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Knights of the Old Republic MMO Confirmed

Zafsk writes to tell us Gamespot is reporting that in a surprise move from E3 2008, EA's CEO John Riccitello announced that the long debated BioWare MMORPG is going to be a Star Wars: Knights of the Old Republic sequel of sorts. Currently the KOTOR MMO is slated for a 2009 release. "BioWare's first Star Wars: Knights of the Old Republic game was released in 2003 for the original Xbox and PC, and was named the year's top RPG by GameSpot. An Obsidian Entertainment-developed sequel was released in 2004 and 2005 on the same two respective platforms. Both critically acclaimed games are set several thousand years before the events of the Star Wars films, and cast players as adventurers who eventually become powerful Jedi Knights."

179 comments

  1. The second one was not critically acclaimed by Anonymous Coward · · Score: 0

    Unless the critics love crappy endings. Hey, at least with an MMO they won't have to write an ending, so no problem!

    1. Re:The second one was not critically acclaimed by Beardo+the+Bearded · · Score: 4, Funny

      There was an ending on the second game?

      I don't remember an ending at all. You just fly off into the nebula and then

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
    2. Re:The second one was not critically acclaimed by Sparckus · · Score: 2, Informative

      Well at least somebody is trying to fix the fucking thing. Lucasarts should really have had its arse whipped for the state of the game. As for this MMO, they're owned by EA now so it'll likely be shit and have a half arsed release every 12 months.

    3. Re:The second one was not critically acclaimed by Beardo+the+Bearded · · Score: 1, Troll

      It doesn't matter to me. I sold my copy to EB and used the credits to buy Wii games.

      I heard that the reason they cut so much out was that EA brass HAD TO HAVE THE GAME OUT NOW. It didn't matter how much got cut out, left out, or left in.

      After all, it's just a game. Who cares if it's fucked up?

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
    4. Re:The second one was not critically acclaimed by Original+Replica · · Score: 3, Insightful

      Lucasarts should really have had its arse whipped for the state of the game.

      Lucas should really have his arse whipped for the state of the franchise. FTFY

      --
      We are all just people.
    5. Re:The second one was not critically acclaimed by Joker1980 · · Score: 4, Funny

      Now theres an EA slogan "Its just a game"!!!!

      --
      Well, Bart, your uncle Arthur used to have a saying: "Shoot 'em all and let God sort 'em out."
    6. Re:The second one was not critically acclaimed by bigstrat2003 · · Score: 1

      He should have his arse whipped for making his franchise better? Seems like an odd thing to do to me.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    7. Re:The second one was not critically acclaimed by SirSlud · · Score: 1

      Fans should have their arses whipped for lionizing the franchise.

      Read that again: franchise.

      The first three movies were (relatively) great. Then a franchise was born. And some of the things in that franchise have been good. Much of it has been bad. That's a franchise.

      There's one sure thing you can say about franchises - the more people buy into them, the less pressure there is to feel you need to make something of quality for it to sell. That's why franchises exist .. its a built-in consumer base.

      --
      "Old man yells at systemd"
    8. Re:The second one was not critically acclaimed by Endo13 · · Score: 1

      Yep. EA's track record speaks for itself, and very loudly. I was completely unsurprised to find out that the warhammer MMO would have massive amounts of content cut to launch at a specific date. In fact, it was a resounding I-told-you so dating back to the precise moment I found out Mythic was bought up by EA. EA does not need more new releases from old franchises to fuck up. They need to focus on fixing the ones they already have.

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    9. Re:The second one was not critically acclaimed by aztektum · · Score: 2, Informative

      This is the second post on here talkin' about EA busting balls to force Bioware to make something. The other being about them forcing Bioware to make an MMO, which they were making over a year before the EA merger.

      To clarify, EA had no say in the previous KOTOR projects. It was between Bioware/Lucasarts for the first one and Lucasarts/Obsidian/Bioware (offering tech support/advice on the toolset) for KOTOR2.

      Now if you meant it was Lucasarts brass that HAD TO HAVE THE GAME OUT NOW then OK, I've heard that plenty myself. The second game was released in 2005, 2 years before the merger.

      --
      :: aztek ::
      No sig for you!!
    10. Re:The second one was not critically acclaimed by azuredrake · · Score: 1

      Yeah, this is just wrong. EA had nothing to do with KOTOR II - it was developed by Obsidian Entertainment and published by Lucasarts

      But I'm glad the moderators hate EA so much they modded you Interesting for being flat out incorrect.

      --
      Quis custodiet ipsos custodes?
  2. Difference? by Anonymous Coward · · Score: 0

    So.... what's the difference between all these Star Wars MMOs/MMORPGs that seem to exist/be planned?

    1. Re:Difference? by larry+bagina · · Score: 5, Funny

      more importantly, which one(s) feature a planet full of jar jars and the ability to rip off their heads and shit down their necks after a slow and painful death involving pliers and sodomy?

      --
      Do you even lift?

      These aren't the 'roids you're looking for.

    2. Re:Difference? by aztektum · · Score: 3, Informative

      Please provide links to info for all the other Star Wars MMO games in development by or licensed out by Lucasarts?

      The only other Star Wars games I know of in the works are NOT MMO games.

      --
      :: aztek ::
      No sig for you!!
    3. Re:Difference? by g0bshiTe · · Score: 4, Funny

      That of course assumes that the SPORE Penis monsters don't get them first.

      --
      I am Bennett Haselton! I am Bennett Haselton!
    4. Re:Difference? by GundamFan · · Score: 1

      There are attackable Gungans in SWG... but it's hardly worth the suckyness of that game to kill them.

      --
      I don't give a damn for a man that can only spell a word one way.
      Mark Twain
    5. Re:Difference? by Anonymous Coward · · Score: 0

      Too bad Knights of the Old Republic takes place 1000 years before the time period of the movies...

    6. Re:Difference? by Beardo+the+Bearded · · Score: 1

      That would be the Something Awful planet.

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
    7. Re:Difference? by Ben+Newman · · Score: 4, Funny

      So there's a chance I can kill Jar Jar's great great great great great great great great great great grandfather and make it so the prequels never happened? This really could be a WOW killer, it would be the most popular MMO in history if that was an option.

    8. Re:Difference? by aplusjimages · · Score: 1

      Well hopefully the Bioware version will keep it's fun RPG mechanics from KOTOR I and II. The other one is made by Sony and no one is sure if it will be good or not.

      --
      Can I bum a sig?
    9. Re:Difference? by smittyoneeach · · Score: 2, Funny

      Abuse? If I've told you once, I've told you a thousand times, this is Arguments!
      Abuse is through the door, line on the left, one cross each.

      --
      Get thee glass eyes, and, like a scurvy politician, seem to see things thou dost not.--King Lear
    10. Re:Difference? by Anonymous Coward · · Score: 0

      marc? is that you?

  3. Big shoes to fill by lastchance_000 · · Score: 5, Funny

    If only it could be as good as Star Wars: Galaxies...

    1. Re:Big shoes to fill by elvesrus · · Score: 1

      only way it could be worse is if they pull a "warhammer"

    2. Re:Big shoes to fill by atari2600 · · Score: 3, Insightful

      You've been modded properly ;-). SWG was a lot of fun initially till it started out to be a non-paying job. Oh frick, my house is crumbling - oh frick gotta check on my machines. That and they sacrificed their current user-base in search of a new market (Blizzard is great at this - they don't alienate their current users while getting new users to sign up at the same time..mostly).

    3. Re:Big shoes to fill by mc900ftjesus · · Score: 5, Insightful

      They need to take the original SWG, update the graphics, and rerelease. No other MMO is half as deep or customizable as that was. It just needed a dev team that would patch bugs instead of just looking stupid.

      The last thing we need is another mod for WoW (I'm looking directly at you LoTR).

    4. Re:Big shoes to fill by Anonymous Coward · · Score: 0

      If only it could be as good as Star Wars: Galaxies...

      Done!

      The SOE developers got to play that game for years. Apparently, the Gungans are even dumber than advertised -- they paid the SOE players $15/month for the privilege :)

    5. Re:Big shoes to fill by Paxam · · Score: 1

      SWG has gone beyond the point where it can be salvaged anywhere near back what it was. It's now a worse game than EQ2 ever was. I don't think SOE are really up to the challenge of having any competition for their customer's attention.

    6. Re:Big shoes to fill by servognome · · Score: 1

      If only it could be as good as Star Wars: Galaxies...

      Star Wars Galaxies was the last big name MMO title to actually be innovative (compared to other graphical MMOs).
      Unfortunately a buggy release, and poor appeal to mainstream MMO players limited it's numbers. Ultimately it was destroyed when it was dumbed down to be a clone of every other MMO on the market.
      I hope they at least follow SWG and bring back roleplaying to MMORPG

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    7. Re:Big shoes to fill by lastchance_000 · · Score: 3, Insightful

      I agree totally. I loved the original. My first experience with it was hanging out in the Mos Eisley cantina, playing music and socializing. The huge variety of professions (and not just different combat types) made for a very deep and varied play experience. I mock what it's become because I miss it so much.

    8. Re:Big shoes to fill by Usekh · · Score: 1

      Well if they have 20 separate classes on release I will be impressed.

    9. Re:Big shoes to fill by Kamokazi · · Score: 1

      Size 1 Infant shoes are indeed bigger than they look.

      If you're an ant, that is.

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    10. Re:Big shoes to fill by jank1887 · · Score: 2, Insightful

      short of some MUDS and MUSHs, I don't think there has ever been any real roleplaying in an mmorpg. It's simply not possible to design in that much choice flexibility and world impact. If my character's actions don't really affect the world state, it's not an RPG.

    11. Re:Big shoes to fill by Joker1980 · · Score: 1

      Youve been modded funny but if u added a 'was' to the end of ur comment it could have been insightful

      --
      Well, Bart, your uncle Arthur used to have a saying: "Shoot 'em all and let God sort 'em out."
    12. Re:Big shoes to fill by Darinbob · · Score: 1

      Except that LOTRO is nothing like WoW, except very superficially. Many people claim it's very similar to AC1 (from same company) and that WoW also borrowed lots of concepts from it. So to say LOTRO is a clone of WoW without also saying that WoW is a clone of AC1/EQ1 is pretty naive.

    13. Re:Big shoes to fill by Joker1980 · · Score: 2, Interesting

      buggy releases go with the territory with MMO's thats not what killed SWG. Completley rewriting the way the game played was what killed SWG

      --
      Well, Bart, your uncle Arthur used to have a saying: "Shoot 'em all and let God sort 'em out."
    14. Re:Big shoes to fill by Anonymous Coward · · Score: 0

      I want to see SWG utilizing physics processing... imagine force-throw, and being able to knock a weapon from someone's hand and it bounces off the ground as though it were real. Anyone who played swg, check out the new demos for the aegis cards and other physics processors, imagine the possibilities......

      Too Pheat
      Lowca Server

    15. Re:Big shoes to fill by Original+Replica · · Score: 2, Insightful

      It's simply not possible to design in that much choice flexibility and world impact. If my character's actions don't really affect the world state, it's not an RPG.

      If some ever gets the realm vs realm thing done properly (not Warhammer, sadly) then choice and flexibility and world impact are totally possible. Although the first thing that would need to change would be the ridiculous power level differences between low and high levels. I don't see any big company having the cojones to release an MMO where three or four newbies working together can reliably take down a max level character; but to make RvR work that is what is needed, and to make your character's actions (an everyone else's) have a real impact on the game world, RvR seems the most viable solution. So look to small currently unknown companies to give you anything other than a re-themed WoW variant.

      --
      We are all just people.
    16. Re:Big shoes to fill by Anonymous Coward · · Score: 0

      As an anonymous coward having subscribed to UO, EQ1, AC, AC2, AO, EQ2, SWG, LOTRO, AOC, L1, L2 I have only this to say about your comment:

      Fuck you, light saber boy.

    17. Re:Big shoes to fill by bigstrat2003 · · Score: 1

      The last thing we need is another mod for WoW (I'm looking directly at you LoTR).

      In the defense of LotRO, it is a damn good game. Not as good as WoW, but for a Tolkien fan like myself, it's pretty much a dream come true.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    18. Re:Big shoes to fill by Beer_Smurf · · Score: 1

      I could not agree more.
      I have not been able to find the level of immersion that I enjoyed in SWG.
      I miss it every day.

    19. Re:Big shoes to fill by Anonymous Coward · · Score: 0

      Obviously you've never played EVE Online. It's a sandbox MMO where YOU decide what you want to do (or be).
      Have fun!

    20. Re:Big shoes to fill by SirSlud · · Score: 1

      Eve-Online is deep as hell. Nothing approaches it. But customizable? I think that CCP is promising to introduce in station characters and socialization elements as the 'next big thing' says it all. I've played quite a few MMOs, and really enjoyed Eve, but I never ever felt like an individual in that game.

      --
      "Old man yells at systemd"
    21. Re:Big shoes to fill by SpacePunk · · Score: 1

      "If only it could be as good as Star Wars: Galaxies..." before the NGE.

      There, fixed that for you.

    22. Re:Big shoes to fill by Zencyde · · Score: 1

      I don't know how they could ignore 70% of the classes from a game. That'd be pretty hard. Oh wait, EA? Let's see how this goes. :D

      --
      What day is it? Could you please tell me?
    23. Re:Big shoes to fill by hardburn · · Score: 1

      A Tale in the Desert is a roleplayer in that sense. Each "Tale" (currently on the third one, last I checked, but might be on the fourth by now) has the players work through a very time-consuming skill tree. The more players level up, the closer the civilization gets to the end of the Tale, at which point the next Tale begins.

      Eve Online also allows quite a bit of player influence on the story. To have real influance, you almost have to be the leader of a large group of players, though that's somewhat like real life as well.

      --
      Not a typewriter
    24. Re:Big shoes to fill by SpacePunk · · Score: 1

      The people that it appealed to was Star Wars fans. That is the player base it was originally written for, and that's the player base they lost with the NGE. And, when I say lost, I mean lost reputation, lost subscriptions, and lost their fucking minds. Lucasarts, and SOE tried to appeal to the WoW crowd, and lost the Star Wars crowd.

      You'd figure with a game based on a proven fan based demographic that the companies involved wouldn't fuck over that demographic, but they did. Screw the mainstream MMO players, a box of rocks has a higher collective IQ.

    25. Re:Big shoes to fill by servognome · · Score: 1

      You'd figure with a game based on a proven fan based demographic that the companies involved wouldn't fuck over that demographic, but they did.

      More times than not the opposite is true, just look at the pile of horror that is the Star Trek licesnse

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    26. Re:Big shoes to fill by Anonymous Coward · · Score: 0

      Only if what YOU decide you want to do includes mining, shooting generic npc ships, or pvp...

    27. Re:Big shoes to fill by @madeus · · Score: 1

      The art assets (graphics, sounds, textures, models) are all superb, and still cut it today. With a new (or significantly updated) engine you could take all those assets and still use them to make a triple-A title.

      Unfortunately as it is, the ropey way the animations are stuck together, and the poor handling of things like player placed objects (buildings, etc) don't cut it. Even moving around in SWG is an odd experience, especially in vehicles which have quite crude handling. The handling of the ships in Jump To Lightspeed didn't really cut it either IMO (not after X-Wing & Tie Fighter, which still handle really well today, even if they look very dated).

      WoW is an example of an extremely responsive interface, but Age of Conan (setting aside the graphical bugs for minute) handles things in a more "realistic" and interesting manner - I like that players can't walk through each other, for example.

      I really agree that no other MMO comes as near to being as customizable or as deep as SWG was. Really dynamic classes, things like weapons modding and a crafting system that were deep and required investment but not boring or overly confusing (compared to WoW, which is too simplistic or EQ which, IMO, is too laborious and not rewarding enough) and of course player cities. It's real shame that nothing has come close to that.

      It would really help extend the life of WoW if they created zones where you could have player encampments, and if it have more rewarding crafting. Sadly I don't see that happening as that would deviate from what they seem to be focused on. I really wish someone would though, I think it's inevitable but while the competition remain so inept at delivering a decent MMO and WoW remains so dominant it's hard to see it happening.

      Currently, I'm pegging my hopes on Eve Online as delivering that, which has in-station movement and player owned stores planned. They have been steadily growing the game, and keeping the graphics up to date as they go, so they might just be able to pull of a really immersive SWG style experience (though that would be adding a dimension thats very different to the core gameplay at the moment, they seem to be happy with that and be keen to add to it).

    28. Re:Big shoes to fill by @madeus · · Score: 1

      It really is awesome. I just more people would play it. If WoW didn't exist, I'm sure LoTR Online would have been mobbed. I feel sorry for the developers that it's so overshadowed. Compared to other MMO's on the market it was really impressive.

      Even the PvP system was good - I thought it was inspired that once you get to level 10 or so, you can roll a high level (e.g. 40-50) monster mob, and do monster quests and engage in PvP against higher level human (/hobbit/dwarf) mobs - great for dipping into PvP play without a single player grind (allowing you to enjoy the single player experience).

      The environments were emotive and well detailed (the dungeons and the cities). Easily the best story telling experience of any MMO, the quests were actually fun to do for a change.

      I really recommend playing it, unfortunately the lack of critical mass of other players means it wasn't able to hold my attention. Sadly, even WoW has that (with existing players flocking to new servers, so they can all level up at once, with many the cities ultimately ending up pretty barren as players are spread out all over the map).

    29. Re:Big shoes to fill by christ,+jesus+H · · Score: 1

      Warhammer {War-Hammer} (verb) - to deliver half of what you promise but make your delivery date.

      --
      Ohh spiteful one tell me who to smote and he shall be smolten!
  4. "Eventually" become powerful Jedi knights... by Tetsujin · · Score: 1

    "Eventually" in this case means after a couple months of training presented in a brief montage...

    Seemed a bit wrong, but in retrospect I guess that's all Luke Skywalker got, too...

    --
    Bow-ties are cool.
    1. Re:"Eventually" become powerful Jedi knights... by Anonymous Coward · · Score: 3, Informative

      Well, the training is one thing, but you also have to run a bazillion errands on the wookie home world where you have to watch the same cut scene at least 6 times.

      That's a real midichlorian booster.

    2. Re:"Eventually" become powerful Jedi knights... by roguetrick · · Score: 1

      I just hope they don't make SWG's early mistake here and pigeonhole people into jedi as an alpha class. SWG had to fix it by letting anyone become jedi.

      --
      -The world would be a better place if everyone had a hoverboard
    3. Re:"Eventually" become powerful Jedi knights... by Joker1980 · · Score: 1

      Personally i thought that was a piss poor decision, jedi are supposed to be rare, the hardest of the hardcore if u will. If i wanna be a jedi i will play one of the countless star wars games of that type. The really interesting part of SWG was the galaxy part, the SW universe is massive and populated with many many interesting characters and occupations the jedi and the sith arnt the be all and end all of the universe. However they are the be all and end all as far as marketing are concerned.

      --
      Well, Bart, your uncle Arthur used to have a saying: "Shoot 'em all and let God sort 'em out."
    4. Re:"Eventually" become powerful Jedi knights... by servognome · · Score: 1

      The mistake was choosing a fully fleshed out time period in the SW universe. It basically handcuffed the story away from any real galaxy changing events.
      Many people will naturally want to be a Jedi, why choose a time period where the star wars kidies can't live out their fantasies?
      I agree though, the character flexibility was amazing in SWG. Some people scoff "why would anybody want to be a dancer," but I had a few friends who found the social aspect of dancing/music to be much more fun than Baz Nitch camping.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    5. Re:"Eventually" become powerful Jedi knights... by Joker1980 · · Score: 1

      as far as the handcuffing, thats one of the reasons i loved kotor they had the balls to say fuck the existing story, well go 5000 yrs b4 lucas and do what we like. As for people naturally wanting to be jedi, thats true we all wanna be a badboi death dealing lightsaber weilding genius and thats why we play games like the 8 bit/16 bit/32 bit/64 bit console games (such as the force unleacsed) but SWG gave u a chance to live in that universe being whatever u want to be.

      --
      Well, Bart, your uncle Arthur used to have a saying: "Shoot 'em all and let God sort 'em out."
    6. Re:"Eventually" become powerful Jedi knights... by Walkingshark · · Score: 1

      I disagree. I think the problem was that the game wasn't designed to be "Jedi Online" from the start. In a Galaxy so heavily populated as to have literally trillions of individuals, 2-3000 Jedi/Sith (about the normal server population as far as I know) sounds about right. Just set it up so that the players make up the bulk of the Jedi/Sith. Include things like Bounty Hunter or Dancer or whatever for the people who want to do that for RP purposes, and then don't try to balance the "classes." Jedi should be more powerful and better at basically everything. If you make a Bounty Hunter and get pwned by a Jedi (aka Jango Fett) don't cry, you knew what you were signing up for. If you want to kill a Jedi you better ambush them with about 20 clone troopers firing fully automatic blasters at point blank range, preferably into their back.

      --
      The world you experience is only a close approximation of reality.
    7. Re:"Eventually" become powerful Jedi knights... by christ,+jesus+H · · Score: 1

      Being an EA published game, I am sure the Jedi classification will be offered as "addtional content" and available as micro transactions along with light sabers, robes and droid lube (a real necessity in the desert).

      --
      Ohh spiteful one tell me who to smote and he shall be smolten!
  5. If we can't play it with real light saber Wii by WillAffleckUW · · Score: 3, Interesting

    If we can't play it online using gaming consoles with light saber emulators, like that of the Wii controller, it's just not going to be very good.

    Half of the appeal is in emulating light saber battles.

    --
    -- Tigger warning: This post may contain tiggers! --
    1. Re:If we can't play it with real light saber Wii by Anonymous Coward · · Score: 0

      Funny, 'cause the first two KotOR games were good without any Wii-magic. (no, I don't care if you don't like KotOR2)

    2. Re:If we can't play it with real light saber Wii by Dan667 · · Score: 4, Funny

      Are you that star wars kid whose movie I saw the other day?

    3. Re:If we can't play it with real light saber Wii by hansamurai · · Score: 4, Insightful

      I'm assuming you never played the original Knights of the Old Republic, a d20-based role playing game. Yeah, I don't know how that couldn't be fun online without waving around a wiimote.

    4. Re:If we can't play it with real light saber Wii by WillAffleckUW · · Score: 1

      The same as that star wars video kid?

      No.

      LEEEEROY JENNNNKINS!

      I'm not.

      --
      -- Tigger warning: This post may contain tiggers! --
    5. Re:If we can't play it with real light saber Wii by Anonymous Coward · · Score: 2, Informative

      Because no non-Wii game has ever done melee combat right? Please.

      I spent countless hours duelling other players on Jedi Outcast and Academy online. Not because I wanted to be a wookie (I loathe, hate, despise Star Wars and have zero interest in anything do do with it, including this MMORPG) but because they really got the mouse-controlled saber battles right. It was intuitive and easy to pick up, but took real skill to master and players could actually come up with fighting styles that were completely their own.

      By the way I'm sure you have fun swinging that wii stick around your apartment, but I have roommates, and they have camera phones. I'm sticking to mouse and keyboard games, thank you.

    6. Re:If we can't play it with real light saber Wii by girasquid · · Score: 3, Funny

      I have roommates, and they have camera phones.

      That just means you should aim for those first. Sheesh.

    7. Re:If we can't play it with real light saber Wii by AuMatar · · Score: 1

      Sorry your self confidence is so low that you actually care what you look like while you're having fun. You really ought to see a shrink for that, you have some severe mental issues if so.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    8. Re:If we can't play it with real light saber Wii by Chris+Burke · · Score: 3, Funny

      When you played the table-top game it didn't involve you waving around your 'wiimote'?

      Guess that was just us then...

      --

      The enemies of Democracy are
    9. Re:If we can't play it with real light saber Wii by Anonymous Coward · · Score: 0

      If we can't play it online using gaming consoles with light saber emulators, like that of the Wii controller, it's just not going to be very good.

      Half of the appeal is in emulating light saber battles.

      Yes but it'll never match the real world thrill of a florescent tube filled with gasoline.

    10. Re:If we can't play it with real light saber Wii by jank1887 · · Score: 1

      yeah, 'cause there haven't been any negative effects to that star wars video kid. Glad he didn't have any repercussions to how he looked when he was having fun.

    11. Re:If we can't play it with real light saber Wii by WithLove · · Score: 1

      Pretty sure he *could* have just laughed it off.

  6. Will this Star Wars MMO have a label by Steeltalon · · Score: 1

    That lets the world know that, as an environmentally responsible company, BioWare has made this game without any of the toxic chemical known as RaphKosterite?

    That particular additive is bound to make a game that calls itself Star Wars without any of the baggage of actually being Star Wars... Perfect for making a semi-space based Sims game.

    --
    Regards, Ian
  7. With all apologies to Sir Alec Guinness by MalleusEBHC · · Score: 5, Funny

    I felt a great disturbance in the Force, as if millions of hours of my free time suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened.

  8. Trend in the industry? by djveer · · Score: 4, Funny

    It almost seems like every company has to convert their previously-loved RPG titles into MMORPGs just for anybody to look at them. MMORPGs seem to provide a sort of depth and play experience that single player RPGs have difficulty matching. I don't see this trend stopping any time soon.

    1. Re:Trend in the industry? by Hatta · · Score: 4, Interesting

      Actually, I was just thinking the same thing for the opposite reason. MMOs have a watered down grinding gameplay, they can't match the depth and complexity of a single player RPG. They're also a lot worse at telling stories. How can you have a good 'teenage kid discovers he's the chosen one and saves the universe' story, when there are thousands of protagonists?

      MMOs are popular, not because they're better than single player RPGs, but because they have a good gimmick. To the hardcore fan, the single player, turn based, often tactical CRPG is obviously superior.

      --
      Give me Classic Slashdot or give me death!
    2. Re:Trend in the industry? by CrazyJim1 · · Score: 4, Interesting

      And CRPGS are watered down PNP RPGS. How can you have a huge quest in front of you, but instead end up terrorizing the towns people and never get on to the actual quest in a CRPG? Maybe that was just indicative of my play group, but we hardly ever found the actual quest, but still had fun.

    3. Re:Trend in the industry? by lgw · · Score: 1

      But there are 100 people who think the gimick is fun for every hardcore gamer. Which market would you go after?

      WoW will eventually save us all, when *everyone* gets tired of grinding and there isn't a market for that stupid model any more, we migh finally get an MMO with some actual depth of content.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    4. Re:Trend in the industry? by Sanguis+Mortuum · · Score: 1

      Nail on the head, though Im still holding out for an MMO based on Fallout or Baldur's Gate, Ive always hoped that someone would make an MMO with as much depth as either of them...

    5. Re:Trend in the industry? by servognome · · Score: 3, Insightful

      Actually, I was just thinking the same thing for the opposite reason. MMOs have a watered down grinding gameplay, they can't match the depth and complexity of a single player RPG.

      Actually it's a little of both.
      Single player MMO play is horrible, they have stories and gameplay about as complex as what you'd find on an Atari 2600.
      "Raid" co-op type gameplay is very complex, in depth, and more interesting; though not necessarily more fun, depends greatly on implementation.

      How can you have a good 'teenage kid discovers he's the chosen one and saves the universe' story, when there are thousands of protagonists?

      Why does everybody need to be "the chosen one"? Han Solo had a pretty interesting time, characters who weren't Frodo had important roles in LOTR. So long as each character has a unique and interesting heroic path their stories can make them compelling heroes.
      In fact you don't even need to be a hero, there was a large fanbase for SWG because it was a good sandbox game. Roleplaying doesn't necessarily mean playing a hero, just look at all the people who roleplay in forums without stats and numbers. Good roleplaying can just take the form of adopting a different character from yourself, just look at all the folks at the renaissance festival, sometimes it's fun being random serf #214.

      MMOs are popular, not because they're better than single player RPGs, but because they have a good gimmick. To the hardcore fan, the single player, turn based, often tactical CRPG is obviously superior.

      MMOs are popular because of their communities. For many it's socializing online, with a neat little goal for you and your friends to work towards.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    6. Re:Trend in the industry? by _Sprocket_ · · Score: 1

      MMOs are popular, not because they're better than single player RPGs, but because they have a good gimmick. To the hardcore fan, the single player, turn based, often tactical CRPG is obviously superior.

      It depends on what you expect to get out of the game. I would suggest that MMOs are popular because they offer something different than the single player CRPG.

      Having said that, too many people go in to MMOs with the idea that they get to be the wunderkind center of the world. Or that they get to "win" the game. Or any number of other artifacts of single-player games.

      The two are very different vehicles.

    7. Re:Trend in the industry? by Beardo+the+Bearded · · Score: 1

      No, it's for the money.

      When OSI came out with Ultima Online and realized they could get $10 USD a month from everyone, they stopped making every other game.

      UO is still going TEN YEARS later.

      The other companies aren't stupid. They see that they can make more money selling MMO subscriptions than just selling games.

      Plus, if you say it's got lots of online content, then you can dial back the graphics, which lets you stop alienating all the long-time PC gamers who stopped playing the "get a new computer every year" game.

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
    8. Re:Trend in the industry? by Hatta · · Score: 1

      I'd agree with that. Mostly I'm a little bitter because the MMO RPG seems to have entirely displaced the CRPG. Fortunately, there's nearly 20 good years of CRPGs to catch up on. Maybe I'll finally get around to playing Pool of Radiance.

      --
      Give me Classic Slashdot or give me death!
    9. Re:Trend in the industry? by roguetrick · · Score: 1

      I'm pretty sure interplay is buthering together an MMO based on fallout without any of the black isle guys. Should be terrible.

      --
      -The world would be a better place if everyone had a hoverboard
    10. Re:Trend in the industry? by Chris+Burke · · Score: 1

      How can you have a huge quest in front of you, but instead end up terrorizing the towns people and never get on to the actual quest in a CRPG?

      This is one of the reasons why the Ultima series (in particular the 2nd trilogy) are some of the best CRPGs ever. :)

      --

      The enemies of Democracy are
    11. Re:Trend in the industry? by jadin · · Score: 2, Insightful

      I prefer MMOs for sheer scale of the games. I get bored with single player RPGs, but with an MMO I have access to months if not years worth more of game play.

    12. Re:Trend in the industry? by x1n933k · · Score: 2, Interesting

      It's funny but we've been battling this kind of thing in MUDs for decades. It's a similar environment and you end up having a few power-users, a few hardcore RPers, and a a lot of in-betweens that just hack'n'slash because it is fun for them.

      Galaxies attempted to give the player a reason to be a average Joe with professions and a classless system. Although I didn't play it extensively I think like most players out there, if the developer give us a reason to be part of the Universe instead of being the Universe than we'll be happy to. Keeping multiple servers based on game play preference like in WoW would be useful, so long as you enforce them, which WoW doesn't do. RPers can run the story where they want, PvPers can power there way through skills and fight each other Good vs evil, and In-betweeners can play on a Wow like quest realm.

      Lots of developement? You bet, but it would be finally taking the lessons from the other MMORPGs and making something good for a change.

      [J]

    13. Re:Trend in the industry? by Emperor+Zombie · · Score: 1

      How can you have a good 'teenage kid discovers he's the chosen one and saves the universe' story, when there are thousands of protagonists?

      Actually, this is one thing that I thought Age of Conan actually handled quite well. About every 10 levels, you get a Destiny quest that unfolds more of the storyline - these quests are all single player and mostly instanced so it feels like it's just you doing these things. You still spend most of your time questing and vanquishing evil alongside other people, but running parallel to all of that is the very personal secondary plotline of the destiny quests.

      --
      I'm so excited I just made water in my pantaloons!
    14. Re:Trend in the industry? by afabbro · · Score: 1

      just look at all the folks at the renaissance festival

      My eyes! My eyes! It burns!

      --
      Advice: on VPS providers
    15. Re:Trend in the industry? by startled · · Score: 1

      And PNP RPGs are just watered down LARPs. Real men strap on plate armor and beat each other over the head with swords, until they become tired and pop over to Denny's for a burger.

    16. Re:Trend in the industry? by p0tat03 · · Score: 1

      How can you have a good 'teenage kid discovers he's the chosen one and saves the universe' story, when there are thousands of protagonists?

      There are potential solutions to this problem. America's Army solved it in a minor way - how do you have a "good guys vs. bad guys" game when everyone has to be the good guys? Solution? All scenarios are crafted so that each side considers themselves the good guys, and see the other side as the durned terrorists. In the same way, I can imagine a PVP MMO where you and your party are the heroes out to stop evil, while all the other players are set up to appear to be Imperial stormtroopers/elite guards/whatever that stand in your way.

    17. Re:Trend in the industry? by Anonymous Coward · · Score: 0

      How can you have a huge quest in front of you, but instead end up terrorizing the towns people and never get on to the actual quest in a CRPG?

      Give it to Rockstar Games and tell them Niko needs a broadsword?

    18. Re:Trend in the industry? by Joker1980 · · Score: 1

      While i can totally see where ur coming from i cant think of anything worse. the current climate for MMO's is an rpg without any rpg elements whats so ever, there little more than glorified chat rooms. I for one would rather fallout died and was forgotten than get the EA/SOE treatment. PS what ive seen of fallout 3 looks good but im still very very nervous of bethesda's involvement.

      --
      Well, Bart, your uncle Arthur used to have a saying: "Shoot 'em all and let God sort 'em out."
    19. Re:Trend in the industry? by Anonymous Coward · · Score: 0

      I think games go MMO because that way the companies can bring in money long after the title has released.
      Also, it might be a thing to work against piracy - if you want to play our game, you must pay each month. It doesn't matter if you've cracked your game or whatever, you still need to pay in order to get access to the official servers (at least).

      While it certainly has a certain thing going for it, letting players enjoy the game together, the main reason behind MMOs is the monthly fee. Everything today revolves around money. That's the only motivation for the companies.
      Perhaps not for the programmers spilling their life into the product, but to the people investing money into the product that is all there is to it. Money.

    20. Re:Trend in the industry? by bigstrat2003 · · Score: 1

      Eh. I personally find that pen-and-paper games are pretty poor as a storytelling endeavor, simply because not that many people are very good at writing up good stories. If you have a DM who weaves a grand, epic tale, I'm sure it's very rewarding. I never had that, so as far as a storytelling medium goes, I'll take RPGs any day. Not that I didn't have fun with my games of D&D, but the fun was in running around hacking and slashing, not from any sort of good story.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    21. Re:Trend in the industry? by Ifandbut · · Score: 1

      Actually, I was just thinking the same thing for the opposite reason. MMOs have a watered down grinding gameplay, they can't match the depth and complexity of a single player RPG. They're also a lot worse at telling stories. How can you have a good 'teenage kid discovers he's the chosen one and saves the universe' story, when there are thousands of protagonists?

      Actually Final Fantasy 11 was very good at this. It had a very compelling story driven by cut scenes and epic boss battles. I guess the reason so many people forget that Final Fantasy 11 has a story line is because you have to grind to level 50 or so to get to the real meat of it. In the cut scenes you were the only person there. It was YOUR story and YOU were the hero. I can count on 1 hand the number of times the cut scenes actually told you to bring friends along.

    22. Re:Trend in the industry? by DrFalkyn · · Score: 1

      And CRPGS are watered down PNP RPGS. How can you have a huge quest in front of you, but instead end up terrorizing the towns people and never get on to the actual quest in a CRPG? Maybe that was just indicative of my play group, but we hardly ever found the actual quest, but still had fun.

      Every played Baldur's gate II? There are tons of subquests that don't involve the main plot, and you can terrorize the inhabitans all you want.

    23. Re:Trend in the industry? by AnonChef · · Score: 1

      I'd agree with that. Mostly I'm a little bitter because the MMO RPG seems to have entirely displaced the CRPG. Fortunately, there's nearly 20 good years of CRPGs to catch up on. Maybe I'll finally get around to playing Pool of Radiance.

      If you mean "Pool of Radiance: Ruins of Myth Drannor", don't do it.
      It's a terrible game and when you finally uninstall it in disgust it deletes systems files making windows unbootable.
      It happened to me :-(

  9. Great - a decent star wars game at last by unity100 · · Score: 1

    for rp genre of course, and mmo too.

    since the idiot developers of star wars : force unleashed think that forcing people to play one side of the saga (evil until the end, only switching to good optional) is something attractive to all gamers (probably because they themselves are badass wannabees), i can just skip force unleashed and get to a better balanced game instead.

    to all you game developers there - when you do a career optional game, forcing the player to continue with a career until the end and allow any other path only at the end is NOT A CAREER OPTIONAL GAME.

    im surprised that there were no one with enough balls on the force unleashed team to point that out, so we ended up with a game that caters to badass wannabe bambino vaders.

  10. WTF is the summary on about? by Red+Flayer · · Score: 2, Funny

    So I'm reading the summary, and as I see that TFA is about a planned KOTOR MMO, I noice there's a blockquote (apparently from TFA).

    Then I read the blockquote. It refers only to previously released games. WTF? Can't you at least give us something about the planned MMO in the summary?

    I don't know who you are "Zafsk" (if that's your real name), but I resist your crude attempts to force me to RTFA.

    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    1. Re:WTF is the summary on about? by CorSci81 · · Score: 1

      That would require there be something about the planned MMO in TFA.

  11. Why'd they have to ruin that? by Celarnor · · Score: 3, Interesting

    Both KOTOR and its sequel were absolutely wonderful single-player games.

    I'd been playing through KOTOR II on the PC recently (good luck achieving that on Vista; you have to replace a bunch of dlls in the game directory to get sound to work); the storyline, the influence system, everything is just absolutely spectacular.

    I'd really hate to see it become another crappy MMO; I just want to be able to sit down at the end of the day and pretend to be a leet Jedi for a while. Turning that into an MMO really ruins that if you don't have the time to commit to the damn thing.

    1. Re:Why'd they have to ruin that? by roguetrick · · Score: 1

      Hell I had to butcher the sequel just to get it to work on XP. It was pretty garbage. However if you liked the first KOTOR try out Mass Effect. Only flaw in that game is the inventory system.

      --
      -The world would be a better place if everyone had a hoverboard
    2. Re:Why'd they have to ruin that? by Anonymous Coward · · Score: 0

      I'm pretty sure they aren't going to confiscate the game you already have and replace it with an MMO.

    3. Re:Why'd they have to ruin that? by bigstrat2003 · · Score: 1

      Wait. How did you get KOTOR 2 to run on Vista at all? It's the one game which absolutely refuses to run for me: it crashes shortly after I start it up, and the interwebs didn't have any helpful info when I looked.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    4. Re:Why'd they have to ruin that? by Anonymous Coward · · Score: 0, Troll

      shut up. will you please just shut your fucking star fags loving mouth? star fags is shit. i shit it out everyday. the only thing more disgusting than adults talking about star fags like it matters is adults reading comic books.

      shout your star fags mouth. it's fucking faggotry. i piss on it. fucking retard. just shove this shit up your ass.

    5. Re:Why'd they have to ruin that? by Dutch+Gun · · Score: 1

      Not to mention that I'm really not interested in paying anyone $x dollars a month for the privilege of playing their game. I have a feeling that a lot of companies see the cash cow of WoW (not to mention the fact that MMOs, being server-based games, are inherently difficult to pirate) and want to get a piece of that, but with pay-per-month MMOs, players are only going to be willing to play so many of these games at a time. Its a much more limited market, and I think a lot of companies are going to get burned before this realization sinks in.

      And, as you pointed out, MMOs are really never a good choice if you're actually interested in playing the hero/center of the universe, or don't have huge amounts of time to invest.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    6. Re:Why'd they have to ruin that? by AnonChef · · Score: 2, Funny

      I am the psychotherapist. Please, describe your problems.
      shut up
      Why do you say shut up?
      will you please just shut your fucking star fags loving mouth?
      I would appreciate it if you would watch your tongue!
      star fags is shit
      Perhaps you could avoid such unwholesome thoughts.
      i shit it out everyday
      Please, get your mind out of the gutter.
      the only thing more disgusting than adults talking about star fags like it matters is adults reading comic books
      What makes you believe that?
      shout your star fags mouth
      Maybe your plans have something to do with this.
      it's fucking faggotry
      Are you afraid of sex?
      i piss on it
      Is it because of your life that you say you piss on it?
      fucking retard
      Tell me about something about your sexual history.
      just shove this shit up your ass
      Such lewdness is not appreciated.

    7. Re:Why'd they have to ruin that? by Anonymous Coward · · Score: 0

      keep it up assfuck. you're a moron too.

    8. Re:Why'd they have to ruin that? by Killjoy_NL · · Score: 1

      Indeed, only some dlls that need replacing.
      You have to save often though, the game tends to crash a lot.

      --
      This is the sig that says NI (again)
  12. Obligatory... by Anonymous Coward · · Score: 0

    It's as if millions of KOTOR fans cried out in terror and were suddenly silenced.

  13. No info by Paxam · · Score: 2, Interesting

    The article doesn't provide any real details, and says that Bioware refused to comment directly, so the only thing we have to look at comes from EA... I hope that Bioware make a Star Wars MMO deserving of the franchise, but I don't see it happening. Especially not now they're part of the EA family.

  14. Bioware MMO? by Idgit · · Score: 5, Interesting

    One of my favorite things about Baldur's Gate and KOTOR was the fact that it was single player. I've played my fair share of multiplayer games and MMOs, but sometimes you just want to play a game where the whole universe revolves around you. Where your actions alone determines the fate of the world. Those are the kind of games that Bioware makes and I kind of think they were forced to make this MMO because EA wants a piece of Blizzard's pie. Nevertheless, I look forward to seeing what Bioware manages to comes up with.

    1. Re:Bioware MMO? by Paxam · · Score: 2, Interesting

      MMO's are where the money seems to be, at the moment, in the PC games market. BioWare did well with "premium modules" for NWN, but even that can't compare to the constant income one receives from a body of subscribers each paying a tenner a month. MMO's don't have to be vastly popular to be profitable (as shown by LotR:O), wheras a single player game nowadays has to be successful for the publishers and developers to see a return.
      I can see why LucasArts chose BioWare to make the Star Wars MMO, as they've made what is arguably the most successful Star Wars game in recent history, but I wonder how many of the people working on this project will be from the team that did KotoR, and how many will be outsiders?

    2. Re:Bioware MMO? by badboy_tw2002 · · Score: 1

      FYI they announce the Lucas Arts partnership with Bioware well before EA bought Bioware.

    3. Re:Bioware MMO? by aztektum · · Score: 1

      Wow. That's some baseless grand-standing since, well, the MMO was announced well BEFORE the EA merger.

      Also, I guess it's good for you that they're still making Dragon Age, huh?

      I suppose Intel should ONLY make desktop processors? Or Coca-Cola should ONLY release Coca-Cola Classic? Hm?

      Heaven forbid a games company should diversify the type of games they make.

      --
      :: aztek ::
      No sig for you!!
    4. Re:Bioware MMO? by Anonymous Coward · · Score: 0

      Keep in mind they are also working on Dragon Age, which I believe was recently confirmed to be focused on the single player experience.

    5. Re:Bioware MMO? by Mike610544 · · Score: 1

      EA wants a piece of Blizzard's pie.

      Until proven wrong, I'm afraid that EA/Bioware is going to be far more EA than Bioware. My first experience with them was the horribly botched Mass Effect downloadable content for the 360. You pay $6 for the new mission, then you have to start a new game and progress through several hours to get to it (I decided to eat the loss and go play Baldur's Gate 2 instead :).)

      --
      ... also, I can kill you with my brain.
    6. Re:Bioware MMO? by tomblag · · Score: 1

      One of my favorite things about Baldur's Gate and KOTOR was the fact that it was single player. I've played my fair share of multiplayer games and MMOs, but sometimes you just want to play a game where the whole universe revolves around you. Where your actions alone determines the fate of the world. Those are the kind of games that Bioware makes and I kind of think they were forced to make this MMO because EA wants a piece of Blizzard's pie. Nevertheless, I look forward to seeing what Bioware manages to comes up with.

      I believe you are misinformed about bioware. They weren't forced to do anything. Bioware has had the kotor mmo in development for a couple of years at least. It was one of the reason's that ea bought them out.

    7. Re:Bioware MMO? by Taulin · · Score: 1

      EA bought Bioware almost a year after they started making their MMO (at least a year after they started recruiting for it), so I don't think EA really had any thing to do with pressuring Bioware. Now, that being said, Bioware may have done it so they look more appetizing for EA to purchase, but that means Bioware was actively looking to sell themselves.

  15. Thousands of years by Anonymous Coward · · Score: 1, Interesting

    The thing that bugs me about the KotOR story line is it implies a very, very lengthy period of technological stagnation.

    It is as if the technological capacities of all sentient species simultaneously "capped out," and all that was left was to apply the same principles on successively grander scales.

    The universe ran out of novelty and room for new discoveries. That kind of makes me sad.

    1. Re:Thousands of years by hostyle · · Score: 2, Funny

      Its called a recession. Welcome to today!

      --
      Caesar si viveret, ad remum dareris.
    2. Re:Thousands of years by p0tat03 · · Score: 1

      It's somewhat conceivable, if you buy the notion that certain laws of physics are absolutely unbreakable. Which is to say... space flight can't get any faster, energy generation doesn't get any more efficient... etc etc. So it's conceivable that an entire galaxy will get "capped out" because of basic logistics limitations and the fact that energy ain't free... and isn't getting any cheaper.

    3. Re:Thousands of years by jollyreaper · · Score: 1

      It's somewhat conceivable, if you buy the notion that certain laws of physics are absolutely unbreakable. Which is to say... space flight can't get any faster, energy generation doesn't get any more efficient... etc etc. So it's conceivable that an entire galaxy will get "capped out" because of basic logistics limitations and the fact that energy ain't free... and isn't getting any cheaper.

      True. The two limits to technological development would be as you said, unbreakable physics, as well as cultural. If the dominant culture had a moral injunction against further research, you could see technology capped by force. See Mandarin China, Shogunate Japan, or the Imperium as presented in Dune.

      The idea of technological stagnation doesn't strike me as oddly as the presence of futuristic hardware minus the sort of technology we've already developed. Galactica was funny about that, especially seeing as they use ships that look like they could be in the same universe as Star Wars. In the new Galactica series, there was that flashback bit with young Adama's first dogfight. Ok, I can suspend disbelief with fighters shooting bullets at each other in space but when he chases the Raiders into the atmosphere, there he is trying to hit them with bullets at supersonic speeds while real world fighters in the same environment would be using BVR missiles.

      We can also consider the droid. Droids are already smarter than our robotic systems in the current day but we never saw droid fighters in the original Star Wars. They get introduced in the new trilogy but are lame, manned fighters always kick more ass which, of course, utterly silly. That's about as silly as saying swords beat guns just so long as it's a katana and looks neat.

      Yeah, I know: ultimately they do things because they look cool, not because they make any rational sense. But if you catch yourself thinking by mistake it all becomes crazy.

      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    4. Re:Thousands of years by mcvos · · Score: 2, Interesting

      The thing that bugs me about the KotOR story line is it implies a very, very lengthy period of technological stagnation.

      It is as if the technological capacities of all sentient species simultaneously "capped out," and all that was left was to apply the same principles on successively grander scales.

      The universe ran out of novelty and room for new discoveries. That kind of makes me sad.

      It's a staple of SF. Read Asimov's Foundation, for exmaple. Star Wars never struck me as a universe where lots of new research was being done, and long periods of technological stagnation or even retardation are common in many SF settings.

    5. Re:Thousands of years by Graff · · Score: 1

      long periods of technological stagnation or even retardation are common in many SF settings.

      Not just in sci-fi settings, there are numerous examples of it in the real world past. Take Europe in the middle ages for example, or China in the last half of the last millennia. Societies can easily reach a state where technology isn't viewed as important or technological advances get lost.

      Just a few of the things that could cause this:

      • a great tragedy where enough people die off that society can't maintain the machinery and mechanisms of technology
      • a long migration where the industrial base for maintaining technology is lost
      • a loss of need for technical knowledge such as when the current technology is good enough to last for a long time and people lose the methods of discovering new technology.

      There are many other reasons but you get the general idea.

    6. Re:Thousands of years by Graff · · Score: 1

      Just to clarify, by middle ages I meant what is usually called the early middle ages or the dark ages. That's from approximately 500 AD to 1000 AD.

      Of course the dark ages might not have been as dire as it's made out to be but it definitely was a period of slow or negative technological growth.

    7. Re:Thousands of years by mcvos · · Score: 3, Informative

      Just to clarify, by middle ages I meant what is usually called the early middle ages or the dark ages. That's from approximately 500 AD to 1000 AD.

      Of course the dark ages might not have been as dire as it's made out to be but it definitely was a period of slow or negative technological growth.

      I don't think that's actually the case. Before 500 AD, Saxons, Franks and all those other Germanic tribes didn't build anything bigger than a farm or a wooden fort. After 1000 AD, they built huge gothic cathedrals. Construction technology definitely advanced during that period. Especially for the Germans, who were not the direct descendants of the Romans of Greeks (who did have impressive construction tech, but still not good enough for a gothic cathedral).

      Between 500 and 1000 AD, Charlemagne founded his empire, invented the feudal system, and built lots of great cities. Vikings roamed the seas and travelled further than anyone before them. Metalworking improved, resulting in better armour and weapons.

      It may not have been a very civilised age compared to the Greeks or Romans, but technologically, lots of interesting stuff was happening.

    8. Re:Thousands of years by Graff · · Score: 1

      Before 500 AD, Saxons, Franks and all those other Germanic tribes didn't build anything bigger than a farm or a wooden fort. After 1000 AD, they built huge gothic cathedrals. Construction technology definitely advanced during that period. Especially for the Germans, who were not the direct descendants of the Romans of Greeks (who did have impressive construction tech, but still not good enough for a gothic cathedral).

      Well, certainly at the end of that period there was technological growth but from what I've seen that sort of architecture didn't come about until the 12th century. The Europeans obviously retained some of their construction technology and build upon it but it took them quite a bit to get back to the level of the Romans. We are also talking about 2 entirely different regions of Europe, the Mediterranean and south verses the north. It's pretty easy to see that the Germanic and northern areas were in a period of revival while the south was still recovering.

      As to Charlemagne, he ruled at around 800 AD and he did contribute towards the re-growth of technology but it was still very sluggish compared to the Romans 500 years before his time. His reign was definitely one of the contributing factors to the end of the dark ages.

      Regardless of the exact time and length of the slowdown in technology, it did occur in certain areas. It's entirely plausible that it could happen again in the future and that's exactly why it makes for such good sci-fi.

      One of the interesting things is that tech growth after a stagnation tends to be explosive. Once the conditions are good for a renaissance you seem to get an extremely cross-linked expansion of art, literature, mathematics, science, architecture, philosophy and other improvements. During a lot of the expansive periods you would have more advances in 100 years than had happened in the 500 previous years.

    9. Re:Thousands of years by hardburn · · Score: 2, Informative

      A lot of the really interesting stuff was happening in places that weren't Europe, though. Like almost all mathematical development.

      People should stop pointing to European Middle Ages as a "dark age". Whenever it's brought up, someone always points out some development or another that "proves" that it wasn't a dark age. I think that's cherry picking, but a better example is the Greek dark age, a time period where Greece lost its original written language (later to be reinvented by borrowing from the Phoneticians).

      --
      Not a typewriter
    10. Re:Thousands of years by Anonymous Coward · · Score: 0

      Interesting or not technologically they were still quite behind the Romans. The Romans had regular baths, hot water, plumbing, sewage systems, paved roads, aqueducts (bringing in fresh water from far away to the city for everyone), and even central heating.

    11. Re:Thousands of years by AnonChef · · Score: 1

      That's about as silly as saying swords beat guns just so long as it's a katana and looks neat.

      But, but, but....
      that's the way it's supposed to work. Isn't it?

    12. Re:Thousands of years by @madeus · · Score: 1

      And of course they brought that technology with them to other countries. Certainly there were Roman baths, temples and villas in the UK, and towns with large open stone floored forums surrounded by Roman buildings.

      Towns all over England had all the trappings of Roman civilization, including sophisticated sanitation, plumbing and fine goods built using Roman craftsmanship.

      It absolutely horrifies me to think people threw the whole idea of having toilets, baths and hot water out the window and went back to literally crapping in the woods and living in sheds huddled up with the farm animals to keep warm.

      With that in mind, I can easily imagine people being happy with stagnant technological growth, and things even slipping a little from time to time (look at Concorde, for example - now we no longer have consumer super-sonic flight, not that it was really all that economically viable in the first place).

      While I think our own society is far off stagnation (particularly with regard to medical science and energy/resource management) I can certainly see that happening in a not-unrecognizable future (albeit not in the next 100 years).

  16. New packaging, same product...bad MMO by Coraon · · Score: 1

    The thing that made KOTOR ok, was it was a MMO without all the annoying people. Now that they are putting them in the game will just be SWG and suffer from the the same problems. Personally I want to see them build a EVE like MMO for starwars.

    --
    -Ours is the wisdom of Solomon, the magic of Merlyn, the fall of Icaris.
    1. Re:New packaging, same product...bad MMO by roguetrick · · Score: 1

      Evey with CCP screwing up like they do, EVE will never get kicked off its throne so its pretty futile to try. Still, if you're talking in a more general innovation way, I agree with you.

      --
      -The world would be a better place if everyone had a hoverboard
    2. Re:New packaging, same product...bad MMO by Darinbob · · Score: 1

      The thing that make KOTOR ok, was that eventually it was over.

    3. Re:New packaging, same product...bad MMO by bigstrat2003 · · Score: 1

      Yeah. I would pretty much kill for a new, massively multiplayer entry in the X-Wing series. I'd also probably become a hermit, though, so maybe it's good for me that this doesn't exist.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    4. Re:New packaging, same product...bad MMO by geminidomino · · Score: 1

      Hell, I'd kill for a new SINGLE PLAYER entry in the X-Wing series.

      It would give me an excuse to buy that $250 flight yoke.

    5. Re:New packaging, same product...bad MMO by AnonChef · · Score: 1

      Eve Online may scratch that itch.

    6. Re:New packaging, same product...bad MMO by bigstrat2003 · · Score: 1

      The problem with Eve Online is that it doesn't play like X-Wing. I have a good friend who played Eve, and played X-Wing back in the day, and he said they have nothing in common, gameplay-wise. The only similar thing, from what he said, is that you're flying ships around space.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  17. Penny Arcade.. by Artuir · · Score: 1

    Penny Arcade called this out many years ago, but I'll be damned if I can find the strip. It is kind of amusing to think on it, though. Any PA nuts out there that can find this please?

    1. Re:Penny Arcade.. by vico · · Score: 2, Informative

      Penny Arcade called this out many years ago, but I'll be damned if I can find the strip. It is kind of amusing to think on it, though. Any PA nuts out there that can find this please?

      http://www.penny-arcade.com/comic/2006/03/29/

    2. Re:Penny Arcade.. by Chris+Burke · · Score: 1

      There was a more recent one too where Tycho was fantasizing about rolling a protocol droid and saving the day with language.

      Ah here it is.

      http://www.penny-arcade.com/comic/2007/10/24/

      --

      The enemies of Democracy are
  18. Re:just wanted to say... by the_one(2) · · Score: 1

    I really can't see how this could be modded offtopic. I can certainly see this being downmodded but offtopic? It's about as ontopic as you can get!

    What i wanted to convey was simply that i really liked the previous KoTOR games and I definitely do not want to invest the time and money in another lame MMORPG.

    At least i can still look forward to the Sith Lords Restoration Project

  19. Re:first post by Anonymous Coward · · Score: 0

    Could you explore the apparent paradox of standing still while simultaneously wanking, please?

  20. Re:first post by Anonymous Coward · · Score: 0

    Dodgey!

  21. Obligatory... by tsnorquist · · Score: 1

    MMO's are the path to the dark side.

  22. Bogus Article by Anonymous Coward · · Score: 0

    Nowhere is there a direct quote from the EA CEO confirming the KOTOR MMO. I think the author is twisting the quote just to drive page views.

  23. Twileks by Anonymous Coward · · Score: 0

    Finally I can get back to Cybering with Female Twi'leks (Played by men)

  24. SOE is doing KOTOR online by gman1701 · · Score: 1

    Yes, that is correct. The very same SOE employees who did Star Wars Galaxies is brining you the next Star Wars MMO. Those SOE employees in Austin just work under a different banner. Bioware.

    1. Re:SOE is doing KOTOR online by Paxam · · Score: 1

      Are we talking about the SWG as it was when it came out, or that massacred version CURB/NGE/whatever?

      I think the original KotoR engine is a bit shallow for a MMO, so maybe some real MMO experience could be beneficial. Don't know whether BioWare's actually taken on the SOE folks, as BioWare are being very tight-lipped about the whole thing.

    2. Re:SOE is doing KOTOR online by gman1701 · · Score: 1

      actually it is the very same people who did the original, then the cu, and then the nge! Maybe they learned there lesson, I hope. Anyway go look up the people working there and see what they worked before bioware. I did.

  25. Amnesia by EnsilZah · · Score: 2, Funny

    Yes, but how are they going to explain a whole world full of amnesia patients with a dark mysterious past?

  26. Variation on a theme by Anonymous Coward · · Score: 0

    One of my favorite games used to be "Knights of the Roundtable". Those of you who've been to the Philippines will get the reference.

    Some people also call it "smiles".

  27. Open Source SWG Emulator by DarkPhoenix1337 · · Score: 1

    To all of you die-hard Pre-CU SWGW vets, there's an open source SWG emulator project in the works, re-creating Pre-CU as we as we knew it years ago. You can read all about the project at http://swgemu.com/ If you want, you can install SWG from your old CDs, install the EMU files, then log into their public test center to play and test out the game. Progress on the EMU may come to a screeching halt if a (good) KOTOR MMO does come out, but it's always good to have a fallback plan, just in case ;)

  28. Very Dissapointing....yet expected by Joker1980 · · Score: 1

    Personally i think this is tragic news. The KOTOR series has been excellent (sith lords only being 70% complete aside), but they were about the morality play (some even say it was the birth of the moral RPG). This is something that just doesent work in a massive setting, to many griefers, scammers and just plain destructive people. I was really anticipating KOTOR3 but this has ended that. On a side note has any1 else noticed that bioware has become the new lucasarts.

    --
    Well, Bart, your uncle Arthur used to have a saying: "Shoot 'em all and let God sort 'em out."
  29. Cant wait.......... by tatermonkey · · Score: 1

    I played SWG for 2 years. Dealt with the CU and mad ethe best of it but the NGE (new garbage enroute) was tooo much for me. I loved that buggy piece of shit game. Master Swordsman / TKM was a PVE god template.

    1. Re:Cant wait.......... by gman1701 · · Score: 1

      same people who made swg are making this. good luck.

  30. I just hope they don't screw it up.... by Amphetam1ne · · Score: 1

    I'm praying to god that bioware realizes that not everyone wants to be the hero or fight in intergalactic wars. A lot of players will just want to live in that world as crafters, traders, smuglers, etc. The non-combat classes are usually the centers of the community, since they will genrally be the suppliers of high quality goods and have lots of money to invest into guilds/clans. Item degredation is also an essential part of a healthy community as it stops the usual glut of noob-ware appearing at auction, thus keeping the ecconomy more stable and allowing low level crafters to get a foot hold without having to cut their own throats to get a return on their skill investment.

    I also believe that SWG got it very right with player housing and vendors. Having to travel to another planet and trek half way accross the desert to buy a rare item from an amazingly decorated player-owned "junk shop" was one of the things that made me smile when I used to play it. Making the act of buying somthing more of an experience for he player than just going to the AH and selecting an item from a list.

    Anyway, I'm going to pray that we get a Bounty Hunter class in this one. Would be very nice to go Jedi hunting as MBH again. Would also be cool to see HK-47 as a master level quest NCP for BH.

    --
    I only buy pepper spray that's been tested on anti-vivisectionists.
  31. who gives a fuck? by Anonymous Coward · · Score: 0

    star wars is for faggots anyway.

  32. Star Wars MMO? by jollyreaper · · Score: 1

    I've got a bad feeling about this.

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
    1. Re:Star Wars MMO? by servognome · · Score: 1

      Let's just hope they don't launch a week after "Squiggy" keeps one of the beta servers crashed for a week.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
  33. MMORPG....MY ARSE by Joker1980 · · Score: 1

    Anything MMO is not ...i repeat not an rpg. While they could be (in fact i think there is massive potential) they are nothing more than compromised hack and slash. WOW my arse world of diablo would be more apt (unfortunately i would prob play a world of diablo). If someone can create an extremely detailed world and let players run riot i would be interested but all i see is fantastic single player CRPG's ripped apart and hacked to accommodate thousands/millions of users.

    --
    Well, Bart, your uncle Arthur used to have a saying: "Shoot 'em all and let God sort 'em out."
    1. Re:MMORPG....MY ARSE by bigstrat2003 · · Score: 1

      You don't need an extremely detailed world for an RPG. RPGs are about telling a story, if they do that, then that's all that matters. Coincidentally, many MMMORPGs tell stories. Hell, Final Fantasy games don't have detailed, mutable game worlds, but they are indisputably RPGs.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    2. Re:MMORPG....MY ARSE by Joker1980 · · Score: 1

      Im sorry but no, there def you gave applies to square and bethesda games. RPGS are about very detailed worlds, that's the whole point...here is a world with politics, religion, class divides and a myriad of other genres and u live in it....you know Role Playing Game. No MMO offers real role playing, they are second life with combat

      --
      Well, Bart, your uncle Arthur used to have a saying: "Shoot 'em all and let God sort 'em out."
    3. Re:MMORPG....MY ARSE by bigstrat2003 · · Score: 1

      No. RPGs are about telling a story, no more, no less. How detailed the game world is depends on the story. You don't need a detailed game world to tell an epic tale. Even further, you don't need to have the details actually represented in the game to be able to tell the story. If you think that RPGs are about the things you mentioned, you have far too narrow a definition. Those things are elements of RPGs, but not every RPG must necessarily have those things.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    4. Re:MMORPG....MY ARSE by Joker1980 · · Score: 1

      im sorry but i couldent disagree more, novels, films these are things for story. We call em RPG's not SDG's (Story driven Games). the whole point of an rpg weither it be p'n'p, crpg is to assume a role. that has nothing to do with a story, sure it helps but u can have the worst story ever and u and ur friends can stil go above and beyond. You cant do that in a video game, you follow the path ur supposed to. If ur lucky it has scripted events, but imagine if that world couldent care less if u were there or not. Imagine u were irrelevent to the NPC's daily lives, imagine they actually tried to make a living instead of not exisiting till u walk within a certain range or complete a certain task

      --
      Well, Bart, your uncle Arthur used to have a saying: "Shoot 'em all and let God sort 'em out."
  34. Ob Lewt Warz Reference by servognome · · Score: 1

    Hilarious parody of MMOs by Rooks1138 posted on the SWG boards back in the day

    Episode IV: A New Dewd
    Episode V: The Empire Nerfs Back
    Episode VI: Return of the Carebears
    Episode I: The Phantom Beta

    --
    D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
  35. EA: Do it Right and you can get 20 Million Subs by skeptictank · · Score: 1

    Do this game right. Have plenty of content and iron out the bugs in beta. Make the game fun to play and provide end game content. It will get millions of subscribers on launch. Its better to push the release date back than to release something that is not ready - "you are what you are at launch". Dark Side!

  36. Re:first post by Anonymous Coward · · Score: 0

    perhaps i should point out that wanker is australian slang for a person who is full of themselves, ie egotistical (in b4 british slang TF2 sniper is australian)

  37. EA competes with self? by SupremoMan · · Score: 1

    Warhammer anyone? Why will they compete with themselves? I predict both games will fall short of par. And garnish a very small user base.

  38. BioWare wrote stories by YourExperiment · · Score: 2, Insightful

    It was the stories they told that made BioWare great. MMOs don't have stories, by definition. Sure, they have quests, but they don't have grand over-arching storylines. It's a limitation of the medium.

    I fail to see how the fact that BioWare are writing an MMO is anything other than a cause for commiseration. Another great development studio has been subsumed and repurposed. Thanks EA.

  39. And in 2010 by SpacePunk · · Score: 1

    KOTOR:NGE to make it more Star Warsy and iconic.

  40. ELEVATORRRRRRRRR by oboreruhito · · Score: 1

    If you thought the elevators in Mass Effect were cool, just wait! Now they'll be STAR WARS ELEVATORS OMG

  41. This will suck by christ,+jesus+H · · Score: 1

    The very fact that they would try to create an MMO out of KOTR, tells me they are totally off the mark about what made the game so great (think combat, pausing and stacking attacks). This is simply the whoring of a successful title to jump genres, nothing more. Sadly its likely EAs first step in devaluing the BioWare name. Even worse, I am sure it wont be the last.

    --
    Ohh spiteful one tell me who to smote and he shall be smolten!
  42. Have we not seen this before? by denton420 · · Score: 1

    Take an amazing studio that makes high quality games that please the hardcore audience.

    Buy that company out and start taking away all of the aspects of the game that appeal to the loyal fan base of said original company.

    Streamline the development process and features of the game to maximize profits in the mainstream market for PC MMOs.

    Ensure the destruction of said franchise before it even hits the door.

    Well, to be fair, this has not happened YET with EA. But for those of us in the know on the MMO scene, warhammer is this exact scenario (same people who made DAOC the great game it was, bought out by EA midway through the development cycle)

    Yup, I am REAL excited for any game that EA gets its greedy little hands on. Really, I am... so... excited... cant contain ....