That's the big question right there, isn't it. I certainly hope so, but of course there's no way to find out until somebody gets their hands on a copy and tries it. Unless of course somebody at Stardock tries it out themselves before the game is released.
Hmmm - that would be nice - to have the actual developers try to get the game running in WineX before it's released. Heck, maybe they could even fix any incompatibilities in the game itself, rather than have TransGaming update WineX to support it! Not going to happen, sure, but damn, it would be cool...
MOO3 will run in Linux almost perfectly with WineX. Other than needing to change the cursor to 'system' in the options panel, the game works almost flawlessly for me.
Of course, WineX isn't free, ($5/month gives you binaries and voting rights to what should be worked on next), but I think it's worth it. There's also a bit a movement to get Transgaming to concentrate more on getting older classic games running in Linux, and for that hope alone, I'm behind TG.
I might feel like a loser at times, but...
on
Cheating at Seti@home
·
· Score: 5, Funny
all I need to do to feel better about myself is to remember that there are people out there who are so bad that they need to cheat at Seti@Home in order to feel like something worth anything.
I've also seen a total of one preview for it (was before Final Fantasy: The Spirits Within for me - the now infamous helicopter-WTC trailer). If it wasn't for my coworkers talking amongst each other about how hard it was to get an advance ticket for the opening show here, I wouldn't have even known it was playing yet.
Seriously, this comment has gotten two (-1 Troll) moderations, and I don't see how this is even remotely fair. I don't know if the parent comment is accurate, nor am I sure I agree with it's conclusion, but it sounds like a pretty reasonable position for somebody to take to me.
TA was one of the first games I tried on WINE way back when, and it still remains one of the best running games under it. The only thing that really seems to be missing is being able to play over the net. That said, one of the things currently being voted on for Transgaming to add to WineX is netplay support for TA, so hopefully even this problem will be soon fixed.
...while there is Hotmail, yahoo mail, and all of the uncountable infinity of other free web-based email services out there? Are they going to require these services to demand a phone# as well, or am I missing something?
..for the legal right to copy CDs, even those I -DON'T- actually own. IIRC, it is completely legal here in Canada to borrow someone else's music CDs and make a copy of them for one's own personal use, though only if the person actually making the copy is the final user. It isn't legal to make copies of your CDs for friends, they have to make the copies themselves.
An aside - if I understand correctly, because of this, Napster is arguably legal here, at least to download from.
This is for real - right on my screen at this moment is Adobe eBook reader telling me that I'm not allowed to copy, print, lend, give, or read this book allowed. The display is identical to the pic in the link given in the main story - right down to the missing period after the 'This book cannot be read aloud' part.
I hope this is an oversight on Adobe's part. I really hope that that is all this is.
Of course it's handling it nicely - there isn't anything really TO the site yet, so a few thousand hits isn't causing too much strain on the bandwidth.
[virtually nothing] * 10,000+ == still almost nothing...
There is a significant difference between this system and the ones whom you refer to - this company does not sell ANY kind of service along with this computer. It is a stand-alone unit, without any kind of mandatory server that must be signed up for.
The problem that caused the earlier legal hassles was that people figured out how to hack the various boxes to (at least potentially) avoid the service that was generating revenue for the company, and in many cases making up for the fact that the hardware was being sold at a loss. Since the NIC is sold without any such commitments and is able to connect to any service the purchaser wants to use, why would the company -care- if people modify it?
Speaking as a game developer myself, I am still amazed at the attitude that the IDSA takes over this matter of sites offering older titles. Maybe I'm in the minority, but I consider games as much a form of art as products for sale, and the 'art' value has potential well beyond a game's ability to earn money. If someone were to take any of -my- games and archive them for posterity once they were past the peak of their income-earning ability, I personally would be honored, not yelling for my lawyer.
Is there -any- point to this other than the fact that they can? Perhaps the notion that access to older games will make people have less interest in buying newer ones has a tiny bit of merit, but that's pretty damn petty.
Most forms of art simply cannot survive forever in their original medium. Books rot, film deteriorates, paintings get damaged, and so on. Games are no exception to this, and are even more prone to problems of this nature. The march of technology leaves many once-cherished games behind and since most companies often just do not care, the ONLY way that many of these can be preserved is through the actions of Abandonware groups.
Christopher 'ClassicGamer' Corkum Pixel Rush Studios
This fellow's ideas scare me more than almost anything I've read in the past while.
His initiative one, 'secure' media downloads, combined with the third initiative, using technology to trace downloads, sounds like they could be planning to encode serial numbers of some such into the media. The player could be made to send off information about the user and the media file being played to the company, so that they can make sure that the user has the legal right to do so. Naturally, this isn't an invasion of privacy (re initiative five), they're just checking up on you to make sure you aren't doing anything wrong. Anyone who objects is obviously a thief trying to hide their identity and trying to take your privacy away.
Just what the world needs - music files that spy on us and report us to the authorities if we 'misbehave'... *sigh*
...Gnutella (which has stolen from the breakfasts of 100 million European children even its name)
This is a such a cheap shot I had to single it out. Is this trying to make it sound that such programs -literally- steal food out of the mouths of millions of children.
This whole speech in general sounds very much like something from Orwell's 1984. I see definate echoes when he talks about pirates essentially making slaves of creators of IP, or the bit about anonymity being a threat to privacy.
This man scares me, and it is people like this that will destroy the internet as we know and love it.
Phillip Morris, Nike, Microsoft.. For such crimes against humanity and depraved indifference
Sony has tried on several occasions to have both VGS and Bleem pulled from the market because of various supposed violations of their patents/copyrights. They -did- initially get VGS pulled off the market, but it was later turned over, and VGS is back on the shelves (and is now also available for the PC). Sony's actions against Bleem however have so far been in vain. Not that they haven't stopped trying - personally, I think this is a classic case of a big company trying to bury an little upstart competitor in legal fees.
Bleem and Connectix are both doing their best to stand up to a large corporation, fighting to keep emulation legal. For this reason alone, I am fully supporting them both.
Phillip Morris, Nike, Microsoft.. For such crimes against humanity and depraved indifference
One bit of worry earlier about the DC version of Bleem was the fact that you can't patch or upgrade a console program like one for the PC, and that the compatibly from the PC version (good but relatively low) would carry over and that there would be no way to improve it later.
But with the announcement of the 'bleempack' technology, each of which will be having support for 100 games, a theroy has emerged of how Bleem will get around this problem. Basically, Bleemcast will not be like the PC version - one single emulator, with balanced optimizations made to make as many games as possible run reasonably well. Instead, it is believed that each bleempack will contain one hundred versions of the emulator, each one specially tweaked to run one single game as faithfully as possible.
To my knowledge, this type of console emulation (multiple versions of the emulator, each tweaked specially for a particular game) has only been done once before - a Gameboy emulator for the Atari ST. I'm looking very forward to seeing how it turns out, and I suspect that this might be what finally gets me to get a DC for myself.
Phillip Morris, Nike, Microsoft.. For such crimes against humanity and depraved indifference
As for other places that teach game design, I'm currently enrolled in a two-year program at a college in Miramichi City, New Brunswick, Canada. It allows students the choice of studying either coding or graphics, and also has as part of it's core classes in game design, mechanics, and artificial intelligence. The final requirement for graduation from the course is, naturally, a completed game.
That's the big question right there, isn't it. I certainly hope so, but of course there's no way to find out until somebody gets their hands on a copy and tries it. Unless of course somebody at Stardock tries it out themselves before the game is released.
Hmmm - that would be nice - to have the actual developers try to get the game running in WineX before it's released. Heck, maybe they could even fix any incompatibilities in the game itself, rather than have TransGaming update WineX to support it! Not going to happen, sure, but damn, it would be cool...
MOO3 will run in Linux almost perfectly with WineX. Other than needing to change the cursor to 'system' in the options panel, the game works almost flawlessly for me.
Of course, WineX isn't free, ($5/month gives you binaries and voting rights to what should be worked on next), but I think it's worth it. There's also a bit a movement to get Transgaming to concentrate more on getting older classic games running in Linux, and for that hope alone, I'm behind TG.
all I need to do to feel better about myself is to remember that there are people out there who are so bad that they need to cheat at Seti@Home in order to feel like something worth anything.
The CPU in the Gameboy Advance does not run at 200 Mhz, but a mere 16 Mhz.
I've also seen a total of one preview for it (was before Final Fantasy: The Spirits Within for me - the now infamous helicopter-WTC trailer). If it wasn't for my coworkers talking amongst each other about how hard it was to get an advance ticket for the opening show here, I wouldn't have even known it was playing yet.
Seriously, this comment has gotten two (-1 Troll) moderations, and I don't see how this is even remotely fair. I don't know if the parent comment is accurate, nor am I sure I agree with it's conclusion, but it sounds like a pretty reasonable position for somebody to take to me.
and with a link in a just comment no less!
TA was one of the first games I tried on WINE way back when, and it still remains one of the best running games under it. The only thing that really seems to be missing is being able to play over the net. That said, one of the things currently being voted on for Transgaming to add to WineX is netplay support for TA, so hopefully even this problem will be soon fixed.
...while there is Hotmail, yahoo mail, and all of the uncountable infinity of other free web-based email services out there? Are they going to require these services to demand a phone# as well, or am I missing something?
An aside - if I understand correctly, because of this, Napster is arguably legal here, at least to download from.
A FAQ on the levy is available at http://neil.eton.ca/copylevy.shtml which includes this very interesting bit:
Since there have been some people wondering here is this is for real or a hoax, I did the best thing I could think of - check it out for myself.
*download reader* *install* *reboot* *download book* *check permissions*
This is for real - right on my screen at this moment is Adobe eBook reader telling me that I'm not allowed to copy, print, lend, give, or read this book allowed. The display is identical to the pic in the link given in the main story - right down to the missing period after the 'This book cannot be read aloud' part.
I hope this is an oversight on Adobe's part. I really hope that that is all this is.
Of course it's handling it nicely - there isn't anything really TO the site yet, so a few thousand hits isn't causing too much strain on the bandwidth.
[virtually nothing] * 10,000+ == still almost nothing...
> Thank heavens Hasbro still owns monopoly.com. Nothing like a little truth in advertising. ;-)
Personally, I expect Microsoft to try to put forward some claim for that one in the near future...
There is a significant difference between this system and the ones whom you refer to - this company does not sell ANY kind of service along with this computer. It is a stand-alone unit, without any kind of mandatory server that must be signed up for.
The problem that caused the earlier legal hassles was that people figured out how to hack the various boxes to (at least potentially) avoid the service that was generating revenue for the company, and in many cases making up for the fact that the hardware was being sold at a loss. Since the NIC is sold without any such commitments and is able to connect to any service the purchaser wants to use, why would the company -care- if people modify it?
Speaking as a game developer myself, I am still amazed at the attitude that the IDSA takes over this matter of sites offering older titles. Maybe I'm in the minority, but I consider games as much a form of art as products for sale, and the 'art' value has potential well beyond a game's ability to earn money. If someone were to take any of -my- games and archive them for posterity once they were past the peak of their income-earning ability, I personally would be honored, not yelling for my lawyer.
Is there -any- point to this other than the fact that they can? Perhaps the notion that access to older games will make people have less interest in buying newer ones has a tiny bit of merit, but that's pretty damn petty.
Most forms of art simply cannot survive forever in their original medium. Books rot, film deteriorates, paintings get damaged, and so on. Games are no exception to this, and are even more prone to problems of this nature. The march of technology leaves many once-cherished games behind and since most companies often just do not care, the ONLY way that many of these can be preserved is through the actions of Abandonware groups.
Christopher 'ClassicGamer' Corkum
Pixel Rush Studios
His initiative one, 'secure' media downloads, combined with the third initiative, using technology to trace downloads, sounds like they could be planning to encode serial numbers of some such into the media. The player could be made to send off information about the user and the media file being played to the company, so that they can make sure that the user has the legal right to do so. Naturally, this isn't an invasion of privacy (re initiative five), they're just checking up on you to make sure you aren't doing anything wrong. Anyone who objects is obviously a thief trying to hide their identity and trying to take your privacy away.
Just what the world needs - music files that spy on us and report us to the authorities if we 'misbehave'... *sigh*
This is a such a cheap shot I had to single it out. Is this trying to make it sound that such programs -literally- steal food out of the mouths of millions of children.This whole speech in general sounds very much like something from Orwell's 1984. I see definate echoes when he talks about pirates essentially making slaves of creators of IP, or the bit about anonymity being a threat to privacy.
This man scares me, and it is people like this that will destroy the internet as we know and love it.
Phillip Morris, Nike, Microsoft..
For such crimes against humanity and depraved indifference
Bleem and Connectix are both doing their best to stand up to a large corporation, fighting to keep emulation legal. For this reason alone, I am fully supporting them both.
Phillip Morris, Nike, Microsoft..
For such crimes against humanity and depraved indifference
But with the announcement of the 'bleempack' technology, each of which will be having support for 100 games, a theroy has emerged of how Bleem will get around this problem. Basically, Bleemcast will not be like the PC version - one single emulator, with balanced optimizations made to make as many games as possible run reasonably well. Instead, it is believed that each bleempack will contain one hundred versions of the emulator, each one specially tweaked to run one single game as faithfully as possible.
To my knowledge, this type of console emulation (multiple versions of the emulator, each tweaked specially for a particular game) has only been done once before - a Gameboy emulator for the Atari ST. I'm looking very forward to seeing how it turns out, and I suspect that this might be what finally gets me to get a DC for myself.
Phillip Morris, Nike, Microsoft..
For such crimes against humanity and depraved indifference
As for other places that teach game design, I'm currently enrolled in a two-year program at a college in Miramichi City, New Brunswick, Canada. It allows students the choice of studying either coding or graphics, and also has as part of it's core classes in game design, mechanics, and artificial intelligence. The final requirement for graduation from the course is, naturally, a completed game.