Thanks, But then they'll start catching the bugs! E.G., the loop bailout should have been right after the increment. That was a bad OBO! Also, I'm not sure how SMOOSH works, but I expect that it should have been assigned with a LOL command.
Yeah, that's what makes GO interesting as an AI problem. Chess engines can be very strong with a simple search algorithm and a lot of processing power, because the game simplifies as pieces are captured. For an exhaustive search in GO, a computer 200x times faster might only get ONE more ply... and that one ply is only a small increase, not 200x increase!
Go engines have to be more "intelligent," since the game tree is HUGE.
strong computer chess players stopped going at the game randomly and learned to score each position as it stood for strength. go computers still can't do that because people don't fully understand why one position is stronger than another
Apparently, you know very little about chess engines. They have gotten much better at positional evaluation, but brute force is still their primary strength. Also, no sucessful chess engine "goes at it randomly." They generate the entire game tree for a number of plies using various tricks to prune the tree. For example, null-move... what if I got two or three moves in a row? If I can't do anything interesting starting with that pawn push, it probably isn't worth looking at more deeply.
What's interesting is that the latest, greatest commercial chess engine, Rybka 3, *does* use Monte-Carlo analysis quite a bit, because it statistically reveals long-term positional advantages that most engines get wrong. E.g.: sacrificing a piece to open the kingside just looks like material loss to a computer. But then, Monte Carlo analysis looks at random positions resulting from the sac and sees a lot of mates, so the sac is evaluated better than it would be otherwise.
Anyone use/remember Atmosphere? After years of a fun beta, Adobe pulled the plug at 1.0.
What was neat about Atmosphere was that it was intended to be like a 3d webpage. You built the world then hosted the files yourself, embedded in a webpage. If you wanted to add the chat/avatar stuff, they ran a server (supposedly open source) to manage that.
Yes, the penis avatars showed up quickly, but you could javascript restrictions to only allow avatars from certain domains, control animations, make fog, respond to user events, interact with the host page, etc. That gave it the flexibility to be so much more than a "3d chatroom."
Viewpoint meshes were supported, but primarily you built with primitives. Native objects had the lightmap precalculated with a nice radiocity lighting. Texture, light, add sound, Havok physics... I'm sad it's gone but the market just wasn't there.
there are benefits. I ran a small office network that was in a 1920s building. The offices used to be living quarters for schoolteachers and the server was actually IN the restroom off of my office, in the linen cabinet. I do declare, there were times when I was so lonesome I took some comfort there...
Thanks, But then they'll start catching the bugs! E.G., the loop bailout should have been right after the increment. That was a bad OBO! Also, I'm not sure how SMOOSH works, but I expect that it should have been assigned with a LOL command.
K THX BAI!!!
HAI
CAN HAS STDIO?
I HAS A NADA ITZ 0
I HAS A VAR
IM IN YR LOOP
UP VAR!!1
I HAS A ANZER ITZ ""
BOTH SAEM MOD OF VAR AN 3 AN NADA, O RLY?
YA RLY ANZER "Fizz"
OIC
BOTH SAEM MOD OF VAR AN 5 AN NADA, O RLY?
YA RLY SMOOSH ANZER AN "Buzz" MKAY
OIC
BOTH SAEM ANZER AN "", O RLY?
YA RLY
VISIBLE VAR
NO WAI
VISIBLE ANZER
OIC
VISIBLE ":)" BTW DAS A NEWLINE
IZ VAR BIGGER THAN 100? KTHXBYE
BTW IMMA SO GUNNA GET HIRED!
IM OUTTA YR LOOP
KTHXBYE
Yeah, that's what makes GO interesting as an AI problem. Chess engines can be very strong with a simple search algorithm and a lot of processing power, because the game simplifies as pieces are captured. For an exhaustive search in GO, a computer 200x times faster might only get ONE more ply... and that one ply is only a small increase, not 200x increase!
Go engines have to be more "intelligent," since the game tree is HUGE.
strong computer chess players stopped going at the game randomly and learned to score each position as it stood for strength. go computers still can't do that because people don't fully understand why one position is stronger than another
Apparently, you know very little about chess engines. They have gotten much better at positional evaluation, but brute force is still their primary strength. Also, no sucessful chess engine "goes at it randomly." They generate the entire game tree for a number of plies using various tricks to prune the tree. For example, null-move... what if I got two or three moves in a row? If I can't do anything interesting starting with that pawn push, it probably isn't worth looking at more deeply.
What's interesting is that the latest, greatest commercial chess engine, Rybka 3, *does* use Monte-Carlo analysis quite a bit, because it statistically reveals long-term positional advantages that most engines get wrong. E.g.: sacrificing a piece to open the kingside just looks like material loss to a computer. But then, Monte Carlo analysis looks at random positions resulting from the sac and sees a lot of mates, so the sac is evaluated better than it would be otherwise.
If you make a giant solar cooker, make sure to try the opposite too... use space as a heat sink and try to make ice.
http://solarcooking.org/plans/funnel.htm
What was neat about Atmosphere was that it was intended to be like a 3d webpage. You built the world then hosted the files yourself, embedded in a webpage. If you wanted to add the chat/avatar stuff, they ran a server (supposedly open source) to manage that.
Yes, the penis avatars showed up quickly, but you could javascript restrictions to only allow avatars from certain domains, control animations, make fog, respond to user events, interact with the host page, etc. That gave it the flexibility to be so much more than a "3d chatroom."
Viewpoint meshes were supported, but primarily you built with primitives. Native objects had the lightmap precalculated with a nice radiocity lighting. Texture, light, add sound, Havok physics... I'm sad it's gone but the market just wasn't there.
there are benefits. I ran a small office network that was in a 1920s building. The offices used to be living quarters for schoolteachers and the server was actually IN the restroom off of my office, in the linen cabinet. I do declare, there were times when I was so lonesome I took some comfort there...