I know what you are talking about and agree. The controls of that game were a little lacking at times, and it could get a little repetative, but overall it was a pretty decent game with music that worked well for it.
Also i cant forget the Phoenix Wright games for their very good soundtrack. I dont think anyone who has played them can ever forget the good feeling you get when suddenly you hear the high intensity action sound of the Cornered them from the first game. I dont think the games would have been nearly as climactic if it hadnt been for that song to let you know that you really had your opposition on the ropes...
I think that Aliens Vs. Predator for PC, despite having static tracks that cycled at random (at least specific tracks depending on what race you were playing as) had some of the most fitting game music ever. it was very true to style the movies and made you feel like you were really taking part in a movie of your own.
Halflife did it a different way, instead of music throughout, certain shorter tracks would trigger at certain parts throughout the game, also giving it a more cinematic experience.
Serious Sam, despite being fun in a silly way would switch from normal background music to faster paced metal parts when an enemy rush or boss fight would trigger.
Deus Ex and System Shock 2 were the first games i can remember that had dynamic soundtracks that flowed elegantly between combat, stealth, and just wandering around.
and the us air force is no match for a mere 100,000,000 chinese children being forced to hack them using computers that probably still have turbo buttons?
no spam intended, but hahahahahaha!
I know what you are talking about and agree. The controls of that game were a little lacking at times, and it could get a little repetative, but overall it was a pretty decent game with music that worked well for it.
Also i cant forget the Phoenix Wright games for their very good soundtrack. I dont think anyone who has played them can ever forget the good feeling you get when suddenly you hear the high intensity action sound of the Cornered them from the first game. I dont think the games would have been nearly as climactic if it hadnt been for that song to let you know that you really had your opposition on the ropes...
I think that Aliens Vs. Predator for PC, despite having static tracks that cycled at random (at least specific tracks depending on what race you were playing as) had some of the most fitting game music ever. it was very true to style the movies and made you feel like you were really taking part in a movie of your own. Halflife did it a different way, instead of music throughout, certain shorter tracks would trigger at certain parts throughout the game, also giving it a more cinematic experience. Serious Sam, despite being fun in a silly way would switch from normal background music to faster paced metal parts when an enemy rush or boss fight would trigger. Deus Ex and System Shock 2 were the first games i can remember that had dynamic soundtracks that flowed elegantly between combat, stealth, and just wandering around.
I sure hope this SCO doesnt start killing all the other fantasy dimension SCO's and absorbing their power...
and the us air force is no match for a mere 100,000,000 chinese children being forced to hack them using computers that probably still have turbo buttons?