Making a zipped version is fine... Feel free to distribute it to other people, too. The only thing you really CAN'T do with the source code is use it for profit.
This is really sweet news. If all game companies would follow this model of releasing source after a generation or two the world would be a better place. I certainly don't expect them to release source for modern games, but after they are no longer being sold opening the source can keep them alive. Cool!
This is a very good article. It gets Linux out in front of a variety of people's faces. Most of the people who regularly read Newsweek are probably not computer geek-types. This is almost like hearing Linux mentioned on Nightline. Once one news outlet picks something up, the others usually follow. This is going to be a HUGE year for Linux.
I know.. But still... 3 weekends when you are dealing with 3D graphics, curves, acceleration, sound, network, textures, etc, etc... Insane! And to do all the required translations between his generic Q3 code and the MacOS in only 15k?
Did anyone else notice that it seems to have only taken him 3 weekends to port Quake 3: Arena to MacOS?? A fully functional port in 3 WEEKENDS! Holy %@!@#$. Quake 3 is one of the most cutting edge games in the works right now (besides Unreal II and Unreal Tournament) and it only took 3 weekends to port. Carmack is good. And I also give a lot of credit to Tim Sweeney of Unreal fame who learned curved surfaces in a weekend. I wish I was even half that good.. Or even 1/4...
I don't know anything about IP law, but if Connectix did not steal/buy code from Sony, then how can Sony sue? They might be able to make a scene about using the name PlayStation(tm) on the package or something, but as far as the actual software goes I don't see how they have anything to go with. If Sony wins (as I see it), then that means that all products that provide any support for other company's standards are in trouble. For example, since WordPerfect can import some Microsoft Word documents, does that mean Word Perfect is breaking the law? That's almost like game emulation, isn't it?
I think I remember reading that Lucas said he was not going to make any more after the original 3 (episodes 4-6)? I could be wrong. I think he just likes to see if he will get any reaction from the fans. (Helps fuel the ego a bit)
Reply from Kenn:
----------------
Making a zipped version is fine... Feel free to distribute it to other people, too. The only thing you really CAN'T do with the source code is use it for profit.
Kenn Hoekstra
Project Administrator
Raven Software
Khoekstra@mail.ravensoft.com
-----------------------------
Have fun with the source.
I just e-mailed Raven (Kenn Hoekstra - khoekstra@mail.ravensoft.com) about it. For now I will leave it up, but if they ask me to remove it, I will.
I posted a zipped version here: http://www.legions.com/dow nloads/source/raven_source.zip
I posted a zipped version of the source on my site here. (And stop into Legions while you are downloading. :-)
This is really sweet news. If all game companies would follow this model of releasing source after a generation or two the world would be a better place. I certainly don't expect them to release source for modern games, but after they are no longer being sold opening the source can keep them alive. Cool!
This is a very good article. It gets Linux out in front of a variety of people's faces. Most of the people who regularly read Newsweek are probably not computer geek-types. This is almost like hearing Linux mentioned on Nightline. Once one news outlet picks something up, the others usually follow. This is going to be a HUGE year for Linux.
I know.. But still... 3 weekends when you are dealing with 3D graphics, curves, acceleration, sound, network, textures, etc, etc... Insane! And to do all the required translations between his generic Q3 code and the MacOS in only 15k?
Did anyone else notice that it seems to have only taken him 3 weekends to port Quake 3: Arena to MacOS?? A fully functional port in 3 WEEKENDS! Holy %@!@#$. Quake 3 is one of the most cutting edge games in the works right now (besides Unreal II and Unreal Tournament) and it only took 3 weekends to port. Carmack is good. And I also give a lot of credit to Tim Sweeney of Unreal fame who learned curved surfaces in a weekend. I wish I was even half that good.. Or even 1/4...
I don't know anything about IP law, but if Connectix did not steal/buy code from Sony, then how can Sony sue? They might be able to make a scene about using the name PlayStation(tm) on the package or something, but as far as the actual software goes I don't see how they have anything to go with. If Sony wins (as I see it), then that means that all products that provide any support for other company's standards are in trouble. For example, since WordPerfect can import some Microsoft Word documents, does that mean Word Perfect is breaking the law? That's almost like game emulation, isn't it?
I think I remember reading that Lucas said he was not going to make any more after the original 3 (episodes 4-6)? I could be wrong. I think he just likes to see if he will get any reaction from the fans. (Helps fuel the ego a bit)
Still being in college, I don't have any experience to compare with yours, but hey, it sounds right to me. :-)
Well said.