Umm if you follow the Bible, God was willing to personally kill everything on the earth save a handful of people and animals. I don't see why a few billion embryos would be a issue for him, since he's not actively killing them but just allowing a natural process. If you want to place blame on him for his design then I think that opens up much bigger list of issues in human design.
The ladder on bnet is based on skill so those that are not high level players will play against those that are closer to his skill level. There's always custom games too where you can just play against a friend and have house rules you want to follow.
But if the human chose not to engage in multiple fronts and used his concentrated forces to defeat the AI in detail, there would be no chance for the AI. Int eh game there's 3 things to protect, your workers, you buildings (production/supply) and your units. You can use base defenses to hold off any harass on your base. If the AI splits it forces, you can just use your units to push into his base. Only issue would be if it could do more with a few units than the player can do with his whole force.
But will those supply last until the sun burns out? I was just pointing out what we use now will run out in 200 years, way before the sun. Even if new material is found on Earth to be used that pushes it out to 200 years you're still shy.
The ships would be closed systems so eventually they would use up resources. I guess they might stop in some systems and take on material but given the choice to expand out into a entire planet I doubt there would be any society that would turn it down. Also the population would be limited to what the ship can support. Maybe the ship could be like Johnny Appleseed, dispersing humans onto different planets as it travels.
But usually the human will lose a game or two before he figures out the weakness. If the AI is programmed with 4or5 styles, it might be harder to figure out the counter. The AI still could have a fundamental flaw you can exploit but as long as you can adjust the AI you can reduces it's weaknesses with experience.
That's why the AI should always rush. This would reduce the possible counters the human player would have. Once there's a few units out, split them into 3 groups and harass the player (ie attack workers, supply, production). If the player comes with a superior force against one, retreat it. If he splits his forces, engage if it can win. Other than the top tier players, no one can handle microing 3 fronts while still keeping up with marco.
Crap if that happened in the US, from then on TSA would cut your skin to make sure it was real.
I would like to buy your rock. How much?
Umm if you follow the Bible, God was willing to personally kill everything on the earth save a handful of people and animals. I don't see why a few billion embryos would be a issue for him, since he's not actively killing them but just allowing a natural process. If you want to place blame on him for his design then I think that opens up much bigger list of issues in human design.
The ladder on bnet is based on skill so those that are not high level players will play against those that are closer to his skill level. There's always custom games too where you can just play against a friend and have house rules you want to follow.
More of a tower defense game than RTS. You try to setup your ships to counter the fleet you face.
But if the human chose not to engage in multiple fronts and used his concentrated forces to defeat the AI in detail, there would be no chance for the AI. Int eh game there's 3 things to protect, your workers, you buildings (production/supply) and your units. You can use base defenses to hold off any harass on your base. If the AI splits it forces, you can just use your units to push into his base. Only issue would be if it could do more with a few units than the player can do with his whole force.
There was a story on Starcraft AI competions, they could defeat some people but not the pros.
http://games.slashdot.org/article.pl?sid=10/10/15/1411228
But will those supply last until the sun burns out? I was just pointing out what we use now will run out in 200 years, way before the sun. Even if new material is found on Earth to be used that pushes it out to 200 years you're still shy.
No I think it's just finite.
better act fast, think someone did some calculations a few centuries ago and came up with 2012.
The ships would be closed systems so eventually they would use up resources. I guess they might stop in some systems and take on material but given the choice to expand out into a entire planet I doubt there would be any society that would turn it down. Also the population would be limited to what the ship can support. Maybe the ship could be like Johnny Appleseed, dispersing humans onto different planets as it travels.
Because it's an American site. Get over it.
http://www.eoearth.org/article/Uranium_supply
70 years with current mines and up to 200 years with new mines.
Or a superconductor.
the article says the Blizzard maps will be unlocked so people can can how it works.
Back in SC1 it was fun picking 2 different races so you started off with both workers.
But Warcraft 3 did.
Also China is not shipping the RAW material. They want to process it and sell the refined material to rake in a bigger profit.
Too bad they scratched Atomic Annie. Otherwise we could have another nuclear piece for the times when you need to take out something 7 miles away o_0
Is the asteroid belts worth?
umm I get 3 sodas for tomorrow and 30 by the end of the month.
There are no prizes, it's a lie. They do get the recognition. Maybe some developer would be interested in using a variant of their bot for a game.
But usually the human will lose a game or two before he figures out the weakness. If the AI is programmed with 4or5 styles, it might be harder to figure out the counter. The AI still could have a fundamental flaw you can exploit but as long as you can adjust the AI you can reduces it's weaknesses with experience.
This is already possible in SC. You can have teams command just one "player".
That's why the AI should always rush. This would reduce the possible counters the human player would have. Once there's a few units out, split them into 3 groups and harass the player (ie attack workers, supply, production). If the player comes with a superior force against one, retreat it. If he splits his forces, engage if it can win. Other than the top tier players, no one can handle microing 3 fronts while still keeping up with marco.