It's only natural that there are less "power" users than "dumb" users, but I certainly would want to keep the control... In any case, things that are dangerous to touch are secured in a way already in Linux, but still accessible once you enter the root password (or your own, if using sudo).
Umm... Where did you deduce that from? Linux has long had some awesome features and applications that were later on taken over by MS, then never implemented in Vista.
A bit more support from companies (especially the big hardware vendors) should help Linux immensely, too.
Linux drivers are supposed to be worse off, then, seeing as they're written by thousands of different users....Of course, there's stuff like a standard model, and open-sourcing which allows other people to correct someone's faulty code, so I guess that more than makes up for it.
That probably proves that the screen was seen as a 'normal' screen by the actual OS. I don't actually think the video drivers are at fault here, a good video card should be more than enough for that huge display anyway, right?
ATI simply doesn't care enough about OpenGL, their main focus was always DirectX, and i don't see that changing in nearby future.
I remember ATI releasing some specifications or an open driver of sorts somewhat recently, to invite developers to write more proper OpenGL/Linux drivers (I kind of forgot the details though)... That's at least a step forward.
Hmm, I would definitely call LucasGames' puzzles challenging. It's rather the line of thinking needed for the different types of puzzles is the difference here.
It's only natural that there are less "power" users than "dumb" users, but I certainly would want to keep the control... In any case, things that are dangerous to touch are secured in a way already in Linux, but still accessible once you enter the root password (or your own, if using sudo).
A bit more support from companies (especially the big hardware vendors) should help Linux immensely, too.
Linux drivers are supposed to be worse off, then, seeing as they're written by thousands of different users. ...Of course, there's stuff like a standard model, and open-sourcing which allows other people to correct someone's faulty code, so I guess that more than makes up for it.
That probably proves that the screen was seen as a 'normal' screen by the actual OS. I don't actually think the video drivers are at fault here, a good video card should be more than enough for that huge display anyway, right?
Why would they even keep one special effect set / theme from appearing in cheaper versions of Windows? It makes no sense whatsoever.
ATI simply doesn't care enough about OpenGL, their main focus was always DirectX, and i don't see that changing in nearby future.
I remember ATI releasing some specifications or an open driver of sorts somewhat recently, to invite developers to write more proper OpenGL/Linux drivers (I kind of forgot the details though)... That's at least a step forward.
Hmm, I would definitely call LucasGames' puzzles challenging. It's rather the line of thinking needed for the different types of puzzles is the difference here.