Are we talking about the SWG as it was when it came out, or that massacred version CURB/NGE/whatever?
I think the original KotoR engine is a bit shallow for a MMO, so maybe some real MMO experience could be beneficial. Don't know whether BioWare's actually taken on the SOE folks, as BioWare are being very tight-lipped about the whole thing.
SWG has gone beyond the point where it can be salvaged anywhere near back what it was. It's now a worse game than EQ2 ever was. I don't think SOE are really up to the challenge of having any competition for their customer's attention.
MMO's are where the money seems to be, at the moment, in the PC games market. BioWare did well with "premium modules" for NWN, but even that can't compare to the constant income one receives from a body of subscribers each paying a tenner a month. MMO's don't have to be vastly popular to be profitable (as shown by LotR:O), wheras a single player game nowadays has to be successful for the publishers and developers to see a return.
I can see why LucasArts chose BioWare to make the Star Wars MMO, as they've made what is arguably the most successful Star Wars game in recent history, but I wonder how many of the people working on this project will be from the team that did KotoR, and how many will be outsiders?
The article doesn't provide any real details, and says that Bioware refused to comment directly, so the only thing we have to look at comes from EA...
I hope that Bioware make a Star Wars MMO deserving of the franchise, but I don't see it happening. Especially not now they're part of the EA family.
Are we talking about the SWG as it was when it came out, or that massacred version CURB/NGE/whatever?
I think the original KotoR engine is a bit shallow for a MMO, so maybe some real MMO experience could be beneficial. Don't know whether BioWare's actually taken on the SOE folks, as BioWare are being very tight-lipped about the whole thing.
SWG has gone beyond the point where it can be salvaged anywhere near back what it was. It's now a worse game than EQ2 ever was. I don't think SOE are really up to the challenge of having any competition for their customer's attention.
MMO's are where the money seems to be, at the moment, in the PC games market. BioWare did well with "premium modules" for NWN, but even that can't compare to the constant income one receives from a body of subscribers each paying a tenner a month. MMO's don't have to be vastly popular to be profitable (as shown by LotR:O), wheras a single player game nowadays has to be successful for the publishers and developers to see a return.
I can see why LucasArts chose BioWare to make the Star Wars MMO, as they've made what is arguably the most successful Star Wars game in recent history, but I wonder how many of the people working on this project will be from the team that did KotoR, and how many will be outsiders?
The article doesn't provide any real details, and says that Bioware refused to comment directly, so the only thing we have to look at comes from EA... I hope that Bioware make a Star Wars MMO deserving of the franchise, but I don't see it happening. Especially not now they're part of the EA family.