Freenet is a distributed data store. Of course it is slower than connection-oriented networks like Tor or I2P, but the availability of its content depends solely on its popularity, not on a given server being online. In other words, it's not censorable even if an author gets arrested, raided or worse.
It goes without saying that the more people contribute storage, bandwidth and content, the better Freenet will get.
Freenet is a distributed data store. Of course it is slower than connection-oriented networks like Tor or I2P, but the availability of its content depends solely on its popularity, not on a given server being online. In other words, it's not censorable even if an author gets arrested, raided or worse.
It goes without saying that the more people contribute storage, bandwidth and content, the better Freenet will get.
has no DRM: download the Linux or Windows client, check out the demo, create an account ($20, once) and play for as long as you want from any computer. It is independently developed/published/distributed by the nice folks at S2Games.
You can play Savage 2 as a RTS (if you are the team's commander) or FPS (everyone else). It's pretty addictive, but you have to spend some time to master the melee system.
Do you have any reference regarding the LVM/EVMS issues? I'd be interested to find out more about that.
Such claims are just FUD unless you can demonstrate them.
In particular, Freenet reencrypts and pads as appropriate the data routed through a node, protecting against this kind of attacks.
Freenet is a distributed data store. Of course it is slower than connection-oriented networks like Tor or I2P, but the availability of its content depends solely on its popularity, not on a given server being online. In other words, it's not censorable even if an author gets arrested, raided or worse.
It goes without saying that the more people contribute storage, bandwidth and content, the better Freenet will get.
(reposting in the right thread)
Freenet is a distributed data store. Of course it is slower than connection-oriented networks like Tor or I2P, but the availability of its content depends solely on its popularity, not on a given server being online. In other words, it's not censorable even if an author gets arrested, raided or worse.
It goes without saying that the more people contribute storage, bandwidth and content, the better Freenet will get.
Savage 2
has no DRM: download the Linux or Windows client, check out the demo, create an account ($20, once) and play for as long as you want from any computer. It is independently developed/published/distributed by the nice folks at S2Games.
You can play Savage 2 as a RTS (if you are the team's commander) or FPS (everyone else). It's pretty addictive, but you have to spend some time to master the melee system.