The way to display "sprites" today are simply 3d-planes using OpenGL or DirectX that are textured. They can be easily scaledc & rotated and even moderate cards can do thousands of them.
How should this work with RAW-Images? I mean all my Images taken are converted by the same sw: Adobe Lightroom - So how should demosaicing be different between the cams?
IPv6 is big enough for this already. To cite Wikipedia:
The very large IPv6 address space supports 2^128 (about 3.4×1038) addresses, or approximately 5×10^28 (roughly 2^95) addresses for each of the roughly 6.5 billion (6.5×10^9) people alive today. In a different perspective, this is 2^52 addresses for every observable star in the known universe - more than seventy nine billion billion billion times as many addresses as IPv4 (2^32) supports.
The way to display "sprites" today are simply 3d-planes using OpenGL or DirectX that are textured. They can be easily scaledc & rotated and even moderate cards can do thousands of them.
OSX 10.5 is even a unix by name - it passed the tests and is a certified unix03
Hell even I as an admin would pay to get rid of our AIX-boxes, Solaris and Linux are much more kind to the admin working on them.
How should this work with RAW-Images? I mean all my Images taken are converted by the same sw: Adobe Lightroom - So how should demosaicing be different between the cams?
Actually it was the result of the fusion with another party called "WASG".
Because they want quality and are behaving social.
The very large IPv6 address space supports 2^128 (about 3.4×1038) addresses, or approximately 5×10^28 (roughly 2^95) addresses for each of the roughly 6.5 billion (6.5×10^9) people alive today. In a different perspective, this is 2^52 addresses for every observable star in the known universe - more than seventy nine billion billion billion times as many addresses as IPv4 (2^32) supports.