The problem is that the jury didn't allocate amounts to any particular patent, so that case will probably end up back in front of another jury that is able to follow directions.
You're thinking about this the wrong way.
What you would be programming for is a general purpose language, with extensions (C/C++), then a compiler would generate the necessary binary code specific to the hardware.
The compiler would handle the chip specific portions, leaving you to contend with creation of the graphics routines to render your scene (handling parallelism, vectorization, optimizations, etc.), in any way you see fit (rasterization, ray tracing, etc.)
There is no reason why this would be any more difficult to support than the current DirectX/OpenGL APIs.
No, but if they have an older web cam without drivers for Microsoft's latest and greatest, they wont even have that option, they will have to buy a new webcam.
I wouldn't rate this funny... Think of the scientific research possible? A human born in zero gravity?
The police have absolutely nothing to do with the decrease in crime in the 1990s... http://www.motherjones.com/environment/2013/01/lead-crime-link-gasoline
The problem is that the jury didn't allocate amounts to any particular patent, so that case will probably end up back in front of another jury that is able to follow directions.
Does it matter how long ago? A world government doesn't even think this is worth reporting to anyone.... Is SSL even secure anymore?
So the "foundation" from the outset is surrounded by ambiguity and attempting to cause confusion between "Free" and "Open Source" software?
Business is unpleasant. Anyone who thinks otherwise should not go into business for themselves.
You're thinking about this the wrong way. What you would be programming for is a general purpose language, with extensions (C/C++), then a compiler would generate the necessary binary code specific to the hardware. The compiler would handle the chip specific portions, leaving you to contend with creation of the graphics routines to render your scene (handling parallelism, vectorization, optimizations, etc.), in any way you see fit (rasterization, ray tracing, etc.) There is no reason why this would be any more difficult to support than the current DirectX/OpenGL APIs.
No, but if they have an older web cam without drivers for Microsoft's latest and greatest, they wont even have that option, they will have to buy a new webcam.