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Fan-Made Space Quest Prequel Released

An anonymous reader writes "Earlier this week, a new fan-made prequel to Sierra's Space Quest series, Space Quest 0: Replicated, was released. Designed by Jeff Stewart, Replicated features a hilarious story centered on cloning, retro graphics and interface, and tons of the wacky death scenes that made the SQ games famous in the first place. You can download Replicated at the Virtual Broomcloset." I adored Space Quest in my younger days... not sure if this will be worth it, but it brings a tear to my eye to see new AGI games being fan created ;)

176 comments

  1. I wonder... by Quill · · Score: 5, Interesting

    How long before this project gets shutdown because of copyright or trademark violations?

    Same applies to the Fan-Made Sequel.

    --
    My religion forbids the use of sigs.
    1. Re:I wonder... by Oaktree_b · · Score: 1

      I wish Sierra would get it's head out of the sand and make more of these wonderful games. I used to love Leisure Suit Larry as well as Space Quest, but I guess they've shut down the funny game department. Chances are slim to none that they'll make another game from either of these franchises. See allowe.com for details on Larry's demise. Polyester never looked so good...

      --
      ------ Will of Iron, Knees of Jello.
    2. Re:I wonder... by RyanFenton · · Score: 5, Funny

      Forget copyright violations - How long before it's shut down for bandwidth loss due to slashdotting?

      Ryan Fenton

    3. Re:I wonder... by Alpha_Nerd · · Score: 4, Informative

      Sierra doesn't even own the rights to the name Space Quest... Space Quest is a registered trademark of Children's Museum of Indianapolis.

    4. Re:I wonder... by Surak · · Score: 2, Insightful

      Yeah, but they own the rights to the characters and the names of the characters, so, yes, they could sue for copyright and/or trademark infringement.

      Don't believe me? Put a picture of Mickey Mouse on your Website and watch how fast you get a cease and desist order from Disney!

    5. Re:I wonder... by Anonymous Coward · · Score: 0

      but I am sure they own at least the rights to the roger wilco character

    6. Re:I wonder... by Anonymous Coward · · Score: 0

      I typed in "cock" three times and the program shut down, because of bad language!

      What the COCK is that?!

    7. Re:I wonder... by puntloos · · Score: 3, Interesting

      Actually according to This Slashdot Article pointing to This Slate Article making a sequel should be (but isnt, as far as corporations are concerned) legal..

    8. Re:I wonder... by mbourgon · · Score: 1

      The file is 658K. Don't worry.

      --
      "Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
    9. Re:I wonder... by RyanFenton · · Score: 4, Funny
      The file is 658K. Don't worry.


      Famous last words.

      Ryan Fenton
    10. Re:I wonder... by cswiii · · Score: 1

      I'll be dreading the hour... mostly because they host my shell account, too :P.

    11. Re:I wonder... by nsonneveld · · Score: 1

      I typed in "cock" three times and the program shut down, because of bad language!

      What the COCK is that?!


      Fortunately, you don't need to use your penis to complete the game.

      - Nick

    12. Re:I wonder... by stickb0y · · Score: 1

      Just because the Children's Museum of Indianapolis owns a "Space Quest" trademark does not necessarily that Sierra can't too.

      Don't forget that trademarks are adjectives; they're specific to particular domains.

  2. Where's Leisure Suite Larry? by Saint+Stephen · · Score: 4, Interesting

    I would love to see another installment of LSL. The only game (or movie, or anything) that literally made me fall out of my chair laughing (something In Passionate Pattie).

    KQIV, SQIII, and PQ1 were some of my favorite games as a kid. I wish they could find some way to capture the flavor using updated tech. Maybe they should let us type commands instead of using the mouse again... I dunno... Games just aren't as fun any more.

    1. Re:Where's Leisure Suite Larry? by evilroot · · Score: 5, Insightful

      For most people, such is an unfortunate side effect of becoming an adult. Today's kids don't seem to be having any trouble enjoying current games as much as I did the old ones.

    2. Re:Where's Leisure Suite Larry? by Ashen · · Score: 1

      I know a lot of people my age, and even people who are older who still really enjoy video games.

      I lost interest in them. Playing video games seems like such a chore. I get much more pleasure out of arguing with people on slashdot. :P

    3. Re:Where's Leisure Suite Larry? by hoagieslapper · · Score: 1

      What's wrong with using the mouse? The Monkey Island series was great.

      I will agree with you that the 'mouse' versions of the Quest games are not nearly as enjoyable as the typing versions.

    4. Re:Where's Leisure Suite Larry? by stinky+wizzleteats · · Score: 1

      I must disagree. Modern games are brainless eye candy. My four year old actually enjoys playing the Linux games (the collection of puzzle games that come with Mandrake) more than Win32 direct3d flight sims and FPSs.

      Yes, my four year old plays FPSs. This is because Serious Sam has hippie mode.

    5. Re:Where's Leisure Suite Larry? by Jarlsberg · · Score: 1
      KQIV, SQIII, and PQ1 were some of my favorite games as a kid. I wish they could find some way to capture the flavor using updated tech. Maybe they should let us type commands instead of using the mouse again... I dunno... Games just aren't as fun any more.
      Pft to updated tech. I finished the SQ prequel and absolutely adored playing a proper AGI game again. This fan made game is really top notch -- it definitely could have been released by Sierra back in the eighties and no one would have known that the two guys from Andromeda didn't have anything to do with it.
  3. Those were the days, when men were men... by Anonymous Coward · · Score: 4, Insightful

    and all games did not use variants of the same plot. Over and over again.

    1. Re:Those were the days, when men were men... by Anonymous Coward · · Score: 0

      Truer words were never spoken.

    2. Re:Those were the days, when men were men... by geekster · · Score: 1

      Elaborate...

    3. Re:Those were the days, when men were men... by talon77 · · Score: 2

      What are you talking about? I don't think I have ever read a more incorrect statement. Even games just by sierra at that time were radically different in the plots, king's quest, space quest, quest for glory, police quest, leisure suit larry, robin hood:conquest of the longbow, conquests of camelot, codename:iceman, etc..

      Those plots are some of the greatest story lines ever in games. Back then is when people actually put some thought into the story, and the end result of the game was worth it to millions of fans. Hence, even now people are trying to expand on those plots.

    4. Re:Those were the days, when men were men... by stpats · · Score: 1


      I was going to mod this, but "inaccurate" and/or "author confused!" aren't mod options.

      They should be!

    5. Re:Those were the days, when men were men... by talon77 · · Score: 1

      yeah. my bad, misread the first post.

  4. PC only by sebi · · Score: 3, Informative

    It doesn't explicitly say so on the page, but the game seems to be Windows/Dos only. The download-able zip doesn't include a read-me, but it does include an .exe.

    1. Re:PC only by Nicolas+MONNET · · Score: 1

      On top of that, it doesn't seem to work with either the latest Wine or WineX. Might need some tweaking, it looks like it could need an original msvcrt.dll.

    2. Re:PC only by Anonymous Coward · · Score: 0

      As opposed to what, a console version?
      What more do you need than a .exe?

    3. Re:PC only by JMcEttrick · · Score: 3, Informative

      This game is written in Sierra On-line's old AGI, language, which compiles to bytecode, so it can then be run on any platform for which there is an interpreter. In the 80's this allowed Sierra's adventure games to run on DOS, Apple II, Amiga, etc.

      To run it under GNU/Linux, try http://samhain.cc.huji.ac.il/agi/ , wherein lies a linux AGI interpreter (and studio for game creation). I didn't try it, but it ought to work.

    4. Re:PC only by sebi · · Score: 1

      As opposed to what, a console version?
      What more do you need than a .exe?


      Slashdot still is a non Windows-centric site. So people using other operating systems like Linux or Mac OS X might be interested in more than an .exe. But then the majority of visitors seems to be using IE/Win so maybe it really is not an issue.

    5. Re:PC only by Anonymous Coward · · Score: 0

      Try http://sarien.sf.net/ -- a AGI emulator. It'll run most anywhere.

    6. Re:PC only by nsonneveld · · Score: 3, Informative

      The interpeter that comes bundled with SQ:Replicated is actually called NAGI which is a clone of the original Sierra AGI interpreter. It has been ported to Linux.

      Debian Package of NAGI(will probably have more luck with this)

      NAGI homepage

      If you're interested in writing your own AGI games, you might want to check out the rest of the site.

      - Nick Sonneveld

    7. Re:PC only by Jonner · · Score: 4, Informative

      It seems to work fine with Sarien as mentioned in the shameless plug. In fact, everything was amazingly intuitive. I saw the post about Sarien, downloaded the source tarball, did "./configure && make", went to the directory of the game, ran sarien, and it was up and running.

    8. Re:PC only by Bostik · · Score: 4, Informative

      I just experimented with NAGI out of mere curiosity. Unpacked the zip of SQ0 to a separate directory and ran NAGI there. *poof* Instant jump to opening screen and on with the game. From the short experience it seems to be very true to the originals.

      As if I didn't have problems with my personal scheduling already. Damn.

      --
      There is no such thing as good luck. There is only misfortune and its occasional absence.
    9. Re:PC only by Anonymous Coward · · Score: 1, Informative

      You get stuck in the pod if you use Sarien (i.e. the game is unbeatable).

    10. Re:PC only by Midnight+Thunder · · Score: 2, Informative

      It doesn't explicitly say so on the page, but the game seems to be Windows/Dos only.

      That's what I noticed as well, so I decided to go off on a quest of my own see what I could find. Turns out the best place to go is to the AGI Development Site and see what's available. You will need to download one of the interpreters, which are listed on the 'links' page.

      The one I decided to download was the Java AGI. It comes with no documentation so you will need to compile it yourself and then realise that you need to create an empty 'agi.conf' file (will need to investigate the config values) in the classpath and use com.sierra.agi.tools.AGI to get things running, oh and the 'user.dir' should point to where the game is installed. After all this I am only at the stage at listening to the music, as I see no graphics. This is all on MacOS X, with JDK 1.4.1.

      --
      Jumpstart the tartan drive.
    11. Re:PC only by mechugena · · Score: 1

      Do you know of any interpreters that make the later games (SQ3 and higher) work on WinXP? NAGI doesn't seem to recognize those games.

    12. Re:PC only by John_Booty · · Score: 1

      This game is written in Sierra On-line's old AGI, language, which compiles to bytecode, so it can then be run on any platform for which there is an interpreter. In the 80's this allowed Sierra's adventure games to run on DOS, Apple II, Amiga, etc.

      Ah, I didn't know that! That explains why all the Sierra games game so god damned slow on my IIgs. Good idea, but maybe not when computers were chugging along at 1-3 mhz. I still loved the games, though. :D

      --

      OtakuBooty.com: Smart, funny, sexy nerds.
    13. Re:PC only by nsonneveld · · Score: 1

      Google for FreeSCI and you should be happy. The later Sierra games use a system called SCI although only the early SCI games can be interpreted for now.

      - Nick

    14. Re:PC only by mechugena · · Score: 1

      what do I use to compile? am i going to have to install cygwin for this?

    15. Re:PC only by nsonneveld · · Score: 1

      what do I use to compile? am i going to have to install cygwin for this?

      I used Mingw + SDL Library but anything using GCC should work. If you're using cygwin you might be better off downloading the Windows binary.

      To compile, make sure SDL is setup correctly and then type

      make -f Makefile.win
      or
      make -f Makefile.linux

      - Nick

    16. Re:PC only by nsonneveld · · Score: 1

      That's what I noticed as well, so I decided to go off on a quest of my own see what I could find. Turns out the best place to go is to the AGI Development Site and see what's available. You will need to download one of the interpreters, which are listed on the 'links' page.

      The one I decided to download was the Java AGI.


      agidev.com's a good site :)

      I don't think the Java interpreter is complete. It's still a work in progress.

      You would have more luck with Sarien because I think it's been ported to MacOSX. The Sarien site should have the source and binaries to play with.

      - Nick

    17. Re:PC only by Midnight+Thunder · · Score: 1

      Thanks - Sarien works wonders. Now if only I could get past the poisonus plants.

      --
      Jumpstart the tartan drive.
    18. Re:PC only by LMariachi · · Score: 1

      How do you get Sarien to open anything? Everything in the unzipped game directory is greyed out in Sarien's file-selection window.

    19. Re:PC only by LMariachi · · Score: 1

      Never mind, I got it. Select the folder itself, duh.

    20. Re:PC only by Midnight+Thunder · · Score: 1

      double-click on the folder that contains the files.

      --
      Jumpstart the tartan drive.
  5. Erg, those were the days. by Oscar_Wilde · · Score: 4, Interesting

    Hmmm, its not very often a slashdot story makes you feel like turning your monitor resolution down to 800x600....

    And thats a fact I'm very glad of.

    Incidentaly, people might like to check out The Lost Chapter for more fan-made adventures in the SQ universe.

    1. Re:Erg, those were the days. by Anonymous Coward · · Score: 0

      ummm, 320x240 then?

      i think i'll drag out a AOC 14" too.

    2. Re:Erg, those were the days. by Jmstuckman · · Score: 1

      What are you talking about? 800x600 for what?

    3. Re:Erg, those were the days. by honkycat · · Score: 1

      nah 800x600 is too much.. 320x200 should be enough

  6. Tierra Entertainment by master_p · · Score: 4, Informative

    http://www.tierraentertainment.com/

    They have excellent remakes of the King's Quest 1 and 2(especially).

    1. Re:Tierra Entertainment by Haak · · Score: 3, Interesting

      And here is a fanmade sequel to Zak McKracken.

    2. Re:Tierra Entertainment by Deusy · · Score: 2, Interesting

      Although their efforts (whilst being very good) can't touch the ambitions of the KQ9 effort.

      Seriously, check out the screenshots!

      The thing about fan remakes, is arguably more passion is put into them than the originals whose authors are often in it for the momey. Every member of a fan remake is a fan and wants to make the game as good as possible.

      --

      Free Gamer - Free games list and commentary

  7. Fixed version by pacc · · Score: 4, Funny

    "I bought too much beer, drank it all, and can't finish my quest!"

    These people will have to restore a saved game, but it won't happen again.



    It seems like this latest version can prohibit you from bad drinking habits. It must be a programmers dream to be able to correct buggy users.

    1. Re:Fixed version by Anonymous Coward · · Score: 0

      It must be a programmers dream to be able to correct buggy users.

      Warning! This will erase ALL data on drive C:
      Are you sure you wish to continue? (Y/N)
      Y
      NO! The answer is NO you stupid fuck! ALL YOUR DATA is on this drive and you haven't backed up any of it! People like you are to blame for Windows XP!

  8. Running it on *nix by adamsan · · Score: 2, Interesting

    Does it work with Sarien, the linux AGI interpreter, then?
    http://sarien.sourceforge.net/

    1. Re:Running it on *nix by cesman · · Score: 1

      Yes... At least it loads up. But I'm stuck in the first room. It has been a while since I've played and AGI game, so I don't remember any commands.

      --
      When the source is open, the possibilities are endless.
    2. Re:Running it on *nix by mjrauhal · · Score: 3, Informative

      Sarien worked for my until trying to launch the
      escape pod. Then the game got stuck, while still
      accepting input.

      Nagi, on the other hand, got me onto the planet.
      So, apt-get install nagi ;)

    3. Re:Running it on *nix by Captain+Zion · · Score: 1
      I'm playing it with Sarien (CVS version) and found two bugs:
      • Message boxes when talking to the tree
      • Restoring savegames when you're dead doesn't work very well (sometimes you need to restart the interpreter).
      I'm investigating the savegame restore problem, I'll submit a patch soon. Other than that, the game seems to play very well (right now I'm on Mitos 15 with 83 of 101 points.)
  9. Shameless plug by almightyjustin · · Score: 5, Informative
    This game was written using the old Sierra AGI engine, which used bytecode and intepreters to allow games to be run on just about every platform back in the day (PC, Amiga, Mac, Tandy, even Apple II and CoCo).

    Sarien is a very mature reverse-engineered interpreter that carries on that tradition and will run on just about every modern platform (protected-mode DOS, Win32, *nix, pre-OSX Mac, OSX, Photon, PalmOS, even original platforms like real-mode CGA DOS and Amiga). It even offers improvements over the original AGI like high-res graphics and multi-channel sound even on PCs.

    *Disclaimer* I'm an official project member, so I may be slightly biased. ;)

    --

    Omnes arx vestrum sunt adiuncta nobis.

    1. Re:Shameless plug by adamsan · · Score: 0

      Yep, it does work on Sarien (Mac OS X version at least) This rocks!!

    2. Re:Shameless plug by named · · Score: 1

      It certainly loads up in sarien, and everythin up until the escape pod runs fine.

      I do the appropriate things in the pod, including removing the virus, but it won't do anything after that. Something appears to not quite work right. I've tried all of the different interpreter versions, and it still doesn't work. I've even tried not removing the virus, and retrieving (and not retrieving) the money from the char.

      Symptom: roger's hand doesn't fully retract after pulling the throttle. The doors in front of the pod never open, and it never launches. Just sits there.

    3. Re:Shameless plug by adamsan · · Score: 1

      I've had problems restoring save games but have made it onto the planet on the OSX version. Are you using Sarien 0.7.0a1?

    4. Re:Shameless plug by named · · Score: 1

      At the risk of looking silly by replying to myself, it seems to work just fine on nagi (mentioned previously).

      The sound, though, on nagi isn't exactly good. Like, not at all.

    5. Re:Shameless plug by named · · Score: 1

      No, I'm using the debian supplied v0.7.0. Huh. Sound and playability would be nice, but I think I'll stick with just playability ;)

    6. Re:Shameless plug by Mr.+Frilly · · Score: 1

      i just downloaded the nightly build off the web site, and that version seems to work fine.

      i'm currently in the escape pod, heading down to the planet.

    7. Re:Shameless plug by topham · · Score: 1

      I tried using the game on Sarien for the PocketPC; same problem.

      Good thing I had already got past that point in the windows version, or I would have thought it was me and not a bug in the egine.

    8. Re:Shameless plug by tundog · · Score: 1

      and retrieving (and not retrieving) the money from the char

      Doh! I must have missed that part. What's that all about?

      --
      All your base are belong to us!
    9. Re:Shameless plug by nsonneveld · · Score: 1

      The sound, though, on nagi isn't exactly good. Like, not at all.

      Urgh... sorry. Getting there. One guy's looked into it and I really appreciate it but I just gotta knuckle down and fix it properly. Works great in Windows though! :)

      - Nick

    10. Re:Shameless plug by named · · Score: 1

      No worries. Sorry if it sounded like I was ragging on your project. I appreciate the work you've done to let me play this cool game.

      Enjoy the hacking ;)

    11. Re:Shameless plug by qqtortqq · · Score: 1

      If there was a palmOS version, I'd never get ANYTHING done...

    12. Re:Shameless plug by slycrel · · Score: 1

      Hey, who do I need to get ahold of for a slight MacOS X change? Their initial window for finding the game folder is misleading -- it should probably use the "choose" button instead of the "open" button. (I was trying to open the VOL.0 file) I don't know much ObjC, but I may be able to get a patch for you, since I had to look in the source to figure that out. =) This could also be changed in the non-stable release already, I haven't checked... And may be a moot point with the new finder interface for OS X 10.3...

  10. stuck in the pod by stinky+wizzleteats · · Score: 1

    Has anyone figured out how to get the escape pod going?

    1. Re:stuck in the pod by another_henry · · Score: 1

      Push the button, then pull the lever.. worked for me

      --
      "Studies have shown that people who eat peanuts live longer than those who do not eat."
    2. Re:stuck in the pod by Lord+Ender · · Score: 1

      "Has anyone figured out how to get the escape pod going?"

      Yes. Enter:

      press power
      pull throttle

      But then I just die. Anybody know how to make that damn pod not blow up in space?

      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    3. Re:stuck in the pod by p4ul13 · · Score: 1

      I got the same results. Lets all compare notes. I got the keycard, crowbar and computer chip. Restored power, then got in the pod. Power, then trottle, then died.

      Has anybody found anything else, and has anybody been able to do anything with the garbage chute?

      Man I really used to love these games...

      --
      Paul Lenhart writes words!
    4. Re:stuck in the pod by another_henry · · Score: 1

      Push the orange button, it's a distress signal. I'm not sure how to get past the next bit, though

      --
      "Studies have shown that people who eat peanuts live longer than those who do not eat."
    5. Re:stuck in the pod by feronti · · Score: 1

      Take the disk out of the drive... it contains a virus. I think that's how I survived long enough to crash into a swamp. Of course I then proceeded to drown because I didn't get out of the underground aquifer in time.

    6. Re:stuck in the pod by badvictor · · Score: 1

      You also need to pull out the virus disk. Otherwise you blow up.

    7. Re:stuck in the pod by MKalus · · Score: 0, Offtopic
      Anybody know how to make that damn pod not blow up in space?


      Oh geeze, it has been a while (what? 15 years?).

      Anyways, if I remember correctly you have to disable the gun, they blow you up otherwise, there was something in the computer if I am not mistaken.

      M.
      --
      If you want to e-mail me, use my PGP Key.
    8. Re:stuck in the pod by kisrael · · Score: 1

      How do you use the elevator on the first room? I say press button and it tells me there are three buttons there and i should pick one but I dont know how...

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    9. Re:stuck in the pod by stinky+wizzleteats · · Score: 1

      You have to use the survival kit that falls out of the pod. It contains a rebreather.

    10. Re:stuck in the pod by Anonymous Coward · · Score: 0

      Powering on and pulling the lever doesn't seem to have any effect. I tried several commands like 'escape station', 'leave station', 'start pod', 'fly away'. But nothing happens.

      Might this be due to using Sarien, i.e. a bug in this AGI-interpreter or do I have to type something different?

      Did you try to search the seat? :)

    11. Re:stuck in the pod by gpinzone · · Score: 2, Informative

      You are going down the wrong path. Don't go in the escape pod. Go through the garbage chute.

    12. Re:stuck in the pod by pimpybra · · Score: 2, Informative

      type "press one" or "press two" or "press three"

    13. Re:stuck in the pod by mateo650 · · Score: 1

      Im using sarien too and of course I took the friggin disk put when I turn on the power and pull the lever nothing happens!
      wtf!

    14. Re:stuck in the pod by Natasha · · Score: 1

      Did you remove the disk from the drive after you powered up?

    15. Re:stuck in the pod by kisrael · · Score: 1

      D'ohh... "press 1" didn't do it.

      I'm in for a looooong game ;-)

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    16. Re:stuck in the pod by Anonymous Coward · · Score: 0

      This seems to be a sarien bug. I managed to push the game to the next room manually.

      Press F11 to see what room number you're in.
      Draw up the debug console with the right mouse button and type

      new.room xx

      with xx = the shuttle's room number + 1

      I thought it was 12 but I'm not sure anymore.

    17. Re:stuck in the pod by nsonneveld · · Score: 1

      You are going down the wrong path. Don't go in the escape pod. Go through the garbage chute.

      To prevent frustration, it might be handy to point out that the garbage chute is a red herring.

      - Nick

    18. Re:stuck in the pod by Izanagi · · Score: 1

      try "one"

      hint, hint

      --
      SCO (noun.)- A Slimy Corporate Ogre. Often seeks free money.
  11. In the underground cave/aquifer by another_henry · · Score: 1

    How on earth are you supposed to get past the purple plants?

    --
    "Studies have shown that people who eat peanuts live longer than those who do not eat."
    1. Re:In the underground cave/aquifer by badvictor · · Score: 1

      I am in the same predicament!

    2. Re:In the underground cave/aquifer by jratcliffe · · Score: 1

      take the bottom route, and angle downward between the first two plants - don't try to come in level and then drop. I can't find the walking stick!

    3. Re:In the underground cave/aquifer by another_henry · · Score: 1

      Found it! You just avoid them, but you have to use the diagonal keys on the numpad.

      --
      "Studies have shown that people who eat peanuts live longer than those who do not eat."
    4. Re:In the underground cave/aquifer by stinky+wizzleteats · · Score: 1

      I'm not sure you're supposed to *get* a stick per se, but something important happens when you attempt to get one. Reply if you want more details.

    5. Re:In the underground cave/aquifer by jarodss · · Score: 1

      I have done everything that I could think of, no stick, nothing interesting happening.

    6. Re:In the underground cave/aquifer by stinky+wizzleteats · · Score: 1

      Go to the forested area to the west of Yoda's house. There is an available stick on one of the trees. At least - it looks available.

    7. Re:In the underground cave/aquifer by Mr.+Frilly · · Score: 1

      okay, so you can get a gem either by giving the stick back to the tree, or giving the stick to yoda, waiting for him to leave, and then grabing it from the chest.

      what next? i've tried putting glue in the totem mouth, to no avail. and nothing else seems to do anything....

    8. Re:In the underground cave/aquifer by phong3d · · Score: 1

      put the fruit in the totem's mouth and pay attention (but save first)

    9. Re:In the underground cave/aquifer by Mr.+Frilly · · Score: 1

      aaaah, found the fruit.

      you actually don't need to save, the fruit regrows, so you can go back and get another one.

    10. Re:In the underground cave/aquifer by los+furtive · · Score: 1

      That's just fantastic. I'm using my notebook which doesn't have diagonal keys. Now I gotta figure out how to enable the num pad....this Space Quest thing is getting to real :-P

      --

      I'm a writer, a poet, a genius, I know it. I don't buy software, I grow it.

    11. Re:In the underground cave/aquifer by los+furtive · · Score: 1

      Actually it ended up being easier than I thought, hehe. Thnx

      --

      I'm a writer, a poet, a genius, I know it. I don't buy software, I grow it.

    12. Re:In the underground cave/aquifer by nsonneveld · · Score: 1

      How on earth are you supposed to get past the purple plants?

      Use your diagonal keys or use the Home, End, Pgup, PgDn keys. It is possible to get past them though. Try starting slightly lower than usual because Roger floats up slightly when you move left/right.

      - Nick

    13. Re:In the underground cave/aquifer by nsonneveld · · Score: 1

      you actually don't need to save, the fruit regrows, so you can go back and get another one.

      The game is great like that. You can forget to pick up things throughout the game and you can still finish it. It's a credit to Jeff Stewart that there are no dead ends. (unlike most Sierra games) :)

      - Nick

  12. Fanmade Zac McKracken is ... by rasjani · · Score: 4, Informative

    here Quite faithfull follower of the original.

    --
    yush
  13. * SPOILER * by Grr · · Score: 1

    look monitor get disk look monitor now try again

  14. DNF? by ruiner13 · · Score: 3, Funny

    So a prequil to Space Quest was completed by a hobbiest before Duke Nukem Forever was completed by a full-blown company? Not bad. Maybe the DNF creaters should license out to this guy if they are ever going to get that game out.

    --

    today is spelling optional day.

    1. Re:DNF? by bluephone · · Score: 1

      DNF isn't ever coming out. It's not real. It's like those Pokingmen e-cards that the kiddies trade. 3DRealms knows as long as it's "almost done!" they can keep getting funding. DNF is really just about 2 dozen Photoshop files that they edit for the Suits to say, "See! It's real!" and get another round of cash. It's like that Florida guy who "invented" that magic box to make all phone lines into broadband. ;)

      --
      jX [ Make everything as simple as possible, but no simpler. - Einstein ]
    2. Re:DNF? by mgblst · · Score: 0

      Maybe we can get him to release a prequel to duke nukem forever? ...oh wait

  15. SQ 7 by dominic7 · · Score: 3, Informative

    Space Quest 7, http://www.sq7.org/ looks great. There's a little teaser trailer in quick time and wow, I'm salivating. I wasted much too much time on these games but I'm ready to waste again

  16. SQ0 on PalmOS? by Captain+Zion · · Score: 1

    There is a version of Sarien for PalmOS devices -- has anyone tested it with SQ0?

  17. money problems by stinky+wizzleteats · · Score: 1

    Okay, how do you come up with enough money to buy a droid? I can only raise $200. I also can't find the key.

    1. Re:money problems by baldmaggots · · Score: 1

      *SPOLIER* You can sell the blaster, the gem, and the armor once you've used it to get past the policeman.

    2. Re:money problems by stinky+wizzleteats · · Score: 1

      Cool. Now I'm having trouble dissolving the traffic boot. I can't seem to get whatever sequence of commands is required to squeeze the worm's guts on it.

    3. Re:money problems by baldmaggots · · Score: 1

      did you expect the worm to just "pop"? What do you put on worms to destroy them and where would you get some?

    4. Re:money problems by stinky+wizzleteats · · Score: 1

      Okay, I did the salt extraction thing, and bought a droid, and got off the planet, but now I can't get out of the ship once at mitas (or whatever it is).

    5. Re:money problems by rawrats · · Score: 1

      Where do you find worms?

      --
      -- jar
    6. Re:money problems by Anonymous Coward · · Score: 0

      *SPOILER*

      I've sold gem for $100, I've sold rifle for $100, I've worn the armor and talked to the police (he gave me 5 buckaroos), and that's only $205. I cannot sell my armor, because I am not done using it? I cannot open that green cell door behind the police/guard: after I wear the armor, I can walk past him but dunno what to do next. Any tips???

    7. Re:money problems by Anonymous Coward · · Score: 0

      *SPOILER*

      buy a beer and a brandy, let the policeman drink too much, search him, then sell the armor 'cause you won't need it anymore. Search the ships now, too. Now you'll have plenty of money.

    8. Re:money problems by nsonneveld · · Score: 1

      Okay, I did the salt extraction thing, and bought a droid, and got off the planet, but now I can't get out of the ship once at mitas (or whatever it is).

      The ship has a transporter as well as a door. Use the land command in the navigation screen to get as close to the planet as possible, walk into the transporter and type BEAM. (I think TRANSPORT or TELEPORT will work too)

      There's a hint about this when you leave the nav screen and your droid tells you he can't get any closer to planet.

      - Nick

    9. Re:money problems by cameleon · · Score: 1

      I can't buy the beer. I can get the brandy, but either they're out of beer (before I get the brandy), or I'm cut off by the bartender because I should stop boozing. How do I get the beer?

  18. For a moment... by oddityfds · · Score: 1

    For a moment there I thought it was a fan-made prequel to Galaxy Quest.

    1. Re:For a moment... by phong3d · · Score: 2, Funny

      By Grapthar's Hammer, I will remember to stop walking before I type my commands.

  19. stuck on miltos 15 by baldmaggots · · Score: 1

    Anyone else made it to Miltos 15? I'm stuck in the big room with the chasm (east room is the one with clones in chambers)... maybe I'm supposed to climb in the air conditioning vent but I sure cant figure out how to word it.

    1. Re:stuck on miltos 15 by Anonymous Coward · · Score: 0

      This is the one failing I've found. The little red rectangle on the terminal is a "red cartridge", despite the lack of description. Have you seen cartridges anywhere else?

    2. Re:stuck on miltos 15 by drenehtsral · · Score: 1

      Yes, there are cartridges in the murdered scientist's room, in the media center.

      --

      ---
      Play Six Pack Man. I
    3. Re:stuck on miltos 15 by nsonneveld · · Score: 1

      Yes, there are cartridges in the murdered scientist's room, in the media center.

      Or you can use the one you got given to you as a freebie. No need to go back to a previous savegame.

      - Nick

    4. Re:stuck on miltos 15 by Anonymous Coward · · Score: 0

      I'm stuck on Miltos 15 but not quite as far as that. I haven't figured out how to get past the guards. (well, I distracted one of them, but...) There seems to be something on the ground on the screen to the west, but can't figure out what words to use to pick it up. Anybody willing to share the spoiler for getting past the second guard?

    5. Re:stuck on miltos 15 by Anonymous Coward · · Score: 0

      it's a radio

  20. Childhood's Back by orange_ice · · Score: 1

    Ah, this game made my day. It's like something's been missing from my life! Dunno why the text parser is so comforting. And today was about to become a BAD day!

  21. THANKS! by Fubar411 · · Score: 1

    mod this guy way up, I was having a hard time on that one!

  22. how to get past the spikes in the ground? by klep · · Score: 0

    i got over the hole in the ground by using the board, but I can't seem to find out how to get past the spikes that jump up out of the ground.

    Use rope tells me to tie something to the rope, but i pretty much tried it all...

    Please help.

    1. Re:how to get past the spikes in the ground? by Anonymous Coward · · Score: 0

      No need for rope, simply walk carefully NE towards the hole/exit avoiding those spike-holes on the ground.

    2. Re:how to get past the spikes in the ground? by Anonymous Coward · · Score: 0

      how do you phrase placing the board over the hole?
      also, is there any way to get out of the air when falling into the chasm toward the N of the screen?
      thanks

    3. Re:how to get past the spikes in the ground? by Anonymous Coward · · Score: 0

      I stood near the edge (not too near the back wall) of the chasm and typed "use board".

  23. I fired up SQ3 on my girlfriend's computer... by confused+philosopher · · Score: 2, Funny

    And she looked at me like I was a Vogon.

    --
    Why slashdot? Why not?
  24. Whatever you do... by suqur · · Score: 1

    ... just make sure you save the game before you've gotten to far and then decide to see what happens if you try typing curse words too many times in a row. :(

  25. stuck in dungeon by drenehtsral · · Score: 1

    Anybody know how I can cross the chasm in the dungeon? My first thought was to tie the rope to the crowbar and make a grappling iron, but it won't let me, and my second thought was to use the board, but the ravine is too wide... Any ideas?

    --

    ---
    Play Six Pack Man. I
    1. Re:stuck in dungeon by Nonki · · Score: 1

      Use the board at the top of the chasm, where it is most narrow.

  26. If you dig this by yem · · Score: 2, Interesting

    Check out Ur-Quan Masters.
    It's the original Star Control 2, ported to SDL & OpenGL and available FREE for *nix and Windows - including source.

    --
    No, I did not read the f***ing article!
  27. What about a version for XT?? by pair-a-noyd · · Score: 1

    I used to play SQ on XT's and a friend played it on his IBM PCjr.

    The disks have been lost for many, many years now. Where would you go to find an original copy of it?

    I have a working IBM XT with a 10meg +hardcard and an IBM CGA monitor, just begging for me to load some of the oldies up on it! Man, those were the days. I remember playing Zork and THHGTTG (text mode ONLY!) on a Columbia XT clone and an Amdek Amber display, and also on a old Compaq (8086) luggable (sewing machine style) with 2 floppys.

    I was bringing machines home from work "for the purpose of furthering my PC skills" and playing Sierra games on them.

    God, please, someone make these flashbacks stop!!

  28. you beat me to it by Nonki · · Score: 1

    I was trying to inspect the ship when i made a typo (guess) I didn't notice and my score went down. Good thing I saved!

  29. *spoiler* stuck at traffic boot by Anonymous Coward · · Score: 0

    *spoiler*
    I've got key, got droid, took off hose, etc.
    But what how to get acid to burn off traffic boot?
    I've got beaker, but nothing to put in it.
    Those bees... can't catch them, what's that about?
    I read about "worms" here, but I've not seen any??

    1. Re:*spoiler* stuck at traffic boot by vvhitekid2 · · Score: 1

      What about the control room with the camera on miton 15? I can't figure out what to do here. I can't open the doors, and the room to the right seems useless

    2. Re:*spoiler* stuck at traffic boot by Anonymous Coward · · Score: 0

      what to do in the room with the guard and the generator?
      i can hide in the shadows, but do i throw the devil at him - i cant get up the stairs, even after i turn off/on the power?
      thanks

    3. Re:*spoiler* stuck at traffic boot by vvhitekid2 · · Score: 1

      Hide in the shadow closest to the door and throw the crowbar at him when he comes down.

    4. Re:*spoiler* stuck at traffic boot by Merlynnus · · Score: 1

      In the room to the right, go up to the console and remove the red cartridge (what, you didn't see the red cartridge?). Now, put the blue cartridge in.....

      A>

    5. Re:*spoiler* stuck at traffic boot by Anonymous Coward · · Score: 0

      *spoiler*
      Ending: I've done turned clones to insurance, climbed up the cables, and now face a bridge/railing to a force field on the left. The bridge is over a deep chasm with regular upwards wind. I guess the job is done but have to get outta that place... how to proceed!?

    6. Re:*spoiler* stuck at traffic boot by vvhitekid2 · · Score: 1

      I am stuck here as well. Did you figure it out?

    7. Re:*spoiler* stuck at traffic boot by Anonymous Coward · · Score: 0

      Unfortunately no. The only strange thing is the "jump" command says "You'll need to get closer" on this screen... alas, I've tried standing everywhere and still cannot jump (same message). When I get too close to the edge, I fall.

      Clearly the periodic "gusts" is important (?). My inventory is: towel, lighter, mask, radio, security disk, red cartridge, crowbar, hook, brandy, buckazoids (21)... none of which seem to help.

      Would appreciate a post if you figure it out. :-) It's close to the end, just not close enough!

    8. Re:*spoiler* stuck at traffic boot by Anonymous Coward · · Score: 0

      I note that you're missing a wooden board that you can find leaning up on that old man's house. Might want to go pick it up. It may be useful...

    9. Re:*spoiler* stuck at traffic boot by Hank+Scorpio · · Score: 1

      You need to get the towel ... and use it with the brandy ... notice how flammable the brandy is? I'll let you figure it out from there. Oh, BTW, the towel is on the dead guy by the treadmill.

    10. Re:*spoiler* stuck at traffic boot by Anonymous Coward · · Score: 0

      Thanks. Your hint was adequate.

  30. solution (SPOILER!) by MoOsEb0y · · Score: 1

    SPOILER!!!

    Anywys, go back to the lab room just before the generator, and take the wriggling thing in the glass bin by typing "take devil". Go the upper left part of the room, "take beaker". Go to the scientist's quarters, walk onto the treadmill "push button". Once it says you're sweaty, type "get sweat". walk quickly back into the lab. AVOID THE BEES. Walk up to the computer and type "analyze sweat". Now walk back up to the boot. Type in "put salt on devil"

    1. Re:solution (SPOILER!) by Anonymous Coward · · Score: 0

      *spoiler*
      Thanks. By the way, to not have to avoid the bees, after getting sweat, walk into the decontamination chamber to the left of that room, and "use chamber". Gets you a point, and no need to worry about bees.

  31. money and score cheat by nhaze · · Score: 1

    You can keep selling the alien's armor for 45 bucks. not the cop's. you also get +score each time. Note the game has a cash limit and flips back to zero, but you can get a perfect score after harvesting armor for awhile. =P

    1. Re:money and score cheat by nsonneveld · · Score: 1

      You can keep selling the alien's armor for 45 bucks. not the cop's. you also get +score each time. Note the game has a cash limit and flips back to zero, but you can get a perfect score after harvesting armor for awhile. =P

      The armour harvesting bug is coming back to haunt me! I submitted this as a bug during testing but it seems there's always ways to make it appear again.

      - Nick

  32. Re:BC ? by nsonneveld · · Score: 1

    Do you mean Virtual Watercloset ? er... I mean I-Loo.

    Well Roger Wilco *is* a Janitor.

    - Nick

  33. One droid for the price of two by Nonki · · Score: 1

    Hey it does work! What this also means is that you can buy BOTH droids, but since you can only have one, the second replaces the first. A bit of a flaw, though. I bought the white droid first, then bought the green one. Well the green one took its place on the ship, but it talked like the white one! Also, if you look droid, it is reported as the class A top-of-the-line model! So, if you want to have the green droid but can't stand the stuttering, this is how to fix him.

  34. Don't worry by xant · · Score: 1

    I started at noon today and I'm 81% done with it (score 81/101 :-) . Not too long, but is it good? Well.. I just spent 8 solid hours playing it :P I intend to finish before I go to bed...

    --
    It's rare that you're presented with a knob whose only two positions are Make History and Flee Your Glorious Destiny.
  35. Damn, that was fun... by nhaze · · Score: 1

    now i want to play all the old king's quests!

  36. A common mistake by indros13 · · Score: 1

    Duke Nukem Forever is a common error of English usage. According to Dictionary.com, the correct nomeclature answers the question: what game, how long until release?

    Thus, Duke Nukem, Forever

    --
    Under capitalism man exploits man. Under communism it's the other way around.
  37. Probably won't? by failrate · · Score: 1

    I wondered about the future of fan-AGI, so I asked Ken Williams... Ken's Reply

    --
    Voodoo Girl is the bomb!
  38. Ha! by juaja · · Score: 1

    Who cares now!, Ive just finished the game!, In 3 hours!, yay!..............No replay value, though.

    --
    I HAVEN'T OWNED A TELEVISION SINCE 1967 AND ONLY WATCH MOVIES ABOUT LEFT-HANDED ALEUT LESBIAN PIPEWELDERS! FUCK HOLLYWOO
  39. Fanmade AGI/SCI games.... by retro128 · · Score: 1

    If any of you are interested in following suit, the tools one needs to write any AGI/SCI game can be found here:

    http://www.classicgaming.com/agisci/

    The tools will also open up the resource files and code for existing Sierra games and let you tweak them. Have fun!

    --
    -R
  40. Quest for Glory by chiasmus1 · · Score: 1

    Does anyone know if there is a Quest for Glory remake. What about a qg0 or qg6?

    1. Re:Quest for Glory by Tarrek · · Score: 1

      Yes, the peoples of the site listed in the parent of this thread are working on a QFG2 remake, VGA and mouse operational!!! This makes me giddy. It's been a long time in the works, but, yeah, it's happening.

      There's also a group working on QFG6, but, I haven't heard any news from them in a long time, and I can't seem to find their site anymore... so, they might not exist any longer (though it'd be nice if they did).

    2. Re:Quest for Glory by Tarrek · · Score: 1

      Correction, here's that QFG6 URL: http://www.hero6.com/.

  41. mitos 15 by Herr+Proktor · · Score: 1

    How did you get past the guards on mitos 15? I throw the rock to distract one of them, but then every time I approach the other guard, he shoots me!