Slashdot Mirror


What Modern Games Are DRM-Free?

IceDiver writes "I used to be an avid PC gamer. However, I have only bought 1 game in the last 18 months because I am sick and tired of the problems caused by the various intrusive, and sometimes damaging DRM schemes game publishers insist on forcing upon their customers. Once burned, twice shy! The EA announcement that upcoming releases will include SecuROM, along with verification requirements and major restrictions on installations left me wondering which recently released or upcoming games (particularly major titles) are being released without DRM? Are there any? How has DRM affected your game purchasing? Will EA be negatively affected by their DRM decision?" The ongoing DRM controversy was stirred by the recent launch of Spore. We discussed the public outcry from Amazon's reviews (which were subsequently taken down and then re-posted). EA's response to the outcry was to say that only one percent of accounts tried to activate the game more than three times, which is the limit without help from their customer service. Meanwhile, their efforts to find a "balance" between preventing piracy and not hampering legal users may not have been as successful as they hoped. According to Forbes, a P2P research firm found that illegal copies of Spore had been downloaded over 170,000 times already. So, is it time to create a whitelist for game publishers and developers?

630 comments

  1. Windows XP Activation made me a Linux user by Lord+Byron+II · · Score: 4, Insightful

    I wasn't about to ask permission from Microsoft to use something that I bought and paid for. Since then, I've personally converted three non-techies from Windows to Linux. These companies never stop to think of the sales they lose by trying to stop each and every last instance of piracy.

    1. Re:Windows XP Activation made me a Linux user by Anonymous Coward · · Score: 5, Interesting

      And DRM makes me a pirate.

      I'm a single childless guy on an average wage and therefore have some spare money about. I generally buy games. Or at least, used to. However the DRM in Bioshock and Portal (more time playing the DRM than playing Portal...) amongst others have seriously affected me. Pirating the game instead of purchasing it means that once I have it, I install and play it, instead of 'fight the DRM'. I don't think I've downloaded a single big-name game title that didn't work first go. I certainly have purchased such a thing.

      So, while my hourly rate isn't much, for both Bioshock and Portal I spent more hours than my equivalent wage would cost to buy the game, in Portal's case that's after tax :)

      Funny thing is that despite both games having convoluted and misdirecting self-help support sources, the problem in both cases was that I had software installed that can mount .isos. Yes, that's right. Other operating systems have native support for this function because it's so damn useful. Game companies on the other hand treated me like a pirate for having such software installed.

      So now I'm a pirate, due to the pain that game companies have caused me. Don't get me wrong, I'm not trying to be moral here - after all, I am stealing my entertainment - but the actions of the game companies have turned a paying customer into a pirate. Now there's an own goal for you...

    2. Re:Windows XP Activation made me a Linux user by bistromath007 · · Score: 5, Insightful

      What DRM in Portal? Steam is the only thing with a DRM scheme I don't hate. It's a part of the industry where I know indie devs have a chance, and my money is going to the artists, and there's always good deals, and most importantly it always works, period. If you had a problem with Steam, I'd put money on it being because you did something wrong. But even if you did, Valve tech support is great so... I don't know this whole complaint is just alien to me.

      ...The DRM on Portal. *scratches head*

    3. Re:Windows XP Activation made me a Linux user by FoolsGold · · Score: 4, Insightful

      Why? It's easier to get a pirated copy and continue using the same knowledge set of skills, techniques and software than it is to totally convert to another operating system.

      There's a reason XP is still pretty popular on the torrent sites.

    4. Re:Windows XP Activation made me a Linux user by PapaBoojum · · Score: 5, Funny

      I'm a single childless guy...

      This is Slashdot. Mod parent Redundant.

    5. Re:Windows XP Activation made me a Linux user by PIBM · · Score: 4, Interesting

      Someone randomly found the CD Key of my old half life game before I finally got to install steam. When I did, wanted to play back half life along with the updates, I was denied access to online play because I could not register the game.

      I contacted them and the reply was to send them the cd & box, along with a proof of purchase (I had bought the games over 8 years before!) and 20 bucks to cover the replacement.

      That would have been the only solution, short of buying again. I'm not using anything in steam or that I might think might end up in steam again.

      As for his question, World of Warcraft is DRM free, and the upcoming WOTLK is also supposed to be free of it too!

      I guess that count as a particularly major title :)

    6. Re:Windows XP Activation made me a Linux user by tukang · · Score: 4, Insightful

      They treated you like an animal and that's what you became

    7. Re:Windows XP Activation made me a Linux user by Anonymous Coward · · Score: 5, Informative

      re: Half-Life 1 and my original key being stolen.

      Same thing happened to me. I sent in the CD case liner (which includes the barcode proof of purchase -- according to the instructions you were *not* to send in the original box or jewel case and for games older than a certain date, the receipt was also not necessary) and a check for $10 (the processing fee at the time, October 2007).

      I received my CD liner intact back from Valve soon after having all of the HL1 games activated on my account. It went through pretty quick.

      They also never bothered to cash the check.

    8. Re:Windows XP Activation made me a Linux user by ozmanjusri · · Score: 4, Insightful
      most importantly it always works, period. If you had a problem with Steam, I'd put money on it being because you did something wrong.

      Bullshit.

      Steam is annoying as hell and frequently stops me using games I own.

      I paid money for that game so I own it. When I double-click on the icon, it is not a "request" for it to run. The game is fully installed, and doesn not need to be connected to Steam to run. Cracked versions work without the DRM-enforced waits.

      If the game does not start immediately, every time, it is broken.

      --
      "I've got more toys than Teruhisa Kitahara."
    9. Re:Windows XP Activation made me a Linux user by aliquis · · Score: 4, Interesting

      Personally I appreciate how Blizzard had the sense to remove the look-for-CD-protection in Warcraft III, of course a cd key is still required to play on battle net.

      Their stupid requirement of having to use the CD and the risk of getting banned from bnet by patching the game or whatever made me use the original one ending up with big enough scratches on the CDs for being unable to install the game, for one of the discs to validate as a genuine one and finally this:
      http://cdcrack.istheshit.net/

    10. Re:Windows XP Activation made me a Linux user by MetaPhyzx · · Score: 4, Interesting

      well, blizzard isn't perfect.

      I suffered a bout of ID fraud in which there were several online purchases of The Burning Crusade on a card of mine. All of the purchases were in to European arms of Blizzard.

      I tried to resolve this with Blizzard as at the time I'd had an account, and my son as well (no CC attached, using Game time cards only and none of these purchases were to my legit accounts). They responded with the typical "maybe someone charged your card...a family member" email they usually send.

      I called Blizzard as well and asked to speak to someone in account security. Couldn't get past the snaky rep who basically said they won't talk to you.

      I called the bank and had them issue charge backs.

      Prior to this experience, I was a solid Blizzard fan. Bought all their games, had a good time. They sent me an email after the bank did their business, I suspect it said they were freezing my account because of all this biz, but at this point I didn't care, and still don't (and probably won't unless they directly apologize, but that's unlikely to happen).

      Blizzard could do no wrong with me, and now they can't really do right. They make wonderful products, but horrid customer care. Hence, I won't be buying anything from them.

      Ironically I've had good luck with Valve. I had a copy of Half-Life 2 with which the CD Key had been used; I took a snapshot of the discs, with the manual key in view (and reciept) and emailed it to Valve. It was fixed in an hour. Same thing with EA and my copy of BF2.

      When I bought the Orange Box, I wasn't aware that it came with HL2, and Steam asked did I wish to gift it to someone, which I did. The thought that Steam isn't guaranteed bugs me, but as I've said.. I've had good experiences.

      --
      Blacker than my baby girl's stare. Black like the veil that the muslimina wear. Black like the planet that they fear...
    11. Re:Windows XP Activation made me a Linux user by PitaBred · · Score: 2, Insightful

      I'd have threatened to take them to small claims court for selling me a defective product. It's not your problem that someone stole your key... why the fuck should you pay ANYTHING else for the product you legitimately owned?

    12. Re:Windows XP Activation made me a Linux user by D'Sphitz · · Score: 1

      I agree, DRM makes me a pirate also. Like you it's not a money issue, I have plenty of disposable income.

      I don't download games, partly because of security issues but mostly because I just don't care that much about most games. I buy a game here and there, but even the minor cd-in-tray requirement that most games have gets on my nerves, it's just an unnecessary inconvenience that only affects paying customers and just further turns me off. Spore is one of the few games that I was excited about and planned on buying, but decided to download it instead after reading about the DRM. After finding some reviews on the game itself and how it was dumbed down to barely resemble what was promised, I canceled the download and decided I just didn't care.

      With music, I had bought over 500 songs on iTunes before I realized what I was doing. When the iTunes Plus deal came out, many of those were converted to DRM-free versions, however it was a small portion (maybe 1/5th of them) so i'm still stuck with 400 protected AAC files. I've been slowly replacing those songs with mp3's from filesharing networks/torrent sites, not sure on the legality of it but I did pay for the songs already so to hell with em.

      I bought Adobe CS3 this summer for $1800.00 . What I got for that chunk of change has been a DRM nightmare. It's been a huge pain trying to get rid of the half dozen (or more) continuous processes it installs without crippling the software. Processes that always run, whether I am using a CS3 app or not, most of which restart themselves when they're killed or cause CS3 to tell me I need to re-install, it feels like i'm trying to fight off a malware infection. I've got much of it disabled now but not all of it, it's licensing service crap to verify my "digital rights", pdf services to enforce "digital rights" on pdf files or something, software updaters, and who knows what else. And on top of it all, every few days I get a licensing error and have to go through authentication all over again.

      So that's what paying customers get from Adobe, I will not make the mistake of buying their products from them again, i'm certain the pirated versions are much more user friendly.

    13. Re:Windows XP Activation made me a Linux user by Chiaro+Meratilo · · Score: 4, Informative

      You are aware you can just run Steam in offline mode.

    14. Re:Windows XP Activation made me a Linux user by Korin43 · · Score: 0, Flamebait

      Same thing happened to me with Half-life. Can't use it without paying them more money. Fuck Steam.

    15. Re:Windows XP Activation made me a Linux user by Jorophose · · Score: 1, Insightful

      DRM is DRM, period.

    16. Re:Windows XP Activation made me a Linux user by PitaBred · · Score: 1

      Yes, but some people have a moral objection to it. So they just switch away wholesale, which kills the market for them even more. You're not even using the OS that their game runs on.

    17. Re:Windows XP Activation made me a Linux user by bigstrat2003 · · Score: 2, Insightful

      He shouldn't have to.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    18. Re:Windows XP Activation made me a Linux user by Anonymous Coward · · Score: 0

      Cracked versions work without the DRM-enforced waits.

      Not everybody speaks Russian, though.

      Seriously, the only people you run into online while playing cracked Steam games are Russian pirates. I'd rather play TF2 with people I can actually talk to, and give my money to a company who has the common courtesy to treat their customers with respect. That means logical DRM, not releasing an endless slew of expansion packs (which, telling from previous EA extravaganzas like The Sims, will most definitely happen to Spore as well), and constant support for their games.

    19. Re:Windows XP Activation made me a Linux user by PIBM · · Score: 1

      Considering I live in Canada, that I would have had to challenge the eula I allegedly agreed upon by opening the content etc etc, that I would most probably have had to go fight them somewhere in the US, that I didn't had any proof of purchase anymore, it would not have been worth my time..

      but I'm certainly not buying it up again.

    20. Re:Windows XP Activation made me a Linux user by Jarjarthejedi · · Score: 3, Interesting

      I have a rather amusing problem with steam as well, easier to solve than yours thankfully, but more stupefying. Everytime I run a game, then quit it, then try to run another game Steam suddenly forgets I own any games until I restart it.

      Steam is not a good service. I should be able to run my games without requesting permission from another program, no ifs ands or buts about it.

      --
      There are two kinds of fool One says 'This is old therefore good' Another says 'This is new therefore better'- Dean Ing
    21. Re:Windows XP Activation made me a Linux user by Anonymous Coward · · Score: 0

      The one who suffers the most in that case is the user. There is more software and all of the popular/professional stuff is for Windows.

      If companies start making all of that same software for Linux then, and only then, will it affect Microsoft without limiting the user.

    22. Re:Windows XP Activation made me a Linux user by bistromath007 · · Score: 4, Interesting

      But... that's basically exactly what he is complaining he can't do. So if he can, what is he complaining about?

    23. Re:Windows XP Activation made me a Linux user by mrchaotica · · Score: 3, Interesting

      I contacted them and the reply was to send them the cd & box, along with a proof of purchase (I had bought the games over 8 years before!) and 20 bucks to cover the replacement.

      My Steam account got hacked (after my pre-Steam Half Life/Opposing Force/Blue Shift keys were registered with it) and all I had to do was send them a photo of the CDs and the CD keys. No payment was necessary.

      'Course, I still hate Steam too, purely on principle.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    24. Re:Windows XP Activation made me a Linux user by mrchaotica · · Score: 1, Informative

      Blizzard could do no wrong with me, and now they can't really do right. They make wonderful products, but horrid customer care.

      Blizzard is also evil w.r.t. things like bnetd, FreeCraft, and WoW Glider.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    25. Re:Windows XP Activation made me a Linux user by Anonymous Coward · · Score: 0

      Sadly its extremely hard to be a game rand a linux user, if you want great games DRM free the only two companies i know produce strategy games and they are Paradox interactive and Stardock

    26. Re:Windows XP Activation made me a Linux user by Locomorto · · Score: 4, Interesting

      Persoanlly I prefer to give money direct to the developers when I can. Even on steam (which is quite nice IMHO), I'm sure they (valve) take a stake too. One game I did this for was World of Goo (which just went gold btw). In you pre-order, you also get a preview of the game which is mindnumbingly awesome. Disclaimer: I don't work for 2dboy, nor am I affliated with them in any other way then being a big fan.

      --
      Stopping Content Restriction Annulment and Protection means not calling it DRM.
    27. Re:Windows XP Activation made me a Linux user by Anonymous Coward · · Score: 1, Insightful

      While I agree with your statement 100% I can honestly say that I have never had that problem.

      I have 24 games installed via steam and have never had a game refuse to run or even take noticeably longer when offline vs online.

      I've never actually seen the dialog in your linked picture come up on any of my 5 machines.

      As far as DRM, I think steam is pretty benign as well as being pretty handy, when I added my account to my new laptop, I left it on overnight then lo & behold come morning all my games were installed & working. I did have to adjust screen size in the various games but overall it was a good deal easier than having to slap around the install CDs for 24 games.

      Just my $.02

    28. Re:Windows XP Activation made me a Linux user by IceDiver · · Score: 1

      Yes, for those reasons I am also a former Blizzard customer. I will not support a company that so abuses the legal system.

    29. Re:Windows XP Activation made me a Linux user by IceDiver · · Score: 1

      In other words you didn't want to pay for XP so you moved to Linux. It has nothing to do with it's activation requirement (other than that it stopped you from using stolen software.

      I don't know about you but, while I find activation and WGA annoying, they aren't enough to make me completely leave the Windows platform. For me it isn't Windows' activation that's making me get more serious about Linux (Ive been a light user for 10+ years), it's the problems with Vista.

      My sister-in-law just got a new laptop for her business. Of course, it came with Vista. It took me over 2 hours yesterday to get the Vista machine to work on the XP network. This morning, after a couple of hours of use, for no apparent reason, the Vista machine quit working on the network. It took me 4 hours to get it back, and I am still unsure that the Vista machine will keep working on the network.

      Vista is broken. I have talked to people who say it's not, but that's not my experience. Personally, I will NOT use Vista. Once XP goes the way of Win9x, unless Windows7 is MUCH better (which seems unlikely), I will forgo all things Microsoft and go completely Gnu/Linux or Mac.

      Linux is NOT a better consumer operating system than Windows and anyone who says it is is fooling themselves.

      It depends on your definition of "better," doesn't it? While I have often had difficulty getting Linux systems set up, I have never had the problems with Linux that I have had with Vista, and once I got something to work in Linux, it NEVER stopped working unless I changed it and messed it up. I can't say that about Windows, particularly Vista.

    30. Re:Windows XP Activation made me a Linux user by William+Robinson · · Score: 1

      /Offtopic

      I am stuck with Block 10 Pro level in this game called Klotski (in Ubuntu). 1 Year, and I am still clueless? Has anybody solved this level?

    31. Re:Windows XP Activation made me a Linux user by Anonymous Coward · · Score: 1, Insightful

      I offer services to about a dozen small businesses and most of them have at least a few computers with Vista. I also agree from time to time to help their employees with their personal computer at home. Basically, I installed and somewhat manage well over a hundred Vista systems.

      My experience : I never really had difficulties getting Vista machines to work on mixed networks and I never saw what you described. In fact, I am recommending Vista over XP as it makes my job a bit easier. I'm not saying that you're lying, but maybe the problem is not the one you think.

    32. Re:Windows XP Activation made me a Linux user by Anonymous Coward · · Score: 0

      Evil? I can see why it would be nicer of them to have left those things be, but as a business you can't expect that from them. Except perhaps for FreeCraft, they had perfectly legitimate and understandable (at least to sane people) reasons for taking action, and people who think that "FreeCraft" isn't trying to leech off Blizzard's success are kidding themselves. Though unless they were just trying to make an open source clone of warcraft, a name change should have been sufficient.

    33. Re:Windows XP Activation made me a Linux user by Neoprofin · · Score: 1

      Well most people can safely use any form of DRM, everyone on this topic should just go home I guess.

    34. Re:Windows XP Activation made me a Linux user by jagdish · · Score: 2, Insightful

      Ok who modded this insightful? Steam IS the DRM. Why should I connect to the Internet to play a single player game like portal? I like valve and their products, but I hate steam. there is always the question that what would happen to the game if the company shut down

    35. Re:Windows XP Activation made me a Linux user by shish · · Score: 2, Insightful

      and most importantly it always works, period.

      Unless you're on a university campus with outbound firewall; then, even if you have the physical CD, you can't even play single player :-/ It also apparently does some funky network stuff which breaks VPNs and SOCKS-tunneling apps. The only way I found to make it run was to set up a VPN on a second box and use that as the gateway...

      If I'd have known that it'd be that much hassle, I would have just torrented it -_-

      Valve tech support is great so

      Since when? During the above I tried to find out WTF they'd done to break VPNs and tunneling, and the only response I could get was "VPN software will prevent the Steam client application from accessing the Steam network.", over and over again :-|

      --
      I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
    36. Re:Windows XP Activation made me a Linux user by bdenton42 · · Score: 3, Insightful

      As for his question, World of Warcraft is DRM free, and the upcoming WOTLK is also supposed to be free of it too!

      I guess that count as a particularly major title :)

      Not sure how you can say that World of Warcraft is DRM free. You are required to pay a periodic licensing fee and authenticate every time you try to use the software. If you have not paid your licensing fee the software will not operate. That is a form of DRM.

    37. Re:Windows XP Activation made me a Linux user by Squeeself · · Score: 1, Troll

      Heh, anecdotes. See, I have NEVER had trouble playing games on Steam, EVER. How's that for a counter-anecdote? In other news...Valve recently patched some issues with the Steam *offline mode* which no one who complains about Steam ever seem to know about. I'm with bistromath on this one...Steam is the only DRM done right (for any media). Well, apart from no DRM at all, of course, but some of us live in the *real* world.

    38. Re:Windows XP Activation made me a Linux user by SanityInAnarchy · · Score: 2, Interesting

      It's not your problem that someone stole your key...

      Actually, it kind of is.

      Suppose it was a console game, and someone stole your physical game disc. Should that be their problem?

      I find it much easier to keep track of a few pieces of information than a physical disc -- and, were this not the case, I could always write that information to a disc and keep track of the disc. With pre-Steam Half-Life, I could potentially lose the CD. With post-Steam Half-Life, so long as I don't lose my password, I can re-download the game.

      I think that hardly counts as "defective".

      --
      Don't thank God, thank a doctor!
    39. Re:Windows XP Activation made me a Linux user by Firehed · · Score: 1

      True, but it also stops you from playing the games you already own.

      Yes, Wine, I know. I want to play the game, not play the installation process. Like a lot of things in the Linux world, the technology is there but with a little more polish it would start to see some real adoption.

      At the end of the day, an OS is just a tool that enables you to use other tools and toys. You can hate the OS vendor all yo want, but at the end of the day it's still you that's going to be losing out by switching even if the principle of and reasoning behind the switch make you feel great.

      FWIW, this is more a criticism of game developers than Linux. If they'd write their games using OGL instead of D3d, this issue would be largely avoided. Most non-3d apps have comparable equivalents across the three major platforms, though there are plenty of instances of the original being far and away better than the imitators.

      --
      How are sites slashdotted when nobody reads TFAs?
    40. Re:Windows XP Activation made me a Linux user by thealsir · · Score: 1

      You can use "Offline Mode." That worked for me when I didn't have an internet connection.

      --
      Do not downmod posts "overrated" simply because you disagree with them.
    41. Re:Windows XP Activation made me a Linux user by hedwards · · Score: 1

      That's not correct. I've got a legit license for a copy of Windows and the only way that I'm going to get to use it is if I call them and ask for a reinstall code.

      I have the legal right to install it on a new computer so long as I remove it from the previous one, but due to the stupid voting system set up, I have to call in to reactivate.

      I am not aware of a single Linux distro that puts people through that sort of bullshit. Pirates can get cracked copies of Windows to work more easily than I can get my legitimate copy to work. That's just screwed up and incredibly arrogant, Windows just isn't that good of a product.

    42. Re:Windows XP Activation made me a Linux user by Anonymous Coward · · Score: 2, Interesting

      But then it's offline and steam is still slow to load.

      Steam has serious issues if your connection is slow or flaky (in my case I suspect my ISP was doing some sort of filtering behind the scenes as my connection seemed ok). It used to take ages to load the main interface and then didn't know what games I owned.

      I highly recommend UCL (source code available) for playing offline games that you own. I found that loading Lumines was much faster with UCL than Steam in offline mode. Word of warning: I once had to log out and back into steam after launching UCL before it would let me join TF2 servers.

    43. Re:Windows XP Activation made me a Linux user by jopsen · · Score: 1

      If you read the EULA it says that they can terminate you license at anytime without any reason what so ever... :)

      So you tell me, what did you buy?

    44. Re:Windows XP Activation made me a Linux user by kbranch · · Score: 3, Informative

      You're not paying a licensing fee, you're paying a subscription fee. The former lets you use your software while the latter lets you use Blizzard's servers. Big difference. WoW keeps working just fine if your subscription expires, you're able to log on to private servers without any issues (admittedly, Blizzard would love to stop that too, but they haven't been able to sue the private server projects out of existence). The only thing you lose is access to the official Blizzard servers.

    45. Re:Windows XP Activation made me a Linux user by Hurricane78 · · Score: 4, Funny

      > I took a snapshot of the discs, with the manual key in view (and reciept) and emailed it to Valve. It was fixed in an hour.

      Can I get a link to where you downloaded that image? ;)

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    46. Re:Windows XP Activation made me a Linux user by Anonymous Coward · · Score: 0

      Yeah, I mean "half life 2 'ai disabled'" google search only brings up the solution in the very first slot. And it was only posted in 3 years before the Orange Box was even released.

    47. Re:Windows XP Activation made me a Linux user by IceDiver · · Score: 1

      You see, I talk to people who say the same thing, but it's not what I've experienced.

      I have run into drivers (sound, printer and network) disappearing and reappearing apparently at random. I have run into many situations where Vista refuses to talk to one or more XP, Win9x and Linux machines, while happily working with others on the same network. I had a friend who had his Vista laptop refuse to burn a home movie because it apparently thought it was copyrighted. (Worked fine on his XP desktop!) I have had Vista refuse to work with legacy software, forcing the business user to pay for an unwanted upgrade. And these are just some of the Vista problems I encountered.

      As for the recent networking problem, I eventually got it working (after Vista decided the other computers no longer existed) as follows: I discovered that I could force Vista to see another computer by using the search window and manually entering the computer name (e.g: \\desktop). Only the search window allowed Vista to see the other computer. Full network maps did not, even after manually installing LLTP on the XP machines (which was needed because LLTP does not install to an XP SP3 machine since SP3 supposedly includes LLTP but actually does not). Figuring this out got the Vista machine working on the network - until it mysteriously stopped the next day. Once I had forced Vista to see another machine. I was able to map a folder from that computer as a network drive, and tell Vista to reconnect at login. I did that for each machine on the network. Now the new Vista machine can see the XP machines and access them, and vice-versa.

      As far as I am concerned, Vista is broken.

    48. Re:Windows XP Activation made me a Linux user by oddfox · · Score: 1

      As for his question, World of Warcraft is DRM free, and the upcoming WOTLK is also supposed to be free of it too!

      I guess that count as a particularly major title :)

      Not sure how you can say that World of Warcraft is DRM free. You are required to pay a periodic licensing fee and authenticate every time you try to use the software. If you have not paid your licensing fee the software will not operate. That is a form of DRM.

      Not saying that I endorse this sort of thing but World of Warcraft can easily be made to play on servers other than the Blizzard ones, so you don't really have to pay for anything unless you actually want to play on Blizzards servers.

      --
      "We invented personal computing." - Bill Gates
    49. Re:Windows XP Activation made me a Linux user by Anonymous Coward · · Score: 2, Informative

      I think he meant that someone had generated a valid key which happened to be his. In that case there'd be zero fault with the owner. Just the method used to verify the purchase.

    50. Re:Windows XP Activation made me a Linux user by Bert64 · · Score: 1

      No, that's ridiculous...
      If you buy a game from a store and the case is empty, you can see pretty quickly and if you open it before you leave the store they really have no choice but to replace or refund the product...
      How you determine that a small piece of data has simply been copied on the other hand.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    51. Re:Windows XP Activation made me a Linux user by Bert64 · · Score: 1

      I will sell you a license to drive any of my 10 ferraris, you can drive them whenever you want for the one off fee of $2000...

      smallprint: i reserve the right to cancel your license at any time for any reason.

      smallerprint: you will never actually get to drive a ferrari, because the above right will be exercised as soon as we have your money.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    52. Re:Windows XP Activation made me a Linux user by Bert64 · · Score: 1

      Yes, paying for a service, and for once these companies actually have to work (ie continue providing the service) in order to continue making money, they cant just sit on their asses selling copies.

      Now, if only they would give the software away for free, and sell subscriptions, i believe some games like eve online do that, i think its underhanded to double dip by selling the software and the service.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    53. Re:Windows XP Activation made me a Linux user by Bert64 · · Score: 1

      It doesnt so much break VPNS, as some VPNs operate by hijacking your outbound traffic, rather than creating a new logical interface and routing traffic down it. Hijacking traffic without creating a proper logical interface and ip route breaks a lot of apps...

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    54. Re:Windows XP Activation made me a Linux user by RogerWilco · · Score: 3, Insightful

      As a WoW player, I was rally happy that they went after Glider, as it's only purpose is to cheat.

      This bnetd thing, I don't know, might be ok, might not, but give it's purpose of being able to play net games with hacked versions, I can see why Blizzard would go after them. It's only logical that any company will try to protect against illegal use of their software.

      I haven't looked at the freeCraft thing, if it's just a Warcraft II clone, cleanroom implementation, then I think renaming it would have solved the problem. I don't think Blizzard can claim to own the RTS genre itself. Trademark protection requires that you go after things that try to use a similar name for a similar product, so Blizzard needed to also take action here.

      --

      All in all, there might be reasons not to like Blizzard, but I really don't think any of the reasons you mentioned are valid, unless you want to cheat, want to use an illegal copy of their games, or think that Blizzard should to defend its trademarks.

      --
      RogerWilco the Adventurous Janitor
    55. Re:Windows XP Activation made me a Linux user by richy+freeway · · Score: 1

      I agree, never had any issues with Steam. I generally won't buy a game unless it's available on Steam, purely because it's so convenient.

    56. Re:Windows XP Activation made me a Linux user by PopeRatzo · · Score: 1

      Not saying that I endorse this sort of thing but..

      Why not?

      --
      You are welcome on my lawn.
    57. Re:Windows XP Activation made me a Linux user by PopeRatzo · · Score: 1

      I agree. Steam games are the only ones I pay for.

      They make it easy, take paypal, and the stuff always works.

      I just wish they'd integrate a service like "Will it Run?" so I don't accidentally buy a game that's too rich for my machine.

      They other thing I like about Steam is that I can very easily move to a new computer and have all my games with no hassle.

      --
      You are welcome on my lawn.
    58. Re:Windows XP Activation made me a Linux user by PopeRatzo · · Score: 1

      a few minutes into the game I got a "AI Turned Off" message or something like that.

      Are you sure you hadn't run a pirated version of HL2 before installing Steam? I've heard of Steam games having trouble when installed over cracked versions.

      --
      You are welcome on my lawn.
    59. Re:Windows XP Activation made me a Linux user by oddfox · · Score: 2, Insightful

      That's a good question, and I guess when it comes down to it I don't endorse it but I don't frown upon it either. People manage to get private WoW servers, I think that's cool and fine, but obviously Blizzard doesn't. My experience with them was less than satisfactory though, personally. Too much lag and not enough players, and it's easy to see why. If you want a free MMO, there are plenty to choose from anyways from my viewpoint.

      --
      "We invented personal computing." - Bill Gates
    60. Re:Windows XP Activation made me a Linux user by Anonymous Coward · · Score: 0

      Ironically I've had good luck with Valve.

      The most telling part of your story. DRM experiences really are based on luck. And I'm not a gambler.

    61. Re:Windows XP Activation made me a Linux user by Anonymous Coward · · Score: 0

      I haven't paid a game with some kind of DRM in last 10 years.

      Those that have DRM, I simply avoid. Better that than "enjoy the benefits of DRM". Sometimes, I simply download cracked game, at least then I won't have problems as stated above.

      No wonderd that Falcon comes with no DRM! Game rules!

    62. Re:Windows XP Activation made me a Linux user by Kneo24 · · Score: 1

      You could already play hacked versions on Blizzard's servers, assuming the key you had wasn't in use. What bnetd was nice for was the ability to play mods online with your friends. There are some really neat mods out there for Diablo II and having the ability to play them online with a friend or seven was nice.

    63. Re:Windows XP Activation made me a Linux user by Kneo24 · · Score: 1

      I'd also like to point out that people aren't pissed off about going after the creators of glider, it's about how Blizzard's defense handled the situation, and ultimately won on said shady defense.

    64. Re:Windows XP Activation made me a Linux user by MemoryDragon · · Score: 1

      Actually I can remember the day I was locked out of my PC and had to call Microsoft to phone in their ridicolous 40 digits number of XP. That was exactly the same day I was buying a SuSE distro. Since then I always had at least a Linux as a primary working os and windows was delegated to gaming which now is done by consoles...

    65. Re:Windows XP Activation made me a Linux user by WhatAmIDoingHere · · Score: 3, Informative

      Half Life 1 is 9.99 on Steam.

      There's a pack that contains HL1, 2, Portal, TF2, CS:S, CS.. pretty much everything Valve put out. I bought it for like $70. That's about the price of ONE brand new game.

      --
      Not a Twitter sockpuppet... but I wish I was.
    66. Re:Windows XP Activation made me a Linux user by LordSnooty · · Score: 1

      Exactly. These companies impose these ridiculous terms because they can get away with it. If someone took them to court, this unfair contact would soon be struck down. But no-one ever seems to think it's worth the effort. So on they go, imposing unfair and probably illegal terms.

    67. Re:Windows XP Activation made me a Linux user by WhatAmIDoingHere · · Score: 1

      Except in a lot of cases the CS drone in the store who WATCHED you open it treats the situation as though you stole the product that should have been in the case.

      There's a story with a woman who had that happen with an iPod in a Wal*Mart.

      --
      Not a Twitter sockpuppet... but I wish I was.
    68. Re:Windows XP Activation made me a Linux user by omglolbah · · Score: 1

      Personally I think you might have been the victim of one of the many cd-key-looting worms out there. There are a lot of them, I've written some in my 'less than honorable'-days... Not hard to do at all.

      I can see the frustration of not being able to use the cdkey but what would you suggest Valve do about it other than what they already do?

      It is a bit of a hazzle but would you not require proof if someone were to get what you ask for from you?

      Or...

      Just buy the big valve pack on steam and get all 27 (I think?) valve games in one big happy pack for 99usd.

      The price is reasonable as hell and you'll have them linked to your account at the time of purchase ;)

      I bought HL back in the day too, but I have no idea where my cdkey is now... Easier to buy the big pack than look for it :-p

    69. Re:Windows XP Activation made me a Linux user by Machtyn · · Score: 1

      You aren't going to purchase any game "that [you] might think might end up in [S]team again"? That's quite the statement. Who ever would have thought that a game like OddWorld: Abe's Oddysee and Abe's Exoddus, games released many years ago (and which are still fun, btw) would have ended up on Steam. But there they are. Both games can be purchased on Steam for $13-ish.

      With your statement, I suppose you are never going to buy a PC game again, because it seems like most games are going to end up on Steam at one point or another. Yes, Steam has its problems. But it also has many advantages (such as being able to play your game on any PC as long as you can verify your account).

    70. Re:Windows XP Activation made me a Linux user by Anonymous Coward · · Score: 0

      *shrug* I did the same thing, only I never got anything back from Valve or Sierra. No further communication, response to further communication, nothing.

      Coincidentally, a friend of mine bought a *new* copy of Half-Life not long after I went through this. At that point, it was $20 or so at Target. He took it home, installed Steam, put in the new key, and it, too, was already used. He contacted support and was told the same thing, except he even had the bonus of a receipt. As soon as he sent them his proof of purchase, all channels went completely dark, almost exactly like what happened to me.

      So congratulations on getting them to actually honor your original purchase. I've watched them lose two paying customers.

    71. Re:Windows XP Activation made me a Linux user by Anonymous Coward · · Score: 0

      Ya know, I am so sick of the damn Steam fanboys. This whole, "if you had problems it must be your fault" crap. I had problems with steam. For some reason it wouldn't allow my to play MY games. I asked for help on Value's Steam forums. Everyone jumped all over me for daring to suggest that Steam wasn't perfect! Turns out it WAS Steams fought. Value had to fix their problem before mommy would let me play my games. Fuck Steam, and fuck you.

    72. Re:Windows XP Activation made me a Linux user by Digital+End · · Score: 1

      Wait now... you're blaming them for someone taking your CD key?

      yeah... name one developer that has a good system to help you out of that one.

      Crappy luck, but there's no way around that problem from the ages of CD keys. If you get something thru steam there's no CD key, it just links to your account, and 5 years from now you still have the thing. They have a great system. If you are judging steams current system by a flaw in the pre-steam system (the same system every other idiot company uses) by this weird ass situation (What are the odds of someone GUESSING your CD key?) then you really don't understand what happened to you.

      As for the WoW/Wrath thing, they don't need security, it connects to the game server to work... every time you connect you have to have an account, and that's where they make their money. Hell, I legaly own it and I've downloaded WoW several times after reformatting because I've lost the disks. Doesn't matter because you have to pay monthly for it anyway.

      --
      Beware of he who would deny you access to information, for in his heart, he dreams himself your master.
    73. Re:Windows XP Activation made me a Linux user by Digital+End · · Score: 1

      It's the key you buy when you buy a game with a key.

      If you lose the key, you lost the product. Imagine this from their point of view. Every key is a copy of that game. So if they are handing them out, people are going to call up about how their key was "Stolen" all day long. Why even BUY the game if you can keep calling them for a free copy?

      Granted, this system is flawed as hell, that's why steam moved away from that stupidity (valve ftw)... however, it's the best system they could come up with at the time.

      --
      Beware of he who would deny you access to information, for in his heart, he dreams himself your master.
    74. Re:Windows XP Activation made me a Linux user by Lunatrik · · Score: 1

      I was thrilled with Blizzard's online store as well - plugged in (literally) CD keys I had found jotted down on 3+ year old scraps of paper, and bam, fully installable WC3 and Diablo 2 games.

    75. Re:Windows XP Activation made me a Linux user by Kesh · · Score: 1

      You don't need to crack it anymore. You can register your CD key for WCIII & Frozen Throne on their webstore, and download them directly to your hard drive. The same thing for Starcraft/Brood War. They're working on doing the same for Diablo II.

    76. Re:Windows XP Activation made me a Linux user by Haeleth · · Score: 1

      You might reasonably think that all DRM is bad, but you can't seriously be saying you think it's all equally bad.

      Steam is good enough that I've never even noticed that DRM is involved;it's a pleasantly convenient way of buying games without having to waste fuel shopping or waiting for a delivery, and if I'm going to burn in geek hell for liking it then so be it.

      Mass Effect, on the other hand, had terrible DRM that was so badly broken that it failed with misleading messages just because Windows was set up to use Japanese as the default language for non-Unicode applications, and I shall indeed be avoiding all EA games until I hear that they've ditched whatever system it uses.

    77. Re:Windows XP Activation made me a Linux user by Miseph · · Score: 1

      So... return the game. Target will exchange your actually defective copy with shiny new one that hopefully works, They just have to crack open the case so that you won't be able to turn around and get a refund for it rather than an exchange (incidentally, a rule intended to combat piracy). I work at Target's service desk, so don't worry that I might not be right... and if they do hassle you, then get a manager because they shouldn't.

      Incidentally, you and your friend have the worst luck ever. I've registered TWO retail purchases on Steam (HL1 and HL2) and neither I nor anyone I know has ever had that problem.

      --
      Try not to take me more seriously than I take myself.
    78. Re:Windows XP Activation made me a Linux user by aliquis · · Score: 1

      Maybe that is why they kind of included a nocd-patch so to speak, maybe they didn't do it to make it more convenient for people with CDs but just to make it possible/easier to download the game thru the store. Suck in that case, hopefully some mix of both.

    79. Re:Windows XP Activation made me a Linux user by jamyskis · · Score: 1

      I can fully understand your views. I feel inclined to do the same thing, although instead of pirating software I've turned to the PSP and PS3, and while I do occasionally buy games for the PC, they are few and far between as I'm often having trouble finding games that do not have intrusive DRM measures built in. Of course, this does bring the old "is PC gaming dying?" debate in, but I think the debate should more be "is PC gaming being killed?". I know of several friends who have turned to pirating games, honest people who usually pay for their media fix. I'm curious as to whether the PS4 and PSP2 will include DRM, but I think DRM will be dead by the time they come onto the market.

    80. Re:Windows XP Activation made me a Linux user by MrZilla · · Score: 1

      This bnetd thing, I don't know, might be ok, might not, but give it's purpose of being able to play net games with hacked versions

      While I'm sure that there are a lot of people who use it for this reason (probably an overwhelming majority), I have spent a lot of time playing StarCraft on alternative servers running bnetd, with friends, all of us owning legal copies of the game.

      There are several resons you might want to do this, less lag, less spammers and idiots... But the biggest gain is the ability to host custom ladders (there is now support for this on B.NET, but this is rather new).

      I spent a lot of time playing a ladder called PGT, which used a lot of custom modifications to allow a very good scoring system, with numerous ranking levels, all of which was displayed directly in the game and so on.. Many many times better than anything BNET could offer at the time, and it drew in a lot of people who wanted to play competitively.

      --
      mov ax, 4c00h
      int 21h
    81. Re:Windows XP Activation made me a Linux user by Drantin · · Score: 1

      bnetd's purpose wasn't to play hacked versions of the games, and they even tried to negotiate with Blizzard for a method of verifying the codes iirc.

      What most people used it for was hosting tournaments at LAN parties, and people still can using the bnetd-derived PvPGN.

      --
      Actio personalis moritur cum persona. (Dead men don't sue)
    82. Re:Windows XP Activation made me a Linux user by Drantin · · Score: 2, Informative

      Ah, and Freecaft did change its name, it's around as Stratagus

      --
      Actio personalis moritur cum persona. (Dead men don't sue)
    83. Re:Windows XP Activation made me a Linux user by Narpak · · Score: 1

      Trademark protection requires that you go after things that try to use a similar name for a similar product, so Blizzard needed to also take action here.

      Are you saying that Games Workshop have a case?

    84. Re:Windows XP Activation made me a Linux user by jimicus · · Score: 4, Informative

      Couldn't get past the snaky rep who basically said they won't talk to you.

      I called the bank and had them issue charge backs

      Funny, in my experience "Sort it out now or I report you to the bank and let them sort it out" is a pretty effective way of getting problems solved.

      It's not particularly diplomatic but then neither is getting the bank to issue a charge back.

    85. Re:Windows XP Activation made me a Linux user by Dogtanian · · Score: 3, Funny

      I'm a single childless guy...

      This is Slashdot. Mod parent Redundant.

      He said he was childless, you insensitive clod!

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    86. Re:Windows XP Activation made me a Linux user by slimjim8094 · · Score: 1

      I suspect one of your games needed an update. If I unplug my Ethernet cable and try to start a game *in online mode* they all work fine. So it's not trying to check all the time.

      If the game is waiting on an update, and the servers are swamped, it won't update. There's a setting along the lines of 'keep my games up to date' which will update the game before you play... maybe try changing that setting?

      --
      I have developed a truly marvelous proof of this comment, which this signature is too narrow to contain.
    87. Re:Windows XP Activation made me a Linux user by Draek · · Score: 1

      All in all, there might be reasons not to like Blizzard, but I really don't think any of the reasons you mentioned are valid, unless you want to cheat, want to use an illegal copy of their games, or think that Blizzard should to defend its trademarks.

      Or care more about setting dangerous precedent in copyright laws than whether a 15-years-old kid cheats in an online game or tries to play online with a "hacked" version of a game.

      --
      No problem is insoluble in all conceivable circumstances.
    88. Re:Windows XP Activation made me a Linux user by Anonymous Coward · · Score: 0

      I once couldn't get a proper reply from their Tech Desk, "Carlos" just.. stopped emailing me. He considered it closed. Until I got their "Customer Satisfaction" email about how well my "Problem had been resolved" in which I tore "Carlos" a new one.

      Then he started emailing me again.

    89. Re:Windows XP Activation made me a Linux user by jez9999 · · Score: 1

      After finding some reviews on the game itself and how it was dumbed down to barely resemble what was promised, I canceled the download and decided I just didn't care.

      By the way, those reviews are bollocks. I've been playing it almost nonstop for 3 days, it's quite simple (until the space stage, when it literally gets about 100 times harder) but it's great fun to play. And what 'was promised', anyway? A 99% accurate recreation of real life, or a fun approximation?

    90. Re:Windows XP Activation made me a Linux user by mxs · · Score: 1

      Oh come on.

      First of all, the nature of the game is that it is played online, with an identity. You know UPFRONT that you are going to have to pay monthly fees, there is no secret about its nature (it has no single player component). You can download the installer, for free, without having an account. You can download all patches without having an account. (http://www.worldofwarcraft.com/downloads/files/pc/wowclient-downloader.exe would be the link !). If you really, really wanted to, you could play this game on "unofficial" servers -- there is no DRM stopping you from doing this, and no authentication of the game with Blizzard in that case. Of course the ToS/EULA forbid this, but that is not DRM.

      Blizzard is by NO MEANS perfect -- Warden has privacy implications, customer service in case of suspected (but not actual) cheating is absolutely horrid, and they are not all that fast with releasing patches and new content. Saying they have DRM, however, is simply untrue. So far.

    91. Re:Windows XP Activation made me a Linux user by Aerotwelve · · Score: 1

      I can almost guarantee you if WoW was something other than an MMORPG, it would be full of DRM.

    92. Re:Windows XP Activation made me a Linux user by cdh · · Score: 1

      Wow, I guess by some definition, yes, but what you're paying for is the subscription, which is different IMHO. WoW isn't WoW without the 2 M's in MMORPG. Those servers have to keep running somehow. I sure don't look at my WoW subscriptions as DRM, I look at it as a way to keep the games going. DRM is a way to prevent you from installing and running the game. I can take my WoW discs to anybody else and install them and they'll run just fine. Of course, unless you have a valid account, you can't do much, but it's not preventing anybody from running the game.

    93. Re:Windows XP Activation made me a Linux user by KingDord · · Score: 1

      You will get 30 days free when you buy a retail copy, or you can download the client for free and get 10 days free from blizzard themselves.

    94. Re:Windows XP Activation made me a Linux user by Anonymous Coward · · Score: 0

      No, offline mode still requires an activation - the only difference is that it only activates once. There is no way to play a single player game with Steam without an internet connection.

    95. Re:Windows XP Activation made me a Linux user by zerocool^ · · Score: 1

      Shenanigans; there's no reason that they would charge you $20, seeing as you can get HL1 on steam for $10.

      And if you buy that + orange box, you'll have HL1, HL2, HL2ep1, HL2ep2, portal, and TF2 - for $60.

      ~X

      --
      sig?
    96. Re:Windows XP Activation made me a Linux user by apoc.famine · · Score: 0, Redundant

      But he just said he wasn't a parent...

      --
      Velociraptor = Distiraptor / Timeraptor
    97. Re:Windows XP Activation made me a Linux user by bdenton42 · · Score: 1

      You're not paying a licensing fee, you're paying a subscription fee. The former lets you use your software while the latter lets you use Blizzard's servers. Big difference. WoW keeps working just fine if your subscription expires, you're able to log on to private servers without any issues (admittedly, Blizzard would love to stop that too, but they haven't been able to sue the private server projects out of existence). The only thing you lose is access to the official Blizzard servers.

      But in that case you would be violating Blizzard's licensing terms.

      Limitations on Your Use of the Service. Only Blizzard or its licensees have the right to host the Game. You may not host or provide matchmaking services for the Game, or intercept, emulate or redirect the proprietary communication protocols used by Blizzard in connection with the Program, regardless of the method used to do so. Such prohibited methods may include, but are not limited to, protocol emulation, reverse engineering, modifying the Program, adding unauthorized components to the Program, or using a packet sniffer while the Program is running.

      So yes, you can say it is paying for service, but the reality is that if you stop paying you are technically no longer are able to use the software, and that is DRM.

    98. Re:Windows XP Activation made me a Linux user by Kelbear · · Score: 1

      I've noticed the same thing, I tend to just buy the game when I see something interesting on Steam. I love the convenience of just buying at my desk and always having it backed up on Steam.

      If it's not on Steam I tend to just download at my desk and have the convenience of it backed up on a P2P web.

    99. Re:Windows XP Activation made me a Linux user by mrchaotica · · Score: 2, Informative

      This bnetd thing, I don't know, might be ok, might not, but give it's purpose of being able to play net games with hacked versions

      No, its purpose was to play games (including legitimately purchased ones) without having to deal with Blizzard's servers. For example, IIRC for a while it was the only way to play Starcraft over a TCP/IP LAN until Blizzard added support in a patch (Starcraft 1.0 could only do IPX LAN games).

      bnetd was at least as legitimate as FreeCraft.

      Also, the problem with Glider is not about cheating -- if I played WoW, I wouldn't want Glider bots around either. The problem was the argument Blizzard made, that Glider was a DMCA violation. Blizzard should have just kept banning accounts instead of setting a bad precedent for everyone.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    100. Re:Windows XP Activation made me a Linux user by KrimZon · · Score: 1

      if it's just a Warcraft II clone, cleanroom implementation, then I think renaming it would have solved the problem

      It was and they renamed it to Stratagus. They also expanded on the design (gameplay-wise) to avoid any more troubles, which I think is fair because it does take considerable effort to come up with balanced, original gameplay.

    101. Re:Windows XP Activation made me a Linux user by jo_ham · · Score: 1

      I hate DRM as much as the next guy, but a terming a subscription service as DRM is diluting the cause of protest against DRM.

      You pay a monthly fee to use the service that Blizzard provides - ie, access to their servers to play the game.

      You can access the game from any computer in the world, you can install the game on as many computers as you own, or at a friend's house, or your mum's house, or at work, or from an internet cafe...

      There are no restrictions on installing the game CDs that you bought with physical money, or installing the game from the free-to-download installer on Blizzard's website.

      The game is useless to you without the monthly subscription, yes, but that's no different to most other subscription based systems.

      Subscription based services are nothing new.

    102. Re:Windows XP Activation made me a Linux user by santiagodraco · · Score: 1

      There's a reason why you never saw the things IceDiver decribed, it's because it's either 1) he's creating his own reality or 2) he doesn't know how to work with Windows.

      I run Vista Ultimate at home and it's run pretty much flawlessly. Certainly there are changes that you need to learn, and there have been bugs (there's bugs in ALL software, Linux included) that need fixed, that's what service packs are for.

      People need to understand the difference between fact and self serving fiction. Vista may not have been everything it was hyped to be, but with service pack one it's certainly a usable OS. There are things I dislike as well things that are poorly designed, that's the nature of the beast.

    103. Re:Windows XP Activation made me a Linux user by jo_ham · · Score: 1

      Possibly, but Blizzard's track record has been pretty good - just look at the Starcraft discs that I still have after all these years. I can just pop them in and play. The "DRM" in this case being a CD check.

      Yes it's an old game, from a more relaxed time, but Blizzard's main goal has always been the strength of the product making you want to buy it and support the company rather than get a cracked copy. It *is* a viable business strategy if your product is good enough (or your fanbase is loyal enough, but are must be taken if your product blows). Sure, there will always be people who go outside the law and obtain it illegally, even with the most hideous and draconian DRM scheme in the world, so you have to ask yourself, why bother with it in the first place? It only inconveniences the legitimate customers.

      Now, since Blizzard was recently acquired by a large publishing house, they may have things forced on them that they don't want (just look at what happened to Maxis, Westwood Studios, Bungie etc.....) but perhaps with the success of WoW and previous Blizzard titles they'll be able to hold off the shit sticks in the money department.

    104. Re:Windows XP Activation made me a Linux user by Tuidjy · · Score: 1

      There's Spiderweb software, who makes RPGs. Incredible story, multiple paths and approaches to problems - where being a power hungry, racist, ruthless and selfish bastard actually works, and gives you an ending that not only makes sense, but is pleasing to that kind of character.

      No DRM to speak off, not even a CD requirement. But the games' tech is solidly early nineties. Still, Spiderweb's games are incredibly engrossing, and every time I play through the end of one of the series, I wish the next sequel were already out.

      If you like turn based PRG and great stories, and do not mind graphics that make Baldur's Gate look fancy, check it out.

      --
      No good deed goes unpunished...
    105. Re:Windows XP Activation made me a Linux user by hairyfeet · · Score: 4, Interesting

      You seem to be forgetting that unlike a physical disc where they will have to break in and take the thing,with those stupid keys there are automated keygens out there that can spit out dozens of keys per second until they find one that hits. Does that mean that if one of those keygens hits YOUR number you should just suck it up and buy a new game? This is also why I don't use Steam. I had the Half Life I:Game Of The Year Edition and my key got keygen'd.

      And now we have crap like Spore where they are obviously trying to take away our right of first sale by making everyone afraid to buy it second hand,and they wonder why piracy just keeps going up? Maybe if you didn't treat you customers like sh*t maybe they wouldn't be pirating. I know I have gotten to the point that I won't buy ANY game until it reaches the $20 or less bin because I know they will have a good working crack out by then so I won't have to worry about my system getting "Secure Starforced Buttraper V2.0" infections. As a PC repairman I have had to fix countless machines with "weird crashes" and it turn out it was SecuROM'd. And I have thrown away quite a few drives from folks that got the Starforce PIO bug.

      So while I would be happy to buy on release day to try all the new games I simply won't because of DRM. And I wanted to pick up Spore until I heard about the 3 activations BS(thanks Slashdot!) so that one won't even be on my "pick it up when it's cheap" list. But as always this is my 02c,YMMV

      --
      ACs don't waste your time replying, your posts are never seen by me.
    106. Re:Windows XP Activation made me a Linux user by TheLink · · Score: 1

      Yeah I don't live in the USA and I get really crap pings to most game servers which are usually located in the USA.

      --
    107. Re:Windows XP Activation made me a Linux user by jack2000 · · Score: 0

      AI Turned OFF is not an anti-piracy protection. It's the msg you get when you type "ai_disable" In the console. Mods, really I had hope in you

    108. Re:Windows XP Activation made me a Linux user by Malevolyn · · Score: 1

      I had the Half Life I:Game Of The Year Edition and my key got keygen'd.

      Actually, no it didn't. The same thing happened to me and my GotY edition. A little research turned up that Valve actually invalidated all GotY keys themselves, then expected me to pay $10 to get a new one! Since then I refuse to pay for software.

      --
      Your ad here.
    109. Re:Windows XP Activation made me a Linux user by Palshife · · Score: 1

      Um, why does it matter if WoW is DRM-free? What are you going to do, steal it and then not play?

      --
      Attention deficit disorder is a complicated issue, spanning several major... HEY LET'S GO RIDE BIKES!
    110. Re:Windows XP Activation made me a Linux user by pxc · · Score: 1

      bnetd is still alive and well as PvPGN. As for its purpose, it has much more value than existing to "be able to play net games with hacked versions". For one thing, should Blizzard ever decide to phase out one of their Battle.net enabled games, the community can pick up their slack. Also, Blizzard only requires one CD key for non-commercial, non-Internet usage. What this means is that at my LAN parties, I can set up a Diablo II PvPGN server and have us all play on LAN, but still have the characters stored on my server to reduce cheating, or I can set up a Warcraft III ladder tournament on the LAN.

    111. Re:Windows XP Activation made me a Linux user by shish · · Score: 1

      Well, it didn't work with openvpn, which does it the new virtual interface way :-/

      --
      I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
    112. Re:Windows XP Activation made me a Linux user by RyoShin · · Score: 1

      Steam is the only thing with a DRM scheme I don't hate.

      I have no problem with Steam overall, but it allows Valve to block reselling games. Before knowing the whole deal, I purchased a copy of Half Life 2 Episode 1 (in one of their rather large cases) used. It had the little instruction card with the code, all the CDs, and the box was even in nice condition.

      The key, of course, was already registered. So I e-mailed Valve support and over the exchange of a few e-mails they politely but firmly told me they will not activate used products. I can understand fighting piracy in these situations, and I would have been happy to ship them the box and contents to get it activated, but no go. Luckily I only paid $5 for it, so I wasn't out much; I also picked up the Orange Box soon after it came out, so I got the game anyway, but the whole scenario still annoys me.

    113. Re:Windows XP Activation made me a Linux user by calmofthestorm · · Score: 1

      I also found that the encryption hit can such a fair bit in HL2. If you use a cracked version, the content is decrypted in advance rather than on the fly. Of course this was on hardware that could barely handle the game cpu-wise, so ymmv.

      For me it's mostly fear that I won't be able to play in the future. If it's a single player game I want to install it on as many of my computers as I can without phoning home. Luckily most of the games I play were released before I was born (3 microprose), so I don't have to deal with this DRM crap much on either side of the law.

      --
      93rd rule of Slashdot: No matter how obvious my sarcasm is, my comment will be taken seriously by someone.
    114. Re:Windows XP Activation made me a Linux user by kbranch · · Score: 1

      You're twisting the meaning of DRM to make a business model you don't like look bad. There are valid reasons for disliking Blizzard, or WoW, or even any pay per month MMO, but DRM isn't one of them in this case.

      If you want to get into technicalities, DRM is Digital Rights Management. I don't think the EULA qualifies as a digital restriction.

    115. Re:Windows XP Activation made me a Linux user by weirdcrashingnoises · · Score: 1

      Interesting, i went through the same thing awhile ago, but all i had to do was email customer support with pictures of the box/cd case/cd/cd-key all clearly displayed (i don't know if it was all required but i figured it would leave less room for doubt in their minds) after i did so they kept emailing back questions i answered two emails, but on the third email i replied (something like...) "i really don't want to play 20 questions right now, i provided the proof of ownership could you please allow me to activate my product?" and the next email i had my game registered. no cost to me either...

      the thing about the questions were that they didn't really seem relevant to my ownership of the game. anyways, i was entirely satisfied with the ease and the outcome of the whole process.

      --
      sigs... don't talk to me about sigs....
    116. Re:Windows XP Activation made me a Linux user by Sentry21 · · Score: 1

      They took a picture of him and added funny captions and then put it on the internet?

    117. Re:Windows XP Activation made me a Linux user by MetaPhyzx · · Score: 1

      I neglected to mention there was another personal Identifier in the photo. :)

      --
      Blacker than my baby girl's stare. Black like the veil that the muslimina wear. Black like the planet that they fear...
    118. Re:Windows XP Activation made me a Linux user by MetaPhyzx · · Score: 1

      Oh, I did state that. Her words were they'll talk to the bank, but they won't talk to you. Ok then.

      Thy talked to the bank.

      --
      Blacker than my baby girl's stare. Black like the veil that the muslimina wear. Black like the planet that they fear...
    119. Re:Windows XP Activation made me a Linux user by snuf23 · · Score: 1

      World of Warcraft requires an account and connection to Blizzard's servers to play. Consequently they don't need copy protection on the CD. They still do use a serial number to validate that you purchased the game. The client software is also freely downloadable from Blizzard if you lose/break your CDs.
      Sure you could install the game and play on a private server (which are far from perfect emulations of the game) but I don't this small minority of WoW pirates would ever seriously eat into Blizzard's profits.

      --
      Sometimes my arms bend back.
    120. Re:Windows XP Activation made me a Linux user by Anonymous Coward · · Score: 1, Insightful

      What DRM in Portal?

      Steam is DRM.

      If you had a problem with Steam, I'd put money on it being because you did something wrong.

      Screw you. Because that guy had problems with Steam and you didn't, he's probably at fault? Well I'm glad your experience has been so pleasant that you can think that. But Steam is most definately not perfect. Yes, it's on average better than SecuROM style DRM schemes. Yes, fewer people have terrible experiences wrestling with it. That doesn't mean it's perfect. It doesn't even necessarily mean it's good.

      (captcha: contempt)

    121. Re:Windows XP Activation made me a Linux user by ultranova · · Score: 1

      If you get something thru steam there's no CD key, it just links to your account, and 5 years from now you still have the thing.

      Even if the Steam servers go down 4 years from now ?

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    122. Re:Windows XP Activation made me a Linux user by bdenton42 · · Score: 2, Informative

      You're twisting the meaning of DRM to make a business model you don't like look bad. There are valid reasons for disliking Blizzard, or WoW, or even any pay per month MMO, but DRM isn't one of them in this case. If you want to get into technicalities, DRM is Digital Rights Management. I don't think the EULA qualifies as a digital restriction.

      I never said that I disliked this model... I have two accounts which I use extensively. I simply am saying that the subscription service is to protect their digital rights just like any other copy protection method would.

      I would also note that in addition to requiring a subscription the disks include a key which is required as well... you cannot just give those disks to anyone, the key will not work again, nor will they have a subscription.

      It is no different than having a subscription music service which disables your music when you cancel your subscription. Blizzard is trying to protect it's digital rights every bit as much as the music and movie industries.

      I'll grant that the subscription model is a relatively low intrusion DRM compared to having key disks or installing malware on your system but that doesn't make it any less of a DRM method.

    123. Re:Windows XP Activation made me a Linux user by PIBM · · Score: 1

      I had bought Half life for 60$ when it got out in 98, and Half life 2 for about the same amount. I would not have bought another pack to just get the old one (I had not taken the pack since I already owned half life..)

      I went back to my email archives, and it`s in 2005 that I tried to get the cd key assigned to my account. Someone had randomly found that key over a year before to register it.

      For the amount, you are right, it was 10$ US, which for me was 16$ can + 2.50$ for converting the money, for a total of 18.50$, explaining why I remembered 20$ or so. And that doesn`t include the shipping of the box in the US.

      Anyway..

    124. Re:Windows XP Activation made me a Linux user by Anonymous Coward · · Score: 0

      Pirating it says that you don't want to answer it. Switching to Linux says they're wrong for even asking the question.

    125. Re:Windows XP Activation made me a Linux user by WhatAmIDoingHere · · Score: 1

      Steam does not require shipping.

      --
      Not a Twitter sockpuppet... but I wish I was.
    126. Re:Windows XP Activation made me a Linux user by Samah · · Score: 1

      'Course, I still hate Steam too, purely on principle.

      What principle is that? Seems like a pretty silly statement unless you're willing to elaborate.

      --
      Homonyms are fun!
      You're driving your car, but they're riding their bikes there.
    127. Re:Windows XP Activation made me a Linux user by Anonymous Coward · · Score: 1, Informative

      Me again, the AC up there.

      I bought Portal standalone, not in the orange box or through steam. Trust me, it has DRM.

    128. Re:Windows XP Activation made me a Linux user by 19Buck · · Score: 1

      For every one of you, there are a THOUSAND more that have ZERO problems. You have every right to spend, or not spend, your money as you see fit. You're free to not like the DRM either. None of that however, justifies your theft. Personally if you ask me, it was probably your own ineptitude that led to your supposed DRM "problems" anyway.

    129. Re:Windows XP Activation made me a Linux user by 19Buck · · Score: 1

      WoW doesn't need disc DRM, it's an online only game. You can't play it unless you have an active online account anyway.

    130. Re:Windows XP Activation made me a Linux user by CronoCloud · · Score: 1

      It's extremely easy to be a gamer and a Linux user....as long as you're a console gamer. That could be taken two ways, linux console, or video-game console, or both since you can play Nethack on a PS2 or PS3.

    131. Re:Windows XP Activation made me a Linux user by Anonymous Coward · · Score: 0

      Someone randomly found the CD Key of my old half life game before I finally got to install steam. When I did, wanted to play back half life along with the updates, I was denied access to online play because I could not register the game.

      I contacted them and the reply was to send them the cd & box, along with a proof of purchase (I had bought the games over 8 years before!) and 20 bucks to cover the replacement.

      That would have been the only solution, short of buying again. I'm not using anything in steam or that I might think might end up in steam again.

      As for his question, World of Warcraft is DRM free, and the upcoming WOTLK is also supposed to be free of it too!

      I guess that count as a particularly major title :)

      Steam is the best solution because the DRM ties you to the game permanently. I don't know how many times I have bought games and destroyed them on accident\regular use. At that point i'm not buying it again just to do the same thing. However WOW is DRM. It works the same way steam does. However it is an online only game so it works.

    132. Re:Windows XP Activation made me a Linux user by Anonymous Coward · · Score: 0

      Pervert! :P

    133. Re:Windows XP Activation made me a Linux user by pugugly · · Score: 1

      Ipod hell - My mother bought a *printer* from Wal mart that wasn't in the box.

      They insisted that their policy was to not have the display box on the floor. The shift manager wouldn't check to verify this. The store manager wouldn't check to verify this. We ended up two steps above that before we got someone that told them to, y'know, *check*.

      *Spoiler Alert*

      Lo and behold - it turned out that they had the display box out on the floor, where my mother bought it, a massive plot twist I don't think *anyone* could have seen coming.

      I'm hoping to write it up as a Sci Fi Channel movie.

      Pug

      --
      An Invisible Entity of Vast Power whose existence must be taken on faith alone: Liberal Media
    134. Re:Windows XP Activation made me a Linux user by RockDoctor · · Score: 1

      Funny thing is that despite both games having convoluted and misdirecting self-help support sources, the problem in both cases was that I had software installed that can mount .isos. Yes, that's right. Other operating systems have native support for this function because it's so damn useful. Game companies on the other hand treated me like a pirate for having such software installed.

      So now I'm a pirate, due to the pain that game companies have caused me. Don't get me wrong, I'm not trying to be moral here - after all, I am stealing my entertainment - but the actions of the game companies have turned a paying customer into a pirate. Now there's an own goal for you...

      So ... what is to stop you from

      1. buying a legal copy of the game, in it's shrink-wrap;
      2. downloading the DRM-free'd pirate version;
      3. installing and using the pirate version
      4. everybody wins

      You get the game you want without the hassle of the DRM ; the company gets it's profits and their programmers and artists get to bring husks of bread home to feed the starving children.
      Oh, I see the problem. It's at step (1), where you buy the game.

      (Currently I play "CIV for DOS" and "UFO:Enemy Unknown", both of which I brought legally over a decade ago. Just because they're not new doesn't mean they're not interesting and don't run.)

      --
      Birds are not dinosaur descendants;birds are dinosaurs, for all useful meanings of "birds", "are" and "dinosaurs"
    135. Re:Windows XP Activation made me a Linux user by hairyfeet · · Score: 1

      Please excuse my language but You have GOT to be shitting me. Are you honestly telling me that they went and invalidated all our GotY keys on purpose? Please show links. And how in the hell did they get away with that shit? Because if I would have known that I would have been looking for a lawyer for a nice class action suit. Instead I got rid of my GotY edition and after having trouble with Steam gave up on Valve for good. It seems like the game companies are going out of their way to give every customer that actually buys their product a good kick in the nuts for their effort. But as always this is my 02c,YMMV

      --
      ACs don't waste your time replying, your posts are never seen by me.
    136. Re:Windows XP Activation made me a Linux user by mrchaotica · · Score: 1

      What principle is that?

      The principle that if I own a copy of a game, then I ought to be able to use it without having to get permission from some other party each time, especially since my access to my property could essentially evaporate if Valve went out of business and shut down the authentication servers.

      If Valve made a binding contractual agreement (e.g. as part of the Steam user agreement) to provide a patch that removed the need for authentication in the event of it shutting down the servers for any reason, then I would hate it less. Removing authentication for playing games in single-player mode would be even better. But nothing short of disabling authentication to play games both as single-player and online would cause me to stop hating it entirely (authentication would still be okay to buy games and manage the account, however).

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    137. Re:Windows XP Activation made me a Linux user by Samah · · Score: 1

      Fair enough. Like I say though, if you're really desperate (although this only really works for single player games) you can try TinyLauncher. It runs Steam games without the need for Steam itself. I was at a LAN party on Saturday and was unfortunate enough to have not updated my Steam client. The latest version fixes a lot of the bugs with offline mode where it would sometimes say "this operation is unavailable in offline mode" or similar when you try to run any game. I could load the games (TF2, specifically) with TinyLauncher but the server browser didn't work, and connecting by IP gave me the message "this server requires that Steam be running". Like I said though, the latest Steam client has fixed these problems.

      --
      Homonyms are fun!
      You're driving your car, but they're riding their bikes there.
    138. Re:Windows XP Activation made me a Linux user by mrchaotica · · Score: 1

      Like I say though, if you're really desperate (although this only really works for single player games) you can try TinyLauncher.

      It's not really a matter of being worried about being able to play my games; I have complete faith that the hacker community will create a solution (especially for games as popular as Half Life, etc.). The problem is that the issue should never have come up in the first place!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    139. Re:Windows XP Activation made me a Linux user by Kattspya · · Score: 1

      The solution for any and all STEAM problems is deleting the clientregistry.blob file and a restart of steam.

    140. Re:Windows XP Activation made me a Linux user by red+star+hardkore · · Score: 1

      I had a similar problem about two weeks ago with my copy of Half-Life Generations that is many years old and had never been used by me through Steam. The steam rep told me to scan/photograph my booklet with the serial numbers on it, write my steam account name along with the incident number on a post-it on the the booklet and email the image back. I did and it was all sorted within 10 mins. That's the solution contained in the steam knowledgebase also. I'd suggest searching the knowledgebase for it and then email the link back to the rep you were in contact with.

    141. Re:Windows XP Activation made me a Linux user by Archimagus · · Score: 1

      You say that WoW is DRM free but it has just as much DRM as Spore, even more so really, because your account is authenticated every time you log in. For those of you that complain about Spores DRM; any MMO Sends much more info to the publisher than Spore ever will. Yes I know that they have to connect to the servers because of the nature of the game but never the less they are connecting. Also, people are so concerned with the "What if there activation servers go down" what do you think will happen should WoW's servers go down (not that they will any time soon.)

      To answer the OP's question. Any games from Stardock are DRM free such as Sins of a Solar Empire, Or Galactic Civilizations II.

      You should also check out this, it made me want to run out and buy more of there games just because of the way they do business.

    142. Re:Windows XP Activation made me a Linux user by cryptodan · · Score: 1

      I wasn't about to ask permission from Microsoft to use something that I bought and paid for. Since then, I've personally converted three non-techies from Windows to Linux. These companies never stop to think of the sales they lose by trying to stop each and every last instance of piracy.

      Whats wrong with Microsoft and other Developers checking to make sure you do in fact have a legit copy?

    143. Re:Windows XP Activation made me a Linux user by VeNoM0619 · · Score: 1

      Any games from Stardock [stardock.com] are DRM free such as Sins of a Solar Empire, Or Galactic Civilizations II.

      I was happy at first after reading this about their earlier games. But soon found out that it is only version 1.00. Any patches afterward require validation...

      --
      Disclaimer: I am not god.
      We may not be created equal
      But we can be treated equal.
    144. Re:Windows XP Activation made me a Linux user by Walter+Carver · · Score: 1

      What do you mean an animal? What was he before? Humans are animals.

  2. Introversion Software by PunkOfLinux · · Score: 4, Informative

    Multiwinia doesn't have DRM as far as I know :) That's a pretty cool-looking game, I gotta say. Introversion does an AWESOME job with their games, in all reality.

    Plus, they run on Linux natively! :D

    1. Re:Introversion Software by bmgoau · · Score: 5, Informative

      Sins of a Solar Empire is also completely free of DRM.

      It scored pretty much 9/10 in every review.

      Sins of a Solar Empire is a science fiction real-time strategy computer game developed by Ironclad Games for Windows XP and Vista and published by Stardock Entertainment in February 2008.[1] Sins is a real-time strategy (RTS) game that incorporates some elements from 4X strategy games; promotional materials describe it as "RT4X."[2]

      http://en.wikipedia.org/wiki/Sins_of_a_Solar_Empire

      Stardock Entertainment are also responsibile for the proposed "Gamers Bill of rights"

      The Gamer's Bill of Rights:

      Gamers shall have the right to return games that don't work with their computers for a full refund.
      Gamers shall have the right to demand that games be released in a finished state.
      Gamers shall have the right to expect meaningful updates after a game's release.
      Gamers shall have the right to demand that download managers and updaters not force themselves to run or be forced to load in order to play a game.
      Gamers shall have the right to expect that the minimum requirements for a game will mean that the game will play adequately on that computer.
      Gamers shall have the right to expect that games won't install hidden drivers or other potentially harmful software without their consent.
      Gamers shall have the right to re-download the latest versions of the games they own at any time.
      Gamers shall have the right to not be treated as potential criminals by developers or publishers.
      Gamers shall have the right to demand that a single-player game not force them to be connected to the Internet every time they wish to play.
      Gamers shall have the right that games which are installed to the hard drive shall not require a CD/DVD to remain in the drive to play.

      http://www.stardock.com/about/newsitem.asp?id=1095

    2. Re:Introversion Software by Anonymous Coward · · Score: 0

      I bought Sins, and I'm thankful there was no DRM in the box.

      Unfortunately it looks like they are now launching their own Steam-like service called Impulse which will be a requirement for all future updates to the game.

      At least I have the option not to update but it's still a kick in the nuts to those of us who bought the game to support companies that don't use DRM.

    3. Re:Introversion Software by nschubach · · Score: 1

      "Sins of a Solar Empire is also completely free of DRM."

      Ugh... it's NOT COMPLETELY free of DRM. I'd like to see you copy the game to another PC and run it without having to phone home or patch it to fix all the bugs that version 1.0 has without Impulse.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    4. Re:Introversion Software by Frac+O+Mac · · Score: 1

      "Sins of a Solar Empire is also completely free of DRM."

      Ugh... it's NOT COMPLETELY free of DRM. I'd like to see you copy the game to another PC and run it without having to phone home or patch it to fix all the bugs that version 1.0 has without Impulse.

      It can "phone home" as long as you have the serial key from the game, with no limitation on the number of installs or anything like that. In other words as long as you bought it you're fine (as it should be).

    5. Re:Introversion Software by Anonymous Coward · · Score: 0

      "Sins of a Solar Empire is also completely free of DRM."

      Ugh... it's NOT COMPLETELY free of DRM. I'd like to see you copy the game to another PC and run it without having to phone home or patch it to fix all the bugs that version 1.0 has without Impulse.

      The Game is completely DRM free. Just because they have you register to get updates does not count as DRM. The patch you receive is usable on any install at any time.

    6. Re:Introversion Software by Anonymous Coward · · Score: 0

      of course u have the rights its called a console you retard

    7. Re:Introversion Software by nschubach · · Score: 1

      But it's still DRM as defined EVERYWHERE. It's digital copy protection. You need Impulse to play any game that you purchase and or patch through Impulse. If you are willing to suffer with a buggy 1.0 release on DVD, sure. You can install it and use your key as many times as you want. If you buy it online, or patch it to fix the issues that shouldn't be there, you now have a DRM'd version of the game. If they offered a free download for Original CD installations that didn't require the DVD to play, then... and only then, will it be truly DRM free.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    8. Re:Introversion Software by nschubach · · Score: 3, Interesting

      ... as long as you reconnect to Impulse to generate the new key. At least that's my experience with Galciv2. If I were to copy the game to another computer, it would not run until I put Stardock's software on the machine and validated my copy. That is DRM.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    9. Re:Introversion Software by Mad+Merlin · · Score: 1

      Game! is also completely DRM free, and has very modest system requirements!

    10. Re:Introversion Software by amdpox · · Score: 1

      I believe Multiwinia will be similar to DEFCON - you can play offline and don't have to contact the metaserver every n days, it just works, but when you do have a net connection it validates your key and checks whether it should put you into full MP-enabled status or as a demo user. Not DRM as far as I understand the definition. Also, +1 for Introversion. Excellent games.

    11. Re:Introversion Software by p0tat03 · · Score: 1

      Gamers shall have the right to return games that don't work with their computers for a full refund.

      I can't agree with that. PC game requirements vary wildly, and it is the responsibility of the consumer to ensure that his machine is within specification. You won't get any sympathy pumping diesel into your gasoline car, so why should you be entitled to a full refund when you try to run Crysis on your GeForce3?

      I would agree with giving refunds where the game is crippled by technical issues, but the phrasing as-is is pretty vague.

      Gamers shall have the right to expect meaningful updates after a game's release.

      What? That's ridiculous. Short of patching critical issues, the company doesn't owe you diddly squat. The game is sold to you with a promised set of features - the developer should be under no expectation to give out free "expansions" to the game post-release. If there are no glaring technical issues I fail to see why gamers have the right to expect updates at all.

      The rest I can agree with, or at least sympathize with. But those two "rights" don't sit right with me.

    12. Re:Introversion Software by Digital_Quartz · · Score: 2, Informative

      "Completely free of DRM" is a stretch; there's an activation step for downloading any patches for any of their games. Ditto if you buy their games online.

      But, their activation doesn't have a finite limit on the number of installs, rather it limits you based on the rate of installs. They don't publish the numbers or details, but essentially they're only going to stop you from activating if you activate WAY too many times in a month. I wish they were a little more transparent in terms of defining exactly how it works, but it isn't too bad. It's WAY better than "3 activations per purchase" (or 2 for Microsoft games).

    13. Re:Introversion Software by Z00L00K · · Score: 1

      Anyone into America's Army?

      I haven't seen any DRM there.

      --
      If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
    14. Re:Introversion Software by servognome · · Score: 1

      Stardock Entertainment are also responsibile for the proposed "Gamers Bill of rights"

      Should be called the Bill of Good Customer Service, and be applauded and rewarded for their work (I've bought a few of their games).
      That said, consumers always have the ultimate right - not to play

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    15. Re:Introversion Software by Blaaguuu · · Score: 1

      Another upcoming Stardock game, that I assume will be DRM free, is Demigod. Their official website doesn't have that much information, but there is a video from PAX, where I played through their demo and was very impressed.

      --
      My hand touched her hand. Her hand touched her boob. By the transitive property, I got some boob! Algebra is awesome!
    16. Re:Introversion Software by Anonymous Coward · · Score: 0

      Linux & Multiwinia... Check there sys info. It's not there.......

    17. Re:Introversion Software by Anonymous Coward · · Score: 1, Informative

      I second the vote for Sins, and Stardock. I was also happy that Sins works under wine, and I happily bought it a few months ago.

      Unfortunately, Stardock's download manager, "Impulse" does not run under wine, which made the download itself a chore, and will shortly make it impossible to buy/run Stardock games under linux.

    18. Re:Introversion Software by PunkOfLinux · · Score: 1

      They usually release it, then port it. That's the case here, I believe. In a few months, we'll have a proper linux port.

    19. Re:Introversion Software by sporkme · · Score: 1

      Rest easy:

      The return policy right is mainly directed at retailers and is related to right #5. If you buy a shirt and it does not fit, you can return it. If software return policies were applied to shirts, you could not return the shirt based on suspicion that you might have sewn one just like it. The right is aimed at retailers' return policies regarding software. What if you don't like the shirt? Return it in new condition and you've got your money back. What if you don't like the game? Tough shit, mister criminal, we're on to you. It is this inequity the "right" addresses.

      Updates != expansions. Few if any games are perfect on release--there are too many potential issues, conflicts with OS updates, security holes and just plain bugs that may not be revealed until the game is "in the wild." The "right" does not demand expansions, it demands that if there is a problem, an update is released. It also demands that if an update is released, it is to resolve a problem, not just to bloat.

      I really hope this is a successful venture, but I'm not holding my breath. DRM is becoming exponentially more common and the lines between PC and console are becoming less defined. The aim seems to be to turn all PCs into something more like a console, and all consoles into something more like PCs, and then there will only be the middle thing; then there will only be one market.

    20. Re:Introversion Software by BrentH · · Score: 1

      It's also DRM like how any modern multi-user operating system manages rights to computer resources. You can copy the game fine, nothing is protecting the game from being copied. You just can't play without a valid key. Between requiring a key and requiring a key + installing rootkits/drivers + requiring a CD inserted into the computer is a world of difference.

    21. Re:Introversion Software by pcolaman · · Score: 1

      I don't know what the hell you are talking about. I just updated Sins of a Solar Empire about a month ago and I didn't have to install shit in order to do this, just had to log into the website from the game. And it still didn't require the DVD to play.

    22. Re:Introversion Software by SanityInAnarchy · · Score: 2, Interesting

      You won't get any sympathy pumping diesel into your gasoline car, so why should you be entitled to a full refund when you try to run Crysis on your GeForce3?

      Mostly because, for that gasoline car, you know you need gasoline. That's it.

      In addition to a better video card, you also need at least Windows XP (2000 won't cut it), a fast, modern CPU (either 2.8 ghz for XP, or 3.2 ghz for Vista, but they recommend 2.2 ghz dual-core), probably 2 gigs of RAM, and 6 gigs of free disk space. All of that is quoting the official system requirements.

      And on top of that, for it to run acceptably, you have to be reasonably free of viruses, spyware, and crapware -- that last bit probably ruling out most Vista installations. And to appreciate it, you probably at least want an optical mouse.

      And even if you meet all of the above, there may well be some subtle incompatibility -- it's entirely possible the game just won't like your soundcard, for example.

      So, for most people, the answer to satisfying all of these is simply "Buy a new computer."

      I'm not arguing that people shouldn't be responsible for the health of their system, or for knowing roughly what it's capable of, but it's far more complex than the fact that your car doesn't take diesel. And I know I couldn't determine, without actually installing a game, whether it would work.

      I would agree with giving refunds where the game is crippled by technical issues, but the phrasing as-is is pretty vague.

      I imagine that's part of the point.

      Short of patching critical issues, the company doesn't owe you diddly squat.

      Maybe it's the wording -- I know I at least expect critical issues to be fixed, and too many companies are content to let the community patch it, or simply let the game fester. Especially if it has console ports.

      I know that when I installed XP 64-bit, Steam refused to install in the default directory -- "C:\Program Files (32-bit)\Valve\Steam" -- because it had characters Steam didn't expect (the parens). In other words, a new OS feature caused Steam to not work. (Granted, I probably could have installed it in a different place, but along with no working soundcard, this didn't bode well. I tried nVidia's 64-bit demos and was appropriately impressed, then I uninstalled it and went back to 32-bit XP.)

      Another example is Beyond Good and Evil. It had two huge problems. The first was a way in which you'd end up with an unplayable savegame, with no way to fix it other than to download a third-party tool to patch your save.

      The second was a weird bug which seems to be related to CPU scaling -- I would guess that it's using some metric other than wall time. I say this because it worked fine on my desktop, on which I believe I'd disabled cool&quiet, but it was always unplayably fast or slow on my roommate's laptop, which had Intel's CPU scaling turned on.

      Just as it's unreasonable to expect developers to catch every single issue before release, it's also unreasonable for a game to simply stop working after a few months, or if the gamer buys a new computer. The only solution I know of is to expect patches.

      --
      Don't thank God, thank a doctor!
    23. Re:Introversion Software by hvm2hvm · · Score: 1

      Oh come on... That's just semantics. In this discussion DRM is used to refer to those evil things like SecuRom and others that really phone home and disrupt the buyer more than they should.

      You can't make a game without a minimum protection and requesting for a key seems pretty OK to me. Of course you could argue that it's pointless because people who want to pirate the game will pirate it anyway but you shouldn't make it too easy for them though. The average user might think that since it doesn't ask for a password it's free for everyone.

      --
      ics
    24. Re:Introversion Software by hvm2hvm · · Score: 1

      Your analogy is wrong: once you put the diesel in the car working on gasoline you can consider it used (you can't put it back easily and it's probably mixed with other fuel in the tank). If you buy a piece of clothing and you find it doesn't fit, you should be able to return it in a small amount of time as long as it's obvious you didn't wear it more than to try it on. The same should go for games, if you return the game in a few days you should get a refund since you probably didn't get to finish it or try all the content.

      Also, see the other poster about updates.

      --
      ics
    25. Re:Introversion Software by f()rK()_Bomb · · Score: 1

      It doesnt generate new keys. If u copy the game to a new pc, u need to connect to Impulse *once* to verify ur serial, u can then uninstall impulse and never need a net connection again. To call that DRM is very pedantic, its a once off, not everytime u play the game it checks.

      U can even copy it and not need to use the net at all, if u archieve the game from Impulse and unarchieve on the new pc, please learn to use the software before spreading FUD about it.

      --
      "The space elevator will be built about 50 years after everyone stops laughing." - Arthur C. Clarke ~1980
    26. Re:Introversion Software by Bert64 · · Score: 1

      The right to return games that don't run is not down to the system requirements... Your statement relates to:

      Gamers shall have the right to expect that the minimum requirements for a game will mean that the game will play adequately on that computer.

      So the minimum requirements should result in a game that's fully playable with no lag (assuming you turn the details down)...

      The question about games that don't work relates to other issues:

      Some DRM schemes will refuse to install if you have a program for mounting iso images installed, any os other than windows includes such functionality by default, its incredibly useful not just for pirating games.

      Some games may run poorly on machines above minimum spec due to background garbage on your machine, arguably not the fault of the game manufacturer but it still renders the game unplayable and may not be the fault of the user either.

      Some DRM schemes will refuse to install if you have a SCSI cdrom attached, because apparently some of the iso mounting programs emulate a scsi cdrom drive...

      Plenty of games have compatibility problems with vista, and their system requirements request xp or later, suggesting they should work with vista - again, not the fault of the user and he should get a refund.

      You may have buggy drivers that break a game.

      You may have a network connection that cannot play the online portion of a game, or cannot satisfy online registration demands of a game (ie your proxied, natted, or whatever, possibly by the isp over which you have no control).

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    27. Re:Introversion Software by f()rK()_Bomb · · Score: 1

      Im in the Demigod beta atm, and its fantastic. The dev's have actually stated, the game should b crap atm, and loads of content is missing, but everyone seems to b enjoying already :D

      Btw if u pre-order the game now, ull get into into the next beta phase of it :D Stardock do this with all there games and its really worth it

      --
      "The space elevator will be built about 50 years after everyone stops laughing." - Arthur C. Clarke ~1980
    28. Re:Introversion Software by Kneo24 · · Score: 1

      You don't need impulse to play the game. When I bought the game, for the first few days I had it, I didn't download impulse to use it. You can also find the updates elsewhere, if you really want to, to bypass impulse for the updates.

    29. Re:Introversion Software by fyonn · · Score: 1

      I've been playing Angband for around 15 years now and I'm still playing it. completed it twice now (Hobbit Mage and Human Rogue) and it's still a fun game, for me at least. and no DRM :)

    30. Re:Introversion Software by dlZ · · Score: 1

      I used to work at EB Games when they accepted games back within a 10 day period, around 10 years ago or so. We used to get people come up to the counter with a pile of games and a spindle of blank CDs. The blank CDs didn't get returned 3 days later. This was more common than people returning games they didn't like or that didn't run properly. Unfortunately this kind of person ruins it for everyone, and it was way too common of a practice. It wasn't just coincidence, they'd be more than open about it, but if you attempted to stop them they'd just go to another store or call the GM (who didn't even understand. He started working for the company when they were more like a Radio Shack.)

      --
      rm -rf ./evidence @ punkcomp
    31. Re:Introversion Software by farker+haiku · · Score: 1

      huh. worked for me out of the box. of course, i torrented it long before I bought it. never had to validate if I remember correctly. I bought it because I realized I'd spent 20 hours playing it, and any product with that level of entertainment value was worth supporting.

      --
      Your sig(k) has been stolen. There is a puff of smoke!
    32. Re:Introversion Software by tekiegreg · · Score: 1

      Hmmm....some of this I'm gonna rebut here...

      Gamers shall have the right to return games that don't work with their computers for a full refund.

      Agree but make a provision for clearance, secondhand, and "as-is" stuff...

      Gamers shall have the right to demand that games be released in a finished state.

      Now good luck enforcing that, QA departments can only get so much...

      Gamers shall have the right to expect meaningful updates after a game's release.

      Guess that's where we fix the above mentioned problem then :-)

      Gamers shall have the right to expect that the minimum requirements for a game will mean that the game will play adequately on that computer.

      Disagree, Minimum requirements should be just that, MINIMUM requirements to get the game barely functioning on the lowest detail settings, etc. Playing well is the job for the RECOMMENDED requirements.

      Gamers shall have the right to re-download the latest versions of the games they own at any time.

      I only sell my games by CD/DVD...call me a luddite but...

      --
      ...in bed
    33. Re:Introversion Software by stewbacca · · Score: 1

      Gamers shall have the right to demand that games be released in a finished state.

      Gamers shall have the right to expect meaningful updates after a game's release.

      That's a bit hypocritical. But if you must demand games be released in a finished state, I hear Duke Nuke'em forever is almost ready for you.

    34. Re:Introversion Software by mtgarden · · Score: 1

      I vote StarDock for everything. Want to make a statement to EA? buy StarDock.

    35. Re:Introversion Software by PunkOfLinux · · Score: 1

      if it's anything like steam, they'll get it running. Perhaps you should talke to Stardock and let them know that making impulse wine-compatible would be in their best interest financially; the word of mouth advertising would be pretty effective.

    36. Re:Introversion Software by StrahdVZ · · Score: 1

      X3 Reunion initially had DRM but it was removed in patch 2.0.

      I guess the complaints piled up and they gave in - a rare occurrence.

    37. Re:Introversion Software by Hyppy · · Score: 1

      Having to provide a serial number (proof of purchase) to download an update is not DRM, in my opinion. DRM is active, this authentication is passive. It's also not like StarDock is the kind of publisher to release a game in a beta state then patch it to a barely functional level later.

    38. Re:Introversion Software by nschubach · · Score: 1

      Stardock is DRM though. Try removing the sig.bin file and see how fast you get rejected for not having a valid copy of the game. It will ask you to validate it.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    39. Re:Introversion Software by Anonymous Coward · · Score: 0

      Gamers shall have the right to demand that a single-player game not force them to be connected to the Internet ever.

      There were a few too many letters on the end of that sentence. There is no legitimate reason that a single player game should need to connect to the internet, save for updates (which should be optional).

      In the past I've been prevented from installing entirely off-line games that I had legally purchased, simply because Windows didn't recognize my PC's ethernet card. Pirates, on the other hand, face no such restrictions. Why don't the game companies recognize that charging more money for an inferior product isn't a winning business plan?

    40. Re:Introversion Software by Frac+O+Mac · · Score: 1

      Ok, you've got a few things wrong.

      You don't need the disk to play.
      You don't need the serial key to install it.
      There are plenty of places that have the patches available for download, that don't involve Impulse. Also, if you were to perhaps google DRM and go to the first link, you'd be reading the wikipedia article which happens to mention that serial keys are usually counted as copy protection and not DRM. I know wikipedia isn't exactly the ultimate source of infallible knowledge but I believe it at least shows that many people do not count serial keys as DRM. Also, even if it were to count as DRM, complaining about such non-intrusive measures would just be silly.

    41. Re:Introversion Software by Anonymous Coward · · Score: 0

      Right on. I actually had a pirated version for weeks before buying a full retail. It's still sitting on my desk unopened because the pirated version if fully functional, even with updates. I wanted to use the money to convince the industry that DRM-free games get my money. I think people should all do that. Push Sins over 1 million copies and show EA that you don't need DRM to have a hit.

    42. Re:Introversion Software by Digital_Quartz · · Score: 1

      You don't just have to provide a serial number to download the update. You have to provide it to INSTALL the update.

      If you buy a game from their online store, and then you burn a backup to a CD, and then Stardock goes out of business, and you buy a new PC and you're thinking you're going to install their game from your backup, you are sadly mistaken. In order to install it, it needs to activate, so if their activation servers ever go down, you're still screwed.

      If you buy the box version, you could install the 1.0 version from CD, but you could not install any updates you'd downloaded, because the updates require activation.

      Steam suffers from the same problem, obviously.

    43. Re:Introversion Software by ethan0 · · Score: 1

      That was remarkably well-written for somebody who can't be bothered to type 'you'. It would be a lot more readable if you would use English.

    44. Re:Introversion Software by Anonymous Coward · · Score: 0

      Gamers shall have the right to return games that don't work with their computers for a full refund.

      I can't agree with that. PC game requirements vary wildly, and it is the responsibility of the consumer to ensure that his machine is within specification. You won't get any sympathy pumping diesel into your gasoline car, so why should you be entitled to a full refund when you try to run Crysis on your GeForce3?

      "PC compatibility" is why the company I used to work for went over to solely developing console games several years ago. The final straw was when we added a new feature to our PC game engine, and QA ripped us a new one because, "The fucking game doesn't even finish loading the first level, how fucking stupid are you guys that you can't even run the game once before wasting our time with a build..." QA were supposedly testing the game on the same kind of machines we were developing on, we weren't up to testing on a broad range of machines yet.

      We finally tracked the problem down. QA's machines had been bought six months after development's machines. The video cards were the same model, but one revision different in firmware. For the effect we were trying to use, two DirectDraw init statements had to occur in one order for the dev machines, and in the other order for the QA machines.

      These machines were spec'd identically, from the same source, and yet one would run the game and the other would crash. In the end, we just had to drop the effect, because if the game crashes, that's *our* fault, not the fault of the dodgy video card that was $1 cheaper when the machine was assembled.

      So console games may have to pass MS or Sony approval to reach the shelf, but at least now I don't get fanboys calling me stupid because some Chinese factory found a way to save half a cent a board by breaking a feature half way through their production run.

    45. Re:Introversion Software by p0tat03 · · Score: 1

      The same should go for games, if you return the game in a few days you should get a refund since you probably didn't get to finish it or try all the content.

      Not the same. The clothing store has a reasonable guarantee that I didn't throw the shirt into the Clone-o-Tron 3000 and copy myself a shirt before returning it. The nature of the situation means that the return on clothing is probably legitimate (the motivation for abuse is limited and low), but that doesn't hold true for something as easily clonable as a game.

    46. Re:Introversion Software by andrewd18 · · Score: 1

      I'd like to see you copy the game to another PC and run it without having to phone home or patch it to fix all the bugs that version 1.0 has without Impulse.

      Done. The patch files are .exe installers and they're available all over the internet. I bought the game, installed on both my computers and I've never used Impulse.

    47. Re:Introversion Software by andrewd18 · · Score: 1

      I've installed the game on both my computers and pulled the patches from one of the various patch mirror sites around the internet. I've never had to activate. Admittedly, I don't play online matches, just skirmishes and LAN/Hamachi games against my friends, but I've never had to deal with any of that registration stuff.

  3. The better question.... by vistahator · · Score: 0

    is which games work well in WINE??

    1. Re:The better question.... by compro01 · · Score: 3, Insightful

      Losing DRM is a good first step to achieving WINE compatibility. I've seen a good many games where they will work perfectly on WINE, except the stupid DRM system some moron decided was necessary.

      --
      upon the advice of my lawyer, i have no sig at this time
    2. Re:The better question.... by jannone · · Score: 1

      except the stupid DRM system some moron shareholders decided was necessary.

      I think that's more like it.

    3. Re:The better question.... by arbiter1 · · Score: 1

      what help's both sides win atm, since they won't give up on drm quickly, buy the game and use the warez cracked exe with it. no drm bs and they get their money. its a win win

    4. Re:The better question.... by Hyppy · · Score: 1

      except the stupid DRM system some moron publishers' shareholders decided was necessary.

      There you go. Many developers are anti-DRM. It's usually the publishers (' shareholders) that demand it.

  4. As I've said before by SplinterOfChaos · · Score: 1

    The game publishers here are cowards and scared. Even if the "public outcry" makes them finally rid us of DRM, they will find even more scary things to throw on our harddrives. The only solution I see is for the big companies to realize these two rules: Rule one, games will be pirated; rule two, publishers can't change rule one.

    On the other hand, rainbows exist, why not miracles?

    1. Re:As I've said before by Anonymous Coward · · Score: 5, Insightful

      The game publishers here are cowards and scared. Even if the "public outcry" makes them finally rid us of DRM, they will find even more scary things to throw on our harddrives. The only solution I see is for the big companies to realize these two rules: Rule one, games will be pirated; rule two, publishers can't change rule one.

      On the other hand, rainbows exist, why not miracles?

      Actually, publishers can change rule one.

      All they have to do is make their game rely heavilly on Internet content for much of their game logic, requiring a monthly subscription to have an account activated.

      Take World of Warcraft, for instance. The game itself is essentially free -- at least here in Europe the cost of the game itself is the same as the montly subscription cost -- and the game comes bundled with a 30-day subscription.

      As far as I know there are no DRM measures in World of Warcraft. There is an anti-cheating module, designed to detect and stop third-party software, but whether that can be called DRM is debatable. And even if it is DRM, it's for a good cause.

      I for one applaud publishers like Blizzard and the many other publishers out there who, instead of trying to prevent the physically impossible act of copying bits, actually find new viable business models to base their software around.

    2. Re:As I've said before by plasmacutter · · Score: 3, Interesting

      I'd like to say that, though I despise what they did making generics illegal in the computing world (blizzard v. bnetd), I've never heard of them using the ruling to kill any websites.

      I've been to a couple free servers, and blizzard simply out-innovates them. One particular "server-which-must-not-be-named" had so many bugs with the shaman class it was impossible to play it, and examination of their tracker shows they are simply not capable of keeping pace with the blizzard game updates.

      Despite their dishonesty, they were compelled to compete with free and have done so. Kudos to them for doing what 3 other full industries refuse to do.

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    3. Re:As I've said before by MindlessAutomata · · Score: 1

      But of course, there will inevitably be private servers, however, they almost never do or can compare to the original.

    4. Re:As I've said before by Myrcutio · · Score: 1

      The anti-piracy aspect of WoW is ambiguous, mainly that everyone plays on the legit servers, so theres little incentive to play on the free ones. And an infinitesimal number of people, if any, have connected to legit servers without a paying or trial account. Compare Warden in wow, to Punkbuster for BF2 and the like. It is only smiled upon because it (like all blizzard code) is flawless almost to the point of perfection. Punkbuster (Made by EA, hmm) is a terribly buggy and resource intensive program that is ineffectual at BEST. I'm interested in Starcraft 2 and Diablo 3's release to see how they deal with piracy. I wouldn't be surprised if in a week Starcraft 2 has more copies pirated than Sins of a Solar Empire has ever sold.

    5. Re:As I've said before by arbiter1 · · Score: 1

      That and wow uses online account system, so you login to an account and if its legit and active it will let you play, if not it tell's ya to f off cause you didn't play for an online account. DRM in a game like that is pointless, just like guildwars. it don't have any drm, you install it make an account online register the cd key that's it.

    6. Re:As I've said before by Anonymous Coward · · Score: 0

      WoW has no DRM for the same reason crack dealers let you share with your friends. They want to get people hooked, and besides, it's a *subscription* service, dumbass. You still have to pay to play.

    7. Re:As I've said before by twokay · · Score: 1

      Community features are the way to give extra value to the legal product.

      Most games still have their primary experience offline. Requiring downloads of any assets would just mean they get added into a cracked version. And piss off legitimate customers who dont want to go online to play.

      But when you can post your highscores to online leaderboards, get your stats, configs and save-games saved to an account. So when you reinstall you have all your settings back -- that gives actual value to the cd key thingy that games ask you to put in.

      No valid CD key, no account.

      --
      Wannabe nerd.
    8. Re:As I've said before by Anonymous Coward · · Score: 0

      As much as I agree, I, for one, don't want all games to be MMORPGs.

    9. Re:As I've said before by Anonymous Coward · · Score: 0

      Just for the record you can use wow on "private" servers (completely free)effectively pirating it. But this is combated by providing a great game with constant new features and great little touches that you only get on a legit server, witch people are willing to pay for.

    10. Re:As I've said before by Tpl2000 · · Score: 1

      Except that, World of Warcraft CAN be copied, or pirated even. Ever heard of a private server? Basically, you download what they have running into your ram, etc. With private servers, YOU are the GM. YOU don't even have to pay a subscription to use the private server. So, no, publishers can't change rule one. And before you bring up Runescape...people make private servers with that ALL THE TIME. Even internet games aren't free from the "piracy" as so many people call it these days.

      --
      Epic. Just epic.
    11. Re:As I've said before by Bert64 · · Score: 1

      Because blizzard are not relying on an artificial scarcity to charge arbitrary prices for something that costs them nothing...

      They are charging for a service, and will stop being paid as soon as they stop providing the service. They also have ongoing costs to continue providing the service (bandwidth, power, maintenance etc) which justifies the ongoing subscription fee.

      Charging for services makes a lot more sense, is perfectly reasonable, fair and stands on it's own merits, and does not require artificial constructs to make it viable. That's why people have charged for services for thousands of years, but have only recently tried to place artificial restrictions on the free exchange of information.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    12. Re:As I've said before by Anonymous Coward · · Score: 0

      No, they can't.

      Even WoW has private servers operating without Blizzard's permission.

    13. Re:As I've said before by Anonymous Coward · · Score: 0

      The monthly subscription model is the very reason that I haven't played World of Warcraft. I'm the kind of gamer who buys a game and plays it for a while, mostly to get to the ending and maybe a bit further if there's extra stuff to do after the main plot arc. Then, I put it away for a while and come back to it in a few months. It could be to finish getting 100% completion, or maybe it's to start a new save file and play from the beginning again. If a game is subscription-based, I'd have to keep paying for the game even when I'm not using it. I'm certainly not going to pay money each month to not play a game just because in a few months I MAY start it up again. I'm also not going to go through the hassle of canceling/suspending and reinstating my account every time I want to take a break from the game.

      Then again, WoW doesn't really have a true point of "you've done all you can do, now start over." As fun a game as it may be, I just don't have the patience for a game without a true "ending" (I don't mean the games like Tetris that are just how far can you get before Game Over) especially if I have to keep paying to play it. As it happens though, I really have no desire to pirate a game like that either, not that I have any idea of how that would work. Again, I'm sure WoW and most other subscription-based games are really fun, but they're just not for me. You're right that I wouldn't pirate it, but I wouldn't pay to play for it either. I'd find my entertainment elsewhere.

    14. Re:As I've said before by Anonymous Coward · · Score: 0

      Sure, there are knock-off servers for WoW, but they don't work nearly as well or have nearly as many players as legit WoW.

      The difference here is - there has to be somebody running those servers. Which means either your server is going to be really small with just you and your friends, turning an MMORPG into a MORPG, or it's going to require large resources to run, be fairly public, and open to crackdowns.

      And hell, if people running private servers like you describe could do it better than Blizzard do, Blizzard has a failed business model and needs to rethink it. Still, most people do play on the official servers, and Blizzard continues to make lots of money. And why? Shocker, the subscription actually adds value!

    15. Re:As I've said before by Anonymous Coward · · Score: 0

      yeah, but who wants to pay a subscription fee for every game they buy? If I buy any type of single-player game, I don't want to have to be connected to the internet and pay $15 per month to play it. do you?

    16. Re:As I've said before by tepples · · Score: 1

      If I buy any type of single-player game, I don't want to have to be connected to the internet and pay $15 per month to play it. do you?

      Fewer and fewer major publishers are publishing PC games that lack a heavy emphasis on multiplayer. Even single-player games are multiplayer in a sense when players upload their scores to the leader board.

  5. Sins of a Solar Empire by WARM3CH · · Score: 4, Informative

    Try Sins of a Solar Empire, one of the best games of the year that has no copy protection. So far they have sold 500,000 copies of it which is huge considering the modest budget.

    1. Re:Sins of a Solar Empire by Anonymous Coward · · Score: 0

      And it's an awesome game. 2 for 1!

    2. Re:Sins of a Solar Empire by pdboddy · · Score: 1

      I second Stardock's games, and would recommend them to anyone. Introversion's Darwinia, Uplink and so forth are excellent as well. Steam has quite a few games for download, most of them without DRM.

      --
      Julie Moult is an idiot.
    3. Re:Sins of a Solar Empire by the+unbeliever · · Score: 5, Informative

      Referring to Steam games as "not having DRM" is sort of funny.

      Steam *is* the DRM, although it is an acceptable version thereof in my (and many slashdotters) opinion.

    4. Re:Sins of a Solar Empire by ZeroFactorial · · Score: 2, Interesting

      I can see how many people would consider it acceptable... however... what happens in the future if the steam servers go the way of all the earth, and you want to play a game that you paid for, but you had to wipe your drive to reinstall your OS - so you haven't got a hard copy, and you can't download the soft copy you paid for...

      You might say "i won't want to play it by then", but trends in retro gaming would beg to differ on the point.

    5. Re:Sins of a Solar Empire by Anonymous Coward · · Score: 0

      Yes, it was DRM free, until they started releasing patches exclusively on Impulse.

    6. Re:Sins of a Solar Empire by Psychotria · · Score: 2, Informative

      Well, they have said that if that scenario ever occurred that they'd release patches (for the activation stuff). I guess we just have to trust them at this point.

      As for the hardcopy/softcopy, this is what backups are for (and steam makes it easy to burn to DVD for games you've downloaded).

    7. Re:Sins of a Solar Empire by servognome · · Score: 1

      What happens when CD/Floppy Disc/Cartridge wears out, or the hardware/software required is no longer easily found.
      Any purchase has risk, understand it and evaluate the value accordingly.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    8. Re:Sins of a Solar Empire by Anonymous Coward · · Score: 1, Informative

      Sins of a Solar Empire is *not* DRM-free. If you get it via digital download or if you want to get the updates, you have to install Impulse. Impulse is similar in purpose and function to Steam.

      You may feel that such a system is acceptable, but it is still DRM. You cannot install the game whenver you want, wherever you want. If the Impulse servers go down, people cannot activate their games.

      I was recently put in the uncomfortable spot of having bought and paid for the game, but then finding out I needed to use Impulse to get it. I didn't agree with Impulse's EULA, so I could not get the game. Stardock is refusing to give me a refund.

    9. Re:Sins of a Solar Empire by nschubach · · Score: 1

      Except for the fact that anything bought through Stardock IS DRM because you need the Stardock software (impulse) to generate a key before you can run the game. (My experience with Gal Civ ... and I doubt it's changed) If you can take Sins and copy it to another computer and run it without requiring Impulse... I'd be VERY surprised.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    10. Re:Sins of a Solar Empire by WARM3CH · · Score: 1

      You can copy the game and play it. However, to get updates you need to have a valid cd-key.

    11. Re:Sins of a Solar Empire by nschubach · · Score: 1

      I hate that Stardock calls it DRM free. They should clarify and call it DRM lite. You still need to generate a key for your installation. Just because it doesn't phone home every time you play doesn't mean it's not DRM. If you re-install your OS and don't re-install your game, copy the game to another computer (laptop, etc.) you will NEED to connect to Stardock to re-enable the game. DRM in any form is STILL DRM. Digital means to enable a product before it can be used.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    12. Re:Sins of a Solar Empire by nschubach · · Score: 1

      And the last time I had Gal Civ installed, you had to electronically "phone home" to validate your copy before you could use if it was copied to another PC or if it was patched. I still stick to the basis that it's NOT DRM free, but it's a very lenient DRM.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    13. Re:Sins of a Solar Empire by PsyciatricHelp · · Score: 1

      What stardock game are you talking about/ Sins only requires a key for updates. Once you have the update you can in stall it on any installation of the game at any time. Sins is DRM free.

    14. Re:Sins of a Solar Empire by Stiletto · · Score: 1

      As others have pointed out, Sins of a Solar Empire is NOT DRM-free, because of the "Impulse" DRM program which phones home and is required to patch critical bugs.

      Stardock was particularly evil, as they pulled a big bait and switch. Advertise the product as "DRM FREE!! SEE, WE CARE!" , then after they get your money you find out you need to install DRM to get the thing in a usable state. Evil.

    15. Re:Sins of a Solar Empire by Anonymous Coward · · Score: 0

      Steam *is* the DRM, although it is an acceptable version thereof in my (and many slashdotters) opinion.

      Not mine.

      I pirated Half-life. I bought Half-life 2. I won't be buying Half-life 3.

    16. Re:Sins of a Solar Empire by nschubach · · Score: 1

      Then they've changed it recently. I "own" a copy of Galactic Civilization... I had a Stardock version of that game and it would not play after re-installing my Windows system or after I copied the files to my laptop to play on vacation. It needed the Stardock software to create a new license file in the root of the game folder before it would run. Every patch after that, required connecting to the service.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    17. Re:Sins of a Solar Empire by vrmlguy · · Score: 1

      You can copy the game and play it.

      Sounds DRM-free to me. Or do you have some other definition of DRM that the rest of use aren't aware of?

      --
      Nothing for 6-digit uids?
    18. Re:Sins of a Solar Empire by nschubach · · Score: 1

      Except that you can't. I don't know where you got that quote from but it wasn't me. If you copy the game to another computer, you need to create a new license key for it before it will run.

      "Digital rights management (DRM) refers to the control and protection of digital intellectual property (content), including documents, images, video and audio. DRM limits what a user can do with that content even when in possession of it. ..."

      You can possess the files, on any hardware, but unless you have that hardware tied key, the games will not run. In order to get that key, you have to validate your copy with Stardock.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    19. Re:Sins of a Solar Empire by esper · · Score: 1

      Gal Civ 1, I presume? Because I've installed my copy of Gal Civ 2 multiple times (on a total of three separate machines, IIRC) and, although it has always asked for my CD key during installation, it has also made it clear that this was only required for online play or to download updates. Since my only interest was in playing solo, I declined to enter the key. The game worked just fine without it and never asked for the key again until/unless I attempted to update to the latest version.

      I do not recall ever encountering a key generator, whether named "Impulse" or anything else, although this may simply be because I chose not to bother with registering my copy.

    20. Re:Sins of a Solar Empire by gsn · · Score: 1

      the same thing that happens to some of my old game CDs that have developed CRC errors - look on the abandonware sites. In other words pirate it.

      It'd be decent of publishers to release their games to abandonware sites say 5-6 years after initial release. Some do.

      --
      Reality must take precedence over public relations, for nature cannot be fooled.
    21. Re:Sins of a Solar Empire by nschubach · · Score: 2, Insightful

      Galciv 2. The DVD/CD (whatever, I don't remember) doesn't require validation unless you want to patch it because it has a manual key process. This doesn't mean the games is TOTALLY DRM free. It just means that they put the DRM on the disc and the process of putting in your key is the Digital copy protection. I bought the Stardock version of GalCiv and was told that I would need to pay extra to get the hardcopy version of the game, and I would not be allowed to patch the bugs without using the Stardock software to validate my copy. This all started because I assumed it was a DRM free copy, so I copied all the files to my laptop to use it on vacation. I found out that I needed the Stardock software to validate my copy on the other machine. That IS the definition of DRM.

      The game does have DRM on it. Saying that the game is COMPLETELY DRM free as the company and people are saying is false. It's like saying that your house is totally key free just because you don't put the key in the door to open it. You may not use it (knowingly), but it's there.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    22. Re:Sins of a Solar Empire by Anonymous Coward · · Score: 0

      Mmm. The Steam games have a way to perform a backup... One might imagine that this would allow you to reinstall the game without having to download it from the Steam servers... perhaps saving Valve some money no?

      And yeah. We just hafta take Valve at their word when they say that they'll unlock all their apps if/when they go out of business or whatever.

      My gripe about the Steam system:
      I can't transfer a game from my account to a friend's. This really doesn't make sense from a "preserving fair use" standpoint.

    23. Re:Sins of a Solar Empire by nschubach · · Score: 2, Informative

      Move, or rename the file sig.bin file and try to run the game. This is a digital hardware signature generated by the DRM software in Stardock. Without this digital signature that is generated from a hardware signature it will not run. You will be prompted to activate your copy.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    24. Re:Sins of a Solar Empire by Anonymous Coward · · Score: 0

      "Well, they have said that if that scenario ever occurred that they'd release patches (for the activation stuff). I guess we just have to trust them at this point."

      So you have to wait and see if they keep their word to do something that certain other people have already done better (a pirated copy of Half-Life 2 doesn't even need Steam running, let alone require authentication)? What do they gain by waiting? So far by waiting, they're gauranteed to not get my bussiness.

      There's also the question if they'll even have the time to make the patches (just how many games would they need to patch? and how would they get the sources to? unless you mean they'll only patch Steam so it'll still be required to play your games). And can you trust the patch will work flawlessly? If it doesn't, they may not get another opportunity. Plus, you need to be concerned about if the patches will always be available for when you need to reinstall, since the boxed copies won't have the patch on them.

    25. Re:Sins of a Solar Empire by Anonymous Coward · · Score: 0

      i can also say nothing but praise about stardock.
      I did install it for sins but later bought quite a few games from them ... mostly because they have no DRM and reasonable priced

    26. Re:Sins of a Solar Empire by Mascot · · Score: 1

      Except that you can't. I don't know where you got that quote from but it wasn't me. If you copy the game to another computer, you need to create a new license key for it before it will run.

      This only applies if you bought it online. If you bought it in a store there's zero DRM. Copy the DVD and install it wherever you like.

      However, you have to prove you own the game via serial number if you wish to go online and update it. I don't believe there's a (supported) way to backup a patched installation. It becomes like Steam, in other words.

      Is that DRM? In my opinion: Yes, if the game is unplayable without patches. No, if the game is perfectly playable out of the box.

    27. Re:Sins of a Solar Empire by Anonymous Coward · · Score: 0

      Mmm. The Steam games have a way to perform a backup... One might imagine that this would allow you to reinstall the game without having to download it from the Steam servers... perhaps saving Valve some money no?

      One might, mightn't one. But that's not how it works. True, you can use the backup to avoid downloading it. But you can't restore the backup until you've installed Steam and logged on at least once on the new computer.

    28. Re:Sins of a Solar Empire by f()rK()_Bomb · · Score: 1

      Dude, there is NO key generator, the only key needed is the serial from the cd! Please stop spreading this FUD ive seen it in several posts now

      --
      "The space elevator will be built about 50 years after everyone stops laughing." - Arthur C. Clarke ~1980
    29. Re:Sins of a Solar Empire by f()rK()_Bomb · · Score: 1

      ok sorry you are actually right :O they dont mentition anything about this.

      --
      "The space elevator will be built about 50 years after everyone stops laughing." - Arthur C. Clarke ~1980
    30. Re:Sins of a Solar Empire by Anonymous Coward · · Score: 0

      I actually *trust* Valve. You might try trusting people/companies sometimes, especially if they have earned it.

    31. Re:Sins of a Solar Empire by pdboddy · · Score: 1

      It doesn't have DRM in the way the OP was talking about...

      "problems caused by the various intrusive, and sometimes damaging DRM schemes"

      "along with verification requirements and major restrictions on installations"

      It may be digital rights management software, but it allows you to play the games you own on any computer able to download, install and run the games.

      When Steam first came out, there were issues, but they've had many years to iron everything out.

      --
      Julie Moult is an idiot.
    32. Re:Sins of a Solar Empire by pdboddy · · Score: 1

      Do you own any records? Up until recently, you'd be SOL if your record player died.

      8-tracks? Up until recently, you'd be SOL if the player died.

      Own any beta-max stuff? SOL if the player dies.

      Games on CD? SOL if companies decide that their newest Blu-Ray device doesn't need to be backwards compatible.

      NES games?

      HD-DVD?

      If I were to worry about whether or not I could use a piece of software 20 years into the future, I'd not buy anything...

      And if you aren't backing up your data, well, you're the dumbass, ain't ya? ;)

      --
      Julie Moult is an idiot.
    33. Re:Sins of a Solar Empire by pdboddy · · Score: 1

      Steam makes it easy to back up your games.

      Not to mention, if a friend were to buy a game you own, instead of having to wait for the download, your friend could install the game from your backup.

      It may be a form of DRM, but it's one of the more open ones I can think of.

      --
      Julie Moult is an idiot.
    34. Re:Sins of a Solar Empire by Anonymous Coward · · Score: 0

      It's not just about trust (though blindly trusting a company over such a long period of time is rather foolish). Valve may have every intention of disabling Steam's verification. But what will other companies that distribute through Steam think? Can you also trust that all companies that distribute through Steam and use its DRM, will allow Steam to be patched thusly? Or if Valve's management changes, so even if the employees working with Steam want to patch it, they're told no by the higher-ups? Or what if Steam actually gets sold to another company (say, EA)? Will *they* be as willing to patch it as Valve?

      There's so many things that can work against Steam getting patched, that it's not a good risk to take, IMO. And, again, this is about when Steam and/or Valve goes the way of the dust.. even though the verification for these games have *already been* disabled by other people. Valve just perpetuates the notion that it's alright to assume your legitimate costumers are criminals by allowing it to continue.

    35. Re:Sins of a Solar Empire by Carewolf · · Score: 1

      As many other point out Stardocks games are not DRM-free. However the publisher of Stardocks games is Paradox Interactive, and all their own games are 100% DRM free. Their most recent games are Europa Universalis 3 (with 2 expansions), and EU: Rome. I can also highly recommend their older games like Hearts of Iren 2 and Victoria.

    36. Re:Sins of a Solar Empire by Anonymous Coward · · Score: 0

      Your argument is flawed because in all of those situations, YOU are the one who is in control of the playback device. You can take good care of it, you can fix it if it breaks.

      If Valve's servers go away, you can't do anything about it.

    37. Re:Sins of a Solar Empire by Anonymous Coward · · Score: 0

      The easy answer would be to patch a single point that they definitely control: Steam. Make a patch for the Steam client that always returns yes to the games' "Can I run?" requests. Not exactly the same as not requiring authentication, but it would be dramatically simpler to do and would only require modifying a single app.

    38. Re:Sins of a Solar Empire by pdboddy · · Score: 1

      You can, if you back up your data. You do not need Steam to play the games once they are installed, rather, you do not need Steam to be able to connect to its servers. And it's already been mentioned before that if Steam goes bye-bye, Valve will release necessary patches and such so that people can continue to play the games they own on Steam.

      --
      Julie Moult is an idiot.
    39. Re:Sins of a Solar Empire by Anonymous Coward · · Score: 0

      SoaSE is not DRM free. Update it with Impulse. Copy directory over to another machine. It won't run without phoning home to Stardock from that other machine.

  6. Re:The answer... by daninspokane · · Score: 1

    I think what we have to do, as a community, is stop bitching at the game developers, and start bitching out the dirty bastards who steal games and ruin it for the rest of us! Seriously, hardly any breath is spent on criticising these leaches. In fact, I bet I see it justified several times over the course of this thread. If it becomes socially unacceptable, people will stop doing it so much. Right now, stories like this just work as justification for more theft. STOP GODDAMN STEALING!

    Not a breath... like.. the lawsuits...? The... countless articles and blogs...? Hmmmm... I am pretty sure there's plenty of bitching going on about software / movie / music pirates.

    --
    Slashdot is too nerdy for me.
  7. Supreme Commander by Cheetor5923 · · Score: 1

    I ecentky purchased Supreme commander, as soon as the 3220 patch was relesed (which removed the DRM from the game), It now only needs a valid CD key if you want to game online. I just like not having to rummage through my CD collection to make the game run :)

    1. Re:Supreme Commander by Anonymous+Brave+Guy · · Score: 1

      Now if only they'd fix the damn crash bugs. Every patch I've installed has made things worse, and my near-state-of-the-art, otherwise-100%-reliable gaming PC literally crashes every ten minutes with the 3280 patch on a large map. I've gone back to playing the original version, but of course it doesn't have all the small but nice improvements and the few extra units that the later revisions come with. The CD thing was a pain, but I would rather live with that than have an unplayable game...

      A bit off-topic, but a friendly warning that anyone interested in this particular title might want to wait for feedback on the next patch.

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    2. Re:Supreme Commander by ChrmnMa0 · · Score: 1

      Now if only they'd fix the damn crash bugs. Every patch I've installed has made things worse, and my near-state-of-the-art, otherwise-100%-reliable gaming PC literally crashes every ten minutes with the 3280 patch on a large map. I've gone back to playing the original version, but of course it doesn't have all the small but nice improvements and the few extra units that the later revisions come with. The CD thing was a pain, but I would rather live with that than have an unplayable game...

      A bit off-topic, but a friendly warning that anyone interested in this particular title might want to wait for feedback on the next patch.

      My modest rig runs the game fine in almost full mode of everything and with mods.

      --
      "Victory can be anticipated, but not assured" - Sun Tzu
    3. Re:Supreme Commander by Anonymous+Brave+Guy · · Score: 1

      If you don't mind, what graphics card are you using?

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    4. Re:Supreme Commander by LoneBoco · · Score: 1

      If it is crashing on a large map, you are more than likely running into 32-bit memory limitations. If you haven't patched SupCom with MadBoris' large address patch, the game is limited to 2GB of addressable memory (if patched, the limit will vary depending on your hardware and video ram.) Large maps with multiple AI will very easily bring it over the memory limit.

      The only solution is to use a 64-bit OS. That will allow the game to use 4GB of memory (after you use MadBoris' patch, of course.)

      The patch can be found here:
      http://forums.gaspowered.com/viewtopic.php?t=2382

    5. Re:Supreme Commander by Anonymous+Brave+Guy · · Score: 1

      Thank you very much for sharing that. I can't tell you how annoying it's been, and it's obvious from reading the descriptions that the frequent crashes I have seen recently are caused by this problem. I knew my PC wouldn't be able to address all 4GB of physical RAM using a 32-bit WinXP because of the graphics card address mapping, but it didn't even occur to me that SupCom would be hitting 2GB, never mind being poor enough to crash without explanation when doing so!

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    6. Re:Supreme Commander by ChrmnMa0 · · Score: 1

      nvidia 7950

      --
      "Victory can be anticipated, but not assured" - Sun Tzu
    7. Re:Supreme Commander by LoneBoco · · Score: 1

      You might want to look into the expansion, Forged Alliance. They re-wrote the memory allocator and optimized things to make it use less memory. It is still susceptible to memory related crashes in the most extreme circumstances, but it is still a lot harder to break the barrier. And I think it warns you when it is about to crash due to that.

    8. Re:Supreme Commander by Anonymous+Brave+Guy · · Score: 1

      Thanks. Actually, I bought a pack that contained both games, but I figured I'd start with the first part first. :-)

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
  8. Sins of a Solar Empire by Nathanbp · · Score: 5, Informative

    Sins of a Solar Empire made by Stardock is a recently released DRM free game (their other games are DRM free as well).

    We've discussed Stardock's anti-DRM policy before.

    No affiliation with Stardock, just a happy customer.

  9. Checkers by davidwr · · Score: 5, Funny

    Now listen here Sonny, just yesterday I took my scooter down to the game store and bought me a brand new box of checkers for my grandson.

    Now sure, it doesn't have any of that D-R-whachamacalit that today's young'uns want but it's brand new and that's what counts!

    --
    Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
    1. Re:Checkers by jfmiller · · Score: 2, Funny

      You grandparents are all alike. You buy a stripped down game that kinda copies the real thing but without all the violent elements. It ends up being boring. You should have bought Chess. So what if it is simulated warfare, its what all the kids want these days. Even better Check out Goban now theres a game that has some great replay value.

      Old folks just don`t do their research.

      --
      Strive to make your client happy, not necessarly give them what they ask for
    2. Re:Checkers by Anonymous Coward · · Score: 0

      Now listen here Sonny, just yesterday I took my scooter down to the game store and bought me a brand new box of checkers for my grandson.

      Now sure, it doesn't have any of that D-R-whachamacalit that today's young'uns want but it's brand new and that's what counts!

      My god a funny comment, I know its bad but good god man a funny comment is the only thing that made me read this....well ok and looking for that list.

  10. Re:The answer... by JebusIsLord · · Score: 2, Funny

    The gaming community has been suing thieves? I demand linkage.

    --
    Jeremy
  11. Re:The answer... by ustolemyname · · Score: 5, Insightful

    Let's see... DRM doesn't work, and discourages legitimate customers... while those who pirate the game don't even notice (as it's been removed). Pirates obviously don't care about DRM, as it doesn't affect them. Asking them to care is pointless.

  12. Re:The answer... by the_humeister · · Score: 1

    You should calm down. Although I do share your sentiments, this is only a website. If the worst of your day is to rant about moderators on Slashdot then you must have a pretty cush life.

  13. Re:The answer... by Anonymous Coward · · Score: 5, Insightful

    Hai you're doing it wrong. YOU DON'T UNDERSTAND.

    The vast majority of people are not stealing fucktard. All those people complaining about DRM own it... they paid for it and the real issue is that they are treated like criminals.

    DRM is like showing a commercial about how movie piracy is bad while you're sitting at the theater. It only annoys the honest and does nothing to those who are not.

    Basically, DRM discourages people from buying legit software since cracked software has that shit removed.... I'm glad I could teach you something today.

  14. Re:The answer... by Anonymous Coward · · Score: 0

    its not an unpopular view - its a STUPID view. theres a difference.
    1. there are always going to be people copying games
    2. even if there arent any, teh games companies can always claim there are
    3. teh games companies can always argue for DRM just in case there might be people copying games in the future
    4. therefore, DRM will always exist. QED
    in other words, yours is a stupid argument. and hence, redundant.

  15. Re:The answer... by bistromath007 · · Score: 2, Interesting

    So, which part of the industry do you work for? There's no way I'll ever believe somebody who isn't paid to be on that team will ever bat for it.

    Some of us "dirty bastards" have a damn good reason to do what we do. The way art and culture is commodified in this society is dangerous and wrong, and is responsible for many of the corporate abuses we see today. I don't feel that I'm stealing anything when I download a game, because the company that made it doesn't own it and can't sell it to me. Art and entertainment are, in a sane society, services which each person pays for in proportion to the piece's personal value to them. The companies I like will get my money after I have played their game and determined whether it deserves to be in my personal collection or not. Until then, it is part of the library of collective consciousness which must be free to access in any free society.

  16. Re:The answer... by daninspokane · · Score: 1

    Touche good sir. They still complain. My brain didn't put too much emphasis on the "community" aspect.

    --
    Slashdot is too nerdy for me.
  17. it should matter. by DragonTHC · · Score: 3, Insightful

    I'm not exactly using DRM as a selling point when I buy a game. It affects me, but I have security software which can prevent the DRM from doing harmful things to my computer.

    I buy a lot of games, and I honestly don't think the DRM is effective.

    Scenario #1: you bought the game and enjoy it. your friend wants to play the game without buying it. You can't copy the CD and have him play thanks to the DRM. or can you?

    Scenario #2: you don't want to buy a game, but you still want to play it. You can't download it from the Internet thanks to DRM. or can you?

    in both scenarios, DRM is useless. in #1, you can download a NOCD crack from the Internet and make as many copies of the disc as you want. In #2, the game has already been released by some cracking group without DRM before the game even hits the stores. Is harrassing paying customers really helping to gain more paying customers?

    DRM doesn't even deter casual gamers who would copy their own disc. Since the game has been cracked before it's even released, that DRM scheme is a waste of customer money.

    As I see it, this harmful middleware just eats into profit margins. Companies who make products like securom and starforce rely on the fear and ignorance of publishers to sell their harmful software. Who is to say these companies don't have their own agenda in installing their harmful and mysterious software on unsuspecting machines?

    Since we don't fully know what the software does, nor do they allow us to know, isn't it safe to assume it's malicious?

    --
    They're using their grammar skills there.
    1. Re:it should matter. by Anonymous Coward · · Score: 0

      Wrong. DRM is working, you had to download a NOCD crack!

      Sure, you (at least the stereotype you fit) are an experienced pirate who probably reformats his PC every few months and don't mind this because you're a poor student today. You've got extra time if something goes wrong.

      When you get a job and family you get money, but you lose time. So the $40 for a PC game is worth it as an INSURANCE POLICY that there isn't any malware embedded in that NOCD crack.

      If you add enough DRM that people have to download a crack you'll increase sales from borderline pirates. That's it. Everybody knows this. To say DRM is trying to stop 100% is silliness, you're building a strawman argument.

      For the rest of the pirates even if you make the game unpiratable you wouldn't get their sales, they'd just play another game. Or do something else if all games were secure. You can't squeeze blood from a stone.

      Think about how many messed up PCs you've seen. And that's from people only getting what they think is legit software! A lot of people are (rightfully!) terrified of downloading and running a NOCD crack.

    2. Re:it should matter. by Anonymous Coward · · Score: 0

      Agreed. It bothers me that this crap is out there. I feel *safer* downloading a cracked version without all the garbage than the added junk from the original software mfg.

      My experience has been that its a hell of a lot easier to install a pirate copy of something than a legit version. Install is much faster, less BS to mess with, less risk of potentially malicious programs being installed.

    3. Re:it should matter. by julesh · · Score: 1

      I have security software which can prevent the DRM from doing harmful things to my computer.

      I don't tend to buy modern games (my computer just about runs Doom3, I don't think it could manage anything much more recent than that), but my understanding was that the main issue is the DRM prevents the game from running if you have security software.

      I've heard stories about games that scan your computer for stuff they think might be used to crack them (debuggers, CD mastering tools, etc.) and refuse to run while they're installed.

    4. Re:it should matter. by Anonymous Coward · · Score: 0

      I have security software which can prevent the DRM from doing harmful things to my computer.

      This should have been marked funny. You are either a liar or a moron.

    5. Re:it should matter. by Anonymous Coward · · Score: 0

      I'm not exactly using DRM as a selling point when I buy a game. It affects me, but I have security software which can prevent the DRM from doing harmful things to my computer.

      Ah ... Ah ... Ah-choo-bullshit!

    6. Re:it should matter. by cpghost · · Score: 1

      Since we don't fully know what the software does, nor do they allow us to know, isn't it safe to assume it's malicious?

      Every binary blob can be potentially malicious, including the games themselves and not only some obscure add-on layer of DRM. And not only in the Windows eco-systeme either (think of proprietary binary drivers for graphic chipsets on Linux, BSD etc...).

      Fortunately, reverse-engineering DRM software is still possible (though time consuming), thanks to emulators and virtual machines. What runs on the (virtual) processor can be intercepted, logged, and disassembled. It even works if the software phones home to fetch a decryption key for code-segments.

      Actually, a fully disassembled listing of SecuROM and other rootkits may already exist in some circles. Analyzing that for usable vulnerabilities, esp. remote vulnerabilities may also have already been done and may be available to white, gray and black hats alike. You just gotta know where to look.

      --
      cpghost at Cordula's Web.
  18. The greatest game of all time is DRM-free... by afabbro · · Score: 4, Funny

    ...it's even open source.

    --
    Advice: on VPS providers
    1. Re:The greatest game of all time is DRM-free... by Ash-Fox · · Score: 5, Insightful

      What about Angband?

      --
      Change is certain; progress is not obligatory.
    2. Re:The greatest game of all time is DRM-free... by amdpox · · Score: 1

      Eh... crawl > nethack.

    3. Re:The greatest game of all time is DRM-free... by Anonymous Coward · · Score: 0

      Yup, that one has been going strong for a long, long time. I think it was first played online by bored operators on the French pantelegraph system, around 1850...

    4. Re:The greatest game of all time is DRM-free... by TheRaven64 · · Score: 4, Informative
      There are lots of good open source games for people who prefer something a bit more graphical too. Some examples:
      • Battle for Wesnoth, a turn-based strategy game with some great single-player campaigns.
      • Vega Strike, the game Elite would have been if it had been made for today's hardware (honourable mention to Oolite, which faithfully recreates Elite but with updated graphics).
      • Nexuiz, a superb FPS with completely new artwork, levels, and game design based on an incredibly heavily modified version of the Quake 1 engine.
      • FreeCol (and, of course, the classic FreeCiv), open source clones of the old Colonisation and Civilisation games, with large numbers of updates (and distressingly good single player AI).
      • Blob Wars: Metal Blob Solid, a complex platform game, full of gratuitous blob violence[1]. A sequel, this time in full 3D, was released last month.

      With complex and polished open source games in almost every genre being available, it's quite surprising how much people spend on commercial games from companies that treat them like criminals. Wikipedia has a good list - I've not played more than a small fraction of them.

      [1] This doesn't quite count as open source. The game is all GPL'd, but a number of images were things the author 'found on the Internet' and are used without a valid license. It was removed from the OpenBSD ports system last week because of this, as the author refuses to address the problem.

      --
      I am TheRaven on Soylent News
    5. Re:The greatest game of all time is DRM-free... by Jesus_666 · · Score: 1

      Not everyone likes their roguelikes to be frustratingly difficult. Enter DoomRL, a Doom roguelike with variable difficulties (from "kinda hard" to "beyond absurd"). Plus sounds, music and Windows/Linux support (no source though).

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    6. Re:The greatest game of all time is DRM-free... by Anonymous Coward · · Score: 0

      "With complex and polished open source games in almost every genre being available, it's quite surprising how much people spend on commercial games from companies that treat them like criminals."

      LOL. No it's not.

      Have you played any of these "polished", "We promise, it's just as good!" games as well as any of their even remotely modern commercial counterparts?

      They're generally 5-10 years behind at BEST, and not particularly great examples even if they'd been released in that day and age.

      Some of them are "a bit of fun" for a few minutes, sure, and I'd absolutely love it if there was more decent quality open source game development out there, but there just isn't. They're all severely deficient, it's one of the areas where open source as a philosophy doesn't work as well and as a result the games they put out lag painfully behind their evil commercial counterparts.

    7. Re:The greatest game of all time is DRM-free... by Anonymous Coward · · Score: 0

      What about Dungeon Crawl?

    8. Re:The greatest game of all time is DRM-free... by thepotoo · · Score: 1

      What about OpenTTD? It's not 100% Open Source (graphics must be copied from the original game, now abandonware), but it's probably the most fun I've ever had in a Sim/sandbox game.

      Most of the games listed are entertaining, but not really worth spending more than a few minutes on (If someone could put new models around Nexuiz, and throw in a good singleplayer campaign, vehicles, a few more weapons and gameplay modes for multiplayer, we'd be talking about a great game, but as it is Nexuiz is little more than a tech demo.)

      --
      Obligatory Soundbite Catchphrase
    9. Re:The greatest game of all time is DRM-free... by TheRaven64 · · Score: 1

      I was trying to forget OpenTTD - far too much of a time sink. I'd disagree that the games listed are only worth a few minutes. With the exception of Nexuiz (I'm not much in to FPS games any more) I've spent many hours playing each of the others.

      --
      I am TheRaven on Soylent News
  19. Re:The answer... by JebusIsLord · · Score: 0, Troll

    I'm not asking pirates to care, I'm asking slashdot readers to stop defacto encouraging them by criticising the alternative (paying for the copy protected discs). When is the last time copy protection actually HURT you? I know its sort-of annoying, but I've never personally been bitten, and I'm sure it isn't that difficult to call and have your key reset anyway. Not worth getting all huffy and boycotting the developer, IMO.

    --
    Jeremy
  20. Re:The answer... by 99BottlesOfBeerInMyF · · Score: 4, Insightful

    I think what we have to do, as a community, is stop bitching at the game developers, and start bitching out the dirty bastards who steal games and ruin it for the rest of us!

    Why? People stealing games (are you talking about shoplifting?) don't harm me. Companies that add DRM do, because they are making my purchases harder or in some cases impossible to use. As for people who make illegal copies of games (copyright infringement), well they're mostly not affected by DRM, so my opinion is that DRM's purpose is probably not to stop them from doing so, or if it is it is completely ineffective so there is no point to it anyway.

    Seriously, hardly any breath is spent on criticising these leaches[sic].

    Likewise few people spend time on Slashdot criticizing people who embezzle millions from large corporations, because very few of us suffer because of such behavior.

    If it becomes socially unacceptable, people will stop doing it so much.

    Yeah, sure. It is publishers and their lobbyists that are harming me these days. Just recently they passed a law to use my tax dollars to prosecute their dubious and unconstitutional civil lawsuits. That's much, much worse than anything a copyright infringer has done to me.

    Right now, stories like this just work as justification for more theft.

    What does this story have to do with theft? Do you even know what theft is?

    You wouldn't copy a car. You wouldn't copy a handbag. You wouldn't copy a television. You wouldn't copy a dvd. Downloading pirated games is copying. Copying is against the law.

  21. Comments not necessarily taken down by afidel · · Score: 1

    It's just as likely that the explanation that Amazon gave was legit and that a technical error caused them to be removed (it wasn't just negative reviews, but ALL reviews on Spore retail which went away). Remember never attribute to malice that which can be more easily explained by a simple fuckup. They probably have never had that many comments on any single object before and some limit was simply exceeded. They fairly quickly reposted all comments and never removed the volumes of negative feedback on the other versions of the game. My favorite DRM free games are freeciv and Scorched 3D.

    --
    There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
  22. Re: What Modern Games Are DRM-Free? by Anonymous Coward · · Score: 0

    Those you download from torrent sites.

    If you fear the legal consequences get another hobby since DRM is made to fight paying customers.

  23. Re:The answer... by JebusIsLord · · Score: 2, Insightful

    Thats some great justification, buddy. Glad you can sleep okay. Their art isn't YOURS to give away - if you believe as you do, then just play the open source games and stop being a self-centered prick.

    --
    Jeremy
  24. Re:The answer... by iminplaya · · Score: 3, Insightful

    I'm the first person to voice this (unpopular) view.

    No you're not. It pops up like an annoying ad everytime the subject of DRM or copyright comes up. And it's lame. GNAA is a better read.

    Fuck I hate this site sometimes.

    Click here.

    --
    What?
  25. ETQW by pak9rabid · · Score: 1

    ETQW all the way. Aside from it being an excellent game and being DRM free, you can get a full copy of it for $15 on Amazon.

    P.S. it runs on Linux.

    1. Re:ETQW by Anonymous Coward · · Score: 0

      Yes! Quake Wars is a great game in the lineage of Return to Castle Wolfenstein (and RTCW: ET).

      Couple weeks ago we were shooting the cast of Tropic Thunder.

    2. Re:ETQW by Blakey+Rat · · Score: 1

      It's such an excellent game there's... hardly anybody playing it. Of course, I could spent hours personally ranting about how broken the balance is (why do humans get 4 times the vehicles as the aliens?), about their idiotic game decisions (what's the point of vehicles if you can run almost as fast as a vehicle and never run out of endurance?) etc. But let the server populations speak for themselves.

      ETQW was effective at getting me to miss Tribes Shifter v1 mod. Other than that, it's a waste of money.

    3. Re:ETQW by pak9rabid · · Score: 1

      I dunno what you're talking about, there's tons of full servers by me.

  26. 1% Failure Rate? by Anonymous Coward · · Score: 0

    Well, if it was downloaded 170,000 times, that would be 1,700 failures. But those were the pirates, who don't suffer from DRM gone bad.

    So how many actual customers did they have? Because 1% of them mean that thousands of people had to put up with ineffective DRM for no reason.

  27. Re:The answer... by bersl2 · · Score: 1

    how the hell did I get redundant? I'm the first person to voice this (unpopular) view.

    You were modded "Redundant" for lack of a better descriptor, and because others have expressed this view before (not that 90% of everything said is unoriginal to begin with), and because this view kinda sorta goes against the groupthink, but mostly because it doesn't work like that: you don't change the behavior of other people as a group simply by asking.

    Just because something is illegal doesn't mean that people won't do it. The economics has to work out---and by "economics", I'm not merely referring to money, but also to time, effort, opportunity cost, and so on. And the economics of DRM just don't work. It might even be that the economics of computer gaming don't scale as the companies want them to, such that DRM is an attempt to overcome this by trying to make a general-purpose computer more like a console (something which is doomed to failure).

  28. Re:The answer... by JebusIsLord · · Score: 0, Offtopic

    And why the hell wouldn't I bat for them?? They make video games, one of my favorite things to do! These guys slave away rediculous hours making things that blow me away, and I'm willing to give them money for it. That makes me a shill?? You're fucked, buddy.

    --
    Jeremy
  29. EA Spindoctoring by Sibko · · Score: 5, Insightful

    EA's response to the outcry was to say that only one percent of accounts tried to activate the game more than three times, which is the limit without help from their customer service.

    Spore has been out for 8 days, and that's if you count the early release in Australia. In 8 days they've had 1% of their customers install Spore enough times as to be unable to play the game.

    Bullet, meet foot.

    1. Re:EA Spindoctoring by ZeroFactorial · · Score: 1

      This is the best point I've seen made yet on EA's BS PR (yes, that's a lot of acronyms).

      If they've hit 1% in 8 days, then, assuming the rate of usage continues at its present rate, in just under 3 months (11 weeks, or 80 days) 10% of all their customers won't be able to play the game they paid good money for.

      That's 10% of all your legitimate buyers who can't play their game after 3 months. That's a lot of pissed off customers.

      EA is destined to become extinct if they don't start listening to their customers' demands. How difficult is it to understand that pirates get the games anyway, and that by adding copy protection they're only making the honest people feel untrusted and alienated?

    2. Re:EA Spindoctoring by Mr+Krinkle · · Score: 1

      Ermmm.
      You do bad math.
      Make up statistics.

      1% of users can not play the game during the first 8 days.
      Assuming that stays true, at the end of 80 days, or 800 days, 1% of users will not be able to play the game.
      Now assuming they sell 100 copies the first 8 days, that's 1 person. And 1000 copies in 80, 10,000 in 800, that goes up to 10 people, then 100 people.
      BUT it is STILL 1%.

      Do I think that gaming DRM sucks?
      Yes. I have 2 drives in my desktop for the sole purpose of I play COD 4 and BF2 still. They both like having the disk in. I'm lazy, so they stay in their own drive.

      --
      I am 31337 or something.
    3. Re:EA Spindoctoring by timothyf · · Score: 1

      Um... care to explain your math? It could just as easily stay at 1%. Not saying the DRM's a good thing, but you seem to be extrapolating from 2 data points, namely 0 failures in 0 days to 1% failure in 8 days. Not statistically solid at all.

    4. Re:EA Spindoctoring by davolfman · · Score: 1

      No they aren't. They'll just keep re-skinning Madden and meanwhile bemoan how the PC game market is dead.

    5. Re:EA Spindoctoring by plasmacutter · · Score: 2, Insightful

      you forget that game sales follow a diminishing return chart, eventually plateauing and sliding back the way they came.

      He's more or less accurate, unless you want to run a day by day time-series regression to create a forecasting model for a bloody internet forum.

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    6. Re:EA Spindoctoring by DrEldarion · · Score: 1

      ... and how many of these were legitimate repeat installs?

      People pass around PC games like crazy. I wouldn't be surprised if a large percentage of that 1% weren't valid installs in the first place.

    7. Re:EA Spindoctoring by Anonymous Coward · · Score: 0

      My copy of Spore does not have DRM...

    8. Re:EA Spindoctoring by Anonymous Coward · · Score: 0

      They are talking about the paid version of the Spore Creature Creator, which has the same restriction apparently, and has been out for months.

    9. Re:EA Spindoctoring by Narpak · · Score: 1

      Really don't get the times activated Policy they are implementing. It can do nothing but generate bad feeling towards the industry while giving no protection what so ever against piracy. Only ones who suffer are people who want to play their legally bought game online; but find themselves unable to without going through cumbersome reactivation procedures.

      I applaud companies like Stardock who have the courage to go against "standard practices" and are rewarded for their effort by seeing higher/healthier sales of their products. Without having to pay an "anti-piracy tax" to a useless DRM producer.

    10. Re:EA Spindoctoring by Draek · · Score: 1

      No, because at the start of the first 8 days, *everyone* had 3 installs left. Today, 1% has zero, but it's fair to assume that a non-trivial segment of customers has only one, and that the overwhelming majority has only two (read: anyone who's played the damn game they bought).

      It may not grow as fast as the GP claimed, and it's hard to do a proper analysis without more data, but the number of pissed-off customers is certainly going to be higher than 1% in a few months.

      --
      No problem is insoluble in all conceivable circumstances.
    11. Re:EA Spindoctoring by Hyppy · · Score: 1

      1% of users can not play the game during the first 8 days. Assuming that stays true, at the end of 80 days, or 800 days, 1% of users will not be able to play the game. Now assuming they sell 100 copies the first 8 days, that's 1 person. And 1000 copies in 80, 10,000 in 800, that goes up to 10 people, then 100 people. BUT it is STILL 1%.

      You're not taking into account that the other 99% of the original 100 may or may not reinstall after the initial 8 days. It's called the rare event scenario: how likely is a reinstall, and how often will it occur? In this case, 1% of the users reinstalled with a frequency of at least every 2.6 days. It is not unreasonable to venture a guess that within the next 3 months that the 1% of original buyers will climb to a significant number

      The GP made quite a few assumptions, but at least he understands the theory.

  30. Valve's single-player stuff ... sort of. by Anonymous Coward · · Score: 0

    As long as you keep local backups of your downloaded content and the Steam client intstaller you're good to go. If for some reason Valve and/or Steam should ever disappear you can still launch in Offline Mode and play your games.

  31. Re:The answer... by Anonymous Coward · · Score: 2, Insightful

    Dude, as much as I hate DRM, I hate people like you too. Steal it if you want to, I don't care but call it like it is.

    Don't tell me you really need Spore so bad that you have to dl it without paying for it. You know the deal, they made a game and to play it you have to pay for it. If you don't want to, don't, but also, don't make up shit about art and culture. It cost the same as a meal at a nice restaurant or a couple of cases of beer. How about you skip a few bags of weed and pay for your art and culture.
    Or steal it and stfu... just as long as you stop feeding people bullshit.

  32. Epic games, to a degree by WDot · · Score: 4, Interesting

    The Unreal/Unreal Tournament series of games, including UT3, don't have DRM. However, Gears of War DOES, so avoid that one.

    As far as I know, Call of Duty 4 does not have any DRM. Searching "Call of Duty 4 $DRM" where $DRM equalled DRM, SecuROM, and Starforce, turned up nothing relevant.

    Be warned, both of those games are basically only good for the multiplayer, so keep that in mind.

    The Civilization series has strong single player, if you're into turn-based strategy, has no DRM, and really only requires a quick No-CD crack to be completely convenient. This includes every Civ I know of (2 to 4 + expansions).

    Telltale games from what I've experienced has no DRM. Their Sam and Max series of adventure games, when purchased directly from Telltale's site, can be redownloaded over and over. This is no large technical feat, however, as their episodes are ~80MB a pop.

    1. Re:Epic games, to a degree by miscz · · Score: 1

      As far as I know, Call of Duty 4 does not have any DRM. Searching "Call of Duty 4 $DRM" where $DRM equalled DRM, SecuROM, and Starforce, turned up nothing relevant.

      Try SafeDisc.

    2. Re:Epic games, to a degree by Anonymous Coward · · Score: 0

      Telltale uses SecuROM.
      I tried to run SB:CG4AP with a Process Explorer window open and the game refused to run.

    3. Re:Epic games, to a degree by the_one(2) · · Score: 1

      Be warned, both of those games are basically only good for the multiplayer, so keep that in mind.

      I don't really think that's fair to CoD4. I thought the singleplayer campaign was pretty fun and the voice acting was nice as well. It felt pretty much like a long, good hollywood movie (that you died a lot in if you played on hard =)

    4. Re:Epic games, to a degree by WDot · · Score: 1

      I did enjoy the cinematic feel, but they unfortunately left the "infinite waves of enemies unless I push forward myself" issue in from CoD2. It feels odd that a rank 'n' file soldier has to lead the charge.

    5. Re:Epic games, to a degree by red+star+hardkore · · Score: 1

      Actually COD4 has very, very annoying DRM. If I want to play COD4 I have to disable any image mounting software and then reboot. It's a good game but I can't be bothered going to the effort needed just to play it. For that reason I will never buy an Activision game again.

  33. GOG.com by JoeFaust · · Score: 5, Informative

    Good Old Games has just entered beta. They are offering older games for $5.99 - $9.99, completely DRM free. They've got some great games in their catalog, including Fallout & Freespace.

    Being DRM Free is one of their major selling points.

    1. Re:GOG.com by nschubach · · Score: 1

      Stardock claims to be DRM free, but they still activate the games and they prevent copying of the game files without installation and activation with this semi transparent DRM. If you are missing the sig.bin binary signature file of your installation or it doesn't match your current PC's signature, the game will not run until it is re-activated.

      Are they truly DRM free or are they only using it as a sales pitch like Stardock?

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    2. Re:GOG.com by Trillian_1138 · · Score: 1

      I actually just rediscovered Freespace (and spent the last hour trying to configure my joystick in Ubuntu) because it has been released, complete with all media and mission files, as open source. As such, checking out sites like http://scp.indiegames.us/ or Googling for the open installer will take you to pages with instructions for automatic downloads of Freespace 1 and 2, along with a host of mods (including a total conversion BSG mod!) all for free and DRM free. I'm rather excited to play through Freespace 1 and 2 before trying out some of the conversion mods.

      Pretty sweet!
      -Trillian

    3. Re:GOG.com by Kegetys · · Score: 1

      > Are they truly DRM free or are they only using it as a sales pitch like Stardock?

      I bought Fallout 2 from gog.com and after the game is installed there is no "DRM" of any kind, the game executable has no protection systems whatsoever (as far as I can tell). The installer however requires administrator privileges and the game refused to install with my power user account (that has all the required permissions to install any "normal" software). I figured it is just an oversight in the installer by making it request admin access without actually needing it, but I decided to ask their support about it anyway. They refused to tell me why and what for the installed needs the administrator privileges, so there may be something happening "behind the scenes" at that point.

    4. Re:GOG.com by Mascot · · Score: 1

      Stardock claims to be DRM free, but they still activate the games and they prevent copying of the game files without installation and activation with this semi transparent DRM. If you are missing the sig.bin binary signature file of your installation or it doesn't match your current PC's signature, the game will not run until it is re-activated.

      Their games are DRM free if you buy them in a store (and don't go online to patch it). If you buy it online through SDC/Impulse it has Steam-like DRM as you describe.

    5. Re:GOG.com by Anonymous Coward · · Score: 0

      GOG is great!
      Cheap games, with low system requirements, I can play some of these games on my eeePC(xandros)!

    6. Re:GOG.com by Anonymous Coward · · Score: 0

      It's about time someone did this!!! Thank you for the information.

    7. Re:GOG.com by Griffon26 · · Score: 2, Funny

      Dude, these games are 10 years old!

    8. Re:GOG.com by miscz · · Score: 2, Informative

      Fallout 2 was released in 1998. Back in the Win9x times nobody cared about priviliges (it wasn't exactly a multi-user OS) and everything was supposed to run with administrator priviliges.

    9. Re:GOG.com by Kegetys · · Score: 1

      The installer is made by gog.com, the game itself runs fine without administrator privileges

    10. Re:GOG.com by poached · · Score: 1

      My wish is that after generating some revenue that they will do some development and testing to make sure these games run on Linux using WINE. Then I can finally ditch Windows!

  34. Galactic Civilizations 2 by grahamd0 · · Score: 1

    http://www.galciv2.com/

    Greatest 4X game ever. Period. Also DRM free.

    1. Re:Galactic Civilizations 2 by nschubach · · Score: 2, Informative

      DRM Lite. You need Impulse to patch it, and validate it after patches.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    2. Re:Galactic Civilizations 2 by vrmlguy · · Score: 1

      DRM Lite. You need Impulse to patch it, and validate it after patches.

      Then don't patch it. The game itself has no copy protection. Period.

      --
      Nothing for 6-digit uids?
    3. Re:Galactic Civilizations 2 by Anonymous Coward · · Score: 0

      not really. I've patched the game without impulse (impulse is rather new, the game has been out far longer).

      And yes, you do need to have a legit copy to get patches. that's not so much a problem. It still means if people really feel the need to pirate it, great, they can. But people who bought it get a tangible benefit for buying it, and don't have to deal with DRM directly

    4. Re:Galactic Civilizations 2 by nschubach · · Score: 1

      The version of GalCiv that I bought from Stardock begs to differ. I cannot play it right now unless I install Stardock's software to validate it.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    5. Re:Galactic Civilizations 2 by nschubach · · Score: 1

      It's Stardock Central (which I assume was the precursor to Impulse) and it crashes pretty hard on my Windows machine right now or I'd try to download just a singular patch and test it since I haven't played in forever. Either way, If I copy my files to another machine and try to run them, I will be asked to validate my copy which is hardware enforced DRM.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    6. Re:Galactic Civilizations 2 by grahamd0 · · Score: 1

      I'm going to go ahead and call bullshit on that one.

      I've got the original game and both expansions, and I can install them from the disc and play them without entering any CD key or even being connected to the internet. There is no DRM whatsoever on the game.

      However, since I own legitimate copies of them and have registered them with Stardock, I don't even need my discs. I can simply connect to Stardock Central, or Impulse as they call it now and install them on any computer I want. If I were so inclined I could then uninstall impulse and continue to play game forever without it ever hijacking my system, asking for a CD, phoning home or doing anything against my will.

      I'll believe you if say it crashes on your system, and I'm sorry to hear that, but you don't need the downloader to install the game or play the game. I've done both without having stardock central installed and game runs perfectly.

    7. Re:Galactic Civilizations 2 by nschubach · · Score: 1

      Please read my other post on this. I was able to get Stardock Central to run. I have a screen capture of the "Activate Application" menu option and everything. As I've stated before. The process my have been pretty seamless, but it's still making a specific sig.bin file in the install directory of the game. If you attempt to copy the game to another machine and or change it drastically, you will be prompted to re-activate the game.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    8. Re:Galactic Civilizations 2 by nschubach · · Score: 1
      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    9. Re:Galactic Civilizations 2 by grahamd0 · · Score: 1

      That's odd. I've never had to do that and I've installed the game on at least 3 different computers since I originally purchased it.

    10. Re:Galactic Civilizations 2 by nschubach · · Score: 1

      If you install it, it will automatically validate (behind the scenes) the copy after the install. If you copy it from one hard drive to another (as the case of mine since it was a digital download and I had the files) it needs to validate your installation. It still runs after validation, but it still needs to do that step before it will run.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
  35. Title is wrong by unity100 · · Score: 0, Flamebait

    It should say what modern games are shit free. Instead, i see a word 'DRM', that i dont know.

  36. Re:The answer... by bistromath007 · · Score: 0

    The art isn't theirs to sell is my whole point. In a vacuum, you can sell whatever you want, but in the real world, some things belong to everybody. The air, the water supply, food to a certain extent, parks, all of these things belong to society because they are important to society's health. Given the importance of culture to the educational process, and the detrimental effect modern corporate culture has had on the citizens' ability to produce new work, I sincerely and firmly believe that culture should be on this list.

    Others clearly agree with me. We have libraries and museums, public endowments for the production and performance of things in all media, public television, even free access to movies, in many cases. There are absolutely no provisions for games however, and music has become so commercialized that the extent to which access to it is legally free is meaningless. Both of these industries must be taken to task for their excess and opened to the people. The power over the transaction needs to be back where it belongs: in the hands of the patron of arts.

    I'm not self-centered. This is about what's good for society.

  37. y'arrr by azadam · · Score: 2, Informative

    I'll admit I snagged a copy of Spore in advance of the USA release. Played it for a day or two, and gladly coughed up dough for a legit copy once it was available.

    Illegally downloaded copies != lost sales, I'm sure I'm not the only person who did it.

    1. Re:y'arrr by NitroWolf · · Score: 1

      I'm somewhat in the same boat as you... but I won't buy it because of the DRM. I downloaded it, have been playing it a bit, and was going to go out and buy it, then remembered that it had draconian DRM and decided there was no point.

      So the DRM = lost sales, whereas the piracy would have equaled another sale. Eh... doesn't matter to me, I'll keep my $60 bucks. If they don't make any more games because of piracy, I'll find something else to do. If they make more games without DRM, I'll pay for them.

    2. Re:y'arrr by Anonymous Coward · · Score: 0

      I'm in Australia and I did the same thing despite early release but simply because I wanted to try it out first.
      Wouldn't be the first time that an over hyped game sucked ass, but in this case it didn't hence why I bought it after I downloaded it "illegally".
      And I didn't even have to install their stupid download manager to download it, I just changed the CD Key in the registry.

  38. The Witcher Enhanced Edition by AgentUSA · · Score: 1

    The Witcher Enchanced Edition on Stardock Impulse will be DRM free. I believe the release date is this coming Tuesday.

    1. Re:The Witcher Enhanced Edition by nschubach · · Score: 2, Insightful

      Impulse is DRM. DRM as it is defined is any electronic form of verification of ownership. If you don't have Impulse, you cannot run the game.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    2. Re:The Witcher Enhanced Edition by Anonymous Coward · · Score: 0

      Now you're just saying words. You do not need to have impulse installed to run any stardock game (though I haven't played with the versions of the games you download completely from their website, since you'd need it installed in order to download).

      You download it through impulse. You do not need to be connected to Impulse to run it. You do not need to be logged into impulse to run it. The purpose of impulse is twofold. A) Buy games. B) Distribute updates.

      If you get the CD version of their games, two things happen. 1) you can take that CD and install it on as many computers as you like, they don't care. 2) If you take that serial code, you register that to get updates, or with impulse, access to the downloadable copy of the game.

      So that means you can download the full game without even having your CD with you anymore (much like steam in those regards). The CD's themselves contain no DRM. You just get the game as shipped, no updates.

      And Stardock for the most part is far better then other companies. Their updates usually add content to the game for free, it improves the game beyond just fixing bugs. The way they figure it "if they want to play it, they can, who cares. If they like it, they'll buy it so they can get the free updates and content addons.

      Calling Impulse DRM is stupid. It's just mainly their download program. I mean what did you expect, to just go to their FTP site and download full games free of charge?

    3. Re:The Witcher Enhanced Edition by Anonymous Coward · · Score: 0

      Impulse is DRM. DRM as it is defined is any electronic form of verification of ownership. If you don't have Impulse, you cannot run the game.

      Yes, but things like Impulse/Steam do not limit the way you can use your games in any way.

      Saying if you don't have Impulse you can't play is really no different than saying "If you don't have any money, you can't buy things from Wal-Mart" or "If you don't have air, you cannot breathe."

      Fuck you air, I don't know how long I'll stand for this shit of not being able to breathe except for when you are around.

    4. Re:The Witcher Enhanced Edition by nschubach · · Score: 1

      I'm not saying it's BAD DRM, but if you copy the game to another computer, I can pretty much guarantee that it WILL NOT run without re-installing Impules and re-verifying that you own the game. Yes, you can install Impulse, verify your game and remove Impulse if you like. It's not required for every startup... but it IS required at some point in your installation unless you want to run a completely un-patched version. The game will not run without that license file that is tied to your specific hardware without asking Stardock to allow it to run on THAT hardware. Yes, it's a no hassle permissions process, but you still have to do it.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    5. Re:The Witcher Enhanced Edition by nschubach · · Score: 1

      They do limit the way I use my game. If I copy it to another PC and run it for some multiplayer action, it will not work. I can't use it without connecting online to validate that copy. Yes, it will validate, but it's the process of validating that _IS_ DRM.

      It's like copying an MP3 to your car so you can listen to it on the way to work while your wife/kid/roomate stays at home to listen to it. Without getting Stardock involved in the process, you cannot play the game after making a copy of it.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    6. Re:The Witcher Enhanced Edition by Anonymous Coward · · Score: 0

      I'm not saying it's BAD DRM, but if you copy the game to another computer, I can pretty much guarantee that it WILL NOT run without re-installing Impules and re-verifying that you own the game.

      So in other words, you don't really know what you're talking about and you're just guessing?

    7. Re:The Witcher Enhanced Edition by Anonymous Coward · · Score: 0

      They do limit the way I use my game. If I copy it to another PC and run it for some multiplayer action, it will not work. I can't use it without connecting online to validate that copy. Yes, it will validate, but it's the process of validating that _IS_ DRM.

      It's like copying an MP3 to your car so you can listen to it on the way to work while your wife/kid/roomate stays at home to listen to it. Without getting Stardock involved in the process, you cannot play the game after making a copy of it.

      I guess I am missing where the limitation is here, I bought GalCiv2 and SOASE and if I install them and want to play multiplayer over LAN, both of these games work fine for me over LAN without needing to connect to StarDock and activate.

      If I want to play online I have an internet connection for it to activate etc. and internet multiplayer games work fine.

      The thing is, no matter how many machines I install these games on, whether I have an internet connection or not the game just works.

      If StarDock for some reason ceased to exist and the game could never be activated you could still play multiplayer games over the internet using VPNs and LAN mode.

      How am I being limited in my use of the games here?

    8. Re:The Witcher Enhanced Edition by nschubach · · Score: 1

      No, I had "purchased" Galciv2 from Stardock about a year(?) ago. I downloaded the game, played it, and copied the files to my laptop. I went to play it on there and it said my license key was invalid or it didn't match my hardware key... don't remember the exact error. I went on the forum to check on why my "DRM Free" game would not run and it was because I needed Stardock's software in order to validate my copy. I had to manually run some software validation process to enable the game to run on my machine. This is my _experience_ with Stardock and their claim to have a DRM free system.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    9. Re:The Witcher Enhanced Edition by nschubach · · Score: 1

      Did you patch them? If you did, then they changed the service since I used it. I could not use my Stardock GalCiv2 game without first validating it with the Stardock service after copying the files to another PC. If you "install" the game on all the machines, either through the download or Cd, you are using the DRM built into the game to validate your copy. If you had the download copy, the DRM verification happens after the files are extracted locally. You are still validating your copy (though it was probably seemless to you since you installed it using the service or the disc) but you just don't see it happen.

      If you manually copy (copy/paste) the game to a portable drive and try to run it from another machine, it will give you a license error.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    10. Re:The Witcher Enhanced Edition by nschubach · · Score: 1

      Just booted my Windows PC and looked. There is a file in the root of the game folder called sig.bin. This is a digital hardware signature. Without this file, you will be prompted to use Stardock Product Activation in order to use your game. This is DRM.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    11. Re:The Witcher Enhanced Edition by Anonymous Coward · · Score: 0

      SOASE is patched to the newest, but you can update to I think 1.05 before you need to use Impulse if you don't want to use it.

      GalCiv2 is whatever version is on the CD, the game works good enough for me to play with my wife on LAN the way it was released at retail. (I didn't get any expansions, just the original GalCiv2)

      Maybe about your license error make yourself a .reg to run on whatever machine you copy/paste the game to. When I first tried copying SOASE over LAN to my wifes machine it gave me an error, but it was because of missing registry entries and not from any copy-protection issues.

      I figured the game created the registry entries at firstrun (not during installation) so I needed to run the actual installer from disc again, but a .reg containing the changes the installer makes to the registry would accomplish the same thing as using the "real" disc.

    12. Re:The Witcher Enhanced Edition by nschubach · · Score: 1

      I tried registry and everything. It still did not take it. Also, I posted above about the sig.bin file, but this is how the game's DRM works. It basically required a hardware signature file to be generated using the Stardock software.

      Yeah, I can go into Stardock Central and "activate" my game so I can use it, and that's the DRM I'm talking about. Here's a screen cap. Until I do this process of opening Stardock Central, logging in, and activating it... my game is locked out and will not run.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    13. Re:The Witcher Enhanced Edition by Sj0 · · Score: 1

      If they're not managing your rights, is it rights management?

      I mean, you can install on as many computers as you want.

      --
      It's been a long time.
    14. Re:The Witcher Enhanced Edition by nschubach · · Score: 1

      They are managing my right to copy the files and use the application. Rather, restricting my right to simply copy the files and use it on another computer without asking them (via the online service, or the installer CD) permission to run the program.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
  39. Bottom Line: DRM-Free Games != Good Games by Anonymous Coward · · Score: 0

    I am all for stopping DRM in every possible media.

    But DRM-free isn't and shouldn't be a factor of AWESOMENESS. It's like putting China-free on your food product: doesn't make your food taste any better, period.

    This is so going to be marked as troll, isn't it ?

  40. Re:The answer... by bistromath007 · · Score: 1

    Yes, it makes you a shill. I've never heard anyone not in the industry as rabid as you. I respect artists and their work as much as you, I just think that there are more important things at stake than their paycheck. Sane life depends on free culture.

  41. most indie studios are DRM-free by Trepidity · · Score: 1

    As an added bonus, you'll be supporting independent developers who come up with innovative gameplay ideas. I'm liking some stuff from Chronic Logic lately, most of which even comes for Linux (in addition to Windows and OS X).

  42. Re:The answer... by ustolemyname · · Score: 2, Interesting

    First of all, lumping all slashdot readers and posters into the same group is a logical fallacy, so I'll ignore that.

    Personally bitten me? My purchased copy of LightWave 9.0 (and that is way more expensive than a video game, believe me). Comes with a hardware dongle, which is small, tiny, necessary, and easy to lose. For a while I was "in between computers" and had my hardware dongle on a keychain, and the software on my external harddrive. Lost the keychain, and am now quite tied to my new box (mmm... dual quade-core opterons...). Seems that thanks to "copy protection" I am unable to get a new dongle without re-purchasing (expensive!) software. All I have to say is, yay pirates[1].

    I agree, don't BOYCOTT developers, as this further puts them under the illusion that piracy is killing their business model (like boycotting the RIAA), but certainly make them aware of your opinion on how annoying DRM truly is (similar to how we complain about lack of linux support). 1. (On a side note, cracking lightwave made my decision to make this box linux only much easier this time, as it was the one thing I needed windows for, and lightwave runs quite will in WINE, IMO)

  43. Re:The answer... by Anonymous Coward · · Score: 1, Insightful

    Yes it is.

    If I pay for something, I expect to have full access to it any time and any place. Depending on where I am, I may not have internet access or the ability to place a phone call or I may not want to do those things simply because they are inconvenient. If a company's DRM prevents me from using my legally purchased software in any way, then I will not buy from them and I will encourage others to do the same.

  44. Alteil by kitsunewarlock · · Score: 1

    Alteil ( http://www.alteil.com/ ) is a free online CCG that started up recently and is truly a fascinating and fun tactical card game. Great art too. Its all browser based, so no downloads/no DRM.

    --
    Ginga no Rekshiya Mata Each page.
  45. If it needs adminstrator privileges, it's no good by Animats · · Score: 1, Insightful

    It's no longer acceptable for games to need administrator privileges to install. That's a holdover from the Windows 95/98/ME era, and should have disappeared with Windows XP. With Vista, there's no excuse for it.

  46. Re:The answer... by smolloy · · Score: 2, Insightful

    So a company spends a ton of cash to develop a cutting edge game, and you think you have the right to access it for free just because you label it as "art" and declare that their "art" doesn't belong to them?!?

    I'm no fan of DRM, but I just can't take this argument seriously. They developed it, they paid people to code it, shouldn't it be possible for them to reclaim their expenses (and then make a profit)?

    If you want high quality, cutting edge games to continue to be produced, then there has to be a method for the producers to get paid for it. Why else would they do it?

    If you remove the financial motivation to produce games, then games will not be produced. Is that what you mean by "good for society"?

    Man, my karma's gonna suffer for this, I just know it...

  47. Re:The answer... by bistromath007 · · Score: 1

    It's funny, honestly, that you would pick Spore in particular. Your argument would make more sense if you were talking about Quake or some other mindless dross, but Spore, in point of fact, is a prime example of an artful game that needs to be part of the collective property. Look at what's in it. It is, itself, an outlet for creativity. It is groundbreaking in so many ways. It has, to put it simply, advanced the state of the art. There are people out there who really need to see it, because they will learn from it, and it will provoke profound thought and feeling. Competently-produced art such as Spore is a resource that should be available to everyone because it generates humanity. It shows us things about the world and ourselves that make us more than walking piles of juicy clockwork. That's why the humanities are called that.

    Putting a price tag on humanity is fundamentally unethical. The poor have just as much right to culture as anyone else, and every patron of the arts has the right to be discerning and pay for things after they've determined that the work is to their taste.

  48. Re:The answer... by murdocj · · Score: 1

    Good idea. Let's extend it a little. Why should you have any claim on the stuff in your house? Just because it happens to be there?? In any sane society, I should be able to walk into your house and liberate the stuff I need, leaving any payment that I feel is appropriate.

  49. Re:The answer... by ZeroFactorial · · Score: 5, Insightful

    So when we have an oppressive Orwellian government, we should blame the criminals for forcing the government into taking away EVERYONE's freedoms?

  50. One percent of accounts ... by mxs · · Score: 5, Insightful

    ... and they claim this as a POSITIVE attribute ? One percent of accounts ALREADY hit the 3 installation limit ? This game has been out for ~a week. One week, and already one percent of the customers are plagued by this DRM-scheme (some percentage of which will already have gotten customer service responses akin to "buy a new one" by the helpful customer representatives, as has happened with "Mass Effect").

    After just one week, legitimately bought copies of the game stopped working for these people.

    What will the stats be in 10 weeks ? 6 months ? Five years ? Can YOU offer up proof-of-purchase for all your games after 5 years ? Good on you. Should you have to ?

    I find it pretty telling though that EA considers 1% for this timeframe to be a good number.

    1. Re:One percent of accounts ... by Anonymous Coward · · Score: 0

      An analysis of the 1% statistic from Ars Technica forums (the entire rest of this post is a quote):

      "But EA says that the three-computer limit was designed to address the needs of the largest portion of its user base while still limiting piracy. According to the company's stats, less than 25 percent of its customers across the board activate a PC title on more than one machine -- and the number of EA customers who ask to activate more than three accounts is smaller than one percent."

      Now, let's think about this for a moment. What exactly does that 1% number actually mean? To begin with, I was shocked that the number was that low; not because not many people have reinstalled it three times in that time frame (less than 1% have done that in that brief time frame seems perfectly reasonable), but because you'd expect large numbers of installs to correlate with piracy (which is the entire assumption EA is making with this DRM system). Given this, 1% is an exceedingly low level of piracy (one that is cause for skepticism, I think), and if true would suggest that the EA execs and stockholders are the biggest sissies in this whole mess. Regardless, with large numbers of installs being so far into the distribution tail, this very strongly suggests that at least one of the following must be true:

      1. Most of these 1% are legitimate customers, and not cases of piracy.
      2. A significant portion of the cases where two computers were used are the majority of cases of piracy (specifically, cases where a person bought the game and gave a friend a copy).

      Regardless of which of these (if not both) is the correct one, this tells us that this DRM scheme is having very little effect on piracy. If #2 is true, then EA is missing most of the cases of piracy with this limit, and would not be significantly harmed by the lack of this limit. If #2 is false, then pirates simply are almost exclusively getting cracked torrent versions of the game, and are so not affected by this DRM, leaving only legitimate paying customers with the hassle.

    2. Re:One percent of accounts ... by fyoder · · Score: 1

      The really interesting statistic which they don't know is how many people won't go anywhere near their games because of the DRM shite.

      I sometimes think I should explore the amazing world of computer gaming, but then I remember that a) it's infested with DRM, and b) I run Linux. Even if I was willing to put Windows on a separate computer, 'a' would discourage me from going to the trouble.

      Probably just as well, keeps me safe from what could potentially be an incredibly time wasting obsession.

      Now excuse me as I waste some time mindlessly playing Nexuiz

      --
      Loose lips lose spit.
    3. Re:One percent of accounts ... by Paradigm_Complex · · Score: 1

      My question is how many of those people will continue to purchase DRM'd software after these experiences.

      --
      "A witty saying proves nothing." - Voltaire
    4. Re:One percent of accounts ... by Anonymous Coward · · Score: 0

      Legitimately bought copies of the game stopped working for whom? How many machines do you think people own and game on? How many of this one percent ran into the limit for legitimate reasons and how many hit it, just because they were handing the game out to everyone and their brother?
      Do you honestly claim, that even one percent of all gamers have legitimate reason to install the game on four separate machines within a single week? Don't be so naive.

    5. Re:One percent of accounts ... by DaveWick79 · · Score: 1

      So already 1% of people have installed it on their own computer plus two friends. Why should EA be worried about this, it's what they are trying to prevent in the first place!

  51. as above, as below by unity100 · · Score: 1

    you reap what you saw.

    if companies like EA didnt sow that much SHIT, they wouldnt get any piracy on their hands.

    respected companies who treat their gamers like customers should be enjoy lowest piracy rates. whereas companies who are run by marketing people and lawyers instead of gaming industry people, like EA, get their butt pirated off.

    you should think about why.

    NOone can heavy-hand a free market. If you are not selling your product from the value it should be, market pirates it.

    for historic case studies, check out the subject of 'mercantilism' and how even penalty of death didnt prevent everyone from smuggling against their nations' wishes.

    once mercantilism ended around the world, smuggling stopped in a flash.

  52. Re:The answer... by Anonymous Coward · · Score: 1, Insightful

    Halo was the last time SecuRom hurt me. It doesn't work with the CD/DVD drives that I own. After submitting my info to the developers of SecuRom (as they ask) they said that they might develop a patch for it some day.

    Can't return the software, as it's been open and works fine on the store machine. So I'm out $$ because of DRM. I will not buy another DRM protected software again.

  53. Re:The answer... by ZeroFactorial · · Score: 1

    Try explaining to a restaurant that after having eaten their food, it simply wasn't up to your standards so you won't be paying.

    Have fun in jail.

  54. Re:The answer... by The+End+Of+Days · · Score: 1

    Holy shit! Do you mean to tell me it's possible I can't play computer games in a tent in Africa? The oppression is unconscionable.

  55. Most games also come in a DRM free version. by Oscar_Wilde · · Score: 1

    Just about all popular games also come in a DRM free version. These versions are usually called "cracked", "patched" or "warzed".

    Serriously though, pirated versions of music, DVDs and games are often superior for these kinds of reasons. Buy the boxed copy and leave it in its shrink wrap then pirate it.

    You're out of luck if you want to play online.

    1. Re:Most games also come in a DRM free version. by Orion+Blastar · · Score: 2, Informative

      I won't link to it, but gamecopyworld.com is the domain name for those who want the NO-CD or cracked versions of the games. It is mirrored by various web sites throughout the world.

      A warning that some of the cracks may have malware in them. You bought the ticket, so take the ride. As Hunter S. Thompson would say.

      --
      Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.
  56. Re:The answer... by bistromath007 · · Score: 1

    None of what I said implies that artists won't get paid. What it does imply is that the economic model of art will be a more ethical one. In the music industry already, artists have had stunning success with "name-your-price" sales, basically busking over the Internet. That is how all art should work, private commissions and public endowments aside.

    I am all for a financial incentive to produce art, I just don't think the producer should get to decide on the price.

  57. DRM is modern prohibition... by ZackBran · · Score: 1

    it's a dead end, I'd really like to see the numbers of how much they make vs how many they believe prevented piracy.

    --
    Good developer? Risk taker? Philosopher? Good values? Try here
    1. Re:DRM is modern prohibition... by plasmacutter · · Score: 1

      So are the nixon drug laws.

      Just because they're wrong, breed contempt for the rule of law, and are widely disobeyed doesn't mean the government will concede their error.

      Indeed, these laws show an ominous polar-opposite reaction pattern when compared with prohibition, and now peoples' lives are being destroyed through selective enforcement.

      The next law on its way down ted stevens' tubes signals they plan to go this way with anything involving computing as well.

      random FBI guy: "this libertarian activist is a real pain."
      random FBI guy 2: "let's seize his computer under this new law, we know everyone downloads music so that's our probable cause"
      ~~later~~
      random FBI guy: "wow, this guy's into anime!"
      random FBI guy 2: "Score! anime girls have ambiguous ages at bet"
      ~~later~~
      judge: I find you, libertarian activist, guilty of possession of child pornography, and may god help you when you hit the general population at rikers.

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
  58. Solution is simple by unity100 · · Score: 1, Insightful

    stop trying to sell games from the max price you think market can handle.

    these prices are determined by BA graduates, and many of them are incapable of incorporating the fact that digital goods are not like physical goods, which are what current economics understanding has been built on in the last 300 years.

    a game costs a few millions to create, but it takes no more than 0.0001 cents to reproduce, even if you use a cd. if you go for internet distribution, reproducing costs are much lower.

    if companies started to sell their games from everyday prices like $10, $15, they would find that games has a much higher marginal returns allowance, and there are many people who would shell out $10 bucks for a download from internet to take a peek at a game they wont play for long, JUST to have it on their hard drives in case they may wanna play it later.

    instead, they are trying to push the MAX that anyone can justify, $60-70. and voila - its NOT working.

    if they went the proposed route, neither they would have to worry about piracy, nor they would have to deal with the costs of customer support.

    we need a radiohead for gaming sector, thats certain now.

    and for this, we have to do as much as possible to evade bad practice companies like EA.

    1. Re:Solution is simple by Paradigm_Complex · · Score: 1

      I don't think they're trying to sell at the highest price they can, just the one that leads to the most profit, including those who pirated it because they could not afford it. Which is pretty much what they should do. The issue is they may disagree with you as to what the optimum price would be. There's also the issue of people expecting the software to be crappy at a low price.

      It's not as though people who had zero interest in a game at USD$50 are going to have anymore interest in it at $10. They're not interested. A lowered price does not guarantee sufficient sales to counterbalance the price drop.

      It'd be nice for consumers, though.

      --
      "A witty saying proves nothing." - Voltaire
    2. Re:Solution is simple by WDot · · Score: 1

      I disagree. Often times I'll set my own price for a game, and wait for it to come down to that price. Also, when I was employed, I picked up almost every "Weekend Deal" on Steam. There were plenty of AAA titles I got for between $5-$15. For many I thought that was a fair price. (Not that they were bad, I just thought the price was reasonable).

      Right now gaming is an expensive hobby. While people buy CD's and DVD's for between $9-$15 (depending on how new/popular the CD is), getting a game for $30 is often a 'good deal.' One may argue that a game provides more content than either a CD or movie, and be correct 99% of the time, but not everybody plays every game through to completion. Sometimes a few hours to get a "fix" is enough, especially for busy people. Many game reviewers pan games for having 5-hour single player campaigns, but would they pan them so easily if they were also twenty dollars?

      I believe that if every game was $20 (or less due to sales), people would do less research and buy more games. It would be less critical to make sure all the gaming mags give you a great review, because if the game you bought totally sucks, oh well you're only out $20, right? People would walk into their Best Buy and walk out with a stack of games, like some do with CDs or DVDs.

      Will this lead to lower-budget games? For some studios, yes. If they want bigger budget games, however, they will have to come up with another revenue stream. Movies have theatres, CDs have concerts, perhaps games should come up with a similar public demoing option?

    3. Re:Solution is simple by grumbel · · Score: 1

      Seriously, game prices aren't an issue, especially not today and especially not on the PC. PC games are already $10-$20 cheaper then their console counterparts and the prices fall fast, wait a few month and you can have most games or $20 or even less and that is not even considering that game prices have been totally immune to inflation over the past decade.

    4. Re:Solution is simple by unity100 · · Score: 1

      It's not as though people who had zero interest in a game at USD$50 are going to have anymore interest in it at $10. They're not interested. A lowered price does not guarantee sufficient sales to counterbalance the price drop.

      disagree.

      i would try out many games that only have a small feature percentage that would interest me, only for a few hours. if they were cheap. and even buy some games only to see how they ran on my computer.

    5. Re:Solution is simple by crossmr · · Score: 1

      There are far more complicated formulas that go in to determining the price of a game (some people will actually buy more at a higher price as they perceive it to have more value. Release it at $20 and a lot of people think it will be a budget title and not worth the time (and not far from the mark)...I can't see the remotely insightful part of your comment. Almost with every product there is some person who comes by and says "Sell it for pennies and you'll sell millions, make it up in volume!!!111!1!11"
      your local college/university has classes on economics...

    6. Re:Solution is simple by unity100 · · Score: 1

      normal formulas, normal pricing logic does not apply to games.

      when those formulas and economic concepts were invented, the concept of something digital wasnt even imaginable. someone 'download'ing something from 30.000 km away someplace on the earth - it wasnt even science fiction.

      dont try to be a smartass to advise someone who has his education on them economics classes, whilst having zit of an insight to the history of science of economics yourself.

    7. Re:Solution is simple by crossmr · · Score: 1

      Which is immaterial. His point was simply "reduce the price and make it up in volume" because some people just assume thats the way it works. My point was that it was far more complicated than that. Your point seems to be more of the same but with some blatant hostility. Bravo. Would it make you feel better if I awarded you an internet for your time?

    8. Re:Solution is simple by unity100 · · Score: 1

      normal formulas, normal pricing, DO NOT APPLY TO DIGITAL GOODS. when all those formulas and concepts were conceived, they still hauled goods with clippers in the ocean.

  59. Re:The answer... by bistromath007 · · Score: 1

    In both this and the restaurant example in the next post down, there are actual materials used that need to be paid for. Intellectual property is the type that shouldn't exist.

  60. Don't they ever learn? by Anonymous Coward · · Score: 0

    No game so far has been left uncracked on the PC, (of course not including the ones that anyone didn't even try to crack). So all your precious money and time are only spent on making your legit customers annoyed. Good game, EA.

    1. Re:Don't they ever learn? by protektor · · Score: 1

      No game of any kind in anywhere in the world has been left uncracked. You can find copies of every single video game for every single console ever made online, right up to and including the stuff released today for the PS3/Wii/Xbox 360.

      You can even find photocopies of every single boardgame you can think of, it is out there somewhere on the internet.

      Same is true of books, magazines, movies/DVDs/Blu-ray, CD, records/LPs. You name it, its available as a copy somewhere on the internet.

      So now tell me how DRM is actually stopping anyone from copying anything and posting it online? The answer is simple. It isn't. DRM doesn't work to stop pirates. It certainly doesn't stop the huge pirate rings that sell fake DVD, Games, and CDs at little hole in the wall shops, flea markets, and street stalls.

      DRM plain and simple doesn't work and doesn't stop anyone from copying anything.

  61. Re:The answer... by Anonymous Coward · · Score: 0

    It hurt me. I received Tribes 2 as a gift but unfortunately I didn't have the computing power to run the game so it sat unused for a while. As it sat my brother tried installing it and did what it needed to do then it was uninstalled. A while later I got a new machine and decided it was a good time to try the game out. I installed it and tried to activate the game but it wouldn't allow me to. I couldn't play a local game, let alone join in online. As a result I have a full retail game that has never been used all thanks to copy protection.

  62. UT by dargon · · Score: 2, Interesting

    Personally, I liked how they did it for UT, and UT 03/04, Cd is required to play for the first 3 months or so, then release a patch that removes that requirement.

  63. Re:The answer... by The+End+Of+Days · · Score: 5, Insightful

    Free entertainment is not a requirement for life in any fashion, sane or otherwise. The fact that you really, really want it has no bearing on the necessity at all. Your lack of impulse control doesn't make you a freedom fighter.

  64. Re:The answer... by smolloy · · Score: 1

    Music is relatively cheap to produce when compared to games and movies, and I find it hard to believe that "busking" can generate the amounts of cash needed to continue game development.

    As for your opinion that the producer shouldn't get to decide the price, or that all art "should" work in line with your busking model, well I just don't understand that. You make the statement as if there is some ethical law that states the immorality of producers naming a price, but I just don't see why they shouldn't.

    They put the work into the product, they developed it, they hired the staff. It's their "art" -- they get to name the price, and you get to decide whether or not to pay it.

    Pirate it if you want, but don't try to convince me you have the moral high ground.

  65. It's Simple. by Anonymous Coward · · Score: 0

    Solution: Buy the game, pirate a copy without DRM.
    You get your game, developers get their money.

    Just don't get caught.

  66. Re:The answer... by bistromath007 · · Score: 2, Insightful

    You won't die, but you won't be human, either. You go look at how some children who "don't like to read" are doing sometime.

    Not all games are art. Nobody's missing anything important in their lives if they never played Counter-Strike. But some demonstrably are important parts of modern culture, and as such, they need to be a part of our common experience, the same as literature and film.

    ...Wait, is that it? I bet it is, isn't it? We just need an analog for the good shit for this argument to be accepted. books:literature::movies:film::games:??? Find that word and I bet the media snobs will be just rushing to donate to public gaming funds. XD

  67. A hard whack from the ol' LART by jmorris42 · · Score: 3, Insightful

    > It's easier to get a pirated copy and continue using the same knowledge set of skills,
    > techniques and software than it is to totally convert to another operating system.

    Kid, I have some bad news for you. If you are worried about your 'skills' you needn't worry because you obviously aren't earning your living from them. Otherwise you would know how stupid you sound. Try installing that piratebay copy of XP in a work environment and watch what happens. First disgruntled ex employee that is, ya know clueful enough to listen to the radio or read a magazine, sees that 1-800 get revenge AND a cash reward hotline to nark out pirate copies and your employer is in a world of pain and you are out of a job.

    Of course this isn't a problem in your bedroom/dorm but this is the time to upgrade your skills for the world of tomorrow... where with a little luck Microsoft won't be a monopoly anymore.

    --
    Democrat delenda est
    1. Re:A hard whack from the ol' LART by FoolsGold · · Score: 3, Insightful

      Let me put it another way. Why give up a system where you can fly across the GUI, knowing precisely where everything is and have become totally accustomed to doing things quickly because of this knowledge, to another system where you basically have to relearn a large portion, JUST because of something trivial as the activation of XP?

      Now in a work environment, of course you're not going to resort to a pirated copy. But then again, most businesses are prepared to pony up the cash for a site license, and Microsoft takes care of businesses with the corporate versions which do not require activation in the first place. Microsoft aren't stupid in this regard. Since the businesses keep using Windows, there's nothing lost with the home user getting the pirated copy.

    2. Re:A hard whack from the ol' LART by rk · · Score: 4, Insightful

      Maybe because some of us actually like to learn new things and stretch ourselves. And compared to learning a musical instrument or making fine cabinetry with hand tools, not at all difficult.

      "Why learn a new GUI?" when did Slashdot become Yahoo groups... *mumbles* damn kids on my lawn again.

    3. Re:A hard whack from the ol' LART by FoolsGold · · Score: 1

      I think it's a question of effort vs rate of return. Instead of learning about 'how' to use an operating system, wouldn't it be better to actually 'use' the operating system? The operating system is there to run programs after all - spending so much time learning a new system to perform the same tasks as the one before it seems like a waste of time... unless of course one actually hates Windows/Microsoft so much that the change is more desirable than sticking with what you already know. Otherwise I fail to see the benefit of moving for this little tiny thing which is XP activation. But that's just me.

      Fill disclosure - I use Vista and actually LIKE Vista. I chose it specifically because it suits my needs more so than Linux, so if you wish to disregard my opinions based on this fact, and the fact I do not subscribe to the typical Slashdot groupthink, I'm fine with that. :)

    4. Re:A hard whack from the ol' LART by rk · · Score: 2, Insightful

      Fill disclosure - I use Vista and actually LIKE Vista. I chose it specifically because it suits my needs more so than Linux, so if you wish to disregard my opinions based on this fact, and the fact I do not subscribe to the typical Slashdot groupthink, I'm fine with that. :)

      Nothing wrong with running what you want. I like Linux and OSS, but I'm no zealot. My Linux box and my WinXP box, like Paul McCartney and Stevie Wonder, live side by side in perfect harmony on my desktop. :-) In a couple weeks, MS is giving me a free copy of Vista Ultimate, and I figured I'd install that too. I have a Mac OS X laptop too. They all have things I like and scratch different itches.

      As to what's better, learning how and using, I guess that's a subjective question. As a software engineer, for me, the two are essentially the same. If I don't know an OS but use it, it's just a program loader. But that's just me.

    5. Re:A hard whack from the ol' LART by FoolsGold · · Score: 3, Interesting

      I suppose that's fair enough, particularly as a software engineer. I happen to like Linux too, but it just has too many issues and not enough benefits for me to convert... for now, and on this hardware. Who knows what will happen in a year's time. It's just from my perspective as a simple desktop user though, and solely my opinion obviously.

      Thanks for not being one of those annoying zealots that I see so often here or on the Ubuntu forums. :)

    6. Re:A hard whack from the ol' LART by hedwards · · Score: 2, Informative

      Except that's not actually true. Windows requires just as much time at the command line as Linux does. Most of the higher level system management tasks work a lot better when done from the command line, and IIRC somethings can't really be done at all via the GUI.

      Try living without robocopy once you've used it a few times, it's the copy function which Windows should have defaulted to, it's just that good. Network interfaces, the CLI utility does a much better job for most things I need than the GUI utility does.

      You _can_ get away without learning much when you use Windows, but that's because most of the actually useful utilities are hidden away and not easy to get at by people that don't read reference manuals in their spare time.

      And ultimately, Windows just has brain damaged defaults which are pretty much mind blowing. In cases like robocopy, to have a good functioning utility available and to then not be able to implement a copy function which works as it should, is inconceivable.

    7. Re:A hard whack from the ol' LART by Bert64 · · Score: 1

      It's also possible to get away without learning anything with osx or a modern linux, you can get by using the gui for most things...
      In all cases, the CLI is there for those who want it and know how to use it.

      And in all cases, if something breaks badly or you want to do something less mainstream, you are often forced to revert to the CLI (or registry hacking, which is actually more complicated than editing a commented text file) to get what you need done.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    8. Re:A hard whack from the ol' LART by Koiu+Lpoi · · Score: 1

      JUST because of something trivial as the activation of XP?

      And there's supporting a monopoly of mediocre software. There's that too. And clearly activation isn't "trivial" to several of the people around you in this discussion. Also, watch out, because you're taking a very utilitarian approach here, which while not a fallacy in and of itself, is often easily countered, especially considering the variables that differ from person to person. Observe:

      Why give up a system...

      Why give up an apple pie covered in shit? There's plenty of apple pie left, just ignore the shit. Or scrape it off. Once you do that, you've got sweet apple pie!

    9. Re:A hard whack from the ol' LART by FoolsGold · · Score: 1

      It's also possible to get away without learning anything with osx or a modern linux, you can get by using the gui for most things...
      In all cases, the CLI is there for those who want it and know how to use it.

      And in all cases, if something breaks badly or you want to do something less mainstream, you are often forced to revert to the CLI (or registry hacking, which is actually more complicated than editing a commented text file) to get what you need done.

      I both agree and disagree. The thing is that with Windows, the entire system was built around using the GUI and clicking on things. The CLI has a far lower priority when doing things - it's all buttons and menus. With Linux, the command line came first and THEN a clicky GUI was written to support it. In other words, with Windows, the GUI is considered a priority with the command line a distant second, but with Linux it's the other way around, and only slowly starting to gain maturity. The result of this is that in Linux, in order to have any level of power and configuration ability, the command line must be dealt with, otherwise you're basically skimming the power of the operating system.

      That's not to say a command line is a lame way to use a system - far from it. But there's something nice about opening a configuration window with all the options laid out in front of you, so you know what's what, instead of having to read a man page with the specific option you seek buried somewhere.

    10. Re:A hard whack from the ol' LART by FoolsGold · · Score: 1

      And there's supporting a monopoly of mediocre software. There's that too. And clearly activation isn't "trivial" to several of the people around you in this discussion.

      It's important to some of the people here because they're idealistic, thinking they're making a point by not giving in to Microsoft. Problem is that most people just don't care - they want to do their jobs, running the software that performs the necessary tasks, and if that requires Windows, then so be it.

      Since there's more to life than some issue with a computer operating system, I can't get hyped over such matters. Particularly when it's not a big deal - activation is as simple as doing it seamlessly over the net or calling a number. 10-15 minutes is all it takes if done over the phone, apparently. It would be NICE if Microsoft gave up on the activation business, but hey, it's the path of least resistance, much less effort than actually moving to another system. That's the point I'm trying to make.

    11. Re:A hard whack from the ol' LART by Koiu+Lpoi · · Score: 1

      Since there's more to life than some issue with a computer operating system, I can't get hyped over such matters.

      Uh, you're commenting in ONE article in ONE section on SLASHDOT. We're talking about it because it came up. Apathy is nice and all, but doesn't really add much. I'm pretty sure everyone here already realizes that there's a lot more to life than activation issues, but considering Microsoft has well over 90% marketshare, it just happens to keep coming up.

      Particularly when it's not a big deal

      It's a big deal as soon as it affects YOU, but since it doesn't, it's easy to ignore what other people are saying, right?

      Problem is that most people just don't care

      Ever tried getting people to register to vote, or get to the booths? There's a LOT of important things that many people just don't give two shits about. Bringing that up accomplishes nothing.

      Also, slashdot has a preview button. I recommend it.

    12. Re:A hard whack from the ol' LART by Machtyn · · Score: 1

      Why give up a system where you can fly across the GUI, knowing precisely where everything is and have become totally accustomed to doing things quickly because of this knowledge, to another system where you basically have to relearn a large portion, JUST because of something trivial as the activation of XP?

      Last I checked Windows XP is being put to rest. Slowly, but surely. Last I checked, Windows Vista, in Microsoft's vast wisdom, has moved many of the backend functions one or two steps deeper than they could be found in Windows XP (which had their controls one or two steps deeper than Windows 98/2000).

      If you are going to have to relearn the GUI, as you are in Windows Vista, why not relearn the GUI in a decent operating system, like Ubuntu, Fedora, Suse, FreeBSD, DamnSmallLinux, etc. Heck, if you wanted to go with more restrictions and less freedom, you can go Macintosh.

    13. Re:A hard whack from the ol' LART by adamofgreyskull · · Score: 1

      Maybe because some of us aren't fucking retards. And compared to learning a musical instrument or making fine cabinetry with hand tools, not at all difficult.

      "Why learn a new GUI?" when did Slashdot become Yahoo groups... *mumbles* damn kids on my lawn again.

      There, fixed that for you. Doesn't pay to be diplomatic in this situation old-timer ;) Evidently he didn't mind making the transition from Yahoo groups to Slashdot. EVEN THOUGH HE HAD TO LEARN A WHOLE NEW WEBSITE!

    14. Re:A hard whack from the ol' LART by Koiu+Lpoi · · Score: 1

      *applause* You can't get worked up over activation of Windows, but you apparently can very easily get worked up over somebody countering your points. Sorry, I know you're new here, but this is Slashdot. A lot of people here are very smart, and really good at arguing. If you can't take it, then leave, but there's no reason to post just "FUCK YOU" unless you want to get modded into the ground (here's hoping a mod is watching). I mean, really. Take three deep breaths, and realize that, yes, it is ok to be wrong sometimes, and yes, I am a real person, but that you really shouldn't take it personally. We're just trading words here, after all. We can't see, hear, touch, taste, or smell each other in the least. How can you frankly get that worked up over something like that? Take a step back, examine yourself, and lurk more. Even though slashdot suffers from groupthink (anti-microsoft, libertarian, pro-science), most posts modded +5 truly are intelligent and well thought out. Read a few of them from time to time, and try not to just start yelling profanity as an excuse for not having a real response. If you really can't think of one better than that, it's OK to just not respond at all; the other person can't do anything about being ignored, so the topic dies. I hope to someday see you posting with the pride we all once had, but with the advent of idle, I just can't see that happening with you millions.

    15. Re:A hard whack from the ol' LART by c0d3g33k · · Score: 1

      FUCK YOU!

      Finally. A nuanced, well reasoned argument we can all appreciate for it's beautiful elegance and demonstration of your considerable intellectual prowess. We appreciate your restraint in holding back up to this point to spare us the humiliation of feeling inferior.

      Bravo, sir. Bravo.

    16. Re:A hard whack from the ol' LART by xenocide2 · · Score: 1

      Why give up a system where you can fly across the GUI, knowing precisely where everything is and have become totally accustomed to doing things quickly because of this knowledge, to another system where you basically have to relearn a large portion, JUST because of something trivial as the activation of XP?

      Because eventually, your employer will be picking up Vista anyways?

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    17. Re:A hard whack from the ol' LART by westlake · · Score: 1
      Maybe because some of us actually like to learn new things and stretch ourselves.
      .

      The problem is that people want to learn different things.

      PC gamers expect the OS to recede into the background so they can get on with the game.

      They are interested in mastering Fallout 3 not the intricacies of getting the game to work under WINE or Caldega.

      --- and when they are done with Fallout, they will be moving on to Warhead, Far Cry 2. The next big thing in Windows gaming, whatever that may be.

    18. Re:A hard whack from the ol' LART by Anonymous Coward · · Score: 0

      Hey Fucktard, why don't you go end your fucking life right now via the most fucking painful way possible, by pouring some fucking gasoline on yourself, lighting a fucking match, and setting yourself on fucking fire fucktard. Everyone hates you. DIE DIE DIE BITCH.

      -FoolsGold (1139759)

  68. Re:The answer... by unity100 · · Score: 1

    a company can spend tons of cash to develop a game, and then sell it to make a huge profit.

    but, they CANT force the price over which they should be sold.

    they are all doing this now. ALL the big game companies are pushing games from prices around $50-70. not 20, not 15, no standard deviation.

    that is basically an untold, non arranged cartel. they look at each other and fix the prices.

    AND they are trying to use artificial means to force the price. like drm, like copyright laws that are bought.

    free market doesnt accept getting prices dictated. REGARDLESS of whether it is happening LEGITIMATELY or not.

    free market always wants to be free. if there are any number of cartels forming, even unintentionally, in a sector, it responds by either smuggling or pirating.

    this is the way of life, because its in human nature. not even heavy handed monarchies that tried to practice mercantilism were able to force it to their subjects in between 16-18th centuries, despite the penalty of instant death upon discovery of smuggling.

    you either play with market's rules, or you dont. thats it.

  69. But is "DRM" just copy protection? by Morgaine · · Score: 1

    Try Sins of a Solar Empire, one of the best games of the year that has no copy protection.

    Is having no copy protection enough to call a game "DRM-free" though? (I'm just asking, wondering which kind of digital restrictions come under "DRM" and which don't.)

    For example, Guild Wars has no copy protection, and you can trivially copy it onto all your machines and use any of them at any time, with any GW account (your own, a friends's, or anyone else's), without any re-registration nor any re-enabling required. However, ONCE ONLY you have to register each campaign upgrade you buy as belonging to a specific account (by entering a long key), and it's tied to that account, not to your box.

    So does this upgrade-activation by key fall under "DRM", or is the game "DRM-free" because there is no copy protection?

    It's just a matter of definition, but we should all be using the same definition for the discussion about "DRM-free games" to make sense.

    --
    "The question of whether machines can think is no more interesting than [] whether submarines can swim" - Dijkstra
  70. Re:The answer... by PitaBred · · Score: 1

    You were modded redundant because there's no "-1 Stupid" modding option. They aren't modding you down because the view is unpopular. They mod you down because it ignores reality, and is as good as saying "Well, let's just make killing people illegal! That'll make it stop happening."

  71. Re:The answer... by unity100 · · Score: 1

    entertainment is a requirement for human livelihood.

    monopolizing that entertainment by forming big distribution networks, even if it seems mildly legitimate because there are no cartel agreements exist in between them (cartel situation forms spontaneously and unintentionally), is still damaging to human livelihood.

    market doesnt like cartels, REGARDLESS of they come into being legitimately or not.

    if games were sold from prices like $10-15, nobody would pirate them, apart from the really poor. but, they are trying to shove everything from $60-70. industry wide.

    market is not wanting that. there is piracy, as a result.

    and you CANT do anything against piracy apart from reducing the prices either. if you ever think you can, think of the drug trade. up to date they were never successful in ending it, not only it continued, but expanded.

  72. Re:The answer... by bigstrat2003 · · Score: 1, Insightful

    Yes, it makes you a shill.

    No, it doesn't. It makes him someone with sane views on art. This makes him rather different from many people on this site, who have insane views on art.

    Art belongs to the artist who created it, for the lifetime of the artist. When the artist dies, then you can claim that his/her work belongs to the greater culture. Not before. Any less than that is infringing upon the artist's freedom, and is 100% unacceptable.

    Sane life depends on free culture.

    That's not true in the least. We get along just fine these days without forcing artists to make their work available to the public. Some do that, and that's great, I applaud them for their selfless contributions to our well-being. Others don't, and that's great too. They have to eat, just like me, and I have no issue with kicking back a little to enhance my quality of life. We have lots of great culture being developed RIGHT NOW, even though we don't engage in the deplorable practice of forcing artists to do certain things with their work.

    Forcing artists to make their work free to all is basically one step shy of slavery. They do the work, it is under their terms that you benefit from their work. You don't get to dictate it to them.

    --
    "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  73. Open Source Games by LunarEffect · · Score: 1

    You could always play open source games. They are fun, they work, they are free (mostly =P), and most likely the programmers had fun programming them even without the prospect of monetary gain. Heres a nice wikipedia list of open source games: http://en.wikipedia.org/wiki/List_of_open_source_games

  74. Re:The answer... by The+End+Of+Days · · Score: 1

    So is it only OK to infringe upon the copyright of games considered art? If that's not what you're saying, I'm not sure I understand where you're going at all. The logic justifying piracy is normally convoluted, but you have taken turns I never even imagined.

  75. Re:The answer... by Anonymous Coward · · Score: 0

    So YOU lost what you bought (meaning someone else could be using the software you bought right now as I doubt the CD had any kind of protection on it)... and you want the company to GIVE you another one? What's next? If you lose a $100 bill you'll ask the bank to give you another one?

    I guess you're going to say that it's not the same thing... but it is. A $100 bill cost only few cents to make. Yet, you pay $100 to have this bill. Think about it.

    In an ideal world, all immaterial things (like the $100 value that is represented by a piece of paper which is basically worth nothing) would be tied to us, so if we lose the proof of purchase (like the $100 bill), we could get another one only for the cost of the material of the proof of purchase. Question is : what solution are you proposing?

  76. Past Tense. by Anonymous Coward · · Score: 0

    "I used to be an avid PC gamer."

    So did I then I grew up, gotten a job. Bills, house, etc, etc. Anyway the majority of games in my collection are older games with the occasional new one. The biggest obstacle isn't DRM but the high cost were I got one or two. That's why I wait and buy used if possible.

  77. Several DRM-Free solutions by Orion+Blastar · · Score: 1

    Solution #1 Allow users to download the game for free, but have to pay an Internet subscription to use it online for multiplayers and buy items in the game. (Like the Pirates of the Caribbean Online game does).

    Solution #2 Users can buy the game with no DRM, but at a much larger fee like $100+ to cover the costs of people pirating the game from their copy.

    Solution #3 Make the game web based, and users have to suffer through advertising to play it for free, otherwise a small monthly fee makes it add free. The game is released on Facebook and MySpace (like Battle Stations) and thus the game can be played by any OS user that has a web browser with shockwave flash players. The game has Action Points, to play it and the user can buy more action points or earn them by completing offers or just wait every hour for them to refresh.

    Solution #4 sell the game for $35 without DRM, but each version of the game only works for a year, after that you have to buy a new version number to use it after that year. Minor version numbers do not count, only major version numbers. Year one will be the 1.X versions, year two will be the 2.X versions, etc.

    Solution #5 Open Source the game and make it a free version without all of the features of the commercial version that requires a CD-Key and register an Internet account to play the game. The commercial version won't play unless the user has an Internet account set up with the game maker that they log into each time they play the game. The game server will check IPs and if the same account logs into the game server from two different IPs at the same time, the first one will be allowed to log in but not the second one, until the first one times out or logs out.

    Solution #6 Sell the game and if the user does not enter a valid CD-Key that can be verified, they have to play the game with advertising and limited features, until they pay for a CD-Key online and it removes the advertising. No DRM, but the game will still play with conditions if it is pirated.

    Solution #7 Stop supporting the PC and Mac, and only develop the game for game consoles. Don't release a PC or/and Mac version until you can figure out a way to make money on game sales without DRM and still stop most piracy.

    Most game developers are starting to look at option #7, because they ignore the Mod-chips that bypass DRM for game consoles, because most game console owners don't know what a mod-chip is or how to install one and actually buy the retail version of the game instead of pirating it. They are mostly Luddites that can't figure out how to install a program on a PC or Mac, and bought a game console instead because it was easier for them to play games on.

    --
    Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.
    1. Re:Several DRM-Free solutions by Paradigm_Complex · · Score: 1
      Solution #8 Don't release the product.

      Piracy does not *hurt* the developers, it's the lack of sales. You really, really don't want your software pirated? Don't release it. Want to maximize your profit? Release the best product you can for the price [as compared to the customer's alternatives]. If the market cannot be profitable, move to a different market.

      Solution #2 Users can buy the game with no DRM, but at a much larger fee like $100+ to cover the costs of people pirating the game from their copy.

      Scream into a pillow or something, just stop taking frustration at pirates out on the legitimate customers, please.

      --
      "A witty saying proves nothing." - Voltaire
    2. Re:Several DRM-Free solutions by Creepy+Crawler · · Score: 1

      Naaah. Pile on the DRM

      Because the more DRM we see, the more pirates we create. I teach them where to get stuff and how.

      --
    3. Re:Several DRM-Free solutions by Orion+Blastar · · Score: 1

      For every DRM technology there exists 12 pirate hacker crackers who can defeat it and release it over the Internet.

      Yes software companies take things out on their customers by annoying them with DRM and raising their prices and making false positives for invalid keys for people who actually bought the software.

      It is enough to drive a person to only play open source games and stop buying commercial ones in protest.

      --
      Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.
    4. Re:Several DRM-Free solutions by CronoCloud · · Score: 1

      Most game developers are starting to look at option #7, because they ignore the Mod-chips that bypass DRM for game consoles, because most game console owners don't know what a mod-chip is or how to install one and actually buy the retail version of the game instead of pirating it. They are mostly Luddites that can't figure out how to install a program on a PC or Mac, and bought a game console instead because it was easier for them to play games on.

      No, they aren't Luddites, they know how to install applications on their PC. They just want to play games without a lot hassle, or play the games that are only available on their console. As for pirating, shouldn't we be discouraging that?

  78. Re:The answer... by bigstrat2003 · · Score: 1

    No. What is being paid for is not the actual materials, it is the work which was put in to obtain those materials. Some guy worked for other people, which gave him money... he then traded his work (in the form of money) to a person with raw materials, and then formed those raw materials into a finished product. Obviously in a real situation there are many more hands, but in the end, they're all exchanging their labor.

    Intellectual property is no different. The labor that was expended to compose a song has value, and it is that labor and creativity that we pay for. A lack of intellectual property is abhorrent, and robs artists of the means to be compensated for that work.

    --
    "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  79. also Hanako Games is DRM-free and probably by Anonymous Coward · · Score: 0

    a lot of other small game producers who are usually overlooked by the /. crowd

  80. Re:The answer... by Mex · · Score: 5, Insightful

    DRM is not about pirates, it's about killing the reseller market for games.

  81. Re:The answer... by ustolemyname · · Score: 1

    If you lost you're keys would you expect to buy a new house? Hardly. It's more like, if you lose a small piece of a $100 bill would you expect to have it replaced? The answer is Yes. I didn't loose the software, it's in a box, sitting next to me, along with a few books on the topic. I still have my account which provides me with access keys to the software, and when I upgrade to v10 I'll probably bite the extra $400 to get "full" version instead of the upgrade that comes with a shiney new dongle (I wonder if wine will have USB support by then...).

  82. Re:The answer... by FLEB · · Score: 1

    In the music industry already, artists have had stunning success with "name-your-price" sales

    Hardly. The only artists who have made it anywhere with that scheme are the ones who were already successful after being promoted by the same ol' big label system. There's one music store I know of (the name escapes me) that charges more based upon popularity, but it's still a set price before you buy.

    I am all for a financial incentive to produce art, I just don't think the producer should get to decide on the price.

    That's all bass-ackwards. By the normal system of trade-- with the vendor able to ask and the customer able to decide, value is determined and valuable work is justly compensated. If value is set solely by the person paying, without any ability for the vendor to refuse, it's no longer a fair reflection of value or a fair compensation for valuable work.

    --
    Information wants to be free.
    Entertainment wants to be paid.
    You just want to be cheap.
  83. Re:The answer... by Anonymous Coward · · Score: 0

    Being "illegal" won't stop people from doing it, but fear of personal punishment will.

    I have a friend who was pirating everything : games, music and movies. It really annoyed me (I don't like leeches and I'm tired of paying for them). I told him a lot of times that I didn't like it, but he didn't care... until I told him to find someone else to have fun with.

    The result is, although he still pirates (even though he tries as much as possible to hide it), he now buys at least some of his games, music and movies. He is still a leeches at heart, but he fears being alone more than not having all the latest cool games.

    That's how it works.

  84. DRM: Digitaly Raped by Management by dizzydogg · · Score: 1

    If they are already up to 1% within one week of release, what will that be up to in 6 months? How about if i want to play it again in 2 years, will i still be able to get ahold of someone at EA to get it to activate?

    Electronic data is the only place where people allow this kind of crap (imagine if every time you wanted to start your car you had to present your ownership and submit to an ID scan to show it's yours, or every time you want to unzip your fly you have to swipe it with your receipt, ridiculous yes but there are equally ludicrous laws concerning software) but it's spreading wider as more and more media, communications and security are made electronic. Hell, if the DMCA were applied to something like cars, if you locked your keys in the car you would be screwed and have hope the dealer will help you, using a coat hanger to get the door open to get into your property would constitute a crime as a circumvention of the security procedures/anti-theft features of the vehicle.

    DRM might make the company managers happy about protecting their investment, but it only harms legitimate users. Pirates will get whatever they want whenever they want and DRM will barely even slow them down. I used to pirate software as a kid until my income rose to the point where I could comfortably afford to spend 60$ on a game that I may or may not enjoy. Yet I still played every single game I wanted to try, without having to worry about putting the CD in the drive every time I wanted to play (often with better performance as a result) due to cracked copies, and I can think of only 2 games (out of literally hundreds that I pirated) that I could not play within the first few days of release, and I was often able to get the full version BEFORE the official release. DRM does nothing because it takes 1 person in this day and age to find a way around it and put the crack on the net, and there are plenty of assembly guru's who consider it a challenge and do it for kicks. Hell, I cracked a few games myself for my own use when I was learning assembly in College.

    Everyone says that piracy is so bad on PC because it's so much easier on PC than on console, but that's not necessarily true. I know several people who can mod consoles, and once it's modded you can run any copied game, you can just rent and rip to the HDD with PS2 etc..., whereas with PC you have to find a working copy online and also find a crack that isn't infected with viruses (might be easy for those of us in the know but I have fixed a LOT of computers for people who tried without knowing what they were doing, although bittorrent sites have made it a little easier) Hell, I can mod a PSP in less than 5 minutes with no hardware changes, then all you need is a decent sized memory stick.

    If the game companies want to seriously end piracy, several things need to be done to minimized the root reasons for piracy.

    1. For the love of god, release finished products. Releasing a bug riddled beta and calling it v1.0, then releasing patches before the first day its out is really, really bad publicity. While patches to balance multiplayer gameplay and to fix weird unforeseeable glitches (game crashes on level 2 if your running an NVidia card with an Amd CPU during a full moon on a Wednesday during a leap year). There will always be bugs on PC due to the sheer number of different configurations out there (and many are badly maintained), but many bugs would have been fixed if the companies had a proper QA procedure. Releasing buggy software is bad, but the fact that most places have a "No PC software returns policy" is even worse. Which brings up #2

    2. Allow returns/resale - If I get a game for console that doesn't work or I don't like, I can bring it to the local game shop for a refund or to sell/trade it in for credit on another. With PC I'm stuck with my $50+ coaster. A LOT of people I know won't buy PC

  85. Re:The answer... by MobileTatsu-NJG · · Score: 1

    how the hell did I get redundant? I'm the first person to voice this (unpopular) view. Fuck I hate this site sometimes.

    It's redundant because somebody says it in every thread. And, just like in your case, they never actually provide any facts to support their assumptions.

    Well that and these industries have already proven they do it, not because people 'steal', but because they think they will. Look up Jack Valenti and Jack the Ripper some time.

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  86. only one I can think of is... by A_Non_Moose · · Score: 1

    The US Version of S.T.A.L.K.E.R (IIRC) does not have anything, not even a CD check.

    Want to stress test your video card, turn on the Dynamic lights (my agp 3850 hits 90C...yikes, but no crashes/problems --knock wood).

    --
    Have you read the moderator guidelines? Well, have you, PUNK? (and I want a Karma: Gnarly option)
  87. Re:The answer... by CSMatt · · Score: 1

    I agree, don't BOYCOTT developers, as this further puts them under the illusion that piracy is killing their business model (like boycotting the RIAA), but certainly make them aware of your opinion on how annoying DRM truly is (similar to how we complain about lack of linux support).

    Why not do both?

  88. Subject by Legion303 · · Score: 3, Insightful

    Spore's DRM was so effective that the cracked version was leaked only *3* days prior to retail. The game companies are making progress!

  89. Re:If it needs adminstrator privileges, it's no go by jjohnson · · Score: 1

    Given how Windows is set up, there is one reason for it to want administrator privileges: To put the shortcut to the game in the All Users menu. Otherwise, users can't see the game that's installed if they didn't install it.

    --
    Anyone who loves or hates any language, platform, or manufacturer, doesn't know what they're talking about.
  90. Crazy Chicken series by John+Allsup · · Score: 1

    Back to basics bouncy platform games, simple racers etc... absolutely nostalgically brilliant (and damn cheap if you know which bargain bin to look in ;-)

    --
    John_Chalisque
  91. Was an MSDN Universal subscriber until Activation by Geof · · Score: 1

    Same here. As a developer, I paid thousands of dollars for MSDN Universal the year that Windows XP was released. Although I got a copy of XP with MSDN (actually 10 copies so long as they were for my use only), I never used it. I haven't bought (or otherwise obtained) a copy of Windows since, even though my in-laws work at Microsoft and could get discounted copies. I'm not interested in my software being on someone else's leash (that applies to you too, Adobe).

  92. Re:If it needs adminstrator privileges, it's no go by plasmacutter · · Score: 1

    don't games require direct interaction with the video hardware to run?

    --
    VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
  93. Re:The answer... by Anonymous Coward · · Score: 0

    You've got that back to front.

    It's only the 14-year olds who don't understand the difference between stealing and copyright infringement.

    But don't worry, you'll be older and wiser one day, and less susceptible to inaccurate "stealing" propaganda.

  94. Re:The answer... by chromatic · · Score: 1

    Intellectual property is no different.

    ... except for the fact that you can make perfect copies without depriving anyone of anything physical.

  95. Re:If it needs adminstrator privileges, it's no go by Animats · · Score: 1

    don't games require direct interaction with the video hardware to run?

    1994 called. It wants VGA mode 13h back.

  96. Re:The answer... by FLEB · · Score: 1

    Instead of stripping the rights of creators and throwing the idea of trade and monetary value on its head, why not exercise your own rights and monetarily or actively support the dissemination of these important pieces of culture yourself?

    Buy copies and distribute them yourself. If you personally don't have enough money to do this on an effective level, take your "Spore for the poor" idea on the road, and see if enough other people find the idea valuable. If your idea has merit, you should be able to convince others to do the same.

    --
    Information wants to be free.
    Entertainment wants to be paid.
    You just want to be cheap.
  97. Re:The answer... by adf92343414 · · Score: 1

    I tried "I'll use your services, then pay if I feel the urge to" approach with a hooker once, and it didn't work out so well. Do you, by chance, have a wife or girlfriend that I can try this approach out on?

    Time to put down the bong. A pay-what-you-will system works out in some limited circumstances, but selling games which cost millions to develop isn't going to be one of them.

    Question for you - how many times have you downloaded a movie/song/game, then decided that it was worth more to you than the cover price, so you kicked in the cover price plus an extra few bucks to the corporation that created it? Or is your "pays for in proportion to the piece's personal value to them" line just an elaborate rationalization?

  98. Re:The answer... by Anonymous Coward · · Score: 0

    Mod parent way up.

    But hey, you get to eat in jail too. And just because the trustee might have jacked off in the mashed potatoes shouldn't bother you one teeny bit. Enjoy the sticky slightly nutty goodness you've earned by being a music thief.

    --

    Don't steal the dream - don't steal music.

  99. Re:The answer... by bistromath007 · · Score: 1

    I was facetiously suggesting that the acceptance of games as a form of artwork which is important to culture an which should therefore be somehow subsidized would be facilitated by giving some of them a snobbier word.

  100. Re:The answer... by Lendrick · · Score: 4, Insightful

    As a legitimate customer, it is NOT MY FAULT that other people are stealing the game. Let's say you're person A, and you're with person B and person C. Person C does something that pisses off person B. Person B can't reach person C, so they hit you instead.

    Person C may be a douchebag, but your immediate concern is that person B just hit you, and you DIDN'T DO ANYTHING WRONG.

    Games will be pirated. DRM punishes legitimate customers. The pirates shouldn't goddamn be the ones to get the better product. Paying customers should.

    As things currently stand, pirated software ...
    * is a bitch to install
    * might not play successfully
    * could come with a rootkit

    In contrast, legitimately purchased software ...
    * is a bitch to install (don't you love those 40 character CD keys?)
    * might not play successfully (if you can't connect to the internet to validate the damn thing, god help you)
    * and might come with a fucking rootkit.
    * costs 50 bucks

    Pirates will always have to use work-arounds to get software to install and run. Pirated software will always have a risk of carrying a rootkit. Legitimate software need not have these issues.

  101. Re:The answer... by protektor · · Score: 1

    I can see you have never complained about food you have eaten in a restaurant. Because if you had you wouldn't know that it is very common not to pay for food you find unacceptable.

    I have never paid for a meal when I have complained to the manager of a restaurant how bad the food was, and exactly why it was terrible.

    Perhaps your one of those people who just thinks you should be lucky to be served in a restaurant and should never complain about anything, especially not in public. Sorry but that isn't me.

  102. I bought it and then I pirated it.. by log0n · · Score: 3, Insightful

    (in that order)

    I don't buy or play PC games. When I do any gaming it's on the 360 so none of this stuff is an issue.

    But this time.. I bought the game mainly because of a very cool special I was able to catch on the Hist Channel - went into both the tech and also the lore/idea behind it. Wasn't familiar with Spore until this. Saw all of the negative pub on Amazon before I purchased.

    I've opened the original (just so it can't be returned/exchanged when I'm done - that's wrong) but I downloaded and am playing the cracked version. I've done it this way to 1) support whoever needs to be financially supported (not paying and then playing is plain stealing), but also 2) hopefully send a message to someone somewhere (even if it ends up just being to me) that DRM/limited activation is the more evil of two evils. I'm not a gamer (tho WOW ftw) and I've got no problem next time just keeping my cash and doing without.

    1. Re:I bought it and then I pirated it.. by Anonymous Coward · · Score: 0

      I recently got a fantastic new quad-core "work" station after many years of using lesser systems and basically not playing any modern games because I didn't have the required horsepower. So, I thought to myself, "Wouldn't it be cool to see what the state of the art is and try some of the big shiny new games out there?"

      So, out I went and purchased retail copies of both Orange Box and Crysis. Orange Box installed without a hitch. Crysis is so completely buggered that it won't even make it through the installer. Now I'm sitting here with a very expensive plastic box with what amounts to a nice shiny coaster in it. I think I'm going to do what you did and simply get a pirated copy from some torrent site.

      After years of pirating bits I finally decide to "go legit" and pay for some only to find the experience extremely aggravating. It is entirely my fault for not reading up on Crysis before I bought it (and if I had, I would not have purchased it) but at the same time I feel burned by the whole experience.

      The consumer has very little recourse in this situation. I doubt I'll be buying any more PC games after this fiasco. I'm gonna check out a pirated copy of Spore and if it truly merits spending money, I *may* do as you did - buy a copy, open it and keep using the pirated version.

      Then again, after my experience with Crysis, I may just pirate Spore to "redress the balance" of having spent a bunch of money on software that's effectively useless to me.

      There is no morally defensible position when it comes to stealing software, DRM or no, but I just don't care any more. When you can get a superior product (read: DRM-free) online for infinitely cheaper than you can on the shelves, morality kinda goes out the window.

    2. Re:I bought it and then I pirated it.. by Cheapy · · Score: 1

      So you're making a stand against the DRM...by giving the DRM company money? Hot damn, please take a stand against me.

      --
      Would you kindly mod me +1 insightful?
    3. Re:I bought it and then I pirated it.. by CelticWhisper · · Score: 1

      You're right, it is wrong that the game can't be returned/exchanged once it's open. Is there actually any law that says stores can't take back opened software, or is that just another bit of collusion between publishers and store management? Because I think Stardock had some things to say about returns and refunds being...you know...a non-negotiable necessity enough as to belong on that "Bill of Rights" they drew up.

      --
      Help protect civil rights from abuse by the TSA - visit TSA News Blog.
      http://www.tsanewsblog.com
    4. Re:I bought it and then I pirated it.. by Anonymous Coward · · Score: 0

      That's not sending any message at all. You bought the game - they assume DRM worked. Doesn't matter that you're running a pirated version. You talk out against DRM and then by purchasing the game you show support. Hypocrite.

      I really want to play the game but since there's DRM on it, I'm not buying it. I also am not going to play it since I'd rather give support by purchasing the game and playing it. But don't lie to yourself about how buying the game and running the cracked version sends a message to anyone.

      I had hopes that this discussion would have something interesting but pretty much it's things I already knew. Stardock and Gog.

  103. Re:The answer... by bistromath007 · · Score: 1

    No, it doesn't. It makes him someone with sane views on art. This makes him rather different from many people on this site, who have insane views on art.

    Art belongs to the artist who created it, for the lifetime of the artist. When the artist dies, then you can claim that his/her work belongs to the greater culture. Not before. Any less than that is infringing upon the artist's freedom, and is 100% unacceptable.

    This way of handling the question is dated. These days, most of the art that forms the shared experience of society is not controlled or even produced by a person, at least not in the sense of "a human being." The strings are held by corporations, perpetual entities which, by your standards of copyright, would make all of that which makes us human belong wholly to them within a generation. The only way to avoid this is to take the stand that the rights of the people, the patrons, must outweigh that of the artist.

  104. Re:The answer... by protektor · · Score: 3, Informative

    Amen brother. EA and the other gaming companies have been pissed off for years at Gamestop, EB Games, etc that they resell their games used to customers and they don't get any slice of the pie. The gaming companies at one point wanted to make reselling games commercially illegal. They were like why should we only get 1 sale when 4-5 people have bought it from EB Games, played it and sold it back to be resold again. That has really been pissing of the computer game companies and they have slowly been working to make that less and less possible.

    If you want to know if it working, just look at the historical data. EB Games used to sell a ton of used PC games, not so much anymore due to online activation keys and other forms of DRM. The PC industry has slowly been able to kill the resale industry of PC games, and now they want to do the same exact thing to console industry if they can.

    Game companies want to make it illegal for you to give away or sell your old games you don't play anymore because it cuts in to their profits for them to sell another copy instead of someone getting or buying your old copy. Have you actually read some of the EULAs that they make you agree to? Most of them do not allow you to resell or even give away your game to someone else, only you can use it and play it. It has *ZERO* to do piracy and 100% to do with killing the resell industry.

    Don't believe me read some of the old news articles on this and ask the game companies what they think of the used game resell industry.

  105. Freespace! by phuked · · Score: 1

    I'd be some sort of criminal if I didn't mention FreeSpace SCP, which is an open-sourced space sim with no DRM whatsoever.

    And a very very good game. And multi-platform. Now go download it.

    --
    Rebel Without A Pause
  106. Re:The answer... by CSMatt · · Score: 2, Insightful

    Art belongs to the artist who created it, for the lifetime of the artist. When the artist dies, then you can claim that his/her work belongs to the greater culture. Not before. Any less than that is infringing upon the artist's freedom, and is 100% unacceptable.

    The founding fathers seemed to think otherwise.

  107. Steam problems by Digital_Quartz · · Score: 2, Interesting

    Steam hasn't always been so perfect. When HL2 first came out, I already had a Steam account, but I signed up for a new account since HL2 came with all the games I had in my first account.

    I forget exactly when this was (I think it was near the XMas rush after HL2 came out, I don't think it was when the game first came out), but one of Steam's authentication servers died under the load of all the new users signing up for HL2. The result was that all new accounts (including my "second" account) could not login to Steam (although my old account worked fine). It meant that lots of people who had purchased HL2 couldn't play it for two or three days, which kind of sucked.

    I do like Steam, but I'll buy a game on CD (with a good old fashion disk-in-the-drive copy protection system) if it's available rather than buy on Steam.

    I don't have any real problems with Steam, though. One day when Valve goes out of business, life will get a little interesting, but we'll cross that bridge when we come to it.

    I imagine Steam would be a lot less fun if I was on dialup.

    1. Re:Steam problems by SanityInAnarchy · · Score: 1

      I do like Steam, but I'll buy a game on CD (with a good old fashion disk-in-the-drive copy protection system) if it's available rather than buy on Steam.

      Disk-in-the-drive copy protection has been significantly less reliable for me than Steam. But depending on who you get, there's a fair chance that either will also be tied to SecuROM's online check (the way Bioshock is).

      --
      Don't thank God, thank a doctor!
    2. Re:Steam problems by Jorophose · · Score: 1

      Assuming the full game is installed, couldn't you use the equivelent of a nocd crack?

      Or wouldn't running Steam in offline-mode (I don't use steam so I don't know if this even exists...) help fix the problem, not needing to go to Valve's servers?

      I don't like the thought of there being a single point of failure in the way of Valve, a small company. However, I can understand if and only if a sort of "clear all DRM kthnxbai" message is given out to all the steam clients if valve goes down; that way all the customers get their games back, and valve backs out. (if they failed, I'm sure it's because of the product not being popular, and not about something else...)

    3. Re:Steam problems by Digital_Quartz · · Score: 1

      Steam's offline mode works like this (or, it did, last time I tried it many years ago): You connect to the internet, and you get a "pass" that lets you play your game without being connected to the net for the next little while (say, 7 days). Once it runs out, you have to get a new pass. Unfortunately, this doesn't work so well when you can't connect to their authentication server in the first place (unless you psychically anticipate the server going down. :)

      Removal of the "DRM" from Valve's game, should they ever go away, is a possibility. However, this isn't a good solution for two reasons:

      1) A lot of games sold on Steam aren't written by Valve. For these games, Valve would obviously need permission from the game's copyright holder. These rights holders may not be keen to have copy protection stripped from their products, especially if the products in question are recent releases.

      2) If Valve goes out of business, then it is questionable that they would have the resources to create such a patch, and even more questionable that they would have any reasonable means to distribute it.

  108. Anything Man can Make by Anonymous Coward · · Score: 0

    Man can hack. It is a simple rule. We are flawed as beings INHERENTLY. To insist on DRM and SecuROM and serial #'s. If it has a way for PEOPLE to play it, it has a way for ANY DRM to fail. I use Steam because I like having the ability to not necessarily worry about the DRM. Its there, and accounts have been hacked from STEAM itself. However, it does allow you to play 'offline', and it does support a ton of Games these days. I personally have not bought a game in years, other than the Steam games. And even those have been 'tried' before purchase. Simply because if I play the game, and the controls, graphics, or even the Game itself Sucks, I don't want to be STUCK with it. Wait, there was a game I purchased recently, and soon found that after 5-6 hours of play, it was all the same ....Same mission, same goals, same everything, and the publisher also had a Subscription mode to buy more of the same stuff. They just recently went out of business, so had I still been playing the game, I would be kind of upset that my $50.00 was wasted, and any money spent afterwards was also wasted, because due to their scheme, I cannot even play the game now. I think it was even an EA game. Not sure, but its these types of things that make the publishers and developers FORGET that the person BUYING the game SHOULD OWN IT, if not the IP behind it, at least the Media and Playability of the game. All we do when we buy games is PURCHASE a COPY of The code. But they seem to have forgotten that in their haste to make cash.

  109. PC Games are already under attack by consoles... by noric · · Score: 1

    It is very easy to get your 360 (insert favorite console here) modded, and after that you can play burned games. PC games are already under assault by the console market, which sports lower development costs and higher unit sales. Come to think of it, crazy PC DRM is just another nail in PC games' coffin. Of course, good PC games will always exist. But as the market dwindles my selection will get worse and worse. Pretty soon I'll just be waiting around for the next blizzard game or iteration of Civilization. Oh wait I already am.

  110. Sins of a Solar Empire by Chuu · · Score: 1

    Sins of a Solar Empire by Stardock. DRM free, doesn't even nag you for a CD.

    This is a spiritual successor to Homeworld. It's a 3D space RTS where the scale is truly epic, the largest battlefields involve dozens of solar systems with hundreds of planets and thousands of ships. The UI has been tweaked and polished to let you easily manage fleets and planet resources on this scale. It's incredibly impressive.

    If you loved the Homeworld series you should check it out. RTS fans would love it as well.

    The only downside, at least for me, is there is no campaign. Instead you have a series of scenarios. There is a vibrant multilayer community, which plays something like a very aggressive variant of Civilization, since infrastructure is incredibly important but unlike Civ the attacker is almost always at the advantage.

    link

  111. Re:The answer... by JebusIsLord · · Score: 1

    thanks man, i'd mod you up but obviously I can't. As someone who has a lot of very poor artist friends, I get pretty worked up about this. Poor artists can't make art - they waste most of their valuable time pouring coffee at starbucks for dipshits like this guy.

    (i've been modded down so much for discussing this i can't believe it - seriously, stifling contrarian opinion is NOT what moderation was designed for, but whatever - my karma is more or less maxed anyhow).

    --
    Jeremy
  112. Where DRM in games makes sense by Digital_Quartz · · Score: 4, Insightful

    Well, assuming you're a twisted marketing/accounting guy...

    As with most DRM schemes, I think there's an ulterior motive here, and I think that's to kill the second hand market. Most people are unwilling to buy games with activation second hand, and most stores are unwilling to even take them for trade or sell them.

    Remember, the difference between Digital Rights Management and plain old copy protection is that DRM is about restricting your rights, and in this case they're taking away your right of first sale, plain and simple.

    1. Re:Where DRM in games makes sense by MagdJTK · · Score: 1

      As with most DRM schemes, I think there's an ulterior motive here, and I think that's to kill the second hand market.

      If this is indeed the case, then it's a very short-sighted tactic. Take books for example. Obviously it's impractical to eliminate the second-hand book market, but even if publishers could, they wouldn't want to. The knowledge that you can resell a book helps keep prices high, especially when it comes to academic books. If you know you can never recoup any of the money spent, are you going to want to shell out top dollar to get the game/book/film as soon as it's out?

  113. Re:If it needs adminstrator privileges, it's no go by Digital_Quartz · · Score: 1

    What are you talking about? How is it supposed to install a ring 0 driver that lets the game company connect to your machine and delete all your pirated software? :P

  114. Paradox Interactive by joeman3429 · · Score: 1

    Paradox Interactive not only makes DRM free games, but they are of a high quality, and they listen to what their customers say. Them and HL2/HL2 mods are the only games I've actually paid for in the last 3 years, simply because of their lack of DRM and their quality.

  115. Re:The answer... by JebusIsLord · · Score: 1

    My anthropology background has shown me that social stigmas are very powerfull tools for preventing destructive behaviour. When it was socially unacceptable for women to work, they by and large didn't. We stigmatize obesity, bullying, homosexuality etc. partly as ways to control these things, often with great success. But for some reason video game pirates are viewed as digial robin hoods, which is, IMO, kinda fucked.

    Regarding the moderation, I will reiterate: modding me down for saying something you disagree with, is not a valid use of the moderation system.

    --
    Jeremy
  116. Re:The answer... by JebusIsLord · · Score: 1

    Uhm, you realize we DID make killing people illegal for exactly that reason, right? *eyeroll*

    --
    Jeremy
  117. P2P research firm found lying film at 11:00 by TeTalon · · Score: 1

    I have heard this all before; from so called experts hired to make up stats to justfy just about anything.
    I would bet that P2P research firm was only tracking the Demo, or anything with the word spore embeded in it.

    The thing that will really suprise me is when these so called research firm start backing up their claim with real evidance.

    --

    TeTalon
    You are either a part of the problem, or a part of the solution, which are you.

  118. Re:The answer... by isomeme · · Score: 1

    entertainment is a requirement for human livelihood.

    So sing, dance, play with your kids, whatever. Entertainment comes in many forms, most of them free.

    --
    When all you have is a hammer, everything looks like a skull.
  119. Re:The answer... by rk · · Score: 1

    So let me get this straight. You have the right to charge for mindless crap, but if you create something better, you have to give it away?

    Yes, this plan will no doubt create a new flowering of the arts and humanities.

  120. Re:If it needs adminstrator privileges, it's no go by LoneBoco · · Score: 1

    I can see your point, but that would require the game to be installed to the user's home directory (C:\Documents and Settings\user in XP, C:\Users\user in Vista) which kind of limits the game to the user who installed it. And if multiple users install it, good bye hard drive space.

    That isn't really a good response to your statement, but I really doubt any company is going to take the time to install their product to your home directory when they can just as easily use C:\Program Files\.

  121. Re:The answer... by rk · · Score: 1

    Question for you - how many times have you downloaded a movie/song/game, then decided that it was worth more to you than the cover price, so you kicked in the cover price plus an extra few bucks to the corporation that created it? Or is your "pays for in proportion to the piece's personal value to them" line just an elaborate rationalization?

    You know, this would actually be something I'd like to see. Occasionally, I've gotten things that I thought were worth so much more than what I paid for it that I want to shoot the creators a few extra bucks. There's no mechanism for that most of the time.

  122. 170,000? That's.. nothing. by Anonymous Coward · · Score: 0

    "downloaded over 170,000 times already"

    That sounds.. Really, really, low. ONE of the torrents on The Pirate bay currently 6500 seeders and 17000 downloaders.

  123. Doctrine of First Sale? by protektor · · Score: 5, Interesting

    You want to see the game companies sit up and howl like a howler monkey? Get the federal government to pass a law saying that everything sold at retail has the right to the "doctrine of first sale". That is that if I buy it and don't want it anymore I can legally sell it to whoever I want and companies can't do anything to interfere with that.

    You would see most of these DRM schemes disappear over night. This crap of your key tied to your account and you can give it away or sell it would be up in smoke. All these insane EULA's that say your not buying a copy of the software just the right to use it would be gone. Also they wouldn't be able to say hey if this blows up your computer it's not our fault, you can't sue us. Because then they would have to abide by the doctrine of fitness for sale.

    As it is right now software companies love to tell you, we own it not you. We're just allowing you to use it for awhile, and we don't promise anything other than there are some bits that your allowed to use that might do something or they might not do something, just be glad we let you look at it at all.

    Oh yea and don't you dare try and make anything compatible with our stuff, that's illegal. We sure showed those BNETD guys, and the Overhead garage door, and the printer ink guys not to ever try and be compatible with us. Why should we let you in on our ability to steal...excuse me..get all the money we can get from you? That's our money in your pocket and we'll be dang if we are going to share it with anyone else.

    Game companies and software companies in general hate the software resell market, because they aren't get anything from it. They don't want you to buy 1 copy and sell it to another guy who does the same. Dang that could mean like 5-10 people who bought the same copy over a 2+ year period and they only got 1 sale. They sure can't allow that to happen.

    Game companies *HATE* EB Game, Gamestop, and your local used game shop. They think they should be criminalized and run out of business for interfering with them making obscene amounts of profit. After all that isn't your money in your pocket it's their's and how dare anyone deprive them of it.

    Then the whole thing of telling people what they can and can't do with software once they bought. Oh sorry you can add 5 extra lives and 1000 bullets to the game that effects the balance and by passes our protection, it's not allowed. Also you paid good money for the game, full retail, but you can't put it in your gaming shop or cyber cafe without paying us more. Do car rental places pay special extra price for their cars? What about a library that loans out books? Why is software so special when compared to other fields? It shouldn't be.

    CD Key tied to accounts, and updates tied to specific people, and it's all non-transferable. Those are things that block the "doctrine of first sale" and should be out right illegal to do. If I want to sell my game I should be able to do it without any extra fees paid to anyone. I don't pay extra for my books I donate to the local library, or when I sell a book to a friend. Why is software suddenly special and needs to be protected different and given differnt rules?

    1. Re:Doctrine of First Sale? by MaineCoon · · Score: 1

      You're talking about the same government that has more senators interested in passing laws to restrict game availability or have government oversight of their ratings.

      --
      Hunt your preferred prey at Aliens vs Predator MUD. Join the war at avpmud.com port 4000
    2. Re:Doctrine of First Sale? by eddy · · Score: 1

      >sold at retail

      Some one should ask them, but I believe publishers would say that you don't as much buy as 'license' games. Of course, that's nothing the want people to think about...

      --
      Belief is the currency of delusion.
    3. Re:Doctrine of First Sale? by Andtalath · · Score: 1

      Don't know how it is in the states, but in Sweden video stores and libraries do indeed have to pay a pretty hefty premium for being allowed to rent out/borrow away their products.
      And, no, I'm not talking double price, I'm talking quadruple or so.

    4. Re:Doctrine of First Sale? by OneMadMuppet · · Score: 1
      I work as a game developer. Speaking on behalf of most developers and software houses, we have no problem with the resale market, in fact, we WANT as many people to play our games as possible. We LIKE people playing our games, that's why we make them. Also, getting a name, reputation, recognition means more people will play (buy) more of our games.

      Publishers don't like the resale market. Most developers don't have the luxury of shopping around for a publisher or making demands like "Our games can't be DRM'd".

      Also, as regards Cyber Cafe's, etc; it's exactly the fame in the film and music industries. I can't buy a retail DVD and show it in public. In many countries (UK for example) any business playing music in public has to pay royalties. Radio, TV are the same. I'm not saying it's right, but it's not limited to software.

    5. Re:Doctrine of First Sale? by Narpak · · Score: 1

      I suddenly imagined used versions of Windows XP being put out for sale a "Used Software Store". Or just people buying/getting used versions of XP from people that had upgraded to Vista or gone over to Linux. It would make Microsofts collective heads explode.

  124. Re: Punkbuster by TypoNAM · · Score: 2, Informative

    Punkbuster (Made by EA, hmm) is a terribly buggy and resource intensive program that is ineffectual at BEST.

    Punkbuster is made by Evenbalance which isn't related to Electronic Arts. Now EA Games does license Punkbuster from Evenbalance to use in various games and the same goes for Activision and ID Software.

    Now the part about it being buggy and resource intensive I can testify that is definitely true. Even a monster of a machine like mine using an ASUS Maximus Extreme, Q6600, 2GB DDR3 1066MHz RAM, and GeForce 8600 GTS it'll choke on games like Call of Duty 4 whenever Punkbuster does screen captures that get uploaded to the server for analysis at an interval (some every two minutes) which can make a difference between you successfully killing a player or getting choked and they kill you instead. I have heard there are a few tricks to get around that in CoD4 such as forcing the game into multiple threaded mode by configuring the graphics setting Dual-Video Cards to true even though you only have a single card with one GPU processor.

    Another bad thing with Punkbuster is that if your pb client is even slightly out of date with updates such you were gaming all night and then fourteen hours later once you've woken up and decided to play the game again on the exact same server and there was an update, well you'll get kicked off with in a minute due to some communication error with your pb client of which the only fix is to manually update the pb client by running the pbsetup utility. Talk about annoying...

    --
    This space is not for rent.
  125. Never saw a game I *needed*... by Anonymous Coward · · Score: 0

    Games are optional, entertainment. I've got less free time than disposable income. I have no problem shelling out for a game; but if your DRM sounds too oppressive, I'll probably just pass over your precious game and do something else. Games are supposed to be fun, after all. I don't want to waste *my* time fussing around because you don't like your customers. I would really appreciate it if the DRM used was detailed on the box, but that would just drive away sales I suppose. Did get Sins of a Solar Empire, BTW, and it is pretty great. Piracy? Right, wrong? Irrespective of the morality, DRM has not been effective, except at annoying or driving away legitimate customers.

  126. Company of Heroes by Anonymous Coward · · Score: 0

    The original Company of Heroes, which won all kinds of Game of the Year awards, shipped without any DRM.

    Relic added DRM for the stand alone expansion and gold editions, but I can't think of any games with more fair DRM.

    You won't find a better RTS until possibly Star Craft 2, but even Blizzard might not be able to beat it.

  127. It's much worse than that by rk · · Score: 1

    I heard the American publisher of Checkers just ripped off a British game called Draughts.

  128. I don't get it. by Abattoir · · Score: 1

    Why is DRM such a big problem for gaming? Maybe my usage is different than other people. I buy a game. I install it on the system I have built specifically for entertainment (HTPC+Gaming, as it were). I play it until I'm bored. I uninstall it. Or, I don't uninstall it because disk space is cheap.

    1. Re:I don't get it. by Anonymous Coward · · Score: 0

      Because DRM is getting to the point where after 3 reinstalls you become the proud owner of a $50 cd coster.

    2. Re:I don't get it. by Jesus_666 · · Score: 1

      Let's look at how my brother did with Bioshock:

      - He bought it
      - He tried to install it
      - The installer balked at the end
      - He looked up the problem in third-party forums
      - He booted into Safe Mode
      - He installed it
      - The game refused to run
      - He looked up the problem in third-party forums
      - He formatted the hard drive
      - He reinstalled Vista
      - He reinstalled his usual drivers and software
      - He reinstalled the game
      - The game refused to run
      - He uninstalled all software that was not absolutely neccessary
      - He uninstalled the game
      - He couldn't reinstall the game because he was past the three-installation limit

      The solution:
      - He downloaded a superior (read: cracked) version of the game via BitTorrent
      - He installed the cracked version
      - He played the cracked version

      Heavily DRMed games sometimes fail to install or run on entirely legit installations because they conflict with your burning software/task manager/random driver or because the installer only properly works in Safe Mode or because the DRM's DVD check is fundamentally incompatible with Vista (as was the case with early Bioshock versions). And it's often impossible to properly debug the situation because you get exactly three shots at installing the game.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    3. Re:I don't get it. by mjwx · · Score: 1

      Why is DRM such a big problem for gaming? Maybe my usage is different than other people. I buy a game. I install it on the system I have built specifically for entertainment (HTPC+Gaming, as it were). I play it until I'm bored. I uninstall it. Or, I don't uninstall it because disk space is cheap.

      I'm a dedicated gamer, (I don't use the word hardcore as I am 26, have a life and don't really want to be associated with the image of a hardcore gamer) and I re-image my gaming box every 3 months for performance. The difference in performance between a new install of XP and a 3 month old install is between 10% and 40% difference in frame rates I only use my gaming PC for Gaming as it is big and draws a massive amount of power, I use a modded Xbox (Xbox 1, not 360) as a media centre which to be totaly honest is at the end of its life. I use Arconis True Image for the purposes of re-imaging and I re-install each game as I want to play it, limiting the number of installs on Supreme commander for example, which I purchased when it was released in February last year means it could have been re-installed 6 times by now (actually its only 4), in the time that Bioshock has been released I would have reinstalled it 4 times if I had purchased it.

      I still play a lot of the older games I enjoyed, System Shock 1/2, Deus Ex, Evil Genius and so on. I recently reinstalled Homeworld and Homeworld cataclysm which I still have the original media and must have installed well over 15 times each on 4 different machines (given the first machine I played it on had a 6 GB HDD games were uninstalled/reinstalled on a regular basis). Fortunately this level of DRM has not yet affected any game I'd like to keep but unless stopped its only a matter of time. The signs are already there, in order to play System Shock 2 I need a crack to remove the Copy Protection that doesn't run under an NT OS, this is the same with many of the Win98 games I own. I don't feel I should have to buy the game again just to play it on my current OS (some developers have been good enough to release a patch/exe that removed the Copy Protection from old games but these Dev's are few and far between). The kind of Copy Protection/DRM schemes they had back in 1999 are nothing compared to the ones they have today, gamers will suffer so long as people remain ignorant of the threat of DRM.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  129. Re:The answer... by 91degrees · · Score: 1

    No, I'm going to bitch at the company that made the decision to screw me over based on a perceived problem caused by someone else.

    Nobody forced them to use this method. They had a choice. They could have used a less invasive means, mpore consumer friendly means of copy protection.

  130. Re:The answer... by Anonymous Coward · · Score: 0

    With some basic hardware and the right software you can make copies of those dongles.

    I worked for a company that used Kodak paper scanners (high speed multi feed industrial machines). The software that was required to use them requires a hardware dongle. These dongles are cheaply made and easily broken. I've seen more than one get bumped off the machine and leave half the pins in the port.

    As a result we needed a way to make them safer. First, we duct taped them to the machines. This worked but proved unsightly. I found some software that would convert a USB key drive into a parallel port emulator and then you can dump the dongle to this and poof, instant cloned dongle. All of this is punishable by prison in the US because of the DMCA. However, it doesn't facilitate piracy because each dongle is unique and tied to the software and the scanner itself AND it REQUIRES a phone home before it will boot the scanner anyway.

    All I did was replace a broken piece of equipment for 25$ that would have cost my company over 10k$ to replace legally.

    The moral of the story? I have no idea. Fuck DRM though, that I'm pretty sure of.

    The tighter your grip, the more that will slip through it. NOTHING can stop digital bits from being copied. NOTHING. It's best we get used to that idea as a society in whole. Because the longer we pretend it's not true, the longer we have to put up with this wasteful garbage called DRM. (don't even say protected systems, I'll never own one and neither will most of slashdot, if I have to solder the fucker together myself, I will)

     

  131. and can I share a game with my wife? by n1hilist · · Score: 1

    I bought Spore, my wife wants to play it too. So we installed it on her PC, but she can't play online too, she'd have to play on my account - which is fine and all but I really feel upset that with Spore and the other games (like Quakewars ET)

    Buying 2 copies of the game so we can both play online is a bit much. I'd gladly pay an extra 1/3 of the cost of another copy.

  132. Re:The answer... by Anonymous Coward · · Score: 0

    You didn't buy the software, you bought a right to use it. That right was represented by your dongle and only by your dongle. The dongle is not a mere key, it is your proof of ownership and what represent your right. For the software, anyone who has that dongle is the legitimate owner of the right, even if it's not him who paid for it. The person who found your dongle is now the owner of your right.

    The fact that you still have the CD and the box is irrelevant. The CD and the box does not represent your right to use it. You can photocopy the box if you wish, you can make copies of the CD and you can copy the bits of the program on any number of computers. You are allowed to do this BECAUSE they do not represent your right and they are not what you paid for.

    What you bought was a right to use the program, and that right was represented by the dongle... that you lost.

    To answer to your first analogy, the keys to your house do not prove in any way that you are the owner of the house. If you sell your house, although the buyer expect to have those keys (for convenience), what is really important are a few sheets of paper. Those sheets of paper are what represent the ownership of your house. If you lose those, if your notary also lose its copy, and if the city lose its records, than you are in deep trouble (Real estate ownership disputes are not rare - one of my client is a notary).

    For your second analogy, you didn't lose part of your dongle, you lost your whole dongle. You didn't lose a small piece of the $100 bill, you lost all of it. Again, the CD and the box are not what you paid for. They are not your proof of purchase.

    In the end of the 80s I was using a software called CadKey. It was about $4000 per seat and worked with dongles. We could get any number of manuals we liked, we could get any number of floppy sets we liked, but the one thing that we couldn't get was those precious dongles. We could get a replacement if one ceased to work (never happened though), but if we lost it we basically would have lost our license for that seat.

    In your case, you didn't lose the software, but that's irrelevant because you never were the owner of the software. Again, you were the owner of only a right to use it... which was represented only by your dongle.

    You lost your $100 bill. Someone else got it. Tough luck.

  133. Want to punish DRM? Don't buy or pirate the game! by Gnavpot · · Score: 1

    This can't be said often enough:
    If you don't like the DRM and want to teach the game company a lesson, you should stay completely away from the game. Don't pirate it.

    By pirating a game, you hurt the game company less than by not playing it at all. Pirate players sometimes cause extra sales or adds value to the game in mods or forum contributions. Non-players don't.

    By not pirating a game, you will also not give the game company statistical ammunition to add even more DRM to their next release.

    So to send a clear message that you don't want DRM:
    1. Buy as many DRM-free games as possible.
    2. Don't buy any DRM-infected games.
    3. Don't pirate any DRM-infected games.

    And preferably tell the game companies that you did 1 instead of 2.

  134. Re:The answer... by ustolemyname · · Score: 1

    "To answer to your first analogy, the keys to your house do not prove in any way that you are the owner of the house." So you agree? The keys to software do not prove you are the owner of the software? Then why are we arguing...

    "what is really important are a few sheets of paper. Those sheets of paper are what represent the ownership of your house. If you lose those, if your notary also lose its copy, and if the city lose its records, than you are in deep trouble (Real estate ownership disputes are not rare - one of my client is a notary)." Like, my reciept, my online account that has the software key that was paired to the dongle (plus updates!) - (note: also not like a $100 bill: if I lose a $100 bill, someone else can use it. not so with dongle), plus the software. And you're right, the CD's aren't my proof of purchase. Neither is the dongle. That's called a reciept [wikipedia.org], which I mention having. And then you go on further to complain about DRM.

    It's strange. You logically agree with me, but for some strange reason refuse to acknowledge your own conclusions.

    Rant: "Again, you were the owner of only a right to use it..." - then why do they keep insisting on calling it "intellectual property"?

  135. World of Goo went gold recently by mangobrain · · Score: 1

    Bit like Lemmings with physics. I'm not an affiliate of any sort, just someone who pre-ordered, played the beta of chaper 1 and loved it. :)

    http://www.2dboy.com/

    Unfortunately, though, having "gone gold" means "will be available in November", AFAICT. *sob*

  136. Conway's Game of Life by Anonymous Coward · · Score: 0

    golly

    http://golly.sourceforge.net/

    is DRM free.

    And as Conway, Guy, and Berlekamp describe in "Winning Ways", the game is not a two-person game, not a one-person (solitaire) game, but a zero-person game. But totally addictive and fun. People have spent decades playing it.

  137. Re:The answer... by Anonymous Coward · · Score: 0

    Their games are theirs, they can sell it at any price they like.

    What you call a "non arranged cartel" is what I call competition. They don't sell a new 15 million budget game $15 a piece (which would mean at most $7 or $8 revenue), because it would mean bankruptcy. Yet, they don't sell them $99.99 because of competition. Most video games are at around the same price because it's the minimum price they can charge. If you don't believe me, look at the number of studio and publishers who went bankrupt and maybe you'll realize that selling a new game only $60 is risky business.

    DRM is not to "force the price", it is to stop people from being leeches (ok that's not the real reason, but I don't think you could understand it anyway)

    Free market doesn't accept someone ELSE dictating how much I can sell MY product, but free market is pretty much about letting ME choose the price I want to sell. With a free market, it's the seller who control its price, not the buyer nor the government.

    Basically, there is no cartel and you absolutely don't know what free market means (I hope the reason for your post is that you're 14 and still haven't got an economy class, otherwise it's really sad).

  138. drm is funny by ramul · · Score: 1
    Its so backwards. they must look at the reduced sales from DRM and say "the pirates are pirating more than ever! we need more drm!!!" when in reality they are encouraging their own failure.

    In the long run it doesn't matter a whole lot because being so incompetent opens up opportunity for a new up and comer who 'gets it' to grab everyones attention and loyalty. Happens in any and every industry.

  139. Re:The answer... by julesh · · Score: 3, Interesting

    Are you 14? I ask only out of curiosity. If you are, carry on. If you're older, for shame sir

    I'm not the original AC, but I share his opinion. I'm 31. The point is, anyone who wants a pirated copy of almost any popular game just has to haul their ass over to the pirate bay, look for a popular torrent of it and download. The DRM will have been stripped and everything will work just perfectly.

    People actually paying for games will be presented with games that might not work with their hardware (I've seen games that only work with CD drives on a specific list, and if your drive isn't one of those you're SOL... time for a downgrade), or might not run if they have certain perfectly legitimate software installed (I've heard of games that refuse to run if you have debuggers, virtual CD drivers or even fucking Process Explorer installed). Even if they get the game to run, there's a significant change it'll stop working if they upgrade their hardware too many times.

    Yes, DRM is an encumbrance on the paying customers but not on the pirates. This seems perfectly clear to me. So when you see people complaining about DRM, generally speaking they have paid.

  140. Activation? What Activation? by Anonymous Coward · · Score: 0

    The one I got off of usenet hasn't asked me to activate any... oh, wait, nevermind, nothing to see here. Move along. Move along.

  141. Re:The answer... by empty_other · · Score: 1

    No, we dont look at them as Robin Hoods. We are looking at them as farmers using round wheels on the carts when the King John has definitly ordered that all farmers are to use square wheels! Seriously, we are humans. We use the path of least resistance, and money has little to do with it.

  142. Of course we'd copy cars and handbags by Anonymous Coward · · Score: 0

    You wouldn't copy a car. You wouldn't copy a handbag. You wouldn't copy a television. You wouldn't copy a dvd.

    Of course we would copy a car and all those other objects, if they could be copied by mere bit replication. They can't (yet), so we don't.

    Bit replication is a million miles from theft, and at least one billion people in the world understand that difference and so bit-replicate freely.

    Law is meant to represent the needs and desires of everyone, not just the content providers. And when it doesn't do so, then the public doesn't feel obliged to follow it.

    1. Re:Of course we'd copy cars and handbags by 99BottlesOfBeerInMyF · · Score: 1

      Of course we would copy a car and all those other objects, if they could be copied by mere bit replication. They can't (yet), so we don't.

      That was sort of my point. In truth, if anyone ever invents a device that can make perfect copies of physical objects, like cars, I strongly suspect rather than revolutionizing the world, it will immediately be restricted by laws to protect the profits of all the manufacturing industries. They'll pass a law to make noncommercial patent infringement a crime, just as they did with noncommercial copyright infringement in the 70's. It would be the same crap all over again, favoring keeping things stable and money coming in to the people invested in the "old way" rather than rewarding the people who invented this amazing new tech. I've actually been considering writing a short story with that premise.

  143. Re:The answer... by William+Baric · · Score: 2, Informative

    First, I still have to see a video game I could consider as "Art", at least as valuable art. They are entertainment, they can be part of pop culture, but art (as in Beethoven, Rembrandt or Shakespeare)? Sorry, but no.

    Second, a painter can work on his spare time, a musician and a writer too, but video games are now an industry. They are not about one artist expressing himself, they are a business. Most people who work in this industry do it mainly as a job, meaning for the money, they don't do it for the love of "art" or "culture". Maybe you don't care about their paychecks, but I'm pretty sure they, on their side, don't give a shit about your culture and your sanity.

    Anyway, even if "sane" life depended on commercial pop culture (and I disagree, BTW), I don't see how being free (as in beer) is a necessity. Affordable, maybe, free, no way. If you think it's normal to pay for food, which grow on trees by itself and also which is far more important to your life than a video game, than why don't you find normal to pay the people who create cultural products?

  144. Re:The answer... by Anonymous Coward · · Score: 0

    Whoa man, that is like, so deep.

    Seriously, you should take the GP's advice and lay off the weed.

  145. Seems to me like they like the sexy jobs by dontmakemethink · · Score: 2, Interesting

    In every arts related job, there are the expressive parts that you love and the administration jobs that you hate. Every game maker is founded by people that just want to make great games. Then they have to deal with the bullshit that is required to make their games a success. Is it any surprise that game makers, the RIAA, and every other arts related industry has shit the bed when it comes to marketing their products.

    Let's face it, for every pirate out there, there are 100 people who are qualified to devise a way to market artistic digital media in a way that makes everyone happy. One problem stands in their way:

    NOBODY IS PROVIDING ANY INCENTIVES TO MAKE THE JOB ATTRACTIVE, AND IT'S A SHITTY JOB TO BEGIN WITH.

    I could go on for days, but most readers here have some insight into the situation, how much would you have to be paid to attempt to devise a reasonable scale for game makers to be reimbursed for their efforts?

    Think about it, who wants that job? Worse yet, who's willing to pay for it? Everyone acknowledges it has to be done, but it's the ugliest job in a sexy industry. "Hi, I want to work for your modeling agency, got any grease traps you need cleaned?"

    I record my own albums, book my own shows, drive the tour van, set up the stages, sometimes run sound myself, make my own posters, etc etc etc, and if I can do all that at age 34 and still run a successful studio, house tech at a local venue, AND still write good music, then these pukes who call themselves artists but can't deduce a way to bring their art to market can eat my shit. In fact, I happen to have a nice fluffy one brewed up just for EA.

    Fire in the hole.

    --

    War as we knew it was obsolete
    Nothing could beat complete denial
    - Emily Haines
  146. Windows XP Activation my family OSX users by Anonymous Coward · · Score: 0

    I wasn't about to ask permission from Microsoft to use something that I bought and paid for.

    Cheers to that! Years ago in my household, when we set out to upgrade our aging win95 system, we learned about the XP "Genuine Advantage" nonsense. Our dislike for having to "ask permission" is what led us to search for alternatives, and we upgraded instead to a then-unfamiliar-and-scary OSX system. Fast-forward several years, and the windows systems across the family have been forgotten, donated, or discarded; Macs have taken over. (Most of the folks didn't know or care about the XP activation, but it was the reason Apple got their foot in our door in first place.)

  147. Re:DRM: Digitaly Raped by Management by Wobble-U · · Score: 1

    2. Allow returns/resale

    That sort of thing has got me thinking. If you bought a two slice toaster and only one of the sides toasted, you WOULD return it, and I think (I haven't checked, but I seem to remember something about it) it's illegal for the store to refuse to give you a refund or replacement of the faulty item. Why does this not apply to software?

    If I got some software, with my computer meeting the minimum requirements, and the piece of software was so buggy it was practically unusable, why am I not able to return it like I would return a faulty toaster?

  148. I know I'll get modded down for this... by TheVelvetFlamebait · · Score: 2, Interesting

    ... but what happened to personal responsibility? Everything the GP did, he did of his own free will. PC gaming is not some fundamental right that big gaming companies are depriving him of. If he's becoming a monster, then he should probably lay off the games for a while.

    That said, he seems to be aware of the morality of his own actions, which is a damn good start.

    --
    You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
  149. Soase DRM... Europe by Anonymous Coward · · Score: 0

    While it may not have DRM in the US, in the EU you can only buy a DRM-boxed version. Yeah, propably the developer will say the publisher required this, but what do I care?

    Not bought.

  150. Re:The answer... by Anonymous Coward · · Score: 0

    But made as it is it will kill the makers of the games, eventually.

  151. Paradox interactive by Eternal+Annoyance · · Score: 1

    In my experience these guys don't put any DRM whatsoever in their games, they have a very good customer support and their games are generally of high quality (gameplay). That being said, the stability of their games sometimes leaves to be desired, but are still worth their money. Take a look at this thread if you don't believe me.

    You can find them here. Please respect these guys when you're interested in their games, and actually buy them, instead of downloading from some p2p network.

  152. Free games are also DRM free by Anonymous Coward · · Score: 0

    Dwarf fortress.
    A great game, DRM free, cost free, free download, free support, free updates...

    When all games use the donations business model the world of gaming will be much better.

    Yes I know it means low budget games. Big budget!=quality

  153. When will they learn by chrisboredwithlogins · · Score: 1
    If the game companies got together and released an opensource generic engine they could sell content / access to virtual worlds quite happily

    This model is working NOW, today

    games companies are the first to bitch when m$ changes something in DirectX, by freeing themselves from a specific OS (and DRM) they would win more customers, have less technical support headaches and take (partial) control for themselves of their environment.

    --
    there are thousands of windows applications that don't work on Linux - thankfully
  154. Open Source games by Anonymous Coward · · Score: 0

    Open Arena totally kicks ass: http://openarena.ws/

  155. will wright should quit EA by zanfr · · Score: 1

    personally i run linux now even on what used to be my Windows gaming tower (of noisy inferno) and i tend to play more and more opensource or at the very least completely DRM free games. Lately i have been playing toribash, its a simple, not graphically fancy game, but it is quite challenging and imaginative; also it allows me to plan fancy and vastly deranging (to my opponent) street fighting moves :D that said, will wright should quit EA, they clearly butchered his game by using greedy DRMs he could do so much better without them... http://www.kruhm.org/

  156. Stardock, THQ titles by thygrrr · · Score: 1

    Stardock - www.stardock.com, and www.impulsedriven.net - offer their games DRM-Free and electronically distributed.

    THQ strips the copy protection from their games after a couple of patches, or releases them without one alltogether. (Examples: Company of Heroes, Supreme Commander)

  157. Depends on Severity by Anonymous Coward · · Score: 0

    I don't mind DRM as long as it doesn't overstep its bounds.

    I think that Valve's "Steam" DRM system is fine -- it checks that I am who I say I am, and in return, it helps me to install my games and keep me in touch with my online buddies. All parties are happy.

    On the other hand, Sony's malicious SecurRom "rootkit" runs completely counter to the notion of keeping all parties happy. It specifically sets out to impinge upon my rights (by disabling access to my CD-ROM drive and so forth), and that drives me bonkers. I refuse to play any games which stoop to such antediluvian methods.

  158. Re:Want to punish DRM? Don't buy or pirate the gam by freedom_india · · Score: 1

    Exactly! Thanks. Well Said.
    That is why i purchased Sins of Solar Empire. And that is why i purchased Crysis, uninstalled it and returned it to store once i read about the SecurROM. (stores here by law have to accept opened Computer CDs if the buyer says it doesn't work on his Comp. EULA is not applicable here: its governed by Contract Act and Sale of Goods Act which allows a buyer to sample the goods before paying for the same.)

    --
    "Doing what i can, with what i have." ~ Burt Gummer
  159. I'm donw with EA by Anonymous Coward · · Score: 0

    I reinstall windows a couple of times each year and I usually install the games I really like every time. Like Fallout and Fallout 2 for instance, and if they had the same silly activation limitations I'd frankly have needed a hundred activations.

    I had a lot of problems with both bioshock and mass effect, so I'll frankly never buy another game with activation limits.

    I've never downloaded any game illegally, but I think I'll enter the whole piracy scene by downloading spore.

  160. Savage 2 by waba.be · · Score: 1

    Savage 2

    has no DRM: download the Linux or Windows client, check out the demo, create an account ($20, once) and play for as long as you want from any computer. It is independently developed/published/distributed by the nice folks at S2Games.

    You can play Savage 2 as a RTS (if you are the team's commander) or FPS (everyone else). It's pretty addictive, but you have to spend some time to master the melee system.

  161. Lucas Arts - One of the good guys by Anonymous Coward · · Score: 0

    A while back at a LAN party I lost the box and instruction book (along with the key code) to my Empire at War game. So now, two years later, when I wanted to play again I figured I was SOL. I sent one email to LucasArts asking for a new code, to which they replied asking for everything I could produce on the game (scan's of the CDs, receipt, box, instruction book, etc.)

    I replied with a picture of the CDs and explained that I'd bought the game way back and didn't have anything else. They replied back with a new key code. No money, and no more questions asked.

    Some other game houses should take a lesson...

  162. Re:The answer... by Anonymous Coward · · Score: 0

    Planescape: Torment

  163. Re:The answer... by Bert64 · · Score: 1

    Yeah, so true...
    Pirates don't care about DRM because the games they download don't have any.

    --
    http://spamdecoy.net - free throwaway anonymous email - avoid spam!
  164. Re:The answer... by Bert64 · · Score: 1

    Not to mention control and double dipping - making paying customers pay again...
    The same as with music or videos, pay once to play on your home stereo, pay again to play on your ipod, pay again to play in your car...

    And what happens to a game with mandatory online activation after the company making it stops supporting it, or goes bust?
    I have an Amiga and huge stacks of games, mostly legit (bought used for a pittance) that i play sometimes.. very few of the companies that made those games would want to hear about them today.

    --
    http://spamdecoy.net - free throwaway anonymous email - avoid spam!
  165. Re:The answer... by Bert64 · · Score: 1

    I've been hurt by copy protection numerous times, the most recent time was with a tomtom gps unit...
    These units come with a CD containing the software and maps, and in my case came with 2 sets of maps, a smaller one and a larger one, the smaller one came preloaded.
    On the back of the paper cd cover is a tiny sticker containing a registration code.
    I used the GPS unit for over a year before i needed to install a bigger memory card to hold some third party points of interest i had downloaded... I got the memory card, formatted it, put the software on it and tried to copy the map from the old card. It said the map was not activated, and that i needed the code... By this time i had long since lost the original cd, so i contacted tomtom...
    Their response was that they were unwilling to do anything, and that i had to buy a whole new device, ie the piece of hardware that i paid a lot of money for several years ago (when they were new and rather pricey) was now a worthless brick that i should throw out.

    My solution was to download a keygen to enable me to use the device i had bought and paid for... People less technically inclined would probably have ended up being ripped off for the cost of a whole new device.

    --
    http://spamdecoy.net - free throwaway anonymous email - avoid spam!
  166. Re:The answer... by Anonymous Coward · · Score: 0

    Actually, yes....we would copy dvds......

  167. Re:The answer... by Bert64 · · Score: 1

    Why not?
    Games are information, information is free.
    If you want to make money, create something that people can't obtain for free.

    Value comes from scarcity, if something is in abundant supply it's value is low to nonexistent.

    Copyright law attempts to create an artificial scarcity where there is none. It's equivalent to making it illegal to breathe the air that's all around us, and then selling bottled air which it is legal to breathe.

    Or think of it another way...

    Many other games have been distributed for free for centuries, and people "copy" these games... When you tell someone else how to play football or whatever other game, you are effectively copying that game by enabling someone else to play it for free. Should people be sued for pirating the secret and copyrighted rules of football?

    However people still make money from these games, people pay for equipment (balls, clothing etc), they pay for professional training, they pay to use well maintained playing areas, people who are very good are even paid to play competitively against others.

    --
    http://spamdecoy.net - free throwaway anonymous email - avoid spam!
  168. Re:The answer... by Anonymous Coward · · Score: 0

    Free entertainment IS a requirement for any civilized society. Your desire to make money off of things that should be free is what is truly criminal.

  169. Free Software Games! by kipman725 · · Score: 1

    People tend to avoid free games so here are some links: http://wz2100.net/ excelent RTS. http://www.alientrap.org/nexuiz/ Quake like FPS with fancy graphics. http://www.warsow.net/?page=home Fps with emphesis on acrobatics. Freespace 2 open http://fs2source.warpcore.org/install.html . http://www.wesnoth.org/ a very highly rated turn based stratagey game.

  170. Re:The answer... by Bert64 · · Score: 1

    Games and other forms of media should be priced more fairly...

    People should be rewarded for work that they do, and should only continue being rewarded providing they continue working. If someone stops working, then their stream of reward should cease.

    And this is exactly the situation in any other industry, a farmer has to keep farming, a cab driver has to keep driving, why should people who create media be given an easy ride and be protected by the tax paid by everyone else who is still working?

    Copyright only exists as an artificial construct which is enforced by your taxes, it has no basis in reality and only serves to benefit a select few at the expense of the vast majority.

    --
    http://spamdecoy.net - free throwaway anonymous email - avoid spam!
  171. Re:The answer... by msormune · · Score: 1

    So why can't you FIRST buy the games and THEN download the pirated version without DRM? I mean, you are not breaking law since you have bought the game.

  172. Re:The answer... by Bert64 · · Score: 1

    Because your poor artist friends are not a part of the groups who hold all the power, the very small select group who benefit from copyright laws.

    Any art they do make will ultimately be forgotten, wether it's good or not it will get lost in the sands of time... People won't want to copy it because it's from an unknown artist. If you're not part of the system, you're effectively locked out.

    If money were not being poured into large multinational corporations with the weight to control the media and dictate what people see, your friends would be much better off - they would be in the same boat as any other artist, and people would be far more likely to pay them to perform.

    --
    http://spamdecoy.net - free throwaway anonymous email - avoid spam!
  173. Re:The answer... by stewbacca · · Score: 1

    We stigmatize homosexuality because we are judgmental pricks who like to bully people who make us feel insecure about ourselves. Other than that, I'm not sure what kind of "great success" you are talking about or what makes you think that homosexuals have "destructive behaviour" that needs to be "controlled".

    As for gamers pirating games, they're cutting their own throats. Without people buying the games, there will be no games to play. The gaming industry is filled with financial disasters. The reason games now days are so lame is because they have to be so mainstream-y to make enough money to justify their development.

  174. Re:The answer... by smolloy · · Score: 1

    In this case copyright law serves the purpose of giving the holder an artificial monopoly on the work in order for them to make money.

    This is a *good* thing, since it allows people to recoup the expenses they incurred developing the game, and, hopefully, to make a profit.

    If it's all "information", and "information is free" (I wonder if you'd be so free with information if it was the government who was gathering your personal info -- after all, it's free. Right?) then why should games companies spend a fortune developing the latest and greatest games?

    PS: I'm not a fan of DRM, and avoid it as much as possible. I just can't stand people who think they have the moral high ground when copying the work of others for free. I'm willing to bet most of those people would change their tune if it was their source of income being ripped off.

  175. Re:The answer... by Bert64 · · Score: 1

    A hooker if a SERVICE, which is physically provided to you...

    If you drive past, and see a highly attractive hooker who causes you to jizz your pants, would you pay her? You've still gotten the image of the hooker and got your jollies from it, but she hasn't been deprived of her time or any physical items.

    --
    http://spamdecoy.net - free throwaway anonymous email - avoid spam!
  176. The only good DRM is dead DRM by Anonymous Coward · · Score: 0

    170000 downloads? It wouldn't surprise me. The first thing I'll do if I ever buy the game is download a patched version that eliminates the DRM, or at least removes the necessity of having the CD in the drive, if that is one of the restrictions. Downloads does not equate to "unpaid for". And I'll certainly eliminate the "3 install limit". No sense in bugging EA on the phone when I eventually reach the fourth time building a system. It costs them money and me time. We both win. It's almost a courtesy to patch such an awful bug.

    It's unfortunate that EA was stupid enough to pay for the useless DRM snake oil in the first place, but that's their problem.

    Anyway, the only DRM I'll accept is the one-time, "enter key code at install" kind, because that is simple and I can easily make sure I archive the key in a safe pace in case I have to install it again. It's like a "proof of purchase". I'm fine with that. From what I've read and seen, Steam is almost acceptable too, because it can run in off-line mode after the initial registration, but I haven't actually tried it myself yet. I'm not comfortable with having to do on-line registration at all.

  177. Subscription by Penguinoflight · · Score: 1

    There's really no need for copy protection in a subscription based model; Blizzard makes much more money selling monthly subscriptions than they do on the games. I'd really rather not see all the games go to a subscription setup though, that would make it really hard for new developers to enter the mix, and we'd probably see even more EA-style regurgitation sequels.

    --
    "And we have seen and do testify that the Father sent the Son to be the Savior of the World"
    1 John 4:14
  178. Depths Of Peril by Anonymous Coward · · Score: 0

    Check out Depths Of Peril. DRM free and TONS of fun. Think Diablo, with a fascinating and challenging strategic competition between factions.

  179. Re:The answer... by bigstrat2003 · · Score: 1

    Irrelevant. Everyone brings this up when discussing intellectual property, but it's not important. You can make copies for free, but that's not the valuable part, so what does it matter? When you make copies of IP, you aren't depriving anyone of a physical copy, but you're ripping them off just the same, because you're not compensating them for their work.

    --
    "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  180. no drm for me by Anonymous Coward · · Score: 0

    I take another approach, if I really want the game. I buy the store copy, then download the pirate copy. The store copy goes into a closet (usually unopened), while the pirate copy gets installed on my computer. I'm absolutely guaranteed that there will be no friggin' DRM to worry about, and the game almost always works as well as the store copy (sometimes better).

  181. Re:The answer... by unity100 · · Score: 1

    there is no competition in a price fixed market. if 4 companies monopolize distribution and make their prices almost the same as each other, there is no competition.

    they dont sell the games from $99.99 because it is out of reach of the the budget of an average teenager/youth.

    there IS a cartel. as there are in almost any field that is monopolized by 3-4 big corporations. they are just not named as a cartel yet.

  182. Re:The answer... by Lehk228 · · Score: 1

    no big title games ever produced would be best for society? you would get along well with mah boi JT

    --
    Snowden and Manning are heroes.
  183. basic logics... by Anonymous Coward · · Score: 0

    anti-piracy will eventually kill all participants.

    windows? made popular through piracy.
    counter-strike? made popular through piracy.
    adobe photoshop? made popular through piracy.

    these 3 franches/products has been leading markets for years, and they all only but gained their success due to piracy.

    in making a software unprobable of piracy, you are limiting it's market. the less people who has access to it, the less popular it will be. the more people who has access to it, the more popular it will be. it's fucking basic logics.

  184. Re:The answer... by The+End+Of+Days · · Score: 1

    The vast majority have done nothing to earn the benefit at all, so I really don't see how the people who have done work should somehow be forced to work under a business model that has absolutely nothing to do with the way they create.

    Driving cabs and farming indeed. The comparison to menial labor is one of the more foolish attempts to prop up a weak anti-copyright argument I've had the pleasure of reading here on Slashdot. Thank you.

  185. Re:The answer... by MagdJTK · · Score: 1

    ...social stigmas are very powerfull tools for preventing destructive behaviour ... We stigmatize ... homosexuality ... often with great success.

    destructive behaviour
    homosexuality

    Are you serious? And here I was thinking /. was for intelligent people...

    "Hey, those guys are doing something I wouldn't want to! Get them!"

  186. Re:The answer... by Anonymous Coward · · Score: 0

    Are you 14? I ask only out of curiosity. If you are, carry on. If you're older, for shame sir.

    I'm not the poster you replied to. I'm 39. The poster you replied to was right. You can go fuck yourself. Yes, really. Go fuck yourself. And take your holier-than-thou attitude with you while you do it. For future reference: Age has nothing to do with this. Which is obviously apparent due to your very own post.

    Incredible.

    (If I appear to be angry, that's because I am. You friggin' moron.)

  187. Re:If it needs adminstrator privileges, it's no go by Hyppy · · Score: 1

    No, games require indirect interaction with the drivers to run.

  188. Re:The answer... by Jorophose · · Score: 1

    Look at it this way...

    Real stealing is walking into walmart and taking the copy.

    If I'm downloading the game:

    - I wasn't going to buy it, ever
    - I'm going to buy it after trying it out and if it was a good game

    If I bought the game:

    - I just spent 50$+ on your shitty game that I can't return
    - I'm some average shmuck who likely never heard of torrents.

    So, who should be penalised?

    Why should the people WHO BOUGHT THIS FUCKING GAME be penalised? Why not, oh I don't know, pursue the "pirates"? Is it because it'll never work? Fuck off, EA. I wanted to send money to the spore team for a working product. Not you for some bellyaching about your shit products not selling.

    All this "you wouldn't steal a car/TV/purse/cat/etc" bullshit I see at the beggining of movies, and the DRM in games, is pushing me to just steal my games the old fashioned way, from Walmart.

  189. Re:If it needs adminstrator privileges, it's no go by Hyppy · · Score: 1

    I'd say that such a scenario is in the extreme minority. Why not just put "Install so other users can access? If yes, please input administrator credentials now."

  190. Yes I am coward by Anonymous Coward · · Score: 0

    I shall not reveal who I am because I am ashamed that I bought Spore. I love it, and love to play it, but I feel just so dirty for getting in bed with EA.

    Anyway, Spore did turn me into a pirate of sorts. But it's not what you think. Once I installed the bloody thing it turned out I could no longer play Civ4 because the game would not find the disk in the DVD drive. I reinstalled the drivers for said drive 3 times and still nothing. Finally I had to go and get a no-cd crack for Civ4. Silly isn't it?

  191. Re:The answer... by ConceptJunkie · · Score: 1

    I think what we have to do, as a community, is stop bitching at the game developers, and start bitching out the dirty bastards who steal games and ruin it for the rest of us!

    So what you do think is more likely to work... try to convince a corporation, which at least in theory acts rational that their business model is costing them profits, or a bunch of amoral losers who aren't going to listen to anyone, leave alone people who are preaching to them?

    --
    You are in a maze of twisty little passages, all alike.
  192. Absolutely. Link to EA whining about used... by guidryp · · Score: 1

    This is what EA is really trying to end. First Sale Doctrine, meet activations....

    http://www.gamesindustry.biz/articles/ea-second-hand-sales-are-a-critical-situation

  193. Re:The answer... by Anonymous Coward · · Score: 0

    i hope you were joking about the whole "you wouldn't copy a car" thing. if you think there inst a difference between an individually manufactured item like a car and a piece of software that only has to be written once, ive got a bridge to sell you.

  194. Re:The answer... by Anonymous Coward · · Score: 0

    I'm 35.

  195. Re:The answer... by murdocj · · Score: 1

    What difference does it make how something was created? The post I replied to said that the creator of a game, who may have spent years and risked a fair bit creating a game, has ZERO ownership of the game. If the creator of an object has no rights on that object, then surely no one can acquire rights by trading bits of green paper for something. The stuff in your house is just as much mine as it is yours.

  196. Re:The answer... by vidnet · · Score: 1

    * is a bitch to install (don't you love those 40 character CD keys?)

    If that's all it takes to make you think the installation is a bitch, you should try Linux.

  197. Re:If it needs adminstrator privileges, it's no go by Blakey+Rat · · Score: 1

    No, that means the *installer* needs admin privileges.

    And if it were actually correct, it would ask whether to install for All Users or just the current user. So the only time, ever, a video game should need administrative permissions is while being installed after the user selected "install for all users."

    That said, most actual games released require administrative permissions when run for various reasons:

    * Punkbuster is a piece of shit and requires admin; therefore, all games utilizing Punkbuster need to run as admin.

    * Most DRM schemes involve fiddling with other running software and drivers in such a way that they need admin access. For example, to determine if a "banned" virtual CD program is installed before the game runs.

    * A lot of game developers are fucking terrible at their jobs, and just don't give a shit whether the game runs as a normal user or not.

    What's really upsetting is the games that get it SO CLOSE to being perfectly correct, then snatch defeat from the jaws of victory. For instance, World of Warcraft, which is 95% there, except Blizzard then decided to put the Add-Ins folder in the Program Files folder! Fail, Blizzard.

  198. Re:The answer... by Anonymous Coward · · Score: 0

    So why can't you FIRST buy the games and THEN download the pirated version without DRM? I mean, you are not breaking law since you have bought the game.

    Unfortunately in many places you are still breaking the law.

  199. We require more minerals! by MsGeek · · Score: 2, Informative

    It's now called Bos Wars.

    --
    Knowledge is power. Knowledge shared is power multiplied.
  200. Re:The answer... by Anonymous Coward · · Score: 0

    Likewise, profit margins are not guaranteed in any fashion. The fact that EA really, really wants money has no bearing on the choices we make. Your hyperbole about "freedom fighters" doesn't make you right.

    The simple fact is this: EA is not competing against other game publishers in the race to distribute Spore. EA's competitors (pirates) offer the same game with no DRM at a tiny fraction (assuming bandwidth charges, utilities, etc...) of the cost. Remove morality from the issue (a fictitious construct at odds with true free-market philosophy) and EA is doomed. In fact, the only benefits to buying Spore from EA are online play (don't really care for it myself) and the warm fuzzy feeling I get from paying for defective software.

    All that being said, I have not and do not intend to pirate Spore, but ridiculing people by saying that they are not entitled to free entertainment misses the point. EA is not entitled to profit.

  201. Re:The answer... by chromatic · · Score: 1

    You can make copies for free, but that's not the valuable part, so what does it matter?

    It matters to people who understand economics, because the portion of the cost per unit which represents design and implementation work tends toward zero as the number of units produced increases. If each new unit produced requires raw materials and physical goods, those production costs represent a lower bound on the price below which the price cannot sink if the producer of the physical good wants to recoup production costs.

    Even people who don't understand economics often know that there is a correlation between decreasing prices and the attractiveness of a product.

    Ask yourself this: why does so much more of the cost of the DVD go toward manufacturing costs of the little plastic sleeves and distribution costs of big boxes of plastic sleeves than royalties to writers? If the value of a work is mostly in the creativity of creating the work, why don't prices reflect that in the actual world?

  202. DRM has nothing to do with piracy by LKM · · Score: 0, Flamebait

    Piracy is just the scapegoat publishers use to justify DRM. Pirated versions of Spore were available even before the game was in store; DRM is useless in preventing piracy, if anything, it provokes piracy, and the publishers know this.

    The actual goal of DRM is to prevent second-hand sales of games. Publishers know that they can't convert pirates into paying customers, but they can convert people who pay for second-hand games into people who pay for new copies. So that's what they're doing.

  203. Re:The answer... by JebusIsLord · · Score: 1

    Yeah, i thought maybe I should qualify that statement, but I didn't because it was getting wordy... I didn't mean to imply homosexuality was necessarily bad, just that society has more or less successfully repressed it for centuries as a social taboo. Sorry if I've offended.

    --
    Jeremy
  204. Re:The answer... by JebusIsLord · · Score: 1

    Please see post below re: homosexuality comment. I just meant we've managed to repress it pretty well by labelling it a social taboo.

    --
    Jeremy
  205. Re:The answer... by the_one(2) · · Score: 1

    what torrents are you downloading if there is a risk of getting a rootkits? also if you wait a while for the game to be properly cracked there shouldn't be any problems with running or installing them.

  206. Re:The answer... by Anonymous Coward · · Score: 0

    What is "The Bush Administration," Alex?

  207. Re:Introversion Software... by Drafell · · Score: 1

    Lot's of alternate places to get the patches (legally)... Although they refer to them as 'Bonus packs'.

  208. answer: by Anonymous Coward · · Score: 0

    pirated games.

  209. Because I like command line by Minozake · · Score: 1

    > Let me put it another way. Why give up a system where you can fly across the
    > GUI, knowing precisely where everything is and have become totally accustomed
    > to doing things quickly because of this knowledge, to another system where
    > you basically have to relearn a large portion, JUST because of something
    > trivial as the activation of XP?

    Because I find command line faster an more intuitive than a GUI that crashes
    all the time. As far as Bash is concerned. Although *nix GUIs tend to be a
    bunch more stable than NT GUIs, and I do use Fluxbox. And it's usage security
    of the computer where I am concerned. If Windows wonks up on me, I need a fast
    way to go back to work, the two ways I know how are restore (wipe everything)
    or use *nix. And if I could just use *nix, why don't I?

    If I don't have a mouse, or don't even need it for simple operations, I don't
    need a GUI to boot up and take so much time to load.

    GUIs are good for user friendliness, I will admit. However, there's a point
    where user friendliness dramatically decreases in the presence of hundreds of
    buttons and menus. There's a point in CLI where user friendliness increases to
    the long-time user, especially when I need a quick script to do a repetitive
    task, such as test a filename using regexp and moving accordingly, or unzipping
    every file in a folder individually to a different folder.

    They have their uses.

    --
    http://sourcemage.org/ - Have fun :)
  210. Games... DRM... by Dracophile · · Score: 1

    Well, may I be the nth to say "welcome to the eighties"?

    --
    Athy, athier, athiest.
  211. Re:The answer... by PitaBred · · Score: 1

    So it's true... you ARE stupid! Making it illegal didn't make people stop killing people. Otherwise you wouldn't hear about murder on the news.

  212. Paradox Interactive by Anonymous Coward · · Score: 0

    I think all the games from the Swedish company Paradox Interactive are DRM-free. (Crusader Kings, Europa Universalis, Victoria, Hearts of Iron...)

    At least the ones I've been playing.

    They seem to be thriving also. I'm not sure though, but they seem to have been growing more than one would expect from listening to the pro-DRM people.

  213. I won't buy it by jridley · · Score: 1

    We would most certainly have bought our copy of Spore by now had they not put DRM in. Our family has been looking forward to it for months, but we won't be buying it now that I know that crap is in it.
    I've paid for all the games our family plays, and I barely put up with CD checks (though honestly I get a NoCD patch as soon as I can, nobody likes having to hunt up the CD every time). But no way am I going to give money to someone who's spending it on DRM.

  214. What makes a game single-player? by tepples · · Score: 1

    Gamers shall have the right to demand that a single-player game not force them to be connected to the Internet every time they wish to play.

    What makes a game single-player? For example, even the version of Tetris that uses only one well isn't single-player, as one of the screens involves comparing your score to those of other players on the Internet.

    Gamers shall have the right that games which are installed to the hard drive shall not require a CD/DVD to remain in the drive to play.

    This should be easy to circumvent, at least on new Sony PCs. Require a Blu-ray Disc in the BD-ROM drive, and make random accesses to all 50 GB of it. If the player tries to install the game without requiring the CD, that's 1/5 of the PC's 250 GB hard drive eaten up.

  215. Nonprofit lending libraries' exemption by tepples · · Score: 2, Informative

    Also you paid good money for the game, full retail, but you can't put it in your gaming shop or cyber cafe without paying us more. Do car rental places pay special extra price for their cars? What about a library that loans out books?

    The United States, home of Slashdot, restricts the "rental, lease, or lending" of copies of computer programs. However, nonprofit libraries such as those run by government agencies or educational institutions are exempt. 17 USC 109(b)(2)(A).

    Why is software so special when compared to other fields?

    Because it is so much easier for an end user to make a new copy[1] of a sound recording or a computer program than any other kind of work.

    [1] "Copy" here includes phonorecords.

  216. Re:The answer... by panda+cakes · · Score: 1

    The point is, anyone who wants a pirated copy of almost any popular game just has to haul their ass over to the pirate bay, look for a popular torrent of it and download. The DRM will have been stripped and everything will work just perfectly.

    You are mistaken about "everyone", some people can but not everyone. Most people will try to copy a DVD, see it does not work and go buy the game. When (and if) online piracy become big enough DRM will be improved to counter that as well. Have a look at the game consoles, you were able to download game images, burn and play on Dreamcast - not any more, you need to modify your hardware to play pirated games on any system after that.

  217. Re:DRM: Digitaly Raped by Management by CronoCloud · · Score: 1

    It doesn't work for software because software is licensed on a "as-is" basis. Meaning no warranty for fitness of purpose or usability.

  218. Re:The answer... by Anonymous Coward · · Score: 0

    No we should rebel. Hence piracy.

  219. Seconding Dwarf Fortress by Rob+Simpson · · Score: 1

    I started playing it recently, and I just donated the amount I would've paid for a pathetic bundle of minigames called Spore.

    I've got your emergent gameplay right here!

  220. I am not buying EA because of drm by VEGETA_GT · · Score: 1

    I love Red alert series always have, but new one comes with drm limiting to 5 installs. And then it has to authenticate against a server that in 5 years may be gone means I am renting a game for a undetermined term of time. So at that poing I will look for say the Sins of Solar Empire game, amazing game drm free and sold huge numbers. I understand the idea of DRM but it DOSE NOT WORK its hacked then the copy on torrents ends up being better/more stable then the one you pay for. DRM hurts paying customers and pushes more to hacked copy's.

    I would love to find a site organizing a boycott email/snail main campaign against EA. The amazon rating for Spore has been a big hit to EA and should have opened there eyes.

  221. Re:The answer... by giostickninja · · Score: 1

    The tighter your grip, the more that will slip through it.

    Whoa, so Star Wars is just an allegory about the evils of DRM? It all makes sense now!

    The Empire = the music/movie industry
    Vader = RIAA/MPAA
    Death Star = DMCA takedown notice
    Rebels = kids who like thier music digital
    Luke = ??
    Han Solo is easy...obviously a pirate.

  222. Here is the problem by stanjam · · Score: 1

    Here is the problem that the companies don't seem to get. Security is a balancing act. When you ratchet up security too much, user friendliness goes down. That has two effects. The first is that people do not use the product. The second is that it drastically increases the number of people that bypass the security. This is the case here. The game is reportedly quite good. However the draconian approach to DRM means that fewer people will actually buy it, and more people, including a lot of people who wouldn't otherwise, bypass the security by downloading illegal copies. The DRM technique in this case is somewhat self-defeating. Now some might say that the company does not care, that they just want to ensure that they make money. However this doesn't ring true, as they would have made more money without the DRM. Many people who would normally buy the program are illegally downloading it because they do not like the DRM. The DRM development also cost money. So, in this case, the DRM may actually be a money loser.

    --
    Open Source: Eroding the Digital Divide
  223. Re:Want to punish DRM? Don't buy or pirate the gam by Creepy+Crawler · · Score: 1

    ---By pirating a game, you hurt the game company less than by not playing it at all. Pirate players sometimes cause extra sales or adds value to the game in mods or forum contributions. Non-players don't.

    Bull shit. I want a game. Instead of buying it off the shelf, I download it in the fixed, nonDRM version. I pass on the image to all my friends who want to play it. Nobody ends up buying legit game.

    Next, you claim that mindshare is some sort of plus. Stupid marketer. It costs for server hardware. I'm using their resources, bitching about a game I didnt even pay for. I end up downloading patches either directly, or hacked. I end up costing them more money because they have to put up resources for ME.

    And I download all the mods I want. If some are allowed to charge for them, I download them anyways. I got the game free, mods are "free" too.

    ---By not pirating a game, you will also not give the game company statistical ammunition to add even more DRM to their next release.

    I didnt know we sent statistical info describing what pirate games we play. And more DRM is good anyway. DRM harasses the real customer... the one who paid. When they quit buying, the product will dry up.

    --
  224. Accidental infringement by tepples · · Score: 1

    So sing, dance, play with your kids, whatever.

    If I write a song and sing it in public, how can I be sure that I didn't accidentally infringe the copyright in some song that had been played on the radio a decade ago? (Bright Tunes v. Harrisongs) If I choreograph a dance, how can I be sure that my dance notation doesn't infringe a patent? (Konami v. Roxor)

  225. Life plus zero by tepples · · Score: 1

    Art belongs to the artist who created it, for the lifetime of the artist. When the artist dies, then you can claim that his/her work belongs to the greater culture.

    In effect, you propose a copyright for the life of the artist plus 0 years. So how would you handle a collaboration among a dozen or a thousand artists? And how would you handle the case of hiring a hit man to free the copyright in a work?

    Forcing artists to make their work free to all is basically one step shy of slavery.

    As is forcing artists not to publish at all, which is what an overly broad definition of derivative work does.

    1. Re:Life plus zero by bigstrat2003 · · Score: 1

      So how would you handle a collaboration among a dozen or a thousand artists?

      Then they all have a share in the copyright, and when the last share expires, the work is in the public domain.

      And how would you handle the case of hiring a hit man to free the copyright in a work?

      As it turns out, that's neatly covered by the laws against murder. In any case, once the artist is dead, there's no reason to keep the work under copyright, even if he was killed simply to free up the work. He's dead and it's a shame, but keeping his copyright going isn't going to help anyone.

      This is also an extreme case, which isn't likely to happen.

      As is forcing artists not to publish at all, which is what an overly broad definition of derivative work does.

      I don't support copyright having a restriction on derivative works.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  226. Parent Wrong. by mjwx · · Score: 1

    The Sins of a Solar Empire executable can be run regardless of weather Impulse (formerly Stardock Central) is installed or not let alone running, If I install Gal Civ 2 or SOASE from the disk I am not required to activate it or install Impulse before running the executable. What Impulse is required for is downloading the game (if not installed from the optical disk) and updating the game. The Activation is performed by Impulse and not by the game. My copy of SOASE, has never activated successfully but it doesn't stop me from playing, I've sent the error logs to Stardock Support (as I was instructed to do when the error occurred) and they more or less told me to ignore it (the response was: activation server was having a problem)

    I've tried copying SOASE and it works, I'm just not able to update it until I install Impulse.

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
  227. Re:The answer... by Anonymous Coward · · Score: 0

    Seconded.

    I have a friend who bought Spore but doesn't have internet access (South Africa, don't ask...)

    I was forced to drive to his place to crack it for him. a crack which took me less than a minute to find...

    A legitimate customer being screwed. Pirates on the other hand, don't have these hassles.

  228. Cracks to get around DRM? by Anonymous Coward · · Score: 0

    This might have been mentioned... and it may seem moot seeing the topic is 3 days old, but does the "170,000" downloads include those just to bypass the DRM--either because they bought the game and don't want DRM, or won't buy the game because of the DRM.

  229. There are great companies out there! by Anonymous Coward · · Score: 0

    Paradox Interactive's games are all DRM free. And yet, a lot of us register our games on their forum, because we consider owning their games a reason for proud.

    I can't tell you how nice it is to copy my Hearts of Iron 2 installation folder on a USB stick and carry it with me, playing everywhere I can.

  230. I don't think its that big of a problem by gravis777 · · Score: 1

    Probably no one will respond, and will probably get no points as I am posting this 3 days after the story came out, but I truthfully do not think its that big of an issue. Last big game I bought was Bioshock. I had to type in the serial number during install, and then it activated once on the internet. *Gasps* Oh no, its evil, it has DRM! Seriously, I have had to reinstall Windows a couple of times, cause I am always effing with stuff on my computer and not because of Windows issues, and never had any issue reinstalling it.

    I bought Half-Life 2 through Steam. I am sure there are some DRM issues there as well.

    And if I do not like having to insert the disc to play, I just head over to GameCopyWorld and download the NoDisc patch.

    Of course, I am not much of a PC gamer anymore. I can pay hundreds of dollars to keep my system up and running, trying to find the right wireless keyboard and mouse combo, and the right settings for exporting to my HDTV without killing framerate, or I can just buy the game on my PS3, XBox 360 or my Wii. Especially with the PS3, I tend to get as good, if not better graphics, than the PC and not have to worry about the drop in framerates (unless it was just crappily coded, I have seen a couple of those).

    I have been thinking of picking up Spore. Those I know who have picked it up are claiming its not that bad on the DRM side. Yes, it activates over the internet, and only has three installs, but everyone I know who has picked it up claims that is three installs in 10 days. After ten days, it resets itself, and you can do another three installs in the next ten days, or whatever. Whether or not that is true, I do not know, but this makes sense.

    DRM has never kept me from buying a game, and quite frankly, I like it MUCH better than the old ways of copy protection. I used to hate it in the early 90s when I get halfway through a game, then have to go digging through my filing cabinets and such to try to find the instruciton manual for a game to look up something for a copy protection scheme, hoping that I did not throw away the manual. There were quite a few games I never completed because of that. I am still wanting to know whatever happened to Roger Wilco.

  231. all Id Software and Epid games by Walter+Carver · · Score: 1

    All id Software games are DRM-free. Native clients for Linux too. Even on Windows, after the first update, it doesn't ask you the CD.

    All Epic games (the Unreal series) are also DRM free. There is a native client for UT99, UT2003 and UT2004. They say a Linux client is coming for UT3 too.