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User: nsonneveld

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  1. Re:stuck on miltos 15 on Fan-Made Space Quest Prequel Released · · Score: 1

    Yes, there are cartridges in the murdered scientist's room, in the media center.

    Or you can use the one you got given to you as a freebie. No need to go back to a previous savegame.

    - Nick

  2. Re:money and score cheat on Fan-Made Space Quest Prequel Released · · Score: 1

    You can keep selling the alien's armor for 45 bucks. not the cop's. you also get +score each time. Note the game has a cash limit and flips back to zero, but you can get a perfect score after harvesting armor for awhile. =P

    The armour harvesting bug is coming back to haunt me! I submitted this as a bug during testing but it seems there's always ways to make it appear again.

    - Nick

  3. Re:money problems on Fan-Made Space Quest Prequel Released · · Score: 1

    Okay, I did the salt extraction thing, and bought a droid, and got off the planet, but now I can't get out of the ship once at mitas (or whatever it is).

    The ship has a transporter as well as a door. Use the land command in the navigation screen to get as close to the planet as possible, walk into the transporter and type BEAM. (I think TRANSPORT or TELEPORT will work too)

    There's a hint about this when you leave the nav screen and your droid tells you he can't get any closer to planet.

    - Nick

  4. Re:In the underground cave/aquifer on Fan-Made Space Quest Prequel Released · · Score: 1

    you actually don't need to save, the fruit regrows, so you can go back and get another one.

    The game is great like that. You can forget to pick up things throughout the game and you can still finish it. It's a credit to Jeff Stewart that there are no dead ends. (unlike most Sierra games) :)

    - Nick

  5. Re:In the underground cave/aquifer on Fan-Made Space Quest Prequel Released · · Score: 1

    How on earth are you supposed to get past the purple plants?

    Use your diagonal keys or use the Home, End, Pgup, PgDn keys. It is possible to get past them though. Try starting slightly lower than usual because Roger floats up slightly when you move left/right.

    - Nick

  6. Re:stuck in the pod on Fan-Made Space Quest Prequel Released · · Score: 1

    You are going down the wrong path. Don't go in the escape pod. Go through the garbage chute.

    To prevent frustration, it might be handy to point out that the garbage chute is a red herring.

    - Nick

  7. Re:Shameless plug on Fan-Made Space Quest Prequel Released · · Score: 1

    The sound, though, on nagi isn't exactly good. Like, not at all.

    Urgh... sorry. Getting there. One guy's looked into it and I really appreciate it but I just gotta knuckle down and fix it properly. Works great in Windows though! :)

    - Nick

  8. Re:PC only on Fan-Made Space Quest Prequel Released · · Score: 1

    That's what I noticed as well, so I decided to go off on a quest of my own see what I could find. Turns out the best place to go is to the AGI Development Site and see what's available. You will need to download one of the interpreters, which are listed on the 'links' page.

    The one I decided to download was the Java AGI.


    agidev.com's a good site :)

    I don't think the Java interpreter is complete. It's still a work in progress.

    You would have more luck with Sarien because I think it's been ported to MacOSX. The Sarien site should have the source and binaries to play with.

    - Nick

  9. Re:PC only on Fan-Made Space Quest Prequel Released · · Score: 1

    what do I use to compile? am i going to have to install cygwin for this?

    I used Mingw + SDL Library but anything using GCC should work. If you're using cygwin you might be better off downloading the Windows binary.

    To compile, make sure SDL is setup correctly and then type

    make -f Makefile.win
    or
    make -f Makefile.linux

    - Nick

  10. Re:BC ? on Fan-Made Space Quest Prequel Released · · Score: 1

    Do you mean Virtual Watercloset ? er... I mean I-Loo.

    Well Roger Wilco *is* a Janitor.

    - Nick

  11. Re:I wonder... on Fan-Made Space Quest Prequel Released · · Score: 1

    I typed in "cock" three times and the program shut down, because of bad language!

    What the COCK is that?!


    Fortunately, you don't need to use your penis to complete the game.

    - Nick

  12. Re:PC only on Fan-Made Space Quest Prequel Released · · Score: 1

    Google for FreeSCI and you should be happy. The later Sierra games use a system called SCI although only the early SCI games can be interpreted for now.

    - Nick

  13. Re:PC only on Fan-Made Space Quest Prequel Released · · Score: 3, Informative

    The interpeter that comes bundled with SQ:Replicated is actually called NAGI which is a clone of the original Sierra AGI interpreter. It has been ported to Linux.

    Debian Package of NAGI(will probably have more luck with this)

    NAGI homepage

    If you're interested in writing your own AGI games, you might want to check out the rest of the site.

    - Nick Sonneveld

  14. A Question of Speed on ESR on Quake 1 Open Source Troubles · · Score: 1

    Well sure, why not have all the calculations on the server side with a plain 3D renderer client? I'm sure that Quake could have been designed to include every single security precaution known to man.

    The problem is that it would be too slow to even bother and the graphics would be shoddy with people popping in and out of the game universe, so security through obfuscation is probably the best way to do it.

    I believe that ESR hasn't even played Quake once. If he had he would realise that Quake isn't some slow text-based game but a fast paced 3D game. Some security precautions can be implemented but the network performance shouldn't have to be sacrificed, at least not until everybody has thrown away their 56k modems.

    - Nick