People complain about $60 games... you seriously think $200 games would fly?
People complain about $60 games that are short, crappy, buggy and laggy. Look at for example the Halo series, you pay $60 for a campaign mode you can easily finish in a night.
It also seems you are comparing a single purchase game to an online game.
While they are two different models they both have one thing in common: new content that isn't pay-DLC. While, yes you are paying for it, you don't have to pay $15 to get the latest weapon, you pay $15 to play the game.
WoW on a fast chip would still require a game server.
As would almost any simi-multiplayer game out today.
So the comparison of MadeUpGame with a one time purchase vs WoW is far from valid.
Its only invalid because no one has so far made a game like the one I am describing.
The comparason between WoW and the hypothetical game was to prove that people would pay large amounts for a game that was A) constantly updating B) didn't increase hardware requirements much between years and C) was effectively "boundless"
you should compare it to CoD, HL2, etc... a game that you buy once and play for years,
But the problem is, those games are static. Yes, they are fun games but there is really nothing there beyond the game itself. There is very little player customization, the games are very linear, etc. Gordon Freeman is well, Gordon Freeman. He isn't the player, while the player can make Gordon Freeman shoot when they want him to, or throw grenades, or drive recklessly while mowing down antlions the player has no real choices. Such a game can easily be contained in 4 GB of data or so. It really doesn't -need- any updating. But what large capacity SSDs can do is they can make -you- be a citizen of City 17. You -can- make decisions, you can choose what to do, etc.
Also, on the point of Half Life 2, Valve decided rather than update HL2, they released "episodes" where you pay a large sum of money for just a little bit more content even though the engine pretty much remained unchanged and even most if not all the weapons are identical copies.
Linear games are more or less fine with the current system, but for "sandbox" games having a lot of fast, reliable, rewritable space is essential. A prime example is Fable II, the game seems boundless, don't like a citizen? You can kill them. Aside from a few exceptions, you can kill, threaten, help, love or do anything to any person in the game. The main flaws are that it is too short, loading times are -very- evident and there needs to be more content and customization. It is hard to fit that in less than 9 GB, it is even harder with optical media which has very long loading times. Even when put on the 360 HDD loading times still exist. Every second of loading time is a second where you aren't your character and it completely ruins the immersion factor.
$60 vs $200 simply to get faster load times? I'd pay $60 and load from an ISO if I really wanted faster load times.
$60 vs $200 to get faster load times, more content, the ability for complex saves, etc. Plus, the durability of a cartridge compared to fragile optical media? I highly doubt that your DVD will still be readable in 30 years of terrible storage, yet 2600 cartridges play fine after 30 years of being stored in less than ideal conditions.
Would I pay a couple hundred dollars for a game with no load times, an excellent storyline, excellent play control, excellent graphics, no lag, no annoying paid DLC, near infinite customization, that required no hardware upgrade? Yes. Something along the lines of Fable II only -a lot- longer, no lag, no loading times, more weapons, etc. I would pay $200 easily for. Especially if they don't charge for DLC. Sound unreasonable? Look at World of Warcraft, with a $15 monthly fee, someone paying from 2004-2010 would have paid $1080! And that is assuming the game itself is free along with the expansion packs. So if a game held my interest for 2 years, I would be saving more money than someone who played WoW for 2 years. The problem is, most game developers want to make a quick buck so they create a game, then charge extra for DLC, then create expansion packs, and in the end the $60 becomes more like $150 while still maintaining long load times, imperfect game mechanics and generally sub-par voice actors.
Look at non-CD based systems like the Nintendo DS. The main reason why you couldn't easily boot homebrew software was because of the game cart being hard to make at home. Yes, there were a few checksum based things that needed to be avoided but those were trivial to avoid. Compare that to running your own software on a PS3 (with full hardware based access, not the crappy stripped down version you get when your run Linux on it) its -a lot- harder because they expect everyone and their brother to have Blu-Ray disks.
I really hope all these high-density storage systems will be used for gaming, HDDs are unreliable and large SSDs would allow for fast load times, better non-DRM copy protection and the ability to save games without paying extra.
For a lot of bloggers, yes. Especially the average blogger who might know some HTML, some CSS and perhaps a bit of JavaScript but knows very, very little about servers, PHP, and networking.
Its harder to screw something up on a Mac than on Windows. In a small business (say, 5 computers) hiring a Windows admin may cost far more than buying some overpriced hardware and software and having your employees not break it. If you are hiring an admin, sure, go with Windows, but its easy to hire a one-time team to set up a system of Macs and it to work well, compared to hiring a full time Windows admin.
The only way that we are "safer" than pre-9/11 is because now when someone tries to hijack a plane passengers are going to outnumber the hijackers and subdue them. Before 9/11, you complied with the hijackers, ended up in Cuba somewhere, the hijacker gave up, or shot someone and then the police stormed the plane and you were back where you were supposed to be in a few hours. Now anytime someone does something to try to take over the plane, they will be tackled and taken down.
There is money to be made both ways. If someone made an affordable indestructible, uber safe car, that had decent power and milage it would sell like crazy.
The problem is, the lawmakers would then find it necessary to crush free speech with things such as the US flag code which is officially a federal law, but of course carries no penalties ( http://en.wikipedia.org/wiki/Us_flag_code )
Well, of course it doesn't quite yet, its just that, new and proposed. HDMI isn't going anywhere just like USB isn't. But right now USB 3.0 ports are still a rarity on most computers. There are very, very few people who are going to want to spend the money buying -another- HDTV, and most people just want a cheap one.
Not much if you run the program with an existing OS such as Linux. As for testing and verifying, I'd imagine for larger supercomputers it would be less and less of an issue while the 5% becomes more and more of an issue.
What is the point of virtualizing a supercomputer? A 5% performance loss is a pretty big loss, in say a cluster of 100 computers, 5 of them would be wasted translating to thousands of dollars lost with little to show for it.
...Or I could get the "genuine" product and end up with a backdoor to the CIA/FBI/etc. Unless you code/solder your devices yourself, you never know what exactly you could be getting.
Hm, either way, if they could sell more -cheap- "counterfeit" stuff in the US I think that would be a good thing. Generally cheap crap works out well, though, sadly I have yet to see any counterfeit stuff for actually -cheap-.
The question is, what counts as counterfeit hardware? Is he taking, say "genuine" Cisco hardware (as in, made in the same factory just not with the Cisco name on it) and selling it as real Cisco hardware, is he taking inferior components to make his hardware, is the hardware functional?
Because its quite hard to prove it. For all we know he was selling them as legitimate Cisco products. If someone said that they bought wholesale Cisco consumer-grade routers and you owned a small electronics shop and could sell them for $10 profit, and the person looked legitimate most people would buy them.
People complain about $60 games... you seriously think $200 games would fly?
People complain about $60 games that are short, crappy, buggy and laggy. Look at for example the Halo series, you pay $60 for a campaign mode you can easily finish in a night.
It also seems you are comparing a single purchase game to an online game.
While they are two different models they both have one thing in common: new content that isn't pay-DLC. While, yes you are paying for it, you don't have to pay $15 to get the latest weapon, you pay $15 to play the game.
WoW on a fast chip would still require a game server.
As would almost any simi-multiplayer game out today.
So the comparison of MadeUpGame with a one time purchase vs WoW is far from valid.
Its only invalid because no one has so far made a game like the one I am describing.
The comparason between WoW and the hypothetical game was to prove that people would pay large amounts for a game that was A) constantly updating B) didn't increase hardware requirements much between years and C) was effectively "boundless"
you should compare it to CoD, HL2, etc... a game that you buy once and play for years,
But the problem is, those games are static. Yes, they are fun games but there is really nothing there beyond the game itself. There is very little player customization, the games are very linear, etc. Gordon Freeman is well, Gordon Freeman. He isn't the player, while the player can make Gordon Freeman shoot when they want him to, or throw grenades, or drive recklessly while mowing down antlions the player has no real choices. Such a game can easily be contained in 4 GB of data or so. It really doesn't -need- any updating. But what large capacity SSDs can do is they can make -you- be a citizen of City 17. You -can- make decisions, you can choose what to do, etc.
Also, on the point of Half Life 2, Valve decided rather than update HL2, they released "episodes" where you pay a large sum of money for just a little bit more content even though the engine pretty much remained unchanged and even most if not all the weapons are identical copies.
Linear games are more or less fine with the current system, but for "sandbox" games having a lot of fast, reliable, rewritable space is essential. A prime example is Fable II, the game seems boundless, don't like a citizen? You can kill them. Aside from a few exceptions, you can kill, threaten, help, love or do anything to any person in the game. The main flaws are that it is too short, loading times are -very- evident and there needs to be more content and customization. It is hard to fit that in less than 9 GB, it is even harder with optical media which has very long loading times. Even when put on the 360 HDD loading times still exist. Every second of loading time is a second where you aren't your character and it completely ruins the immersion factor.
$60 vs $200 simply to get faster load times? I'd pay $60 and load from an ISO if I really wanted faster load times.
$60 vs $200 to get faster load times, more content, the ability for complex saves, etc. Plus, the durability of a cartridge compared to fragile optical media? I highly doubt that your DVD will still be readable in 30 years of terrible storage, yet 2600 cartridges play fine after 30 years of being stored in less than ideal conditions.
A) Security. B) Dynamic IPs C) Its a violation of most ISP ToS to host a site.
Mix that in with D) Bandwidth E) Hardware and F) Expertise and you have a system that few bloggers can really do.
Would I pay a couple hundred dollars for a game with no load times, an excellent storyline, excellent play control, excellent graphics, no lag, no annoying paid DLC, near infinite customization, that required no hardware upgrade? Yes. Something along the lines of Fable II only -a lot- longer, no lag, no loading times, more weapons, etc. I would pay $200 easily for. Especially if they don't charge for DLC. Sound unreasonable? Look at World of Warcraft, with a $15 monthly fee, someone paying from 2004-2010 would have paid $1080! And that is assuming the game itself is free along with the expansion packs. So if a game held my interest for 2 years, I would be saving more money than someone who played WoW for 2 years. The problem is, most game developers want to make a quick buck so they create a game, then charge extra for DLC, then create expansion packs, and in the end the $60 becomes more like $150 while still maintaining long load times, imperfect game mechanics and generally sub-par voice actors.
Why does a webcam need Java?
Um, because we all know that the PS3, 360 and Wii all read data from 16 GB of DDR3 memory and have 1 gig of DDR5 on video cards...
Look at non-CD based systems like the Nintendo DS. The main reason why you couldn't easily boot homebrew software was because of the game cart being hard to make at home. Yes, there were a few checksum based things that needed to be avoided but those were trivial to avoid. Compare that to running your own software on a PS3 (with full hardware based access, not the crappy stripped down version you get when your run Linux on it) its -a lot- harder because they expect everyone and their brother to have Blu-Ray disks.
I really hope all these high-density storage systems will be used for gaming, HDDs are unreliable and large SSDs would allow for fast load times, better non-DRM copy protection and the ability to save games without paying extra.
For a lot of bloggers, yes. Especially the average blogger who might know some HTML, some CSS and perhaps a bit of JavaScript but knows very, very little about servers, PHP, and networking.
Its harder to screw something up on a Mac than on Windows. In a small business (say, 5 computers) hiring a Windows admin may cost far more than buying some overpriced hardware and software and having your employees not break it. If you are hiring an admin, sure, go with Windows, but its easy to hire a one-time team to set up a system of Macs and it to work well, compared to hiring a full time Windows admin.
The only way that we are "safer" than pre-9/11 is because now when someone tries to hijack a plane passengers are going to outnumber the hijackers and subdue them. Before 9/11, you complied with the hijackers, ended up in Cuba somewhere, the hijacker gave up, or shot someone and then the police stormed the plane and you were back where you were supposed to be in a few hours. Now anytime someone does something to try to take over the plane, they will be tackled and taken down.
There is money to be made both ways. If someone made an affordable indestructible, uber safe car, that had decent power and milage it would sell like crazy.
Whoosh
The problem is, the lawmakers would then find it necessary to crush free speech with things such as the US flag code which is officially a federal law, but of course carries no penalties ( http://en.wikipedia.org/wiki/Us_flag_code )
Well, of course it doesn't quite yet, its just that, new and proposed. HDMI isn't going anywhere just like USB isn't. But right now USB 3.0 ports are still a rarity on most computers. There are very, very few people who are going to want to spend the money buying -another- HDTV, and most people just want a cheap one.
HDMI is supported by just about everything save for Apple.
Not much if you run the program with an existing OS such as Linux. As for testing and verifying, I'd imagine for larger supercomputers it would be less and less of an issue while the 5% becomes more and more of an issue.
What is the point of virtualizing a supercomputer? A 5% performance loss is a pretty big loss, in say a cluster of 100 computers, 5 of them would be wasted translating to thousands of dollars lost with little to show for it.
Microsoft's OOXML I don't even think is true OOXML it is similar to OOXML but its different.
If Microsoft can get enough lock-in, even a small market can end up making them a lot of money with long term support and maintenance.
with the default Android browser
Um, I wasn't aware that the default Android browser used a proxy by default like Blackberry or Opera....
Censoring != Throttling. While they might have the same effect, they are two radically different technologies with different purposes.
...Or I could get the "genuine" product and end up with a backdoor to the CIA/FBI/etc. Unless you code/solder your devices yourself, you never know what exactly you could be getting.
Hm, either way, if they could sell more -cheap- "counterfeit" stuff in the US I think that would be a good thing. Generally cheap crap works out well, though, sadly I have yet to see any counterfeit stuff for actually -cheap-.
The question is, what counts as counterfeit hardware? Is he taking, say "genuine" Cisco hardware (as in, made in the same factory just not with the Cisco name on it) and selling it as real Cisco hardware, is he taking inferior components to make his hardware, is the hardware functional?
Because its quite hard to prove it. For all we know he was selling them as legitimate Cisco products. If someone said that they bought wholesale Cisco consumer-grade routers and you owned a small electronics shop and could sell them for $10 profit, and the person looked legitimate most people would buy them.