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User: aqx_apoulos

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  1. Trent Reznor hates TVT on The MP3 Troubles Continue · · Score: 1

    Do a search for one of the NIN FAQs on the web. The first Nine Inch Nails album, Pretty Hate Machine was recorded on TVT. However, every album since has been put out through Interscope/Nothing.

    While there aren't many publicly known details, NIN had a *very* ugly breakup with TVT. For those of you who own NIN's "Broken" album, check out the song "Physical." At approx. 28 seconds into the song, Trent whispers "Eat your heart out, Steve," a reference to a certain employee at TVT. In addition, one of their videos displayed a computer screen with "F*ck you Steve" on the titlebar of a window :-)

  2. Re:Yaroze Information Link on The Playstation Documentation Project · · Score: 1
    You're absolutely correct. Sony didn't refer to it as a 'student developer system' ; instead, it was referred to as a 'hobbyist development system.'

    AFAIK, Sony won't be bringing back the Yaroze program for the PSX2, as it requires *way* too much technical skill to create anything worthwhile.

  3. Yaroze Information Link on The Playstation Documentation Project · · Score: 1
    I could write a book on it, but I'd rather just send you this link :-)

    http://www.scea.sony.com/net/what.htm

  4. Almost... Net Yaroze Correction on The Playstation Documentation Project · · Score: 1

    You're completely correct, expect for one small detail:

    The Net Yarouze kit wouldn't allow you to create your own PSX CDs. The games were created within (once again, I might be slightly off) 4MB of space on *your PC's hard drive*. Playing the games involved using the included Serial cable to download data to the Yarouze (Black PSX).

    Why only 4MB (from what I recall) of space? Sony liked to state that the Ridge Racer engine and one entire level could fit inside that amount of space. Besides, the Yaroze was designed for the experimentation of programmers; *not* artists wanting to test pre-rendered video on the PSX.

    Modchips should work just fine.

    I remember reading something over a year ago about how to 'transplant' the boot code from a licensed PSX game onto your own CD, so that you might be able to distribute your game ...

  5. The most logical response hasn't been addressed... on The Playstation Documentation Project · · Score: 1

    I find it somewhat humorous that the majority of reactions to this article are complaints about GPL-compliance and legal issues. Has the MPAA/RIAA/*.* lawsuits/bullying scared so many fellow geeks away from such a cool possibility?

    For those of you that remember the Yaroze, this is a big deal! The Yaroze program is not accepting any new members in the U.S. and cost a few hundred dollars to take part in. I, for one, am going to tackle porting my Win32 3d Engine to the PlayStation.

    To the Slashdotters who complain that the author isn't being perfectly compliant with the GPL: Grow up. This is one of the coolest applications of the Open Source concept ... and I would like to think that more coders would be dying for a chance at PSX coding. The creator of the software is giving away the software. It is *free*. You can write your own PlayStation games now... for *free*. This has the potential to create a community of size that the Yaroze never could command ...