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Google Launches Lively, an Avatar Based 3D World

no.good.at.coding writes "Google has launched a Windows-only, in-browser (you need to install a client first, though) 3D avatar worldLively — that you can embed in websites and use to interact with other people. It's not as expansive as Second Life yet, but expect things to get better."

358 comments

  1. The Shark... by tommertron · · Score: 4, Insightful
    Has officially been jumped at Google.

    What's next, a program to install animated smileys to your Outlook e-mails?

    --
    Random rants about technology: http://technorants.blogspot.com
    1. Re:The Shark... by cowscows · · Score: 4, Funny

      I for one can't wait for google to replace their homepage search bar with a friendly, brightly colored, animated search assistant avatar. It'll be the next revolution in user interfaces!

      --

      One time I threw a brick at a duck.

    2. Re:The Shark... by Anonymous Coward · · Score: 5, Funny

      The term "jump the shark" is so yesterday. The current correct term is "nuking the fridge".

    3. Re:The Shark... by mikkl666 · · Score: 5, Funny

      I recommend a paper clip.

    4. Re:The Shark... by ad0n · · Score: 0

      Surely you jest. This reminds me of when BBS's were in vogue in the early 1990's and RoboBBS software came out. Now you could go from beautiful ansi graphics (well thought out design in most cases) to a clunky GUI with limited ability for innovative design (esp. at 24oo baud or 14.4k). The bandwidth is no longer an issue. But I have to ask, what value is being added here ?!

    5. Re:The Shark... by Anonymous Coward · · Score: 0

      It's no longer refered to as "jumping the shark"; the prefered term is now "avataring the Google".

    6. Re:The Shark... by Narpak · · Score: 2, Insightful

      Just hope your Friendly avatar doesn't get infected with the "sarcastic-meanie-virus" and start making snarky comments about your websurfing habits.

    7. Re:The Shark... by xtracto · · Score: 5, Funny


      "It seems to me that you are searching for porn"...

      My I suggest you the "Kleenex Ultra Smooth" link?

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    8. Re:The Shark... by nine-times · · Score: 5, Insightful

      Seems right to me. I get that we, as computer geeks, are supposed to love the idea of having 3D virtual worlds, alternate/virtual reality, etc. But can someone please explain to me what benefits these things actually have? Whenever any of these are announced, it always seems like either (a) there's nothing to do; or (b) they allow you to do anything, but it's pretty complex to do anything interesting, and the world ends up filled with penises.

      I can never figure out what you're supposed to do with these things if you're not a pervert.

    9. Re:The Shark... by Anonymous Coward · · Score: 1, Insightful

      I hope this assistant will look like a paperclip.

      I also cant wait for Googledollars or G$ or whatever they will call it. The tie in with Google Checkout will then allow you to buy G$ or buy real world goods with G$.

      Our future of being owned by Google is looking interesting.

    10. Re:The Shark... by smittyoneeach · · Score: 0, Offtopic

      George Clinton walking an atomic dog.
      Or, for the politically minded,
      Bill Clinton walking...naah...

      --
      Get thee glass eyes, and, like a scurvy politician, seem to see things thou dost not.--King Lear
    11. Re:The Shark... by glueball · · Score: 5, Interesting

      I agree with the social site disappointment.

      I use a 3D site (expo3d.com) to hold conferences with customers on product updates and use the 3D feature to really demonstrate what I'm saying, holding up objects, pointing at on the object with my avatar and can use my voice to offer more commentary than texting could accomplish. Texting is sooo 1990's. Use your voice. It really helps.

      In my business, some customer updates are mandatory. We used to fly people in and out for the update meetings but now we can, for the smaller updates, use this software and in 15 minutes be done. We still all meet face to face a couple of times a year but it's not a monthly obligation.

      We've had 100-200 customers routinely join us for our updates. We place our own teams in the audience to answer questions one-on-one via text or voice. We circulate documents. We post advertisements. And the customers love it.

      So I've found a way to save money using this type of application with no perverts or gambling.

    12. Re:The Shark... by DarkOx · · Score: 0, Troll

      They could call it, Googzai Buddy!

      --
      Repeal the 17th Amendment TODAY! Also Please Read http://www.gnu.org/philosophy/right-to-read.html
    13. Re:The Shark... by Oktober+Sunset · · Score: 5, Funny

      no, a purple chimp would be better.

    14. Re:The Shark... by Anonymous Coward · · Score: 5, Funny

      We have met the 1 tenth of 1% and he is us.

    15. Re:The Shark... by cptsexy · · Score: 1

      How about renaming it to Google Bob!

    16. Re:The Shark... by Anonymous Coward · · Score: 5, Informative

      As far as I'm concerned they just did. When you install this, it installs a Windows *service* called Google Updater... set for automatic, running all the time, even when the "game" isn't running. I *DESPISE* that.

      This is #1 on my "hate" list for apps. Followed closely be "calling home without asking", "not asking what directory to install to", and "installing widgets in the system tray".

    17. Re:The Shark... by Anonymous Coward · · Score: 2, Funny

      Maybe the avatar could be a friendly Santa who gives kids sexually suggestive answers!

    18. Re:The Shark... by techpawn · · Score: 2, Funny

      but it's pretty complex to do anything interesting, and the world ends up filled with penises.

      You know, it's much easier to call it an apathetic sausage fest... Wait, you meant literally?!


      Eeeewww.... I knew I liked the real world better.

      --
      Ask not what you can do for your country. Ask what your country did to you
    19. Re:The Shark... by Kelbear · · Score: 3, Interesting

      You're not really the target audience. If you poke around in it or check out some screenshots, the design is really geared towards teenagers, much like IMVU.

      There are benefits, but in my opinion they do not justify the relatively high overhead on the computer relative to a simple chatroom.

      There isn't much persistence in Lively, it's just a 3D chat room. It offers context-conversations from the positioning. In a simple chatscroll all conversation is given the same weight and carried out in a linear fashion. However, for greater numbers of people there can be more than one topic within the room which interrupts all topics at hand. In the 3D chatroom, avatar-positioning provides context for who is included in the convesation and the chatballoons appear closer and in colors matching those in the immediate group. Of course a log is critical and a standard chatscroll is available on its own tab.

      It's like carrying out a conversation everyone in a restaurant vs. carrying out a conversation with others at the same table.

      Also, they are supplied with a few animations and inter-avatar animations. The visual aspect is pleasing, but not really useful. /me in IRC allows for much more variety. I also noted that :) and :O resulted in a corresponding animation from your avatar.

      Aside from that, it has personalization of the chatroom space. While this is stupid to me, the others in my IRC chat have already "personalized" the text chatroom, pretending we're in a virtual terrarium/spa replete with cabana boys and fruity drinks. Some people might actually enjoy the room-building aspect.

    20. Re:The Shark... by databyss · · Score: 4, Insightful

      Well on a 2D webpage, your ad-space is limited... especially in the confines of a chat room.

      Now a 3D window, you can fit many many more ads.

      --
      Hmmm witty sig or funny sig? Maybe elitest techy sig!
    21. Re:The Shark... by Anonymous Coward · · Score: 0

      Funny, I feel the same way about Slashdot most days.

    22. Re:The Shark... by NtroP · · Score: 4, Informative

      but it's pretty complex to do anything interesting, and the world ends up filled with penises.

      You know, it's much easier to call it an apathetic sausage fest... Wait, you meant literally?! Eeeewww.... I knew I liked the real world better.

      FYI, the real world is full of dicks too.

      --
      "terrorism" and "pedophilia" are the root passwords to the Constitution
    23. Re:The Shark... by m.ducharme · · Score: 1

      But that would be awesome!! It would almost make the friendly avatar worth having. Almost. Or not.

      --
      Rule of Slashdot #0: You and people like you are not representative of the larger population. - A.C.
    24. Re:The Shark... by Anonymous Coward · · Score: 0

      I for one can't wait for google to replace their homepage search bar with a friendly, brightly colored, animated search assistant avatar. It'll be the next revolution in user interfaces!

      Microsoft already has something like that:

      Ms. Dewey

      Thank the Great Maker that they used Janina Gavankar instead of Steve Ballmer.

    25. Re:The Shark... by techpawn · · Score: 4, Funny

      FYI, the real world is full of dicks too.

      Yes, but we put them all in Washington D.C. so I can avoid them

      --
      Ask not what you can do for your country. Ask what your country did to you
    26. Re:The Shark... by Opportunist · · Score: 4, Insightful

      I see no reason why a "geek" should prefer a 3D interface. If anything, anyone but geeks would.

      The best thing about a (well made) 3D interface is that it's intuitive. Now, no real geek would really need that. If anyone, Joe Average needs it. Anyone here who really needs KDE? Or would you be doing just fine with CLI? See? You know the commands, the mnemoics, you could bring a NIC up with ifconfig, couldn't you? Joe Average can't. He needs the clickable interface.

      Hell, there's a good chance that it takes someone with knowledge longer to point and click rather than use the keyboard. There is a reason why pretty much every program has a way of accessing their command menues through ctrl- and alt- commands, and not only by point-and-click.

      So if anyone, it's non-geeks that will be the first to jump the fancy 3D interfaces when they become popular (and when someone figures out an input device that's affordable and useable).

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    27. Re:The Shark... by Opportunist · · Score: 4, Funny

      Are you nuts? With all the lobbyist assholes running free there, you have a faint idea what this could lead to?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    28. Re:The Shark... by Anonymous Coward · · Score: 0

      And we voters are the pussies.

    29. Re:The Shark... by bennomatic · · Score: 2, Interesting

      Wish I could give your comment another "insightful" mark. That is exactly what this is about. I saw one room when testing it where there was a YouTube video playing on a wall screen. Why not put ads on just about everything? Text, image, video, interactive...

      Heck, they have lots of props; it'd be smart to sell "branded" versions of props. Coke or Pepsi instead of just a can of soda. They could even implement something where if a person designs something that includes a brand, they could find it and fuzz it out if it's not paid for, just like they do on MTV.

      --
      The CB App. What's your 20?
    30. Re:The Shark... by Windows+Breaker+G4 · · Score: 2, Insightful

      Are you kidding?! A yellow dog named rover is way better!

      --
      brickspeed.net for your old Volvo performance addiction
    31. Re:The Shark... by bill_kress · · Score: 1

      Actually, as geeks these are fairly useless.

      They are for socializing. Since that is a non-issue for most geeks (or a side-quest in WOW) these things don't make any sense to us. You also won't see us flocking to FaceSpace or MyBook or whatever--but if you look at the shear numbers you have to admit that for someone, somewhere, there is a point to all of it.

    32. Re:The Shark... by Dekortage · · Score: 1

      I am sooo reminded of The Talking Moose. Want him to be friendly? Sure. Sarcastic? Yep. Religious, even, if you like.

      --
      $nice = $webHosting + $domainNames + $sslCerts
    33. Re:The Shark... by raddan · · Score: 1

      but it's pretty complex to do anything interesting, and the world ends up filled with penises.

      Virtual worlds naturally mimic the real world, and so I can see why they would fill with penises. The real world is filled with penises. The question is when we'll be sufficiently advanced for the real world to mimic virtual worlds, at which point we will have flying attack-penises.

    34. Re:The Shark... by Singularitarian2048 · · Score: 3, Insightful

      People have such high standards for Google. Just calm down and be happy that Google is a place where smart people have the freedom to try creative things, and not everything has to be revolutionary.

    35. Re:The Shark... by clt829 · · Score: 1, Insightful

      I think maybe you're talking about dorks, not geeks?

    36. Re:The Shark... by tommertron · · Score: 1
      You've got a point, I'm still just a little disappointed. I've just always seen google as doing smart, useful things with simple user interfaces. Search, Gmail, Google Calendar, even Google Docs are good examples of this. But this just seems to represent a lot of what I hate about the Internet: frivolous and time-wasting. It's just weird to associate Google with those ads asking you to create your own MVU or whatever.

      It's like finding out you can beat your dad at arm wrestling.

      --
      Random rants about technology: http://technorants.blogspot.com
    37. Re:The Shark... by No-Cool-Nickname · · Score: 1

      I am pro-pervert and gambling. Hell, throw in some guns and jack and we'll call it Christmas!

    38. Re:The Shark... by Anonymous Coward · · Score: 0

      Make sure to include a 'hit the monkey' banner above it for added amusement.

    39. Re:The Shark... by nine-times · · Score: 0, Offtopic

      I see no reason why a "geek" should prefer a 3D interface.

      Well, first, a certain kind of geek has a tendency to like cutting-edge stuff, gadgetry and such, even if it isn't particularly refined or useful, and even if they aren't particularly using it. But really, I'm not even talking about a 3D interface. I'm talking about the concept of a virtual world. Geeks love that shit. You start talking about it, and inevitably someone will come out of the woodwork only for the purpose of saying, "OMG! It's just like [insert favorite cyberpunk novel here]."

    40. Re:The Shark... by An+ominous+Cow+art · · Score: 1

      And it wants my credit card number! Well, that's only fair...

    41. Re:The Shark... by mrchaotica · · Score: 3, Funny

      *sigh* Dick politicians and lobbyist assholes, and they still get it backwards!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    42. Re:The Shark... by Andrew+Kismet · · Score: 1

      Gambling's gone from Second Life now, except for skill-based games. A bit like an arcade with no slot machines, but a Silent Scope Cash Prize machine.

      The perverts are still around, and numerous.

    43. Re:The Shark... by DarkOx · · Score: 0, Troll

      Meta-mods plz avenge me! My comment might not have been good enough to deserve +1 Funny but in what universe could it be considered "troll".

      --
      Repeal the 17th Amendment TODAY! Also Please Read http://www.gnu.org/philosophy/right-to-read.html
    44. Re:The Shark... by Illbay · · Score: 1

      "It looks like you're trying to search for bondage-related pornography. May we present you a list of some of our business partners who specialize in that sort of content?"

      --
      Any technology distinguishable from magic is insufficiently advanced.
    45. Re:The Shark... by digitrev · · Score: 1
      --
      Cynical Idealist
    46. Re:The Shark... by bkr1_2k · · Score: 1

      You are officially disallowed to continue in this discussion due to your use of the term "value added" albeit in a less buzzword(y) manner.

      To answer your question, however, none for those of us who already know how to do things with the internet and computers. For those that don't (a rapidly dwindling crowd) or for those that are young and learning, things like this can be quite useful in giving a perspective that most of us take for granted.

      It's still stupid and wasteful, in my opinion, but watching kids use these tools to gain information and a love of computers I see at least some small benefit.

      --
      "Growing old is inevitable; growing up is optional."
    47. Re:The Shark... by bkr1_2k · · Score: 1

      But those don't work worth a damn. The "lotion" in the Kleenex just isn't compatible with my lotion.

      --
      "Growing old is inevitable; growing up is optional."
    48. Re:The Shark... by bkr1_2k · · Score: 1

      Scary that I read "I use a 3D site (expo3d.com)" as I use a 3D site exposed.com...

      I was wondering what kind of customers you had and how I could get a job like that.

      --
      "Growing old is inevitable; growing up is optional."
    49. Re:The Shark... by bkr1_2k · · Score: 1

      "virtual terrarium/spa replete with cabana boys and fruity drinks"

      And the penises have already begun. Soon it will be naked cabana boys doing who knows what with those fruity drinks! The horror.

      --
      "Growing old is inevitable; growing up is optional."
    50. Re:The Shark... by Opportunist · · Score: 1

      Sure, 3D environments are fun to play in. If only so I can put on that jaded old geek face and go "Meh. Gibson wrote 'bout that in 84 and it was even way better in text."

      But as interfaces to get work done, they're insanely frustrating.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    51. Re:The Shark... by Anonymous Coward · · Score: 0

      I can never figure out what you're supposed to do with these things if you're not a pervert.

      I think everybody feels that way when they first sign onto the internet.

    52. Re:The Shark... by Anonymous Coward · · Score: 0

      Have you ever considered they've looked at the trends and the rewards (money/ads, etc) and that is why they did it? Althought it might seem ridiculous to you, if you had the stats and the data and you were analyzing the market, what kind of decision would you make?

    53. Re:The Shark... by Anonymous Coward · · Score: 0

      John Carmack summarized the appeal of these virtual worlds, in a Slashdot interview no less:

      "Making Snow Crash into a reality feels like a sort of moral imperative to a lot of programmers..."

    54. Re:The Shark... by clone53421 · · Score: 1

      Good grief, did anyone RTFA? Ok... never mind, that's a stupid question. Did you at least read the summmary, though...?

      Hint: It's not Clippy, the Merlin guy, or that dog that digs through your hard disk. Look up "Second Life" if you still don't get it.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    55. Re:The Shark... by darthdavid · · Score: 1

      Wow, someone doesn't like you...

    56. Re:The Shark... by Maria+D · · Score: 1

      To use a quaint term, when you interact in meatspace, you are typically using multiple representations for your information flow. They include words, yes, but also gestures, facial expressions, voice, movement and positioning, and so on. Just consider: you enter a roomful of people and at a glance you can typically learn a whole lot about their relationships and interactions just from where they are situated in space. Who is close to whom? Is there a hierarchical positioning like " the lecture formation" (everybody crowded with one person in front), or somebody sitting in somebody's lap, or a lonely guy in a corner? These are rather minor examples of how space conveys meaning, but you can probably use your imagination from there. So yes, there are real benefits to holding meetings or conferences in 3d worlds, compared to world that don't have avatars. My hope is for the virtual worlds to develop some more. Right now there is pretty much nothing for facial expressions, for example.

    57. Re:The Shark... by Anonymous Coward · · Score: 0

      So which one of those things can't be done with some videoconferencing and document sharing software?

    58. Re:The Shark... by nine-times · · Score: 1

      To use a quaint term, when you interact in meatspace, you are typically using multiple representations for your information flow. They include words, yes, but also gestures, facial expressions, voice, movement and positioning, and so on.

      Yeah, but the problem there is that, even if you can get a virtual world sufficiently complex to visualize these things, you'd still need adequate input to allow them to be expressed quickly and easily by a user. I can also tell a lot about a situation by looking at who's sweating or breathing hard, who is displaying a nervous tick, etc. But people won't choose to show these. You can't easily read people very well from a virtual smile that they can put on and take off, without sincerity making any difference. So the improvement is marginal, but the cost (of needing elaborate controls) is great. IMO, video chat is a better solution.

      Just consider: you enter a roomful of people and at a glance you can typically learn a whole lot about their relationships and interactions just from where they are situated in space. Who is close to whom? Is there a hierarchical positioning like " the lecture formation" (everybody crowded with one person in front)

      Ok, so let's think about a that example. A lecture. When I'm in a lecture hall, there are the unfortunate facts of reality that people take up space, and space inside a room is limited. I may have to sit far away because there isn't room up front. I may have a hard time seeing because I'm sitting behind some giant and hit humungous head is in the way. There are all sorts of potential problems there.

      So why are we seeking to replicate that for an online presentation? If what you really want to see is the presentation, let's give a nice big full-screen presentation so you can see the thing. If you want to see the lecturer's facial expressions, let's give a nice big picture for video chat. If you want both, then do some sort of split-screen situation. Something like this seems like it would work.

      So I still don't see the benefit of putting people in a virtual lecture hall watching a poorly-made puppet give a presentation. The whole thing sounds to me about like if someone said, "Wouldn't it be cool if, instead of web browsers, we had a 3D virtual world with a virtual library, and you could maneuver your avatar to pick up a virtual magazine and flip through its virtual pages?" Yes, I suppose that would be cool, but it seems likely that it would be a complex and frustratingly inefficient interface for simple information. Plus, it would just reintroduce a lot of the frustrations of real-life that the web had freed us from (having to go to the library instead of accessing lots of information in one place, having to arrange things in a spacial manner and then find their location, having to flip through pages instead of search, etc.).

    59. Re:The Shark... by Anonymous Coward · · Score: 0

      Google cliply is already here, and he's looking at you kiddo:

      http://digg.com/tech_news/Blogger_foils_Google_s_April_Fools_joke_on_Microsoft/p.gif

    60. Re:The Shark... by Maria+D · · Score: 1

      I do not like lectures in any space, so I agree with all you said about them, and can add a few more pages of criticism. Actually, it's my pet peeve that people DO replicate all the bad things about lectures and presentations in virtual spaces. The point I was trying to make is that looking at a layout of bodies in space, you can figure something out about the situation. I think virtual worlds do not have to replicate physical worlds, especially the restrictions, but they can offer us spatial and movement metaphors that can be handy.

      There is a need to think hard of where you do and don't need or want those metaphors, though. No, I do not think it would be cool to have a 3d library of books looking just like a physical book library. Instead, I think it would be nice to have relational trees where you can zoom in and out and navigate branches by related subjects, authors, and so on. An example of such a tree structure that I particularly like is Visual Thesaurus. There is no need for an avatar anywhere near such a search, since it's a solo activity dealing with words. Avatars are valuable for interactive activities, but, again, not for all of them.

      Yeah, but the problem there is that, even if you can get a virtual world sufficiently complex to visualize these things [gestures, facial expressions, and such], you'd still need adequate input to allow them to be expressed quickly and easily by a user.
      Exactly - that's where I'd like to see big development efforts. I am mildly hopeful about things like Wii Fit for whole body inputs, though now they are in very early stages. And yes, videoconferencing is better for many purposes for now, but the minus is that it does not directly support the "co-presence" metaphors of being in one space, moving closer or away, and so on. Hopefully, avatar-based worlds will somehow marry video conferencing in the future.

    61. Re:The Shark... by Anonymous Coward · · Score: 0

      Does it wash dishes?

    62. Re:The Shark... by LO0G · · Score: 1

      Wow, that sounds just like Microsoft's Virtual Worlds that they were running between 1995 and 2000!

      Cool to see cutting edge stuff coming from Google.

    63. Re:The Shark... by Kristoph · · Score: 1

      I certainly prefer a 3D interface while killing my fellow geeks with spells, swords or rocket launchers.

      Code, not do much.

  2. Nuts by roman_mir · · Score: 3, Insightful

    Can people interact as themselves rather than cartoon characters? Are there that many people into dolls and make-believe or are there too many people who are too depressed just being themselves? Then they don't need avatars, they need help.

    1. Re:Nuts by thatskinnyguy · · Score: 1

      A little bit of it could be fun. I mean, it is kind-of like chatroom v. 2.0 or something along those lines. But when it gets to be where you spend more time living in an imaginary dreamworld, then it's time to seek help.

      --
      The game.
    2. Re:Nuts by MisterBlueSky · · Score: 5, Insightful

      Are there that many people into dolls and make-believe or are there too many people who are too depressed just being themselves?

      Yes, many people are into what you call "make-believe" and what other people call fantasy or fiction. It's inherent to human nature. Novels, movies, games and comics are all 'make-believe': creating a fantasy world. The next logical step is to make such a fantasy world shared between more people. This is what a 'game' like SL or Lively does.

    3. Re:Nuts by rs79 · · Score: 5, Funny

      "I mean, it is kind-of like chatroom v. 2.0 or something along those lines. But when it gets to be where you spend more time living in an imaginary dreamworld, then it's time to seek help."

      Yeah, I hear there's a chatroom just for that.

      --
      Need Mercedes parts ?
    4. Re:Nuts by skoaldipper · · Score: 5, Funny

      I think something is wrong with my lively account.

      The first time I logged in, some funny looking feller who looked like Colonel Sanders greeted me, "Your life is the sum of a remainder of an unbalanced equation inherent to the programming of the google. You are the eventuality of an anomaly, which despite my sincerest efforts I have been unable to eliminate from what is otherwise a harmony of mathematical precision. While it remains a burden to sedulously avoid it, it is not unexpected, and thus not beyond a measure of control. Which has led you, inexorably, here."

      So, I punched him in the hoohaw with my Papa Smurf avatar and quickly logged off. Is thing still beta?

      --
      I hope, when they die, cartoon characters have to answer for their sins.
    5. Re:Nuts by ShieldW0lf · · Score: 2, Interesting

      Yeah, whatever... Did you read this guy?

      Be who you want on the web pages you visit 7/08/2008 02:02:00 PM Posted by Niniane Wang, Engineering Manager

      Of course, you can chat with each other, and you can also interact through animated actions. In our user research, we've been amazed at how much more poignant it is to receive an animated hug than seeing the text "[[hug]]".

      I think the guys at Google need to stop eating at the office...

      --
      -1 Uncomfortable Truth
    6. Re:Nuts by glueball · · Score: 0

      I don't know what's up with the goofy avatars.

      I use Expo3D (expo3d.com) for this type of application already. In this space, there are professional-looking avatars, 3D spaces, and things to pick up and examine.

      Social sites are fine but to make money or business, I need to have a business wrapper around it. Expo3D uses voice, too, and can be private, invitation-only events which are perfect for a transoceanic business meeting.

      It's not like all being in one conference room but is a leap ahead of the webinar or conference call.

    7. Re:Nuts by tgd · · Score: 3, Funny

      No, I'm really 6'4", ripped with an 18" cock and squirrel ears.

    8. Re:Nuts by Anonymous Coward · · Score: 0

      it's time to seek help.

      Yeah, I hear there's a chatroom just for that.

      Isn't slashdot.com where you do that? or just where you live your imaginary dreamworld?

    9. Re:Nuts by sm62704 · · Score: 2, Interesting

      But when it gets to be where you spend more time living in an imaginary dreamworld, then it's time to seek help.

      After my marriage broke up I did seek help (adjustment disorder with depressed mood), for me and my then teenaged daughters who their mother had abandoned. I was on Paxil for a while. But going to bars and writing about it at K5 did me more good than the psychaitrist and the Paxil.

      If you see me writing fewer slashdot journals, you know my meatspace life is sucking a lot less.

      --
      mcgrew's razor: Never attribute to stupidity that which can be explained by greedy self-interest
    10. Re:Nuts by somersault · · Score: 1

      I for one hope they keep the cartoon characters. Otherwise as well as the occasional 'normal' person, most rooms would be inhabited by giant assholes expelling hot air, and trolls.

      On the upside, the slashdot car analogies could get a bit more fun as people demonstrate them in practice.

      --
      which is totally what she said
    11. Re:Nuts by somersault · · Score: 5, Funny

      Do not try to comprehend the idea of a Google 20% application leaving Beta. That's impossible. Instead... only try to realize the truth: there is no Beta.

      --
      which is totally what she said
    12. Re:Nuts by korean.ian · · Score: 1

      So, I punched him in the hoohaw with my Papa Smurf avatar and quickly logged off. Is thing still beta?

      Google, beta, google, beta...I think I'm sensing a pattern here.

    13. Re:Nuts by vertinox · · Score: 1

      Are there that many people into dolls and make-believe or are there too many people who are too depressed just being themselves?

      Hey now!

      No one calls my Ultramarines dolls!

      But seriously, humans (even older adults) like to play with things that many would consider to be toys or dolls. Take the Sims for example and the massive following of Warhammer 40,000.

      You could say the same thing about people who watch sports or like to watch fast cars going around in circles all day. Its a pastime, not a sign of clinical depression.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    14. Re:Nuts by Anonymous Coward · · Score: 0

      Linden Labs employee spotted

    15. Re:Nuts by jez9999 · · Score: 3, Funny

      On the contrary. I'm very much looking forward to a big hug from an animated Wang.

    16. Re:Nuts by kv9 · · Score: 4, Funny

      In this space, there are professional-looking avatars...

      do they have sticks up their asses?

      ... and things to pick up and examine.

      sticks? to put up their asses?

    17. Re:Nuts by qq7te · · Score: 0, Redundant

      is that a quote from somewhere ? where ? if not... it's wonderful!

    18. Re:Nuts by BotnetZombie · · Score: 3, Funny

      Lucky you. I got stuck with the Oracle, and all she talked about was indexing.

    19. Re:Nuts by genner · · Score: 1

      No I'm pretty sure Nascar is a sign of clinical depression.

    20. Re:Nuts by Sciros · · Score: 2, Informative

      It's from The Matrix: Retarded err I mean Reloaded.

      --
      I like basketball!!1!
    21. Re:Nuts by Kugrian · · Score: 3, Funny

      I got bored waiting for it to load, then it crashed ff3 so I gave up.

      There was an interesting loop in the waiting room though, displaying what I can only assume were search queries.

      One query in particular confirmed this.

    22. Re:Nuts by Opportunist · · Score: 1

      I know you want to sound funny, but there actually are online self help groups for people with online addiction...

      I dunno, it's like holding an AA meeting in a bar if you ask me.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    23. Re:Nuts by Opportunist · · Score: 1

      only try to realize the truth: there is no Beta.

      Man, MS is buying Yahoo, not Google.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    24. Re:Nuts by Opportunist · · Score: 1

      Just take one of the enormous wangs that will run around freely as well and plug them.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    25. Re:Nuts by Opportunist · · Score: 1

      What, no tail?

      FREAK!

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    26. Re:Nuts by somersault · · Score: 0, Troll

      Interestingly enough, the originator of the project and author of TFA is one "Niniane Wang" :p

      --
      which is totally what she said
    27. Re:Nuts by bennomatic · · Score: 1

      I think the guys at Google need to stop eating at the office...

      Is that another way of saying, "they need to stop drinking the kool-aid"?

      --
      The CB App. What's your 20?
    28. Re:Nuts by Anonymous Coward · · Score: 0

      People actually search for "teen stars"?

      What the hell is the mindset of someone like that? "I can't get enough of the latest teen stars! More teen stars please!"

      barf

    29. Re:Nuts by LandDolphin · · Score: 1

      Bet you'd get a much larger turn out if they started holding AA meetings in bars.

      --
      Spelling and Grammar errors have been added to this post for your enjoyment
    30. Re:Nuts by MSZ · · Score: 1

      But is it virtual 3D chatroom with virtual 3D avatars? Did I mention they all should be virtual and 3D?

      --
      The moon is not fully subjugated. I demand a second assault wave preceded by a massive nuclear bombardment.
    31. Re:Nuts by VanessaE · · Score: 3, Interesting

      In Niniane's defense, I have to say that for those of us who have strong emotions, something as simple as an animated smiley really does hold more significance than *hug* or similar; it really *is* more meaningful. Just because it means nothing to you doesn't imply the same for everyone.

    32. Re:Nuts by Anonymous Coward · · Score: 0

      ah... that's probably around the point in the movie when I completely lost interest... :)

      Thanks!

    33. Re:Nuts by Anonymous Coward · · Score: 0

      People actually search for "teen stars"?
      What the hell is the mindset of someone like that? "I can't get enough of the latest teen stars! More teen stars please!"


      Because they feel a bit uncomfortable with the alternative, which is typing "hot underage girls" into Google search.

    34. Re:Nuts by zobier · · Score: 1

      You must turn to jelly when you receive a *real* hug. It's like an animated hug on steroids and over 9000 {}s.

      --
      Me lost me cookie at the disco.
    35. Re:Nuts by Samizdata · · Score: 1

      Heh. Back in the days of There.com people would ask me why my avvie had grey hair and a pot belly... Ummm, because I did in real life. In case you wondered...

      --
      It's not the years, honey, it's the mileage. - Colonel Henry Walton Jones, Jr., Ph.D.
    36. Re:Nuts by Geminii · · Score: 1

      Better than having 18" ears and a, uh...

    37. Re:Nuts by Walter+Carver · · Score: 1

      Just tell me one thing. Did you wrote that out of your memory? :-P

  3. Nice by oodaloop · · Score: 3, Interesting

    A competitor to second life, finally. Maybe this will expand awareness of SL and drive demand in virtual world development. I hope Google pushes this hard.

    --
    Tic-Tac-Toe, Global Thermonuclear War, and relationships all have the same winning move.
    1. Re:Nice by Turiko · · Score: 2, Funny

      SL will never be replaced, just like WOW is the best MMORPG and not changing. They're too big, too old, to developed to be exchanged with something new.

    2. Re:Nice by rho · · Score: 2, Insightful

      If you count all the people who logged in once and never again--and Linden Labs apparently does--Second Life has the population of a decent-sized country. I'd say it's got plenty of awareness.

      The main problem is that less than a few hundred thousand think it's worth their time to stay.

      --
      Potato chips are a by-yourself food.
    3. Re:Nice by Angostura · · Score: 2, Insightful

      People keep saying this, but it nothing like Second Life, at least not yet. This is an avatar-based chat system. Yes, you can use Second Life for that purpose and many do. But the interesting parts of second life are the virtual economy, the ability to build and script complex objects, the ability to buy 'land'.

      It's rather like saying that an umbrella is the same as a jet-fighter because both can keep you dry when it rains. ..and if you don't like that metaphor - you're like a haddock in a hot air balloon.

    4. Re:Nice by oodaloop · · Score: 4, Interesting

      I think that's mostly because there's nothing to do but gambling and sex - and they banned gambling. If more companies built stores in SL and sold real goods through it, if newspapers made virtual newsrooms where users could watch and read videos and articles, if other content owners made SL versions of their websites, there would be much much more to do. A chain reaction might start where a crowd attracts a crowd and so on. Maybe Lively will help drive that. I can hope, at least.

      --
      Tic-Tac-Toe, Global Thermonuclear War, and relationships all have the same winning move.
    5. Re:Nice by moosesocks · · Score: 1

      Why? What are the benefits, if any at all?

      --
      -- If you try to fail and succeed, which have you done? - Uli's moose
    6. Re:Nice by glueball · · Score: 1

      The main problem is that less than a few hundred thousand think it's worth their time to stay.

      And even fewer yet who will pay money for something.

    7. Re:Nice by spyrochaete · · Score: 1

      The Second Life login screen tells you how many people are currently logged in (43,596 as of right now on a Wednesday morning, EST) and how many logged in within the past 60 days (over 1.2 million). That's a hell of a lot of user activity.

      Me, I just log on when I'm bored and feel like typing in a random word and visiting a related virtual place. Does that count me as an official citizen? I think it does, and I think you're being hard on Linden since 60 days is a pretty conservative metric with a reasonable cutoff. It's a busy place and people frequent it.

    8. Re:Nice by joaquin.keller · · Score: 1

      Rumors where that google will go out with "second earth" a mix of SL and google earth:
      http://games.slashdot.org/article.pl?sid=07/09/25/1437249

      Finally this is being done by http://twinverse.com/ which slogan is Our Planet is a Virtual World...

      Moreover, Twinverse is peer-to-peer and should scale well.


      Disclaimer: I am a Founder of Twinverse and designer of Solipsis. So that's self advertising...

    9. Re:Nice by Wildclaw · · Score: 4, Interesting

      the interesting parts of second life are the virtual economy, the ability to build and script complex objects, the ability to buy 'land'.

      The only interesting one of these is the scripting.

      The rest is just side effects of using centralized servers. I am not interested in any virtual 3d world that isn't decentralized, meaning that anyone can set up their own server with their own rules, with the ability to easily and seemlessly travel between servers. Something like a 3d version of the www.

    10. Re:Nice by oodaloop · · Score: 1

      "Not yet" being the key, which is why I said I hoped Google will push this hard. I'd like to see them turn it into what SL tried to be: a 3D version of the web.

      --
      Tic-Tac-Toe, Global Thermonuclear War, and relationships all have the same winning move.
    11. Re:Nice by Erwos · · Score: 1

      Folks need to mod the parent up, because (s)he's right on the money, including the metaphor. This is a visual chat room generator, not a SL competitor.

      --
      Plausible conjecture should not be misrepresented as proof positive.
    12. Re:Nice by Snoboo · · Score: 1

      A competitor to second life, finally. Maybe this will expand awareness of SL and drive demand in virtual world development.

      I don't see any need for something like second life - and so do all of the people who log in once and never come back again. It was nice, it was a novel idea, but its usefulness is very limited.

    13. Re:Nice by Kozz · · Score: 1

      +1 Subtle.

      The funny thing is that some people will really believe that.

      --
      I only post comments when someone on the internet is wrong.
    14. Re:Nice by Lumpy · · Score: 5, Insightful

      If more companies built stores in SL and sold real goods through it,

      holy crap why? I can buy what I want from a good old 2D website faster than some half assed second life store that is impossible to navigate or get any real info about what I am buying.

      Last thing I want is to go to a "virtual" dell store and wander around, I want to find the server, click on the options and click on buy.

      --
      Do not look at laser with remaining good eye.
    15. Re:Nice by rsmith-mac · · Score: 4, Insightful

      In all seriousness, why on Earth would I want to use the Second Life client to do what you recommend? We already have the World Wide Web and it works quite well for those things. "The same thing, but harder to use" isn't going to be much of a selling point.

    16. Re:Nice by Snoboo · · Score: 1

      If more companies built stores in SL and sold real goods through it, if newspapers made virtual newsrooms where users could watch and read videos and articles, if other content owners made SL versions of their websites, there would be much much more to do.

      In what way would a SL version of a XYZ be better than the standard internet presence of XYZ. I can watch Videos on Youtube, I can read articles on all websites. No one really need a virtual 3D environment for that. I don't need to see the books I shop at amazon.com in 3D. Where is the benefit of using SL (If you want to present a new car in a webshop use a flash plugin to enable a 360 degree view.)? How can watching a video or reading an article be better in SL than on a standard website? My 2 cents are: It can't and therefore is not worth the overhead.

    17. Re:Nice by Clovis42 · · Score: 1

      If more companies built stores in SL and sold real goods through it, if newspapers made virtual newsrooms where users could watch and read videos and articles, if other content owners made SL versions of their websites, there would be much much more to do.

      Wow, it would be really cool if there was some way to do that stuff on a computer! Oh wait, that's what the internet already is. Doing all that stuff while your avatar and other people's avatars mill about is not an improvement. Do you really like being interupted by a flying penis while reading a news article?? How is walking around a "virtual" store better than simply using the company's website?

      I really thought Second Life was interesting when I first tried it. After the initial amazement wore off (in like 3 hours), it got boring really quickly. I remember finding a TV in someone's house and being surprised at turning it on and having the movie "Hitch" start playing. I then started wondering why I was watching a movie on a tiny little screen in a virtual home theatre. Why not watch it full screen on my computer without all the virtal world stuff in the way? Or better yet, in my actual home theatre. Of course, I don't have a home theatre, so I guess I'm stuck with the virtual one...

      --
      Clovis
      ^ Clovis, look! It's that guy you are!
    18. Re:Nice by jez9999 · · Score: 1

      I think that's mostly because there's nothing to do but gambling and sex - and they banned gambling.

      Sounds like Texas. Except for the sex.

    19. Re:Nice by Anonymous Coward · · Score: 0

      So you want to be able to use the web through an interface modeled after the real world? Why? The web is faster than the real world. Just because we can do a thing does not mean we must do a thing.

    20. Re:Nice by kv9 · · Score: 1

      SL will never be replaced, just like WOW is the best MMORPG and not changing.

      I believe having the most subscribers doesn't equal to being the best. it may be the best at creating vast amounts of income, or using pastel colours. but it certainly is not the best MMO. a more appropriate label for WoW would be mediocre. here's a pretty graph to illustrate my point.

    21. Re:Nice by skarphace · · Score: 1

      In what way would a SL version of a XYZ be better than the standard internet presence of XYZ. I can watch Videos on Youtube, I can read articles on all websites. No one really need a virtual 3D environment for that. I don't need to see the books I shop at amazon.com in 3D. Where is the benefit of using SL (If you want to present a new car in a webshop use a flash plugin to enable a 360 degree view.)? How can watching a video or reading an article be better in SL than on a standard website?

      For one, interaction with the object. You could manipulate the widget and potentially see how it works/what it does. (pseudo)Human interaction is also a plus. You can BS and discuss the product with other customers around you and interact with sales-folk if the need be.

      There are plenty of things a 3D world can do better than the Web. I agree with some of your sentiment though, sometimes a plain Web site is a better solution, just not always.

      --
      Bullish Machine Tzar
    22. Re:Nice by Lord+of+Hyphens · · Score: 1

      I already use the superior competitor to SL. It's called IRC.

      --
      "I've spent my whole life figuring out crazy ways to do things. It'll work." -- Montgomery Scott, "Relics"
    23. Re:Nice by Anonymous Coward · · Score: 0

      Harder AND slower. SL chokes a LOT of computers.

    24. Re:Nice by Deagol · · Score: 1

      Don't some of the MUD/MOO/MUSH/whatever environments operate this way? I never got into MUDs and the like, but I had a roommate in college who was into them -- scripting stuff in his little corner of the virtual world. Back then (early 90s), it was of course on 1 server. But I swear that I heard a while back that they were moving into distributed models. Is this the case? I know there must be a folks here that indulge in the text-based virtual world scene who may know the answer.

    25. Re:Nice by randyest · · Score: 1

      No, he's right. It's "always." If you need to "interact" with an object you just make a little flash or java window in the webpage.

      --
      everything in moderation
    26. Re:Nice by raddan · · Score: 2, Funny

      The problem with dell.com is that the Lawnmower Man can't kill you while you shop.

    27. Re:Nice by Lordfly · · Score: 2, Informative

      Look up OpenSim, a reverse-engineered version of the SL protocol. Runs a decentralized grid (well, allows for multiple, hetereogeneous server setups) and uses the SL client.

      --
      hookers and grits.
    28. Re:Nice by Anonymous Coward · · Score: 0

      I hate to tell you..but there is a ton of stuff to do in SL. But you have to you know ... talk to people. I have more to do in SL than I have time most days. And none of it involves sex or gambling. Lets face it SL sex is about the most rediculous looking thing ever anyway.
      But, here are a few examples of things to do-
      RP..tones of this everything from gor to SW to Dune
      Combat..plenty of different kinds in SL..I recommend Samurai Island quite challenging and a lrge community
      Content creation..Really anyone can build just about anything..like infinite legos and you never run out of any color brick

      I'll admit that the first time I was in SL I was bored to..but I gave it a second chance and it's great once you get going.

    29. Re:Nice by tgd · · Score: 1

      I have to admit I do not get Second Life even remotely.

      If companies build stores, why would I fire up that, log in, "walk" to the store, move around to look at things instead of typing in a URL in my browser and having it on its way before SL would've even finished logging in?

      If I want to browse videos and articles, why wouldn't I use my browser?

      People use a browser these days instead of going to the library because moving around in the physical world to do it is just inefficient. While sure, maybe I can stand in a virtual library reading a virtual newspaper while sitting in my undies at home, but why the hell wouldn't I just go read the article in Firefox?

      So I don't get it. However you're saying you can hope. Why? I'm curious what you see as the benefit or use, tangible or otherwise, of that sort of a system other than for virtual property "speculators"?

    30. Re:Nice by tgd · · Score: 1

      You can't interact with the object any better though SL than you can through a webpage.

      Its *not* the object, no matter how much you make believe it is, and the things that are most useful about seeing a product in person (fit, finish, size, heft, etc) are all lost in that environment.

    31. Re:Nice by WNight · · Score: 1

      Home theatre? You mean like a monitor and earbuds, with surround-virtualization tech.

      Home-theatre gear is just for the people who want to pay more for lower-res devices with less capabilities.

    32. Re:Nice by oodaloop · · Score: 1

      Why would you go online to shop when you can just walk into a store and get more information with less hassle? Shopping in 3d allows you to talk to other users, browse efficiently (servers? fly to row 3 - no links to follow), listen to music, and pick up chicks all at the same time. Sort of like going to a mall, minus the flying part. I think this is the future of the web, personally.

      --
      Tic-Tac-Toe, Global Thermonuclear War, and relationships all have the same winning move.
    33. Re:Nice by Anonymous Coward · · Score: 0

      There is more to do...you just don't know the secret password yet.

    34. Re:Nice by Bill,+Shooter+of+Bul · · Score: 1
      1. Look at the comments on amazon: other users are idiots.
      2. Searching for anything is more efficient via text interface. For browsing with in a category , you can't do much better than a itunes like 3d -flip. Adding a 3-d avatar based interface will not improve either.
      3. Are you suggesting muzak is something that needs to be added to online purchases? Or that its impossible to play music while browsing amazon? either interpretation is a disturbing insight to your personality
      4. Pick up chicks? In the server isle?
      --
      Well.. maybe. Or Maybe not. But Definitely not sort of.
    35. Re:Nice by merreborn · · Score: 2, Informative

      Every time I see someone post this, it saddens me -- Communities.com (the folks that own the domain now are completely unrelated) aka Electric Communities built a secure, distributed virtual world (under the names ECHabitats/Microcosm), in the mid-to-late nineties. Most people didn't get it.

      It's obvious that, having seen Second Life, people are starting to understand -- "Hey, having things on centralized servers kind of sucks. I want to run my own 'sim', and be able to connect it to other peoples'"

      There are few traces of the project left on the 'net -- a few mentions in Koster's MUD history timeline and a few entries in the internet archive...

      Hopefully someone will pick up the idea and run with it one of these days.

    36. Re:Nice by Rich0 · · Score: 1

      Yeah - but you left out the downside:

      If it takes off the 3D store is loaded with 35,000 other avatars looking for the same stuff. The checkout line also has 1000 other avatars standing in it.

      The beauty of the website model is that when I got to amazon.com as far as I can tell I'm their only customer, except when I look at reviews. If I run a search I see the product I asked for - not that it is is in aisle 387,321 - row 3.

      If I want to collaborate with a coworker a telephone and webex does the trick just fine. We don't need to find an available virtual conference room, spend time walking there, and then spend a ton of time either typing in chat mode or using voice interfaces punctuated with trying to manipulate our avatars to express ourselves.

      The 3d adds a lot of glitz and not much functionality. Kind of like a lawn mower with a voice interface - neat for the first day but then you just want to mow your lawn without getting into a coversation about your fuel mixture.

    37. Re:Nice by rootforce · · Score: 1

      I am not interested in any virtual 3d world that isn't decentralized, meaning that anyone can set up their own server with their own rules, with the ability to easily and seemlessly travel between servers. Something like a 3d version of the www.

      This is the only thing that I have seen that is close. http://www.theuniversal.net/

    38. Re:Nice by Anonymous Coward · · Score: 0

      What ever happened to VRML?

  4. Does it scale? by Speare · · Score: 2, Insightful

    The number one mistake of any new MMO service is the failure to be MMO. Does it scale? Will it work when even 1% of the US broadband users are trying it out? Will it work when every visitor has added a hundred ginormous phallic temples to every acre of land? Will it work when ten thousand of your closest "friends" attend your online bar-mitzvah?

    --
    [ .sig file not found ]
    1. Re:Does it scale? by ID000001 · · Score: 4, Insightful

      According to their track record, Google scaled reasonably well.

    2. Re:Does it scale? by rs79 · · Score: 3, Interesting

      "According to their track record, Google scaled reasonably well."

      You mean google search. Orkut, for example, ran on 5 NT servers when it first came out and didn't exactly have the same subsecond response time that search did.

      --
      Need Mercedes parts ?
    3. Re:Does it scale? by ChrisH619 · · Score: 1

      You mean like posting it to /. ? I would say today would be a reasonable test...

    4. Re:Does it scale? by Speare · · Score: 1

      As the other poster said, Google Search and an MMO are totally different beasts. Search is embarrassingly parallel: your search is stateless and does not need to be reflected on all the other users who are searching for similar terms. But in an MMO, if you want to change the world state, that state change needs to be observed nearly immediately by all the clients who are currently looking in that direction.

      --
      [ .sig file not found ]
    5. Re:Does it scale? by Anonymous Coward · · Score: 0

      Does it scale? Will it work when even 1% of the US broadband users are trying it out?

      Yes.

  5. No use by mikkl666 · · Score: 1

    I have never seen the use of this whole 3D-avatar-stuff. I can communicate just fine via phone, mail and chat. If I want more interaction, I rather pack my bags and visit my friends than "meeting" them in some virtual wonderland. But then again, maybe I'm old school.

    1. Re:No use by oodaloop · · Score: 4, Funny

      I'll save you the trouble of asking and go ahead and get off your lawn.

      --
      Tic-Tac-Toe, Global Thermonuclear War, and relationships all have the same winning move.
    2. Re:No use by JazMuadDib · · Score: 1

      This is just a logical extension of emoticons - a way to express yourself without using words. Also: what if some of your friends happen to thousands of kilometers away?

    3. Re:No use by Aymon · · Score: 0

      I have never seen the use of this whole 3D-avatar-stuff. I can communicate just fine via phone, mail and chat. If I want more interaction, I rather pack my bags and visit my friends than "meeting" them in some virtual wonderland. But then again, maybe I'm old school.

      Smoke Signals, Carrier Pigeons and Morse Code. Some people had no use for those either.

    4. Re:No use by Dephex+Twin · · Score: 1

      Those darn kids with their high pants and their rap music... they don't appreciate anything!

      --

      If you want to make an apple pie from scratch, you must first create the universe. -- Carl Sagan
    5. Re:No use by mikkl666 · · Score: 1

      I have no lawn, you insensitive clod!

    6. Re:No use by mikkl666 · · Score: 1

      Actually, some of my friends are living quite far away from me. Nevertheless, we try and meet every couple of months, and once you know how it feels like to hug them in real life, it just seems kind of awkward to "replace" it with virtual hugs. I guess this just doesn't cut it for me.

    7. Re:No use by Anonymous Coward · · Score: 4, Funny

      Well log on to second life and make one.

    8. Re:No use by Nullav · · Score: 2, Interesting

      I quite enjoy virtual worlds with a subject (MMORPGs, online shooters), if only for a while. However, things like Second Life are too open-ended for any real 'game' to take place. As for aiding in communication, virtual worlds don't even do that to any appreciable extent; it's all just text with a 3D avatar that doesn't do anything to convey tone any better than an emoticon would. About the only use of a 3D avatar is to show facial expressions, which no current MMO does.

      In short: :(

      --
      I just read Slashdot for the articles.
    9. Re:No use by Kamokazi · · Score: 0, Flamebait

      Your avatar is not really important...it's the 3D world.

      It's not about chatting with your friends with some fake avatar, though many people like to do that. Some things are much easier to conceptualize in 3D. In particular, some realtors do this for showing homes online, but there are many other applications where you need to see something far away in 3D. There are plenty of times where phone, email/chat, and looking at pictures don't give you what you need. Buying something online? Pick it up and look at it like you were in a retail store. Sure this has limitations too, but it's better than a 2D image. And the 3D technology we have now is in its infancy. Eventually we will hit a point where extremely realistic 3D environments can be run on the lowest-end PC. Think about First-person shooters 10 years ago. Quake, etc...those can be run on the cheapest piece of junk from wal-mart with no difficulty at all. Now look at Crysis, a very realistic-looking 3D engine. In 10 years, do you think any PC will have trouble running it? And what do you think the cutting-edge games then will look like? This is the start of what will probably be a big part of the web's future.

      Now we come to the avatar. Since most people seem to find the 3rd-person preferrential to 1st-person in this type of scenario, you pretty much need to have an avatar to move around and look at things, if for nothing else than to provide scale to what you are looking at. And some people could care less about their avatar, but some people will care about how their avatar looks. You can just make a basic, no-frills avatar, and never mess with customization, etc.

      --
      As our way of thanking you for your positive contributions to Slashdot, you are eligible to disable Slashdot 2.0.
    10. Re:No use by socsoc · · Score: 1

      Carrier Pigeons? Everyone needs them, especially when all our communication lines go out...

      IP over Avian Carriers

    11. Re:No use by Lord+of+Hyphens · · Score: 1

      Then you would agree?

      --
      "I've spent my whole life figuring out crazy ways to do things. It'll work." -- Montgomery Scott, "Relics"
    12. Re:No use by mikkl666 · · Score: 1

      Well, that's exactly what I had in mind. I'd mod Randall up if I had some points left.

    13. Re:No use by fm6 · · Score: 1

      Have you traveled recently? Airline tickets are through the roof, and passengers comfort is nonexistent.

      As a matter of fact, I'm waiting to join a teleconference as I type this, and really would like something more interactive than what the simple conference call service my company uses.

      That said, I agree that "immersive interaction" is a really dumb model for remote interaction, at least at the current state of the art. All that 3D graphics is a strain for most hardware, and interaction is way too complicated.

    14. Re:No use by JaredOfEuropa · · Score: 1

      The whole idea of using Avatars for meeting is that you do not have to travel. Certain kinds of training (not technical) and meetings with a social element benefit greatly from virtual environments. It is not as good as meeting in person, but a damn sight better than highly annoying teleconferencing, or MSN, or even videoconferencing. It is more conducive to social "chatter" than those alternatives, and it's way easier to set up breakout sessions. And unlike videoconferencing, there's no real limit on the number of physical sites that can join in.

      Conferencing and training in virtual worlds is still in its infancy (I am involved in a pilot for a large multinational), but in this age of CO2 awareness and rising airline ticket prices, expect this mode of social interaction to become more commonplace quickly in the workplace.

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
  6. first step! by hesaigo999ca · · Score: 1

    I knew google still had some aces up their sleeves.

  7. I had to tag this 'wtf', it's so unlike them by Jugalator · · Score: 4, Informative

    It even makes use of Facebook accounts.

    And Vista/XP only, while still being browser based.

    Also, it's not really a Second Life competitor since you can't create stuff, part of what makes SL unique. It's more like just chat rooms.

    --
    Beware: In C++, your friends can see your privates!
    1. Re:I had to tag this 'wtf', it's so unlike them by edalytical · · Score: 1

      I'm sure they'll add support for SketchUp really soon.

      --
      Win a signed Stephen Carpenter ESP Guitar from the Deftones: http://def-tag.com/?r=0008781
    2. Re:I had to tag this 'wtf', it's so unlike them by JoeMerchant · · Score: 1

      Google has done several things Windows only to start (GMail notifier was the only one I cared about...) It is commercial reality (develop for the majority market share platform to start), though I would have thought they might try to do something like this cross-platform from the start, like Google Earth.

      Also speaking to the market majority, who has time to screw around creating 3D objects? I made a few lame objects in SL before I decided that the whole thing was a lot less fun than digging a trench in a mosquito infested swamp. SL charges real money for uploading textures - and this is the only thing that really mattered to me, being able to get my own pictures into "the world." It would be interesting to see a virtual world that isn't infested by persons attempting to get rich by spending vast amounts of time assembling 3D models with the world's lamest CAD software.

      All in all, I just hope Google puts in the social engineering effort to make their virtual world accessible and enjoyable with a minimal learning curve.

    3. Re:I had to tag this 'wtf', it's so unlike them by ischorr · · Score: 1

      Google Earth was not cross-platform from the start. It was Windows-only, then Mac and Linux support came later.

      Back when the program was Keyhole (and it has changed very little since Google acquired them, except perhaps gotten faster and cheaper), it was also Windows-only, though they had a Mac version "in the works".

      But that just lends extra plausability to the idea that they may release versions for other platforms in the future.

    4. Re:I had to tag this 'wtf', it's so unlike them by Anonymous Coward · · Score: 0

      Assumulating here, but i imagine this is gonna work best for people with really fast machines and really really fast Internet connections, and that like all Google projects, will add functionality at a hyper rate, will eventually tie into all their other services, and lastly will be released as an Open protocol for 3D interaction. With that in mind, stuffing this in a web browser is probably smart. It seems like jumping the gun is what you're supposed to do in accordance with Moore's laws - the gun will catch up. Hate to say it but Google's got it right again.

    5. Re:I had to tag this 'wtf', it's so unlike them by Paul+Slocum · · Score: 1

      It's more like just chat rooms.

      yeah, that's what I said about Second Life. It's Myspace with a superfluous 3d interface.

    6. Re:I had to tag this 'wtf', it's so unlike them by rainhill · · Score: 1

      Also, it's not really a Second Life competitor since you can't create stuff, part of what makes SL unique. It's more like just chat rooms.

      Is that so? just wait and see... It's Google, they sure got the money & talent.

    7. Re:I had to tag this 'wtf', it's so unlike them by WindShadow · · Score: 1

      How sad, Google has benefitted from open source, but when they get something like this they make it commercial only. Wonder if MSFT paid them to do this, or if G just made a business decision?

  8. Windows only by Andy_R · · Score: 0, Redundant

    "Requires Windows Vista/XP" ...so much for not being evil! Seriously though, why is this platform specific? It seems really shortsighted to exclude everyone else.

    --
    A pizza of radius z and thickness a has a volume of pi z z a
    1. Re:Windows only by wwalker98 · · Score: 1

      "Requires Windows Vista/XP" ...so much for not being evil! Seriously though, why is this platform specific? It seems really shortsighted to exclude everyone else.

      ...Oh yeah, get off my lawn!

    2. Re:Windows only by Anonymous Coward · · Score: 0

      ...Oh yeah, get off my lawn!

      I don't think that means what you think it means.

    3. Re:Windows only by wwalker98 · · Score: 1

      ...Oh yeah, get off my lawn! I don't think that means what you think it means.

      It does...but only if I manage to reply to the correct post :)

    4. Re:Windows only by spyrochaete · · Score: 2, Informative

      Thanks for being that guy who brings up the "don't be evil" motto in every Google-related story. Ars Technica mentions that Mac and Linux versions are on the way. Or are you insinuating that supporting Windows at all makes one evil?

    5. Re:Windows only by Andy_R · · Score: 2, Interesting

      Well, I'm sorry that I didn't read the ars technica link posted at 1:54 before making my post at 1:52, but the question remains, why isn't this cross-platform to start with? I can't see anything there that isn't already available in Java games, so why does this need a plug-in, and why is it platform specific?

      --
      A pizza of radius z and thickness a has a volume of pi z z a
    6. Re:Windows only by Lord+of+Hyphens · · Score: 1

      Or are you insinuating that supporting Windows at all makes one evil?

      This is Slashdot.

      --
      "I've spent my whole life figuring out crazy ways to do things. It'll work." -- Montgomery Scott, "Relics"
    7. Re:Windows only by spyrochaete · · Score: 1

      I don't think that a delayed launch of this very unimpressive, late-to-the-game service will be the straw that breaks the "not evil" camel's back. Your point is valid but was overstated.

  9. This can't be an MMO by Urger · · Score: 0, Offtopic

    I haven't seen one flying penis yet.

  10. "Review" on Ars Technica by dk90406 · · Score: 5, Informative
    1. Re:"Review" on Ars Technica by CopaceticOpus · · Score: 2, Informative

      It would seem that Ars Technica doesn't know what a Google "20 percent project" is.

  11. expect things to get better? by Culture20 · · Score: 4, Insightful

    expect things to get better.

    Like running on multiple platforms? Having a userbase that isn't all newbs checking it out for a couple minutes? Having suggestions on what to _do_ with it that can benefit meatspace unlike other 3d worlds?

    1. Re:expect things to get better? by Anonymous Coward · · Score: 0

      I can never figure out what to do in things like SL, either. But I think that's the fault of the users more than the providers. It's like computers. When they first started, nobody could figure out what the point was.

      Virtual stuff has a lot of potential if it can at least partially replace the human need to physically see people to interact. Lots of stuff in life doesn't actually require anyone's physical presence. For instance, stupid meetings where you end up flying across the country to talk to some guy who could have just as easily talked on the phone because everyone seems to think you being there is terribly important. Hook this up with all those facial expression recognition things I keep seeing in Slashdot posts, add voice, and you eliminate the inconvenience of typing and not being able to tell if someone's being sarcastic.

      Of course, being completely socially inept, I rather like text. It's got this nifty backspace button and nobody thinks its weird when it takes you 5 minutes to figure out what to say.

    2. Re:expect things to get better? by Blue+Stone · · Score: 1

      expect things to get better.

      Like how to not get constantly shoved into the Google Page of Death (the one with no captcha exit) despite having no viruses and using Firefox :

      We're sorry... ... but your query looks similar to automated requests from a computer virus or spyware application. To protect our users, we can't process your request right now.

      Sigh.

      --
      Corporation, n. An ingenious device for obtaining individual profit without individual responsibility. - Ambrose Bierce
  12. Re:Requires Winblows by Anonymous Coward · · Score: 0

    Well, if you really want to chat with random people on every website you visit...

    Hi Foofoobar, what's up? Where are you from and how is the weather there? It's soooo lovely around here in Germany. I will visit my grandparents on Saturday. Oh, I have to go for a walk with my dog. Have a nice day :)

  13. No user-created content? Boring! by Tsu+Dho+Nimh · · Score: 1
    I like Second Life because users can create their own content.

    This looks like an online suburbia cartoon ... I mean even as a newb on SecondLife I looked way better than the avatars for this place.

  14. Re:Requires Winblows by Ngarrang · · Score: 2

    "Requires Windows Vista/XP with Internet Explorer or Firefox
    By using Lively you agree to these Terms"

    Didn't click on the link, didja?

    --
    Bearded Dragon
  15. Re:Requires Winblows by Anonymous Coward · · Score: 0

    I don't think so, it's running from FireFox 3.0 here...

  16. Back to the future? by duplicate-nickname · · Score: 2, Interesting

    I distinctly remember applications like this back in the 1998/1999 timeframe where you could install a client-side app and interact through avatars with others visiting the same web site. It was only 2D and I don't think it was ever widely used. It was supposed to be an extension of the chat rooms that were so popular back then...

    --

    ÕÕ

    1. Re:Back to the future? by Anonymous Coward · · Score: 0

      You mean Subspace? Ah, the memories...

    2. Re:Back to the future? by akuen · · Score: 1
    3. Re:Back to the future? by jez9999 · · Score: 2, Interesting
    4. Re:Back to the future? by DrHackenbush · · Score: 0

      Lol CompuServe had one. It was laggy as heck and just not worth the time to mess with it. CB was much better. :-)

    5. Re:Back to the future? by HoldmyCauls · · Score: 1

      My students love club penguin.

      --
      Emacs: for people who just never know when to :q!
  17. Of course, the most visited island? Sex Island by hal9000(jr) · · Score: 2, Interesting

    A bare island. Whoda thunk it?

  18. Yeah I'm pretty worried about Google scaling too by p3d0 · · Score: 1

    Let's see how their servers hold up if their search engine, map server, or web email ever become popular.

    --
    Patrick Doyle
    I mod down every jackass who puts his moderation policy in his sig. Oh, wait a sec....
  19. I hope I can put a giant cock on my Avatar... by PainBreak · · Score: 0, Troll

    Then we'll see who the ladies listen to when we recommend SciFi novels. P.S. It'll be me, because my avatar will have a giant cock.

  20. Heh by Anonymous Coward · · Score: 0

    Furries ruining another 3d world in 3... 2... 1...

  21. Re:Requires Winblows by krizzi · · Score: 2, Funny

    Ah, WinBlows... a clever strike at their evil greedy hearts! Surely it will take months for them to recover from that blow. You might be interested to know the title of my woefully unpublished "Star Trek" novella, "Gates of Borg". From my parents' home in Reykjavík, I stab at thee!!! http://www.penny-arcade.com/comic/2002/7/22/

  22. 1992 called: They want their Internet fad back by Schezar · · Score: 1

    Other than the fact that this is 3D, tons of companies tried almost the exact same thing in two dimensions back in the '90s when the whole "avatar" concept was still a major part of the mainstream media view of "the Web." (Right along with movies like "The Net" and "Hackers," when Internet things were hip to the newly computer literate).

    Of course, there is actually more to this story than that. Internet connections are more reliable, the "Web" is more usable, and the Internet has largely been demystified. There remains, however, a distinct void in the realm of non-game interactive spaces. We've plugged right along with forums and IM, but shared-space chatting has all but disappeared outside of MMOs (game-contextualized) and IRC (realm of the uber-nerds and anime fansubbers alone). Second life is second-rate and ugly, and everything else is balkanized to the point of obscurity.

    This is a chance, albeit a small one, that this offering will fill that void. Of course, this begs the question of whether or not this void truly exists in the perception of modern Internet users.

    --
    GeekNights!
    Late Night Radio for Geeks!
    1. Re:1992 called: They want their Internet fad back by Orleron · · Score: 2, Interesting
      You forgot one major difference: Google is doing this.

      What does this have that SL or any other project from 1992 didn't? It has a company with billions in cash and an army of nerds with 10% of their free time to do whatever they want.

      Even as a side project, this probably has more resources than the company doing SL.

    2. Re:1992 called: They want their Internet fad back by spyrochaete · · Score: 4, Interesting

      It has a company with billions in cash and an army of nerds with 10% of their free time to do whatever they want.

      1, it's 80/20, as in 20% of their time is supposed to be used for free exploration.

      2, I've talked to some Googlers who say it's more like 100/20, as in you have a huge workload so if you want to stay after hours and do your 20% you can go right ahead, but only about 1% of engineers can be bothered to do so. Especially since Google owns your bright idea once you come up with it.

  23. how will this be integrated? by JazzyMusicMan · · Score: 1

    And if you get into a fight with someone, will you be able to get their exact location off google maps and hit them for real? =)

  24. If we rephrase it by unity100 · · Score: 5, Interesting

    we can easily say "apparently there are enough people who are sensitive enough to be able to empathize even through a virtual avatar in an online world".

    the way i see it, many of the people who label the online world as 'virtual' are rather emotionally challenged people. there is nothing 'virtual' in the online world. there is a person behind that avatar, just like you. s/he can make you laugh, make you angry, sad, engage in heated up philosophical conversation, or do stuff together. stuff done with other people in an online environment is no less valuable than stuff done in an offline environment. you can go get drunk in a local pub while talking or you can get drunk in front of the computer talking with same people the same stuff. there is no difference other than physical proximity.

    if you NEED physical proximity to be able to feel connected with people, then i'd say that thats a sign of 'emotionally challengedness' in the form of weak empathy capability.

    1. Re:If we rephrase it by ShieldW0lf · · Score: 3, Insightful

      That's such a delusion. People you talk to online are not anything like what you think of them. You're not interacting with a person, you're interacting with your own imagination, seeded with a few select facts or fictions from someone else.

      If you really do feel connected to people you meet online, then you're actually not connected to anyone, and you're creating imaginary friends, like someone in a sensory deprivation chamber having lucid dreams.

      --
      -1 Uncomfortable Truth
    2. Re:If we rephrase it by unity100 · · Score: 5, Insightful

      That's such a delusion. People you talk to online are not anything like what you think of them. You're not interacting with a person, you're interacting with your own imagination, seeded with a few select facts or fictions from someone else.

      do you think the people you talk with in offline (real) life, are the way they are, the way they talk with you ? how many people you have met in your entire life, that were just as they seemed to be, after you got to know him ?

      in 'real' life you subject people to the test of time to know them better. only after some time, you can get to know someone. continuous exposure in a mutual environment eventually makes who they really are to come out.

      this rule doesnt change in the real world. if there is someone that believes someone whom s/he knows from online communities for just 1-2 months is the way s/he is, you can easily say that that person is naive.

      because same goes for online environments. its infallible. constant mutual online activity with a person eventually makes who they are to come out.

      If you really do feel connected to people you meet online, then you're actually not connected to anyone, and you're creating imaginary friends, like someone in a sensory deprivation chamber having lucid dreams.

      excuse me, but you already are in a deprivation chamber. everyone is. each conscious mind is a deprivation chamber, and the deprivation is only remedied by the extent of usage of sensory organs and interaction with the environment.

      by definition, you use the same organs while seeing a bloke and sending voice signals to him on a street corner, and while video chatting with someone on the internet. there is no difference in technical terms.

      each interaction produces impulses to your brain through your sensory organs, and invokes certain thoughts and emotions. and those thoughts and emotions are real. they do not differentiate between laughing to a joke told in a pub or a joke told online.

      again, time is the only defining factor for personality of any person. nothing else. a person you know from 'real' life is no different than any person you know from online, until they persist through the test of time. and time passes in equal pace both online and offline. sometimes even faster online, as there is more interaction in online world due to the ease of use.

    3. Re:If we rephrase it by Anonymous Coward · · Score: 0

      You didn't address the fact that there are people who use 'virtual' environments as substitutes for physical communication, which likely indicates a problem as well.

    4. Re:If we rephrase it by Anonymous Coward · · Score: 0

      if you NEED physical proximity to be able to feel connected with people, then i'd say that thats a sign of 'emotionally challengedness' in the form of weak empathy capability.

      So says someone who gets drunk on his own in front of the computer ...

      There's a name for someone who thinks physical proximity can be replaced by an avatar. It's "virgin" :p

      Seriously, though, physical contact is really important for humans. If you lack the desire for that to the extent that you see avatars and humans as equivalent, that's fine, but don't go attaching labels to others than would be more suitable for yourself.

    5. Re:If we rephrase it by Zardoz44 · · Score: 3, Insightful

      If you really believe that, then maybe you're slightly autistic. I think it was in Malcolm Gladwell's Blink where he talks about the inability of some autistic people to read any form of body language, whereas normal individuals process an amazing amount subconsciously. You either don't realize the amount of information you pick up talking to someone in person, or you don't pick it up at all. Communicating with just text is like visiting a bakery without sight or smell--you've lost the richness of the experience. Granted, virtual avatars only add another thin layer to the whole picture, but if you don't realize what you miss in face to face communication, then you would be the emotionally/mentally challenged one.

    6. Re:If we rephrase it by badboy_tw2002 · · Score: 1

      "sometimes even faster online, as there is more interaction in online world due to the ease of use."

      I agree with you in spirit but for the most part today's _current_ online interactions are fairly limited in scope when compared to real life contact. Think about if someone is trying to hide their intentions from you - in the real world they have to be a pretty good actor, as their voice and body language have to be in tune to what we gauge as "sincere". In the online world, they need only type out what they want and add the correct emoticon. Maybe disguise their voice if its VoIP enabled, but that only goes so far. As humans we've evolved a complex set of subconscious cues that we pick up on when dealing with someone in close proximity. Those are for the most part missing in the online world. Yes, its all communications over sets of sensory inputs, but the bandwidth offered by physical co-location is way way higher than someone remote.

      Of course, that's not to say it will always be like that. I think eventually things will be as you say, where telepresence is about the same as presence, and you can head down to the pub with your friends from overseas as easily and comfortably as you can with your friends next door. (And hey, given wearable computers and augmented reality, probably both at the same time!) But we're definitely not there yet.

    7. Re:If we rephrase it by Anonymous Coward · · Score: 0

      if you NEED physical proximity to be able to feel connected with people, then i'd say that thats a sign of 'emotionally challengedness' in the form of weak empathy capability.

      Wow! First people starting insisting on gay marriages, now this!
      Is there anything left of so called "normalness"?

    8. Re:If we rephrase it by im_rotting · · Score: 0

      Physical proximity means that I have to smell you and look at your dumb head. Then, you might touch me. ewww

    9. Re:If we rephrase it by genner · · Score: 1

      You make a good point but I won't listen to you since you don't really exist.

    10. Re:If we rephrase it by xappax · · Score: 2, Insightful

      Good point, people always try to misrepresent themselves. But in a real-life, face to face interaction, it's much more difficult. The rules of physical interactions make such deception more difficult, and make it more likely the person you're interacting with is actually somewhat the way they seem. So if you like to have "fantasy" interactions where you pretend you and the people you're around aren't who they actually are, then online interactions are ideal. But if you prefer authenticity, face-to-face is definitely the best.

    11. Re:If we rephrase it by Anonymous Coward · · Score: 0

      As someone unable to subconsciously pick these clues up - bullshit.

      Human *contact*, *physical contact* is so much more important than most of the idiots defending the internet as a method of socializing would want to admit.

      How do I know this? Spent four years with no RL friends. It drives you insane no matter how many "internet friends" you have.

    12. Re:If we rephrase it by ViperOrel · · Score: 1

      Yes, and the virtual sex is just as good too, right?

      Not to mention that a large part of the value of a âoerealâ thing is its potential rarity. A girl with pretty eyes might be one in a million and therefore looking into those eyes has a substantial emotional value. An avatar with pretty eyes is as common as a copy command and therefore has almost no intrinsic value since your copy is no better than that person's over there.

    13. Re:If we rephrase it by Anonymous Coward · · Score: 0

      "if you NEED physical proximity to be able to feel connected with people, then i'd say that thats a sign of 'emotionally challengedness' in the form of weak empathy capability."

      I think a lack of awareness regarding the significance of non-verbal communication would be a sign of 'emotionally challengedness'

    14. Re:If we rephrase it by Anonymous Coward · · Score: 0

      While there is a lot of truth in what you say, you can in fact genuinely connect to people online. I met the love of my life online. We emailed for awhile, chatted for awhile, and then started talking on webcams and phones. Our situation may be a little different in that we are improbably perfect for each other, but if anything meeting online helped us connect at a deep and fundamental level more easily than meeting in person. When we're together in person we're often too distracted by how sexy we find each other, had we met physically before meeting online it seems likely that we wouldn't of covered so much ground emotionally. I know I wouldn't of felt as comfortable opening up to her in the beginning.

    15. Re:If we rephrase it by Anonymous Coward · · Score: 0

      That's such a delusion. People you talk to online are not anything like what you think of them. You're not interacting with a person, you're interacting with your own imagination, seeded with a few select facts or fictions from someone else.

      I've got bad news for you, real life is exactly the same.

    16. Re:If we rephrase it by Anonymous Coward · · Score: 0

      The same could be said of 99% of the people you interact with in the real world.

    17. Re:If we rephrase it by Anonymous Coward · · Score: 0

      You mean, just like in the real world?

    18. Re:If we rephrase it by george929a · · Score: 1

      "if you NEED physical proximity to be able to feel connected with people, then i'd say that thats a sign of 'emotionally challengedness' in the form of weak empathy capability."

      So you really have a date with your right hand? Or are you lefty?

    19. Re:If we rephrase it by knutkracker · · Score: 1

      Is there anything left of so called "normalness"?

      Was there ever a clear definition in the first place?

    20. Re:If we rephrase it by merreborn · · Score: 2, Interesting

      That's such a delusion. People you talk to online are not anything like what you think of them. You're not interacting with a person, you're interacting with your own imagination, seeded with a few select facts or fictions from someone else.

      Apparently you, too, feel that there's some value in these interactions, or you wouldn't have bothered to post this reply.

      Honestly, I'm with you -- internet communications only show you a part of the people you communicate with, and it's good to be mindful of that. But they're not *total* fiction.

      The problem isn't new, either. People have been dealing with this for ages -- communication by snail mail shares the same difficulties. Hell, we have literature dating back centuries describing emotional connection shared over snail mail.

      E.g., Love Letters Of Great Men And Women: From The Eighteenth Century To The Present Day

      No, it's not the same as face to face communication, but there's some solid evidence for real emotional connection through the written word.

    21. Re:If we rephrase it by dontPanik · · Score: 1

      "then i'd say that thats a sign of 'emotionally challengedness' in the form of weak empathy capability."

      No I'd say that's a sign of being human.

      --
      "Computers are useless. They can only give you answers." - Pablo Picasso
    22. Re:If we rephrase it by unity100 · · Score: 1

      But in a real-life, face to face interaction, it's much more difficult. The rules of physical interactions make such deception more difficult, and make it more likely the person you're interacting with is actually somewhat the way they seem.

      no. its much much easier, because rules are known, there is a social (and even legal) authority in place to enforce the rules. basically its hard to behave out of those rules after a certain extent. therefore its much easier for anyone to fake what they are as long as they are able, because society makes the rules, everyone knows them, and obeys them whenever necessary.

      on the internet for example, especially in environments where there is high deal of privacy and just a nick on the screen, there are little restrictions to being a prick. and most people, who have it inside, happens to be a prick eventually. and time generally weeds out the ones who are just roleplaying to be nice. because if you have something within, it eventually shows itself.

    23. Re:If we rephrase it by unity100 · · Score: 1

      I agree with you in spirit but for the most part today's _current_ online interactions are fairly limited in scope when compared to real life contact. Think about if someone is trying to hide their intentions from you - in the real world they have to be a pretty good actor, as their voice and body language have to be in tune to what we gauge as "sincere". In the online world, they need only type out what they want and add the correct emoticon. Maybe disguise their voice if its VoIP enabled, but that only goes so far. As humans we've evolved a complex set of subconscious cues that we pick up on when dealing with someone in close proximity. Those are for the most part missing in the online world. Yes, its all communications over sets of sensory inputs, but the bandwidth offered by physical co-location is way way higher than someone remote.

      i dont think voice and body language is anything reliable. i, for example, never lie. yet i rarely look into people's eyes.

      the way to know people online is through their text, and whats contained therein. read the comments in this thread for example. and just keep on following those people around other threads. keep it up 6 months, and youll eventually get a good understanding of what kind of people each are.

      if you are talking about short term contacts, well, neither video chat or real life exposure are too different in terms of making out what kind of person they are. what you need to know a person is TIME.

    24. Re:If we rephrase it by Paranatural · · Score: 1

      So that extends to here, yes? You're not actually responding to posts. You're just hallucinating wildly and thinking you are.

    25. Re:If we rephrase it by 2short · · Score: 1

      "the way to know people online is through their text, and whats contained therein. read the comments in this thread for example. and just keep on following those people around other threads. keep it up 6 months, and youll eventually get a good understanding of what kind of people each are. "

      Gotta disagree. I interact a fair bit here and various other online forums, and have for years. Yet you could read every post I've made everywhere in the last decade, and there would be vast swaths of my life you'd know nothing about. You'd have detailed knowledge of my opinions on C++ programming, and my obsessions with obscure abstract strategy games and archaic bicycle drive train designs. But you'd have no idea if I have a family. And you'd have a wildly distorted view of my personality. The way I, or anyone, interacts through text with semi-anonymous strangers is not a good guide to how they interact in other contexts.

      I've had the experience of meeting people in person I've thought I knew online on a few occasions. It was jarring every time.

    26. Re:If we rephrase it by unity100 · · Score: 1

      that depends on the reason they are doing so. some may be finding it too tiring and inefficient to try to go around the town meeting with friends after a long day's work, some may be shy (and they wouldnt be going out even if internet was not present either), some for other reasons. it depends, really.

    27. Re:If we rephrase it by unity100 · · Score: 1
      no i dont think we get enough information by talking with an individual face to face at all. our society (worldwide) is hell bent on behavior models, dos and donts, and almost every acceptable behaviour set is defined for every occasion. people behave in those limits. some less successfully maybe, but that doesnt change the fact that real life is just another form of roleplay, which as more definite rules that are more fiercely enforced.

      Communicating with just text is like visiting a bakery without sight or smell--you've lost the richness of the experience.

      to the contrary. you cant make a sentence more believable by adding tones in your voice or giving out a grim face while texting it. sentence speaks for itself. the only way to make it more believable is through better communication of the facts.

      but if you don't realize what you miss in face to face communication, then you would be the emotionally/mentally challenged one.

      i can easily say the opposite for you.

    28. Re:If we rephrase it by unity100 · · Score: 1

      Think about if someone is trying to hide their intentions from you - in the real world they have to be a pretty good actor, as their voice and body language have to be in tune to what we gauge as "sincere".

      totally to the opposite. in real life almost everyone knows what behaviour is considered 'sincere' to an extent, and they resort to it. the 'white lie' concept is just the result of this thing. and then just look at the whole 'salesmen' crowd. people lie to their teachers, spouses, friends. they are considered 'white lie' and they are dropped. but they also prove how easy it is to fool people, and anyone depending on body language and trying to say that 'they can know if someone is lying or not', are probably just little different from oldsters saying that they are 'old soils' and cant be tricked.

    29. Re:If we rephrase it by unity100 · · Score: 1

      So says someone who gets drunk on his own in front of the computer ... There's a name for someone who thinks physical proximity can be replaced by an avatar. It's "virgin" :p Seriously, though, physical contact is really important for humans. If you lack the desire for that to the extent that you see avatars and humans as equivalent, that's fine, but don't go attaching labels to others than would be more suitable for yourself.

      never drank a drop of alcohol in my life. i was giving examples. the dependence on physical contact itself depends on the emotional advancedness and empathy capability of the individual in my opinion.

    30. Re:If we rephrase it by unity100 · · Score: 1

      Gotta disagree. I interact a fair bit here and various other online forums, and have for years. Yet you could read every post I've made everywhere in the last decade, and there would be vast swaths of my life you'd know nothing about.

      for the love of god, are you having information about each episode in someone's life because you attend pubs with them in 6 months' duration ? its no different in real life. and we are talking about actually interacting with someone here. not just reading their posts. its no different than real life - you need to talk with them, discuss with them and so on.

    31. Re:If we rephrase it by badboy_tw2002 · · Score: 1

      Put it this way: transexuals have a lot easier time online. I can do anyone and be anyone with relative convincingness online. I could feed you garbage for a year, having you thinking I'm a woman from Kalamazoo, who's rich, drives a porche, etc. Putting on an act for any extended period of time is HARD. Just as chat is harder than say email to keep up a pretense, doing it in person is that much more difficult.

    32. Re:If we rephrase it by 2short · · Score: 1

      "we are talking about actually interacting with someone here. not just reading their posts"

      Incorrect. The statement of yours I quoted and was replying to specifically mentioned just reading posts.

      But, I'll throw in replying to my posts, and interacting by having ongoing discussions of all the things I have ongoing discussions about online, and no, I don't think you'll have as good an impression of who I am as the guy I eat lunch with once a week (I don't attend pubs). YMMV.

      For example, in "real life" I'm extremely easy going and accepting. Online, if you want to keep conversing with me, please find your shift key.

    33. Re:If we rephrase it by Anonymous Coward · · Score: 0

      Huh. If one really thinks there is any empathetic equivalence between words or pictures on a screen and the buzzing, blooming confusion of the world--all nuance, pheromones, heat, sound, eye contact, consciousness--one needs to get out more.

    34. Re:If we rephrase it by unity100 · · Score: 1

      Incorrect. The statement of yours I quoted and was replying to specifically mentioned just reading posts.

      missed the context. you can learn a lot about someone by reading their posts, i said. and you do. its hard to get people even to talk about many serious stuff in real life. they just talk easier to forums.

      For example, in "real life" I'm extremely easy going and accepting. Online, if you want to keep conversing with me, please find your shift key.

      well thats bad for you.

    35. Re:If we rephrase it by Anonymous Coward · · Score: 0

      > Communicating with just text is like visiting a bakery without sight or smell--you've lost
      > the richness of the experience.

      You mean like one of these 545,000? http://www.google.com/search?q=online+bakery

      Seems there's a big market for emotionally challenged bread buyers.

  25. The irony by raddan · · Score: 4, Insightful
    is that, when I was a kid, this is exactly the kind of world I dreamt of building-- I'd say it was the #1 reason I sat in front of my computer as a kid, plowing through my ANSI C book and spending my paper route money on long distance bills so I could play on MUDs, instead of doing all of the other things that normal children did. Now that I've:
    1. had lots of contact with real humans, and found that to be very satisfying, and
    2. am actually capable of designing such an application,

    I don't give a shit anymore. I'm glad that somebody was interested enough to do this, and that other people find it interesting, but I will be staying away. My workplace, which fancies itself as hip and smart, will probably make this mandatory, like they have with Facebook, which will simply be another pointless drain on my otherwise interesting day. Bah humbug!

    1. Re:The irony by Anonymous Coward · · Score: 1

      I can relate.

      I don't see how people don't get incredibly bored with these virtual worlds. They dump hours upon hours into them and not much changes. I see people posting big long defenses and claiming people who call them just "avatars" are "emotionally challenged."

      Yeah, okay. I suppose I lack the emotional intelligence to ponder the social implications of having 20% of your people walking around with sex organs for heads. Shame on me.

      Maybe some people know that:
      1. there is only a fixed amount of time available to everyone
      2. no piece of software will offer as much variety as real life
      3. real life doesn't suffer from lag, and is up 24/7/365
      4. people suffer the same preoccupation with stupid shit in virtual worlds that they do in real life.
      5. escaping the real world perpetually doesn't magically fix it.

      #4 really drove home the point for me. WoW is little more than a capitalist treadmill repackaged as an adventure game to a lot of people.

    2. Re:The irony by Anonymous Coward · · Score: 0

      My workplace, which fancies itself as hip and smart, will probably make this mandatory, like they have with Facebook

      ...What? How does that work?

      Do they just mandate that you have to have a Facebook account, or do they force you to "update" it and decorate it with flair?

      This worries me greatly.

  26. Base it on Q3Radiant... by MRe_nl · · Score: 1

    so i can frag other lusers! Woohoo, Quad damage here i come.
    That would be "IMPRESSIVE" ;)

    --
    "Kill 'em all and let Root sort 'em out"
  27. Google Earth + Lively? by Koganei · · Score: 1

    I'm thinking they can easily introduce parts of their 3d city landscapes in the Google Earth DB into Lively. I would like to be able to visit foreign countries from behind my desk. Especially if they can somehow get the Street View data in there as well.

    1. Re:Google Earth + Lively? by joaquin.keller · · Score: 2, Interesting

      We already heard about this:
      http://games.slashdot.org/article.pl?sid=07/09/25/1437249

      http://arstechnica.com/news.ars/post/20070924-google-testing-my-world-for-launch-later-this-year.html
      To us, it seems that a virtual world is natural progression of Google Earth and its 3D representations of... well, the Earth. Users could create avatars, like those in Second Life. The "street view" feature of Google Maps could be incorporated, as well as Google SketchUp, with avatars being able to walk around on actual streets and enter real buildings to check out what's inside and socialize with other avatars.

      Twinverse - Our Planet is a Virtual World

      http://twinverse.com/

    2. Re:Google Earth + Lively? by Koganei · · Score: 1

      Yeah, maybe that's just the first step to get people used to the interface? Like a beta testing of the UI and the System before rolling out their actual Google Earth plan

  28. He got the script wrong... by Anonymous Coward · · Score: 0

    1. Microsoft product on release day: every tiny flaw is MAJOR and spells doom for the Windows monopoly. Harp on every flaw. Don't bother with actual data, just replace your own anecdotes with things that aren't even related to the flaw itself. Bonus points if you comment on matters you know nothing about.

    2. Apple product on release day: maybe a few flaws, but Apple intended it to be that way, and you, the consumer, are absolutely wrong in thinking that it could be better. Without flaws, how would Apple make money off of newer versions of their products? Fixing flaws is so anti-capitalist.

    3. Open source product on 1.0 release day: major issues remain, but "everything will get better in time." Oh, and if you have any problems, don't complain, go fix it yourself...because certainly you can fix tiny errors lodged in thousands of lines of undocumented code yourself. Horrible UI is tolerated because good UI is considered a hallmark of 2.x versions, generally.

    4. Google product on announcement day: the product offers a slightly unique take on existing service but also datamines all the information you provide it in ten new ways unknown to you. However, the product is in beta so its okay. Because strcmp("Google", "Microsoft") != 0, this behavior is acceptable and only the domain of tinfoil hats. (Warning: this may change in the next five years for no logical reason.)

    Looks like he confused Google with open source. It happens.

  29. ELVES!!! by PontifexMaximus · · Score: 4, Informative

    I just took a look at the demo (And since I"m a Gentoo user, can't install the plugin) and why the hell does every female avatar in there look like a damn elf? I mean I don't know of any girl alive who has eyes like that. Do the guys at google masturbate to Bratz dolls or something? That's ridiculous.

    --
    Pax Vobiscum
    1. Re:ELVES!!! by Gazzonyx · · Score: 3, Insightful

      I just took a look at the demo (And since I"m a Gentoo user, can't install the plugin) and why the hell does every female avatar in there look like a damn elf? [...]

      Fail.
      Because elves are hot.

      --

      If I mod you up, it doesn't necessarily mean I agree with what you've said, sorry.

    2. Re:ELVES!!! by ludomancer · · Score: 1

      I took a look too, at the male avatars though, and noticed that aside from the midget-chibi character all the guys look like total assholes. One chews his gum and poses obnoxiously with a sarcastic look on his face, and the other poses with some sort of bravado with a sarcastic look on his face.

      Who did they think they were appealing to here? If I can't find a slightly overweight, meek looking dork-type character then it's a no-go for me. (But maybe I'm one of the few who's trying to *accurately* portray my online self)...

  30. Microsoft Comic Chat Called... by xtracto · · Score: 1

    ...it wanted its comic based bubble chat back.

    --
    Ubuntu is an African word meaning 'I can't configure Debian'
  31. Re:Requires Winblows by Jaysyn · · Score: 1

    Doesn't seem to work on Firefox 3.

    --
    There is a war going on for your mind.
  32. Re:Requires Winblows by Jaysyn · · Score: 2, Funny

    Oops, I forgot I'm still using Windows 2000 at work.

    --
    There is a war going on for your mind.
  33. Re:Requires Winblows by Foofoobar · · Score: 1

    Yes and unfortunately what we picture is on the other end is a 13 year old playing Warcraft.

    --
    This is my sig. There are many like it but this one is mine.
  34. obXKCD by Rob+T+Firefly · · Score: 3, Funny

    Can people interact as themselves rather than cartoon characters? Are there that many people into dolls and make-believe or are there too many people who are too depressed just being themselves? Then they don't need avatars, they need help.

    And that XBox of yours isn't a real musical instrument, either. Stop having fun!

  35. Another half-assed Google product by Phylarr · · Score: 1

    The Lively installer helpfully installs a Google Updater service, which it also sets to run every time my computer boots. Because staying up to date with a program that I'll never use again should be my computer's top priority.

    And, when the login fails, you're left with a window whose only option in to click "Sign in". That's right, no close button. Plus, it already made my FF crash.

    Any bets on how many decades before this thing comes out of Beta?

    --
    "Choosing to refrain from producing another person demonstrates a profound love for all life" [vhemt.org]
  36. Cool.. by doomicon · · Score: 1

    While this is a little cutesy for me, it's at least a move toward the SnowCrash direction :-D

    --

    Awesome!
    1. Re:Cool.. by LDoggg_ · · Score: 1

      I haven't tried this out(not running windows), but how is this any closer to snowcrash than the 3D avatar chatrooms from 10 years ago?

      If anything I'd say it's a step back since it's windows only.

      How about making the Street from snowcrash an open protocol with multiple types of clients like 3D apps, 2D apps, AJAX, brew, J2ME, etc.

      --

      "If they have both, tell them we use Linux. And if they have that, tell them the computers are down." -Dave Chapelle
  37. Re:Requires Winblows by BBird · · Score: 1

    works on firefox for win as well. And they promise to release mac and linux versions

  38. Re:Requires Winblows by BBird · · Score: 0, Offtopic

    parent is not troll imho. what is going on? I have seen lots of anti-ms comments being buried recently. Conspiracy theory?

  39. Sometimes I love our webfiltering... by Library+Spoff · · Score: 1

    "You cannot access the following Web address:
    http://lively.com/

    The site you requested is blocked due to a Malicious Web Reputation."

    What already?

    --
    Acid House saves Souls
  40. If it's like any other Google beta product... by Evildonald · · Score: 1

    Expect it to get better in about a year and a half.

  41. Supported browsers and platforms by A+Friendly+Troll · · Score: 1

    Wasn't there a story on /. just yesterday, featuring a Mozilla employee bitching about a proprietary web?

    But I suppose limiting Lively to IE and Firefox (on Windows only!) is okay when the product is made by your sugar daddy. Nothing wrong with proprietary by Google, no sir.

    Burn, karma, burn!

    1. Re:Supported browsers and platforms by Aldric · · Score: 1

      It's a beta. You get the thing working working properly on one OS/browser, then you squash compatibility errors.

    2. Re:Supported browsers and platforms by A+Friendly+Troll · · Score: 1

      It's Google. It will never go out of beta. Many Google apps have not supported Opera and Safari properly for years now.

  42. Ewww by Idiomatick · · Score: 1

    lol i gave google the benefit of the doubt. But man it isn't SL which i didnt like anyways. Its 3d chat rooms. And it doesnt load properly atm (/.ed? lol) AND as many of you will soon notice it doesn't have an uninstall program, you have to use windows add/remove. I'm totally disappointed yay.

    1. Re:Ewww by Anonymous Coward · · Score: 0

      Did you notice the Update service that it automatically installed and set to run on boot-up?

  43. MS deal? by Tom · · Score: 1

    Requires Windows Vista/XP

    That's very unusual of Google.

    --
    Assorted stuff I do sometimes: Lemuria.org
    1. Re:MS deal? by Tim+C · · Score: 1

      Didn't Google Earth require Windows at first, only adding other platforms as time went on?

    2. Re:MS deal? by The+MESMERIC · · Score: 1
      Google Applications (Windows Only)

      Google Applications - (Linux version appearing much later)

      and probably some more apps out there.

  44. Hey, look! by ibanezist00 · · Score: 1

    Another Google program that will stay in beta until the end of time! In all honesty, can anyone explain to me the point of avatar/character-based 3D environments like this one? Does anyone actually use them for more than a few minutes of amusement?

    --
    There are mountains to cross for those that are willing.
    1. Re:Hey, look! by IbnSlash · · Score: 1

      No point at all...


      //this one was free..next time i'll charge you :D

    2. Re:Hey, look! by joaquin.keller · · Score: 1

      Lively is merely an SL copycat. I thought google was an innovative company...

      second earth rumors
      Whatever "My World" ends up being, we think that Google will go much further than just competing with Second Life - if the company makes it functionally useful and ties it in with services that people already use, it may have a chance of succeeding at getting average Internet users to participate.

      Twinverse - Our Planet is a Virtual World

  45. Will it have motion capture? by tillerman35 · · Score: 1

    What I've always felt was lacking in most popular avatar-based systems (MMORPG's like WoW, social networks like SL, etc) was kinesthetic synchronization. The Wii is coming close to this, but I'm looking forward to the day when we can log on to a virtual world and have our physical actions approximated and reflected. The motion capture technology exists, as does the facial expression and lip-movement software. It just needs to be put together and hooked up to an MMORPG. Someday, maybe not now, maybe not in ten years, but someday I will be able to say "Read my lips: F**k You!" to that Lvl 30 Nightelf Hunter that just KS'd my mob in the Arathi Highlands, and he'll be able to.

  46. Bad bad bad by bradgoodman · · Score: 1

    This gives the term "Beta" a bad name.

  47. No Linux Support by Anonymous Coward · · Score: 0

    How does Google release a Windows/IE requiring program?

    Don't they of all companies know better?

  48. Re:Requires Winblows by Miseph · · Score: 5, Informative

    We've all tired of posts with no redeeming qualities beyond bashing Microsoft, particularly in those cases where they haven't actually done anything.

    Google, Microsoft's main competitor at the moment for those keeping track, released a tool to do something of dubious value to much of the Slashdot community. They have opted to release the tool on Windows first, probably because it has a larger install base than all competitors combined, but have stated there will be Mac and Linux versions "real soon now". Precisely which part of this story involves Microsoft doing something that could or should be criticized?

    I'm all about making fun of Microsoft when they do something stupid, and Dog knows it happens plenty, but sadly they've done nothing mockworthy in this story.

    --
    Try not to take me more seriously than I take myself.
  49. I actually thought it was a good idea... by Yvanhoe · · Score: 1

    ...until I got to a room and got the "download windows client" link.

    --
    The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
  50. Google was looking for Microsoft talent right? by UziBeatle · · Score: 1

    Didn't we read over the last year or so that there was a migration of the
    vaunted Microsoft talent to the Google enterprise?

    Could it be this is the sort of thing one would expect from such a talent pool
    of ex Microsoft trained types?

    Just saying.

      I'll stick with Age of Conan for my avatar jollies.

    --
    Something between the lines jumps out and bites your arm off. Soltan Gris / London
  51. GogMMOG by elrous0 · · Score: 3, Funny

    If Google launches an MMO, I am *so* out of here.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:GogMMOG by Ihmhi · · Score: 4, Funny

      World of Pagerank?

  52. Is this the second coming of VRML? by xxxJonBoyxxx · · Score: 1

    Is this the second coming of VRML?

  53. Re:Requires Winblows by BBird · · Score: 1

    That's what I also said in another post (that its works on ff for win and the team says they will release mac and linux version). Anyway the parent comment is only stating a valid opinion. thats not troll.

  54. You're not my imaginary friend! by spun · · Score: 1

    That's such a delusion. People you talk to online are not anything like what you think of them. You're not interacting with a person, you're interacting with your own imagination, seeded with a few select facts or fictions from someone else.

    See, but my imaginary friends would never bum me out by killing my fantasy like that. They'd be all like, "OOh, no, we're totally real, spun! Now, should we go on that fantastapotomous hunt or fly to the Land of the Horny Stewardesses?"

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
  55. Re:Requires Winblows by databyss · · Score: 1

    Ha... Winblows... people still say that?

    --
    Hmmm witty sig or funny sig? Maybe elitest techy sig!
  56. Real sharing by hotsauce · · Score: 1

    I've been waiting since the 1990s for an avatar that could hand files to others, and have those files appear on their desktops, even open (trusted users, etc) and collaborate on. You're right, voice is be necessary, too.

    More than a decade late, Google underwhelms with this.

    My employer would pay big bucks for being able to host virtual client meetings in a slick building, with the above features and intuitive gestures. If there is an active open source project working on virtual worlds, we'd like to know, too.

    1. Re:Real sharing by ibbie · · Score: 5, Informative

      If there is an active open source project working on virtual worlds, we'd like to know, too.

      You mean like this?

      --
      The wise follow a damned path, for to know is to be forsaken.
    2. Re:Real sharing by hotsauce · · Score: 1

      Thanks for the OSS link. A few things that would keep us from joining that effort are the apparently slow speed of development, the bizarre OSS + .NET + MySQL choices, and the non-business focus.

      As I've been hoping since the 90s: "Maybe in a few more years...".

    3. Re:Real sharing by WNight · · Score: 1

      Look at Croquet, based on Squeak. It's free, open source, and written in Smalltalk.

      It's not the finished product you mention, but it's got the interaction you desire.

  57. Re:Requires Winblows by Foofoobar · · Score: 1

    You must be new to this whole internet thing, huh?

    --
    This is my sig. There are many like it but this one is mine.
  58. They should have called it 'Deadly' by OneSmartFellow · · Score: 1

    Most of the support forum questions state exactly the same issue, can't log in to any room..

    Great way to impress people

  59. Making Mii look like me by tepples · · Score: 1

    Can people interact as themselves rather than cartoon characters?

    It would take a lot of expensive data capture to produce an accurate model of a user's body. It's simpler just to give an interface like Nintendo's Mii Channel, allowing the user to create a caricature of himself for use in a chat world.

  60. Why Windows only?? by Moixa · · Score: 1

    that sux if no Linux ver., at least make a Mac ver.

  61. Second life is somebody's walled playground.. by js_sebastian · · Score: 4, Insightful

    I am not interested in any virtual 3d world that isn't decentralized, meaning that anyone can set up their own server with their own rules, with the ability to easily and seemlessly travel between servers. Something like a 3d version of the www.

    I second that 100%. A 3D-equivalent of the WWW would perhaps have many advantages (as usual, it is hard to imagine how we would really use it), but it needs to be as open as the WWW to be of any real use. So there needs to be an interoperable standard for avatars, and a standard protocol for your "browser" to interact with any 3d server. Why would I, as a company, invest in an online store inside second life, which is an environment over which I have 0 control, where some other company has the power to print money?

    1. Re:Second life is somebody's walled playground.. by Dr.Dubious+DDQ · · Score: 1
      "So there needs to be an interoperable standard for avatars, and a standard protocol for your "browser" to interact with any 3d server."

      I heard somewhere there was this new standard called VRML for that...

      Didn't you see the story about it on the news? It was mentioned between the report about Lorena Bobbit being acquitted and report about President Bill Clinton's first "State of the Union" address...

      (You kids get offa my lawn!)

  62. Re:Requires Winblows by bonehead · · Score: 1

    Yep, people still say it.

    And, even more baffling, they keep dragging out the "in soviet russia...." joke, too.

  63. Screw them and their lack of Linux support. by HardWoodWorker · · Score: 1

    First of all, I agree. Google has jumped the shark, which is good for us all. I'm sick of the Google hype. Everyone fawns over every half-baked Google project, such as this one. I'm really getting sick of their arrogance and will be enjoying watching them fall.

    The worst part is that they are only supporting Windows. If it was multi-platform like lindenlabs second life, I'd be willing to consider it an interesting experiment that could lead to a platform for something entertaining...perhaps some interesting games down the road. I can't see anything useful or even interesting about avatar chat.

    The worst part is that Google gets headlines for such a stupid idea...just because their Google. If a startup came up with a useless Windows 3D chat client, it'd never make it to Slashdot. Stop buying into the Google hype CmdrTaco. I hope they bribed you well for this story.

  64. It's Virtual Places all over again by kriston · · Score: 1

    It's Virtual Places all over again.

    Someone over at Ubique better get on the phone.

    .

    --

    Kriston

  65. What's old is new again by t34g4rd3n · · Score: 1
    Does anyone remember back in the mid-80s that CompuServe had an almost identical thing - it wasn't 3D, but it had 2D bobble-head cartoon representations of dial-up users that were also called Avatars, and you could interact with them in an online world etc. I can't for the life of me remember what it was called, but I remember using my friend Bill's Commodore 64 to talk to (ostensible) girls while we listened to Ozzy Osbourne tapes.

    Sigh. Good old C64.

  66. restoring emotional cues to messages by peter303 · · Score: 2, Interesting

    Real human conversation contains lots of emotional cues such as intonation, facial expression, and guestures. Text loses most of this, save for CAPS, obscenities and emoticons. The result is people will say things in text messages they'd NEVER say face to face (unless extremely chemically uninhibited). Avatars are a way to restore this, if done properly.

    1. Re:restoring emotional cues to messages by nine-times · · Score: 1

      I'm not sure that's a satisfying justification. If you want to have an avatar convey body language, intonation, and gestures, then you'll have to develop a complex language to deal with all that. Am I going to be typing, on the fly, a series of commands to make my character dance? If you simplify that language to a series of pre-set gestures and whatnot, then it seems like you aren't doing much but providing an alternate method of displaying emoticons (which are already displayed as pictures in many chat programs).

      If you really want to convey the subtleties of human conversation, it seems like voice/video chat is a better solution.

    2. Re:restoring emotional cues to messages by bkr1_2k · · Score: 3, Insightful

      Except people will still say things they wouldn't say in real life because getting your avatar slapped isn't the same thing as being slapped in real life.

      It's just not a good substitution. People like having flame wars and arguments on the internet. That's the only reason we haven't come up with something more "suitable" than emoticons to show nuances that are more complex than can easily be shown in text. People simply like having an excuse to argue and fight where it will have no bearing on their real lives. It's a form of entertainment for some, stress relief for others, and simple escapism for still more people.

      --
      "Growing old is inevitable; growing up is optional."
  67. Not the Web by CranberryKing · · Score: 1
    This application is fine, but really a stretch to call this 'a new dimension to the web'. I don't remember when, but there was just a /. posting about the web morphing into this whole 2.0 whatever.

    It feels like everyone wanting to put their custom application 'on the web' makes the entire legitimate web experience that much less effective at doing what the web does well; [Lively has nothing to do with] hyperlinking documents.

  68. Sorry... by Anonymous Coward · · Score: 0

    ...To those of you who thought this was going to expand the attention of concepts like this and second life, or were just otherwise excited for this thing- I'm sorry to inform you that this thing will fail.

    http://www.lively.com/html/community_standards.html

    9/10 things the internet stands for is not allowed, and doing it could result in deletion of your entire google account so you can lose all your e-mail and contacts if you're a g-mail user! Hooray!

    What's the 10th thing that the internet is here for that is the only one they allow? Protest, especially protesting against this massively boring, utterly time wasting idea.

  69. By your argument.... by Catiline · · Score: 3, Insightful

    You're not interacting with a person [online], you're interacting with your own imagination, seeded with a few select facts or fictions from someone else.

    In that case, since I am not in the habit of arguing with myself, I see no need to rebut the obvious fallacies of your argument — or perhaps you meant something else by "not interacting with a person, you're interacting with your own imagination"?

  70. Re:Requires Winblows by Anonymous Coward · · Score: 0

    In Soviet Russia, win blows you!

  71. girl punches boy, WTF? by Anonymous Coward · · Score: 0

    For some reason the video shows a girl punching a (school?)boy in the face. Kinda fucked up.

  72. Vroooooml by RomulusNR · · Score: 1

    This is just like VRML, circa ten freaking years ago.

    --
    Terrorists can attack freedom, but only Congress can destroy it.
  73. No OpenSource virtual 3D world? by salarelv · · Score: 1

    Why isn't there any OpenSource/Open Community virtual world yet. Where the player can change the worlds and etc. There are evolving many simple 3D tools for the web. Like 3dmlw.com, Flux player and maybe some day also Flash.

  74. Re:Requires Winblows by bennomatic · · Score: 1

    But on a lighter note, I haven't seen any "imagine a beowolf..." comments recently.

    --
    The CB App. What's your 20?
  75. I think Google's lost interest in compatibility by Dr.Dubious+DDQ · · Score: 1
    "have stated there will be Mac and Linux versions"

    Link? All I was able to find was the page where they say "we hope to support other platforms someday". There is a canned button on the suggestions page to request "Mac support" but not Linux.

    I'm TRYING to comment in their Google Groups "Lively -- suggestions and feedback" page. First I had to sign in. THEN I had to "subscribe". Then I had to find which group's posts would allow me to reply. Now I've hit "send" for my comment. The "send" button has now greyed out to indicate that I've pressed it, but there's no indication that anything's being sent...

    I think they just don't want to hear it.

    They seem to have lost interest in cross-platform. If they hadn't, they'd be developing with broad cross-platform support in mind from the beginning, rather than promoting the Microsoft Windows platform right from the start, with the idea that "someday" they might get around to trying to figure out how to make their Microsoft Windows software limp along on "other platforms". I point to the example of their Flickr-alike (whose name I keep forgetting). It now has a "Linux" version after a long wait. It evidently requires WINE so as to pretend to be on "Microsoft Windows". Not a good indication of interest in cross-platform support, in my opinion.

    It's gotten so bad that I'm finding myself ever-so-slightly surprised when I see they even took the trouble to make it work outside of Microsoft Internet Explorer.

    (With the exception of Android, I wonder if "Google Earth 4" - which I am grateful for and make frequent use of - may be the last time they bother with native code for us mere Linux users. I'm paranoid they may abandon us if/when they get around to developing the "Google Earth 5" series.)

    1. Re:I think Google's lost interest in compatibility by junkgui · · Score: 1

      Picasa and Google Earth were created by other companies that google acquired. Using WINE to port windows software to linux is just the path of least resistance. I wonder why Lively doesn't use Java3d and applets? //this is a joke...

  76. Expect things to get better... by Mark+Programmer · · Score: 4, Insightful

    ... because right now they're terrible.

    I'm honestly surprised; Google's previous beta rollouts have, to my memory, been a lot more functional at first unveiling. This new system is seriously broken... I can't put more than one person in a room (no idea why, as others seem to have no trouble), it's slow, it's limited, and it has serious user interface design issues.

    Google will have to move fast if they want to compete in this space. There are, quite frankly, too many options for social interactive chat right now; the only thing Google has going for it in this market is name recognition.

    --

    Take care,
    Mark

    There is a solution...

  77. Ok, honestly... by bill_kress · · Score: 5, Interesting

    I know that it's cool now to hate google and all, but I have NEVER seen anything from them that I didn't admire at least somewhat, and for most things I find them unbeatable.

    If they came out with gClippy I'd have to give it a try, and I'll give you 3:1 odds that it would be surprisingly useful.

    1. Re:Ok, honestly... by Locutus · · Score: 2, Interesting

      I too have been running across a bunch of people who seem to really dislike google but I'm also finding that they just suck at using the search engine. It reminds me of how neophytes will come up with all kinds of things to put down computers and how they don't need them.

      "gClippy", now wouldn't that just piss Bill Gates off. :-)

      LoB

      --
      "Anyone who stands out in the middle of a road looks like roadkill to me." --Linus
    2. Re:Ok, honestly... by bill_kress · · Score: 4, Insightful

      I think it's something else. There is something that makes certain people hate things that other people love if the first group sees the love as unreasonable.

      I've seen groups of people with an unfounded hate for iPhones, VWs, Google, cell phones, text messaging, social websites, instant messaging, ...

      So honestly, I think there is just a blind reactionary backlash when some people don't understand why a product, service, company or concept has "Fanboys".

      I try to avoid both sides, but I admit that in the 70's-80's I felt a little irrational hate for VWs now and then (even though I've owned more than one). If you're talking this century I've got a hell of a lot of love for Google, and lately I get a little warm fuzzy for Apple every now and then--but I try to be realistic and criticize them as much as praise (something fanboys seem completely incapable of doing--I think that would be the definition of a "Fanboy", the inability to seriously criticize the target of your infatuation).

    3. Re:Ok, honestly... by Locutus · · Score: 1

      comfort being part of a crowd and dislike for those in the "other crowd" when that crowd seems to be more popular maybe? I know it can go way beyond that since I've seen people of the jewish faith refuse to purchase any German car because of what went on 60 some odd years ago.

      people are strange.

      LoB

      --
      "Anyone who stands out in the middle of a road looks like roadkill to me." --Linus
    4. Re:Ok, honestly... by Anonymous Coward · · Score: 0

      Loving products IS unreasonable. We don't need walking advertisements for what amount to adult toys. We waste affection on things that don't actually make a meaningful difference in the lives of others because we feel we have to convert others to be validated in our love for it. Fanboys typically lack perspective (which enables them to fixate on trivial things like possessions), start petty arguments over perceived slights in their brand of choice, and behave entirely irrationally in the name of love. It is misdirected energy, pure and simple.

      Actually, the more unbelievable thing is that people defend this. Only in a materialistic culture would we see it as acceptable to tie our identity to something as worthless as a possession. Think about it: we say phrases like, "I'm a Ford guy" or "I'm a Gibson man," which, not only puts us in the respective groups, but also, at some level, links our identity with that. We're telling people, "hey, if you want to remember something about me, remember that I drive a Ford F-150!" How sad is that? Why aren't we happy saying, "I'm a guitarist?" Oh, right, because we want to make sure there's something unique about us.

      The problem is one of values. Fanboys list their love as a value, and I refuse to allow myself to be such a tool.

  78. Old, very old by hike2 · · Score: 1

    I remember playing with Comic Chat (I think it was a client by Microsoft) on IRC back in 1998, 10 years ago. Anyway, it was fun for a few days and then it became annoying. Soooo ... good luck with that google

    --
    Fourty-two!
  79. Anyone Remember VIOS? by tuaris · · Score: 1

    Seriously, this is nothing new. VIOS had it before second life, etc... They were seriously ahead of their time and went bankrupted.

    --
    President/CEO Pacy World http://www.pacyworld.com
  80. Since I've been... by spammeister · · Score: 1

    To an actualy Lively, near Sudbury Ontario (both parents are from there), there is no reason for me to want to go, virtually to an INCO produced wasteland (no it's not that bad nowadays...).

    --
    I tried to think of a good sig, and this wasn't it.
  81. This is informative? by reiley · · Score: 1

    Who didn't know the real world was full of dicks?

  82. ShadowWraith by ShadowWraith · · Score: 1

    I expect all of you will stop griping if you find a way to run it in Wine.

  83. Adobe Atmosphere by KingOfTheMoon · · Score: 1
    Anyone use/remember Atmosphere? After years of a fun beta, Adobe pulled the plug at 1.0.

    What was neat about Atmosphere was that it was intended to be like a 3d webpage. You built the world then hosted the files yourself, embedded in a webpage. If you wanted to add the chat/avatar stuff, they ran a server (supposedly open source) to manage that.

    Yes, the penis avatars showed up quickly, but you could javascript restrictions to only allow avatars from certain domains, control animations, make fog, respond to user events, interact with the host page, etc. That gave it the flexibility to be so much more than a "3d chatroom."

    Viewpoint meshes were supported, but primarily you built with primitives. Native objects had the lightmap precalculated with a nice radiocity lighting. Texture, light, add sound, Havok physics... I'm sad it's gone but the market just wasn't there.

  84. Missing the point by stratigix · · Score: 1

    Data visualization, telemedicine, mechanical prototype testing - these are the things a virtual world should offer. This is just a glorified chat interface.

    No user-generated content, no building tools, no scripting. I mean, social networking is already taking a back seat to business interests in Second Life, Forterra, etc. IMHO this project is so far beneath Google's capabilities it is not worthy of much attaention.

  85. Otherland by Anonymous Coward · · Score: 0

    Anybody here enjoy Tad Williams' virtual reality series? Well, I did. I almost kind of look forward to the version of the web that was fleshed out there (not the actual otherland itself, though, since that still seems a little too sci-fi to actually happen).

    This is pure speculation, but...

    People are very visually oriented. Look at the history of TV, and the increasing visual complexity of computer applications in general (particularly websites). 3D and VR are things people almost instinctively salivate over-- the snafu is that they happen to be extremely picky about implementation.

    I see the proliferation of 3D spaces on the web as being inevitable in many ways. It just has to be done exactly right. There will always be a place for 2D presentation of information, but I think it will be eventually mostly accessed from within a 3D environment. The holdup is that no one has yet struck upon the right formula.

    I think this 'lively' thing could be a contender. As others here have said, it would be a lot more useful if rooms could be linked across sites to each other, creating something like a 3D version of the web. This is not at all outside the realm of possibility. Of course, a lot more work has to be done on being able to embed apps and suchlike, but if the users are there, it will happen.

    Much ado has been made to the effect of "what's the point?". I felt exactly the same way about the early days of the now-ubiquitous GUI. A lot of GUIs make tasks more difficult and time-consuming than a command line, as a lot of you here know. Yet, people have flocked to them, and they are now the de facto standard. I think the same will prove true of the 3D interface. The point is that it makes computer use more fun & engaging for people (which, in turn, makes them easier to market to). That's pretty much it, I think-- but when you're talking about common human nature and how it drives everything, that's enough.

  86. Does it work? by Anonymous Coward · · Score: 0

    Not working for me... still "Joining room..."

  87. Incorrect Summary! by Bieeanda · · Score: 1

    This isn't a 3D world, it's simply a small-scale chatroom like IMVU or the Palace. Comparing it to Second Life is like comparing apples and bushels.

  88. Yes, OpenSource virtual 3D world? by argent · · Score: 1

    Why isn't there any OpenSource/Open Community virtual world yet.

    That would be OpenSim using the open source Second Life client for the user interface.

  89. Just Logged On First Impressions by Anonymous Coward · · Score: 0

    The first two rooms I saw were "Sex Island" and "SEX - virtual sex". Surprise, surprise.

  90. This is cool! Chinese support not good. by microbee · · Score: 1

    I tried it and it's very cool. But I cannot chat in Chinese. One cool thing is if I type "hehe", the character would laugh (with voice!).

  91. Uncanny valley by Plazmid · · Score: 1

    Well one thing for sure, those cartoony avatars are really creeping me out. Definitely deep in the uncanny valley. Oh yeah it also has furries making it a prime target for virtual world trolling.

    1. Re:Uncanny valley by bersl2 · · Score: 1

      Excuuuuuuse me, but I think you are either confused or yourself trolling with respect to your definition of "trolling". How is representing ourselves in such a form "trolling"?

      Either that, or you are really confusing me and should explain yourself further.

  92. boy by unity100 · · Score: 1

    youre talking as if youre gonna buy a sack of gold, or platinum and therefore valuing the sack over rarity.

    its regardless whether the avatar you see on screen is easily copyable or not. its not the avatar that is having the orgasm (if you are able to have it in front of the screen), its YOU. your brain is getting stimulated through impulses your sensory organs send to it, and the mindset you are in, and you are having whatever you are having.

    scientifically there is zero difference in between having a sex with an actual person or a virtual sex session if you look at it in terms of sensory organ -> brain -> emotional and mental mindset -> orgasm cycle.

    your conscious is always in a dark room. it knows the outside world through the sensory organs and interprets it with your brain, and then responds to it. if your interpreter is strong enough, you can create any kind of mental and emotional mindset.

  93. Re:Requires Winblows by Anonymous Coward · · Score: 0

    Imagine a beowulf cluster of "imagine a beowolf cluster of those" comments.

  94. Google Earth MMORPG? by coresnake · · Score: 1

    It said on their site they teamed up with Arizona State to make this, wasn't this the co-operation that was supposedly making an 'mmorpg' out of google earth? Don't tell me this crap is what they were REALLY making.....

    1. Re:Google Earth MMORPG? by Jo+Leeclarify · · Score: 1

      I agree with this comment we were waiting for something much revolutionnary. Two years of buzz to get this. Instead a new start up has developed the first real virtual world based on gmaps, www.twinverse.com they just entered in beta

  95. Virtual Summer by gmuslera · · Score: 1
    Maybe this Google move is a reply to this last month slashdot story. Integrating virtual worlds with the rest of internet from the browser side looks like the right solution.

    Feels uneasy that they think that i must see thru windows to see the (3D) World, maybe that feel closer than seeing it thru googles, but the real (3d) world experience will start when you get really free (sorry, couldnt resist).

  96. Re:Requires Winblows by clone53421 · · Score: 1

    I can see it now... "Remember, kids, don't talk to Anonymous Cowards!"

    --
    Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
  97. Activeworlds? by Anonymous Coward · · Score: 0

    How is this different from Activeworlds, which has been running since at least 1998 (when I last used it).

    Activeworlds.com (like Lively) only runs on Windows too. No use for anyone but people who like to chat on their Windows machine.

    Bah. I dismiss this.

    1. Re:Activeworlds? by argent · · Score: 1

      How is this different from Activeworlds

      Activeworlds sucks about 99.4% less.

      On the other hand, Activeworlds rate of improvement in their product is about 99.4% less than anything Google has released, so there is hope.

  98. Not really... by ebbomega · · Score: 2, Interesting

    Seems to me it's following their original corporate strategy: To make all things depicted in Snow Crash come to life.

    Well, they already made the CIC database (Google Search/Video/Books/etc.), Earth (they even took the name from it), now the Metaverse.

    Something tells me though that Google might be able to succeed in that realm where Second Life failed, just because they would seem more willing to integrate it with stuff like Android to get people to build their own apps for it.

    --
    Karma: Non-Heinous
  99. Re:Requires Winblows by junkgui · · Score: 1

    You just did...

  100. Hopefully they will improve it... A LOT by argent · · Score: 1

    * Windows-only.
    * Can't "walk" in your avatar, you can only teleport to waypoints and drag your avatar with the mouse.
    * There is no personal view, either first person or following-the-avatar third-person.
    * Chat is either a window that almost obscures the view of the game, or chat bubbles that make it impossible to follow conversation.
    * Downloading the scene takes longer than Second Life, and that's already way too long.
    * There's no in-game building.
    * There's almost no avatar customization, and what there is is basically clothes (including body paint and wigs in that category).
    * There's very little room customization - basically furniture, that's it.
    * There's no connection between one "room" and another, and no global in-world presence.
    * The camera is completely unconstrained, and it's trivial to move the camera so that all you can see is a wall.
    * Camera motion is almost as clumsy as avatar motion.

    About the only way to use it effectively as a chat system is to open up the chat history window and ignore the 3d aspect completely.

  101. The real question is... by Eth1csGrad1ent · · Score: 1

    ...where's my Metaverse, damn it!?

  102. Google has sneezed by Anonymous Coward · · Score: 0

    Let's give them a hanky. They might die without our constant attention.

  103. So you're saying... by SanityInAnarchy · · Score: 1

    "Jump the shark" has jumped the shark?

    --
    Don't thank God, thank a doctor!
    1. Re:So you're saying... by Anonymous Coward · · Score: 1, Funny

      No, he's saying "Jump the shark" has nuked the fridge.

  104. Re: C# is so not interesting by Douglas+Goodall · · Score: 1
    I am very sorry this is using C#. If it does get popular, Microsoft can be counted on to mess this up somehow.

    There are so many cool languages that would have done as well.

  105. Link to Sketchup, Google Earth, and websites by Geminii · · Score: 1
    This would be a killer app if it used Google Earth as a base environment. Allow anything from Sketchup to be imported, and your avatar can fly around the planet interacting with 3D objects and other avatars, as well as being able to zoom in to locations and see not only representations of buildings, but clickable parts of those buildings representing links to 3D business interfaces (or organisational websites if they're not running a Lively service themselves). Lively/GE links could even fling your avatar to other in-world locations when selected.

    Not to mention that even though CLI commands are easier to use to implement changes and pull data into scripts, 3D models can often present more data in an easier-to-grok visual format.

  106. Re:Requires Winblows by jetxee · · Score: 1
    They promise Linux version... According to AppDB Lively does not work in Wine neither.

    As I do not have network connection configured in Windows, no chance to try it now. Waiting for better release or at least wine-compatible version.

  107. Two things by jetxee · · Score: 1

    1) ad-space (free!)
    2) behaviour tracking (social contacts, browsing habits)
    3) ???
    ...