Flash is bad for this sort of stuff (Possible, but bad):
a) realtime rendered vector graphics, it'll kill your CPU compared to using sprites if you have a lot of them on the screen.
b) Flash 1 to 4 used some variant of Lingo. I used Macromedia Director for 3 years and to do adventure games in Lingo, it felt like driving a car where you can only turn left and go in reverse - you can get to where you want to do, but it's slow and it'll drive you nuts. Had there been a C equivilent language available, I would have been able to finish that final school project instead of tearing my hair out. Flash 5 uses JavaScript, but I have no experience with that so I don't know how usable it is in a game environment (aside from animated push buttons).
As for other software to do this, none that I know of that's widely supported or easy to use. I have an idea on how to fix Director's shortcomings but I don't have the programming experience to accomplish this task. If anyone's interested in making a "GUI application builder", talk to me.
Two Rings of Wizardry and other game exploits =)
on
Baldur's Gate 2 Gold
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· Score: 1
Ya, I wasn't sure having both rings would work (imagine my surprise). The only way around it that I could see in a game was to limit the Ring of Wizardry to one per person, or it only doubles the base for that level that you can memorize - in this case, with a 8th level wizard with 4 first level spells, 2 RoW would give 12 spells, not 16.
There's a bunch of other exploits my highschool's RPG club was able to pull off, but I'd have to talk to them about it - It's been such a long time that I've forgotten it all.
Except for Rob's glowing Amazon (every DM said "No") =)
Not possible, there are autoaim proxies out there that can parse BSP maps (since the specs are publicly available), know when a target is inside a wall (otherwise an invalid target), or know what texture they're using.
The best method I've seen to combat the autoaim is to make aim irrelevant in that even if the crosshair is on the guy, the bullet's exit vector might not be on the same vector as your aim - the Counterstrike/Rainbow 6 cone of fire effect where your aim gets all wonky due to the recoil - the more you fire, the faster you move, the wider the cone becomes and the less accurate your bullets.
There's no way I can see an autoaim proxy that can get around this since the bullet vector is random and handled by the server. They will still get a higher % of hits, but they won't be able to dominate as badly. Unfortunately for games like Quake2/3, some people are amazing with the railgun without the use of a proxy and such an effect would totally kill their gameplaying since they rely on their aim being where they hit.
Sounds like your CPU itself can't keep up with the game. On my P2-350 w/G400Max, I get around 40-50fps at 1024x768 @ 32bit in Q3 at normal settings win Windows. Mind you, I get about the same at 640x480, but the G400Max scales up VERY well as your CPU goes up - whereas with the others, most of their processing power is on the video card itself. At 1600x1200 @ 32bit I was pushing about 20fps =)
Actually the Toronto story about the man who smashed his body into the 24th or 25th floor window to prove they were "invulnerable" is true. And yes, it was in the news, it was in the Toronto Star (www.thestar.com - not sure about the other papers since I don't get them) so you can try looking into it.
I recall an old phrase about how you know a teacher is good if their student is able to beat him/her. Seems to apply here as well. ;-)
Flash is bad for this sort of stuff (Possible, but bad):
a) realtime rendered vector graphics, it'll kill your CPU compared to using sprites if you have a lot of them on the screen.
b) Flash 1 to 4 used some variant of Lingo. I used Macromedia Director for 3 years and to do adventure games in Lingo, it felt like driving a car where you can only turn left and go in reverse - you can get to where you want to do, but it's slow and it'll drive you nuts. Had there been a C equivilent language available, I would have been able to finish that final school project instead of tearing my hair out. Flash 5 uses JavaScript, but I have no experience with that so I don't know how usable it is in a game environment (aside from animated push buttons).
As for other software to do this, none that I know of that's widely supported or easy to use. I have an idea on how to fix Director's shortcomings but I don't have the programming experience to accomplish this task. If anyone's interested in making a "GUI application builder", talk to me.
Ya, I wasn't sure having both rings would work (imagine my surprise). The only way around it that I could see in a game was to limit the Ring of Wizardry to one per person, or it only doubles the base for that level that you can memorize - in this case, with a 8th level wizard with 4 first level spells, 2 RoW would give 12 spells, not 16.
There's a bunch of other exploits my highschool's RPG club was able to pull off, but I'd have to talk to them about it - It's been such a long time that I've forgotten it all.
Except for Rob's glowing Amazon (every DM said "No") =)
Just say "YES" to Giant Space Hamsters!
... Mage with 2 Rings of Wizardry - can we say 16 Magic Missiles? =)
Not possible, there are autoaim proxies out there that can parse BSP maps (since the specs are publicly available), know when a target is inside a wall (otherwise an invalid target), or know what texture they're using.
The best method I've seen to combat the autoaim is to make aim irrelevant in that even if the crosshair is on the guy, the bullet's exit vector might not be on the same vector as your aim - the Counterstrike/Rainbow 6 cone of fire effect where your aim gets all wonky due to the recoil - the more you fire, the faster you move, the wider the cone becomes and the less accurate your bullets.
There's no way I can see an autoaim proxy that can get around this since the bullet vector is random and handled by the server. They will still get a higher % of hits, but they won't be able to dominate as badly. Unfortunately for games like Quake2/3, some people are amazing with the railgun without the use of a proxy and such an effect would totally kill their gameplaying since they rely on their aim being where they hit.
Sounds like your CPU itself can't keep up with the game. On my P2-350 w/G400Max, I get around 40-50fps at 1024x768 @ 32bit in Q3 at normal settings win Windows. Mind you, I get about the same at 640x480, but the G400Max scales up VERY well as your CPU goes up - whereas with the others, most of their processing power is on the video card itself. At 1600x1200 @ 32bit I was pushing about 20fps =)
Actually the Toronto story about the man who smashed his body into the 24th or 25th floor window to prove they were "invulnerable" is true. And yes, it was in the news, it was in the Toronto Star (www.thestar.com - not sure about the other papers since I don't get them) so you can try looking into it.