"Both the Indrema and the X-Box are nothing but PCs stuck in funky boxes"
Ultimately, *every* console is a "PC stuck in a funky box." I think you'll be surprised at how much of an Xbox is *not* traditional PC hardware/software.
Nintendo's upcoming GAMECUBE is using a PowerPC processor. The Playstation2 uses a DVD drive.
Ultimately, all the major next-gen consoles share things in common with the desktop.
"Sony recently threatened retailers to pull all X-Box advertisement or risk not getting ANY PS2's."
That's a good point. However, I was just talking about third-parties. The move you mention was pretty low for a company like Sony.
"And I think its quite possible that Sony is leaning heavily on square to have them develop only for them."
Actually, I've seen quite a few MS Xbox interviews that hint otherwise. Evidently, there's something planned with MS/Square at the Tokyo Game Show...
"Nintendo has had up until now very tight quality control"
Nintendo's quality control is no better than Sony or Sega's.
"Heck no then they would have to have simultaneous language releases or risk having everyone import."
A simple fact: A majority of *normal* consumers don't import, let alone care if it's an option.
"but it will probably end up having both N and MS eat a substantial amount of loss"
Sony is the one with a severe lack of five-star games and running into every possible problem along the way. Don't ignore the fact that the PS2 is still *way* out of a reasonable price range for it to dominate.
"But look at it this way, a PS2 costs around $400 US to manufacture."
So what if a PS2 costs $400 to manufacture? I argue that there aren't enough *good games* present to justify even a $150 purchase. Should I just use the PS2 as a nice expensive DVD-Movie player like a majority of the Japanese PS2 owners?
"And Sony and Sega don't? They need to to make money (well perhaps they could be a little cheaper)."
Sega and Sony don't cheat their third-parties like Nintendo does. Period.
"Once again, this may not have been the best decision, but arguably, they had their reasons. Load time sucks and CDs are a haven for long load times. Another, less noticeable benefit is both the technological and creative envelope the catridge has pushed. Because of its size restrictions developers have had to do amazing in-game cinemas as well as pull off amazing feats of compression (Resident Evil 2 anyone? All the FMV of the PSX version on one dinky ole catridge). "
The number one reason for the N64 cartridge format was a combination of control and greed.
"But wait, one third the capacity is still over a Gig.That's still a lot of space. Not to mention that by using minidiscs they pretty much crush the internet piracy problem... or do you have a proprietary minidisc burner?"
We're talking about an *unreleased* next-gen system here. GC's competitors for this year both have *full-sized* DVD support. As for piracy, have you read about the Matsushita version of the GameCube that will include support for *full-size DVDs*? There's a good chance that's going to be a popular item...
"We don't know if microsoft is or isn't(Game regions). And the sole difference between a N64 US cart and a Jap cart is size, and a system can be easily be made to play imports."
Yes, it is now public knowledge that Microsoft is giving the *developers* the decision of regions as a simple software selection. Re. N64 carts, I modified my Japanese system to play imports... and *VOIDED* my warranty in the process. A console owner shouldn't have to break out the hacksaw and screwdriver to play foreign games on their console.
"But lets face it, the gamecube is the only next gen console to do only games."
Not true. Xbox AND GameCube are the only next-gen consoles to do *only* games. Anyone who believes otherwise is making up FUD based on their bias against MS.
"It is also worth noting that the GC will retail at approximately $200 US, while currently the Xbox is slated to retail for around $400! Also, Nintendo has little choice but to make launch, if they don't they know their screwed."
Once again, you base opinions on someone's guesses. The simple fact is that public numbers have NOT been given for either console. Re. the Xbox, MS employees have hinted that the price will definitely be below $299. Microsoft can afford to lose money on the system. Remember that this is the company that gave their web browser away for free...
It's pretty obvious that you haven't been following along with the Xbox.
Microsoft is not planning on ever making the Xbox into a computer. The Xbox is simply designed to be a video game console and a developer's dream to work with (Try saying that about Indrema).
If you think Microsoft is bad, you should read up on Nintendo's track record. Those guys are the kings of artificial shortages, fixing prices and lying about release dates to drum up hype. Does anyone really believe GAMECUBE will be ready this Fall? Add in the fact that Nintendo has screwed over the consumer every chance they get for the purposes of greed. Need examples?
Suing Tengen back in the NES days.
Forcing NES game developers to be EXCLUSIVE to the NES console, a policy that completely destroyed Sega's Master System
Dropping 1st party software prices on the N64 while charging licensees an arm and a leg.
N64's outdated cartridge format
.
GC's Mini-DVD discs at *one-third* the capacity of normal DVDs.
Forcing region protection in games so that imports can't be played without modifying your console and voiding the warranty. Others are guilty of this, but Microsoft isn't.
Know your history and current events before putting on the "Slashdot blinders" and bashing Microsoft. After all, they're doing something really *good* for an industry traditionally dominated by Japanese companies.
There's several signs that a girl is flirting, but complaining about a lack of good guys isn't one.
Perhaps if it's something out of the blue, i.e.:
Girl: "I hate guys. Hey there:-)"
However, having a female friend complain to you is typically her way of stating that she can't find any good-looking popular jerks that make a lot of money.
That is completely ridiculous. At my age (21), nearly every girl I have met is completely immature, stupid or both. The rest are already taken.
It seems that college causes girls to lose all sense of direction in favor of doing all the things their parents told them not to do.
On the other hand, when these girls grow a few years older and magically discover that their drunken pot-bellied Mcdonalds-employee frat boy can't support them, they move on to the real guys... the ones that they never seemed to notice were there.
This might sound harsh to Open-Source zealots, but someone has to say it:
Unless a product has shipped/available to the general public, it doesn't count. In other words, it has about as much significance to "normal" people as a professor's paper at a university.
Until Netscape releases a final version of NS6, the only *Netscape* browser that normal people hear about it NS4. If anything, I was bashing NS4, not Mozilla.
If you're in a position to teach... you better damn well be proficient in communicating with the students in the expected language of the country.
Imagine you were an American professor who wants to teach in France. You have poor French skills. Would you really try and teach the students there *BEFORE* improving your French skills?
I can't learn from a teacher that I have to spend 95% of my mental cycles deciphering the words they are saying.
people are _already_ proclaimin the X-Box as the saviour of the ocnsole-world.
Actually, most normal people either:
(a) Don't care about console favoritism... or
(b) Don't even know what the XBox is.
To make a real valid point, search for a list of *developers* who think the XBox isn't worth it. Then, search for a list of developers who praise it... I think you'll find that a lot of the people praising the XBox right now are also the same people making the games...
Don't buy into the general Slashdot ignorance. No one knows if the XBox will ship on time or late.
IMHO, if anything, the only console company not worth trusting on release dates is *Nintendo*. Literally every console has had horrific delays...
And as for "Supporting 3/4 of its stated features", the specs are out. Read up on them. It's very reasonable.
Oh dear, another clueless idiot bashing the Mozilla project for no good reason. Oh well, someone has to dispell the myths
Read my text again. I *PRAISE* the Mozilla project. I'm just wondering why it took NETSCAPE (as a company) so damn long to get decent support in a browser that NORMAL people would download. It *sucks* that a majority of people using Netscape are using Netscape 4, and are *not* seeing the talents of the Mozilla project at work.
Next time, please re-read what was written before bashing... Especially over something that was never said to begin with.
And maybe Sony *won't* launch the PlayStation 2 in the U.S.
And maybe Nintendo *won't* launch the Game Cube.
And, considering that you've been moderated up, perhaps you could give a reason *why* Microsoft "wanted to cause problems for the PS2," a product currently not competing with any MS products.
The thing that worries me, I remember when M$ release the first version of IE, and thinking "there is NO WAY this thing can be a threat to Netscape". I certainly don't want M$ to become the dominant set-top box company...
Yeah, a browser with decent CSS support... like Netsc... oh wait, Netscape's CSS support has flat-out sucked. Their only saving grace was Mozilla, which amounts to them taking the generous work of a lot of other people and sticking their "Netscape" badge of dishonor on it. No, it's not always a bad thing that IE took over.
but that moderate percentage of pro-Linux anti-M$ people just ready to jump on the X-box and hack it _must_ have M$'s attention...
Yes, but only because they'll be the first ones to eat their hats. Sometimes I wish that Linux extremists actually read their facts before mindlessly bashing a product. I find it humorous that the same crowd is willing to give Indrema a chance without even seeing *any* proof of concept... and I thought Slashdotters were wary of "Set-top Entertainment Devices"...
Oh great. Everyone wrote it off, and now they patronise the Dreamcast. Sigh. It simply isn't the next level because it came out 18 months before.
You're absolutely right. I am very impressed by the Dreamcast (dying to get an English version of Shenmue), however it just isn't something I can logically see around in a year or two.
Re. Photorealism... I'd like to think that Metal Gear Solid 2 comes fairly close to that mark...
You're also right *grin* on the subject of being right. That bozo was just asking for it though... I had enough Lunix (www.somethingawful.com/jeffk/) FUD for one day on Slashdot:-)
Yes, there are just a couple more developers than MS and Bungie... Satisfied?
Acclaim Entertainment, Inc.
Activision, Inc.
Aki Corp.
Alfa System Co., Ltd.
ALTAR interactive
Anchor Inc.
Angel Studios, Inc.
ARC SYSTEM WORKS CO., LTD.
Argonaut Games plc
ARIKA CO., LTD.
ARTDINK CORPORATION
ARTOON CO., LTD.
Ask Co., Ltd.
ATLUS CO., LTD.
Attention to Detail Ltd.
Awesome Developments Ltd.
bam! entertainment
BANDAI CO., LTD.
Barking Dog Studios, Ltd.
Bethesda Softworks Inc.
BioWare Corp.
Blue Byte Software, Inc.
Blue Shift, Inc.
BUNKASHA PUBLISHING CO., LTD.
CAPCOM CO., LTD.
Charybdis Limited
CLIMAX Ltd. Co.
Conspiracy Entertainment Corporation
Core Design Ltd.
Crave Entertainment, Inc.
Criterion Software Ltd.
Cryo
Crystal Dynamics Inc.
DATAM POLYSTAR CO., LTD.
Deep Red Games Ltd.
DigitalWare Inc.
DMA Design Ltd.
DreamCatcher
DreamForge Intertainment, Inc.
DWANGO Co., Ltd.
Dynamix
Edge of Reality, Inc.
Eidos interactive Ltd
Empire Interactive
EON Digital Entertainment
Epic Games
Escape Factory, Ltd.
Fox Interactive
From Software , Inc.
Funcom
Gameplay
Gathering of Developers
GENKI Co., Ltd.
Global A Entertainment, Inc.
h.a.n.d. inc.
H.I.C. Co., Ltd.
Hasbro Interactive
Havas Interactive
HEADLOCK INC.
Heavy Iron Studios
Housemarque
HUDSON SOFT CO., LTD.
Humongous Entertainment, Inc.
id Software, Inc.
I-Imagine Interactive
image corporation
Imagineer Co., Ltd.
Incredible Technologies, Inc.
Infogrames
Interplay Entertainment Corp.
JALECO LTD.
Kaboom Studios Limited
Kalisto Entertainment
KEMCO / Kotobuki System Co., Ltd.
Kodiak Interactive Software Studios
KOEI Co., Ltd.
KONAMI CORPORATION
KOOL KIZZ AMUSEMENT WORKS
Kuju Entertainment
Legend Entertainment Company
LightWeight Co., Ltd.
Lost Boys Interactive
Majesco, Inc.
Mass Media, Inc.
MAX-INTERNATIONAL INC.
MGM Interactive, a unit of
Metro-Goldwyn-Mayer Inc.
Microids
Midas Interactive Entertainment
Midway Home Entertainment Inc.
Monolith Productions, Inc.
Monster Games, Inc.
Mythos Games Ltd.
NAGI CORPORATION
NAMCO LIMITED
Nest Corporation
Neversoft Entertainment
Nihilistic Software, Inc.
NIHON CREATE INC.
NovaLogic, Inc.
OVER WORK'S Inc.
Pacific Coast Power & Light Co.
PANTHER SOFTWARE, INC.
Papyrus
Paradigm Studios
Pipe Dream Interactive
Qube
R A C
Radical Entertainment
Rage
Raven Software
Red Storm Entertainment, Inc.
Reflections Interactive
Ripcord Games, LLC
Riverhillsoft Inc.
Rockstar Games
Saffire Corporation
SCi Entertainment Group PLC
SHOEISHA Co., Ltd.
Sierra
Silicon Dreams Studio Ltd.
Simon & Schuster Interactive
SKY.Co., Ltd.
SouthPeak Interactive
Spike Co., Ltd.
Starbreeze Studios
T&E SOFT, Inc.
TAITO CORPORATION
TAKARA CO., LTD.
Take-Two Interactive Software, Inc.
TAKUYO KOUGYO CO., Ltd.
TDK mediactive, Inc.
TECMO, LTD.
TELENET JAPAN CO., LTD.
Terminal Reality
The Codemasters Software Company Ltd.
The Collective, Inc.
The LEGO Compay A/S
The Pitbull Syndicate
The Whole Experience, Inc.
THQ
Titus
TopWare Interactive AG
Treasure, Inc.
Ubi Soft Entertainment
Valve, LLC
Victor Interactive Software Inc.
VIDEO SYSTEM Co., Ltd.
Virgin Interactive
VIS entertainment plc
Volition, Inc.
Warthog PLC
XeNN inc.
YAGER Development
Yuki Enterprise Inc.
Zono, Inc.
One of the reasons the XBox will be different from current consoles is that, in theory, less time can be spent "fighting the console dev kits" and more time can be spent working on gameplay/net/AI issues. There's a lot to be said for the familiar dev environment (X86 and DirectX8) as opposed to learning the intricacies of a new console.
For example, to fully take advantage of the PlayStation2, one has to utilize two extra processors (this was also a downside/mixed blessing of the 32-bit Sega Saturn). Incorporating that into a game takes time... Time that could be spent on more important issues.
The Dreamcast is a neat little system, IMHO, however its downfall is that it simply isn't "the next level." XBox, PS2 and GameCube are all targetting photorealistic games, which is quite a significant step.
You're certainly correct about Goldeneye having a wide range of gameplay/cheats to increase replay value.
First, I don't see why you assume that the XBox will become "another platform for First Person Shooters and Beat'em Ups". There are 150+ developers for the system. Do you really think that *all* of those developers are going to be releasing the same genre of game?
Your comment on Quake (3, I assume) was initially understandable, but disqualified by your comments on Goldeneye 007's superiority because of "playability." Just because a game is recognized for its graphical abilities doesn't give you reason to ignore the other positive aspects.
Once again, *it's the games* that make the system. XBox has plenty of games in the wings of many different genres... you can't fake the sheer number of dev kits out there right now.
There's a reason that you can expect better-looking games on the XBox vs. a similarly-equipped PC... The PC game developers *have* to consider the fact that most customers will be playing with the minimum hardware requirements. On the XBox, every game can be designed to take full advantage of the hardware.
For more *real* information on the XBox, not the mindless Slashdot "XBOX WILL BSOD!" drivel, check out http://www.msxbox.com
GLUT code does compile and run perfectly on Win32. However, to make an executable using the *native* Win32 API (yes, the big one you've been warned about:-) ), you're going to need to get rid of the GLUT code and add a bunch of standard Win32 calls.
Ultimately, *every* console is a "PC stuck in a funky box." I think you'll be surprised at how much of an Xbox is *not* traditional PC hardware/software.
Nintendo's upcoming GAMECUBE is using a PowerPC processor. The Playstation2 uses a DVD drive.
Ultimately, all the major next-gen consoles share things in common with the desktop.
_Adam Poulos ;
That's a good point. However, I was just talking about third-parties. The move you mention was pretty low for a company like Sony.
"And I think its quite possible that Sony is leaning heavily on square to have them develop only for them."
Actually, I've seen quite a few MS Xbox interviews that hint otherwise. Evidently, there's something planned with MS/Square at the Tokyo Game Show ...
"Nintendo has had up until now very tight quality control"
Nintendo's quality control is no better than Sony or Sega's.
"Heck no then they would have to have simultaneous language releases or risk having everyone import."
A simple fact: A majority of *normal* consumers don't import, let alone care if it's an option.
"but it will probably end up having both N and MS eat a substantial amount of loss"
Sony is the one with a severe lack of five-star games and running into every possible problem along the way. Don't ignore the fact that the PS2 is still *way* out of a reasonable price range for it to dominate.
_Adam Poulos ;
So what if a PS2 costs $400 to manufacture? I argue that there aren't enough *good games* present to justify even a $150 purchase. Should I just use the PS2 as a nice expensive DVD-Movie player like a majority of the Japanese PS2 owners?
"And Sony and Sega don't? They need to to make money (well perhaps they could be a little cheaper)."
Sega and Sony don't cheat their third-parties like Nintendo does. Period.
"Once again, this may not have been the best decision, but arguably, they had their reasons. Load time sucks and CDs are a haven for long load times. Another, less noticeable benefit is both the technological and creative envelope the catridge has pushed. Because of its size restrictions developers have had to do amazing in-game cinemas as well as pull off amazing feats of compression (Resident Evil 2 anyone? All the FMV of the PSX version on one dinky ole catridge). "
The number one reason for the N64 cartridge format was a combination of control and greed.
"But wait, one third the capacity is still over a Gig.That's still a lot of space. Not to mention that by using minidiscs they pretty much crush the internet piracy problem... or do you have a proprietary minidisc burner?"
We're talking about an *unreleased* next-gen system here. GC's competitors for this year both have *full-sized* DVD support. As for piracy, have you read about the Matsushita version of the GameCube that will include support for *full-size DVDs*? There's a good chance that's going to be a popular item ...
"We don't know if microsoft is or isn't(Game regions). And the sole difference between a N64 US cart and a Jap cart is size, and a system can be easily be made to play imports."
Yes, it is now public knowledge that Microsoft is giving the *developers* the decision of regions as a simple software selection. Re. N64 carts, I modified my Japanese system to play imports ... and *VOIDED* my warranty in the process. A console owner shouldn't have to break out the hacksaw and screwdriver to play foreign games on their console.
"But lets face it, the gamecube is the only next gen console to do only games."
Not true. Xbox AND GameCube are the only next-gen consoles to do *only* games. Anyone who believes otherwise is making up FUD based on their bias against MS.
"It is also worth noting that the GC will retail at approximately $200 US, while currently the Xbox is slated to retail for around $400! Also, Nintendo has little choice but to make launch, if they don't they know their screwed."
Once again, you base opinions on someone's guesses. The simple fact is that public numbers have NOT been given for either console. Re. the Xbox, MS employees have hinted that the price will definitely be below $299. Microsoft can afford to lose money on the system. Remember that this is the company that gave their web browser away for free ...
_Adam Poulos ;
- Microsoft is not planning on ever making the Xbox into a computer. The Xbox is simply designed to be a video game console and a developer's dream to work with (Try saying that about Indrema).
- If you think Microsoft is bad, you should read up on Nintendo's track record. Those guys are the kings of artificial shortages, fixing prices and lying about release dates to drum up hype. Does anyone really believe GAMECUBE will be ready this Fall? Add in the fact that Nintendo has screwed over the consumer every chance they get for the purposes of greed. Need examples?
- Suing Tengen back in the NES days.
- Forcing NES game developers to be EXCLUSIVE to the NES console, a policy that completely destroyed Sega's Master System
- Dropping 1st party software prices on the N64 while charging licensees an arm and a leg.
- N64's outdated cartridge format
- .
- GC's Mini-DVD discs at *one-third* the capacity of normal DVDs.
- Forcing region protection in games so that imports can't be played without modifying your console and voiding the warranty. Others are guilty of this, but Microsoft isn't.
Know your history and current events before putting on the "Slashdot blinders" and bashing Microsoft. After all, they're doing something really *good* for an industry traditionally dominated by Japanese companies._Adam Poulos ;
_Adam Poulos;
Perhaps you should learn to read. I'm describing college girls. You go, Anonymous Poster.
_Adam Poulos;
Not true at all.
:-)"
There's several signs that a girl is flirting, but complaining about a lack of good guys isn't one.
Perhaps if it's something out of the blue, i.e.:
Girl: "I hate guys. Hey there
However, having a female friend complain to you is typically her way of stating that she can't find any good-looking popular jerks that make a lot of money.
_Adam Poulos;
That is completely ridiculous. At my age (21), nearly every girl I have met is completely immature, stupid or both. The rest are already taken.
It seems that college causes girls to lose all sense of direction in favor of doing all the things their parents told them not to do.
On the other hand, when these girls grow a few years older and magically discover that their drunken pot-bellied Mcdonalds-employee frat boy can't support them, they move on to the real guys... the ones that they never seemed to notice were there.
_Adam Poulos;
< SLASHDOT LUNIX BAIT >
:-)
/SLASHDOT LUNIX BAIT >
Come on everyone! The real reason for the slowdown in innovation is the government case against Microsoft.
<
_Adam Poulos ;
http://www.illegal-president.com
Please note that the above website can't even spell "minority" right. Perhaps the "MINOTIRY" are being discriminated against for incompetence.
_Adam Poulos;
So what. Do you believe in reusable components or should developers "reinvent the wheel" every time they write a project?
_Adam Poulos;
Unless a product has shipped/available to the general public, it doesn't count. In other words, it has about as much significance to "normal" people as a professor's paper at a university.
Until Netscape releases a final version of NS6, the only *Netscape* browser that normal people hear about it NS4. If anything, I was bashing NS4, not Mozilla.
_Adam Poulos;
And the point is ...
... you better damn well be proficient in communicating with the students in the expected language of the country.
If you're in a position to teach
Imagine you were an American professor who wants to teach in France. You have poor French skills. Would you really try and teach the students there *BEFORE* improving your French skills?
I can't learn from a teacher that I have to spend 95% of my mental cycles deciphering the words they are saying.
Give me a break. Don't waste students' time.
_Adam Poulos;
Microsoft is putting a ton of money into the XBox and simply *can't* back out of it.
_Adam Poulos;
Actually, most normal people either:
(a) Don't care about console favoritism... or (b) Don't even know what the XBox is.
To make a real valid point, search for a list of *developers* who think the XBox isn't worth it. Then, search for a list of developers who praise it... I think you'll find that a lot of the people praising the XBox right now are also the same people making the games ...
Don't buy into the general Slashdot ignorance. No one knows if the XBox will ship on time or late.
IMHO, if anything, the only console company not worth trusting on release dates is *Nintendo*. Literally every console has had horrific delays ...
And as for "Supporting 3/4 of its stated features", the specs are out. Read up on them. It's very reasonable.
_Adam Poulos;
Read my text again. I *PRAISE* the Mozilla project. I'm just wondering why it took NETSCAPE (as a company) so damn long to get decent support in a browser that NORMAL people would download. It *sucks* that a majority of people using Netscape are using Netscape 4, and are *not* seeing the talents of the Mozilla project at work.
Next time, please re-read what was written before bashing... Especially over something that was never said to begin with.
_Adam Poulos;
And maybe Nintendo *won't* launch the Game Cube.
And, considering that you've been moderated up, perhaps you could give a reason *why* Microsoft "wanted to cause problems for the PS2," a product currently not competing with any MS products.
_Adam Poulos;
Yeah, a browser with decent CSS support... like Netsc ... oh wait, Netscape's CSS support has flat-out sucked. Their only saving grace was Mozilla, which amounts to them taking the generous work of a lot of other people and sticking their "Netscape" badge of dishonor on it. No, it's not always a bad thing that IE took over.
but that moderate percentage of pro-Linux anti-M$ people just ready to jump on the X-box and hack it _must_ have M$'s attention...
Yes, but only because they'll be the first ones to eat their hats. Sometimes I wish that Linux extremists actually read their facts before mindlessly bashing a product. I find it humorous that the same crowd is willing to give Indrema a chance without even seeing *any* proof of concept... and I thought Slashdotters were wary of "Set-top Entertainment Devices" ...
_Adam Poulos;
You're absolutely right. I am very impressed by the Dreamcast (dying to get an English version of Shenmue), however it just isn't something I can logically see around in a year or two.
Re. Photorealism... I'd like to think that Metal Gear Solid 2 comes fairly close to that mark ...
_Adam Poulos;
Fantastic Lad ;
:-)
... I had enough Lunix (www.somethingawful.com/jeffk/) FUD for one day on Slashdot :-)
It was definitely a cut and paste.
You're also right *grin* on the subject of being right. That bozo was just asking for it though
_Adam Poulos;
Reference:S 2.htm
... Satisfied?
http://www.xbox.com/xbox/flash/story.asp?story=
Yes, there are just a couple more developers than MS and Bungie
Acclaim Entertainment, Inc.
Activision, Inc.
Aki Corp.
Alfa System Co., Ltd.
ALTAR interactive
Anchor Inc.
Angel Studios, Inc.
ARC SYSTEM WORKS CO., LTD.
Argonaut Games plc
ARIKA CO., LTD.
ARTDINK CORPORATION
ARTOON CO., LTD.
Ask Co., Ltd.
ATLUS CO., LTD.
Attention to Detail Ltd.
Awesome Developments Ltd.
bam! entertainment
BANDAI CO., LTD.
Barking Dog Studios, Ltd.
Bethesda Softworks Inc.
BioWare Corp.
Blue Byte Software, Inc.
Blue Shift, Inc.
BUNKASHA PUBLISHING CO., LTD.
CAPCOM CO., LTD.
Charybdis Limited
CLIMAX Ltd. Co.
Conspiracy Entertainment Corporation
Core Design Ltd.
Crave Entertainment, Inc.
Criterion Software Ltd.
Cryo
Crystal Dynamics Inc.
DATAM POLYSTAR CO., LTD.
Deep Red Games Ltd.
DigitalWare Inc.
DMA Design Ltd.
DreamCatcher
DreamForge Intertainment, Inc.
DWANGO Co., Ltd.
Dynamix
Edge of Reality, Inc.
Eidos interactive Ltd
Empire Interactive
EON Digital Entertainment
Epic Games
Escape Factory, Ltd.
Fox Interactive
From Software , Inc.
Funcom
Gameplay
Gathering of Developers
GENKI Co., Ltd.
Global A Entertainment, Inc.
h.a.n.d. inc.
H.I.C. Co., Ltd.
Hasbro Interactive
Havas Interactive
HEADLOCK INC.
Heavy Iron Studios
Housemarque
HUDSON SOFT CO., LTD.
Humongous Entertainment, Inc.
id Software, Inc.
I-Imagine Interactive
image corporation
Imagineer Co., Ltd.
Incredible Technologies, Inc.
Infogrames
Interplay Entertainment Corp.
JALECO LTD.
Kaboom Studios Limited
Kalisto Entertainment
KEMCO / Kotobuki System Co., Ltd.
Kodiak Interactive Software Studios
KOEI Co., Ltd.
KONAMI CORPORATION
KOOL KIZZ AMUSEMENT WORKS
Kuju Entertainment
Legend Entertainment Company
LightWeight Co., Ltd.
Lost Boys Interactive
Majesco, Inc.
Mass Media, Inc.
MAX-INTERNATIONAL INC.
MGM Interactive, a unit of
Metro-Goldwyn-Mayer Inc.
Microids
Midas Interactive Entertainment
Midway Home Entertainment Inc.
Monolith Productions, Inc.
Monster Games, Inc.
Mythos Games Ltd.
NAGI CORPORATION
NAMCO LIMITED
Nest Corporation
Neversoft Entertainment
Nihilistic Software, Inc.
NIHON CREATE INC.
NovaLogic, Inc.
OVER WORK'S Inc.
Pacific Coast Power & Light Co.
PANTHER SOFTWARE, INC.
Papyrus
Paradigm Studios
Pipe Dream Interactive
Qube
R A C
Radical Entertainment
Rage
Raven Software
Red Storm Entertainment, Inc.
Reflections Interactive
Ripcord Games, LLC
Riverhillsoft Inc.
Rockstar Games
Saffire Corporation
SCi Entertainment Group PLC
SHOEISHA Co., Ltd.
Sierra
Silicon Dreams Studio Ltd.
Simon & Schuster Interactive
SKY.Co., Ltd.
SouthPeak Interactive
Spike Co., Ltd.
Starbreeze Studios
T&E SOFT, Inc.
TAITO CORPORATION
TAKARA CO., LTD.
Take-Two Interactive Software, Inc.
TAKUYO KOUGYO CO., Ltd.
TDK mediactive, Inc.
TECMO, LTD.
TELENET JAPAN CO., LTD.
Terminal Reality
The Codemasters Software Company Ltd.
The Collective, Inc.
The LEGO Compay A/S
The Pitbull Syndicate
The Whole Experience, Inc.
THQ
Titus
TopWare Interactive AG
Treasure, Inc.
Ubi Soft Entertainment
Valve, LLC
Victor Interactive Software Inc.
VIDEO SYSTEM Co., Ltd.
Virgin Interactive
VIS entertainment plc
Volition, Inc.
Warthog PLC
XeNN inc.
YAGER Development
Yuki Enterprise Inc.
Zono, Inc.
One of the reasons the XBox will be different from current consoles is that, in theory, less time can be spent "fighting the console dev kits" and more time can be spent working on gameplay/net/AI issues. There's a lot to be said for the familiar dev environment (X86 and DirectX8) as opposed to learning the intricacies of a new console.
... Time that could be spent on more important issues.
For example, to fully take advantage of the PlayStation2, one has to utilize two extra processors (this was also a downside/mixed blessing of the 32-bit Sega Saturn). Incorporating that into a game takes time
The Dreamcast is a neat little system, IMHO, however its downfall is that it simply isn't "the next level." XBox, PS2 and GameCube are all targetting photorealistic games, which is quite a significant step.
You're certainly correct about Goldeneye having a wide range of gameplay/cheats to increase replay value.
_Adam Poulos;
First, I don't see why you assume that the XBox will become "another platform for First Person Shooters and Beat'em Ups". There are 150+ developers for the system. Do you really think that *all* of those developers are going to be releasing the same genre of game?
... you can't fake the sheer number of dev kits out there right now.
... The PC game developers *have* to consider the fact that most customers will be playing with the minimum hardware requirements. On the XBox, every game can be designed to take full advantage of the hardware.
Your comment on Quake (3, I assume) was initially understandable, but disqualified by your comments on Goldeneye 007's superiority because of "playability." Just because a game is recognized for its graphical abilities doesn't give you reason to ignore the other positive aspects.
Once again, *it's the games* that make the system. XBox has plenty of games in the wings of many different genres
There's a reason that you can expect better-looking games on the XBox vs. a similarly-equipped PC
For more *real* information on the XBox, not the mindless Slashdot "XBOX WILL BSOD!" drivel, check out http://www.msxbox.com
_Adam Poulos;
GLUT code does compile and run perfectly on Win32. However, to make an executable using the *native* Win32 API (yes, the big one you've been warned about :-) ), you're going to need to get rid of the GLUT code and add a bunch of standard Win32 calls.
_Adam Poulos;
My bad. I forgot to mention Broken/Fixed on TVT.