Well, considering that the source code of the kernel module is available (I compiled it from the tarball), it should work from one kernel to another.
Another point : has anyone managed to compile an OpenGL program on a glibc 2.0.6 system with the libGL included in the package ?
> Firstly because the directX support will allow > better emulation of the windows platform for > games.
Wine has had DirectX support for a long time now. It also runs Quake2 (with or without 3DFx). With some search on LinuxGames, you will plenty of screenshots.
Well, considering that the source code of the kernel module is available (I compiled it from the tarball), it should work from one kernel to another.
Another point : has anyone managed to compile an OpenGL program on a glibc 2.0.6 system with the libGL included in the package ?
> Firstly because the directX support will allow
> better emulation of the windows platform for
> games.
Wine has had DirectX support for a long time now. It also runs Quake2 (with or without 3DFx). With some search on LinuxGames, you will plenty of screenshots.
It has now also (basic) Direct3D support.
You can see some screenshots here.
PS: before you search in the source, texturing support is not yet incorporated into the main CVS tree...