says "Fool."

  42. Hey, why not? by TrebleJunkie · · Score: 1

    After all, it's how the government wants providers to provide health care, welfare, jobs, etc... Why not NASA information systems too? Simply sucker/guilt/coerce/manipulate folks into doing it for nothing.

    The only bigger idiots will be the people that actually decide to do it.

    And now, it's once again time for my favorite cliche catch phrase: "Ayn Rand, call your office."

    --

    Ed R.Zahurak

    You know, oblivion keeps looking better every day.

  43. Why? by Anonymous Coward · · Score: 0

    What is NASA bringing to the party here? It sounds like thay want to claim credit for something they'll contribute nothing to. Furthermore, this has been done before and countless companies and individuals, why is it NASA's business to go copying commercial technology years after it's already been accomplished well?

  44. Developer owns the end project by jmkaza · · Score: 1

    Nowhere in the RFP does it indicate that NASA would retain rights to the MMORPG. This provides a developer the opportunity to produce a NASA branded product, for profit, without having to pay the US Gov't licensing fees, just a long as that developer makes some effort to make the game educational.

    1. Re:Developer owns the end project by elrous0 · · Score: 1

      Since government agencies can't copyright or trademark their work, you could probably do that already.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    2. Re:Developer owns the end project by daveywest · · Score: 1

      Dr. Who is considered educational in the U.K. I don't think that requirement would be too hard.

    3. Re:Developer owns the end project by varcher75 · · Score: 1

      No but, they can trademark their names/logos/etc. You cannot slap NASA's logo everywhere without obtaining permission. You can use NASA's data (mission reports, etc), but trying to claim you're NASA/NASA-sponsored will probably land you in big trouble. And that's what they're selling (plus, of course, free access to in-house scientific and engineering expertise to build your realistic models)

  45. Note to NASA by Dunbal · · Score: 2, Insightful

    "Learning" games suck. No one will "play it". What they fail to realize is that MMO's are all about spawn camping, ganging up on the weaker noobs and stealing their stuff or at least destroying it, for the epic lulz.

    America's Army works because you get to shoot other players. Period.

    NASA wants to somehow create a multiplayer "game" that will teach you science??? Unless I can breed mutants on a space station by genetically altering their DNA using cosmic radiation and then unleash them on an unsuspecting Earth, I just don't want to play!

    --
    Seven puppies were harmed during the making of this post.
    1. Re:Note to NASA by Anonymous Coward · · Score: 0

      Take those final fantasy games with chocobo breading, change a few things, et voila, the science of evolution!

    2. Re:Note to NASA by Anonymous Coward · · Score: 0

      To be fair, in WoW you can't kill noobs if they are in their own territory. On PvP servesrs you can kill noobs or anyone of the opposing faction if they are not in their territory but you can never steal/damage their stuff. On non PvP servers you can't kill members of the opposing factions unless they consent to fight.

      As WoW is by far and away the most popular MMORPG your arguement as to why MMORPGs are fun is bunk.

      Note: this is different from arguing a NASA educational game would be fun.

    3. Re:Note to NASA by Kingrames · · Score: 4, Insightful

      They said the same thing about SimCity.

      --
      If you can read this, I forgot to post anonymously.
    4. Re:Note to NASA by westlake · · Score: 1
      They said the same thing about SimCity.

      I wish I had mod points to offer -

      There are no scary monsters to slay, no enemies to shoot and no cars to hijack. But with more than 100 million units sold since its launch in 2000, "The Sims" is the world's best-selling computer game. 'The Sims' sells 100 million copies worldwide

    5. Re:Note to NASA by mcvos · · Score: 1

      "Learning" games suck. No one will "play it". What they fail to realize is that MMO's are all about spawn camping, ganging up on the weaker noobs and stealing their stuff or at least destroying it, for the epic lulz. Plenty of educational games are fun. Someone mentioned SimCity, for example. Games set in a historical setting tend to be at least somewhat educational, yet can be a lot of fun.

      Personally, I think a good physics simulator where you can design your own rocket and try to reach orbit with it, can be lots of fun.

      First design a rocket that gets off the ground at all, then one that reaches orbit, then one that carries a human to orbit and back (I predict lots of deaths here), then one that goes to the moon, and eventually you get to build a base on Mars.

      I'm not quite sure about the MMO part yet. It could be fun to cooperate and design your rocket together, while watching other people's re-entry vehicles burn up, and space debris rip through the flotilla of space stations.
  46. Re:No Awareness of Social Apathy by couchslug · · Score: 1

    "Someone needs to get the morons at NASA a dose of reality. America's Army FPS game works because many people like to shoot imaginary people."

    Grand Theft Shuttle?

    --
    "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
  47. If it's anything like working with real NASA... by MoxFulder · · Score: 4, Funny

    ... it should be a super-awesome game!!!

    You'll start off with exciting missions like applying for visitor badges and credentials, and escorting your foreign colleagues to the bathroom every time.

    If completed successfully, you'll gain entry to exciting office buildings and drab, windowless conference rooms where you can see powerpoint presentations and plot secret strategies to gain research funding and evade red tape.

    Woohoo! I can't wait to play this one!

    1. Re:If it's anything like working with real NASA... by Deekin_Scalesinger · · Score: 2, Funny

      ... it should be a super-awesome game!!!

      You'll start off with exciting missions like applying for visitor badges and credentials, and escorting your foreign colleagues to the bathroom every time.

      If completed successfully, you'll gain entry to exciting office buildings and drab, windowless conference rooms where you can see powerpoint presentations and plot secret strategies to gain research funding and evade red tape.

      Woohoo! I can't wait to play this one!</quote>

      I hope they have a janitor class I can play. A Forsaken janitor yeahhh that'd be the shit...

      is it better to farm motes or mop floors in an MMO?

      --
      "As the intrepid kobold companion continues his journey, he begins to wonder... if priests raises dead, why anybody die?
    2. Re:If it's anything like working with real NASA... by Deekin_Scalesinger · · Score: 1

      *note to self - new /. form renders HTML poorly, even after clicking preview...*

      --
      "As the intrepid kobold companion continues his journey, he begins to wonder... if priests raises dead, why anybody die?
    3. Re:If it's anything like working with real NASA... by PachmanP · · Score: 2, Funny

      Then after you lvl to "Badged" you get to grind towards govie retirement (assuming you get to play as a govie not as a contractor) by reading slashdot all day...

      --
      You're thinking small. Why miniaturize the laser, when we could instead enlarge the sharks? -John Searle
    4. Re:If it's anything like working with real NASA... by mrwolf007 · · Score: 1

      I hope they have a janitor class I can play. A Forsaken janitor yeahhh that'd be the shit...
      Ahh, yes, i remember Space Quest. Sniff, i hear have tears in my eyes cause of you!
    5. Re:If it's anything like working with real NASA... by Anonymous Coward · · Score: 0

      Unlike Doom 3, where the first thing my daughter did was go into the bathroom and take a leak... Oh look, virtual urinals! Granted, she doesn't get much chance to use them in real life.

    6. Re:If it's anything like working with real NASA... by Anonymous Coward · · Score: 0

      HAHA! I know another company that's just like this. The one I work for.

  48. Brand placement by JohnConnor · · Score: 1

    Read all about it on NASA's new web site: yahoo.com/freeweb/~mynasa

  49. Another thought... by TrebleJunkie · · Score: 1

    Mind you, I think this is about the dumbest thing NASA could do, and I'm right to balk at it. Everyone else is right to balk at it -- NASA is expecting someone to devote at least $3 million in time and effort (and frankly, abuse) to their project for nothing. If NASA put a gun to your head and demanded $3 million, they'd be labelled a thief. If they can get $3 million out of you using a 'non-reimbursable Space Act Agreement', they're con men. If you fall for it, you're an idiot.

    I'm expecting few arguments to the above. But consider the opposite -- there's hundreds if not thousands of "open source" and/or "free software" developers that basically have fallen for that same scenario, and day after day plug away on their own software on a daily basis -- for much lower-profile clientele, however: The thousands about thousands of users who demand feature after feature and then flame you if you don't deliver it two seconds later, or think you're a jerk for sticking to your own timeline and vision for your work, rather than theirs!

    Granted, they choose to do so of their own free will, and that's fine. Stupid, but fine. At the heart of each, however is the expectation that you're providing something that ultimately you don't own or control (despite what the GPL says, lets face it, once you open source something and make that code freely distributable and modifiable (is that a word?), you no longer control it) in most if not all cases FOR NOTHING. Why is the situation evil and stupid if an entity comes right out and demands you to do some amount of work for them for no benefit for those doing the actual work, but if you choose to do it on your own, it's wise, revolutionary and noble?!Contradictions don't exist. One of the above must be the based on the wrong premise. From my perspective, it's the latter, and altruism is wrong whether you're forced to do it, or you choose to do it.

    --

    Ed R.Zahurak

    You know, oblivion keeps looking better every day.

  50. Thanks, Bush! by Neuropol · · Score: 1

    Jerk.

  51. This could conceivably work by 91degrees · · Score: 1

    Only thing is, the creators wouldn't be able to make any money from it. However, it would probably be possible to construct a peer to peer MMO without requiring a huge investment, or a particularly fully featured initial release. What it would need though, is a good initial design so that it can be extended and improved to handle better processors and improvements to the physics simulation.

  52. An astronaut is you! by Bemopolis · · Score: 1

    I thought the MMORPG was already up and running here.

    Wait, wrong link...here it is.

    --
    "I guess the moral of the story is, don't paint your airship with rocket fuel." -- Addison Bain
  53. rocket skills by Anonymous Coward · · Score: 0

    attempting research......failed!
    attempting research......failed!
    attempting research......failed!
    attempting research......succeeded!
    your skill in rocket science has increased 1!
    attempting research......failed!
    attempting research......failed!

  54. Have Blizzard to it by Anonymous Coward · · Score: 0

    Sure it will take over 5 years to finish, have no innovation but it will be so finely polished NASA can use it in the James Webb Space Telescope.

    In exchange they could get NASA to advertise Starcraft II for them. At the rate at which Blizzard produeces games I'm sure it will take till at least 2013 to finish SCII.

    Maybe while producing the NASA game they can figure out a way to explain a winged creature flying through the vacume of space.

  55. This is just a more polite way of saying by davidwr · · Score: 2, Insightful

    "We'll pay you $3M, but only if you buy $3M worth of sponsorships."

    --
    Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
  56. Shuttle ride by Anonymous Coward · · Score: 0

    Hell, I'd settle for a ride on the shuttle. Taking an 8th person on board, in addition to usual crew of 7, cannot really add that much incremental expense. I would even bring along my own food, drinks, and a supply of barf bags. All I'd need is seat to ride in for the takeoff and landing, access to the toilet and a quick space shower at least every couple days and a corner of the cabin big enough to velcro a sleeping bag to the wall, ceiling or floor.

  57. The only riches will be in disappointment by Crash+Culligan · · Score: 1

    Once I almost got started on a MMORPG project with a few friends. The ostensible leader of the project offered me:

    1. 1) no creative control whatsoever (imagine being micromanaged by the very duck that's trying to nibble you to death), and
    2. 2) no money. At least until the project started making money. Or as the saying goes, "I will gladly pay you Tuesday for a MMO today."

    When I seemed less than grateful at the terms, I was out of there so fast I left a contrail. Haven't talked to those friends in a very long time either.

    Is NASA screwing themselves royally in the deal as they fish for cheap labor? Almost certainly. But it could happen that they find an excited cadre of people who are willing to work on an open-sourced MMO system of some type. For instance, I really don't think the MUSH codebase has achieved its full potential. Of course, that "limited exclusivity" line item kind of defecates in that plan's bed.

    --
    You cannot truly appreciate Dilbert until you read it in the original Klingon.
    1. Re:The only riches will be in disappointment by Kozar_The_Malignant · · Score: 1

      Once I almost got started on a MMORPG project with a few friends. The ostensible leader of the project offered me:

      1. 1) no creative control whatsoever (imagine being micromanaged by the very duck that's trying to nibble you to death), and
      2. 2) no money. At least until the project started making money. Or as the saying goes, "I will gladly pay you Tuesday for a MMO today."

      When I seemed less than grateful at the terms, I was out of there so fast I left a contrail. Haven't talked to those friends in a very long time either.

      Hmmm... Is that because they're living in a fish box behind the Vista del Mar Saloon or because now they only talk to people with a seven figure income or better?
      --
      Some mornings it's hardly worth chewing through the restraints to get out of bed.
  58. FrostedChaos by Anonymous Coward · · Score: 0

    1. Set up a plot of land on Second Life with some NASA graphics, and call it "NASA's MMO."

    2. ????

    3. Profit!

  59. build and maintain for free? by Anonymous Coward · · Score: 0

    Apparently rocket scientists aren't so bright, after all.

  60. geez. by spacefiddle · · Score: 1

    what is the sound of one forehead slapping?

  61. OK for Mechanics... by Anonymous Coward · · Score: 0

    1) I do not believe this will work: a) because of the complex physics simulator it requires to be truly educative; b) because no one will build and maintain something so complex... for free.
    2) Yet, the project is so enticing it may end up realized. A scientific game...
    make the game centered around measuring instruments. The players should be able to play and predict ballistics, then could move on in environments with more noise. This is the simplest case. But other than mechanics, I don't see what task the kids could accomplish.
    3) The above idea of having Prestige isn't a bad one: kids who successfully participated in a hard 'mission' or 'experiment' would get more. Kids with astounding amounts of Prestige would certainly attract attention.

    1. Re:OK for Mechanics... by varcher75 · · Score: 1

      It's not going to be for free. The expectations are that you're going to earn income from the MMO subscriptions - like any other (quite frankly, if your MMO is free of charge, you're going to get vandals first, players after. Besides, it's going to be easier for Joe Schmuck to ask mother about some cash to play the NASA game rather than trying to persuade her that decapitation and pierced nipples in Age of Conan make for a good education).

      As for the complex physics simulator, it does need to be complex. It needs to be semi-realistic. You set the course of your ship from the Ceres Stock Exchange Central to the Pluto Very Large Aperture Telescope; it's going to draw a correct curve, move a dot around for 6-8mn while a small window next to the flat system map shows a "view" of the system as you move, and bingo. Remember: you're trying to inspire the high-school/college crowd some inspiration, not to train them as real astronauts who wouldn't pilot their ships anyway (that part will come after... if you're successful).

  62. Nasa's Tale MMO! by Anonymous Coward · · Score: 0

    "Dress and dreck!" you curse as you face 10 congressmen (10') and 1 cameraman (20').
    Does your stalwart party:

    A) Fight
    B) Run

  63. Russia by countach · · Score: 1

    So Russia is worried about the prestige of their space agency selling private space travel, but NASA has no problem trading its name in MMOs? Go figure.

  64. Check out the new wheel! by argent · · Score: 1

    Check out the new wheel!

    there's hundreds if not thousands of "open source" and/or "free software" developers that basically have fallen for that same scenario

    My open source software is software I needed to write, anyway, and in exchange for open sourcing it I've received free improvements from other open source developers, and they got to avoid having to do some basic grunt work.

    The opposite of "open source" isn't "software for money", it's "reinventing the wheel".

    And reinventing the wheel is stupid.

    It's triangular!

    Why is the situation evil and stupid if an entity comes right out and demands you to do some amount of work for them for no benefit for those doing the actual work

    Well, among other things, NASA already has a pretty substantial presence in Second Life, so doing a NASA MMO is reinventing the wheel.

    How's that an improvement over the square wheel?

    Let's see. On the one hand we get to avoid reinventing the wheel. On the other hand we get to reinvent NASA's wheel. Seems pretty clear to me.

    One fewer bump! -- Johnny Hart (1932-2008)

    1. Re:Check out the new wheel! by everphilski · · Score: 1

      The opposite of "open source" isn't "software for money", it's "reinventing the wheel".

      Not all of us who write software re-invent the wheel. I've written several codes over the past few years, for work and for personal use, and all were unique, not done in either the open source or closed source realm, so far as I could tell. Because if they were, I would have purchased a license or used what was available. But not every corner of this world has been explored. For instance, my latest project is a CFD code, but it is a unique formulation that only a handful of people experiment with, and even fewer actually have working codes. Mine is the only one I know of that exists in C++, and can handle several unique problems that other CFD codes can not.

      Well, among other things, NASA already has a pretty substantial presence in Second Life, so doing a NASA MMO is reinventing the wheel.

      Had you actually read the RFI, the RFP, and maybe called the point of contact, you'd understand Second Life could not handle what they were looking for, that is, real physics.

    2. Re:Check out the new wheel! by argent · · Score: 1

      I didn't say that "everything that isn't open source is reinventing the wheel". I said "the opposite of open source is reinventing the wheel". The opposite of open source is not everything past some magic openness line, not the complement, it's the antithesis, the far end of the journey, not every port along the way.

      As for what they want... that's simple. If they want real physics they need to pay real money.

  65. Second Life isn't viable because of the age limits by gmezero · · Score: 2, Informative

    18+ for the main grid...

    13-17 for the teen grid which from what I here is a total wasteland of kids with no money running around griefing each other... atleast that's what my kids tell me about it.

    I tried to encourage them to build and their response was "why bother, nobody has money to buy anything."

    Anyways, I would think NASA would wants teenagers playing in this MMO.

  66. Re:No Awareness of Social Apathy by GreggBz · · Score: 1

    Oh, I don't know. Trying to become a virtual astronaut might be a lot of fun.

    Competing with other players online in a simulation of the sorts of intellectual and reflex / endurance challenges required to actually become an astronaut would definitely give the game some content. Learning about NASA's current and future technology and being in the know to share with your classmates and parents would be pretty cool.(I know I loved the stuff when growing up).

    Being part of a community with like minded.. dare I say, science geeks, sharing common experience, sounds like it could be a lot of fun.

    When you consider games like Starflight and Flight Simulator were some of the best selling games of all time, it starts to seem like not such a bad idea. And, I'm not at all opposed to sponsors like IBM, Lockheed Martin, Tang, or the Discovery Channel which I would not deem out of place.

    There's a lot of possibilities. Despite the project being flushed, I think the potential is there for something really cool. In fact, the market just maybe is ripe for a bloody game where you don't shoot other people all the time. It's been done many, many times before with surprising results.

    My 5 year old nephew wants to be an astronaut and loves dinosaurs. Who freaking doesn't?
  67. It's a challenge. by dlaugh · · Score: 1

    It certainly going to be a challenging project to pull but that's no reason to shy away from it. While NASA Learning Technologies is not funding development, the expectation is that the developer will be able to generate a revenue stream from the game. A non-reimbursable space act agreement will give the developer a lot more flexibility that any procurement vehicle would. LT is planning to fund educaiton and subject matter experts to work with the developer to enhance the game and it's education impact. But fundamentally the development partner will need to build a game that is compelling and profitable or no education value can come from it. Daniel Laughlin NASA Learning Technologies http://ipp.gsfc.nasa.gov/mmo

  68. For Free??? by Anonymous Coward · · Score: 0

    NASA Wants its MMO Created Free - It's free, people. Not FOR free!

  69. It would thus join the pantheon of great OSS games by patio11 · · Score: 1

    ...

    Yeah.

    Seriously, I contributed to MegaMek for a few years. Great if you like classic Battletech, and the most popular game project on Sourceforge as I recall. Most OSS games are terrible -- design and, in particular, asset production don't really work all that well without some central direction and, um, budget for finding talent. (I'd say the same of programming, which is why the programmers on your favorite OSS products are almost all being paid to do it.)

    Not to mention that typical team sizes for MMORPGs are in the several dozens just for artists, and that is solid, continuous work for a period of years. You can't replace that with "No problem, we'll just get one texture each from every graphics student with pirated Photosh^H^H^H Gimp who wants to help out."

  70. Space exploration our only hope by gnuman99 · · Score: 1

    Then you are a fool to think the way you do.

    NASA is the core of exploring the unknown outside this planet. They are the key in developing new technology not just in space for flight. Without NASA US would just be a second league country without anything inspiring in it. The day NASA is closed down is the day US stops being a nation that is of any importance to the future of this planet.

    Remain where you are, like the Italians did in late 1500s, and other nations will step up and take and expand. The Moon, Mars, and other places are right there. But I guess some people would rather nurture their claustrophobic vision of the future. A future without hope or aspirations. Without a place to expand to, like the current situation of people on Earth, we are doomed to decay into a petty wars that will waste the remaining resources and move us back to stone age. Space is the only hope we have to continue this civilization. Bu I guess some are too blind to see simple truths.

  71. Re: by clint999 · · Score: 0

    Careful or else EA will just buy up NASA in a hostile takeover! After that you can expect yearly space missions which are different from each other only in that they will have progressively higher numbers after their name.
  72. Budget by Per+Abrahamsen · · Score: 1

    Assuming NASA would pay all the expenses of actually running and promoting the game plus associated overheads, I guess a simple game could be done based on an existing free engine. The budget would pay for 10 man in three years. Database guy, engine programmer (to adapt the engine), game architect / script writer, puzzle programmer, sound effects, music composer, and four graphic artists.

  73. bad precedent by khallow · · Score: 1

    Once again someone is trying to get advertising on NASA property. I consider this a bad idea because it'll cut into one of the early revenue sources for any private space development efforts. Further, it's clearly poorly thought out. Rather than selling advertising for money, it'd be sold to make a MMO of unknown quality and service requirements. While I find the game idea interesting, this isn't the way to fund it.

  74. It's all in the wording by Moraelin · · Score: 3, Insightful

    Well, it's all in the wording and who's interested in what, I guess. I mean, if you think it's bad that they don't give you money to use their brand, think this: for some other brands you have to _pay_ the owner to use their brand.

    E.g., AFAIK, racing games get to pay use actual RL cars in their games. You may think, "wtf, I'm actually advertising their cars, they should pay me", but it's usually seen the other way around: you get to use their cars and the mind-share that their marketing department built, to sell your game.

    And might get other restrictions placed on them too. E.g., the persistent rumour is that some games don't have car damage, simply because some car company or another said, basically, "thou shalt not show our cars all banged up and crumpled."

    So, well, NASA could put it as "we'll allow one developer to use our brand for free, exclusively, and make money out of it." You know, it's the same zero dollars budget, but "we're not charging" you sounds generous, while "we're not paying you" sounds petty.

    Now if any devs and publisher want to take that deal, well, that's a whole other question.

    Most MMOs cost a lot more to make then they used to. The behemoth called WoW raised the bar in a lot of aspects, simply by being there. It's not just that it _is_ more polished in virtually all aspects than any other publisher could be arsed to fund before they shove it out the door. It's that at this size it (A) is the place where all your friends are, so you have to be given a good reason to play something else, and (B) it's become a brand name by itself. Everyone has at least heard of World Of Warcraft by now.

    So there's a lot of effort and a lot of cost to go against that. And you have to wonder if you'll get those money back.

    Would that many people join your game because of the NASA brand name?

    Worse yet, can you figure the setting and gameplay to keep them, once the first brave pioneers try it? I mean, The Sims was a bigger brand name and had more devout followers than all Blizzard games put together, but it flopped anyway. If the gameplay isn't what people expect, they leave, and tell all their friends to not bother.

    Honestly, I can't even imagine how could you turn NASA's missions into a good MMO. You could make a 30'th century SF MMO with a fictional future NASA, no doubt. But the existing missions and a cramped space station, well, just aren't much of a MMO world.

    Make it Edutainment too? Oooer. That adds a new layer of challenge by itself. People play games to be entertained, not to be lectured. So every piece of educational info you want to cram in, is a challenge by itself to either (A) try to make it entertaining too, against all odds, or (B) compensate for it with enough other entertaining stuff.

    So they do have quite the challenge ahead to convince a publisher that the NASA brand is worth all that headache.

    But, still, just saying, you'd be surprised how PR can spin it into an act of generosity anyway :P

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:It's all in the wording by magicchex · · Score: 1

      (A) is the place where all your friends are You must have awesome friends.
      --
      How many fulltime jobs can one man have?
  75. Funny maybe, insightful, not by a longshot by Shivetya · · Score: 1

    Go back and review NASA budgets across the last couple of Administrations.

    Tell me what you see.

    Here is what I see, a government agency which appeals to geeks who make up a small portion of the overall voter pie. Meaning that Congress has no real reason to fun NASA beyond minimums because it does nothing FOR THEM.

    Only Presidents give NASA meaning anymore. No one in Congress champions them unless it benefits their local voters.

    To actually believe that Iraq is the reason for NASA consistently getting the short end of the budget stick is to buy into the lies perpetuated by one political party or another.

    Simply put, entitlement programs get votes, NASA does not.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  76. Re:No Awareness of Social Apathy by zlata_the_goat · · Score: 1

    Mmmmm, you mention the America's Army game. If those guys at NASA really were rocket scientists, they'd strike a deal with MS to rebrand Halo as their new MMO. It's a FPS, it is set in space AND it could be cheap/free- what better way to prepare the next generation of astronauts for a life in space?

  77. Easiest Solution by Guerilla*+Napalm · · Score: 1

    All they need to do is setup a site asking for donations to send George Bush into space. They'll have the money before they finish their morning coffee.

    1. Re:Easiest Solution by geminidomino · · Score: 1

      I'll donate double if they leave him there. Quad if they do so without a pressure suit.

  78. Re:Second Life isn't viable because of the age lim by Anonymous Coward · · Score: 0

    They could use open sim. Its a free opensource second life simulator. Its 100% perfect yet... but pretty damn good so far, and works with the second life client.

  79. NASA brand is pretty valuable.. by PaulMeigh · · Score: 1

    I probably misunderstood, but I read the post to mean that the NASA brand could be used exclusively by the developer. This would actually would be a pretty valuable marketing tool, so I don't think it's so crazy that some dev house would be into this deal. I know that I would at least grab a crack such a game out of curiosity.

  80. sucks for academics by Anonymous Coward · · Score: 0

    The really bad part about this is that a large amount of knowledge from universities is now not going to be incorporated because we can't work for free, hoping for some advertising deal, with no information about potential profitability within this business model.

  81. The TRUE story behind NASA's MMO funding by Anonymous Coward · · Score: 0

    Want to know what's really going on?

    http://www.gamecyte.com/2008/04/23/nasa-asking-for-free-mmo-hardly/906

    --
    Sean Hollister
    Assistant Editor, GameCyte